|
fop 1.1 | |||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Packages that use org.apache.fop.fo.pagination | |
|---|---|
| org.apache.fop.accessibility.fo | |
| org.apache.fop.apps | Application classes used for running FOP embedded in other applications. |
| org.apache.fop.area | FOP's area tree. |
| org.apache.fop.complexscripts.bidi | |
| org.apache.fop.fo | Classes, constants and basic infrastructure for the FO tree. |
| org.apache.fop.fo.extensions | Base classes for implementing extensions to XSL-FO. |
| org.apache.fop.fo.pagination | All the pagination and declaration formatting objects. |
| org.apache.fop.layoutmgr | FOP's layout engine. |
| org.apache.fop.layoutmgr.inline | Layout managers for inline formatting objects and line building. |
| org.apache.fop.render.mif | MIF Output Support |
| org.apache.fop.render.rtf | RTF (Rich Text Format) Output Support |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.accessibility.fo | |
|---|---|
| Flow
Class modelling the fo:flow object. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| Root
Class modeling the fo:root formatting object. |
|
| StaticContent
Class modelling the fo:static-content object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.apps | |
|---|---|
| AbstractPageSequence
Abstract base class for the fo:page-sequence formatting object and the
fox:external-document extension object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.area | |
|---|---|
| AbstractPageSequence
Abstract base class for the fo:page-sequence formatting object and the
fox:external-document extension object. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| Region
This is an abstract base class for pagination regions. |
|
| RegionBody
Class modelling the fo:region-body object. |
|
| Root
Class modeling the fo:root formatting object. |
|
| SimplePageMaster
Class modelling the fo:simple-page-master object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.complexscripts.bidi | |
|---|---|
| PageSequence
Class modelling the fo:page-sequence object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.fo | |
|---|---|
| Flow
Class modelling the fo:flow object. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| Root
Class modeling the fo:root formatting object. |
|
| StaticContent
Class modelling the fo:static-content object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.fo.extensions | |
|---|---|
| AbstractPageSequence
Abstract base class for the fo:page-sequence formatting object and the
fox:external-document extension object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.fo.pagination | |
|---|---|
| AbstractPageSequence
Abstract base class for the fo:page-sequence formatting object and the
fox:external-document extension object. |
|
| ColorProfile
Class modelling the fo:color-profile object. |
|
| ConditionalPageMasterReference
Class modelling the fo:conditional-page-master-reference object. |
|
| Declarations
Class modelling the fo:declarations object. |
|
| Flow
Class modelling the fo:flow object. |
|
| LayoutMasterSet
Class modelling the fo:layout-master-set object. |
|
| PageProductionException
Exception thrown by FOP if there is a problem while producing new pages. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| PageSequenceMaster
Class modelling the fo:page-sequence-master object. |
|
| Region
This is an abstract base class for pagination regions. |
|
| RegionBA
Abstract base class for fo:region-before and
fo:region-after . |
|
| RegionSE
Abstract base class for fo:region-start and
fo:region-end . |
|
| Root
Class modeling the fo:root formatting object. |
|
| SideRegion
Common base class for side regions (before, after, start, end). |
|
| SimplePageMaster
Class modelling the fo:simple-page-master object. |
|
| StaticContent
Class modelling the fo:static-content object. |
|
| SubSequenceSpecifier
Classes that implement this interface can be added to a PageSequenceMaster ,
and are capable of looking up an appropriate SimplePageMaster . |
|
| Title
Class modeling the fo:title object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.layoutmgr | |
|---|---|
| AbstractPageSequence
Abstract base class for the fo:page-sequence formatting object and the
fox:external-document extension object. |
|
| Flow
Class modelling the fo:flow object. |
|
| PageProductionException
Exception thrown by FOP if there is a problem while producing new pages. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| SideRegion
Common base class for side regions (before, after, start, end). |
|
| StaticContent
Class modelling the fo:static-content object. |
|
| Title
Class modeling the fo:title object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.layoutmgr.inline | |
|---|---|
| Title
Class modeling the fo:title object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.render.mif | |
|---|---|
| Flow
Class modelling the fo:flow object. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| StaticContent
Class modelling the fo:static-content object. |
| Classes in org.apache.fop.fo.pagination used by org.apache.fop.render.rtf | |
|---|---|
| Flow
Class modelling the fo:flow object. |
|
| PageSequence
Class modelling the fo:page-sequence object. |
|
| StaticContent
Class modelling the fo:static-content object. |
|
fop 1.1 | |||||||||
| PREV NEXT | FRAMES NO FRAMES |


Home
Provisioning Tool
Request a certificate for a VPN User
Download VPN profile for a VPN User
AWS Client VPN download page


| DOSE: |
1 tablet |
oral |
MDMA |
(pill / tablet) |
| |
repeated |
smoked |
Cannabis |
(plant material) |
Yesterday I have experimented for the first time with the notorious MDMA tablet. Although I consider myself an experienced psychonaut, I have done mushrooms, LSD, salvia, opium, codeine, and ketamine to name a few, for the longest time I was really against E because I witnessed its negative effects, and saw many walk the path of the E-tard.  However, lately I have been really curious about it, and having it easily available I decided that this was another big cheese I would inevitably have to wrestle with.
Me and a good friend (let's call him Al) decided to have our trip at a park after school, before meeting up with another friend later that day to celebrate his birthday. We were at a bar in the company of two other acquainances when we dosed. We decided to eat before our trip, so we ordered some fries and onion rings with lots of water, and played a game of pool before heading to the park. It's during the pool game that I started feeling the effect of the powerful MDMA. I first felt a very stong buzzing, almost floating feeling followed by a strong wave of euphoria. As soon as the game was over I told Al 'I'm feeling it man', his state was similar and so we parted ways with our group and left the bar to smoke our first joint.
Walking felt very good on E, unlike drugs like Ketamine where I would rather sit down and relax. I felt the strong euphoria I have experienced on mushrooms and LSD, but with amazing clarity and without the confusion and insanity of psychedelics. I could see now why so many people do e many times a day, every day. I was afraid that the same might happen to me, but there was nothing I could do at the time being so I just surrendered to the chemical bliss.
Smoking weed on ecstacy was amazing. With every hit I took a wave of euphoria gently washed over me. I felt alert and awake, aware of everything. Conversations were incredible: I felt I had so much to say, like an overflow of information all trying to escape at once, and would oftentimes lose my train of thought because of this. Me an Al had intense discussions about music, art, friends, and worldly issues for what felt like hours. Soon we were both craving some cigarettes, so Al stayed behind while I went through the park to get some smokes.
Everything in the park was gleaming with life, little kids were running around without a care. I came to the water fountain and went for a drink of water. Kids were all around playing with balloons and waterguns, and I helped some of them fill their balloons with water. I felt great after this, very innocent, almost like a kid again. I remembered what it was like to be a kid, without a care in the world, amused by simple things like water balloons.
On my quest for cigarettes I also came by some Jamaican rasta-looking guys. I introduced myself and started a conversation. I really enjoyed meeting interesting people spontaneously in the park like this, and taking the time to talk to complete strangers. They were very friendly and gave me cigarettes, we talked for a while about life in general, I told them I was on E and they weren't judgemental at all about it, and gave me some beer before I headed back. I know beer and E don't mix but I doubt it made a difference from a few sips of beer, and I thought it would be rude not to accept.
When I returned me and Al smoked some more pot, and played a bit of cards. We talked a lot about George Bush, evolution, human intellegence, spirituality and other fascinating things. We stayed at the park for a bit longer before heading to meet our friend in occasion of his birthday. The comedown was nowhere as harsh as I was expecting, and I felt really good the following morning. However, when I came home I was overcome with feelings of depression, guilt, and sadness. I unsuccessfully tried to sleep them off, but eventually I felt fine and decided to start writing this.
I feel enlightened by this trip and it was a real bonding experience with my friend. But at the same time I'm scared at the possibility that this drug will turn me into an E junkie. I have promised to myself that I will treat it with respect, however I feel like another hole in me is opening up, one that I will want to fill. I think my will power is strong and I can make it close, however I am still very tempted to repeat this experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Hello! My name is Emiko Coble, my greatest passion is being able to help someone in need and to be a problem solver. I love to teach and share new ideas. I am a fantastic listener and I am good at finding answers to questions. I have a keen eye for things that are out of place and at my job I do minor corrections to MARC records in call number titles. If you’re looking for something and can’t find it, I will be on the hunt looking and searching to where it may be. I have extensive knowledge with the OCLC catalog and I am quick learner and my work shows it and I catch on pretty fast. I am a woman of few words and I’m brief and to the point. I love to investigate and question things that don’t seem fit in right.
My primary objective is to secure a full time position while also furthering my education by finishing my BA at (NEIU) Northeastern Illinois University and continue on by obtaining a MLIS degree at University of Wisconsin-Madison. I aspire to be a geographic planner and hope to make a career out of it.
Skills in GIS_____
| School | Date | Degree |
|---|---|---|
| Northeastern Illinois University 5500 St. Louis Ave Chicago, IL 60625 |
July 2017- Present | BA degree Major Geography Minor GIS |
| William Rainey Harper College 1200 W. Algonquin Rd Palatine, IL 60067 |
Sept 2009-May 2016 | AA degree Associates in Arts/LTA |
| College of DuPage 425 Fawell Blvd Glen Ellyn, IL 60137 |
Sept 2010- May 2015 | Librarian Technical Assistant Certificate (LTA) |
| James B. Conant High School 700 E. Cougar Tr. Hoffman Estates, IL 60169 |
Aug 2003- June 2007 | High School Diploma |
I’ve work since 2008 with people in my community and I’ve developed a skill of remembering people’s names and possess a strong customer focused attitude and I’m a Hanover Park Branch Assistant and an Information and Teen Technical Assistant. I help teens with variety of questions and I help make digital studio reservation and equipping them with recording technology materials as requested. I have been an Illinois Voter Registrar since 2012 and I’m CPR/AED Trained since 2009.
| Employer | Date | Job Title |
|---|---|---|
| Gail Borden Public Library | January 15, 2015 - March 26, 2015 | Internship |
| Schaumburg Township District Library | January 7, 2014 -Present | Information and Teen Technical Assistant |
| Hanover Park Branch Library | October 25 2013 - Present | Branch Supervisor |
| Hoffman Estates Branch Library | June 17, 2010- August 18, 2013 Fill In When Needed | Branch Assistant |
| Hanover Park Branch Library | August 18, 2008- Present | Branch Assistant |
My technology skills include 10 years of experience in working with library programs like Sirsi Dynix Symphony Workflows, Biblioteca Cloud Library, Overdrive (My Media Mall), and World Cat. I have extensive knowledge with using online reference databases like NoveList, LyndaLibrary, ReferenceUSA and Safari Book Online. I am proficient in using all Microsoft Office Programs like Word, Excel, Publisher, and PowerPoint. I have the ability to adapt and learn new skills. I can type 60 + WPM and have more knowledge in other programs like Pharos, Clotho Reg, Beanstack, Communico, E-vanced, and Papercut. All these programs are library related functions and when I was an intern at the Gail Borden Library I gained experience in using microfilm readers, Sierra interface, Encore Innovative Interfaces Inc., and Linked-In Libraries.
| Company | Contact | Phone |
|---|---|---|
| Hanover Park Branch Library | Gail Tobin |<PHONE_NUMBER> |
| Gail Borden Public Library | Tish Calhamer |<PHONE_NUMBER> |
| Schaumburg Township District Library | Amber Creger |<PHONE_NUMBER> |
| Hoffman Estates Branch Library | John Ericson |<PHONE_NUMBER> |


-
Slide One
Assassini!
-
Slide Two
Couldn't find an image of a Khajit thief! Fail!
-
Slide Three
That's one angry looking red dude.
-
Slide Four
Was fun for a couple of hours or so...
-
Slide Five
Not as good as Hot Pursuit.
-
Slide Six
Was fun for a couple of hours or so...
-
Slide Seven
Was fun for a couple of hours or so...
-
Slide Eight
Was fun for a couple of hours or so...
-
Slide Nine
Was fun for a couple of hours or so...


