--- ---
|
TGUI
v0.7-dev
|
Public Member Functions | |
| ProgressBarRenderer (ProgressBar *progressBar) | |
| Constructor. More... | |
| virtual void | setProperty (std::string property, const std::string &value) override |
| Change a property of the renderer. More... | |
| virtual void | setProperty (std::string property, ObjectConverter &&value) override |
| Change a property of the renderer. More... | |
| virtual ObjectConverter | getProperty (std::string property) const override |
| Retrieve the value of a certain property. More... | |
| virtual std::map< std::string, ObjectConverter > | getPropertyValuePairs () const override |
| Get a map with all properties and their values. More... | |
| void | setTextFont (std::shared_ptr< sf::Font > font) |
| Changes the font of the text. More... | |
| void | setTextColor (const Color &color) |
| Changes the color of the text that is optionally displayed on top of the progress bar. More... | |
| void | setTextColorBack (const Color &color) |
| Changes the color of the text that is optionally displayed on top of the progress bar. More... | |
| void | setTextColorFront (const Color &color) |
| Changes the color of the text that is optionally displayed on top of the progress bar. More... | |
| void | setBackgroundColor (const Color &color) |
| Changes the background color of the progress bar. More... | |
| void | setForegroundColor (const Color &color) |
| Changes the foreground color of the progress bar. More... | |
| void | setBorderColor (const Color &color) |
| Changes the border color. More... | |
| void | setBackTexture (const Texture &texture) |
| Change the background image of the progress bar. More... | |
| void | setFrontTexture (const Texture &texture) |
| Change the foreground image of the progress bar. More... | |
| Public Member Functions inherited from tgui::WidgetRenderer | |
| virtual | ~WidgetRenderer () |
| Virtual destructor. | |
| Public Member Functions inherited from tgui::WidgetBorders | |
| virtual void | setBorders (const Borders &borders) |
| Changes the size of the borders. More... | |
| void | setBorders (float leftBorder, float topBorder, float rightBorder, float bottomBorder) |
| Changes the size of the borders. More... | |
| void | setBorders (float width, float height) |
| Changes the size of the borders. More... | |
| virtual Borders | getBorders () const |
| Returns the size of the borders as a tgui::Borders. More... | |
|
inline |
Constructor.
| progressBar | The progress bar that is connected to the renderer |
|
overridevirtual |
Retrieve the value of a certain property.
| property | The property that you would like to retrieve |
Reimplemented from tgui::WidgetRenderer.
|
overridevirtual |
Get a map with all properties and their values.
Reimplemented from tgui::WidgetRenderer.
| void tgui::ProgressBarRenderer::setBackgroundColor | ( | const Color & | color | ) |
Changes the background color of the progress bar.
| color | The new background color |
This is the color that you see in the part of the progress bar that is not filled.
Note that this color is ignored when you set an image as background.
| void tgui::ProgressBarRenderer::setBackTexture | ( | const Texture & | texture | ) |
Change the background image of the progress bar.
| texture | The new background texture |
When this image and the front image are set, the background and foreground color properties will be ignored. Pass an empty string to unset the image, in this case the color properties will be used again.
| void tgui::ProgressBarRenderer::setBorderColor | ( | const Color & | color | ) |
Changes the border color.
| color | The color that is used for the borders that are optionally drawn around the progress bar |
| void tgui::ProgressBarRenderer::setForegroundColor | ( | const Color & | color | ) |
Changes the foreground color of the progress bar.
| color | The new foreground color |
This is the color that is used to fill the progress bar and is drawn on top of the background color.
Note that this color is ignored when you set an image as foreground.
| void tgui::ProgressBarRenderer::setFrontTexture | ( | const Texture & | texture | ) |
Change the foreground image of the progress bar.
| texture | The new foreground texture |
When this image and the back image are set, the background and foreground color properties will be ignored. Pass an empty string to unset the image, in this case the color properties will be used again.
|
overridevirtual |
Change a property of the renderer.
| property | The property that you would like to change |
| value | The new serialized value that you like to assign to the property |
| Exception | when deserialization fails or when the widget does not have this property. |
Reimplemented from tgui::WidgetRenderer.
|
overridevirtual |
Change a property of the renderer.
| property | The property that you would like to change |
| value | The new value that you like to assign to the property. The ObjectConverter is implicitly constructed from the possible value types. |
| Exception | for unknown properties or when value was of a wrong type. |
Reimplemented from tgui::WidgetRenderer.
| void tgui::ProgressBarRenderer::setTextColor | ( | const Color & | color | ) |
Changes the color of the text that is optionally displayed on top of the progress bar.
| color | The new text color |
This changes both the back and front text colors.
| void tgui::ProgressBarRenderer::setTextColorBack | ( | const Color & | color | ) |
Changes the color of the text that is optionally displayed on top of the progress bar.
| color | The new text color that is displayed on top of the background color/image. |
This color is displayed on top of the unfilled part. The front text color will be used on top of the filled part.
| void tgui::ProgressBarRenderer::setTextColorFront | ( | const Color & | color | ) |
Changes the color of the text that is optionally displayed on top of the progress bar.
| color | The new text color that is displayed on top of the foreground color/image. |
This color is displayed on top of the filled part. The back text color will be used on top of the unfilled part.
| void tgui::ProgressBarRenderer::setTextFont | ( | std::shared_ptr< sf::Font > | font | ) |
Changes the font of the text.
When you don't call this function then the global font will be use. This global font can be changed with the setGlobalFont function from the parent.
| font | The new font |


--- layout: default section: home lang: en ---
IMPORTANT NOTE: The pages on this site are outdated. For up to date content please go to meta.discourse.org. Learndiscourse was an experiment which has come to an end. We will use what we learned from it to create a new and improved documentation exeprience on Discourse.org.
This documentation portal attempts to catalogue every important tidbit of information about Discourse that can stand the test of time. We've categorised the overarching categories of interest for your reading pleasure.
Tip: Want to comment on an article? Maybe suggest an edit? By all means! Just follow the "Source" link in the bottom.


Who are we helping?
This is the RED zone. This where you are at, you don't know how to trade and it's okay. You have the wrong persection of what the market is. We are here to show you the simple tools that you can use to trade. You don't need any
prior knowledge, this is nothing mathematical, very simple fundamentals of supply and demand.


|
FacebookApplication
1.0
A simple http GET application that utlizies the facebook Graph API and stores relevant data in MDB
|
Public Member Functions | |
| ClientStoreOperations (IDBClient dbClient) | |
| Initializes a new instance of the T:Operations.ClientOperations.ClientStoreOperations class. More... | |
| async Task | WritePostsAsync (IMongoCollection< object > collection, List< Post > data) |
| Writes chunks of posts to a mongoDB collection More... | |
| async Task | WriteCommentsAsync (IMongoCollection< object > collection, List< Comment > data) |
| Writes chunks of comments to a mongoDB collection More... | |
| async Task | WriteFeedAsync (IMongoCollection< object > collection, List< Feed > data) |
| Writes chunks of feeds to a mongoDB collection More... | |
| async Task< List< object > > | ReadDistinctAsync (IMongoCollection< object > collection, string identifier) |
| Reads distinct observations from a mongoDB collection More... | |
Definition at line 26 of file ClientStoreOperations.cs.
| Operations.ClientOperations.ClientStoreOperations.ClientStoreOperations | ( | IDBClient | dbClient | ) |
Initializes a new instance of the T:Operations.ClientOperations.ClientStoreOperations class.
| dbClient | Db client. |
Definition at line 34 of file ClientStoreOperations.cs.
| async Task<List<object> > Operations.ClientOperations.ClientStoreOperations.ReadDistinctAsync | ( | IMongoCollection< object > | collection, |
| string | identifier | ||
| ) |
Reads distinct observations from a mongoDB collection
| collection | Collection. |
| identifier | Any value to search by distinct on. |
Implements Operations.ClientOperations.IClientStoreOperations.
Definition at line 78 of file ClientStoreOperations.cs.
| async Task Operations.ClientOperations.ClientStoreOperations.WriteCommentsAsync | ( | IMongoCollection< object > | collection, |
| List< Comment > | data | ||
| ) |
Writes chunks of comments to a mongoDB collection
| collection | Collection. |
| data | Data. |
Implements Operations.ClientOperations.IClientStoreOperations.
Definition at line 56 of file ClientStoreOperations.cs.
| async Task Operations.ClientOperations.ClientStoreOperations.WriteFeedAsync | ( | IMongoCollection< object > | collection, |
| List< Feed > | data | ||
| ) |
Writes chunks of feeds to a mongoDB collection
| collection | Collection. |
| data | Data. |
Implements Operations.ClientOperations.IClientStoreOperations.
Definition at line 67 of file ClientStoreOperations.cs.
| async Task Operations.ClientOperations.ClientStoreOperations.WritePostsAsync | ( | IMongoCollection< object > | collection, |
| List< Post > | data | ||
| ) |
Writes chunks of posts to a mongoDB collection
| collection | Collection. |
| data | Data. |
Implements Operations.ClientOperations.IClientStoreOperations.
Definition at line 45 of file ClientStoreOperations.cs.


