|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.codehaus.aspectwerkz.compiler.AspectWerkzC
public class AspectWerkzC
AspectWerkzC allow for precompilation of class / jar / zip given a class preprocessor.
java [-Daspectwerkz.classloader.preprocessor={ClassPreProcessorImpl}] -cp [...] org.codehaus.aspectwerkz.compiler.AspectWerkzC [-verbose] [-haltOnError] [-verify] [-genjp] [-details] [-cp {additional cp i}]* {target 1} .. {target n} {ClassPreProcessorImpl} : full qualified name of the ClassPreProcessor implementation (must be in classpath) defaults to org.codehaus.aspectwerkz.transform.AspectWerkzPreProcessor {additional cp i} : additionnal classpath needed at compile time (eg: myaspect.jar) use as many -cp options as needed supports java classpath syntax for classpath separator: ; on windows, : on others {target i} : exploded dir, jar, zip files to compile Ant 1.5 must be in the classpath
| Constructor Summary | |
|---|---|
AspectWerkzC
()
Construct a new Utility, restore the index for backup |
| Method Summary | |
|---|---|
void
|
backup
(
File
source,
int index)
Backup source file in backup_dir/index/file. |
static void
|
compile
(
AspectWerkzC
compiler,
ClassLoader
classLoader,
String
preProcessor,
List
classpath,
List
targets)
Runs the AspectWerkzC compiler for the targets files. |
boolean
|
compile
(
File
source)
Compile given target. |
void
|
compileClass
(
File
file,
String
packaging)
Compiles .class file using fileName as className and given packaging as package name |
void
|
compileJar
(
File
file)
Compile all .class encountered in the .jar/.zip file. |
void
|
doCompile
(
File
sourceFile,
String
prefixPackage)
Compile sourceFile. |
static void
|
doHelp
()
Usage message |
Utility
|
getUtility
()
|
static boolean
|
isJarFile
(
File
source)
Test if file is a zip/jar file |
static void
|
main
(
String
[] args)
|
void
|
postCompile
(
String
message)
Delete backup dir at the end of all compilation |
void
|
restoreBackup
()
Restore the backup registered |
void
|
setBackupDir
(
String
backup)
|
void
|
setCompilationPath
(
File
[] targets,
ClassLoader
parentLoader)
Set up the compilation path by building a URLClassLoader with all targets in |
void
|
setDetails
(boolean details)
|
void
|
setGenJp
(boolean genpJp)
|
void
|
setHaltOnError
(boolean haltOnError)
|
void
|
setPreprocessor
(
String
preprocessor)
Sets the ClassPreProcessor implementation to use. |
void
|
setVerbose
(boolean verbose)
|
void
|
setVerify
(boolean verify)
|
| Methods inherited from class java.lang. Object |
|---|
clone
,
equals
,
finalize
,
getClass
,
hashCode
,
notify
,
notifyAll
,
toString
,
wait
,
wait
,
wait
|
| Constructor Detail |
|---|
public AspectWerkzC ()
| Method Detail |
|---|
public void setVerbose (boolean verbose)
public void setGenJp (boolean genpJp)
public void setHaltOnError (boolean haltOnError)
public void setVerify (boolean verify)
public void setDetails (boolean details)
public void setBackupDir ( String backup)
public Utility getUtility ()
public void setPreprocessor ( String preprocessor) throws CompileException
The ClassLoader will be set to System ClassLoader when transform(className, byteCode, callerClassLoader) will be called to compile a class.
CompileException
public void backup ( File source, int index)
public void restoreBackup ()
public void postCompile ( String message)
public void doCompile ( File sourceFile, String prefixPackage) throws CompileException
Handles :
CompileException
public void compileClass ( File file, String packaging) throws CompileException
CompileException
public void compileJar ( File file) throws CompileException
The target.jar is compiled in the target.jar.aspectwerkzc and the target.jar.aspectwerkzc then overrides target.jar on success.
CompileException
public boolean compile ( File source)
public void setCompilationPath ( File [] targets, ClassLoader parentLoader)
targets
- to add to compilationLoader classpath
parentLoader
- the parent ClassLoader used by the new one
public static boolean isJarFile ( File source)
public static void doHelp ()
public static void compile ( AspectWerkzC compiler, ClassLoader classLoader, String preProcessor, List classpath, List targets)
compiler
- a configured
AspectWerkzC
classLoader
- the class loader to be used
preProcessor
- fully qualified name of the preprocessor class.
If
null
than the default is used
(
org.codehaus.aspectwerkz.transform.AspectWerkzPreProcessor
)
classpath
- list of Files representing the classpath (List
targets
- the list of target files (List
public static void main ( String [] args)
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
West Cornforth Primary School rebuilt through government’s flagship £4.4 billion rebuilding programme.
A Durham primary school given a state-of-the-art new building through the government’s flagship rebuilding programme is officially re-opening today (25 September 2015).
West Cornforth Primary School is 1 of 31 schools in the North East to be rebuilt through the £4.4 billion priority school building programme ( PSBP ) , which is transforming some of the most run-down schools in the country.
As a result of £3.3 million worth of construction, the school’s old buildings have been replaced with a modern single-storey building which sits in the centre of 6 acres of land. The new building has a multi-purpose hall, a new IT suite and light, spacious classrooms with access to outdoor teaching areas.
Schools Minister Lord Nash said:
Our investment in school buildings across the country is transforming the learning environment for tens of thousands of pupils and their teachers.
The re-opening of West Cornforth Primary School is a key milestone for the priority school building programme in the North East.
Ensuring all children have access to the best possible schools and facilities is just 1 part of our commitment to help all young people reach their potential regardless of their background. These buildings will provide modern, fit-for-purpose schools for pupils for many years to come.
During the re-opening ceremony, pupils and staff will be joined by a former pupil of West Cornforth, businessman Sir Moir Lockhead, who will perform the official re-opening.
Janet Sarsfield, Headteacher of West Cornforth Primary School, said:
One year on from the closing of the old school, the pupils, staff and governing body are delighted with their new school building. The building is a bright, warm and inviting learning environment that meets the educational needs of all our pupils.
Many of the spacious facilities, such as a high-spec wifi and IT system, hygiene room, food room, classrooms with independent access to the outdoor learning environment and additional spaces for working, are far more suitable to inspire, motivate and encourage our pupils to learn than what we had before.
We have a very happy and successful school community working in this wonderful building. All staff, governors and parent/carers work collaboratively and harmoniously together, to ensure our children receive a good start in life.
Ernie Hurrell, Chair of Governors of West Cornforth Primary School, said:
We have waited a long time for this to happen and now our hopes for a replacement school fit for the 21st century have been realised.
Thanks to the PSBP , school buildings are being rebuilt faster and cheaper than those built under the previous school building initiative - Building Schools for the Future ( BSF ). Under the BSF it took 3 years for construction work to begin. This was slashed to 1 year for the PSBP , with projects costing around a third less.
A total of 537 schools will benefit from construction through the 2 phases of the PSBP .
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 25 September 2015


Sorry, that operation is not supported on the short version of the docs.
The full set of html documentation does support things like searching and contains a table of contents and an index.
You can get the full set of html documentation from
http://ptolemy.eecs.berkeley.edu
Last updated 05/07/97,
Send comments to
www@ptolemy.eecs.berkeley.edu.


{{message}}
{{school}}
{{school.name}}
电话：
{{school.mobile}}
{{school.mobile}}
{{campus}}
{{campus[0]}}


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Questionnaire {% endblock %} {% block content %}
Please answer the following questions truthfully and as informative as possible to help the researcher gain a better understanding of the participants.
All data will be kept anonymous and will be used solely for the purpose of my master's thesis.
{% formfield player.gender%} {% formfield player.age%} {% formfield player.education%} {% formfield player.experience%} {% next_button %} {% endblock %}


S2-CULTURE
Explain a situation where you have had an ethical decision to make. Discuss how you weighed up the values involved in that decision, the decision you made and the consequences of the action you took.
i have been on a situation where i have had the opiton weather to lie or tell the truth, i weighed up
my options by deciding how much one or the other would emotionly impact the person in question.
i lied. i shouldnt have, this person soon found out the truth and was angry i lied, i feel that if i was truthful
from the beginging this anger this person felt would have been drasticly smaller.
Describe how your culture has influenced your values and identity.
Being a young brown boy can be tricky growing up in a predominantly white city has made me quite the contrarian,
and so im rebelious by nature and am constantly finding myself in subcultures that can tend to those needs like
alt music/graffiti/and other anti arts. also being born in 1997 automaticlly puts me into the world of the internet
weather i like it or not, so here i am.
Evaluate your strengths and limitations in terms of your learning and career development
My strengths would have to be my creative opinions on all things and the tidyness of things.
My limitations would have to be social aspects of the work/school plcae like working with co-workers(i tend to get very insular) but when
im working with customers this dosent seem to be the case.
Identify which of your strengths might help you in your learning journey and how they might intersect with learning obstacles.
artistic creativeness i guess, this will help coming up with sexy origal ideas
Share an example from your experience of where you were trying to work productively with others, but there was resistance or tension.
Discuss the strategies you used at that time, how effective they were, and your reflections on what other strategies you would try now, and why.
givng feedback to my boss but it was under stress and not well worded (i just swore at em). this was not effective at all i i would not try
it again


