Closing arguments begin in hearing for N.B. officers involved in fatal shooting
FREDERICTON — Closing arguments are underway today in an arbitration hearing for two police officers from Bathurst, N.B., involved in a fatal shooting almost five years ago.
by Canadian PressFREDERICTON — Closing arguments are underway today in an arbitration hearing for two police officers from Bathurst, N.B., involved in a fatal shooting almost five years ago.
Constables Mathieu Boudreau and Patrick Bulger are accused of five code of conduct violations after Michel Vienneau was shot in his vehicle outside the Bathurst train station on Jan. 12, 2015.
Police were acting on an erroneous tip that the 51-year-old businessman and his common-law partner Annick Basque were transporting illegal drugs on a trip from Montreal.
In their effort to confront the couple, a police officer was pinned between a car and a snowbank and Vienneau was shot.
An investigation by the RCMP revealed that Vienneau was not involved in criminal activity.
The arbitration hearing will determine possible disciplinary action against the officers, which could include dismissal.
This report by The Canadian Press was first published Dec. 9, 2019.
The Canadian Press


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https://unsplash.com
(THANK YOU). FOR Educational Purpose Only!
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Typical Styling Conventions
It's not descriptive
Potential bad abstractions
Naming things is hard already
Need to open template + sass files side by side for all information
☝ (I'm lazy)
Tony
Front End Developer @ TC
I see things are broken into appropriate sections, but I have no idea what it looks like
Much Better: Functional/Utility CSS
Example
.flex {
display: flex;
}
.justify-between {
justify-content: space-between;
}
.bg-black {
background-color: #22292f;
}


Converts a String to a Float.
The parsing rules for parseInt() apply here as well, with the exception of invalid input
resulting in a NaN value instead of null.
Additionally, decimal notation may contain a single . to denote the start of the fractions.
Converts a String to an Int.
Leading whitespaces are ignored.
If x starts with 0x or 0X, hexadecimal notation is recognized where the following digits may
contain 0-9 and A-F.
Otherwise x is read as decimal number with 0-9 being allowed characters. x may also start with
a - to denote a negative value.
In decimal mode, parsing continues until an invalid character is detected, in which case the
result up to that point is returned. For hexadecimal notation, the effect of invalid characters
is unspecified.
Leading 0s that are not part of the 0x/0X hexadecimal notation are ignored, which means octal
notation is not supported.
If the input cannot be recognized, the result is null.
Converts any value to a String.
If s is of String, Int, Float or Bool, its value is returned.
If s is an instance of a class and that class or one of its parent classes has
a toString() method, that method is called. If no such method is present, the result
is unspecified.
If s is an enum constructor without argument, the constructor's name is returned. If
arguments exists, the constructor's name followed by the String representations of
the arguments is returned.
If s is a structure, the field names along with their values are returned. The field order
and the operator separating field names and values are unspecified.
If s is null, "null" is returned.


As a platoon we are using the graphic links to show the favorite stats for our main players but we were thinking it would be nice if the graphics were shown directly on the page instead of links because of how without bblog they have to copy and paste to view the link. Is it possible that if there were graphics showing that players without bblog could still see the graphics?
xXJumpyXx
Helping Hand
RaDTSchwaner37 wrote:
Is it possible that if there were graphics showing that players without bblog could still see the graphics?
Only BBLog users would be able to see the graphics, that is unless DICE added support for it to Battlelog.
Topicstarter
RaDTSchwaner37
Either way there are quite a few bblog users, is it possible to have the banner instead of a link to it I guess is my main question.
xXJumpyXx
Helping Hand
It's possible but I don't what
brain
has to say about this idea. I like this idea, that's all I can say.
BrainFooLong
Administrator
Maybe i'll integrate it. I cannot say yes or not at the moment.


---
layout: post
title: Scale at Facebook
date: '2010-06-13T21:53:00.000+05:30'
author: Chandermani Arora
tags:
modified_time: '2010-06-13T21:53:27.402+05:30'
blogger_id: tag:blogger.com,1999:blog-20117988.post-2708871677431768450
blogger_orig_url: http://chandermani.blogspot.com/2010/06/scale-at-facebook.html
---
An excellent talk on scaling Facebook by Aditya Aggarwal, Directory Engineering at Facebook. Must see to understand how Facebook scales, their engineering culture and their approach towards building facebook apps.
InfoQ: Scale at Facebook


The JE distribution comes with examples that illustrate:
Compiling and running a simple example can serve as a sanity check of the installation. Follow the instructions below to compile and run the PersonExample.
You can find the source for this example at:
JE_HOME/examples/persist/PersonExample.java
Assuming you have installed the JavaSE JDK and have verified that you
have a working Java compiler, you can build PersonExample
as follows.
JE_HOME/examplesdirectory.
JE_HOME/lib/je-M.N.P.jarand the
JE_HOME/examplesdirectory.
PersonExample.java
with the following command:
javac persist/PersonExample.javaor on Windows:
javac persist\PersonExample.java
To run PersonExample
, use the following command, specifying an
environment directory for the data generated by the example:
java persist.PersonExample -h <environment directory>
For example, using "."
for the second parameter will write
the database files into the current directory. You'll notice that a
00000000.jdb
file and and je.lck
file are
created. This is the first log file in the environment and a lock
file. If you need to delete the environment for running a different
example, simply delete these two files.
When you run the program you'll see the following output. While this is not a very entertaining program, it is enough to test that you have installed JE correctly.
222-22-2222 Jack Smith 333-33-3333 Mary Smith
The other JE examples are compiled and run similarly. How to run the examples from the Getting Started Guide and Writing Transactional Applications is described in the sections below, as well as how to run the Translating SQL Queries examples. Instructions for running other examples are contained in the example's source file.
As described in the Berkeley DB Java Edition Getting Started Guide, the final examples in every chapter exist in the JE package. You can build and run these examples as follows:
JE_HOME/examplesdirectory.
JE_HOME/lib/je-M.N.P.jarand the
JE_HOME/examplesdirectories.
javac je/gettingStarted/*.javaor on Windows:
javac je\gettingStarted\*.java
mkdir gsgEnv
java je.gettingStarted.ExampleDatabasePut -h gsgEnv -i je/gettingStarted/inventory.txt -v je/gettingStarted/vendors.txt
java je.gettingStarted.ExampleInventoryRead -h gsgEnvTo perform a query based on an inventory item's name, use:
java je.gettingStarted.ExampleInventoryRead -h gsgEnv -s Upo
The examples in Writing Transactional Applications with Berkeley DB, Java Edition guide exist in the JE package. You can build and run these examples as follows:
JE_HOME/examplesdirectory.
JE_HOME/lib/je-M.N.P.jarand the
JE_HOME/examplesdirectories.
javac je/txn/*.javaor on Windows:
javac je\txn\*.java
mkdir txnEx
java je.txn.TxnGuide -h txnEx
This example shows how some common SQL queries can be implemented using the Direct Persistence Layer. It's meant to help users who are more familiar with SQL translate those approaches to the DPL.  FROM table1 t1, table2 t2 WHERE t1.col1 = t2.col1
AND t2.col2 = A;
You can build and run these examples as follows:
JE_HOME/examplesdirectory.
JE_HOME/lib/je-M.N.P.jarand the
JE_HOME/examplesdirectories.
javac persist/sqlapp/*.javaor on Windows:
javac persist\sqlapp\*.java
mkdir sqlEnv
java persist.sqlapp.SQLApp -h sqlEnvTo delete database files after the example exits, do:
java persist.sqlapp.SQLApp -h sqlEnv -d
| Example | Location | API | Description |
|---|---|---|---|
| Getting Started Guide | examples/persist/ gettingStarted | DPL | scenarios using the Direct Persistence Layer from the Getting Started Guide |
| Writing Transactional Applications | examples/persist/txn | DPL | scenarios using the Direct Persistence Layer from Writing Transactional Applications |
| Writing Transactional Applications | examples/je/txn | Base | scenarios using the Base API from Writing Transactional Applications |
| Translating SQL Queries | examples/persist/sqlApp | DPL | shows how some common SQL queries can be implemented using the Direct Persistence Layer |
| PersonExample | examples/persist | DPL | demonstrates basic use of the Direct Persistence Layer |
| ScalaPersonExample | examples/persist | DPL | demonstrates using JE with the Scala programming language |
| EventExample EventExampleDPL | examples/persist | DPL | contrasts the Base API and the Direct Persistence Layer with an example of storing event objects |
| CustomKeyOrderExample | examples/persist | DPL | shows how to use a Comparable to specify key order |
| DplDump | examples/persist | DPL | dumps objects stored using the Direct Persistence Layer in XML format |
| HelloDatabaseWorld | examples/collections/hello | Collections | trivial example using the Collections API |
| AccessExample | examples/collections/access | Collections | reimplementation of the Base API AccessExample using the Collections API |
| Shipments | examples/collections/ship | Collections | series of examples based on a shipment database |
| SimpleExample | examples/je | Base | does basic data insertion and retrieval |
| BindingExample | examples/je | Base | shows how to use com.sleepycat.bind to convert between Java objects and JE data records |
| SecondaryExample | examples/je | Base | illustrates the use of secondary indices |
| SequenceExample | examples/je | Base | demonstrates the use of Sequence objects |
| ToManyExample | examples/je | Base | shows how to use multi-key secondary indices to support many-many and one-many primary/secondary key relationships |
| MeasureInsertSize | examples/je | Base | inserts a given set of key/value pairs in order to measure the disk space consumed by a given data set |
| JCA | examples/jca | Base | shows how to use the J2EE Connector Architecture with JE |
| StockQuotes | examples/je/rep/quote | High Availability/Replication | shows how to use BDB JE High Availability |
Copyright (c) 2002, 2017 Oracle and/or its affiliates. All rights reserved.


