Behold: the entire history of Solar System exploration in one graphic. It requires a HTML5-capable browser, so all fairly new versions of Chrome, Firefox, IE, Opera and what-have-you should work. If your browser only shows a static image, it is too old. The Button on the upper left enables full screen mode (this doesn't work in Internet Explorer previous to IE11)..
N.B. The filename in the iframe above changes with every update, so don't try to hot-link it! That link wont last very long.
These sites (and books) helped me greatly to gather all the data represented here:
National Space Science Data Center (NSSDC)
NASA History Astronautics and Aeronautics Chronology Series
Solar System Exploration Mission Profiles
JPL Mission and Spacecraft Library
Encyclopedia Astronautica, Mark Wade
Jonathan's Space Report, Johnathan McDowell
Spaceflight Realtime Simulations and Information, Daniel Muller
Earth Observation Portal, ESA
Gunter's Space Page, Gunter Krebs
Johnston's Archive, Robert Johnston
The Planetary Society, Emily Lakdawalla et.al.
Venera: The Soviet Exploration of Venus, Don P. Mitchell
Russian Space Web, Anatoly Zak
Spaceflight 101, Patrick Blau
Zarya Soviet, Russian and International Space Flight, Robert Christy
Visual Satellite Observing FAQ
Weebau Space Encyclopedia, Pierre Bauduin
and of course all the mission websites linked in the app above.
Images
The Planetary Society, planet images
Planetary Maps, Steve Albers
NASA Visible Earth
Moon shaded relief
Mars MOLA map
Dr. Paul Schenk (Neptune Rings)
Historic Spacecraft, Richard Kruse (Rocket images)
Solar System Data
Planetary Fact Sheets (NSSDC)
Solar System Dynamics (JPL)
The Astronomical Almanac Online (USN)
Gazetteer of Planetary Nomenclature (USGS)
Minor Planet Center (IAU)
Planetary Data System (PDS) - Rings node -
Atmospheres node
Books
Deep Space Chronicle, Asif Siddiqi, NASA History Monograph SP 2002-4524
Soviet Robots in the Solar System Wesley T. Huntress, Jr. & Mikhail Ya. Marov, Springer 2011
--
Spacecraft positions algorithm with great help from this page by Project Pluto


“You like to-may-toes and I like to-mah-toes” - George and Ira Gershwin
8/1/2015
When I started this week, I knew I was going to learn about JavaScript. Not having any prior experience in JavaScript, I was worried about how fast I could learn the new language. To my delight, JavaScript is very similar to Ruby. Just picking on a particular topic, I am going to compare and contrast Ruby's Hashes and Javascript's Objects to demonstrate this. Objects are pretty much Javascript's version of Ruby's Hashes. Data is assigned in a pair.
Learning the Vocab
To start off this topic, let's get the terminology correct. In Ruby, hashes have a key/value pair. In JavaScript, objects have a property/value pair.
Naming a Hash/Object
# Ruby Hash
hash_example = {
key1: 'value1',
key2: 'value2'
}
// JavaScript Object
var hashExample = {
key1: 'value1',
key2: 'value2'
};
Now there are only 3 differences if you compare these side by side. The first is that Ruby's convention of naming includes lower case letters and underscore while JavaScript includes mostly lower case except the first letter of every new word is capitalized. The second difference is that in JavaScript, you need to prefix any variable assignments with 'var'. Lastly, in JavaScript, it is standard separate your statements with a semicolon at the end. Other than that, the naming process looks pretty similar.
Fetching a Value
The next comparison point I would like to point out is how to fetch a value. Going off of the above hash_example and hashExample, I will fetch the value named "value1"
# Ruby Hash
>> p hash_example[:key1]
=> "value1"
// JavaScript Object
>> console.log(hashExample.key1);
=> value1
Now things are getting interesting. First of all, notice that in Ruby, you can display the output in the terminal by using 'p' while in JavaScript, it is 'console.log()'. A lot more characters in JavaScript. Now in Ruby, you use the bracket and the symbol key1. (**Note, if you had made key1 a string, you will call it with "key1" instead). In JavaScript, you simply use a period followed by the property name.
Assigning a New Pair
It is time to see what is different in adding a new key/value and property/value pair.
# Ruby Hash
>> hash_example[:key3] = "value3"
>> p hash_example
=> {:key1=>"value1", :key2=>"value2", :key3=>"value3"}
//JavaScript Object
>> hashExample.key3 = "value3";
>> console.log(hashExample);
=> { key1: 'value1', key2: 'value2', key3: 'value3' }
Both of these ways of assigning a new pair are pretty similar. But note that just like in the Fetching a Value section, Ruby utilizes brackets while Javascript, periods.
Nested Hashes/Objects
Nesting hashes and objects work exactly the same way. I have given a example below where a hash_example2/hashExample2 were created and nested in hash_example/hashExample.
# Ruby Hash
hash_example2 = {apples: 'oranges'}
>> hash_example[:key3] = hash_example2
>> p hash_example
=> { :key1=>"value1",
:key2=>"value2",
:key3=>{:apples=>"oranges"}
}
# JavaScript Objects
var hashExample2 = {apples: 'oranges'}
>> hashExample.key3 = hashExample2
>> console.log(hashExample)
=> { key1: 'value1',
key2: 'value2',
key3: { blah: 'blah' }
}
Summary
Differences to note:
| Ruby: Hashes | JavaScript: Objects |
|---|---|
| names variables with lowercase and underscore | names variables with lowercase and capitalized first letters |
| no prefixes to assigning variables | assigns variables with "var" |
| no special end statements | ends statements with ";" |
| fetches values with "[]" | fetches values with "." |
| displays with "p" | displays with "console.log()" |
Overall, I noticed that Ruby had a lot of choices. Ruby accepts keys that are strings or symbols and can assign with either the colon ":" or foward arrow "=>". JavaScript is a bit more ridged in that it only takes strings as keys and ca only assign with the semicolon. Also, Ruby has a lot of display options with "p", "print", or "puts" while JavaScript only takes "console.log()".


I prefer to call these things 'massive thoughts' instead of 'poems'.
This is the history of my middle and high school years.

But they are real.


Nature is Beauty
Nature is Beauty
The mountains, the forest, and the sea, render men savage; they develop the fierce, but yet do not destroy the human
These woods are where silence has come to lick its wounds
Conifer
Pine trees are considered evergreens because they keep their needles for approximately 2 years. When old needles falls, new needles quickly take their place. Pine tree needles can range in length from 1 inch to 11 inches. Both male and female pine trees produce woody cones
Deciduous
Oak belongs to the genus Quercus which comprises over 600 different species of trees. Most species of oak trees are deciduous with only couple of evergreen forms. Oak trees live on the Northern hemisphere.They can survive in various forests
Acer
While most maples are trees that can reach anywhere from 10 metres to 45 metres tall, other maples are shrubs of less than 10 metres in height. Leaves of maples are usually deciduous in opposite pairs and are palmately veined and lobed in most species
Nature is a temple in which living columns sometimes emit confused words. Man approaches it through forests of symbols, which observe him with familiar glances
And we will meet in the woods far far away from this hustle and bustle… and share love and sunshine


This GitHub repository contains a Visual Studio solution that compiles various useful middleware. The Owin Famework is designed to allow Middleware from many authors to work seamlessly together, so this is not intended as a complete set of middleware.
The middleware in this solution provides a basic implementation of essential middleware to get the ball rolling - no middleware means nobody using the framework means nobody developing middleware etc. This repository is designed to break that cycle.
Note that you can view the readme file from this repository clicking on the 'Readme' link in the header of this page.


Green Pizza
Ingredients
1 pound prepared pizza dough, preferably whole-wheat2 cups chopped broccoli florets
1/4 cup water
5 ounces arugula ,any tough stems removed, chopped (about 6 cups)
Pinch of salt
Freshly ground pepper to taste
1/2 cup prepared pesto
1 cup shredded part-skim mozzarella cheese
Method Preparation
Position oven rack in the lowest position; preheat to 450F. Coat a large baking sheet with cooking spray. Roll out dough on a lightly floured surface to about the size of the baking sheet. Transfer to the baking sheet. Bake until puffed and lightly crisped on the bottom, 8 to 10 minutes. Meanwhile, cook broccoli and water in a large skillet over medium heat, covered, until the broccoli is crisp-tender, about 3 minutes. Stir in arugula and cook, stirring, until wilted, 1 to 2 minutes more. Season with salt and pepper. Spread pesto evenly over the crust, top with the broccoli mixture and sprinkle with cheese. Bake until crispy and golden and the cheese is melted, 8 to 10 minutes.


One of the things about Docker is that whilst it provides you with a sane set of defaults from a security persective, it’s still pretty easy to quickly reduce the level of security/isolation provided if you deviate from those defaults without understanding the consequences.
At the moment the Docker Engine authorization model is pretty basic (although there’s now a plugin API available, so hopefully this will improve soon). Essentially a process which can access the docker socket (usually at /var/run/docker.sock) or who can connect to the HTTPS API, can execute any command that the docker service can run, which generally provides access to the whole host system as the docker service runs as root.
Where this can trip you up is where you might want to provide access to the Docker socket to a container to allow a process running in that container to extract information about other containers running on the service. This is typically done by mounting the Docker socket into the container with a switch like -v /var/run/docker.sock:/var/run/docker.sock
There are a couple of projects that I’ve noticed so far which do this, one of the more popular is nginx-proxy which uses access to the Docker socket to allow it to automatically create reverse proxy entries for other containers.
The only real access control that’s possible with this kind of set-up is that you can set the access to be read only (e.g. -v /var/run/docker.sock:/var/run/docker.sock:ro
), however this could still be risky, depending on your configuration as commands like docker inspect
can leak secret information about running containers. (Also see the update below)
For example the official Docker postgres image provides a startup command of docker run --name some-postgres -e POSTGRES_PASSWORD=mysecretpassword -d postgres
which uses an environment variable to set the postgres password. So if another container gets access to the docker socket, they can extract that password from docker inspect and then likely make a connection straight to your database (unless you’ve disabled Inter-container commmunication ).
So in general I’d recommend thinking very carefully before making use of a Docker image that requires access to the Docker socket, even with read-only permissions as it could open your environment up to some additional risks. Hopefully with future developments on the Docker authorization model it’ll get easier to allow a container introspection in a less risky manner…
Update - After tweeting this article out @benhall pointed out that actually the ro
setting on the volume mount doesn’t have a lot of effect in terms of security. An attacker with ro access to the socket can still create another container and do something like mount /etc/ into it from the host, essentially giving them root access to the host. So bottom line is don’t mount docker.sock into a container unless you trust its provenance and security…


{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Gloucester > Books owned by Robert of Aldsworth, 13th cent.
{% endif %}33 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