class MotorGroup : Any
Allows DcMotors to be linked together
| CurrentPositionMode |
enum class CurrentPositionMode : Enum<CurrentPositionMode>
These are some of the ways of getting an encoder position from a group of motors. The three options here are averaging, adding, and just getting the first motor position. |
| <init> |
MotorGroup(vararg motors: <ERROR CLASS>)
Allows DcMotors to be linked together |
| currentPositionMode |
var currentPositionMode: CurrentPositionMode
This is a variable that can be set that contains what CurrentPositionMode is currently being used. This defaults to CurrentPositionMode.AVERAGE |
| brakeMotors |
fun brakeMotors(): Unit
Brakes all the motors in the MotorGroup |
| close |
fun close(): Unit |
| getConnectionInfo |
fun getConnectionInfo(): String |
| getController |
fun getController(): <ERROR CLASS> |
| getCurrentPosition |
fun getCurrentPosition(): Int |
| getDeviceName |
fun getDeviceName(): String |
| getDirection |
fun getDirection(): <ERROR CLASS>
Gets the direction of the first motor in the MotorGroup |
| getManufacturer |
fun getManufacturer(): <ERROR CLASS> |
| getMode |
fun getMode(): <ERROR CLASS>
Gets the RunMode of the first motor in the MotorGroup |
| getMotorType |
fun getMotorType(): <ERROR CLASS> |
| getPortNumber |
fun getPortNumber(): Int |
| getPower |
fun getPower(): Double
Returns the power that is currently set to the DcMotors within the group |
| getPowerFloat |
fun getPowerFloat(): Boolean |
| getTargetPosition |
fun getTargetPosition(): Int |
| getTargetPositions |
fun getTargetPositions(): IntArray |
| getVersion |
fun getVersion(): Int |
| getZeroPowerBehavior |
fun getZeroPowerBehavior(): <ERROR CLASS> |
| isBusy |
fun isBusy(): Boolean |
| resetDeviceConfigurationForOpMode |
fun resetDeviceConfigurationForOpMode(): Unit |
| setDirection |
fun setDirection(direction: <ERROR CLASS>): Unit
Sets the direction of each motor in the MotorGroup |
| setMode |
fun setMode(runMode: <ERROR CLASS>): Unit
Sets the RunMode of each motor in the MotorGroup |
| setMotorType |
fun setMotorType(motorType: <ERROR CLASS>?): Unit |
| setPower |
fun setPower(power: Double): Unit
Set the speed for each of the motors in the MotorGroup to a given value |
| setPowerFloat |
fun setPowerFloat(): Unit |
| setTargetPosition |
fun setTargetPosition(position: Int): Unit |
| setTargetPositions |
fun setTargetPositions(positions: IntArray): Unit |
| setZeroPowerBehavior |
fun setZeroPowerBehavior(zeroPowerBehavior: <ERROR CLASS>): Unit
Sets the Zero Power Behavior of each motor in the MotorGroup |


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Contents
Overview
Intel® Concurrent Collections for C++ is a new language for describing parallel computations. It distinguishes the expression of the potential parallelism of the program from both the lower-level serial details of the algorithm, and the actual parallelism for a given target. It works on shared and distributed memory.
These release notes describe the supported platforms; installation instructions; functionality added, changed, and removed, and known issues and possible workarounds for those issues for Intel® Concurrent Collections for C++ since the previous release.
Supported Platforms
Microsoft Windows* 7 or newer (embedded editions not supported) or Linux running on intel64 processor architecture.
Since version 1.0 Intel(R) Concurrent Collections for C++ is also availe as open source from github
Installation Notes
Please see the Getting Started document for information on installing the product, and other requirements.
Restrictions
The following restrictions apply to this version of the release of this product:
The WhatIf release of Intel® Concurrent Collections for C++ should not be used in production code. Please contact technical support if you are interested in using Intel® Concurrent Collections for C++ in production code.
Follow on releases of this product will likely require rewriting of some of your code. Backward compatibility is not guaranteed.
Known Problems and Limitations
This is a list of the known problems of the current implementation.
Problem: When running on distributed memory, the default scheduler (TBB_TASK) might react incorrectly to setting the number of threads (CNC_NUM_THREADS)
Workaround: Use CNC_SCHEDULER=FIFO_STEAL
Problem: Using DAPL with MPI might lead to crashes, dead-locks or bad performance. Newer versions of Intel MPI might provide fixes.
Workarounds:
- At runtime, set environment variables I_MPI_DAPL_TRANSLATION_CACHE=off and I_MPI_DAPL_CREATE_CONN_QUAL=0
- Use TCP by setting environment variables (at runtime) I_MPI_FABRICS=shm:tcp and I_MPI_TCP_NETMASK=ib and I_MPI_DYNAMIC_CONNECTION=0
Problem: CnC::parallel_for does not work with older Microsoft* compilers, the compiler issues error messages.
Workaround: Use the Intel® C++ compiler or use tbb::parallel_for.
Problem: When unsing SOCKETS for distributed memory on Windows*, the runtime issues errors related to insufficient memory for the socket communication.
Workarounds:
- Use MPI
- Add more memory (RAM)
- Use Linux*
What's New with Release 1.0.100?
- Improved tracing output: put()s, get()s and reporting never-available items linked to calling step
- Added warning messages about put()s before get()s in step executions (unless -DNDEBUG)
- New CnC programs/samples: raytracer and jacobi2d-heureka
- Improved startup process for SOCKETS on distributed memory
- Dropped binary releases for ia32 and Visual Studio* 2010 (Microsoft Windows*)
- Bug fixes etc.
- Improved source infrastructure (github)
- Packaging and testing now driven by cmake
- Enabled continuous test integration through travis
- More flexible CMake configuration
What's New with Release 1.0.002?
- Support for re-use
- Write CnC graphs and use them in other CnC programs (multiple times)
- Embed non-CnC functionality in a CnC application
- Reductions
- Join/Cross
- Combine MPI programs with CnC code
- More example codes
- Attaching to databases (mysql*)
- Showcasing reductions, mapreduce, join, CnC-SPMD/MPI combo and more
- Intel(R) Concurrent Collections for C++ is now available as open source from github.
- Bug fixes etc.
- Added support for Visual Studio* 2013, dropped support for Visual Studio* 2008 (Microsoft Windows* only)
What's New with Release 0.9.001?
- New step/thread affinity control: use step-tuner to assign affinity of steps to threads
- Added thread-pinning: pin threads to CPU-cores
- New cancellation feature for step-tuners: cancel individual steps (in flight or yet to come), all steps, or custom cancellation sets
- Added tuning capabilites for CnC::parallel_for: switch on/off checking dependencies, priority, affinity, depends and preschedule
- New support for Intel(R) Xeon Phi(TM) (MIC): native and mixed CPU/MIC
- Improved instrumentation hooks for ITAC: Using collection names as given in collection-constructors
- Cleaner/simpler hashing and equality definition for custom tags
- New samples (UTS, NQueens (with cancellation), parsec/dedup, Floyd-Warshall) and improved samples
- Closed memory leak on distributed memory
- Other bug fixes etc.
- Added support for Visual Studio* 2012, dropped support for Visual Studio* 2005 (Windows* only)
- Require TBB 4.1 (was 4.0)
- Switched to gcc 4.3 ABI (Linux* only)
What's New with Release 0.8.000?
- Cleaned up selection of underlying schedulers
- Improved communication on distributed memory
- Added printing communication statistics
- Various bug fixes, including
- Performance bug turned into an option: CNC_SCHEDULER_BYPASS
- Fixed CnC::debug::trace_all
- Fixed CnC::debug:time*
- Fixed C++ issues (standard conformance)
- Revised API tutorial
- Extended RTM sample (vectorization, generic tile-sizes, scalability)
- Documented workarounds for issues in MPI
What's New with Release 0.7.003?
- Linux* and Windows* have been validated to work with Intel® Threading Building Blocks (Intel® TBB) 4.0.
- Various bug-fixes
- Performance improvements
- Changes to API make this release incompatible with previous versions
- Introduced explicit step-collections
- Prescription signature has changed
- Single tuner type was replaced with tuners per collection
- Collection constructors also accept reference and no longer pointer
- Get-counting moved to tuner (from put)
- Using vector collection also in tuner
- No longer requires tag_hash_compare for tags unless preservation is enabled (in tuner)
- Extended and more stable support for distributed memory
- Works with Intel® MPI 4.0.1 and later
- Tuning capabilities for adjusting the distribution plan
- Get-counted garbage collection
- Tag-ranges
- Samples
- More examples (in particular for distributed memory)
- All updated to conform to the new API
- Support for profiling with Intel® Trace Analyzer and Collector (distributed and shared memory)
- Added API for expressing producer/consumer relationships as well as for controller/controlee relationship
- Removed graph builder and spec translator from release
- All documents have been updated to conform to the new runtime API
What's New with Release 0.6.0?
- Microsoft Visual Studio* 2010 support has been added.
- Linux* and Windows* have been validated to work with Intel® Threading Building Blocks (Intel® TBB) 3.0.
- Bugs fixed:
- Increased the maximum size of a .cnc file.
- Fixed typographical error in coding hints file, which caused compilation failures.
- On Linux*, re-install in a different location is now supported.
- API updated:
- In runtimes/cnc_api/cnc/default_tuner.h, the lock_globally() method has been removed. The purpose was to allow the user to serialize the execution of a particular step instance. But CnC does not endorse the use of non-thread-safe step instances, consequently this method was removed.
- The runtime supports cyclic dependencies between tag-range-instances.
- Scheduling statistics improved: scheduler bypassing now registers step execution statistics.
What's New with Release 0.5.0?
- GraphBuilder added for Windows*
- A GUI tool to design and build an Intel® Concurrent Collections for C++ graph has been added to the product. GraphBuilder will translate the graph, which can be translated directly to a CnC C++ header file and corresponding codinghints.txt file. Please see the GraphBuilder User's Guide document for information on using the GraphBuilder.
- GraphBuilder requires Visual Studio* 2008 with C#.
- Runtime API changes
- The interface for the "get" member function of CnC::item_collection has been changed.
- Tag-ranges and the parallel_for construct have been added.
- CnC for distributed memory (distCnC) for the socket-based communication model has been added.
- See the Runtime API document for detailed information.
- Samples updated
- All samples have been updated to conform to the updated runtime API.
- The following samples are added to illustrate the new runtime features: mandel, fib, fib_getcount, fib_preschedule, fib_stats, fib_trace, fib_tuner, primes_parfor, primes_range.
- Documents updated
- The documents "Runtime API" and "Concurrent Collections Tutorial" have been updated to conform to the updated runtime API
- On Windows* and Linux*, the default Intel® Concurrent Collections for C++ runtime library has been changed from static to dynamic form. If you want to use the static CnC version of the libraries (only on Windows*), you must define a Preprocessor Definition named "CNC_STATIC_LIB", and specify either "cnc_static_debug.lib" or "cnc_static.lib" in the Linker Input Additional Dependencies property. Please refer to any of the the supplied Samples to view how this is done for configurations named "Static_Debug" and Static_Release".
- On Windows*, the requirement to have the VS2005 SP1 runtime libraries installed on the system to run the translator (cnc.exe) for VS2008 projects has been eliminated.
What's New with Release 0.4.0?
- Linux* support
- Support for Linux* OS has been added.
- New runtime API
- We have developed a new C++ API that provides a natural way to program in C++ using the Intel® Concurrent Collections design methodology. The API also includes interfaces for tuning and debugging your Intel® Concurrent Collections program. Note that this new version is not compatible with the previous versions. See the Runtime API document for detailed information.
- Textual notation updated
- The specifications of tag type for item collections and tag collections are now required. The optional attributes for item/step/tag collections have been changed. See the Textual Notation document for detailed information.
- Samples updated
- All samples have been updated to conform to the new runtime API and textual notation.
- Documents updated
- All documents have been updated to conform to the new runtime API and textual notation.
What's New with Release 0.3.0?
- Performance improvement
- Steps can now be specified with different priorities to improve performance. See 1.1.4 Attributes for steps in the Intel® Concurrent Collections for C++ Reference Manual.
- Memory usage improvement
- Garbage collection by ref-counting is now supported to reduce memory usage. See 1.1.5 Attributes for items in the Intel® Concurrent Collections for C++ Reference Manual.
- Samples added
- MatrixInversion - demonstrates the new ref-counting feature
- Translator license expiration date
- The license for the translator (cnc.exe) in the download package expires on 12/31/2009.
- Documents updated:
- Intel® Concurrent Collections for C++ Reference Manual
- Problems fixed
- The cnc.exe (translator) "The system cannot execute the specified program." problem that occurs when VS2005 SP1 is not installed on the system has been fixed.
What's New with Release 0.2.0?
- Supported platforms
- Support for Windows* Intel® 64 architecture systems has been added.
- Technical requirements
- To use this release, you must have the Intel® Threading Building Blocks 2.1 installed. See Getting Started for details on how to download and install this version.
- Textual notation enhancements
- Declaration of step collections is allowed.
- More error and warning messages added for legal graphs checking. For more information, please refer to Chapter 1.3 of the Intel® Concurrent Collections for C++ Reference Manual.
- Functionality added
- The constructor for the generated graph class now accepts an optional int parameter that specifies the number of desired threads to use at runtime. For more information, please refer to Chapter 2.2 of the Intel® Concurrent Collections for C++ Reference Manual.
- Performance improvement
- The processing of tag instances for steps is now faster.
- Memory usage improvement
- Memory usage has been improved with regard to the processing of tag instances for steps.
- Some memory leaks have been fixed related to step instance objects.
- Samples added
- cholesky - an implementation of Cholesky decomposition
- blacksholes - a Black-Scholes partial differential equation solver
- Translator license expiration date
- The license for the translator (cnc.exe) in the download package expires on 12/31/2009.
- Documents updated
- Getting Started
- Intel® Concurrent Collections for C++ Reference Manual
- Problems fixed
- The library paths in Microsoft Visual Studio* 2008 sample projects have been corrected to point to the VC9 libraries instead of VC8.
Third Party Attributions
Intel® Concurrent Collections for C++ was created using the Caphyon Advanced Installer which uses the HTMLayout Component, copyright Terra Informatica Software, Inc. ().


