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java.lang.Object dxf2svg.svg.SvgNotes
This class will generate the notes for a discreet series of illustration sheets. The sheets that belong to the same family will have any notes that are appropriate to those sheets included as pop-up text or tooltips when the user mouseovers the note number.
How It Works
This is the pattern for a note that SvgNotes recognizes:
If the generateNotes switch is used, the DXF
files are scoured for text on the layers NOTESENG, NOTESFRE and NOTENUMS.
The text is extracted, a determination of the ordering of multi-line text
is made as well as the number of the note. Once individual lines of text
have been isolated, they are stored in order ready for outputting via
SvgBuilder.addJavaScript(java.lang.String)
method.
This class makes heavy use of the FigureSheetDatabase
to retrieve related sheets within a figure. To retain backward compatability
the FigureSheetDatabase
will not be modified. This is
to maintain readability from the serialization/de-serialization process.
If the -db switch is not used a new database will be created or any existing database in the current directory will be opened read and modified as required. If the -db switch is used the path database specified will be used and modified as required.
It is assumed that the files in the current directory are related or that the existing database contains entries for the files being currently converted.
Each file that is added to the SvgNotes object will be checked for notes. If more
than one file contains notes (which is not allowed in the AG specification) the
behaviour is to over-write any previously collected notes completely. Another
behaviour modification is to stop searching each file if notes were already found on
one of the sheets that was added (see hasNotes()
).
It is the responsibility of this class to mediate between the current file conversion and FigureSheetDatabase, to maintain all the notes for all the figures that are required for any figure and all of its sheets.
| Nested Class Summary | |
protected class |
SvgNotes.SheetMissingFromNoteCollectionException
This exception gets thrown if the list of files to be converted is missing entries for files that are listed as being sheets for the current figure in the database. |
protected class |
SvgNotes.SvgNoteString
This class represents a note string and its x, y location in AutoCAD space. |
| Constructor Summary | |
SvgNotes()
Default constructor. |
|
SvgNotes(java.util.Vector dxfFiles,
java.util.Hashtable figure)
Double argument constructor that takes a Vector of dxf file paths and a Hashtable where the sheet number is the Hashtable's key and the value is a Vector that is a record that contains boardnos, titles, spotcalls and the like. |
| Method Summary | |
void |
addSheet(java.lang.String file)
Adds the a figure family sheet member to this group of notes. |
boolean |
changeJavaScriptNoteArrayName(int language,
java.lang.String altName)
Allows external clients to change the name of the javascript arrays that are output. |
void |
changeNoteLayerName(int language,
java.lang.String layerName)
Allows the client to change the name of the layer to search for notes. |
protected void |
getCompiledNoteStrings(java.util.Vector noteStrings,
java.util.Vector indexNumbers)
Searches for the initial String of a note based on the note number. |
protected void |
getIndexNumbers(java.util.Vector src,
java.util.Vector dest)
Returns a Vector of all the index number SvgNoteStrings. |
boolean |
getNotes(SvgBuilder svgb,
java.lang.String fileName)
This call back method passes the name of the file being currently converted which acts like a signal to SvgNotes to call the SvgBuilder.addJavaScript(java.lang.String) method
if required. |
java.lang.String |
getNotesAsJavaScript()
Formats any notes into a form acceptable for use in the SVG's JavaScript functions. |
boolean |
hasNotes()
Returns true if notes were found on one of the sheets that this object represents. |
protected void |
init()
Allows multipule constructors to perform the same tasks that all SvgNotes require before performing the unique tasks required to set up the object to the specifications required by the constructor. |
boolean |
isMemberSheet(java.lang.String fileName)
Returns true if the file name argument is a member of this collection of sheets that these notes apply to. |
boolean |
isRelevantToConversion()
Returns true if this object was deemed to be relevant to the current conversion and false otherwise. |
protected void |
makeNoteStrings(int language,
java.util.Vector notes)
Takes the delimited data from the DXF file and converts them into SvgNotes.SvgNoteString s.
|
protected void |
orderNotes(int language)
Takes a Vector of raw Strings that are the notes from the DXF and groups and orders them. |
protected void |
sortNoteStrings(int language,
java.util.Vector noteStrings)
This method sorts the individual note strings into their logical groupings. |
java.lang.String |
toString()
Returns this object as a String that specifies its class and its note contents. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public SvgNotes(java.util.Vector dxfFiles, java.util.Hashtable figure)
dxfFiles
- List of all DXF files that the client want converted to SVG. If the
Vector of file names is null or empty then a call to isRelevantToConversion()
returns false and the constructor returns withoutfigure
- Hashtable of all the sheet numbers versus the records of the sheet's info.
java.lang.NullPointerException
- if the argument Hashtable is null.
java.lang.ClassCastException
- if the Object stored as a value is not a Vector.public SvgNotes()
| Method Detail |
protected void init()
public boolean isRelevantToConversion()
Calling this method on an SvgNotes Object that was created with the default no argument constructor will always return true.
public void changeNoteLayerName(int language, java.lang.String layerName)
language
- language expected on the layer.layerName
- name of the layer that the notes will appear on.public void addSheet(java.lang.String file)
public boolean getNotes(SvgBuilder svgb, java.lang.String fileName)
SvgBuilder.addJavaScript(java.lang.String)
method
if required. If this series of sheets has no notes or the argument file name is not a
member sheet of this figure then nothing happens and nothing is returned.
public boolean changeJavaScriptNoteArrayName(int language, java.lang.String altName)
Dxf2SvgConstants.ENGLISH
= englishNote; Dxf2SvgConstants.FRENCH
= frenchNote.
public boolean hasNotes()
public boolean isMemberSheet(java.lang.String fileName)
public java.lang.String getNotesAsJavaScript()
This method also replaces double quotes with single quotes (if required).
protected void orderNotes(int language)
protected void sortNoteStrings(int language, java.util.Vector noteStrings)
protected void getCompiledNoteStrings(java.util.Vector noteStrings, java.util.Vector indexNumbers)
protected void getIndexNumbers(java.util.Vector src, java.util.Vector dest)
src
- Unsorted Vector of all SvgNoteStrings.dest
- Vector of index numbers in the form of SvgNoteStrings.
java.lang.ClassCastException
- if the source Vector contains anything other
than an SvgNoteString or a SvgNoteString sub-class.protected void makeNoteStrings(int language, java.util.Vector notes)
SvgNotes.SvgNoteString
s.
The data is in the form of a vector that is populated by the DxfSearchEngine
and
looks like this:
10:2.1333334
20:1.2322423
1:Some Text String.
public java.lang.String toString()
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After running, type in your Brainfuck program using your keyboard (use arrow keys and Home/End keys to move the cursor) and press F5 to execute it (or Ctrl + F5 to start step by step execution). The output will be shown in between the separator and the blue line.
To stop the execution or to reset after completed execution hold Ctrl + C. While debugging press F5 to continue the program from the current step until the end.
x86 JavaScript VM from v86 (by @copy).
bfloader (Brainfuck IDE and interpreter that fits entirely in a boot sector (512 bytes)) by me.


{% include 'profile/_blocks/_stat_list.html' with stat=households.total_households stat_type='number' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.average_household_size decimals='true' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.male_to_female_ratio decimals='true' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.own_home stat_type='percentage' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.cooking_wood stat_type='percentage' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.lighting_electricity stat_type='percentage' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.piped_tap stat_type='percentage' %}
{% include 'profile/_blocks/_stat_list.html' with stat=households.flush_toilet stat_type='percentage' %}
{% endif %}


Hi! I created this website after playing
Oyxgen not included for a while, browsing the subreddits and forums for the game.
One thing I noticed is that when sharing their builds, people usually share a bunch of imgur pictures with the different overlays. This is fine for simple builds, but you can't very well zoom in, switch overlays, look what the setting is on that buffer logic switch...
So I decided to create a tool where players could either upload the builds they created in game, or create their build from scratch on the web page. Here are some current features of the website :
- You can build your blueprint from scratch using the various tools
- You can import templates from the game (more on that later)
- You can cycle between various overlays. each overlay will hightlight different buildings
- You can save your blueprints
- You can share your blueprints, by exporting png images for each overlay
- Or by sharing a link that will directly open your blueprint! click here to open my SPOM in a new tab!