Zend\ServiceManager can instantiate delegators of requested services, decorating them as specified in a delegate factory implementing the delegator factory interface.
The delegate pattern is useful in cases when you want to wrap a real service in a decorator, or generally intercept actions being performed on the delegate in an AOP fashioned way.
A delegator factory has the following signature:
1 2 3 4 5 6 | namespace Zend\ServiceManager;
interface DelegatorFactoryInterface
{
public function createDelegatorWithName(ServiceLocatorInterface $serviceLocator, $name, $requestedName, $callback);
}
|
The parameters passed to the DelegatorFactoryInterface#createDelegatorWithName factory are the following:
- $serviceLocator is the service locator that is used while creating the delegator for the requested service
- $name is the canonical name of the service being requested
- $requestedName is the name of the service as originally requested to the service locator
- $callback is a callable that is responsible of instantiating the delegated service (the real service instance)
A typical use case for delegators is to handle logic before or after a method is called.
In the following example, an event is being triggered before Buzzer::buzz() is called and some output text is prepended.
The delegated object Buzzer (original object) is defined as following:
1 2 3 4 5 6 7 | class Buzzer
{
public function buzz()
{
return 'Buzz!';
}
}
|
The delegator class BuzzerDelegator has the following structure:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | use Zend\EventManager\EventManagerInterface;
class BuzzerDelegator extends Buzzer
{
protected $realBuzzer;
protected $eventManager;
public function __construct(Buzzer $realBuzzer, EventManagerInterface $eventManager)
{
$this->realBuzzer = $realBuzzer;
$this->eventManager = $eventManager;
}
public function buzz()
{
$this->eventManager->trigger('buzz', $this);
return $this->realBuzzer->buzz();
}
}
|
To use the BuzzerDelegator, you can run the following code:
1 2 3 4 5 6 7 8 | $wrappedBuzzer = new Buzzer();
$eventManager = new Zend\EventManager\EventManager();
$eventManager->attach('buzz', function () { echo "Stare at the art!\n"; });
$buzzer = new BuzzerDelegator($wrappedBuzzer, $eventManager);
echo $buzzer->buzz(); // "Stare at the art!\nBuzz!"
|
This logic is fairly simple as long as you have access to the instantiation logic of the $wrappedBuzzer object.
You may not always be able to define how $wrappedBuzzer is created, since a factory for it may be defined by some code to which you don’t have access, or which you cannot modify without introducing further complexity.
Delegator factories solve this specific problem by allowing you to wrap, decorate or modify any existing service.
A simple delegator factory for the buzzer service can be implemented as following:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | use Zend\ServiceManager\DelegatorFactoryInterface;
use Zend\ServiceManager\ServiceLocatorInterface;
class BuzzerDelegatorFactory implements DelegatorFactoryInterface
{
public function createDelegatorWithName(ServiceLocatorInterface $serviceLocator, $name, $requestedName, $callback)
{
$realBuzzer = call_user_func($callback);
$eventManager = $serviceLocator->get('EventManager');
$eventManager->attach('buzz', function () { echo "Stare at the art!\n"; });
return new BuzzerDelegator($realBuzzer, $eventManager);
}
}
|
You can then instruct the service manager to handle the service buzzer as a delegate:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | $serviceManager = new Zend\ServiceManager\ServiceManager();
$serviceManager->setInvokableClass('buzzer', 'Buzzer'); // usually not under our control
// as opposed to normal factory classes, a delegator factory is a
// service like any other, and must be registered:
$serviceManager->setInvokableClass('buzzer-delegator-factory', 'BuzzerDelegatorFactory');
// telling the service manager to use a delegator factory to handle service 'buzzer'
$serviceManager->addDelegator('buzzer', 'buzzer-delegator-factory');
// now, when fetching 'buzzer', we get a BuzzerDelegator instead
$buzzer = $serviceManager->get('buzzer');
$buzzer->buzz(); // "Stare at the art!\nBuzz!"
|
You can also call $serviceManager->addDelegator() multiple times, with the same or different delegator factory service names. Each call will add one decorator around the instantiation logic of that particular service.
Another way of configuring the service manager to use delegator factories is via configuration:
1 2 3 4 5 6 7 8 9 10 11 12 | $config = array(
'invokables' => array(
'buzzer' => 'Buzzer',
'buzzer-delegator-factory' => 'BuzzerDelegatorFactory',
),
'delegators' => array(
'buzzer' => array(
'buzzer-delegator-factory'
// eventually add more delegators here
),
),
);
|
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


Finalized Map Progression
We have finalized the map progression.
| Power | Map |
| Action | House |
| Fire | Ice Cave |
| Light | Ice Cave |
| Growth | Forest |
| Jump | River |
| Strength | Hollow Tree |
| Swimming | Minnesota |
- House
-
Just a normal house with snow and stuff.
Entrance to the ice cave up to the north.
- Ice Cave
-
You enter it for the first time transitioning from the house.
It is completely dark except for those cells lit by torches.
The idea of the game is to light the beacons to light your path and remove the darkness, revealing walkable areas.
You progress to the center of the map, where you collect the instrument and receive the 'light' power.
You use your new power and light the rest of the cave, revealing an exit.
The exit leads only to another part of the cave.
The cave is layed out as a maze.
You must make your way through the maze to the center, where 'growth' is waiting for you.
With growth, you grow the seeds that are in the center of the maze and grow your way up and out of the ice cave.
- Forest
-
The forest is a map of ropes and changing lines.
You send the lines and walk across them, so it's kindof like a maze that is always changing.
You make your way to the center that has a rope ladder going down.
- River
-
- Hollow Tree
-
- Minnesota
-


Mount Rushmore Marathon
Rapid City SD/USA
Web Site: www.mountrushmoremarathon.com
Race Winners
(30 runnings)
3:50:17 07 Oct
2007
2:31:38
3:22:35
08 Oct
2006
2:44:20
3:10:59
09 Oct
2005
3:09:21
3:29:16
10 Oct
2004
2:45:40
3:12:42
12 Oct
2003
2:39:11
3:20:19
13 Oct
2002
2:41:12
3:09:29
07 Oct
2001
2:34:45
3:15:28
08 Oct
2000
2:42:52
2:56:41
10 Oct
1999
2:33:59
3:02:58
11 Oct
1998
2:42:36
3:13:50
12 Oct
1997
2:36:29
3:05:16
13 Oct
1996
2:43:51
2:56:45
03 Sep
1995
2:43:17
2:39:25
28 Aug
1994
2:30:16
3:23:27
05 Sep
1993
2:30:01
2:52:59
1992
2:38:03
3:17:37
01 Sep
1991
2:21:35
3:00:40
1990
2:36:56
3:20:40
03 Sep
1989
3:03:35
3:09:33
04 Sep
1988
2:23:32
3:35:35
06 Sep
1987
2:34:21
3:16:31
1986
2:35:42
3:23:30
01 Sep
1985
2:29:04
3:06:51
02 Sep
1984
2:38:11
2:59:09
04 Sep
1983
2:21:12
3:00:00
05 Sep
1982
2:21:08
2:49:34
06 Sep
1981
2:24:09
2:58:09
01 Sep
1980
2:26:04
3:08:49
03 Sep 1979
2:20:21
3:51:56
Notes: 1979 was the inaugural year. This race was known as the Black Hills Marathon through the 1998 race. Various
courses have been used, all are believed to be significantly downhill courses with start elevations reported from
4500' (1370m) to 5100' (1555m) and finish elevations reported from 3100' (945m) to 3300' (1005m).
04 Oct
2008
2:58:15
Bob Bolton (SD/USA)
Anneke duPlessis (SD/USA)
Matt Dewald (SD/USA)
Lisa Fligge (SD/USA)
Gannon White (CO/USA)
Nikki Underwood (SD/USA)
James Eischen (SD/USA)
Jane Tunnidine (CO/USA)
Robert Ellerbruch (SD/USA)
Peggy Nelson-Panzer-2
Robert Onders (WY/USA)
Peggy Nelson-Panzer (CO/USA)
Brian Bergt (NE/USA)
Cindy Rosenberg (CO/USA)
Joel Rovang (MN/USA)
Karen Glazier (SD/USA)
Darrell Stoltman (ND/USA)
Rebecca Sondag (WY/USA)
Scott Kent (WI/USA)
Maureen Roben (CO/USA)
Mark Miller (CO/USA)
Jill Clarke (GA/USA)
Jim Musick (CA/USA)
Kim Musick (CA/USA)
Jim Meek (SD/USA)
Julie Bosch-2
Dennis Wallach (MN/USA)
Roxi Erickson-2
Ron Hopp (SD/USA)
Heidi Hern (NJ/USA)
Mike Cregeen (NE/USA)
Roxi Erickson (NE/USA)
Randy Fischer-2
Barbara Dahl (MN/USA)
Brian Larson-2
Julie Bosch (ND/USA)
David Mathews (USA)
Lorna Squyer (SD/USA)
Fred Romkema (USA)
LeAnn Vette-2
Brian Larson (AZ/USA)
LeAnn Vette (SD/USA)
Mike Bendt (USA)
Maxine Messner (USA)
Dennis Rauemacher (CO)
Zena Husman (WY/USA)
Jim Hatcher (MT/USA)
Beth Ward (SD/USA)
Scott Fischer (USA)
Theresa Jilka
Randy Fischer (SD.USA)
Roxanne Lundie
Michael Dunlap-2
Susan Thomas-2
Michael Just (ND/USA)
Mary Lou Matson-Sedwick (UT/USA)
Duane Millslagle (USA)
Susan Thomas (SD/USA)
Michael Dunlap (SD/USA)
Beth Burkhart (SD/USA)
Most Wins
(1979-date)
Men
2
Michael Dunlap (SD/USA)
1979,1982
.
Brian Larson (AZ/USA)
1988,1991
.
Randy Fischer (SD.USA)
1983,1992
Women
2
Susan Thomas (SD/USA)
1980,1982
.
LeAnn Vette (SD.USA)
1988-89
.
Roxi Erickson (NE/USA)
1993,1995
.
Julie Bosch (ND/USA)
1991,1996
.
Peggy Nelson-Panzer (CO/USA)
2003-04
Prize Money
(ADR qualified runners)
Year Men Women Total 2006 $1,500 $1,000 $2,500 2005 1,250 1,750 3,000 Sums $2,750 $2,750 $5,500
Race Time Bias
(sec/km)
Insufficient data to calculate the race time bias.
Competitive Level
(1990-date)
Insufficient data to calculate the competitive level.
Quality Performances
Men No men under 2:20 Women <2:40 1 <2:42 1 <2:44 1 <2:46 1 <2:48 1 <2:50 2
Crazy Horse Marathon
Race Winners
(2 runnings)
3:22:14 07 Oct
2007
--- --- 08 Oct
2006
3:02:56
3:35:17
Men Race Time Bias
(sec/km) Competitive Level
(1990-date) Last Updated on 05 Oct 2008 Contributor: Steve Kurtenbach
Notes: 2006 was the inaugural year.
04 Oct
2008
2:33:55
Jason Delaney (CO/USA)
Lisa Fligge-2
not held
not held
Bryan vanMeveren (CO/USA)
Dianne Nelson (IA/USA)
Most Wins
(2006-date)
No man has won more than once.
Women
No woman has won more than once.
Prize Money
(ADR qualified runners)Year Men Women Total
2008 $1,000 $1,500 $2,500
Insufficient data to calculate the race time bias.
Insufficient data to calculate the competitive level.
Quality PerformancesMen
No men under 2:20
Women
No women under 2:50


PokeZone is an advanced client that provides an
interactive map with spawn exploring. You can search by clicking any
location on map, or select a Pokemon.
Developed By
Links
Extras
- Added links to path /p/, which contains all useful links
related to Pokemon Revolution Online!


