MathJax Test Page
If you see typeset mathematics below, then MathJax is working. If you see TeX code instead, MathJax is not working for you.
\[ \frac{-b\pm\sqrt{b^2-4ac}}{2a} \]
MathJax is not working!
If the mathematics does not show up properly, you may not have not installed the MathJax web fonts correctly. Follow the instructions in the README file.
The MathJax-webfonts archive is available from the MathJax SourceForge project. Unpack the archive in the MathJax directory; you should obtain a fonts directory, with a hierarchy of:
MathJax/ fonts/ HTML-CSS/ TeX/ eot/ ... imagedata.js png/ ... otf/ ... svg/ ...


Adding more functionality and flexibility to classes, Class Methods are like any other Ruby methods except that they send their messages to the class object itself instead of one of its' instances. Class Methods are common and widely used in object-oriented programming languages, as they typically are quite distinct of instance methods. In Ruby, however, instance methods and classs methods have quite a bit in common -- again, their only main difference here is that these methods are defined directly on a Class object. Nevertheless, these methods can come in quite handy!
How?! When?! Why?!
In Ruby, some Class functions cannot be completed by individual Class instances. A commonly used example is the Class Method '::new', often used to establish a new Class object. Since this object must first be created by '::new', we cannot call an instance of it just yet! Using this '::new' method sends a message directly to the Class itself to create a new object. And, it turns out, being able to send messages straight to a Class can be pretty powerful.
Class Methods can also be created to broaden the use of certain messages being sent to that Class. For example, if we want to send a message to all objects of a certain Class then we simply can attach a method to the Class itself. Sometimes, we want a method assigned to the supervisory level of a Class like this rather than being only read during a certain instance of the Class. To be clear, Class Methods are still appear similar to those instance methods from which they are differentiated.
As you can see above, the methodology for creating these two methods is almost identical! The only differene here is that '::hello' sends a message to all objects of the 'Test' Class, while '#goodbye' sends its message in this instance of 'Test'. It is important to remember, here, that Class objects DO NOT share their own particular methods with instances of themselves. It is this fine distinction that makes Class Methods useful; with them, we have a way to organize every Class object in a program with particular methods.
Class Method Controversy??
Some programmers criticize the use of a global Class Method, saying it can produce more bulky code and cause confusion amongst the objects in your program. Some say that using object instances whenever possible to pass your methods will produce cleaner and more functional code. While this point is even more valid in an Object Oriented Programming environment, Class Methods are still useful for those times when no object instance is available yet (as we saw with '::new' and often see with '::open'). Personally, I would not go so far as to say that Class Methods are useless. But, on the other hand, I also acknowledge that instance methods in Ruby are almsot just as handy!


Please click on the "feedback" button on the left to test this application.
Provide options:
| Parameter | Type | Description | Required |
|---|---|---|---|
| url | String | Backend url to which the form content will be sent (required). | ✓ |
| route | String | Called route (current site) e.g. a Symfony route "site_index_index". | |
| route-parameters | Array (Json) | Additional router parameters e.g. "id = 42". This might be Symfony route parameters. | |
| request-uri | String | Raw request uri without host e.g. "blog/some/page.html" | |
| name | String | Prefilled username e.g. if user is already logged in. | |
| String | Prefilled email e.g. if user is already logged in. | ||
| with-screenshot | Boolean | Add a browser screenshot to the feedback form. |
<feedback-element url="localhost"></feedback-element>


--- layout: default footerlogos: yes title: "Rednerinnen" ---
Helen Darbishire is a human rights activist specialising in the public’s right of access to information (freedom of information), and the development of open and democratic societies with participatory and accountable governments. Helen is founder and Executive Director of the Madrid-based NGO Access Info Europe, established in 2006 to promote the right of access to information in Europe and globally. Helen has worked for over 20 years as a human rights professional, focusing on issues of freedom of expression and information, media freedom, civil society development, and democratisation.
Prior to setting up Access Info Europe, Helen worked as a campaigner and project manager at Article 19 (1989 to 1998) based in London and Paris, and for the Open Society Institute (1999-2005) where she directed programmes on freedom of expression and freedom of information, based in Budapest and New York. Helen has provided expertise to a wide range of non-governmental and inter-governmental organisations, including UNESCO, the Council of Europe, the OSCE, and the World Bank. She is a founder of the global Freedom of Information Advocates Network and served two terms as its chair (2004-2010). She holds a degree in History and Philosophy of Science and Psychology from Durham University, UK. Resident in Madrid, she speaks English, French and Spanish


| Account | Balance | Deposits | Withdrawls | |
|---|---|---|---|---|
| Checking | $2200 |
+ $300 |
- $500 |
See More |
| Savings | $1000 |
+ $ 200 |
$0 |
See More |


{% if transmission or seeding %}
Remaining: {{ torrent.leftUntilDone // 1024 // 1024 }}MB
{{ torrent.progress|int }}% complete
{{ seeds }} additional torrents seeding
No active torrents.
Warning: unable to connect to Transmission.


opening jsconf.eu
The software behind it
It took us 3 years to get there
Web Audio for music production and
live performances
- Hacky
- Cover version
- Borrowed an iPad
- Proof of concept ✌
- I wanted more
The Plan
- Find band members
- Buy MIDI instruments
- Write the software
The Plan
-
Find band members
- Buy MIDI instruments
- Write the software
The Plan
-
Find band members
-
Buy MIDI instruments
- Write the software
module.exports = {
// ROW 1
// Intro
0: new VideoNode('videos/720p/roberts.m4v'),
1: new VideoNode('videos/720p/williams3.m4v'),
2: new VideoNode('videos/720p/reactconf1.m4v'),
// Chorus
3: new VideoNode('videos/720p/rockbot3.m4v'),
4: new VideoNode('videos/720p/schiffer.m4v'),
5: new VideoNode('videos/720p/emberconf4.m4v'),
6: new VideoNode('videos/720p/emberconf5.m4v')
};
How to play a video without delay?
- videoElement.play() ?
- preload -> videoElement.play() ?
- obscure hack -> videoElement.play() ?
const xhr = new XMLHttpRequest();
xhr.open('GET', this.location, true);
xhr.responseType = 'arraybuffer';
xhr.onload = (event) => {
const blob = new Blob(
[event.target.response],
{ type: 'video/mp4' }
);
videElement.src = URL.createObjectURL(blob);
};
- Have someone who is good at pushing buttons in sync to a beat
- Taddaaa, you have your JSConf opening performance
- Videos were pre-rendered
- Beat not live performed
- If we only had more time, we would have done it all live
Build a real piece of software
The app
- import / export project setup
- perfect timing
- live music (samples)
- live video filters
Scheduler
beatClock.on('bar', () => {
// play all clips that got scheduled
schedulerState.scheduledClips.forEach(playClip);
// stop all clips that got scheduled to sop
schedulerState.toStopClips.forEach(stopClip);
});
Clips
- Audio clips
- Video clips
- Audio + Video clips
Ableton-ish behaviour
- Columns act as tracks
- You can schedule rows together
- Pressing TAB changes mode
The other mode
- Video mode
- Rendered onto a WebGL canvas
- Filters are applied in real time
- Use LaunchControl to change filters
Everything is Open Source
Stream & Download the track for free!


