class: center, middle, inverse # Adventures in AST .footnote[ created with [remark](http://github.com/gnab/remark) ] --- # What is AST A representation of the source code. "A tree representation of the abstract syntactic structure of source code written in a programming language. Each node denotes a construct occurring in the source code." --- # What is Static Analysis The method of examining source code without execution. --- # PSParser and Language.Parser PowerShell providers two different classes for analysing source code. - PSParser was introduced with PowerShell 2. - Language.Parser (and AST in general) was introduced with PowerShell 3. --- # AST includes All executed elements of the source code which are considered programming structures. Comments and white space are not included. End of line continuation characters are not included. --- # Accessing the AST All script blocks have an AST property. ```powershell $scriptBlock = { Write-Host 'Hello world' } $scriptBlock.Ast ``` --- # AST from a string Strings can be parsed into AST using the ParseInput static method. ```powershell $script = "Write-Host 'Hello world'" $tokens = @() $errors = @() [System.Management.Automation.Language.Parser]::ParseInput( $script, [Ref]$tokens, [Ref]$errors ) ``` --- # AST from a file Files can be parsed into AST using the ParseFile static method. ```powershell Set-Content -Path script.ps1 -Value "Write-Host 'Hello world'" $tokens = @() $errors = @() [System.Management.Automation.Language.Parser]::ParseFile( (Get-Item script.ps1).FullName, [Ref]$tokens, [Ref]$errors ) ``` --- # ParseInput: fileName argument ParseInput has a second overload that accepts both a file name and a string representing the script. The string is used as content, the file name is added to Extent information (and is not read). ```powershell $script = "Write-Host 'Hello world'" Set-Content -Path script.ps1 -Value "Write-Host 'Goodbye'" $tokens = @() $errors = @() $ast = [System.Management.Automation.Language.Parser]::ParseInput( $script, (Get-Item script.ps1).FullName, [Ref]$tokens, [Ref]$errors ) $ast.Extent.Text # Taken from the variable, $script $ast.Extent.File # Just a path Get-Content script.ps1 # The mis-matched content of the file ``` The file path does not need to exist. --- # Getting at comments Comments are available by tokenizing a script. Using the script below: ```powershell $script = " # This is a comment Write-Host 'Hello world' " ``` --- # With PSParser PSParser can tokenize a script. ```powershell $script = " # This is a comment Write-Host 'Hello world' " $errors = @() $tokens = [System.Management.Automation.PSParser]::Tokenize( $script, [Ref]$errors ) $tokens[1] ``` Tokens are of type System.Management.Automation.PSToken. --- # With Language.Parser Language.Parser can tokenize a script. ```powershell $script = " # This is a comment Write-Host 'Hello world' " $errors = @() $tokens = @() [System.Management.Automation.Language.Parser]::ParseInput( $script, [Ref]$tokens, [Ref]$errors ) $tokens[1] ``` Tokens are of type System.Management.Automation.Language.Token. The Extent property holds position information. --- # Syntax testing with ParseInput A basic syntax test can be performed by exploring errors. ```powershell $script = ' if ($value -eq $true)) { Set-Something } ' $errors = @() $tokens = @() $ast = [System.Management.Automation.Language.Parser]::ParseInput( $script, [Ref]$tokens, [Ref]$errors ) $errors ``` --- # AST types Each node in the AST has a specific AST class type. The AST types are in the System.Management.Automation.Language namespace. The AST types can be listed: ```powershell [PowerShell].Assembly.GetTypes().Where{ $_.IsPublic -and $_.IsSubclassOf([System.Management.Automation.Language.Ast]) } ``` --- # Finding the AST type name A tree can be explored by walking through the properties. ```powershell $scriptBlock = { 'Hello world' | Write-Host } $scriptBlock.Ast.EndBlock.Statements.PipelineElements ``` In the snippet above, the following are true: - "'Hello world' | Write-Host" is a StatementAst (the first in an array) - "'Hello world'" and "Write-Host" are Pipeline Elements (an array of Ast nodes) - "'Hello world'" is a CommandExpressionAst containing a StringConstantExpressionAst - "Write-Host" is a CommandAst --- # An AST can be searched Two methods are exposed to search an AST: - Find - FindAll Find returns the first match. FindAll returns all matches. The methods are presented on all AST nodes. Both methods take the same arguments. A predicate and a boolean value. ```powershell {}.Ast.Find.OverloadDefinitions ``` ```powershell {}.Ast.FindAll.OverloadDefinitions ``` The predicate is a logic statement which tests the value of each node in the tree. An assertion about the state of a thing. --- # Writing a predicate The predicate is defined as a script block. A single argument is passed. ```powershell $predicate = { $args[0] -is [System.Management.Automation.Language.CommandAst] } { Write-Host 'Hello world' }.Ast.Find( $predicate, $true ) ``` The predicate may declare a param block to give a name to $args[0]. ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { Write-Host 'Hello world' }.Ast.Find( $predicate, $true ) ``` --- # Using Find Find returns the first match. ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { Write-Host 'Hello world' Get-Command Write-Host }.Ast.Find( $predicate, $true ) ``` --- # Using FindAll FindAll returns all matches. ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { Write-Host 'Hello world' Get-Command Write-Host }.Ast.FindAll( $predicate, $true ) ``` --- # Search scope The boolean value is used to indicate a search should include nested script blocks. When false, the predicate will find one Write-Host command. ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { Write-Host 'Hello world' # This is a nested script block { Write-Host 'Hello again' } }.Ast.FindAll( $predicate, $false ) ``` --- # What is a nested script block A nested script block will include any passed as arguments. Including arguments for: - ForEach-Object - Where-Object - Invoke-Command --- # Nested script block with ForEach-Object ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { 1..10 | ForEach-Object { Write-Host 'Hello world' } }.Ast.FindAll( $predicate, $false ) ``` --- # Language keywords The body of if, foreach, while, and other language keywords are not nested script blocks. ```powershell $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.CommandAst] } { foreach ($i in 1..10) { Write-Host 'Hello world' } }.Ast.FindAll( $predicate, $false ) ``` --- # Implementing a search for single character variables Variables named after a single character might be considered a bad practice. To create the predicate the problem can be explored. ```powershell { $a = 'something' }.Ast.EndBlock.Statements[0].GetType() ``` --- # Creating the search ```powershell $script = { $a = Get-Something foreach ($x in $a) { Set-Something } for ($i = 0; $i -lt 10; $i += 2) { $i } } $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.AssignmentStatementAst] -and $ast.Left.VariablePath.UserPath.Length -eq 1 } $script.Ast.FindAll($predicate, $true) ``` --- # Allowing counters ```powershell $script = { $a = Get-Something foreach ($x in $a) { Set-Something } for ($i = 0; $i -lt 10; $i += 2) { $i } } $predicate = { param ( $ast ) $ast -is [System.Management.Automation.Language.AssignmentStatementAst] -and $ast.Left.VariablePath.UserPath.Length -eq 1 -and -not ( $ast.Right -is [System.Management.Automation.Language.CommandExpressionAst] -and $ast.Right.Expression.StaticType.Name -match '^U?Int' ) } $script.Ast.FindAll($predicate, $true) ``` --- # PS Script Analyzer PS script analyzer allows rules to be defined either based on the AST, or on Tokens. Script analyzer can consume custom rules from a PowerShell module. PS script analyzer has some example community rules: [github/powershell/ScriptAnalyzer: CommunityAnalyzerRules.psm1](https://github.com/PowerShell/PSScriptAnalyzer/tree/e22d1b47c1fc46837296d29983e8a902c4c3bdeb/Tests/Engine/CommunityAnalyzerRules) --- # Rule discovery Script analyzer will consider a function to be a rule when: - The function is exported by a module - The name of the first parameter for the function ends with: - ast for rules based on AST - token for rules based on tokens - Parameters ending AST must define an AST type If the parameter name ends with token, Script Analyzer will pass the script as an array of tokens (System.Management.Automation.Language.Token). --- # Parameter discovery From [github/powershell/ScriptAnalyzer: ScriptAnalyzer.cs](https://github.com/PowerShell/PSScriptAnalyzer/blob/e22d1b47c1fc46837296d29983e8a902c4c3bdeb/Engine/ScriptAnalyzer.cs#L1036) ```cs try { param = funcInfo.Parameters.Values.First
(item => item.Name.EndsWith("ast", StringComparison.OrdinalIgnoreCase) || item.Name.EndsWith("token", StringComparison.OrdinalIgnoreCase )); } catch { } ``` --- # Rule description If the function has help, the descripton is read. An empty rule. ```powershell Set-Content Rules.psm1 -Value ' function MyRule { <# .DESCRIPTION This is the rule description. #> param ( [System.Management.Automation.Language.ScriptBlockAst]$someAst ) }' Get-ScriptAnalyzerRule -CustomRulePath Rules.psm1 ``` --- # Building rules Script Analyzer rules should return one or more instances of: - Microsoft.Windows.Powershell.ScriptAnalyzer.Generic.DiagnosticRecord When creating a diagnostic record, RuleName and Message must be set. Extent should be set. --- # Building AST based rules The AST type a rule accepts should represent the level a diagnostic record should be generated. AST types can be considered to be hierarchical. In a module file the following structure might be seen. - ScriptBlockAst - Widest scope available - FunctionDefinitionAst - ScriptBlockAst - ParamBlockAst - NamedBlockAst - StatementAst - PipelineAst - CommandAst If an error is caused by a CommandAst and is to be flagged for a function, the rule should accept FunctionDefinitionAst. --- # A simple rule Create a diagnostic message for each instance of Write-Host. ```powershell @' function StopUsingWriteHost { <# .DESCRIPTION Do not use Write-Host. #> param ( [System.Management.Automation.Language.CommandAst]$someAst ) if ($someAst.GetCommandName() -eq 'Write-Host') { [Microsoft.Windows.Powershell.ScriptAnalyzer.Generic.DiagnosticRecord]@{ RuleName = $myinvocation.InvocationName Message = 'Please do not use Write-Host' Extent = $someAst.Extent } } } '@ | Set-Content Rules.psm1 ``` --- # Testing the AST based rule ```powershell $script = ' Write-Host "Oh, the grand old duke of york;" Write-Host "He had ten thousand men;" Write-Host "He marched them up to the top of the hill," Write-Host "and he marched them down again." ' Import-Module PSScriptAnalyzer Invoke-ScriptAnalyzer -ScriptDefinition $script -CustomRulePath .\Rules.psm1 ``` --- # Building token based rules ```powershell @' function NoMoreTicks { <# .DESCRIPTION Do not use tick to continue lines. #> param ( [System.Management.Automation.Language.Token[]]$token ) $token | Where-Object Kind -eq 'LineContinuation' | ForEach-Object { [Microsoft.Windows.Powershell.ScriptAnalyzer.Generic.DiagnosticRecord]@{ RuleName = $myinvocation.InvocationName Message = 'Do not use tick for line continuation' Extent = $_.Extent } } } '@ | Set-Content Rules.psm1 ``` --- # Testing the token based rule ```powershell $script = @' Get-Process | Select-Object ` Name, ` ProcessId '@ Import-Module PSScriptAnalyzer Invoke-ScriptAnalyzer -ScriptDefinition $script -CustomRulePath .\Rules.psm1 ``` --- # The end - My script analyzer rules: https://github.com/indented-automation/ScriptAnalyzerRules - This presentation: https://github.com/indented-automation/AdventuresInAst


