|
libevent
|
Go to the source code of this file.
Macros | |
| #define | EVENT_FD(ev) ((int)event_get_fd(ev)) |
| #define | EVENT_SIGNAL(ev) event_get_signal(ev) |
| #define | evsignal_set(ev, x, cb, arg) event_set((ev), (x), EV_SIGNAL|EV_PERSIST, (cb), (arg)) |
| #define | evtimer_set(ev, cb, arg) event_set((ev), -1, 0, (cb), (arg)) |
timeout_* macros | |
Use the evtimer_* macros instead. | |
| #define | timeout_add(ev, tv) event_add((ev), (tv)) |
| #define | timeout_del(ev) event_del(ev) |
| #define | timeout_initialized(ev) event_initialized(ev) |
| #define | timeout_pending(ev, tv) event_pending((ev), EV_TIMEOUT, (tv)) |
| #define | timeout_set(ev, cb, arg) event_set((ev), -1, 0, (cb), (arg)) |
signal_* macros | |
Use the evsignal_* macros instead. | |
| #define | signal_add(ev, tv) event_add((ev), (tv)) |
| #define | signal_del(ev) event_del(ev) |
| #define | signal_initialized(ev) event_initialized(ev) |
| #define | signal_pending(ev, tv) event_pending((ev), EV_SIGNAL, (tv)) |
| #define | signal_set(ev, x, cb, arg) event_set((ev), (x), EV_SIGNAL|EV_PERSIST, (cb), (arg)) |
Functions | |
| EVENT2_EXPORT_SYMBOL int | event_dispatch (void) |
| Loop to process events. More... | |
| const EVENT2_EXPORT_SYMBOL char * | event_get_method (void) |
| Get the kernel event notification mechanism used by Libevent. More... | |
| EVENT2_EXPORT_SYMBOL struct event_base * | event_init (void) |
| Initialize the event API. More... | |
| EVENT2_EXPORT_SYMBOL int | event_loop (int) |
| Handle events. More... | |
| EVENT2_EXPORT_SYMBOL int | event_loopbreak (void) |
| Abort the active event_loop() immediately. More... | |
| EVENT2_EXPORT_SYMBOL int | event_loopexit (const struct timeval *) |
| Exit the event loop after the specified time. More... | |
| EVENT2_EXPORT_SYMBOL int | event_once (evutil_socket_t, short, void(*)(evutil_socket_t, short, void *), void *, const struct timeval *) |
| Schedule a one-time event to occur. More... | |
| EVENT2_EXPORT_SYMBOL int | event_priority_init (int) |
| Set the number of different event priorities. More... | |
| EVENT2_EXPORT_SYMBOL void | event_set (struct event *, evutil_socket_t, short, void(*)(evutil_socket_t, short, void *), void *) |
| Prepare an event structure to be added. More... | |
Potentially non-threadsafe versions of the functions in event.h: provided only for backwards compatibility.
In the oldest versions of Libevent, event_base was not a first-class structure. Instead, there was a single event base that every function manipulated. Later, when separate event bases were added, the old functions that didn't take an event_base argument needed to work by manipulating the "current" event base. This could lead to thread-safety issues, and obscure, hard-to-diagnose bugs.
| EVENT2_EXPORT_SYMBOL int event_dispatch | ( | void | ) |
Loop to process events.
Like event_base_dispatch(), but uses the "current" base.
| const EVENT2_EXPORT_SYMBOL char* event_get_method | ( | void | ) |
Get the kernel event notification mechanism used by Libevent.
| EVENT2_EXPORT_SYMBOL struct event_base* event_init | ( | void | ) |
Initialize the event API.
The event API needs to be initialized with event_init() before it can be used. Sets the global current base that gets used for events that have no base associated with them.
| EVENT2_EXPORT_SYMBOL int event_loop | ( | int | ) |
Handle events.
This function behaves like event_base_loop(), but uses the "current" base
| EVENT2_EXPORT_SYMBOL int event_loopbreak | ( | void | ) |
Abort the active event_loop() immediately.
This function behaves like event_base_loopbreakt(), except that it uses the "current" base.
| EVENT2_EXPORT_SYMBOL int event_loopexit | ( | const struct timeval * | ) |
Exit the event loop after the specified time.
This function behaves like event_base_loopexit(), except that it uses the "current" base.
| EVENT2_EXPORT_SYMBOL int event_once | ( | evutil_socket_t | , |
| short | , | ||
| void(*)(evutil_socket_t, short, void *) | , | ||
| void * | , | ||
| const struct timeval * | |||
| ) |
Schedule a one-time event to occur.
| EVENT2_EXPORT_SYMBOL int event_priority_init | ( | int | ) |
Set the number of different event priorities.
| EVENT2_EXPORT_SYMBOL void event_set | ( | struct event * | , |
| evutil_socket_t | , | ||
| short | , | ||
| void(*)(evutil_socket_t, short, void *) | , | ||
| void * | |||
| ) |
Prepare an event structure to be added.


Today we will take a look how to implement simple Level manager into our game
Lets start by crating new C# Script. And create few simple methods inside it.
We will use 2 libraries and inherent from MonoBehaviour.
It’s important to add all of our scenes to build settings(File->Build Settings) before we can use our manager.
using UnityEngine; using System.Collections; public class LevelManager : MonoBehaviour { //We will use this public parameter in one of our methods //Its public so we can change it in inspector public float autoLoadNextLevelAfter; // Here we create few methods as an example //This one loads next level after 2s void LoadNextLevelAfterFixedTime(){ Invoke("LoadNextLevel", 2f) } //We can pass the time value to our method public void LoadNextLevelAfter(int time) { Invoke("LoadNextLevel", time); } // Here is another method where we can load level by // it number in build settings(ctrl+Shift+B) public void LoadLevelByNumber(int levelNumber) { Application.LoadLevel(levelNumber); } //I'm finding this one very useful. It loads the scene by its name public void LoadLevel(string name) { Application.LoadLevel (name); } // This one calls quit request. public void QuitRequest(){ Debug.Log ("Quit requested"); Application.Quit (); } //Loads next level in build order, can be useful in platform games public void LoadNextLevel() { Application.LoadLevel(Application.loadedLevel + 1); } }
You can use this script in many different ways. We will create simple demonstration by loading next level when button is clicked.
Now lets add our script to button game object on the scene
here we drag our button from the scene, and we chose method we want to use —>
We attach the script itself to the game object. We can set our time property here
This in only one way of doing it. In more complex projects it’s recommended to crate empty game object on the scene where we store our script, and refer to it every time we want to use it method.
Here is another example i used recently
void OnLevelWasLoaded(int level) { if (level == 2) { Achievment.A_1 = true; Debug.Log(Achievment.A_1); }
We can use methods like this to handle operations performed on levels.
Managers like this can be really helpful when we create large projects, this way we can produce easy to understand code and we don’t need to repeat the same code in every place where we need to make operation related to levels or scenes. We can handle conditions or events that can appear during the game.
I hope this article was helpful to you. Next time I will introduce another great method of unity games development, but till than… Stay Awesome!


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Paul Gascoigne's nephew close to Rangers deal as youngster impresses Ibrox bosses
The 18-year-old was released by Newcastle in the summer.
by Keith Jackson, https://www.dailyrecord.co.uk/authors/keith-jackson/Rangers are edging closer to offering Paul Gascoigne’s nephew the chance to follow in his famous uncle’s footsteps at Ibrox.
Record Sport can reveal 18-year-old Cameron Gascoigne has returned to Glasgow for a second trial after impressing during a training stint at the club’s Auchenhowie HQ earlier this season.
Gascoigne scored against Partick Thistle in a 3-0 win for the Rangers development squad on Tuesday night and sources believe the youngster could now be offered a full time deal to move north of the border after being released by Newcsastle in the summer.
MailSport revealed on Sunday that the striker would be invited to train at the club, with English clubs also monitoring the prolific youngster.
Paul Gascoigne is a legendary figure at Ibrox after spending the best part of three seasons in Govan.
The midfielder won two SPL titles as part of the nine-in-a-row team and scored 39 goals for Rangers in that time.
Gazza also won the League Cup and Scottish Cup in 1995-96 as part of a domestic treble.