Client use this snac to set its location information (like client profile string,
client directory profile string, client capabilities). Capability - 16 byte array,
also known as CLSID string.


Hi guys, today I will talk about a very interesting thing called chatbot and how build one with DialogFlow, so I hope you enjoy.
According to Oxford Dictionaries, a chatbot is:
**“A computer program designed to simulate conversation with human users, especially over the Internet.”
You can may ask yourself, why I will want to make something to simulate a conversation with humans? For answer this, imagine a example where you have a web system for book cars.
Your system is accessed daily for dozens of users, and for book a car or get information about something, the user need to talk with someone, like an attendant, so how much users you have, more attendant will be required for a better service.
But many users juts want book a car or may want to know simple things like which cars are available, this type of interaction it’s exactly the type which can be made by a chatbot.
Chatbot are a great option to improve the communication with your customers. Forgot things like “Stay on line, your call is very important for us” or searches in dozens of FAQ pages, users don’t have time for this. A chatbot improve your response rate ensuring that everyone will be answered as quickly as possible.
For this post we will create a chatbot to order pizza, where a consumer can order a pizza of three different flavors, but before we start, we need talk about agent, intents and entities, three things very important when working with DialogFlow.
Agent: A agent is essentially the bot itself, think of a agent like a small kid, you have to teach him how to communicate and understanding.
Intents: Generally a intent is a collection of sentences which have the same meaning and the bot know how to answer to.
Inside a intent we have the training phrases and the responses. The first is a collection of sample sentences that we pass to the bot learn. Responses are a set of one or more phrases which will be presented as answers to training phrases.
Entities: Entities according to the documentation is Entities is a mechanism for identifying and extracting useful data from natural language inputs. When used together intents, allows for example, knowing the delivery address of a pizza order.
Are three types of entities in DialogFlow, the system entities, developer entities and the user entities.
It’s possible create entities which are combinations of two or more others entities.
Finished the part of the explanation, let’s start with the practice, for this open the DialogFlow page and select the option “Go To Console” on top right corner. When you do this, will be required authentication, one of options to made this is with a Google account.
After login, it’s time to create our first agent, for this is required to define the name, language and the timezone in my case i choose PizzaOrderDemo as the name and English as a language.
When the process of creation ends, you will be redirect to the intents page and on this page you you will see there are already two intents created, the fallback and the welcome intent, these two guys made exactly what their names say.
Open the welcome intent, you will see a lot of training phrases and responses, don’t remove the training phrases, but remove all the responses and create a new response, something like:
Hi, would you like to order a pizza? Enter yes if you want or not interested if you not.
Save your changes and click in Save button, a message will be appear, to tell you that the bot is training, wait a few seconds and we’ll test our changes. First say something like hi or hello to receive the new welcome message, something like this:
After this, say something weird and see what happens, one of the default responses defined in fallback intent will be displayed. When are more of one responses the system randomly chooses one of then to answer you. If you want, change the responses of fallback intent, in my case a remove all the defaults responses and create a new, like this:
I missed what you said. Would you like to order a pizza?
Now let’s create a new intent to show the available pizzas to the user, for this click in the plus symbol on the intent menu:
Now we have to define three things, the name of intent (I called pizza_available), the training phrases and the responses. Feel free to define the training phrases and more of one response if you want, I defined just one.
We have pizza of Pepperoni, Bacon and Sausage.
Made the changes, save and test.
Now let’s create a intent to deal with order pizza, but in this intent we have a different thing, here we need to deal with the flavor chosen by the user, for this we need to create a entity. Click in the plus symbol on right side of Entities menu and click in Create Entity button.
Now you need define the name of the entity and the values, something like this:
Save the changes and back to the order pizza intent.
In order pizza intent, if you create a training phrase like “Please, give me a Sausage pizza”, you will see that the sausage word will be recognized as a pizza_flavor entity, like this:
The flavor of pizza is a important information, so we can define that it’s a required information, for this scroll your page until “Action and parameters”, and mark the required checkbox.
Another good options for improve this behavior is define a prompt to ask the user when the flavor is not passed, for this click in “Define prompts” and write a phrase to be send
Now we need to define the answer for this intent, before explain I will show you how a define the my response:
First thing, the $pizza_flavor in the text response was used to add dynamically in the response the type of pizza request by the user, this work like template string on JS for example, concatenating text and values.
Second thing, the option “Set this intent as end of conversation” this made exactly what you think, after the response the dialog ends.
Now let’s create a intent to deal with the not interesting situation, no mystery here, add some training phrases like Not interesting, cancel, no and more, and one or more responses, but here the response need to end the conversation so mark the “Set this intent as end of conversation” option.
Now save the changes and congratulations you have create your first bot, now it’s time to test him a lot. So this is all folks, until next time!
BlondieBytes channel on YouTube
Written on October 14th, 2018 by Hallessandro D´villa