Michael Jackson's socks set to sell for stinking large amount
Cape Town – If you've ever wanted to own the late King of Pop's socks, now is your chance!
Michael - who died in 2009 at the age of 50 – wore the custom crystal socks the first time he showed off his moonwalk during a performance of Billie Jean in the 1983 TV special Motown 25: Yesterday, Today, Forever.
Now you can own the bedazzled pieces of history as they are going under the hammer in the next few weeks.
An auction site named Gotta have rock and roll are offering the socks as part of the late music executive Frank DiLeo's collection, and they come with a signed letter from Michael to the deceased music executive.
Compiled by Alex Isaacs (Sources: BangShowbiz, Gotta have rock and roll .)


#include <blockchain/ContractEntry.hpp>
#include <blockchain/Operations.hpp>
Go to the source code of this file.


Nintendo was founded as a card company back in 1889 before the limitations of being a playing card company were met. Nintendo went into toy development in the 1960's and then began selling video game consoles in the 1970s. Today it is still a gaming powerhouse and renowned the world over for it's classic video gaming characters and nostalgic gameplay. They created the NES, SNES, and Nintendo 64 before making consoles you all know today like the Wii and Nintendo 3DS.
The Prototype to the PSNES was the first attempt to make a Nintendo system with a disk drive. At this time, the disk drive was just an add-on.
The PSNES was a successful merging of the Nintendo cartridge and Sony's CD technology. This was the predecessor to the PSX or PlayStation X
The PlayStation was the first console to use solely CD technology, outselling other consoles with stunning 3d graphics and state of the art cut scenes.
Spyro the Dragon is a third person fantasy adventure game and the first I ever played for PlayStation. While still popular, it is no Pokemon or Mario.
Tomb Raider is an action adventure game where the objective is to collect an artifact by guiding the main character, Laura Croft through a series of tombs.
Crash Bandicoot is a fantasy platform game created by Naughty Dog. Like the other two games listed, it is third person.


The first way that a bar graph can be used is to display a single set of qualitative or quantitative discrete data. This is done by taking a data set and translating it into a frequency table.


We require all the customers to follow some basic rules:
- A kid under the age of 3 is allowed to stay for free using the existing beds
- No pets are allowed
Reservation policies
- As a general rule, customers do not have to pay in advance to make a reservation. However, they may be required to pay a deposit of 15% of the total stay under special dates or reservations for long stays
- The rest of the payment is made after the check-in
- Only rooms are rented
Cancelation policies
As it has been mentioned, the reservation policies are subjected to changes in special dates, such as holidays, summer season and long weekends.


Difficulty
enum Difficulty : String
Undocumented
-
Undocumented
Declaration
Swift
case random = "Random"
-
Undocumented
Declaration
Swift
case easy = "Easy"
-
Undocumented
Declaration
Swift
case medium = "Medium"
-
Undocumented
Declaration
Swift
case hard = "Hard"
-
Undocumented
Declaration
Swift
case unknown
-
Undocumented
Declaration
Swift
static func fromString(_ string: String) -> Difficulty


10 references to EndSubmitOperations
System.Management.Automation (10)
engine\hostifaces\LocalConnection.cs (2)
961
throttleManager.
EndSubmitOperations
();
1008
throttleManager.
EndSubmitOperations
();
engine\remoting\client\Job.cs (4)
1873
_throttleManager.
EndSubmitOperations
();
1896
_throttleManager.
EndSubmitOperations
();
2036
connectThrottleManager.
EndSubmitOperations
();
4458
_throttleManager.
EndSubmitOperations
();
engine\remoting\commands\ConnectPSSession.cs (2)
431
_throttleManager.
EndSubmitOperations
();
1041
_retryThrottleManager.
EndSubmitOperations
();
engine\remoting\commands\DisconnectPSSession.cs (1)
304
_throttleManager.
EndSubmitOperations
();
engine\remoting\commands\newrunspacecommand.cs (1)
324
_throttleManager.
EndSubmitOperations
();


The Digital Ribosome
Find a protein
Amino acid sequence:
Get information
Protein:
Sorry, no information found.


Qt Sensors - QML example
Qt Sensors in QML
To write a QML application that will use the QML sensors types in the QtSensors 5 import you need to to the following steps:
Import the QtSensors 5.x declarative plugin:
import QtSensors 5.0
Add the Sensor QML types into your qml file.
In this example we use the TiltSensor:
TiltSensor { id: tilt active: false }
The Tilt-, AmbientLight- and the Proximity QML sensor types have the 'enabled' property in common. To start or stop the sensor set this property to true or false.
tilt.active = (tiltStart.text === "Start");
Reading the data can be done for each sensor type like following:
text: "X Rotation: " + (tilt.reading ? tilt.reading.xRotation.toFixed(2) + "°" : "Unknown") text: "Y Rotation: " + (tilt.reading ? tilt.reading.yRotation.toFixed(2) + "°" : "Unknown")
onReadingChanged: { if (reading.lightLevel == AmbientLightReading.Dark) ambientlighttext.text = "Ambient light: Dark"; else if (reading.lightLevel == AmbientLightReading.Twilight) ambientlighttext.text = "Ambient light: Twilight"; else if (reading.lightLevel == AmbientLightReading.Light) ambientlighttext.text = "Ambient light: Light"; else if (reading.lightLevel == AmbientLightReading.Bright) ambientlighttext.text = "Ambient light: Bright"; else if (reading.lightLevel == AmbientLightReading.Sunny) ambientlighttext.text = "Ambient light: Sunny"; else ambientlighttext.text = "Ambient light: Unknown"; }
text: "Proximity: " + (proxi.active ? (proxi.reading.near ? "Near" : "Far") : "Unknown")
Files:


After dragging a folder into the main window (or by using File > Choose Source…), the application fetch the number of files and the total size of the folder.
Info button:
The info button near the folder image open a panel with the representation of the biggest items from the folder.
Options:
Open the panel to choose additional options for the comparison.
Run:
Run the analyse of the folder and compare files depending of options selected.
Options Panel
By default, the comparison runs in automatic mode, files are comparated by content data.
You can use theses options to compare files depending of several options for files or specific to images and audio files.
Files Options
You can compare files by:
Size: the size (in bytes) of the file.
Filename: the name of the file without it extension.
Extension: the extension of the file.
Creation Date: the date of the creation of the file.
Last Modification Date: the date of the last modification saved of the file.
Type: the type of the file. Type are usually used to find the default application for the file. Note: Two items can have the same type even if they have differents extension.
Images Options
You can compare images by:
Width in Pixels
Height in Pixels
Depth: The depth in bits of the image.
Orientation: zero (0) for portrait, one (1) for landscape.
Alpha Value: The opacity of the image.
Bits Per Pixel: The number of bits to represent every pixels of the image.
Bytes Per Row
Exposure
Focal Ratio
ISO Speed
Flash Active
Focal: The focal distance.
User Comment: EXIF data for the user's comment.
Contrast
Saturation
Sharpness
Camera Owner
Serial Number: The serial number of the device.
Loop Count: The number of repetion for GIF image (0 for unlimited).
Delay: The duration between two frame of GIF image.
Latitude: The GPS latitude.
Longitude: The GPS longitude.
Altitude: The GPS altitude.
Date Stamp: The GPS date of the capture.
Interlaced Value: If the image is interlaced or not.
Compression: The compression value of the image.
Creator: The name of the creator of the image.
Model: The model of the device that take the image.
Software: The software creator of the image.
Audio Files Options
You can compare audio files by:
Album: The information for the Album of the audio file.
Duration: This information is the estimated duration.
Artist: The information for the Artist of the audio file.
Channel Layout: The number of channel, 2 for stereo and 1 for mono format.
Comments: Metadata included into the audio file that contains comments about the file.
Composer: The information for the Composer of the audio file.
Copyright: The information for the Copyright of the audio file.
Encoding Application: The application that encoding the audio file.
Genre: The information for the Genre of the audio file.
Key Signature: The information for the Key Signature of the audio file, like G.
Lyricist: The information for the Lyriscs Creator of the audio file.
Bit Rate: This information is the estimated bit rate.
Recorder Date: The Recorder Date of the file.
Bit Depth: The number of bits of the file audio resolution.
Encoder Name: The name that encoding the audio file.
Tempo: The Tempo of the file, in BPM (Beats per minute).
Time Signature
Title: The name of the audio file.
Track Number: The Track Number of the file album.
Year: The year of the album.
Advanced Options
You can access to more specifics options:
Include Hiddens Files and Folders: Hidden files and folders are invisible on Finder. They may contains systems informations which should be hide to users.
Include Bundle Content: Bundle are specifics folders that works like files (example: Application files ".app"). Bundles may contains important files and may make the bundle unusable if these files are deleted.
Look for empty items: All files with no content or folders that don't contains files are shown on the results. This option is actived by default.
Look for broken aliases: Aliases that don't have a correct destination (destination no longer exists) are shown on results. This option is actived by default.
Note: Due to security environment since Mac OS X.7 (Lion), some alias can't be resolved so they can't be shown on results.