Choose your favourite colour: Red Green Blue
Which is your favourite pass time? Travel Food Sky Diving
Select your favourite colour(s): red green blue
Please choose a file to upload:
What is your Email?


27: def lookup
28: @results = Array.new
29:
30: @query_text = params[:query].to_s
31: @location = params[:location].to_s
32:
33: if @query_text.nil? || @query_text.empty?
34: flash[:search_message] = "You didn't enter something to search for! Try putting something in the first box."
35: @query_text = 'Nothing'
36: @location = 'Nowhere'
37: elsif @location.nil? || @location.empty?
38: flash[:search_message] = "You didn't enter a location to search in! Try putting something in the second box."
39: @query_text = 'Nothing'
40: @location = 'Nowhere'
41: elsif @query_text == 'search for a place' || @location == 'in this city, state'
42: flash[:search_message] = "You need to enter something to search for!"
43: @query_text = 'Nothing'
44: @location = 'Nowhere'
45: else
46:
47: query = Query.find_or_create(@query_text, @location)
48:
49:
50: @result_pages = Paginator.new(self, query.items.count, 4, @params['page'])
51: @results = Item.find_by_query(query, @result_pages.current.offset, 4)
52:
53: if @results.nil? || @results.length == 0
54: flash[:search_message] = "Couldn't find anything! Try searching for something else."
55: end
56: end
57: end


Dish is a developer-focused tool, has an all engineer team, and has one single fundamental goal: to make software development magical, one tool at a time. We know how important open source software is - it is a great way to get feedback and help from others, provides transparency, and enables infinite customisation opportunities.
This page is a collection of open source projects that we have worked on - whether they are at the core of our work, an internal tool to speed up development, or a weekend side project. Feel free to contribute to any of these projects!
Got questions? Contact us
Want to know what Dish is? Check us out!
Need to check out our docs? Explore the magic!


What is Pearl Hacks you ask? Pearl Hacks is an all-female hackathon aimed towards creating an encouraging environment for women to pursue their interests in technology. Pearl Hacks is an annual event at UNC - Chapel Hill where female hackers of all skill levels come to explore technology with the help of numerous mentors. The event lasts around 24 hours and we will provide all the free food and swag your heart desires! Whether you've been writing Perl code since you could walk or you have yet to write your first "Hello World" program, we welcome everyone. Best of all is workshops! Workshops are held by experienced programmers throughout the day on all the topics your heart desires! What's stopping you? Get ready for a weekend with phenomenal women you will never forget at Pearl Hacks! We can't wait to meet you there.


Fries: Flexible Forms
Profile Information
Full Name
Address
Home
Work
Secondary
Phone Number
Main
Work
Home


Mitchell's Fruit Farm prepares for sale
by https://www.dawn.com/authors/1405/monitoring-desk, Monitoring DeskKARACHI: Mitchell’s Fruit Farms Ltd on Thursday announced that it has shortlisted two firms for a strategic sale of shares along with transfer of management control.
“The board of directors was informed of the bidding process and firm intentions received from Waves Singer Pakistan Ltd and Bioexyte Foods Pvt Ltd,” the company said in a filing with the Pakistan Stock Exchange.
“The board considered the key recommendations from the management and authorised Najam Aziz Sethi, Syed Manzar Hassan and Nauman Munawar to negotiate and finalise terms of documentation with preferred bidder,” the notice said.
Both companies began their due diligence of the food giant in early August. Bioexyte has bid to acquire 30 per cent of issued and paid-up capital through rights shares along with management control.
A source with knowledge of the transaction told Dawn that Mitchells has been running growing losses for almost four years now and in the last 18 months the directors of the company have had to loan it up to Rs150 million to keep it afloat. In 2018, the company declared a loss of Rs 292.61m, which was Rs30m in 2017.
Published in Dawn, November 21st, 2019


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Select office and candidate:
State Governor
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Governor
Emmanuel Daniel
16th, Feb. 2019
@Presidency --
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Vote Me
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16th, Feb. 2019
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16th, Feb. 2019
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IDEMITSU Honda riders Rajiv Sethu, Senthil Kumar improve their timings
by Sports BureauIDEMITSU Honda Racing India riders Rajiv Sethu and Senthil Kumar finished their practice sessions on a confident note amidst intense competition from Asia’s best riders in the final round of the FIM Asia Road Racing Championship at the Chang International circuit here on Friday.
Rajiv clocked his fastest ever (1:55.084) at the circuit. Senthil, the 19-year-old rookie rider also showed marked improvement. He recorded his personal best lap time of 1:56.942s thus finishing 21st on the grid.
With the battle for AP250 title up for grabs in the last round, the top 15 riders fought in a gap of just 2:045s. But it was Indonesian Rafid Topan Sucipto (1:53:039), followed by A.P Honda Racing Team’s Thai duo of Piyawat Patoomyos (1:53:157) and Muklada Sarapuech (1:53:194) who did one better than the rest in the practice sessions.


Form
Notification form for use by local authorities to tell Ofsted about serious childcare incidents for children living at home or in care.
https://ofstedonline.ofsted.gov.uk/outreach/Ofsted_Serious_Notification.ofml
Reasons for a local authority to use the serious childcare incident notification include:
Local Safeguarding Children Boards should notify Ofsted, the Department for Education and the National Panel of Independent Experts on Serious Case Reviews.
Contact details for Ofsted are:
Applications, Regulatory and Contact Team
Ofsted
Piccadilly Gate
Store Street
Manchester
M12 WD
Email<EMAIL_ADDRESS>Secure email for receipt of sensitive information<EMAIL_ADDRESS>However, in urgent situations, particularly if there is significant media interest, telephone Ofsted on 0300 123 1231.
Contact details for the Department for Education are:
Serious Incident Briefing Team
Department for Education
Level 1, Sanctuary Buildings
Great Smith Street
London SW1P 3BT
Email<EMAIL_ADDRESS>Contact details for the National Panel of Independent Experts on Serious Case Reviews are:
National Panel Secretariat
c/o Department for Education
Level 1, Sanctuary Buildings
Great Smith Street
London SW1P 3BT
Email<EMAIL_ADDRESS>Use the separate notification form for:
Published: 31 March 2014
Updated: 19 May 2015
From: Ofsted
Part of: Looked-after children and adoption Safeguarding children


Animax Anir Remote plugin
This plugin is for the Anir IR Remote control.
The serial communication is based on code made by PJ Naughter (See Anir32.h/cpp)
The rest is plain and simple straight forward using the Girder 3.2 plugin API.
Check out http://www.girder.nl
Event Strings
The event string Girder receives has the following format:
$name:$key:$repeat
name The name of the device (changeable, default "Anir")
key Key value
repeat Holding buttun gives "1", otherwise "0"
(This is always "0" if repeat events are disabled)
Where to get it
Girder Plugins
project page at SourceForge
Girder Plugins CVS at SourceForge
Girder
homepage
Last Modified:


Appointed
Professor suspended for misconduct
by Staff ReporterThe University of Kerala has decided to appoint N. Gopakumar and Mahadevan R. to the posts of the Controller of Examinations and Finance and Accounts Officer respectively.
The Syndicate has also placed Johnson R., Assistant Professor, Department of Psychology, under suspension, pending inquiry, for alleged misconduct. The decision was taken on the basis of the recommendations of a Syndicate sub-committee that had examined complaints that were raised by Prof. Johnson’s students. who accused him of harassing them.