System Architect Symbol details for "Activity State"
Abandoned Activity (Class)
- Child Diagrams:
-
Abandoned Activity (
UML Class)
Description:
"Activity" which has ended abnormally and for which no further work is intended.
Activity (Class)
- Description:
Purposeful and intentional "Event"
- Comment:
-
Previous documented definitions providing the source for the above are:
An exertion of energy initiated by an "Agent" (CBS v2) - this definition is followed by a definition
of its subtypes.
Conscious, directed and purposeful exertion of energy.
"Event" occurring through the volition of an "Agent".
- Definitions Used:
-
Quantity (Class Attribute)
activity for (Association)
- From Class:
Activity
- To Class:
"Activity State"
- From Class:
Activity
- To Class:
"Activity State"
Activity State (Class)
- Description:
"Activity" in a state which it is currently or has been previously.
- Comment:
Note that there are both subtypes (comprising all the possible states) and a "power type" of
"Activity State Type". The latter's contents are identical to the subtypes; it exists in order to
control topics such as access and permission to amend.
Activity State Change (Class)
- Description:
"Activity" changing the state of another "Activity".
Activity State Type (Class)
- Description:
"State Type" being one of the permissible states for "Activity State".
Activity To Be Done (Class)
- Child Diagrams:
-
Activity To Be Done (
UML Class)
- Description:
"Activity" required to be undertaken.
- Comment:
Required activities are those which an Agent has made a specific decision to take forward.
Activity Under Consideration (Class)
- Child Diagrams:
-
Activity Under Consideration (
UML Class)
- Description:
"Activity" which is considered appropriate by an "Agent".
- Comment:
Note that there is not necessarily any intention to perform the Activity at this stage - indeed a
set of conflicting Activities may all be simultaneously under consideration.
Activity/State (Generalization Node)
- Child Diagrams:
-
Activity/State (
UML State)
- Base Class:
"Activity State"
- Definitions Used:
-
Activity State (Class)
classifier (Association)
- From Class:
"Activity State Type"
- To Class:
"Activity State"
- From Class:
"Activity State Type"
- To Class:
"Activity State"
Completed Activity (Class)
- Child Diagrams:
-
Completed Activity (
UML Class)
- Description:
"Activity" which has ended normally and for which no further work is intended.
- Comment:
-
An end state.
Note that a repetitive activity may be deemed complete even though not all its actual or potential
components have been identified.
Decomposed Activity (Class)
- Child Diagrams:
-
Decomposed Activity (
UML Class)
- Description:
"Activity" which has been wholly or partially decomposed into other "Activities".
Instantiated Activity (Class)
- Child Diagrams:
-
Instantiated Activity (
UML Class)
- Description:
"Repetitive Activity" which has had some or all of its instances created.
Not Required Activity (Class)
- Child Diagrams:
-
Not Required Activity (
UML Class)
- Description:
"Activity" which is no longer required.
- Comment:
Like Completed, this is an end state.
Performance Rejected Activity (Class)
- Child Diagrams:
-
Performance Rejected Activity (
UML Class)
- Description:
"Activity" whose performance has been curtailed prior to re-scheduling or abandoning by the same
Performer.
Performance Suspended Activity (Class)
- Child Diagrams:
-
Performance Suspended Activity (
UML Class)
- Description:
"Activity" which has started but whose performance has been temporarily stopped.
- Comment:
The Activity will recommence at the point at which it was suspended. It may of course immediately
then be abandoned or deemed not required.
Performer Accepted Activity (Class)
- Child Diagrams:
-
"Activity" for which the responsibility for performance has been taken by an "Agent".
Performer Rejected Activity (Class)
- Child Diagrams:
-
- Description:
"Activity" which the identified performer does not intend to perform.
Performer Selected Activity (Class)
- Child Diagrams:
-
- Description:
"Activity" where the preferred "Agent" who will take responsibility for performance has been
identified.
- Comment:
May be requested or if the originator wants to do it.
responsible for (Association)
- From Class:
"Activity State Change"
- To Class:
"Activity State"
- From Class:
"Activity State Change"
- To Class:
"Activity State"
Scheduled Activity (Class)
- Child Diagrams:
-
Scheduled Activity (
UML Class)
- Description:
"Activity" where the "Agent" responsible for its performance considers that sufficient "Resources"
have been allocated, a start "Location" has been stipulated and a specific "Timepoint" for its start
has been set.
Started Activity (Class)
- Child Diagrams:
-
Started Activity (
UML Class)
- Description:
"Activity" which has commenced.


WITNESS LIST Finance Committee February 20, 2003 - 8:00A Article I, Commission on Human Righ ON: Antwi, Katherine General Counsel (Texas Commission on Human Rights) Logan, Brock Analyst (Legislative Budget Board), Austin, TX Manning, David Commissioner (Texas Commission on Human Rights), Fort Worth, TX Powell, J.D. Executive Director (Commission on Human Rights), Austin, TX Ross, Pam Senior Auditor (State Auditor's Office), Austin, TX Registering, but not testifying: On: Covington, Vickie Employment Investigations/Enforcement (Texas Commission on Human Rights) Lane, Rhonda Director of Operations (Texas Commission on Human Rights), Austin, TX Lightfoot, Mary Comptroller (Texas Commission on Human Rights), Austin, TX Skiles, Robert Director of Training and Monitoring (Texas Commission on Human Rights), Austin, TX Article I, Department of Informatio ON: Leibrock, Larry Professor - U.T. (Texas Department of Information Resources), Austin, TX Logan, Brock Analyst (Legislative Budget Board), Austin, TX Purcell, Carolyn Executive Director (Department of Information Resources), Austin, TX Registering, but not testifying: On: Serna, Edward Chief Operating Officer (Department of Information Resources), Austin, TX Article I, Library & Archives Commi ON: Fox, Jennifer Analyst (Legislative Budget Board), Austin, TX Mann, Susan Library Director (Hillsboro City Library), Hillsboro, TX Pickett, Sandra Commission Chair (Texas State Library & Archives Commission) Roppolo, Glynn Project Manager (Self), Houston, TX Rudd, Peggy Executive Director (Texas Library and Archives Commission), Austin, TX Seidenberg, Edward Deputy Director (State Library & Archives Commission), Austin, TX Todaro, Julie Dean, Library Services (Texas State Library & Archives Commission) Registering, but not testifying: On: Shirley, Beverley Staff Member (Texas State Library & Archives Commission) Article I, Office of the Governor ON: Nicolas, Ken Executive Director (Office of the Governor), Austin, TX Thomas, Stephen Senior Deputy Director (Office of the Governor), Austin, TX Article I, Office of State-Federal ON: Perez, Ed Government Relations (Texas Office of State-Federal Relations), Washington, DC Article I, Public Finance Authority ON: Edwards, Kimberly Executive Director (Texas Public Finance Authority), Austin, TX Kelly, David Chair (Texas Public Finance Authority), Austin, TX Smith, Zelma Analyst (Legislative Budget Board), Austin, TX Article I, Secretary of State ON: Fox, Jennifer Analyst (Legislative Budget Board), Austin, TX McGeehan, Ann Director of Elections (Office of the Secretary of State), Austin, TX Shea, Gwen Secretary of State (Office of the Secretary of State), Austin, TX Registering, but not testifying: On: Beck, Jim Employee (Office of the Secretary of State), Austin, TX Tisdale, Vanessa Director, Information Tech. Division (Office of the Secretary of State), Austin, TX Wassdorf, Lorna Director, Business & Public Filings (Office of the Secretary of State), Austin, TX Article I, State Office of Risk Man ON: Bow, Jonathan General Counsel (State Office of Risk Management), Austin, TX Cargile, Stuart Director of Fund Accounting (State Office of Risk Management), Austin, TX Josselet, Ron Executive Director (State Office of Risk Management), Austin, TX Rider, Martha Director - Fort Bend County (State Office of Risk Management) Article I, Texas Ethics Commission ON: Lundquist, Karen Attorney/Executive Director (Texas Ethics Commission), Austin, TX Madden, Wales Investments (Self), Amarillo, TX Scallion, Marva Manager (Legislative Budget Board), Austin, TX Registering, but not testifying: On: Calem, William Administrator (Texas Ethics Commission), Austin, TX Article I, Veterans Commission ON: Adams, James (Texas Veterans Commission), Dallas, TX Buerschinger, Charles State Employee (Texas), Austin, TX Duncan, James Retired (Chairman, Texas Veterans Commission) Nier, James Executive Director (Texas Veterans Commission), Austin, TX Article II, Commission for the Blin ON: Craig, Tommy (National Federation for the Blind) Johnson, Jan Homemaker (Texas Commission for the Blind), Austin, TX Madrigal, Barbara Deputy Director (Texas Commission for the Blind), Austin, TX Miller, Alvin (Texas Commission for the Blind) Murphy, Terry Executive Director (Commission for the Blind) Pearcy, Zena (National Federation for the Blind) Wolford, Laura Analyst (Legislative Budget Board), Austin, TX Registering, but not testifying: On: Headrick, Karen Budget Manager (Texas Commission for the Blind), Austin, TX Hooks, Michael Director, Business Enterprises of TX (Texas Commission for the Blind), Austin, TX Keeney, C. Robert Attorney (Texas Commission for the Blind), Houston, TX Packard, Robert (Texas Commission for the Blind), Austin, TX Article II, Commission on Alcohol & ON: Carr, Jennifer (Texas Association of Addiction Professionals) Clancey, Patrick Director (The Patrician Movement), San Antonio, TX Ford, Patrick Student (Texas Association of Addiction Professionals), Houston, TX Hansen, Stevie Administrator (Recovery & Chemical Illiness), Fort Worth, TX Hernandez, Arturo Substance Abuse Provider (Texas Association of Substance Abuse Programs) Leo, Mike Analyst (Legislative Budget Board), Austin, TX Madrid, Chilo Psychologist (Association of Substance Abuse Programs), El Paso, TX Registering, but not testifying: On: Casey, Dianne CFO (Texas Commission on Alcohol & Drug Abuse) Wanser, Dave Executive Director (Texas Commission on Alcohol & Drug Abuse), Austin, TX Article II, Council on Early Childh ON: Elder, Mary Executive Director (Council on Early Childhood Intervention), Austin, TX Flannery, Timothy Aerospace Executive (Interagency Council on Early Childhood Intervention) Hernandez, Maria Analyst (Legislative Budget Board), Austin, TX Lambert, Kay Policy Specialist (Advocacy Inc.), Austin, TX Martin, Regina Analyst (Legislative Budget Board), Austin, TX Maxwell, Susan Public Policy Specialist (Council for Developmental Disabilities), Austin, TX Registering, but not testifying: On: Baker, Ellen CFO (Council on Early Childhood Intervention) Carlton, Belinda Retired (grandson, Matthew Paul), Dale, TX Martin, Cindy Agency Staff (Council on Early Childhood Intervention) SB 15 FOR: Mitchell, Seth Intergovernmental Service Manager (Bexar County/ Bexar County Rail District), San Antonio, TX Wolff, Nelson County Judge (Bexar County), San Antonio, TX ON: Ancira, Jesse (Office of the Comptroller), Austin, TX Welch, Ken (Office of the Comptroller), Austin, TX Registering, but not testifying: For: Campbell, Jim Governmental Affairs Director (City of San Antonio), San Antonio, TX Hernandez, Mario Director (San Antonio Economic Development Foundation), San Antonio, TX Krier, Joe President (San Antonio Chamber), San Antonio, TX On: Abbott, Robin General Counsel (TXED), Austin, TX Moseley, Jeff Executive Director (Texas Economic Development), Austin, TX