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|
GPUE
v1.0
GPU Gross-Pitaevskii Equation numerical solver for Bose-Einstein condensates
|
Functions | |
| double2 * | readIn (std::string fileR, std::string fileI, int gSize) |
| Reads in the real and imaginary components from text files. More... | |
| void | writeOut (std::string buffer, std::string file, double2 *data, int length, int step) |
| Writes the specified double2 array to a text file. More... | |
| void | writeOutDouble (std::string buffer, std::string file, double *data, int length, int step) |
| Writes the specified double array to a text file. More... | |
| void | writeOutBool (std::string buffer, std::string file, bool *data, int length, int step) |
| Writes the specified double array to a text file. More... | |
| void | writeOutInt (std::string buffer, std::string file, int *data, int length, int step) |
| Writes the specified int array to a text file. More... | |
| void | writeOutInt2 (std::string buffer, std::string file, int2 *data, int length, int step) |
| Writes the specified int2 array to a text file. More... | |
| void | writeOutVortex (std::string buffer, std::string file, std::vector< std::shared_ptr< Vtx::Vortex >> &data, int step) |
| Writes the specified Vtx::Vortex array to a text file. More... | |
| void | writeOutParam (std::string buffer, Grid &par, std::string file) |
| Writes the parameter file. More... | |
| int | readState (std::string name) |
| void | writeOutAdjMat (std::string buffer, std::string file, int *mat, unsigned int *uids, int dim, int step) |
| Write adjacency matrix of ints to a file in Mathematica readable format. More... | |
| void | writeOutAdjMat (std::string buffer, std::string file, double *mat, unsigned int *uids, int dim, int step) |
| Write adjacency matrix of doubles to a file in Mathematica readable format. More... | |
Check source file for further information on functions
| double2* FileIO::readIn | ( | std::string | fileR, |
| std::string | fileI, | ||
| int | gSize | ||
| ) |
Reads in the real and imaginary components from text files.
| *fileR | Name of data file of real components |
| *fileI | Name of data file of imaginary components |
| xDim | Size of x-grid |
| yDim | Size of y-grid |
| int FileIO::readState | ( | std::string | name | ) |
| void FileIO::writeOut | ( | std::string | buffer, |
| std::string | file, | ||
| double2 * | data, | ||
| int | length, | ||
| int | step | ||
| ) |
Writes the specified double2 array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | double2 array to be written out |
| length | Overall length of the file to write out |
| step | Index for the filename. file_step,filei_step |
| void FileIO::writeOutAdjMat | ( | std::string | buffer, |
| std::string | file, | ||
| int * | mat, | ||
| unsigned int * | uids, | ||
| int | dim, | ||
| int | step | ||
| ) |
Write adjacency matrix of ints to a file in Mathematica readable format.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *mat | Int Array holding the parameter values to be written out |
| *uids | UID array |
| dim | Dimension/length of the grid (xDim*yDim) |
| step | Index for the filename. |
| void FileIO::writeOutAdjMat | ( | std::string | buffer, |
| std::string | file, | ||
| double * | mat, | ||
| unsigned int * | uids, | ||
| int | dim, | ||
| int | step | ||
| ) |
Write adjacency matrix of doubles to a file in Mathematica readable format.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *mat | double Array holding the parameter values to be written out |
| *uids | UID array |
| dim | Dimension/length of the grid (xDim*yDim) |
| step | Index for the filename. |
| void FileIO::writeOutBool | ( | std::string | buffer, |
| std::string | file, | ||
| bool * | data, | ||
| int | length, | ||
| int | step | ||
| ) |
Writes the specified double array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | bool array to be written out |
| length | Overall length of the file to write out |
| step | Index for the filename. file_step |
| void FileIO::writeOutDouble | ( | std::string | buffer, |
| std::string | file, | ||
| double * | data, | ||
| int | length, | ||
| int | step | ||
| ) |
Writes the specified double array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | double array to be written out |
| length | Overall length of the file to write out |
| step | Index for the filename. file_step |
| void FileIO::writeOutInt | ( | std::string | buffer, |
| std::string | file, | ||
| int * | data, | ||
| int | length, | ||
| int | step | ||
| ) |
Writes the specified int array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | int array to be written out |
| length | Overall length of the file to write out |
| step | Index for the filename. file_step |
| void FileIO::writeOutInt2 | ( | std::string | buffer, |
| std::string | file, | ||
| int2 * | data, | ||
| int | length, | ||
| int | step | ||
| ) |
Writes the specified int2 array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | int2 array to be written out |
| length | Overall length of the file to write out |
| step | Index for the filename. file_step |
| void FileIO::writeOutParam | ( | std::string | buffer, |
| Grid & | par, | ||
| std::string | file | ||
| ) |
Writes the parameter file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| arr | struct Array holding the parameter values to be written out |
| *file | Name of data file name for saving to |
| void FileIO::writeOutVortex | ( | std::string | buffer, |
| std::string | file, | ||
| std::vector< std::shared_ptr< Vtx::Vortex >> & | data, | ||
| int | step | ||
| ) |
Writes the specified Vtx::Vortex array to a text file.
| *buffer | Char buffer for use by function internals. char[100] usually |
| *file | Name of data file name for saving to |
| *data | Vtx::Vortex array to be written out |
| step | Index for the filename. file_step |


Medic Nearly Drops Kemba Walker From Stretcher After Taking a Tumble (VIDEO)
by Howard CosmellIt was an ugly scene in Denver as Kemba Walker has to be stretchered off the Pepsi Center court after sustaining a neck injury. And it nearly turned even worse for the Celtics guard when one of the medics ushering him out took a spill and came awfully close to tipping the stretcher.
Kemba was already in rough shape. Falling from the stretcher onto the hardcourt is not something that anyone would have wanted to see happen at that point. But it almost did happened.
Here’s a look at how close it was:
Thumbs up to everyone involved in the save.


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--- layout: post title: CSSCop - Visual Studio Gallery date: '2011-12-09T04:49:00.001Z' author: solrevdev tags: modified_time: '2011-12-09T04:49:29.019Z' blogger_id: tag:blogger.com,1999:blog-31446756.post-6045854700014231785 blogger_orig_url: http://www.solrevdev.com/2011/12/csscop-visual-studio-gallery.html ---
CSSCop extension made by Mads, the same guy now at Microsoft making cool plugins that will probably end up in Visual Studio.Next


Accepting AdonisJs application instance.
Generator instance to generate entity files
Returns the instance of logger to log messages
Parsed options on the command. They only exist when the command is executed via kernel
The prompt for the command
Whether or not the command has been booted
Command arguments
Command name
The description of the command displayed on the help screen. Please do not create commands without description
Command flags
Any settings a command wants to have. Helpful for third party tools to read the settings in lifecycle hooks and make certain decisions
Returns a new instance of colors class. If application is in test mode hen it will return an instance of [[Stringify]] which has consistent output tailored for testing, otherwise an instance of [[Kleur]] is returned.
Must be defined by the parent class
Boots the command by defining required static properties
Add a new argument to the list of command arguments
Add a new flag to the list of command flags
Generated using TypeDoc
Abstract base class other classes must extend


interface ServicesForResolution
Subset of node services that are used for loading transactions from the wire into fully resolved, looked up forms ready for verification.
See Also
| identityService |
abstract val identityService: IdentityService |
| storageService |
abstract val storageService: AttachmentsStorageService |
| loadState |
abstract fun loadState(stateRef: StateRef): TransactionState<*>
Given a StateRef loads the referenced transaction and looks up the specified output ContractState. |
| ServiceHub |
interface ServiceHub : ServicesForResolution
A service hub simply vends references to the other services a node has. Some of those services may be missing or mocked out. This class is useful to pass to chunks of pluggable code that might have need of many different kinds of functionality and you don't want to hard-code which types in the interface. |


{% extends "index.html" %} {% block content %} Log In Don't have an account? Sign Up {% include "post_list.html" %} {% endblock %}


Admin Controller Abord!
Financial
Name
Deadline
Money
Intrate
ExpectReturn
Contents
Insert
Loan
Name
Deadline
Money
Intrate
ExpectReturn
Contents
Insert


I am a researcher in the Media Neuroscience Lab and a Ph.D. Candidate in the Department of Communication at the University of California, Santa Barbara. I am also a member of the National Science Foundation IGERT for Network Science and Big Data.
I conduct research in two main areas:
First, I investigate the role of attention in multimedia processing and media multitasking. My current work in this area uses functional neuroimaging and behavioral measures to explore how cognitive and perceptual load in digital environments can modulate attention networks in the brain, and how these modulatory effects can be harnessed to develop novel treatments for cognitive processing disorders such as ADHD. This project has resulted in a recently published systematic review and theoretical update of the Limited Capacity Model of Motivated Mediated Message Processing (LC4MP).
I also study theoretical and methodological issues surrounding the extraction and analysis of moral content in news, movies, and other media texts. This project involves the use and development of computational social science tools including natural language processing, machine learning, and nonrelational database management. Current work in this area is aimed at building an updated dictionary for the processing of moral information in large textual corpora, exploring novel measures of framing based on network analytic approaches, and building and maintaining a large open-source database for the analysis of news data from around the world.


Soak Value |
Wounds |
Strain |
Defense |
Corruption |
||||
| Threshold | Current | Threshold | Current | Melee | Ranged | Threshold | Current |
Brawn |
Agility |
Intellect |
Willpower |
Cunning |
Presence |
General Skills |
Career | Ranks |
Combat Skills |
Career | Ranks | |
| Athletic (Brawn) | Gunnery (Agility) | |||||
|
Cool (Presence) |
Melee - Heavy (Brawn) | |||||
|
Coordination (Agility) |
Melee - Light (Brawn) | |||||
|
Discipline (Willpower) |
Ranged - Heavy (Agility) | |||||
|
Driving (Agility) |
Ranged - Heavy (Agility) | |||||
|
Medicae (Intellect) |
||||||
|
Perception (Cunning) |
Social Skills |
Career | Ranks | |||
|
Resilience (Brawn) |
Charm (Presence) | |||||
|
Skulduggery (Cunning) |
Coercion (Willpower) | |||||
|
Stealth (Agility) |
Deception (Cunning) | |||||
|
Streetwise (Cunning) |
Leadership (Presence) | |||||
|
Survival (Cunning) |
Negotiation (Presence) | |||||
|
Tech-Use (Intellect) |
||||||
|
Vigilance (Willpower) |
Psychic Disciplines |
Career | Ranks | |||
|
|
Biomancy (Brawn) | |||||
Knowledge Skills |
Career | Ranks | Divination (Cunning) | |||
|
Common Lore (Intellect) |
Pyromancy (Agility) | |||||
|
Forbidden Lore (Intellect) |
Telekinesis (Intellect) | |||||
|
Scholastic Lore (Intellect) |
Telepathy (Presence) |
| Thrones |
| Value | 0 |
| Strength | Flaw |
| Desire | Weakness |
| Easy Trauma | |
| Average Trauma | |
| Hard Trauma | |
| Daunting Trauma | |
| Formidable Trauma |
| Name | Description |
| Severity | Result |
| Name | Page | Ability Summary |
| Name | Rank | Page | Ability Summary |
| Name | Rank | Page | Ability Summary |
| Name | Rank | Page | Ability Summary |
| Name | Rank | Page | Ability Summary |
| Name | Rank | Page | Ability Summary |
| Item | Action | Cost |
| Intial XP | Add/Spend | 100 |