System Architect Definitions, Encyclopedia:"D:\DATA\SYSARCH\HCM\GEN_DATA\SUBJECT\V01\CURRENT\"
AA/nature (Gen-Spec Arc)
- Base Class:
"Authorised Agent"
- Open:
F
- Definitions Used:
-
Authorised Agent (Class)
AA/origin (Gen-Spec Arc)
- Base Class:
"Authorised Agent"
- Open:
F
- Definitions Used:
-
Authorised Agent (Class)
AAA/essential type (Gen-Spec Arc)
- Base Class:
"Authorised Agent Activity"
- Open:
F
- Definitions Used:
-
Authorised Agent Activity (Class)
AAT/essential type (Gen-Spec Arc)
- Base Class:
"Agent's Activity Type"
- Open:
F
- Definitions Used:
-
Agent's Activity Type (Class)


{% extends base_template %} {% load i18n %} {% block content %}
A petition template allows you to put default values for future petitions.
For instance you might want to re-use the same e-mail SMTP account accross several petitions.


--- layout: default title: "Apache Cassandra" is_homepage: true ---
The Apache Cassandra database is the right choice when you need scalability and high availability without compromising performance. Linear scalability and proven fault-tolerance on commodity hardware or cloud infrastructure make it the perfect platform for mission-critical data. Cassandra's support for replicating across multiple datacenters is best-in-class, providing lower latency for your users and the peace of mind of knowing that you can survive regional outages.
Cassandra is in use at Activision, Apple, BazaarVoice, Best Buy, CERN, Constant Contact, Comcast, eBay, Fidelity, Github, Hulu, ING, Instagram, Intuit, Macy's™, Macquarie Bank, Microsoft, McDonalds, Netflix, New York Times, Outbrain, Pearson Education, Sky, Spotify, Uber, Walmart, and thousands of other companies that have large, active data sets. In fact, Cassandra is used by 40% of the Fortune 100.
Data is automatically replicated to multiple nodes for fault-tolerance. Replication across multiple data centers is supported. Failed nodes can be replaced with no downtime.
Cassandra consistently outperforms popular NoSQL alternatives in benchmarks and real applications, primarily because of fundamental architectural choices.
There are no single points of failure. There are no network bottlenecks. Every node in the cluster is identical.
Some of the largest production deployments include Apple's, with over 75,000 nodes storing over 10 PB of data, Netflix (2,500 nodes, 420 TB, over 1 trillion requests per day), Chinese search engine Easou (270 nodes, 300 TB, over 800 million requests per day), and eBay (over 100 nodes, 250 TB).
Cassandra is suitable for applications that can't afford to lose data, even when an entire data center goes down.
Choose between synchronous or asynchronous replication for each update. Highly available asynchronous operations are optimized with features like Hinted Handoff and Read Repair.
Read and write throughput both increase linearly as new machines are added, with no downtime or interruption to applications.
Cassandra support contracts and services are available from third parties.


{filter-resonance-cluster.png width=373}
This includes the {Filter_resonance resonance} {_slider}, which adjusts the amount of {_filter} {_resonance}, before modulation. Unlike the original Chroma, which only had eight fixed settings, this is continuously variable, and can be modulated. The highest three settings cause the filter to oscillate, with different degrees of overdrive, superimposing a sine wave on top of whatever signal is being filtered. The three {_button buttons} below the slider allow these choices to be made quickly.
The {Filter_resonance_mod_select mod select} buttons and {Filter_resonance_mod_depth mod depth} allow the resonance to be modulated.
An oscillating filter can play a normal scale if its {Filter_tune tuning} is set to C5 (middle C) and one of the {Filter_mod_cluster} mod inputs uses glide A or B as the mod select, with a depth of 32 semitones per unit.


sealed class LoadStatus<out T : Any>
Represents the status of a cache or store
It can be any of the following:
| lastStableStatus |
abstract val lastStableStatus: StableStatus<T>
The latest stable status of the cache or store |
| PendingStatus |
sealed class PendingStatus<out T : Any> : LoadStatus<T>
Statuses that are meant to be just temporary |
| StableStatus |
sealed class StableStatus<out T : Any> : LoadStatus<T>
Statuses where there's no pending action in the store or cache |


Runo: Pixel Art Maker
Choose Grid Size
Grid Height:
Grid Width:
Pick A Color
Design Canvas
×
Thank You #ALCwithGoogle3.0 !!!


Back
Birmingham Town Hall
The Floozy in the Jacuzzi
Birmingham Man
The Library of Birmingham
Start Navigation


Hi, I'm James Scott. I am a statistician and data scientist at UT-Austin. Here you can find information on my research, the books, articles and software I've written, and the classes I teach.
--- layout: compress --- {% include head.html %}
{% if site.google_tag_manager %} {% endif %} {% include header.html %}Hi, I'm James Scott. I am a statistician and data scientist at UT-Austin. Here you can find information on my research, the books, articles and software I've written, and the classes I teach.


Hot Sauces
Hot Sauces are made from chili peppers and can be easy and fun to make at home.
A short list of supplies you need
- Peppers
- Glass jar or crock
- Distilled water
- Salt
- Vinegar
- Cheesecloth
| Pepper | Heat in Scoville |
|---|---|
| Jalepeno | 2500-8000 |
| Serrano | 10,000-25,000 |
| Ghost | 855,000-1,047,427 |
An example Website
Here is Pepper Scale's Hot Pepper List. I think the site is fairly clean and straight forward. There are a lot of elements on each page but they keep most of the information in it's own place. They use some div class and javascript call outs. It also uses nav classe and a couple of plugins.


--- layout: post title: The Secret of All My Power... date: 2004-05-28 00:00:00 category: personal ---
...as seen in the lovely Oki-Nami whilst waiting for lovely lovely sushi:


| Home | Trees | Indices | Help |
|
|---|
|
|
Sequence and sequence alignment APIs.
This module defines the base interfaces for biological sequences and alignments: AbstractSequence and AbstractAlignment. These are the central abstractions here. This module provides also a number of useful enumerations, like SequenceTypes and SequenceAlphabets.
AbstractSequence has a number of implementations. These are of course interchangeable, but have different intents and may differ significantly in performance. The standard Sequence implementation is what you are after if all you need is high performance and efficient storage (e.g. when you are parsing big files). Sequence objects store their underlying sequences as strings. RichSequences on the other hand will store their residues as ResidueInfo objects, which have the same basic interface as the csb.bio.structure.Residue objects. This of course comes at the expense of degraded performance. A ChainSequence is a special case of a rich sequence, whose residue objects are actually real csb.bio.structure.Residues.
Basic usage:
>>> seq = RichSequence('id', 'desc', 'sequence', SequenceTypes.Protein) >>> seq.residues[1] <ResidueInfo [1]: SER> >>> seq.dump(sys.stdout) >desc SEQUENCE
See AbstractSequence for details.
AbstractAlignment defines a table-like interface to access the data in an alignment:
>>> ali = SequenceAlignment.parse(">a\nABC\n>b\nA-C") >>> ali[0, 0] <SequenceAlignment> # a new alignment, constructed from row #1, column #1 >>> ali[0, 1:3] <SequenceAlignment> # a new alignment, constructed from row #1, columns #2..#3
which is just a shorthand for using the standard 1-based interface:
>>> ali.rows[1] <AlignedSequenceAdapter: a, 3> # row #1 (first sequence) >>> ali.columns[1] (<ColumnInfo a [1]: ALA>, <ColumnInfo b [1]: ALA>) # residues at column #1
See AbstractAlignment for all details and more examples.
There are a number of AbstractAlignment implementations defined here. SequenceAlignment is the default one, nothing surprising. A3MAlignment is a more special one: the first sequence in the alignment is a master sequence. This alignment is usually used in the context of HHpred. More important is the StructureAlignment, which is an alignment of csb.bio.structure.Chain objects. The residues in every aligned sequence are really the csb.bio.structure.Residue objects taken from those chains.
| Submodules | |
|
| Classes | |
|
A3MAlignment A specific type of multiple alignment, which provides some operations relative to a master sequence (the first entry in the alignment). |
|
|
AbstractAlignment Base class for all alignment objects. |
|
|
AbstractSequence Base abstract class for all Sequence objects. |
|
|
AlignedSequenceAdapter Adapter, which wraps a gapped AbstractSequence object and makes it compatible with the MSA row/entry interface, expected by AbstractAlignment. |
|
|
AlignmentFormats Enumeration of multiple sequence alignment formats |
|
| AlignmentRowsTable | |
|
AlignmentTypes Enumeration of alignment strategies |
|
|
ChainSequence Sequence view for csb.bio.structure.Chain objects. |
|
| ColumnIndexer | |
| ColumnInfo | |
| ColumnPositionError | |
| DuplicateSequenceError | |
|
NucleicAlphabet Nucleic sequence alphabet |
|
| PositionError | |
|
ProteinAlphabet Protein sequence alphabet |
|
| ResidueInfo | |
|
RichSequence Sequence implementation, which converts the sequence into a list of ResidueInfo objects. |
|
|
Sequence High-performance sequence object. |
|
|
SequenceAdapter Base wrapper class for AbstractSequence objects. |
|
|
SequenceAlignment Multiple sequence alignment. |
|
|
SequenceAlphabets Sequence alphabet enumerations. |
|
|
SequenceCollection Represents a list of AbstractSequences. |
|
| SequenceError | |
| SequenceIndexer | |
| SequenceNotFoundError | |
| SequencePositionError | |
|
SequenceTypes Enumeration of sequence types |
|
| SliceHelper | |
|
StdProteinAlphabet Standard protein sequence alphabet |
|
|
StructureAlignment Multiple structure alignment. |
|
| UngappedSequenceIndexer | |
|
UnknownAlphabet Unknown sequence alphabet |
| Variables | |
__package__ =
|
| Home | Trees | Indices | Help |
|
|---|
| Generated by Epydoc 3.0.1 on Tue Jul 4 20:19:03 2017 | http://epydoc.sourceforge.net |


red apples!
In
seconds...
ready?
3
2
1
GO!