If you’re reading this, you’re likely looking for someone who possesses a mixture of real business experience and technical skills. I am trained in both full stack web development and data analysis.
While managing teams for companies like Best Buy and Target, I started building custom score cards and dashboards, in addition to my other responsibilities. Once I could see the impact these tools had on business, the fire was lit.
When I decided to pursue my passion for solving technical problems, my path led me to a data analysis course. Then, because of my desire to push my skills further, a mentor recommended I learn to code. This pointed me toward General Assembly. Now I have built 4 full stack web apps and a 3-page, Tableau Data story. I am still learning and building every day and am excited for the future that lies ahead.
The challenge was to build a single page web application from scratch, without a starter codebase. Additionally, this had to be built to a spec that someone else gave me. I had to use my programming skills to write a custom game engine for Tic Tac Toe. On top of the game logic, I used AJAX to interact with a provided API, to create and store game states. This will allow for multi-player/multi-device game- play in future iterations in addition to seeing game history. This project also gave me an opportunity to create documentation and practice version control, file management and proper code styling.
Technologies Used: JavaScript, jQuery, AJAX, HTML5, CSS3 and Bootstrap
Username<EMAIL_ADDRESS>Password: cc
This project is an expense tracking, single-page application with basic user authentication that interacts with a custom API that I built. The backend was built using Ruby on Rails and PostgreSQL. This app allows a signed-in user to create, read, update, and delete data in a Psql database. The user controls these actions on the frontend, along with the ability to organize and analyze the data returned.
Technologies Used: Ruby on Rails, PostgreSQL, JavaScript, jQuery, AJAX HTML5, CSS3 and Bootstrap and Handlebars
Username<EMAIL_ADDRESS>Password: cc
This project posed much different challenges than pervious assignments. This was my first time working in a group environment as a developer. the 4 group members all started at different levels of understanding and comfort with the content we had learned so far. So, we spent the first day creating a group culture code and going through an old project that had a lot of similarities to our project spec, to make sure everyone was on the same page. Once we were off and running we ran into some obstacles with Git workflow, but we were able to overcome them pretty easily. We also had a couple of issues with members not having work done by agreed upon timelines, so we had to figure out how to pick up that slack. Ultimately we were able to meet the MVP by the deadline. The project was an Inventory Management System for an online retailer. It was again a full stack, single page application, only this time we used Express and Mongo for the backend.
Technologies Used: Express.Js, MongoDB, JavaScript, jQuery, AJAX, HTML5, CSS3, Bootstrap and Handlebars
Username<EMAIL_ADDRESS>Password: cc
My second and third projects were more serious and business oriented. So, for my capstone, I wanted to build something more fun.  This allows players to select from pre-made lineups and enter them in different contests. There were 2 major challenges I put on myself for this project. The first was on the backend. There are 3 resources that all have a many-to-many relationships with each other. The second was on the frontend. The user doesn’t have to input any information once they are logged in.
Technologies Used: Ruby on Rails, PostgreSQL, JavaScript, jQuery, AJAX, HTML5, CSS3, Bootstrap and Handlebars
Username<EMAIL_ADDRESS>Password: cc


{% raw %} {% extends "base.html" %} {% block content %}
This is the homepage for {{cookiecutter.project_slug}}


## 3liz
* **QGIS** and **PostgreSQL** lovers
* QGIS **core** contributors (mainly server)
* 8 employees
* QGIS / QGIS Server / PostgreSQL / Lizmap
* **Open Source** forever
* Development, server hosting, consulting, support, training
![Logo 3liz](media/logo_3liz_small.png)
## QGIS - The Leading Open Source Desktop GIS
![Logo QGIS](media/logo_qgis.png)
QGIS is a professional GIS application that is built on top of and proud to be itself Free and Open Source Software .
![fields group display](media/about-qgis-screenshot.png)
## QGIS
* Was a **simple** PostgreSQL/PostGIS **viewer**
* Licensed under the **GNU General Public License**
* Project of the **Open Source Geospatial Foundation** (OSGeo)
* Runs on Linux, Unix, Mac OSX, Windows and Android
* Supports **numerous** vector, raster, and database **formats** and **functionalities**.
![fields group display](media/qgis-mesh-temporal.gif)
QGIS Sustainers
## QGIS is not only a Desktop app
* **QGIS Server** as an OGC Data Server
* **QGIS processing** console tool
* **QField** a mobile [Q]GIS solution
![Logo QGIS](media/logo_qgis.png)
## Need to publish web maps ?
* You already **use and love QGIS** as your main GIS tool
* You need to publish **full-featured applications** to the web
* You have **no time** to set up and configure web maps in **complex admin panels** nor reinventing the wheel
![Lizmap](media/logo_lizmap_small.png)
## Lizmap ♥ QGIS
* The **QGIS desktop project** is your **web map configuration**: symbology, printing composers, attribute tables, editing forms, expressions, etc.
* As **QField**, Prepare once deploy everywhere
* **Lizmap QGIS plugin**: configure only specific map options (scales, available tools)
* **Web admin panel** mainly for **authentication and authorization management** (users & groups)
* It is **open-source**: Mozilla Public Licence
![Lizmap](media/logo_lizmap_small.png)
## History
* Created in **2011** as simple QGIS project viewer
* Based on **QGIS Server** and **OGC standards**: WMS, WFS, WMTS, WPS
* Has evolved to a **full-featured** web gis application generator by integrating many great **QGIS features**: symbology, relations, printing, etc.
![Lizmap](media/logo_lizmap_small.png)
## How-to publish a web map application:
* Create and set up your **QGIS project** (e.g. layers and server properties)
* Use **Lizmap plugin** to configure the map options and tools (extent, scales, ...)
* **Send** your QGIS project, lizmap configuration, data and others files **to the server**
**\o/** You've got a web map based on this QGIS project **\o/**
## Use cases
### Some examples to demonstrate
### the main features
## Meylan - map catalog
* French city in the Alps
* Publish thematic maps for citizens
* Eye-candy, with a focus on simplicity
## Calvados - Custom theme
* French department of Normandy
* Publish thematic maps for citizens
* Promoting landscapes
## Aduga - Popups
### Identify an object
* **Urban planning agency**
* Highlight key figures of **local business parks**
* Use **Lizmap HTML popup** with QGIS tooltip & expressions
## Edition - Faunal observations
* QGIS field **edit widgets**
* QGIS Form **drag&drop** conception
* **Draw** geometry - **GPS** use capabilities to draw
* Edition **rights**
## Borbonica - Dataviz
* La Réunion **National park** (Indian ocean)
* Publish a **dashboard** on plant and animal observation data
* Use Lizmap **dataviz module** with PostgreSQL views
## Cats - relations and atlas
* **Movebank** public dataset on **domestic cats** positions
* Show **relations between layers** data
* Use **QGIS relations** in the project properties dialog
* Add **attribute tables** in Lizmap plugin for these layers
* Iterate over cats with **atlas tool**
![cat](media/schubie.jpg)
## Grand Narbonne - find local products
* Promoting locally sourced
* Promoting local shops
* Promoting local products
## Cadastre - business application
* **French Britanny** group of cities: Centre Morbihan Communauté
* Search **parcels** by location or owner information
* Dedicated **Cadastre Lizmap modules** with a **QGIS Server Python plugin**
* Lizmap native **access control** to protect sensitive data
## A growing community
* Different types of users
* private companies
* public organizations
* research centers
* Main contribution in **translation and documentation**
* JS scripts repository contributions
* Bug triaging
![French](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/fr.png)
![Galician](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/gl.png)
![Portuguese](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/pt_PT.png)
![Brazilian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/pt_BR.png)
![Czech](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/cs.png)
![Italian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/it.png)
![Hungarian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/hu.png)
![Dutch](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/nl.png)
![Spanish](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/es.png)
![Polish](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/pl.png)
![Finnish](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/fi.png)
![Swedish](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/sv.png)
![Basque](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/eu.png)
![German](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/de.png)
![Russian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/ru.png)
![Greek](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/el.png)
![Norwegian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/nb.png)
![Romanian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/ro.png)
![Turkish](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/tr.png)
![Slovenian](https://raw.githubusercontent.com/qgis/QGIS/release-2_18/images/flags/sl.png)
## Freely usable and used
* Bonelli eagle 2017-2019 http://lizmap.aigledebonelli.fr/websig/lizmap/www/
* Indian ocean environment survey http://homisland.seas-oi.org/
* IRSTEA Earth Observation: https://mdl4eo-cartes.irstea.fr
* Georice, South-East Asia: http://georice.net/lm/
* Faunalia (Italie) https://lizmap.faunalia.eu/
* Consorzio Toscana Nord (Italy) http://geoportale.cbtoscananord.it
* Live QField users map: http://demo.qfield.org/websig/lizmap/www/
* Município de Arraiolos (Portugal) http://pdm-revisao.municipioarraiolos.pt/
* SAERI (South Atlantic): https://data.saeri.org/saeri_webgis/lizmap/www/
## Extensibility
* Server sides modules
* User Javascript scripts
* CSS themes
* Map Builder module
* HTML powered : iframes, video/audio, etc.
## Next Lizmap release : 3.4
* Use QGIS **Expression** in Lizmap Edition
* default value, constraints, drill down, fields group display
* **Snapping** while editing
* **Geolocation** survey
* Improvements in **dataviz**
* Lizmap plugin as a QGIS Server **access control** plugin
![fields group display](media/lizmap_edition_fields_group_display.gif)
## Lizmap RFC
* Lizmap Web Client **version 4**
* OpenLayers **5 or 6**
* **ECMAScript** 6 or 2016+
* W3C **Web Components**
* **Unidirectional** User Interface Architecture
* **Bootstrap** 5
* Remove **Jquery** 3
## W3C Web Components
* We would like to use **native W3C Web Components** to:
* limit the **size** of our source code
* limit the **dependancies** to "cool" frameworks
* benefit from web browser **native performances**
* We think that:
* the dependancy to OpenLayers is already **big enough**
* **standard** technologies are **sustainables**: 10 years old HTML/CSS/JS codes still works!
# Links
* Demo: https://demo.lizmap.com
* Website: https://lizmap.com
* Documentation https://doc.lizmap.com
* docker-compose https://github.com/3liz/lizmap-docker-compose
* To contribute
* RFC: https://github.com/3liz/lizmap-rfc
* web-client https://github.com/3liz/lizmap-web-client
* plugin https://github.com/3liz/lizmap-plugin
* documentation https://github.com/3liz/lizmap-documentation
* localizing https://www.transifex.com/3liz-1/