Table of contents - 3. Usage
To use the StringSearch library, make sure that the stringsearch.jar or stringsearch-mini.jar is on your classpath. Then, create an instance of the desired algorithm and use it's searchBytes, searchChars and searchString methods. These methods will return an int containing the position at which the pattern was found and -1 if the pattern was not found. If the native library is used and values lower than -1 are returned, the Java Virtual Machine may be running out of memory.
StringSearch s = new <Algorithm>;
int s.searchBytes(<text>, <pattern>);
int s.searchBytes(<text>, <start>, <pattern>); int s.searchBytes(<text>, <start>, <end>, <pattern>); int s.searchChars(<text>, <pattern>); int s.searchChars(<text>, <start>, <pattern>); int s.searchChars(<text>, <start>, <end>, <pattern>); int s.searchString(<text>, <pattern>); int s.searchString(<text>, <start>, <pattern>); int s.searchString(<text>, <start>, <end>, <pattern>);
Because all algorithms pre-process the pattern, you might want to retrieve the pre-processed pattern if it is used more than once:
StringSearch s = new <Algorithm>; Object o = s.processBytes(<pattern>); Object o = s.processChars(<pattern>); Object o = s.processString(<pattern>); int s.searchBytes(<text>, <pattern>, o); int s.searchBytes(<text>, <start>, <pattern>, o); int s.searchBytes(<text>, <start>, <end>, <pattern>, o); int s.searchChars(<text>, <pattern>, o); int s.searchChars(<text>, <start>, <pattern>, o); int s.searchChars(<text>, <start>, <end>, <pattern>, o); int s.searchString(<text>, <pattern>, o); int s.searchString(<text>, <start>, <pattern>, o); int s.searchString(<text>, <start>, <end>, <pattern>, o);
Algorithms for searching with mismatches allow searching with a certain editing distance and return an int array of size 2 where the first int contains the position at which the pattern was found and the second int containing the number of mismatches.
MismatchSearch s = new <Algorithm>; int[] s.searchBytes(<text>, <pattern>);
int[] s.searchBytes(<text>, <start>, <pattern>); int[] s.searchBytes(<text>, <start>, <end>, <pattern>); int[] s.searchChars(<text>, <pattern>); int[] s.searchChars(<text>, <start>, <pattern>); int[] s.searchChars(<text>, <start>, <end>, <pattern>); int[] s.searchString(<text>, <pattern>); int[] s.searchString(<text>, <start>, <pattern>); int[] s.searchString(<text>, <start>, <end>, <pattern>); int[] s.searchBytes(<text>, <pattern>, <editing distance>);
int[] s.searchBytes(<text>, <start>, <pattern>, <editing distance>); int[] s.searchBytes(<text>, <start>, <end>, <pattern>, <editing distance>); int[] s.searchChars(<text>, <pattern>, <editing distance>); int[] s.searchChars(<text>, <start>, <pattern>, <editing distance>); int[] s.searchChars(<text>, <start>, <end>, <pattern>, <editing distance>); int[] s.searchString(<text>, <pattern>, <editing distance>); int[] s.searchString(<text>, <start>, <pattern>, <editing distance>); int[] s.searchString(<text>, <start>, <end>, <pattern>, <editing distance>);
The following table summarizes the different algorithms.
|
Algorithm |
Class name |
Maximum pattern length |
searchBytes native |
|
|
|
|
|
|
com.eaio.stringsearch.BNDM |
32 characters |
yes |
|
|
com.eaio.stringsearch.BNDMWildcards |
32 character |
yes |
|
|
com.eaio.stringsearch.BoyerMooreHorspool |
not limited |
yes |
|
|
com.eaio.stringsearch.BoyerMooreHorspoolRaita |
not limited |
yes |
|
|
com.eaio.stringsearch.BoyerMooreSunday |
not limited |
yes |
|
|
com.eaio.stringsearch.ShiftOr |
31 characters |
yes |
|
|
com.eaio.stringsearch.ShiftOrClasses |
31 characters |
yes |
|
|
com.eaio.stringsearch.ShiftOrWildcards |
31 characters |
yes |
|
|
|
|
|
|
|
com.eaio.stringsearch.ShiftOrMismatches |
no |
BNDM is currently limited to 32 characters. If the pattern is longer than 32 characters, only it's first 32 characters will be processed.
Example code:
BNDM b = new BNDM(); int a = b.searchString("hello BNDM", 1, "BNDM");
BNDM Wildcards is currently limited to 32 characters. If the pattern is longer than 32 characters, only it's first 32 characters will be processed.
Example code:
BNDMWildcards b = new BNDMWildcards(); Object o = b.processString("BN??W?ldc?rds"); int pos = b.searchString("hello BNDMWildcards!", "BN??W?ldc?rds", o);
If another symbol than ? should be used as wildcard charater, the static wildcard field in com.eaio.stringsearch.BNDMWildcards may be changed.
BNDMWildcards.wildcard = '*'; System.out.println(new BNDMWildcards().searchString("Hah0ha", "*ah*h"));
Or the pattern may be pre-processed using a different wildcard character.
BNDMWildcards b = new BNDMWildcards(); Object o = b.processString("hih.h.", '.'); int x = b.searchString("hihohehaa", "hih.h.", o);
The Boyer, Moore, Horspool algorithm's native searchBytes method is usually the fastest. For all other cases, the Boyer, Moore, Horspool, Raita algorithm is faster.
Example code:
BoyerMooreHorspool bmh = new BoyerMooreHorspool(); Object o = bmh.processBytes("BoyerMooreHorspool".getBytes()); int pos = bmh.searchBytes("hello BoyerMooreHorspool!".getBytes(), 1, 24, "BoyerMooreHorspool".getBytes(), o);
The improvements of Timo Raita accelerate the Boyer, Moore, Horspool algorithm for the searchBytes and searchChars methods. This makes the Boyer, Moore, Horspool, Raita the fastest algorithm in this library.
Example code:
StringSearch so = new BoyerMooreHorspoolRaita(); int x = so.searchChars("hello mpeg and wavelet".toCharArray(), 5, "wavelet".substring(0, 4).toCharArray());
This algorithm implements Sunday's "Quick Search" algorithm. It's speed is comparable with the other Boyer-Moore variants.
Example code:
BoyerMooreSunday bms = new BoyerMooreSunday(); System.out.println(bms.searchString("mpeg-4, mpeg-2, mpeg-1", "mpeg-2"));
The Shift-Or algorithm's pattern length is currently limited to at most 31 characters. If the pattern is longer, only it's first 31 characters will be processed. The Shift-Or algorithm is not recommended as a general-purpose pattern matching algorithm because of it's relatively low speed.
Example code:
ShiftOr so = new ShiftOr(); int x = so.searchBytes("hihi hihi haha".getBytes(), "hah".getBytes());
The Shift-Or Classes algorithm currently supports the following character classes:
|
x |
a character from the Alphabet Σ |
|
? |
a "don't care" symbol which matches all symbols |
|
[characters] |
a class of characters where ranges (a-z, 0-9) are allowed |
|
^ |
the negation of a class(^a, ^[abc], ^[c-h]) |
|
\ |
escapes the next character (\ must be written as \\ in Java). |
Example code:
ShiftOrClasses so = new ShiftOrClasses(); int l; l = so.searchString("shift-or with character classes", "classes"); l = so.searchString("shift-or with character classes", "cl[aeiou]sses"); l = so.searchString("shift-or with character classes", "?ar?act^ar"); l = so.searchString("shift-or with character classes", "[a-z]r ?it^[aeiou]");
Shift-Or Wildcards is currently limited to 31 characters. If the pattern is longer than 31 characters, only it's first 31 characters will be processed. For speed reasons, the BNDM Wildcards algorithm should be preferred.
Example code:
ShiftOrWildcards sow = new ShiftOrWildcards(); Object o = sow.processString("r??ll? n?t s?r?"); int x = sow.searchString("i am really not sure", "r??ll? n?t s?r?", o);
If another symbol than ? should be used as wildcard charater, the static wildcard field in com.eaio.stringsearch.ShiftOrWildcards may be changed.
ShiftOrWildcards.wildcard = '*'; System.err.println(new ShiftOrWildcards().searchString("boahah", "*a*"));
Or the pattern may be pre-processed using a different wildcard character.
ShiftOrWildcards sow = new ShiftOrWildcards(); Object o = sow.processChars("bl*b".toCharArray(), '*'); int k = sow.searchString("blaablob", "bl*b", o);
Shift-Or Mismatches can currently handle only patterns of the following lengths:
|
Editing distance (k) |
Maximum pattern length |
|
0 |
31 |
|
1 |
15 |
|
2-3 |
10 |
|
4-5 |
7 |
Example code:
ShiftOrMismatches som = new ShiftOrMismatches(); int[] x = som.searchString("Hell0 Mp3g", "mpeg", 2); System.out.print("Found at " + x[0]); System.out.println(" with " + x[1] + " errors.");
For performance details, please see the included performance tests (OpenOffice, Microsoft Office, PDF).


Myself Soumojit Sadhukhan, I belong from Kolkata. I am pursuing my UG in Computer Science and Engineering from a reputated
Private Engineering College. I did my intermediate from State Board with 84% & High School from State
Board with 77%. My hobbies are playing PC games,Riding Motorcycle, surfing YouTube. Good Leadership
skills, adaptable to any kind of situation in estranged group & helping tendency to others, indipendently
work - those are the Strength point of mine. My Weakness is I am not comfortable, until I finish
my work within the given time & over friendly in nature. My short term goal is to get the job in
reputed company. My long term goal is to become more responsible and knowledgeble personality and
on respectable position on my company.


Last year's speakers made OpenVis incredible. From talks about accessability to mapping, every talk delivered insight, inspiration and practical lessons for the audience. This year, we are looking for the best and brightest to meet that same challenge.
We are always looking to strike a balance between veterans and new speakers, so if you have a great idea or topic you want to share, don't be shy!
Our goal at OpenVis is to shed light on the real-world experiences and challenges of building data visualization on the open web. Talks will be announced on a rolling basis.
CALL FOR SPEAKERSSponsoring OpenVis is a great way for you to help us put on a top-notch community event and connect your company to people who are driving the conversation about Data Visualization on the web.
For more information, download our prospectus or contact us at<EMAIL_ADDRESS>apicatus is an Open Web technology company by and for programmers. We create new Open Web technologies and help them become viable through consulting, training and community development.
OpenVis Conf is a key component of our data visualization initiative, bringing together practitioners, developers and clients because we believe providing this forum will move data visualization forward on the Open Web.


Upload files here
View/manage files here
Tips: If you upload the wrong image, just delete the entry (remove the picture, too) and re-add it. Everything else can be edited.


