From the newsletter ... |
|
Till death us do partIn the marriage service the bride and groom each promise to remain faithfully together, come what may, until death parts them. The minister declares "That which God has joined together, let not man divide." But how differently most people view marriage today. Often it's assumed that if it doesn't satisfy me, I'll just opt out. Divorce seems easy but ... even if the couple feel it's the best thing they can do, people are hurt ... and especially the children. As someone who has enjoyed over 30 years of marriage it seems to me that society has got the whole basis upside-down. God made us, and he designed how our relationships should work, but we are ignoring the maker's instructions. Some essentials of the marriage relationship are being discarded:
The Bible teaches that sexual relations unite the couple physically, emotionally and spiritually. It says "they will become one flesh". Today our young people are being encouraged by television soap and teenage magazines that sexual activity outside marriage, and even casual sex outside any committed relationship is all right, as long as it is safe sex - without the possibility of catching a sexually transmitted disease, or becoming pregnant. Nobody tells them that it's unsafe sex as it's damaging their emotions and spirits. The true purpose, the great gift of a sexual relationship, that it binds a married couple together as one flesh for all their lives, is being ignored and society is suffering as a result. The good news is that God wants the best for our lives and he knows what is best. Where we have failed in our relationships God can forgive us, help us forgive those who have hurt us and enable us to forgive ourselves.  He'll help you live according to his instructions. Do you want to know more... ?This year at Cogges and South Leigh we have been looking at the maker's instructions for our lives - so far we've considered marriage, bringing up children, remaining single and sexuality. In coming weeks we'll be looking at money, work, attitudes to government, medical ethics and other topics that impact our day to day life. Why don't you join us? Cogges Parish | Other articles | Previous issue | Feedback © 2001; Published in Cogges Parish monthly newsletter, number 262, May 2001 |


nameedit
This setting is used by the alias, snapshot, and create_index actions.
The value of this setting is the name of the alias, snapshot, or index,
depending on which action makes use of name
.
This setting may contain a valid Python strftime string. Curator will extract the strftime identifiers and replace them with the corresponding values.
The Python strftime identifiers that Curator currently recognizes include:
-
Y
: A 4 digit year -
y
: A 2 digit year -
m
: The 2 digit month -
W
: The 2 digit week of the year -
d
: The 2 digit day of the month -
H
: The 2 digit hour of the day, in 24 hour notation -
M
: The 2 digit minute of the hour -
S
: The 2 digit number of second of the minute -
j
: The 3 digit day of the year
This option is required by the alias action, and has no default setting in that context.
For the create_index action, there is no default setting.
For the snapshot action, the default value of this setting is
curator-%Y%m%d%H%M%S


Customer Geo Locations
Seller Geo Locations
Transaction Geo Locations
Order Geo Locations in SP State
Order Geo Locations in Sao Paulo City


GLVisualize is an interactive visualization library that supports 2D and 3D rendering as well as building of basic GUIs. It’s written entirely in Julia and OpenGL. I’m really glad that I could continue working on this project with the support of Julia Summer of Code.
During JSoC, my main focus was on advancing GLVisualize, but also improving the surrounding infrastructure like GeometryTypes, FileIO, ImageMagick, MeshIO and FixedSizeArrays. All recorded gifs in this blog post suffer from lossy compression. You can click on most of them to see the code that produced them.
One of the most interesting parts of GLVisualize is, that it’s combining GUIs and visualizations, instead of relying on a 3rd party library like QT for GUIs. This has many advantages and disadvantages. The main advantage is, that interactive visualization share a lot of infrastructure with GUI libraries. By combining these two, new features are possible, e.g. text editing of labels in 3D space, or making elements of a visualization work like a button. These features should end up being pretty snappy, since GLVisualize was created with high performance in mind.
Obviously, the biggest downside is, that it is really hard to reach the maturity and feature completeness from e.g. QT.
So to really get the best of both worlds a lot of work is needed.
A surprisingly large amount of time went into improving FileIO together with Tim Holy. The selling point of FileIO is, that one can just load a file into FileIO and it will recognize the format and load the respective IO library. This makes it a lot easier to start working with files in Julia, since no prior knowledge about formats and loading files in Julia is needed. This is perfect for a visualization library, since most visualization start from data, that comes in some format, which might even be unknown initially.
Since all files are loaded with the same function, it becomes much easier to implement functionality like drag and drop of any file supported by FileIO. To give you an example, the implementation of the drag and drop feature in GLVisualize only needs a few lines of code thanks to FileIO:
Another feature I’ve been working on is better 2D support. I’ve implemented different anti-aliased marker, text rendering and line types. Apart from the image markers, they all use the distance field technique, to achieve view independent anti-aliasing. Here are a few examples:
In the last example all the markers move together. This is actually one of the core feature of GLVisualize. The markers share the same memory for the positions on the GPU without any overhead. Each marker then just has a different offset to that shared position. This is easily achieved in GLVisualize, since all visualization methods are defined on the GPU objects. This also works for GPU objects which come from some simulation calculated on the GPU.
During JSoC, I also implemented sliders and line editing widgets for GLVisualize. One can use them to add interactivity to parameters of a visualization:
I have also worked with David P. Sanders to visualize his billiard model, which demonstrates the particle system and a new camera type.
The particle system can use any mesh primitive. To make it easy to load and create meshes, Steve Kelly and I rewrote the Meshes package to include more features and have a better separation of mesh IO and manipulation. The IO is now in MeshIO, which supports the FileIO interface. The mesh types are in GeometryTypes and meshing algorithms are in different packages in the JuliaGeometry org.
In this example one can see, that there are also some GUI widgets to interact with the camera. The small rectangles in the corner are for switching between orthographic and perspective projection. The cube can be used to center the camera on a particular side. These kind of widgets are easy to implement in GLVisualize, as it is build for GUIs and interactivity from the beginning. Better camera controls are a big usability win, and I will put more time into improving these even further.
I recorded one last demo to give you some more ideas of what GLVisualize is currently capable of:
The demo shows different kind of animations, 3D text editing and pop ups that are all relatively easy to include in any visualization created with GLVisualize.
All of this looks promising, but there is still a lot of work needed! First of all, there is still no tagged version of GLVisualize that will just install via Julia’s package manager. This is because Reactive.jl and Images.jl are currently not tagged on a version that works with GLVisualize.
On the other side, the API is not that thought out yet. It is planned to use more ideas from Escher.jl and Compose.jl to improve the API. The goal is to fully support the Compose interface at some point. Like that, GLVisualize can be used as a backend for Gadfly. This will make Gadfly much fitter for large, animated data sets. In the next weeks, I will need to work on tutorials, documentations and handling edge cases better.
Big thanks go to the Julia team and everyone involved to make this possible!


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This tool was made to help us with our games visility and to improve wishlists per day, so if you find this tool useful consider wishlisting us 😉.
This is useful because the steam recommendation feed selects games by recently played games compared to yours.
From Steam: This product was recommended to users here based on similarity to the games they have played recently.


{% include slides/slideStart.html classes=include.classes id=include.id header=include.header lightbackground=include.lightbackground %}
{{ include.details }}
{{ include.imageCaption }}


← Back to all examples.
Pass a FEN String as the second argument to initialize the board to a specific position.


Recovery of an Admin Password
Introduction
Not infrequently, account credentials of an Openfire server that was set up a long time ago get lost in time. This prevents access to the Admin Console of Openfire, which hampers administration of the instance. This short guide explains how to configure Openfire to accept a password that can be used exactly once to log into the Admin Console, allowing you to configure a new administrative user, or reset the password for an existing administrator.
One-Time Access Token Configuration
One of the most asked questions on this community forum is how to reset the Openfire admin password such that you can gain access to the web based administration console. Prior to release version 4.3.1, you had to go through the server setup process again to reset the admin password. This process was somewhat scary as people typically don't trust that rerunning setup would not break your configuration settings.
There is now a simpler way with Openfire version 4.3.1 and higher. The steps are as follows.
- Stop Openfire
- Locate Openfire's
conf/openfire.xml
and edit it with your favorite text editor. - Add a tag within the root
<jive>
tag like so:<oneTimeAccessToken>secretToken</oneTimeAccessToken>
, where secretToken is whatever you want: - Start Openfire
- For best results, use an incognito/private browsing web browser session to view the Openfire admin console
http://ipaddress:9090
orhttps://ipaddress:9091
- Enter the one time token from step 3 into the webpage.
- Use the admin console to do what you need to do, which may include navigating to the admin user and updating its password.
Once you have used this oneTimeAccessToken
to access the admin console, it is removed from the
openfire.xml
configuration file.