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A Victorious Union
by Oliver Optic
Chapter VII: “A Powerful Ally of the Belleviters”
Additional Information
- Year Published: 1893
- Language: English
- Country of Origin: United States of America
- Source: Optic, O. (1893). A Victorious Union. Boston, MA: Lee and Shepherd Publishers.
-
Readability:
- Flesch–Kincaid Level: 9.0
- Word Count: 2,267
- Genre: Adventure
- Keywords: 19th century literature, american literature, blue and the gray, civil war
- ✎ Cite This
Downloads
The seamen of the Bellevite had listened with intense interest to the conversation between the commander of the West Wind and the lieutenant; and there was not a single one of them who did not comprehend the purpose of the chief of the expedition. They were greatly amused at the manner in which Christy conducted himself, and especially at the mongrel dialect he had used. It was a little difficult for them to realize that the awkward fellow who was in conversation with the skipper of the schooner was the gentlemanly, well-spoken officer they had been accustomed to see on the quarter-deck of the Bellevite.
They separated as they had been instructed to do; but they were careful not to go to any great distance from the spot, for they understood that they should be wanted in a few minutes. Graines had not spoken a word on this occasion, though he had done most of the talking at the bivouac. He was ready to do his part; but the skipper had addressed his companion first, introducing the subject, and he had no opportunity to get in a single word.
“I suppose you understand it all, Charley,” said Christy as soon as they were alone.
“I could not very well have helped doing so if I had tried. The only thing that bothered me was when you appeared to be betraying yourself by alluding to the mate,” replied Graines.
“I did not do that by accident; but I desired to get the whole attention of the captain, and I got it. The rest all followed in due course. Now tell all the men to go down to the shore, and wait a little distance from the two boats till you and I join them. Tell them all to be hungry. Your name is Mr. Balker, the mate of the Rattler, the blockade-runner from which we escaped in a whaleboat. My name is Jerry Sandman, the second mate, for the want of a better. Tell them not to forget any of these names,” continued Christy.
“They heard the whole story, and they were deeply interested in it, for they could not help seeing what was coming,” added the engineer, as he went to carry out the order he had just received.
The seamen still kept together in pairs, and Graines instructed them by twos, impressing them with the necessity of remembering the names they had heard in the lieutenant’s story, which was a “story” in the double sense of the word. As each couple received their lesson, they sauntered in the direction of the shore.
“What’s going to be done, Mr. Graines?” asked French, who was one of the second pair the engineer instructed.
“That is none of your business, French. You are to remember the names I have given you, and then obey orders,” replied Graines rather sharply, for it was a very unusual thing for a seaman, or even an officer, to ask such a question of his superior; and the discipline of the Bellevite was as exacting as it was kind and fatherly.
“Excuse me, Mr. Graines; I only wanted to be ready for whatever was coming,” pleaded French.
“Excused; but don’t ask such questions. You listened to the conversation between your officer and the captain of the schooner; and if you cannot comprehend the meaning of it, ask Lines, and he will explain it,” added the engineer, “Where are Londall and Vogel?”
“Right by that pile of rubbish, sir,” replied French, as he led the way to the shore.
The last pair were instructed and sent with the others, and they asked no questions. Graines joined the lieutenant, who had seated himself on a log, and reported that all was going on right.
“As I said before, Charley, you will be the mate of the Rattler, and will no doubt be engaged for the same position on board of the West Wind. I will ship as second mate, if one of the two men now on board of the vessel is not shipped as such, for I wish to be among the men,” said Christy, after looking about him to see that no one was within hearing distance of them.
“I take it I shall not make a long voyage as mate,” replied Graines.
“Probably not, though I cannot tell how long you will have to serve in that capacity. I purpose to have the Tallahatchie tow the schooner as far down as practicable; but we shall doubtless have business on our hands before it is time to cut the towline. Now we will wait upon the captain.”
They found him walking up and down the shore, apparently somewhat excited; and doubtless he had not entire confidence in the promises of “Jerry Sandman.” The six seamen had not joined Captain Sullendine on the shore, but had placed themselves behind a coal shanty quite near the water.
 “Here he is, an’ I reckon there ain’t no better sailor in the great Confed’racy. This yere is Mr. Balker.”
“How are ye, Mr. Balker?  Now tell me something about yourself.”
Graines invented a story suited to the occasion. Then the conversation was about wages; and the candidate haggled for form’s sake, but finally accepted the lay the captain offered.
“By the way, Captain Sullendine, do you happen to have a second mate?” asked the engineer when the terms were arranged.
“I had one; but he run away with Bird Riley. He wa’n’t good for nothin’, and I’m glad he’s gone,” replied the skipper.
“The man you talked with is Jerry Sandman, and he was the other mate of the Rattler. He isn’t a showy fellow, but he was a first-class second mate,” continued Graines.
“Then I ship him as second mate;” and they arranged the wages without much difficulty.
The six seamen were promptly shipped. The whole party then embarked in the two boats, Captain Sullendine dividing them into two parties for the purpose. The fog had settled down very densely upon the shore; but the West Wind was easily found, and they went on board, where one boat was hoisted up to the stern davits, and the other on the port quarter.
“Here you be, Mr. Balker,” said Captain Sullendine when the party reached the quarter-deck; and he was so lively in his movements, and so glib in his speech, as to provoke the suspicion that he had imbibed again at the conclusion of his oration on shore. “Here, you, Sopsy!” he continued in a loud voice.
A lantern was burning on the companion, which enabled the party to see that the waist of the vessel was compactly packed with bales of cotton. The schooner seemed to be of considerable size, and Christy thought she must be loaded with a very large cargo of the precious merchandise. In answer to the captain’s call, Sopsy, who proved to be the negro cook of the vessel, presented himself.
“All these people want something to eat, Sopsy. Let the crew eat in the deck-house for’ad, and bring a lunch into the cabin right off,” continued Captain Sullendine.
“Yis, sar,” replied the cook with emphasis. “Git ‘em quicker’n a man kin swaller his own head. Libes dar a man wid soul so dead”—
“Never mind the varse, Sopsy,” interposed the captain.
“—As never to hisself have said”—
“Hurry up, Sopsy!”
“He don’t say dat, Massa Cap’n,” added the cook, as he shuffled off over the bales of cotton.
“Hullo there, Bokes! Where are you, Bokes?” called the captain again.

“Wake up, Bokes! You ain’t dead yet.”
“No, sir; wide awake’s a coon in a hencoop,” added the man, who appeared to be one of the two left on board by the deserters, the cook being the other.
“Be alive, Bokes! Here, wait a minute!” and the captain ran down the companion ladder to the cabin, from which he presently appeared with a bottle in each hand. “Do you see them men on the cotton, Bokes?” he asked, pointing with one of them at the six Belleviters, who stood where they had taken their stations after hoisting up the quarter-boat.
“I see sunthin over thar,” replied the seaman, who seemed to be hardly awake yet.
“Them’s the new crew I shipped to-night—six on ‘em, or seven with the second mate,” added the captain. “Show ‘em over to the deck-house, and let ‘em pick out their bunks.”
“Seven on ‘em; the cook and me makes nine, and they ain’t but eight berths in the deck-house, Cap’n,” replied Bokes, who seemed to be afraid of losing his own sleeping quarters.
“You can sleep on the deck, then. These are all good men, and they must have good berths,” added the captain. “You can sleep as well in the scuppers as anywhere else, Bokes; and you ain’t more’n half awake any time.”
“Must have my berth, Cap’n, or I go ashore,” persisted the seaman.
“Small loss anyhow,” growled the captain.
“How is the cabin, Captain Sullendine?” interposed Graines.
“Two staterooms and four berths,” replied the master.
“Then why can’t the second mate take one of the berths in the cabin?” suggested the new mate. “He is a first-rate fellow, and I reckon he’s a better sailor than I am, for he’s been to sea about all his life.”
“’Tain’t reg’lar to have the second mate in the cabin. He’ll have t’eat with us if he bunks there,” argued the master.
“He’ll have to keep his watch on deck when we eat, and I reckon he’ll have to take his grub alone,” reasoned the mate.
“I’d ruther live in the deck-house with the crew,” said Christy.
“But there ain’t no room thar,” added Graines, who thought his superior had made the remark simply to keep up his character.
“Let him come into the cabin, then,” said Captain Sullendine, in order to settle the question. “Now, Bokes, take this apple-jack, and show the other six to the deck-house. Give ‘em one or two drinks all round. It’ll do ‘em good.”
Bokes obeyed the order, after the master had lighted another lantern for his use, and he went over the bales of cotton to the seamen.
Captain Sullendine remarked with great complacency that he always treated his men well, gave them enough to eat and drink, and he thought the apple-jack he had sent them would do them good. He liked to be liberal with his crew, for he believed a tot of grog would go further with them than “cussin’ ‘em;” and the two mates did not gainsay him, though they believed in neither grog nor “cussin’.”
Though Christy never drank a drop of intoxicating fluid under any circumstances, and Graines almost never, both of them believed that “apple-jack” had been a very serviceable ally during the night so far. Rut they considered it useful only in the hands of the enemy, and they were sorry to see the bottles sent forward for the use of Belleviters; for they were afraid some of them might muddle and tangle their brains with the fiery liquor.
“Come, mates, let’s go down into the cabin now,” continued the captain, descending the ladder without waiting for them.
“I will go forward for a few minutes, Charley,” whispered Christy in the ear of the engineer, who followed the captain below.
When the lieutenant reached the deck-house he found the men there, with Bokes in the act of taking a long pull at one of the bottles, while French was holding the other.
“Here’s the second mate,” said the seaman with the bottle.
“You can keep the bottle you have, Bokes,” said Christy. “Now go aft with it.” The sleepy sailor was willing enough to obey such a welcome order, and the lieutenant took the other bottle to the side and emptied it into the water. The men did not object, and the new second mate joined the master in the cabin.