| Interface | Description |
|---|---|
| DependencyResolver | |
| Robolectric.Anything | Deprecated
simply use the
Implements.className() attribute with no
Implements.value() set. |
| SdkEnvironment.Factory | |
| TestLifecycle<T> | |
| TestLifecycleApplication |
| Class | Description |
|---|---|
| AndroidManifest | |
| DefaultTestLifecycle | |
| DependencyJar | |
| EnvHolder | |
| LocalDependencyResolver | |
| MavenDependencyResolver | |
| ParameterizedRobolectricTestRunner |
A Parameterized test runner for Robolectric.
|
| RoboInstrumentation | |
| Robolectric | |
| Robolectric.Reflection |
Reflection helper methods.
|
| RobolectricBase |
Main Robolectric entry point.
|
| RobolectricConfigs | |
| RobolectricConfigs.ConfigTestReceiver | |
| RobolectricForMaps | |
| RobolectricShadowOfLevel16 | |
| RobolectricShadowOfLevel9 | |
| RobolectricTestRunner |
Installs a
InstrumentingClassLoader and
ResourceLoader in order to
provide a simulation of the Android runtime environment. |
| SdkConfig | |
| SdkEnvironment | |
| TestLifecycleApplicationImpl |
| Annotation Type | Description |
|---|---|
| ParameterizedRobolectricTestRunner.Parameters |
Annotation for a method which provides parameters to be injected into the test class constructor by
Parameterized |
Copyright © 2014. All Rights Reserved.


"If you want something fixed, it'd be faster to do it yourself"
It's easy to complain about design and usability of an app when you're the end-user, so I wondered what it's like to look at from the other side. At Stony Brook University, my Organic Chemistry professor made his own web-app to handle all homework, tests and problems students learn about throughout many different courses. Despite that, there always seems to be something 'missing', something the script isn't designed to do and hinders progression. I wondered what it'd be like to make my own version of this web-app, Oscer, and if I could improve upon the inconveniences that come with it. Eos is my take on organic synthesis and all the annoyances that come with it. Sufficient to say, Dr. Lauer deserves far more credit than he's been given.
This is an ongoing build of a personal project of mine, features increase as I continue to make them. To see the latest public version of Eos, visit github for source code and documentation


@if(flash.contains("success")) {
} @if(flash.contains("error")) {
}
@flash.get("success")
} @if(flash.contains("error")) {
@flash.get("error")
}
(physical) Word Baselists
Physical lists are the raw, imported word word lists, e.g. a german dictionary
@for(baselist <- baselists) {
}
(logical) Word Lists
Logical lists consist of one or more physical lists. Those are the actually used whitelists on the smartphone.
@for(logicallist <- logicallists) {
}


Class: Aws::AutoScaling::Types::RefreshPreferences
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb |
Overview
Describes the preferences for an instance refresh.
Constant Summary
Instance Attribute Summary
-
#alarm_specification ⇒ Types::AlarmSpecification
rw
(Optional) The CloudWatch alarm specification.
-
#auto_rollback ⇒ Boolean
rw
(Optional) Indicates whether to roll back the Auto Scaling group to its previous configuration if the instance refresh fails or a
::Aws::CloudWatch
alarm threshold is met. -
#checkpoint_delay ⇒ Integer
rw
(Optional) The amount of time, in seconds, to wait after a checkpoint before continuing.
-
#checkpoint_percentages ⇒ Array<Integer>
rw
(Optional) Threshold values for each checkpoint in ascending order.
-
#instance_warmup ⇒ Integer
rw
A time period, in seconds, during which an instance refresh waits before moving on to replacing the next instance after a new instance enters the
InService
state. -
#min_healthy_percentage ⇒ Integer
rw
The amount of capacity in the Auto Scaling group that must pass your group's health checks to allow the operation to continue.
-
#scale_in_protected_instances ⇒ String
rw
Choose the behavior that you want Amazon EC2 Auto Scaling to use if instances protected from scale in are found.
-
#skip_matching ⇒ Boolean
rw
(Optional) Indicates whether skip matching is enabled.
-
#standby_instances ⇒ String
rw
Choose the behavior that you want Amazon EC2 Auto Scaling to use if instances in
Standby
state are found.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#alarm_specification ⇒ Types::AlarmSpecification (rw)
(Optional) The CloudWatch alarm specification. ::Aws::CloudWatch
alarms can
be used to identify any issues and fail the operation if an alarm
threshold is met.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#auto_rollback ⇒ Boolean
(rw)
(Optional) Indicates whether to roll back the Auto Scaling group to
its previous configuration if the instance refresh fails or a
::Aws::CloudWatch
alarm threshold is met. The default is false
.
A rollback is not supported in the following situations:
There is no desired configuration specified for the instance refresh.
The Auto Scaling group has a launch template that uses an Amazon Web Services Systems Manager parameter instead of an AMI ID for the
ImageId
property.The Auto Scaling group uses the launch template's
$Latest
or$Default
version.
For more information, see Undo changes with a rollback in the
Amazon ::Aws::EC2
Auto Scaling User Guide.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#checkpoint_delay ⇒ Integer
(rw)
(Optional) The amount of time, in seconds, to wait after a
checkpoint before continuing. This property is optional, but if you
specify a value for it, you must also specify a value for
CheckpointPercentages
. If you specify a value for
CheckpointPercentages
and not for CheckpointDelay
, the
CheckpointDelay
defaults to 3600
(1 hour).
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#checkpoint_percentages ⇒ Array
<Integer
> (rw)
(Optional) Threshold values for each checkpoint in ascending order.
Each number must be unique. To replace all instances in the Auto
Scaling group, the last number in the array must be 100
.
For usage examples, see Adding checkpoints to an instance
refresh in the Amazon ::Aws::EC2
Auto Scaling User Guide.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#instance_warmup ⇒ Integer
(rw)
A time period, in seconds, during which an instance refresh waits
before moving on to replacing the next instance after a new instance
enters the InService
state.
This property is not required for normal usage. Instead, use the
DefaultInstanceWarmup
property of the Auto Scaling group. The
InstanceWarmup
and DefaultInstanceWarmup
properties work the
same way. Only specify this property if you must override the
DefaultInstanceWarmup
property.
If you do not specify this property, the instance warmup by default
is the value of the DefaultInstanceWarmup
property, if defined
(which is recommended in all cases), or the HealthCheckGracePeriod
property otherwise.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#min_healthy_percentage ⇒ Integer
(rw)
The amount of capacity in the Auto Scaling group that must pass your
group's health checks to allow the operation to continue. The value
is expressed as a percentage of the desired capacity of the Auto
Scaling group (rounded up to the nearest integer). The default is
90
.
Setting the minimum healthy percentage to 100 percent limits the rate of replacement to one instance at a time. In contrast, setting it to 0 percent has the effect of replacing all instances at the same time.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#scale_in_protected_instances ⇒ String
(rw)
Choose the behavior that you want Amazon EC2 Auto Scaling to use if instances protected from scale in are found.
The following lists the valid values:
Refresh
: Amazon EC2 Auto Scaling replaces instances that are protected from scale in.
Ignore
: Amazon EC2 Auto Scaling ignores instances that are protected from scale in and continues to replace instances that are not protected.
Wait (default)
: Amazon EC2 Auto Scaling waits one hour for you to remove scale-in protection. Otherwise, the instance refresh will fail.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#skip_matching ⇒ Boolean
(rw)
(Optional) Indicates whether skip matching is enabled. If enabled
(true
), then Amazon EC2 Auto Scaling skips replacing instances
that match the desired configuration. If no desired configuration is
specified, then it skips replacing instances that have the same
launch template and instance types that the Auto Scaling group was
using before the start of the instance refresh. The default is
false
.
For more information, see Use an instance refresh with skip
matching in the Amazon ::Aws::EC2
Auto Scaling User Guide.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end
#standby_instances ⇒ String
(rw)
Choose the behavior that you want Amazon EC2 Auto Scaling to use if
instances in Standby
state are found.
The following lists the valid values:
Terminate
: Amazon EC2 Auto Scaling terminates instances that are in
Standby
.
Ignore
: Amazon EC2 Auto Scaling ignores instances that are in Standby
and continues to replace instances that are in the InService
state.
Wait (default)
: Amazon EC2 Auto Scaling waits one hour for you to return the instances to service. Otherwise, the instance refresh will fail.
# File 'gems/aws-sdk-autoscaling/lib/aws-sdk-autoscaling/types.rb', line 6338
class RefreshPreferences < Struct.new( :min_healthy_percentage, :instance_warmup, :checkpoint_percentages, :checkpoint_delay, :skip_matching, :auto_rollback, :scale_in_protected_instances, :standby_instances, :alarm_specification) SENSITIVE = [] include Aws::Structure end


