The Week 5
This week I believe it’s a diving.
I can now see many things, subtle and seemingly extending to somewhere abyssal.
In this week, I have tried transforming the natural language questions into SPARQL queries via the trained neural SPARQL machine models, which showed the restrictedness in the vocabulary mapping.
To trace back, I noticed that the Spotlight annotation might focus on the entity recognition based on the word-wise input. Thus, the entity consisting of more than one word could have been missed.
Also, to make better use of the efforts of the existing templates, it is more efficient to vectorize the new question templates generated in the previous work in order to do the comparison with the existing question templates’ embeddings.
What’s more, with the helpful advice, the project is moving forward an insightful and pioneering direction.
1. Issues Analyses
1.1 The Mismatching While Trained Models Work With Unprecedented Vocabulary
Case 1: Entities Ambiguation
For example,
when the NSpM model took an input natural question that contains
"region",
the model referred it to
the "dbr:wineRegion"
that it had only learned about the word similar to "region",
which might be biased and divergent to the original sense.
Case 2: The Abused Mapping
That's to say, when the model handles a vocabulary that is not in
the topic that it was trained,
it would mistakenly place the unprecedented word into the place of
another vocabulary that it had learned, then mismatching to the
value of the replaced vocabulary.
- For example,
if we use the model trained on dbo:Monument templates set to infer the questions of the topic about location that contains the vocabulary that it had not learned in the training data, like: the “rdf:type dbo:Place” and the “dbo:location” are the two of the most frequently abused in the inference for those vocabulary unprecedented.
Case 3: Issue On Reproducibility
The models that have attained BLEU could have not perfectly
translated the natural language questions with a new different
vocabulary into the correct query.
- For example,
I picked out some of the questions in the training set as input to the trained model to test whether it can reproduce the queries that are paired to these original question in the training set, like:
“whom did xu fan marry?”,
the generated result was
“select distinct var_uri where brack_open dbr_Rugrats dbo_composer var_uri”,
where apparently the “dbr_Rugrats” and “dbo_composer” are not related to the question, also, the crucial entity about the person named “Xu Fan” and the entity “dbr_Xu_Fan” has not been properly recognized, not matching to the correct paired query
“select distinct var_uri where brack_open var_uri dbo_spouse dbr_Xu_Fan sep_dot brack_close” in the training set.
Summing Up:
The current neural SPARQL machine would be having a strong
dependency on the vocabulary that it have learned.
Also, the present version of the model design has mostly focused on
the fitting of neural machine translation between the natural
language questions and the SPARQL queries.
1.2 Expanding The Question:
So, what should we do next?
I got some feedback from the researches in NL2SQL that major in deploying reinforcement learning method in training the neural model to get more and more correctness in the returned answers.
Figure 1, SEQ2SQL(V Zhong et al.) [1]
To elaborate on this direction of researches, the paper MAPO (Memory Augmented Policy Optimization for Program Synthesis and Semantic Parsing) [2] on NIPS 2018 is worthy of our attention.
MAPO is a method based on weakly supervised and intensive learning. In the paper, it transforms the NL2SQL task into an intensive learning task based on the basic composition of the NL2SQL task and the basic elements of reinforcement learning. In MAPO, the state of reinforcement learning x is seen as the natural language problem of input and its corresponding environment (e.g. an interpreter, or an knowledge graph or, typically in the experiment in the paper, a database), and the action space A of reinforcement learning is regarded as all possible collections of programs under the current natural language problem. And each action sequence a of the enhanced learning trajectory corresponds to every possible program.
It can be seen that the key to the algorithm is the training of the strategy function. In MAPO, the author uses a seq2seq model to fit the strategy function, and training for the strategy function is equivalent to training the seq2seq model.
It is worth noting that in reinforcement learning, the parameter update of the strategy function is different from the deep neural network, not based on the loss function, but based on the expected return. The parameter update is in the direction of maximizing the expected return. The expected return can be given by the Reward function.
Since our task is to generate program statements, we can easily run the generated program in the real environment and compare the result with the label of the weakly supervised training data to get the 0-1 binary return function. Its core idea is to correct the behavior of the agent by interacting with the environment, so as to achieve the effect of “learning”.
Based on the above-mentioned intensive learning ideas, in the specific implementation, MAPO proposed the following innovative solutions. First, in order to improve the efficiency of training, the MAPO algorithm stores the sampled high-reward program into a Memory Buffer. When training the strategy function fitting network, the objective function that maximizes the expected return is divided into two parts, one is The expected return of the sampling program in the Memory Buffer, and the other part is the expected return of the sampling program outside the Buffer, as shown in the following figure.
Figure 2, MAPO(NIPS 2018) [2]
The team[2] applied MAPO to the WikiSQL dataset. For each sample on the WikiSQL data, 1000 sample programs were generated. Five high-return samples were stored in the Memory Buffer. The GloVe embeddings was applied to the strategy function fitting network. LSTM Hidden The unit is 200 and the training is 15000 steps:
The learning of the connection between the the natural language question and the structured query is the major objective function, where the task is designed to let the query fit as much as possible during the machine translation training.
While parallelly, the researches in NL2SQL have a comparative stronger emphasis on the result that the generated query would return and on the correctness that it would produce, because the correct return of the query is their only goal, not the matching similarity of the queries.
That’s to say, their models tend to build a more direct function from the natural language question through the generation of the structured query finally towards the return answer, based on which this type of algorithms of reinforcement learning get the reward upon the right or wrong of the result of the generated query then learning to let the query generator get the more and more pertinent returned answer.
To sum up, the machine translation based-model is query-driven while the reinforcement learning model that tries to take a step further can be classified as a final-answer-driven method.
However, in this type of final-answer-driven models, there’s a pre-requisite that requires to embed the natural language questions, the structured query, and the answers entities into a calculable form while working with our problem.
2. Vectors Embedding
Then, why embed the data?
The problem of the restricted limitation of the vocabulary mapping, and the abused vocabulary matching, in my humble opinion, could be traced back to the restriction of the vocabulary that it was able to learning in the training data set.
So, how could we remove the limitation away from the current model?
There are two aspects to be paid attention:
1) Uniqueness and Directivity: The embedding vector must be unique in terms of representing the entities, otherwise there could be conflicting mapping. And it must be promising that, in the vector space, each entity-vector pair must be correctly matched in one unique key-value pair.
- For example, the vocabulary “brack_close” was duplicated in the generated data file in the training data set on the topic about “place_v2”.
2) Comprehensive Inclusion: The vector set should, comprehensively and accurately, comprise all the entities and relation properties in the DBpedia space, with inclusion in the embedding of the keywords of the query grammars, e.g. “SELECT”,”DISTINCT”,”WHERE”.etc.
After the attempts in training a new vector set on the given templates, I figured out that it might be of more efficiency employing the DBpedia embedding vector of the previous projects.
References
[1] Victor Zhong, Caiming Xiong, Richard Socher (2017) SEQ2SQL: GENERATING STRUCTURED QUERIES FROM NATURAL LANGUAGE USING REINFORCEMENT LEARNING
[2] Chen Liang, Mohammad Norouzi, Jonathan Berant, Quoc Le, Ni Lao (2018) Memory Augmented Policy Optimization for Program Synthesis and Semantic Parsing


---
layout: post
title: Why Value Types Are Important For A Maintainable Software
date: 2016-12-01T06:59:00.002-08:00
author: "Bennet Schulz"
tags:
modified_time: '2016-12-01T06:59:33.695-08:00'
thumbnail: https://1.bp.blogspot.com/-CY3Ji4MLp3s/WDBoFUNrojI/AAAAAAAAAmw/K6WH2AltvZ8qYbGczo_NmkwEuYo6T_2IwCLcB/s72-c/air-canada.jpeg
blogger_id: tag:blogger.com,1999:blog-3189340956761677857.post-1717097872101328464
blogger_orig_url: http://www.bennet-schulz.com/2016/12/why-value-types-are-important-for.html
permalink: /:year/:month/:title.html
---
Some weeks ago I read a tweet which contained this picture and someone said:"That's the reason why Value Types are helpful!".
After that I remembered situations happened some years ago and I decided to write a blog post about it.
During some projects I've seen a lot of valdiation code which was quite crazy.
Most of the time there were methods with parameters like Doubles, BigDecimals or Strings followed by lots of business validations at the beginning of each method.
These business validations were scattered around the whole codebase and most of the time it was copy pasted.
These validations contain technical validations like null checks and business validations.
Situations like these are really suboptimal for several reasons.
This blogpost describes why you should know and use the concept of Value Types even if you don't do Domain Driven Design.
Why is that bad?
First, code doesn't reflect the business domain.
Some of these methods parameters depend on each other and the following validation check in combination with this parameters form a business rule which is really bad placed in terms of a maintainable software.
Why? Because the software offers the functionality the Product Owner wants it to have, but it will become very hard to find this specific business rules in the codebase because you can't search for specific nouns the business guy says.
I have had this situation more than once.
I had to grasp the whole codebase because it was not clear where to find this business rule and which class or method is responsible for that.
On the other hand the semantics are unclear.
When using a String instead of a Value Type as method parameter it's much easier to use methods the wrong way which results in implementing bugs.
Imagine a method with two parameters of type String.
The person who implemented this method knows the responsibilities of each parameter because he implemented this method and knows the internals of this method. Other developers who just want to use this method don't know anything about the internals.
They just know the method name and the parameters and they could be unobservant and pass the first String in the second parameter and the second in the first and the code would even compile!
Although it's completely wrong from a business point of view! In best case the bug would be detected by a test.
Otherwise it could appear at runtime on your local runtime or even worse: in production.
When replacing the Strings by meaningful Value Types you can't just switch both parameters without getting compile errors because they are not of the same type.
You (as teh developer using this method) can't use the method the wrong way and bring your application in an irregular state.
How to improve it?
To improve this, you simply can implement an immutable class whose constructor contains this method parameter.
Within this constructor you can perform all these validation checks you did in the whole code base before.
This increases the maintainability of your software.
In the past I often heard people saying:".. but I don't want to create additional classes for just a few lines of code".
Yes, it is an additional class, but this class protects you from passing wrong parameters in a method when using Value Types instead of Strings as parameters for example.
In addition to that, bugs will be detected at compile time, already.
Value Types could save you a lot of money because you can fix the bug early in the development and not in production.
Conclusion
Value Objects are very powerful when it comes to maintainability of a software.
Even if you don't use Domain Driven Design in your projects.
By using Value Objects your code becomes easier to understand and thus easier to maintain for others.
It will be easier for other developers to find the business rules the Product Owner is talking about without grasping the whole codebase and searching for usages of different method parameters.
I hope you enjoyed the blogpost and learned something new. If you like it, leave a comment.
If not leave one as well ;-)
Bye,
Bennet
Further Readings