public interface BitSequence extends Iterable<Boolean>
BitSet
except it provides
better API for navigating the bits like a stream (of arbitrarily sized chunks) and less API for
general bit-fiddling. Unlike BitSet
, a BitSequence
is immutable.
Since the sequence is immutable, all attempts to remove elements using
Iterator
s will result in an UnsupportedOperationException
being thrown.
| Modifier and Type | Interface and Description |
|---|---|
static class |
BitSequence.BitOrder
Indicates how bits are ordered when extracting bits into numeric types.
|
| Modifier and Type | Method and Description |
|---|---|
default BitStream |
bitStream()
Returns a stream, for consuming bits in arbitrary amounts with each fetch.
|
BitStream |
bitStream(int startIndex)
Returns a stream, for consuming bits in arbitrary amounts with each fetch.
|
default PrimitiveIterator.OfLong |
bitTupleIterator(int tupleSize)
Returns an iterator over arbitrarily-sized chunks in the sequence.
|
default PrimitiveIterator.OfLong |
bitTupleIterator(int tupleSize,
BitSequence.BitOrder order)
Returns an iterator over arbitrarily-sized chunks in the sequence.
|
default PrimitiveIterator.OfLong |
bitTupleIterator(int tupleSize,
int startIndex)
Returns an iterator over arbitrarily-sized chunks in the sequence.
|
PrimitiveIterator.OfLong |
bitTupleIterator(int tupleSize,
int startIndex,
BitSequence.BitOrder order)
Returns an iterator over arbitrarily-sized chunks in the sequence.
|
default LongStream |
bitTupleStream(int tupleSize)
Creates a
LongStream over arbitrarily-sized chunks of bits. |
default LongStream |
bitTupleStream(int tupleSize,
BitSequence.BitOrder bitOrder)
Creates a
LongStream over arbitrarily-sized chunks of bits. |
boolean |
equals(Object o)
Returns true if the specified object is a
BitSequence with the same contents and in
the same order as this sequence. |
int |
hashCode()
Returns a hash code for the sequence.
|
default BooleanIterator |
iterator()
Returns an iterator over the values in the sequence.
|
BooleanIterator |
iterator(int startIndex)
Returns an iterator over the values in the sequence starting at the specified index.
|
int |
length()
Gets the length of the sequence.
|
default BitSequence |
subSequence(int start,
int end)
Returns a view of a portion of this sequence.
|
forEach, spliterator
int length()
default BooleanIterator iterator()
Iterable.iterator()
so that iteration can be done over un-boxed primitives.BooleanIterator iterator(int startIndex)
startIndex
- the starting index (inclusive) for iterationIndexOutOfBoundsException
- if the specified index is negative or is greater than the
length of the sequencedefault PrimitiveIterator.OfLong bitTupleIterator(int tupleSize, BitSequence.BitOrder order)
LSB
order,
the zero bits are on the more significant end of the value. But for MSB
order, the zero bits are on the less significant end, which means the last value is
effectively shifted left by the number of bits absent from the sequence.tupleSize
- the number of bits of each chunkorder
- the order of bits in the returned valueIllegalArgumentException
- if the specified tuple size is less than one or greater than
sixty-four.BitStream.next(int, BitSequence.BitOrder)
default PrimitiveIterator.OfLong bitTupleIterator(int tupleSize)
bitSequence.bitTupleIterator(tupleSize, BitOrder.LSB);
tupleSize
- the number of bits of each chunkIllegalArgumentException
- if the specified tuple size is less than one or greater than
sixty-four.bitTupleIterator(int, BitOrder)
PrimitiveIterator.OfLong bitTupleIterator(int tupleSize, int startIndex, BitSequence.BitOrder order)
tupleSize
- the number of bits of each chunkstartIndex
- an offset into the sequence from which the tuples will startorder
- the order of bits in the returned valueIllegalArgumentException
- if the specified tuple size is less than one or greater than
sixty-four.bitTupleIterator(int, BitOrder)
default PrimitiveIterator.OfLong bitTupleIterator(int tupleSize, int startIndex)
bitSequence.bitTupleIterator(tupleSize, startIndex, BitOrder.LSB);
tupleSize
- the number of bits of each chunkstartIndex
- an offset into the sequence from which the tuples will startIllegalArgumentException
- if the specified tuple size is less than one or greater than
sixty-four.bitTupleIterator(int, int, BitOrder)
default BitSequence subSequence(int start, int end)
start
- the starting position of the portion of interest, inclusiveend
- the end position of the portion of interest, exclusiveBitSequence
default BitStream bitStream()
BitStream bitStream(int startIndex)
startIndex
- an offset into the sequence from which the stream will startdefault LongStream bitTupleStream(int tupleSize)
LongStream
over arbitrarily-sized chunks of bits. This is similar to
bitTupleIterator(int)
but allowing functional operations on the stream of values.tupleSize
- the number of bits of each chunkdefault LongStream bitTupleStream(int tupleSize, BitSequence.BitOrder bitOrder)
LongStream
over arbitrarily-sized chunks of bits. This is similar to
bitTupleIterator(int, BitOrder)
but allowing functional operations on the stream of
values.tupleSize
- the number of bits of each chunkbitOrder
- the order of bits in the returned valuebitTupleIterator(int, BitOrder)
int hashCode()
hash code = length of the sequence XOR hash code of corresponding list of longsThe corresponding list of longs means a
List
of Long
s whose length
is exactly enough to contain all of the bits in the sequence, whose first element represents
the first 64 bits of the sequence (least significant bit first), and whose last element
represents the last 1 to 64 bits (least significant bit first) with any superfluous (most
significant) bits zeroed out when the sequence length is not a multiple of 64.
The second term in the hash code happens to be the same as calculated by
Arrays.hashCode(long[])
with an array whose contents correspond to the bits
in the sequence (in the same manner described above).
boolean equals(Object o)
BitSequence
with the same contents and in
the same order as this sequence.


— William Shakespeare (1564–1616), Macbeth V v
To recap on §4, an “entry point
routine” is one provided by your own source code which the
library may call from time to time. There are about twenty of these,
listed in §A5, and all of them are
optional but one: Initialise
. This routine is called
before any text of the game is printed, and it can do many things:
start timers and daemons, set the time of day, equip the player with
possessions, make any random settings needed and so on. It usually
prints out some welcoming text, though not the name and author of
the game, because that appears soon after when the “game
banner” is printed. The only thing it must do is to set the
location
variable to where the player begins.
This is usually a room, possibly in darkness, but
might instead be an enterable
object inside a room,
such as a chair or a bed. Like medieval romance epics, interactive
fiction games often start by waking the player from sleep, sometimes by
way of a dream sequence. If your game begins with verbose instructions
before the first opportunity for a player to type a command, you may
want to offer the chance to restore a saved game at once:
print "Would you like to restore a game? >"; if (YesOrNo()) <Restore>;
To equip the player with possessions, simply move
the relevant objects to player
.
The return value from Initialise
is
ordinarily ignored, whether true
or false
,
and the library goes on to print the game banner. If, however, you
return 2, the game banner is suppressed for now. This feature is
provided for games like ‘Sorcerer’ and ‘Seastalker’
which play out a short prelude first. If you do suppress the banner
from Initialise
, you should print it no more than a
few turns later on by calling the library routine Banner
.
The banner is familiar to players, reassuringly traditional and
useful when testing, because it identifies which version of a game
is giving trouble. Like an imprint page with an ISBN, it is invaluable
to bibliographers and collectors of story files.
· · · · ·
‘Ruins’ opens in classical fashion:
[ Initialise; TitlePage(); location = Forest; move map to player; move sodium_lamp to player; move dictionary to player; thedark.description = "The darkness of ages presses in on you, and you feel claustrophobic."; "^^^Days of searching, days of thirsty hacking through the briars of the forest, but at last your patience was rewarded. A discovery!^"; ];
For the source code of the ‘Ruins’
TitlePage
routine, see the exercises in
§42.
· · · · ·
The question “where is the player?”
can be answered in three different ways. Looking at parent(player)
tells you the object immediately containing the player, which can
be a location but might instead be a chair or vehicle. So a condition
such as:
if (player in Bridleway) ...
would be false
if the player were riding
a horse through the Bridleway. The safer alternative is:
if (location == Bridleway) ...
but even this would be false
if the
Bridleway were in darkness, because then location
would
be the special object thedark
(see §19).
The definitive location value is stored in real_location
,
so that:
if (real_location == Bridleway) ...
works in all cases. The condition for “is the player in a dark Bridleway?” is:
if (location == thedark && real_location == Bridleway) ...
Except for the one time in Initialise
,
you should not attempt to change either of these variables, nor to move
the player-object by hand. One safe way to move the player in your
own source code is to cause actions like
<Go n_obj>;
but for moments of teleportation it's easier to
use the library routine PlayerTo
. Calling PlayerTo(somewhere)
makes the parent-object of the player somewhere
and
adjusts the location
variables accordingly: it also runs
through a fair number of standard game rules, for instance checking
the light level and performing a Look
action to print
out the new room description. The value somewhere
can
be a room, or an enterable
object such as a cage or
a traction-engine, provided that the cardinal rule is always observed:
The parent of the player
object must at all times be “location-like”. An object
is “location-like” if either it is a location, or it has
enterable
and its parent is location-like.
In other words, you can't put the player in an
enterable
cardboard box if that box is itself shut up in
a free-standing safe which isn't enterable
. And you
can't PlayerTo(nothing)
or PlayerTo(thedark)
because nothing
is not an object and thedark
is not location-like.
▲
Calling PlayerTo(somewhere,1)
moves the player without
printing any room description. All other standard game rules are applied.
▲
Calling PlayerTo(somewhere,2)
is just like PlayerTo(somewhere)
except that the room description is in the form the player would expect
from typing “go east” rather than from typing “look”.
The only difference is that in the former case the room is (normally)
given an abbreviated description if it has been visited before, whereas
in the latter case the description is always given in full.
· · · · ·
▲▲
It's perhaps worth taking a moment to say what the standard rules upon
changing location are. The following rules are applied whenever a Look
action or a call to PlayerTo
take place.
PlayerTo
has been called then the parent
of the player, location
and real_location
are set.found_in
is checked. If it
claims to be found_in
the location, it is moved to that
location. If not, or if it has absent
, it is removed
from the object tree. (See §8.)location
is set to thedark
if necessary.location
,
i.e., either thedark
or the room object.thedark
or (say) a box, skip
this rule. Otherwise: if the VC has changed since the
previous time that rule (3) produced a VC which wasn't
an enterable
object, then:
location.initial()
is sent, if
the location provides an initial
rule. If the library finds that the
player has been moved in the course of running initial
, it
goes back to rule (3).NewRoom
is
called, if it provides one.PlayerTo(somewhere,1)
. For exactly
what happens in printing a room description, see §26.location
doesn't have visited
,
give it this attribute and award the player ROOM_SCORE
points if the location
has scored
.
(See §22.) Note that this rule looks
at location
, not real_location
, so no points
unless the room is visible.· · · · ·
In the course of this chapter, rules to interfere
with actions have been attached to items, rooms and people, but not
yet to the player. In §18 it was set out
that an order like “austin, eat tuna” would result in the
action Eat tuna
being passed to austin.orders
,
and heavy hints were dropped that orders and actions are more or
less the same thing. This is indeed so, and the player's own object
has an orders
routine. This normally does nothing and
always returns false
to mean “carry on as usual”,
but you can install a rule of your own instead:
player.orders = MyNewRule;
where MyNewRule
is a new orders
rule. This rule is applied to every action or order issued by the player.
The variable actor holds the person asked to do something, usually
but not always player
, and the variables action
,
noun
and second
are set up as usual. For
instance:
| Example command | actor |
action |
noun |
second |
| “put tuna in dish” | player |
Insert |
tuna |
dish |
| “austin, eat tuna” | Austin |
Eat |
tuna |
nothing |
For instance, if a cannon goes off right next to the player, a period of partial deafness might ensue:
[ MyNewRule; if (actor ~= player) rfalse; Listen: "Your hearing is still weak from all that cannon-fire."; default: rfalse; ];
The if
statement needs to be there
to prevent commands like “helena, listen” from being
ruled out – after all, the player can still speak.
•▲
EXERCISE 51
Why not achieve the same effect by giving the player a react_before
rule instead?
•
EXERCISE 52
(Cf. ‘Curses’.) Write an orders
routine for
the player so that wearing a gas mask will prevent speech.
· · · · ·
The player
object can not only be
altered but switched altogether, allowing the player to play from
the perspective of someone or something else at any point in the
game. The player who tampers with Dr Frankenstein's brain transference
machine may suddenly become the Monster strapped to the table. A
player who drinks too much wine could become a drunk player object
to whom many different rules apply. The “snavig” spell
of ‘Spellbreaker’, which transforms the player to an
animal like the one cast upon, could be implemented thus. Similarly
the protagonist of ‘Suspended’, who telepathically runs
a weather-control station by acting through six sensory robots,
Iris, Waldo, Sensa, Auda, Poet and Whiz. In a less original setting,
a player might have a team of four adventurers exploring a labyrinth,
and be able to switch the one being controlled by typing the name.
In this case, an AfterLife
routine (see below) may be
needed to switch the focus back to a still-living member of the team
after one has met a sticky end.
The library routine ChangePlayer(obj)
transforms
the player to obj
. Any object can be used for this. There's
no need to give it any name, as the parser always understands pronouns
like “me” and “myself” to refer to the current
player-object. You may want to set its description, as this is the text
printed if the player types “examine myself”, or its
capacity
, the maximum number of items which this form
of the player can carry. Finally, this player-object can have its
own orders
property and thus its own rules about what
it can and can't do.
As ChangePlayer
prints nothing, you
may want to follow the call with a <<Look>>;
action.
▲
You can call ChangePlayer
as part of a game's Initialise
routine, but if so then you should do this before setting location
.
▲
Calling ChangePlayer(obj,1);
does the same except that
it makes the game print “(as Whoever)” during subsequent
room descriptions.
▲
The body dispossessed remains where it was, in play, unless you move
it away or otherwise dispose of it. The player-object which the player
begins with is a library-defined object called selfobj
, and is
described in room descriptions as “your former self”.
•
EXERCISE 53
In Central American legend, a sorceror can transform himself into a
nagual, a familiar such as a spider-monkey; indeed, each individual
has an animal self or wayhel, living in a volcanic land over
which the king, as a jaguar, rules. Turn the player into wayhel
form.
•
EXERCISE 54
Alter the Wormcast of ‘Ruins’ (previously defined in
§9) so that when in wayhel form,
the player can pass through into a hidden burial shaft.
•
EXERCISE 55
To complete the design of this sequence from ‘Ruins’,
place a visible iron cage above the hidden burial shaft. The cage
contains skeletons and a warning written in glyphs, but the player
who enters it despite these (and they all will) passes into wayhel
life. (The transformed body is unable to move the sodium lamp, but
has nocturnal vision, so doesn't need to.) Unfortunately the player
is now outside a cage which has closed around the human self which
must be returned to, while the wayhel lacks the dexterity
to open the cage. The solution is to use the Wormcast to reach the
Burial Chamber, then bring its earthen roof down, opening a connection
between the chamber below and the cage above. Recovering human form,
the player can take the grave goods, climb up into the cage, open it
from the inside and escape. Lara Croft would be proud.
· · · · ·
▲▲
The situation becomes a little complicated if the same orders
routine has to do service in two situations: once while its owner is a
character met in the course of play, and then a second time when the
player has changed into it. This could be done simply by changing the
value of orders
when the transformation takes place,
but an alternative is to arrange code for a single orders
routine like so:
orders [; if (player == self) { if (actor == self) { ! I give myself an action } else { ! I give someone else an order } } else { ! Someone else gives me an order } ],
•▲▲
EXERCISE 56
Write an orders
routine for a Giant with a conscience,
who will refuse to attack even a mouse, but so that a player who
becomes the Giant can be wantonly cruel.
· · · · ·
“There are only three events in a man's life;
birth, life and death; he is not conscious of being born, he dies in
pain and he forgets to live.” (Jean de la Bruyère again.)
Death is indeed the usual conclusion of an adventure game, and occurs
when the source code sets the library variable deadflag
to true
: in normal play deadflag
is always
false
. The “standard Inform rules” never
lead to the player's death, so this is something the designer must
explicitly do.
Unlike life, however, interactive fiction offers
another way out: the player can win. This happens if and when the
variable deadflag
is set to 2.
Any higher values of deadflag
are
considered to be more exotic ways the game can end, requiring text
beyond “You have died” or “You have won”.
The Inform library doesn't know what this text should be, so it
calls the DeathMessage
entry point routine, which
is expected to look at deadflag
and can then print
something suitable. For instance, ‘Ruins’ has a chasm
subject to the following before
rule:
before [; Enter: deadflag = 3; "You plummet through the silent void of darkness, cracking your skull against an outcrop of rock. Amid the pain and redness, you dimly make out the God with the Owl-Headdress..."; JumpOver: "It is far too wide."; ],
and this means that it needs a DeathMessage
routine like so:
[ DeathMessage; if (deadflag == 3) print "You have been captured"; ];
Capture was about the worst fate that could befall you in the unspeakably inhumane world of Maya strife.
‘Ruins’ doesn't, but many games allow
reincarnation or, as David M. Baggett points out, in fact resurrection.
You too can allow this, by providing an AfterLife
entry
point routine. This gets the chance to do as it pleases before
any “death message” is printed, and it can even reset
deadflag
to false
, causing the game to
resume as though nothing had happened. Such AfterLife
routines can be tricky to write, though, because the game often has
to be altered to reflect what has happened.
•
REFERENCES
The magic words “xyzzy” and “plugh” in
‘Advent’ employ PlayerTo
.
•‘Advent’ has an
amusing AfterLife
routine: for instance, try collapsing
the bridge by leading the bear across, then returning to the scene
after resurrection. ‘Balances’ has one which only
slightly penalises death.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4-6
Dietary
Our gooseberry fool recipe uses fragrant elderflower cordial and homemade custard in this simple traditional English dessert.
Top and tail the gooseberries. Put them into a pan with the elderflower cordial. Bring up to the boil and then simmer gently until soft and pulpy. Leave to go cold, and then place in a serving dish.
Make the custard heat the milk up in a pan to the point of boiling. Beat the egg yolks, arrowroot and sugar together in a jug and pour the hot milk into the jug.. Mix well and then return to the pan. Heat gently until the custard thickens, but do not boil. Strain into a clean bowl and cool.
Whip the cream to the same consistency of the gooseberries.
Gently stir the cream into the gooseberries and then fold in the custard. Try to give it a marbled effect in the serving bowl. Place a few elderflowers on top to decorate.