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java.lang.Object com.izforge.izpack.gui.TwoColumnLayout
public class TwoColumnLayout
This class implements a layout manager that generally lays out components in two columns.
The design goal for this layout manager was to lay out forms for data entry, where there are
several rows of entry fields with associated labels. The goal was to have the beginning off all
labels line up, as well as the left edge of all the data entry fields. This leads to a situation
where all components are essentially laid out in two columns. The columns adjust to accommodate
components of various sizes. This means that components that are added are laid out top to
bottom, either in the left column, in the right column or straddling both columns. In addition to
this general behavior, the following additional layout capabilities are supported:
TwoColumnConstraints
| Field Summary | |
|---|---|
private int |
alignment
|
static int |
CENTER
|
private int |
centerRule
|
private java.util.Vector[] |
components
holds all the components and layout constraints. |
private int |
gap
the gap between the two columns |
private int |
indent
the indent setting in % of the conteiner's width |
static int |
LEFT
|
private int |
leftRule
|
private int |
margin
the margin setting in % of the container's width |
static int |
RIGHT
|
private int |
rightRule
|
private TwoColumnConstraints |
title
holds the component to be placed in the title region, including layout constraints. |
private int |
titleHeight
|
private int |
topBuffer
the setting for the buffer area on top of hte comonent cluster in % of the left over height. |
| Constructor Summary | |
|---|---|
TwoColumnLayout(int margin,
int gap,
int indent,
int topBuffer,
int alignment)
Constructs a TwoColumnLayout layout manager. |
| Method Summary | |
|---|---|
void |
addLayoutComponent(java.awt.Component comp,
java.lang.Object constraints)
Sets the constraints for the specified component in this layout. |
void |
addLayoutComponent(java.lang.String name,
java.awt.Component comp)
Adds the specified component with the specified name to the layout. |
float |
getLayoutAlignmentX(java.awt.Container parent)
Returns the alignment along the x axis. |
float |
getLayoutAlignmentY(java.awt.Container parent)
Returns the alignment along the y axis. |
private int |
height(int row,
int column)
Measures and returns the minimum height required to render the component in the indicated row and column. |
void |
invalidateLayout(java.awt.Container parent)
Invalidates the layout, indicating that if the layout manager has cached information it should be discarded. |
void |
layoutContainer(java.awt.Container parent)
Lays out the container in the specified panel. |
private int |
margin(java.awt.Container parent)
Computes the margin value based on the container width and the margin setting. |
java.awt.Dimension |
maximumLayoutSize(java.awt.Container parent)
Calculates the maximum size dimensions for the specified panel given the components in the specified parent container. |
private int |
minimumBothColumnsWidth(java.awt.Container parent)
Retrunds the minimum width both columns together should have based on the minimum widths of all the components that straddle both columns and the minimum width of the title component. |
private int |
minimumClusterHeight()
|
private int |
minimumColumnWidth(int column,
java.awt.Container parent)
Returns the minimum width of the column requested. |
java.awt.Dimension |
minimumLayoutSize(java.awt.Container parent)
Calculates the minimum size dimensions for the specified panel given the components in the specified parent container. |
private void |
positionComponent(int y,
int row,
int column,
java.awt.Container parent)
Positiones one component as instructed. |
private void |
positionComponents(java.awt.Container parent)
Positions all components in the container. |
private void |
positionRules(java.awt.Container parent)
Positions the three rules in preparation for layout. |
private void |
positionTitle(java.awt.Container parent)
Positions the title component and sets the variable titleHeight . |
java.awt.Dimension |
preferredLayoutSize(java.awt.Container parent)
Calculates the preferred size dimensions for the specified panel given the components in the specified parent container. |
void |
removeLayoutComponent(java.awt.Component comp)
This functionality removes the TwoColumnConstraints from Vectors so that alignment of components on UserInputPanel doesn't get dirty |
private int |
rowHeight(int row)
Measures and returns the minimum height required to render the components in the indicated row. |
private int |
rows()
Returns the number of rows that need to be laid out. |
void |
showRules(java.awt.Graphics2D graphics,
java.awt.Color color)
This method is provided for conveninence of debugging layout problems. |
private int |
topBuffer(int usedHeight,
java.awt.Container parent)
Computes the top buffer value based on the container width and the setting for the top buffer |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int LEFT
public static final int RIGHT
public static final int CENTER
private java.util.Vector[] components
private TwoColumnConstraints title
private int margin
private int topBuffer
private int indent
private int gap
private int alignment
private int leftRule
private int rightRule
private int centerRule
private int titleHeight
| Constructor Detail |
|---|
public TwoColumnLayout(int margin, int gap, int indent, int topBuffer, int alignment)
TwoColumnLayout
layout manager. To add components use the
container's add(comp, constraints)
method with a TwoColumnConstraints object.
margin
- the margin width to use on the left and right side in % of the total container
width. Values less than 0% and greater than 50% are not accepted.gap
- the gap between the two columns.indent
- the indent to use for components that have that constraint set. This is a value
in pixels.topBuffer
- the percentage of left over vertical space to place on top of the component
cluster. Values between 0% and 100% are accepted.alignment
- how to align the overall layout. Legal values are LEFT, CENTER, RIGHT.| Method Detail |
|---|
public void addLayoutComponent(java.awt.Component comp, java.lang.Object constraints)
null
is a
legal value for a component, but not for a constraints object.
addLayoutComponent
in interface java.awt.LayoutManager2
comp
- the component to be modified.constraints
- the constraints to be applied.public void layoutContainer(java.awt.Container parent)
layoutContainer
in interface java.awt.LayoutManager
parent
- the component which needs to be laid out.private void positionRules(java.awt.Container parent)
leftRule
rightRule
centerRule
parent
- the component which needs to be laid out.private void positionTitle(java.awt.Container parent)
titleHeight
. Note:
this method depends on the fact that the rules are set to their correct layout position.
parent
- the component which needs to be laid out.private void positionComponents(java.awt.Container parent)
parent
- the component which needs to be laid out.private void positionComponent(int y, int row, int column, java.awt.Container parent)
stretch
, BOTH
and indent
are taken into
account. In addition, empty comonents are handled properly.
y
- the y location within the continer, where the component should be positioned.row
- the row of the componentcolumn
- the column of the componentparent
- the container which needs to be laid out.private int minimumColumnWidth(int column, java.awt.Container parent)
column
- the columns to measure (LEFT / RIGHT)parent
- the component which needs to be laid out.
private int minimumBothColumnsWidth(java.awt.Container parent)
parent
- the component which needs to be laid out.
private int minimumClusterHeight()
private int rows()
private int rowHeight(int row)
row
- the index of the row to measureprivate int height(int row, int column)
row
- the index of the row to measurecolumn
- the column of the component to measure (LEFT
or
RIGHT
)private int margin(java.awt.Container parent)
parent
- the component which needs to be laid out.private int topBuffer(int usedHeight, java.awt.Container parent)
usedHeight
- the amount of the parent component's height that is already in use (height
of the title and the combined height of all rows).parent
- the component which needs to be laid out.public java.awt.Dimension preferredLayoutSize(java.awt.Container parent)
preferredLayoutSize
in interface java.awt.LayoutManager
parent
- the component to be laid outpublic java.awt.Dimension minimumLayoutSize(java.awt.Container parent)
minimumLayoutSize
in interface java.awt.LayoutManager
parent
- the component to be laid outpublic java.awt.Dimension maximumLayoutSize(java.awt.Container parent)
maximumLayoutSize
in interface java.awt.LayoutManager2
parent
- the component to be laid outpublic float getLayoutAlignmentX(java.awt.Container parent)
getLayoutAlignmentX
in interface java.awt.LayoutManager2
parent
- the component to be laid outpublic float getLayoutAlignmentY(java.awt.Container parent)
getLayoutAlignmentY
in interface java.awt.LayoutManager2
parent
- the component to be laid outpublic void invalidateLayout(java.awt.Container parent)
invalidateLayout
in interface java.awt.LayoutManager2
parent
- the component to be laid outpublic void addLayoutComponent(java.lang.String name, java.awt.Component comp)
addLayoutComponent
with layout contsraints.
addLayoutComponent
in interface java.awt.LayoutManager
name
- the component namecomp
- the component to be addedpublic void removeLayoutComponent(java.awt.Component comp)
removeLayoutComponent
in interface java.awt.LayoutManager
comp
- the component to be removedpublic void showRules(java.awt.Graphics2D graphics, java.awt.Color color)
paint()
method.
super.paint()
paint()
method to
Graphics2D
when making the call.
graphics
- the graphics context used for drawing.color
- the color to use for rendering the layout grid
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{% extends "_post.html" %}
{% hyde
title: "Writing Vim Plugins"
snip: "It's pretty much black magic."
created: 2011-09-06 09:13:00
flattr: true
%}
{% block article %}
A while ago I wrote a [post][vimpost] about switching back to [Vim][]. Since then
I've written two plugins for Vim, one of which has been officially "released".
A couple of people have asked me if I'd write a guide to creating Vim plugins.
I don't feel confident enough to write an official "guide", but I do have some advice
for Vim plugin authors that might be useful.
[vimpost]: http://stevelosh.com/blog/2010/09/coming-home-to-vim/
[Vim]: http://www.vim.org/
[TOC]
Other People Who Know More Than I Do
------------------------------------
Writing two decently-sized Vim plugins has given me some experience, but there are
a lot of people that know far more than I do. There are two in particular that come
to mind. I'd love for them to write some guides (or even books) about modern-day Vim
scripting.
### Tim Pope
The first is [Tim Pope][]. He's written a ton of Vim plugins like [Pathogen][],
[Surround][], [Repeat][], [Speeddating][] and [Fugitive][]. Each of those is clear,
focused and polished.
It would be awesome to read a guide on the ins and outs of Vim scripting by him.
[Tim Pope]: http://tpo.pe/
[Pathogen]: https://github.com/tpope/vim-pathogen
[Surround]: https://github.com/tpope/vim-surround
[Repeat]: https://github.com/tpope/vim-repeat
[Speeddating]: https://github.com/tpope/vim-speeddating
[Fugitive]: https://github.com/tpope/vim-fugitive
### Scrooloose
The other person that comes to mind is [Scrooloose][], author of [NERDTree][],
[NERDCommenter][] and [Syntastic][].
His plugins are large and full-featured but work incredibly well, considering how
tricky and painful Vimscript is to work with. I'd love to read a guide on writing
large-scale Vim plugins by him.
[Scrooloose]: http://got-ravings.blogspot.com/
[NERDTree]: https://github.com/scrooloose/nerdtree
[NERDCommenter]: https://github.com/scrooloose/nerdcommenter
[Syntastic]: https://github.com/scrooloose/syntastic
Be Pathogen-Compatible
----------------------
It's 2011. When writing your plugin, *please* make its source compatible with
[Pathogen][]. It's very easy to do this -- just set up your project's files like
this:
:::text
yourplugin/
doc/
yourplugin.txt
plugin/
yourplugin.vim
...
README
LICENSE
This will let users use Pathogen (or [Vundle][]) to install and use your plugin.
The days of "unzip and drag the files into the right directories" and the horror of
Vimballs are over. Pathogen and Vundle are the right way to manage plugins, so let
your users use them.
[Vundle]: https://github.com/gmarik/vundle
Please, For the Love of God, Use normal!
----------------------------------------
My first piece of actual scripting advice is something simple but important. If
you're writing a Vim plugin and need to perform some actions, you might be tempted to
use `normal`. Don't. Instead, you need to use `normal!`.
`normal!` is like `normal`, but ignores mappings the user has set up. If you use
plain old `normal dd` and I've remapped `dd` to do something else, the call will use
my mapping and probably not do what your plugin expects. Using `normal!` ensures
that the call will do what you expect no matter what the user has mapped.
This is a single instance of a more general theme. Vim is very customizable and users
will do lots of crazy things in their `.vimrc` files. If a key can be mapped or
a setting changed, you *have* to assume that some user of your plugin will have
mapped or changed it.
Mapping Keys the Right Way
--------------------------
Most plugins add key mappings to make them easier to use. Unfortunately this can be
tricky to get right. You can never tell what keys your users have already mapped
themselves, and shadowing someone's favorite key mapping will break their muscle
memory and annoy them to no end.
### When to Map Keys
The first question to ask is whether your plugin needs to map keys itself at all.
My [Gundo][] plugin has only one feature that needs to be mapped to a key in order to
make it useful: the "toggle Gundo" action.
Gundo doesn't map this key itself, because no matter what "default" mapping I pick
someone will have already mapped it. Instead I added a section right in the README
file that shows how a user can map the key themselves:
:::vim
nnoremap :GundoToggle
By making users add this line to their `.vimrc` themselves it shows them which key is
used to toggle Gundo (which they would have to know anyway) and also makes it obvious
how to change it to suit their taste.
[Gundo]: http://sjl.bitbucket.org/gundo.vim/
### imap and nmap are Pure Evil
Sometimes forcing the user to map their own keys won't work. Perhaps your plugin has
many mappings that would be tedious for a user to set up manually (like my
[Threesome][] plugin), or its mappings are mnemonic and wouldn't really make sense if
mapped to other keys.
I'll talk more about how to deal with this in a moment, but the most important thing
to remember when mapping your own keys is that you must always, *always*,
***always*** use the `noremap` forms of the various `map` commands.
If you map a key with `nmap` and the user has remapped a key that your mapping uses,
your mapped key will almost certainly not do what you want. Using `nnoremap` will
ignore user mappings and do what you expect.
This is the same principle as `normal` and `normal!`: *never* trust your users'
configurations.
[Threesome]: http://sjl.bitbucket.org/threesome.vim
### Let Me Configure Mappings
If you feel that your plugin must map some keys, please make those mappings
configurable in some way.
There are a number of ways to do this. The easiest way is to provide a configuration
option that disables all mappings. The user can them remap the keys as they see fit.
For example:
:::vim
if !exists('g:yourplugin_map_keys')
let g:yourplugin_map_keys = 1
endif
if g:yourplugin_map_keys
nnoremap d :call YourPluginDelete()
endif
Normal users will get the mappings automatically set up for them, and power users can
remap the keys to whatever they wish to avoid shadowing their own mappings.
If your plugin's mappings all start with a common prefix (like `` or
``) you have another option: allow users to configure this prefix. This
is the approach I've used in [Threesome][]. It works like this:
:::vim
if !exists('g:yourplugin_map_prefix')
let g:yourplugin_map_prefix = ''
endif
execute "nnoremap" g:yourplugin_map_prefix."d" ":call YourPluginDelete()"
The `execute` command lets you build the mapping string dynamically so your users can
change the mapping prefix.
There is a third option for solving this problem: the `hasmapto()` Vim function.
Some plugins will use this to map a command to a key *unless* the user has already
mapped that command to something else. I don't personally like this option because
it feels less clear to me, but I know other people feel differently so I wanted to
mention it.