Plugin Information |
|---|
View OAuth Credentials on the plugin site for more information. |
OAuth Credentials Plugin
This plugin library allows OAuth providers to surface OAuth credentials in Jenkins.
By itself, this library has no user visible changes, it is intended only to surface new extension points on top of which OAuth providers may surface their own OAuth2Credentials implementations.
Information for Plugin Developers
This extends the standard Credentials library with the following OAuth 2.0 concepts:
- OAuth2ScopeRequirement
- Surfaces a list of OAuth scopes that a plugin requires for accessing a provider's API.
- OAuth2ScopeSpecification<T extends OAuth2ScopeRequirement>
- Allows administrators to limit the set of OAuth scopes a given OAuth2Credentials provides to plugins
- OAuth2Credentials<T extends OAuth2ScopeRequirement>
- Provides an OAuth2 access token with the scopes requested via a "T" argument.
It is expected that OAuth providers will extend these classes as follows:
- AcmeRequirement extends OAuth2ScopeRequirement
- AcmeSpecification extends OAuth2ScopeSpecification<AcmeRequirement>
- AcmeCredentials extends OAuth2Credentials<AcmeRequirement>
Now plugins that consume "Acme" APIs can filter for credentials that surface sufficient scopes for their API via:
c = CredentialsProvider.lookupCredentials(AcmeCredentials.class, ..., myAcmeRequirements);
When accessing the API, a user would retrieve the OAuth token with:
token = c.getAccessToken(myAcmeRequirements);
Consuming AcmeRequirements in Plugins
To avoid requiring users to type out OAuth scopes as part of their specification, the OAuth2ScopeSpecification supports the discovery of OAuth2ScopeRequirements annotated on installed plugins. If a user annotates:
@RequiresDomain(value = MyAcmeRequirement.class)
public class MyAcmePlugin ...
The DomainRequirementProvider's will try to discover these and surface all discoverable scopes to the user as specification choices. This plugin provides a DescribableDomainRequirementProvider for discovering these annotations on any installed "Describable" extensions, but DomainRequirementProvider is an extension point so it can be extended to surface new discovery mechanisms.
See Also
Google OAuth Plugin for an example of how this looks.
Version History
Version 0.3 (Feb 13, 2014)
- Initial release


$sort_column_count = count($columns); ?>
Use checkboxes to select columns you want to see in the list. You can change position of columns by dragging them up or down.


--- layout: page title: "Real World Haskell, 1st Edition" prev: testing_split_000.html next: I_sect111_d1e26537.html book_path: books/real-world-haskell-_oeb/ --- {% include JB/setup %} {% raw %}
Building real systems means caring about quality control, robustness, and correctness. With the right quality assurance mechanisms in place, well-written code can feel like a precision machine, with all functions performing their tasks exactly as specified. There is no sloppiness around the edges, and the final result can be code that is self-explanatory—and obviously correct—the kind of code that inspires confidence.
In Haskell, we have several tools at our disposal for building such precise systems. The most obvious tool, and one built into the language itself, is the expressive type system, which allows for complicated invariants to be enforced statically—making it impossible to write code violating chosen constraints. In addition, purity and polymorphism encourage a style of code that is modular, refactorable, and testable. This is the kind of code that just doesn't go wrong.
Testing plays a key role in keeping code on the straight-and-narrow path. The main testing mechanisms in Haskell are traditional unit testing (via the HUnit library) and its more powerful descendant, type-based "property" testing, with QuickCheck, an open source testing framework for Haskell. Property-based testing that encourages a high-level approach to testing in the form of abstract invariants functions should satisfy universally, with the actual test data generated for the programmer by the testing library. In this way, code can be hammered with thousands of tests that would be infeasible to write by hand, often uncovering subtle corner cases that wouldn't be found otherwise.
In this chapter, we'll look at how to use QuickCheck to establish invariants in code, and then re-examine the pretty printer developed in previous chapters, testing it with the framework. We'll also see how to guide the testing process with GHC's code coverage tool: HPC.


Class ConcurrentHashSet<T>
Represents a thread-safe hash-based unique collection.
Inheritance
Implements
Namespace: ConcurrentCollections
Assembly: Mapsui.dll
Syntax
public class ConcurrentHashSet<T> : IReadOnlyCollection<T>, ICollection<T>
Type Parameters
| Name | Description |
|---|---|
| T | The type of the items in the collection. |
Remarks
All public members of ConcurrentHashSet<T> are thread-safe and may be used concurrently from multiple threads.
Constructors
| Improve this Doc View SourceConcurrentHashSet()
Initializes a new instance of the ConcurrentHashSet<T> class that is empty, has the default concurrency level, has the default initial capacity, and uses the default comparer for the item type.
Declaration
public ConcurrentHashSet()
ConcurrentHashSet(IEnumerable<T>)
Initializes a new instance of the ConcurrentHashSet<T> class that contains elements copied from the specified System.Collections.IEnumerable{T}, has the default concurrency level, has the default initial capacity, and uses the default comparer for the item type.
Declaration
public ConcurrentHashSet(IEnumerable<T> collection)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<T> | collection | The System.Collections.IEnumerable{T} whose elements are copied to the new ConcurrentHashSet<T>. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException |
|
ConcurrentHashSet(IEnumerable<T>, Nullable<IEqualityComparer<T>>)
Initializes a new instance of the ConcurrentHashSet<T> class that contains elements copied from the specified System.Collections.IEnumerable, has the default concurrency level, has the default initial capacity, and uses the specified System.Collections.Generic.IEqualityComparer{T}.
Declaration
public ConcurrentHashSet(IEnumerable<T> collection, IEqualityComparer<T>? comparer)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<T> | collection | The System.Collections.IEnumerable{T} whose elements are copied to the new ConcurrentHashSet<T>. |
| System.Nullable<IEqualityComparer<T>> | comparer | The System.Collections.Generic.IEqualityComparer{T} implementation to use when comparing items. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException |
|
ConcurrentHashSet(Int32, IEnumerable<T>, IEqualityComparer<T>)
Initializes a new instance of the ConcurrentHashSet<T> class that contains elements copied from the specified System.Collections.IEnumerable, has the specified concurrency level, has the specified initial capacity, and uses the specified System.Collections.Generic.IEqualityComparer{T}.
Declaration
public ConcurrentHashSet(int concurrencyLevel, IEnumerable<T> collection, IEqualityComparer<T> comparer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | concurrencyLevel | The estimated number of threads that will update the ConcurrentHashSet<T> concurrently. |
| IEnumerable<T> | collection | The System.Collections.IEnumerable{T} whose elements are copied to the new ConcurrentHashSet<T>. |
| IEqualityComparer<T> | comparer | The System.Collections.Generic.IEqualityComparer{T} implementation to use when comparing items. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException |
|
| System.ArgumentOutOfRangeException |
|
ConcurrentHashSet(Int32, Int32)
Initializes a new instance of the ConcurrentHashSet<T> class that is empty, has the specified concurrency level and capacity, and uses the default comparer for the item type.
Declaration
public ConcurrentHashSet(int concurrencyLevel, int capacity)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | concurrencyLevel | The estimated number of threads that will update the ConcurrentHashSet<T> concurrently. |
| System.Int32 | capacity | The initial number of elements that the ConcurrentHashSet<T> can contain. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentOutOfRangeException |
|
| System.ArgumentOutOfRangeException |
|
ConcurrentHashSet(Int32, Int32, IEqualityComparer<T>)
Initializes a new instance of the ConcurrentHashSet<T> class that is empty, has the specified concurrency level, has the specified initial capacity, and uses the specified System.Collections.Generic.IEqualityComparer{T}.
Declaration
public ConcurrentHashSet(int concurrencyLevel, int capacity, IEqualityComparer<T> comparer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | concurrencyLevel | The estimated number of threads that will update the ConcurrentHashSet<T> concurrently. |
| System.Int32 | capacity | The initial number of elements that the ConcurrentHashSet<T> can contain. |
| IEqualityComparer<T> | comparer | The System.Collections.Generic.IEqualityComparer{T} implementation to use when comparing items. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentOutOfRangeException |
|
ConcurrentHashSet(Nullable<IEqualityComparer<T>>)
Initializes a new instance of the ConcurrentHashSet<T> class that is empty, has the specified concurrency level and capacity, and uses the specified System.Collections.Generic.IEqualityComparer{T}.
Declaration
public ConcurrentHashSet(IEqualityComparer<T>? comparer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Nullable<IEqualityComparer<T>> | comparer | The System.Collections.Generic.IEqualityComparer{T} implementation to use when comparing items. |
Properties
| Improve this Doc View SourceCount
Gets the number of items contained in the ConcurrentHashSet<T>.
Declaration
public int Count { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 | The number of items contained in the ConcurrentHashSet<T>. |
Remarks
Count has snapshot semantics and represents the number of items in the ConcurrentHashSet<T> at the moment when Count was accessed.
IsEmpty
Gets a value that indicates whether the ConcurrentHashSet<T> is empty.
Declaration
public bool IsEmpty { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean | true if the ConcurrentHashSet<T> is empty; otherwise, false. |
Methods
| Improve this Doc View SourceAdd(T)
Adds the specified item to the ConcurrentHashSet<T>.
Declaration
public bool Add(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to add. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the items was added to the ConcurrentHashSet<T> successfully; false if it already exists. |
Exceptions
| Type | Condition |
|---|---|
| System.OverflowException | The ConcurrentHashSet<T> contains too many items. |
Clear()
Removes all items from the ConcurrentHashSet<T>.
Declaration
public void Clear()
Contains(T)
Determines whether the ConcurrentHashSet<T> contains the specified item.
Declaration
public bool Contains(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to locate in the ConcurrentHashSet<T>. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the ConcurrentHashSet<T> contains the item; otherwise, false. |
GetEnumerator()
Returns an enumerator that iterates through the ConcurrentHashSet<T>.
Declaration
public IEnumerator<T> GetEnumerator()
Returns
| Type | Description |
|---|---|
| IEnumerator<T> | An enumerator for the ConcurrentHashSet<T>. |
Remarks
The enumerator returned from the collection is safe to use concurrently with reads and writes to the collection, however it does not represent a moment-in-time snapshot of the collection. The contents exposed through the enumerator may contain modifications made to the collection after GetEnumerator() was called.
TryRemove(T)
Attempts to remove the item from the ConcurrentHashSet<T>.
Declaration
public bool TryRemove(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to remove. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if an item was removed successfully; otherwise, false. |


--- layout: example title: turf-quantile description: Takes a set of features, a property name, and a set of percentiles and outputs a quantile array. This can be passed as a break array to the isolines function or the isobands function. tags: - classification ---