--- layout: default ---
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Availability: ALL
The IF command supports conditional execution of MON commands. It is useful in command files, where the GOTO command can be used to conditionally alter the flow of control.
| Note | |
|
Like all MON commands, the entire IF command must be entered on one line. |
|
Usage
IF expr {then_cmds} [{else_cmds}]
Arguments
then_cmds - cmd_list
else_cmds - cmd_list
| Note | |
|
Curly braces must surround the cmd_list, and the entire IF command must be entered on one line. |
|
Examples
ew $count = 0
:LOOP
if (@$count < 10) {/*then*/ ew $count = @$count+1} {/*else*/ goto DONE}
if (@uart_creg & 0x80) == 0) {goto LOOP}
:DONE
The example uses the MON variable $count to control the iterations through a loop that is waiting for a certain UART control register to be cleared.


new Color()
A collection of methods useful for manipulating and comparing colors.
- Source:
Methods
-
<static> colorToHexstring(color) → {string}
-
Return a string containing a hex representation of the given color.
Parameters:
Name Type Description color
number The color channel to get the hex value for, must be a value between 0 and 255).
- Source:
Returns:
A string of length 2 characters, i.e. 255 = FF, 0 = 00.
- Type
- string
-
<static> getAlpha(color) → {number}
-
Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component, as a value between 0 and 255.
Parameters:
Name Type Description color
number In the format 0xAARRGGBB.
- Source:
Returns:
The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)).
- Type
- number
-
<static> getAlphaFloat(color) → {number}
-
Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component as a value between 0 and 1.
Parameters:
Name Type Description color
number In the format 0xAARRGGBB.
- Source:
Returns:
The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)).
- Type
- number
-
<static> getBlue(color) → {number}
-
Given a native color value (in the format 0xAARRGGBB) this will return the Blue component, as a value between 0 and 255.
Parameters:
Name Type Description color
number In the format 0xAARRGGBB.
- Source:
Returns:
The Blue component of the color, will be between 0 and 255 (0 being no color, 255 full Blue).
- Type
- number
-
<static> getColor(red, green, blue) → {number}
-
Given 3 color values this will return an integer representation of it.
Parameters:
Name Type Description red
number The Red channel value (between 0 and 255).
green
number The Green channel value (between 0 and 255).
blue
number The Blue channel value (between 0 and 255).
- Source:
Returns:
A native color value integer (format: 0xRRGGBB).
- Type
- number
-
<static> getColor32(alpha, red, green, blue) → {number}
-
Given an alpha and 3 color values this will return an integer representation of it.
Parameters:
Name Type Description alpha
number The Alpha value (between 0 and 255).
red
number The Red channel value (between 0 and 255).
green
number The Green channel value (between 0 and 255).
blue
number The Blue channel value (between 0 and 255).
- Source:
Returns:
A native color value integer (format: 0xAARRGGBB).
- Type
- number
-
<static> getColorInfo(color) → {string}
-
Returns a string containing handy information about the given color including string hex value, RGB format information and HSL information. Each section starts on a newline, 3 lines in total.
Parameters:
Name Type Description color
number A color value in the format 0xAARRGGBB.
- Source:
Returns:
String containing the 3 lines of information.
- Type
- string
-
<static> getGreen(color) → {number}
-
Given a native color value (in the format 0xAARRGGBB) this will return the Green component, as a value between 0 and 255.
Parameters:
Name Type Description color
number In the format 0xAARRGGBB.
- Source:
Returns:
The Green component of the color, will be between 0 and 255 (0 being no color, 255 full Green).
- Type
- number
-
<static> getRandomColor(min, max, alpha) → {number}
-
Returns a random color value between black and white Set the min value to start each channel from the given offset. Set the max value to restrict the maximum color used per channel.
Parameters:
Name Type Description min
number The lowest value to use for the color.
max
number The highest value to use for the color.
alpha
number The alpha value of the returning color (default 255 = fully opaque).
- Source:
Returns:
32-bit color value with alpha.
- Type
- number
-
<static> getRed(color) → {number}
-
Given a native color value (in the format 0xAARRGGBB) this will return the Red component, as a value between 0 and 255.
Parameters:
Name Type Description color
number In the format 0xAARRGGBB.
- Source:
Returns:
The Red component of the color, will be between 0 and 255 (0 being no color, 255 full Red).
- Type
- number
-
<static> getRGB(color) → {object}
-
Return the component parts of a color as an Object with the properties alpha, red, green, blue
Alpha will only be set if it exist in the given color (0xAARRGGBB)
Parameters:
Name Type Description color
number Color in RGB (0xRRGGBB) or ARGB format (0xAARRGGBB).
- Source:
Returns:
An Object with properties: alpha, red, green, blue.
- Type
- object
-
<static> getWebRGB(color) → {string}
-
Returns a CSS friendly string value from the given color.
Parameters:
Name Type Description color
number - Source:
Returns:
A string in the format: 'rgba(r,g,b,a)'
- Type
- string
-
<static> hexToRGB(h) → {number}
-
Converts the given hex string into an integer color value.
Parameters:
Name Type Description h
string The string hex color to convert.
- Source:
Returns:
The rgb color value.
- Type
- number
-
<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}
-
Interpolates the two given colours based on the supplied step and currentStep properties.
Parameters:
Name Type Description color1
number The first color value.
color2
number The second color value.
steps
number The number of steps to run the interpolation over.
currentStep
number The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.
alpha
number The alpha of the returned color.
- Source:
Returns:
The interpolated color value.
- Type
- number
-
<static> interpolateColorWithRGB(color, r, g, b, steps, currentStep) → {number}
-
Interpolates the two given colours based on the supplied step and currentStep properties.
Parameters:
Name Type Description color
number The first color value.
r
number The red color value, between 0 and 0xFF (255).
g
number The green color value, between 0 and 0xFF (255).
b
number The blue color value, between 0 and 0xFF (255).
steps
number The number of steps to run the interpolation over.
currentStep
number The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.
- Source:
Returns:
The interpolated color value.
- Type
- number
-
<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}
-
Interpolates the two given colours based on the supplied step and currentStep properties.
Parameters:
Name Type Description r1
number The red color value, between 0 and 0xFF (255).
g1
number The green color value, between 0 and 0xFF (255).
b1
number The blue color value, between 0 and 0xFF (255).
r2
number The red color value, between 0 and 0xFF (255).
g2
number The green color value, between 0 and 0xFF (255).
b2
number The blue color value, between 0 and 0xFF (255).
steps
number The number of steps to run the interpolation over.
currentStep
number The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.
- Source:
Returns:
The interpolated color value.
- Type
- number
-
<static> RGBtoHexstring(color) → {string}
-
Return a string representation of the color in the format 0xAARRGGBB.
Parameters:
Name Type Description color
number The color to get the string representation for
- Source:
Returns:
A string of length 10 characters in the format 0xAARRGGBB
- Type
- string
-
<static> RGBtoWebstring(color) → {string}
-
Return a string representation of the color in the format #RRGGBB.
Parameters:
Name Type Description color
number The color to get the string representation for.
- Source:
Returns:
A string of length 10 characters in the format 0xAARRGGBB.
- Type
- string


{% extends "base.html" %} {% set active_page = "register" %} {% block content %}
Username:
E-mail:
password:
retype password:
By registering you accept that we use cookies for user management, security and whatever Heroku is using.