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Free Food!
This coupon entitles you to one free pasta bowl at the River Room at the Iowa Memorial Union.
This coupon is valid from 6/21/2011 through 6/22/2011


SIGGRAPH 2018
ACM Transactions on Graphics (SIGGRAPH Asia 2018 issue), Vol. 37, No. 6, November 2018, pp. 261:1-261:14.
Sketch or line art colorization is a research field with significant market demand. Different from photo colorization which strongly relies on texture information, sketch colorization is more challenging as sketches may not have texture. Even worse, color, texture, and gradient have to be generated from the abstract sketch lines. In this paper, we propose a semi-automatic learning-based framework to colorize sketches with proper color, texture as well as gradient. Our framework consists of two stages. In the first drafting stage, our model guesses color regions and splashes a rich variety of colors over the sketch to obtain a color draft. In the second refinement stage, it detects the unnatural colors and artifacts, and try to fix and refine the result. Comparing to existing approaches, this two-stage design effectively divides the complex colorization task into two simpler and goal-clearer subtasks. This eases the learning and raises the quality of colorization. Our model resolves the artifacts such as water-color blurring, color distortion, and dull textures. We build an interactive software based on our model for evaluation. Users can iteratively edit and refine the colorization. We evaluate our learning model and the interactive system through an extensive user study. Statistics shows that our method outperforms the state-of-art techniques and industrial applications in several aspects including, the visual quality, the ability of user control, user experience, and other metrics.
Paper(PDF, 9.68MB)
Video(MP4, 7.26MB)
@article{zhang-2018-colorize, author = {Lvmin Zhang and Chengze Li and Tien-Tsin Wong and Yi Ji and Chunping Liu}, title = {Two-stage Sketch Colorization}, journal = {ACM Transactions on Graphics (SIGGRAPH Asia 2018 issue)}, month = {November}, year = {2018}, volume = {37}, number = {6}, pages = {261:1-261:14} }


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D3.js is a wonderful JavaScript visualization library.
In this simple example, however, we are not doing any visualization but only
demonstrating the use of D3 for data-loading and computing basic statistics.
We are loading the data from a CSV file hosted in a Github repo.
Click on the button below to load data from a file.
Click on the button below to compute basic stats.


User stories:If I go to /whoami, it'll show me some info about my IP address and browser and stuff
https://stark-stream-79701.herokuapp.com/whoami
{"ipaddress":"<IP_ADDRESS>","language":"en-US","software":"Macintosh; Intel Mac OS X 10_11_2"}


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Move toward the Midterm
It's time to start thinking about the midterm. This assignment will be the first step on that path.
The midterm will give you a chance to begin to develop a web site based in part on a theme of your choice. For instance, if you are interested in Frogs, then you could create a section of your site based on Frogs.
NOTE: Each student should have a unique theme, or at least a unique approach to their theme. Unless they truly are your passion, I'm expecting that Frogs will not be the subject you write on. Pick something you are interested in.
The details of the midterm are not clear to me yet, but your site will contain:
- Links to all the work you have done so far
- Links to a subdirectory that will, in the midterm, contain at least seven pages dedicated to your unique theme.
Assignment Specification
For this assignment, I want you to
- Create a subdirectory of your repository called theme.
- In the theme directory put a file called index.html. It will be the home page for your theme pages. Link to it from the home page found in the root of your repository.
- In theme/index.html put:
- An h1 element that acts as the title for your theme. For instance, if your theme is Frogs then your h1 element might contain the word Frogs.
- Beneath the h1 element place a p element describing your theme.
- Also include an img element with a picture related to your theme. You can change the picture later, but get something in there to get started.
- Hint: If your theme was Frogs then you might look on the Wikimedia commons for pictures of Frogs.
- Create a directory called css inside your theme directory and put a CSS file called styles.css with at least a background-color for the body tag in it. You can just copy the styles.css from the styles directory into your css directory if you wish.
Wikimedia
Some information on the Wikimedia.
- Home Page
- Wikimedia Commons
- A Wikimedia Commons search on Frogs
- Home page for a frog image
- Link to a particular frog image you might use in your web site.
Note that there is a difference between the home page for a particular image, and an actual image to include on your web pages. On the image page, there is a list of several image resolutions. Click on one of these to get to the image for inclusion in your site.
Notice the Use this file and related links on the image home page. More information is available from a Scientific American article on crediting the Wikimedia Commons.
Photograph by Maksym Kozlenko. License: CC BY-SA 4.0
Turn it in
Turn in a link to your page running on your live site. That is, a link to the theme directory on your name.github.io site.
Sample Directory Structure
Here is what the directory structure for my site looks like at this time:
├── assignments │ ├── download-image.html │ ├── in-class-learn-images.html │ ├── in-class-part-01.html │ ├── resume.html │ └── week04-day01.html ├── favicon.png ├── images │ └── utah-440520_640.jpg ├── index.html ├── LICENSE ├── README.md ├── styles │ └── styles.css └── theme └── index.html


Terms of contract
Please read through all of the terms of service before agreeing.
You can access these terms of contract at any time from your profile. Download terms of contract.
You signed the contract on 13 December 2016.
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This was a special Sunday.
“Listen, Index. Use this money carefully.”
The boy named Kamijou Touma placed an envelope of money in her hands.
“This money came from all the puzzles you solved on that reward site. You solved so many so fast using my account that I’m a little afraid some counterintelligence people are going to be watching me, but this money definitely belongs to you.  Think carefully about whether you want to save it or use it and make sure you don’t regret your decision.”
And then…
“Wahah! With this, I can eat ramen and tempura and pancakes and yakiniku and sushi and curry and Salisbury steak and gyudon and shabu-shabu and Chinese dumplings and Peking duck and sukiyaki and roast beef and fried chicken and oden!!”
“What did I just say!?”
Index slipped past the pointy-haired boy who was feeling faint and she ran from the student dorm with the calico cat.
However, she had not left in order to eat takoyaki with her dinner or anything like that.
“I’m gonna buy Touma a present. What should I get, Sphinx?”
Index seemed like the type who would simply get lost somewhere nearby, but she had a perfect memory. As long as she did not panic and then have trouble accessing her memories, visiting the shopping district near the station was simple.
But then…
“?”
She suddenly came to a stop.
“That’s strange. Kuroko, didn’t this place used to have Monday releases a day early?”
This was a special Sunday.
“Listen, Index. Use this money carefully.”
The boy named Kamijou Touma placed an envelope of money in her hands.
“This money came from all the puzzles you solved on that reward site. You solved so many so fast using my account that I’m a little afraid some counterintelligence people are going to be watching me, but this money definitely belongs to you.  Think carefully about whether you want to save it or use it and make sure you don’t regret your decision.”
And then…


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These constants are used when requesting a pseudo-terminal (via Net::SSH::Connection::Channel#request_pty). The descriptions for each are taken directly from RFC 4254 (“The Secure Shell (SSH) Connection Protocol”), tools.ietf.org/html/rfc4254.
7 bit mode.
8 bit mode.
Enable echoing.
Echo control characters as ^(Char).
Visually erase chars.
Kill character discards current line.
Visual erase for line kill.
Echo NL even if ECHO is off.
Canonicalize input lines.
Map CR to NL on input.
Enable extensions.
Ignore CR on input.
The ignore parity flag. The parameter SHOULD be 0 if this flag is FALSE, and 1 if it is TRUE.
Ring bell on input queue full.
Map NL into CR on input.
Enable checking of parity errors.
Enable signals INTR, QUIT, [D]SUSP.
Strip 8th bit off characters.
Translate uppercase characters to lowercase.
Any char will restart after stop.
Enable input flow control.
Enable output flow control.
Don’t flush after interrupt.
Translate carriage return to newline (output).
Convert lowercase to uppercase.
Map NL to CR-NL.
Newline performs a carriage return (output).
Translate newline to carriage return-newline (output).
Enable output processing.
Parity enable.
Mark parity and framing errors.
Odd parity, else even.
Retype pending input.
Stop background jobs from output.
Specifies the input baud rate in bits per second.
Specifies the output baud rate in bits per second.
Toggles the flushing of terminal output.
Another suspend character.
End-of-file character (sends EOF from the terminal).
End-of-line character in addition to carriage return and/or linefeed.
Additional end-of-line character.
Erase the character to left of the cursor.
Character to flush output.
Interrupt character; 255 if none. Similarly for the other characters. Not all of these characters are supported on all systems.
Kill the current input line.
Enter the next character typed literally, even if it is a special character.
The quit character (sends SIGQUIT signal on POSIX systems).
Reprints the current input line.
Continues paused output (normally control-Q).
Prints system status line (load, command, pid, etc).
Pauses output (normally control-S).
Suspends the current program.
Switch to a different shell layer.
Erases a word left of cursor.
Enable input and output of uppercase characters by preceding their lowercase equivalents with “".
Generated with the Darkfish Rdoc Generator 2.