Next: when, Previous: if, Up: Data and Control Flow Dictionary
or
{form}* ⇒ {results}*
form—a form.
results—the values or primary value (see below) resulting from the evaluation of the last form executed or nil.
or evaluates each form, one at a time, from left to right. The evaluation of all forms terminates when a form evaluates to true (i.e., something other than nil).
If the evaluation of any form other than the last returns a primary value that is true, or immediately returns that value (but no additional values) without evaluating the remaining forms. If every form but the last returns false as its primary value, or returns all values returned by the last form. If no forms are supplied, or returns nil.
(or) ⇒ NIL (setq temp0 nil temp1 10 temp2 20 temp3 30) ⇒ 30 (or temp0 temp1 (setq temp2 37)) ⇒ 10 temp2 ⇒ 20 (or (incf temp1) (incf temp2) (incf temp3)) ⇒ 11 temp1 ⇒ 11 temp2 ⇒ 20 temp3 ⇒ 30 (or (values) temp1) ⇒ 11 (or (values temp1 temp2) temp3) ⇒ 11 (or temp0 (values temp1 temp2)) ⇒ 11, 20 (or (values temp0 temp1) (values temp2 temp3)) ⇒ 20, 30
and, some, unless


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Find the location of the movie theatre, get on our mailing list, and get contact information on this page.
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Design responsibilities
- Ensure that captions are in sync.
- Ensure the source of the caption, such as the speaker or other context is clear.
- Ensure sufficient colour contrast for captions.
- Captions can be resized without loss of legibility or clarity of context.
Designer tips
- When designing a UI, consider how subtitles might be incorporated. For example, is
chrome
at the bottom of the viewport tall enough that two lines of text could fit in that location? Could, when captioning is enabled, icons and statistics in a status bar be reduced in size to make room for subtitles? - Use color to show the differences between captions that relate to different speakers or captioned / audio description. NOTE: The use of color variation to associate captions with particular speakers is useful in this context. Generally color alone should not be used to denote important information to the user.
- Be aware of occlusion with captioned content.
User testing and meaningful involvement
Captions were originally developed for people with hearing loss. Today, studies show that 80% of people using captions do not have a hearing disability. Correctly captioning sound effects happening outside the user’s point of view is audio description, which is usually provided for people who are blind.It is important to involve people with a variety of disabilities and hearing ability in captioning. Involving people with disabilities in the early stage of a project can provide valuable input from experts on what will be the best way to provide a service to a broad spectrum of users.


You agree with your ban from twitch and stream?(edited)
Geocold5114-Oct-18 12:40 AM
Yes I got banned
It's possible I did not get banned from Stream.me and rather that their infestructure is broken but I doubt it. When I try to stream it establishes a connection and then the connection is dropped.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/Lebesgue.20measure.html ---
Do we have n-dimensional Lebesgue measure yet?
You can define it using the giry monad.
https://leanprover.zulipchat.com/#narrow/stream/113488-general/topic/Giry.20monad.20for.20product.20measures
I have some stuff on this but it's in a closed repo -- will push this back to mathlib at somepoint
How do you define ?
probably an iterated binary product instead of mathlib vectors
Yeah I found working with subtypes very painful so I switched over to iterated binary products.
how about fin n -> \R
For something I was doing recently, I found it useful to give that a name, tuple \R n
. It doesn't save that many keystrokes, but you get to use the projection notation, which is nice.
That is perhaps a better name than vector2
that is the current name in some local file or other
@Floris van Doorn was arguing for using this type for vectors, I forget if dvector
means this or the inductive type in flypitch
In flypitch we define dvector
to be the inductive family of vectors. That was before I realized how nice fin n -> \a
is. I think everything we do with dvector
in flypitch can be done nicer or equally nice with fin n -> \a
.
Last updated: Apr 24 2020 at 19:02 UTC


This is the example fullstack project for Angular, Spring Boot, and Stormpath.
Now that you are logged in, you can visit the profile page and edit your account information.
This example application shows you how to register and login to your Angular application with Stormpath.
Ready to begin? You'll need to Login or Create an Account .


We are a high-level data storage bank
Data Warehouse is a data storage area that has been tested for security, so you can store your data here safely but not be afraid of being stolen by others.
Learn moreWe are a high-level data storage bank
Some of the features and advantages that we provide for those of you who store data in this Data Warehouse.
Don’t worry if your data is very large, the Data Warehoue provides a search engine, which is useful for making it easier to find data effectively saving time.
Learn moreAccess is given 24 hours a full morning to night and meet again in the morning, giving you comfort when you need data when urgent.
Learn morePrint out service gives you convenience if someday you need print data, just edit it all and just print it.
Learn moreData Security is one of our best facilities. Allows for your files to be safer. The file can be secured with a code or password that you created, so only you can open the file.
Learn moreGet limited 1 week free try our features!


Members adding system
{%- for message in get_flashed_messages() %}
{{ message }}
{%- endfor %}
| Firstname |
Surname |
City |
Address |
Sex |
{% for member in members %}
| {{ member.firstname }} |
{{ member.surname }} |
{{ member.city }} |
{{ member.addr }} |
{{ member.sex }} |
{% endfor %}


Neuroplasticity
Neuroplasticity describes the brain's ability to change or 're-wire' throughout a person's life. This means that we can learn anything we want - new cognitive but also physical skills, we also have the possibility to change a bad habit into a good one or to choose feeling in a different way.  It just needs effort and hard training.
How Neuroplasticity works is that by learning a new task or choosing a different emotion, we start carving a new road in our brain. If we keep travelling that road ( by practicing our new skills ) our brain begins to use this pathway more and this new way of thinking, feeling or doing becomes second nature. The old pathway gets used less and less and weakens. It is important to know that this is not limited by age. However, the older people get, the more effort it takes to learn something new.
Studies have shown, that just by being aware of this concept, people can benefit from increased, faster, and more effective learning, which shows that knowing and understanding about Neuroplasticity can be a very powerful tool to motivate people to learn. It enhances memory and cognitive abilities, which are required in everyone's work and personal lives.
Knowing, that our brain is able to learn almost everything, can also help boost people's confidence.
And lastly, Neuroplasticity can help patients to recover from brain events like strokes or brain injuries and it can treat conditions like learning disorders, anxiety and depression.
In order to gain these benefits, we have to work hard, practice frequently and never stop challenging our brains.
When I was working through the EDA prep-curriculum and came across the typing and shortcuts part,
I noticed that my typing speed is really bad, because I was only typing with two fingers and constantly staring at
my keyboard. So I started to practice typing with 10 fingers with the help of some great online platforms.
Since I started, I practiced every day between 10 - 30 mins. No matter how busy my days are, I dedicate at least
10 minutes for some typing excercises. My typing has already improved significantly.
Repetition is key to strengthen the wires in our brains. I am pretty sure that, if I keep practicing every day,
typing with 10 fingers will soon just subconsciously happen in my brain without having to think about the locations
of certain keys on my keyboard anymore.
 The Tech industry is constantly changing and businesses have to adapt, employees need to learn new technologies, languages, etc. all the time. I think this is really exciting and I am looking forward to it, but I am aware that it can be tiring at times as well.
Learning new skills and repetition obviously are the key ways to increase the brain's Neuroplasticity. But there are also other less obvious ways out there to improve our brain functionality. Mindfulness for example. Being fully present and aware of what we are doing can eliminate limitations such as stress and overthinking and allows us to controll our attention and stabilise our minds. Mindfulness can be practiced through meditation or yoga, for example.
Our brains also need to rest and 'digest' or implement the new skills. Sleeping, therefore, is a very important factor for Neuroplasticity.
A few other ways are reading, fasting, brain training games or playing a musical instrument.


Welcome to your Homepage!
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User comment here.


Gateway
BOT
15-Jun-18 02:20 PM
[slack] <hollowman9000> Wat
[slack] <hollowman9000> @ dafuq u think ur going
[matrix] <dragonrider-e:matrix.org> Matrix!
[matrix] <dragonrider-e:matrix.org> it sucks, but it's safer
[slack] <CrypToon> fundazu safu?
[slack] <CrypToon> How many super important secrets are you guys sharing in the backrooms of slack?
[matrix] <dragonrider-e:matrix.org> You don't want to know.  James drunk dancing on a table... no man, you don't want to know, seriously.
[slack] <CrypToon> Now I understand
[slack] <CrypToon> Rule n.1 about the komodo backrooms
[slack] <CrypToon> Dont talk about the komodo backrooms
[matrix] <dragonrider-e:matrix.org> Hahaha joking... it's just end-to-end encryption. Beta, or alpha, idk, so don't send privkeys, but... safer than Slack. I seriously assume that a lot of Slack employees have access to our PM's.
[slack] <CrypToon> sending privkeys over the internet or in general seems like a bad idea
[slack] <CrypToon> Same for telegram, the decription key to decrypt chats is held by the company
[matrix] <dragonrider-e:matrix.org> I think that #trading belongs to Discord, a lot more people there. Sadly Discord does not allow login in from a vpn.
[matrix] <dragonrider-e:matrix.org> So it's a no-no to me.
[slack] <CrypToon> Discord doesnt allow vpn?
[matrix] <dragonrider-e:matrix.org> Oh, i didn't know. Well, here it is not held by any company, your keys are yours.
[matrix] <dragonrider-e:matrix.org> So, i'm recommending this app (riot.im on Matrix.org) to everyone, EVEN WHEN IT SUCKS right now, from a UX point of view.
[matrix] <dragonrider-e:matrix.org> Cryptoon, it allows via SMS confirmation. I didn't test if those virtual cellphone numbers are working for it, i'll try right now and tell you.
[matrix] <dragonrider-e:matrix.org>
[slack] <slackbot> Deine Datei wurde hochgeladen – sie ist jetzt sicher und wohlbehalten in Slack angekommen. Leider hat dein Workspace keinen Speicherplatz mehr zur Verfügung. Wenn du mehr Speicherplatz benötigst, kannst du https://komodo-platform.slack.com/pricing?ui_element=5&ui_step=70 oder einige deiner älteren Dateien löschen.
[matrix] <dragonrider-e:matrix.org> "invalid phone number"
[slack] <CrypToon>
[slack] <CrypToon> Googling vpn discord gives some results
[slack] <CrypToon> Not sure if they are valid solutions though
[matrix] <dragonrider-e:matrix.org> oh, tried a less used vpn and it worked!
[matrix] <dragonrider-e:matrix.org> Jesus!
[matrix] <dragonrider-e:matrix.org> endless captchas!