- Much like these endangered cubs, the Web needs care and protection.
- Made by a non-profit, Firefox is the only browser
- that truly puts your needs, privacy and online experience first
- and is dedicated to ensuring that the Web remains an open and safe resource for all.
- Help us by sharing the cute.
Soft and furry mascot. Hard and fast ideals.
Made by a non-profit, Firefox is the only browser to protect you, make innovations that empower you and ensure the Web remains a public resource for you.
Spread the word. Share the cute.
Why doesn’t the live stream use the HTML5 video tag?
In this particular case, we haven't been able to find the right solution that uses open codecs to support a high-volume live video stream. We'll continue that search, but since we didn't want to delay sharing the cubs with you we decided to go with a Flash-based solution for now.
Firefox is made by a non-profit
We’re the only browser that puts your needs, privacy and the greater good of the Web first.
Learn More »
Support the Knoxville Zoo
Help them help the cubs grow up. (We wish they’d stay little forever too, but that’s the way nature works.)
Support »
Welcome to Firefox Live
Looks like you’re using %BROWSER% as your Web browser.
Looks like you’re not using Firefox as your Web browser.
Just curious, did you know you have a non-profit alternative? That there’s a browser that prioritizes your interests over profits? A browser with a mission to ensure the Web remains an open and safe public resource for the good of humanity?
It’s okay. Now you know.
We’re Firefox and we’d love it if you tried us out. Thanks for reading. Enjoy our adorable mascot.
Switch to Firefox
View the cute »
Welcome Back to Firefox Live
We’re happy you like our adorable mascot.
We hope you find our non-profit ideals just as endearing.
If you’d like to learn more about Firefox’s mission or just want to keep up to date on the latest features, “like” or “follow” us.
Together, we can ensure that the Web remains a force for good.
Stay in touch.


Small size
Medium size
Large size
Crispy
Stuffed
Gluten-free
Sausage pizza
Tomato pizza
Pepperoni pizza
Vegetable pizza


LET IT SNOW
Reviewed by Harvey Karten Artistic License Films Director: Adam Marcus Writer: Kipp Marcus Cast: Kipp Marcus, Alice Dylan, Henry Simmons, Kristopher Scott Feidel, Bernadette Peters, Henry Simmons, Judith Malina
Since "Let It Snow" is a Sundance-type film and not a Michael Bay-Jerry Bruckheimer blockbuster, you won't find lines like "I'll give all my heart to Danny, but I'll always think of you when I see a sunset." "Let It Snow," despite its stylization, is realistic. The performers say real things albeit in weird situations. What comes across most strongly is the concept that if you want to be lovers, it's best to be friends first. The problem the romantic leads, James Ellis (Kipp Marcus) and Sarah Milson (Alice Dylan), must overcome is their tendency to go overboard on the aphorism and remain just friends far too long. If the principal convention of a romantic comedy is that the lovers must be kept apart until the conclusion, what keeps James and Sarah distant, paradoxically, is their wonderful friendship.
 After just seven or eight minutes, we know all we have to know about James, whose grandmother (Judith Malina) screws him up when he's just four years old. Spooning pudding into his mouth, she repeats like a mantra, "Stay away from love." Grammy's experience with love comes vicariously from watching her own daughter, Elise Ellis (Bernadette Peters), run through a husband (who needs space and takes off for New Mexico) and a bevy of suitors from every ethnic group in the UN, leading the now high- school senior James into dubbing his residence The International House of Boyfriends.
Grammy's curse on the House of Boyfriends is sorely tested when on a series of snowy days that cancels school, James meets his bubbly new next-door-neighbor Sarah Milson (Alice Dylan)--who flirts aggressively with him as he shovels snow up and down the sidewalk. In love with each other without knowing it, James, an absolute klutz in the art of conversation, misses out, losing his favorite girl to college. She attends Oxford 3000 miles away while he signs onto a chef's school in New York.
With Adam Marcus at the helm, the picture races ahead at a frantic pace, not stopping for a second to give the audience a chance to rest and absorb--but in a movie like this, that's not a bad thing. Though anyone who sees Sundance Festival entries with any regularity will soon see that originality is not the strong point, the ensemble wins the audience over. The picture is spirited, with nary a hostile bone in its body as the Marcus brothers trip lightly over the lead couple and all the folks who bring their influence to bear on their courtship. As James's best friend and mentor, Henry Simmons is perfectly cast in the role of an MBA stockbroker who habitually tries to guide his pal back to the world of reality. What a pleasure, moreover, to see Broadway musical-comedy star Bernadette Peters in a smashing movie role as a madcap mom, the sort I think a lot of us wish we'd have grown up with.
"Let It Snow" is a screwball comedy in the style of Preston Sturges with an captivating couple--particularly Alice Dylan in her first movie role. "Let It Snow" features as its best line one said ruefully by James as he sees the love of his life about to marry a strikingly handsome and rich English fellow: "I can't believe I'm losing out to a Merchant-Ivory Film."
Not Rated. Running time: 90 minutes. (C)2001, Harvey Karten<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


I'm learning to become a full-stack web developer with Javascript at the New York Code Academy.
Find Out More About Me!Research Master in Media studies at the University of Amsterdam
Master Television and Cross-Media Culture at the University of Amsterdam
Bachelor Media and Culture at the University of Amsterdam
Bachelor Biology and Medical Laboratory Research at the Hogeschool InHolland
"Tracing associations and social mobilisation on Facebook" at the Global Cultures of Contestation Conference in Amsterdam, Netherlands
"Social Upheaval on Facebook: the Black Pete Discussion" at the U21 Undergraduate Research Conference in Auckland, New Zealand
Social MediaReady to start your next project with me? Give me a call or send me an email and I'll get back to you as soon as possible!
+31 06 190 67 535


With the premium version you can see the history of all your retrospectives, better control of who can edit your board, manage multiple teams and much more!
| FEATURES | FREE | PREMIUM |
|---|---|---|
| {{ feature.name }} | {{ feature.free }} | {{ feature.premium }} |
Why is this retrospective being held? What will it cover? Retrospectives, similarly to any other meeting, are more effective if the participants align their expectations before getting into it.
The statement is invaluable for setting the meeting tone. Make it visible to all participants, and read it out loud before running your retrospective activity.
It is time to gather data, talk about the positive stuff, recognize people and seek improvements. Select an activity, create and customize your board. Go for it!
Learn more about retrospectives at funretrospectives.com


Hello! I’m Resti Miranda,
a Full Stack web developer
from Chicago.
My design focus is to create accessible and usable websites.
Web site & interface design is about allowing people to use your site intuitively, without thinking.
This will help make people's lives less frustrating and will leave the users with a positive experience.
Resti Miranda
1643 W Fletcher St, Chicago,
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April 8, 2019
(312) 502-6808


Wait for everyone to select their cards.
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January 15
Therefore do not worry and be anxious.
Matthew 6:31
God is vehemently against worry. Jesus preached against it. Paul preached against it. The whole Bible preaches against worry because it was designed by Satan to produce stress, strain, and death.
Yet many of us still act as if it's an option, as if we're free to worry if we want to. But we're not! Worrying is a sin. It's one of those things the Word of God directly commands us not to do.
What are you supposed to do then with all the concerns you have about your problems? In 1 Peter 5:7, God says you should "cast them all upon Him." All. Not 75 percent of them. Not all of them but the ones about your kids. All of them!
Your confession every morning should be, "I do not have a care in this world because I've cast every one of them onto my Lord."
Let me illustrate how that works. Let's say you were standing about 20 feet away from me and I tossed my car keys to you. If someone else were to come to me and say, "Brother Copeland, I need the keys to your car. I need to use it." I would say, "I can't help you. I cast my keys over on him. I don't have them anymore."
That's what you need to do with your worries. You need to cast them over on the Lord and not take them back. If Satan brings a worried thought to your mind, saying, "What if this terrible thing happens?" then you can tell him to talk to God about it. It's in His hands, not yours!
Once you do that, changes will start to take place in your life. Problems you've been fretting about for years will start being solved. You'll no longer be tying God's hands with your worrying. His power can begin to operate because you've acted in faith and cast your cares on Him!
Remember, though, God will not take your cares away from you. You have to give them to Him. Then you have to replace those worries with the Word. You are the one who has to keep your thoughts under control. But you can do it. The Greater One dwells within you. He is able to put you over. Commit to it. You'll never have to worry again.
Scripture Reading: Psalm 55