Well done!
you got
apples!
Play again
Choose difficulty
Easy
Challenging
Impossible


your order
order id:
amount:
INR
your personal details
first name:
last name:
email:
mobile number:
address:
city:
zip code:
state:
Karnataka
Kerala
Maharashtra
your mode of payment
saved cards
**** **** **** 1111
02/2024
cvv:
make payment
netbanking
select bank:
ICICI Bank
AXIS Bank
make payment
credit / debit card
card number
holder name
expiry date
cvv
make payment
Citrus Cash
citrus username
make payment


{% load static %} {% include "header.html" %}
{ I am obsessed with how things work. }
I'm currently an engineer at Goldman Sachs working on the Marquee team, an internal startup focused on building electronic trading systems/trading strategy distribution.
Previously, I worked at Time Inc managing the Erlang platform that powered all product renewals, upgrades, and billing transactions.
I graduated from Wake Forest University with a B.S. in Computer Science and a minor in Entrepreneurship.
I enjoy spicy foods (I once ate the world's hottest sauce), my favorite season is Winter, and I have an affinity for anything with wheels. I'm from Washington, D.C., but I've lived in both London and New York. However, my favorite city is Stockholm, Sweden.
I've had the privilege of being taught by great mentors along my path of becoming a software engineer. I have met incredible people through internships, and learned amazing things.
My first love is Python, but at school I tend to write strictly C++ and Java. I often find myself writing HTML, CSS, and JavaScript, but I prefer a backend approach. I've worked with Scala, Erlang, and Prolog, though not in depth. I have written RESTful API's in Node.js, Python, and Java and I've worked on high traffic web applications in both PHP and Rails, though I still consider myself a Ruby novice.
I'm an OS X evangelist and really anything Unix of the sort. Unsurprisingly, this is my favorite open source project.
I believe in utterly simply designs and sheer minimalism. When I'm not bossing computers around, you can find me reposting new house-music on SoundCloud, building things out of wood, or here.
In my spare time, I hack code for 1834 Software, Wake Forest University's student run software development firm.
For more experience, please visit my LinkedIn profile Here.


DBOF_DEBUGOFF
DBOF_DEBUGOFF
DEBUG: No Debug Info.
OCI8 class.
Connect(string $user = NULL, string $pass = NULL, string $host = NULL, integer $exit_on_error = 1, string $use_charset = '', integer $session_mode = -1) : mixed
Performs the connection to Oracle.
If anything goes wrong calls Print_Error(). Also an Oracle procedure is called to register the Application name as defined in dbdefs.inc.php, This helps DBAs to better fine tune their databases according to application needs.
| string | $user | Username used to connect to DB |
| string | $pass | Password to use for given username |
| string | $host | Hostname of database to connect to |
| integer | $exit_on_error | If set to 1 Class will automatically exit with error code, else return error array |
| string | $use_charset | Optional character set to use. |
| integer | $session_mode | Optional the session mode (OCI_SYSOPER/OCI_SYSDBA). |
Either the DB connection handle or an error array/exit, depending how $exit_on_error is set
SetPConnect(boolean $conntype) : boolean
Sets connection behavour.
If FALSE class uses oci_logon to connect. If TRUE class uses oci_plogon to connect (Persistant connection)
| boolean | $conntype | TRUE => Enable persistant connections, FALSE => Disable persistant connections |
The previous state
SetConnectionHandle(resource $extsock)
Allows to set internal socket to external value.
Note that the internal socket descriptor is only overriden if the class has no active connection stored! If already a connection was performed the class does not override it's internal handle to avoid problems!
| resource | $extsock | The connection handle as returned from oci_login(). |
SetModuleAction(string $module, string $action = "", boolean $returnURL = FALSE) : string
Registers the name either throught DBMS_APPLICATION_INFO package or by calling the new PHP 5.3.2+ functions.
| string | $module | The module name to use, Connect() passes the Application name here (max. 48 characters). |
| string | $action | Optional action info to use (max. 32 characters). |
| boolean | $returnURL | If FALSE (default) and no PHP 5.3.2 is in use, calls "DBMS_APPLICATION_INFO()" directly, else returns the call to it. |
If PHP532 is used nothing is returned, else the ready-to-use PL/SQL call to DBMS_APPLICATION_INFO.SET_MODULE().
SetAction(string $action) : boolean
Sets a given string as action (max. 32 bytes) to the current Oracle connection.
Note that this works only for PHP 5.3.2+ and OCI8 must be linked against Oracle 10g or newer, else returns TRUE without doing anything.
| string | $action | Action info to use (max. 32 characters). |
TRUE on success, else FALSE.
SetClientInfo(string $cinfo) : boolean
Sets a given string as client identifier (max. 64 bytes) to the current Oracle connection.
Note that this works only for PHP 5.3.2+ and OCI8 must be linked against Oracle 10g or newer, else returns TRUE without doing anything.
| string | $cinfo | Client info to use (max. 64 bytes). |
TRUE on success, else FALSE.
Query(string $querystring, integer $resflag = OCI_ASSOC, integer $no_exit) : array|integer
Performs a single row query without Bindvar support.
Resflag can be OCI_NUM or OCI_ASSOC depending on what kind of array you want to be returned. WARNING!!!! All previous class versions up to 0.78 had support for Bind vars on this method! This is no longer supported and if you pass more than 3 parameters to this method a warning is generated and execution is halted. Please use ONLY (!) QueryHash() if you want to use bind variables.
| string | $querystring | The query to be executed against the RDBMS |
| integer | $resflag | OCI_NUM for numeric array or OCI_ASSOC (default) for associative array result |
| integer | $no_exit | 1 => Function returns errorcode instead of calling Print_Error() or 0 => Will always call Print_Error() |
The result of the query as either associative or numeric array. In case of an error can be also an assoc. array of error informations.
QueryHash(string $querystring, integer $resflag = OCI_ASSOC, integer $no_exit, $bindvarhash = null) : array|integer
Performs a single row query with Bindvar support passed as associative hash.
Resflag can be OCI_NUM or OCI_ASSOC depending on what kind of array you want to be returned. Remember to pass all required variables for all defined bind vars after the $no_exit parameter as an assoc. array (Key = name of bindvar without ':', value = value to add).
| string | $querystring | The query to be executed against the RDBMS |
| integer | $resflag | OCI_NUM for numeric array or OCI_ASSOC (default) for associative array result |
| integer | $no_exit | 1 => Function returns errorcode instead of calling Print_Error() or 0 => Will always call Print_Error() |
| $bindvarhash |
The result of the query as either associative or numeric array. In case of an error can be also an assoc. array of error informations.
QueryResult(string $querystring) : mixed
Performs a multirow-query and returns result handle.
Required if you want to fetch many data rows. Does not return in case of error, so no further checking is required. NOTE: Bind Var support is deprecated and no longer supported, use QueryResultHash() instead!
| string | $querystring | SQL-Statement to be executed |
Returns the statement handle or an error array in case of an error.
QueryResultHash(string $query, $inhash) : mixed
Executes a query with parameters passed as hash values.
Also IN/OUT and RETURNING INTO <...> clauses are supported. You have to use FetchResult()/FreeResult() after using this function.
| string | $query | The Query to be executed. |
| $inhash |
Either the statement handle or an error code / calling Print_Error().
FetchResult(integer $resflag = OCI_ASSOC, mixed $extstmt = -1) : array
Fetches next datarow.
Returns either numeric (OCI_NUM) or associative (OCI_ASSOC) array for one data row as pointed to by either internal or passed result var.
| integer | $resflag | OCI_ASSOC => Return associative array or OCI_NUM => Return numeric array. |
| mixed | $extstmt | If != -1 then we try to fetch from that passed handle, else the class uses internal saved handle. Useful if you want to perform a lot of different queries. |
The fetched datarow or NULL if no more data exist.
FreeResult(mixed $extstmt = -1) : mixed
Frees result obtained by QueryResult().
You may optionally pass external Result handle, if you omit this parameter the internal handle is freed. This function also checks the built-in statement cache for the handle and removes it from cache, too.
| mixed | $extstmt | Optional your external saved handle to be freed. |
The result of oci_free_statement() is returned.
SetDebug(integer $state)
Function allows debugging of SQL Queries.
$state can have these values:
| integer | $state | The DEBUG level to set |
SQLDebug(boolean $state)
Allows to en- or disable the SQL_TRACE feature of Oracle.
Pass TRUE to enable or FALSE to disable. When enabled all Statements of your
session are saved in a tracefile stored in
$ORACLE_BASE/admin/
| boolean | $state | TRUE to enable or FALSE to disable the SQL_TRACE feature. |
GetErrorText( $exterr = "") : string
This method tries to get the description for a given error message.
Simply pass the $err['message'] field to this function, it tries to extract the required informations and call $ORACLE_HOME/bin/oerr to get the error description. If either the exterr or the internal sqlerrmsg variables are empty this function returns: "No error found."
| $exterr |
The extracted error text.
SetErrorHandling(integer $val) : integer
Allows to set the handling of errors.
| integer | $val | The Error Handling mode you wish to use. |
Returns the old value.
GetConnectRetries() : integer
Returns the number of retries in case of connection problems.
This value can be set globally inside the dbdefs.inc.php file via the OCIDB_CONNECT_RETRIES define but may be changed run-time also via the "setConnectRetries()" method.
The retry counter value currently set.
SetConnectRetries(integer $retcnt) : integer
Change the number of retries the class performs in case of connection problems.
This value is globally setable in the dbdefs.inc.php script (see define OCIDB_CONNECT_RETRIES) but can be set also run-time via this method.
| integer | $retcnt | The new number of connect retries. |
The previous value
SetPrefetch(integer $rows, mixed $extstmt = -1) : boolean
Allows to set the prefetch value when returning results.
Default is 1 which may lead to performance problems when data is transmitted via WAN.
| integer | $rows | Amount of rows to be used for prefetching. |
| mixed | $extstmt | Optionally your own statement handle. If you omit this parameter the internal statement handle is used. |
Return value of OCISetPrefetch()
Print_Error(string $ustr = '', mixed $var2dump = NULL, integer $exit_on_error = 1) : integer|null
Prints out an Oracle error.
Tries to highlight the buggy SQL part of the query and dumps out as much informations as possible. This may lead however to security problems, in this case you can set DBOF_SHOW_NO_ERRORS and the Error informations are returned to the callee instead of being displayed on-screen. An e-mail can be send if configured, for details see dbdefs.inc.php
| string | $ustr | Optional user-error string to be displayed |
| mixed | $var2dump | Optional a variable to be dumped out via print_r() |
| integer | $exit_on_error | If set to default of 1 this function terminates execution of the script by calling exit, else it simply returns. |
If self::DBOF_RETURN_ALL_ERRORS is set returns error code, else exit()s.
SetOutputHash( $outputhash)
Use this function to pass output hash data to QueryHash() function.
This is only required if you are using RETURNING INTO clauses or OUT variables, if you only use the bind variables for input (IN) you do not need to set this. WARNING: You are responsible to clear the array by using clearOutputHash()!
| $outputhash |
Prepare(string $querystring, integer $no_exit) : mixed
Preparses a query but do not execute it (yet).
This allows to use a compiled query inside loops without having to parse it everytime. All prepared() queries will be put into our own QueryCache() so we can use the Prepare()/Execute()/ExecuteHash() pair for more than one query at once.
| string | $querystring | The Query you want to prepare (can contain bind variables). |
| integer | $no_exit | 1 => Function returns errorcode instead of calling Print_Error() or 0 => Will always call Print_Error() |
Either the statement handle on success or an error code / calling print_error().
Execute(mixed $stmt, integer $no_exit) : mixed
Executes a prepare()d statement and returns the result.
You may then Fetch rows with FetchResult() or call FreeResult() to free your allocated result. Execute() searches first our QueryCache before executing, this way we can use almost unlimited Queries at once in the Prepare/Execute pair.
| mixed | $stmt | The statement handle to be executed. |
| integer | $no_exit | 1 => Function returns errorcode instead of calling Print_Error() or 0 => Will always call Print_Error() |
Returns result set read for FetchResult() usage or an error state depending on class setting in case of an error.
ExecuteHash(mixed $stmt, $bindvarhash, integer $no_exit) : mixed
Executes a prepare()d statement and returns the result.
You may then fetch rows with FetchResult() or call FreeResult() to free your allocated result. This method is almost identical to "Execute()" with the addition that bind variables are supported via an associative array.
| mixed | $stmt | The statement handle to be executed. |
| $bindvarhash | ||
| integer | $no_exit | 1 => Function returns errorcode instead of calling Print_Error() or 0 => Will always call Print_Error() |
Returns result set read for FetchResult() usage or an error state depending on class setting in case of an error.
SaveBLOB(string $file_to_save, string $blob_table, string $blob_field, string $where_clause, array $bind_vars = null) : integer
Allows to save a file to a binary object field (BLOB).
Does not commit!
| string | $file_to_save | Full path and filename of file to save |
| string | $blob_table | Name of Table where the blobfield resides |
| string | $blob_field | Name of BLOB field |
| string | $where_clause | Criteria to get the right row (i.e. WHERE ROWID=ABCDEF12345) |
| array | $bind_vars | If given can contain bind variable definition used in WHERE clause |
If all is okay returns 0 else an oracle error code.
SearchQueryCache(mixed $stmt) : integer
Searches internal query cache for given statement id.
Returns index of found statement id or -1 to indicate an error. This function is considered private and should NOT (!) be called from outside this class!
| mixed | $stmt | The statement handle to search for |
The index number of the found statement or -1 if no handle could be found.


