Source Code of the VARIA Randomizer, Solver and Trackers
The source code is available on GitHub.
Contact
Discord
You can join the VARIA Randomizer Discord, to contact us, ask for help, paticipate in weekly races, be aware of the latest features in development or beta testing.
GitHub
If you want to contact the developers about any issues or suggestions you may also do so at the GitHub Issues page.
Contributors
Special thanks to:
- Djlo: awesome VARIA Randomizer logo and animated location icons
- Rand(0): palettes Randomizer
- cout: optimizations and refactoring
- Chrisc: various frontend contributions
- Prankard and Sirkura: beam door graphics
Thanks to
Web hosting was sponsored in 2019 by the Super Metroid Item Randomizer League. Since then, web hosting is sponsored by generous people donations.
Huge thanks to the people who developed Super Metroid, the previous Super Metroid Randomizers, Super Metroid patches, Metroid Construction, Super Metroid Discords.
Statistics
You can consult statistics on the Randomizer and Solver activity on the {{=A("statistics page", _href=URL(f="stats"))}}.
You can consult statistics on the influcence of the progression speed parameter for the Randomizer on the {{=A("progression speed statistics page", _href=URL(f="progSpeedStats"))}}.
Change Log
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2023/07/17
Here is a mini-release with several bugfixes from the recent one, and a graphical change based on user feedback.
The most visible change is a font adjustment. Vanilla font has been brought back for item collection message boxes. The custom font, used for HUD and pause menu, has been replaced with another that is closer to vanilla in style, and we added lowercase letters.
Bugfixes:
- fixed credits regression on race seeds
- fixed issue with objectives reading in auto-tracker
- fixed customizer compatbility issue with older seeds
- use default value for missing parameters when calling randomizer from web service
- added missing Maridia objective in objectives_hard_water preset
- added missing parameters in usage statistics page
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2023/07/09
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/).
🪞 You can now play the game horizontally mirrored! This has been made possible by integrating the Super Mirrortroid hack by @BuggMann (https://metroidconstruction.com/hack.php?id=622). In mirror flavor all rooms, including bosses/mini-bosses are mirrored. All VARIA features are available in both vanilla and mirror flavors.
🗒 The recently introduced objective system has been extended. There is now a distinction between "possible objectives" (the objective list in the seed) and "required objectives" (the actual number of objectives to complete from this list). This allows for more strategic play, by completing objectives that work well together. For this to be interesting, we had to expand the maximum number of objectives (9 max required, 18 max possible). Try it out with the "objectives_bingo" settings preset!
🗺 The in game map has been enhanced as well, using the awesome Map Overhaul patch by @MFreak as a base. The room connections are visible, as well as major/minor item locations adapted to the seed's item split. Each VARIA area has its own color, consistent across the vanilla area maps. The door colors and area/boss portals are dynamically tracked and shown as map icons. When applicable, objectives are visible on the map.
▶ Speaking of map, the tracker/plandomizer user interface has been remade by @chrisc! On top of mirror support it features seamless change of map style, smooth resizing, different item trackers, an improved seedless mode etc.
Other new stuff:
rando:
- objectives: new map completion based objectives
- objectives: new "Hidden objectives" option for random objectives: the objective list is hidden until you reach G4 (or equivalent)
- rom: improved objective screen with detailed progress display
- rom: new ending screen showing RTA time, item%, and item collection details
- rom: show RTA timer in the pause menu
- rom: new HUD/message boxes/pause screen font
- rom: restored vanilla Mother Brain cutscenes
- doors: no plasma doors when super fun combat is on
- presets: save/load rando presets to/from disk
- layout: in area rando, removed the platform in green hill zone (reduced the above overhang instead)
logic:
- hellruns: only account for a maximum of (number of ETanks+1) Reserve tanks
- New techniques :
- Spore Spawn backdoor (enabled by default in existing presets, disabled in newbie)
- Mirrored Wave Gate Glitch: GGG from a wall jump at Wave Gate in Mirrortroid (veteran+)
- Mama Turtle wall jump bomb boost (expert+)
- East Sand Hall Spring Ball Jump (master)
- West Sand Hall Insane Bomb Jump (master)
- Cacatac Alley Underwater Wall Jump (master)
solver/tracker:
- escape path is shown in solver spoiler log
- auto-tracker support for multiworld seeds (thanks @Dorkmaster Flek for the PR)
customizer:
- added a LOT of new sprites and ships
- improved palette randomization of levels, by adapting to human perceived luminance
- option for Hard Mode by @Sirkura, @Devaliah, @Quote and @Phosphodile
- option to add VARIA RTA timer/stats/credits to a vanilla ROM
bugfixes:
- rando: prevented speedrun progression speed from generating seeds above max required difficulty when it was not necessary
- patches: don’t open Ridley door when he’s dead when HUD is on in non-Scavenger seeds
- logic: added missing access to Mickey Mouse missiles from Firefleas (was previously only in logic from LN entrance)
- and more...
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2022/11/01
Hello @randomizer,
We've (finally!) released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/). This is a pretty humongous one.
You can now choose the objectives required to trigger the endgame. The endgame itself can be Vanilla Tourian, Fast Tourian, or just trigger the escape sequence. It is of course possible to randomize these settings, and they are fully supported in the Solver/Tracker/Plandomizer as well.
Objective settings are in the Medium or Advanced tab of the Randomizer page. Choose or randomize from 0 to 5 objectives, from a pool of 37 possible goals about bosses, mini-bosses, area/item completion, or memes! Be sure to use the help (?) button of the setting for details.
At any point, objectives status can be checked in the pause screen, along with an item% indicator (useful for item% related objectives). When objectives are not vanilla, the G4 statue sound effect is played when an objective is completed, and a notification is displayed if VARIA HUD is enabled. Objectives and Tourian status are also recalled before starting the game when they are not vanilla.
Special thanks @chrisc for your contributions to the web front-end!
Other new stuff:rando:
- new door color indicators: some doors that were previously blue now blink to tell you the color of the door on the other side
- area rando: the PB blocks at the entrance of Aqueduct are now bomb blocks to prevent some softlock scenarios
- web: new 'randomize & customize' button to display the generated seed in the customizer
- rolling saves are now enabled in custom start location seeds with vanilla map
- display save locations in the load menu when rolling saves are enabled
- RTA time is shown instead of IGT in the load menu
- triggers for Samus animation at credits end are now 1:30 and 3:00 RTA instead of vanilla 3:00 and 10:00 IGT
- patches: fast doors and fast elevators are now distinct. Samus fast door exit position has been fixed
- patches: option for relaxed round robin crystal flash by @dagit (use any ammo to perform a crystal flash)
solver:
- objective completion is shown in solver spoiler log
- new button to show credits spoiler log
tracker:
- objectives and completion are now displayed in tracker/autotracker
- major/chozo/scavenger locations have a Samus icon on them for easy spotting
- improve responsiveness
customizer:
- accessibility patches:
- color blind friendly colors for doors
- disable screen shake during escape
- remove flashing
- many new custom sprites and ships
- randomly choose custom sprites and ships
- challenge options:
- permanent lava physics
- permanent hell run
- hell run rate change
- give additional etanks at the start
- music: individual bosses tracks can now be customized
- music: disabled music-dependent sound effects on customized tracks
- widescreen patch for bsnes-hd by @ocesse_sm
- individual comfort patches can now be reset to vanilla
presets:
- auto load of presets when selected in the list
logic fixes:
- take into account fight ammo for CF exit in suitless Draygon fight
- fixed hell run requirements for Crocomire escape item without supers to pass the gate
- fixed hell run requirements for returning from Speed Booster Missile when unable to open Speed Booster room door
other fixes:
- fixed Lower Norfair HUD item counter in full rando (was off by one)
- fixed slowdown when obtaining Hyper Beam while charging a shot in Fast Tourian
- added vanilla bugfix by @PJBoy for corrupted graphics in Kraid room with fast doors
- added vanilla bugfix by @strotlog for a rare Spring Ball related crash
- probably more...
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2021/11/01
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), mainly featuring customizer improvements.
New stuff:- rando: in Scavenger mode, Ridley is now a scavenger location
- rando: no longer force Full split when generating a minimizer with 100 locations
- plando: enabled plandomizing of Scavenger seeds (write the location list)
- customizer: create/randomize your in-game playlist with available custom SNES music (thanks to @Albert V and other music composers for the hard work! join MMC discord for info on how to create your own)
- customizer: new custom ships available, thanks to a new ship importation tool (see https://github.com/theonlydude/RandomMetroidSolver/blob/master/tools/inject_ship.py to add a new ship)
- customizer: custom ships now show up in end cutscene
- customizer: from a seed permalink, ability to generate a new seed with identical settings
- customizer: ability to import gamepad mapping from a preset
- customizer: added Moonclif sprite by Lougaroc, Zero Mission by Starry Melody
- tracker: added new stream-friendly displays for items and areas
- tracker: show RTA timer when using auto-tracker
- solver: show number of Crystal Flashes used by the logic for LN hellruns
- rom: display real time instead of in-game time before the credits
- rom: race mode improvements for area/boss/door color rando
- rom: show real time instead of in-game time before credits
- presets: fixed moonwalk option storage bug
- logic: enabled going to bowling from top of WS with spring ball and no bombs
- rom: added vanilla Gadora crash fix by @P.JBoy
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2021/08/02
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/) featuring a new HUD and an auto tracker!
The HUD is used in two brand new majors split :
- Full Countdown: Randomize like Full and display in the HUD the number of remaining unique upgrades (everything but energy and ammo) in the current area.
- Scavenger (thanks to @Slappy for the idea!): you must visit a given number of locations in a mandatory order in a scavenger hunt, and collect items there. The scavenger locations are the 16 locations where a unique upgrade is in the vanilla game. The HUD shows the next location in the hunt (whole route available in the pause menu). You can choose how many locations will be in the hunt (between 4-16, defaut is 10), whether the items in the hunt locations will be vanilla (default), or whether the escape is immediately triggered when the hunt is over (by default, you still have to beat G4 and go through Tourian after the hunt is over). The remaining unique upgrades will be randomized between the remaining scavenger locations.
The HUD also enables the usage of Major/Chozo split with random start location (some locations are changed, so the HUD is used to know how many Major/Chozo items are left in the current area). It can also be used as a standalone comfort patch. The area names in the HUD are the ones used by the area randomizer, so mind that Crocomire and Kraid’s Lair are their own areas for example. You can play around with the options and/or try out the new settings presets starting with ‘hud_’ or ‘scavenger_’ to enjoy the new modes!
Also featuring the VARIA Auto-Tracker to automatically track Area/Boss transitions, collected Items and Door colors as you play the seed, as long as you play on a platform compatible with QUsb2Snes.
Other new stuff:
- tracker: highlight accessible rooms on the map
- tracker: reset door colors when clicking on items bin
- solver: removed minimal pickup strategy, only any% and 100% now
- rando: slight credits rework
- rando: new ‘nothing’ item PLM to avoid having an extra missile pack in some cases
- rando: detect headered ROM and automatically remove the header
- rando: always load ‘default’ setting preset before loading a settings preset
- rando: tips are now always displayed on top of the page
- customizer: new sprites: Enby Samus by @Glove, Shaktool Jr by @Pneumatic
- customizer: more custom items names for sprites by @Avatar: Sprite Can, Link, Megaman, Win95, Mario/Luigi
- customizer: new custom sprites/ships will now be added independently from main releases
- customizer: option to restore vanilla music
- customizer: display non default parameters in bold for permalinks
- logic: some adjustments/fixes
- preset: preset modification are no longer lost when you enter a wrong password
- preset: new basic technique enabled in all presets: Unequip items with explaining video
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2021/02/21
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), a small release before randomizer league Season 3 starts.
New stuff:- tracker: the whole map now fits the screen, no more scrolling required
- presets: added presets for rando league season 3
- customizer: option to have vanilla Screw Attack graphics on sprites (disabled by default, enabled on race seeds to enforce a rando league rule)
- customizer: new custom sprites: Trans Colors (by TarThoron), Metroid (by Fingersmcgee), Captain Novolin (by PaddyCo), Shaktool (by Pneumatic), Combat Armor (by Munchy, ripped by TarThoron)
- rando: Suits properties can now be randomized
- rando: use the Solver order to display the items/locations in the credits for speedrun progression speed
- logic: added more possibilities for morphless navigation in Upper Norfair
- rando: Save the animals surprise: remove bomb blocks at Alcatraz
- plando: check that the base seed has been generated with the current release in production
- plando: the base seed is now stored in the browser local storage
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2020/12/09
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), just a small release focused on doors colors randomization before we get lost in Night City.
New stuff:- doors: red doors can now only be opened with Missiles
- doors: Spazer and Plasma doors can now be opened with one of the two equipped if you collected both
- doors/area: hardlock protection with an automatic rotation and backup of the saves
- tracker: race protected seed can now track colored doors
- plando: select items which won't be added by the randomizer
- plando: in minimizer Zebetites no longer require Morph Ball (allowing Morphless minimizer plandos)
- customizer: new sprite Diddy Kong (thanks @Di10)
- logic: add High Jump and Spring ball jump to pass Forgotten Highway (thanks @rand(0)
- logic: access Wave rooms by entering from the lower door
- preset: new technique to climb up Double Chamber without items
- preset: SMRAT2020 has been renamed to SMRAT2021
- tracker: boss locations now display the boss in the location item
- area: Main Street save station was sometimes inactive
- credit: fix final items percentage when nothing items were present and start was random
- doors: fix bug with Missile@Cathedral location when you couldn't comeback to Bubble Mountain
- rando: doors colors randomization with beams doors. The fill algorithm will be more trolly about ammo/beam if you use slower progression speed
- plandository: new channel #plandository in VARIA discord displaying plando added to the plandository
- customizer: new ships: Opposition hack ship and Mario/Luigi ship (thanks @mccad00!)
- customizer: new Samus Fusion and Opposition custom sprites (thanks @Gala and @mccad00!)
- preset: new technique to Gravity jump Mt Everest without Hi-Jump
- solver: add a 500ms delay before displaying room/area popup thumbnails
- plandository: filters by preset/rating
- web: docker images and script to locally run the web site
- minimizer: add health refill after MB2 death in fast Tourian
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2020/09/16
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), featuring the new Boss rush minimizer! Try it out with the 'minimizer' settings preset!
New stuff:- rando: Create a 'boss rush' seed with a minimal layout by only connecting together enough areas to match the given number of locations (from 30 to 100, default 45). Boss and Area transitions are mixed together, Gadoras are removed, and you can exit boss fights at any point.
- rando: In 'boss rush' you can also speed up Tourian (on by default), to skip Metroids, Zebetites, and all cutscenes (including Mother Brain 3 fight).
- area: Light Area Randomization option: we keep the same number of transitions between areas as in vanilla. For example, Crateria will always have two transitions to Green Brinstar, one to Red Brinstar, one to Wrecked Ship and one to Tourian.
- area: new save stations in West Maridia (it was the only area without any)
- customizer: option to restore vanilla behaviour for fanfare and fast doors/elevators transitions
- customizer: five custom ships are available (made by Red-M0nk3y)
- customizer: custom item's names in pickup message box for some custom sprites
- layout: bomb block replaced with a shot block at Mission Impossible room
- logic: added missing energy requirement for Draygon Grapple/Spark kill
- logic: added new techniques for 'low%' mini-boss fights
- preset: new technique for various Maridia wall jumps that were previously implicitly in logic. Enabled by default for all presets except newbie.
- preset: new technique to access items in West Sand Hole (aka Left Sand Pit) with just Hi-Jump
- preset: new technique: Precious Room Gravity Jump exit
- core: significant performance boost, thanks to a bunch of optimizations initiated by @cout
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2020/07/02
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), featuring new areas, an algorithm update, and other cool stuff!
New stuff:- area: in area rando, Croc is now in its own area, and Maridia has been split in two
- rando: new progression speed available, "speedrun" using the random fill algorithm
- rando: other progression speeds have been modified as well for better balance between them
- rando: new "ultra sparse" energy quantity setting. Max 0-1 tank, Mother Brain's rainbow beam damage has been nerfed (20 with Varia, 40 with Gravity/Suitless)
- web: upload your vanilla ROM only once and it'll stay in your session
- web: get a permalink for generated seeds for easier sharing
- solver: separated difficulty info for path and location
- tracker: seedless user interface update. Now you can just click on the inventory instead of collecting locations (very handy for quick logic tests)
- rom: VARIA logo and version on the title screen!
- rom: new comfort patches available, Infinite Space Jump and Refill when saving
- customizer: new custom sprites, Link (by RonnSama) and Sprite (by TarThoron). Also by TarThoron, an awesome Dark Samus recolor, as well as a bunch of meme "Samus is rotated" sprites!
- techniques: added suitess Spring Ball access with Flatley Jump and Insane WRITG Wall Jump
- layout: Kraid save softlock protection
- presets: renamed "noob" to "newbie", "speedrunner" to "expert"
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2020/04/13
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), introducting the new and shiny Plandository (http://varia.run/plandorepo) to easily share plandos with the community. So if you have any plandos lying around, upload them there NOW!
New stuff:- rando: new starting locations: Mama Turtle, Aqueduct, Lower Norfair Firefleas. Thanks total for the evil ideas!
- plando: Plandository to store community plandos and VARIA weekly races seeds/plandos
- escape: escape randomization can now be used without Area Randomization
- escape: Animals Challenges in randomized escape. Find the hidden animals, or/and cycle through possible escapes by going to vanilla animals!
- preset: new techniques Crystal Flash Clip (suited and suitless variants), Firefleas Wall Jump, Dodge Lower Norfair Enemies
- patches: background music randomization option, aka Super Metroid Jukebox
- customizer: NES Super Mario Bros custom sprites by TarThoron
- credits: display resets/deaths count, much more accurate RTA timer resistant to resets or power cycles
- area: area transition doors are now blinking to help newer players to see that they are portals
- area: new softlock protection in Wrecked ship
- patches: max ammo display is no longer corrupted when Supers or PowerBombs total is more than 100
- rando: fix checksum of randomized ROMs
- rando: when settings are randomizable, you can now select the possible values to randomize from
- customizer: no comfort patch on race seeds. VARIA base patches available
- stats: Progression Speeds comparison statistics (http://varia.run/progSpeedStats), how they influence progression items placement over the run
- tools: added a command line webservice client to remotely generate seeds
- doc: command line usage of rando and solver is now documented in README.md on GitHub
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2020/02/10
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/).
Now you can start your seeds from somewhere else than Landing Site (or Ceres). Choose a start location, or randomize it! Click on the attached screenshot to check out the start locations list (note: Red Brinstar Elevator and Golden Four are only available in Area rando).
Thanks to folks in the VARIA Randomizer discord (http://discord.varia.run/) and #data-dev channel in SMZ3 discord for some of the starting locations ideas!
Important notes:In area rando, the Key Hunter Room bottom door (vanilla door to Red Brinstar Elevator) and the vanilla door to G4 are now blue, since Crateria is no longer necessarily the start area.
Early morph setting had to be modified to accomodate this new feature, and this has some significant consequences on standard start seeds with Early morph (like all tournament presets, so read carefully):
- Speed or Screw attack can now be in Blue Brinstar even with Early Morph enabled
- For skill presets who don't know the Blue Brinstar Ceiling D-Boost tech, such as newbie and SMRAT2020, Morph ball will always be vanilla
- new technique to acces Spring Ball with Gravity+Grapple+HiJump: enabled by default in all presets except newbie and SMRAT2020
- new rando preset: 'where_am_i', area rando with random start location
- new rando preset: 'suprise', randomize a few significant settings (like quite_random), also randomizes start location, and whether the seed will be area/boss rando
- various bugfixes on Super Fun seed generation