JNI is the Java Native Interface. It defines a way for code written in the Java programming language to interact with native code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from dynamic shared libraries, and while cumbersome at times is reasonably efficient.
You really should read through the JNI spec for J2SE 1.6 to get a sense for how JNI works and what features are available. Some aspects of the interface aren't immediately obvious on first reading, so you may find the next few sections handy. The more detailed JNI Programmer's Guide and Specification can be found here.
JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially pointers to pointers to function tables. (In the C++ version, it's a class whose sole member is a pointer to a function table.) The JavaVM provides the "invocation interface" functions, which allow you to create and destroy the VM. In theory you can have multiple VMs per process, but Android's VMs only allow one.
The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as the first argument.
On some VMs, the JNIEnv is used for thread-local storage. For this reason, you cannot share a JNIEnv between threads. If a piece of code has no other way to get its JNIEnv, you should share the JavaVM, and use JavaVM->GetEnv to discover the thread's JNIEnv.
The C and C++ declarations of JNIEnv and JavaVM are different. "jni.h" provides different typedefs depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to include JNIEnv arguments in header files included by both languages. (Put another way: if your header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in that header refers to JNIEnv.)
If you want to access an object's field from native code, you would do the following:
FindClass
GetFieldID
GetIntField
Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just pointers to internal VM data structures. Looking them up may require several string comparisons, but once you have them the actual call to get the field or invoke the method is very quick.
If performance is important, it's useful to look the values up once and cache the results in your native code. Because we are limiting ourselves to one VM per process, it's reasonable to store this data in a static local structure.
The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
are only unloaded if all classes associated with a ClassLoader can be garbage collected,
which is rare but will not be impossible in our system. Note however that
the jclass
is a class reference and must be protected with a call
to NewGlobalRef
(see the next section).
If you would like to cache the IDs when a class is loaded, and automatically re-cache them if the class is ever unloaded and reloaded, the correct way to initialize the IDs is to add a piece of code that looks like this to the appropriate class:
/* * We use a class initializer to allow the native code to cache some * field offsets. */ /* * A native function that looks up and caches interesting * class/field/method IDs for this class. Returns false on failure. */ native private static boolean nativeClassInit(); /* * Invoke the native initializer when the class is loaded. */ static { if (!nativeClassInit()) throw new RuntimeException("native init failed"); }
Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code will be executed once, when the class is initialized. If the class is ever unloaded and then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor for an example in our source tree.)
Every object that JNI returns is a "local reference". This means that it's valid for the
duration of the current native method in the current thread.
Even if the object itself continues to live on after the native method returns, the reference is not valid.
This applies to all sub-classes of jobject
, including
jclass
, jstring
, and jarray
.
(Dalvik VM will warn you about most reference mis-uses when extended JNI
checks are enabled.)
If you want to hold on to a reference for a longer period, you must use
a "global" reference. The NewGlobalRef
function takes the
local reference as an argument and returns a global one.
The global reference is guaranteed to be valid until you call
DeleteGlobalRef
.
This pattern is commonly used when caching copies of class objects obtained
from FindClass
, e.g.:
jclass* localClass = env->FindClass("MyClass"); jclass* globalClass = (jclass*) env->NewGlobalRef(localClass);
All JNI methods accept both local and global references as arguments.
It's possible for references to the same object to have different values;
for example, the return values from consecutive calls to
NewGlobalRef
on the same object may be different.
To see if two references refer to the same object,
you must use the IsSameObject
function. Never compare
references with "==" in native code.
One consequence of this is that you
must not assume object references are constant or unique
in native code. The 32-bit value representing an object may be different
from one invocation of a method to the next, and it's possible that two
different objects could have the same 32-bit value on consecutive calls. Do
not use jobject
values as keys.
Programmers are required to "not excessively allocate" local references. In practical terms this means
that if you're creating large numbers of local references, perhaps while running through an array of
Objects, you should free them manually with
DeleteLocalRef
instead of letting JNI do it for you. The
VM is only required to reserve slots for
16 local references, so if you need more than that you should either delete as you go or use
EnsureLocalCapacity
to reserve more.
Note: method and field IDs are just 32-bit identifiers, not object
references, and should not be passed to NewGlobalRef
. The raw data
pointers returned by functions like GetStringUTFChars
and GetByteArrayElements
are also not objects.
One unusual case deserves separate mention. If you attach a native thread to the VM with AttachCurrentThread, the code you are running will never "return" to the VM until the thread detaches from the VM. Any local references you create will have to be deleted manually unless you're going to detach the thread soon.
The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding. The nice thing about it is that you can count on having C-style zero-terminated strings, suitable for use with standard libc string functions. The down side is that you cannot pass arbitrary UTF-8 data into the VM and expect it to work correctly.
It's usually best to operate with UTF-16 strings. With our current VMs, the
GetStringChars
method
does not require a copy, whereas GetStringUTFChars
requires a malloc and a UTF conversion. Note that
UTF-16 strings are not zero-terminated, and \u0000 is allowed,
so you need to hang on to the string length as well as
the string pointer.
Don't forget to Release the strings you Get. The
string functions return jchar*
or jbyte*
, which
are C-style pointers to primitive data rather than local references. They
are guaranteed valid until Release is called, which means they are not
released when the native method returns.
Data passed to NewStringUTF must be in "modified" UTF-8 format. A
common mistake is reading character data from a file or network stream
and handing it to NewStringUTF
without filtering it.
Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
characters or convert them to proper "modified" UTF-8 form. If you don't,
the UTF-16 conversion will likely not be what you expect. The extended
JNI checks will scan strings and warn you about invalid data, but they
won't catch everything.
JNI provides functions for accessing the contents of array objects. While arrays of objects must be accessed one entry at a time, arrays of primitives can be read and written directly as if they were declared in C.
To make the interface as efficient as possible without constraining
the VM implementation,
the Get<PrimitiveType>ArrayElements
family of calls
allows the VM to either return a pointer to the actual elements, or
allocate some memory and make a copy. Either way, the raw pointer returned
is guaranteed to be valid until the corresponding Release
call
is issued (which implies that, if the data wasn't copied, the array object
will be pinned down and can't be relocated as part of compacting the heap).
You must Release every array you Get. Also, if the Get
call fails, you must ensure that your code doesn't try to Release a NULL
pointer later.
You can determine whether or not the data was copied by passing in a
non-NULL pointer for the isCopy
argument. This is rarely
useful.
The Release
call takes a mode
argument that can
have one of three values. The actions performed by the VM depend upon
whether it returned a pointer to the actual data or a copy of it:
0
JNI_COMMIT
JNI_ABORT
One reason for checking the isCopy
flag is to know if
you need to call Release
with JNI_COMMIT
after making changes to an array -- if you're alternating between making
changes and executing code that uses the contents of the array, you may be
able to
skip the no-op commit. Another possible reason for checking the flag is for
efficient handling of JNI_ABORT
. For example, you might want
to get an array, modify it in place, pass pieces to other functions, and
then discard the changes. If you know that JNI is making a new copy for
you, there's no need to create another "editable" copy. If JNI is passing
you the original, then you do need to make your own copy.
Some have asserted that you can skip the Release
call if
*isCopy
is false. This is not the case. If no copy buffer was
allocated, then the original memory must be pinned down and can't be moved by
the garbage collector.
Also note that the JNI_COMMIT
flag does NOT release the array,
and you will need to call Release
again with a different flag
eventually.
There is an alternative to calls like Get<Type>ArrayElements
and GetStringChars
that may be very helpful when all you want
to do is copy data in or out. Consider the following:
jbyte* data = env->GetByteArrayElements(array, NULL); if (data != NULL) { memcpy(buffer, data, len); env->ReleaseByteArrayElements(array, data, JNI_ABORT); }
This grabs the array, copies the first len
byte
elements out of it, and then releases the array. Depending upon the VM
policies the Get
call will either pin or copy the array contents.
We copy the data (for perhaps a second time), then call Release; in this case
we use JNI_ABORT
so there's no chance of a third copy.
We can accomplish the same thing with this:
env->GetByteArrayRegion(array, 0, len, buffer);
This accomplishes the same thing, with several advantages:
Release
after something fails.
Similarly, you can use the Set<Type>ArrayRegion
call
to copy data into an array, and GetStringRegion
or
GetStringUTFRegion
to copy characters out of a
String
.
You may not call most JNI functions while an exception is pending.
Your code is expected to notice the exception (via the function's return value,
ExceptionCheck()
, or ExceptionOccurred()
) and return,
or clear the exception and handle it.
The only JNI functions that you are allowed to call while an exception is
pending are:
Note that exceptions thrown by interpreted code do not "leap over" native code,
and C++ exceptions thrown by native code are not handled by Dalvik.
The JNI Throw
and ThrowNew
instructions just
set an exception pointer in the current thread. Upon returning to the VM from
native code, the exception will be noted and handled appropriately.
Native code can "catch" an exception by calling ExceptionCheck
or
ExceptionOccurred
, and clear it with
ExceptionClear
. As usual,
discarding exceptions without handling them can lead to problems.
There are no built-in functions for manipulating the Throwable object
itself, so if you want to (say) get the exception string you will need to
find the Throwable class, look up the method ID for
getMessage "()Ljava/lang/String;"
, invoke it, and if the result
is non-NULL use GetStringUTFChars
to get something you can
hand to printf or a LOG macro.
JNI does very little error checking. Calling SetIntField
on an Object field will succeed, even if the field is marked
private
and final
. The
goal is to minimize the overhead on the assumption that, if you've written it in native code,
you probably did it for performance reasons.
Some VMs support extended checking with the "-Xcheck:jni
" flag. If the flag is set, the VM
puts a different table of functions into the JavaVM and JNIEnv pointers. These functions do
an extended series of checks before calling the standard implementation.
Some things that may be checked:
Accessibility of methods and fields (i.e. public vs. private) is not checked.
The Dalvik VM supports the -Xcheck:jni
flag. For a
description of how to enable it for Android apps, see
Controlling the Embedded VM.
It's currently enabled by default in the Android emulator and on
"engineering" device builds.
JNI checks can be modified with the -Xjniopts
command-line
flag. Currently supported values include:
- forcecopy
- When set, any function that can return a copy of the original data (array of primitive values, UTF-16 chars) will always do so. The buffers are over-allocated and surrounded with a guard pattern to help identify code writing outside the buffer, and the contents are erased before the storage is freed to trip up code that uses the data after calling Release. This will have a noticeable performance impact on some applications.
- warnonly
- By default, JNI "warnings" cause the VM to abort. With this flag it continues on.
You can load native code from shared libraries with the standard
System.loadLibrary()
call. The
preferred way to get at your native code is:
System.loadLibrary()
from a static class
initializer. (See the earlier example, where one is used to call
nativeClassInit()
.) The argument is the "undecorated"
library name, e.g. to load "libfubar.so" you would pass in "fubar".
jint JNI_OnLoad(JavaVM* vm, void* reserved)
JNI_OnLoad
, register all of your native methods. You
should declare
the methods "static" so the names don't take up space in the symbol table
on the device.
The JNI_OnLoad
function should look something like this if
written in C:
jint JNI_OnLoad(JavaVM* vm, void* reserved) { JNIEnv* env; if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK) return -1; /* get class with (*env)->FindClass */ /* register methods with (*env)->RegisterNatives */ return JNI_VERSION_1_4; }
You can also call System.load()
with the full path name of the
shared library. For Android apps, you may find it useful to get the full
path to the application's private data storage area from the context object.
This is the recommended approach, but not the only approach. The VM does
not require explicit registration, nor that you provide a
JNI_OnLoad
function.
You can instead use "discovery" of native methods that are named in a
specific way (see
the JNI spec for details), though this is less desirable.
It requires more space in the shared object symbol table,
loading is slower because it requires string searches through all of the
loaded shared libraries, and if a method signature is wrong you won't know
about it until the first time the method is actually used.
One other note about JNI_OnLoad
: any FindClass
calls you make from there will happen in the context of the class loader
that was used to load the shared library. Normally FindClass
uses the loader associated with the method at the top of the interpreted
stack, or if there isn't one (because the thread was just attached to
the VM) it uses the "system" class loader.
Android is currently expected to run on 32-bit platforms. In theory it
could be built for a 64-bit system, but that is not a goal at this time.
For the most part this isn't something that you will need to worry about
when interacting with native code,
but it becomes significant if you plan to store pointers to native
structures in integer fields in an object. To support architectures
that use 64-bit pointers, you need to stash your native pointers in a
long
field rather than an int
.
All JNI 1.6 features are supported, with the following exceptions:
DefineClass
is not implemented. Dalvik does not use
Java bytecodes or class files, so passing in binary class data
doesn't work. Translation facilities may be added in a future
version of the VM.NewLocalRef
, NewGlobalRef
, and
DeleteWeakGlobalRef
. (The spec strongly encourages
programmers to create hard references to weak globals before doing
anything with them, so this should not be at all limiting.)GetObjectRefType
(new in 1.6) is implemented but not fully
functional -- it can't always tell the difference between "local" and
"global" references.