Base UI pages including 404 and error page handlers.
> npm install nxus-base-ui --save
The module registers two handlers:
404
template and return the rendered content./error
: On a 50x error, the router will redirecto to /error
and the module will render the 500
template and return the rendered content.The module provides a helper for generating list/detail views from a model:
app.get('base-ui').viewModel('user', {base: '/users', titleField: 'email'})
You may pass in an options object, as in this example, or subclass of ViewBase, or a string path to a subclass of ViewBase.
import {ViewBase} from '@nxus/base-ui'
class UserView extends ViewBase {
model() {
return 'user'
}
base() {
return '/users'
}
titleField() {
return 'email
}
}
app.get('base-ui').viewModel(UserView)
If you want to provide your own 404 or 500 page, define the relevant new template. Base-ui will use these to handle the routes above.
app.get('templater').template('path/to/my/404.ejs')
app.get('templater').template('path/to/my/500.ejs')
You can specify your own list view template to use instead of the default. The base-ui module looks for a template matching the following
pattern: view-
and view-
.
Each template will be passed either a model instance (for detail view) or an array of models (for list view), using the model name.
So using the examples above:
app.get('templater').template('view-user-list', (opts) => {
return app.get('renderer').render("<% users.forEach(function(user){ .... }) %>", opts)
})
app.get('templater').template('view-user-detail', (opts) => {
return app.get('renderer').render("<%= user.email %>", opts)
})
The ViewBase class provides a helper module for defining Base-UI based pages.
class TodoView extends ViewBase {
base () {
return '/todo'
}
model () {
return 'todo'
}
templateDir () {
return __dirname+'/views'
}
}
#base
The base url for the UI pages.
The base url for the UI pages.
string
:
Defaults to /
#detailTemplate
The template to use to display the detail partial. Defaults to 'page'.
The template to use to display the detail partial. Defaults to 'page'.
string
#display
Fields in the model to show
Fields in the model to show
array
#displayName
The display name for the model to use in the UI
The display name for the model to use in the UI
string
:
Defaults to
#idField
The ID field to use to display a single itme
The ID field to use to display a single itme
array
#ignore
Fields in the model to ignore in the UI
Fields in the model to ignore in the UI
array
#itemsPerPage
The number of results to display per page
The number of results to display per page
string
:
Defaults to
#listTemplate
The template to use for the list partial. Defaults to 'page'.
The template to use for the list partial. Defaults to 'page'.
string
#model
Define the primary model for this view module
Define the primary model for this view module
string
#modelPopulate
Define any populated relationships for the model
Define any populated relationships for the model
array
#sortDirection
List sort direction
List sort direction
string
#sortField
Fields in the model to use for sorting the list
Fields in the model to use for sorting the list
string
#templateDir
The directory to find the templates.
The directory to find the templates.
string
:
Defaults to null.
#templatePrefix
The prefix to use for the templates. Defaults to view-
The prefix to use for the templates. Defaults to view-
string
#titleField
Fields in the model to use for the instance title
Fields in the model to use for the instance title
string
The base-ui module class.
#getViewModel(model)
Returns a viewModel, if it has been regsitered
Returns a viewModel, if it has been regsitered
the name of the model to return
ViewBase
:
An instance of the viewModel
#getViewModels
Returns all the registered viewModel instances
Returns all the registered viewModel instances
array
:
An array of the viewModel/viewBase instances.
#viewModel(model, [opts])
Creates a List and Detail UI for the specified model, including all routes and views. You can pass in the following combinations:
Routes created are:
/
: list page / /:id
: detail pageViews which can be overriden are:
view--list
: the list page viewview--detail
: the detail page viewOptions available are:
base
: the url at which the paths are created. For example, '/users'.templatePrefix
: a custom prefix for generated templates. Defaults to view-
.ignore
: an array of model fields to ignore in the UI. Defaults to ['id', 'createdAt', 'updatedAt']
templateDir
: a directory containing the list/form templates for the model. Defaults to none.displayName
: an alternate name to use for the display in the UI. Defaults to model
.instanceTitle
: attribute of instance to use for title and linkCreates a List and Detail UI for the specified model, including all routes and views. You can pass in the following combinations:
Routes created are:
/
: list page / /:id
: detail pageViews which can be overriden are:
view--list
: the list page viewview--detail
: the detail page viewOptions available are:
base
: the url at which the paths are created. For example, '/users'.templatePrefix
: a custom prefix for generated templates. Defaults to view-
.ignore
: an array of model fields to ignore in the UI. Defaults to ['id', 'createdAt', 'updatedAt']
templateDir
: a directory containing the list/form templates for the model. Defaults to none.displayName
: an alternate name to use for the display in the UI. Defaults to model
.instanceTitle
: attribute of instance to use for title and link


Disclaimer: This post is based on my own experience and is highly opinionated. It is not meant as a blanket “State of the Union” of mobile multiplatform.
Over the years, there have been several attempts at cross-platform frameworks for building mobile (Android and iOS) apps. This post is about my experience with three of them: ReactNative, Flutter and Kotlin Multiplatform Mobile.
This is not meant as a competition. I’m not going to announce a winner at the end of the post. Every framework serves a different audience and has different use cases. I made sure to call out the sweet spot for each of these frameworks.
React Native
RN was my first experience with mobile cross-platform. I worked with it in 2017 and at the time it was not very mature. However I expect things to have evolved since then.
Pros
- Concepts of React carry over directly. This makes mobile app development approachable for a large developer audience.
- Edit-refresh development cycle is very rapid compared to traditional mobile app development.
Cons
- ReactNative initially had only iOS support. Android was added later. This was obvious when I was working with it - Android frequently lagged behind iOS.
- ReactNative ultimately interpretes JavaScript code on the target platform. On Android this is achieved using a JS bridge, which makes it slow. It also results in “stringly-typed APIs” while crossing the bridge which kind of negates the productivity gains of the edit-refresh cycle.
Sweet spot
The sweet spot for RN is when you have web developers that want to get into mobile development.
Kotlin Mobile Multiplatform
I worked with KMM in 2019-2020. At the time the technology was not very mature. At the time of writing this, it is still in Alpha. Do note that KMM is from JetBrains. My experience with JetBrains technology is that when it is designated as alpha, it is already very usable, even in production.
Pros
- KMM does not provide multiplatform UI libraries. It is intended to share logic, leaving writing the UIs to platform native code. This, in my opinion, is the correct approach to multiplatform.
- It is from JetBrains, from the Kotlin team. Hence the tooling is great.
- It is Kotlin, which is my favourite language!
- Due to the nature of KMM, you can share as little or as much of the code between platforms as you wish. You don’t give up on any of the platform native features.
- You don’t need to change the way you develop your Android app to make it multiplatform-capable.
Cons
- Kotlin was a JVM language for several years. For mobile, you could interprete this as KMM being Android-first.
- While Kotlin, the language is very stable and mature, the KMM technology is still immature.
- KMM can be unnatural for iOS developers. The Kotlin-ObjC (and hence Kotlin-Swift) interop has some limitations which can ruin the experience on the iOS consuming side.
Sweet spot
The sweet spots for KMM are:
- Android developers who have also dabbled in iOS
- Minimum Viable Products (MVPs). Remember point 5 from the pros of KMM. If you developed an app using KMM, and you later want to change your iOS app to become a pure native app, what you are left with is still a fully functional native Android app.
Flutter
I did not work professionally with Flutter. However, I made an open source app for learning Flutter in 2020.
Pros
- Flutter is the most mature of the mobile cross-platform frameworks
- Hot reload! Seriously. Flutter’s hot-reload is life-changing.
- Mature implementations of several libraries (especially those from Google like Maps, Analytics etc)
Cons
- Dart is a dated language compared to Kotlin, Swift or TypeScript. This could have something to do with Dart’s history of a compile-to-JS language that dramatically pivoted to mobile multiplatform.
- Writing platform plugins for Flutter is not as natural as plugging into native functionality with KMM’s expect/actual mechanism. It used to be stringly-typed but that seems to have changed with the pigeon package.
Sweet spot
The sweet spot for Flutter is for teams that want end-to-end cross platform apps without having to go through the mess of the web development ecosystem.
Conclusion
Each of the mobile multiplatform frameworks have their use cases, and each have their sore weaknesses. Mobile cross-platform is still very much an unsolved problem.


SOONER THAN EXPECTED
Oculus Quest gets hand tracking this week
A new way to play.
by Asher MadanWhat you need to know
- Oculus Quest is a standalone headset that works without a computer.
- It's getting hand tracking this week.
- Hand tracking will only work in menus and Oculus apps initially.
- Developers need to update their games to take advantage of the feature.
The Oculus Quest is a standalone virtual reality (VR) headset that has become quite popular in recent months. It allows you to experience the wonders of VR without attaching long cables connecting it to your computer.
The Quest relies on two controllers for inputs, but that's about to change very soon. Today, Oculus announced that hand tracking was coming to the headset this week. The press release Android Central received said that the team wanted to "share that we'll be rolling out an initial version of hand tracking as an early feature for consumers on Oculus Quest this week."
Buy one Galaxy S10 or Note 10 and get one free at Verizon
The initial release date was pegged in early 2020, but it's coming out sooner than expected. That's great news in my book because I've been wanting to try it out for a while now. Quest users will have to turn on this feature in the Experimental Features menu, then use their hands to navigate and interact within Quest's Home interfaces like Library and Store, plus in select first-party apps like the Oculus Browser and Oculus TV.
Luckily, if you don't like it, you can even switch between your hands and controllers with a new toggle within the Quest Home menu, as well as set the floor height for a stationary Guardian using only your hands. Keep in mind that developers will have to update their games to support hand tracking. It seems like this probably won't happen until 2020. Which games do you want to play with just your hands? Do you think it'll work well? Let us know.
Versatile VR
Oculus Quest
Options to enjoy VR
The Oculus Quest is known for its untethered nature, but now it also has the ability to play PCVR games with Oculus Link. The feature is in beta but allows you to play powerful VR games on a headset that you can then detach from your PC and use on the go.
Anker Powerline USB-C to USB 3.0 Cable
Oculus recommends this cable for trying out Oculus Link until the official Oculus Link Cable becomes available.
GodSpin USB-C to USB-C Cable (6.6 feet)
This USB-C to USB-C cable supports 20 Gbps transfer speeds, 5A/20V power, USB 3.1, and USB 3.2.
We may earn a commission for purchases using our links. Learn more.