The Young Philanthropist Society (YPS) program was launched in May 2015 to increase young alumni giving. The program saw steady growth its first year, then dropped off.
The goal of this project was to revitalize the program and plan for sustainable growth.
I wanted to understand the motivation behind the project, so I interviewed SSF’s executive leaders and looked through board meeting notes. The motivation, I found, came in three parts.
Once I knew these underlying goals, I surveyed the field of young philanthropy work for best practices.
To not reinvent the wheel, I called on several resources to ask about best practices. I contacted friends from Dartmouth, CASE, and lean local start-ups like Domi Station to ask “what’s been done before?” Then, I made a master list of relevant initiatives.
One of my favorites was McMaster University’s “Two Minute Tip Video Series.” The video series asks young alumni with established careers to share their best advice for recent graduates in 2 minutes.
Once I had done my homework and surveyed the field, I made a plan to improve communications, stewardship, and events
The communications to-do list included an exploration of brand identity, a web page redesign, writing call/email scripts, scheduling appeal letters, sending press releases, interviewing young alumni, and developing new strategic content like “YPS Spotlight” features and a series of videos with young alumni.
In improvements to stewardship, I wrote a personal “welcome to YPS” letter and impact statement to newcomers. I also ordered pins to be delivered to new members to create a feeling of membership and unity, which played on the new flower brand as a symbol of growth, hope, and power. YPS Members could also enjoy the limelight by joining an interview to create material for a YPS Spotlight article or video feature.
This was one of my favorite aspects of the campaign, and the most powerful in terms of building a culture of philanthropy and getting people to sign on as members. A YPS-focused event had the power to bring people into the circle of young philanthropy and celebrate the spirit of giving.
The concept for the event was “a fun place to meet with friends over music, drinks, and snacks.” Any current students or alumni could join. There, fundraising staff (or volunteers) could lead discussions about philanthropy, activism, and impact.
Moving beyond conversation, participants could engage in philanthropic activities like writing thank you letters to YPS members, reflect on prompts like “what will your legacy be?” and make their first donation to join YPS right there at the event.


About Me
This is some information about me.
Portfolio Projects
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Description
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Clipper
Calculate adapter
Make graphics
Save
Start
FASTA/Q Clipper
Adapter String (default is CCTTAAGG):
Discard sequences shorter than N nucleotides (default is 5):
Keep the adapter and N bases after it (using 0 is the same as not using it all. which is the default):
Discard non-clipped sequences (i.e. - keep only sequences which contained the adapter)
Discard clipped sequences (i.e. - keep only sequences which did not contained the adapter)
Report Adapter-Only sequences
Keep sequences with unknown (N) nucleotides (default is to discard such sequences)
Require minimum adapter alignment length of N. If less than N nucleotides aligned with the adapter - don't clip it:


fun evaluate(fraction: Float, startValue: Any, endValue: Any): Any
This function returns the calculated in-between value for a color given integers that represent the start and end values in the four bytes of the 32-bit int. Each channel is separately linearly interpolated and the resulting calculated values are recombined into the return value.
fraction
- The fraction from the starting to the ending values
startValue
- A 32-bit int value representing colors in the
separate bytes of the parameter
endValue
- A 32-bit int value representing colors in the
separate bytes of the parameter
Return
A value that is calculated to be the linearly interpolated
result, derived by separating the start and end values into separate
color channels and interpolating each one separately, recombining the
resulting values in the same way.


A ready-made Window prompting the user to pick a number.
More...
|
|
typedef struct NumberWindow | NumberWindow |
| |
|
typedef void(* | NumberWindowCallback) (struct NumberWindow *number_window, void *context) |
| | Function signature for NumberWindow callbacks.
|
| |
A ready-made Window prompting the user to pick a number.
◆ number_window_create()
| NumberWindow* number_window_create |
( |
const char * |
label, |
|
|
NumberWindowCallbacks |
callbacks, |
|
|
void * |
callback_context |
|
) |
| |
Creates a new NumberWindow on the heap and initalizes it with the default values.
- Parameters
-
| label | The title or prompt to display in the NumberWindow. Must be long-lived and cannot be stack-allocated. |
| callbacks | The callbacks |
| callback_context | Pointer to application specific data that is passed |
- Note
- The number window is not pushed to the window stack. Use window_stack_push() to do this.
- Returns
- A pointer to the NumberWindow.
NULL
if the NumberWindow could not be created
◆ number_window_get_value()
| int32_t number_window_get_value |
( |
const NumberWindow * |
numberwindow | ) |
|
Gets the current value
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to get the current value |
- Returns
- The current value
◆ number_window_get_window()
| Window* number_window_get_window |
( |
NumberWindow * |
numberwindow | ) |
|
Gets the "root" Window of the number window
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to get the "root" Window |
- Returns
- The "root" Window of the number window.
◆ number_window_set_label()
| void number_window_set_label |
( |
NumberWindow * |
numberwindow, |
|
|
const char * |
label |
|
) |
| |
Sets the text of the title or prompt label.
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to set the label text |
| label | The new label text. Must be long-lived and cannot be stack-allocated. |
◆ number_window_set_max()
| void number_window_set_max |
( |
NumberWindow * |
numberwindow, |
|
|
int32_t |
max |
|
) |
| |
Sets the maximum value this field can hold
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to set the maximum value |
| max | The maximum value |
◆ number_window_set_min()
| void number_window_set_min |
( |
NumberWindow * |
numberwindow, |
|
|
int32_t |
min |
|
) |
| |
Sets the minimum value this field can hold
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to set the minimum value |
| min | The minimum value |
◆ number_window_set_step_size()
| void number_window_set_step_size |
( |
NumberWindow * |
numberwindow, |
|
|
int32_t |
step |
|
) |
| |
Sets the amount by which to increment/decrement by on a button click
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to set the step increment |
| step | The new step increment |
◆ number_window_set_value()
| void number_window_set_value |
( |
NumberWindow * |
numberwindow, |
|
|
int32_t |
value |
|
) |
| |
Sets the current value of the field
- Parameters
-
| numberwindow | Pointer to the NumberWindow for which to set the current value |
| value | The new current value |


Virtual healthcare for you
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Disease detection, check up in the laboratory
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Contact me if you have any questions/advice!:
Email me at<EMAIL_ADDRESS>Or alternatively send me a message via the form below:
Rosie is a recent French graduate, currently working as a tutor and magazine editor in Brighton and London, (and attempting to learn coding).
Last updated 3 mins ago


Architecture
DOM
The q-grid internally uses basic DOM table elements, but there is no any component or service which works with core DOM directly. The q-grid populates an abstraction called DOM Table
which encapsulates any low-level work with core DOM. The benefits:
- Simple access to the columns, rows and cells. Work with
DOM Table
just like using 2d array instead of complex selectors. - Development transparency of the fixed header, footer, rows and columns.
- Much easier to handle row and column spans.
- Style API maintenance becomes easy and fast.
- Virtualization can be engaged without special code writing.
The Grid Model
The q-grid introduces work item called model
. In development terms the q-grid model can be described as a data-driven reactive state storage
Note that q-grid model implements
immutable
pattern, to change any model property a new instance should be created.
// Works
gridModel.dataChanged.on(e => alert('It works!'));
gridModel.data({ rows: rows.concat(newRow) });
// Doesn't work
gridModel.dataChanged.on(e => alert('Never happens'));
const { rows } = gridModel.data();
rows.push(newRow);
There are 2 ways to obtain access to the q-grid model. One of them is to use ViewChild
selector and retrieve model from the GridComponent
in ngAfterViewInit hook, another, to add Grid
service to the host component and create a new q-grid model.
import { Grid, GridModel } from 'ng2-qgrid';
@Component({
selector: 'my-component',
template: '<q-grid [model]="gridModel"></q-grid>'
})
export class MyComponent {
gridModel: GridModel;
constructor(qgrid: Grid, dataService: MyDataService) {
this.gridModel = qgrid.model();
dataService
.getRows()
.subscribe(rows => this.gridModel.data({ rows }));
}
}
Reactive Idea
Any registered entity in the model gets own Changed
event hook, which can be used to handle model modifications. There are 2 ways to work with event handlers.
- By using
on
method, if the event fired before subscription, it will be lost for the new handler.
gridModel.data({ rows: myRows });
gridModel.dataChanged.on(e => /* :-( */));
- By using
watch
method, if the event fired before subscription, the q-grid will artificially emit the latest event argument to a new handler.
gridModel.data({ rows: myRows });
gridModel.dataChanged.watch(e => /* :-) */);
Plugins
The main benefit of the q-grid model concept is a tight control over the q-grid state. The model instance becomes an entry point for the q-grid behavior transformations. The plugin system uses this feature to be simple and clear. Along with DOM table
, plugins can be designed as standalone units without any q-grid internal infrastructure knowledge. Note that all components except table core units are plugins.
Template System
All plugins and cell renderers use q-grid template primitives. The basic concept is to utilize pair of ng-container
and ng-template
instances by using unique identifiers.
- Use
ng-template[key]
to add ng-template content to the internal template store under the"key"
id.
<ng-template key="toolbar-top.tpl.html">
<q-grid-caption></q-grid-caption>
</ng-template>
ng-template[for]
acts the same asng-template[key]
, but has a lower priority and wont rewrite"key"
templates in the store. Client code need to use it for templates safety.
<q-grid-column type="text">
<ng-template for="body" let-$cell>
{{$cell.value}}
</ng-template>
</q-grid-column>
- Use
ng-container[key]
to replace ng-container content with ang-template[key|for]
keeping.
<ng-container key="toolbar-top.tpl.html">
</ng-container>
Data Pipe
The q-grid pipe is a series of methods that grid invokes asynchronously anytime refresh is required. Every pipe in the series gets data from previous one, handles it and passes to the next one. This basic concept allows to modify how data rows are processed to display the data. Here is the default pipeline:
[
qgrid.pipe.data,
qgrid.pipe.filter,
qgrid.pipe.sort,
qgrid.pipe.memo,
qgrid.pipe.group,
qgrid.pipe.pivot,
qgrid.pipe.column,
qgrid.pipe.pagination,
qgrid.pipe.view
];
The Scene
A class that contains the q-grid pipe results, actually qgrid.pipe.view
pipe fills the scene, further the q-grid renderer outputs rows and columns using the scene model. Another attribute of the scene is status
, it’s used by internal routines to manage the q-grid readiness.