Notifications
About
Settings
Feedback? Send an email to<EMAIL_ADDRESS>Options and stuff. Reset button??
GOAL: 3,000,000 C/s
Tools here
Feedback? Send an email to<EMAIL_ADDRESS>Options and stuff. Reset button??


Billie Eilish and the Triumph of the Weird
Music
Pop’s biggest new star is a 17-year-old who rose to fame on her own terms and doesn’t care what you think
EY, BILLIE?” says Billie Eilish’s mom, standing in the kitchen of their Los Angeles home. “Are you going to clean your room?” “Yeah,” says Eilish, 17, stretching her reply into two no-duh syllables. Even from the couch, her eye roll is audible. Her mom turns to me. “Can she clean her room while you talk? Is that OK?” The Eilish home is on a leafy block in L.A.’s Highland Park, a gentrifying semisuburban neighborhood... Unlike previous generations of pop idols — your Nickelodeon alums and Simon Cowell and for onstructs — Eilish also got where she is more or less organically. Last week she was on tour in Australia, and tomorrow she leaves for a festival in the U.K. Read more


| Designed for use with JUnit and Ant. |
| Name | Tests | Errors | Failures | Time(s) |
|---|---|---|---|---|
| TestBATBlock | 6 | 0 | 0 | 0.018 |
| TestBlockAllocationTableReader | 3 | 0 | 0 | 0.380 |
| TestBlockAllocationTableWriter | 3 | 0 | 0 | 0.034 |
| TestBlockListImpl | 4 | 0 | 0 | 0.016 |
| TestDocumentBlock | 3 | 0 | 0 | 0.161 |
| TestHeaderBlockReader | 1 | 0 | 0 | 0.010 |
| TestHeaderBlockWriter | 4 | 0 | 0 | 0.016 |
| TestPropertyBlock | 1 | 0 | 0 | 0.020 |
| TestRawDataBlock | 3 | 0 | 0 | 0.016 |
| TestRawDataBlockList | 3 | 0 | 0 | 0.026 |
| TestSmallBlockTableReader | 1 | 0 | 0 | 0.026 |
| TestSmallBlockTableWriter | 1 | 0 | 0 | 0.030 |
| TestSmallDocumentBlock | 6 | 0 | 0 | 0.201 |
| TestSmallDocumentBlockList | 1 | 0 | 0 | 0.009 |


This documentation relates to Opera's now deprecated .oex Extension API framework for Opera versions <= 12.15 and also provided by our OEX2NEX shim library.
For the latest Opera Extensions API documentation for Opera versions > 12.15 please consult the latest Opera Extensions API documentation online.
The web has radically changed our way to access information in space, time and shape. Before the web, our information user experience was often constrained by the solidification of information in physical form factors. The digitization of content and its separation from style has given us a unique opportunity to choose the way we want to read and interact with content, and that's an excellent thing.
Here are some use cases of modifying the style of web pages on the fly:
Opera extensions are a powerful tool based on open web technologies, which allow us to customize our daily experience of web content. To make this as easy as possible, we have created three prototypes ready to be modified by anyone who has a very basic knowledge of CSS (with thanks to Sergei Kolosov for his initial work). These prototypes will help you to build your own Opera extensions for three specific use cases:
div
elements on the page should be highlighted with a red border. (Extension package)Each link above goes to the downloadable extension ready to test in the browser. Once it's downloaded, drag and drop the extension onto Opera 11, confirm the install window dialogue, and start to play.
The three prototypes are really simple to modify for anyone who knows a bit of CSS. The first prototype is just a matter of editing the right CSS file. The second one will require adding a specific button. The third prototype requires a few lines of JavaScript to be modified. All these tweaks are really minor - let's have a look.
First off, download the opera-prototypes.zip file and unzip it. Inside, there are three prototypes of extensions, each inside its own folder. Each of these prototypes contains a few files and folders with this hierarchy:
Figure 1: The file structure inside the extension folder
This extension generates a blue glow around links on hover and focus. Once activated, it applies to all sites we are browsing.
The CSS rules for this extension are :
a:hover, [onclick]:hover, a:focus, [onclick]:focus { border-radius:2px; box-shadow:0 0 0px 2px #3789ef; box-decoration-break: clone;}
Modifying this stylesheet is fairly simple. In the applyCssOnAllSites/
folder, there is a style
folder which contains the file style.css
.
Opera 11 has introduced a special developer mode for testing your extensions quickly without going through the full process of packaging it. You just need to drag and drop the config.xml
file onto an Opera window to get started.
The second extension installs a button on top of the browser window. A little icon sits near the search field on the top right. When the button is clicked the extension is activated and the stylesheet is applied to the page.
Figure 2: The location of the extension button once the extension has been installed.
In the following screenshots, you can see the Dev.Opera website before and after applying the extension.
Figure 3: Left image before the extension has been applied, right image after the extension has been applied.
The CSS code is very simple: it is just three properties attached to the div
element.
div { border-radius:2px; box-shadow:0 0 0px 2px #f00; box-decoration-break: clone;}
Modifying these rules is, once again, really trivial. We could, for example, modify the stylesheet to display the id
or class
attribute values of each of these div
elements.
div { border-radius:2px; box-shadow:0 0 0px 2px #f00; box-decoration-break: clone;} div[class]:before { content: "class=" attr(class); background-color: black; color: white;} div[id]:before { content: "class=" attr(id); background-color: black; color: white;}
Figure 4: Screenshot with the modified extension showing the attribute values for id and class
Once the CSS has been modified for your own purpose, you might want to use your own button as a visual cue in the browser window. For a detailed explanation, have a look at the documentation on creating buttons for extensions.
In the images
folder, there is an image file of 18x18 pixels. This is the icon you need to modify. Once done you just need to test your extension as you did for the previous one.
In case you are a bit more curious, you can check the index.html
file of the applyCssOnButtonClick/
folder. There is a script
element.
<script src="background.js"></script>
There is also a background.js
file in the main folder. This file controls the running of the extension and there is no need to understand everything in this file for now.
// Specify the properties of the button before creating it. var UIItemProperties = { disabled: true, title: "Apply CSS", icon: "images/icon_18x18.png", onclick: function(event) { // Send a message to the currently-selected tab. var tab = opera.extension.tabs.getFocused(); if (tab) { // Null if the focused tab is not accessible by this extension tab.postMessage('toggleCSS'); } } };
Note that images need to be contained inside the extension folder. It is not possible to call images which are on the web.
In the third extension prototype, the stylesheet hides a news ticker for a list of websites - in our example, we've applied this on the BBC, ITV and the Guardian websites.
#ticker, #ticker-placeholder, #tickerHolder, .ticker_container, .nbr-ticker, #newsticker { display:none;}
For doing so, we need to tell the extension which websites we are targeting. In addition to the modifications of the styles/style.css
file, the JavaScript file injected.js
in the folder includes
needs to be modified for setting the scope of the extension. At the very top of the file a list of domain name is included.
// The following comments apply this script to bbc.co.uk // and all its subdomains, itv.com and guardian.co.uk. // ==UserScript== // @include http://*.bbc.co.uk/* // @include http://www.itv.com/* // @include http://www.guardian.co.uk/* // ==/UserScript==
The character *
is used as a wildcard for matching more domain names and subdomains. For example, the rules will apply to these domains and more:
Once the domains have been specified, as in the previous example, we just need to save and test.
You might want to go further and explore the topic of extensions. The basics of creating an extension are covered in the hello world article and there is more.
As we have seen along this article, it is really easy to modify the three extension prototypes for injecting CSS in a web page. In case you would like to share your own modified prototype on the Opera Add-On site, it is very important to modify the config.xml with your own description and credentials.
Last but not least, share the awesome ideas you come up with for these three prototypes! Write an article on your blog, explain the modifications you made, take screenshots of the effects of the extension once applied and leave a comment here with the link to your blog post.
Time to starting hacking on your own Opera extension!


PreenFM2
Single Patch Editor
This editor will work with the PreenFM2. It probably won't work with the PreenFM.
Communicating with Edisyn
Set up your PreenFM2 to emit NRPN (not CC) and to receive NRPN (or CC+NRPN). The PreenFM2 should also be set up to accept Program changes. Note that Edisyn will only read from and write to Instrument 1.
About the Algorithm Diagrams
The PreenFM2 has 28 algorithms. Each algorithm contains operators
connected by Modulation Indices. The Output of some of the operators is panned and then mixed to form a final sound.
Edisyn's diagrams represent Operators with little square boxes, each labelled with the operator number. Operators are connected to other operators with lines whose numbers are the Modulation Indices. Higher operators feed into lower operators. Finally, some lines come out of the bottom of Operators but are not connected to other Operators. These are Outputs. If an output line is unlabelled, then its output number is the same as the operator number. If an output line is labelled (in parentheses), then that is its output number.
Fun Feature
Frustrated with setting Operator Frequency values? There's a way to restrict the (non-fixed) ratios to the limited "greatest hits" subset that Yamaha had provided for 4-operator devices such as the TX81Z, DX100, and so on. Just drag the Operator Frequency knob while holding down the SHIFT key, or drag with the right mouse button, or (on the Mac), click and drag with two fingers.
About the Menu
If you mutate or recombine patches (using randomize, merge, hill-climb, or nudge) it may result in unfortunate operator frequency results. The Restrict Mutated Frequency Ratios... menu lets you restrict mutation or recombination of operator frequecies so that they only result in integer values or the set provided by the Yamaha TX81Z (integers plus some other interesting decisions). I suggest integers. Note that this restriction will impact both frequency ratios and fixed frequencies. For this reason I also suggest you edit the mutation parameters to remove the fixed frequency checkbox as an option for mutation.
Gotchas
-
The PreenFM2 has an unusual approach to upoading and downloading sounds which can be challenging to use with an editor. Specifically, it doesn't upload or download via sysex. Rather, Edisyn can send and receive NRPN commands to change individual parameters.
As a result, you cannot write patches on the PreenFM2 from Edisyn. To write a patch, you should send the current patch (which sends it to Instrument 1), and then manually save the patch on the PreenFM2.
Because the PreenFM2's parameters don't come in all at one time as a single sysex dump, merging may be flakey. Edisyn waits until it sees parameter number 399 (notionally the last PreenFM2 parameter sent) to come in. If it doesn't see this parameter (perhaps due to a MIDI transmission error), then it may stay in merging mode. You can get it out of merging mode simply by doing a Request Current Patch or Request Patch...
- If you send a full parameter dump to the PreenFM2 at full MIDI speed, it bombs. So Edisyn is forced to send at about 1/3 speed. Oh well.
- If you have the Arpeggiator Latch turned on, the PreenFM2 ignores All Sounds Off: the arpeggiator keeps on going.
- The Operator Frequency as displayed in the synth is often 0.01 off of what was provided it by Edisyn. Similarly, the Fixed Operator Frequency (+/- fine tune) is 1 off of what was provided it by Edisyn about half the time.
- Changing the Operator Fixed/Keyboard flag via NRPN does not refresh the screen for the frequency and fine tune.
- I have seen problems with the PreenFM2 sending four times as much data as it should when asked to send a patch to Edisyn. (I'm testing OS X). If you're seeing strangely long load times (several seconds), try switching to 5-pin MIDI rather than USB: it seems to solve things.
| By
| Sean Luke
|
| Date
| July 2017
|