This article is one in a series of articles about three.js. The first article was about fundamentals. If you haven't read that yet you might want to start there.
Three.js has a large number of primitives.
 It's especially common to use primitives to experiment and get started with 3D. For the majority of 3D apps it's more common to have an artist make 3D models in a 3D modeling program like Blender or Maya or Cinema 4D. Later in this series we'll cover making and loading data from several 3D modeling programs. For now let's go over some of the available primitives.
Many of the primitives below have defaults for some or all of their parameters so you can use more or less depending on your needs.
TextGeometry
.EdgesGeometry
instead the middle lines are removed. Adjust the thresholdAngle below and you'll see the edges below that threshold disappear.wireframe: true
you would only get a single line. Passing that triangle geometry to a WireframeGeometry
will generate a new geometry that has 3 lines segments using 6 points..We'll go over creating custom geometry in another article. For now let's make an example creating each type of primitive. We'll start with the examples from the previous article.
Near the top let's set a background color
const scene = new THREE.Scene(); +scene.background = new THREE.Color(0xAAAAAA);
This tells three.js to clear to lightish gray.
The camera needs to change position so that we can see all the objects.
-const fov = 75; +const fov = 40; const aspect = 2; // the canvas default const near = 0.1; -const far = 5; +const far = 1000; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); -camera.position.z = 2; +camera.position.z = 120;
Let's add a function, addObject
, that takes an x, y position and an Object3D
and adds
the object to the scene.
const objects = []; const spread = 15; function addObject(x, y, obj) { obj.position.x = x * spread; obj.position.y = y * spread; scene.add(obj); objects.push(obj); }
Let's also make a function to create a random colored material.
We'll use a feature of Color
that lets you set a color
based on hue, saturation, and luminance.
hue
goes from 0 to 1 around the color wheel with
red at 0, green at .33 and blue at .66. saturation
goes from 0 to 1 with 0 having no color and 1 being
most saturated. luminance
goes from 0 to 1
with 0 being black, 1 being white and 0.5 being
the maximum amount of color. In other words
as luminance
goes from 0.0 to 0.5 the color
will go from black to hue
. From 0.5 to 1.0
the color will go from hue
to white.
function createMaterial() { const material = new THREE.MeshPhongMaterial({ side: THREE.DoubleSide, }); const hue = Math.random(); const saturation = 1; const luminance = .5; material.color.setHSL(hue, saturation, luminance); return material; }
We also passed side: THREE.DoubleSide
to the material.
This tells three to draw both sides of the triangles
that make up a shape. For a solid shape like a sphere
or a cube there's usually no reason to draw the
back sides of triangles as they all face inside the
shape. In our case though we are drawing a few things
like the PlaneGeometry
and the ShapeGeometry
which are 2 dimensional and so have no inside. Without
setting side: THREE.DoubleSide
they would disappear
when looking at their back sides.
I should note that it's faster to draw when not setting
side: THREE.DoubleSide
so ideally we'd set it only on
the materials that really need it but in this case we
are not drawing too much so there isn't much reason to
worry about it.
Let's make a function, addSolidGeometry
, that
we pass a geometry and it creates a random colored
material via createMaterial
and adds it to the scene
via addObject
.
function addSolidGeometry(x, y, geometry) { const mesh = new THREE.Mesh(geometry, createMaterial()); addObject(x, y, mesh); }
Now we can use this for the majority of the primitives we create. For example creating a box
{ const width = 8; const height = 8; const depth = 8; addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); }
If you look in the code below you'll see a similar section for each type of geometry.
Here's the result:
There are a couple of notable exceptions to the pattern above.
The biggest is probably the TextGeometry
. It needs to load
3D font data before it can generate a mesh for the text.
That data loads asynchronously so we need to wait for it
to load before trying to create the geometry. By promisifiying
font loading we can make it mush easier.
We create a FontLoader
and then a function loadFont
that returns
a promise that on resolve will give us the font. We then create
an async
function called doit
and load the font using await
.
And finally create the geometry and call addObject
to add it the scene.
{ const loader = new FontLoader(); // promisify font loading function loadFont(url) { return new Promise((resolve, reject) => { loader.load(url, resolve, undefined, reject); }); } async function doit() { const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejs.org: url */ const geometry = new TextGeometry('three.js', { font: font, size: 3.0, height: .2, curveSegments: 12, bevelEnabled: true, bevelThickness: 0.15, bevelSize: .3, bevelSegments: 5, }); const mesh = new THREE.Mesh(geometry, createMaterial()); geometry.computeBoundingBox(); geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1); const parent = new THREE.Object3D(); parent.add(mesh); addObject(-1, -1, parent); } doit(); }
There's one other difference. We want to spin the text around its
center but by default three.js creates the text such that its center of rotation
is on the left edge. To work around this we can ask three.js to compute the bounding
box of the geometry. We can then call the getCenter
method
of the bounding box and pass it our mesh's position object.
getCenter
copies the center of the box into the position.
It also returns the position object so we can call multiplyScalar(-1)
to position the entire object such that its center of rotation
is at the center of the object.
If we then just called addSolidGeometry
like with previous
examples it would set the position again which is
no good. So, in this case we create an Object3D
which
is the standard node for the three.js scene graph. Mesh
is inherited from Object3D
as well. We'll cover how the scene graph
works in another article.
For now it's enough to know that
like DOM nodes, children are drawn relative to their parent.
By making an Object3D
and making our mesh a child of that
we can position the Object3D
wherever we want and still
keep the center offset we set earlier.
If we didn't do this the text would spin off center.
Notice the one on the left is not spinning around its center whereas the one on the right is.
The other exceptions are the 2 line based examples for EdgesGeometry
and WireframeGeometry
. Instead of calling addSolidGeometry
they call
addLineGeometry
which looks like this
function addLineGeometry(x, y, geometry) { const material = new THREE.LineBasicMaterial({color: 0x000000}); const mesh = new THREE.LineSegments(geometry, material); addObject(x, y, mesh); }
It creates a black LineBasicMaterial
and then creates a LineSegments
object which is a wrapper for Mesh
that helps three know you're rendering
line segments (2 points per segment).
Each of the primitives has several parameters you can pass on creation and it's best to look in the documentation for all of them rather than repeat them here. You can also click the links above next to each shape to take you directly to the docs for that shape.
There is one other pair of classes that doesn't really fit the patterns above. Those are
the PointsMaterial
and the Points
class. Points
is like LineSegments
above in that it takes a
a BufferGeometry
but draws points at each vertex instead of lines.
To use it you also need to pass it a PointsMaterial
which
take a size
for how large to make the points.
const radius = 7; const widthSegments = 12; const heightSegments = 8; const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, // in world units }); const points = new THREE.Points(geometry, material); scene.add(points);
You can turn off sizeAttenuation
by setting it to false if you want the points to
be the same size regardless of their distance from the camera.
const material = new THREE.PointsMaterial({ color: 'red', + sizeAttenuation: false, + size: 3, // in pixels - size: 0.2, // in world units }); ...
One other thing that's important to cover is that almost all shapes have various settings for how much to subdivide them. A good example might be the sphere geometries. Spheres take parameters for how many divisions to make around and how many top to bottom. For example
The first sphere has 5 segments around and 3 high which is 15 segments or 30 triangles. The second sphere has 24 segments by 10. That's 240 segments or 480 triangles. The last one has 50 by 50 which is 2500 segments or 5000 triangles.
 It might look like you need a high number of segments but remove the lines and the flat shading and we get this
It's now not so clear that the one on the right with 5000 triangles is entirely better than the one in the middle with only 480. If you're only drawing a few spheres, like say a single globe for a map of the earth, then a single 10000 triangle sphere is not a bad choice. If on the other hand you're trying to draw 1000 spheres then 1000 spheres times 10000 triangles each is 10 million triangles. To animate smoothly you need the browser to draw at 60 frames per second so you'd be asking the browser to draw 600 million triangles per second. That's a lot of computing.
Sometimes it's easy to choose. For example you can also choose to subdivide a plane.
The plane on the left is 2 triangles. The plane on the right is 200 triangles. Unlike the sphere there is really no trade off in quality for most use cases of a plane. You'd most likely only subdivide a plane if you expected to want to modify or warp it in some way. A box is similar.
So, choose whatever is appropriate for your situation. The less subdivisions you choose the more likely things will run smoothly and the less memory they'll take. You'll have to decide for yourself what the correct tradeoff is for your particular situation.
If none of the shapes above fit your use case you can load geometry for example from a .obj file or a .gltf file. You can also create your own custom BufferGeometry.
Next up let's go over how three's scene graph works and how to use it.


Python uses boolean variables to evaluate conditions. The boolean values True and False are returned when an expression is compared or evaluated. For example:
Example:
x = 2
print(x == 2) # prints out True
print(x == 3) # prints out False
print(x < 3) # prints out True
output
True
False
True
True
False
True
In [1]:


Woman found dead in Staten Island woods ruled homicide
by Eyewitness NewsSTATEN ISLAND (WABC) -- The death of a young woman found dead in the woods in Staten Island has been ruled a homicide.
Ola Salem, 25, was found dead in Bloomingdale Park late last month.
"I would say everyone keeps to themselves, but I would say our house were friendly," one neighbor said.
By all accounts, Salem was strong. Her father and brother are boxers, and she fought for women as a volunteer at a domestic violence center in Brooklyn.
"She makes you feel that love from her, because she's just so positive," Asiyah Women's Center co-founder and executive director Dania Darwish said. "She's always wanting to give and never asking for anything in return."
But neighbors near her family's home on Staten Island said they became concerned past few weeks.
"The only thing I know police coming a few times in this house, that's all I know," a neighbor said.
Emmanuel Triarsi, who lives across the street, said he witnessed an argument spill out onto the front lawn between two men and a woman at the beginning of October.
"I thought it was going to escalate to real violence, physically," he said. "How do you stop a guy that's in a rage from beating up a woman? So I thought I would call the cops."
A few weeks later, Salem's body was discovered in the park around 9:30 a.m. on October 24. She was strangled.
So far, no arrests have been made in the case.