This calculator converts weight percents of oxides into mineral formula units using simple anion method. The anion ratios are summed and devided by the number of oxygen units in the formula of each mineral.
The amount of oxygen units used as a basis for each mineral is shown in parenthesis. Choose amphibole hydrous to calculate formula units of OH-. for other minerals leave H2O blank


The Indiana Senate is the upper house of the Indiana General Assembly, the state legislature of the U.S. state of Indiana. The Senate is composed of 50 members representing an equal number of constituent districts. Senators serve four-year terms without term limits.
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Namespace LeadCommerce\Shopware\SDK\Entity
| Address | Class Address |
| Area | Class Area |
| Article | Class Article |
| ArticleAttribute | Class Attribute |
| ArticleDetail | Class ArticleDetail |
| Base | Class Base |
| Billing | Class Billing |
| BillingAttribute | Class BillingAttribute |
| Cache | Class Cache |
| Category | Class Category |
| ConfiguratorGroup | Class ConfiguratorGroup |
| ConfiguratorOption | Class ConfiguratorOption |
| ConfiguratorSet | Class ConfiguratorSet |
| Country | Class Country |
| Currency | Class Currency |
| CustomerAttribute | Class CustomerAttribute |
| CustomerGroup | Class CustomerGroup |
| CustomerGroupSurcharge | Class CustomerGroupSurcharge |
| Debit | Class Debit |
| Dispatch | Class Dispatch |
| Document | Class Document |
| DocumentAttribute | Class DocumentAttribute |
| DocumentType | Class DocumentType |
| Download | Class Download |
| Image | Class Image |
| Link | Class Link |
| Locale | Class Locale |
| OrderAttribute | Class OrderAttribute |
| OrderDetail | Class OrderDetail |
| OrderDetailAttribute | Class OrderDetailAttribute |
| OrderStatus | Class OrderStatus |
| PaymentData | Class PaymentData |
| PaymentInstance | Class PaymentInstance |
| Price | Class Price |
| PriceGroup | Class PriceGroup |
| PropertyGroup | Class PropertyGroup |
| PropertyGroupAttribute | Class PropertyGroupAttribute |
| PropertyGroupOption | Class PropertyGroupOption |
| PropertyValue | Class PropertyValue |
| Related | Class Related |
| Shipping | Class Shipping |
| ShippingAttribute | Class ShippingAttribute |
| Shop | Class Shop |
| Similar | Class Similar |
| State | Class State |
| Supplier | Class Supplier |
| Tax | Class Tax |
| Translation | Class Translation |
| Version | Class Version |


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/1.html ---
example (H : (2:ℤ) = (1:ℤ)) : true := by change _ = 1 at H; trivial --fails example (H : (2:ℤ) = (1:ℤ)) : true := by change _ = @has_one.one _ _ at H; trivial -- works
how strongly is 1
associated with nat
?
change
is quite happy to fail if it decides what your input means and then realises that it's nothing to do with what the hypothesis it's supposed to be changing is.
When I see change
fail I sometimes change change X at H
to def Z := X
and often the def fails. If the def fails I think change just fails. I don't think change looks at what it's supposed to be changing until it's made the thing it's supposed to be changing it to. That's my impression at least.
So in the first case I guess change
is trying to solve the metavariables ASAP, without looking at H
, and so it solves them using nat.
That is nat defaulting you are seeing. If a numeral doesn't have a particular type after elaboration it defaults to nat
I think the change
expression might be elaborated separately from the goal to cause this behavior
Last updated: Apr 24 2020 at 19:02 UTC


This is a stem
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Bootstrap basic
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At 2:00PM today, approximately 20mg. of 4-Acotoxy-DET was taken orally. I then sat down to watch the last half hour of an MST3K episode. As the program ended and the material came on I began to have doubts as to the soundness of my decision. I had originally intended to try out some 5MeO-AMT, but was not quite up for such a lengthy experience. In fact, I was in a downright pissy mood from lack of sleep and an unusually strong suffering of allergies. But as it was the last day of a four day weekend for me, and I had been puting this off for days, I decided to give the 4-Aco another try. Previous experiments of up to 30mg had been positive.
At this point I opted to settle down and watch the movie 'Dark City,' a groovy flick which I had not seen in some time. As I watched this I noticed that I was put off by the baseness of most of the characters in the film. I thought that perhaps these people had gotten what was coming to them due to their crude natures. By the end of the film (T+2hrs) it seemed that I was only having a rather moderate experience. I pondered the idea of re-dosing, but chose to ride it out as it was.
As I sat wondering what to do next I entered into a very strange and philisophical frame of mind. The Acetoxy suddenly seemed to ramp up, and I found myself examining some very basic and yet complex ideas regarding human nature. The concept of what is right and wrong, of the battle between need and desire. Of course, these are the questions which have plagued mankind for ages. I felt the need to listen to Garbage's 'Version 2.0' album now.
As soon as I realized that there was really no rational explanation or answer to these questions I began to focus on the bridge between reason and unreason, or between reason and knowledge. It became clear to me that music was the key to this. Music, stronger than any drug and greater than any aphrodesiac. One doesn't even need to hear music to feel its' power. All that is needed is a single memory of it, capable of transcending all boundaries and infinitely flexible. I should make it clear here that I am using music as a trick. The real purpose of it is to distract ones' reason away from the subject at hand, thus allowing the bulk of ones' energy to go to work on a silent solution to the problem. I could just as well substitute the term 'music' with any number of things, so long as it serves the same purpose.
By the end of the Garbage tape I was quite aware of the extraordinary sense of time dilation which I had previousely noted with this compound. Much stronger than with any other substance I've encountered. In fact, I would say that this is the most striking aspect of this material. It was hard to feel how much time had just passed, perhaps several hours it seemed. I decided My Bloody Valentine's 'Loveless' would be a suitable follow-up. During this time I came to a conclusion that had only been hinted at before. Nitrous + 4-Aco = pure heaven. I could swear that several hours had passed by the end of this 48 minute CD.
T + 4 hours: still going fairly strong. The idea of introducing Salvia Divinorum into the mix came up. I soon entered into a very strange dilemma. While a part of me very much wanted to try this, I was confronted with a strange fear. I examined it and realized what it was. I was afraid that Salvia would alter my mood so much that it would turn me back onto the dark side. My previous two entheogen experiences with DPT and 2C-I were of a very dark nature, though nonetheless enlightening. However, I did not feel up to such a journey at this time. Or perhaps I just did not want to risk endangering the highly positive mood I had entered into. I then began to feel a sense of regret and even an accusation from the spirit of Salvia, and entered into a pseudo-salvia experience.
I should pause here to make a digression about my relationship with Salvia Divinorum. I have no way of predicting when I will meet with Sally. It's not something that can be planned for. It is rather a matter of 'when Sally comes calling, you'd better answer.' I found myself making what I felt to be rather lame excuses, saying 'no, please...not now. Later...I swear. I love you. I miss you.' I'm sure this sounds very strange, but my feelings toward Salvia are more like the love one would have for another human being than like the love one may have for any other 'substance' or object. Before I met Sally I had no idea that such a human-plant relationship was possible. Though I had heard of such things, it had remained more a matter of myth and science-fiction than reality. I am now humbled by the living myth.
What followed was rather akin to a series of negotiations between Sally and myself. If one does not respond to the call of Salvia in a timely manner, one risks severing the relationship in a permanent sense. Thus the need for a compromise, which took the form of the certainty that I will be meeting Sally on her own terms very soon. I could not help but feel that I had already entered Salvia space without having to even physically commune with it. This pseudo-Salvia experience lasted for about an hour, and I was left with the clear feeling that 4-Acetoxy-DET had indeed met with Salvia Divinorum and that they had departed as friends.
T + 6 hours: coming down fast. Only thing left to do is listen to another CD and write this report. No nausea was experienced at all during this encounter. No negative effects whatsoever, except perhaps for some minor teeth-grinding. Overall I would call this a solid + 3 event. Oh, and I almost forgot---I had taken 1600mg of Piracetam one hour before takeoff. I now suspect this had something to do with the unusual upsurge in intensity at the T + 2hour point.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Give us the plans or give us a picture, and we'll create a special piece of furniture just for you.
Ana White offers a variety of free wooden furniture plans on her website. We can build the plans as is or customize them to fit your space or taste requirements.
Find a plan »If Pinterest is your inspiration, we can use a photo to reverse engineer a piece of furiture for you as long as it's, you know, made of wood.
Find inspiration »We can usually take on a small number of fully custom-designed pieces each year, depending on size and scope. We'll work together on the final designs.
Contact for more »