Twelve species belong to the monophyletic group of Vulpes genus of "true foxes".>
Foxes are small-to-medium-sized, omnivorous mammals belonging to several genera of the family Canidae. Foxes are slightly smaller than a medium-size domestic dog, with a flattened skull, upright triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or brush).


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Are you a woman interested in learning how to build web applications with the latest technologies? We have good news for you: We are holding series of workshops for beginners! First workshop will take place on Saturday, July 14th, 2018, in Karachi, Pakistan.
We believe that the IT industry will greatly benefit from bringing more women into technology. We want to give you an opportunity to learn how to program and become a programmer.
During the workshops you will be focusing on the frontend web development basics! Our first workshop will cover HTML and CSS following the set up and installation for the next workshops.
In the second workshop we will cover Javascript fundamentals. And finally the third workshop will help you kickstart the Angular Framework.
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- HTML and CSS - 14th July 2018
- Javascript Basics - 21st July 2018
- Kickstart with Angular - 29th July 2018
The workshop is free of charge. Just fill out the application form.
Don't wait too long - you can apply for a pass only until July 14th, 2018!
You are welcome to join the ngGirls meetup group to get informed about future events.
For more information about ngGirls check out the FAQ


[age] 19
[height] 5’10’’
[weight] 135
Drug geek is what you may call someone of my nature. I am one who is fascinated by the effects that drugs can have on the human mind and am excited to experiment with them myself. My past experiments were conducted on what the internet calls “legal highs” these include such drugs as the Amanitas Mushrooms, Blue Lotus, Kratom, Kava Kava, DXM, Morning Glory Seeds and Salvia.
I was slightly nervous about that night for I hadn’t tripped in a while. Considering that during my experimental phase of salvia I was taking it about two times a week (if you would like to view my experiential phase it can be found at http://erowid.org/experiences/exp.php?ID=63532). I was slightly on edge but wanted to break though that night so I loaded up pipe with 100mg of 10x. I had become very accustom to 6x in the past but finding a good deal a few days ago I decided to go for the 10x. This could have been the simple mistake that lead to the events that occurred or perhaps I should of stuck to my own rule of don’t trip if your nervous.
One hit of salvia held for 30 seconds. Salvias effects began to slowly creep over me. I was in a state of perpetual falling. What I was falling into could best be described as nothingness or a state of non familiarity. Everything was so different to myself - even such things as my arms, which swung violently during my trip.  However like a double edge sword since I had no idea that something was wrong or out of place then I had nothing to fight against.
I did get some time to look at the light coming off of a table lamp in this state of mind. I could see every single strand of light come out and hit me. I noticed that at the point of fracture with my skin the light was curved like as if it was holding onto me. I decided that it was the lights fault that I didn’t have a deep trip and that this explains why everyone says that you should trip in a dark room with the lights off. It was painfully obvious that the light was the enemy that that it would be off on my next trip.
The intensity died down and everything was back to normal. I would consider that a light trip.
I’m not a wasteful person and I wasn’t quite sure if I had gotten everything out of the pipe the first time or if it was just ash now. I cleared the bowl in two hits. About 15 seconds in of holding it I was feeling the initial effects. This was quite strange for it to come so fast and I knew I must of hit something really good. I laid down on my bed in anticipation.
I was no longer a person as a whole but I was still that person. Its hard to describe but I was somehow my hole cellular body and yet I was one cell of that body.
While I was one cell of my body I looked as I do now. Every cell is the same and I could see all of them stretch off into infinity in every direction. I was literally beside myself and somewhat freaked out. I was suddenly in some weird place were everyone was the same. How could I tell that I was the real me?
 How long ago it could have been I have no idea but I started forcing the air in and out of my lungs although it didn’t feel like any of the oxygen was absorbing I still knew enough that this will pass and I should just keep breathing.
This breathing is now creating a problem on the single cell level for the cells were rapidly moving up and down and left and right like all of the cells around it. This was far from pleasant and I just wanted it to all end. If I were to have to live the rest of my life in this state I would of just killed myself. I was a fool for having no trip sitter, my confidence of going it alone just crumbled around me.
All I knew was that I needed to go away from all of this. Fleeing the room was my only option for escaping. I stumbled out of my door and fled to my left. I chose this direction because I have found in my trips that whenever something psychedelic happens its always on the right hand side. So I could say that I was fleeing to the side of sanity. I hit the south end wall of the house and plopped myself down on a chair.
Still freaking out I did what I have found in mediation to help release the stress. I just concentrated on my breath and how the oxygen in the air was filling up my lungs and energizing my body. This seamed to help enough that I could struggle my way to the bed and just relax for a few minutes.
I can honestly say that this was by far my most intense salvia trip. In the past my visions were more of a product of an overactive imagination. This was the real deal and now that I now salvias true limits I don’t plan on taking it anymore.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Struct QuaternionD
A structure encapsulating a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x,y,z) vector by the angle theta, where w = cos(theta/2).
Implements
Inherited Members
Namespace: MathStructs
Assembly: MathStructs.dll
Syntax
public struct QuaternionD : IEquatable<QuaternionD>
Constructors
| Improve this Doc View SourceQuaternionD(Vector3D, Double)
Constructs a Quaternion from the given vector and rotation parts.
Declaration
public QuaternionD(Vector3D vectorPart, double scalarPart)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3D | vectorPart | The vector part of the Quaternion. |
| System.Double | scalarPart | The rotation part of the Quaternion. |
QuaternionD(Double, Double, Double, Double)
Constructs a Quaternion from the given components.
Declaration
public QuaternionD(double x, double y, double z, double w)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | x | The X component of the Quaternion. |
| System.Double | y | The Y component of the Quaternion. |
| System.Double | z | The Z component of the Quaternion. |
| System.Double | w | The W component of the Quaternion. |
Fields
| Improve this Doc View SourceW
Specifies the W-value of the vector component of the Quaternion.
Declaration
public double W
Field Value
| Type | Description |
|---|---|
| System.Double |
X
Specifies the X-value of the vector component of the Quaternion.
Declaration
public double X
Field Value
| Type | Description |
|---|---|
| System.Double |
Y
Specifies the Y-value of the vector component of the Quaternion.
Declaration
public double Y
Field Value
| Type | Description |
|---|---|
| System.Double |
Z
Specifies the Z-value of the vector component of the Quaternion.
Declaration
public double Z
Field Value
| Type | Description |
|---|---|
| System.Double |
Properties
| Improve this Doc View SourceIdentity
Returns a Quaternion representing no rotation.
Declaration
public static QuaternionD Identity { get; }
Property Value
| Type | Description |
|---|---|
| QuaternionD |
IsIdentity
Returns whether the Quaternion is the identity Quaternion.
Declaration
public bool IsIdentity { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
| Improve this Doc View SourceAdd(QuaternionD, QuaternionD)
Adds two Quaternions element-by-element.
Declaration
public static QuaternionD Add(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first source Quaternion. |
| QuaternionD | right | The second source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Concatenate(QuaternionD)
Concatenates two Quaternions; the result represents this rotation followed by the value rotation.
Declaration
public QuaternionD Concatenate(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The other Quaternion rotation. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Concatenate(QuaternionD, QuaternionD)
Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation.
Declaration
public static QuaternionD Concatenate(QuaternionD value1, QuaternionD value2)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value1 | The first Quaternion rotation in the series. |
| QuaternionD | value2 | The second Quaternion rotation in the series. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Conjugate()
Creates the conjugate of this Quaternion.
Declaration
public QuaternionD Conjugate()
Returns
| Type | Description |
|---|---|
| QuaternionD |
Conjugate(QuaternionD)
Creates the conjugate of a specified Quaternion.
Declaration
public static QuaternionD Conjugate(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The Quaternion of which to return the conjugate. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
CreateFromAxisAngle(Vector3D, Double)
Creates a Quaternion from a normalized vector axis and an angle to rotate about the vector.
Declaration
public static QuaternionD CreateFromAxisAngle(Vector3D axis, double angle)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3D | axis | The unit vector to rotate around. This vector must be normalized before calling this function or the resulting Quaternion will be incorrect. |
| System.Double | angle | The angle, in radians, to rotate around the vector. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
CreateFromRotationMatrix(Matrix4x4D)
Creates a Quaternion from the given rotation matrix.
Declaration
public static QuaternionD CreateFromRotationMatrix(Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4x4D | matrix | The rotation matrix. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
CreateFromYawPitchRoll(Double, Double, Double)
Creates a new Quaternion from the given yaw, pitch, and roll, in radians.
Declaration
public static QuaternionD CreateFromYawPitchRoll(double yaw, double pitch, double roll)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | yaw | The yaw angle, in radians, around the Y-axis. |
| System.Double | pitch | The pitch angle, in radians, around the X-axis. |
| System.Double | roll | The roll angle, in radians, around the z-axis. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Deconstruct(out Vector3D, out Double)
Deconstructs this Quaternion into it's separate components with the X, Y, and Z components packed into a vector.
Declaration
public void Deconstruct(out Vector3D vectorPart, out double scalarPart)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3D | vectorPart | The vector component of this Quaternion. |
| System.Double | scalarPart | The scalar component of this Quaternion. |
Deconstruct(out Double, out Double, out Double, out Double)
Deconstructs this Quaternion into it's separate components.
Declaration
public void Deconstruct(out double x, out double y, out double z, out double w)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | x | The X-value of the vector component of this Quaternion. |
| System.Double | y | The Y-value of the vector component of this Quaternion. |
| System.Double | z | The Z-value of the vector component of this Quaternion. |
| System.Double | w | The W-value of the vector component of this Quaternion. |
Divide(QuaternionD, QuaternionD)
Divides a Quaternion by another Quaternion.
Declaration
public static QuaternionD Divide(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The source Quaternion. |
| QuaternionD | right | The divisor. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Dot(QuaternionD)
Calculates the dot product with another Quaternion.
Declaration
public double Dot(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The other source Quaternion. |
Returns
| Type | Description |
|---|---|
| System.Double |
Dot(QuaternionD, QuaternionD)
Calculates the dot product of two Quaternions.
Declaration
public static double Dot(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first source Quaternion. |
| QuaternionD | right | The second source Quaternion. |
Returns
| Type | Description |
|---|---|
| System.Double |
Equals(QuaternionD)
Returns a boolean indicating whether the given Quaternion is equal to this Quaternion instance.
Declaration
public bool Equals(QuaternionD other)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | other | The Quaternion to compare this instance to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the other Quaternion is equal to this instance; False otherwise. |
Equals(QuaternionD, Double)
Returns a boolean indicating whether the given Quaternion is equal to this Quaternion instance within a given delta margin of error.
Declaration
public bool Equals(QuaternionD other, double delta)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | other | The Quaternion to compare this instance to. |
| System.Double | delta | The margin of error for the equality. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the other Quaternion is within delta of this instance; False otherwise. |
Equals(Object)
Returns a boolean indicating whether the given Object is equal to this Quaternion instance.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | The Object to compare this instance to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the Object is equal to this Quaternion; False otherwise. |
Overrides
GetHashCode()
Returns the hash code for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
Inverse()
Returns the inverse of this Quaternion.
Declaration
public QuaternionD Inverse()
Returns
| Type | Description |
|---|---|
| QuaternionD |
Inverse(QuaternionD)
Returns the inverse of a Quaternion.
Declaration
public static QuaternionD Inverse(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Length()
Calculates the length of the Quaternion.
Declaration
public double Length()
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
More expensive than LengthSquared() if you need the squared length.
LengthSquared()
Calculates the length of the Quaternion.
Declaration
public double LengthSquared()
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
Less expensive than Length() if you need the squared length.
Lerp(QuaternionD, QuaternionD, Double)
Linearly interpolates between two quaternions.
Declaration
public static QuaternionD Lerp(QuaternionD q1, QuaternionD q2, double amount)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | q1 | The first source Quaternion. |
| QuaternionD | q2 | The second source Quaternion. |
| System.Double | amount | The relative weight of the second source Quaternion in the interpolation. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Multiply(QuaternionD, QuaternionD)
Multiplies two Quaternions together.
Declaration
public static QuaternionD Multiply(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The Quaternion on the left side of the multiplication. |
| QuaternionD | right | The Quaternion on the right side of the multiplication. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Multiply(QuaternionD, Double)
Multiplies a Quaternion by a scalar value.
Declaration
public static QuaternionD Multiply(QuaternionD left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The source Quaternion. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Negate(QuaternionD)
Flips the sign of each component of the quaternion.
Declaration
public static QuaternionD Negate(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Normalize()
Divides each component of the Quaternion by the length of the Quaternion.
Declaration
public QuaternionD Normalize()
Returns
| Type | Description |
|---|---|
| QuaternionD |
Normalize(QuaternionD)
Divides each component of the Quaternion by the length of the Quaternion.
Declaration
public static QuaternionD Normalize(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Slerp(QuaternionD, QuaternionD, Double)
Interpolates between two quaternions, using spherical linear interpolation.
Declaration
public static QuaternionD Slerp(QuaternionD q1, QuaternionD q2, double amount)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | q1 | The first source Quaternion. |
| QuaternionD | q2 | The second source Quaternion. |
| System.Double | amount | The relative weight of the second source Quaternion in the interpolation. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Subtract(QuaternionD, QuaternionD)
Subtracts one Quaternion from another.
Declaration
public static QuaternionD Subtract(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first source Quaternion. |
| QuaternionD | right | The second Quaternion, to be subtracted from the first. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
ToString()
Returns a String representing this Quaternion instance.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String |
Overrides
With(Nullable<Double>, Nullable<Double>, Nullable<Double>, Nullable<Double>)
Record-like langword_csharp_with-style constructor
Declaration
public QuaternionD With(double? x = default(double? ), double? y = default(double? ), double? z = default(double? ), double? w = default(double? ))
Parameters
| Type | Name | Description |
|---|---|---|
| System.Nullable<System.Double> | x | If provided, the X value for the new Quaternion, otherwise the X of this Quaternion. |
| System.Nullable<System.Double> | y | If provided, the Y value for the new Quaternion, otherwise the Y of this Quaternion. |
| System.Nullable<System.Double> | z | If provided, the Z value for the new Quaternion, otherwise the Z of this Quaternion. |
| System.Nullable<System.Double> | w | If provided, the W value for the new Quaternion, otherwise the W of this Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Operators
| Improve this Doc View SourceAddition(QuaternionD, QuaternionD)
Adds two Quaternions element-by-element.
Declaration
public static QuaternionD operator +(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first source Quaternion. |
| QuaternionD | right | The second source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Division(QuaternionD, QuaternionD)
Divides a Quaternion by another Quaternion.
Declaration
public static QuaternionD operator /(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The source Quaternion. |
| QuaternionD | right | The divisor. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Equality(QuaternionD, QuaternionD)
Returns a boolean indicating whether the two given Quaternions are equal.
Declaration
public static bool operator ==(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first Quaternion to compare. |
| QuaternionD | right | The second Quaternion to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the Quaternions are equal; False otherwise. |
Inequality(QuaternionD, QuaternionD)
Returns a boolean indicating whether the two given Quaternions are not equal.
Declaration
public static bool operator !=(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first Quaternion to compare. |
| QuaternionD | right | The second Quaternion to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the Quaternions are not equal; False otherwise. |
Multiply(QuaternionD, QuaternionD)
Multiplies two Quaternions together.
Declaration
public static QuaternionD operator *(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The Quaternion on the left side of the multiplication. |
| QuaternionD | right | The Quaternion on the right side of the multiplication. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Multiply(QuaternionD, Double)
Multiplies a Quaternion by a scalar value.
Declaration
public static QuaternionD operator *(QuaternionD left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The source Quaternion. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
Subtraction(QuaternionD, QuaternionD)
Subtracts one Quaternion from another.
Declaration
public static QuaternionD operator -(QuaternionD left, QuaternionD right)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | left | The first source Quaternion. |
| QuaternionD | right | The second Quaternion, to be subtracted from the first. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
UnaryNegation(QuaternionD)
Flips the sign of each component of the quaternion.
Declaration
public static QuaternionD operator -(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value | The source Quaternion. |
Returns
| Type | Description |
|---|---|
| QuaternionD |
UnaryPlus(QuaternionD)
Returns the Quaternion. (nop)
Declaration
public static QuaternionD operator +(QuaternionD value)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | value |
Returns
| Type | Description |
|---|---|
| QuaternionD |