@composi/core:
Hydration
Reusing Server-Side Content
You'll often want server-rendered content for faster page loads and SEO. Hydration allows you to use server-rendered content and add dynamic behavior by converting it into a component after page load. Composi supports hydration through its render
function. Be aware that if you are going to hydrate content in the document, it should be static HTML rendered on the server. Do not try to hydrate a component.
Hydrating Content
To hydrate content, pass render
a third argument for the element in the DOM you want to hydrate. This can be a reference to the element, or a valid string selector. Be aware that a generic selector will capture the first occurrence in the DOM, which might not be what you were expecting. Be as specific as possible when using selectors. When you pass a third argument to render
, it takes that element and creates a virtual node from it. Then it uses that to diff and patch the DOM for hydration.
See the Pen @composi/core - Hydration by Robert Biggs (@rbiggs) on CodePen.


Make the session expire when the user logs out. Making the session expire when the user logs out makes it harder for an attacker to hijack the session.
To make sessions expire when users log out:
Identify logout functionality. Find code that is responsible for the logout functionality.
Add code to make sessions expire. Add the following code to the logout function to make the session expire:
Response.Cookies.Add(new HttpCookie("ASP.NET_SessionId", ""));
Session.Abandon();


Oyranos Behaviour:
Settings affecting the Behaviour in various situations
Color management has in some situations to resolve unclear situations. This can be done by automatic applying preselected choices or on a case to case base. In unclear situations users can get alerted if they wish and perform manual control.
Rendering
The kind of ICC gamut mapping for transforming colors between differently sized color spaces
The conversion between color spaces of different shape and size can happen in various ways. The Perceptual rendering intent is usual the best choice for photographs and artistic imagery. It is used in many automatic systems. The Relative Colorimetric rendering intent provides a well-defined standard, one-to-one color mapping, but without applying white point adaption. This can lead to color clipping in case of colors falling outside the target gamut as a price for the otherwise colorimetric correctness. The Relative Colorimetric intent is often used in combination with Black Point Compensation. The Saturation rendering intent shall provide an optimal use of saturated device colors. The Absolute Colorimetric rendering intent works like the relative colorimetric one except the white point is adapted. All rendering intents beside the colorimetric ones rely on the color tables designed by the profile vendor.
Rendering Intent
Rendering intent for color space transformations.
Rendering intent for color space transformations is typical the Relative Colorimetric intent plus Black Point Compensation or the Perceptual intent.
Perceptual
0
Relative Colorimetric
1
Saturation
2
Absolute Colorimetric
3
Use Black Point Compensation
BPC affects often only the Relative Colorimetric Rendering intent.
BPC affects often only the Relative Colorimetric Rendering intent.
No
0
Yes
1
Gamut Warning
Mark Out Of Gamut colors
Most users want a simple display of colors and will not check if colors match the simulation color space.
No
0
Yes
1
Proofing
Proofing Settings
Proofing Settings allows one to decide about the simulation color space.
Proofing Rendering Intent
Behaviour of color space transformation for proofing
Behaviour of color space transformation for proofing. Most people want a preview on screen only. The Relative Colorimetric intent is right for that. The Absolute Colorimetric intent needs a very careful profiling and non-trivial setup, but allowes for side-by-side comparisions.
Relative Colorimetric
0
Absolute Colorimetric
1
SoftProof
Simulate the output print on the monitor
Enable simulation of output print on the monitor. Most users do not work for a certain media and leave color handling to the system. They want no simulation.
No
0
Yes
1
Hardproof
Behaviour for preselecting Hardproofing with a Proofing Profile at print time
Enable simulation of an output color space on a local printer. Most users do not work for a certain media and leave color handling to the system. They want no simulation.
No
0
Yes
1
little CMS 2 Extended Options:
Black Preservation
Decide how to preserve the black channel for Cmyk to Cmyk transforms
Cmyk to Cmyk transforms can provide various strategies to preserve the black only channel. None means, black might change to Cmy and thus text prints not very well. LittleCMS 2 has added two different modes to deal with that: Black-ink-only preservation and black-plane preservation. The first is simple and effective: do all the colorimetric transforms but keep only K (preserving L*) where the source image is only black. The second mode is fair more complex and tries to preserve the WHOLE K plane.
0
none
1
LCMS_PRESERVE_PURE_K
2
LCMS_PRESERVE_K_PLANE
Optimization
Color Transforms can be differently stored internally
Little CMS tries to optimize profile chains whatever possible. There are some built-in optimization schemes, and you can add new schemas by using a plug-in. This generally improves the performance of the transform, but may introduce a small delay of 1-2 seconds when creating the transform. If you are going to transform just few colors, you don't need this precalculations. Then, the flag cmsFLAGS_NOOPTIMIZE in cmsCreateTransform() can be used to inhibit the optimization process. See the API reference for a more detailed discussion of the flags.
0
LCMS2_NOOPTIMIZE
1
normal
2
LCMS2_HIGHRESPRECALC
3
LCMS2_LOWRESPRECALC
Adaptation State
Adaptation state for absolute colorimetric intent
The adaption state should be between 0 and 1.0 and will apply to the absolute colorimetric intent.
0.0
0.0
1.0
1.0


--- layout: default title: Home permalink: /index.html ---
Hello, I'm Yuqi. I'm a writer and product manager based in Maryland. Currently, I work remotely at $GS (NYC). I write humor and fiction.