Arrays && Hashes1/31/15
So this week's blog I want to go over two different things I learned in DBC at the end of my first unit in phase 0. There's these two cool things called Arrays and Hashes. I'll start of by first describing what each do. Well first off, an array is a sorted list of values that you can put in a single variable. Arrays also have something to help call on the values in the array called an index. The first element that index 0, the next gets index 1, the one after that gets index 2, and so on.
And we can access elements of the array directly through these numbers. For example:
So now we know that arrays are indexed with numbers that start with 0 and go up to the array's length minus one. But what if we want to use numeric indices that don't go in order from 0 to the end of the array? What if we don't want to use numbers as indices at all? We'll need a new array structure called a hash. So next we have a hash. So a hash is a collection of unique keys that you input. They can also be called associative arrays. But it is not the same as an array. An array can only input values from integers and hashes you can input any type of objects. Hash syntax looks like this: |
|
Other Blog entries |


We've been learning JavaScript this week, and there are some immediately noticeable difference between JS and Ruby. To start with, arrays are not nearly as easy to work with in JS. Using Ruby we can take an array and iterate through the elements with the .each method. JavaScript has no built in iteration method, so we are required to build our own with a for loop. One way to do this would be the notation:
for (var i in array) {};
Where i would be the current index number of the array and our block goes inside the braces. This is used in a manner similar to Ruby's .each_index method. The for loop in JS can also be used to iterate through object properties, which are very similar to Ruby's Hash object. Using the same notation:
for (var property in object) {};
We can run a block for each property in the object. An important note here is that the variable "property" will contain only the name of the object property, not the property itself. This means that in order to read the value we still need to refer to the property as object[property].


{% extends "base.html" %} {% block content %}
{{ student.first_name }} {{ student.last_name }}'s status will be changed to {% if student.active == True %} Inactive.
This means he/she will no longer appear checkin/checkout screen, or receive automated emails.


Clicking on commit message inappropriately hides it in #show view
Command-T status line not clearing after opening a match
Cycle hiding mode
After dismissing the file list, 'r' charaters are highlighted
JS error on wiki pages containing a quote in the URL
Not Matching All Files on Network Share
Command-T use case (vim shuts down with segfault in Windows, arrow keys do not work in Linux)
Command-T segfaults on Windows8 (Ruby1.9.3_p125, Vim73_46)
When using hotkey, shuffle overlay is drawing gray "volume up/down" icon behind it
Update to Rails 3.2.6


Introduction to Chromium
Chromium is an open-source browser
project that aims to build a safer, faster, and more stable way for
all users to experience the web.
This package is known to build and work properly using an LFS-8.0
platform.
Package Information
Additional Downloads
Note
Download this file via wget as:
wget https://github.com/foutrelis/chromium-launcher/archive/v3.tar.gz \
-O chromium-launcher-3.tar.gz
Chromium Dependencies
Required
alsa-lib-1.1.3, Cups-2.2.2, desktop-file-utils-0.23, dbus-1.10.14, File::BaseDir-0.07, GTK+-2.24.31, hicolor-icon-theme-0.15, MIT Kerberos V5-1.15, Mesa-13.0.4,
Ninja-1.7.2, NSS-3.29, Python-2.7.13, usbutils-008,
and X Window
System
Recommended
FLAC-1.3.2, git-2.11.1, libevent-2.1.8, libexif-0.6.21, libsecret-0.18.5, libwebp-0.6.0,
pciutils-3.5.2, PulseAudio-10.0, xdg-utils-1.1.1, and
yasm-1.3.0
Optional
FFmpeg-3.2.4, GConf-3.2.6,
gnome-keyring-3.20.0, ICU-58.2, libjpeg-turbo-1.5.1, libpng-1.6.28, libxml2-2.9.4,
libvpx-1.6.1, speech-dispatcher (for
the screen reader), and snappy
User Notes: http://wiki.linuxfromscratch.org/blfs/wiki/chromium
Installation of Chromium
Fix a build issue on Linux-4.5+:
sed 's/#include <sys\/mman\.h>/&\n\n#if defined(MADV_FREE)\n#undef MADV_FREE\n#endif\n/' \
-i third_party/WebKit/Source/wtf/allocator/PageAllocator.cpp
Fix a build issue with GCC-6:
sed "s/^config(\"compiler\") {/&\ncflags_cc = [ \"-fno-delete-null-pointer-checks\" ]/" \
-i build/config/linux/BUILD.gn
If you'd like to enable the use of the WideVine plugin, needed for Netflix
support (see the WideVine section below), you'll need to define an
available product name ("Pinkie Pie" in this case) with the
following command:
sed "s/WIDEVINE_CDM_AVAILABLE/&\n\n#define WIDEVINE_CDM_VERSION_STRING \"Pinkie Pie\"/" \
-i third_party/widevine/cdm/stub/widevine_cdm_version.h
Remove third-party build files that interfere with system versions:
Note
Chromium uses many external projects, the selections below are
not set in stone, however they have been tested thoroughly. With
Chromium 56.0.2924.87, system versions of icu, libjpeg, libpng,
libxml2, libvpx, and zlib are known to break the build at this
time.
for LIB in flac harfbuzz-ng libwebp libxslt yasm; do
find -type f -path "*third_party/$LIB/*" \
\! -path "*third_party/$LIB/chromium/*" \
\! -path "*third_party/$LIB/google/*" \
\! -regex '.*\.\(gn\|gni\|isolate\|py\)' \
-delete
done &&
python build/linux/unbundle/replace_gn_files.py \
--system-libraries flac harfbuzz-ng libwebp libxslt yasm
Chromium uses an internal tool,
gn,
to generate the Ninja build files.
Complete configuration of the build using the following commands:
Note
The Google API Key and OAuth tokens below are specific to LFS. If
using these instructions for another distro, or if you intend to
distribute binary copies of the software using these
instructions, please obtain your own keys following the
instructions located at http://www.chromium.org/developers/how-tos/api-keys.
GN_CONFIG=("google_api_key=\"AIzaSyDxKL42zsPjbke5O8_rPVpVrLrJ8aeE9rQ\""
"google_default_client_id=\"595013732528-llk8trb03f0ldpqq6nprjp1s79596646.apps.googleusercontent.com\""
"google_default_client_secret=\"5ntt6GbbkjnTVXx-MSxbmx5e\""
'clang_use_chrome_plugins=false'
'enable_hangout_services_extension=true'
'enable_nacl=false'
'enable_nacl_nonsfi=false'
'enable_widevine=true'
'fatal_linker_warnings=false'
'ffmpeg_branding="Chrome"'
'fieldtrial_testing_like_official_build=true'
'is_debug=false'
'is_clang=false'
'link_pulseaudio=true'
'linux_use_bundled_binutils=false'
'proprietary_codecs=true'
'remove_webcore_debug_symbols=true'
'symbol_level=0'
'treat_warnings_as_errors=false'
'use_allocator="none"'
'use_cups=true'
'use_gconf=false'
'use_gnome_keyring=false'
'use_gold=false'
'use_gtk3=false'
'use_kerberos=true'
'use_pulseaudio=true'
'use_sysroot=false')
Build gn and use it to prepare the
Ninja build files:
python tools/gn/bootstrap/bootstrap.py --gn-gen-args "${GN_CONFIG[*]}" &&
out/Release/gn gen out/Release --args="${GN_CONFIG[*]}"
Build Chromium using the following
command:
ninja -C out/Release chrome chrome_sandbox chromedriver widevinecdmadapter
This package was already tested as part of the build.
Now, as the root
user, install the
pacakage:
install -vDm755 out/Release/chrome \
/usr/lib/chromium/chromium &&
install -vDm4755 out/Release/chrome_sandbox \
/usr/lib/chromium/chrome-sandbox &&
install -vDm755 out/Release/chromedriver \
/usr/lib/chromium/chromedriver &&
ln -svf /usr/lib/chromium/chromium /usr/bin &&
ln -svf /usr/lib/chromium/chromedriver /usr/bin/ &&
install -vm755 out/Release/libwidevinecdmadapter.so \
/usr/lib/chromium/ &&
install -vDm644 out/Release/icudtl.dat /usr/lib/chromium &&
install -vDm644 out/Release/gen/content/content_resources.pak \
/usr/lib/chromium/ &&
install -vm644 out/Release/{*.pak,*.bin} \
/usr/lib/chromium/ &&
cp -av out/Release/locales /usr/lib/chromium/ &&
chown -Rv root:root /usr/lib/chromium/locales &&
install -vDm644 out/Release/chrome.1 \
/usr/share/man/man1/chromium.1
While still the root
user, install
icons and the .desktop file:
for size in 16 32; do
install -vDm644 \
"chrome/app/theme/default_100_percent/chromium/product_logo_$size.png" \
"/usr/share/icons/hicolor/${size}x${size}/apps/chromium.png"
done &&
for size in 22 24 48 64 128 256; do
install -vDm644 "chrome/app/theme/chromium/product_logo_$size.png" \
"/usr/share/icons/hicolor/${size}x${size}/apps/chromium.png"
done &&
cat > /usr/share/applications/chromium.desktop << "EOF"
[Desktop Entry]
Encoding=UTF-8
Name=Chromium Web Browser
Comment=Access the Internet
GenericName=Web Browser
Exec=chromium %u
Terminal=false
Type=Application
Icon=chromium
Categories=GTK;Network;WebBrowser;
MimeType=application/xhtml+xml;text/xml;application/xhtml+xml;text/mml;x-scheme-handler/http;x-scheme-handler/https;
EOF
Chromium Launcher
Chromium Launcher is a wrapper for
chromium that allows use of the
Pepper Flash plugin. If you intend to use the Pepper Flash plugin, build Chromium Launcher by running the following
commands:
tar -xf ../chromium-launcher-3.tar.gz &&
cd chromium-launcher-3 &&
make PREFIX=/usr
Install Chromium Launcher with the following commands (as the
root
user):
rm -f /usr/bin/chromium &&
make PREFIX=/usr install-strip &&
cd ..
Extracting the WideVine plugin from Chrome
Extract the downloaded deb file with the following commands:
mkdir temp &&
cd temp &&
ar -x ../../google-chrome-stable_56.0.2924.87*.deb &&
tar -xf data.tar.xz
As the root
user, install the
WideVine plugin with the following command:
install -vm755 opt/google/chrome/libwidevinecdm.so \
/usr/lib/chromium/
Installing the Pepper Flash plugin:
Extract the Flash Player plugin
with the following command:
tar -xf ../../flash_player_ppapi_linux.*.tar.gz
As the root
user, install the
Pepper Flash plugin with the following command:
install -vdm755 /usr/lib/PepperFlash &&
install -vm755 libpepflashplayer.so /usr/lib/PepperFlash &&
install -vm644 manifest.json /usr/lib/PepperFlash


Page Size Extension
Large pages of size 4 MByte are supported, including CR4.PSE for controlling the feature, the defined dirty bit in PDE (Page Directory Entries), optional reserved bit trapping in CR3, PDEs, and PTEs.