public interface RecursionPreventingToString
toString(Map)
- must be implemented
primaryToString()
- only needs to be implemented if your ParamList
contains primary parameters.
| Modifier and Type | Method and Description |
|---|---|
default String |
primaryToString()
A toString method that uses only the primary parameters.
The default implementation just returns null. Implementation often looks something like this: |
String |
toString(Map<Class,Set<Integer>> seen)
A toString method that, as it generates the strings of parameters,
records the hashCodes of objects as it goes in order to prevent a recursive toString call.
Implementation often looks something like this: |
String toString(Map<Class,Set<Integer>> seen)
public String toString(final Map<Class, Set<Integer>> seen) {
return paramList.toString(this, seen);
}
seen
- the map of class to sets of hashCodes of objects that have already been toString-ified.default String primaryToString()
public String primaryToString() {
return paramList.primaryToString(this);
}


#include <canvas.h>
Public Attributes | |
| struct { | |
| HTMLCanvasElement * canvas | |
| char contextType [19] | |
| char * font | |
| char * textAlign | |
| char * fillStyle | |
| char * strokeStyle | |
| char * lineCap | |
| char * lineJoin | |
| char * globalCompositeOperation | |
| } | private |
| void(* | clearRect )(CanvasRenderingContext2D *this, double x, double y, double width, double height) |
| void(* | fillRect )(CanvasRenderingContext2D *this, double x, double y, double width, double height) |
| void(* | strokeRect )(CanvasRenderingContext2D *this, double x, double y, double width, double height) |
| void(* | fillText )(CanvasRenderingContext2D *this, char *text, double x, double y, double maxWidth) |
| void(* | strokeText )(CanvasRenderingContext2D *this, char *text, double x, double y, double maxWidth) |
| void(* | setLineWidth )(CanvasRenderingContext2D *this, double value) |
| double(* | getLineWidth )(CanvasRenderingContext2D *this) |
| void(* | setLineCap )(CanvasRenderingContext2D *this, char *type) |
| char *(* | getLineCap )(CanvasRenderingContext2D *this) |
| void(* | setLineJoin )(CanvasRenderingContext2D *this, char *type) |
| char *(* | getLineJoin )(CanvasRenderingContext2D *this) |
| char *(* | getFont )(CanvasRenderingContext2D *this) |
| void(* | setFont )(CanvasRenderingContext2D *this, char *value) |
| void(* | setTextAlign )(CanvasRenderingContext2D *this, char *value) |
| char *(* | getTextAlign )(CanvasRenderingContext2D *this) |
| void(* | setFillStyle )(CanvasRenderingContext2D *this, char *value) |
| char *(* | getFillStyle )(CanvasRenderingContext2D *this) |
| void(* | setStrokeStyle )(CanvasRenderingContext2D *this, char *value) |
| char *(* | getStrokeStyle )(CanvasRenderingContext2D *this) |
| void(* | beginPath )(CanvasRenderingContext2D *this) |
| void(* | closePath )(CanvasRenderingContext2D *this) |
| void(* | moveTo )(CanvasRenderingContext2D *this, double x, double y) |
| void(* | lineTo )(CanvasRenderingContext2D *this, double x, double y) |
| void(* | bezierCurveTo )(CanvasRenderingContext2D *this, double cp1x, double cp1y, double cp2x, double cp2y, double x, double y) |
| void(* | quadraticCurveTo )(CanvasRenderingContext2D *this, double cpx, double cpy, double x, double y) |
| void(* | arc )(CanvasRenderingContext2D *this, double x, double y, double radius, double startAngle, double endAngle) |
| void(* | arcTo )(CanvasRenderingContext2D *this, double x1, double y1, double x2, double y2, double radius) |
| void(* | ellipse )(CanvasRenderingContext2D *this, double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle) |
| void(* | rect )(CanvasRenderingContext2D *this, double x, double y, double width, double height) |
| void(* | fill )(CanvasRenderingContext2D *this) |
| void(* | stroke )(CanvasRenderingContext2D *this) |
| void(* | clip )(CanvasRenderingContext2D *this) |
| int(* | isPointInPath )(CanvasRenderingContext2D *this, double x, double y) |
| int(* | isPointInStroke )(CanvasRenderingContext2D *this, double x, double y) |
| void(* | rotate )(CanvasRenderingContext2D *this, double angle) |
| void(* | scale )(CanvasRenderingContext2D *this, double x, double y) |
| void(* | translate )(CanvasRenderingContext2D *this, double x, double y) |
| void(* | transform )(CanvasRenderingContext2D *this, double a, double b, double c, double d, double e, double f) |
| void(* | setTransform )(CanvasRenderingContext2D *this, double a, double b, double c, double d, double e, double f) |
| void(* | resetTransform )(CanvasRenderingContext2D *this) |
| void(* | setGlobalAlpha )(CanvasRenderingContext2D *this, double value) |
| double(* | getGlobalAlpha )(CanvasRenderingContext2D *this) |
| void(* | setGlobalCompositeOperation )(CanvasRenderingContext2D *this, char *value) |
| char *(* | getGlobalCompositeOperation )(CanvasRenderingContext2D *this) |
| void(* | save )(CanvasRenderingContext2D *this) |
| void(* | restore )(CanvasRenderingContext2D *this) |
| HTMLCanvasElement *(* | getCanvas )(CanvasRenderingContext2D *this) |
Struct containing state and OO-like behavior of a CanvasRenderingContext2D structured similarly to how it would be exposed in JavaScript. This struct should not be instantiated, but rather obtained from an HTMLCanvas struct by calling its getContext() function pointer.
Function pointers in this struct can be called in an almost identical manner to their JavaScript equivalents, with a few idiomatic-C quirks. Firstly, every function takes as its first parameter a pointer to the struct itself. It's hard to access the struct's state within the function otherwise since we are just simulating OO. Secondly, some function parameters differ slightly from the JS implementations because we don't have overloading in C. For example, the fillText() function always expects the optional 'maxWidth' property. That parameter will be ignored if you provide a negative value, and there are comments written below with that and similar information.
You might notice that a lot of functions expect double parameters. That's because most of the equivalent JavaScript functions will accept doubles. Don't worry, providing int parameters will work just fine. (int) -> (double) is an implicit conversion in C; no cast required.
To summarize, a typical use of this struct might look like the following:
HTMLCanvas *canvas = createCanvas("myCanvas"); CanvasRenderingContext2D *ctx = canvas->getContext(canvas, "2d"); // only 2d is supported currently ctx->setFillStyle(ctx, "#FF0000"); printf("I set the fill style to %s\n", ctx->getFillStyle(ctx)); ctx->fillRect(ctx, 50, 75, 100, 200); freeCanvas(canvas);
Some state is pseudo-encapsulated in the 'private' member struct, such as pointers to dynamically allocated strings that will need to be freed when the HTMLCanvas is freed. Typically these are from JavaScript calls, allocated to return them to the user. Alternatively, functions with canonical string return types could be pigeon-holed into returning enum types, or we could make the user responsible for buffer allocation and expect an additional by-reference parameter to copy the string into. The in-JavaScript allocated string would need to be freed after returning its contents to the user, and the user would not know how large the buffer should be. So, when a string is exposed to the user, this struct keeps track of the pointers in order to free them when the HTMLCanvas parent struct is freed.
| void(* CanvasRenderingContext2D::fillText) (CanvasRenderingContext2D *this, char *text, double x, double y, double maxWidth) |
| maxWidth | optional parameter. provide a value < 0.0 to ignore this parameter. |
| struct { ... } CanvasRenderingContext2D::private |
This anonymous struct encapsulates fields of the CanvasRenderingContext2D struct intended to be private. These are primarily pointers to memory allocated from JavaScript calls so that they can be freed when the canvas is no longer in use.
| void(* CanvasRenderingContext2D::strokeText) (CanvasRenderingContext2D *this, char *text, double x, double y, double maxWidth) |
| maxWidth | optional parameter. provide a value < 0.0 to ignore this parameter. |