Tonight was DevEvening’s ORM Showdown and my first visit to a DevEvening.
The ORMs were demoed in thefollowing order:
- Matt Lacey Demoed - Subsonic
- Dave Hawes demoed - LLBLGenPro
- Jeremy Skinner demoed - NHibernate
- Any Pike demoed - Castle ActiveRecord
- Nick Haslam demoed - Telerik OpenAccess
- Howard Richards demoed - LINQtoSQL
- Jez - Good Old ADO.NET via code generation tools :)
All the talks were very useful as i hadn’t seen or even heard of many of these products. i enjoyed seeing how these proudcts worked and hearing about poeple’s experience using them. i think over the next few weeks ill give them all a go as they are mostly free [except for LLBLGenPro and OpenAccess]
DevEvening provided some Sway tonight - 3 copies of Cloud Computing and a copy of the Telerik Premium Toolset. i managed to win the Telerik Premium toolset - wohoo!
Thanks to all the guys at DevEvening. The next event is 25th March and will feature Azure and Open Rasta - where do i sign up


Nicholas Graff is 29 years old and has lived multiple places throughout the country. With an appreciation for art, philosophy, science, technology, sociology, psychology, theology, and other intellectual's favorites, Nicholas is trying his hardest to overcome his shadow and gain the enlightenment needed to transcend in whatever way is destined.


Discord (Message and text platform, if you do not know, I do not know why you're here) offers some images of your server by their api, with the server's icon and the number of members.


ip
Show / manipulate routing, devices, policy routing and tunnels.
Some subcommands such as `ip address` have their own usage documentation.
More information: home page
- List interfaces with detailed info:
ip address
- List interfaces with brief network layer info:
ip -brief address
- List interfaces with brief link layer info:
ip -brief link
- Display the routing table:
ip route
- Show neighbors (ARP table):
ip neighbour
- Make an interface up/down:
ip link set interface up/down
- Add/Delete an IP address to an interface:
ip addr add/del ip/mask dev interface
- Add a default route:
ip route add default via ip dev interface


Doubles
Today was the last day to work on our Boris bike projects. The morning standup went for quite a while as we went over using doubles and verified doubles in our tests.
While writing Rspec tests initially for the Boris-Bikes projects, I may have written a test like this in the DockingStation spec file:
bike = Bike.new
subject.dock(bike)
expect(subject.bikes.include?(bike)).to eql true
This is to test whether the DockingStation method 'dock' adds the bike to the array bikes within the docking station. This test is not very good as it includes creating an instance of the Bike class and so the test is not isolated. Therefore any changes we make to the Bike class could have a negative effect on all our tests pertaining to the DockingStation class. This is where a double can be very handy. By using a double we create a kind of 'stand in' for the bike object without having to create a new Bike object.
bike = :bike
subject.dock(bike)
expect(subject.bikes.include?(bike)).to eql true
This way we can test the DockingStation in isolation and any future changes we make to the bike class will not alter the outcome of our tests. Armed with this new knowledge Gavin and I still didn't use them till the end. Our thought process was to get the whole system working first and then refactor it to use doubles and clean it up a bit. By the end of the day we had finished all the features of the system and left the refactoring to do in our spare time.
Although, saying that, I don't know how much spare time we'll be getting as we had our first weekend challenge go live this afternoon. But I'm going to take the evening off and try not to even look at the challenge till tomorrow. Then its back on the grind.
Chris


We take great care to protect your information, however there is a slight risk of loss of privacy. This is a low risk because we separate your personal information (information that can directly identify you, such as your name or phone number) from the research study data to respect your privacy.
However, even with removal of this information, in the event of unauthorized access, it is sometimes possible to re-identify an individual. This risk, while low, should be considered before enrolling.


| Package | Description |
|---|---|
| javaGOAP |
| Modifier and Type | Field and Description |
|---|---|
(package private) GoapAction |
GraphNode.action |
(package private) GoapAction |
MoveToState.currentAction |
| Modifier and Type | Field and Description |
|---|---|
private java.util.HashSet<GoapAction> |
GoapUnit.availableActions |
private java.util.Queue<GoapAction> |
RunActionState.currentActions |
| Modifier and Type | Method and Description |
|---|---|
protected static java.util.Queue<GoapAction> |
GoapPlanner.extractActionsFromGraphPath(WeightedPath<GraphNode,WeightedEdge> path,
GraphNode startNode,
GraphNode endNode)
Function for extracting all Actions from a GraphPath.
|
protected java.util.HashSet<GoapAction> |
GoapPlanner.extractPossibleActions()
Needed to check if the available actions can actually be performed
|
java.util.HashSet<GoapAction> |
IGoapUnit.getAvailableActions() |
java.util.HashSet<GoapAction> |
GoapUnit.getAvailableActions() |
(package private) java.util.Queue<GoapAction> |
RunActionState.getCurrentActions() |
java.util.Queue<GoapAction> |
IGoapPlanner.plan(IGoapUnit goapUnit)
Function for planning an GoapAction Queue.
|
java.util.Queue<GoapAction> |
GoapPlanner.plan(IGoapUnit goapUnit)
Generate a plan (Queue of GoapActions) which is then performed by the
assigned GoapUnit.
|
protected java.util.Queue<GoapAction> |
GoapPlanner.searchGraphForActionQueue(IWeightedGraph<GraphNode,WeightedEdge> graph)
Function for searching a graph for the lowest cost of a series of actions
which have to be taken to archive a certain goal which has most certainly
the highest importance.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
GoapUnit.addAvailableAction(GoapAction action) |
protected void |
GoapUnit.removeAvailableAction(GoapAction action) |
| Modifier and Type | Method and Description |
|---|---|
private void |
IdleState.dispatchNewPlanCreatedEvent(java.util.Queue<GoapAction> plan) |
private void |
FSM.dispatchNewPlanFailedEvent(java.util.Queue<GoapAction> actions) |
void |
IGoapUnit.goapPlanFailed(java.util.Queue<GoapAction> actions)
Gets called when a plan failed to execute.
|
void |
IGoapUnit.goapPlanFound(java.util.Queue<GoapAction> actions)
Gets called when a plan was found by the planner.
|
void |
PlanCreatedEventListener.onPlanCreated(java.util.Queue<GoapAction> plan)
This event is needed to push real action Queues on the FSM-Stack.
|
void |
GoapAgent.onPlanCreated(java.util.Queue<GoapAction> plan) |
void |
GoapAgent.onPlanFailed(java.util.Queue<GoapAction> actions) |
void |
FSMPlanEventListener.onPlanFailed(java.util.Queue<GoapAction> actions)
Gets called when a RunActionState on the FSM throws an exception.
|
protected void |
GoapUnit.setAvailableActions(java.util.HashSet<GoapAction> availableActions) |
| Constructor and Description |
|---|
GraphNode(GoapAction goapAction) |
MoveToState(GoapAction currentAction) |
| Constructor and Description |
|---|
RunActionState(FSM fsm,
java.util.Queue<GoapAction> currentActions) |