Alfred Lothar Wegener
The man who believed continents moved
Here's a time line of Dr. Wegener's life:
- November 1, 1880 - Born Berlin, Germany
- 1905 - Awarded a PhD in astronomy from the University of Berlin.
- 1906-08 - Took part in a paleoclimatology expedition to Greenland to study polar air circulation.
- 1912 to 1930 - Made three more expeditions to Greenland.
- 1915 - Published his work Die Entstehung der Kontinente und Ozeane(The Origin of Continents and Oceans)
- 1924 to 1930 - Professor of meteorology and geophysics at the University of Graz.
- 1930 - Died in Greenland while on his third expedition.
Wegener observed the similarity of the coastlines of eastern South America and Western Africa and speculated that those lands had once been joined. His research led him to a hypothesis positing about 250 million years ago all present day continents were formed as a single large continent, or supercontinent, he named Pangaea. Wegener’s hypothesis became known as continental drift. He proposed the world’s continents had slowly moved thousands of miles apart over very long periods of time. In his work The Origin of Continents and Oceans, he was able to point to many closely related fossils and rock strata found to occur on widely separated continents, including most importantly, North and South America, and Africa. Wegener garnered some adherents in the years following up to his death. After his death in1930 his theory, having been rejected by most geologists, sank into obscurity. Wegener’s theory was given credence in the 1960’s with the theory of plate tectonics.


#<PHONE_NUMBER>01 Type of antenna 002114 Antenna effective surface area 002105 Maximum antenna gain 002106 3-dB beamwidth 002107 Sidelobe suppression 002121 Mean frequency #<PHONE_NUMBER>51 Signal power above 1 mW 021014 Doppler mean velocity (radial) 021017 Doppler velocity spectral width 021030 Signal to noise ratio #<PHONE_NUMBER>31 Identification, type, date/time, position (high accuracy), height 002003 Type of measuring equipment used 101000 Delayed replication of 1 descriptor 031001 Replication factor 321003 Wind profiler - moment data #<PHONE_NUMBER>04 Echo processing 002121 Mean frequency 002122 Frequency agility range 002123 Peak power 002124 Average power 002125 Pulse repetition frequency 002126 Pulse width 002127 Receiver intermediate frequency 002128 Intermediate frequency bandwidth 002129 Minimum detectable signal 002130 Dynamic range 002131 Sensitivity time control #<PHONE_NUMBER>01 Range-gate length 025002 Number of gates averaged 025003 Number of integrated pulses 025005 Echo integration #<PHONE_NUMBER>09 Calibration method 025010 Clutter treatment 025011 Ground occultation correction 025012 Range attenuation correction 025013 Bright-band correction 025015 Radome attenuation correction 025016 Clear-air attenuation correction 025017 Precipitation attenuation correction #<PHONE_NUMBER>06 Z to R conversion 025007 Z to R conversion factor 025008 Z to R conversion exponent #<PHONE_NUMBER>18 A to Z law for attenuation factor 025019 A to Z law for attenuation exponent #<PHONE_NUMBER>01 Type of antenna 007002 Altitude of the tower base 002102 Antenna height above tower base 002103 Radome 002104 Antenna polarisation 002105 Maximum antenna gain 002106 3-dB beamwidth 002107 Sidelobe suppression 002108 Crosspol discrimination (on axis) 002109 Antenna speed (azimuth) 002110 Antenna speed (elevation) 002132 Azimuth pointing accuracy 002133 Elevation pointing accuracy #<PHONE_NUMBER>31 Picture type 030032 Combination with other data 029002 Coordinate grid type #<PHONE_NUMBER>00 Delayed replication of 1 descriptor 031001 Replication factor 002135 Antenna elevation #<PHONE_NUMBER>03 Type of measuring equipment used 002101 Type of antenna 201130 Change width to 8 bits 002106 3-dB beam width 201000 Change width back to table B 201132 Change width to 11 bits 202130 Change scale to -6 002121 Mean frequency 202000 Change scale back to table B 201000 Change width back to table B 201133 Change width to 11 bits 202129 Change scale to 0 025001 Range-gate length 202000 Change scale back to table B 201000 Change width back to table B #<PHONE_NUMBER>07 Height 204001 Add associated field of 1 bit in length 031021 Associated field significance 011001 Wind direction 204000 Cancel add associated field 011002 Wind speed 204001 Add associated field of 1 bit in length 031021 Associated field significance 011006 w-component 204000 Cancel add associated field 021030 Signal to noise ratio #<PHONE_NUMBER>07 Height 021091 Radar signal Doppler spectrum 0th moment 021030 Signal to noise ratio 202129 Change scale to 2 021014 Doppler mean velocity (radial) 201129 Change width to 9 bits 021017 Doppler velocity spectral width 202000 Change scale back to table B 201000 Change width back to table B #<PHONE_NUMBER>07 Height 204001 Add associated field of 1 bit in length 031021 Associated field significance 012007 Virtual temperature 011006 w-component 204000 Cancel add associated field 021030 Signal to noise ratio #<PHONE_NUMBER>07 Height 021091 Radar signal Doppler spectrum 0th moment 021030 Signal to noise ratio 202129 Change scale to 2 021014 Doppler mean velocity (radial) 201129 Change width to 9 bits 021017 Doppler velocity spectral width 202000 Change scale back to table B 201000 Change width back to table B 021092 RASS signal Doppler spectrum 0th moment, referring to RASS signal 021030 Signal to noise ratio, referring to RASS signal 025092 Acoustic propagation velocity 201129 Change width to 9 bits 202129 Change scale to 2 021017 Doppler velocity spectral width, referring to RASS signal 202000 Change scale back to table B 201000 Change width back to table B #<PHONE_NUMBER>07 Height 204001 Add associated field of 1 bit in length 031021 Associated field significance 012007 Virtual temperature 025091 Structure constant of the refraction index (Cn2) 011071 Turbulent vertical momentum flux 011072 Turbulent vertical buoyancy flux 011073 Turbulent kinetic energy 011074 Dissipation energy 204000 Cancel add associated field #<PHONE_NUMBER>18 Attenuation correction on sigma-0 202129 Change scale 201132 Change data width 002112 Radar look angle 201000 Change data width back to Table B 201131 Change data width 002111 Radar incidence angle 201000 Change data width back to Table B 202000 Change scale back to Table B 002104 Antenna polarization 021105 Normalized radar cross-section 021106 Kp variance coefficient (alpha) 021107 Kp variance coefficient (beta) 021114 Kp variance coefficient (gamma) 021115 SEAWINDS sigma-0 quality 021116 SEAWINDS sigma-0 mode 008018 SEAWINDS land/ice surface type 021117 Sigma-0 variance quality control #<PHONE_NUMBER>18 Attenuation correction on sigma-0 202129 Change scale 201132 Change data width 002112 Radar look angle 201000 Data width back to Table B 201131 Change data width 002111 Radar incidence angle 201000 Data width back to Table B 202000 Scale back to table B 002104 Antenna polarization 021123 SEAWINDS normalized radar cross section 021106 Kp variance coefficient (alpha) 021107 Kp variance coefficient (beta) 021114 Kp variance coefficient (gamma) 021115 SEAWINDS sigma-0 quality flag 021116 SEAWINDS sigma-0 mode flag 008018 SEAWINDS land/ice surface flag 021117 Sigma-0 variance quality control # 321030 (ASCAT sigma-0 information) 008085 Beam identifier 202129 Increase scaling by 10^1 201131 Increase data width by 3 bits 002111 Radar incidence angle 201000 Cancel change data width 202000 Cancel change scaling 002134 Antenna beam azimuth 021062 Backscatter 021063 Radiometric resolution (noise value) 021158 ASCAT kp estimate quality 021159 ASCAT sigma-0 usability 021160 ASCAT synthetic data quality 021161 ASCAT synthetic data quantity 021162 ASCAT satellite orbit and attitude quality 021163 ASCAT solar array reflection contamination 021164 ASCAT telemetry presence and quality 021165 ASCAT extrapolated reference function 021166 ASCAT land fraction #
# 340001 (IASI Level 1c data) 001007 Satellite identifier 001031 Identification of originating/generating centre 002019 Satellite instruments 002020 Satellite classification 004001 Year 004002 Month 004003 Day 004004 Hour 004005 Minute 202131 Add 3 to scale 201138 Add 10 to width 004006 Second 201000 Reset width 202000 Reset scale 005001 Latitude (high accuracy) 006001 Longitude (high accuracy) 007024 Satellite zenith angle 005021 Bearing or azimuth 007025 Solar zenith angle 005022 Solar azimuth 005043 Field of view number 005040 Orbit number 201133 Add 5 to width 005041 Scan line number 201000 Reset width 201132 Add 4 to width 025070 Major frame count 201000 Reset width 202126 Subtract 2 from scale 007001 Height of station 202000 Reset scale 033060 GQisFlagQual 033061 QGisQualIndex 033062 QGisQualIndexLoc 033063 QGisQualIndexRad 033064 QGisQualIndexSpect 033065 GQisSysTecSondQual 101010 Repeat next 1 descriptor 10 times 340002 IASI Level 1c band description 101087 Repeat next 1 descriptor 87 times 340003 IASI Level 1c 100 channel sequence 002019 Satellite instruments 025051 AVHRR channel combination 101007 Repeat next 1 descriptor 7 times 340004 IASI Level 1c AVHRR single scene sequence # 340002 (IASI Level 1c band description) 025140 Start channel 025141 End channel 025142 Channel scale factor # 340003 (IASI Level 1c 100 channel) 104100 Repeat next 4 descriptor 100 times 201136 Add 8 to width 005042 Channel number 201000 Reset width 014046 Scaled IASI radiance # 340004 (IASI Level 1c AVHRR single scene) 005060 Y angular position from centre of gravity 005061 Z angular position from centre of gravity 025085 Fraction of clear pixels in HIRS FOV 105006 Repeat next 5 descriptor 6 times 005042 Channel number 025142 Channel scale factor 014047 Scaled mean AVHRR radiance 025142 Channel scale factor 014048 Scaled std dev AVHRR radiance #
Update history
This is version 13.4 of Cipher BUFR table D (common with CREX), created from original WMO documents by Northern Lighthouse Ltd.