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2020/01/12
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/)
New stuff:- rando: new option (enabled by default) to randomize escape sequence in Area Rando. 5 Tourian exit points possible, the vanilla one and outside map stations in Brinstar/Maridia/Wrecked Ship/Norfair
- plando: customize escape sequence Tourian exit point and timer value in Area Plandos
- rando: added optional Progressive Suits patch from DASH randomizer
- rando: added optional custom Nerfed Charge available from the start
- does 1/3 charged shot damage (31.25% in DASH)
- Pseudo Screws also do 1/3 damage (100% in DASH)
- Special Beam Attacks do normal damage but cost 3 Power Bombs (1 in DASH)
- logic: take into account Nerfed Charge/Progressive suits if they're enabled
- rando preset: new 'haste' preset inspired by the DASH randomizer with Nerfed Charge and Progressive Suits
- rando: allows area/boss to be randomly set for mystery seeds, and removed giveaway letters in seed file name
- solver: update spoiler path with items and bosses icons instead of text
- solver: display location/area/subarea picture when hovering over its name in the spoiler
- tracker/plando: allow removal of a selected transition instead of the last one
- plando: add option to hide placed items
- customizer: added phazon hack and Luigi sprites
- core: python 2.7 to 3.7 migration, 20% speed increase
- rando: reorganise patches display
- preset: display bosses sprites
- tracker: set bosses portals to red
- tracker: display access point name in the GPS tooltip
- plando: recompute sequence break locations after placing an item to display its difficulty if it's now available
- rom: fix rounding error in credits %
- preset: renamed smrat to SMRAT2020
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2019/12/02
Hello @randomizer,
A small release for the Randomizer league season 2 playoffs (http://varia.run/)
New stuff:- presets: new league playoff presets
- customizer: custom sprites from various hacks
- multiple small bugfixes
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2019/11/17
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/)
New stuff:- statistics: display techniques used
- statistics: display difficulty histogram
- boss rando: Ridley additional platform is gone, teleport Samus in front of Ridley instead
- boss rando: add Cacatac Alley as possible logical Draygon door access if she's already dead
- customizer: add Alucard custom sprite
- layout: Spore Spawn save station is now available without morph or bomb
- layout: additional soft lock protection in Early Supers Room if you fall in the 2nd pit
- preset: display Lower Norfair Hellruns Energy/Crystal Flash requirements
- preset: new technique for Bubble Moutain wall jump (enabled by default in all presets except newbie)
- preset: new technique: access Billy Mays Room without Gravity or Space Jump (enabled by default in all presets except newbie)
- rando: fixed some bugs in Chozo 2nd phase fill up
- logic: added missing Energy requirement for Plasma Pirates with Charge and Botwoon to Draygon with ice (Mochtroid damage)
- web: session cookies are now kept between client browser restart
- rando: selecting a settings preset no longer reload the whole web page
- solver: fixed wrong required energy report for Lower Norfair hellruns
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2019/09/19
Hello @randomizer,
A small release for the season 2 of Randomizer league.
New stuff:- preset: display the Hard rooms and Hellruns energy requirements
- preset: new technique, Spring Ball access with Gravity jump
- preset: new technique, Botwoon to Draygon with Ice
- customizer: new Contra custom sprite by Nintoaster
- settings preset: changed hardway2hell randomizer preset to generate more evil suitless seeds (can be even harder than stupid_hard for those interested in this kind of seed)
- logic: small fixes to suitless logic
- randomizer: fix bug with Super Fun provider and Lower Norfair Hellruns
- customizer: fix palette randomization with custom sprites
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2019/08/25
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), dubbed "MegaSamus X"!
You can now change Samus sprites in the customizer. All the sprite sheets created so far with SpriteSomething (https://github.com/Artheau/SpriteSomething/releases) have been integrated, for instance Megaman X!
Another cool new feature is the ability to use the Randomizer to complete your plando. This allows for fun stuff like creating your own custom map (you don't like Wrecked Ship? don't include it) for your seeds, or generate a seed after placing Varia at Ridley for example.
Note: to remove the bloat of the randomizer page, color randomization is now only available on the customizer page, don't worry it has not gone away!
Full changelog below.
New stuff:- plandomizer: you can now use the VARIA Randomizer to complete your plando
- plandomizer: you can load the items and transitions of your base seed
- plandomizer: the item selection popup now display the items with icons
- customizer: you can now replace Samus sprite with custom ones
- randomizer: usefull tips are now displayed during randomization
- randomizer: new link "what's in the logic" next to the preset to display the techniques available for the Randomizer
- stats: the total percentage for each item is now displayed at the end (for Randomizer presets with Super Fun enabled)
- solver: handle utf8 ROM filenames
- randomizer: fixed bug on super fun movement that did not remove space jump when VARIA tweaks were disabled
- randomizer: fix no comeback bug for bosses that created some failed area rando seeds
- logic: fixed ancient endgame condition bugs
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2019/07/08
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver and Trackers (http://varia.run/).
New stuff:- stats: new page with statistics for the standard skill presets and randomizer presets (up to 100000 seeds in the stats for tournament ones)
- preset: added separated technique for XRay Ice Climb w/o Hi-Jump, now disabled in newbie and casual presets
- rando: Phantoon save station is now active before killing Phantoon when using area/boss randomization
- rando: new optional Speedkeep patch to keep momentum after landing
- rando: the number of uncharged shots are now displayed in the credits statistics
- rando: headered ROMs are now detected and an error message displayed
- rando: the heads at Morph Ball location are now activated with every items (like the yellow camera)
- layout: new platform in Acid Statue Room when VARIA tweaks patch is enabled
- solver: the number of ETanks/Reserves used are now displayed
- tracker: in seed-less mode the vanilla area transitions are now added by default
- rando: fixed strict minors option (was not really accurate with low% minors)
- rando: fixed pregression spoiler in the credits where items were out of order sometimes
- plando: the lock button works now
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2019/03/24
Hello @randomizer,
A big VARIA update and a domain name (http://varia.run/) for its first birthday!
Chozo split, G4 randomization and color randomization are now available in the rando. You can also apply color randomization or other patches on existing seeds using the new customizer. If you think slowest progression is not trolly enough, use your imagination in the new plandomizer! Also, the item tracker can now work without a seed.
New stuff :- randomizer: new majors/minors split: Chozo: Put all the required items to finish the seed in the Chozo statues locations.
- randomizer: G4 boss doors can be randomized.
- randomizer: palette randomizer to change the colors in game.
- randomizer: credits now show the 'intended' progression items.
- tracker: unified areas/items tracker (only the locations in the connected areas are computed).
- tracker: seedless mode to use the tracker from a tablet.
- plandomizer: graphical interactive areas/items plando editor.
- settings: suits restrictions is now 'no suits in crateria/blue brinstar' for both suits (some restictions on gravity were removed)
- customizer: add palette randomization or other patches to an existing ROM.
- preset: new technique: Ice escape.
- preset: new technique: Screw Attack exit without Screw.
- preset: new technique: frog speedway without speed.
- preset: new technique: double spring ball jump.
- patches: updated anti-softlock patches, now you can get out of brinstar map room without bombs.
- web: the VARIA website is now on http://varia.run/
- web: the VARIA beta website is available at http://beta.varia.run/ (updated everynight from GitHub)
- discord: you can join the VARIA discord server on VARIA Randomizer Discord
-
2018/12/17
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer, Solver and Trackers (http://randommetroidsolver.pythonanywhere.com/).
New stuff:- randomizer: New progression speed: VARIAble; it randomly switches the progression speed after each progression item placed
- randomizer: When randomizing the progression speed you can choose which progression speeds are available for randomization
- preset: New technique: Puyo Clip with X-Ray
- preset: Lower Norfair hellrun is now activated in the speedrunner preset
- randomizer: new preset highway2hell: favors suitless seeds
- randomizer: new preset quite random: randomizes a few significant settings to have various seeds
-
2018/12/03
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver and Trackers (http://randommetroidsolver.pythonanywhere.com/) dubbed "Teenage Mutant Mama Turtle".
New stuff:- preset: New technique: Mama Turtle Etank with High Jump (thanks rand(0))
- preset: New technique: 1 Etank/1 Power Bomb pack/Speed Booster access to Gauntlet minors (thanks rand(0))
- preset: New technique: Reverse Crocomire speedway
- preset: Moonwalk can now be stored in the Controller preset
- home: Display a link to the Randomizer League
- logic: Right sand pit Power Bombs in suitless level 3 can now be accessed with a Spring Ball jump (thanks rand(0))
- randomizer: fix case when Late Morph and Suits restrictions are both enabled
- logic: fix Etank requirement to exit Crateria Super Missile
- logic: fix Forgotten Highway Traversal when suitless
- logic: fix Mother Brain Energy requirements when suitless
- logic: various bug fixes affecting low% / super fun seeds
-
2018/10/31
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver and Trackers (http://randommetroidsolver.pythonanywhere.com/) dubbed "Bite my shiny metal ass".
New stuff:- randomizer: spread items parameter is gone and has been merged with progression speed
- randomizer: the first available minors are displayed in the credits
- item tracker: available locations sprite is now a shiny GIF for easier spotting
-
2018/10/21
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver and Trackers (http://randommetroidsolver.pythonanywhere.com/) dubbed "Race to Twitch Mountain".
New stuff:- randomizer: race mode to obfuscate item data in the seed and prevent the seed from being solved on the VARIA website until a certain customizable delay has passed
- randomizer: Randomizer presets are now available, they contain example Randomizer settings, and the settings for upcoming rando league
- randomizer: reworked Super Fun Times (TM) settings. Now:
- Combat will always remove Plasma and Screw Attack if possible, and randomly others
- Movement will always remove Space Jump, and randomly others
- Suitless will remove at least one suit if the preset allows it
- new techniques: Norfair Reserve DBoost, Crocomire Power Bomb: DBoost or Ice, Wall Jump Cathedral Exit
- item tracker: the collected items are displayed like in the inventory menu
- item tracker: sequence breaking is now supported
-
2018/10/01
Hello @randomizer,
We've released a new version of the VARIA Randomizer and Solver (http://randommetroidsolver.pythonanywhere.com/) dubbed "Dude, Where's My Next Location?".
New stuff:- item tracker: an interactive Item Tracker is now available, it uses the Solver in interactive mode to show the next available locations on the map
- logo: new awesome VARIA Randomizer logo, used on the home page of the web site
- preset: nova boost technique is now available (enabled in speedrunner and master presets), it could be required to solve some Total Hard seeds
-
2018/09/28
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer and Solver (http://randommetroidsolver.pythonanywhere.com/) dubbed "Track Me If You Can".
New stuff:- tracker: an area tracker is now available, it allows you to graphically link the portals between areas
- cache: new internal caching system, 25% performance gain on Randomizer and Solver
- locs: fix various small bugs thanks to the new cache
-
2018/09/09
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer and Solver (http://randommetroidsolver.pythonanywhere.com/) dubbed "Lord of Stats".
New stuff:- presets: better separation of standard/community presets
- presets: presets list is now more user-friendly with the addition of a search bar
- presets: added a skill level bar and some stats about the preset
- rando: added time spent in pause menu in the credits stats
- solver: auto detect the preset when solving a VARIA seed
- presets: fixed bug in the new presets preventing suitless Maridia in generated seeds
- rando: fixed the bomb counter in the credits stats (PB no longer count as bomb)
- rando: fixed SBA counter in the credits stats (a bug made it increase wildly in certain conditions) in the credits stats
- locs: fixed some locations access functions
-
2018/08/23
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer and Solver (http://randommetroidsolver.pythonanywhere.com/) dubbed "Easy Ridley".
New stuff:- rando: Now max difficulty can be upped automatically if only boss fights prevent seed generation.
- stats: new page with statistics on the Randomizer and Solver usage (accessible from the Information & Contact page).
- solver: added an item list before the spoiler, clicking on an item with highlight it in the spoiler.
- solver: simple/advanced tabs with the "items not picked up" in the advanced tab.
-
2018/08/09
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer (http://randommetroidsolver.pythonanywhere.com/) dubbed "Finding Kraid".
New stuff:- area: Kraid warehouse is now an independant area. That means there are now 4 portals leading to Norfair and...you have to find Kraid!
- presets: added a bunch of techniques to access Spring Ball location.
- rando: new option to match the requested quantities of minors instead of using probabilities.
- rando: new option for Morph placement: late, prevents Morph to be found in early game (Crateria/Blue Brinstar). Mostly relevant for area mode, to find morph in peculiar places.
- rando: new progression speed: basic, mimics Dessyreqt and Total Normal/Casual algorithm, for those who don't like getting trolled too much ;)
- rando: new optional patch: No music, disables background music while playing.
- rando: max ammo display and msu1 patchs are now compatibles and added by default. No worries if you don't have SD2SNES/MSU1 chip it falls back to vanilla music.
- solver: the pickup strategies any/minimal were collecting too many minors
-
2018/08/02
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer (http://randommetroidsolver.pythonanywhere.com/) dubbed "Way of the Snail".
New stuff:- preset: New technique, Snail Clip, to reach minors in Aqueduct without Speed Booster
- rando: When the Randomizer fails to generate a seed it displays an explicit message with the cause and how to fix it
- rando: Most parameters of the Randomizer can now be individually randomized
- rando: Like in Dessy's randomizer you can now randomly hide half of the items
- rando: The number of available Etank/Reserve is computed with a gaussian instead of a fixed number
- solver: When the Solver can't finish a seed with a given preset it displays which technique(s) to learn to be able to progress in the seed
- solver: Display the remaining/inaccessible major locations in the spoiler
-
2018/07/18
Hello @randomizer,
We've released an intermediate version of the VARIA Randomizer (http://randommetroidsolver.pythonanywhere.com/) dubbed "web site redesign in progress".
New stuff:- web rando: simple/medium/advanced mode for the randomizer
- web preset: new page to manage the presets, the techniques are now grouped in tabs, gamepad mapping in the preset
- new optional (activated by default) VARIA tweaks patch:
- Bomb Torizo fight is triggered when picking up the item he's holding
- Access item at Wrecked Ship Etank location without killing Phantoon (via Forgotten Highway)
- Activate Lower Norfair Chozo (left of entrance) without Space Jump
- rando: the percentage at the end is now based on the available items, not the 100 vanilla ones
- area: magic "ship like" refill when entering Tourian (most of the time the ship is not on the way to Tourian)
- new optional (activated by default in area) area patch for easier navigation: Remove Crab green gate in Marida and blue gate in Green Brinstar, add new platform in Green Hill Zone to access transition door.
- solver: the path of access points between locations is now displayed
-
2018/06/27
Hello @randomizer !
We've relased the new version of the VARIA Randomizer, dubbed "feeling lost in Zebes again".
New stuff:- Area randomization official release (randomization of the access points between the main Zebes areas)
- Solver: More human-like pathing
- Rando: The maximum difficulty is now set to hardcore by default (no difficulty cap was the previous default)
- Rando: The eye at Morph Ball will now open for any item, not only Morph Ball
- Presets: Updated all built-in presets for better balance between them. Added casual and master presets.
- Presets: Added new, harder settings for X-Ray room
- Presets: Short charge is now for 3 taps or stutter 3 (thanks @ponk !). Enabled by default only in speedrunner and master presets.
- Area Rando: The scrolling sky background bug has been fixed (thanks to Smiley from metconst!)
- Area Rando: The music will correctly change when entering a new area
- Area Rando: Unmorphing while passing a transition door no longer crash the game
- Lot of bugs corrected in the access condition of the items locations
-
2018/05/01
Hello @randomizer, We've released a new version of the VARIA Randomizer dubbed "Randomize the Randomizer":
- New options to randomize the parameters used by the Randomizer
- The parameters used are now displayed in the credits
- As we had for Bosses and Hellruns, we now have difficulties for hard rooms: X-Ray and Gauntlet, so we've removed a few techniques for these rooms
- Now there's techniques for better settings of Gravity-less movement underwater
- New Randomizer's parameter to influence choice of the next location based on its difficulty
-
2018/04/21
Hi @randomizer! We updated the VARIA (http://randommetroidsolver.pythonanywhere.com/) to fix two issues:
- 1) The "too much spospo" bug. Now, the probability you would have to fight it is ~30% in slowest/slow, ~5% in medium, and ~0% in fast/fastest. All in all if you choose a random speed, there is a 1/7 chance to have to do the fight.
- 2) When "start at Ceres" was selected instead of "start at landing site", the stats counters in the credits were wrong and glitched out. It is now fixed, thanks @andrew (original credits/stats patch author), Smiley and PJBoy from metconst for their help, this was a tricky one to fix.
-
2018/04/14
Hello, We've made a new release for the VARIA Randomizer (http://randommetroidsolver.pythonanywhere.com/randomizer):
- the layout patches are now optional (for EasyDanger)
- the save the animals suprise patches are now available (for andrew)
- there's now a tutorial and contextual help to explain the parameters of the Randomizer and Solver in greater details
- the randomized ROMs are now generated a lot faster (between x2 and x3 gain)
-
2018/04/09
Hi @randomizer !
We made an update to the VARIA randomizer and solver ( http://randommetroidsolver.pythonanywhere.com/ ). Not much in terms of new features, but lots of work behind the scenes:- stabilized and improved randomizer algorithm: now it can be trolly with minor items as well (especially in slow/slowest speeds), be sure to try it! ;)
- fixed logic bugs affecting both rando and solver
- fixed Normal/Hard Total ROM patch set mapping for solver
-
2018/03/16
Hello @randomizer ! We updated the VARIA (http://randommetroidsolver.pythonanywhere.com/randomizer). Among the obligatory bugfixes, the following new features are available:
- Skip intro/start at Ceres option, as suggested by @Di10 and @BlackEliteJohn
- Added optional patch to speed up doors and elevators transitions
- Added a Super Fun Times feature for those who like the feeling of Dessy rando masochist seeds
- Ability to have a random progression speed instead of choosing one
-
2018/03/13
@randomizer Hello, Using the presets (for each technique you can say if you know it and your perceived difficulty for it) from the solver we've made a new randomizer: the VARIA randomizer (Very Adaptive Randomizer of Items for Anyone) It can be found here: http://randommetroidsolver.pythonanywhere.com/randomizer Its features:
- generate a randomized ROM which can be finished using the techniques of the given preset
- can limit the max difficulty for reaching a location
- can choose the probability of each minors and the percentage of minors available
- can choose the quantity of Energy/Reserve Tanks
- can do a full randomization of the majors
- can influence how fast the randomizer places the progression items
- can spread the progression items in all areas with maximum distance between them
- several optional patches are available:
- allow the aim buttons to be assign to any button
- remove fanfare when picking up an item
- allow Samus to start spinning in mid air after jumping or falling
- play the music with MSU1 chip on SD2SNES
-
2018/01/30
Hello, We've added a few things to the randomized roms solver (http://randommetroidsolver.pythonanywhere.com/):
- display the number of techniques used to solve the rom
- in the spoiler display the techniques used for each location
- for each techniques display the rooms where it's used with links to the wiki
- update the CSS of the website
-
2018/01/22
Hello, With a friend we've developed a solver for the randomized Super Metroid roms: http://randommetroidsolver.pythonanywhere.com/ Tell it what you know (and how hard you find particular tricks), and it'll tell you if you can finish your seed, and how hard it will be, without spoiling the seed. It's useful for people who hasn't yet mastered all the Super Metroid tricks required by the randomizers. Features:
- works with randomized roms from Dessyreqt randomizer and (Total, Foosda, Leodox) randomizer
- somewhat realistic navigation algorithm
- pretty much all tricks and difficult rooms/areas have their setting, with video explanation when we found one, so you can actually learn the tricks if you want
- website front end
- save/load your presets on the website without having to create an account
- boss difficulty is estimated as well
- hell runs are taken into account in navigation
2020/11/12
Hello @randomizer,
We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), featuring doors colors randomization with additional beams doors in the mix! Of course it is also available for your plandos. Thanks to @prankard for beam doors graphics and @Sirkura for her help in the original beam doors patch gfx integration!
New stuff:


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Stay in the Heart of Sedona
At Casita Sedona Bed & Breakfast you’ll be close to art galleries, shops, restaurants, hiking trails, and tours. Ride the free trolley to shops and galleries.
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WITNESS LIST Human Services Committee March 31, 1997-5:00P HB 202 For: Shelton, David (Tx Fathers Alliance) Solomons, Burt (Author) Against: Bower, Bruce (self) Bresette, Patrick (self) Dieter, Alison (Grey Panthers) On: Denton, Judy (TDHS) Registering, but not testifying: For: Hardy, Alan (AARP) Vaughn, Sally (AARP) Against: Flynn, Charlotte (self) Heffernon, Joseph (self) Jacobson, Jay (ACLU of TX) Reese, Jennifer (TAMI) HB 942 Against: Bower, Bruce (Mary Lovings) Bresette, Patrick (self) Daly, Richard (TX Catholic Conference) Dieter, Alison (Gray Panthers) On: Denton, Judy (TDHS) Registering, but not testifying: For: Hardy, Alan (AARP) Against: Flynn, Charlotte (self) Heffernon, Joseph (self) Holman, Nancy Engman (TX Care for Children) Jacobson, Jay (ACLU) McGiffert, Lisa (Consumers Union) On: Baylor, Hazel (TWC) HB 1439 Against: Bower, Bruce (Mary Lovings) Bresette, Patrick (self) Dieter, Alison (Gray Panthers) On: Lovel, Annette (Comptroller) Shelton, David (TX Fathers Alliance) Registering, but not testifying: Against: Flynn, Charlotte (self) Heffernon, Joseph (self) Hernandez, Leslie (NASW) On: Ambrosino, Robert (TDHS) Arsenault, Renee (self) HB 1555 For: Greenberg, Sherri (Author) Registering, but not testifying: On: Eells, Karen (DPRS) HB 1596 For: Hochberg, Scott (Author) HB 1784 Against: Bresette, Patrick (self) Dieter, Alison (Gray Panthers) Registering, but not testifying: Against: Flynn, Charlotte (self) Heffernon, Joseph (self) On: Denton, Judy (TDHS) HB 1909 For: Bower, Bruce (Mary Lovings) Bresette, Patrick (self) Registering, but not testifying: For: Flynn, Charlotte (self) Heffernon, Joseph (self) On: Denton, Judy (TDHS) HB 2125 For: Bower, Bruce (Mary Lovings) Bresette, Patrick (self) Registering, but not testifying: For: Flynn, Charlotte (self) Heffernon, Joseph (self) On: Denton, Judy (TDHS) HB 2508 Against: Bower, Bruce (Mary Lovings) Bresette, Patrick (CPPP) Dieter, Alison (Gray Panthers) On: Alexander, Cindy (Comptroller) Ambrosino, Robert (TDHS) Schexnayder, Deanna (UT) Trimble, Terry (TDHS) Winfree, Mary Alice (WIC Program/TDH) Registering, but not testifying: For: Courtney, Chuck (TX Retailers Assoc.) Against: Flynn, Charlotte (self) Heffernon, Joseph (self) On: Arsenault, Renee (self) Lovel, Annette (Comptroller) HB 2510 For: Haden, Tony (Costal Key Assist.Livin) HB 2678 On: Bresette, Patrick (self) Denton, Judy (TDHS) HB 2685 For: Van de Putte, Leticia (Author) On: Hardy, Gordon (self) Registering, but not testifying: On: Hobbs, Carl (self) HB 3428 For: Cove, Pat (TX Council Family Viol.) Registering, but not testifying: For: Bresette, Patrick (CPPP) Flynn, Charlotte (self) Heffernon, Joseph (self) McGiffert, Lisa (Tx Council Family Viol.) On: Arsenault, Renee (self) HB 3431 For: Beardall, William (TxApplessed Adv. Fund) Bower, Bruce (self) Dunkelberg, Anne (CPPP) Fleshman, Karen (UNIR) Hernandez, Leslie (NASW) On: Moritz, Joe (TDH) Registering, but not testifying: For: Austin, David (self) Daly, Richard (TX Catholic Council) Flynn, Charlotte (self) Hardy, Alan (AARP) Heiligenstein, Anne (Catholic Health Fac.) Kafka, Bob (ADAPT of TX) Latimer, David (TXHomesServ.for Aging) Magruder, Mary Jo (Council for Dev.Disabil) Markland, Barrett (Advocacy, Inc) McGiffert, Lisa (Consumers Union) Mintz, David (JFA) Romero, Jesse (MALDEF) Sperry, Bryan (Child.Hosp.Assoc.TX) Vaughn, Sally (AARP) On: Lyons, Caitriona (TDHS) HB 3528 On: Bresette, Patrick (self) Registering, but not testifying: On: Denton, Judy (TDHS) Moritz, Joe (TDHS) Unpaid Work Experience On: Macias, Luis (TWC)