Service Worker Toolbox
A collection of tools for service workers
Service Worker Toolbox provides some simple helpers for use in creating your own service workers. Specifically, it provides common caching patterns and an expressive approach to using those strategies for runtime requests. If you're not sure what service workers are or what they are for, start with the explainer doc.
Install
Service Worker Toolbox is available through Bower, npm or direct from GitHub:
bower install --save sw-toolbox
npm install --save sw-toolbox
git clone https://github.com/GoogleChrome/sw-toolbox.git
Register your service worker
From your registering page, register your service worker in the normal way. For example:
navigator.serviceWorker.register('my-service-worker.js');
As implemented in Chrome 40 or later, a service worker must exist at the root of the scope that you intend it to control, or higher. So if you want all of the pages under /myapp/
to be controlled by the worker, the worker script itself must be served from either /
or /myapp/
. The default scope is the containing path of the service worker script.
For even lower friction you can instead include the Service Worker Toolbox companion script in your HTML as shown below. Be aware that this is not customizable. If you need to do anything fancier than registering with a default scope, you'll need to use the standard registration.
<script src="/path/to/sw-toolbox/companion.js" data-service-worker="my-service-worker.js"></script>
Add Service Worker Toolbox to your service worker script
In your service worker you just need to use importScripts
to load Service Worker Toolbox
importScripts('bower_components/sw-toolbox/sw-toolbox.js'); // Update path to match your own setup
Use the toolbox
To understand how to use the toolbox read the usage and api documentation.
Support
If you’ve found an error in this library, please file an issue at: https://github.com/GoogleChrome/sw-toolbox/issues.
Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub.
License
Copyright 2015 Google, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.


|
psl1ght
A free SDK for Sony's PS3 console
|
RSX library. More...
Go to the source code of this file.
Functions | |
| gcmContextData * | rsxInit (const u32 cmdSize, const u32 ioSize, const void *ioAddress) |
| Initialize the RSX context and the RSX memory manager. More... | |
| void | rsxFlushBuffer (gcmContextData *context) |
| Flushes the RSX command buffer. More... | |
| void | rsxResetCommandBuffer (gcmContextData *context) |
| Reset the RSX command buffer. More... | |
| void | rsxFinish (gcmContextData *context, u32 ref_value) |
| void | rsxSetupContextData (gcmContextData *context, const u32 *addr, const u32 size, gcmContextCallback cb) |
| static s32 | rsxAddressToOffset (void *ptr, u32 *offset) |
| Converts a pointer value in RSX memory to an offset. More... | |
| static s32 | rsxGetFixedSint32 (const f32 f) |
| Convert a floating point coordinate into 32-bit signed fixed point format. | |
| static u16 | rsxGetFixedUint16 (const f32 f) |
| Convert a floating point coordinate into 16-bit unsigned fixed point format. | |
RSX library.
This library contains the necessary functions for handling the RSX, the accelerated 3D chip of the PS3.
|
inlinestatic |
Converts a pointer value in RSX memory to an offset.
| ptr | The pointer whose value is to be converted. |
| offset | A pointer to the returned offset value. |
| void rsxFlushBuffer | ( | gcmContextData * | context | ) |
Flushes the RSX command buffer.
This ensures all remaining commands in the command buffer are executed, and that the buffer is empty when that function returns.
| context | Pointer to the context object. |
| gcmContextData* rsxInit | ( | const u32 | cmdSize, |
| const u32 | ioSize, | ||
| const void * | ioAddress | ||
| ) |
Initialize the RSX context and the RSX memory manager.
The user must provide a 1 MB-aligned IO buffer allocated in main memory, which size is a multiple of 1 megabyte.
This function initializes a heap structure in RSX memory space, allowing dynamic memory allocation using rsxMalloc, rsxMemalign and rsxFree.
| cmdSize | The command buffer size. |
| ioSize | The allocated IO buffer size. |
| ioAddress | Pointer to an allocated buffer of ioSize bytes. |
| void rsxResetCommandBuffer | ( | gcmContextData * | context | ) |
Reset the RSX command buffer.
| context | Pointer to the context object. |