Localize Mappings and Settings
------------------------------
The next step in being a good Vim plugin author is to try to minimize the effects of
your key mappings and setting changes. Some plugins will need to have global
effects but others will not.
For example: if you're writing a plugin for working with Python files it should only
take effect for Python buffers, not all buffers.
### Localizing Mappings
Key binding are easy to localize to single buffers. All of the `noremap` commands
can take an extra `` argument that will localize the mapping to the current
buffer.
:::vim
" Remaps z globally
nnoremap z :YourPluginFoo
" Remaps z only in the current buffer
nnoremap z :YourPluginFoo
However, the problem is that you need to run this command in every buffer you want
the mapping active. To do this your plugin can use an `autocommand`. Here's a full
example, using this concept plus the previously mentioned configuration options:
if !exists('g:yourplugin_map_keys')
let g:yourplugin_map_keys = 1
endif
if !exists('g:yourplugin_map_prefix')
let g:yourplugin_map_prefix = ''
endif
if g:yourplugin_map_keys
execute "autocommand FileType python" "nnoremap " g:yourplugin_map_prefix."d" ":call YourPluginDelete()"
endif
Now your plugin will define a key mapping only for Python buffers, and your users can
disable or customize this mapping as they see fit.
This mapping command is quite ugly. Unfortunately that's the price of using
Vimscript and trying to make a plugin that will work for many users. Later I'll talk
about one possible solution to this ugliness.
### Localizing Settings
Just as you should make mappings local to buffers when appropriate, you should do the
same with settings like `foldmethod`, `foldmarker` and `shiftwidth`. Not all
settings can be set locally in a buffer. You can read `:help ` to see
if it's possible.
You can use `setlocal` instead of `set` to localize settings to individual buffers.
Like with mappings you'll need to use an autocommand to run the `setlocal` command
every time the users opens a new buffer.
Autoload is Your Friend
-----------------------
If your plugin is something that users will be using all the time you can skip this
section.
If you're writing something that will only be used in specific cases, you can help
your users by using Vim's `autoload` functionality to delay loading its code until
the user actually tries to use it.
The way `autoload` works is fairly simple. Normally you would bind a key to call one of your
plugin's functions with something like this:
:::vim
nnoremap z :call YourPluginFunction()
You can use autoloading by prepending `yourplugin#` to the name of the function:
:::vim
nnoremap z :call yourplugin#YourPluginFunction()
When this mapping is run, Vim will do the following:
1. Check to see if `YourPluginFunction` is already defined. If so, call it.
2. Otherwise, look in `~/.vim/autoload/` for a file named `yourplugin.vim`.
3. If it exists, parse and load the file (which presumably defines
`YourPluginFunction` somewhere inside of it).
4. Call the function.
This means that instead of putting all of your plugin's code in
`plugin/yourplugin.vim` you can put just the key mapping code there and pull the rest
out into `autoload/yourplugin.vim`.
If your plugin has a decent amount of code this can reduce the startup time of Vim by
a significant amount.
Check out the full documentation of `autoload` by running `:help autoload` to learn
much more.
Backwards Compatibility is a Big Deal
-------------------------------------
Once you've written your Vim plugin and released it into the wild, you have to
maintain it. Users will find bugs and ask for new features.
Part of being a responsible developer of any kind, including a Vim plugin author, is
maintaining backwards compatibility, *especially* for tools that users will use every
day and burn into their muscle memory. Users rely on tools to work, and tools that
break backwards compatibility will quickly lose users' trust.
Maintaining backwards compatibility will cause your plugin's code to get crufty in
spots, but it's the price of maintaining your users' happiness.
### What Matters for Backards Compatibility?
For a Vim plugin the most important part of staying backwards compatible is ensuring
that key mappings, customized or not, continue to do what users expect.
If your plugin maps key `X` to do `Y`, then pressing `X` should *always* do `Y`, even
if you change how `Y` is called by renaming `Y` to `Z`. This may mean changing `Y`
into a wrapper function which simply calls `Z`.
There are many other aspects of backwards compatibility that you will have to
consider, depending on the purpose of your plugin. The rule of thumb you should
follow is: if a user uses this plugin on a daily basis and has its usage burned into
their muscle memory, updating the plugin should not make them relearn anything.
### Use Semantic Versioning So I Can Stay Sane
A fast, simple, easy way to document your plugin's state is to use [semantic
versioning][].
Semantic versioning is simply the idea that instead of picking arbitrary version
numbers for releases of your project, you use version numbers that describe the
backwards-compatible state in a meaningful way.
In a nutshell, these rules describe how you should select version numbers for new
releases:
* Version numbers have three components: `major.minor.bugfix`. For example: `1.2.4`
or `2.13.0`.
* Versions with a major version of 0 (e.g. `0.2.3`) make no guarantees about
backwards compatibility. You are free to break anything you want. It's only after
you release `1.0.0` that you begin making promises.
* If a release introduces backwards-incompatible changes, increment the major version
number.
* If a release is backwards-compatible, but adds *new* features, increment the minor
version number.
* If a release simply fixes bugs, refactors code, or improves performance, increment
the bugfix version number.
This simple scheme makes it easy for users to tell (in a broad sense) what has
changed when they update your project.
If only the bugfix number has changed they can update without fear and continue on
without worrying about changes unless they're curious.
If the minor version number has changed they might want to look at the changelog to
see what new features they may want to take advantage of, but if they're busy they
can simply update and move on.
If the major version number has changed it's a major red flag, and they'll want to
read the changelog carefully to see what is different.
Some people don't like semantic versioning for the following reason:
> If I have to increment the major version number every time I make
> backwards-incompatible changes, I'll quickly be at ugly versions like 24.1.2!
To this I say: "Yes, but if that happens you're doing things wrong in the first
place."
Keep your project in "beta" (i.e. version `0.*.*`) for as long as you need to
experiment freely. *Take your time* and make sure you've gotten things (mostly)
right. Once you release `1.0.0` it's time to start being responsible and caring
about backwards compatibility.
Breaking functionality all the time harms your users by reducing their productivity
and frustrating them. Yes, it means adding some cruft to your code over time, but
it's the price of not being evil.
[semantic versioning]: http://semver.org/
Document Everything
-------------------
A critical part of releasing a Vim plugin to the world is writing documentation for
it. Vim has fantastic documentation itself, so your plugins should follow in its
footsteps and provide thorough docs.
### Pick Some Requirements and Stick to Them
The most important part of your documentation is telling users what they need to have
in order to use your plugin. Vim runs on nearly every system imaginable and can be
compiled in many different ways, so being specific about your plugin's requirements
will save users a lot of trial and error.
* Does your plugin only work with Vim version X.Y or later?
* Does it require Python/Ruby/etc support compiled in? Which version?
* Does it not work on Windows?
* Does it rely on an external tool?
If the answer to any of those questions is "yes", you *must* mention it in the
documentation.
### Write a README
The first step to documenting your plugin is to write a README file for the
repository. You can also use the text of this file as the description if you upload
your plugin to the [vim website][], or the content of your plugin's website if you
create one for it.
Some examples of things to include in your README are:
* An overview of what the plugin does.
* Screenshots, if possible.
* Requirements.
* Installation instructions.
* Common configuration options that many users will want to know.
* Links to:
* A canonical web address to find the plugin.
* The bug tracker for the plugin.
* The source code or repository of the plugin.
[vim website]: http://www.vim.org/
### Create a Simple Website
This isn't strictly necessary, but having a simple website for your plugin is an
extra touch that makes it seem more polished.
It also gives you a canonical URL that people can visit to get the latest information
about your plugin.
I've made simple sites for both of my plugins: [Gundo][] and [Threesome][]. Feel
free to use them as an example or even take their code and use it for your own plugin
sites if you like.
### Write a Vim Help Document
The bulk of your plugin's documentation should be in the form of a Vim help document.
Users are used to using Vim's `:help` and they'll expect to be able to use it to
learn about your plugin.
Creating a help document is as easy as creating a `doc/yourplugin.txt` file in your
project. It will be indexed automatically by `pathogen#helptags()` so your users
will have the docs at their fingertips.
Two easy ways to learn the syntax of help files are by reading `:help help-writing`
and using an existing plugin's help file as an example.
Take your time and craft a beautiful help file you can be proud of. Don't be afraid
to add a bit of personality to your docs to break the dryness. The [syntastic help
file][syntastic help] is a great example (especially the `About` section).
Things to include in your documentation:
* A brief overview of the plugin.
* A more in-depth description of how the plugin is used.
* Every single key mapping the plugin creates.
* Ways to extend the plugin, if applicable.
* All configuration variables (including their default values!).
* The plugin's changelog.
* The plugin's license.
* Links to the plugin's repository and bug tracker.
In a nutshell: your help file should contain *anything* a user would ever need to know
about your plugin.
[syntastic help]: https://github.com/scrooloose/syntastic/blob/master/doc/syntastic.txt
### Keep a Changelog
The last part of documenting your project is keeping a changelog. You can skip this
while your project is still in "beta" (i.e. less than version `1.0.0`) but once you
officially release a real version you need to keep your users informed about what has
changed between releases.
I like to include this log in the README, the plugin's website, and the
documentation to make it as easy as possible for users to see what's changed.
Try to keep the language of the changelog at a high enough level for your users to
understand without knowing anything about the implementation of your plugin. Things
like "added feature X" and "fixed bug Y" are great, while things like "refactored the
inner workings of utility function Z" are best left in commit messages.
Making Vimscript Palatable
--------------------------
The worst part about writing Vim plugins is, without a doubt, dealing with Vimscript.
It's an esoteric language that's grown organically over the years seemingly without
any strong design direction.
Features are added to Vim, then Vimscript features are added to control those
features, then hacky workarounds are added for flexibility.
 Is `" foo` a comment? Sometimes.
Much of the time you'll spend writing your first plugin will be learning how to do
things in Vimscript. The help documentation on all of its features is thorough, but
it can be hard to find what you're looking for if you don't know the exact name.
Looking through other plugins is often very helpful in pointing you toward what you
need.
There are a couple of ways to ease the pain of Vimscript, and I'll briefly talk about
two of them here.
### Wrap. Everything.
The first piece of advice I have is this: if you want to make your plugins readable
and maintainable then you need to wrap up functionality even more than you would in
other languages.
For example, my [Gundo][] plugin has a few utility functions that look like this:
:::vim
function! s:GundoGoToWindowForBufferName(name)"{{{
if bufwinnr(bufnr(a:name)) != -1
exe bufwinnr(bufnr(a:name)) . "wincmd w"
return 1
else
return 0
endif
endfunction"}}}
This function will go to the window for the given buffer name and gracefully handle
the case where the buffer/window does not exist. It's verbose but much more readable
than the alternative of using that `if` statement in every place I need to switch
windows.
As you write your plugin you'll "grow" a number of these utility functions. Any time
you duplicate code you should think about creating one, but you should also do so any
time you write a particularly hairy line of Vimscript. Pulling complex lines out
into named functions will save you a lot of reviewing and rethinking down the line.
### Scripting Vim with Other Languages
Another option for making Vimscript less painful is to simply not use it much at all.
Vim includes support for creating plugins in a number of other languages like Python
and Ruby. Many plugin authors choose to move nearly all of their code into another
language, using a small Vimscript "wrapper" to expose it to the user.
I decided to try this approach with [Threesome][] after seeing it used in the
[vim-orgmode][] plugin to great effect. Overall I consider it to be a good idea,
with a few caveats.
First, using another language will requires your plugin's users to use a version of
Vim compiled with support for that version. In this day and age it's usually not
a problem, but if you want your plugin to run everywhere then it's not an option.
Using another language adds overhead. You need to not only learn Vimscript but also
the interface between Vim and the language. For small plugins this can add more
complexity to the project than it saves, but for larger plugins it can pay for
itself. It's up to you to decide whether it's worth it.
Finally, using another language does not entirely insulate you from the
eccentricities of Vimscript. You still need to learn how to do most things in
Vimscript -- using another language simply lets you wrap most of this up more neatly
than you otherwise could.
[vim-orgmode]: https://github.com/jceb/vim-orgmode
### Unit Testing Will Make You Drink
Unit testing (and other types of testing) is becoming more and more popular today.
In particular the Python and Ruby communities seem to be getting more and more
excited about it as time goes on.
Unfortunately, unit testing Vim plugins lies somewhere between "painful" and
"[garden-weasel][]ing your face" on the difficulty scale.
I tried adding some unit tests to [Gundo][], but even after looking at a number of
frameworks I was spending hours simply trying to get my tests to function.
I didn't even bother trying to add tests to [Threesome][] because for every hour
I would have spent fighting Vim to create tests I could have cleaned up the code and
fixed bugs instead.
I'll gladly change my opinion on the subject if someone writes a unit testing
framework for Vim that's as easy to use as [Cram][]. In fact, I'll even buy the
author a $100 bottle of scotch (or whatever they prefer).
Until that happens I personally don't think it's worth your time to unit test Vim
plugins. Spend your extra hours reading documentation, testing things manually with
a variety of settings, and thinking hard about your code instead.
[garden-weasel]: http://www.amazon.com/Garden-Weasel-90206/dp/B002ECYRH4
[Cram]: https://bitheap.org/cram/
TL;DR
-----
Writing Vim plugins is tricky. Vimscript is a rabbit hole of sadness and despair,
and trying to please all your users while maintaining backwards compatibility is
a monumental task.
With that said, creating something that people use every day to help them make
beautiful software projects is extremely rewarding. Even if your plugin doesn't get
many users, being able to use a tool *you wrote* is very satisfying.
So if you've got an idea for a plugin that would make Vim better just sit down, learn
about Vimscript, create it, and release it so we can all benefit.
If you have any questions or comments feel free to hit me up [on
Twitter][@stevelosh]. You might also enjoy following [@dotvimrc][] where I try to
tweet random, bite-sized lines you might like to put in your `.vimrc` file.
[@stevelosh]: http://twitter.com/stevelosh
[@dotvimrc]: http://twitter.com/dotvimrc
{% endblock article %}