“[Bishop Hall] sobs me out half a dozen phthisical mottoes wherever he had them, hopping short in the measure of convulsion-fits; in which labour the agony of his wit having escaped narrowly, instead of well-sized periods, he greets us with a quantity of thumb-ring posies. ‘He has a fortune therefore good, because he is content with it.’ This is a piece of sapience not worth the brain of a fruit trencher”
John Milton, An Apology For Smectymnuus or An Apology for a Pamphlet (1642)


Console Xbox 360 500Gb Sem Kinect + Plants Vs Zoombies Garden Warfare ( Download ) + Fable Anniversary 3M4-00006


Gateway3DSecureViewController
public class Gateway3DSecureViewController : UIViewController, WKNavigationDelegate
A view controller to perform 3DSecure 1.0 authentication using an embeded web view.
This view listens for a redirect in the form of “gatewaysdk://3dsecure?summaryStatus=
-
The navigation Bar shown at the top of the view
Declaration
Swift
public var navBar: UINavigationBar!
-
The cancel button allowing the user to abandon 3DS Authentication
Declaration
Swift
public var cancelButton: UIBarButtonItem!
-
An activity indicatior that is displayed any time there is activity on the web view
Declaration
Swift
public var activityIndicator: UIActivityIndicatorView!
-
Undocumented
Declaration
Swift
public override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?)
-
Undocumented
Declaration
Swift
public required init?(coder aDecoder: NSCoder)
-
Used to authenticate the payer using 3DSecure 1.0
Declaration
Swift
public func authenticatePayer(htmlBodyContent: String, handler: @escaping (Gateway3DSecureViewController, Gateway3DSecureResult) -> Void)
Parameters
htmlBodyContent
The HTML body provided by the Check3DSecureEnrollment operation
handler
A closure to handle the 3DSecure ‘WebAuthResult’
-
Undocumented
Declaration
Swift
public func webView(_ webView: WKWebView, didStartProvisionalNavigation navigation: WKNavigation!)
-
Undocumented
Declaration
Swift
public func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!)
-
Undocumented
Declaration
Swift
public func webView(_ webView: WKWebView, decidePolicyFor navigationAction: WKNavigationAction, decisionHandler: @escaping (WKNavigationActionPolicy) -> Void)


Mining KineticGold
Once you sponsor 15 people you are then qualified for
the following additional profit sharing.
For every person sponsored by someone in your 3
rd
Generation (
4
th
Generation
) you will receive:
$4 profit sharing when they set up their account
.4% profit sharing of every deposit they make.
This profit sharing is added your checking account and
can be spent immediately.
There are no limits as to how many people you can have on your 4
th
generation.


Borg-Warners 13-39 transfer case was marketed as Quadra-Trac.
It is different from Quadra-Trac found in later models.
The BW 13-39 was only used with an AMC version of the GM TH-400
automatic transmission with a special long 10 spline output.
It is not bolt compatible with any other Jeep transmission. Q-Trac
is a full time four wheel drive system that directs power to the
wheel with the least traction. There is an arrangement similar to
an limited slip differential that splits power between the front and
rear driveshafts. There is a vacuum operated emergency drive switch
the locks the differential within the transfer case, so that power
is sent equally to the front and rear axle. Differential locking
is available for use in low traction situations in high and low
range. Low range (2.57:1) is an optional unit that bolts to
the back of the transfer case. There is a Mile Marker 16%
overdrive gear and chain set available for the Quadra-Trac
that effects high and low range and converts the transfer case for
part time operation.
The Quadra-Trac
is an chain driven transfer case with an
aluminum case and it may have the casting number 13-39. The chain
for the Quadra-Trac is known for its short life span. The output
for the front driveshaft and the rear driveshaft is on the passenger
side. The Dana 18 is a good canidate to replace a Quadra-Trac
since the outputs are the same. A transmission swap or conversion
would be required to swap in a Dana 18.
The transfer case in the pictures at the top of the page does not
have a low range. It is a full time single speed unit. The pictures
below show a transfer case with a low range.
|
|
Drivers side view of the 13-39 with bolt on low range.
|
|
|
Passenger side view of 13-39 with low range.
|
|
|
View of the BW 13-39 with low range from the back.
|
Usage
It was used in the CJ-7 from 1976 until 1979 and earlier in
other models. It was introduced in the early 70s in full size
Jeep trucks, but it was not used after 1979 in any Jeep trucks.


--- layout: session academic: true title: "Local Chapters Congress" code: "8GY9WF" speaker_names_with_affiliations: ['Joost Schouppe (OSMF)'] extra_tags: room: "Kleiner Hörsaal" length: "01:00" time: "Sunday, 17:00" resources: [] recording: False ---
Join the Local Chapters Congress to learn about what other chapters are doing. Even if you are not on a Chapter but are a local organizer, feel free to join!
Local Chapters are not-for-profit legal entities to be established within different territories around the world which can act as official local representatives of the Foundation when dealing with local government, business and media.
OSMF is an organisation is incorporated in Great Britain. It wants to support the OpenStreetMap project (and other free mapping projects, where applicable) in the whole world. But it can't be everywhere and reach everybody, especially people speaking languages other than English. Local chapters can extend the reach of OSMF, foster local communities, help with legal and financial matters in their respective countries and generally promote OSM in their local areas.
Some of these goals (such as handling financial matters or providing a point of contact for government or media) can also be handled by totally independent organisations supporting OSM but not associated with OSMF in any way. But working together helps OSM and makes it clear that we are all part of the same community.
For more about Local Chapters, check out the wiki.


| Up | TOC | Index | |||||
| << 7 Included Tools | < 8.11 Types - Extended | Up: 8 API Reference | 8.13 Data Type Conversion > | 9 Release Notes >> |
8.12 Utilities
8.12.1 Routines
<IP_ADDRESS> iif
include std/utils.e namespace utils public function iif(atom test, object ifTrue, object ifFalse)
Used to embed an 'if' test inside an expression. iif stands for inline if or immediate if.
Parameters:
- test : an atom, the result of a boolean expression
- ifTrue : an object, returned if test is non-zero
- ifFalse : an object, returned if test is zero
Returns:
An object. Either ifTrue or ifFalse is returned depending on the value of test.
Warning Note:
You must take care when using this function because just like all other Euphoria routines, this does not do any lazy evaluation. All parameter expressions are evaluated before the function is called, thus, it cannot be used when one of the parameters could fail to evaluate correctly. For example, this is an improper use of the iif statement:
first = iif(sequence(var), var[1], var)
The reason for this is that both var[1] and var will be evaluated. Therefore if var happens to be an atom, the var[1] statement will fail.
In situations like this, it is better to use the long style.
if sequence(var) then first = var[1] else first = var end if
Example 1:
msg = sprintf("%s: %s", { iif(ErrType = 'E', "Fatal error", "Warning"), errortext })


TIPS BLOGS AND FORUMS
Networking site for Radiology Support Analysts
RSAs from all over the United States networking together.
How to Reject Images in Visage:
- Make sure your Preferences allow you to see rejected images
- Go to ‘File’ – ‘Preferences’ – ‘Properties
- In the search box type: reject
- Rejected Image Mode’ property will be listed
- Click in the ‘Value’ box to get the drop down arrows on the right
- Select ‘Present images rejected for quality reasons
- Click on ‘Save
Why isn't the device showing up on the Network?
- Is there a blinking amber light on the back of the device where the network cord is plugged in.
- Are you able to ping the device from the command line?
- Is the device listed in IPAM?
- Is there a firewall blocking the device, contact network team at<PHONE_NUMBER>.
Addendum and Revision Reporting Process:
Remember to use the templates in the software! Call Dictaphone Addendum. The instructions will come up to tell you how to do the addendum.
For a revision call Dictaphone Revision. The instructions will appear on how to do the revision.


--- layout: post title: Winner Announcement Missenchanted’s Valentine Day Etude Lips Giveaway tags: - Cute - Etude House - Giveaway - International - Lip color - Lipstick - Pink status: publish type: post published: true meta: _yoast_wpseo_linkdex: '56' _edit_last: '2' _yoast_wpseo_focuskw: Winner Announcement Missenchanted’s Valentine Day Etude Lips Giveaway _yoast_wpseo_title: Winner Announcement Missenchanted’s Valentine Day Etude Lips Giveaway _yoast_wpseo_metadesc: Winner Announcement Missenchanted’s Valentine Day Etude Lips Giveaway _yoast_wpseo_meta-robots-noindex: '0' _yoast_wpseo_meta-robots-nofollow: '0' _yoast_wpseo_meta-robots-adv: none _yoast_wpseo_sitemap-include: ! '-' _yoast_wpseo_sitemap-prio: ! '-' _yoast_wpseo_canonical: '' _yoast_wpseo_redirect: '' _thumbnail_id: '2937' _yoast_wpseo_metakeywords: '' --- Hi Girls, I know many of you have been waiting for the giveaway result, but thanks to all of you for such an overwhelming response that it took me ages to pick and winner and verify the entries.... The first pick for the winner had to be rejected, since she had left no links in rafflecopter for verification and that made me really sad, and I had to pick a new winner....
AND THE WINNER IS....
a Rafflecopter giveawayDear Racheal, please confirm by sending us an email in next 48 hours, by sending us your shipping details.
Sorry for the rest broken hearts, but seeing love for Etude... I am already trying to get few more Etude House goodies for the lovely girls out there...
Have a great week ahead.


The easiest way to plot your results in an easy and convenient way.
Module for easy plotting of GPTwoSample results.
gptwosample.plot.plot_basic.plot_results plots training data, as well as sausage_plots for a GPTwoSample experiment. You can give interval indices for plotting, if u chose
Created on Feb 10, 2011
@author: Max Zwiessele, Oliver Stegle
Plot the results given by last prediction.
Two Instance Plots of comparing two groups to each other:
Parameters:
Differential Groups:
Non-Differential Groups:
# .. automodule:: gptwosample.plot.interval # :members:


Ouside of Computer Science my hobbies involve crafting, horseback riding, and and playing games of both the computer and board game type.
Summer of 2017 I interened for Walmart Labs' Reston VA office. Worked on big data solutions using many open source projects such as Apache Kafka, Storm, SpringBoot, and Druid.