These files are compiled dot templates from dot folder.
Do NOT edit them directly, edit the templates and run npm run build from main ajv folder.
npm run build


A seasoned enterprise sales engineer and full stack web developer with experience in all aspects of the software development life cycle, I combine superior communication skills with a passion for programming to provide technical savvy in all stages of the sales cycle.
RESTful API Integration • Javascript • HTML • CSS • MongoDB • Node.js • React • Ruby on Rails • SQL • SSL • Linux • Identity Management • SAML • Directory Integration • Analytical Dashboarding
Ever had a nice day on the weekend, wanted to go for a hike, but didn’t know where to hike or what to do? Citi Hikes is a full stack JavaScript application and hike blog.
Check it out on Github


Frame Type
Range Placement
Start Angle
Sweep Angle
Frame Start Angle
clockwise direction
Range Distance


{{item}}
{% endfor %}{{today}}
Dear {{full_name}},
As requested, I have attached the details of our check-up dated, {{dates}}. I have included all the details of our assessment for your information below. Due to the recent outbreak of COVID-19 and the Government's response, I want to reaffirm that you should stay at home at all times unless it is necessary to leave. Please do not visit the surgery if you have any of the symptons- instead call 111 and continue from there.
| Test | Value |
|---|---|
| {{key}} | {{value}} |
Based on these results, there are no results to be concerned about. However, due to the current pandemic, please take precaution of those around you. You can be still contagious even if you have no symptoms.
{% else %}Based on these results, the following results may be of concern:
{{key}}
Please contact the GP for follow-up appointment where we will discuss possible medication and/or procedures to take. Due to the current pandemic, take extra care of yourself and others as this virus will have more serious effects with those with underlying health issues.
{% endif %}Your Sincerely,
Symere Woods


If enabled, ::app:: will automatically re-open your last project and select the last level you were in.
Visuals
This setting will affect the whole User Interface size.
This setting will only affect the size of texts and icons in the EDITOR VIEW (including entities custom fields and level custom fields).
This option controls the visual aspect of custom entity fields in the editor.
When the "single-layer" mode is enabled, this setting defines the intensity of the fading effect applied to other layers.
Set default "Full screen" state when starting ::app::.
You may also toggle fullscreen mode at any time using the F11 key.
Enable this option to use color-blind friendly colors by default for newly created entities, enums or intGrid values.
If enabled, the LDtk window will be grayed out when it is not focused.
Controls
This setting affects the zoom in/out speed when using the mouse wheel.
%
This setting allows to automatically switch to the World view when zooming out from a level.
You can then zoom back in to any level to select it.
Navigation keys are used to navigate through the palette of values in a layer. For example, in a Tiles layer, you can navigate through the different tiles using these keys.
Advanced options
When enabled, ::app:: will always try to use the best GPU available on your system, resulting in better performances.
This might use extra battery life.
(Recommended)
When enabled, ::app:: will download and install new updates fully automatically.
This is strongly RECOMMENDED as many updates contain important bug fixes and new features.
But in some case, like when using an outdated importer for your game engine, you may also prefer to stick to a specific ::app:: version.
(Recommended)Only supported on Windows.
The LOG file is only useful when reporting bugs. You can attach it to an e-mail or when you create an issue on GitHub site.
It doesn't contain any sensitive or personal information, except used file paths.


I am a Ghost, from London during 19th Century. I was born with a malevolent. and beacause of that I committed a suicide at the age of 23. Now I'm a Ghost.
I told the doctors to Please remove the malevolent face because it wishpered horrible things to me at night.
The Doctors gave up all the hope and they said its not possible to remove me.
It's Not that easy to Seperate us both! Even after I became ghost We are together and still he wishpers Horrible things to me!
You can only Seperate us with a SUPER MAGICAL FLAG, Only that will solve our problem.
IT'S NOT THAT EASY TO FIND THAT SUPER MAGICAL FLAG!
If you get that photo, Please Upload them by clicking on HELP ME
HELP ME


The national strategy envisions delivering quality leprosy services through greater participation and meaningful involvement of people affected by leprosy and right based approaches in leprosy services as follows:
- Early new case detection and their timely and complete management
- Quality leprosy services in an integrated setup by qualified health workers
- Prevention of impairment and disability associated with leprosy
- Rehabilitation of people affected by leprosy, including medical and community-based rehabilitation
- Reduce stigma and discrimination through advocacy, social mobilization, IEC activities and address gender equality and social inclusion
- Strengthen referral centers for complications management
- Meaningful involvement of people affected by leprosy in leprosy services and address human right issues
- Promote and conduct operational researches/studies
- Monitoring, supportive supervision including onsite coaching, surveillance and evaluation to ensure/strengthen quality leprosy services
- Strengthen partnership, co-operation, coordination with local government, external development partners, civil society and community-based organizations.


This is a jQuery plugin which allows us to quickly check if an element is within the browsers visual viewport, regardless of the scroll position. If a user can see this element, the function will return true.
This basic check will return true
if the entire element is visible to the user (within the visual viewport).
$('#element').visible();
If you'd like to check for ANY PART of the element, you can use the following:
$('#element').visible( true );
The plugin ignores the elements visibility by default. E.g., display:none
, visibility: hidden
, offsetWidth
or offsetHeight
is 0).
To filter on css visibility, you can use the jQuery :visible
selector:
$('#element:visible').visible();
Optionally, you can specify a second parameter to the .visible
plugin, which will check whether the element is visible, as well as
whether it's within the viewport too.
$('#element:visible').visible( false, true );
Optionally, you can add a third parameter to specify the direction to check for visibility. This can either be 'horizontal', 'vertical' or 'both'. Default is to 'both'.
$('#element').visible( false, false, 'horizontal' );
The Demos for this plugin live under the examples/ directory. Open them directly in your web browser, or view the following online examples:
See the blog article:
Currently, this plugin will not check for visibility in nested scrollable areas, only on the main viewport (window object).


---
layout: post
title: LocoMatrix
date: 2008-08-31 00:00:00
categories: brighton business digital-media interfaces-&-interaction mobile play
---
I've been meaning to post up a little summary of the news on LocoMatrix. There's been quite a lot happening here over the last few months:
- We've been selected to receive a grant from the Technology Strategy Board's Creative Industries programme. It's a joint proposal with Brighton University, all themed around creating tools to assist with authoring games: a really important part of Loco. With a couple of radically different game formats already out there, we're keen to get some third parties using the platform and seeing how their perception of what they need differs from or matches up our thinking so far.
- Whilst we're on the topic of education, we're working with Portsmouth University on a collaborative project starting before the end of this year, the aim being to work with MSc students there on game authoring.
- A nice double-page spread appeared in London Lite, accompanying a story about location-based gaming which featured Loco quite prominently.
- New Scientist also ran a story on real-world gaming, in which Loco MD Richard Vahrman was interviewed.


{{campaign.description | uppercase}}
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stars: {{review.stars}} {{review.body}} by: {{review.author}} on {{review.createdOn | date:"MM/dd/yyyy 'at' h:mma"}}
stars: {{reviewCtrl.review.stars}} {{reviewCtrl.review.body}} by: {{reviewCtrl.review.author}}


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BRAND DETECTIVE a three round event based on identification of brands .First round being the elimination round was a written quiz consisting of around 25 easy to medium level questions and top one fourth participants were asked to proceed to next round . Second round was an audio-visual round ‘GET THE QUESTION ‘ with a miscellaneous group of questions asked on identification of tunes, ppt. pop ups and identification from a set of words, brand lists based on ambassadors, jigsaw puzzles, muted videos and lots more. And top 8 participants from this round competed in the third round “FASTEST FINGERS FIRST” , a buzzer round consisting of 15 questions including Break the tiles, jumbled videos, mash up of audios/videos/both, de blurring etc. Winners were decided on the basis of scores given by scoring panel and prizes were distributed to the winners . First event of TEC in GRAVITA’S – A Grand Success ,in terms of participation, organization and team work .


netssh
This is a Node.js module for connecting to network devices and issuing show commands.
Given this was mainly for personal use, and is pretty rudimentary (no configuration mode), it is not published on NPM.
Ultimately, this a simple wrapper of node-ssh
which is a Promise-wrapper for SSH2
in Node.js.
Docs
Please view the documentation here.
Usage
You can then send commands to devices using NetSSH.send()
. send()
expects two parameters: an array of commands, and an array of sessions.
Sessions are created using NetSSH.session()
which expects an object containing a host
, username
, and password
. This returns a session object.
Below are some examples.
Single Device
const NetSSH = require('./');
const netssh = new NetSSH();
const password = 'cisco';
const device = [
netssh.session({
host: 'devcsr1.lab.com',
username: 'admin',
password: password
})
];
const command = ['show clock'];
netssh.send(command, device).then(output => console.log(output));
Multiple Devices
const NetSSH = require('./');
const netssh = new NetSSH();
const password = 'cisco';
const devices = [
netssh.session({ host: 'devcsr1.lab.com', username: 'admin', password: password }),
netssh.session({ host: 'devcsr2.lab.com', username: 'admin', password: password }),
netssh.session({ host: 'devcsr3.lab.com', username: 'admin', password: password }),
netssh.session({ host: 'prodcsr1.lab.com', username: 'admin', password: password }),
netssh.session({ host: 'prodcsr2.lab.com', username: 'admin', password: password }),
netssh.session({ host: 'prodcsr3.lab.com', username: 'admin', password: password })
];
const commands = [
'show run | i hostname',
'show clock',
'show ip route',
'show ntp status',
'show version',
'show ip eigrp neighbors',
'show cdp neighbors',
'show lldp neighbors'
];
netssh.send(commands, devices).then(output => console.log(output));


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Our goal is to keep you warm and comfortable through the winter months. We know which products and systems will work best for you. Our recommendations will always keep your requirements and budget in mind. We’ll respond to your requests and act quickly when you call. Nothing is more important than your peace of mind when the weather is cold.