As of today, we have a complete line up of speakers and sessions for ffconf v10. The talks are:
You
can get your Friday (sold out) Thursday
ticket today
Remember: it's the same line up, the same content, the same amazing day.
Curation all the way
Unlike a lot of other events, ffconf is carefully curated by me, Remy. CFP has typically only accounted for just one of the eight talks in previous years. As soon as the previous ffconf event is over, I start thinking about the types of talks I want to hear.
The process (since 2011) has been to list the topics I want to host at ffconf, then match that content up to a potential speaker.
My invitations to speakers are always asking if they would speak to a particular topic or specific question.
As a conference speaker myself, I find it a little frustrating to receive an invitation that simply says "can you speak at our event". Sure, I'd be happy to speak, but why are you inviting me?
Again, as a speaker myself, I felt like a significant number of events would use the same speaker year after year. With that in mind, I made one of ffconf's golden rules: no speaker speaks again.
It's
a blessing and a curse for curation! It's made curation harder and harder as the years have piled on! The huge
positive upshot is that ffconf has hosted 78 unique individuals since 2009 🎉
Why don't we reveal speakers? Initially this was an accident back in 2014 they were going to be revealed - but I just forgot!
The following year, I realised that hiding (or blurring) the speakers only reinforced the idea that ffconf is content first. We do start to slowly reveal the speakers much closer to the time.
Painstakingly careful curation is absolutely one of the keys to the success of our event. If you're thinking of running an event yourself, I'd highly recommend it. And if you want to see how it works out, see it first hand at ffconf in November.
And now for a word from our sponsors ❤
We wouldn't be able to run ffconf with the support of some truly amazing companies. Many of them have positions available at their companies and it would mean a lot to myself and Julie if you took a moment to check out what they're doing and what they have to offer.
They are:
Signing off for now
Our newsletter has been quiet during the summer holidays, but we'll be back with more insights, including how we run our diversity scholarship programme, how the ffconf web site runs and some of the fun we had with accidental DDoS on our ticket provider and more.
And if you ever have any questions about ffconf or how we run the event, don't hesitate to hit reply and myself or Julie will be more than happy to answer.
Until next time,
– Remy (& Julie) 👋
From 2016, Ada Rose Cannon superb and timely progressive web apps talk 💻💪❤


--- layout: post title: ReSharper 4.1 Released date: '2008-09-02T22:30:00.001+01:00' author: solrevdev tags: modified_time: '2008-09-02T22:30:29.305+01:00' blogger_id: tag:blogger.com,1999:blog-31446756.post-2401337439351547874 blogger_orig_url: http://www.solrevdev.com/2008/09/resharper-41-released.html ---
Jet Brains have a minor point release to one of my favourite productivity tools ReSharper.
Since installing it I have noticed that my memory footprint for devenv.exe is much much smaller and the whole IDE and coding experience feels noticeably snappier with Visual Studio.NET 2008 SP1.
Hopefully I will notice the same benefits when I next switch back to coding with Visual Studio.NET 2005.
For further details on the release you can visit the release notes page on the Jet Brains site.


Website for comparing secondary schools in the Netherlands. This website was built using ASP.NET MVC and Entity Framework.
As a (senior) software engineer I worked for multiple accounts during my stay at Mirabeau. The accounts were Funda, Transavia and DTG, previously known as De Telefoongids.
My thesis to conclude my study at the Hogeschool van Arnhem en Nijmegen was about a new platform: LocalLayar. This platform should act as a bridge between the (at that time just introduced) Layar application and smartphones and computers by creating a webapplication where people could upload there content to be used in the Layar application.
My thesis to conclude my study at the Hogeschool Enschede was a marketingstudy on the attitude of passengers towards their preffered airliner on the route Amsterdam - Paramaribo vice versa. This study was conducted at Surinam Airways, the main airliner in Surinam.


Provides a basic port scanner which shows which ports are open on the target sites.
Port scanning is configured using the Options Port Scan screen.


| Cockpit Guide |
|---|
cockpit.js: Manifestscockpit.js: Manifests — Manifest info |
You can load manifest info by loading the ./manifest.json
file in
your package. In addition there is a shortcut, by loading the ../manifests.json
you can load all the manifests at once.
Lastly load the ../manifests.js
file to register the manifests at
the cockpit.manifests
global variable.