Sample run of chapter's interpreter examples
$ scala Starting Scala REPL... scala>
scala> 1 + 2
val res0: Int = 3
scala> res0 * 3 val res1: Int = 9
scala> println("Hello, world!") Hello, world!
scala> val msg = "Hello, world!" val msg: String = Hello, world!
scala> val msg2: java.lang.String = "Hello again, world!" val msg2: String = Hello again, world!
scala> val msg3: String = "Hello yet again, world!" msg3: String = Hello yet again, world!
scala> println(msg) Hello, world!
scala> msg = "Goodbye cruel world!" 1 |msg = "Goodbye cruel world!" |^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |Reassignment to val msg
scala> var greeting = "Hello, world!" var greeting: String = Hello, world!
scala> greeting = "Leave me alone, world!" greeting: String = Leave me alone, world!
scala> val multiLine = \| "This is the next line." multiLine: String = This is the next line.
scala> val oops = \| \| You typed two blank lines. Starting a new command. scala>
def max(x: Int, y: Int): Int = if x > y then x else y
def max(x: Int, y: Int) = if x > y then x else y
val bigger = max(3, 5) // 5
scala> def greet() = println("Hello, world!") def greet(): Unit
scala> :quit $
// In file first-steps-in-scala/hello.scala @main def m() = println("Hello, world, from a script!")
$ scala hello.scala
Hello, world, from a script!
// In file first-steps-in-scala/helloarg.scala @main def m(args: String*) = // Say hello to the first argument println("Hello, " + args(0) + "!")
$ scala helloarg.scala planet
Hello, planet!
// In file first-steps-in-scala/printargs.scala @main def m(args: String*) = var i = 0 while i < args.length do println(args(i)) i += 1
$ scala printargs.scala Scala is fun
Scala is fun
// In file first-steps-in-scala/echoargs.scala @main def m(args: String*) = var i = 0 while i < args.length do if i != 0 then print(" ") print(args(i)) i += 1 println()
$ scala echoargs.scala Scala is even more fun
Scala is even more fun
// In file first-steps-in-scala/withsemis.scala @main def m(args: String*) = { var i = 0; while (i < args.length) { if (i != 0) { print(" "); } print(args(i)); i += 1; } println(); }
// In file first-steps-in-scala/pa.scala @main def m(args: String*) = args.foreach(arg => println(arg))
$ scala pa.scala Concise is nice
Concise is nice
// In file first-steps-in-scala/epa.scala @main def m(args: String*) = args.foreach((arg: String) => println(arg))
// In file first-steps-in-scala/foreach.scala @main def m(args: String*) = args.foreach(println)
// In file first-steps-in-scala/forargs.scala @main def m(args: String*) = for arg <- args do println(arg)
$ scala forargs.scala for arg in args
for arg in args
|
For more information about Programming in Scala, Fifth Edition (the "Stairway Book"), please visit: http://www.artima.com/shop/programming_in_scala_5ed and: |
Copyright © 2007-2020 Artima, Inc. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |


Implement the solution and add instructions for the user to test it:
Solution: (External consultant requested? ) Sucessfully tested
From:
Core process?
Transaction:
Affected user:
Urgency:
Type:
Incident description:


Zsh is the only shell that supports Redo, but
unfortunately, it's not bound by default. To use the shortcut listed here, you need to add the
following to your ~/.zshrc
file:
bindkey "^[_" redo
If you are using Prezto's editor module, then this is included automatically.


12 things to know about Reinhard Bonnke - The Nation Newspaper
by https://www.facebook.com/CheerfulpraiseIbeabuchi JEWEL
The demise of Evangelist Reinhard Bonnke who is well known and loved by majority (especially in Africa) came so sudden that shocked Christians all over the world.
Although Reinhard Bonnke is a popular evangelist, it will be fallacious to say that every single person knows him.
This article will help those that lack the knowledge of Reinhard Bonnke.
1- Reinhard Willi Gottfried Bonnke starting from his early life was born on 19th April, 1940 in Konigsberg,East Prussia, Germany and died on Saturday, 7th December,2019(79 years).
2- Though his parents and siblings names are yet to be disclosed, Reinhard Bonnke is the son of an army logistics officer and a pastor.
3- He became born again after his mother spoke with him about a sin that he committed at the age of nine.
4- After his experience of Baptism in the Holy Spirit as he said he had, he left for missionary work in Africa at age of 10.
5- Reinhard Bonnke studied at The Bible College of Wales in Swansea and pastored in Germany for seven years after graduation.
6- Bonnke got married to Anni Suelze in 1964 and have three children and eight grandchildren.
Read Also; 2020 Budget prepared ‘to expose, tame corruption’ – Abiodun
7- He began his ministry in Africa being principally identified preaching in Lesotho in 1967 after he claimed to have had a recurring dream featuring a picture of the map of Africa being spread with red and heard the voice of God crying “Africa Shall Be Saved”.
8- He has a Facebook page named ‘Christ for all Nations.’
9- In 1974, Bonnke founded the mission organisation ‘Christ For All Nations’ (CfaN) which was first based in Johannesburg, South Africa and now relocated to Frankfurt, Germany in 1986. CfaN now has 9 offices across 5 continents.
10- Bonnke ministry started with tent meetings that was capable of accommodating 34,000 people.
The tent was later destroyed in a wind storm.
11- His ministry has recorded over 75 million people who gave their lives to Christ.
12- Evangelist Reinhard Bonnke wrote over 40 books including an autobiography titled ‘living a life of fire’ which is about stories of his life including accounts of his childhood growing up during the second world war and living in prison camps to his early years in ministry and how he believed God used him to bring the Gospel of Salvation to Africa.


We are the most premium interstellar tourism company in this galaxy for humans. And have been at the vanguard of the Space Tourism Sector since the successful launch of the Dyson Sphere. We provide a fusion of innovative technologies and world-class hospitality services.
Being a Multi-planetary company, we aspire to be accessible to all the residents of the Solar System. To achieve this goal, we have established our base on each primary planet in our solar system. These bases are equipped with autonomous machines capable of sustaining and repairing themselves. These facilities ensure a safe launch from that planet to our mother ship.
We don’t want our passengers to worry about finding a guide. Each of our passengers would be provided with a robot companion who would not only guide them throughout their journey but would also take care of their day-day menial tasks. Read the guide to learn more about our companion robots.
The passengers would be placed under cryosleep while they are travelling to their destination planet. The passengers would get an option to enter a virtual world with Time Dilation where they can interact with their fellow passengers and conduct regular activities instead of just entering a dream.
Intergalactic travel has been made due to our patented Wormhole generator which allows us to create precise location stamps of several planets. We have the latest laser-array units onboard our ships which allows us to travel safely and smoothly.