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Makes 12
Dietary
The nobility of posh dinner-party puds, but with the playfulness of a cupcake. Impress your friends with Lorraine Pascale's dainty dessert.
Equipment and preparation: You will need a 12-hole muffin tin.
Preheat the oven to 180C/350F/Gas 4 and line a muffin tin with 12 muffin cases.
Put the butter and sugars in a large bowl and cream together until light and fluffy. Add half of the eggs, then tip in half of the flour and stir well. Repeat with the rest of the eggs, then sift in the remaining flour. Add the ricotta, coffee and biscuits and mix well.
Using an ice-cream scoop or two dessertspoons, divide the mixture among the muffin cases. Spread the mixture flat with the back of a spoon. Bake in the oven for 25–30 minutes, or until a skewer inserted into the centre of the cupcake comes out clean. Remove from the oven and leave to cool.
The filling and syrup can be made while the cakes are baking. Mix together all the filling ingredients in a bowl and set aside in the fridge.
Put all the syrup ingredients in a pan over a low heat and let the sugar dissolve. Turn up the heat and boil for a couple of minutes or until thick, then remove the pan from the heat and leave to cool.
Once the cakes are cooked, remove from the oven and leave to cool in the tin. Once you can handle them, remove each cake from the case and slice in half horizontally. Put the halves cut-side up on a large plate. Brush each liberally with the sugar syrup. Go mad here, the cakes should be really, really moist. Keep the rest of the syrup to pour over the cakes at the table.
Sandwich the halves back together with a generous dollop of the mascarpone cream, dust the tops with icing sugar and cocoa powder and serve straightaway.


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There's Something About Mary
Chad'z rating: *** (out of 4 = good)
1998, R, 118 minutes [1 hour, 58 minutes]
[comedy]
starring: Ben Stiller (Ted Stroehem), Cameron Diaz (Mary Jensen-Matthews), Matt Dillon (Pat Healy), Lee Evans (Tucker); written by Ed Decter, John J. Strauss, Peter Farrelly, Bobby Farrelly; Michael Steinberg, Bradley Thomas, Charles B. Wessler, Frank Beddor; directed by Peter and Bobby Farrelly.
Seen July 25, 1998 at 2 p.m. at Rotterdam Square Cinemas, theater #1, with Chris Wessell for free using my Loews/Sony critic's pass. [Theater rating: ***: good picture, sound, and seats]
If there's any genre that could use improvement, the lowbrow screwball comedy is it. One does not tend to associate such films with authentic romance, intricate plotting, and witty scripting, which are all qualities possessed by "There's Something About Mary" that make it a cut above the rest. There's an over-all sense of moderation here to make the jokes all the more funnier, especially considering how questionable the level of taste is.
The film starts out with a flashback to the mid 1980s, in the suburbs of Rhode Island where all comedies involving high school flashbacks might take place. The teens all appear to be in their 20s, but it keeps with the nostalgic, satirical atmosphere. We're quickly introduced to our main characters, Ted (Stiller), a dorky loser who inadvertantly charms the new foxy girl Mary (Diaz), after standing up for her retarded brother in a scene so generic it's original in its unapologetic approach.
Initially, the film is a little slow to demonstrate its comedic power. The atmosphere is rather sitcom-esque, but once the first bout of zaniness is unleashed, it's clear this is not going to be zinger-oriented comedy.
The promotions hint at the first major joke and plot device, which involves Ted having a painful accident with his zipper. To elaborate on the set-up of this joke would be an injustice to the film, but the way this gag is set up and the ultimate, hilarious delivery it provides goes to show how such a crude joke can be stretched out without snapping.
Ted's injury itself is funny, but the way the other characters react to it is the key. Penis jokes are pretty much the lowest of the lowbrow, but the film works in such a way as to let the viewer decide how gross the gag is (although it's still funny no matter how you see it).
Eventually a plot unfolds involving Ted's modern-day search for Mary. Through a series of connections he is put in touch with Pat Healy (Dillon), a slow- witted creepy character who fits in perfectly in such a screwball comedy. Healy tracks down Mary, who is now an orthopedic surgeon living in Florida, still foxy as ever, and still yearning for true love. It's no surprise Healy is attracted to her and proceeds to lie to Ted to discourage him from pursuing her. Using a bag of tricks James Bond might have thrown away, Healy learns everything about Mary. The conversations he is allowed to hear might seem a little too convenient to the plot, but the set-ups are funny and interesting enough to make them pay off. As Healy spies on Mary, we too feel the sense of voyeurism, which of course makes for many jokes and gags, but is something a film like this wouldn't usually inspire.
And it is this kind of surprising, subtle charm that gives the film merit. It's not meant to be any kind of achievement in film making, but just a good comedy which is becoming increasingly difficult to do. It takes the time to sketch out the characters - to provide motivation, backstory, and thematic elements. None of this is really necessary, as the film could have easily been more concentrated on the gags, but the fact it's here at all shows a level of maturity. Maturity in the midst of jokes involving slapstick, bodily functions and fluids, stupidity, and gross sight gags, but maturity nevertheless.
The entire middle hour can be used to illustrate this concept, as it's not just a series of jokes to string together a plot, but a story that constantly unfolds new layers without becoming confusing or predictable. New characters and minor sub-plots are introduced into the fray as natural transitions of the story. For example, another possible suitor for Mary named Tucker (Evans), is casually introduced as a supporting character. Gradually we learn he is not what he seems, as he too has been victimized by Mary's charm and beauty and will stop at nothing to gain the same affection both Ted and Pat Healy are striving for. More background material is lain out to give the plot some semblance of complexity. The gags and one-liners are plugged in at all the right points, but they all push the story just that much further.
Of course the film does get a little sidetracked for the really bizarre elements of the comedy. The Farrelly brothers have been known to push the envelope, but where as most do so for pure shock value, theirs seem to be natural progressions of the story. Somehow an elaborate gag involving masturbation provides for the slightest, idiosyncratic insight to the male mind. The same can be said for conversations about meat products on sticks and cones, or why movies like "Harold And Maude" aren't made anymore. Taken out of context this type of comedy might seem typical, but inside the film they work well.
Wrapping up zany comedies such as this usually involve a lot of cop-outs, sudden revelations, wild action, and predictable endings, and although some of these things are present here, the process of putting them together continues to highlight the film's subtle hook. As is most of the film, it's generic and off-the-wall, and yet funny and charming.
My only major grievance with "There's Something About Mary" might be the fact it's not as funny as it could have been, but that's because there's a sense of continuity and thoroughness here - something a lot of other movies could take a cue from.
e-mail<EMAIL_ADDRESS>(C) 1998 Chad Polenz
Member of: The Online Film Critics Society The Internet Movie Critics Association The Online Movie-Goers Academy
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


A movie review is an evaluation of a particular film that includes a summary of the movie
and any relevant analysis and opinion. Filmgoers commonly use movie reviews to determine
whether they should watch a specific release or better inform their personal opinion after
an initial viewing.
A movie review is an article describing the movie, giving critics on it. It is commonly
based from the writer's opinion.


- Install Fink
Make sure you have the unstable trees in your /sw/etc/fink.conf too. I had to add:
/unstable/main and /unstable/fink
and do: fink selfupdate
- Install Matlibplot plotting utilities
fink install matplotlib-py25
Note that this also installs the python 2.5 numeric dependencies.
You might have to make a single change in something like line 508 of:
/sw/lib/python2.5/site-packages/matplotlib/backends/backend_pdf.py from:
unicode = cp1252.decoding_map[charcode] or 0
to:
unicode = 0
This was reported and fixed. In Matlibplot version: 0.98.3-1 tested the problem is gone.
See here.
Another thing to worry about is the settings in .matplotlib/matplotlibrc (Which I had to create from example).
Make sure the back end set here allows rendering without going to an X server.
So perhaps you need to create the file and then change from:
backend : GTKAgg
to:
backend : Agg
See this discussion.
Another note here: watch out for on JFD's mac the X server gets opened on request by any process asking for it. This might limit application as a headless tool and was overcome by setting the variables in the above rc file:
backend : Agg
numerix : numpy # important for other deps.
interactive : False
Finally create a symlink for python in order to override macs:
cd /sw/bin; ln -s python2.5 python
- Install cython
fink install cython-py25
This package has been absent at times but was installed to: Cython-<IP_ADDRESS>.1-py2.5.egg-info. Strange. - Install gawk
fink install gawk
- Install ImageMagick (for convert program)
fink install imagemagick
- (Optionally) install povray
fink install povray
- (Optionally) install IPython
fink install ipython-py25
- (Optionally) install CCPN
http://sourceforge.net/projects/ccpn
- (Optionally) install Wattos
http://code.google.com/p/wattos/
- (Optionally) install What If
From http://swift.cmbi.kun.nl/whatif/
Edit the Whati If installation dir in the 2 files (3 lines) below
./DO_WHATIF.COM:DIR=/Users/jd/workspace35/whatif
./WHATIF.FIG:/Users/jd/workspace35/whatif/dbdata/
./WHATIF.FIG:/Users/jd/workspace35/whatif/qualty/
Note that compilation with macports gcc42 gfortran:
/opt/local/bin/gfortran-mp-4.2
works for compiling what if.
This is of course redundant with the fink setup but macports didn't have all required packages last time JFD checked (winter '07).
Found the dep by:
port provides /opt/local/lib/gcc42/libgfortran.2.dylib
- (Optionally) install Xplor
From http://nmr.cit.nih.gov/xplor-nih/
- (Optionally) install Procheck NMR
Google it. Or get a copy from JFD which works except for the last lines in the summary file.
- (Optionally) install Aqua
From http://code.google.com/p/faquad/
- (Optionally) install pyMol
fink install pymol-py25
- (Optionally) install Molmol
Google it. Or get a copy from JFD which runs fine headless.
- Setup Eclipse
Always start from command line instead of Dock/Taskbar so that it gets your environment settings such as
PRODIR for the PROCHECK_NMR installation.
CING is being developed on Eclipse 3.4 with PyDev Extensions for automatic code analysis and organization.
ShellEd can be used in eclipse but version 1.0.3 fails whereas 1.0.2 works fine. - Setup SVN archive
Register with google code to get a user account. Configure Eclipse for SVN; for 3.4 follow instructions from: http://blog.punchbarrel.com/2008/06/30/using-the-new-subversion-integration-in-eclipse-ganymede/
Check out the CING project from SVN in Eclipse.
This is a two wizard step process; first the SVN then the Pydev wizard.
- Project tree
The project tree with the python code expanded should look something like:
- PYTHONPATH inside Eclipse
Add the local python dir to your PYTHONPATH inside Eclipse. The CCPN is mandatory
but the Wattos python dir is really optional.
- svn executable bit setting
Use the svn properties browser to set the executable bit as per below.