final class BoxKeypad extends Box
| Modifier and Type | Field and Description |
|---|---|
private boolean |
mIsOneHandOperation
|
private android.graphics.Rect |
mKeyBoxBound
|
private Key.Builder
|
mKeyBuilder
|
private java.util.ArrayList<Key>
|
mKeys
|
private static
java.lang.String[][] |
sKeyNames
|
private static KeyNamesBuilder
|
sKeyNamesBuilder
|
| Constructor and Description |
|---|
BoxKeypad(PasscodeView passcodeView)
Public constructor
|
| Modifier and Type | Method and Description |
|---|---|
(package private) void |
draw(android.graphics.Canvas canvas)
Draw keyboard on the canvas.
|
(package private) java.lang.String
|
findKeyPressed(float downEventX,
float downEventY,
float upEventX,
float upEventY)
Find which key is pressed based on the
ACTION_DOWN and ACTION_UP coordinates.
|
(package private)
android.graphics.Rect |
getBounds()
|
(package private) Key.Builder
|
getKeyBuilder()
|
(package private) KeyNamesBuilder
|
getKeyNameBuilder()
|
(package private) java.util.ArrayList<Key>
|
getKeys()
|
(package private) boolean |
isOneHandOperation()
|
(package private) void |
measure(android.graphics.Rect rootViewBound)
Measure and display the keypad box.
|
(package private) void |
onAuthenticationFail()
|
(package private) void |
onAuthenticationSuccess()
|
(package private) void |
preparePaint()
|
(package private) void |
setDefaults()
Set the default theme parameters.
|
(package private) void |
setKeyBuilder(Key.Builder keyBuilder)
|
(package private) static void |
setKeyNames(KeyNamesBuilder keyNames)
Set the name of the different keys based on
the locale.
|
(package private) void |
setOneHandOperation(boolean oneHandOperation)
|
getContext,
getRootView
private static java.lang.String[][] sKeyNames
private static KeyNamesBuilder sKeyNamesBuilder
private boolean mIsOneHandOperation
private java.util.ArrayList<Key> mKeys
private android.graphics.Rect mKeyBoxBound
private Key.Builder mKeyBuilder
BoxKeypad(@NonNull PasscodeView passcodeView)
passcodeView
- PinView
in which box will be displayed.
static void setKeyNames(@NonNull KeyNamesBuilder keyNames)
sKeyNames
are static to avoid duplicate object creation.
keyNames
- String with the names of the key.
 Else it
touches to the bottom of the main view.
| | |
| | |=> Section for fingerprint. If the fingerprint is enabled.
Otherwise keyboard streaches to the bottom of the root view.
|------------------------|=|
Don't change until you know what you are doing. :-)
void preparePaint()
preparePaint
in
class Box
void setDefaults()
setDefaults
in
class Box
void onAuthenticationFail()
onAuthenticationFail
in
class Box
void onAuthenticationSuccess()
onAuthenticationSuccess
in
class Box
void draw(@NonNull android.graphics.Canvas canvas)
sKeyNames
on the canvas.
@Nullable java.lang.String findKeyPressed(float downEventX, float downEventY, float upEventX, float upEventY)
downEventX
- ACTION_DOWN event X coordinate
downEventY
- ACTION_DOWN event Y coordinate
upEventX
- ACTION_UP event X coordinateupEventY
- ACTION_UP event Y coordinatejava.util.ArrayList<Key> getKeys()
android.graphics.Rect getBounds()
boolean isOneHandOperation()
void setOneHandOperation(boolean oneHandOperation)
Key.Builder getKeyBuilder()
void setKeyBuilder(Key.Builder keyBuilder)


Provides information to AWS about your VPN customer gateway device. The customer gateway is the appliance at your end of the VPN connection. (The device on the AWS side of the VPN connection is the virtual private gateway.) You must provide the Internet-routable IP address of the customer gateway's external interface. The IP address must be static and may be behind a device performing network address translation (NAT).
For devices that use Border Gateway Protocol (BGP), you can also provide the device's BGP Autonomous System Number (ASN). You can use an existing ASN assigned to your network. If you don't have an ASN already, you can use a private ASN (in the 64512 - 65534 range).
Note
Amazon EC2 supports all 2-byte ASN numbers in the range of 1 - 65534, with the exception of 7224, which is reserved in the us-east-1 region, and 9059, which is reserved in the eu-west-1 region.
For more information about VPN customer gateways, see Adding a Hardware Virtual Private Gateway to Your VPC in the Amazon Virtual Private Cloud User Guide .
Warning
You cannot create more than one customer gateway with the same VPN type, IP address, and BGP ASN parameter values. If you run an identical request more than one time, the first request creates the customer gateway, and subsequent requests return information about the existing customer gateway. The subsequent requests do not create new customer gateway resources.
See also: AWS API Documentation
create-customer-gateway
[--dry-run | --no-dry-run]
--type <value>
--public-ip <value>
--bgp-asn <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
--dry-run | --no-dry-run (boolean)
Checks whether you have the required permissions for the action, without actually making the request, and provides an error response. If you have the required permissions, the error response is DryRunOperation . Otherwise, it is UnauthorizedOperation .
The type of VPN connection that this customer gateway supports (ipsec.1 ).
Possible values:
- ipsec.1
The Internet-routable IP address for the customer gateway's outside interface. The address must be static.
For devices that support BGP, the customer gateway's BGP ASN.
Default: 65000
--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.
To create a customer gateway
This example creates a customer gateway with the specified IP address for its outside interface.
Command:
aws ec2 create-customer-gateway --type ipsec.1 --public-ip <IP_ADDRESS> --bgp-asn 65534
Output:
{
"CustomerGateway": {
"CustomerGatewayId": "cgw-0e11f167",
"IpAddress": "<IP_ADDRESS>",
"State": "available",
"Type": "ipsec.1",
"BgpAsn": "65534"
}
}
CustomerGateway -> (structure)
Information about the customer gateway.
CustomerGatewayId -> (string)
The ID of the customer gateway.State -> (string)
The current state of the customer gateway (pending | available | deleting | deleted ).Type -> (string)
The type of VPN connection the customer gateway supports (ipsec.1 ).IpAddress -> (string)
The Internet-routable IP address of the customer gateway's outside interface.BgpAsn -> (string)
The customer gateway's Border Gateway Protocol (BGP) Autonomous System Number (ASN).Tags -> (list)
Any tags assigned to the customer gateway.
(structure)
Describes a tag.
Key -> (string)
The key of the tag.
Constraints: Tag keys are case-sensitive and accept a maximum of 127 Unicode characters. May not begin with aws:
Value -> (string)
The value of the tag.
Constraints: Tag values are case-sensitive and accept a maximum of 255 Unicode characters.


Never tired of seeing my book, The Well-Grounded Java Developer, 2nd Edition (w/ @kittylyst and @karianna) on Manning's Deal of the Day. Perfect timing as I'm writing on the last full chapter! 📚📝
Save 45% if you haven't grabbed the advance copy already. https://www.manning.com/dotd
2/8/2022, 12:00:32 AM
Favs: 7
Retweets: 4
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|
|
IFXNeighborResControllerInterface Class ReferenceThe IFXNeighborResController interface maintains original boundaries of vertices, even though the faces are adjacent in low resolutions.
More...
Inheritance diagram for IFXNeighborResControllerInterface:
List of all members.
Detailed Description
The IFXNeighborResController interface maintains original boundaries of vertices, even though the faces are adjacent in low resolutions.
Vertex merging often joins edges from separate meshes.
Constructor & Destructor Documentation
| virtual IFXNeighborResControllerInterface::~IFXNeighborResControllerInterface |
( |
|
) |
[inline, protected, virtual] |
|
Member Function Documentation
| virtual IFXDistalEdgeMerge* IFXAPI IFXNeighborResControllerInterface::AllocateDistalEdgeRecord |
( |
|
) |
[pure virtual] |
|
|
|
This method allocates an empty distal edge merge record for the purpose of creating a distal edge merge list.
- Returns:
- IFXDistalEdgeMerge*
Implemented in IFXNeighborResController. |
| virtual void IFXAPI IFXNeighborResControllerInterface::DecreaseResolution |
( |
|
) |
[pure virtual] |
|
| virtual IFXDistalEdgeMerge* IFXAPI IFXNeighborResControllerInterface::GetDistalEdgeMerges |
( |
U32 |
resolution |
) |
[pure virtual] |
|
|
|
Gets the distal edge merge list for a resolution.Returns NULL if the no edge merges.
- Parameters:
-
| resolution | Resolution value |
- Returns:
- IFXDistalEdgeMerge*
Implemented in IFXNeighborResController. |
| virtual void IFXAPI IFXNeighborResControllerInterface::IncreaseResolution |
( |
|
) |
[pure virtual] |
|
| virtual IFXRESULT IFXAPI IFXNeighborResControllerInterface::Initialize |
( |
IFXNeighborMesh * |
pNeighborMesh, |
|
|
IFXUpdatesGroup * |
pUpdatesGroup |
|
) |
[pure virtual] |
|
|
|
This method This method initializes resolution controller with a clodolution neighbor mesh that is ready for clod operations.
This is used in conjunction with progressive download of clod neighbor mesh. Requires setting distal edge merge records as appropriate.
- Parameters:
-
- Returns:
- IFXResult
- Note:
- Can return IFX_E_OUT_OF_MEMORY
Implemented in IFXNeighborResController. |
|
|
This method generates a clodolution neighbor mesh.
- Parameters:
-
- Returns:
- IFXResult
Implemented in IFXNeighborResController. |
| virtual void IFXAPI IFXNeighborResControllerInterface::SetDistalEdgeMerges |
( |
U32 |
resolution, |
|
|
IFXDistalEdgeMerge * |
pList |
|
) |
[pure virtual] |
|
|
|
Sets the list of distal edge merges for a resolution.
pList can be NULL.
- Parameters:
-
- Note:
- The m_otherVertex value is not used (set it to 0). The distal edge records are allocated by calling AllocateDistalEdgeRecord() and are freed by the destructor.
Implemented in IFXNeighborResController. |
| virtual void IFXAPI IFXNeighborResControllerInterface::SetResolution |
( |
U32 |
resolution |
) |
[pure virtual] |
|
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


Can you use machine learning to balance a strategy game? I wanted to find out, and see if it was possible to create a huge ammount of game content that was indistinguishable from a human designed training set.
This was an individual project. After reading a paper on how a Generative Adversarial Network was used to generate DOOM levels, I wanted to see if a similar type of machine learning based generation could be applied to other forms of game content. I designed and created a strategy game, featuring attacks that could not easilly be created by conventional procedural generation without being imbalanced. Creating two neural networks in TensorFlow, a 'generator' and a 'discriminator', I was able to train the network to a point where very few imbalanced attacks were generated.
I also created a strategy game in Unity, to show that the generated content could be used in a game without breaking the established game balance. The game read in a csv file containing the results of the generation, and playtesting revealed that players thought the generated playthroughs were just as good as playthroughs using the training set of attacks. Gameplay footage can be seen in the video below.
I would have liked to include the generation process within the game itself, so that truly infinite ammounts of content could have been created. In terms of further extensions, I think it would be cool to have the network see which attacks get chosen more often, and adapt to generate more similar types of attack.