PyCarolinas 2020 wouldn't be possible without sponsors. Even going lean, we still need the support of a few key sponsors to make our unconference happen. We sincerely thank and recognize each of them!
Below are our remaining sponsorship needs in order of importance. We need both the finances and the volunteers for the following needs. Please contact us if you would like to support PyCarolinas 2020 in any of these ways!
To thank our sponsors, we will recognize them in the following ways:


Tata Nexon Facelift Spotted Yet Again In India, Gets New LED DRLs
by Sahil KukrejaA test mule of the upcoming Tata Nexon has been spotted yet again and it appears to be the production-ready model
With the Tata Nexon set to receive a facelift early next year, heavily camouflaged test mules of the car have been continually spied in the past months. However, this time around, the test mule looks like the production-ready version of the upcoming facelift.
Externally, the car retains its overall dynamics and dimensions. But do expect it carry some certain new traits over the outgoing model. The recently spotted test mule sports new LED DRLs integrated into all new sleeker headlamp units. The front bumper looks reworked, and will likely house a chrome grille running across the headlights.
The rear bumper also looks tweaked, but the design for the tail lamps continue to be the same. The spied car sported the same set of 16-inch alloy wheels seen on the pre-facelift Nexon, but the 2020 model could get a new set of alloys as well.
Being a facelift, the interior layout of the pre-facelift model will be carried over. However, it is highly likely that the upcoming facelift of the sub-4m SUV will pack in some extra features including a new infotainment system, digital MID and even cruise control. It might also get a variant refresh, in order to compete with the segment leaders Hyundai Venue and Maruti Suzuki Vitara Brezza.
Tata will continue to equip the Nexon with a 1.2-litre Revotron turbocharged petrol, and a 1.5-litre Revotorq diesel engine, albeit in a BS6-compliant form. The petrol engine makes max power of 108.5 HP and 170 Nm of max torque, and the diesel engine makes a similar peak power of 108.5 HP, but a 260 Nm peak torque.
Tata has currently priced the Nexon in between Rs 6.58 lakh to Rs 11.1 lakh (all prices, ex-showroom), but the 2020 facelift of the car will see a marginal price hike, thanks to the BS6 update to its engine. Upon launch, the 2020 Nexon will continue to rival the likes of Hyundai Venue, Ford EcoSport, Maruti Suzuki Vitara Brezza, which is also set to receive a mid-life update and Mahindra XUV300.