import {LayoutModule} from '@angular/cdk/layout';
BreakpointObserver
Utility for checking the matching state of @media queries.
| isMatched | |
|---|---|
|
Whether one or more media queries match the current viewport size. |
|
| Parameters | |
|
value string | readonly string[]
|
One or more media queries to check. |
| Returns | |
boolean
|
Whether any of the media queries match. |
| observe | |
|---|---|
|
Gets an observable of results for the given queries that will emit new results for any changes in matching of the given queries. |
|
| Parameters | |
|
value string | readonly string[]
|
One or more media queries to check. |
| Returns | |
Observable<BreakpointState>
|
A stream of matches for the given queries. |
MediaMatcher
A utility for calling matchMedia queries.
| matchMedia | |
|---|---|
|
Evaluates the given media query and returns the native MediaQueryList from which results can be retrieved. Confirms the layout engine will trigger for the selector query provided and returns the MediaQueryList for the query provided. |
|
| Parameters | |
|
query string
|
|
| Returns | |
MediaQueryList
|
|
BreakpointState
The current state of a layout breakpoint.
| Name | Description |
|---|---|
|
A key boolean pair for each query provided to the observe method, with its current matched state. |
|
Whether the breakpoint is currently matching. |
Breakpoints
const Breakpoints: { XSmall: string; Small: string; Medium: string; Large: string; XLarge: string; Handset: string; Tablet: string; Web: string; HandsetPortrait: string; TabletPortrait: string; WebPortrait: string; HandsetLandscape: string; TabletLandscape: string; WebLandscape: string; };