about work contact resume
Hi, I am
Mounir Abderrahmani
Technical Skills
JavaScript
TypeScript
SASS
HTML/CSS
- self motivated student, easy fast learner, reliable, open minded, positive.
- Possesses a friendly and cheerful personality. Is eager to be challenged in order to grow and improve.
- energetic, ambitious person who has developed a mature and responsible approach to any task that undertake.
- Good Communication Skills, Presentation Skills, attitude towards leadership, authorisation and delegation, conflict resolution and negotiation and a very good team worker.
- A young, determined and smart working person. .
- I believe in task based roles and complete ownership of work .
- Hobbies: Cycling Cooking, watching Movies, reading magazines,swimming, surfing the Internet, self-learning through e-courses.
- Area of Interest: Software Development, Programming, Coding, App Development, Support Engineer, Customer Happiness, Client service.
CV Highlights.
- Front-End Software Executive at Otello Cloud Systems
- Senior mobile app and Full Stack software developer
- Learning Solidity and Decentralized applications (smart contracts and web3)
General Achievements:
- Interact with engineering teams to get software issues and bugs resolved (via slack)..
- Active member at AIUCode Club Blog .
- Engaged in many events, exhilarating the youth to keep up the education spirit
- Participated in International debate championship, (English and Arabic).
- I have done humble IT work at the university website (Ipo Office).
- Recent deployed Projects :
- Learn Chinese 101 WebApp Chinese 101
- Educaper StartUp Project
- ABS-INTER Global Services
- Trimarko limited business services advertisement on facebook and Instagram
- Building an Ecommerce app for ordering and styling Tshirts link
Professional Experience :
- Full Time Front-End Developer at Hotech OTLLO
- Freelancer work installing open source applications on Azure cloud services, Amazon aws and DigitalOcean. using my PMS jskit-app


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More coin integrations coming soon!
Keep all kinds of different coins on the same wallet! Coinomi's multi-coin nature allows you to control all different coins through a single app! No more need to keep and maintain all sorts of wallets on your devices and having to go through the pain of having to deal with unsynchronized, bandwidth and storage demanding, slow and non-responsive wallet apps!
Your private keys never leave your device. We use strong public cryptography and the best industry practices. We make sure that your money is totally safe by ensuring that you have the ultimate control over it! Your wallet is encrypted with a master password making it very resistant against hackers and malicious software.
Coinomi favors privacy in a way that it doesn't perform any kind of association between your real-world identity and your wallet, your funds or even the way you spend or obtain them. No personal details ever go through Coinomi and spending your funds is totally anonymous as Coinomi hides your IP address from the rest of the world when pushing your transactions to the blockchain.

Use your altcoins to pay directly to bitcoin addresses and vice versa! No intermediate stages, no sign-up required, spend your any-coins to make any-coin payments through a single-click process! Coinomi is the fastest and most convenient wallet when it comes to heterogeneous payments and cross-chain transactions!
Converting from one coin to another is ridiculously easy, only a few taps away and totally anonymous with our embedded ShapeShift integration. Change from one coin to another instantly and anonymously in an accountless manner. And the best part: we don't charge you anything on top of ShapeShift for the conversion!
Coinomi is open source which means the code is publicly available, can be reviewed by everyone and anyone can suggest changes. No hidden code, no malicious modules, no exploits, no small letters. Why trust your money to closed-source wallets when you can keep it in a publicly reviewed, totally transparent wallet?
Light as a feather! Coinomi is specifically designed to be able to run smoothly even in older, low-spec devices.
Apart from English, Coinomi is also translated to Chinese, Japanese, Greek and Russian, with more translations coming soon!
If you want to add support for your coin to Coinomi please follow the instructions.
Drop us a line at: support@coinomi.com.


Modal
Requirements
Opening the modal
- Place modal HTML as a direct child of the
<body>
- Add
.u--no-scroll
class to the<body>
- Add
aria-hidden="true"
to all siblings of the modal
Inside the modal
- Once the modal is open, focus the user on the first focusable element within the modal.
- Trap the users focus inside of the modal
- Allow the user to close the modal by pressing the escape key
Closing the modal
- Add
display: none;
or remove the modal from the DOM - Remove
.u--no-scroll
class from the<body>
- Remove
aria-hidden="true"
from all siblings of the modal - Place the users focus on the element that triggered the modal in the first place


--- layout: post title: New google service - predict your search requests ---
In it's ever-continuing quest of improving their search engine, google is trying out a new concept : Google auto-suggest. As you type in your search words, google tries to predict them...
In internet explorer (or mozilla, or almost any browser for that mather) you have an auto complete function : as you type in words, the program looks if you have previously entered any terms starting with the same letters. If you have, it shows them in a list, so you can simply select them instead of re-typing them.
Google had this feature already, but now it has advanced even further in this : it tries to predict your search terms, and shows the number of results you get with a certain term in the list. Please note that this is currently in an experimental phase, so there still might be some minor bugs etc...
Try it here.


What is Mathematics Series
Why Mathematical Induction?
There are infinitely many integers.
The step-by-step procedure of passing from \(n\) to \(n+1\) which generates the infinite sequence of integers forms the basis of one of the most fundamental patterns of mathematical reasoning, the principle of mathematical induction.
Mathematical Induction is used to establish the truth of a mathematical theorem for an infinite sequence of cases.
There are two steps in proving a theorem, \(A\) by mathematical induction:
- The first statement \(A_1\) must be true.
- If a statement \(A_r\) is true then the statement \(A_{r+1}\) should be true too.
That these two conditions are sufficient to establish the truth of all the statements, \(A_1, A_2, \cdots \) is a logical principle which is as fundamental to mathematics as are the classical rules of Aristotelian logic.
Suppose that a) by some mathematical argument it is shown that if \(r\) is any integer and if assertion \(A_r\) is known to be true then the truth of assertion \(A_{r+1}\) will follow, and that b) the first proposition \(A_1\) is known to be true. Then all the propositions of the sequence must be true, and A is proved.
The principle of mathematical induction rests on the fact that after any integer \(r\) there is a next, \(r+1\), and that any desired integer \(n\) may be reached by a finite number of such steps, starting from the integer 1.
Although the principle of mathematical induction suffices to prove a theorem or formula once it is expressed, the proof gives no indication of how this formula was arrived at in the first place. So, it should be more fittingly called a verification.
Proof for Arithmetic Progression
For every value of n, the sum \(1 + 2 + \cdots + n\) of the first n integers is equal to \(\frac {n(n+1)} {2} \)
For any \(r\) is given by assertion \(A_r\) is given by,
Adding \((r+1)\) to both LHS and RHS of \eqref{1},
\eqref{2} is nothing but assertion, \(A_{r+1}\).
Also for \(r=1\), assertion \(A_1\) is true because, from \eqref{1},
So, using \eqref{2} and \eqref{3}, mathematical induction proves that the assertion in \eqref{1} holds for all positive integers, \(n\).
Proof for Geometric Progression
The theorem states that, for every value of \(n\),
The assertion holds true for \(n=1\), because,
Let’s assume \(G_r\) is true, i.e.
Then,
But \eqref{7} is precisely the assertion \eqref{4} for the case \(n=r+1\). Hence, using \eqref{5} and \eqref{7} the assertion \eqref{4} is proved by mathematical induction.
Proof for Sum of First n Squares
The theorem states that, for every value of \(n\),
The assertion holds true for \(n=1\), because,
Let’s assume \(A_r\) is true, i.e.,
Then,
which is precisely the assertion \eqref{8} for \(n = r+1\). So, using \eqref{9} and \eqref{11}, mathematical induction proves the assertion.
Proof for Sum of First n Cubes
The theorem states that, for every value of \(n\),
The assertion holds true for \(n=1\), because,
Let’s assume \(A_r\) is true, i.e.,
Then,
which is precisely the assertion \eqref{12} for \(n = r+1\). So, using \eqref{13} and \eqref{15}, mathematical induction proves the assertion.
Proof for Bernoulli’s Inequality
The assertion, \(A_n \) states that, for every value of \(n\),
The assertion holds true for \(n=1\), because,
Let’s assume \(A_r\) is true, i.e.,
Then,
which is precisely the assertion \eqref{16} for \(n = r+1\). So, using \eqref{17} and \eqref{19}, mathematical induction proves the assertion.
If \(p \lt -1\), then \((1+p)\) is negative and the inequality in \eqref{19} would be reversed. So, the restriction introduced in \eqref{16} is essential.
Proof of Binomial Theorem
The assertion, \(C_i^n \) states that, for every value of \(n\),
The assertion holds true for \(n=1\), because,
which is exactly the value for \(C_0^1 = C_1^1 = 1\) in Pascal’s Triangle.
Let’s assume \(C_i^r\) is true, i.e.,
Then using the relation, \(C_i^{r+1} = C_{i-1}^{r} + C_i^{r} \text{, } C_i^{r+1}\) is given by,
which is precisely the assertion \eqref{20} for \(n = r+1\). So, using \eqref{21} and \eqref{23}, mathematical induction proves the assertion.
Generalized Mathematical Induction
If a sequence of statements \(A_s, A_{s+1}, \cdots\) is given where \(s\) is a some positive integer, and if
a) For every value \(r \geq s\), the truth of \(A_{r+1}\) will follow from the truth of \(A_r\),
b) \(A_s\) is known to be true,
then all the statements \(A_s, A_{s+1}, \cdots\) are true; i.e. \(A_n\) is true for all \(n \geq s\)
Proof for Bernoulli’s Inequality (Strict version)
The assertion, \(A_n \) states that, for every value of \(n\),
The assertion holds true for \(n=s=2\), because,
Let’s assume \(A_r\) is true, i.e.,
Then,
which is precisely the assertion \eqref{24} for \(n = r+1\). So, using \eqref{25} and \eqref{27}, mathematical induction proves the assertion.
If \(p \lt -1\), then \((1+p)\) is negative and the inequality in \eqref{19} would be reversed. So, the restriction introduced in \eqref{16} is essential.
Principle of Smallest Integer
Every non-empty set \(C\) of positive integers has a smallest number. (Set may be finite or infinite.)
At first it seems like a trivial principle but it actually does not apply to many sets that are not integers, e.g. the set of positive fractions \(1, {1 \over 2} {1 \over 3} \cdots \) does not contain a smallest number.
Proof for Mathematical Induction
The principle of smallest integer can be used to prove the principle of mathematical induction as a theorem.
Let us consider any sequence of statements \(A_1, A_2, \cdots \) such that,
- For any integer \(r\) the truth of \(A_{r+1}\) will follow from that of \(A_r\)
- \(A_1\) is known to be true.
if 1 of the \(A’s\) were false, the set \(C\) of all positive integers \(n\) for which \(A_n\) is false would be non-empty. By the principle of smallest integer, \(C\) would have a smallest integer \(p\), which must be greater than 1 because of condition (2) in the theorem. Hence, \(A_p\) would be false, but \(A_{p-1}\) true, which contradicts condition (1) of the theorem. So, the assumption in the first place, that any one of the \(A’s\) is false is untenable.
Mathematical Induction must be applied very carefully to prove an assertion because, it is often fallacious because of a misleading base case. A popular example of this is “All number are equal fallacy”.
REFERENCES:
What is Mathematics? Second Edition - Chapter I: Natural Numbers