Dan Maljovec
Teaching Assignments (University of Utah)
- Summer 2011
- CS 1400 - Introduction to Computer Science
Teaching Assistant Assignments (University of Utah)
- Fall 2011
- CS 6670 - Computer-Aided Geometric Design 1
- Spring 2011
- CS 2420 - Introduction to Algorithms & Data Structures
- Fall 2010
- CS 6670 - Computer-Aided Geometric Design 1
- CS 5310/CS 6310/ME 5220/ME 6220 - Introduction to Robotics
- Spring 2010
- CS 1010 - Introduction to UNIX
- CS 1040 - Creating Interactive Web Content
- CS 4540 - Web Software Architecture
- Fall 2009
- CS 3500 - Software Practice
Graduate Coursework (University of Utah)
- Spring 2012
- CS 6680 - Computer-Aided Geometric Design 2
- Spring 2011
- CS 6220 - Advanced Scientific Computing 2
- CS 6967 - Computational Topology
- Fall 2010
- CS 6210 - Advanced Scientific Computing
- CS 6630 - Scientific Visualization
- CS 6640 - Image Processing
- Spring 2010
- CS 6160 - Computational Geometry
- CS 6620 - Advanced Computer Graphics 2 (Ray Tracing)
- CS 6963 - Parallel Programming for the GPU
- CS 6965 - Fundamentals of Visual Computing
- Fall 2009
- CS 5040 - Teaching Introduction to Computer Science
- CS 6310 - Introduction to Robotics
- CS 6610 - Interactive Computer Graphics
- CS 6670 - Computer-Aided Geometric Design 1
- CS 7930 - School of Computing Colloquium
- CS 7933 - Graphics Seminar (no credit)
Undergraduate Tutoring (Gannon University)
- Fall 2006 - Spring 2007
- Calculus 1 & 2
- General Chemistry 1 & 2
Undergraduate Coursework (Gannon University)
- Spring 2009
- CIS 320 - Analysis and Design of Algorithms
- CIS 355 - Visual Database Programming
- CIS 390 - Distributed Programming
- CIS 458 - Senior Design 2 Lab
- PHYS 212/PHYS 213 - Physics 4 & Lab
- Fall 2008
- CIS 330 - Operating Systems
- CIS 360 - Comparative Languages
- CIS 395 - Game Programming
- CIS 402 - Professional Seminar
- CIS 457 - Senior Design 1
- PHYS 111/PHYS 112 - Physics 3 & Lab
- Summer 2008
- LFIN 254 - The Art of Film
- Spring 2008
- CIS 220 - Data Structures & Algorithm Design
- CIS 255 - Database Management Systems
- CIS 286 - Advanced Object-Oriented Techniques
- CIS 305 - Essentials of UNIX Administration
- CIS 315 - Software Engineering
- ECE 337 - Computer Architecture
- Fall 2007
- CIS 240 - Web Management & Design
- CIS 290 - Introduction to Networks
- CIS 310 - Software Design & Test
- ECON 285 - Project Economics
- SOCI 110 - Basic Sociology
- Summer 2007
- CIS 216 - Problem Solving with Object-Oriented Programming
- LPHI 237 - Philosophy of Ethical Responsibility
- Spring 2007
- CIS 173 - PC Database
- CIS 214/CIS 215 - Introduction to Programming & Lab
- CIS 217 - Using UNIX
- CIS 245/CIS 246 - Multimedia Production & Lab
- CIS 405 - UNIX Shell Programming
- LENG 245 - Introduction to Poetry
- MATH 243 - Calculus 4
- THEO 342 - Jesus Christ Yesterday, Today, and Forever
- Fall 2006
- CIS 190 - Principles of Computing
- LHST 111 - History of the West & World
- MATH 213 - Applied Statistics
- MATH 222 - Discrete Mathematics
- MATH 242 - Calculus 3
- PHIL 280 - History of Modern Philosophy
- Spring 2006
- BIOL 124/BIOL 125 - Animal Form & Function & Lab
- CHEM 114/CHEM 115- General Chemistry 2 & Lab
- LENG 112 - Critical Analysis & Composition
- LTHE 121 - Sacred Scriptures
- MATH 141 - Calculus 2
- Fall 2005
- BIOL 122/BIOL 123 - Molecular/Cellular Biology & Lab
- CHEM 111/CHEM 112 - General Chemistry 1 & Lab
- LENG 111 - College Composition
- LPHI 231 - Invitation to Philosophy
- MATH 140 - Calculus 1


Waba Documentation
Documentation includes:
- Class Documentation for the waba.*, newton, extra.*, and java.lang.* packages used in Waba for the Newton.
- Differences between Waba for the Newton and plain-old Waba for PalmOS or WinCE.
- The Bug List.
- Some information about the NSWabaAPI.
- Instructions for creating Waba for Newton applications under Mac OS X.
For more documentation, including an intro to the VM, see the online docs at the Waba for Newton Homepage.


Get Knife
Leaf on a stem 1
Leaf on stem 2
Leaf on stem 4
Update
Leaf on a stem 5
Errors:
Msg goes here.
Create
Leaf on a stem 3
Knife 1 goes here.
* random error 1 * random error 2
Random knife message.
Undo delete.
Stem1
Stem2
Errors:
Msg goes here.


Today's Horoscope: November 18, 2019
Here’s your daily horoscope, according to Mecca Woods , Bustle’s resident astrologer and creator of MyLifeCreated.com . We’re constantly fascinated by what our zodiac sign says about our lives, whether it's which signs are most compatible or how each sign handles conflict in relationships. Below, a look at how astrology will affect our lives today.
With the Moon in warm and playful Leo, we should find ourselves in a mostly upbeat mood. Usually when the Moon is in this fiery sign, we find ourselves feeling more creative, daring, and romantic. Of course, since Leo often loves the spotlight, we might also be craving more attention.
By the afternoon, there may be a few hiccups to watch out for as the Moon squares off with Mercury retrograde in passionate Scorpio. Under this Moon-Mercury pairing, the drama could run high, which could trigger arguments or have us blowing a situation out of proportion. Still, if there's something that needs to be aired out now, it will be. In fact, the best way to use this cosmic combo is for anything that requires speaking from the heart.
Read below to see what the stars mean for your sign today, and make sure to check out your November 2019 monthly horoscope.
If Your Zodiac Sign Is Aries (March 21 - April 19)
You might be feeling a bit annoyed with a romantic interest today as you might feel like you're not getting the attention that you want from them. It might be best to let them know how you feel rather than pretend you don't care. No matter what, you'll at least know where you stand.
If Your Zodiac Sign Is Taurus (April 20 - May 20)
You and your partner, a family member, or roommate may get under each other's skin today. Though, instead of trying to gloss over the situation or be too accommodating, it might be time to discuss the issue as a means of finding a win-win. Be open to something new.
If Your Zodiac Sign Is Gemini (May 21 - June 20)
Take care that you're not taking on projects and responsibilities just for the sake of keeping busy today. You need to be more intentional with how you use your time. On a different note, you might need to have an uncomfortable conversation with someone, but it can foster your healing.
If Your Zodiac Sign Is Cancer (June 21 - July 22)
A former flame could make a reappearance today, but they could just as quickly remind you why they became a former flame in the first place.  You don't need to move backward. In terms of your creative gifts, don't undersell yourself.
If Your Zodiac Sign Is Leo (July 23 - Aug. 22)
You might find yourself feeling a bit more sensitive than usual and it could be due to a family-related issue or something that happened in the past. The discomfort you feel might be the impetus you need to speak on what's bothering you. It could help you finally resolve the issue.
If Your Zodiac Sign Is Virgo (Aug. 23 - Sept. 22)
You might find that your thoughts and words carry extra power and significance now, so it's important to be mindful of where your mind goes and the words you speak. In what ways can you focus more on the things you want as opposed to what you don't? Also, take a timeout.
If Your Zodiac Sign Is Libra (Sept. 23 - Oct. 22)
You might feel a sense of frustration today when it comes to something you've been planning or wishing for and a money-related issue. It's not that what you want can't happen. You just need to reevaluate your budget. Too, don't waste time comparing what you have to what others have.
If Your Zodiac Sign Is Scorpio (Oct. 23 - Nov. 21)
You might be looking for some attention or praise today around recent accomplishments, but it's possible that the accolades you're seeking might not show up in the way you want. As such, you're going to have to be your own biggest cheerleader for now. Speak lovingly of yourself.
If Your Zodiac Sign Is Sagittarius (Nov. 22 - Dec. 21)
You might be feeling a bit antsy or restless today. Before you make a hasty decision or do something impulsive, though, take some time to slow down and tend to what your heart and soul need now. Meanwhile, it's time for you to release an outworn belief or narrative you've been living.
If Your Zodiac Sign Is Capricorn (Dec. 22 - Jan. 19)
Signals could get crossed with a friend today or you could feel like an outsider within a group. Take care that you're not making an issue bigger than what it is. However, if it's been an ongoing issue, it's time for you to do something about it. Embrace the way that you feel.
If Your Zodiac Sign Is Aquarius (Jan. 20 - Feb. 18)
You could have a misunderstanding with someone you work with, or a business relationship could rub you the wrong way. Be mindful of taking what other people have to say to heart or allowing someone's critique of you get the best of you. Don't let others diminish your worth.
If Your Zodiac Sign Is Pisces (Feb. 19 - March 20)
Now's not the time for beginning new projects or taking on a job that may be too big for you to handle right now. For now, look to ways that you can revise or fine-tune a project or idea that you already have in the works, paying careful attention to the small details. Be as efficient as possible.
This article was originally published on Aug 1, 2019