{extend name="manage@layouts/master" /} {block name="php"} {/block} {block name="content"} {include file='manage@public_file/nav_tabs' /}


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The tax residence in Rome
From the date of September 1, 2014 the City Council of Rome introduces increased tax residence for tourists who stay in the city of Rome (Comune di Roma) in officially registered hotel facilities such as campsites, apartments, B & B, houses pilgrim and holiday homes, hotels and residences. So you have this duty to call more tax room, because tourists spending the night in private homes are not required to pay it.
Tax is paid in principle directly at the reception of the hotel. Most of the hotels taking reservations online and travel agencies issuing voucher booked by hotels do not add on the tax to the price of accommodation. So booking accommodation in Rome should always ask whether the tax residence has been included ...
FEES since 01/09/2014
Youth hostels - are not subject to excise residence permit
Camping, camping, camper field = 2 euro / per person / per night for the first 5 days of accommodation.
Agritourism = 4 euro / per person / per night for the first 10 days of accommodation.
B & B = 3.5 Euro / per person / per night for the first 10 days of accommodation.
Apartments and rooms for rent = 3.5 Euro / per person / per night for the first 10 days of accommodation.
Houses pilgrim and holiday homes (casa per ferie) = 3.5 Euro / per person / per night for the first 10 days of accommodation.
Pensions = 4 euro / per person / per night for the first 10 days of accommodation.
Residence = 4 euro / per person / per night for the first 10 days of accommodation.
Hotels 1-2 stars = 3 euro / per person / per night for the first 10 days of accommodation.
Hotels 3 stars = 4 euro / per person / per night for the first 10 days of accommodation.
Hotels 4 stars = 6 euros / per person / per night for the first 10 days of accommodation.
Hotels 5 = 7 euros / per person / per night for the first 10 days of accommodation.
EXEMPTIONS FROM TAX RESIDENCE PERMIT
They are exempted from paying tax:
a) children up to and including ten years;
b) those who stay at hostels.
c) The sick and those who assist patients admitted to hospitals (in a ratio of 1 tutor for 1 patient).
d) the parents or guardians of underage patients in hospitals of Rome (required here is to provide a certificate from the hospital confirming the identity of the patient and the period of hospitalization).
e) tourist coach drivers and tour guides who stay with tourist groups (ratio 1 free every 23 participants).


Perception, Planning, and Control
© Russ Tedrake, 2020-2023
Last modified .
How to cite these notes, use annotations, and give feedback.
Note: These are working notes used for a course being taught at MIT. They will be updated throughout the Fall 2023 semester.
You can also download a PDF version of these notes (updated much less frequently) from here.
The PDF version of these notes are autogenerated from the HTML version. There are a few conversion/formatting artifacts that are easy to fix (please feel free to point them out). But there are also interactive elements in the HTML version are not easy to put into the PDF. When possible, I try to provide a link. But I consider the online HTML version to be the main version.
Appendix
I've always loved robots, but it's only relatively recently that I've turned my attention to robotic manipulation. I particularly like the challenge of building robots that can master physics to achieve human/animal-like dexterity and agility. It was passive dynamic walkers and the beautiful analysis that accompanies them that first helped cement this centrality of dynamics in my view of the world and my approach to robotics. From there I became fascinated with (experimental) fluid dynamics, and the idea that birds with articulated wings actually "manipulate" the air to achieve incredible efficiency and agility. Humanoid robots and fast-flying aerial vehicles in clutter forced me to start thinking more deeply about the role of perception in dynamics and control. Now I believe that this interplay between perception and dynamics is truly fundamental, and I am passionate about the observation that relatively "simple" problems in manipulation (how do I button up my dress shirt?) expose the problem beautifully.
My approach to programming robots has always been very computational/algorithmic. I started out using tools primarily from machine learning (especially reinforcement learning) to develop the control systems for simple walking machines; but as the robots and tasks got more complex I turned to more sophisticated tools from model-based planning and optimization-based control. In my view, no other discipline has thought so deeply about dynamics as has control theory, and the algorithmic efficiency and guaranteed performance/robustness that can be obtained by the best model-based control algorithms far surpasses what we can do today with learning control. Unfortunately, the mathematical maturity of controls-related research has also led the field to be relatively conservative in their assumptions and problem formulations; the requirements for robotic manipulation break these assumptions. For example, robust control typically assumes dynamics that are (nearly) smooth and uncertainty that can be represented by simple distributions or simple sets; but in robotic manipulation, we must deal with the non-smooth mechanics of contact and uncertainty that comes from varied lighting conditions, and different numbers of objects with unknown geometry and dynamics. In practice, no state-of-the-art robotic manipulation system to date (that I know of) uses rigorous control theory to design even the low-level feedback that determines when a robot makes and breaks contact with the objects it is manipulating. An explicit goal of these notes is to try to change that.
In the past few years, deep learning has had an unquestionable impact on robotic perception, unblocking some of the most daunting challenges in performing manipulation outside of a laboratory or factory environment. We will discuss relevant tools from deep learning for object recognition, segmentation, pose/keypoint estimation, shape completion, etc. Now relatively old approaches to learning control are also enjoying an incredible surge in popularity, fueled in part by massive computing power and increasingly available robot hardware and simulators. Unlike learning for perception, learning control algorithms are still far from a technology, with some of the most impressive looking results still being hard to understand and to reproduce. But the recent work in this area has unquestionably highlighted the pitfalls of the conservatism taken by the controls community. Learning researchers are boldly formulating much more aggressive and exciting problems for robotic manipulation than we have seen before -- in many cases we are realizing that some manipulation tasks are actually quite easy, but in other cases we are finding problems that are still fundamentally hard.
Finally, it feels that the time is ripe for robotic manipulation to have a real and dramatic impact in the world, in fields from logistics to home robots. Over the last few years, we've seen UAVs/drones transition from academic curiosities into consumer products. Even more recently, autonomous driving has transitioned from academic research to industry, at least in terms of dollars invested. Manipulation feels like the next big thing that will make the leap from robotic research to practice. It's still a bit risky for a venture capitalist to invest in, but nobody doubts the size of the market once we have the technology. How lucky are we to potentially be able to play a role in that transition?
So this is where the notes begin... we are at an incredible crossroads between learning and control and robotics with an opportunity to have immediate impact in industrial and consumer applications and potentially even to forge entirely new eras for systems theory and controls. I'm just trying to hold on and to enjoy the ride.
Another explicit goal of these lecture notes is to provide high-quality
implementations of the most useful tools in a manipulation scientist's
toolbox. When I am forced to choose between mathematical clarity and
runtime performance, the clear formulation is always my first priority; I
will try to include a performant formulation, too, if possible or try to
give pointers to alternatives. Manipulation research is moving quickly, and
I aim to evolve these notes to keep pace. I hope that the software
components provided in
If you would like to replicate any or all of the hardware that we use for these notes, you can find information and instructions in the appendix.
As you use the code, please consider contributing back
(especially to the mature code in


Walking Dead Creator Producing Monster Movie Starring Dracula's Henchman
by Sundi RoseA Dracula-universe film is reportedly in the works from Walking Dead comics creator Robert Kirkman. While the new movie won't exactly tell Dracula's story, it will offer new insight into Dracula's servant, R.M. Renfield.
According to Variety, the upcoming film has Rocketman director Dexter Fletcher attached to helm the project. Kirkman will produce alongside Skybound Entertainment, while Rick and Morty vet Ryan Ridley will handle the script.
Though not much is known about the film's plot, the action is expected to occur in the present, so the film won't be a period piece. Universal greenlit the project in an attempt to highlight more projects led by filmmakers. They also hope to capture the spirit of the monsters—and their cast of characters—by focusing on their impact in the modern day.
Click the button below to start this article in quick view.
Using a similar strategy, Kirkman has also been pegged to lead another horror-genre film in a future reboot of the classic An American Werewolf in London, though nothing has been heard regarding that project since 2016.
The Walking Dead stars Norman Reedus, Danai Gurira, Melissa McBride, Josh McDermitt, Christian Serratos, Jeffrey Dean Morgan, Seth Gilliam, Ross Marquand, Khary Payton, Cooper Andrews, Avi Nash, and Samantha Morton. It airs Sundays at 9 p.m. ET/PT on AMC.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Movieshttps://www.cbr.com/category/movies/ListItem3Movie Newshttps://www.cbr.com/category/movies/news-movies/ListItem4Walking Dead Creator Producing Monster Movie Starring Dracula's Henchmanhttps://www.cbr.com/walking-dead-robert-kirkman-dracula-movie-renfield/


The Geelong Regional Library Corporation operates across four Local Government Authorities (LGAs) in the greater Geelong region. The library branches differ in their socioeconomic setting, usage and positioning, and this data visualisation assists in exploring these.
The centrally-located Geelong Libary and Heritage Centre has over 84k collection items, with smaller holdings at sites such as Chilwell, Highton, Barwon Heads and Western Heights. However, Belmont actually handles around 10% more loans than Geelong. Membership volume reflects general population patterns around Geelong, except for Highton and Chilwell, which are served by larger branches such as Waurn Ponds and Geelong West. It is likely that outer branch memberships (Lara, Bannockburn, Torquay) will grow as surrounding populations grow.
In general, event attendance reflects the branch size, with an outlier in Bannockburn and Newcomb having significantly strong event attendance given their branch size. Drysdale appears to have poor event attendance given its volume of visitors, loans and members. Wireless sessions are by far the strongest at Ocean Grove, with significantly fewer sessions at larger branches like Geelong and Belmont. This may reflect poorer internet access on the Bellarine. Public access internet sessions in general reflect the membership and loan volume of the branch.
Data visualisation in HTML, Javascript and CSS by Kathy Reid.
This visualisation took approximately 5 days to code.
Based on elements from Visual Cinnamon by Nadieh Bremer, Mike Bostock, Zan Armstrong and Ben Best.
Source code available on GitHub. For a walkthrough of the development process, please see this blog post.
This work is licensed under a Creative Commons Attribution 4.0 International License