First, an introduction. We're team E Doc Tablet! A trio of high school graduates with an enduring interest in programming...
We managed to hit Top 8 for the seeding tournament but failed to make it into Top 16 for the finals (overall ranked #21 on auto-matchmaking server). Also, we somehow managed to clinch the best strategy report prize o.O although it's slightly outdated (a lot changes in a couple of days).
Intro - We give a brief overview on the year's game for those not familiar with it.
Strategy - An in-depth breakdown of the challenges in this year's Battlecode as well as a verbose discussion of the various strategies we (and other teams) implemented.
Thoughts - Skip ahead for the post mortem proper.
TemplatePlayer - Improved examplefuncsplayer written in OOP style with basic functionality. Good for new players to extend upon! :D
As this really isn't an intro to Battlecode 2017, but a post mortem/strategy report on our team's experience, let me point you to >the actual game specs< this year. However, let's briefly set up the scene of this year's game to better place the following strategy discussion in context.
Story thus far...
 In the aftermath, autonomous machines are left to revive the galaxy's ecosystem from the devastations of war. Unfortunately, the over-competitive nature of the different robot factions have led to them destroying other factions more altruistic then they are in donating to the Robotic Wildlife Fund. Thus sets up the scene for battles (and peaceful farming) of epic proportions in this year's Battlecode!
Game Elements
Bytecodes
- Each robot has a set allocation of bytecodes per round.
- Measure of computational resources taken up by a robot.
- Sets an upper limit of how much computation a robot can make in a round.
- Interactions by the robot with game engine (movement, sensing, broadcasting) all take up a set amount of bytecodes.
- Writing efficient code that runs within this bytecode limit is a huge part of the challenge in Battlecode!
Bullet Trees
- Produces resources - Bullets! per round scaled to its current health.
- Health decays per round, maintained by Gardener robots 'watering' them.
- Can only be planted by Gardener robots.
Victory Points!
- A measure of your bot's altruism.
- Donate bullets to gain Victory Points (VP).
- Instant win upon accumulating 1000 VPs!
Robotic Species
The Archon
- Hire Gardener robots.
- Fat - it's twice the radius of other robots.
- Slow, basically it's not that useful a unit other than spawning gardeners.
- Excellent bullet sponge early game!
- Has twice the bytecode allowance of other robots, possible offloading of computation to Archons.
Gardeners
- Builds the other types of robots.
- Plant bullet trees! (accrue resources)
- The ability to hire multiple Gardeners means that this year, unit production is more distributed.
- Even with the Archon destroyed, surviving Gardeners can continue the fight and eventually win!
Lumberjacks
- Short range melee offensive units. (AOE attack)
- Slow movement - alas not that effective as an offensive unit...
- Fret not! Main purpose of chopping down nearby neutral trees. (clearing obstacles)
- Makes space for Gardeners to plant bullet trees!
Scouts
- The only 'Flying' unit! (able to traverse on top of trees)
- Long sight radius, as its name suggests, good for scouting...
- Weak attack, Low HP - Terrible front-line unit.
- Good for getting behind enemy lines and disrupting economy. (harass)
Soldiers
- Backbone of the army.
- Able to fire multiple bullets in a single attack! (1/3/5)
- Tough when amassed. (soldier ball)
- Relatively high movement speed allows it to kite around the slower moving (though more powerful) tanks.
TANKS!
- Extremely high velocity bullets!
- Also able to fire multiple bullets in a single attack. (1/3/5)
- Slow, lumbering TANKS! Able to run over trees. (destroys them after some time)
- High upfront cost (3x cost of soldier), balanced with a much higher HP and attack damage.
- Sadly, not that frequently seen in games... (easily kited by faster moving soldiers)
Battlecode is a competition where writing efficient hacks produce better results than tried and tested classical solutions. With the game engine already written, it's a whole lot like Robotics, more engineering than algorithmics. Given robust hardware and drivers pre-loaded, your task being filling up the software with AI magic :)
Strategy
This year's game placed an emphasis on both aspects familiar to any RTS fan - Micro and Macro. A bot with good soldier dodging but bad economy will lose to one that prioritizes farming on large maps. A bot that picks the wrong time to invest in a strong economy will get swarmed early game by bots that rush on maps with a direct path between the two factions. Careful balancing and adaptation of the bot's behavior to the map was crucial for success against other teams.
As can be seen in the above frame, this year's game also introduced a 'bullet hell'-esque combat on continuous space (robots in prior years travelled on a discrete grid). This meant that there were a lot more variation for movement and combat micro between the teams. Attacking wasn't hitscan (immediately hitting enemy upon acquiring valid target) anymore, which meant a good micro-code could turn the battle to your favor even against a larger force.
Micro
That 1 red soldier took down 2 blue soldiers before sucumbing to the combined firepower of 5 blue soldiers. At the end of the competition, it was generally agreed that team Oak's Disciples had the best soldier micro code and could effortlessly win a 1v2 engagement against most other teams.
Movement
Most teams settled into using some implementation of bug pathing to traverse the map with limited vision. On maps with a direct path between teams' starting locations, the team that had a better pathing algorithm would have had a better chance at rushing the opponent and winning the game.
Dodging
Dodging was often the critical factor in determining the outcome of early game soldier 2v2 fights. Here, our team's soldiers scans 8+1 directions (not moving is an option too) and picks out the highest-scoring direction to travel in. Things like getting hit by a bullet or straying into a lumberjack's strike radius will impose a penalty to the score. This will reduce that location's score and prevent our soldiers from travelling in that particular direction.
Shooting
Shooting is more complicated than simply calling a method to attack a certain grid coordinate. Rather, there were some interesting strategies for shooting this year - Tree Squatting, Sniping and Flickering.
Tree Squatting by scouts was a popular strategy in the Sprint tournament (first week of competition), to the point that those teams which don't implement such a strategy would most definitely lose to a team that does. After tweaking the scouts' HP and attack damage, this strategy fell out of popular use. However, scouts were still effective sneaking past enemy lines to harass those hard-to-get gardeners sitting amidst their hextet of trees.
Sniping was another strategy made available through bullet hell combat. Due to the high velocity of a tank's bullets, some teams implemented a 'sniping' function to them. However, such a strategy was prone to friendly fire.
A strategy that we implemented towards the end of the tournament was to offset our shots towards the intended target. Such a strategy spread out the cone of bullets wider and made it harder for the enemy to dodge our bullets.
Macro
Although playing on a continuous space introduced many new micro challenges, it's teams' macro that decided most games. Even with the best micro, a single soldier cannot stand up to a mass of 10 soldiers or a trio of tanks. With resources this year shared between building units, planting trees, and attacking, the careful managing of bullets was crucial to a team's success.
Furthermore, the added win-condition of donating 1000VPs imposed added pressure on games. Teams had to decide whether they should go donate their bullets for VP or build offensive units to win by wiping out the enemy team. It's the ability to correctly discern the suitable strategy that attributed to top-teams' success.
The tie-break condition of VPs also resulted in a number of hilarious situations in matches...One should always donate in the last few rounds of a match to avoid such embarrassing situations :P
Farming
Planting bullet trees was a critical component in this year's game (it's about reviving the ecosystem afterall). The layout to plant trees had a large impact on the bot's performance in matches. Main considerations teams had to take into account when choosing a farming layout were density, speed, and space.
Naive 'flowers' scored high in the density metric - with a 1:6 gardener to tree ratio. However, they required a suitable clearing and if not implemented properly, could lead to congestion around the archon, preventing further spawning of gardeners and stalling economic growth. It also took some time for gardeners to find a suitable clearing before planting trees.
'Sparse-forest' solved many of the problems faced by naive 'flowers', chiefly speed. The sparse layout was more flexible as it didn't require as much space as a flower. Such a strategy worked best on dense maps and offered an early game economic advantage as the team could plant trees even in tight corners where a flower design would fail. However, it fell out of use towards the seeding tournament as units moved slower and the early game advantage offered by such a layout didn't offset its vastly lower gardener to tree ratio.
A layout that saw widespread use towards the end of the competition was the 'ordered flowers'. A grid was overlayed atop the map to provide gardeners coordinates to spread out individual 'flowers'. Such a system allowed for gardeners to speedily find their target location without congestion and preserved the density of a 'flowers' layout. Even though it took a while to get started (clearing sufficient space), by this time, unit speeds were cut in half so games moved a lot slower and such a strategy was favored.
Here, teams had the most visually obvious differences in their strategies. With the basic 3 layouts described above, many teams added their own flair to farming. Be it an expanded circle of trees, trees in a box around the gardener or a funky elipse, teams had varying implementations of planting trees.
In order to have sufficient space to build large tanks, some teams opted to expand the circle of trees around the gardener. For instance, team Yggdrasil fit a ring of 7 trees with a clearing for building tanks around their gardeners. Although such a strategy allowed teams to quickly build tanks, we found that early game tanks weren't as efficient as a bunch of more manoeuvrable soldiers (since early game usually meant lots of neutral trees lying around).
Probably the signature of Team Rocket is their unique eliptical farming layout. It might be entirely for its aesthetic appeal, however, we believe there's some strategy involved here. Planting the lower half of the elipse (4 trees) did not require too much space and hence can be done quickly early game. Once nearby forests have been thined out by lumberjacks, gardeners could expand to the 8-tree eliptical layout. This allowed for a denser layout without sacrificing too much speed.
A strategy we toyed around with before the seeding tournament was a hybrid between 'flowers' and 'sparse-forest'. Starting out with a 'sparse-forest' and with the right spacing, one could achieve a dense hexagonal packing similar to 'flowers'. Here, sections of the farm remains in a sparse layout with individual gardeners transiting to a 'flowers' layout once it senses a clearing. However, we weren't able to iron out issues with congestion before the tournament, hence reverting to a more stable 'ordered-grid' layout.
Unit Composition
The composition of offensive units is often the crux of a team's strategy. The choice of building tanks or soldiers would fundamentally alter the team's macro. After the sprint tournament, our team simply stopped building scouts as offensive units. Rather, once we sense neutral trees with bullets, a single scout is built to gather those bullets for an economic advantage. Although the majority of teams went with a soldier-centric build, some teams had other ideas...
Many Interesting Titrations was perhaps one of the more successful teams to optimize the early game tank rush. Their ability to consistently churn out tanks before round 200 won them quite a few games. Ultimately, well implemented soldiers that were more agile defeated their tank strategy.
Team test bot please ignore had a slightly different strategy in mind...By purely building lumberjacks, there were able to clear dense maps quickly and rapidly build up their economy. Furthermore, by arranging their lumberjacks in a gas-like cloud, they avoided friendly fire and effectively utilized their AOE attacks. The gas cloud was pretty tough to get through - that is, if your soldiers didn't avoid lumberjacks. Although an interesting strategy, soldiers with superior range will triumph after some time.
Aside from Tanks and Lumberjacks, you really only have left Soldiers...With the reduced HP and damage of Scouts, most teams chose to build a force of soldiers as their main combat unit. A popular hybrid strategy would go somthing like early game scouts to harass after an initial 2-soldier spawn followed by building tanks late game.
That all important 2-soldier initial spawn decided a large number of games with a clear path between the two teams. Spawning scouts after the initial engagement allowed teams to get a leg-up on building their economy. The scouts would delay their opponent's economic growth through assassinating enemy gardeners. Tanks were more powerful than soldiers, but only if they can get close enough. Even so, tanks are more economically efficient than soldiers, thus building them late game when your economy can support their high cost would overwhelm an enemy force composed of purely soldiers.
Communication
As individual robots do not share their field of vision, communicating between robots is crucial to have strategic cohesion. This year, teams each had a global shared array which was persistent through a match and could be read from/written to by each robot.
Thus we implemented the Broadcaster system - serialized 2D grids persistent in the global array. Each grid took up 400 channels (elements) and could store 32bits (integer-sized) of information per 10x10 grid square on the match map.
With a persistent grid in place, we could run classic BFS algo to find unvisited locations to scout as well as store reports in each grid's memory. A possible improvement upon our current system is to run BFS in a distributed manner (using all soldiers' spare bytecodes for instance). Furthermore, not every soldier had to run their individual BFS, a single scan would be sufficient to find the perimeter of unvisited locations for them to scout (after scoring each for closest distance perhaps).
The capability to encode location information together with map information allowed us to queue reports to the global array. Combat units pull from this queue to determine their target location which result in behaviors such as them converging upon a recently spotted enemy or rushing back to defend a gardener under attack.
Soldier Tactics
After post-sprint tournament balancing updates, soldiers sprang into focus for many bots. Their high firepower and maneuverability made them the choice combat unit. Therefore, we focused much of our later development on improving our soldier's combat capabilities. We even created a map with 50 soldiers a side to simulate large-scale engagements and evaluate our soldier micro.
Two main improvements we implemented for our soldiers were squishing and target-scoring.  Thus we added some code to make soldiers at the back of the soldier ball deflect towards the sides, thereby spreading out and behaving very much like when a (compressible) ball is squished...
With our Broadcaster communication system in place, target scoring was pretty easy to implement. Iterating through the queue of reports and scoring each based on encoded enemy information as well as distance to target location allowed for such emergent behavior to manifest. A group of soldiers will naturally spread out and engage on multiple fronts as enemy numbers are diminished.
Thoughts - in progress
A month may seem to be a looong time...Not the case for Battlecode! One has to develop basic functionality for each robot - movement, making sense of surroundings, communicating between robots - before going on to implement hueristics for macro gameplay.
Abstract the AI! In other words, separate the main robot logic/boilerplate code from any decision making code. Doing so would allow your AI to be more flexible and makes it faster for you to edit strategy changes as the game meta evolves through the competition.
if (spawnSoldierControl() && !has_built_robot) { has_built_robot = forceBuilding(RobotType.SOLDIER); if (has_built_robot) soldierTimer = rc.getRoundNum() + SOLDIER_DELAY; }
It is simply a matter of encapsulating the conditions for spawning soldiers in its own function. This would keep the AI's decision-making layer abstracted from the main logic of GardenerPlayer.
private boolean spawnSoldierControl(){ if (rc.getTeamBullets() < RobotType.SOLDIER.bulletCost) return false; if (rc.getRoundNum() < MID_GAME && !enemyEngaged) return false; ... return true; }
An OOP template to jump right into - in progress
public strictfp class RobotPlayer { static BasePlayer curPlayer = null; public static void run(RobotController rc) throws GameActionException { while(true) { try { switch (rc.getType()) { case ARCHON: //Initializing type-specific robot player curPlayer = new ArchonPlayer(rc); break; ... } } catch (Exception e){ e.printStackTrace(); } ...
Using this structure allows for robots to inherit common code being executed in higher-level classes of robots (BasePlayer/CombatPlayer classes for TemplatePlayer's implementation). This enables your robots to have a common set of executable code being run at the start/end of a round for easy maintenance.
public class SoldierPlayer extends CombatPlayer { public SoldierPlayer(RobotController robot) throws GameActionException { super(robot); runRobot(); } public void runRobot() throws GameActionException { init(); for (; ; Clock.yield()){ try{ startRound(); run(); endRound(); } catch(Exception e){ e.printStackTrace(); } ...


Configuring Search Results Settings
How to configure the results displayed in the Search Results module.
-
- Select the Search Results Settings tab.
- At Title Link Target, choose where results will be displayed from these options:
- On Same Page: When you click on a linked search result the details will be displayed on the current page. This is the default setting.
- Open New Page: When you click on a linked search result the details will be displayed in a new site page.
- At Results Scope for Sites(s), beside each site that can be searched. Prerequisite. The current site must belong to a Site Group.
- At Results Scope for Content Type(s), beside a type of content to limit the Search Results. All Items are checked by default.
- At Enable wildcard searches by default, select from these options:
- Mark the check box enable searches for partial words. E.g. typing "org" will find "organization" or "organize". This ensures more results and increases a users chances of finding information. This is the default setting.
- Unmark the check box to disable wildcard searching if results are taking too long to retrieve.
-
Click the OK button to confirm.
Related Topics:
-
See "About the Site Groups Module"
-
See "Adding a Site"


Headquarters
American Pizzas 2561 6th Street Bremerton, WA 98312
Email
<EMAIL_ADDRESS>Phone
(360) 832-1158
Contact Us


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Glynn Purnell offers a masterclass in how to use spices in delicate dishes. Carrots and fish take well to spices, especially ones with hints of citrus such as cumin.
For the spiced carrots, add the vadouvan spice to the chicken stock and bring to a simmer. Put the carrots in the stock and cook for 5–7 minutes until tender. Remove the carrots, increase the heat and reduce the volume of liquid by half. Whisk in the butter and set the stock and carrots aside.
For the vinaigrette, mix all ingredients together in a bowl until well combined. Set aside.
For the fish, pour the coconut milk and milk into a large saucepan. Stir in the ginger, cardamom pods, lime leaves and salt. Bring to a gentle simmer over a medium heat, then add the brill fillets and cook them gently for 3–4 minutes. Turn off the heat, but leave the fish in the poaching liquid to keep warm.
To serve, return the spiced carrots to the reduced stock and heat until the carrots are warm and glazed.
Using a fish slice, remove the fish fillets from the poaching liquid and transfer to serving plates. Place the spiced carrots alongside. Dress the fish and carrots with the vinaigrette and garnish with cress and baby carrot leaves.