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--- status: publish layout: page title: Davis County (DUG) author: display_name: Zach Beck email<EMAIL_ADDRESS>tags: [] categories: [] published: false date: 2011-09-19 10:27:42 -0600 ---
Davis County User Group. DUG consists of Geo-spatial technicians and specialists from Davis County, and the different cities and entities of the county. This group works together solve the many problems with geo-spatial data found within Davis County. For more information, please contact Kasey Hansen: khansen@jub.com


object Updates
A factory for document updates. A convenient way to use this class is to statically import all of its methods, which allows usage like:
collection.updateOne(eq("x", 1), set("x", 2))
- Since
1.0
- Alphabetic
- By Inheritance
- Updates
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
addEachToSet[TItem](fieldName: String, values: TItem*): Bson
Creates an update that adds each of the given values to the array value of the field with the given name, unless the value is already present, in which case it does nothing
Creates an update that adds each of the given values to the array value of the field with the given name, unless the value is already present, in which case it does nothing
- TItem
the value type
- fieldName
the non-null field name
- values
the values
- returns
the update
- See also
-
def
addToSet[TItem](fieldName: String, value: TItem): Bson
Creates an update that adds the given value to the array value of the field with the given name, unless the value is already present, in which case it does nothing
Creates an update that adds the given value to the array value of the field with the given name, unless the value is already present, in which case it does nothing
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
bitwiseAnd(fieldName: String, value: Long): Bson
Creates an update that performs a bitwise and between the given long value and the integral value of the field with the given name.
Creates an update that performs a bitwise and between the given long value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
- See also
-
def
bitwiseAnd(fieldName: String, value: Int): Bson
Creates an update that performs a bitwise and between the given integer value and the integral value of the field with the given name.
Creates an update that performs a bitwise and between the given integer value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
-
def
bitwiseOr(fieldName: String, value: Long): Bson
Creates an update that performs a bitwise or between the given long value and the integral value of the field with the given name.
Creates an update that performs a bitwise or between the given long value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
- See also
-
def
bitwiseOr(fieldName: String, value: Int): Bson
Creates an update that performs a bitwise or between the given integer value and the integral value of the field with the given name.
Creates an update that performs a bitwise or between the given integer value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
- See also
-
def
bitwiseXor(fieldName: String, value: Long): Bson
Creates an update that performs a bitwise xor between the given long value and the integral value of the field with the given name.
Creates an update that performs a bitwise xor between the given long value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
-
def
bitwiseXor(fieldName: String, value: Int): Bson
Creates an update that performs a bitwise xor between the given integer value and the integral value of the field with the given name.
Creates an update that performs a bitwise xor between the given integer value and the integral value of the field with the given name.
- fieldName
the field name
- value
the value
- returns
the update
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
def
combine(updates: Bson*): Bson
Combine a list of updates into a single update.
Combine a list of updates into a single update.
- updates
the list of updates
- returns
a combined update
-
def
currentDate(fieldName: String): Bson
Creates an update that sets the value of the field to the current date as a BSON date.
Creates an update that sets the value of the field to the current date as a BSON date.
- fieldName
the non-null field name
- returns
the update
- See also
-
def
currentTimestamp(fieldName: String): Bson
Creates an update that sets the value of the field to the current date as a BSON timestamp.
Creates an update that sets the value of the field to the current date as a BSON timestamp.
- fieldName
the non-null field name
- returns
the update
- See also
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
-
def
inc(fieldName: String, number: Number): Bson
Creates an update that increments the value of the field with the given name by the given value.
Creates an update that increments the value of the field with the given name by the given value.
- fieldName
the non-null field name
- number
the value
- returns
the update
- See also
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
def
max[TItem](fieldName: String, value: TItem): Bson
Creates an update that sets the value of the field to the given value if the given value is greater than the current value of the field.
Creates an update that sets the value of the field to the given value if the given value is greater than the current value of the field.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
def
min[TItem](fieldName: String, value: TItem): Bson
Creates an update that sets the value of the field to the given value if the given value is less than the current value of the field.
Creates an update that sets the value of the field to the given value if the given value is less than the current value of the field.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
def
mul(fieldName: String, number: Number): Bson
Creates an update that multiplies the value of the field with the given name by the given number.
Creates an update that multiplies the value of the field with the given name by the given number.
- fieldName
the non-null field name
- number
the non-null number
- returns
the update
- See also
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
-
def
popFirst(fieldName: String): Bson
Creates an update that pops the first element of an array that is the value of the field with the given name.
Creates an update that pops the first element of an array that is the value of the field with the given name.
- fieldName
the non-null field name
- returns
the update
- See also
-
def
popLast(fieldName: String): Bson
Creates an update that pops the last element of an array that is the value of the field with the given name.
Creates an update that pops the last element of an array that is the value of the field with the given name.
- fieldName
the non-null field name
- returns
the update
- See also
-
def
pull[TItem](fieldName: String, value: TItem): Bson
Creates an update that removes all instances of the given value from the array value of the field with the given name.
Creates an update that removes all instances of the given value from the array value of the field with the given name.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
def
pullAll[TItem](fieldName: String, values: TItem*): Bson
Creates an update that removes all instances of the given values from the array value of the field with the given name.
Creates an update that removes all instances of the given values from the array value of the field with the given name.
- TItem
the value type
- fieldName
the non-null field name
- values
the values
- returns
the update
- See also
-
def
pullByFilter(filter: Bson): Bson
Creates an update that removes from an array all elements that match the given filter.
Creates an update that removes from an array all elements that match the given filter.
- filter
the query filter
- returns
the update
- See also
-
def
push[TItem](fieldName: String, value: TItem): Bson
Creates an update that adds the given value to the array value of the field with the given name.
Creates an update that adds the given value to the array value of the field with the given name.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
def
pushEach[TItem](fieldName: String, options: com.mongodb.client.model.PushOptions, values: TItem*): Bson
Creates an update that adds each of the given values to the array value of the field with the given name, applying the given options for positioning the pushed values, and then slicing and/or sorting the array.
Creates an update that adds each of the given values to the array value of the field with the given name, applying the given options for positioning the pushed values, and then slicing and/or sorting the array.
- TItem
the value type
- fieldName
the non-null field name
- options
the non-null push options
- values
the values
- returns
the update
- See also
-
def
pushEach[TItem](fieldName: String, values: TItem*): Bson
Creates an update that adds each of the given values to the array value of the field with the given name.
Creates an update that adds each of the given values to the array value of the field with the given name.
- TItem
the value type
- fieldName
the non-null field name
- values
the values
- returns
the update
- See also
-
def
rename(fieldName: String, newFieldName: String): Bson
Creates an update that renames a field.
Creates an update that renames a field.
- fieldName
the non-null field name
- newFieldName
the non-null new field name
- returns
the update
- See also
-
def
set[TItem](fieldName: String, value: TItem): Bson
Creates an update that sets the value of the field with the given name to the given value.
Creates an update that sets the value of the field with the given name to the given value.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
-
def
setOnInsert[TItem](fieldName: String, value: TItem): Bson
Creates an update that sets the value of the field with the given name to the given value, but only if the update is an upsert that results in an insert of a document.
Creates an update that sets the value of the field with the given name to the given value, but only if the update is an upsert that results in an insert of a document.
- TItem
the value type
- fieldName
the non-null field name
- value
the value
- returns
the update
- See also
UpdateOptions#upsert(boolean)
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
toString(): String
- Definition Classes
- AnyRef → Any
-
def
unset(fieldName: String): Bson
Creates an update that deletes the field with the given name.
Creates an update that deletes the field with the given name.
- fieldName
the non-null field name
- returns
the update
- See also
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
This is the documentation for the MongoDB Scala driver.
Driver structure
The mongodb scala driver.
To get started you need a MongoClient instance, either from a connection string or via a org.mongodb.scala.MongoClientSettings.
Notable packages include:


description = "services" ==
We provide some services below
Interest on Manga illustration or Manga comic? then you want to realize what you imagine/concept into a drawing?just contact us!
We are Expert on Military assets and Architectures.
Temporary closed
...