@***************************************************************************** * Page with form to create new Collection * * Copyright (c) 2015 MIT Libraries * *****************************************************************************@ @(pub: Publisher, collForm: Form[Collection])(implicit request: play.api.mvc.RequestHeader, messages: Messages) @import helper._ @implicitField = @{ helper.FieldConstructor(bootstrapHorizontal.f) } @layout.main("New Collection - TopicHub") {
All the content you publish to the hub must be placed in a collection.
You may define as many collections as you like, but items
in a given collection must share a Content Type and Resource Map (package format).
@form(routes.Application.createCollection(pub.id), 'class -> "form-horizontal") {
* Denotes Required Element
@select(collForm("ctype_id"),
options(ContentType.mapView),
'class -> "form-control",
'_label -> "* Content Type",
'_help -> "")
@select(collForm("resmap_id"),
options(ResourceMap.mapView),
'class -> "form-control",
'_label -> "* Resource Map",
'_help -> """Resource Map names abbreviate the kinds of files in a package;
so mets-nlm
means that in addition to an article PDF,
the package has a METS file and a metadata file conforming to the NLM-DTD
schema.""")
@inputText(collForm("tag"),
'class -> "form-control",
'_label -> "* Tag",
'_help -> "Identifier of the Collection in the harvest feed. Ex: ACTA_PHYSICA_POLONICA")
@textarea(collForm("description"),
'class -> "form-control",
'_label -> "* Collection Name",
'_help -> "")
@inputText(collForm("policy"),
'class -> "form-control",
'_label -> "* Policy",
'_help -> "Describe any use or other restrictions you wish to express")
@select(collForm("active"),
options(Map("true" -> "true", "false" -> "false")),
'class -> "form-control",
'_label -> "* Active",
'_help -> "Leave active unless you want to ignore this collection in your data feed.")


TreeListItem(data: T, depth: Int)
This class can be used when representing items in a tree in a list.
T - the type of data being represented
T