30 Powerful Movies to Watch When You Need a Good Cry
People who cry during movies are emotionally stronger, according to a study. Which means crying during movies doesn’t make you weaker at all. Sometimes we just need to watch a good tear-jerker to work on our empathy and to feel more human.
Bright Side created a list of 30 of these movies that will surely bring out your best emotional self.
1. The Notebook
Allie (Rachel McAdams), a rich girl, falls in love with mill worker, Noah Calhoun (Ryan Gosling), and this relationship is not OK with her parents. Noah is later called to serve in World War II and when he comes back, things are not the same between he and Allie.
IMDb: 7.8/10
2. The Fault in Our Stars
2 teenage cancer patients fall in love at a cancer support group. They both share the same interests, one of them being a love for books. He gets an invitation to visit a reclusive author and they both embark on an adventure to Amsterdam, to make the best of their short lives.
IMDb: 7.7/10
3. The Terminal
Eastern European tourist Viktor (Tom Hanks) finds himself trapped in the JFK airport in New York, as a result of a war breaking out in his country. Viktor will have to live in the airport for an indefinite period of time while the war is happening, preventing him from living his life.
IMDb: 7.3/10
4. Marley & Me
A couple moves to Florida where they buy their first house and find jobs at competing newspapers. Soon afterward, they adopt a little dog named Marley. Although very adorable when he was a puppy, Marley grows up to be a very naughty dog and the family learns a lot of lessons from him.
IMDb: 7.1/10
5. Titanic
A 17-year-old aristocrat finds herself falling in love with a poor artist when they are aboard the luxurious Titanic. The ship later hits an iceberg and people have to fight for their lives.
 Soloman (Chitwetel Ejiofor) is trapped for 12 years in the hands of a malevolent owner in a place where he struggles to survive.
IMDb: 8.1/10
7. A Star is Born (2018)
Jackson (Bradley Cooper), a very popular musician, falls in love with Ally (Lady Gaga), a struggling singer. He then puts her in the spotlight, bringing her fame. But as her fame increases, their relationship starts to fall apart.
IMDb: 7.7/10
8. Schindler’s List
During World War II, businessman Oskar Schindler (Liam Neeson) arrives in Krakow to make money, after joining the Nazi party. His factory is full of unpaid Jews, but as the time passes he starts to grow a conscience about what he is doing. He then realizes that his factory is the only way of preventing people from being sent to concentration camps.
IMDb: 8.9/10
9. Life is Beautiful
A Jewish man and his son are victims of the Holocaust during World War II. The father uses his imagination to make the camp look fun and hide all the danger from his son.
IMDb: 8.6/10
10. Brokeback Mountain
Rancher Joe Aguirre (Randy Quaid) hired 2 sheep headers to take care of his ranch. The 2 cowboys Jack Twist (Jake Gyllenhaal) and Ennis Del Mar (Heath Ledger) end up falling in love, but will have to keep it a secret for years as they both end up marrying 2 women.
IMDb: 7.7/10
11. Lion
A 5-year-old boy gets lost on a train that takes him far from India, his country. He is then adopted by an Australian couple. 25 years later, Saroo (Dev Patel) sets out to find his lost family and first home.
IMDb: 8/10
12. P.S. I Love You
Holly Kennedy (Hilary Swank) loses the love of her life Gerry (Gerard Butler) who died from a brain tumor. On her 30th birthday, she finds the first of a series of letters that were written by him before he died in order to help her move on to a new life.
IMDb: 7/10
13. The Boy in the Striped Pajamas
This story is of a forbidden friendship between an 8-year boy, the son of a German commandant, and a Jewish kid who is in a concentration camp, who are separated by fences.
IMDb: 7.8/10
14. The Color Purple
An African-American woman managed to survive severe abuse by her father. After abusing her, he marries her to a man who is even worse than he is. Her dream is to be set free and reunite with her sister in Africa.
IMDb: 7.8/10
15. The Theory of Everything
This film portrays the story of the physicist Stephen Hawking (Eddie Redmayne) who falls in love with a colleague. Stephen later finds out that he has a motor neuron disease and is told that he has little time left by his doctor. However, the odds seem to work on his favor and he and his lover manage to achieve incredible things together.
IMDb: 7.7/10
16. Irreplaceable You
When Abbie (Gugu Mbatha-Raw) is diagnosed with cancer, she decides to try to find a new love for her fiancé Sam (Michiel Huisman) who she’s been best friends with since childhood.
IMDb: 6.4/10
17. Room
After being kept in an enclosed space for several years, a woman and her son manage to get free. The boy, who was born in captivity, will start to experience the outside world for the first time.
IMDb: 8.1/10
18. Blue Valentine
This movie is the portrayal of a contemporary couple. The couple finds themselves in a difficult moment in their relationship as Cindy (Michelle Williams) turns out to be a woman who is full of opportunities and wants to grow, but David (Ryan Gosling) has stayed the same since the day they met.
IMDb: 7.4/10
19. Philadelphia
A man who is homosexual and HIV positive tries to hide it from the world, fearing it will compromise his career as a lawyer. Soon after, he is fired and sues the company for discrimination.
IMDb: 7.7/10
20. The Pianist
A Polish Jew, who is separated from his family during an operation focused on exterminating Poland’s Jews, tries to survive in Warsaw during World War II.
IMDb: 8.5/10
21. Call Me By Your Name
A 17-year-old boy starts a forbidden romance in Italy during the summer with an older man who works for his father. This summer will change their lives forever.
IMDb: 7.9/10
22. The Green Mile
Paul Edgecomb (Tom Hanks) is the head guard at the Green Mile. He meets an inmate named John Coffey (Michael Clarke Duncan) who was convicted of the murder of 2 young sisters. Paul discovers Coffey has an incredible gift for healing other people, which makes him wonder if John really committed those crimes.
IMDb: 8.6/10
23. My Girl
Vada’s (played by Anna Chlumksy) world is turned upside down after her father, who is a mortician, marries a new woman after her mom dies. Vada is a tomboy, who spends most of her time with her best friend while worrying that she may have contracted the diseases of her father’s customers.
IMDb: 6.9/10
24. Interstellar
A team is working on a plan to save humanity. They travel through space to try to find a new place for humankind to live.
IMDb: 8.6/10
25. The Pursuit of Happyness
A single father is forced to leave his apartment, with no other place to go. He and his son will have to live in shelters while he tries to create a better life and future for his son.
IMDb: 8/10
26. Law Abiding Citizen
After finding his wife and daughter murdered during a home invasion, a man will try to take justice into his own hands after one of his family’s murderers is set free.
IMDb: 7.4/10
27.  The general is then turned into a slave and forced to be a gladiator.
IMDb: 8.5/10
28. Braveheart
William Wallace (Mel Gibson) is a Scottish patriot who is in a revolution against the English. He started this because the love of his life was slaughtered after assaulting an English soldier that tried to rape her.
IMDb: 8.3/10
29. Stepmom
After being divorced for 3 years, Luke Harrison (Ed Harris) finds a new and younger girlfriend. His ex-wife Jackie (Susan Sarandon) and new girlfriend will have to put their differences aside to help raise Luke and Jackie’s children after a family crisis.
IMDb: 6.8/10
30. The Hate U Give
A young black girl witnesses the shooting of her childhood best friend who was killed by the police. The young girl will have to try and balance her mostly white school and mostly black neighborhood and stand up for what’s right.
IMDb: 7.4/10
Have any of these movies made you cry in the past? Share your experience with us!
Preview photo credit My Girl / Columbia Pictures


class: inverse, middle, left, my-title-slide, title-slide # Generalized Additive Models ### 12–14 Aug, 2020 --- # Before we get started: * Make sure you have R open, and the working directory set to where you put the files we sent out * If you are in RStudio, you can just open the project file -- * The following packages should be installed: * gratia (for visualizing GAMs) * DHARMa (for assessing model fit) * lme4 (will be used in day 3) * gamm4 (will be used in day 3) --- # Before we get started: * If you weren't able to get everything set up on your computer, you can use this online instance: https://mybinder.org/v2/gh/pedersen-fisheries-lab/DFO-3day-gam-workshop/master?urlpath=rstudio. We won't really be able to trouble-shoot it though. * If you use the Binder instance: make sure you save your work outside the notebook, as when you close your window or go away from your computer, the instance will reset to the original state of the Github repository. --- # Who we are .left-column[
 ----------------------------  ] .right-column[ .small[Eric Pedersen is an assistant professor at Concordia University in Montreal. He studies rapid change in aquatic ecosystems, and developing methods for monitoring spatially structured communities]
 ---------------------------- .small[Dave Miller is a research fellow at the Centre for Research into Ecological & Environmental Modelling and the School of Maths and Stats at the University of St Andrews. He primarily works on methods and software for animal abundance estimation, using GAMs wherever possible.] ] --- # Who we are .left-column[

 ----------------------------  ] .right-column[ .small[Noam Ross is Principal Scientist for Computational Research at EcoHealth Alliance, a nonprofit working at the intersection of conservation and human health. He uses GAMs and other tools to study the distribution and dynamics of diseases in wildlife and predict the spillover of pathogens from animals to humans.] ---------------------------- .small[Gavin Simpson is Quantitative Environmental Scientist at the Institute of Environmental Change and Society (IECS) at the University of Regina. His research interests include dynamical systems ecology and abrupt ecological change, climate change effects on arctic lakes, and paleolimnology.] ] --- # How we'll be running the workshop: * Six sessions over 3 days -- * Each session will include: * A short presentation on theory * Live coding * Exercises -- * There's an hour break between sessions. We'll start promptly after the break, so please make sure you're back in a few minutes early. -- * Our presentation will be recorded, and we'll provide answers to the exercises after each day --- # How we'll be running the workshop: **Day 1 (Wednesday): What's a GAM?** * Morning: Intro to GAM theory [Eric] * Afternoon: Digging deeper into GAMS [David] -- **Day 2 (Thursday): So you have a GAM: now what? ** * Morning: Model checking and selection [Noam] * Afternoon: Predictions and model uncertainty [Gavin] -- **Day 3 (Friday): Q&A, Advanced GAM tools** * Morning: Q&A, and connections between GAMs and other approaches [David] * Afternoon: Advanced GAM usage [Eric] --- # How we'll be running the workshop: * Because of the number of participants, the presenter won't be able to answer questions directly -- * The other team members will be monitoring the chat channel here, and the four conversations in the GAMs team; they'll try to answer your question, or bring it up between segments so the whole group can hear the answer --- # How we'll be running the workshop: .pull-left[ * If you just want to chat with other participants, you can write in the meeting chat. * If you want to ask a question, or are having a technical issue, please use one of the five channels in the GAMs team. ] .pull-right[   ] --- # Now on to the workshop!