Positioning Instructions:
1. Ensure you are horizontally centered in the video.
2. Sit far enough away from webcam such that there is about 6" of space above
your head and 6" of space below your waist within the frame.
3. You don’t have to do anything special regarding clicking the mouse to
start/stop recording, so long as the mouse is at or below the bottom of the
frame. The algorithm will eliminate the frames where you are reaching for or
pulling away from the mouse.


Solution to profile dependent F key swap
There are 3 rules:
- First make sure you use the media keys as default (checkbox off)* and assign F1 to F1 etc. in the Function Keys menu for given profile. Now after adding this rule and following these steps F keys will be the used primarily for this profile.
- First make sure you use the media keys as default (checkbox off)*. Now after adding this rule ("Swap f key functions..") you avoid assignment F1 to F1 etc. like in the first rule. Drawback: causes Touch Bar to flicker when f keys are pressed (no problem with media function keys).
- Best solution, allows fastest setup of a profile, but requires switching to F1, F2 as default (checkbox on)*. Now you will have F keys set as default so just select this third rule ("Keep normal media keys funtionality...") for the profiles, where you want to keep using media function keys as default. This is inverted method so to say.
*I mean checkbox on the bottom of Function Keys menu to use F1, F2 etc. as default.


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Botanical
Garden
lb2M77fl
Schultesia
brachyptera
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Det.-rev.
M.
Thiv
(B)
2001
Schultesia
heterophylla
Miq.
det.
R.L.
Wilbur
1993
Duke
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Herbariim
/
F'LOR
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CUBANA.
Province
of
Santa
Clara,
district
of
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COLL,
ROB
COMBS.
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Level of confidence that token is an accurately-transcribed word
extremely low
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undetermined
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high
very high


Only What
Non-Developers
Need to Know About
Ruby and
Ruby on Rails
by Max Beizer
Ruby
is not the same thing as
Ruby on Rails
A Framework is
Packaged Code
Written in a
Given Language
Ruby 1.0
25 December, 1996
Object oriented //
Single inheritance //
Mixins //
Metaclasses //
Dynamically-typed //
Duck typing //
Everything is an expression //
Imperative execution //
Flexible sytnax //
DSLs //
Metaprogramming //
Lexical closures, iterators and generators, with a unique block syntax //
Literal Notation //
String Interpolation //
Default arguments //
So many more...
Ruby
often reads like
English
"Ruby was
designed
to make
programmers happy"
-- Matz
Rails 1.0
13 December, 2005
Convention
Over
Configuration
All Rails apps
are organized
the same way*
*sort of
Common
Features
Become
Easy to Build
Of all sites
using a framework
0.55%
are Rails
Of the top 10k sites
using a framework
3.00%
are Rails
Github
Hulu
Shopify
Yammer
Scribd
So Why Use
Ruby on Rails
Again?


Afghan MPs Approve Law on Protection of Children
Based on the law, those who are under the age of 18 are considered children.
by TOLOnews.comAfghan MPs have approved the Law on Protection of Child Rights--the Child Protection Act--on Monday after years of wrangling over the legal age of boys and girls.
Now, according to the law, boys and girls under the age of 18 are considered children.
The law will help victims of the illegal practice of Bacha Bazi and it will prohibit the recruitment of children as soldiers.
The law has 16 chapters and 118 articles.
Along with prohibiting the misuse and abuse of children, the law will secure the rights of children for citizenship, identity, and birth registration. Also, the law establishes freedom for children of religious minorities as well as the right of access to services, and the right to education.
More than half of Afghanistan’s children don’t have adequate living standards. Access to food, education, water and sanitation as well as other basic services is severely limited.


In order for exhibitors to log in and customize their module within the mobile app, you'll need to give them access. You'll also be able to view an exhibitors information here and make your own changes.
| Name | Company | Status | ||||
|---|---|---|---|---|---|---|
| {{ xb.email }} | {{ xb.name }} | - | {{ xb.company }} | - | Complete | Incomplete |
|
Edit
|


Interview with Jose Tercero. Tercero was born in Tegucigalpa, Honduras, the capital city of the country, but he grew up in a small town.
I'm studying resource management. It focuses on coastal line’s vegetation. For example, how mangroves live. He says, to study this is important for understanding climate change. I want its Ph.D, so I came here and studying English.
I was a professor in university. I taught statics and resource management.
I have ever traveled to Spain, Belgium, France, Peru, Mexico, and all central American countries.
I think experience in ELIC is good. It is because, he can learn not only English, but also accent, custom, food, about Oklahoma, and speaking. They are good for expanding my knowledge.
I am interested in Japanese religion, food, custom, scenery and so many things in Japan.
Back


DILUTE: Fluid Service Abstraction for Large-Scale Cloud IoT Systems
This project address the question of geo-distributed resources management and service placement in the context of fog computing.
More resources on the official webpage: here
A Distributed Federation for LoRaWAN : FLIP
This work aims to propose a collaborative platform for LoRaWAN actors.
- Backward compatibility with any deployed Class A end-device
- Free roaming inside the federation
- Cheap entry price: 1 Raspberry Pi
- Participating clusters in various European cities
More resources in the official repository: here.


--- layout: admin excerpt: "VCoin - Open Source, Peer-to-peer Crypto-currency." tags: [home, vcoin, software, crypto, peer-to-peer] image: feature: ---
Yeah, the future. It matters, y’know.
 But they’re still here, still part of the problem. Odds are they’ll screw it up again. And soon.
Is anything we can do, other than stand idly by? Yes, there is. We can discard the failed models of yesteryear and start looking forward, not back.
Hence VCoin, an experimental cryptocurrency that has been forged into a working instrument for helping people create a more equitable future for themselves.
Yes that's right, you thought it was the stuff of dreams, but even bananas can be bioengineered.
Some bloke on the Internet
Minki, Avatar at Large
Instead of focusing on content creation and hard work, we have learned how to master the art of doing nothing by providing massive amounts of whitespace and generic content that can seem massive, monolithic and worth your attention.
Read MoreWhen we write “Our Coin”, we don’t mean, like, “we the authors”, we mean “all of us”. It’s very specifically, even painfully, inclusive. Why? Because of the network effect, a kind of “virtuous spiral” that comes into effect when people align their interests and work together to solve common problems.
It’s sort of like the old “united we stand, divided we fall” thing, except that we’re a bit fed up with standing around, so we’re giving things a bit of a gentle push on our own account. Right? Good.
I'm Still Quite Interested


Chris Cornell’s Widow Vicky Sues Soundgarden Over Royalties
by Corey AtadChris Cornell’s widow is at legal odds with the musician’s former band.
According to TMZ, Vicky Cornell has filed a lawsuit against Soundgarden over alleged unpaid royalties.
Vicky claims that the band’s surviving members are withholding hundreds of thousands of dollars owed to her and Chris’ children in an “unlawful attempt to strong-arm Chris’ Estate into turning over certain audio recordings created by Chris before he passed away.”
The legal dispute centres on seven tracks recorded by Chris, which Vicky claims were “solely authored by Chris; contain Chris’ own vocal tracks; and were bequeathed to Chris’ Estate.”
She is also accusing Soundgarden lead guitarist Kim Thayil of putting her in harm’s way by suggesting that she is standing in the way of the band releasing a new album, claiming that he is intentionally misleading the band’s “loyal, rabid fan base.”