redefine architecture and planning in India, CP Kukreja Architects (CPKA) is now one of the most influential architectural practices of the country. With a highly qualified and professional team of architects, urban planners, structural engineers, and surveyors, CPKA is a multi-disciplinary firm known for some of the most iconic buildings across the globe and our commitment to design excellence, innovation, and sustainability.
CPKA has been selected by one of the world’s leading architectural journals, World Architecture, U.K. among the top 100 architecture firms in the world. It was also touted as the “Best Multi-disciplinary Architecture and Engineering Firm” by Build News, London, UK in 2016. CNBC and CRISIL selected CPKA for “Best Architects in India in the design of Residential Buildings”.
Download Profile (PDF)CPKA approaches each project as an opportunity to define a symbiotic relationship between architecture, man and nature. The firm’s integrated practice brings together experts in architecture, interiors, engineering, and urban planning to create innovative solutions.
Bachelor of Architecture, Delhi University. Diploma, Town and Regional Planning, University of Melbourne, Australia. Master of Architecture, University of Manitoba, Canada. Fellow, Institute of Town planners(India). Associate, Indian Institute of Architects.
B.Engg.(Civil), Calcutta University. Msc. Engg, University of Bradford, UK. FI Struct E, Fellow Institute of Structural Engineers, UK. F.I.A Struct Engineer, Fellow, Indian Association of Structural Engineers. M.A Cons Engineer, Member Association of Consulting Engineers, India.
Bachelor of Architecture (Hons.) School of Planning & Architecture, New Delhi, 1991 Taliesin Fellowship, U.S.A. 1993 M.Arch. (Urban Design) Harvard University, U.S.A. 1995 Member : Council of Architecture Associate : Indian Institute of Architects Fellow : Taliesin Fellowship USA Founding…
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Rubik's Cube
Speedcubing!
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Pokemon Showdown
Relive your childhood by forcing virtual creatures to battle each other for your and your friends' amusement!
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Friends/Anime Quiz
Test your knowledge of F.R.I.E.N.D.S and Anime!
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Telugu Antakshari
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Hindi Antakshari