public class PetOptionsMenu extends java.lang.Object implements WauzInventory
PetOverviewMenu
| Modifier and Type | Field and Description |
|---|---|
private static WauzCore |
core
A direct reference to the main class.
|
private static io.lumine.xikage.mythicmobs.api.bukkit.BukkitAPIHelper |
mythicMobs
Access to the MythicMobs API.
|
| Constructor and Description |
|---|
PetOptionsMenu() |
| Modifier and Type | Method and Description |
|---|---|
static void |
breed(org.bukkit.entity.Player player,
int petSlot,
org.bukkit.inventory.ItemStack breedStack)
Tries to add the pet to the breeding station, if it is allowed.
|
static void |
discard(org.bukkit.entity.Player player,
java.lang.Integer petSlot)
Lets the given player release a pet into the wild, permanently deleting it.
|
private static void |
feed(org.bukkit.entity.Player player,
int petSlot,
org.bukkit.inventory.ItemStack statItem)
Feeds the current pet, the item on the player's curser, to increase the given stat's exp.
|
private static java.lang.Integer |
getIndex(org.bukkit.inventory.InventoryView inventory)
Gets the index of a pet by reading the title of their options menu.
|
java.lang.String |
getInventoryId() |
static void |
move(org.bukkit.entity.Player player,
int fromIndex,
int toIndex,
boolean openMenu)
Lets the given player move a pet to another slot in the overview menu.
|
static void |
open(org.bukkit.entity.Player player,
java.lang.Integer petSlot)
Opens the menu for the given player.
|
void |
openInstance(org.bukkit.entity.Player player)
Opens a new inventory of this type for the given player.
|
void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
|
static void |
summon(org.bukkit.entity.Player player,
java.lang.Integer petSlot)
Lets the given player summon a specific pet.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
destroyInventory
private static WauzCore core
private static io.lumine.xikage.mythicmobs.api.bukkit.BukkitAPIHelper mythicMobs
public java.lang.String getInventoryId()
getInventoryId
in interface WauzInventory
public void openInstance(org.bukkit.entity.Player player)
openInstance
in interface WauzInventory
player
- The player that should view the inventory.public static void open(org.bukkit.entity.Player player, java.lang.Integer petSlot)
player
- The player that should view the inventory.petSlot
- The slot of the pet to view.PlayerConfigurator#getCharacterPetType(Player, int)
,
PlayerConfigurator#getCharcterPetBreedingDisallowString(Player, int)
,
PlayerConfigurator#getCharacterPetIntelligence(Player, int)
,
PlayerConfigurator#getCharacterPetDexterity(Player, int)
,
PlayerConfigurator#getCharacterPetAbsorption(Player, int)
public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint
in interface WauzInventory
event
- The inventory click event.getIndex(InventoryView)
,
summon(Player, Integer)
,
breed(Player, int, ItemStack)
,
discard(Player, Integer)
,
feed(Player, int, ItemStack)
,
move(Player, int, int, boolean)
,
PetOverviewMenu.open(Player, int)
private static java.lang.Integer getIndex(org.bukkit.inventory.InventoryView inventory)
inventory
- The inventory of the pet's options menu.public static void summon(org.bukkit.entity.Player player, java.lang.Integer petSlot)
player
- The player who summons the pet.petSlot
- The slot of the pet being summoned.PlayerConfigurator#getCharacterPetType(Player, int)
,
PlayerConfigurator#getCharacterActivePetId(Player)
,
PlayerConfigurator#setCharacterActivePetId(Player, String)
,
PlayerConfigurator#setCharacterActivePetSlot(Player, int)
,
PetOverviewMenu.setOwner(String, Player)
public static void discard(org.bukkit.entity.Player player, java.lang.Integer petSlot)
player
- The player who discards the pet.petSlot
- The slot of the pet being discarded.WauzPlayerEventPetDelete
public static void move(org.bukkit.entity.Player player, int fromIndex, int toIndex, boolean openMenu)
player
- The player who moves the pet.fromIndex
- The current overview index of the pet.toIndex
- The new overview index of the pet.openMenu
- If the overview should be opened afterwards.PlayerConfigurator#getCharacterActivePetSlot(Player)
,
PetOverviewMenu.unsummon(Player)
,
PetOverviewMenu.open(Player, int)
,
BufferedReader
,
FileWriter
private static void feed(org.bukkit.entity.Player player, int petSlot, org.bukkit.inventory.ItemStack statItem)
player
- The player who feeds the pet.petSlot
- The slot of the pet, that is getting fed.statItem
- The item stack showing the pet stat.ItemUtils.isFoodItem(ItemStack)
,
ItemUtils.getSaturation(ItemStack)
,
PetOverviewMenu.unsummon(Player)
,
PlayerConfigurator#getCharacterPetIntelligence(Player, int)
,
PlayerConfigurator#setCharacterPetIntelligence(Player, int, int)
,
PlayerConfigurator#getCharacterPetIntelligenceExpNeeded(Player, int)
,
PlayerConfigurator#setCharacterPetIntelligenceExpNeeded(Player, int, int)
,
PetOverviewMenu.getBaseExpToFeedingLevel(int)
public static void breed(org.bukkit.entity.Player player, int petSlot, org.bukkit.inventory.ItemStack breedStack)
player
- The player who wants to breed the pet.petSlot
- The slot of the pet to breed.breedStack
- The breeding option item stack.WauzPlayerEventPetBreed


Here are the cars unveiled at the Los Angeles motor show
Glitz and glamour were aplenty at this year’s show
This year’s Los Angeles motor show has been jam-packed with new reveals from some of the biggest manufacturers in the world. SUVs, electric cars and convertibles have all been announced at one of the motoring world’s key events.
Let’s take a look at some of the key reveals of the day and everything you need to know about them.
Aston Martin DBX
After months of teasers and camouflage pictures, Aston Martin’s first-ever SUV – the DBX – is here. It’s turned out to be quite a looker too, with recognisably Aston styling touches blended onto a larger bodystyle.
Plus, a 4.0-litre turbocharged V8 engine with 542bhp means the DBX can do 0-60mph in under 4.5 seconds. More space doesn’t have to mean less performance then, according to Aston.
Mini John Cooper Works GP
The Mini John Cooper Works GP is a car with a large reputation. Setting the benchmark for hardcore, performance-focused hot hatches, it’s been a car beloved by enthusiasts and now there’s a new one.
With plenty of power and track-influenced styling tweaks, it’s a car which will likely command attention.
Audi e-tron Sportback
Audi’s e-tron has already done well as the firm’s first production electric car, and now the firm has followed on from a trend in the rest of its range by releasing a sleeker, more dynamic-looking Sportback version.
More efficient in terms of drag, it can offer a 277-mile range as well as high-tech digital matrix headlights.
Volkswagen ID. Space Vizzion
Volkswagen has previewed the electric future of the estate car with its latest ‘ID.’ concept — the Space Vizzion.
Previewing a production model that’s planned to hit the roads in 2021, the Space Vizzion boasts a 367-mile range between charges as well as a punchy 335bhp. The cabin uses a new material made from the residue of apple juice production now, as well as augmented reality technologies.
Lexus LC500 Convertible
We’ve long-known a convertible version of the LC500 grand tourer was on its way, but Lexus has at last shown off the production car.
It doesn’t differ hugely from the prototype showcased at this year’s Goodwood Festival of Speed, but that’s no bad thing. It brings drop-top flair to the V8 model and will reach roads at the end of summer 2020.
Toyota RAV4 Prime PHEV
Toyota is taking a little bit of a spin away from its usual ‘self-charging hybrid’ marketing by introducing a plug-in version of its Rav4.
Though not its first PHEV — having twice made such variants of the Prius — this is the firm time for the SUV, which produces a whopping 302bhp in its Prime guise. Toyota is also expecting it to be capable of 37 miles of electric-only driving.
Ford Mustang Mach-E
Ford’s first dive into the booming EV SUV market is a controversial first effort, to say the least.
Taking the iconic Mustang name, a model famously V8 and not an SUV, and applying it to an all-electric high-rider is certainly one way to get people talking. This Tesla Model Y rival looks the business though and boasts a range of up to 370 miles in some specifications. Time will tell if it can establish itself.