Tennis: France claim Fed Cup title with 3-2 win over Australia
by REUTERS SPORT (EN)France claimed their first Fed Cup title in 16 years on Sunday with a 3-2 victory after defeating hosts Australia in the decisive doubles rubber in the final in Perth.
Kristina Mladenovic and Caroline Garcia held firm in a tense decider to beat Ash Barty and Sam Stosur 6-4 6-3 at Perth Arena and secure France's third title in the women's team event.
France hoists the Fed Cup trophy for the first time since 2003, when Amelie Mauresmo led the French to a 4-1 win over the United States in the final in Moscow.


Zooma is a tool for mapping free text annotations to ontology term based on a curated repository of annotation knowledge.
Where mappings are not found in the curated respository one or more ontologies can be selected from the Ontology Lookup Service to increase coverage. For example if you want to map GWAS annotations select the GWAS datasource and a common disease ontology such as EFO or DOID to maximise coverage when terms have no curated mappings.
Use the text box to find possible ontology mappings for free text terms in the ZOOMA repository
of curated annotation knowledge. You can add one term (e.g. 'Homo sapiens')
per line. If you also have a type for your term (e.g. 'organism'),
put this after the term, separated by a tab.
If you are new to ZOOMA, take a look at our getting started
guide.
Results
The table below shows a report describing how ZOOMA annotates text terms supplied above.
|
Term Type
This column shows any typing information supplied as part of a search. This will correspond to the value at the end of the line, after any tabs, in the search box above. |
Term Value
This is the text value supplied as part of a search. This will correspond to one of the values supplied in the search box above. |
Ontology Class Label
If ZOOMA could annotate your term, this column contains the label of the class in the ontology that ZOOMA annotated to. |
Mapping Confidence
This column indicates how confident ZOOMA was with the mapping. "High" means ZOOMA is confident enough that this mapping could be trusted automatically, whereas "Good", "Medium" or "Low" means ZOOMA found at least match that might fit but ZOOMA is not confident enough that you should automatically assert it. |
Ontology Class ID
The ID of the class in the ontology ZOOMA annotated your text to. |
Source
The source of this mapping. This is usually a dataset in which a similar property value was found annotated to the suggested ontology class. |
|---|


Notebooks
Story: Wildcat turns into a lion
Wildcat turns into a lion
Title
Wildcat turns into a lion
Collection
Summary
The Wild Cat believed to possess the power of turning itself into a lion. By /han≠kass’o (L VIII.-23. 8080-8083, and 27. 8399 rev., note). |han≠kass'o's grandfather (Tsatsi) told him that when the wild cat is killed and brought home, it turns into a lion and comes to kill the hunter who killed it.
Comments
1) |han≠kass'o heard this from his maternal grandfather (Tsatsi), 2) See also A wild cat, when many have been killed by a person changes itself into a lion and kills the slayer, 3) This story is found in Book VIII-27
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
21 May 1879
Categories
Plants and animals, Transformation
Keywords
wild cat (its nature and habits) , wild cat (turns into a lion and kills the hunter) , wild cat (possesses the power to turn itself into a lion) , transformation (a wild cat becomes a lion to kill the hunter) , lion (a wild cat becomes one to kill the hunter) , hunting (wild cats kill the hunter in the shape of a lion) , hunting (of wild cats) , hunting (and the magic power of wild cats) , magic power (possessed by wild cats, who turn themselves into lions to take revenge on hunters)
Story Pages
8399v


At present, explorations are not world-viewable when created. In order to make an exploration visible to other people, you will need to publish it. You can do this by clicking the 'Publish' button in the exploration editor navbar.
Note: At present, once an exploration is published, it cannot be unpublished. However, it can still be incrementally improved.
Note that you can only publish an exploration that is structurally valid; this is done to avoid learners getting stuck and frustrated while playing it. The exploration warnings in the top right of the exploration editor will display any issues detected for your exploration, such as isolated cards and feedback-less self-loops. After you fix these, the exploration will become publishable.


What is the Difference Between Border, Margin and Padding
The padding is the inside space of the design, between the border and the content. The easiest way to understand this is to see it in a picture.
the border provides and outline of the object and the padding provides space between the border and the content that is inside the object.
The second image shows the Margin and padding when two objects are involved.
How to Use Margins, borders and Padding in CSS
These would be Margin-top, Margin-right, Margin-bottom and margin left.
The margin property allows for you to set all the margins to one number, however, if you wanted to have each margin have a seperate length or percentage you can set them individually.
To do this you would use the code "margin: 20x 24x 35x 100x;" with x representing which unit of measurement you want to use.
The order goes around your object clockwise. Padding uses the same basic code as margins, you just have to replace the word margin with padding.
Borders also use a basic code and can be stylised easily too.
Below I have included some screenshots of me playing around with these commands in the form of some plain boxes on my blogs homepage.


| New Prodcut | | Search: | Likes Count: {{vm.getLikesCount()}} |
| {{product.name}} | ||
|
||
| Rating: | ||
| Tags: {{product.tags}} | ||
| Link: {{product.link}} |


Inland container ship breached in collision in Netherlands, water ingress
by Erofey SchkvarkinInland container ship MSC MAAS collided with inland tanker LAZIO in the evening Nov 5 on river Noord near Alblasserdam, western Netherlands, and was breached in the collision, with ensuing water ingress. The ship was taken to berth and offloaded, so that the breach surfaced, and water ingress stopped. Tanker was in ballast and understood, sustained slight damages. As of morning Nov 6, MSC MAAS remained in the same position.
Inland tanker LAZIO, MMSI 244750081, length 110 meters, flag Netherlands.
Inland container ship MSC MAAS, MMSI 244620965, GT 3041, flag Netherlands.


Hi {{ application.character_name }}, your application to {{ application.corporation.name }} has been rejected.


Before Change
predictions.append(pred)
return (np.mean(predictions, axis=0), np.mean(biases, axis=0),
np.mean(contributions, axis=0))
def predict(model, X, joint_contribution=False):
Returns a triple (prediction, bias, feature_contributions), such
After Change
else:
mean_pred = None
mean_bias = None
mean_contribution = None
for i, tree in enumerate(model.estimators_):
pred, bias, contribution = _predict_tree(tree, X)
if i < 1: // first iteration
mean_bias = bias
mean_contribution = contribution
mean_pred = pred
else:
mean_bias = _iterative_mean(i, mean_bias, bias)
mean_contribution = _iterative_mean(i, mean_contribution, contribution)
mean_pred = _iterative_mean(i, mean_pred, pred)
return mean_pred, mean_bias, mean_contribution
def predict(model, X, joint_contribution=False):
Returns a triple (prediction, bias, feature_contributions), such


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MyTuition Standard:
Template names starting with "MyTuition " (case insensitive) will be recognised as
standard MyTuition templates for everyone to use. By convention, their shoutcuts should
all start with _, so that it doesn't clash with our personal ones. USE WITH CAUTION


Hardy, Diong lead UNLV to 72-58 win over ACU
LAS VEGAS (AP) - Amauri Hardy scored 25 points and Cheikh Mbacke Diong pulled down 10 rebounds to lead UNLV to a 72-58 victory over Abilene Christian on Monday night.
Elijah Mitrou-Long added 13 points and Donnie Tillman chipped in 10 for UNLV (2-3) to halt a three-game skid.
The Rebels sprinted to a 37-28 halftime advantage, but the Wildcats rallied in the second half to tie it at 50-50 after Payten Ricks drained a 3 with 10:09 remaining. UNLV’s Vitaliy Shibel answered with a layup that started a nine-point run to go up 59-50. The Rebels had a 10-0 run to close out the game.
UNLV shot 54% from the floor (27 of 50) while limiting the Wildcats to 22-of-59 shooting (37%).
Joe Pleasant and Trey Lenox scored a 11 apiece for ACU (1-3).
The Wildcats play Champion Christian College on Thursday. UNLV will host Texas State on Wednesday.
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nalik2000
βετα
Generate
Clear
Invert
steps:
8
16
32
This is a
nalik2000
®
drum machine.
You can
Generate
a random tune, or click on a square to make it produce sound.
Hold
shift
to toggle sounds by moving mouse over the buttons.