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I'm a logo
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I'm a title
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I'm the main card
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I'm a card
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I'm another card
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I'm another card
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I'm a bunch of social links
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OST Inc. All Rights Reserved. |


News? What news? There ain’t no news. Nothing is happening. You can dream about some, but i can’t offer you anything, ANYTHING. You can do something really bad, so I can write some news about you. Do something big and laud.
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Version 0.8
Author: Frank van den Hoef
This is preliminary documentation and the specification can still change at any point.
This document describes the Video Enhanced Retro Adapter video-module.
| Reg | Addr | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | $9F20 | VERA_ADDR_LO | Address (7:0) | |||||||
| 1 | $9F21 | VERA_ADDR_MID | Address (15:8) | |||||||
| 2 | $9F22 | VERA_ADDR_HI | Increment | Address (19:16) | ||||||
| 3 | $9F23 | VERA_DATA0 | Data port 0 | |||||||
| 4 | $9F24 | VERA_DATA1 | Data port 1 | |||||||
| 5 | $9F25 | VERA_CTRL | RESET | - | ADDRSEL | |||||
| 6 | $9F26 | VERA_IEN | - | UART | SPRCOL | LINE | VSYNC | |||
| 7 | $9F27 | VERA_ISR | - | UART | SPRCOL | LINE | VSYNC |
When RESET is set to 1, the FPGA will reconfigure itself. All registers will be reset. The palette RAM will be set to its default values.
If ADDR_SEL = 0, register 0/1/2 contain address of data port 0, otherwise register 0/1/2 contain address of data port 1.
After each access of one of the data ports the corresponding address is increment by the value associated with the corresponding increment field:
| Increment value | Increment amount |
|---|---|
| 0 | 0 |
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
| 4 | 8 |
| 5 | 16 |
| 6 | 32 |
| 7 | 64 |
| 8 | 128 |
| 9 | 256 |
| 10 | 512 |
| 11 | 1024 |
| 12 | 2048 |
| 13 | 4096 |
| 14 | 8192 |
| 15 | 16384 |
Interrupts will be generated for the interrupt sources set in VERA_IEN. VERA_ISR will indicate interrupts that have occurred. Writing a 1 to a position in VERA_ISR will clear that interrupt status.
| Address range | Description |
|---|---|
| $00000 - $1FFFF | Video RAM |
| $F0000 - $F001F | Display composer registers |
| $F1000 - $F11FF | Palette |
| $F2000 - $F200F | Layer 0 registers |
| $F3000 - $F300F | Layer 1 registers |
| $F4000 - $F400F | Sprite registers |
| $F5000 - $F53FF | Sprite attributes |
| $F6000 - $F6xxx | Audio |
| $F7000 - $F7001 | SPI |
| $F8000 - $F8003 | UART |
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|
| 0 | DC_VIDEO | CURRENT_FIELD (RO) | - | CHROMA_DISABLE | OUT_MODE | ||||
| 1 | DC_HSCALE | HSCALE | |||||||
| 2 | DC_VSCALE | VSCALE | |||||||
| 3 | DC_BORDER_COLOR | BORDER_COLOR | |||||||
| 4 | DC_HSTART_L | HSTART (7:0) | |||||||
| 5 | DC_HSTOP_L | HSTOP (7:0) | |||||||
| 6 | DC_VSTART_L | VSTART (7:0) | |||||||
| 7 | DC_VSTOP_L | VSTOP (7:0) | |||||||
| 8 | DC_STARTSTOP_H | - | VSTOP (8) | VSTART (8) | HSTOP (9:8) | HSTART (9:8) | |||
| 9 | DC_IRQ_LINE_L | IRQ_LINE (7:0) | |||||||
| 10 | DC_IRQ_LINE_H | - | IRQ_LINE (8) |
| OUT_MODE | Description |
|---|---|
| 0 | Video disabled |
| 1 | VGA output |
| 2 | NTSC composite |
| 3 | RGB interlaced, composite sync (via VGA output) |
Setting CHROMA_DISABLE disables output of chroma in NTSC composite mode and will give a better picture on a monochrome display.
CURRENT_FIELD is a read-only field which reflects the active interlaced field in composite and RGB modes. (0: even, 1: odd)
HSCALE and VSCALE will set the fractional scaling factor of the display. Setting this value to 128 will output 1 output pixel for every input pixel. Setting this to 64 will output 2 output pixels for every input pixel.
BORDER_COLOR determines the palette index which is used for the non-active area of the screen.
HSTART/HSTOP and VSTART/VSTOP determines the active part of the screen. The values here are specified in the native 640x480 display space. HSTART=0, HSTOP=640, VSTART=0, VSTOP=480 will set the active area to the full resolution.
IRQ_LINE specifies at which line the LINE interrupt will be generated. For interlaced modes the interrupt will be generated each field and the LSB of IRQ_LINE is ignored.
TODO:
The palette translates 8-bit color indexes into 12-bit output colors. The palette has 256 entries, each with the following format:
| Offset | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|
| 0 | Green | Blue | ||||||
| 1 | - | Red |
At reset, the palette will contain a predefined palette:
000,fff,800,afe,c4c,0c5,00a,ee7,d85,640,f77,333,777,af6,08f,bbb
000,111,222,333,444,555,666,777,888,999,aaa,bbb,ccc,ddd,eee,fff
211,433,644,866,a88,c99,fbb,211,422,633,844,a55,c66,f77,200,411
611,822,a22,c33,f33,200,400,600,800,a00,c00,f00,221,443,664,886
aa8,cc9,feb,211,432,653,874,a95,cb6,fd7,210,431,651,862,a82,ca3
fc3,210,430,640,860,a80,c90,fb0,121,343,564,786,9a8,bc9,dfb,121
342,463,684,8a5,9c6,bf7,120,241,461,582,6a2,8c3,9f3,120,240,360
480,5a0,6c0,7f0,121,343,465,686,8a8,9ca,bfc,121,242,364,485,5a6
6c8,7f9,020,141,162,283,2a4,3c5,3f6,020,041,061,082,0a2,0c3,0f3
122,344,466,688,8aa,9cc,bff,122,244,366,488,5aa,6cc,7ff,022,144
166,288,2aa,3cc,3ff,022,044,066,088,0aa,0cc,0ff,112,334,456,668
88a,9ac,bcf,112,224,346,458,56a,68c,79f,002,114,126,238,24a,35c
36f,002,014,016,028,02a,03c,03f,112,334,546,768,98a,b9c,dbf,112
324,436,648,85a,96c,b7f,102,214,416,528,62a,83c,93f,102,204,306
408,50a,60c,70f,212,434,646,868,a8a,c9c,fbe,211,423,635,847,a59
c6b,f7d,201,413,615,826,a28,c3a,f3c,201,403,604,806,a08,c09,f0b
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 | |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Ln_CTRL0 | MODE | - | EN | ||||||
| 1 | Ln_CTRL1 | - | TILEH | TILEW | MAPH | MAPW | ||||
| 2 | Ln_MAP_BASE_L | MAP_BASE (9:2) | ||||||||
| 3 | Ln_MAP_BASE_H | - | MAP_BASE (16:10) | |||||||
| 4 | Ln_TILE_BASE_L | TILE_BASE (9:2) | ||||||||
| 5 | Ln_TILE_BASE_H | - | TILE_BASE (16:10) | |||||||
| 6 | Ln_HSCROLL_L | HSCROLL (7:0) | ||||||||
| 7 | Ln_HSCROLL_H | - | HSCROLL (11:8) | |||||||
| 8 | Ln_VSCROLL_L | VSCROLL (7:0) | ||||||||
| 9 | Ln_VSCROLL_H | - | VSCROLL (11:8) |
In bitmap modes (5/6/7), the following changes apply:
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|
| 7 | Ln_BM_PAL_OFFS | - | BM_PALETTE_OFFSET |
The layer can be enabled or disabled by setting or clearing the EN bit.
MAP_BASE specifies the base address where tile map data is fetched from. (Note that the registers don’t specify the lower 2 bits, so the address is always aligned to a multiple of 4 bytes.)
TILE_BASE specifies the base address where tile data is fetched from. (Note that the registers don’t specify the lower 2 bits, so the address is always aligned to a multiple of 4 bytes.)
HSCROLL specifies the horizontal scroll offset. A value between 0 and 4095 can be used. Increasing the value will cause the picture to move left, decreasing will cause the picture to move right.
YSCROLL specifies the vertical scroll offset. A value between 0 and 4095 can be used. Increasing the value will cause the picture to move up, decreasing will cause the picture to move down.
MAPW, MAPH specify the map width and map height respectively:
| Value | Map width / height |
|---|---|
| 0 | 32 tiles |
| 1 | 64 tiles |
| 2 | 128 tiles |
| 3 | 256 tiles |
TILEW, TILEH specify the tile width and tile height respectively:
| Value | Tile width / height |
|---|---|
| 0 | 8 |
| 1 | 16 |
Each layer supports a few different display modes, which can be selected using the MODE field:
| Mode | Description |
|---|---|
| 0 | Tile mode 1bpp (per-tile 16 color foreground and background color) |
| 1 | Tile mode 1bpp (per-tile 256 color foreground color and fixed background color 0) |
| 2 | Tile mode 2bpp |
| 3 | Tile mode 4bpp |
| 4 | Tile mode 8bpp |
| 5 | Bitmap mode 2bpp |
| 6 | Bitmap mode 4bpp |
| 7 | Bitmap mode 8bpp |
MAP_BASE points to a tile map containing tile map entries, which are 2 bytes each:
| Offset | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|
| 0 | Character index | |||||||
| 1 | Background color | Foreground color |
TILE_BASE points to the tile data.
Each bit in the tile data specifies one pixel. If the bit is set the foreground color as specified in the map data is used, otherwise the background color as specified in the map data is used.
MAP_BASE points to a tile map containing tile map entries, which are 2 bytes each:
| Offset | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|
| 0 | Character index | |||||||
| 1 | Foreground color |
TILE_BASE points to the tile data.
Each bit in the tile data specifies one pixel. If the bit is set the foreground color as specified in the map data is used, otherwise color 0 is used (transparent).
MAP_BASE points to a tile map containing tile map entries, which are 2 bytes each:
| Offset | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|
| 0 | Tile index (7:0) | |||||||
| 1 | Palette offset | V-flip | H-flip | Tile index (9:8) |
TILE_BASE points to the tile data.
Each pixel in the tile data gives a color index of either 0-3 (2bpp), 0-15 (4bpp), 0-255 (8bpp). This color index is modified by the palette offset in the tile map data using the following logic:
TODO: explanation of tile data memory organization
MAP_BASE isn’t used in these modes. TILE_BASE points to the bitmap data.
TILEW specifies the bitmap width. TILEW=0 results in 320 pixels width and TILEW=1 results in 640 pixels width.
BM_PALETTE_OFFSET modifies the color indexes of the bitmap in the same way as in the tile modes.
TODO: explanation of bitmap data memory organization
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|
| 0 | SPR_CTRL | - | EN | ||||||
| 1 | SPR_COLLISION | - | Collision mask |
At the start of the vertical blank Collision mask is updated. This field indicates which groups of sprites have collided. If the field is non-zero the SPRCOL interrupt will be set. The interrupt is generated once per field / frame and can be cleared by making sure the sprites no longer collide.
Collisions are only detected on lines that are actually rendered.
128 entries of the following format:
| Offset | Bit 7 | Bit 6 | Bit 5 | Bit Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|
| 0 | Address (12:5) | |||||||
| 1 | Mode | - | Address (16:13) | |||||
| 2 | X (7:0) | |||||||
| 3 | - | X (9:8) | ||||||
| 4 | Y (7:0) | |||||||
| 5 | - | Y (9:8) | ||||||
| 6 | Collision mask | Z-depth | V-flip | H-flip | ||||
| 7 | Sprite height | Sprite width | Palette offset |
| Mode | Description |
|---|---|
| 0 | 4 bpp |
| 1 | 8 bpp |
| Z-depth | Description |
|---|---|
| 0 | Sprite disabled |
| 1 | Sprite between background and layer 0 |
| 2 | Sprite between layer 0 and layer 1 |
| 3 | Sprite in front of layer 1 |
| Sprite width / height | Description |
|---|---|
| 0 | 8 px |
| 1 | 16 px |
| 2 | 32 px |
| 3 | 64 px |
Rendering Priority The sprite memory location dictates the order in which it is rendered. The sprite whose attributes are at the lowest location, $F5000, will be rendered in front of all other sprites; the sprite at the highest location will be rendered behind all other sprites, and so forth.
Palette offset works in the same way as with the layers.
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|
| 0 | SPI_DATA | DATA | |||||||
| 1 | SPI_CTRL | - | BUSY | SELECT |
The SPI controller is connected to the SD card connector. The data rate is fixed at 12.5MHz.
Start a transfer by writing to SPI_DATA. While the transfer is in progress the BUSY bit will be set. After the transfer is done, the result can be read from the SPI_DATA register.
The chip select can be controlled by writing the SELECT bit. Writing 1 will assert the chip-select (logic-0) and writing 0 will release the chip-select (logic-1).
| Register | Name | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
|---|---|---|---|---|---|---|---|---|---|
| 0 | UART_DATA | DATA | |||||||
| 1 | UART_STATUS | - | TXBUSY | RXFIFO not empty | |||||
| 2 | UART_BAUDDIV_L | BAUDDIV (7:0) | |||||||
| 3 | UART_BAUDDIV_H | BAUDDIV (15:8) |
The UART has a 512 bytes receive FIFO and a single byte transmit buffer. The BAUDDIV has to be set to select the desired baudrate. The resulting baudrate is 25000000 / (BAUDDIV+1). The default baudrate at reset is 1Mbps.
Bit 0 in UART_STATUS indicates whether DATA is available. If so, data can be read by reading from UART_DATA. After this read bit 0 is updated.
To send a byte, first check if TXBUSY is clear, then write the data to UART_DATA. While the UART is transmitting TXBUSY will be set.
An interrupt can be generated when data is available in the RX FIFO. Use the UART bit in the VERA_IEN and VERA_ISR registers for this.