This page needs a bit of an explanation; short summary is the images are sorted by their
main colour. If you just want to click through the gallery, close this section with the arrow above.
Except for a few shots, all the photos are taken with my trusty
Lumix LX7.
Since building this website, I knew I wanted to implement some sort of gallery,
but not just any kind. I wanted something that would enable me to learn about a
new-to-me tool, and thinking back to the first online introductory CS course I took,
CS50,
a large portion of the course was about sorting.
With so many colours in an image, 224 in 24bit images, the lines between colours
are a blur, as the colours we see are gradients and not solids. Because I just want a rough
approximation of the main dominant colour of an image, I needed a tool that can help with
grouping similar colours together. Sticking with Python, I came across the
scikit-image image processing module with clustering
methods that can help with what I'm visualizing.
As I've learned, this clustering of similar colours is called quantization, and the steps I took
to sort this gallery is as follows:


CL-GSERVER.MESSAGEB
submit SELF MESSAGE WITHREPLY-P TIME-OUT HANDLER-FUN → result
SELF
:
a
T
MESSAGE
:
a
T
WITHREPLY-P
:
a
T
TIME-OUT
:
a
T
HANDLER-FUN
:
a
T
result
: a T.
Submitting a message on a multi-threaded `dispatcher' is different as submitting on a single threaded message-box. On a single threaded message-box the order of message processing is guaranteed even when submitting from multiple threads. On the `dispatcher' this is not the case. The order cannot be guaranteed when messages are processed by different `dispatcher' threads. However, we still guarantee a 'single-threadedness' regarding the state of the actor. This is archieved here by protecting the `handler-fun' executation by a lock.
The `time-out' with the 'dispatcher mailbox' assumes that the message received the dispatcher queue and the handler in a reasonable amount of time, so that the effective time-out applies on the actual handling of the message on the dispatcher queue thread.
!!! attention: the `async-ask' uses no reply (here a `dispatch-async').


I'm from Hamburg, Germany.
I’m a content manager based in Hamburg, Germany.
I've been working in e-commerce for five years, always eager to learn new things.
After some years being only a user, I'm now ready to create great websites and tools myself.
I have a great interest in the world and there are so many things I want to see, learn and do. 2017 is supposed to be the year in which I learn


From the consumer point of view, fake reviews pose a problem when it comes to making hotel or restaurant research before making a decision. Multiple studies have shown that 90% of travellers will conduct market research before making a travel decision.
READ MOREAnd then served customers frozen dinners on its opening night. This article originally appeared on VICE UK. Once upon a time, long before I began selling my face for features on VICE.com, I worked other jobs.
Read moreEver relied on an online review to make a purchasing decision? How do you know it was actually genuine?Consumer reviews can be hugely influential, so it’s hardly surprising there’s a thriving trade in fake ones. Estimates of their prevalence vary – from 16% of all reviews on Yelp, to 33% of all TripAdvisor reviews, to more than half in certain categories on Amazon.
Read moreSmartacus' goal is to eliminate fraud and fake reviews in the hospitality industry, bringing confidence and openness to the Internet. We have designed a quiz to make you understand how well you can identify fake or real reviews.