- saveForEditing(File) - Method in class gamedata.controller.CreatorController
-
- saveForEditing(File) - Method in interface gamedata.controller.ICreatorController
-
Uses the EditXMLCreator to write to an initial file the details for levels that can be edited again by the authoring environment
- saveForPlaying(File) - Method in class gamedata.controller.CreatorController
-
- saveForPlaying(File) - Method in interface gamedata.controller.ICreatorController
-
Uses the GameXMLCreator to write to an initial file the details for a current game being played so it can be reloaded again for the game engine
- saveGame(File) - Method in class authoringenvironment.controller.Controller
-
Passes Actor and Level info to Game Data to be saved in XML file
- saveGame(Game, File) - Method in class gamedata.XMLCreator
-
- saveGame() - Method in class gameplayer.controller.BaseScreenController
-
- saveHighScore(int, String) - Method in class gamedata.controller.HighScoresController
-
- saveHighScore(int, String) - Method in interface gamedata.controller.IHighScoresController
-
Enables the Game Player to pass Game Data a high score (and associated player) to be recorded
- saveScore(HighScoresKeeper, File) - Method in class gamedata.HighScoresCreator
-
- Screen - Class in gui.view
-
This class serves as the private interface that sets up the framework for what a screen in our project will consist of (i.e.
- Screen(Stage) - Constructor for class gui.view.Screen
-
- SCREEN_HEIGHT - Static variable in class gui.view.Screen
-
- SCREEN_WIDTH - Static variable in class gui.view.Screen
-
- ScreenController - Class in gui.controller
-
- ScreenController(Stage) - Constructor for class gui.controller.ScreenController
-
- Selector - Class in gui.view
-
- Selector() - Constructor for class gui.view.Selector
-
- setAction(Action) - Method in class xmlTest.Rule
-
- setActorImage(ImageView, String) - Method in class authoringenvironment.view.ActorEditingEnvironment
-
Set image used for Actor currently in actor editing environment
- setActors(List<Actor>) - Method in class xmlTest.Level
-
- setAnimation(Timeline) - Method in class gameengine.controller.Game
-
Sets the Game's Timeline
- setAssignedActor(Actor) - Method in class gameengine.model.Actions.LoseGame
-
- setAttributeMap(Map<AttributeType, Attribute>) - Method in class gameengine.model.Actor
-
Sets a new Attribute Map
- setAvailableActors(List<IAuthoringActor>) - Method in class authoringenvironment.view.TabActors
-
Set the list of available actor icons based on an updated list of actors.
- setButtonAction() - Method in class authoringenvironment.view.behaviors.ComboBoxBehavior
-
On click, set general field to ComboBox content
- setButtonAction() - Method in class gui.view.ComboBoxActorImages
-
- setButtonAction() - Method in class gui.view.ComboBoxGame
-
- setButtonAction() - Method in class gui.view.ComboBoxImageCell
-
On comboButton click, turtle ImageViews will be updated with new Image.
- setButtonAction() - Method in class gui.view.ComboBoxIsPlayer
-
- setButtonAction() - Method in class gui.view.ComboBoxLosingConditions
-
Sets the action of the "GO" button to update the level's losing condition.
- setButtonAction() - Method in class gui.view.ComboBoxParent
-
Sets action when button is pressed.
- setButtonAction() - Method in class gui.view.ComboBoxScrollingDirection
-
Sets the action of the "GO" button to update the level's scrolling direction.
- setButtonAction() - Method in class gui.view.ComboBoxTermination
-
Sets the action of the "GO" button to update the level's termination condition.
- setButtonAction() - Method in class gui.view.ComboBoxTextCell
-
- setButtonAction() - Method in class gui.view.ComboBoxWinningConditions
-
Sets the action of the "GO" button to update the level's winning condition.
- setButtonsUp(HBox) - Method in class gameplayer.view.SplashScreen
-
creates three buttons to change the scene to the user's choice of environment
- setCenterPane(Pane) - Method in class authoringenvironment.view.GUIMain
-
Set center section of screen to given Pane
- setCenterPane() - Method in class authoringenvironment.view.GUIMain
-
Set center screen to default, the home screen
- setClickedAt(double, double) - Method in class gameengine.model.Triggers.ClickTrigger
-
- setController() - Method in class authoringenvironment.view.GUIMain
-
- setController() - Method in class gamedata.view.FileChooserScreen
-
- setController() - Method in class gameplayer.view.BaseScreen
-
- setController() - Method in class gameplayer.view.HighScoreScreen
-
- setController() - Method in class gameplayer.view.SplashScreen
-
- setController() - Method in class gui.view.Screen
-
- setCurrentActors(List<Actor>) - Method in class gameengine.controller.Game
-
Sets the list of current Actors
- setCurrentLevel(int) - Method in class gameengine.controller.Game
-
Sets the current Level
- setCurrentLevelNum(int) - Method in class xmlTest.GameInfo
-
- setDamage(int) - Method in class gameengine.model.Actions.HarmEnemy
-
- setDead(boolean) - Method in class gameengine.model.Actor
-
Sets the Actor to alive or dead
- setDeadActors(List<Actor>) - Method in class gameengine.controller.Game
-
Sets the list of dead Actors
- setDescription(String) - Method in class xmlTest.GameInfo
-
- setEditableElement(IEditableGameElement) - Method in interface authoringenvironment.model.IEditingElement
-
- setEditableElement(IEditableGameElement) - Method in class authoringenvironment.view.ActorEditingEnvironment
-
Set Actor for actor editing environment
- setEditableElement(IEditableGameElement) - Method in class authoringenvironment.view.GameEditingEnvironment
-
Sets the Game Editing Environment's instance of the GameInfo class
- setEditableElement(IEditableGameElement) - Method in class authoringenvironment.view.LevelEditingEnvironment
-
Update the level that is being edited and update the level inspector to reflect the current level.
- setEditableElement(IEditableGameElement) - Method in class gui.view.CheckBoxesHUDOptions
-
Sets the editable element for the CheckBoxes.
- setEditableElement(IEditableGameElement) - Method in class gui.view.CheckBoxObject
-
Sets the element that this checkbox is editing.
- setEditableElement(IEditableGameElement) - Method in class gui.view.EditingElementParent
-
Sets the EditingElement's instance of IEditableGameElement
- setEngine(PhysicsEngine) - Method in class gameengine.model.Actor
-
Assigns a phyiscs engine to an Actor
- setFloorHeight(double) - Method in class gameengine.model.PhysicsEngine
-
- setFriction(double) - Method in class gameengine.model.PhysicsEngine
-
- setGame(Game) - Method in class authoringenvironment.controller.Controller
-
- setGame(Game) - Method in class gamedata.controller.FileChooserController
-
- setGame(Game) - Method in class gameplayer.controller.BaseScreenController
-
- setGame(Game) - Method in class gameplayer.controller.GameController
-
Sets the current game to the given Game
- setGame(Game) - Method in class gameplayer.controller.HighScoreScreenController
-
- setGame(Game) - Method in interface gameplayer.controller.IGameController
-
Enables Game Data to pass a game (either deserialized from an XML file or created directly in the Game Authoring Environment) to load into the Game Player
- setGame(Game) - Method in class gameplayer.controller.SplashScreenController
-
- setGame(Game) - Method in interface gui.controller.IScreenController
-
Deprecated.
- setGameView(GameScreen) - Method in class gameplayer.controller.GameController
-
Sets the basic game view to the given GameScreen
- setGravity(double) - Method in class gameengine.model.PhysicsEngine
-
- setHorizontalForce(double) - Method in class gameengine.model.PhysicsEngine
-
- setHUD(HUDScreen) - Method in class gameplayer.controller.GameController
-
- setImage(String) - Method in class usecases.CreatedActorInstance
-
Sets the image of the actor by accessing the image through the ImageLibrary.
- setImage(String) - Method in class xmlTest.Level
-
- setImageName(String) - Method in class xmlTest.GameInfo
-
- setImageView(ImageView) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets a new Actor ImageView
- setImageView(ImageView) - Method in interface authoringenvironment.model.IEditableGameElement
-
sets the IEditableGameElement's ImageView to the given ImageView
- setImageView(ImageView) - Method in class gameengine.controller.GameInfo
-
- setImageView(ImageView) - Method in class gameengine.controller.Level
-
Sets the Level's ImageView
- setImageView(ImageView) - Method in class gameengine.model.Actor
-
Sets a new Actor ImageView
- setInAir(boolean) - Method in class gameengine.model.Actor
-
- setInfo(GameInfo) - Method in class gameengine.controller.Game
-
Sets the Game's GameInfo
- setInfo(GameInfo) - Method in class xmlTest.Game
-
- setInitialGameFile(String) - Method in class gameengine.controller.Game
-
Sets the initial game file
- setInitialGameFile(String) - Method in class xmlTest.Game
-
- setJumpForce(double) - Method in class gameengine.model.PhysicsEngine
-
- setLevels(List<Level>) - Method in class gameengine.controller.Game
-
Sets the Game's Levels
- setLevels(List<Level>) - Method in class xmlTest.Game
-
- setMain(boolean) - Method in interface authoringenvironment.model.IAuthoringActor
-
Set whether this actor is a playable, main character.
- setMain(boolean) - Method in class gameengine.model.Actor
-
Set whether this actor is a playable, main character.
- setMaxHorizVelocity(double) - Method in class gameengine.model.PhysicsEngine
-
- setMaxVertVelocity(double) - Method in class gameengine.model.PhysicsEngine
-
- setMyAction(Action) - Method in class gameengine.model.Rule
-
- setMyActor(Actor) - Method in class gameengine.model.Actions.Action
-
Assigns an Actor to the actions
- setMyActors(List<Actor>) - Method in class gameengine.controller.Level
-
Sets the Game's list of Actors
- setMyBackgroundImgName(String) - Method in class gameengine.controller.Level
-
Sets the Level's background image
- setMyCollisionActor(Actor) - Method in class gameengine.model.Triggers.CollisionTrigger
-
- setMyCurrentLevelNum(int) - Method in class gameengine.controller.GameInfo
-
- setMyDescription(String) - Method in class gameengine.controller.GameInfo
-
- setMyDistance(double) - Method in class xmlTest.MoveRight
-
- setMyFile(String) - Method in class gameengine.controller.GameInfo
-
- setMyFriction(double) - Method in interface authoringenvironment.model.IAuthoringActor
-
- setMyFriction(double) - Method in class gameengine.model.Actor
-
- setMyGameController(GameController) - Method in class gameplayer.controller.BaseScreenController
-
- setMyHeight(double) - Method in class gameengine.controller.Level
-
Sets the Level's Height
- setMyHUDOptions(Map<String, Integer>) - Method in class gameengine.controller.GameInfo
-
- setMyHUDOptions(List<String>) - Method in class gameengine.controller.Level
-
Sets the Level's HUD options
- setMyID(int) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets a new Actor ID
- setMyID(int) - Method in class gameengine.model.Actor
-
Sets a new Actor ID
- setMyId(int) - Method in class xmlTest.Actor
-
- setMyImage(ImageView) - Method in class xmlTest.Level
-
- setMyImageName(String) - Method in class gameengine.controller.GameInfo
-
- setMyImageViewName(String) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets the name of the Actor's ImageView
- setMyImageViewName(String) - Method in class gameengine.model.Actor
-
Sets the name of the Actor's ImageView
- setMyImgName(String) - Method in class xmlTest.Actor
-
- setMyKey(String) - Method in class gameengine.model.Triggers.KeyTrigger
-
- setMyLosingCondition(String) - Method in class gameengine.controller.Level
-
Sets the Level's losing condition string
- setMyMainActor(IActor) - Method in class gameengine.model.Triggers.CollisionTrigger
-
- setMyName(String) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets a new Actor name
- setMyName(String) - Method in interface authoringenvironment.model.IEditableGameElement
-
sets the IEditableGameElement's name to the given name
- setMyName(String) - Method in class gameengine.controller.GameInfo
-
- setMyName(String) - Method in interface gameengine.controller.ILevel
-
Sets the Level's name
- setMyName(String) - Method in class gameengine.controller.Level
-
Sets the Level's name
- setMyName(String) - Method in class gameengine.model.Actor
-
Sets a new Actor name
- setMyName(String) - Method in class xmlTest.Actor
-
- setMyPhysicsEngine(PhysicsEngine) - Method in class gameengine.controller.Game
-
Sets the Game's PhyicsEngine
- setMyPhysicsEngine(PhysicsEngine) - Method in class gameengine.model.Actor
-
Sets a new physics engine
- setMyPhysicsEngine(PhysicsEngine) - Method in class gameengine.model.CollisionDetection
-
- setMyRules(Map<String, List<Action>>) - Method in class gameengine.model.Actor
-
Sets the Actor's Rules
- setMyRules(Map<String, List<Action>>) - Method in class xmlTest.Actor
-
- setMyScores(Map<String, Map<String, Integer>>) - Method in class gameengine.controller.HighScoresKeeper
-
- setMyScrollingDirection(String) - Method in class gameengine.controller.Level
-
Sets the Level's scrolling direction
- setMySubgroup(Group) - Method in class gameplayer.view.GameScreen
-
- setMySubscene(SubScene) - Method in class gameplayer.view.GameScreen
-
- setMyTermination(String) - Method in class gameengine.controller.Level
-
Sets the Level's termination string
- setMyTrigger(ITrigger) - Method in class gameengine.model.Rule
-
- setMyTriggerMap(Map<String, List<Actor>>) - Method in class gameengine.controller.Level
-
Sets a new Trigger map
- setMyWidth(double) - Method in class gameengine.controller.Level
-
Sets the Level's width
- setMyWinningCondition(String) - Method in class gameengine.controller.Level
-
Sets the Level's winning condition string
- setMyX(double) - Method in class gameengine.model.Triggers.ClickTrigger
-
- setMyY(double) - Method in class gameengine.model.Triggers.ClickTrigger
-
- setName(String) - Method in class usecases.CreatedActorInstance
-
Sets the name of the actor.
- setName(String) - Method in class xmlTest.GameInfo
-
- setName(String) - Method in class xmlTest.Level
-
- setPosition(double, double) - Method in class usecases.CreatedActorInstance
-
Sets the position of the actor.
- setReactive(boolean) - Method in class usecases.CreatedActorInstance
-
Sets whether or not the actor responds to a trigger (mouse click, key press, or collision).
- setSize(double) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets the Actor's ImageView's size
- setSize(double) - Method in class gameengine.model.Actor
-
Sets the Actor's ImageView's size
- setTimeStep(int) - Method in class gameengine.model.PhysicsEngine
-
- setTitle(String) - Method in class Utilities.HUD.Window
-
- setTrigger(Trigger) - Method in class xmlTest.Rule
-
- setTriggerMap(HashMap<String, List<Actor>>) - Method in class xmlTest.Level
-
- setUp() - Method in interface gameplayer.view.IGameScreen
-
Initializes the visual elements (JavaFX nodes) of the GameScreen
- setVeloX(double) - Method in class gameengine.model.Actor
-
Sets a new X velocity
- setVeloY(double) - Method in class gameengine.model.Actor
-
Sets a new Y velocity
- setX(double) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets the Actor's X coordinate
- setX(double) - Method in class gameengine.model.Actor
-
Sets the Actor's X coordinate
- setY(double) - Method in interface authoringenvironment.model.IAuthoringActor
-
Sets the Actor's Y position
- setY(double) - Method in class gameengine.model.Actor
-
Sets the Actor's Y position
- showError() - Method in interface gui.view.IScreen
-
- showError(String) - Method in class gui.view.Screen
-
- SideCollision - Class in gameengine.model.Triggers
-
- SideCollision(Actor, Actor) - Constructor for class gameengine.model.Triggers.SideCollision
-
- SIZE - Static variable in class gameengine.controller.Game
-
- SoundEngine - Class in gameplayer.controller
-
- SoundEngine() - Constructor for class gameplayer.controller.SoundEngine
-
- SplashScreen - Class in gameplayer.view
-
This class serves as the private interface that a Game must implement in
order to be able to provide functionality for the buttons that will be on the
splash screen first displayed to a user.
- SplashScreen(Stage) - Constructor for class gameplayer.view.SplashScreen
-
initializes a hbox with buttons to facilitate transitions to the various parts of the program
- SplashScreenController - Class in gameplayer.controller
-
- SplashScreenController(Stage, SplashScreen, ResourceBundle) - Constructor for class gameplayer.controller.SplashScreenController
-
- start(Stage) - Method in class application.Main
-
- start(Stage) - Method in class authoringenvironment.controller.Main
-
- start(Stage) - Method in class gameplayer.view.Tester
-
- start(Stage) - Method in class usecases.LevelEditorMain
-
- startGame() - Method in class gameengine.controller.Game
-
Starts the game
- staticHorizontalCollision(Actor) - Method in class gameengine.model.PhysicsEngine
-
- staticVerticalCollision(Actor) - Method in class gameengine.model.PhysicsEngine
-
- switchGame() - Method in class authoringenvironment.controller.Controller
-
- switchGame() - Method in class gamedata.controller.FileChooserController
-
- switchGame() - Method in class gameplayer.controller.BaseScreenController
-
- switchGame() - Method in class gameplayer.controller.HighScoreScreenController
-
- switchGame() - Method in class gameplayer.controller.SplashScreenController
-
- switchGame() - Method in interface gui.controller.IScreenController
-
Deprecated.