Content-type: text/html; charset=UTF-8
Man page of PICOLISP
PICOLISP
Section: User Commands (1)
Updated:
Index
Return to Main Contents
NAME
pil, picolisp - a fast, lightweight Lisp interpreter
SYNOPSIS
pil
[arguments ...] [-] [arguments ...] [+]
picolisp
[arguments ...] [-] [arguments ...] [+]
DESCRIPTION
PicoLisp
is a Lisp interpreter with a small memory footprint, yet relatively high
execution speed. It combines an elegant and powerful language with built-in
database functionality.
pil
is the startup front-end for the interpreter. It takes care of starting the
binary base system and loading a useful runtime environment.
picolisp
is just the bare interpreter binary. It is usually called in stand-alone
scripts, using the she-bang notation in the first line, passing the minimal
environment in
lib.l
and loading additional files as needed:
-
#!/usr/bin/picolisp /usr/lib/picolisp/lib.l
-
(load<EMAIL_ADDRESS>"myfiles/lib.l" "myfiles/foo.l")
-
(do ... something ...)
-
(bye)
INVOCATION
PicoLisp
has no pre-defined command line flags; applications are free to define their
own. Any built-in or user-level Lisp function can be invoked from the command
line by prefixing it with a hyphen. Examples for built-in functions useful in
this context are
version
(print the version number) or
bye
(exit the interpreter). Therefore, a minimal call to print the version number
and then immediately exit the interpreter would be:
-
$ pil -version -bye
Any other argument (not starting with a hyphen) should be the name of a file to
be loaded. If the first character of a path or file name is an at-mark, it
will be substituted with the path to the installation directory.
All arguments are evaluated from left to right, then an interactive
read-eval-print
loop is entered (with a colon as prompt).
A single hyphen stops the evaluation of the rest of the command line, so that
the remaining arguments may be processed under program control.
If the very last command line argument is a single plus character, debugging
mode is switched on at interpreter startup, before evaluating any of the command
line arguments. A minimal interactive session is started with:
-
$ pil +
Here you can access the reference manual (expects the shell variable BROWSER to
be set, defaults to "w3m")
-
: (doc)
and the online documentation for most functions,
-
: (doc 'vi)
or directly inspect their sources:
-
: (vi 'doc)
The interpreter can be terminated with
-
: (bye)
or by typing Ctrl-D.
FILES
Runtime files are maintained in the ~/.pil directory:
- ~/.pil/tmp/<pid>/
-
Process-local temporary directories
- ~/.pil/rc
-
Loaded after interpreter startup
- ~/.pil/viprc
-
Loaded by the Vip editor
BUGS
PicoLisp
doesn't try to protect you from every possible programming error ("You asked for
it, you got it").
AUTHOR
Alexander Burger<EMAIL_ADDRESS>RESOURCES
Home page:
http://home.picolisp.com
Download:
http://www.software-lab.de/down.html
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- INVOCATION
-
- FILES
-
- BUGS
-
- AUTHOR
-
- RESOURCES
-
This document was created by
man2html,
using the manual pages.
Time: 08:01:21 GMT, March 29, 2021


Hi there, welcome to my site! I'm currently attending FreeCodeCamp. My strengths are HTML, CSS, JavaScript, and C++.
Aspiring Web Developer - Game Designer - Company Owner
PORTFOLIO
CONTACT
Feel free to contact me any time! (: I am open to job and scholarship offers. If you have any questions or are looking for advice on anything from ballet to learning to code on your own, hit me up!
I am online every day so I'll most likely reply A.S.A.P.


{% extends 'base.html' %} {% block metadesc %}Bird Watch: The Deep Learning Bird Image Identification System, for wildlife photographers, bird and nature enthusiasts, researchers and academics.{% endblock %} {% block title %}Bird Watch - Home: The Deep Learning Bird Image Identification System{% endblock %} {% block og_title %}Bird Watch - Home: The Deep Learning Bird Image Identification System{% endblock %} {% block og_desc %}Bird Watch: The Deep Learning Bird Image Identification System, for wildlife photographers, bird and nature enthusiasts, researchers and academics.{% endblock %} {% block pageurl %}https://app.birdwatch.photo{% endblock %} {% block navbar %}
{% endblock %} {% block content %} {% if not label %}For wildlife photographers, bird and nature enthusiasts, researchers and academics
Upload your bird images below, and the system will try to recognition them using Deep Learning/AI and Computer Vision
File Name : {{file_name}}
File Size : {{file_size}}
Original Resolution : {{width}} X {{height}} pixels
Predicted : {{label}}
Confidence [0-100]% :
| Prediction | Confidence (%) |
|---|---|
| {{ result[0] }} | {{ result[1] }}% |


Skype has more features than you think
Synergistically evolve performance based paradigms and future-proof action items. Professionally build multifunctional schemas rather than relationships.
Download Skype
Download Skype on your computer, tablet, mobile and more. Or use Skype straight away on your browser.
Frequently Asked Questions
Drop us an email if you couldn't find an answer to your question in the following list
What is TheSaaS?
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Where can I learn more about how to use TheSaaS?
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod.
Where can I get more details about your security practices?
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod.
Where can I get more details about your security practices?
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod.
What is TheSaaS’s approach to data privacy?
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod.


This back-end allocates the memory required for the surface directly in RAM. On Windows / VCL it does not acquire any GDI handles or resources.
It does not support any of the interfaces required for TBitmap32, making it lightweight but also feature limited. Temporarily switching to a more sophisticated back-end like TGDIBackend can alleviate this problem.
TMemoryBackend is the default back-end of TCustomBitmap32.
[See also]


Ruth Marie Nerenberg
Democrat
Retired. Currently volunteer president of the League of Women Voters of Pueblo. Board member approx. 15 years. Last paid employment 2009-2012, with ACOVA, the victim advocate program of the Pueblo County Sheriff's Department.
Have a bachelor's degree in English. Am trained to teach reaction to traumatic death, victimology and death notification. During my 15 years as a volunteer and paid staff, I learned to talk with people and intercede on their behalf.
81007
I started advocating for crime victims in the late 1990s as part of the Sheriff's Department's ACOVA (victim advocate) program. Later, as I joined League, I saw how supporting legislation could assist crime victims. I have always believed that organizations with similar goals should work together, and I try to bring League representation to every other organization I get involved with, and vice versa.
Member of League of Women Voters of Pueblo for approximately 15 years; currently president. Have not donated to any candidate or party since I became president, except for a small amount to a personal friend who ran unsuccessfully for city council.
Board member of LWV-Pueblo since approx. 2009. Current member of the local NAACP branch. Former board member for the YWCA of Pueblo, which operates a domestic violence shelter. Founding member of the Heroin Task Force in Pueblo, which became the Substance Use Response Ecosystem (SURE). Former co-chair of SURE community pod; presently a member of it's prevention pod. Currently chair of the Colorado LWV's Nominating committee and represent LWVCO on Action 22.
I believe that both these commissions are extremely important for healing the great divides that exist in this country. I believe that gerrymandering has disenfranchised and disempowered people from the "other" party, whichever one is out of power when the districts are drawn. All Coloradoans need to have their points of view heard and fairly represented.
I learned to listen to others, and to talk with them, as a victim advocate. It can be difficult, sometimes, to avoid blaming victims for their circumstances. And for my own safety I had to be able to read faces and body language to know when someone was about to become angry or react badly to their situation. I've gotten quite good at validating others, listening to their point of view, listening for what they don't say as well as what they do say. I have a few personal rules. 1. Listen to others and validate what they say. Even if you ultimately disagree, they will feel like they've been heard. 2. When things go wrong, apologize if someone needs to hear it, even if you feel like you didn't do anything wrong. It shows a willingness to accept responsibility, and calms others down. 3. Stay civil. He who uses stereotypes and perjorative terms for others doesn't have a good argument, and therefore loses the argument.
I can listen to all of the side discussions, and keep them in mind, but then concentrate on the core issue. I understand that people have emotional reactions sometimes, and need to be reminded to focus on the facts. For instance, I was on a board where the executive director was caught embezzling. People on the board who considered her a friend tried to defend her behavior, thought it was a mistake. I was one of the few who believed it was a crime immediately, and one of only two who could muster the nerve to say, "look at the checks. This is a crime. Your feelings are important but you must recognize reality."
female


Push notifications for Android via Appcelerator Cloud Services. When push is enabled, this module persistently connects to the ACS servers using a long lived and very light TCP socket. Using this, push notifications can be sent to your users.
For more information, please look at the Appcelerator Cloud Services documentation on http://www.appcelerator.com/.
View the Using Titanium Modules document for instructions on getting started with using this module in your application.
To access this module from JavaScript, you would do the following:
var CloudPush = require('ti.cloudpush');
Asynchronously retrieves the device token that you should use for any calls to the Appcelerator Cloud Service's subscribe or unsubscribe to push notification channels. This token is unique to each application, and each device.
Takes a single argument, an object literal with the following required properties:
A method to clear stored Push status including Push type, device token, GCM SenderId, etc. This method is useful for changing GCM SenderId when needed. After calling this app, Push will be reinitialized, and please start to get device token again.
WARNING: The defaults listed below are used until you set a property for the first time. Because the properties are persisted to the device settings (just like Ti.App.Properties), the most recent value you set will always be used.
Whether or not to show a tray notification when a new push is received. If your payload is only a string, it will be used as the contentText and tickerText, and your application's name will be used as the contentTitle with a system icon.
Icons that are to be referenced by push notifications sent to the application should be placed in the 'platform/android/res/drawable' folder of the application. Icon file names are specified in the notification message without their file extension (e.g. 'logo').
Sound files that are to be played by push notifications sent to the application should be placed in the 'Resources/android/sound' folder of the application. Sound file names are specified in the notification message with their file extension (e.g. 'mysound.mp3').
Whether or not clicking the tray notification will bring your application to the foreground. This is only applicable if you have set "showTrayNotification" to true.
Whether or not to show tray notifications when your application is in the foreground.
Whether or not your application is brought to the foreground whenever a new push is received.
Fired when a tray notification is shown and the application is not running. Touching it launches the app, and fires this event.
Fired when a tray notification is shown and the application is already running. Touching it focuses the app, and fires this event.
Fired whenever a push notification is received. If your application is not running when a push is received, the push will be saved in a queue until the next time you add an event listener for this.
This event receives an object literal with a single property:
Example listener:
CloudPush.addEventListener('callback', function (evt) { Ti.API.info('Received push! ' + evt.payload); Ti.API.info('JSON: ' + JSON.parse(evt.payload)); alert(evt.payload); });
The constants this module uses can be overriden in your tiapp.xml, as follows:
Specifies which ACS api url is used.
Specifies the required GCM sender id. If you visit https://code.google.com/apis/console, and create an app (or use an existing one), the sender ID will be in your URL following "#project:". For example, it may look like "801234118521".
Specifies grouped message when there are more than one unread messages in Android notification tray. Use "$number$" to represent number of unread message. For example, if setting acs-grouped-notification-message to "You have $number$ unread messages.", you will get "You have 3 unread messages." if there are 3 unread message. This value also can be set by acs_grouped_notification_message under i18n/specific_locale/string.xml, to have an internationalization support.
See example.js
Dawson Toth, Jeff English, Paul Lv and Jon Alter
View the change log for this module.
Please direct all questions, feedback, and concerns to<EMAIL_ADDRESS>Copyright(c) 2012-2013 by Appcelerator, Inc. All Rights Reserved. Please see the LICENSE file included in the distribution for further details.