Download | Discuss | Source code | Reference | Official μSTL homepage
Last updated: April 20, 2012 - r2a (based on μSTL v1.6)
The C++ standard template library (STL) is a collection of common containers and algorithms in template form. Unfortunately its standard incarnation shipped with gcc is implemented without much concern for code size. Not only is the library itself large, the current version being over a megabyte in size, but with all the code you instantiate by using a vector for each of your containers, it is easy to become fearful and opt for using static arrays instead or, worse yet, abandon C++ altogether for C.
The problem is aggravated by the Nintendo DS' small RAM: just 4 MB. Not only gcc's STL implementation is frowned upon, it also eats up a lot of the preciously-limited RAM! Enter μSTL. Its FeOS port is only 11 KB in size, and a simple program that uses vectors, strings and UTF-8 is just 2 KB. This is why it's FeOS' recommended STL implementation.
The FeOS port of μSTL is very easy to install. All you need to do is
copy this folder to your sdk/userlib
directory, and issue
this command:
make install
In order to link to μSTL, you have to edit your project's Makefile in order to add several variables:
CONF_USERLIBS := ustl CONF_LIBS := -lustl
Finally, here's a simple hello world application:
#include <stdio.h> #include <ustl.h> using namespace ustl; int main() { string s("Hello world!"); printf("%s\n", s.c_str()); return 0; }
STL containers provide a generic abstraction to arrays, linked lists, and other methods of memory allocation. They offer the advantages of type-safety, the peace of mind that comes from never having to malloc anything again, and a standard access API called iterators. Each container's API is equivalent to that of a simple array, with iterators being the equivalent of pointers into the array. The uniform access API allows creation of standardized algorithms, discussed futher down, that work on any container. Here are some examples of using vector, the container representing a simple array:
vector<int> v; v.push_back(1); v.push_back(2); v[1] = 0; v.erase(v.begin() + 1); v.pop_back(); v.insert(v.begin(), 4); v.resize(15);
As you can see, a vector is basically the same thing as the arrays you use now, except that it is resizable. The function names ought to be self-explanatory with the exception of the addressing arguments. You can do index addressing and get free bounds checking with asserts. Incidentally, I highly recommend you work with a debug build when writing code; μSTL is chock full of various asserts checking for error conditions. In the optimized build, most such errors will be silently ignored where possible and will cause crashes where not. That is so because they are programmer errors, existing because you have a bug in your code, not because the user did something wrong, or because of some system failure. Programmer errors assert. User or system errors throw exceptions.
Vectors are addressed with iterators, which are just like pointers (and
usually are). Calling begin()
gives you the pointer to the first element,
calling end()
gives you the pointer to the end of the last element. No,
not the last element, the end of it, or, more accurately, the end of the
array. It's that way so you can keep incrementing an iterator until it
is equal to the end()
value, at which point you know you have processed
all the elements in the list. This brings me to demonstrate how you
ought to do that:
foreach(vector<int>::iterator, i, v) if (*i < 5 || *i > 10) *i = 99;
The foreach()
macro is a μSTL-only extension.
It is a great way to ensure you don't forget to increment
the counter or run past the end of the vector. The only catch to be aware
of, when inside an iterator loop, is that if you modify the container,
by adding or removing entries, you have to update the iterator, since the
container memory storage may have moved when resized. So, for example,
if you wish to remove certain types of elements, you'd need to do use
an index loop or something like:
foreach(vector<CEmployee>::iterator, i, employees) if (i->m_Salary > 50000 || i->m_Performance < 100) --(i = employees.erase(i));
This is pretty much all there is to say about containers. Create them,
use them, resize them, that's what they are for. There are other
container types, but you will probably not use them much. There's
set
, which is a perpetually sorted vector, useful when you
want to binary_search()
a large collection. There's map
which
is an associative container where you can look up entries by key. Its
utility goes down drastically when you have complex objects that need to
be searched with more than one parameter, in which cast you are better
off with vector
and foreach
. I have never needed the others, and do
not recommend their use. Their implementations are fully functional,
but do not conform to STL complexity guarantees and are implemented as
aliases to vector, which naturally changes their performance parameters.
Every program uses strings, and STL was kind enough to provide a
specification. μSTL deviates a bit from the standard by not implementing
wchar strings. There is only one string
class, which assumes
all your strings will be UTF-8 encoded, and provides some additional
functionality to make working with those easier. I did that for the same
reason I dropped the locale classes; bloat. It is simply too expensive to
implement the standard locale classes, as the enormous size of libstdc++
illustrates.
Anyway, back to strings. You can think of the string object as a char vector with some additional operations built-in, like searching, concatenation, etc.
string s("Hello"); s += ' '; s += "world?"; s.replace(s.find ('?'), 1, "!"); s[3] = s[s.find_first_of("lxy")]; s[s.rfind('w')] = 'W'; s.format("A long %zd number of 0x%08lX", 345u, 0x12345); printf("%s\n", s.c_str());
A non-standard behaviour you may encounter is from linked strings created by the string constructor when given a null-terminated const string. In the above example, the constructor links when given a const string and stays as a const link until the space is added. If you try to write to it, you'll get an assert telling you to use copy_link first to convert the link into a copy. Resizing the linked object automatically does that for you, so most of the time it is transparent. You may also encounter another instance of this if you try getting iterators from such an object. The compiler uses the non-const accessors by default for local objects, so you may need to declare it as a const string if you don't wish to copy_link. Why does μSTL string link instead of copying? To save space and time. All those strings are already in memory, so why waste heap space and processor time to copy them if you just want to read them? I thought it a good tradeoff, considering that it is trasparent for the most common uses.
Other non-standard extensions include a format()
function to
give you the functionality of sprintf for string objects. Another is
the UTF-8 stuff. Differing a bit from the standard, size()
returns the string length in bytes, length()
in characters.
You can iterate by characters instead of bytes with a special UTF-8
iterator:
for(string::utf8_iterator i = s.utf8_begin(); i < s.utf8_end(); ++ i) DrawChar(*i);
or just copy all the chars into an array and iterate over that:
vector<int> result(s.length()); copy(s.utf8_begin(), s.utf8_end(), result.begin());
A few words must be said regarding reading wide characters. The shortest possible rule to follow is "don't!". I have received a few complaints about the fact that all offsets given to and returned by string functions are byte offsets and not character offsets. The problem with modifying or even looking for specific wide characters is that you are not supposed to know what they are. Your strings will be localized into many languages and it is impossible for you to know how the translation will be accomplished. As a result, whenever you are hardcoding a specific character value, or a specific character length (like a three-character extension), you are effectively hardcoding yourself into a locale. The only valid operation on localized strings is parsing it via standard delimiters, treating anything between those delimiters as opaque blocks. For this reason, whenever you think you need to do something at a particular character offset, you should recognize it as a mistake and find the offset by the content that is supposed to be there.
If this philosophy is consistently followed, it becomes clear that
actual character boundaries are entirely irrelevant. There are only
two exceptions to this: first occurs if you are writing a text editor
and want to insert user data at a character position, the second occurs
if you are writing a font renderer and want to translate characters to
glyphs. In both cases you should make use of the utf8_iterator
to find
character boundaries and values. Given that these two cases apply to
just a handful of people who are involved in implementing user interface
frameworks, I believe that the opacity restriction is well justified by
the amount of code space it saves for the vast majority of library users.
Algorithms are the other half of STL. They are simply templated common
tasks that take iterator arguments, and as a result, work with any
container. Most will take an iterator range, like (v.begin(), v.end())
,
but you can, of course operate on a subset of a container by giving a
different one. Because the usual operation is to use the whole container,
μSTL provides versions of most algorithms that take container arguments
instead of the iterator range. Here are the algorithms you will actually
find useful:
copy(v1, v2.begin()); // Copies vector v1 to vector v2. fill(v, 5); // Fills v with fives. copy_n(v1, 5, v2.begin()); // Copies first five elements only. fill_n(v.begin() + 5, 10, 5); // Fills elements 5-15 with fives. sort(v); // Sorts v. find(v, 14); // Finds 14 in v, returning its iterator. binary_search(v, 13); // Looks up 13 with binary search in a sorted vector. lower_bound(v, 13); // Returns the iterator to where you want to insert 13. iota(v.begin(), v.end(), 0); // Puts 0,1,2,3,4,... into v. reverse(v); // Reverses all the elements in v.
The rest you can discover for yourself. There are obscure mathematical
operations, like inner_product()
, set operations, heap operations, and
lots and lots of predicate algorithms. The latter are algorithms that
take a functor (an object that can be called like a function) and were
supposed to help promote code reuse by encapsulating common operations.
For example, STL expects you to use the for_each()
algorithm and
write a little functor for all your iterative tasks:
class CCompareAndReplace { public: CCompareAndReplace (int minValue, int maxValue, int badValue) : m_MinValue (minValue), m_MaxValue (maxValue), m_BadValue (badValue) {} void operator(int& v) { if(v < m_MinValue || v > m_MaxValue) v = m_BadValue; } private: int m_MinValue; int m_MaxValue; int m_BadValue; }; for_each(v.begin(), v.end(), CCompareAndReplace(5, 10, 99));
And yes, it really does work. Doesn't always generate much bloat either,
since the compiler can often see right through all this trickery and
expand the for_each()
into a loop without actually creating the functor
object. However, the compiler has a much harder time when you start
using containers of complex objects or operating on member variables
and member functions. Since that is what you will most likely have in
any real code outside the academic world, the utility of predicate
algorithms is questionable. Their readability is even more so,
considering that the above fifteen line example can be written as a
three line iterative foreach loop. Finally, there is the problem of
where to put the functor. It just doesn't seem to "belong" anywhere in
the object-oriented world. (C++11 changes that somewhat with lambda
functions) Sorry, Stepanov, I just don't see how these things can be
anything but an ugly, bloated hindrance.
The STL specification is only about containers and algorithms, the stuff described from here on is totally non-standard.
The major difference between the standard STL implementation and μSTL is
that the former has memory management stuff all over the place, while
the latter keeps it all together in the memblock
class. Normally
STL containers are resized by calling new
to create more storage
and then copying the elements there from the old one. This method wastes
space by fragmenting memory, wastes time by copying all the existing data
to the new location, and wastes codespace by having to instantiate all
the resizing code for each and every container type you have. This method
is also absolutely necessary to do this resizing in a perfectly object-safe
way. The μSTL way is to manage memory as an opaque, typeless block, and
then use the container templates to cast it to an appropriate pointer type.
This works just fine, except for one little catch: there is one type of object you can't store in μSTL containers -- the kind that has pointers to itself. In other implementations, resizing actually creates new objects in the new location and destroys them in the old location. μSTL simply memcpys them there without calling the copy constructor. In other words, the object can not rely on staying at the same address. Most objects really don't care. Note that this is not the same thing as doing a bitwise copy, that you were rightly warned against before! It's a bitwise move that doesn't create a new object, but simply relocates an existing one.
What this one small concession does is allow aggregation of all memory
management in one place, namely, the memblock
class. All the
containers are thus converted mostly into typecasting wrappers that
exist to ensure type safety. Look at the assembly code and you'll see
mostly calls to memblock
's functions. This is precisely the feature
that allows reduction in code instantiated by container templates.
However, memblock
's usefulness doesn't end there! It can now replace
all your dynamically allocated buffers that you use for unstructured
data. Need to read a file? Don't use new to allocate memory; use a
memblock
!
memblock
is derived from memlink
, an object for linking to a memory
block. Now you get to store a pointer and the size of whatever it
points to, but with μSTL you can use a memlink
object to keep them
together, reducing source clutter and making your code easier to
read and maintain. You can link to constant blocks too with cmemlink
,
from which memlink
is derived. Because all three are in a single
hierarchy, you never need to care whether you're working on an
allocated block or on somebody else's allocated block. Pointers are
kept together with block sizes, memory is freed when necessary,
and you never have to call new or delete again. Who needs garbage
collection? memblock
gives you the same functionality at a fraction
of the cost.
Linking is not limited to memlink
. You can link memblock
objects.
You can link string
objects. You can even link containers! Now
you can use alloca to create a vector on the stack; use the
typed_alloca_link(v,int,99)
macro. All linked objects
will allocate memory and copy the linked data when you increase their
size. You can also do it explicitly by calling copy_link
.
Why link? It's cheaper than copying and easier than keeping track
of pointers. For example, here's a line parser (FIXME: implement read_file()
and write_file()
without using C++ streams)
string buf, line; buf.read_file("some_config_file.txt"); for(uoff_t i = 0; i < buf.size(); i += line.size() + 1) { line.link(buf.iat(i), buf.iat(buf.find('\n', i))); process_line(line); }
This way process_line()
gets a string object instead of a pointer and
a size. If you don't rely on the string being null-terminated, which
basically means not using libc functions on it, this is all you need.
Otherwise buf
will have to be writable and you can replace the newline
with a null. In either case you are using no extra heap. The overhead
of link is negligible in most cases, but if you really want to do this
in a tight loop, you can use relink()
, which expands completely
inline into one or two instructions, avoiding the virtual unlink()
call.
The C++ standard library specification defines global stream objects called cin
,
cout
, and cerr
to replace printf()
and friends for accessing stdin, stdout,
and stderr, respectively; as well as fstream
for accessing files.
Since their added value is small when it comes to basic IO functionality and
they are memory hungry, they are not included in the FeOS port of μSTL.
One last container I'll mention is a tuple
, which is a
fixed-size array of identical elements. No, it's not the same as the tuple
in boost, which is more like a template-defined struct. This one should
have been named "array", which is what it will be called in the next STL
standard, but I guess I'm stuck with the name now. What are they good
for? Graphical objects. Points, sizes, rectangles, triangles, etc. Any fixed size-array also works better as a tuple,
since it becomes a standard STL container, which you can use with any
algorithm, copy by assignment, initialize in the constructor, etc.
typedef int32_t coord_t; typedef tuple<2, coord_t> Point2d; typedef tuple<2, coord_t> Size2d; typedef tuple<2, Point2d> Rect; Rect r(Point2d(1,2), Point2d(3,4)); r += Size2d(4, 4); r[1] -= Size2d(1, 1); foreach(Rect::iterator, i, r) TransformPoint(*i); Point2d pt(1, 2); pt += r[0]; pt *= 2;
μSTL implements all the standard exception classes defined by the
C++ standard. The exception tree is always derived
from std::exception
.
Due to Nintendo DS constraints, libc_exception
, file_exception
and
stream_bounds_exception
are not included in the FeOS port.