LTR
RTL
From:
Task 1
To:
Task 2
From:
Task 1
To:
Task 2
From:
Task 3
To:
Task 4
From:
Task 3
To:
Task 4
From:
Task 3
To:
Task 4
From:
Task 3
To:
Task 4


| 011:116 Yusufali | : |
Why were there not, among the generations before you, persons possessed of balanced good sense, prohibiting (men) from mischief in the earth - except a few among them whom We saved (from harm)? But the wrong-doers pursued the enjoyment of the good things of life which were given them, and persisted in sin. |
| 011:117 Khan | : |
And your Lord would never destroy the towns wrongfully, while their people were right-doers. |
| 011:117 Maulana | : |
And thy Lord would not destroy the towns unjustly, while their people acted well. |
| 011:117 Pickthal | : |
In truth thy Lord destroyed not the townships tyrannously while their folk were doing right. |
| 011:117 Rashad | : |
Your Lord never annihilates any community unjustly, while its people are righteous. |
| 011:117 Sarwar | : |
Your Lord would not have destroyed those people (of the towns) for their injustice if they had tried to reform themselves. |
| 011:117 Shakir | : |
And it did not beseem your Lord to have destroyed the towns tyrannously, while their people acted well. |
| 011:117 Sherali | : |
And thy Lord would not destroy the cities unjustly while the people thereof were righteous. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > تنزيه الله تعالى عن الظلم Pillars of Islam> Islamic> Oneness of Allah> Allah the Exalted is Free of Injustice
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Form Title
Group Title
Some description about the group goes here. Lorem ipsum dolar sit amet
What do you do?
Where do you work?
(Optional)
User Name
Password
Server
(https)
Port
Password


Coronation Street SPOILERS: Michelle ups her revenge against Robert
Is she about to teach him the ultimate lesson?
by Claire CrickLast week's Coronation Street saw Michelle Connor's world fall apart after she discovered that not only was her fiancé Robert Preston engaged to Vicky Jefferies, but that the pair were expecting a baby together.
But instead of throwing Robert out on his ear like most people would have, she has pretended to Robert that she is going to work on forgiving him, while secretly she is planning to fleece him for every penny she can get in the ultimate revenge plot.
Determined to get as much from her cheating fiancé as she can - including his beloved bistro - Michelle has enlisted the help of lawyer Adam Barlow in her secret fight against Robert.
And it seems there is no end to her plan to make Robert pay for his betrayal, because next week sees Michelle up her game when she tells him that she still wants them to get married.
Read more: William Roache hates Coronation Street being called a 'soap'
Considering he has been playing happy families with Vicky for months behind Michelle's back, Robert can't believe his luck when Michelle tells him she still wants to become Mrs Preston, and the pair start planning their impending nuptials.
But while Michelle is secretly planning to bring Robert down in front of all their friends and family, she is pleasantly surprised when she gets a visit from sleazy Ray who tells her he is dropping his slander case against her.
Ray warns Michelle that while he might be backing off from suing her, she still needs to watch her back. But nothing can distract Michelle from her revenge against Robert, and Ray is soon put to the back of her mind.
However, Michelle is thrown a curveball when Adam tells her he thinks she should drop her plan to get the bistro from Robert, and she is left wondering if it is the right thing to do.
But her mind is soon made up when Robert admits he told Vicky all about her ordeal with baby Ruairi, leaving Michelle seething that he has told her something so personal.
Read more: Coronation Street's Tyrone, Fiz and Evelyn film mystery court scenes
As an oblivious Robert suggests to Michelle that they should gather their family together and announce that the wedding is imminent, Michelle paints on a smile and agrees with her fiancé.
But when she's alone with Carla, she reveals that the necklace that he has bought her isn't enough to win her back.
So Michelle is still adamant that she is going to get revenge on cheating Robert... but just when will she decide to drop her bombshell on him?
Coronation Street airs on Mondays, Wednesdays and Fridays at 7.30pm and 8.30pm on ITV.
Are you looking forward to seeing Robert get his comeuppance? Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know what you think!


{% extends parent_template|default:"core/base.html" %} {% load staticfiles %} {% block body %}
Who Knows
For every project I add to Grok My Code, I provide extra information on design decisions, code snippets, technologies used or anything of interest related to the development.
Who Knows is a Django based question and answer site in the same vein as Stack Overflow or Quora.
The site provides the following functionality:
If you're testing the functionality of the demo site, I suggest you signup as a user since only signed in users have access to most of the functionality. Alternatively, simply sign in using the following credentials:
Username: demo-user
Password: demo-password-234
Typically foreign keys only point to one other model. Although this is the most common use case, there are situations where creating model relationships that are more generic (or polymorphic) is useful.
A good use case for this comes in the form of voting and commenting on the Who Knows site. We need the ability to comment on either questions or answers. Additionally, we need the ability to vote for questions, answers or comments.
Essentially, what we're looking for is to create Vote and Comment models that can be used generically to vote or comment on any other model that we specify. Django Generic Relations gives us exactly this behavior.
Generic Relations is a part of the content types framework which keeps track of all the models installed in a Django project and provides a generic interface for working with those models.
There are 3 required fields when creating a generic relation, namely:
Creating a Comment model in the form of a generic relation can be done as follows (note the 3 fields at the bottom):
Now that we have a generic Comment Model, we need to add it as a GenericRelation to whichever model we want to allow commenting on. Here's how you would add it to the Answer Model:
We've specified a comments as well as a votes GenericRelation along with their respective related_query_name fields for doing reverse lookups.
Adding the ability to comment or vote on any other models can be done by simply adding a GenericRelation to that model. For example, we could add commenting or voting to user profiles if we wanted to.
Generic relations can also be added to models which are themselves used as generic relations. For example, you can see from the first code snippet that we also added a votes generic relation to the Comment model. This allows us to vote on comments (or on any other model we add the votes generic relation to).
Generic relations come with most of the API functionality related to standard foreign keys as well as to the aggregation API. This allows for useful and intuitive querying, for example:
question = Question.objects.first() question.comments.all()
answer = Answer.objects.first() latest_comment = answer.comments.last() latest_comment.votes.count()
A typical use case when implementing generic voting functionality is to limit a user to only having one vote. For example, in the Who Knows site, a user should only be able up vote a question, answer or comment once.
Using the Question model as an example, we need to retrieve a specific question from the database and add a flag to the queryset indicating whether the current user has already voted for the question.
To do this, we can combine the use of Django's OuterRef and Exists, both of which were added in version 1.11.
OuterRef
This is used when a queryset in a sub query needs to refer to a field from the outer query.
Exists
This uses an SQL EXISTS statement which means this part of the sub query stops evaluating as soon as a match is found.
Next, we create a query that retrieves the associated user for a given question using the select_related clause. This ensures that only one resulting SQL query is generated.
We annotate this query with a voted flag which checks for the existence of the first query result.
As always, thanks to Django's lazy queryset evaluation, only the final queryset is executed against the database and thanks to the use of selected_related combined with the sub query (ie: Exists and OuterRef), everything is done in one query.
The following code snippet demonstrates how to flag a specific question as having been voted for by the current user or not.
A TDD (Test Driven Development) approach was used for the most part while developing Who Knows. This meant that there was a need for test data. There are several options when it comes to creating test data, each of which is appropriate in different situations:
Without going into the pros and cons of each option, I used a combination of the last 3.
The benefit of using SetUpTestData(cls) wherever possible is that there is a significant performance boost in terms of speed thanks to only creating test data once for each test case. SetUp(self) on the other hand re-creates the initial data for every test.
Since the initial test data I required was largely similar for all the apps within Who Knows, I created a mixin which could be used anywhere it was needed.
SetUpTestData is defined as a class method which then has access to create_test_data() since BaseTestMixins was added as a parent.


Section 179 is a provision of tax law that allows owners of small businesses to expense rather than depreciate equipment purchases made during the year. It is also a popular tax-planning tool allowing business owners to reduce their income for the year by making last-minute year-end purchases. For 2017 up $510,000 ($255,000...
Read MoreEvery minute spent on taxes and accounting is time not spent on things that matter most.
At West Orange based Bryval, LLC, being a tax accountant isn’t just about crunching numbers. It is about providing you an unparalleled level of service and guidance every step of the way. It is about redefining what you expect from your tax accounting firm. It is more than just taxes and accounting, it is about being a true partner in your success.
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Frederick Douglass (born Frederick Augustus Washington Bailey; c.?February 1818 – February 20, 1895) was an African-American social reformer, abolitionist, orator, writer, and statesman. After escaping from slavery in Maryland, he became a national leader of the abolitionist movement in Massachusetts and New York, gaining note for his oratory and incisive antislavery writings. In his time, he was described by abolitionists as a living counter-example to slaveholders' arguments that slaves lacked the intellectual capacity to function as independent American citizens. Northerners at the time found it hard to believe that such a great orator had once been a slave.
Douglass was a firm believer in the equality of all peoples, whether black, female, Native American, or recent immigrant. He was also a believer in dialogue and in making alliances across racial and ideological divides, and in the liberal values of the U.S. Constitution. When radical abolitionists, under the motto "No Union With Slaveholders", criticized Douglass' willingness to dialogue with slave owners, he famously replied: "I would unite with anybody to do right and with nobody to do wrong."
In this denial of the right to participate in government, not merely the degradation of woman and the perpetuation of a great injustice happens, but the maiming and repudiation of one-half of the moral and intellectual power of the government of the world
Frederick Douglass was a man of many talents, passions and ambitions. You should read more about him. You can do so on Wikipedia's page or on this excellent page called the World History Project