If answer is 1st , 3rd and 4th option, add 1,3,4. If answer is (1st, 2nd) or (2nd , 3rd), add 1,2 and again add 2,3


- loadInputStream(List<String>, List<String>, InputStream) - Method in class com.topjohnwu.superuser.Shell
-
Synchronously load an input stream to the shell and stores outputs to the two lists.
- loadInputStream(List<String>, List<String>, Shell.Async.Callback, InputStream) - Method in class com.topjohnwu.superuser.Shell
-
Asynchronously load an input stream to the shell, stores outputs to the two lists, and call
the callback when the InputStream is loaded and the outputs are done.
- loadScript(InputStream) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to loadScript(null, null, null, in)
.
- loadScript(Shell.Async.Callback, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to output = new ArrayList<String>(); loadScript(output, REDIRECT_STDERR ? output : null, callback, in).
- loadScript(List<String>, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to loadScript(output, REDIRECT_STDERR ? output : null, in).
- loadScript(List<String>, List<String>, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to loadScript(output, error, null, in)
.
- loadScript(List<String>, List<String>, Shell.Async.Callback, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- loadScript(InputStream) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
Equivalent to loadScript(new ArrayList<String>(), in)
with the new ArrayList
returned after the script finish running.
- loadScript(List<String>, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
Equivalent to loadScript(output, REDIRECT_STDERR ? output : null, in).
- loadScript(List<String>, List<String>, InputStream) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
- set(int, E) - Method in class com.topjohnwu.superuser.CallbackList
-
- setContainer(Shell.Container) - Static method in class com.topjohnwu.superuser.Shell
-
Set the container to store the global Shell
instance.
- setFlags(int) - Static method in class com.topjohnwu.superuser.Shell
-
Set special flags that controls how Shell
works and how a new Shell
will be
constructed.
- setInitializer(Shell.Initializer) - Static method in class com.topjohnwu.superuser.Shell
-
Set a desired Initializer
.
- setShell(Shell) - Method in interface com.topjohnwu.superuser.Shell.Container
-
- setShell(Shell) - Method in class com.topjohnwu.superuser.Shell.ContainerApp
-
- sh(String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to sh(null, null, null, commands)
.
- sh(Shell.Async.Callback, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to output = new ArrayList<String>(); sh(output, REDIRECT_STDERR ? output : null, callback, commands).
- sh(List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to sh(output, REDIRECT_STDERR ? output : null, null, commands).
- sh(List<String>, List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
Equivalent to sh(output, error, null, commands)
.
- sh(List<String>, List<String>, Shell.Async.Callback, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- sh(String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
Equivalent to sh(new ArrayList<String>(), commands)
with the new ArrayList
returned when all commands are done.
- sh(List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
Equivalent to sh(output, REDIRECT_STDERR ? output : null, commands).
- sh(List<String>, List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
- Shell - Class in com.topjohnwu.superuser
-
A class providing an API to an interactive (root) shell.
- Shell.Async - Class in com.topjohnwu.superuser
-
High level API for asynchronous operations
- Shell.Async.Callback - Interface in com.topjohnwu.superuser
-
The callback when an asynchronous shell operation is done.
- Shell.Container - Interface in com.topjohnwu.superuser
-
The container to store the global Shell
instance.
- Shell.ContainerApp - Class in com.topjohnwu.superuser
-
- Shell.GetShellCallback - Interface in com.topjohnwu.superuser
-
- Shell.Initializer - Class in com.topjohnwu.superuser
-
The initializer when a new Shell
is constructed.
- Shell.Sync - Class in com.topjohnwu.superuser
-
High level API for synchronous operations
- size() - Method in class com.topjohnwu.superuser.CallbackList
-
- su(String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- su(Shell.Async.Callback, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- su(List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- su(List<String>, List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- su(List<String>, List<String>, Shell.Async.Callback, String...) - Static method in class com.topjohnwu.superuser.Shell.Async
-
- su(String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
Equivalent to
sh(String...)
with root access check before running.
- su(List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
- su(List<String>, List<String>, String...) - Static method in class com.topjohnwu.superuser.Shell.Sync
-
- Sync() - Constructor for class com.topjohnwu.superuser.Shell.Sync
-


Combining the power of the Web with the strengths of mobiles devices.
W3C’s mission includes ensuring that the Web be available on as many kind of devices as possible. With the surge of powerful mobile devices in the past few years, the role of the Web as a platform for content, applications and services on these devices is increasingly important.
W3C accompanies this growth with its ongoing work in the following areas:
- mobile Web applications can take full advantage of the technical progress in the Open Web Platform, including HTML5, CSS3, numerous JavaScript APIs — in particular device APIs who allow deeper integration with the hosting device; see the list of Standards for Web Applications on Mobile
- W3C widgets offer a packaging format to distribute Web-based applications;
- the Mobile Web Best Practices and the Mobile Web Application Best Practices offer guidance to developers on how to create content and applications that work well on mobile devices;
- mobile devices are available in areas of the World where computers and fixed Internet access won’t be available for long if ever: W3C is also exploring ways to use the Web on mobile devices to bridge the digital divide;
- see also how to design Web sites that are both accessible and mobile-friendly.
Latest news
- October 28, 2014: W3C20 video (HTML5Apps)
- October 15, 2014: mcforgue (HTML5Apps)
- October 10, 2014: This week: CSS 20th anniversary, autowebplatform progress, TimBL’s keynote, Physical Web, etc. (W3C Blog: Mobile category)
- September 17, 2014: mcforgue (HTML5Apps)
For Developers
Mobile Web Developer’s corner, mobileOK checker
Upcoming W3C mobile Web online training courses - on W3DevCampus:
- [12 Nov-23 Dec 12] - Mobile Web 1: Best Practices - register now!
- [12 Nov-23 Dec 12] - El curso también está disponible en español: Buenas Practicas en Web Móvil - registrate aqui!
- [7 Jan-17 Feb 13] - Mobile Web 2: Applications - early bird rate until 8 Dec., so register soon.
Get Involved!

Check out also the exploratory work of the Speech API Community Group that promises to bring speech-based interactions to mobile browsers, or the Responsive Images Community Group that looks at serving images adapted to the characteristics of the devices. And don’t miss the Core Mobile Community Group that is developing profiles of Web technologies that browsers are expected to support for Web applications on mobile.
Check your site / your browser
How does your mobile browser fare in the Web Compatibility Test version 1 and version 2?
W3C’s work on mobile Web is supported by European Union funded projects: MobiWebApp Project, Webinos Project