<EMAIL_ADDRESS>OLRI 225
Department of MSCS
1600 Grand Avenue
Saint Paul, MN 55105
I'm an assistant professor of Computer Science at Macalester College in the department of Mathematics, Statistics and Computer Science. I received my PhD in Computer Science and Engineering in June 2018 from the University of Washington, where I was an NSF graduate research fellow who worked with Richard Ladner. My dissertation topic was on exploring touchscreen accessibility for children who are blind or have low vision. I graduated magna cum laude from Carleton College in 2008 with a B.A. in Physics, and spent three years working as a personal care assistant to a young man with a disability and one year working as a "Mad Scientist", doing outreach events to get elementary school children excited about science.
I am interested broadly in making STEM education and computer science more accessible for underrepresented groups and am an AccessComputing partner and a member of CSForALL. My research has focused on designing accessible programming tools such as Blocks4All and StructJumper, and I have participated in a number of outreach events, including teaching the Processing to Deaf and hard-of-hearing high schoolers at the Saturday Computing Experience and volunteering at the Empowering Blind Students in Science and Engineering workshop.
Outside of school, I enjoy hiking, biking, skijoring (cross country skiing with dogs), triathlons and roller derby.


Cameras allow you to see what's going on in the 3D world. Without at least one camera, nothing that may be happening in the world will be rendered to the screen.
Cameras also control a number of other effects, including rendering range, zoom and fog.
To create a camera, simply use the CreateCamera command:
| ;create a new camera! camera=CreateCamera() |
A camera needs to know where on screen its view of the world is to be rendered. This area of the screen is known as the camera viewport. By default, a new camera's viewport is set to the entire screen.
To change the camera viewport use the CameraViewport command:
| ;Draw to top left corner of the screen CameraViewport camera,0,0,GraphicsWidth()/2,GraphicsHeight()/2 |
Camera range determines how far into the distance a camera can 'see'. You specify 2 values for camera range - a near value and a far value. All rendering is clipped to this range.
Its a good idea to try and keep the near value as high as possible, while keeping the far value as low as possible. This helps to minimize z-buffer problems like 'jaggies'. By default, the near value for a new camera is 1, and the far value is 1000.
To change the camera range, use the CameraRange command:
| ;Sets the near range to 5 and the far range to 5000 CameraRange camera,5,5000 |
Changing a cameras zoom allows you to 'zoom-in' or 'zoom-out' of the action in the world. The default zoom value for a new camera is 1.  Zoom values should never be set at 0 or less!
The CameraZoom command controls camera zoom:
| ;Zoom-in a bit! CameraZoom camera,1.5 |
Blitz3D allows you to setup fog effects independently for each camera. This can be useful for limiting what a certain camera can see. For example, a racing game might use a camera for its rearview mirror. However, you might want to limit what is visible in the rearview mirror in order to keep the game running fast.
To setup a simple fog effect for a camera, you might use something like this:
| ;Sets the color of fog for this camera CameraFogColor camera,0,128,255 ;Sets the near/far range of fog for this camera CameraFogRange camera,1,1000 ;Sets the fog mode for this camera. CameraFogMode camera,1 |
Often, the fog range and camera range will be the same. However, by increasing the near value of fog, you can control how 'thick' fog appears to be. Smaller fog near values will result in a thicker fog effect, since the fog will start nearer to the camera.
Unfortunately, fog is not well supported on all graphics cards. While all cards can perform some kind of fog effect, the quality varies a lot. For this reason, its a good idea to make fog optional in your Blitz3D games.


Hot-keys on this page
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| Module | statements | missing | excluded | coverage |
|---|---|---|---|---|
| Total | 1177 | 403 | 1 | 66% |
| covidtraveler/__init__.py | 0 | 0 | 0 | 100% |
| covidtraveler/asgi.py | 4 | 4 | 0 | 0% |
| covidtraveler/settings.py | 27 | 0 | 1 | 100% |
| covidtraveler/tests/__init__.py | 1 | 0 | 0 | 100% |
| covidtraveler/tests/tests_form.py | 32 | 15 | 0 | 53% |
| covidtraveler/tests/tests_urls.py | 25 | 0 | 0 | 100% |
| covidtraveler/tests/tests_views.py | 46 | 8 | 0 | 83% |
| covidtraveler/urls.py | 3 | 0 | 0 | 100% |
| covidtraveler/wsgi.py | 4 | 4 | 0 | 0% |
| pages/__init__.py | 0 | 0 | 0 | 100% |
| pages/admin.py | 3 | 0 | 0 | 100% |
| pages/apps.py | 3 | 0 | 0 | 100% |
| pages/builder.py | 268 | 103 | 0 | 62% |
| pages/forms.py | 61 | 32 | 0 | 48% |
| pages/graphics.py | 227 | 53 | 0 | 77% |
| pages/migrations/0001_initial.py | 5 | 0 | 0 | 100% |
| pages/migrations/0002_stateconfirmeddeceasedtotal.py | 4 | 0 | 0 | 100% |
| pages/migrations/0003_auto_20201024_2313.py | 4 | 0 | 0 | 100% |
| pages/migrations/0004_auto_20201025_2010.py | 4 | 0 | 0 | 100% |
| pages/migrations/__init__.py | 0 | 0 | 0 | 100% |
| pages/models.py | 295 | 144 | 0 | 51% |
| pages/persistence.py | 69 | 37 | 0 | 46% |
| pages/request.py | 41 | 3 | 0 | 93% |
| pages/urls.py | 3 | 0 | 0 | 100% |
| pages/views.py | 48 | 0 | 0 | 100% |
No items found using the specified filter.