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POPL2019-Artifact-Paper264
ArtifactWe provide our artifact in the form of a virtual machine running Ubuntu 18.04 which can be downloaded here. We prepared the virtual machine on a 10 Core 3.3 GHz Intel i9-7900X Processor. We allocated 4 GB of RAM to the virtual machine.
Paper #264
An Abstract Domain for Certifying Neural Networks
System Requirements
- Make sure you have 64-bit VirtualBox from Oracle.
- The virtual machine requires at least 8 GB of disk space.
- We recommend allocating at least 4 GB RAM to the virtual machine for analyzing larger benchmarks.
Instructions
- Import the virtual machine in VirtualBox. More information on importing virtual machine in VirtualBox can be found here.
- The login credentials for the Virtual Machine are:
- username: popl19-paper264
- password: paper264
Neural Networks
Specs
- The "null2" directory contains the 10 original images used in our evaluation.
- The "L_infinity" directory contains the L_infinity robustness specifications for the 10 images with 6 different epsilons (specified in the name).
- The "total_tight" directory contains the brightness specifications for the 10 images with 6 different epsilons. The epsilon value for a given brightness specification file can be determined by subtracting the number in the name of the file from 1, e.g., img0_spec_black0.915.txt corresponds to img0 perturbed with an epsilon of 0.085.
- The "rotations" directory contains the L_infinity norm perturbed image for the rotation attack.
Analyzers
- DeepPoly
- FastLin
- We have adapted the FastLin parser to work with our networks. The analysis stays the same.
- The files "DeepPoly/analyzers/fastlin_L_infinity_mnist.py" and "DeepPoly/analyzers/fastlin_brighness_mnist.py" respectively verify the robustness of MNIST feedforward network against L_infinity and brightness attacks.
- The files "DeepPoly/analyzers/fastlin_L_infinity_cifar.py" and "DeepPoly/analyzers/fastlin_brighness_cifar.py" respectively verify the robustness of CIFAR feedforward network against L_infinity and brightness attacks.
- AI2
- Fastlin takes an original image and then perturbs it with a given epsilon whereas DeepPoly and AI2 directly take the adversarial region from the specification files in the "L_infinity" and "total_tight" directories.
- The analysis with our abstract domain for the feedforward and convolutional networks can be found in the files "DeepPoly/analyzers/deeppoly_ffn.py" and "DeepPoly/analyzers/deeppoly_conv.py" respectively.
- The abstract domain implementation builds on top of the ELINA library. Our domain implementation can be found in the "DeepPoly/ELINA/fppoly" directory.
- We have also implemented a parallel version of our domain in the directory "ELINA/fppoly-parallel". The analysis with the parallelized implementation ran upto 10x faster than with the sequential implementation on our machine. For using the parallelized version, navigate to "settings/system/processor" and set the desired number of processors. Using the parallel domain implementation may help in analyzing CIFAR convolutional network whose analysis with DeepPoly based on the sequential implementation is time consuming.
- The source code for handling the rotations can be found in the directory "DeepPoly/refinement".
- The source code for AI2 can be found in the directory "ai2/nn_ai".
- AI2 can work with Interval, Polyhedra, and Zonotope domains. The best known configuration for AI2 is with the ELINA zonotope domain found in "DeepPoly/ELINA/elina_zonotope". .
Reproducing results
- Go to the "DeepPoly/ELINA" folder and run "make" followed by "sudo make install". This will inatall the sequential version of our library. To install the parallelized version, go to the "DeepPoly/ELINA/fppoly_parallel" folder and run "make" followed by "sudo make install".
- Go to the "ai2/nn_ai" folder and run "./buildapron.sh" followed by "./build.sh -version=OPT_ZONO" to build AI2 with the ELINA zonotope domain. The README file provides information on building AI2 with other domain implementations.
- Our results for the L_infinity and brightness attacks reported in the paper can be reproduced by running "sudo ./run.sh" command in "DeepPoly/scripts" directory. It runs DeepPoly analysis on all MNIST and CIFAR networks with L_infinity and brightness specifications, followed by FastLin (works on only feedforward networks) and AI2.
- The script first displays the analyzer type and the network name on the screen. Next it displays the robustness property being verified which includes the name of the image, the epsilon used and the type of attack. Note that for the brightness attack, the script displays "1-epsilon" for DeepPoly and AI2 and "epsilon" for FastLin.
- The verification and timing results are collected in the "results" directory. The files ending with "robustness" contain the verification results. If the neural network is robust under an adversarial attack then "verified" is printed otherwise "Failed" is printed. The files ending with "timing" contain the runtime in seconds.
- The "run.sh" script also produces a summary of the results comparing the robustness and the average runtimes per network of all three analyzers in the "DeepPoly/result_summary" directory. The summary files ending with "robustness" contain the percentage of specifications proved to be robust for each analyzer per epsilon value whereas the files ending with "timing" contain the average runtime in seconds per epsilon value.
- Note that if an analyzer runs out of memory or is stopped by the user while analyzing a given neural network under an adversarial attack, the script "run.sh" will continue the analysis on the next adversarial region however no (or inconsistent) summary file will be produced for the given network under the considered attack. However, it is still possible to view the results for the other specification in the "results" directory. This can happen for example when analyzing the CIFAR convolutional network with AI2 where it frequently runs out of memory.
- Our results for the rotation specifications can be reproduced by first running "./experiments.sh" in the "DeepPoly/refinement" folder. This will run the rotation algorithm with different values of batches and batch sizes considered in our experiments and generate the corresponding rotated images. Next run "./run_experiments.sh", this will run the DeepPoly analysis on the generated rotated images and print the verification result and the runtime in seconds.
- Obtaining results on all benchmarks with "AI2" might be time consuming. One can obtain partital results by commenting out "./run_abstract_domains_mnist.sh ai2" and "./run_abstract_domains_cifar.sh ai2" from "./run.sh".
- The sequential version of DeepPoly runs slow on "CIFAR" convolutional network. One can avoid running DeepPoly on this network by commenting out the last three for loops for the convolutional network in the file "run_abstract_domains_cifar.sh".
Caveats
- The analysis runs slower on the virtual machine than on the host processor. Our processor for preparing the virtual machine is faster than the one used for evaluation. For smaller benchmarks, we observed that DeepPoly and FastLin can produce smaller runtimes even on the virtual machine on this processor. However, we observed upto 2x slowdowns over our evaluation in the paper for the analysis of the larger networks on the virtual machine.


Centennial drops Douglas 3-1, advances to state semifinals
Quincy Bonds scored a goal and an assist, and the Centennial girls kept their state championship hopes alive with a 3-1 win over Douglas in the second round of the Class 4A state soccer tournament Thursday at Hug High School in Reno.
Centennial advances to Friday’s semifinals, and they will face Desert Region champion Coronado at noon. Centennial handed Coronado (19-1-4) its only loss of the season, a 2-0 decision Sept. 6.
The Bulldogs (17-3-1) trailed after Vaneza Diaz scored in the 14th minute, but Viviana Cera tied it six minutes later.
It was 1-1 at halftime, but it didn’t stay that way long. Bonds deflected an attempt to clear the box by Douglas into the back of the net to give the Bulldogs their first lead of the game. Kayla Barto put in the third goal with three minutes left in the game off a corner kick.
Douglas (14-8-1) struggled to find many scoring chances against the Bulldogs after the opening goal and had their season end.
Boys
Spanish Springs 1, Las Vegas 1 (Spanish Springs wins shootout 4-3) — Las Vegas’ hopes for a second straight state championship came to an end Thursday night in the second round of the state tournament.
Spanish Springs (14-1-3) moves on to face Bishop Gorman in the state semifinals at 6 p.m. Friday.
The game was scoreless until five minutes remained. That’s when Spanish Springs got a goal from Jesus Macias, two minutes after the Cougars went down a man because of a red card.
Diego Carrasco scored an equalizing goal for the Wildcats (22-2-2) with two minutes remaining in regulation to send it to overtime.
Las Vegas lost a man in overtime on a red card, but neither found the goal in the two extra sessions and went to the shootout.