Directory Structure
Introduction
The default Laravel application structure is intended to provide a great starting point for both large and small applications. But you are free to organize your application however you like. Laravel imposes almost no restrictions on where any given class is located - as long as Composer can autoload the class.
Where Is The Models Directory?
When getting started with Laravel, many developers are confused by the lack of a models
directory. However, the lack of such a directory is intentional. We find the word "models" ambiguous since it means many different things to many different people. Some developers refer to an application's "model" as the totality of all of its business logic, while others refer to "models" as classes that interact with a relational database.
For this reason, we choose to place Eloquent models in the app
directory by default, and allow the developer to place them somewhere else if they choose.
The Root Directory
The App Directory
The app
directory contains the core code of your application. We'll explore this directory in more detail soon; however, almost all of the classes in your application will be in this directory.
The Bootstrap Directory
The bootstrap
directory contains the app.php
file which bootstraps the framework. This directory also houses a cache
directory which contains framework generated files for performance optimization such as the route and services cache files.
The Config Directory
The config
directory, as the name implies, contains all of your application's configuration files. It's a great idea to read through all of these files and familiarize yourself with all of the options available to you.
The Database Directory
The database
directory contains your database migrations, model factories, and seeds. If you wish, you may also use this directory to hold an SQLite database.
The Public Directory
The public
directory contains the index.php
file, which is the entry point for all requests entering your application and configures autoloading. This directory also houses your assets such as images, JavaScript, and CSS.
The Resources Directory
The resources
directory contains your views as well as your raw, un-compiled assets such as LESS, SASS, or JavaScript. This directory also houses all of your language files.
The Routes Directory
The routes
directory contains all of the route definitions for your application. By default, several route files are included with Laravel: web.php
, api.php
, console.php
and channels.php
.
The web.php
file contains routes that the RouteServiceProvider
places in the web
middleware group, which provides session state, CSRF protection, and cookie encryption. If your application does not offer a stateless, RESTful API, all of your routes will most likely be defined in the web.php
file.
The api.php
file contains routes that the RouteServiceProvider
places in the api
middleware group, which provides rate limiting. These routes are intended to be stateless, so requests entering the application through these routes are intended to be authenticated via tokens and will not have access to session state.
The console.php
file is where you may define all of your Closure based console commands. Each Closure is bound to a command instance allowing a simple approach to interacting with each command's IO methods. Even though this file does not define HTTP routes, it defines console based entry points (routes) into your application.
The channels.php
file is where you may register all of the event broadcasting channels that your application supports.
The Storage Directory
The storage
directory contains your compiled Blade templates, file based sessions, file caches, and other files generated by the framework. This directory is segregated into app
, framework
, and logs
directories. The app
directory may be used to store any files generated by your application. The framework
directory is used to store framework generated files and caches. Finally, the logs
directory contains your application's log files.
The storage/app/public
directory may be used to store user-generated files, such as profile avatars, that should be publicly accessible. You should create a symbolic link at public/storage
which points to this directory. You may create the link using the php artisan storage:link
command.
The Tests Directory
The tests
directory contains your automated tests. An example PHPUnit test is provided out of the box. Each test class should be suffixed with the word Test
. You may run your tests using the phpunit
or php vendor/bin/phpunit
commands.
The Vendor Directory
The vendor
directory contains your Composer dependencies.
The App Directory
The majority of your application is housed in the app
directory. By default, this directory is namespaced under App
and is autoloaded by Composer using the PSR-4 autoloading standard.
The app
directory contains a variety of additional directories such as Console
, Http
, and Providers
. Think of the Console
and Http
directories as providing an API into the core of your application. The HTTP protocol and CLI are both mechanisms to interact with your application, but do not actually contain application logic. In other words, they are two ways of issuing commands to your application. The Console
directory contains all of your Artisan commands, while the Http
directory contains your controllers, middleware, and requests.
A variety of other directories will be generated inside the app
directory as you use the make
Artisan commands to generate classes. So, for example, the app/Jobs
directory will not exist until you execute the make:job
Artisan command to generate a job class.
{tip} Many of the classes in the
app
directory can be generated by Artisan via commands. To review the available commands, run thephp artisan list make
command in your terminal.
The Broadcasting Directory
The Broadcasting
directory contains all of the broadcast channel classes for your application. These classes are generated using the make:channel
command. This directory does not exist by default, but will be created for you when you create your first channel. To learn more about channels, check out the documentation on event broadcasting.
The Console Directory
The Console
directory contains all of the custom Artisan commands for your application. These commands may be generated using the make:command
command. This directory also houses your console kernel, which is where your custom Artisan commands are registered and your scheduled tasks are defined.
The Events Directory
This directory does not exist by default, but will be created for you by the event:generate
and make:event
Artisan commands. The Events
directory houses event classes. Events may be used to alert other parts of your application that a given action has occurred, providing a great deal of flexibility and decoupling.
The Exceptions Directory
The Exceptions
directory contains your application's exception handler and is also a good place to place any exceptions thrown by your application. If you would like to customize how your exceptions are logged or rendered, you should modify the Handler
class in this directory.
The Http Directory
The Http
directory contains your controllers, middleware, and form requests. Almost all of the logic to handle requests entering your application will be placed in this directory.
The Jobs Directory
This directory does not exist by default, but will be created for you if you execute the make:job
Artisan command. The Jobs
directory houses the queueable jobs for your application.html. Jobs may be queued by your application or run synchronously within the current request lifecycle. Jobs that run synchronously during the current request are sometimes referred to as "commands" since they are an implementation of the command pattern.
The Listeners Directory
This directory does not exist by default, but will be created for you if you execute the event:generate
or make:listener
Artisan commands. The Listeners
directory contains the classes that handle your events. Event listeners receive an event instance and perform logic in response to the event being fired. For example, a UserRegistered
event might be handled by a SendWelcomeEmail
listener.
The Mail Directory
This directory does not exist by default, but will be created for you if you execute the make:mail
Artisan command. The Mail
directory contains all of your classes that represent emails sent by your application. Mail objects allow you to encapsulate all of the logic of building an email in a single, simple class that may be sent using the Mail::send
method.
The Notifications Directory
This directory does not exist by default, but will be created for you if you execute the make:notification
Artisan command. The Notifications
directory contains all of the "transactional" notifications that are sent by your application, such as simple notifications about events that happen within your application. Laravel's notification features abstracts sending notifications over a variety of drivers such as email, Slack, SMS, or stored in a database.
The Policies Directory
This directory does not exist by default, but will be created for you if you execute the make:policy
Artisan command. The Policies
directory contains the authorization policy classes for your application. Policies are used to determine if a user can perform a given action against a resource. For more information, check out the authorization documentation.
The Providers Directory
The Providers
directory contains all of the service providers for your application. Service providers bootstrap your application by binding services in the service container, registering events, or performing any other tasks to prepare your application for incoming requests.
In a fresh Laravel application, this directory will already contain several providers. You are free to add your own providers to this directory as needed.
The Rules Directory
This directory does not exist by default, but will be created for you if you execute the make:rule
Artisan command. The Rules
directory contains the custom validation rule objects for your application. Rules are used to encapsulate complicated validation logic in a simple object. For more information, check out the validation documentation.


Creates a LazyIterable from an iterable object.
An iterable object from which to create a LazyIterable.
Creates a LazyIterable from a function.
An iterable object from which to create a LazyIterable.
Returns the number of items iterated by this instance. Accessing this property causes this instance to be iterated.
Returns an iterator for this instance.
Returns a new LazyIterable with the specified iterable objects concatenated to it.
An array of iterable object to be concatenated to this instance.
Returns a new LazyIterable with the specified items or items of the specified iterable objects concatenated to this instance.
An array of items or iterable objects whose items are to be to concatenated to this instance.
Returns a new LazyIterable that iterates the index/value pairs of the items of this instance.
Determines whether every item in this instance fulfills a predicate. Calling this method causes this instance to be iterated.
A predicate function to test each item against.
The value to use as this
when executing callback
.
Returns a new LazyIterable that will iterate only the items that fulfill the specified predicate.
A predicate function to test each item against.
The value to use as this
when executing callback
.
Returns the first item that fulfills the specified predicate. Calling this method causes this instance to be iterated.
A predicate function to test each item against.
The value to use as this
when executing callback
.
Returns the index of the first item that fulfills the specified predicate. Calling this method causes this instance to be iterated.
A predicate function to test each item against.
The value to use as this
when executing callback
.
Executes a function for each item in this instance. Calling this method causes this instance to be iterated.
The function to execute for each item.
The value to use as this
when executing callback
.
Determines whether this instance includes a specified item. Calling this method causes this instance to be iterated.
The value to search for.
The index from which to start searching.
Returns the first index of the specified item in this instance. Calling this method causes this instance to be iterated.
The value to search for.
The index from which to start searching.
Returns the item at the specified index in this instance.
The index of the item.
Returns a string of all of the items in this instance. Calling this method causes this instance to be iterated.
A string used to separate the items in the resulting string.
Returns a new LazyIterable that iterates the index of each item in this instance.
Returns the last index of the specified item in this instance by searching backward. Calling this method causes this instance to be iterated.
The value to search for.
The index from which to start searching backward.
Returns a new LazyIterable that iterates items of this instance transformed by a function. Calling this method causes this instance to be iterated.
The function that transforms each item.
The value to use as this
when executing callback
.
Returns the result of a reducing function called for each item in this instance. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
Returns the result of a reducing function called for each item in this instance. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
Returns the result of a reducing function called for each item in this instance. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
The initial value used in the reducing function.
Returns the result of a reducing function called for each item in this instance in reverse order. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
Returns the result of a reducing function called for each item in this instance in reverse order. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
Returns the result of a reducing function called for each item in this instance in reverse order. Calling this method causes this instance to be iterated.
The reducing function to to call on each item.
The initial value used in the reducing function.
Returns new LazyIterable that iterates the items in this instance in reverse order.
Returns a new LazyIterable that iterates a portions of the items in this instance.
The index of the first item to include.
The index of the first item to exclude.
Determines whether any item in this instance fulfills a predicate. Calling this method causes this instance to be iterated.
A predicate function to test each item against.
The value to use as this
when executing callback
.
Returns a new LazyIterable that iterates the items in this instances in sorted order.
A function that determines the order of the items.
Returns an array of the items in this instance. Calling this method causes this instance to be iterated.
Returns new LazyIterable that iterates the items in this instance.
Creates a LazyIterable from an iterable object.
An iterable object from which to create a LazyIterable.
Generated using TypeDoc
Represents an iterable object that can be chained and is only evaluated once it is iterated.


Author: Daniel Spicar, Tsuyoshi Ito - clerezza.org
Date: March 25, 2009
In order to add a new user to the CMS click the Add User link in the user list (http://localhost:8282/admin/user-manager/). Fill in the form with the Username, E-Mail address and the ID and a password. Then choose a role and click the add user button.
To add some special information to the user profile, single and multiple informations can be added to the form by clicking the corresponding buttons. Keep attention that the property identifier is a valid URI. Otherwise the graph will be compromised.
The user permissions can be edited by clicking the manage permissions button. On the following page the current user permissions are listed. For example the admin has the entry (java.security.AllPermission "" ""). These permissions are based on Java Authentication and Authorization Service (JAAS). More information on how to use them can be found at: JAAS Permissions.
To add a new permission enter it into the text field and press the add new permission button.
To remove existing permissions find the permission in the list and click the delete button.
Deleting a user is very simple. Just click the delete button in the user-list and the it will be deleted.
The first step of editing a user is done by clicking on the edit button in the user-list.On the following page the current user data is showed, and it is possible to add some new data to the appropriate fields. By clicking the save changes button, all the entered data will be stored to the user.
On the management site for user formfields (http://localhost:8282/admin/user-manager/manage-user-form-fields) you can delete defined properties or define others according to the add-user page.
To remove existing formfields find the formfield in the list and click the delete button.


Register
First Name:
Last Name:
Male
Female
Other
Email:
Password:
Birthday:
Month
January
February
October
Day
1
2
3
4
Year
1990
1991
1992
1993
I agree to the terms and conditions


1 reference to PSProvider
Microsoft.PowerShell.Commands.Management (1)
commands\management\Navigation.cs (1)
1596
foreach (PSDriveInfo drive in GetMatchingDrives(driveName,
PSProvider
, Scope))


Data Explorer
Browse topics to get to data sets on important environment and health topics for NYC. View maps, charts, and disparities, and more.
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Environment and Health Data Portal Explore data on how environments shape health in New York City
Browse topics to get to data sets on important environment and health topics for NYC. View maps, charts, and disparities, and more.