A B C D E F G H I L N O R S T U V W X misc
| gWidgets2-package | gWidgets2. An API for programming GUIs |
| add | Add a child object to parent container |
| add.default | Add a child object to parent container |
| add.GMenuBar | menu constructor, main and popup |
| add.GNotebook | Constructor for a tabbed notebook container |
| add.GToolBar | A toolbar constructor |
| add.GWindow | gwindow |
| add3rdMousePopupMenu | change handler for ggraphics |
| add3rdmousePopupMenu | change handler for ggraphics |
| addDragMotion | change handler for ggraphics |
| addDragMotion.default | change handler for ggraphics |
| addDropSource | change handler for ggraphics |
| addDropSource.default | change handler for ggraphics |
| addDropTarget | change handler for ggraphics |
| addDropTarget.default | change handler for ggraphics |
| addHandler | change handler for ggraphics |
| addHandler.default | change handler for ggraphics |
| addHandlerBlur | change handler for ggraphics |
| addHandlerBlur.default | change handler for ggraphics |
| addHandlerChanged | change handler for ggraphics |
| addHandlerChanged.default | change handler for ggraphics |
| addHandlerChanged.GButton | Basic button widget |
| addHandlerChanged.GCalendar | A constructor for a date selection widget |
| addHandlerChanged.GCheckbox | constructor for checkbox widget |
| addHandlerChanged.GCheckboxGroup | Constructor for checkbox group. A linked group of checkboxes, but not exclusive. |
| addHandlerChanged.GComboBox | constructor for a combobox |
| addHandlerChanged.GDf | Constructor for a data frame editor |
| addHandlerChanged.GEdit | Single line text edit constructor |
| addHandlerChanged.GExpandGroup | Constructor of box container widget with disclosure trigger and label |
| addHandlerChanged.GGraphics | change handler for ggraphics |
| addHandlerChanged.GNotebook | Constructor for a tabbed notebook container |
| addHandlerChanged.GTable | A constructor for displaying tabular data for selection |
| addHandlerClicked | change handler for ggraphics |
| addHandlerClicked.default | change handler for ggraphics |
| addHandlerColumnclicked | change handler for ggraphics |
| addHandlerColumnclicked.default | change handler for ggraphics |
| addHandlerColumnDoubleclicked | change handler for ggraphics |
| addHandlerColumnDoubleclicked.default | change handler for ggraphics |
| addHandlerColumnRightclicked | change handler for ggraphics |
| addHandlerColumnRightclicked.default | change handler for ggraphics |
| addHandlerControlclick | change handler for ggraphics |
| addHandlerControlclick.default | change handler for ggraphics |
| addHandlerDestroy | change handler for ggraphics |
| addHandlerDestroy.default | change handler for ggraphics |
| addHandlerDoubleclick | change handler for ggraphics |
| addHandlerDoubleclick.default | change handler for ggraphics |
| addHandlerDoubleclick.GTable | A constructor for displaying tabular data for selection |
| addHandlerExpose | change handler for ggraphics |
| addHandlerExpose.default | change handler for ggraphics |
| addHandlerFocus | change handler for ggraphics |
| addHandlerFocus.default | change handler for ggraphics |
| addHandlerIdle | change handler for ggraphics |
| addHandlerKeystroke | change handler for ggraphics |
| addHandlerKeystroke.default | change handler for ggraphics |
| addHandlerMouseMotion | change handler for ggraphics |
| addHandlerMouseMotion.default | change handler for ggraphics |
| addHandlerRightclick | change handler for ggraphics |
| addHandlerRightclick.default | change handler for ggraphics |
| addHandlerSelect | change handler for ggraphics |
| addHandlerSelect.default | change handler for ggraphics |
| addHandlerSelectionChanged | change handler for ggraphics |
| addHandlerSelectionChanged.default | change handler for ggraphics |
| addHandlerShiftclick | change handler for ggraphics |
| addHandlerShiftclick.default | change handler for ggraphics |
| addHandlerUnrealize | change handler for ggraphics |
| addHandlerUnrealize.default | change handler for ggraphics |
| addPopupMenu | change handler for ggraphics |
| addPopupMenu.default | change handler for ggraphics |
| addRightclickPopupMenu | change handler for ggraphics |
| addRightclickPopupMenu.default | change handler for ggraphics |
| addSpace | Add a spring to box containers |
| addSpace.GContainer | Add a spring to box containers |
| addSpring | Add a spring to box containers |
| addSpring.GContainer | Add a spring to box containers |
| addStockIcons | Method to add icon to list of stock icons |
| BasicToolkitInterface | A class to record the toolkit a gui object uses |
| BasicToolkitInterface-class | A class to record the toolkit a gui object uses |
| blockHandler | change handler for ggraphics |
| blockHandler.default | change handler for ggraphics |
| blockHandlers | change handler for ggraphics |
| blockHandlers.default | change handler for ggraphics |
| call_meth | helper function to bypass lack of cached value in method call |
| check_deprecated | Method to send message if any depreacted arguments are being used |
| check_return_class | check that toolkit object return the right class |
| Command | A class to record the toolkit a gui object uses |
| Command-class | A class to record the toolkit a gui object uses |
| CommandList | A class to record the toolkit a gui object uses |
| CommandList-class | A class to record the toolkit a gui object uses |
| CommandStack | A class to record the toolkit a gui object uses |
| CommandStack-class | A class to record the toolkit a gui object uses |
| delete | Add a child object to parent container |
| delete.GContainer | Add a child object to parent container |
| dim.GComponent | Return items |
| dimnames.GComponent | Return items |
| dimnames<-.GComponent | Return items |
| dispose | Dispose of object |
| dispose.GBasicDialog | Constructor for modal dialog that can contain an arbitrary widget |
| dispose.GComponent | Dispose of object |
| dispose.GNotebook | Constructor for a tabbed notebook container |
| dispose.GStackWidget | Constructor for a tabbed notebook container |
| dispose.GText | Multiline text edit constructor |
| dispose.GWindow | gwindow |
| editable | Controls whether widget is editable or not |
| editable.default | Controls whether widget is editable or not |
| editable<- | Controls whether widget is editable or not |
| editable<-.default | Controls whether widget is editable or not |
| enabled | enabled |
| enabled.default | enabled |
| enabled<- | enabled |
| enabled<-.default | enabled |
| flatten | Flatten a nested list |
| focus | Does widget have focus |
| focus.default | Does widget have focus |
| focus<- | Does widget have focus |
| focus<-.default | Does widget have focus |
| font | Returns font specification for widget, if available |
| font.default | Returns font specification for widget, if available |
| font<- | Returns font specification for widget, if available |
| font<-.default | Returns font specification for widget, if available |
| font<-.GText | Returns font specification for widget, if available |
| gaction | An action constructor |
| galert | Alert dialog to display transient messages |
| gbasicdialog | Constructor for modal dialog that can contain an arbitrary widget |
| gbutton | Basic button widget |
| gcalendar | A constructor for a date selection widget |
| gcheckbox | constructor for checkbox widget |
| gcheckboxgroup | Constructor for checkbox group. A linked group of checkboxes, but not exclusive. |
| gcombobox | constructor for a combobox |
| gconfirm | Constructor for modal dialog to get confirmation |
| gcontainer | Common parts of a container widget |
| gdf | Constructor for a data frame editor |
| gdfnotebook | A notebook container for many 'gdf' instances |
| gdroplist | constructor for a combobox |
| gedit | Single line text edit constructor |
| getBlock | Get underlying toolkit widget |
| getBlock.GComponent | Get underlying toolkit widget |
| getBlock.GWindow | Get underlying toolkit widget |
| getStockIconByName | Method to add icon to list of stock icons |
| getStockIcons | Method to add icon to list of stock icons |
| getToolkitWidget | Get underlying toolkit widget |
| getToolkitWidget.default | Get underlying toolkit widget |
| getTopLevel | Get underlying toolkit widget |
| getTopLevel.GComponent | Get underlying toolkit widget |
| getWidget | Get underlying toolkit widget |
| getWidget.GComponent | Get underlying toolkit widget |
| getWithDefault | Return x unless NULL, NA, length 0, ..., in which case we give default |
| get_index_in_list | get index of element of list |
| get_object_from_string | Get an object from an environment specified by a string. |
| gexpandgroup | Constructor of box container widget with disclosure trigger and label |
| gfile | dialog for file and directory selection |
| gfilebrowse | dialog for file and directory selection |
| gfilter | A widget for filtering a data frame |
| gformlayout | A form layout container |
| gframe | Constructor for framed box container with label |
| ggraphics | Constructor for an embeddable graphics device |
| ggraphicsnotebook | A notebook widget holding plot devices |
| ggroup | Basic box container |
| ghtml | Widget for HTML display |
| gimage | A widget for displaying an image file |
| ginput | Constructor for modal dialog to collect a line of text |
| glabel | Basic label widget |
| glayout | Constructor for grid layout container |
| gmenu | menu constructor, main and popup |
| gmessage | Constructor for modal message dialog |
| gnotebook | Constructor for a tabbed notebook container |
| gpanedgroup | constructor for a two-paned container |
| gprogressbar | Basic progress bar widget |
| gradio | Constructor for radio button widget |
| gseparator | constructor providing a widget for displaying a line in a GUI |
| gslider | slider widget constructor |
| gspinbutton | Spinbutton constructor |
| gstackwidget | Constructor for a stack of widgets |
| gstatusbar | constructor to add a status bar to main window |
| gtable | A constructor for displaying tabular data for selection |
| gtext | Multiline text edit constructor |
| gtimer | Basic timer widget |
| gtoolbar | A toolbar constructor |
| gtoolkit | Which toolkit are we using? |
| gtree | constructor for widget to display heirarchical data |