Reports from the course
S01
Did you before know about the techniques Git, GitHub, Markdown and/or GitHub Pages? Have you ever created websites before? Briefly explain your experience and knowledge of web application development. What is your TIL for this course section?
I've worked with github before in earlier projects.
I haven't worked with markdown before.
The only thing with git i've worked with is the github webpage, git bash and github desktop.
This is the first time working with websites, very exciting.
I don't have very much experience when it comes to web application development.
I've always wanted to learn how to create web applications.
I'm looking forward to learn more about developing web applications.
My experience with git has been very basic before.
I've updated my memory when it comes to git thanks to Mikael.
Today I learned a lot more about github that I didn't know before.
Today I learned how to fork a repo.
Today I learned what kind of texteditor I need to use for this course.
Today I learned how to setup a website using github.
Today I learned how to attach a tag to my work.
I'm very excited to learn more from this course.
This course will be fun.
S02
Have you any previous experience of HTML, CSS and/or JavaScript? Explain the role of HTML, CSS and JavaScript in web development. Give a brief explanation of how the browser, the HTTP protocol and the web server interacts. What is your TIL for this course section?
I have a very basic experience when it comes to HTML.
I do not have any previous experience regarding CSS.
The only experience I have regarding JavaScript is a couple of youtube videos.
I’m really looking forward to learn more about HTML, CSS and JavaScript.
I do really enjoy the start of this course, it’s very fun and the course have a great structure for us beginners.
HTML is a programming language used to describe the structure of information on a web page.
CSS allows you to develop the overall look of your website.
JavaScript is a client-side programming language which helps web developer to do web Application Development.
A browser communicates with a web server through HTTP protocol.
Today I learned how to add pictures in visual studio code.
Today I learned how to change background color.
Today I learned how to have different colors on different pages
Today I learned a lot more about HTML, CSS and JavaScript.
Today I learned how to add links and how to link them.
Today I realised that this might be something that I want to work with in the future.
S03
Do you have any previous experience of client side JacaScript?
I do not have any previous experience when it comes to client side Javascript. This is the first time for me working with client side JavaScript. It is really interesting and fun to learn about so Im happy we got this included in the course. Hopefully server side will be as much fun.
Can you compare and relate the JavaScript language to any other language you know?
I've only worked with Java before. JavaScript is a bit similar to Java but not to much. I think the biggest difference is that Java is object-oriented.
Describe how you worked with the coding exercise, what grade do you aim for and how did you code turn out to be?
Before I started with the exercise I went to the lecture and lab for more information. After the lab I installed XAMPP and read some about it to understand more. I had som problems with the fetch so I had to find some examples and guides about it to know what to do. When I understood what to do I found my own municipality which is Kristianstad and used that one. I do aim for grade 5 but so far Im only done with the requirements for grade 3 and 4 but hopefully I will do the requirements for grade 5 as well.
What is you TIL for this course section?
I learned a lot from this part of the course. This is the hardest so far. I learned how to create a moving object and how to hide it with the help of a timer. I learned how to fetch. I learned how to make a nice HTML table. I learned how to create flags without using an image of the flag, instead creating it with help from css.
S04
Tell me about your previous experience on node/npm or any equal programming tools.
Before starting with this part of the course I had no experience when it comes to node/npm. I didn't have any experience in any equal programming tool so this is brand new for me.
How do you feel about working with JavaScript, Node and Express?
Working with javascript is a lot of fun even though it's new to me. In the beginning I didn't understand very much about node or express. The guides from the assignment, the preparations were very helpful to get started.
Explain how you did take on the coding assignment, did you have a plan and did it work?
First of all I went to the lecture and lab to get started. After the lab I did some research on how to make the requirements for the assignment. I found some examples and learned from that.
What grade did you aim for and was it a difficult level?
My first thought was to do as much as possible. After starting with the assignment I realised that this is harder then expected. It's new stuff to learn every week so it's pretty hard to catch up with it. My aim was of course to get a grade as high as I possible could. At least I've done requirements for grade 3 but I hope to do more during the following weeks.
What is your TIL for this course section?
I've learned more about javascript during this part of the course. I've learned some about Node and express and also got an understanding about it. I've learned how to run an express application and how to run it on port 1337. I made a lotto that prints out a lotto draw of 7 numbers, between 1 and 35.
S05
How do you feel about PHP as a programming language?
PHP felt very strange but it feels very good to get to know it. I like that you can do like "shortcuts", as we did with headers and footers, makes the code much more nice. There is a lot of help online if problems occur and I think that is very good so you don't get stuck for too long before you manage to solve the problem.
Can you compare PHP to other languages you know?
PHP is different from the languages I know. It's a bit similar and some parts are easy to understand but the way it's written is very odd compared with all the dollar-signs. As I've understand it, PHP is mostly like C and I have no experienced when it comes to that language.
Describe how you took on the coding exercise, what grade did you aim for and are you satisfied with the result?
First of all, my goal was to manage grade 3 for this exercise. After completing all parts for grade 3 I thought grade 4 wasn't to hard so I did that part as well. At the beginning of this exercise I first decided which database to use, I used the mysqldb from XAMPP. I started by creating the database and added all information I needed for this exercise. When the database was completed I had some problems with the connection and couldn't understand what the problem was but after some google searches and help from the examples I managed to fix my problems. Im satisfied with the result because everything is working fine.
What is your TIL for this course section?
I've gotten a better understanding when it comes to the programming language PHP, would be weird otherwise because it's the first time working with it :). I've learned how to make a HTML-file to an PHP-file. I've learned how to include a file to the different pages in a efficient way(headers and footers in this case). I used an auto incremented integer as primary key. Got more knowledge when it comes to PHP-Database connection.
S06
What is your own opinion on popularity of programming languages and what are your thoughts of future popularity among programming languages?
My own opinion on popularity of programming languages is that the ones that have been around the longest probably is the most popular and developed ones. In the future the most popular ones will be those that is the easiest to learn. Which language that will the most popular in the future I don't know, but as for now on I know that you have programming classes in an earlier ages, my younger cousin had it in secondary school.
What will be your own choice for selecting future programming languages?
I don't really know yet. I guess I need more experience to answer what future programming language I would select. Right now I'm learning C# for my degree project so maybe that but only the future can tell.
Do your own investigations on https://trends.google.com to customize your own comparison on programming languages (or frameworks) and elaborate on the results.
For my investigation I compared programming languages Java and PHP. The most popular was as I expected, Java is more popular. In Indonesia for the last 12 months PHP is more popular, with 56% versus Javas 44%. Even in Thailand PHP is very popular where the standings are 50/50 but except those two countries Java is more popular. But that comparison is just for the last 12 months.
If you were to recommend a language/framework/technology to your potential employer and your next large project, what would it be and how would you "sell it"?
I don't have a lot of experience yet so this is a hard one. If I had to pick one it would maybe be JavaScript because I like it even though this is the first course I've been working with it. I don't really know how I would sell it.
What is your TIL for this course section?
My TIL for this section is the comparison between Java and PHP. I thought that Java was more popular than PHP but I didn't know by how much before.
S07
Try to explain the platform .NET (#C, ASP.NET) to a skilled programmer, but newbie to this Microsoft technology.
.NET is a framework for building and running many different applications. You can build for example consoleapplications and webapplications. C# is a programming language which is object-oriented. C# is a part of .NET so its used alongside languages like ASP in web development. ASP.NET works on top of the HTTP protocol.
Elaborate by comparing .NET technologies with the other technologies we learned during the course.
.NET is the hardest one of the technologies we have been using during this course. It's very complex and there is a lot to learn about it.
Describe how you took on the coding exercise, what grade did you aim for and are you satisfied with the result?
I started by watching most of the video series linked on canvas. I started by doing the webapplication because it seemed to me that it was the hardest one. I watched your videos on youtube and later on managed to complete that part of the exercise. I finished by doing the consoleapplication. I aimed for grade 3 due to lack of time. Im satisifed that I manage to get it done but if there was more time I would aim for a higher grade.
What is your TIL for this course section?
I learned how the basics works for .NET/ASP.NET. I learned how to create new projects with ASP.NET. It was pretty hard to find information about this platform but fortunately the examples helped me a lot.
S08
Myself and Hashim Veseli decided to analyze three equal social media websites to be able to see how they differ and which one stands out and why. We chose these three social media giants because they are very popular and we feel like they need to have high performance. It will be interesting comparing the performance of these three websites.
Devtool Network tab analysis can be found here!
PageSight Analysis of the three social media giants Facebook, Instagram and Twitter, you find here!
Summary: Instagram.com gets the best performance score where basically the only
downside is the formats of the pictures need to be more modern.
LightHouse Analysis of Facebook you find here!
Summary: Facebook.com has the worst performance of the three. We can see that time
for the page to become fully interactive is almost 1 minute! Slow speed index and first CPU idle.
Could save a lot of time if images and formats are fixed along with minimizing main thread. The page
is not fast enough for mobile networks and does not provide a response 200 when page is offline.
LightHouse Analysis of Instagram you find here!
Summary: So, Instagram.com has a fast and reliable page load on mobile networks but
does not provide a respond with a 200 when a page is offline. Also it does not provide any fallback
content when JavaScript is not available and could save some performance time if it efficiently
could encode images and serve images in next-gen formats. Also, reducing the impact of third party
code and minimizing main-thread work would increase performance.
LightHouse Analysis of Twitter you find here!
Summary: As we can see with Twitter.com, the page load is not fast enough on mobile
networks. The page load is too slow and not interactive within 10 seconds mosly because of overload
on the main thread and on the JavaScript execution time. That is the main reason the performance is
bad on this website. Then there are other aspects as reducing the impact of third party code and
avoiding enormous network payloads.
S09
Elaborate on a few (3-5) different security issuses or concerns, from your own experience, related to web application security and relate them to the OWASP top ten.
I don't have a lot of experience when it comes to different security issues or concerns. When I was younger someone tried to hack my email-account but that's pretty much it. After reading about OWASP Top Ten I would say that Security Misconfiguration might be one that fits me, my strength isn't security when I develop something. Sensitive Data Exposure is another concern.  Broken Authentication is another concern. I wouldn't want an attacker to get my password or other information about me.
Summarize by providing your own guidelines to a new web programmer on the topic "The essential guidelines to follow to create secure web applications".
Some guidelines to a new web programmer could be to implement proper logging. Another one is to follow the OWASP Top Ten. Take the time to think about the security for the web application, what suits your application. Encrypt everything.
What is your TIL for this course section?
I've learned about the top ten application security risks from OWASP.
S10
Write a general paragraph about how the project was implemented. Problems / solutions / simple / difficult / fast / long time, etc. Was the project easy or difficult? Did it take a long time? What was difficult and what went easy? Was this a good and reasonable project for this course? How was it to work in a team?
I did the project with Anton and Hashim, first we spent some time to decide what we were going to do and how to do it. We decided to do a to-do application and that Anton was going to handle the back-end while me and Hashim took care of the front-end. We used MySQL to create our database and ASP.NET and C# for the application. At first we talked about using react for this project but because none of us had any previous experience we decided to not use it and instead code it as we learned during the course. I feel that it went pretty slow in the start of the project but when we got a hang of it everything was done quick and smooth. We had some problems along the way but nothing we couldn’t solve together in the team. The project started out a little difficult due to the experience we had but turned out easier later on. I think the difficult part was that ASP.NET and C# was new to us and that’s why the start was a bit slow and the easy part was when we had managed to create the base to build on. I think this was a reasonable project for this course for sure. I’ve been working with the same team before and we have become really good friends during our time in school and I always enjoy working with them.
Finish with a final paragraph with your thoughts on the course and what you think about the material and the guide (about 5-10 sentences). Provide feedback to teachers and suggest any improvement suggestions for upcoming course opportunities. Are you satisfied / dissatisfied? Will you recommend the course to your friends / colleagues? On a scale of 1-10, what grade do you give the course?
I really liked the structure of this course, I think it’s very good with assignments every week so that the student can learn by doing even though some weeks was a lot harder than others. It was very good that there was example code for every task because when I didn’t understand what to do the examples helped me with the understanding of the assignment. Some weeks it felt like it could be too much depending on the assignment, some of them was a lot harder than others but it might also be because we are doing our thesis at the same time as we had this course. I’m satisfied with this course and I would absolutely recommend it, as I said I really liked the structure, I think it’s a great way to learn. It was also very good that even if we missed a lecture we could watch it on YouTube after. On a scale 1-10 I would give this course 8-9 I think but it could certainly be higher if we had more time between every assignment.
What is your final TIL for this course?
My TIL for this course was a lot, we learned new things every week. Everything I know about javascript, html and css I learned during this course.


Top Level Namespace
Defined Under Namespace
Modules: Renee
Instance Method Summary (collapse)
-
- (Object) Renee(&blk)
Method for creating new Renee applications.
Instance Method Details
- (Object) Renee(&blk)
Method for creating new Renee applications.
13 14 15 16 17 |
# File 'lib/renee.rb', line 13 def Renee(&blk) app_class = Class.new(Renee::Application) app_class.app(&blk) app_class end |


2 shot at N Carolina plant
by The Canadian PressA gunman was captured after opening fire in a North Carolina hog processing plant early Thursday, seriously wounding two co-workers, a sheriff said.
Bladen County Sheriff Jim McVicker told WRAL-TV that the suspect is in custody after attacking the two employees in a stairwell at The Smithfield Packing Company plant in Tar Heel.
A sheriff’s statement says deputies responding to the active shooter report captured the gunman, who ran from the meatpacking plant into a nearby wooded area.
The wounded man and woman were airlifted to hospitals. Their conditions were weren’t immediately reported.
The sheriff told WWAY-TV that 20-year-old Jaquante Hakeem Williams of St. Pauls was charged with two counts of attempted first-degree murder and is being held in the Bladen County Jail.
McVicker said Williams had worked at the plant for about a year.