Warehouse Freightman Kluck:
Ah, you again...  Or is it another question? What's that, a piece of paper?
"I have a question about the Contract."
"I've brought you teeth."
"I've got work to do."
"I want out of the Contract."
"Yes, it seems to be a piece of a Map..."


Hello everybody,
I have installed this simple monitor in my house on an arduino uno.
I am right now trying to experiment with the sampling rates.
I could see on this topic and in others that I am supposed to take around 500 samples during the default 10 cycles, however if I print them inside the Emonlib.cpp, I can see only 35 of them during the 10 cycles of voltage.
Code is here:
sampleV = analogRead(inPinV); //Read in raw voltage signalsampleI = analogRead(inPinI); //Read in raw current signal
Serial.print(millis());
Serial.print(",");
Serial.print(sampleV);
Serial.print(",");
Serial.println(sampleI); (...) realPower = V_RATIO * I_RATIO * sumP / numberOfSamples;
apparentPower = Vrms * Irms;
powerFactor=realPower / apparentPower;
Serial.println("yo");
And I get this :
27890,486,492
27933,847,515
27981,380,502
28027,218,483
28075,877,524
28120,489,498
28167,168,473
28213,848,502
28260,555,510
28306,120,467
28353,792,510
28399,567,510
28446,120,464
28492,731,505
28537,791,519
28583,160,485
28631,525,493
28677,842,528
28724,167,484
28771,509,491
28817,820,524
28864,136,481
28910,500,492
28966,143,470
29014,816,512
29073,777,509
29120,526,509
29193,722,504
29238,780,517
29285,123,479
29331,553,495
29387,166,473
29434,827,50
yo
So what I really don't know is how I can see these 500 samples - just for checking not forever. I know that by printing them I cause a delay but getting only around 35 samples is too much, no?
Thanks everyone in advance :D
Re: Understanding the EmonLib sampling rate
Printing from within the loop will create a huge delay, and that will slow the loop greatly, as you have found. First, what is your mains frequency?  The way to check how many samples you are getting is to start the timer before you enter the loop to read the 500 samples, then read it again after exiting the loop. Anything you add inside the loop will slow the sample rate. Even saving the values in an array, whilst a lot faster than printing, will slow the loop.
Re: Understanding the EmonLib sampling rate
I'm on a 50 Hz system. Ok I read it before and after
33856,34068
34336,34548
34796,35008
35257,35468
35717,35928
and we can see its almost 20ms*10 cycles.
Then i made it count how many samples it takes and here it is
81948,82159,556
82448,82668,555
83027,83239,554
83497,83708,555
83968,84178,554
84457,84669,555
84927,85138,555
:)
yeih thanks a lot I couldn't imagine that much of a delay for printing.
Re: Understanding the EmonLib sampling rate
If you think about it - printing at 9600 bits/s - how many characters, how many bits....


Justice.js
Settings
Time to first byte
(ms)
DOM Interactive
(ms)
DOM Complete
(ms)
First Paint
(ms)
Page load
(ms)
Requests


RT @confreaks: New Video! @mwrc - Component-based Architectures in Ruby and Rails by @shageman http://bit.ly/11xNBlS
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"Never leave a running vehicle unattended:" Police issue reminder after teen steals unlocked car
by Christina LoreyMIDDLETON, Wis. - It's that time of year again: Temperatures are falling, and the number of local car thefts is going up.
Middleton police issued a reminder overnight to never leave a car running with the keys in it.
This release comes after a 14-year-old boy stole a car from the Pick 'N Save parking lot on Century Avenue. Officers report the keys were left inside the car when it was stolen around 7:30 p.m. Friday.
Officers found the car abandoned on a nearby street and eventually found the boy, who is now booked in the Juvenile Reception Center.
Police are using this as an opportunity to remind all drivers of winter safety.
"Given this onset of an early winter season, the Middleton Police Department would like to remind the public to remain diligent with locking motor vehicles and never leave a running vehicle unattended," Sgt. Tyler Loether said in a news release.


{% extends "layout.html" %} {% set active_page = "add" %} {% block body %} {% if g.sess.description == 'Friday pub' %}
People born on {{ latest_born_date().strftime('%d.%m.%Y') }} or earlier are 18 years old or older.
Hi {{ g.sess.user_name }}. You've been logged in for . Not you?


This project takes future climate projections and uses them to produce estimates of future species distributions. This process involves several steps.
Species occurrences were vetted for accuracy and plausibility. These occurrences were compared statistically to current climate data at 0.01° geographic resolution (often referred to as “1 km” resolution) to produce a statistical model that predicts species survival given specified climate values. This model is known as a Species Distribution Model or SDM and one was created for each species.
Using the SDM and current climate conditions, a climate suitability map was created for each species. These suitability maps were then clipped by experts to remove areas with suitable climate that did not currently host the species. This produced an estimate of the current species distribution.
Future climate projections must account for a broad range of factors, such as population growth, land use, energy demand, and new technology. The IPCC has defined a set of scenarios to represent potential futures.
This project uses two of the four IPCC scenarios. RCP8.5, a scenario with continuing high emission of greenhouse gases, was selected to represent a "business as usual" future. RCP4.5, a scenario in which greenhouse gas emission stabilises before 2100, was selected to represent a lower emission future.
18 different global climate models or GCMs were used to generate climate projections for each selected RCP and each decadal time step from 2015 to 2085.
The SDM for each species was then applied to future climate projections to create climate suitability maps. These suitability maps were then clipped based on a realistic dispersal rate to remove areas that had newly suitable climate but could not be reached by the species. A diagram demonstrating this process is shown below.
Dispersal and suitability for freshwater fish and crayfish, and selected stream-dependent species of frogs and turtles, was calculated using stream flow data in addition to climate factors.
The dispersal-clipped projections of different GCMs were summarised using the median or 50th percentile as a "best estimate", and the 10th and 90th percentiles to give an indication of variability between models. This summarising across models produced the projected species distribution maps displayed in CliMAS' map interface.
Maps for the species in each given taxa were reduced to a binary value of present or not-present. Calculating the number of different species present at a given point (with 10th, 50th and 90th percentile summaries across GCMs) produced the taxa biodiversity maps available in the map interface.
Projected species distributions were overlaid with region borders for each of the reportable regions. This allowed the species potentially present in the region at a given projected future point to be listed.
Similarly, region borders were used to clip temperature and rainfall values for current and future projections. This provided numerical climate summary data with 10th 50th and 90th percentiles, and this information is available along with species presence summaries from CliMAS' reports generation interface.


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{% for hex in hex_values %}
{{ hex }}
{% endfor %}


I was born in Castro Valley, California to Brad and Michele Creer. I am the third of six children. At age seven, my family moved to Utah where I grew up. I graduated with honors and a 4.0 GPA from Lone Peak high school.
From 2009 to 2011, I performed service for the Church of Jesus Christ of Latter-Day Saints in southern Germany, Austria, and Switzerland. I learned the German language and gained a love for the German culture.
I attended Brigham Young University from 2012 to 2018 and graduated with a bachelor's degree in Mechanical Engineering. I also received a minor in German and a minor Global Business and Literacy. I have continued my education by participating in classes and conferences, and am currently attending a full-stack web development bootcamp at the University of Utah.
I have spent the majority of my professional career in business and sales roles. From 2014 to 2018, I worked as a sales manager for New Star Communications, an At&t and DirecTv dealer. I was the 2014 rookie sales representative of the year and later led top performing sales teams in Texas, Missouri, and Ohio. After graduating from BYU, I have combined my sales and engineering background in multiple technical sales roles. I currently work as a Sales Engineer for Moxtek, Inc, a manufacturer of advanced nano-optical and X-ray components.
In December 2018, I married my best friend and wife Lyndsey in Gilbert Arizona. Lyndsey graduated from BYU with a bachelor's of arts in Philosopy and a minor in logic. She will be going to law school to become a county prosecutor. We enjoy cooking, exercising, and being outdoors together.


What is kbeznak parmatonic tool?
Kbeznak parmatonic tool or KPT is a tool to compete in SEO contests
What's that?
An SEO Contest is a contest based around search engine optimization
A random phrase is chosen that has no Google search results and new pages are made to fill that void
See this website for an example contest hosted by Wix.
How does it work?
It's simple really. We sprinkle in the phrase kbeznak parmatonic to everyday conversation and see what happens. Kbeznak parmatonic can change lives on its own, and this tool makes it even easier to introduce kbeznak parmatonic to your everyday life!
Just look at this graph below for how your life will improve as you introduce more kbeznak parmatonic!
What can kbeznak parmatonic tool do?
- Help you in an SEO contest for kbeznak parmatonic.
- Get Matthew Runyon credit for CSCE 670 homework 2.
- Cure the common cold.
- Solve the travelling salesman problem.
- Feed your cat while you're traveling.
What can kbeznak parmatonic tool not do?
This tool only helps you introduce kbeznak parmatonic to your life, but it won't regulate your intake of kbeznak parmatonic.
Kbeznak parmatonic is not capable of doing your taxes, but it will make life exponentially better! Just take this cat for example.
What if kbeznak parmatonic tool doesn't change my life?
Kbeznak Parmatonic Tool is guaranteed to change your life or your money back! But since you paid nothing for this there is no refund.
You can however request a formal apology from the creator himself, Matthew Runyon. Just pay a $5.99 processing fee and you will receive your apology via email in 6-8 weeks.


RichMediaDeactivation
2.0
Type
:: ( Name | =
"RichMediaDeactivation"
)
2.0
Condition
:: ( Name | =
"XD"
or =
"PC"
or =
"PI"
) , default =
"XD"


The overview panel holds the relevant template version and framework versions, as well as links to the documentations downloads etc.
The overview panel also lists any relevant troubleshooting information to help you see if there are any issues that may be created by your current configuration.


Locations Seattle 400 Broad St Hours: Mon-Sun: 6:00am - 8:00pm Phone # 1-800-SAL-MONC Tokyo 1-1 Chiyoda, Chiyoda City Hours: Mon-Sun: 6:00am - 8:00pm Phone # 1-800-SAL-MONJ Dubai 1 Sheikh Mohammed bin Rashid Hours: Mon-Sun: 6:00am - 8:00pm Phone # 1-800-SAL-MOND Paris Champ de Mars, 5 Avenue Hours: Mon-Sun: 6:00am - 8:00pm Phone # 1-800-SAL-MONF Lima Jirón de la Unión s/n Hours: Mon-Sun: 6:00am - 8:00pm Phone # 1-800-SAL-MONP