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Show Me Your Moves allows you to find nearby Super Smash Bros players to connect and play with! No more netplay lag, no more connection issues. Just real Smash with real people.
Find Out MoreShow Me Your Moves has everything you need to start playing Super Smash Bros with other people near you. Broadcast your general location in the map, or find other players or events nearby.
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React Native makes the app feel great on Android and iOS.
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The ability to efficiently represent and manipulate sets of characters is an unglamorous but very useful capability for text-processing code -- one that tends to pop up in the definitions of other libraries. Hence it is useful to specify a general substrate for this functionality early. This SRFI defines a general library that provides this functionality.
It is accompanied by a reference implementation for the spec. The reference implementation is fairly efficient, straightforwardly portable, and has a "free software" copyright. The implementation is tuned for "small" 7 or 8 bit character types, such as ASCII or Latin-1; the data structures and algorithms would have to be altered for larger 16 or 32 bit character types such as Unicode -- however, the specs have been carefully designed with these larger character types in mind.
Several forthcoming SRFIs can be defined in terms of this one:
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I'm Adams
Freelance Web & Mobile UI/UX Designer.
HIRE MEI am a passionate software developer specialised in Web, Mobile develipment and UI/UX design with 7 years of experience.Creating modern and responsive design for modern web and mobile. I strive to build immersive and beautiful web and mobile applications through carefully crafted code and user-centric design.
ABOUT MEExpert in full stack web development with awesome projects.
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Take a look at some of my latest work.
For any inquiries and further information about my work let's get in touch.
CONTACT MECurrently freelancing on upwork,fiverr and freelancer.com
Worked on portfolio projects for 20 clients with a 5 star rating.
Landed my first freelance gig
Started software development journey learning web development and mobile application.
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This is a blog post concerning.
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This is a blog post concerning.
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Software Ecosystems: A Socio-technical Perspective
TU/Eindhoven SwEng Seminar 2023
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Facilitating Coordination between Software Developers
Auckland University of Technology, Software Engineering Lab
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Quantifying Developer Coordination Needs
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Writing Alexander Dugin is not Rasputin—he’s another tool in the Kremlin toolbox 17 February 2017 With Surging Membership, DSA Braces for President Trump 12 December 2016 Forced Fashion 2 November 2016 Boldness Required to End Sudan Misery 12 December 2012 Five Things to Know About the Food Crisis in the Horn of Africa 26 July 2011 Video As Cambodia’s Economy Grows, Low-income Residents Left Behind 3 June 2017 Deported from U.S., Cambodians Fight Immigration Policy 7 May 2017 Genocide’s Legacy: A Museum in a Khmer Rouge Prison 24 April 2017 The Experiment in Spain 23 February 2017 World Learning Celebrates the 2016 Advancing Leaders Fellows 19 January 2017 The Malawi Scholarship Program 28 June 2016 Mandela Washington Fellows Alumni TIES - Nairobi, Kenya 22 May 2016 Development + Tech 20 November 2014 On the Frontlines 7 May 2014 Turkey's Syrian Quagmire 30 April 2014 We are the International Crisis Group 14 November 2012 Georgia's Internally Displaced 12 April 2012 Graphics & web Tethered Narratives 17 May 2016 Kosovo Newborn 21 April 2015 CrisisWatch 1 January 2014 Spider Web - the Making and Unmaking of Iran Sanctions 25 February 2013 Photos Nuclear Steppe 23 October 2013 Astana 29 August 2013


Package com.anrisoftware.easycl.corejocl
EasyCL aim is to create an easy to use object oriented wrapper around OpenCL.
It is inspired by the
OpenCL C++ bindings.
Short example taken from the test class
CompileProgramTest
.
def device = deviceFactory.create(platform) def context = contextFactory.create(platform, device) def queue = queueFactory.create(context, device) def updateGlobal = programFactory.create(context, """ // Taken from the OpenCL C++ Bindings https://github.khronos.org/OpenCL-CLHPP/ global int globalA; kernel void updateGlobal() { globalA = 75; printf("%d\\n", globalA); } """).buildProgram() updateGlobal.withCloseable { Kernel noargsKernel = kernelFactory.create(updateGlobal, "updateGlobal", [Arg.aint]) noargsKernel.withCloseable { noargsKernel.enqueue(new EnqueueArgs(queue.get(), NDRange.d1Range(1))).call() } }
- Since:
- 0.0.1
- Author:
- Erwin Müller,
<EMAIL_ADDRESS>-
Interface Summary Interface Description BufferFactory Factory to create a newSupplier
that supplies acl_mem
from the specified sources.CommandQueueFactory Factory to create a newSupplier
that supplies acl_command_queue
for the specified platform and device.ContextFactory Factory to create a newSupplier
that supplies acl_context
for the specified platform and device.DeviceFactory Factory to create a newSupplier
that supplies acl_device_id
for the specified platform.HaveContext OpenCL object that is associated with acl_context
.HaveName OpenCL resource with a name.KernelFactory Factory to create a newSupplier
that supplies acl_kernel
for the specified platform.PlatformFactory Factory to create a newSupplier
that supplies acl_platform_id
.ProgramFactory Factory to create a newSupplier
that supplies acl_program
from the specified sources. -
Class Summary Class Description Arg Wrapper around a kernel argument.Buffer Wrapper aroundcl_mem
.CommandQueue Wrapper aroundcl_command_queue
.Context Wrapper aroundcl_context
.Device Wrapper aroundcl_device_id
.EnqueueArgs Global work offsets, global work sizes, local work sizes.JoclModule Kernel Wrapper aroundcl_kernel
.NDRange NDRange values.Platform Wrapper aroundcl_platform_id
.Program Wrapper aroundcl_program
.