Modules Blog Folder
Overview
Blog is a feature from fsretail CMS. for showing there recent activity in site. and also this for publishing news for website.
there is a setting named blog
. if this setting set to false then blog will not load instead it show 404 not found.
Blog All Blade
This blade is responsible for showing all of post available from latest post. this route can be applied with Query Parameter. there is addition in query parameter custom query for filtering based on category:
Example :
https://test.com/blog-posts?category_ids=1,2,3
filename: blog-all.blade.php
Injected Variable :
- $posts = collection of Post
- $populars = collection of Post that has most view
- $recents = collection of Post that has recently published
- $categories = collection of Category of type post
Post Helper pagination:
$posts->count()
$posts->currentPage()
$posts->firstItem()
$posts->hasMorePages()
$posts->lastItem()
$posts->lastPage() (Not available when using simplePaginate)
$posts->nextPageUrl()
$posts->perPage()
$posts->previousPageUrl()
$posts->total() (Not available when using simplePaginate)
$posts->url($page)
Blog Single Blade
This blade is responsible for showing 1 post. there is comment and like also in here.
for applying like(User Behavior) comment must be implemented first.
for this blade there is setting named comment
if it disabled dont render comment.
how to check if comment available
(boolean)setting('comment')
filename: blog-single.blade.php
variable Injected :
- $post = Single Model of Post
- $populars = collection of Post that has most view
- $recents = collection of Post that has recently published
- $categories = collection of Category of type post
Post Helper:
$post->prev() // get previous post
$post->next() // get next post
$post->comments // get this post comment
Url for posting a comment:
POST /comments/post/{post-id}
Param :
| Param | Type | Description |
|---|---|---|
| id | integer unsigned | required, exists in posts table |
| content | text |
- Previous
- Next


{{evaluation.location_info.business_name}}
• {{evaluation.location_info.type}} • {{evaluation.location_info.utility}}
{{evaluation.location_info.address}}
-
||Evaluation
{{location_info.rooms.length}}-
||{{post.location_info.business_name}} - ( {{post.location_info.type}} )
{{post.location_info.date}}
{{post.timestamp}}


Package configuration
Class GameConfiguration
java.lang.Object
configuration.GameConfiguration
public class GameConfiguration
extends java.lang.Object
this class contain all constant for setup configuration
- Author:
- gautier
-
Field Summary
Fields Modifier and Type Field Description static int
BOTWIN
state of the gamestatic int
COLUMN_COUNT
MAP WIDTHstatic boolean
debug_mod
if you want debug, if true you can see the IA and no dynamic fogstatic int
GAME_SPEED
game speed, is like fpsstatic boolean
IA_NOT_ALIVE
to desactivate IAstatic int
INGAME
state of the gamestatic int
INMENU
state of the gamestatic int
INOPTION
state of the gamestatic int
INPAUSEMENU
state of the gamestatic boolean
launchInFullScreen
if true then window width and window height is uselessstatic int
LEFT
direction constantstatic int
LINE_COUNT
MAP HEIGHTstatic int
MAX_POPULATION
Max populationstatic int
PLAYERWIN
state of the gamestatic int
RIGHT
direction constantstatic int
STARTING_MONEY
starting moneystatic int
TILE_SIZE
SIZE OF EACH TILEstatic int
WINDOW_HEIGHT
screen heightstatic int
WINDOW_WIDTH
screen width -
Constructor Summary
Constructors Constructor Description GameConfiguration()
-
Method Summary
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
GAME_SPEED
public static final int GAME_SPEEDgame speed, is like fps- See Also:
- Constant Field Values
-
WINDOW_WIDTH
public static final int WINDOW_WIDTHscreen width- See Also:
- Constant Field Values
-
WINDOW_HEIGHT
public static final int WINDOW_HEIGHTscreen height- See Also:
- Constant Field Values
-
launchInFullScreen
public static final boolean launchInFullScreenif true then window width and window height is useless- See Also:
- Constant Field Values
-
debug_mod
public static final boolean debug_modif you want debug, if true you can see the IA and no dynamic fog- See Also:
- Constant Field Values
-
IA_NOT_ALIVE
public static final boolean IA_NOT_ALIVEto desactivate IA- See Also:
- Constant Field Values
-
COLUMN_COUNT
public static final int COLUMN_COUNTMAP WIDTH- See Also:
- Constant Field Values
-
LINE_COUNT
public static final int LINE_COUNTMAP HEIGHT- See Also:
- Constant Field Values
-
TILE_SIZE
public static final int TILE_SIZESIZE OF EACH TILE- See Also:
- Constant Field Values
-
INMENU
public static final int INMENUstate of the game- See Also:
- Constant Field Values
-
INGAME
public static final int INGAMEstate of the game- See Also:
- Constant Field Values
-
INOPTION
public static final int INOPTIONstate of the game- See Also:
- Constant Field Values
-
INPAUSEMENU
public static final int INPAUSEMENUstate of the game- See Also:
- Constant Field Values
-
BOTWIN
public static final int BOTWINstate of the game- See Also:
- Constant Field Values
-
PLAYERWIN
public static final int PLAYERWINstate of the game- See Also:
- Constant Field Values
-
LEFT
public static final int LEFTdirection constant- See Also:
- Constant Field Values
-
RIGHT
public static final int RIGHTdirection constant- See Also:
- Constant Field Values
-
STARTING_MONEY
public static final int STARTING_MONEYstarting money- See Also:
- Constant Field Values
-
MAX_POPULATION
public static final int MAX_POPULATIONMax population- See Also:
- Constant Field Values
-
-
Constructor Details
-
GameConfiguration
public GameConfiguration()
-


Drawn with
Bezier Curves
Native ellipse() function
HTML Canvas 2D Context specification defines CanvasRenderingContext2D.ellipse() function, but on a current moment only Chrome implements it.
That's why I (Artyom Pokatilov) developed custom way to draw oval with cubic curves - here it is:
Let's watch initial oval with rotation angle = 0:
You can see here:
Looks easy to calculate P1-P6 coordinates in this situation. Problems come with rotation angle:
Here we come with our additional calculations:
We can get rotation angle (α) using wikipedia description like that:
Then we can easy find dx1-2 and dy1-2:
Final step - find points coordinates. Easy to see that we can get P3 from Pc:
Then - P2 from P3:
And P4 from P3:
The same we will have for bottom part:
Oval consists of 2 cubic curves:
That's all.


ChIP-seq combines chromatin immuno-precipitation (ChIP) with next-generation sequencing technology to analyze protein interactions with DNA. It has been widely adopted by biologists to identify transcription factor binding location and to map specific histone modification or nucleosome position on the genome. A typical workflow of ChIP-seq includes experimental design, sequencing, and downstream bioinformatics analysis. This workshop focuses on the bioinformatics part by comparing popularly practiced tools, their advantages and limitations. Specifically, we will demonstrate how to perform downstream analysis (after peak calling) with package ChIPpeakAnno and trackViewer.
A mini-lecture will be given at the beginning that will cover basic ideas behind ChIP-seq, comparision of commonly used tools for ChIP-seq data analysis. Then, a hands-on demo will be performed to demonstrate the downstream analysis with ChIPpeakAnno and trackViewer packages. Last will be a Q/A section.
docker pull hukai916/integratedchipseqanalysis_workshop
docker run -e PASSWORD=yourpassword -p 8787:8787 hukai916/integratedchipseqanalysis_workshop
rstudio
and password yourpassword
. For Windows users, you also need to provide your IP address, you can find it using docker-machine ip default
.browseVignettes(package = "hukai916/integratedchipseqanalysis_workshop")
The requested page was not found
error, try add ‘help/’ in front of the hostname in the URL (this is a known bug): http://localhost:8787/help/library/integratedchipseqanalysisworkshop/doc/IntegratedChIPseqAnalysisWorkshop.html
[1] https://bioconductor.org/packages/release/bioc/html/ChIPpeakAnno.html
[2] https://bioconductor.org/packages/release/bioc/html/ATACseqQC.html
[3] https://bioconductor.org/packages/release/bioc/html/trackViewer.html
[4] http://bioconductor.org/packages/release/bioc/html/MotifDb.html
[5] https://bioconductor.org/packages/release/bioc/html/ChIPQC.html
[6] https://bioconductor.org/packages/release/bioc/html/DiffBind.html
[7] https://bioconductor.org/packages/release/bioc/html/csaw.html
[8] https://www.bioconductor.org/packages/release/bioc/html/rGADEM.html
[9] https://bioconductor.org/packages/release/bioc/html/motifStack.html
[10]https://bioconductor.org/packages/release/bioc/html/GeneNetworkBuilder.html


I am a well-rounded person with academic achievement in Accounting, Finance, and Commercial Law. I have established a competitive and flexible “can do” attitude with a strong passion for success and achievement. I am a hardworking individual and a positive team player who always takes pride in creating and maintaining professional relationships. My passion is people and providing a high-quality service which exceeds expectations. I am honest and transparent in everything I do and this is supported by my most recent role in the Self Directed Wealth with NAB. I always try to strike a practical balance between work and social activities and I am a keen sportsman who loves to watch and play rugby during my leisure time.
I have over 6 years of experience in the banking and finance sector.
Enjoy watching all types of sports particularly Rugby Union and Rugby League. I am an enthusiastic sports player and I also attend the gym at least 3 times a week to improve and maintain my fitness level.
I try to explore as many places as possible, having travelled to places in different countries around the world such as Australia, New Zealand, Hong Kong, Vietnam and China – as I was born and raised in China, I indulge in learning about other people’s cultures around me, getting accustomed to them and simply just appreciating different backgrounds.