Configuration
There are 2 major modes for Edity McEditface to run under local and hosted. The repostiory has the local mode program inside and you can consume the NuGet packages to get hosted mode to work.
Local Mode
Edity McEditface can run in a local mode where the webserver is started and you edit files on your computer. You can collaborate with others by sharing the git repositories. When the program is launched it will choose a random port, start the server on http and open your default browser to the editor. This will run until you click shutdown in the gui. Files will be served/edited through the current working directory when the program is started.
--workingDir=PATH
Use PATH as the working dir for the program. Otherwise this defaults to the current working directory.
Hosted Mode
Hosted mode allows you to run the cms more like a traditional hosted cms. To do this consume the NuGet packages and call AddEdity and UseEdity in your startup.cs.
Common Configuration
No matter if you are using a local or hosted build the configuration works more or less the same way.
appsettings.json
This file is the default Asp.net Core configuration file. In addition to the standard settings for logging and site configuration provided by that file you can create an additional section called EditySettings that looks like the following:
"EditySettings": {
"ReadFromCurrentDirectory": false,
"DetailedErrors": false,
"Compiler": "Direct",
"ProjectPath": "..\\Manual",
"OutputPath": "..\\ManualOutput",
"SiteName": null,
"AppHostConfigPath": null,
"ProjectMode": "OneRepo"
}
The meanings of each variable are as follows:
- ReadFromCurrentDirectory - Determines if the server settings, which are in another file, can be read from the current working directory or must be read from the application directory. In hosted mode you should make this false and in local mode it sould be true.
- DetailedErrors - True to show stack traces and other detailed info if a server error occures. Ideally false for production.
- Compiler - "Direct" or "RoundRobin" - Defaults to Direct
- Direct - Directly compile the website to the OutputPath. OutputPath will be deleted each time a new compile occures. This is best for local mode where you will upload the website output somewhere as a separate step.
- RoundRobin - Outputs the site into a randomly created subfolder of OutputPath. When the compilation is complete a web.config will be generated in the root with rewrite rules to point to the new instance. This keeps the content online even during a recompile.
- ProjectPath - The path to the root project folder.
- BackupFilePath - The path that "backup" files come out of. This is the directory that Edity will use to serve up the files that it needs for a project that are not included in your local project. This is things like the default layout, templates, editors and content files like css and javascript that make the editor work. It is extremely unlikely that you would change this.
- ProjectMode - "OneRepo" or "OneRepoPerUser" - Defaults to OneRepo
- OneRepo - Use a single content repository for all editors of the website. Useful in local mode, since that likely syncs somewhere else, but also useful if hosting with just one user.
- OneRepoPerUser - Use a set of content directories for each user of the website. These are synchronized through a master repo and publised through a published repo. This is the reccomended mode for hosted websites, especially those with multiple users.
- OutputPath - The path to the root output folder.


|
CBOE Emulator
1.0
|
A server that manages multiple client connections for direct market access. More...
#include <server.hpp>
Public Member Functions | |
| Server (asio::io_context &context_, LOB::LimitOrderBook &book_, uint16_t port, std::vector< nlohmann::json > accounts) | |
| Initialize a new order entry server. More... | |
| asio::ip::address | address () const |
| Return the address the server is running at. More... | |
| uint16_t | port () const |
| Return the port the server is running at. More... | |
| const Authorizer< Connection > & | get_authorizer () |
| Return the authorizer associated with this server. More... | |
| const LOB::LimitOrderBook & | get_book () |
| Return the limit order book for this server. More... | |
A server that manages multiple client connections for direct market access.
|
inline |
Initialize a new order entry server.
| context_ | the IO context to run the server with |
| book_ | the book for the server |
| port | the port to run the service at |
| accounts | a vector of JSON objects, each containing account data |
|
inline |
Return the address the server is running at.
|
inline |
Return the authorizer associated with this server.
|
inline |
Return the limit order book for this server.
|
inline |
Return the port the server is running at.


Social About Us
I suggest you use Curator.io. As it is very easy to use.
Following These things: @HackHorsham - Twitter #hackhorsham - Instagram @Hack Horsham - Facebook


{% extends 'base.html' %} {% load staticfiles %} {% block title %}
Explore the ideas provided by author and learn potential areas of interest for you
The ideas shown in this page are free and available to explore how can be used in anyway of you
| Idea # | Date | Description | {% if user.is_superuser%}Edit | Delete | {% else %} {% if user.username == author %}Edit | Delete | {% endif %} {% endif %}
|---|---|---|---|---|---|---|
| {{ forloop.counter}} | {{ idea.date }} | {{ idea.description }} | {% if user.is_superuser%}Edit | Delete | {% else %} {% if user.username == author %}Edit | Delete | {% endif %} {% endif %}


| buildModel {quantmod} | R Documentation |
Construct and attach a fitted model of type method
to quantmod
object.
buildModel(x, method, training.per, ...)
x |
An object of class |
training.per |
character vector representing dates in ISO 8601 format “CCYY-MM-DD” or “CCYY-MM-DD HH:MM:SS” of length 2 |
method |
A character string naming the fitting method. See details section for available methods, and how to create new methods. |
... |
Additional arguments to method call |
Currently available methods include:
lm, glm, loess, step, ppr, rpart[rpart], tree[tree], randomForest[randomForest], mars[mda], polymars[polspline], lars[lars], rq[quantreg], lqs[MASS], rlm[MASS], svm[e1071], and nnet[nnet].
The training.per
should match the undelying date
format of the time-series data used in modelling. Any other style
may not return what you expect.
Additional methods wrappers can be created to allow for modelling
using custom functions. The only requirements are for a wrapper
function to be constructed taking parameters quantmod
,
training.data
, and .... The function must return the
fitted model object and have a predict method available.
It is possible to add predict methods if non exist by
adding an S3 method for predictModel. The
buildModel.skeleton
function can be used for new methods.
An object of class quantmod
with fitted model attached
See buildModel.skeleton
for information on adding additional methods
Jeffrey Ryan
## Not run: getSymbols('QQQQ',src='yahoo') q.model = specifyModel(Next(OpCl(QQQQ)) ~ Lag(OpHi(QQQQ),0:3)) buildModel(q.model,method='lm',training.per=c('2006-08-01','2006-09-30')) ## End(Not run)


There is a NodeJS bot available on GitHub - but it needs tweaking badly. You could either make a pull request or (probably better) fix the strategy and use it yourself, while the mundane work on the structure, middleware and UI was done by someone else.
Take a look at the commits here - https://github.com/carlos8f/zenbot/commits/master - Overfitting and BS much. However, the 4.x branch looks more hopeful.
Once again, don’t use it without modifications.


|
Bitstream Interpretation Library (BIL)
0.1
|
Namespace for Virtex-5 register address constants. More...
Functions | |
| const char * | toString (RegisterAddress::address_t address) |
| Returns a string representation of given address constant. |
Variables | |
| const RegisterAddress::address_t | CRC = 0x0 |
| const RegisterAddress::address_t | FAR = 0x1 |
| const RegisterAddress::address_t | FDRI = 0x2 |
| const RegisterAddress::address_t | FDRO = 0x3 |
| const RegisterAddress::address_t | CMD = 0x4 |
| const RegisterAddress::address_t | CTL0 = 0x5 |
| const RegisterAddress::address_t | MASK = 0x6 |
| const RegisterAddress::address_t | STAT = 0x7 |
| const RegisterAddress::address_t | LOUT = 0x8 |
| const RegisterAddress::address_t | COR0 = 0x9 |
| const RegisterAddress::address_t | MFWR = 0xa |
| const RegisterAddress::address_t | CBC = 0xb |
| const RegisterAddress::address_t | IDCODE = 0xc |
| const RegisterAddress::address_t | AXSS = 0xd |
| const RegisterAddress::address_t | COR1 = 0xe |
| const RegisterAddress::address_t | CSOB = 0xf |
| const RegisterAddress::address_t | WBSTAR = 0x10 |
| const RegisterAddress::address_t | TIMER = 0x11 |
| const RegisterAddress::address_t | REG19 = 0x13 |
| const RegisterAddress::address_t | BOOTSTS = 0x16 |
| const RegisterAddress::address_t | CTL1 = 0x18 |
| const char *const | CRC_STRING = "CRC" |
| const char *const | FAR_STRING = "FAR" |
| const char *const | FDRI_STRING = "FDRI" |
| const char *const | FDRO_STRING = "FDRO" |
| const char *const | CMD_STRING = "CMD" |
| const char *const | CTL0_STRING = "CTL0" |
| const char *const | MASK_STRING = "MASK" |
| const char *const | STAT_STRING = "STAT" |
| const char *const | LOUT_STRING = "LOUT" |
| const char *const | COR0_STRING = "COR0" |
| const char *const | MFWR_STRING = "MFWR" |
| const char *const | CBC_STRING = "CBC" |
| const char *const | IDCODE_STRING = "IDCODE" |
| const char *const | AXSS_STRING = "AXSS" |
| const char *const | COR1_STRING = "COR1" |
| const char *const | CSOB_STRING = "CSOB" |
| const char *const | WBSTAR_STRING = "WBSTAR" |
| const char *const | TIMER_STRING = "TIMER" |
| const char *const | REG19_STRING = "REG19" |
| const char *const | BOOTSTS_STRING = "BOOTSTS" |
| const char *const | CTL1_STRING = "CTL1" |
Namespace for Virtex-5 register address constants.
Contains the register address constants of a Virtex-5 packet processor.
| const char * bil::V5RegisterAddress::toString | ( | RegisterAddress::address_t | address | ) |
Returns a string representation of given address constant.
Definition at line 33 of file V5RegisterAddress.cpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CRC = 0x0 |
Definition at line 22 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::FAR = 0x1 |
Definition at line 23 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::FDRI = 0x2 |
Definition at line 24 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::FDRO = 0x3 |
Definition at line 25 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CMD = 0x4 |
Definition at line 26 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CTL0 = 0x5 |
Definition at line 27 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::MASK = 0x6 |
Definition at line 28 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::STAT = 0x7 |
Definition at line 29 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::LOUT = 0x8 |
Definition at line 30 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::COR0 = 0x9 |
Definition at line 31 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::MFWR = 0xa |
Definition at line 32 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CBC = 0xb |
Definition at line 33 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::IDCODE = 0xc |
Definition at line 34 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::AXSS = 0xd |
Definition at line 35 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::COR1 = 0xe |
Definition at line 36 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CSOB = 0xf |
Definition at line 37 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::WBSTAR = 0x10 |
Definition at line 38 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::TIMER = 0x11 |
Definition at line 39 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::REG19 = 0x13 |
Definition at line 40 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::BOOTSTS = 0x16 |
Definition at line 41 of file V5RegisterAddress.hpp.
| const RegisterAddress::address_t bil::V5RegisterAddress::CTL1 = 0x18 |
Definition at line 42 of file V5RegisterAddress.hpp.
| const char *const bil::V5RegisterAddress::CRC_STRING = "CRC" |
Definition at line 10 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::FAR_STRING = "FAR" |
Definition at line 11 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::FDRI_STRING = "FDRI" |
Definition at line 12 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::FDRO_STRING = "FDRO" |
Definition at line 13 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::CMD_STRING = "CMD" |
Definition at line 14 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::CTL0_STRING = "CTL0" |
Definition at line 15 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::MASK_STRING = "MASK" |
Definition at line 16 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::STAT_STRING = "STAT" |
Definition at line 17 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::LOUT_STRING = "LOUT" |
Definition at line 18 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::COR0_STRING = "COR0" |
Definition at line 19 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::MFWR_STRING = "MFWR" |
Definition at line 20 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::CBC_STRING = "CBC" |
Definition at line 21 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::IDCODE_STRING = "IDCODE" |
Definition at line 22 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::AXSS_STRING = "AXSS" |
Definition at line 23 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::COR1_STRING = "COR1" |
Definition at line 24 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::CSOB_STRING = "CSOB" |
Definition at line 25 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::WBSTAR_STRING = "WBSTAR" |
Definition at line 26 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::TIMER_STRING = "TIMER" |
Definition at line 27 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::REG19_STRING = "REG19" |
Definition at line 28 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::BOOTSTS_STRING = "BOOTSTS" |
Definition at line 29 of file V5RegisterAddress.cpp.
| const char *const bil::V5RegisterAddress::CTL1_STRING = "CTL1" |
Definition at line 30 of file V5RegisterAddress.cpp.