| guiToolkit | set or get the current toolkit for gWidgets |
| guiWidgetsToolkit-class | A class to record the toolkit a gui object uses |
| gvarbrowser | Constructor for workspace variable browser |
| gvbox | Basic box container |
| gwidget | Common parts of a widget |
| GWidgets2Icons | A class to record the toolkit a gui object uses |
| GWidgets2Icons-class | A class to record the toolkit a gui object uses |
| gwindow | gwindow |
| Handler | A class to record the toolkit a gui object uses |
| Handler-class | A class to record the toolkit a gui object uses |
| insert | Multiline text edit constructor |
| insert.GText | Multiline text edit constructor |
| installing_gWidgets_toolkits | blurb about installation |
| isExtant | Check if widget is extant. |
| isExtant.default | Check if widget is extant. |
| is_empty | is value missing, null, 0-length or NA length 1 |
| is_MacOSX | Return logical indicating if we are on a macintosh machine |
| is_Windows | Return logical indicating if we are on a Windows machine |
| length.GComponent | Return items |
| length<-.GComponent | Return items |
| names.GComponent | Return items |
| names.GNotebook | Constructor for a tabbed notebook container |
| names<-.GComponent | Return items |
| names<-.GFrame | Return items |
| Observable | A class to record the toolkit a gui object uses |
| Observable-class | A class to record the toolkit a gui object uses |
| Observer | A class to record the toolkit a gui object uses |
| observer | constructor for handler object |
| Observer-class | A class to record the toolkit a gui object uses |
| redo | Redo past action. |
| redo.GComponent | Redo past action. |
| removeHandler | change handler for ggraphics |
| removeHandler.default | change handler for ggraphics |
| short_summary | Provide a short summary for an object |
| short_summary.character | Provide a short summary for an object |
| short_summary.data.frame | Provide a short summary for an object |
| short_summary.default | Provide a short summary for an object |
| short_summary.function | Provide a short summary for an object |
| short_summary.list | Provide a short summary for an object |
| short_summary.lm | Provide a short summary for an object |
| short_summary.logical | Provide a short summary for an object |
| short_summary.matrix | Provide a short summary for an object |
| short_summary.numeric | Provide a short summary for an object |
| size | Return size (width and height) of widget |
| size.default | Return size (width and height) of widget |
| size<- | Return size (width and height) of widget |
| size<-.default | Return size (width and height) of widget |
| size<-.GTable | A constructor for displaying tabular data for selection |
| stockIconFromClass | Method to add icon to list of stock icons |
| stockIconFromObject | Method to add icon to list of stock icons |
| str.GComponent | Return items |
| svalue | svalue |
| svalue.default | svalue |
| svalue.GButton | Basic button widget |
| svalue.GCalendar | A constructor for a date selection widget |
| svalue.GCheckboxGroup | Constructor for checkbox group. A linked group of checkboxes, but not exclusive. |
| svalue.GComboBox | constructor for a combobox |
| svalue.GDf | Constructor for a data frame editor |
| svalue.GEdit | Single line text edit constructor |
| svalue.GFilter | A widget for filtering a data frame |
| svalue.GFormLayout | A form layout container |
| svalue.GMenuBar | menu constructor, main and popup |
| svalue.GRadio | Constructor for radio button widget |
| svalue.GTable | A constructor for displaying tabular data for selection |
| svalue.GText | Multiline text edit constructor |
| svalue.GTree | constructor for widget to display heirarchical data |
| svalue.GVarBrowser | Constructor for workspace variable browser |
| svalue<- | svalue |
| svalue<-.default | svalue |
| svalue<-.GCheckbox | constructor for checkbox widget |
| svalue<-.GFormLayout | svalue |
| svalue<-.GGroup | Basic box container |
| svalue<-.GHtml | Widget for HTML display |
| svalue<-.GLabel | Basic label widget |
| svalue<-.GMenuBar | menu constructor, main and popup |
| svalue<-.GNotebook | Constructor for a tabbed notebook container |
| svalue<-.GRadio | Constructor for radio button widget |
| svalue<-.GToolBar | A toolbar constructor |
| svalue<-.GTree | constructor for widget to display heirarchical data |
| tag | get a persistent attribute for an object |
| tag.default | get a persistent attribute for an object |
| tag<- | get a persistent attribute for an object |
| tag<-.default | get a persistent attribute for an object |
| tooltip | Get a tooltip for the widget |
| tooltip.default | Get a tooltip for the widget |
| tooltip<- | Get a tooltip for the widget |
| tooltip<-.default | Get a tooltip for the widget |
| unblockHandler | change handler for ggraphics |
| unblockHandler.default | change handler for ggraphics |
| unblockHandlers | change handler for ggraphics |
| unblockHandlers.default | change handler for ggraphics |
| undo | Undo past action. |
| undo.GComponent | Undo past action. |
| update.GComponent | Return items |
| update.GTree | constructor for widget to display heirarchical data |
| visible | Controls whether widget is visible or not |
| visible.default | Controls whether widget is visible or not |
| visible.GBasicDialog | Constructor for modal dialog that can contain an arbitrary widget |
| visible.GTable | A constructor for displaying tabular data for selection |
| visible<- | Controls whether widget is visible or not |
| visible<-.default | Controls whether widget is visible or not |
| visible<-.GDf | Constructor for a data frame editor |
| visible<-.GExpandGroup | Constructor of box container widget with disclosure trigger and label |
| WSWatcherModel | A class to record the toolkit a gui object uses |
| WSWatcherModel-class | A class to record the toolkit a gui object uses |
| XXX | Functions to message something needs doing. Easy to search for |
| .addStockIcons | Method to add icon to list of stock icons |
| .addStockIcons.default | Method to add icon to list of stock icons |
| .gaction | An action constructor |
| .galert | Alert dialog to display transient messages |
| .gbasicdialog | Constructor for modal dialog that can contain an arbitrary widget |
| .gbutton | Basic button widget |
| .gcalendar | A constructor for a date selection widget |
| .gcheckbox | constructor for checkbox widget |
| .gcheckboxgroup | Constructor for checkbox group. A linked group of checkboxes, but not exclusive. |
| .gcombobox | constructor for a combobox |
| .gconfirm | Constructor for modal dialog to get confirmation |
| .gdf | Constructor for a data frame editor |
| .gdfnotebook | A notebook container for many 'gdf' instances |
| .gdfnotebook.default | Toolkit constructor |
| .gedit | Single line text edit constructor |
| .getStockIconByName | Method to add icon to list of stock icons |
| .getStockIconByName.default | Method to add icon to list of stock icons |
| .getStockIcons | Method to add icon to list of stock icons |
| .getStockIcons.default | Method to add icon to list of stock icons |
| .gexpandgroup | Constructor of box container widget with disclosure trigger and label |
| .gfile | dialog for file and directory selection |
| .gfilebrowse | dialog for file and directory selection |
| .gfilter | A widget for filtering a data frame |
| .gfilter.default | A widget for filtering a data frame |
| .gformlayout | A form layout container |
| .gframe | Constructor for framed box container with label |
| .ggraphics | Constructor for an embeddable graphics device |
| .ggraphicsnotebook | A notebook widget holding plot devices |
| .ggraphicsnotebook.default | A notebook widget holding plot devices |
| .ggroup | Basic box container |
| .ghtml | Widget for HTML display |
| .gimage | A widget for displaying an image file |
| .ginput | Constructor for modal dialog to collect a line of text |
| .glabel | Basic label widget |
| .glayout | Constructor for grid layout container |
| .gmenu | menu constructor, main and popup |
| .gmessage | Constructor for modal message dialog |
| .gnotebook | Constructor for a tabbed notebook container |
| .gpanedgroup | constructor for a two-paned container |
| .gprogressbar | Basic progress bar widget |
| .gradio | Constructor for radio button widget |
| .gseparator | constructor providing a widget for displaying a line in a GUI |
| .gslider | slider widget constructor |
| .gspinbutton | Spinbutton constructor |
| .gstackwidget | Constructor for a stack of widgets |
| .gstatusbar | constructor to add a status bar to main window |
| .gtable | A constructor for displaying tabular data for selection |
| .gtext | Multiline text edit constructor |
| .gtimer | Basic timer widget |
| .gtoolbar | A toolbar constructor |
| .gtree | constructor for widget to display heirarchical data |
| .gvarbrowser | Constructor for workspace variable browser |
| .gwindow | gwindow |
| .make_gcombobox_items | constructor for a combobox |
| .stockIconFromClass | Method to add icon to list of stock icons |
| .stockIconFromClass.default | Method to add icon to list of stock icons |
| .stockIconFromObject | Method to add icon to list of stock icons |
| .stockIconFromObject.default | Method to add icon to list of stock icons |
| [.GComponent | Return items |
| [.GContainer | Return items |
| [.GDefaultWidget | Return items |
| [.GDf | Return items |
| [.GEdit | Return items |
| [.GFilter | A widget for filtering a data frame |
| [.GLayout | Constructor for grid layout container |
| [.GNotebook | Constructor for a tabbed notebook container |
| [.GTable | A constructor for displaying tabular data for selection |
| [.GTree | constructor for widget to display heirarchical data |
| [<-.GCheckbox | constructor for checkbox widget |
| [<-.GComboBox | constructor for a combobox |
| [<-.GComponent | Return items |
| [<-.GLayout | Constructor for grid layout container |
| [<-.GRadio | Constructor for radio button widget |


Funding statements
16 to 18 traineeships
- of which 19+ will be continuing learners
£78,835
- Value of allocation to use from August 2017 to March 2018
- Value of allocation to use from August 2017 to March 2018
Advanced learner loan facility
- of which 19 + continuing learners
£78,835
- Value of allocation to use from August 2017 to March 2018
- Value of allocation to use from August 2017 to March 2018