{%extends "base.html" %} {% block title %}Meeting: {{meeting.title}} {% endblock %} {% block content %}
This meeting has been scheduled on {{meeting.date}}, at {{meeting.start_time}} in {{meeting.room}}.


Introduced in Excel 11 (2003) the FEATINFO11 record describes shared feature definitions and options or handling instructions for various shared features in Excel 2003 such as Protection, Factoid (SmartTag) and Table.
This record is similar to FEATINFO in Excel 2002, but has a better built in mechanism for round-tripping through earlier versions of Excel. Hence, starting from Excel 2003, FEATINFO is no longer used for saving Shared Features handling instructions. Instead, this FEATINFO11 should be used in its place.
Likewise, there should be one FEATINFO11 record for each shared feature that exists in a workbook. This means, this block of data describes the common handling instructions of a shared feature of the same type regardless of whether or not the features are on the same or different sheets of a workbook.
Record Data
|
Offset |
Field Name |
Size |
Contents |
|
4 |
rt |
2 |
Record type; this matches the BIFF rt in the first two bytes of the record; =0873h |
|
6 |
grbitFrt |
2 |
FRT cell
reference flag |
|
8 |
(Reserved) |
8 |
Currently not used, and set to 0. |
|
16 |
Isf |
4 |
The shared feature type |
|
20 |
grbitFlags |
4 |
Bit flags of handling instructions (see table below). |
Currently, grbitFlags only has the following bits of handling instructions defined:
|
Bits |
Mask |
Bit Name |
Contents |
|
0 |
00000001h |
bitFFeatHover |
Support hover operation |
|
1 |
00000002h |
bitFFeatSelect |
Support select operation |
|
2 |
00000004h |
bitFFeatScroll |
This feature doesn’t support scrolling |
|
3 |
00000008h |
bitFFeatNoUndo |
This feature doesn’t support undo |
|
4 |
00000010h |
bitFFeatNoCopy |
Copy will not preserve the feature data |
|
5 |
00000020h |
bitFFeatMerge |
Support merge operation |
|
6 |
00000040h |
bitFFeatComplexData |
The feature has complex structure instead of default simple structure |
|
7 |
00000080h |
bitFFeatIdle |
Has Idle operation to perform |
|
8 |
00000100h |
bitFFeatSimpleHdr |
The feature has simple default data structure |
|
9 |
00000200h |
bitFFeatOneCell |
The feature’s data array will be sorted |
|
10 |
00000400h |
bitFFeatOverlapRefs |
This feature can have overlapping ranges |
|
11 |
00000800h |
bitFFeatNotifyClear |
Send notification upon clearing all settings for the given feature reference range |
|
12 |
00001000h |
bitFFeatNoMergeSqref |
Disable merge of feature reference ranges |
|
13 |
00002000h |
bitFFeatSort |
Adjusted on Sort. Only valid with bitFFeatOneCell |
|
14 |
00004000h |
bitFFeatOneBlock |
Feat reference should only be one contiguous block of cells |
|
15 |
00008000h |
bitFFeatDontSplit |
1. Feat reference should not be split into multiple references during
reference adjust. |
|
16 |
00010000h |
bitFFeatNotifyChange |
Notify the feature proc when a data or formatting change occurs |
|
17 |
00020000h |
bitFFeatNoEdgeExtend |
1. Feat
reference should not be extended/adjusted when an insert
operation is done immediately adjacent to but outside the FEAT reference. |
|
18 |
00040000h |
bitFFeatImportantUdr |
supports specific type of important Undo records |
|
27-19 |
07F80000h |
(Reserved) |
Currently not used. |
|
28 |
08000000h |
bitFFeat11 |
Feat load/save through rtFeat11 etc, is FRT to Excel 2002 and earlier |
|
31-29 |
E0000000h |
(Reserved) |
Currently not used. |


We are providing the info about the hospital beds availabile across India which has been verified.
The info about hospital can be accessed by clicking on your respective state name on the given map:
We are providing the info about the remdesivir dealers availabile across India which has been verified.
The below table will have the remdesivir dealer of a particular region along with the contact number.
| S.No | Region/State | Drug Dealer Agency | Contact Information |
|---|---|---|---|
| 1 | Hyderabad | Akshaya Surgical Agency |<PHONE_NUMBER> |
| 2 | Banglore | Drug Controller Office |<PHONE_NUMBER> |
| 3 | Mumbai | Chimanlal Jayeshbhai |<PHONE_NUMBER> |
| 4 | Kolkata | Abhinav |<PHONE_NUMBER> |
| 5 | Delhi | Tawan Jha |<PHONE_NUMBER> |
| 6 | Vishakapatnam | Vardhaman Specialities |<PHONE_NUMBER> |
| 7 | Punjab | Mittal Medicos | 993899037 |
| 8 | Pune | Pune Control Room |<PHONE_NUMBER>1 |
| 9 | Thiruvananthapuram | IDL Pharma Associates |<PHONE_NUMBER> |
| 10 | Chennai | V-Care Pharma |<PHONE_NUMBER> |
| 11 | Rajastan | Raja Ram Sharma |<PHONE_NUMBER> |
| 12 | Chandigarh | Kul Enterprises |<PHONE_NUMBER> |
| 13 | Lucknow | Ara Medicals |<PHONE_NUMBER> |
| 14 | Uttrakhand | Malhothra Agency |<PHONE_NUMBER> |
| 15 | Agra | Distict Control Room |<PHONE_NUMBER> |
| 16 | Noida | Impex Heathcare | 49057606 |
| 17 | Allahabad | Sandeep Singh |<PHONE_NUMBER> |
| 18 | Ahmedabad | Prajesh Bharwad |<PHONE_NUMBER> |
| 19 | Coimbatore | Nagammai Pharma Distributers |<PHONE_NUMBER> |
| 20 | Jaipur | Rajastan Medical Service |<PHONE_NUMBER> |
Any queries regarding the info given you can contact us with the e-mail and we will comeback to you.
Contact us through e-mail here.


The goal is to move as fast as possible along a distance deltaq under given kinematical constraints. The distance can be a positional or angular range. In robotics such a movement is called PTP (Point-To-Point). This source block generates the acceleration qdd of this signal as output:
After integrating the output two times, the position q is obtained. The signal is constructed in such a way that it is not possible to move faster, given the maximally allowed velocity qd_max and the maximally allowed acceleration qdd_max.
If several distances are given (vector deltaq has more than 1 element), an acceleration output vector is constructed such that all signals are in the same periods in the acceleration, constant velocity and deceleration phase. This means that only one of the signals is at its limits whereas the others are synchronized in such a way that the end point is reached at the same time instant.
This element is useful to generate a reference signal for a controller which controls a drive train or in combination with model Modelica.Mechanics.Rotational.Accelerate to drive a flange according to a given acceleration.
Release Notes:


DUMPKEYS
Section: User Commands (1)Updated: 1 Sep 1993
Index Return to Main Contents
NAME
dumpkeys - dump keyboard translation tablesSYNOPSIS
dumpkeys [ -hilfn -ccharset --help --short-info --long-info --numeric --full-table --funcs-only --keys-only --compose-only --charset=charset ]DESCRIPTION
dumpkeys writes, to the standard output, the current contents of the keyboard driver's translation tables, in the format specified by keymaps(5).
Using the various options, the format of the output can be controlled and also other information from the kernel and the programs dumpkeys(1) and loadkeys(1) can be obtained.
OPTIONS
- -h --help
- Prints the program's version number and a short usage message to the program's standard error output and exits.
- -i --short-info
- Prints some characteristics of the kernel's keyboard driver. The items shown are:
-
Keycode range supported by the kernel
- This tells what values can be used after the keycode keyword in keytable files. See keymaps(5) for more information and the syntax of these files.
Number of actions bindable to a key
- This tells how many different actions a single key can output using various modifier keys. If the value is 16 for example, you can define up to 16 different actions to a key combined with modifiers. When the value is 16, the kernel probably knows about four modifier keys, which you can press in different combinations with the key to access all the bound actions.
Ranges of action codes supported by the kernel
-
This item contains a list of action code ranges in hexadecimal notation.
These are the values that can be used in the right hand side of a key
definition, ie. the
vv's
in a line
- keycode xx = vv vv vv vv
(see keymaps(5) for more information about the format of key definition lines). dumpkeys(1) and loadkeys(1) support a symbolic notation, which is preferable to the numeric one, as the action codes may vary from kernel to kernel while the symbolic names usually remain the same. However, the list of action code ranges can be used to determine, if the kernel actually supports all the symbols loadkeys(1) knows, or are there maybe some actions supported by the kernel that have no symbolic name in your loadkeys(1) program. To see this, you compare the range list with the action symbol list, see option --long-info below.
Number of function keys supported by kernel
- This tells the number of action codes that can be used to output strings of characters. These action codes are traditionally bound to the various function and editing keys of the keyboard and are defined to send standard escape sequences. However, you can redefine these to send common command lines, email addresses or whatever you like. Especially if the number of this item is greater than the number of function and editing keys in your keyboard, you may have some "spare" action codes that you can bind to AltGr-letter combinations, for example, to send some useful strings. See loadkeys(1) for more details.
Function strings
-
You can see you current function key definitions with the command
- dumpkeys --funcs-only
- -l --long-info
- This option instructs dumpkeys to print a long information listing. The output is the same as with the --short-info appended with the list of action symbols supported by loadkeys(1) and dumpkeys(1), along with the symbols' numeric values.
- -n --numeric
- This option causes dumpkeys to by-pass the conversion of action code values to symbolic notation and to print the in hexadecimal format instead.
- -f --full-table
- This makes dumpkeys skip all the short-hand heuristics (see keymaps(5)) and output the key bindings in the canonical form. First a keymaps line describing the currently defined modifier combinations is printed. Then for each key a row with a column for each modifier combination is printed. For example, if the current keymap in use uses seven modifiers, every row will have seven action code columns. This format can be useful for example to programs that post-process the output of dumpkeys.
- --funcs-only
- When this option is given, dumpkeys prints only the function key string definitions. Normally dumpkeys prints both the key bindings and the string definitions.
- --keys-only
- When this option is given, dumpkeys prints only the key bindings. Normally dumpkeys prints both the key bindings and the string definitions.
- --compose-only
- When this option is given, dumpkeys prints only the compose key combinations. This option is available only if your kernel has compose key support.
- -ccharset --charset=charset
- This instructs dumpkeys to interpret character code values according to the specified character set. This affects only the translation of character code values to symbolic names. Valid values for charset currently are iso-8859-X, Where X is a digit in 1-9. If no charset is specified, iso-8859-1 is used as a default. This option produces an output line `charset "iso-8859-X"', telling loadkeys how to interpret the keymap. (For example, "division" is 0xf7 in iso-8859-1 but 0xba in iso-8859-8.)
FILES
- /lib/kbd/keymaps
- recommended directory for keytable files
SEE ALSO
loadkeys(1), keymaps(5)
Index
This document was created by man2html, using the manual pages.
Time: 05:29:03 GMT, December 24, 2015