{% extends 'base.html' %} {% load bootstrap_tags %} {% block base_includes %} {% endblock base_includes %} {% block left-header %} {% set_hunt_from_context %}
This is an archived puzzle hunt. All parts may not work properly. We apologize for any issues you encounter.


Prop Shop Interviews
I thought I would try my hand at applying to a few proprietary trading firms in London. Having read Scott Pattersons books (Dark Pools and Quants) I felt like I had a decent grasp on the industry and felt that my skills from physics would set me up well for a trading job.
What I didn’t bank on was a minefield of an interview experience that involved calculator like tasks, running through matrix algebra and computer science terms that I had a ‘brief skim over wikipedia’ knowledge of. So here’s a run down of both interviews for each company.
The first one was an hour long, asked a few questions of my experience at UBS before jumping into the maths.
Consider a bag with 3 balls; each a different colour.
My first instinct was to set up the transition matrix and take it from there. Points for correctly identifying that it was a Markov chain.
I believed that the transition matrix would be a 3x3 matrix as there are three possible states that the bag could be in:
- All the balls are different colours.
- One ball is a different colour to the other two.

This is correct, but not the ‘smart’ way to do. As the first move always takes the system from state 1 to state 2 you can simplify the matrix to just a 2x2 but remembering to add one to the average at the end.
Now to calculate the transition probabilities. If we call state 1 the state in which there are two of one colour and one of the other and state 2 as all balls the same colour.
From state 1, there are two possibilities when drawing two balls.  You chose two different colour balls, if you paint them the same colour as the remaining one, then the system is in the final state. If you paint them one of the other two colours, then the system stays in the same state.
This amounts to the probability of the system becoming fixed after one move:
\[P(\text{fixed}) = \frac{1}{3} \cdot \frac{1}{3} + \frac{1}{3} \cdot \frac{1}{3} = \frac{2}{9}\]Therefore the expected number of transitions is the reciprocal of this fixation probability. BUT plus an extra one, due to the first move.
Therefore the average number of transitions is:
\[N = \frac{9}{2} + 1 = \frac{11}{2}\]The second question was to write a function that would reverse a linked list. This was a bit daunting seens as my familiarity with linked lists is next to none. But, in truth, I understand what pointers are, therefore a linked list isn’t something too abstract.
My first thought out loud ended up transpiring to reading the node pointers one by one into a new array and then returning the array. This is wrong, as the function then doesn’t return a linked list explicitly, instead just a list of pointers. It then clicked that I was going to have to change what way the pointer was pointing for each element in the list and this would involve a temporary variable. However, my use of temporary variable on reflection was not correct and whilst in the process of writing this post I realise that my solution was very incorrect.
For the second interview, the questions asked were much less involved and basic maths but where you had to invoke a few tricks. For example, \(41 \times 39\) is daunting withouta calculator, or at least it was to me. However, it can be simplified to \((40+1)(40-1) = 40 ^2 - 1 = 1599\). After four questions were answered, I was then asked to estimate my confidence that I had answered them all correctly. I was 100% confident on 3 of them but less so on 1 other, therefore I believe a 75% confidence level would be sufficient.
Overall, both interviews have highlighted the skills needed to succeed in these types of interviews. Tautology, but both times I asked catheter the interviewer used any of the topics in their daily work. They said no.


CJI visits Tirumala
by Special CorrespondentChief Justice of India Ranjan Gogoi arrived here on Saturday as part of his two-day visit to the famous shrine. He was accompanied by wife Rupanjali Gogoi. Justice Gogoi’s visit to the temple town comes a day ahead of his demitting office. Justice Gogoi also offered prayers at the temple of goddess Padmavati. On his arrival, TTD Additional Executive Officer A.V. Dharma Reddy accorded him a warm reception. Justice Gogoi is likely to offer prayers at the hill temple on Sunday after an overnight stay atop the sacred town.
According to TTD sources, he is also likely to take part in the Sahasra Deeplankara eva organised in front of the main temple on Saturday evening.


This is a paragraph tag
head tag is the meta data
The heading is a way of formatting how things a presented, it has levels
Why use header
We dont use tags to make words appear bolder
| Name | Favorite Color | |
|---|---|---|
| Guy | Black | |
| Jacob | Blue | Yellow |
some tags like the image tag use Attributes to define the value of what they are presenting (img src="image path")
The href attribute of the anchor tag tells you where the anchor leads
you can use these attributes to identify your elements
Using style attribute, the color of the text has changed
CSS is used to apply styles to webpages
Inline, internal, external


The first task on the GRE is the discussion of an issue. The topic is intentionally open to interpretation, so that you can marshal your arguments in support of a position. It is rather like a debate. A good essay of this type will give highly specific reasons for a point of view, and back up its thesis with suitable examples. Minor errors in spelling punctuation or grammar will not prevent your getting a good mark - poor logical flow and vagueness will.
For tips on how to structure your essay visit our GRE issue page.
The second task on the GRE is the analysis of an argument, which tests your ability to find flaws in apparently logical arguments. It does help if you have a basic familiarity with the terms of logic, so that you can successfully identify the premises and assumptions on which a conclusion rests. Here the mark you obtain is directly linked to your ability to evaluate the logic of the given argument and address the specific instructions you are given. With a little training and practice, this task is actually easier than the issue.
For tips on how to structure your essay visit our GRE argument page.
It is a good idea to get someone to review your essays. Get feedback from a teacher or from someone with good language and logical skills. You will not get a good mark if you write too little. If you think your essays are too short, you can ask your reviewer for ideas on what else you could have included. Essays always need good transitions between paragraphs and good logical flow throughout ï¿½ someone else could spot where you could have improved the flow.
A few minor lapses in spelling and grammar will not count too much against you, but a mostly error-free response will obviously get a better score.
A score of 4 out of the potential 6 is considered ï¿½competentï¿½. While it is nice to be competent, it is worth striving to be ï¿½goodï¿½ or very goodï¿½, so put in a little extra effort on this section.


--- layout: post title: Experimental Cake date: 2009-08-31 12:00:56.000000000 -04:00 type: post published: true status: publish categories: - cake - recipes - vegan - vegetarian tags: - banana - cake - fat free - steamed - vegan - wheat germ meta: _oembed_3c43f84e1da5a19e3ec6a6861f9a096b: author: login: sophie email<EMAIL_ADDRESS>display_name: Pika first_name: '' last_name: '' ---
Steaming is a very versatile cooking technique that is commonly used in Asian cuisine (food is seldom baked). For example, baozi, like char siu bao, are very popular items, as are mantou, steamed buns without any filling. Steaming is usually much quicker and efficient than baking, and it doesn’t heat up the kitchen during the summer. Since I tend to go for sweet instead of savory, I came up with this experimental steamed banana cake. It turned out very nice- fluffy, sweet, and moist, just like banana bread (and there’s no fat or eggs in it!). I will have to try some more steamed desserts in the future.
[caption id="attachment_139" align="alignleft" width="300" caption="not the most flattering picture"][/caption]
Steamed Banana Cake
Makes 1 small cake, about 4 slices
Mix flour, wheat germ, baking powder, salt, and cinnamon in a mixing bowl.
In another bowl, mash the banana with the sugar, then add to the dry mixture and stir to combine. Pour batter into a small bowl or baking pan (about 2 cup capacity). Steam on high heat over boiling water for about 15-20 min, until well-risen and firm.
* I put wheat germ in the cake to make it a healthier, breakfast-y item. You can’t really taste it, and the cake is still fluffy and nice., but you can subsite more flour instead.
Note: being an experimental cake and all, mine was a little undercooked on the bottom, so make sure to cook yours thoroughly, and do the toothpick test to be sure.


First Name :
Last Name:
Full Name: {{firstName + " " + lastName}}
I have {{friends.length}} friends. They are:
[{{$index + 1}}] {{friend.name}} who is {{friend.age}} years old.