{% extends 'base-en.html' %} {% block content %}
Use filters to below to change the focus of your results in the table. Begin typing a query to narrow the results displayed in the dropdown.
Any inquiries related to the current assessment of food packaging materials and food processing aids should be
directed to:
Food Packaging Materials & Incidental Additives Section
Chemical Health Hazard Assessment Division
Bureau of Chemical Safety
Health Canada
251 Sir Frederick Banting Driveway
Ottawa, Ontario, K1A 0K9
Email<EMAIL_ADDRESS>This database is organized into entries by category. Each category is identified by the usage of its products (e.g. cleaners, lubricants, containers, etc.). Each category is then divided into sub-categories which break down specific accepted usages for products (e.g. hand cleaners, lubricant with incidental food contact, container for non-food contact, etc.).
Step 1: Select a category from the drop-down list of reference categories.
Note: If you would like a list of all products for all categories in the database, please select “select all” and use the “Next” button, which is below the table, to see the following pages. Please note that selecting all categories will generate a report containing all entries.
Step 2: Select a sub-category from the drop-down list of sub-categories. Please note that choices for sub-categories are dependent upon your first selection of category and therefore will vary between categories.
Note: If you wish to view all products in your category, you need to “select all” under sub-category.
Step 3: The database will produce a report of the requested material and this will appear on your screen once completed. The report lists the product names and includes the company name and the date of acceptance of each product.
Step 4: If you click on a company name, you can view a list of all products in database from that specific company. The report includes the product name and acceptance date, as well as each category and sub-category in which the product is classified.
At any time, you can begin a new search again by clicking select a category in the drop-down list. This will refresh your search.


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Class TImplicitTreapNode
Unit
ftreap
Declaration
type generic TImplicitTreapNode<T> = class(TObject)
Description
Hierarchy
- TObject
- TImplicitTreapNode
Overview
Fields
Methods
Description
Fields
|
FValue: T; |
|
Value
|
|
FPriority: extended; |
|
Random heap priority
|
|
FSize: SizeUInt; |
|
Number of nodes in subtree
|
Methods
|
constructor Create(const v: T); |
|
Tree node constructor.
|
|
destructor Destroy; override; |
|
Tree node destructor.
|
|
class function GetSize(const node: TImplicitTreapNode): SizeUInt; inline; |
|
Returns number of keys in the tree rooted at node .
|
|
class procedure UpdateSize(const node: TImplicitTreapNode); inline; |
|
Recalculates number of nodes in the tree rooted at node after insert, delete operations.
|
|
class function IsEmpty(const node: TImplicitTreapNode): boolean; inline; |
|
Returns True if tree rooted at node is empty, False otherwise
|
|
class procedure InsertAt(var node: TImplicitTreapNode; const pos: SizeUInt; const v: T); inline; |
|
Insert value k at position in tree rooted at node .
|
|
class function GetAt(node: TImplicitTreapNode; pos: SizeUInt): T; |
Exceptions raised
EArgumentException
|
|
class function RemoveAt(var node: TImplicitTreapNode; const pos: SizeUInt): T; |
|
Removes value from the given position.
Returns
key |
Generated by PasDoc 0.15.0.
|


[1]
the easy bit - this hotel resort you can pay to use.
[2]
we complained and another hotel resort in a beautuful spot near a stunning beach.


Supplemental instances are JClouds instances that are temporarily provisioned for the lifetime of this job.
Apart from being provisioned and torn down by the JClouds plugin, these instances are not under any
control of jenkins. In particular, they do not contribute build slaves. They are however subject to
the instance cap limitation of the specified JClouds profile.
The IP addresses of the instances will be recorded in a comma-separated list, in the environment variable
"JCLOUDS_IPS".
How these instances are used is at the discretion of the build job.
Blocking behavior
If a template with active phone home-flag is specified, the the build will be blocked until the instance(s) have
invoked the phone-home webhook (or the phone-home timeout has been reached). Otherwise, the build will commence
immediately after launching the instances.


--- title: Ociso ISE Introduction linkTitle: Introduction menu: main: weight: 10 --- {{< blocks/cover title="Ociso ISE Team Introduction " image_anchor="bottom" height="min" >}}
Introduction to OCISO ISE Teams
{{< /blocks/cover >}} {{% blocks/lead color="info" %}} OCISO ISE is Engineering team . bla bla bla.. {{% /blocks/lead %}}


ESPDisplayData
@interface ESPDisplayData : NSObject
A packet that represents an ‘InfDisplayData’ received from the Valentine One. You can use the data from this packet to recreate the Valentine One’s display.
-
Unavailable
You must use initWithData: or initWithDisplayData:
Default initializer that always returns nil; DO NOT CALL
See
initWithData:(NSData)Declaration
Objective-C
- (id)init;
-
Initializes the display data from a received packet’s payload
Declaration
Objective-C
- (id)initWithData:(NSData *)data;
Parameters
data
the payload data of an infDisplayData packet
Return Value
a newly initialized display data object
-
Initialized the display data by copying from an existing display data object
Declaration
Objective-C
- (id)initWithDisplayData:(ESPDisplayData *)displayData;
Parameters
displayData
the display data to copy from
Return Value
a newly initialized display data object
-
The full payload data of the display data
Declaration
Objective-C
@property (nonatomic, readonly) NSData *data;
-
Top segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentA;
-
Upper right segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentB;
-
Lower right segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentC;
-
Bottom segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentD;
-
Lower left segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentE;
-
Upper left segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentF;
-
Middle segment of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState segmentG;
-
Decimal point of the seven segment display on the ESP device
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState decimalPoint;
-
Tells whether the specified bargraph strength light is on
Declaration
Objective-C
- (BOOL)strengthLightAtIndex:(NSUInteger)index;
Parameters
index
the index of the strength light
Return Value
YES if the light is on, NO if the light is off
-
The total number of strength lights on the ESP device (8)
Declaration
Objective-C
@property (nonatomic, readonly) NSUInteger strengthLightCount;
-
The state of bargraph strength light 0
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight0;
-
The state of bargraph strength light 1
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight1;
-
The state of bargraph strength light 2
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight2;
-
The state of bargraph strength light 3
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight3;
-
The state of bargraph strength light 4
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight4;
-
The state of bargraph strength light 5
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight5;
-
The state of bargraph strength light 6
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight6;
-
The state of bargraph strength light 7
Declaration
Objective-C
@property (nonatomic, readonly) BOOL strengthLight7;
-
The display state of the laser “band”
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState laser;
-
The display state of the Ka band
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState Ka;
-
The display state of the K band
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState K;
-
The display state of the X band
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState X;
-
The display state of the front arrow
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState front;
-
The display state of the side arrow
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState side;
-
The display state of the rear arrow
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState rear;
-
Tells whether the mute light is lit (This value is only meaningful on versin V4.1018 and above)
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState mute;
-
Tells whether the Bluetooth light is lit (This value is only meaningful on versin V4.1018 and above)
Declaration
Objective-C
@property (nonatomic, readonly) ESPDisplayState bluetooth;
-
Tells the current mute status. (NO means not muted, YES means muted)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL soft;
-
Tells the accessories if a time slice is allowed. (NO means that all accessories can have a time slice after this packet, YES means that none of the accessories can have a time slice after this packet)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL tsHoldoff;
-
Tells whether the ESP device is actively searching for alerts. (NO means the device is not actively searching for alerts, YES means that the device has successfully signed on and is actively searching for alerts)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL systemStatus;
-
Tells the ESP device’s front display status (NO means off, YES means on)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL displayOn;
-
Tells whether euro mode is enabled (NO means disabled, YES means enabled)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL euroMode;
-
Tells the custom sweep status (NO means custom sweeps have not been defined, YES means that custom sweeps have been defined and custom modes will be used if in euro mode)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL customSweep;
-
Tells whether the ESP device is operating in legacy mode (NO means normal operation, YES means legacy mode)
Declaration
Objective-C
@property (nonatomic, readonly) BOOL legacy;
-
Tells the current mode of the V1. The mode is determined by reading the seven segment display data and the systemStatus bit. If the mode cannot be determined from the seven segment display, the mode is ESPV1ModeUnknown
Declaration
Objective-C
@property (nonatomic, readonly) ESPV1Mode mode;
-
Tells whether the V1 is indicating a junk signal. This is determined by reading the seven segment display data and the systemStatus bit.
Declaration
Objective-C
@property (nonatomic, readonly) BOOL junk;
-
Tells whether the V1 is indicating an error. This is determined by reading the seven segment display state, the strength lights, and the arrow lights.
Declaration
Objective-C
@property (nonatomic, readonly) BOOL error;
-
Method to determine if a “laser” alert is present. This value is determined by a bit-wise AND of the laser property and systemStatus and front or rear properties.
Declaration
Objective-C
- (BOOL)isLaserAlerting;


Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
cloudUtilities< PointType >
▼
C
cloudUtilities< pcl::PointXYZI >
C
Detector
C
ModelTraining
C
nimbus::Features< PointType, NormalType, DescriptorType >
C
nimbus::Features< pcl::PointXYZI, pcl::Normal, pcl::SHOT352 >
C
nimbus::Filters< PointType >
▼
C
nimbus::Recognition
C
Detector
nimbus_fh_detector
Author(s): Vishnuprasad Prachandabhanu
autogenerated on Tue Aug 18 2020 08:08:46


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