AUTOPOINT(1) GNU AUTOPOINT(1) NAME autopoint - copies standard gettext infrastructure SYNOPSIS autopoint [OPTION]... DESCRIPTION Copies standard gettext infrastructure files into a source package. OPTIONS --help print this help and exit --version print version information and exit -f, --force force overwriting of files that already exist -n, --dry-run print modifications but don't perform them AUTHOR Written by Bruno Haible REPORTING BUGS Report bugs to<EMAIL_ADDRESS>Uses a versions archive in git format. Copyright (C) 2002-2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permit‐ ted by law. SEE ALSO The full documentation for autopoint is maintained as a Texinfo manual. If the info and autopoint programs are properly installed at your site, the command info autopoint should give you access to the complete manual. GNU gettext-tools 0.18.1 June 2010 AUTOPOINT(1)


Surprise your opponents as you appear out
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Nemeziz and create the unexpected. An innovative,
tape-inspired upper on these soccer cleats
supports radical moves for devastating play.
Foot-hugging AGILITYKNIT 2.0 forefoot for
perfect fit and response right out of the box


BEAN (1997)
A film review by Steve Kong Copyright 1997 Steve Kong
Mr. Bean is an internationally known character, but like all internationally known things he's not as well known here in the US. Sure, he has been shown on PBS from time to time, but for most of us, who's Mr. Bean? Mr. Bean is a clumsy bumbling soft mumbling man. The hilarious Rowan Atkinson portrays him.
In Bean, Mr. Bean (Rowan Atkinson) is a guard of some sort, though I could be wrong because the position is unspecified, at the London National Art Gallery. When a rich man in the US donates enough money to buy back the Whistler's Mother from the London National Art Gallery, the US Grierson Gallery requests that an expert accompany it to introduce it to the public.  The curator of the Gallery (Peter MacNicol) unknowingly volunteers to host Mr. Bean at his house, to the dismay of his family and wife (Pamela Reed).
Rowan Atkinson is a great physical comedian who is funny but not annoying (as with the case of Jim Carrey). The comedy bits in Bean are hilarious and most of them had me laughing out loud. The problem was that there was too much quiet time between the bits. Taking a TV show that's based on short skits and stretching that out to a 90 minute feature film is a tough thing to do. Though Bean comes close to pulling it off it fails in two ways.
The first is that there are, like I said, too many quiet moments between the comedy bits. These expository moments put the movie into the real world setting and this leads to the second reason why Bean fails. The Mr. Bean character is a character that lives best in his own world. The things that he does do not live too well in the real world, and by taking the Mr. Bean character and sticking him in the real world, it takes a lot away from the comedy. The most apparent place where the comedy just feels awful because it's set in the real world is the hospital scene. If that had been done in Mr. Bean's world, it would have been hilarious, but as it is in the film, there is a kind of uneasy that follows the scene.
But, don't get me wrong, Bean is a funny funny movie that in parts almost had me in tears laughing. These scenes include Bean in the restroom, Bean at the park, and Bean with a turkey. Rowan Atkinson is perfect as Mr. Bean. I would recommend seeing Bean during a matinee showing, it is good silly fun that is somewhat flawed.
!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=! steve kong<EMAIL_ADDRESS>find the latest movie reviews at the hard boiled movie page http://boiled.sbay.org/boiled/ !=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Like me, many others i think, have multiple platoons.
It would would be nice, not have to rename clan tags when switch between platoons.
so a feature allowing to customize clan tags for different platoons or even use the platoon tag would be awesome..
Again Thanks for BBlog its great.
ORFK
Global Moderator
i'm not sure it this is possible.
BBLog cant change Battlelog Settings (like i know) but maybe brain can give you a better answer.
Post edited 1 x times, last by
Amkhatar
Theme Developer
Amkhatar
Theme Developer
I don't understand why Dice have not implemented this function !
BrainFooLong
Administrator
Well, i also don't understand why i should enter a clantag beside the primary platoon tag, but hey, i'm not DICE :)
Unfortunatly i cannot do this without a risk of loosing profile data/settings. When they change 1 thing in the profile settings maybe all is broken, so, no, the risk is to high to break something.
Topicstarter
KakashiDK
Well then :)
It's to bad.
We just have to get use to do it the hard way,,,
but BrainFooLong thanks for the fast reply!!
and keep the update cumming.
Awsome addon anyways.. its appreciated and i will donate, asp... :)
Topicstarter
KakashiDK
Well then :)
It's to bad.
We just have to get use to do it the hard way,,,
but BrainFooLong thanks for the fast reply!!
and keep the update cumming.
Awsome addon anyways.. its appreciated


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The two horizontal lines are parallel, and there is a third line that intersects them as shown below.
Solve for x
:
SOLUTION
Alternate interior angles are equal to one another. Watch this video to understand why.
The \color{BLUE}{\text{blue angle}}
and the \color{ORANGE}{\text{orange angle}}
are alternate interior angles. Therefore, we can set them equal to one another.
\color{BLUE}{Ax + B} = \color{ORANGE}{Cx + D}
Subtract \color{PINK}{Cx}
from both sides.
(Ax + B) \color{PINK}{- Cx} = (Cx + D) \color{PINK}{- Cx}
A - Cx + B = D
B > 0 ? "Subtract" : "Add" \color{PINK}{abs(B)}
B > 0 ? "from" : "to" both sides.
(A - Cx + B) \color{PINK}{+ -B} = D \color{PINK}{+ -B}
A - Cx = D - B
Divide both sides by \color{PINK}{A - C}
.
\dfrac{A - Cx}{\color{PINK}{A - C}} = \dfrac{D - B}{\color{PINK}{A - C}}
Simplify.
x = SOLUTION
Subtract \color{PINK}{Ax}
from both sides.
(Ax + B) \color{PINK}{- Ax} = (Cx + D) \color{PINK}{- Ax}
B = C - Ax + D
D > 0 ? "Subtract" : "Add" \color{PINK}{abs(D)}
D > 0 ? "from" : "to" both sides.
B \color{PINK}{+ -D} = (C - Ax + D) \color{PINK}{+ -D}
B - D = C - Ax
Divide both sides by \color{PINK}{C - A}
.
\dfrac{B - D}{\color{PINK}{C - A}} = \dfrac{C - Ax}{\color{PINK}{C - A}}
Simplify.
SOLUTION = x