| Package | Description |
|---|---|
| org.mongounit | |
| org.mongounit.config |
| Modifier and Type | Method and Description |
|---|---|
static AssertionResult |
MongoUnitUtil.assertMatches(Map<String,Object> expectedDocument,
Map<String,Object> actualDocument,
MongoUnitProperties mongoUnitProperties)
Returns an
AssertionResult with a 'match' of 'true' if the provided 'expectedDocument'
and 'actualDocument' match according to the MongoUnit framework rules, or with 'false'
otherwise. |
static AssertionResult |
MongoUnitUtil.assertMatches(MongoUnitCollection expected,
MongoUnitCollection actual,
MongoUnitProperties mongoUnitProperties)
Returns An
AssertionResult with a 'match' of 'true' if the provided 'expected' and
'actual' MongoUnitCollection s match according to the MongoUnit framework rules, or with
'false' otherwise. |
static void |
MongoUnit.assertMatchesDataset(List<MongoUnitCollection> expectedDatasets)
Asserts that whatever is currently in the database connected to by the MongoUnit framework
matches the dataset collectively contained in the provided 'datasets'.
|
static void |
MongoUnit.assertMatchesDataset(String[] locations,
Class<?> testClass)
Asserts that whatever is currently in the database connected to by the MongoUnit framework
matches the JSON datasets contained in files pointed to by the provided 'locations' array of
paths.
|
static void |
MongoUnit.assertMatchesDataset(String[] locations,
LocationType locationType,
Class<?> relativePackageClass)
Asserts that whatever is currently in the database connected to by the MongoUnit framework
matches the JSON datasets contained in files pointed to by the provided 'locations' array of
paths.
|
static void |
MongoUnit.assertMatchesDataset(String location,
Class<?> testClass)
Asserts that whatever is currently in the database connected to by the MongoUnit framework
matches the JSON datasets contained in files pointed to by the provided 'location' path.
|
static void |
MongoUnit.assertMatchesEmptyDataset()
Assert database is empty.
|
static AssertionResult |
MongoUnitUtil.assertMatchesMongoUnitValue(Map<String,Object> expectedMongoUnitValue,
Object actualValue,
String fieldNameIndicator)
Returns
AssertionResult with a 'match' of 'true' if the provided 'expectedValue' and
'actualValue' match according to the MongoUnit framework rules, or with 'false' otherwise. |
static AssertionResult |
MongoUnitUtil.assertMatchesValue(Object expectedValue,
Object actualValue,
MongoUnitProperties mongoUnitProperties) |
static MongoUnitDatasets |
MongoUnitUtil.extractMongoUnitDatasets(org.junit.jupiter.api.extension.ExtensionContext context,
String testClassName,
boolean classLevel)
Extracts MongoUnit datasets based on the potential class or method level MongoUnit annotations.
|
static MongoUnitValue |
MongoUnitUtil.extractMongoUnitValue(Map<String,Object> mongoUnitValueDocument,
String fieldNameIndicator) |
static String |
MongoUnitUtil.extractTestClassName(Class<?> testClass) |
static List<MongoUnitCollection> |
MongoUnit.loadDatasetFromLocation(String location,
Class<?> testClass)
Returns a list of
MongoUnitCollection s that represent the JSON-based data pointed to by
the provided 'locations' array of paths. |
static List<MongoUnitCollection> |
MongoUnit.loadDatasetFromLocations(String[] locations,
Class<?> testClass)
Returns a list of
MongoUnitCollection s that represent the JSON-based data pointed to by
the provided 'locations' array of paths. |
static List<MongoUnitCollection> |
MongoUnit.loadDatasetFromLocations(String[] locations,
LocationType locationType,
Class<?> relativePackageClass)
Returns a list of
MongoUnitCollection s that represent the JSON-based data pointed to by
the provided 'locations' array of paths. |
static List<MongoUnitCollection> |
MongoUnitUtil.retrieveDatasetFromLocations(String[] fileLocations,
LocationType locationType,
Class<?> relativePackageClass,
String testClassName)
Returns List of
MongoUnitCollection s based on the data pointed to by provided
'fileLocations'. |
static String |
MongoUnitUtil.retrieveResourceFromFile(String location,
LocationType locationType,
Class<?> relativePackageClass,
String testClassName) |
static List<MongoUnitCollection> |
MongoUnit.seedWithDataset(String[] locations,
LocationType locationType,
Class<?> relativePackageClass)
Seeds the database with the JSON-based datasets pointed to by the provided 'locations' path
array.
|
static void |
MongoUnitUtil.toDatabase(List<MongoUnitCollection> mongoUnitCollections,
com.mongodb.client.MongoDatabase mongoDatabase,
MongoUnitProperties mongoUnitProperties)
Seeds an existing database provided by 'mongoDatabase' with dataset represented in the
MongoUnitCollection s schema by the provided 'jsonMongoUnitCollections'. |
static List<MongoUnitCollection> |
MongoUnitUtil.toMongoUnitTypedCollectionsFromJson(String jsonMongoUnitCollections) |
| Modifier and Type | Method and Description |
|---|---|
static com.mongodb.MongoClientURI |
MongoUnitConfigurationUtil.generateNewMongoClientURI(String baseUri,
boolean baseUriKeepAsIs,
String timeZoneId) |
Copyright © 2021. All rights reserved.


Predatop 17 has it sports the latest 7th Gen Intel® Core™ i7 processor and NVIDIA® GeForce™ GTX 1080 graphics1. You can also control and customize your gaming experience from one place with PredatorSense, from the RGB backlit keyboard to overclocking. It has a speed of 3 SATA in RAID 0 or PCIe NVMe SSD and you can enjoy faster data and charging with USB-C Thunderbolt™ 3 and optimize your precious bandwidth with Killer DoubleShot Pro™.
ROG Strix GL502VM 15.6" G-SYNC VR Ready Thin and Light Gaming Laptop. It has Latest-generation NVIDIA GTX 1060 6GB Graphics Card and Intel Core i7-7700HQ Processor16GB DDR4 2400MHz RAM. It has also 128GB SATA III SSD + 1TB HDD. It is a15.6" FHD 1920x1080 G-SYNC Display with Wide view Panel Triple-copper thermal module and triple cooling fans for increased CPU and GPU performance Powerful battery rated 76WHrs. It has a 4 cell Li-ion Battery Pack and Illuminated Chiclet Keyboard good for gaming.
Inspiron 15 7000 Gaming is a product of dell and it has a 7th Generation Intel® Core™ i7-7700HQ Quad Core (6MB Cache, up to 3.8 GHz) windows 10 64bit. It also have a 16GB, 2400MHz, DDR4; up to 32GB (additional memory sold separately) and a Dual drives with 128GB Solid State Drive+ 1TB 5400 rpm Hard Drive with a NVIDIA® GeForce® GTX 1050Ti with 4GB GDDR5 video card


Game info
Type: Klondike - Decks: 1 deck (52 cards) -
Redeals: Unlimited
- Game time: Medium
- Difficulty level: Easy
- Skill level: Moderate
- Chance of winning: Medium (about 1 in 5)
Object of the game: Move all the cards to the foundations.
Rules
Foundations (Four piles)
- Build up in suit from Ace to King. For example, a 2
can only be played on an Ace
.
Tableau (Seven columns of increasing height)
- Build down in alternating colors. For example, a 10
can be played on a Jack
.
- The top card of each column is available for play to the foundations or
to another tableau column.
- A packed sequence, or any portion of it, may be moved to another tableau
column.
- Spaces may be filled only with a King or a King-sequence.
Stock
- Turn up one card at a time, from the stock to the waste, by clicking.
- Unlimited redeals are permitted until the game is blocked or won.
Waste (One pile to the right of the stock)
- The top card is available for play on the foundations or the tableau.
Strategy
- Try to keep the foundations abreast. If autoplay is turned on, don't let
one foundation get too far ahead of the others.
- Try to expose the face down cards on the tableau as soon as possible.
- Sometimes, you may have a better chance of winning by disabling the
autoplay function.


Memo fact sheet
- Code : 1024 Bytes / EEPROM : 64 Bytes / RAM : 64 Bytes
- It has 4 ADC- Analog to Digital Converter !
- Default speed : internal oscillator 9.6 MHz, alternate is 4.8Mhz. The internal oscillator has always proven to be **very** imprecise, so adjust it, tweak your timings or use an external crystal.
- Homepage http://www.atmel.com/devices/attiny13.aspx
Links
Samples
Blink
/* includes */
#include "avr/io.h"
#include "util/delay.h"
/*
main function
*/
int main(void) {
/*factory settings is to divide internal clock 8MHz by 8.
don't, and just run at 8 MHz (set the clock divider to 1 so no effect) */
CLKPR = (1 < < CLKPCE);
CLKPR = 0; /* Divide by 1 */
/* port B pins 0-5 go OUTPUT */
DDRB = 0xFF;
while (1==1){
/*all on*/
PORTB = 0xFF;
/*wait a little*/
_delay_ms(500);
/*all off*/
PORTB = 0x00;
/*wait again*/
_delay_ms(200);
}
}
PWM
See http://avrbasiccode.wikispaces.com/
// includes
#include
#include
#include
//
// main function
//
int main(void) {
//factory settings is to divide internal clock 8MHz by 8.
//don't, and just run at 8 MHz (set the clock divider to 1 so no effect)
CLKPR = (1<<CLKPCE);
CLKPR = 0; // Divide by 1
//port B pins 0-5 go OUTPUT
DDRB = 0xFF;
//PWM : Use this line...
TCCR0A |= ((1 << COM0A1) | (1 << COM0A0) // COM0A1 - COM0A0 (Set OC0A on Compare Match, clear OC0A at TOP)
| (1 << WGM01) | (1 << WGM00)); // WGM01 - WGM00 (set fast PWM)
//...or those lines. No (noticeable) difference.
/* Set Fast PWM mode. */
//TCCR0A |= (1<
/* Clear 0C0A on compare. */
//TCCR0A |= (1<
/* Start timer, no prescaling. */
TCCR0B |= (1<<CS00);
//initial PWM value is 0
OCR0A = 0x00;
while (1==1){
for (int i=0; i < 255; i %20%20){
OCR0A = i;
_delay_ms(5);
}
for (int i=0; i < 255; i %20%20){
OCR0A = 255-i;
_delay_ms(5);
}
}
}
Soft PWM on 3%20 pins
Pick 3 pins, assign to each a 8bit desired value [0-255], loop and light them for a small quantum of time △ (like 50 us). In my implementation, current turn a byte that keeps on incrementing and overflowing between 0 and 255.
- Starting at current turn==0 when you light everybody on (turn pins HIGH).
- When the current turn (a byte that keeps on rolling between 0 and 255) reaches the desired value, turn that pin LOW.
- At each turn pause a little time (△) for the POV and increment current turn
Therefore a pin that has a duty of 25% = 256 * 0.25 = 64 will be HIGH for 64 * △ = 3,200 us = 3.2 ms and LOW for (256-64) * △ = 192 * △ = 9.6 ms over a total cycle of 12.8 ms (). You have a nice PWM of 78Hz, and with your Attiny running at 8 MHz with the internal oscillator it's piece of cake for it. You can even find a little time every n cycles in between (who said with an interrupt ?) to read the ADC value of the LM35 and convert that to a color. Don't read the LM35 too often, it's useless. Maybe once every few seconds is more than plainly sufficient.
uint8_t vRGBCurrentRound = 0;
while(1)
{
//todo : put this in an interrupt?
if (vRGBCurrentRound == 0){
/*
//make pins B0-2 high
PORTB =
(1 << PORTB0)
| (1 << PORTB1)
| (1 << PORTB2)
;
*/
PORTB = 0x00;
if (mRGB[0] > 0)
PORTB |= (1 << PORTB0);
if (mRGB[1] > 0)
PORTB |= (1 << PORTB1);
if (mRGB[2] > 0)
PORTB |= (1 << PORTB2);
}
if (vRGBCurrentRound == mRGB[0] && vRGBCurrentRound != 255){
PORTB &= ~(1 << PORTB0);
}
if (vRGBCurrentRound == mRGB[1] && vRGBCurrentRound != 255){
PORTB &= ~(1 << PORTB1);
}
if (vRGBCurrentRound == mRGB[2] && vRGBCurrentRound != 255){
PORTB &= ~(1 << PORTB2);
}
//and the POV
_delay_us(50);
vRGBCurrentRound%20%20;
}