Appendix
Machine Learning Operations (MLOps)
The paper Hidden Technical Debt in Machine Learning Systems gave birth to the field MLOps which aims to address concerns of technical debt in machine learning systems.
Machine learning offers a fantastically powerful toolkit for building useful complex prediction systems quickly. This paper argues it is dangerous to think of these quick wins as coming for free. Using the software engineering framework of technical debt, we find it is common to incur massive ongoing maintenance costs in real-world ML systems. We explore several ML-specific risk factors to account for in system design. These include boundary erosion, entanglement, hidden feedback loops, undeclared consumers, data dependencies, configuration issues, changes in the external world, and a variety of system-level anti-patterns. (Hidden Technical Debt in Machine Learning Systems)
You can’t be an AI expert these days and not have some grounding in software engineering.
– Grady Booch
Only a small fraction of real-world ML systems is composed of the ML code, as shown by the small black box in the middle. The required surrounding infrastructure is vast and complex.
Identity and Access Management (IAM)
1. Add permissions to your notebook role in IAM
The IAM role assumed by your notebook requires permission to create and run workflows in AWS Step Functions. If this notebook is running on a SageMaker notebook instance, do the following to provide IAM permissions to the notebook:
Go to the IAM console.
Select Roles and then Create role.
Under Choose the service that will use this role select SageMaker. And Choose Next
Choose Attach policies and search for
AWSStepFunctionsFullAccess
,AmazonS3FullAccess
,AmazonEC2ContainerRegistryFullAccess
,AmazonSageMakerFullAccess
,AmazonAthenaFullAccess
,AmazonRedshiftFullAccess
,SecretsManagerReadWrite
.Choose Next until you can enter a Role name.
Enter a name such as
datalake-consumer-dev-SageMaker
and then select Create role.
If you are running this notebook outside of SageMaker, the SDK will use your configured AWS CLI configuration. For more information, see Configuring the AWS CLI.
Next, let’s create an execution role in IAM for Step Functions.
2. Create an Execution Role for Step Functions
Your Step Functions workflow requires an IAM role to interact with other services in your AWS environment.
Go to the IAM console.
Select Roles and then Create role.
Under Choose the service that will use this role select Step Functions.
Choose Next until you can enter a Role name.
Enter a name such as
datalake-consumer-dev-LambdaTriggerStepFunc
and then select Create role.
Next, attach a AWS Managed IAM policy to the role you created as per below steps.
Go to the IAM console.
Select Roles
Search for
datalake-consumer-dev-LambdaTriggerStepFunc
IAM RoleUnder the Permissions tab, click Attach policies and then search for
CloudWatchEventsFullAccess
IAM Policy managed by AWS.Click on Attach Policy.
Next, create and attach another new policy to the role you created. As a best practice, the following steps will attach a policy that only provides access to the specific resources and actions needed for this solution.
Under the Permissions tab, click Attach policies and then Create policy.
Enter the following in the JSON tab:
{
"Version": "2012-10-17",
"Statement": [
{
"Sid": "VisualEditor0",
"Effect": "Allow",
"Action": [
"events:PutTargets",
"events:DescribeRule",
"events:PutRule"
],
"Resource": [
"arn:aws-cn:events:*:*:rule/StepFunctionsGetEventsForSageMakerTrainingJobsRule",
"arn:aws-cn:events:*:*:rule/StepFunctionsGetEventsForSageMakerTransformJobsRule",
"arn:aws-cn:events:*:*:rule/StepFunctionsGetEventsForSageMakerTuningJobsRule",
"arn:aws-cn:events:*:*:rule/StepFunctionsGetEventsForECSTaskRule",
"arn:aws-cn:events:*:*:rule/StepFunctionsGetEventsForBatchJobsRule"
]
},
{
"Sid": "VisualEditor1",
"Effect": "Allow",
"Action": "iam:PassRole",
"Resource": "NOTEBOOK_ROLE_ARN",
"Condition": {
"StringEquals": {
"iam:PassedToService": "sagemaker.amazonaws.com"
}
}
},
{
"Sid": "VisualEditor2",
"Effect": "Allow",
"Action": [
"batch:DescribeJobs",
"batch:SubmitJob",
"batch:TerminateJob",
"dynamodb:DeleteItem",
"dynamodb:GetItem",
"dynamodb:PutItem",
"dynamodb:UpdateItem",
"ecs:DescribeTasks",
"ecs:RunTask",
"ecs:StopTask",
"glue:BatchStopJobRun",
"glue:GetJobRun",
"glue:GetJobRuns",
"glue:StartJobRun",
"lambda:InvokeFunction",
"sagemaker:CreateEndpoint",
"sagemaker:CreateEndpointConfig",
"sagemaker:CreateHyperParameterTuningJob",
"sagemaker:CreateModel",
"sagemaker:CreateProcessingJob",
"sagemaker:CreateTrainingJob",
"sagemaker:CreateTransformJob",
"sagemaker:DeleteEndpoint",
"sagemaker:DeleteEndpointConfig",
"sagemaker:DescribeHyperParameterTuningJob",
"sagemaker:DescribeProcessingJob",
"sagemaker:DescribeTrainingJob",
"sagemaker:DescribeTransformJob",
"sagemaker:ListProcessingJobs",
"sagemaker:ListTags",
"sagemaker:StopHyperParameterTuningJob",
"sagemaker:StopProcessingJob",
"sagemaker:StopTrainingJob",
"sagemaker:StopTransformJob",
"sagemaker:UpdateEndpoint",
"sns:Publish",
"sqs:SendMessage"
],
"Resource": "*"
}
]
}
Replace NOTEBOOK_ROLE_ARN with the ARN for your notebook that you created in the previous step in the above Policy.
Choose Review policy and give the policy a name such as
AmazonSageMaker-StepFunctionsWorkflowExecutionPolicy
.Choose Create policy.
Select Roles and search for your
AmazonSageMaker-StepFunctionsWorkflowExecutionRole
role.Under the Permissions tab, click Attach policies.
Search for your newly created
AmazonSageMaker-StepFunctionsWorkflowExecutionPolicy
policy and select the check box next to it.Choose Attach policy. You will then be redirected to the details page for the role.
Copy the
AmazonSageMaker-StepFunctionsWorkflowExecutionRole
Role ARN at the top of the Summary.
3. Create an Lambda Trigger Role for Step Functions
Your lambda requires an IAM role to trigger Step Functions workflow.
Go to the IAM console.
Select Roles and then Create role.
Under Choose the service that will use this role select Lambda. And Choose Next
Choose Attach policies and search for
AWSStepFunctionsFullAccess
,AWSLambdaFullAccess
,CloudWatchFullAccess
,AmazonS3FullAccess
,SecretsManagerReadWrite
Choose Next until you can enter a Role name.
Enter a name such as
datalake-consumer-dev-LambdaTriggerStepFunc
and then select Create role.
Next, create and attach another new policy to the role you created.
Under the Permissions tab, click Attach policies and then Create policy.
Enter the following in the JSON tab:
{
"Version": "2012-10-17",
"Statement": [
{
"Effect": "Allow",
"Action": [
"ec2:DescribeNetworkInterfaces",
"ec2:CreateNetworkInterface",
"ec2:DeleteNetworkInterface",
"ec2:DescribeInstances",
"ec2:AttachNetworkInterface"
],
"Resource": "*"
}
]
}
Choose Review policy and give the policy a name such as
LambdaTriggerStepFuncRole
.Choose Create policy.
Select Roles and search for your
LambdaTriggerStepFuncRole
role.Under the Permissions tab, click Attach policies.
Search for your newly created
LambdaTriggerStepFuncRole
policy and select the check box next to it.Choose Attach policy. You will then be redirected to the details page for the role.
Copy the
datalake-consumer-dev-LambdaTriggerStepFunc
Role ARN at the top of the Summary.


WARNING: EXPERIMENTAL FEATURES AHEAD!
By enabling these features, you could put the application in an unusable
state or expose yourself to untested features or potential bugs.
There is a difference between Default - (Enabled/Disabled) and
(Enabled/Disabled)
Only flags with non default values are sent to the backend.
Feature Flags are filtered to only show features containing
"{{showFlagsFilter}}"
|
{{flagStatus.flag}}
1
|
Default {{formatFlagValue(flagStatus.defaultValue)}}
Enabled
Disabled
Unsupported By UI {{formatFlagValue(flagStatus.value)}} |
1. Sent to server when overridden


HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours
HSL colours


guizero
1.4.0 - 2023-02-01
- Slider start and end properties can now be at runtime
key_code
is now returned as part of events meaning non-printing characters keys can now be detected- Resolved a bug with Waffle whereby double events were triggered when the waffle was changed as part of the event handler
- Removed use of deprecated Pillow.Image.ANTIALIAS constant
- Various minor docs fixes
- contributors martinohanlon, lawsie
1.3.0 - 2022-01-01
- Added TitleBox widget
- Added cursor_position property to TextBox
- Made wrapping consistent (
word
) for multiline TextBox and added awrap
property - Code tidy up
- Tested with Python 3.10 and added python version classifiers to setup.py
- Minor documentation updates
- contributors martinohanlon, lawsie, kosme - "^
1.2.0 - 2021-05-04
- Added
filename
toselect_file
dialog - Added
when_resized
andwhen_double_clicked
events - Removed previously deprecated
App.on_closed
method - A window icon can be set using the
.icon
property - Add
select_color
popup - Documentation updates and fixes
- Added new examples and recipes
- Tests updated to cope with a greater range of operating systems. Tests work on Windows, macOS and Raspberry Pi OS.
- contributors martinohanlon, lawsie, mirelsol, maroph
1.1.1 - 2020-11-27
- PushButton image bug fix for macOS
- Documentation updates regarding how to use tk, particularly for ListBox widget
- Refactored
.description
property due to issue with TextBox widget - Fix TextBox widget where you cant set the value if its disabled
- Removed
bgcolor
from App constructor which had previously been deprecated - Resolved issue with
Waffle
and being able to click "outside" the waffle - contributors martinohanlon, aajshaw
1.1.0 - 2019-10-25
- Added ability to be able to change the grid of a widget at run time
- Added
hide_text
toTextBox
for use with passwords - Added open file and folder pop-ups
select_file
andselect_folder
- Changes to
Text
to better support cascading of text color, font and size - Various documentation updates
- contributors martinohanlon, lawsie
1.0.0 - 2019-07-11
- Previously deprecated methods have now been removed
- Resolved race condition in the
repeat
,cancel
methods - Refactored alerts (renamed pop-ups), they can now also be called from
App
&Window
objects - Added
question
pop-up - Created windows MSI installer for guizero
- Deprecated
App.on_closed
method and replaced withApp.when_closed
property - contributors martinohanlon, lawsie, MrYsLab, scotty3785
0.6.4 - 2019-05-08)
- Fixed TextBox command to be on key release
- Fix Text not inheriting properties
- Added add_tk_warning when inserting a tk widget into the wrong container
- Update docs
- contributors martinohanlon, hyle01
0.6.3 - 2019-04-18
- ListBox scrollbar bug fix (again)
- Removed pillow requires dependency
- Added pillow as an extra dependency
pip3 install guizero[images]
- Installation instructions update
- contributors martinohanlon, lawsie
0.6.2 - 2019-04-05
- Ability to add tk widgets into a guizero app with
.add_tk_widget()
- ListBox scrollbar bug fix
- MenuBar background colour bug fix
setup.py
changes to allow dunders to be accessed from guizero module- contributors martinohanlon, lawsie
0.6.1 - 2019-03-08
- New Drawing widget for creating "drawings"
- Added full screen support for
App
andWindow
- Doc updates
- Minor bug fixes
- contributors martinohanlon, lawsie
0.6.0 - 2019-02-08
- Refactoring of layout functions
- Enabled
align
for theauto
layout width
andheight
can now be set to"fill"
- Modified
setup.py
to restrict install to Python 3 only - Minor bug fixes
- contributors martinohanlon, bennuttal, yeyeto2788, knowledgejunkie, lawsie
0.5.4 - 2018-10-16
- Fixed
Box
to size properly - Added
border
toBox
- Added
width
andheight
to widget constructor - Added
resize
method to all widgets - Minor bug fixes
- contributors martinohanlon
0.5.3 - 2018-07-18
- Various bug fixes
- wrapping multiline
TextBox
data ButtonGroup
,ComboBox
now allow 0 options at init- Minimum pillow version is now 4.3.0
update
method added toAdd
andWindow
- contributors martinohanlon, scotty3785, MrYsLab, bsimmo
0.5.2 - 2018-06-01
- Refactoring of
ButtonGroup
, including API breaking change - if no hidden values are specified,ButtonGroup.value
now returns the text value not a generate string number #178 - A widgets properties
bg
,text_color
,text_size
,font
,width
,height
can be restored by to their default by setting them toNone
#181 - Slider is now sized properly when orientated vertically #186
Combo
andButtonGroup
now supportappend
,insert
,remove
,clear
and depreciatedadd_option
#180- Refactoring of class hierarchy
- Various bug fixes
- contributors martinohanlon
0.5.1 - 2018-05-14
App
,Window
,Box
now support the following properties and will cascade them to widgets within them:bg
text_color
text_size
font
enabled
- Introduced
ListBox
- Bug fixes relating to
bg
andtext_color
causing widgets to change colour when selected - Minor bug fixes with
CheckBox
,Waffle
andCombo
- Documentation fixes and updates
- contributors to this release martinohanlon, lawsie, Harlekuin
0.5.0 - 2018-04-10
- v0.5.0 includes significant refactoring of the guizero code base and introduces many new features
- New image functionality introduced when PIL is installed:
- images can be passed as
Tk.PhotoImage
orPIL.Image
objects as well as file paths - more images types are supported
- animated images (gifs) are supported
- images are scaled when the size is changed
- images can be passed as
ButtonGroup
-selected
is now optional,enabled
properties now supported,value_text
fixed- Fixed multiple
App
bug - Created
Window
class to support multi-window applications - Added
multiline
andscrollbar
functionality toTextBox
- Refactored guizero to introduce a class hierarchy making guizero wide code changes easier to implement
- Added the following events to all widgets, this should be considered experimental in this release:
when_clicked
when_left_button_pressed
when_left_button_released
when_right_button_pressed
when_right_button_released
when_key_pressed
when_key_released
when_mouse_enters
when_mouse_leaves
when_mouse_dragged
- Various minor bug fixes
- Automated tests have been introduced
- contributors to this release martinohanlon, scotty3785, IDF31, drussell1974 - ta very much :)
0.4.5 - 2018-03-04
- colors can now be specified as either
"red"
,"#ffffff"
, or(red, green, blue)
- change
Picture
image
startup parameter to be optional - updated
Picture
andPushButton
errors and docs to show that PNG and GIF images can be used in Windows & Linux - refactored
Waffle
resolving bugs that setting properties didnt change its appearance - changed waffle so you can reference a pixel using
waffle[x,y]
- added
text_color
,text_size
andfont
properties toSlider
- added
width
andheight
properties to:Box
ButtonGroup
CheckBox
Combo
Picture
Slider
Text
- added
width
property to:TextBox
- contributors to this release Coal0, martinohanlon, scotty3785 - :)
0.4.4 - 2018-02-12
- made
PushButton
command
optional Combo
command functions can now have 0 argumentsWaffle
command functions can now have 0 arguments- refactored command functions and added
update_command
to:ButtonGroup
CheckBox
Combo
PushButton
Slider
Waffle
- refactored
text_color
,text_size
andfont
properties and added them to:ButtonGroup
Combo
CheckBox
PushButton
Text
TextBox
- refactored
bg
(background) and added to:Box
ButtonGroup
CheckBox
Combo
Picture
PushButton
Slider
Text
TextBox
- contributors to this release m4ddav3, Coal0, lawsie, martinohanlon - :)
0.4.3 - 2018-01-10
Minor features, bug fixes and internal refactoring
- added
xspan
,yspan
to grid layout (Credit: penguintutor) - fixed
show()
for widgets in a grid layout - added
master
,grid
,align
andvisible
properties to widgets - added
layout
property to containers - fixed
Waffle
height
(Credit: scotty3785) - minor doc updates
- 0.4.2 was never released due to some pypi / wheel problems
0.4.1 - 2017-12-28
Bug fixes and deployment test
- PushButton bug fixes
- added
enabled
property to widgets which supportEnable
/Disable
- documentation tidy up
- added build notes to documentation
0.4 - 2017-12-19
Thank you to everyone who has taken time to contribute code, suggest helpful improvements and report their use of the library. I am extremely grateful to the following people who have contributed pull requests since the last version: bcroston, bennuttall, Coal0, martinohanlon and scotty3785
I am also very pleased to announce that martinohanlon has very kindly agreed to maintain guizero whilst I am on maternity leave, beginning December 2017.
General changes:
- All classes rewritten with internal Tk objects rather than extending the Tk object, meaning you can access all Tk functionality as
Object.tk.tkmethod()
(Credit for idea: bennuttall) - Improved use of library with tab complete editors (e.g. ipython) – only the guizero properties and methods are listed so the list is shorter and more friendly. (Credit for idea: bennuttall)
- [Bug fix] Grid layout now lays items out properly. Previously the x and y axes were flipped. (Whoops!) This fix will cause apps with a grid layout to look different, but now behave correctly. You may need to update old code as a result of this change.
- All classes now inherit from mixins, adding 9 new common methods usable on most widgets -
after()
,cancel()
,destroy()
,disable()
,enable()
,focus()
,hide()
,show()
,repeat()
, (Credit: Coal0 and martinohanlon) - The new
repeat()
method allows you to easily specify a repeated callback to a function, making it extremely easy to perform repetitive actions such as updating the GUI based on readings from a sensor. - Documentation and examples have been improved and updated
App:
- New constructor argument
bg
replaces deprecatedbgcolor
argument. If both are specified,bg
overridesbgcolor
. set_title()
andbgcolor()
methods are now deprecated and have been replaced bytitle
andbg
properties- New additional properties
width
andheight
ButtonGroup:
get()
andset()
methods are now deprecated and have been replaced by thevalue
property- New
value_text
property to get the text associated with the selected option
CheckBox:
get_text()
,get_value()
andchange_text()
methods are now deprecated and have been replaced by thevalue
andtext
properties- New
toggle()
method added
Combo:
get()
andset()
methods are now deprecated and have been replaced by thevalue
property- [Bug fix]
set_default()
now correctly resets the combo back to its originally specified value, whether this was the first option or a specified option
Picture:
set()
method is now deprecated and has been replaced by thevalue
property
PushButton:
set_text()
method is now deprecated and has been replaced by thetext
property- New properties for
text_color
,bg
,font
,text_size
,height
andwidth
– make your buttons look pretty! - Find out whether a button is pressed (1) or released (0) with the new
value
property - New
icon()
method to set the icon of a button after it is created toggle_state()
method deprecated and renamed totoggle()
for consistency
Slider:
- New
value
property for getting and setting the value of the slider
Text:
- New constructor arguments
text_color
andbg
color
constructor argument now deprecated and replaced bytext_color
. If both are specified,text_color
overridescolor
.get()
,set()
,color()
,font_face()
andfont_size()
methods are now deprecated, replaced by propertiesvalue
,text_color
,bg
,font
andsize
TextBox:
get()
andset()
methods now deprecated and replaced byvalue
property
Waffle:
- All waffles will now have a memory. The
remember
constructor argument remains for backwards compatibility only and will be removed in a future release. - You can now click on a Waffle, and specify a command to run when the Waffle is clicked on. The function given as the command should take two arguments as it will be passed the x, y coordinates of the pixel that was clicked. (Credit: scotty3785)
- Changed internal implementation of the Waffle so it should now be able to redraw more efficiently. (Credit: scotty3785)


This National Insurance number will be mixed with their date of birth to create a unique reference number for them in ASC-WDS. This reference number lets us distinguish between staff without identifying them. It shows us how many staff work for multiple workplaces and tracks their career progression within the sector.


Honzi/Guides/Mario Party
When farming coins, you should maximize the net worth of all 4 players:
- Do not pay coins for any actions that don't result in net gain of coins, such as paying coins to steal coins from another player.
- Enable bonus stars.
- Go for extra coins in minigames whenever possible.
- Only purchase items if they are needed to get stars, such as skeleton keys.
- Stars should be purchased as much as possible.
- The group of 3 players in 1v3 minigames should win.


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Service Oriented Architecture
in Ruby-on-Rails
Bloomberg Government
about.bgov.com
Wade Tandy
We're hiring
jobs.bloomberg.com
Follow
github.com/bloomberg
github.com/wadetandy
@wadetandy


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UKCloud Limited (“UKC”) and Virtual Infrastructure Group Limited (“VIG”) (together “the Companies”) – in Compulsory Liquidation
On 25 October 2022, the Companies were placed into Liquidation with the Official Receiver appointed as Liquidator and J Robinson and A M Hudson simultaneously appointed as Special Managers to manage the liquidation process on behalf of the Official Receiver.
Further information regarding the Liquidations can be found here: https://www.gov.uk/government/news/virtual-infrastructure-group-limited-and-ukcloud-limited-information-for-creditors-and-interested-parties
Contact details:
For any general queries relating to the Liquidations please email<EMAIL_ADDRESS>For customer related queries please email<EMAIL_ADDRESS>For supplier related queries please email<EMAIL_ADDRESS>Understanding sites, regions and zones
Introduction
This article explains how we've designed the UKCloud platform using sites, regions and zones to support scalability and resilience. The diagram below shows the relationship between sites, regions and zones and provides a broad indication as to the purpose of each.
We've engineered our cloud platform to tolerate inevitable failures at or below the infrastructure layer (for example, hardware failures and power or cooling interruptions) to ensure that the platform remains available. To ensure your applications and the services they deliver are highly available, we encourage you to design for failure and build disaster recovery capabilities into your applications. For more information, see High availability on the UKCloud platform.
For specific services, such as UKCloud for OpenStack or UKCloud for VMware, we provide more detailed articles to explore the design choices you have with our platform. Additionally, you can always engage a Cloud Architect who can work with you to deploy the right architecture on our platform.
Understanding sites
A site is a geographically specific location. UKCloud has two UK‑based sites, separated by over 100 km, in Farnborough and Corsham.
Sites provide:
Independent power, security, geography and infrastructure
Independent WAN connections from multiple service providers
Local maintenance and platform support teams
Shared UKCloud service support and management teams
The geographical diversity provided by multiple sites offers resilience against scenarios such as natural disasters, targeted terrorist attacks or mass WAN failure. If an event affects a particular site, your system can continue running on the other site. The separation of UKCloud's two sites aligns with the NCSC's published guidance on architecting for disaster avoidance.
We strongly encourage you to consider designing your solutions across our two sites as part of your disaster recovery strategy. However, you should consider that, although we operate secure, high‑bandwidth and low‑latency interconnects between our sites, the latency of transporting data within the same site will always be lower. If you deploy your solution across sites, you should always perform thorough testing to ensure that any increase in latency (particularly storage latency) is within tolerable levels and does not impede the performance of your solution under heavy load.
Understanding regions
A region provides a set of services within a site. Each region is physically segregated and has its own power infrastructure, management services and networking components.
Each region provides a particular subset of UKCloud services, for example UKCloud for VMware, UKCloud for Microsoft Azure or Cloud Storage, so the regions that you can use for your solution depend on where your selected (and prospective) UKCloud services are available. For example, in the diagram below you can see that UKCloud for VMware is provided in regions 6 and 14 of our Farnborough site, however UKCloud for Microsoft Azure is provided only in region 6.
Additionally, certain product features may be available only in certain regions. Check UKCloud services by region for further details.
Understanding zones
A zone is a distinct hardware installation within a region that hosts a particular UKCloud service (for example, UKCloud for VMware or UKCloud for Microsoft Azure). Each zone utilises common networking infrastructure but has independent server and storage infrastructure.
Each zone resides in a particular security domain: either Assured OFFICIAL or Elevated OFFICIAL. Within a region there's usually only one service zone per security domain.
Feedback
If you find a problem with this article, click Improve this Doc to make the change yourself or raise an issue in GitHub. If you have an idea for how we could improve any of our services, send an email to feedback@ukcloud.com.


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And I gotta bide my time as a face in the crowd. And I know that I gotta be above it now. And I cannot let them all just bring me down
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This time I'm just gonna take it all, I'm never gonna shake it up, I'll just close my eyes so all the things don't affect me now. And I know that I gotta be above it now.