Your Privacy when Using Nokia digital health Products and Services
Nokia’s Privacy Policy explains how we process your Personal data when you use our Products and Services. In addition, the following applies to your use of Nokia health Products and Services (“Product(s) and Service(s)”)
The Products and Services are composed of various software applications (including mobile applications, web Applications, Product software), cloud based Services and “smart” Products that gather, store and process data to provide you insights and Services to help you lead a healthier life.
What information do we collect and when?
When you are using Nokia digital health Products and Services, we may need to collect data to provide you the Service as described in the Nokia’s Privacy Policy. As transparency and easy access are key factors for us, we have created this list of pictograms so that you can easily identify what Personal data is processed in the following scenarios.
Identity data means the data which can directly identify you. They include, among others, your email address, birth date, name, surname, phone number, delivery address, IP address, videos and pictures of you.
Activity data means data which correspond to a measurement of your physical/sports activities. They include, among others and depending on your Product, your number of steps, distance travelled, number of swimming strokes, number of calories burned, type of activity, level of activity, sport session time. Body metrics data means data which correspond to an accurate measurement of your physical features and your body activity. They include, among others and depending on your Product, your weight, muscle, fat, hearth rate, breathing rate, blood pressure. Environmental data means data which correspond to your environment or surroundings. They include, among others and depending on your Product, noise level, light level, temperature level, CO2 concentration. Cookies – technical features mean data, not directly identifying you, which allows you to use our Products and Services and allow us to improve your personal experience. They are, among others, your Wi-Fi network, technical logs, date of Product activation, battery measurement, manufacturing ID, debug technical information.
When creating a Nokia health account, You will therefore need to provide us with certain Personal data. Your Nokia health account is the core component of Products and Services. It allows you to access and control your Personal data. Such data are collected and used during Nokia health account and/or user profile creation, when logging on to your account, adding a photograph, etc. All Personal data stored under your Nokia health account will be protected as described in Nokia’s Privacy Policyy and in this document.
Here is the Personal data that you may communicate to us in the creation of an Nokia health account:
Certain Personal data are communicated to us when you download, install, and use features of the application and the web application. This is the case when you set an alarm, share information, measure steps, respond to questionnaires, fill in a field in the Application, etc. It is also through the application that your Personal data is communicated to us when you install and synchronize your Product. Also, through the application you may activate certain optional features such as geolocation through your telephone. All your Personal data collected when using our applications will be under your Nokia health account.
Here is the Personal data that you may communicate to us by using our applications:
Our Products and Services allow the collection of Personal data, enabling monitoring by their accumulation. Each Product requires specific Personal data – you can find more information on data collected by your Product in your Product user guide. When you activate a Product, you may be asked to download an application and create a Nokia health account. Certain features are only accessible by means of a connection between your Product and the application. Your Personal data gathered by your Products are under your Nokia health account and transmitted to our servers when you synchronize your Product with our applications or when you connect your Product to your Wi-Fi network. All Personal data stored under your Nokia health account will be protected as described in Nokia’s Privacy Policy and in this document.
Here is the Personal data that you may communicate to us by using our Products and Services:
When you connect your Nokia health account to a partner
You may ask a partner to share data, including Personal data with us. This is done via our API exchange system - which we designed as open - and the API of the partner. Such data will be under your Nokia health account and all Personal data stored under your Nokia health account will be protected as described in Nokia’s Privacy Policy and in this document.
Here is the Personal data that you may communicate to us by connecting data from a partner to your Nokia health account:
When you contact our customer support ?
For the purposes of responding to your support request, some of your Personal data under your Nokia health account may be temporarily available to our teams until the problem is solved. We ensure that our teams comply strictly with our Privacy Policy.
Here is the Personal data that you may communicate to us by contacting our customer support department:
How do we use your Personal data
We undertake not to sell your Personal data without your prior consent. At Nokia, protecting the privacy of our users is of utmost importance. We firmly believe that data can serve the collective interest when de-identified and that the insights provided by our Products and Services may allow you to make informed choices and sustainable changes.
The data you have generated and collected through Nokia digital health Products and Services is processed by Nokia as described in Nokia’s Privacy Policy and for the following specific purposes. One or more purposes may apply simultaneously:
-
Providing Products and Services:
- Personal data processed by Nokia digital health Products and Services may be displayed on the application allowing you to access to you Nokia health account. Personal data may be indicated as raw data (number of steps, weight, etc.), or as a result of a specific processing (heart rate, respiration, movement which produces your sleep patterns, etc.).
-
Developing and managing Products and Services
- Your Personal data are used to improve our Products and Services, ensure the availability of our platform and improve the user experience. Also, in accordance with Internet standards, we retain a record of operations conducted in log form and we always work with de-identified data unless you have granted us your consent.
-
Communicating with you
-
When you contact our customer support department to resolve a problem that you have reported, our team members may be required to process your Personal data to help you.
Marketing, advertising and making recommendations
- Your Personal data may be used to offer surveys, competitions, discount coupons or events in which you are free to participate. The same medium shall also be used to provide you information on our Products, such as new features, sales offers from Nokia or our partners, or to announce new Products.
-
For how long do we retain your Personal data ?
Apart from where the law stipulates a specific period, we retain your Personal data for a period not exceeding the period required for the purposes for which it was collected and processed. As for the Personal data under you Nokia health account, we retain until the account deletion.
Where are your Personal data kept ?
Unless otherwise required by your local laws, Your Personal data is stored within the European Union and is subject to regulations that guarantee a high level of protection for your Personal data.
Furthermore, certain technical constraints (notably the video stream) dictate that we process certain Personal data closer to you. Data will thus be stored and processed as follows:
-
Europe: Ireland
-
North America: United States
-
South America: Brazil
-
Asia: Japan/Singapore
- Australia: Australia
How can you contact us ?
Nokia Technologies Oy of Karaportti 4, 02610 Espoo, Finland is the controller of your Personal data. In matters pertaining to Nokia’s privacy practices you may want to contact us through our customer support department or at:
Nokia Technologies - Privacy officer\ Karaportti 4\ P.O.Box 226\ FI-00045 Nokia Group\ Finland
Reference: privacy-policy-supplement/20170620
Updated on 20 Jun 2017.
Versions: 20 Jun 2017 .
These conditions are valid from July 20, 2017. Click here to see the previously applicable conditions.


One work period per line. Only the 24-hour clock format is supported for now.
If an end time is omitted current time is assumed.
Try to use any time format you like.
Example:
9-15 14-45 15:00 - 15:30 16 - 17 18
All entered data are saved locally in your browser only.


BBC Weather Centre
Other sources of Met.Office data on the WWW
WMO
Royal Meterological Society
European Centre for Medium-Range Weather Forecasts
Links to other weather sites on the WWW
Ian Watkins |<EMAIL_ADDRESS>| Last updated: 30 October 1995 | © Crown Copyright 1995


Translation in Mapbender3¶
Mapbender3 uses the translator service which is a Symfony component. You get more information at the Symfony Translation Documentation and Translator Class Documentation .
In the code you use the function trans to translate a text into another language.
Example how the function trans can be used in a Twig template:
{% block title %}{{ application.title | trans }}{% endblock %}
or
{% trans %}{{ application.title }}{% endtrans %}
Example for PHP:
echo $translator->trans('Hello World');
yml-files for translations¶
The translations can be stored in different formats. We use yml-format for Mapbender3.
We use place holder for every text e.g. mb.core.featureinfo.popup.btn.ok. Like this you can define different translations for the same word which occurs in different modules.
We translate the place holder to different languages. English is the default language that we provide. It is also defined as the fallback language in the parameters.yml file. The fallback language will be used if you define a language in parameters.yml that does not exist.
This is how a translation file messages.de.yml for German translation could look like.
mb:
core:
featureinfo:
error:
nolayer: 'Informationsebene existiert nicht.'
unknownoption: 'Unbekannte Option %key% für %namespace%.%widgetname%.'
noresult: 'kein Ergebnis'
popup:
btn:
ok: Schließen
class:
title: Information
description: Information
tag:
featureinfo: Information
feature: Objekt
info: Info
dialog: Dialog
aboutdialog:
content:
versionprefix: Version
learnmore: 'Lernen Sie Mapbender3 kennen '
linktitle: 'Besuchen Sie die offizielle Mapbender3 Webseite.'
website: '- zur Webseite'
.....
Notice: Each time you create a new translation resource you have to clear your cache.
app/console cache:clear
How can you activate translation?¶
Activate your default locale in the configuration file app/config/parameters.yml
fallback_locale: en
locale: de
Check whether translations (yml-files) for your language exist
- mapbender/src/Mapbender/CoreBundle/Resources/translations/
- mapbender/src/Mapbender/ManagerBundle/Resources/translations/
- mapbender/src/Mapbender/PrintBundle/Resources/translations/
- mapbender/src/Mapbender/WmcBundle/Resources/translations/
- mapbender/src/Mapbender/WmsBundle/Resources/translations/
- fom/src/FOM/CoreBundle/Resources/translations/
- fom/src/FOM/ManagerBundle/Resources/translations/
- fom/src/FOM/UserBundle/Resources/translations/
- ...
Create yml-files for your language¶
If your language is not translated yet, it is easy to add a new language.
- Check the translation directories and create a new file by copying the English locale (messages.en.yml)
- translate
- set locale in your parameters.yml to the new language
- clear your cache
- if everything is fine with your new language give the files to the Mapbender3 community - best would be a pull request or send the files to<EMAIL_ADDRESS>Naming conventions and locations¶
Symfony looks for translation files in the following directories in the following order:
- the <kernel root directory>/Resources/translations
- the <kernel root directory>/Resources/<bundle name>/translations
- Resources/translations/ directory of the bundle.
Bundle translations can overwrite translations of the other directories.
Naming¶
The naming convention is domain.locale.loader.
- domain - we use the default domain messages
- locale - locale that the translations is made for (e.g. de, de_DE);
- loader - defines the loader to load and parse the file. We use YAML


#include <UBitReader.h>
Public Member Functions | |
| UBitReader (const unsigned char *bitArray, unsigned int bitCount) | |
| Purpose: To manage a stream of bits. | |
| ~UBitReader () | |
| void | Reset (const unsigned char *bitArray, unsigned int bitCount) |
| resets the reader. | |
| unsigned int | ReadBits (unsigned int count) |
| unsigned int | PeekBits (unsigned int count) |
| void | SkipBits (unsigned int count) |
| bool | IsFinished () const |
File: UBitReader.h Author: Kevin Bray Created: 08-19-07 Copyright © 2004 Bootstrap Studios. All rights reserved. class UBitReader
Definition at line 15 of file UBitReader.h.
| UBitReader::UBitReader | ( | const unsigned char * | bitArray, | |
| unsigned int | bitCount | |||
| ) |
Purpose: To manage a stream of bits.
File: UBitReader.cpp Author: Kevin Bray Created: 08-19-07 Copyright © 2004 Bootstrap Studios. All rights reserved. class header. class UBitReader ctor & dtor
Definition at line 24 of file UBitReader.cpp.
| UBitReader::~UBitReader | ( | ) |
Definition at line 34 of file UBitReader.cpp.
| bool UBitReader::IsFinished | ( | ) | const |
returns true if there are no more bits remaining in the bit stream.
Definition at line 107 of file UBitReader.cpp.
| unsigned int UBitReader::PeekBits | ( | unsigned int | count | ) |
make sure there are enough bits available to satisfy the request.
return the bits.
Definition at line 76 of file UBitReader.cpp.
| unsigned int UBitReader::ReadBits | ( | unsigned int | count | ) |
stream read/write functionality. Note that count must be less than 16.
make sure there are enough bits available to satisfy the request.
get the bits and remove them from the bit buffer.
return the bits.
Definition at line 56 of file UBitReader.cpp.
| void UBitReader::Reset | ( | const unsigned char * | bitArray, | |
| unsigned int | bitCount | |||
| ) |
| void UBitReader::SkipBits | ( | unsigned int | count | ) |
make sure there are enough bits available to satisfy the request.
remove the bits from the bit buffer.
Definition at line 91 of file UBitReader.cpp.


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{% extends 'diary/modal_base.html' %} {% load static %} {% block diary_head_extra %} {{ block.super }} {% endblock diary_head_extra %} {% block diary_nav %} {% url 'diary:month_nav' year=date.year month=date.month change='next' as diary_nav_next %} {% url 'diary:month_nav' year=date.year month=date.month change='prev' as diary_nav_prev %} {% url 'diary:year' year=date.year as diary_nav_up %} {{ block.super }} {% endblock diary_nav %} {% block diary_title %} {{ month_name }} {{ date.year }} {% endblock diary_title %} {% block diary_content %} {{ block.super }}


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Defines | |
| #define | NOSCFG_FEATURE_TASKCREATE 1 |
|
|
Enable nano task create function. The nano layer supports a highly portable version of the pico]OS's posTaskCreate function. Even if the parameter list of the function posTaskCreate can be different dependent on the platform port, the nano task create function has a fixed parameter list. The second advantage of the nano task create function is the fact that it is able to dynamically allocate the stack frame, making the stack frame just as big the application requires. Set this define to 1 to enable the nano task create function nosTaskCreate.
|


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Tests for lispy2 interpreter in JavaScript
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