LabLua in Google Summer of Code 2019
We were very happy to participate again in Google Summer of Code
(GSoC): this was our sixth year!
Here is, in their own words, a brief highlight of the students that
collaborated with us and the projects they worked on:
C Header File Parser in Lua Using Clang AST - Vishnu Murali (India)
About the project
"Pallene,
the statically-typed companion language for Lua requires a Foreign
Function Interface(FFI) to C. This project aims at creating a Lua library that
can parse C header files so as to represent C declarations in Lua."
About Vishnu
"I’m Vishnu - a coder-geek, mesmerized by the limitless horizons of the programming world and fortified by a passionate outlook for things.
I hail from Kerala, India and am currently pursuing B.Tech in Computer Science Engineering from Government Engineering College, Thrissur."
Mentors
Gabriel Ligneul and Hugo Gualandi
Apolo: a Library to aid the Creation of Scripts in Lua - Connor McPherson (USA)
About the project
"The project's goal is to add Bash Script functionality to the existing
Lua interface. This allows Lua to function as a viable replacement for perl
and bash as a scripting language while keeping the approachable and simplistic
nature that makes Lua so easy work with."
About Connor
"I'm studying Computer Science at the University of Tennessee at
Chattanooga.
Chattanooga is a vibrant startup city, with a thriving Innovation
District and a lot of smart people."
Mentor
Luis Romário Rios
XDPLua - Victor Nogueira (Brazil)
About the project
"This project aims to introduce Lua to the XDP(eXpress Data Path) environment, allowing users to execute Lua scripts inside the XDP hooks. In this project we also run benchmarks to see how Lua performs in this environment
and compare it with the results of eBPF."
About Victor
"I am from Brazil and I’m currently pursuing a bachelor’s degree in computer science at PUC-Rio. My fields of interest in computer science are free software and operating systems."
Mentors
Lourival Vieira Neto and Pedro Tammela
Low-Power Interrupt-Based Drivers in Céu-Arduino - Jingrui Li (China)
About the project:
"This project is about a new rising language, Céu (meaning sky in English),
which is created for embedded concurrent programming and is easy to use.
I am using this language to develop interrupt-based drivers for Arduino and
its compatible devices."
About Jingrui Li
"I am Jingrui, a junior from Northeastern University in China, majoring in
software engineering. I love computer science and like to develop anything
interesting."
Mentor
Francisco Sant'Anna
Google Cloud IoT Core Interface in Lua - Gaurav Kumar (India)
About the project
"The project involves developing an interface in
Lua for the set of Google Cloud IoT Core APIs, through two REST resources:
cloudiot methods, to facilitate device manager tasks, and
cloudiotdevice methods, to facilitate device communication over the HTTP bridge.
I worked upon providing a Proof of Concept for the above mentioned interface using a real world embedded device like NodeMCU."
About Gaurav
"I'm currently studying at the Indian Institute of Technology, Mandi
(Himachal Pradesh). The thought of connecting people and machines together
via Human-machine interaction is what I inspires me a lot.
I'm a keen enthusiast of Artificial Intelligence and Internet of Things.
Connect with me on
Linkedin
and GitHub."
Mentor
Fernando Jefferson


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Layout:
Ordinal Layout
Linear
Scatterplot
Circular
Force Directed
Force Directed Horizontal Groups
Force Directed Circular Groups
Nested Circular
X Dimension:
Population
GDP
Longitude
Latitude
Y/Pie Ordering Dimension:
Population
GDP
Longitude
Latitude
Links:
Show Links
Use Links in Force Layout


{% include "logout.html" %} {% include "menu-bar.html" %}
Confirmation
Success:
Jobs Details
ID
Job role
Job status
Actions
{% for each_job in result %}
{{ each_job.job_id }}
{% if each_job.job_status == 'Delete'%}
{{ each_job.job_role }}
{% else %}
{{ each_job.job_role }}
{% endif %}
{{ each_job.job_status }}
{% if each_job.job_status == 'Delete'%}
Add Candidate
Edit
Delete
Rounds
{% else %}
Add Candidate
Edit
Delete
Rounds
{% endif %}
{% endfor %}
Remove Job?


this Reality tests whether you are dreaming or not. It is an experiment exploring the connection between dream and reality.
Instructions Taking a reality test by checking if the style of text matches descriptions underneath. Advanced tests include resizing the browser window then observing the behavior of the "REALITY"; notice the highlight color is consistent regardless of everything else.
Habituation Set
this Reality as homepage/startup page (get the
new tab redirect plugin); tell yourself that you are awake.


Simple Interest Calculator
Amount :
Rate :
10.25%
No. of Years :
If you deposit
, at an interest rate of 3.5%. You will receive an amount of 175000, in the year 2025


Runs Psalm to find code problems.
The inspection requires Psalm to be properly installed and set up in the IDE under Settings/Preferences | Languages & Frameworks | PHP | Quality Tools | Psalm.
It is recommended to install Psalm either as a Composer dependency or globally. For more information, see:
https://psalm.dev/docs/running_psalm/installation/


--- layout: post title: Developing with Visual Studio Online date: '2020-01-18T16:19:00.001+05:30' author: Sahil Rajput tags: modified_time: '2020-01-18T16:19:34.440+05:30' blogger_id: tag:blogger.com,1999:blog-5250005448924290719.post-798917131131337000 blogger_orig_url: https://www.jaadujinn.ml/2020/01/developing-with-visual-studio-online.html ---


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York Fictional Subway Map


ACASC Student Webinars
Home
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Contact
(current)
Donate
contact us
Have a question or comment about a webinar? Let us know.
call us
1-888-8888
office loaction
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Primary Website
acasc.org
email
noah@gmail.com


FlipBuffers()
Syntax
FlipBuffers()Description
Flip the back and front buffers of the current screen. The invisible area is now visible and vice versa, which allowss to do a 'double-buffering' effect (flicker free graphical displays). A screen must have been opened with OpenScreen() or OpenWindowedScreen(). The way the buffer are flipped (with or without synchronization) is set by OpenScreen() or OpenWindowedScreen().
Parameters
None.
Return value
None.
Remarks
FlipBuffers() has to be called outside a StartDrawing() : ... : StopDrawing() program block.
See Also
OpenScreen(), OpenWindowedScreen()
Supported OS
All


Filter Class
(QCanBusDevice::Filter)The QCanBusDevice::Filter struct defines a filter for CAN bus frames. More...
| Header: | #include <Filter> |
| qmake: | QT += serialbus |
| Since: | Qt 5.8 |
Public Types
| enum | FormatFilter { MatchBaseFormat, MatchExtendedFormat, MatchBaseAndExtendedFormat } |
| flags | FormatFilters |
Public Variables
| FormatFilter | format = MatchBaseAndExtendedFormat |
| quint32 | frameId = 0 |
| quint32 | frameIdMask = 0 |
| QCanBusFrame::FrameType | type = QCanBusFrame::InvalidFrame |
Detailed Description
The QCanBusDevice::Filter struct defines a filter for CAN bus frames.
A list of QCanBusDevice::Filter instances is passed to QCanBusDevice::setConfigurationParameter() to enable filtering. If a received CAN frame matches at least one of the filters in the list, the QCanBusDevice will accept it.
The example below demonstrates how to use the struct:
QCanBusDevice::Filter filter; QList<QCanBusDevice::Filter> filterList; // filter all CAN bus packages with id 0x444 (base) or 0xXXXXX444 (extended) filter.frameId = 0x444u; filter.frameIdMask = 0x7FFu; filter.format = QCanBusDevice::Filter::MatchBaseAndExtendedFormat; filter.type = QCanBusFrame::InvalidFrame; filterList.append(filter); // filter all DataFrames with extended CAN bus package format filter.frameId = 0x0; filter.frameIdMask = 0x0; filter.format = QCanBusDevice::Filter::MatchExtendedFormat; filter.type = QCanBusFrame::DataFrame; filterList.append(filter); // apply filter device->setConfigurationParameter(QCanBusDevice::RawFilterKey, QVariant::fromValue(filterList));
Member Type Documentation
enum Filter::FormatFilter
flags Filter::FormatFilters
This enum describes the format pattern, which is used to filter incoming CAN bus frames.
| Constant | Value | Description |
|---|---|---|
QCanBusDevice::Filter::MatchBaseFormat | 0x0001 | The CAN bus frame must use the base frame format (11 bit identifier). |
QCanBusDevice::Filter::MatchExtendedFormat | 0x0002 | The CAN bus frame must use the extended frame format (29 bit identifier). |
QCanBusDevice::Filter::MatchBaseAndExtendedFormat | 0x0003 | The CAN bus frame can have a base or an extended frame format. |
The FormatFilters type is a typedef for QFlags<FormatFilter>. It stores an OR combination of FormatFilter values.
Member Variable Documentation
FormatFilter Filter::format = MatchBaseAndExtendedFormat
This variable holds the frame format of the matching CAN bus frame.
By default this field is set to QCanBusDevice::Filter::MatchBaseAndExtendedFormat.
quint32 Filter::frameId = 0
This variable holds the frame id used to filter the incoming frames.
The frameId is used in conjunction with frameIdMask. The matching is successful if the following evaluates to true
:
(receivedFrameId & frameIdMask) == (frameId & frameIdMask)
By default this field is set to 0x0
.
See also frameIdMask.
quint32 Filter::frameIdMask = 0
This variable holds the bit mask that is applied to the frame id of the filter and the received frame.
The two frame ids are matching if the following evaluates to true
:
(receivedFrameId & frameIdMask) == (frameId & frameIdMask)
By default this field is set to 0x0
.
See also frameId.
QCanBusFrame::FrameType Filter::type = QCanBusFrame::InvalidFrame
This variable holds the type of the frame to be filtered.
Any CAN bus frame type can be matched by setting this variable to QCanBusFrame::InvalidFrame. The filter object is invalid if type is equal to QCanBusFrame::UnknownFrame.
By default this field is set to QCanBusFrame::InvalidFrame.
See also QCanBusFrame::FrameType.


JSFrame.js examples
Appearance Preset 'Yosemite'
Apearance Preset
is a predefined window appearance.
View source on GitHub


Coming Soon
Apologies!!.. We are really working hard towards to fix the problem!!.. We will be get back you soon!!.. Keep in touch!!!..