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Files module¶
Initialization¶
The files
module is initialized as in the following example:
>>> f = files( 'beamline','id13',...
'prepath','/path/to/data',...
'newfile','herz2_roi2',...
'detector','eiger',...
'scan',201);
By defining eiger
as the type of detector used, the eiger
module is loaded and initialized, see also Detector modules.
Examples¶
Assuming you would like to read the first frame that was acquired for a given file prefix (newfile). To do this, the above section of code would work. Typically, not more than that should be necessary to read data. Once, the files module has been initialized, data can be read using
>>> data = f.read(1);
While this is the most central function that the files class offers, another frequent function that has to be used is files.set_<detector>_scan
, e.g. files.set_eiger_scan
. These functions define which data set starting with a given prefix (newfile) should be analyzed.
Detector modules¶
Assuming you would like to read the first frame that was acquired for a given file prefix (newfile). To do this, the above section of code would work. If you would like to refrain from using the files
class, you can more directly use the eiger module instead. This should give you more flexibility if a different task not directly related to scanning experiments should be accomplished instead. For this purpose, you can initialize the eiger module as shown in the following example
>>> framesPerFile = 126;
>>> e = eiger(struct('path','/path/to/data') , framesPerFile);
For a Pilatus detector, initialization would look something like:
>>> p = pilatus(struct('filename','my_file_prefix','path','/path/to/data'));
Both classes in this example have a method read
that can be used to access the data. The usage is the same as using files.read
, e.g.
>>> data = e.read(1);
>>> % or
>>> data = p.read(1);
Parameters¶
| Parameter | Comment |
|---|---|
| prepath | Path to folder where the data is stored. The prepath depends on the beamline you choose. Check help path_by_beamline for more information on the default settings. Also check show_configuration for more information. |
| newfile | File name prefix. |
| beamline | The beamline argument is necessary, because it is referred to when a certain standard file naming convention should be used. See the help on path_by_beamline for more information. |
| detector | Type of detector used in the experiment. Each detector is contained in a separate module, such that each module could also be used independently. |
| scan | Number of the scan. Be aware, that SPEC or other logging software might use a different numbering scheme than the detector. The scan number always refers to the number that is appended to the filename. |
| fn | File number. Note, that some detectors start the numbering scheme with 1, while others start with 0. |
| fpf | Frames per file. If a container format is used that collects a given number (the fpf) of scattering patterns, this number of frames per container is termed “frames per file”. E.g. the Eiger detector uses the hdf5 container format. fpf can be an arbitrary number, but usually it is the number of scan points along the fast axis. |
| firstFile | Defines the first file number that was part of a scan. Although, when the Eiger detector is used this number is usually 1, this is not necessarily the case. The Pilatus detector for example writes single frames instead of blocks and uses a consecutive numbering scheme. Therefore, the first file in the scan has to be indicated. Note that this value is usually set using nanodiffraction.set_scan_info . |
| slash | Used only internally. |
| detectors | Used only internally. |
| debug | 0 by default. If set to 1 can print more information if e.g. a file cannot be read. |
| implemented | Used only internally. |
Methods¶
| Method | Comment |
|---|---|
| read | Reads a single file. Requires the file number. The file name and location will be determined from the given settings. |
| set_eiger_scan | Routine that updates the eiger class with new scan information. |
| set_spec_scan | Routine that updates the spec class with new scan information. |
| set_xia_scan | Routine that updates the xia class with new scan information. |
| set_pilatus_scan | Routine that updates the pilatus class with new scan information. |
| which_slash | Used only internally. |
| show_configuration | Function that can be used to display the current path settings and all default settings. |
| remove_leading_trailing_slashes | Used only internally. |
| path_by_beamline | Calculates the data path based on the beamline at which the experiment took place. Each beamline usually relies on their own folder structure. This function needs to be extended to accomodate for any uncommon directory structure. |


Changing the Studio UI into a Different Language
This page discusses how to switch the Aptana Studio interface to a different langauge, such as Japanese or Chinese
You can change the language of the user interface to a different language than what your operating system uses by default. Follow the instructions below to change the language of the UI. Note that while a reasonable percentage of the core UI may be translated, items like Titanium-specific features have not, so they will appear in English.
Downloading Translations
-
Find the relevant update site for your version of Eclipse. For Studio standalone, use the "Helios" version: http://www.eclipse.org/babel/downloads.php
-
Add the update site, as specified by Installing a Plugin
-
Expand the node for the language you are interested in, and click the "eclipse" item
-
Continue on through the wizard. Make sure you change your language settings as noted below.
Setting Your Language
You can do either of the following to change the language of your user interface:
-
Change your language of your operating system, or
-
Change your application configuration options.
-
Follow the instructions here: Adding Command-Line Options
-
Add the option (see below for language options):
-nl Language-abbreviation
-
-
Save and close, and restart Studio
Language abbreviations
Studio recognizes the following language abbreviations, though most won't actually have translations available: http://download.oracle.com/javase/1.5.0/docs/guide/intl/locale.doc.html#util-text
Translation Help
if you'd like to help with translation, join the Eclipse Babel project.


ABOUT
My name is Brendan Russo and I am a web designer and developer. I grew up in small town Massachusetts but have moved to Philadelphia, PA to attend Drexel University for Interactive Digital Media. This major focuses on all kinds of digital media. Subjects within my plan of study are meant to enhance my grasp on digital media in general and the many interactions involved within the field. I personally have started to develop certain interests around digital media as well.
I seek to understand HTML, CSS, and JavaScript and everything they can offer. Building websites is extremely interesting to me. I started digital design in middle school and web development is the next step in enhancing my skills. I have a strong grasp on digital design principles and the software related to it. My undergraduate education will teach me how to translate my design skills into the browser.
My interests are not as simple as just web development, however. I want to redesign interaction. UX is the most interesting field within digital media to me. I feel as though we are on the cusp of some great things in UX. Although most UX is done for a browser, I want to think larger. I want to design UX for physical spaces. Technology has advanced to a place where I feel confident I could build a storefront that centers itself around digital media.
I am excited to improve my digital skills and get out into the world. I hope I can work in UX and work on some projects close to my interests. I know that I am capable of doing great work and making people think of digital media in a different light.


|
| string | Text [get, set] |
| | A string of up to 1,500 characters (excluding SSML tags) containing the message to be synthesized in the Call or Conversation. A single comma in text adds a short pause to the synthesized speech. To add a longer pause a break tag needs to be used in SSML. To use SSML tags, you must enclose the text in a speak element. More...
|
| |
| string | BargeIn [get, set] |
| | Set to true so this action is terminated when the user presses a button on the keypad. Use this feature to enable users to choose an option without having to listen to the whole message in your Interactive Voice Response (IVR ). If you set bargeIn to true on one more Stream actions then the next non-stream action in the NCCO stack must be an input action. The default value is false. Once bargeIn is set to true it will stay true (even if bargeIn: false is set in a following action) until an input action is encountered More...
|
| |
| string | Loop [get, set] |
| | The number of times text is repeated before the Call is closed. The default value is 1. Set to 0 to loop infinitely. More...
|
| |
| string | Level [get, set] |
| | The volume level that the speech is played. This can be any value between -1 to 1 with 0 being the default. More...
|
| |
| string | VoiceName [get, set] |
| | The name of the voice used to deliver text. You use the voiceName that has the correct language, gender and accent for the message you are sending. For example, the default voice kimberly is a female who speaks English with an American accent (en-US). Possible values are listed in the Text-To-Speech guide. More...
|
| |
|
ActionType | Action [get, protected set] |
| |
|
| enum | ActionType {
record =1,
conversation =2,
connect =3,
talk =4,
stream =5,
input =6,
notify =7
} |
| |
|
override string | ToString () |
| |
◆ BargeIn
| string Nexmo.Api.Voice.Nccos.TalkAction.BargeIn |
|
getset |
Set to true so this action is terminated when the user presses a button on the keypad. Use this feature to enable users to choose an option without having to listen to the whole message in your Interactive Voice Response (IVR ). If you set bargeIn to true on one more Stream actions then the next non-stream action in the NCCO stack must be an input action. The default value is false. Once bargeIn is set to true it will stay true (even if bargeIn: false is set in a following action) until an input action is encountered
◆ Level
| string Nexmo.Api.Voice.Nccos.TalkAction.Level |
|
getset |
The volume level that the speech is played. This can be any value between -1 to 1 with 0 being the default.
◆ Loop
| string Nexmo.Api.Voice.Nccos.TalkAction.Loop |
|
getset |
The number of times text is repeated before the Call is closed. The default value is 1. Set to 0 to loop infinitely.
◆ Text
| string Nexmo.Api.Voice.Nccos.TalkAction.Text |
|
getset |
A string of up to 1,500 characters (excluding SSML tags) containing the message to be synthesized in the Call or Conversation. A single comma in text adds a short pause to the synthesized speech. To add a longer pause a break tag needs to be used in SSML. To use SSML tags, you must enclose the text in a speak element.
◆ VoiceName
| string Nexmo.Api.Voice.Nccos.TalkAction.VoiceName |
|
getset |
The name of the voice used to deliver text. You use the voiceName that has the correct language, gender and accent for the message you are sending. For example, the default voice kimberly is a female who speaks English with an American accent (en-US). Possible values are listed in the Text-To-Speech guide.
The documentation for this class was generated from the following file:
- C:/Users/slore/Documents/projects/slorello89/nexmo-dotnet/Nexmo.Api/Voice/Nccos/TalkAction.cs


The third available shared memory parallelization provided with Blaze is based on Boost threads.
In order to enable the Boost thread-based parallelization, two steps have to be taken: First, the BLAZE_USE_BOOST_THREADS
command line argument has to be explicitly specified during compilation:
Second, the according Boost libraries have to be linked. These two simple actions will cause the Blaze library to automatically try to run all operations in parallel with the specified number of Boost threads. Note that the OpenMP-based and C++11 thread-based parallelizations have priority, i.e. are preferred in case either is enabled in combination with the Boost thread parallelization.
The number of threads can be either specified via the environment variable BLAZE_NUM_THREADS
or alternatively via the setNumThreads()
function provided by the Blaze library:
Please note that the Blaze library does not limit the available number of threads. Therefore it is in YOUR responsibility to choose an appropriate number of threads. The best performance, though, can be expected if the specified number of threads matches the available number of cores.
In order to query the number of threads used for the parallelization of operations, the getNumThreads()
function can be used:
In the context of Boost threads, the function will return the previously specified number of threads.
As in case of the other shared memory parallelizations Blaze is not unconditionally running an operation in parallel (see OpenMP Parallelization or C++11 Thread Parallelization). All thresholds related to the Boost thread parallelization are also contained within the configuration file ./blaze/config/Thresholds.h
.
Please note that these thresholds are highly sensitiv to the used system architecture and the shared memory parallelization technique. Therefore the default values cannot guarantee maximum performance for all possible situations and configurations. They merely provide a reasonable standard for the current CPU generation. Also note that the provided defaults have been determined using the OpenMP parallelization and require individual adaption for the Boost thread parallelization.
Previous: C++11 Thread Parallelization Next: Serial Execution


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