404(7) Miscellaneous Information Manual 404(7) NAME /\\/\\ /\```\ /\\/\\ // /V /// ```/// /V / V__` /// // / V__` / V_/ V____/ V_/ SYNOPSIS 404 - Page not found. DESCRIPTION The 404 (Not Found) status code indicates that the origin server did not find a current representation for the target resource or is not willing to disclose that one exists. SEE ALSO https://manila.me 2022-06-08 404(7)


GRUB-EDITENV(1) User Commands GRUB-EDITENV(1) NAME grub-editenv - edit GRUB environment block SYNOPSIS grub-editenv [OPTION...] FILENAME COMMAND DESCRIPTION Tool to edit environment block. Commands: create Create a blank environment block file. list List the current variables. set [name=value ...] Set variables. unset [name ....] Delete variables. -?, --help give this help list --usage give a short usage message -v, --verbose Print verbose messages. -V, --version print program version Options: If FILENAME is '-', the default value /boot/grub/grubenv is used. REPORTING BUGS Report bugs to<EMAIL_ADDRESS>SEE ALSO grub-reboot(8), grub-set-default(8) The full documentation for grub-editenv is maintained as a Texinfo man‐ ual. If the info and grub-editenv programs are properly installed at your site, the command info grub-editenv should give you access to the complete manual. grub-editenv (GRUB) 1.99-27.1crunchbMay12013 GRUB-EDITENV(1)


Course:
GX001.1 English I
GX001.2 English II
Year:
2015
2016
2017
LOAD
|
CLEAR ALL
Group List |
Union
Inter
Explore
Clr Tmp
Saved Groups
Temporary Groups
Learner Overview |
X:
Attendance Rate
Y:
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|
Update
Clean
Group Comparision |
Clear
Activity Calendar |
Clear


Silikhe’s Dairy Farm
Natural & Organic Milk
| Month | Litres | Ksh/Ltr | Total |
|---|---|---|---|
| Total Monthly Income | 0 | ||
| Total Yearly Income | 0 |
| Shade | Litres | Ksh/Ltr | Total |
|---|---|---|---|
| A | 0 | 0 | 0 |
| B | 0 | 0 | 0 |
| C | 0 | 0 | 0 |
| D | 0 | 0 | 0 |
| Total Income | 0 |
Milking Land of Milk & Love
Dairy producers worldwide face similar challenges around animal welfare, farm profitability, food safety and work efficiency. Discover how our customers are solving these challenges. Also known as the land of milk and honey for its rich and vibrant farming tradition.


I am a Graphic designer with an equal passion for Software development. I love building purposeful and user-friendly
websites and apps all the way from mockup to final roll out. Based out of California, I am currently working
in the Design & Development team at BlackBerry Limited.
When I am not working, I am usually found hoping cafes in search of the perfect cup of coffee.
Pixel perfect design
Front-end and back-end code
Like my coffee I brew all my work with love
Feel free to reach out to learn more about my work.
Copyright © 2018 Ifra Aijaz. All Rights Reserved. Designed and developed by Ifra Aijaz.


--- layout: post title: Guitar Hero Played On Side of House in Christmas Lights date: 2009-12-14 09:38:50 -06:00 comments: true categories: posterous_id: 8677808 --- Why just for Christmas? How about 4th of July? Mardi Gras?If time allows (which it doesn't), this will be my next home project.
This isn't the first time Christmas lights have met Guitar Hero on the pages of Gizmodo, but this former Disney employee's efforts are definitely the best use of the game that I've ever seen.
Using 21,268 lights and LEDs, ex-Disney imagineer and special effects specialist Ric Turner turned the front of his house into the perfect setting for a Guitar Hero Christmas lights spectacular.
As he explains:
Christmas Light Hero is using 7 light controllers from Light-O-Rama built from kits to control 21,268 lights and LEDs. Each controller has 16 outputs and 2-3 TTL level control inputs that are used by the game system to fire different programmed light sequences depending on what happens in the game. It relies on the fact that the game sequence is very consistent. If the game and the lighting sequences start together, they will stay in very good sync through the length of the song. The light program allows branching and overlays for fail, star power and "ready." I have some ideas to automate the initial show/game sync, but for now you have to push doorbell buttons at the right moments.
Rubberneckers watching in their cars can tune into the frequency 99.1 to hear the audio, or even partake in the fun if they dare. [YouTube via MAKE via Geekologie]


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FRANKLIN TOWNSHIP
JOHN BACH The subject of this sketch
was born in Malaga township, Sep 18 1846.
His parents, John BACH, Sr., (deceased Oct 8 1862), and Christina
HEIN. They settled in the county
in 1840. He married in this township,
Feb 3 1872, Louisa WEBER, who was born in Pittsburgh, PA, Jul 4
1850. Her parents came here in
1847. They were Thomas WEBER,
who died Feb 5 1877, and Eva STOFFEL.
Their children are: Lora B., Katie C. and Thomas H. Mr. BACH is a school director in
subdistrict number 3, and has held that office for two years. Mr. BACH s parents were natives of
Hesse-Darmstadt, Germany. His father
returned to Germany after being six years in this country, and brought over his
wife. They lived in Malaga township
until the spring of 1850, when they moved into Wayne township, where they
resided until his death. His wife still
resides there, a widow. Mrs. BACH s
parents came from Bavaria, Germany, and located in Pittsburgh, PA, where they
lived about five years, then came to Summit township for one year, then to
Franklin, on the farm where Mrs. WEBER now resides. John BACH is a farmer and stock-raiser. Postoffice, Swasey.
J. W. M. BROCK is a son of Isaac A. BROCK
and Elizabeth MUGG. They died in
southern IL. He was born in Belmont
county, Mar 11 1822, and came to Monroe county in 1828. He was married in Monroe county, Oct 9 1842,
to Maria MORRIS, who was born in Greene county, PA, Jan 28 1824. Her parents were Elihu MORRIS &
Mary MORRIS. The children of Mr.
& Mrs. BROCK are: Elihu C., born Sep 24 1843, died Aug 9 1855; Nathaniel
N., Jul 10 1845; John W., Aug 29 1850, lives in Washington county; Viola M.,
Jul 15 1858, died Aug 30 1858. Mr. BROCK
was in the war of the rebellion, being captain of Co. D, 27th
OVI. His son, N. D. BROCK, was a
private of Co. C, of the 161st OVI.
Mr. BROCK was chosen first lieutenant of Co. D, 27th
OVI, Aug 18 1861; was promoted to captain May 15 1862. He served under General John C. Fremont in
MO, under General John Pope at the capture of New Madrid, Merriwether s
Landing, and at Island Number 10. He
was in the siege of Corinth in 1863; was under General Rosencranz at the battle
of Iuka, Corinth and New Madrid. He
then went to Memphis; from Memphis via Chattanooga to Resaca GA, and was
engaged in all the battles and skirmishes from there to Atlanta GA, where he
was wounded Jul 22 1864. He was there
furloughed, and honorable discharged on the 6th of Oct 1864. Isaac A. BROCK, the father of the
subject of this sketch, was born in the year 1790, in the blockhouse where
Cincinnati now stands, and had many hardships to contend with. He saw for many years the rough side of
pioneer life. Captain J. W. M. BROCK
at one time in the war mistook the command, and with his company charged and
took a battery of six light guns from the Confederates. No better or braver soldier ever drew sword
in OH than Captain BROCK. The
subject of this sketch has been one of Ohio s brave soldiers in the late
war. No man stands better in the
community, or is more generally esteemed by all his acquaintances. He is a resident of Franklin township. By trade he is a carpenter and joiner, but
is now engaged in the mercantile line.
Adress, Stafford, Monroe county, OH.
WILLIAM M. DANFORD
was born in Seneca township, Monroe county, OH, Mar 26 1848. He is a son of William & Margaret DANFORD. He was married in Marion township, Noble
county, Ohio, Mar 29 1877 to Sallie A. WILSON, who was born in Belmont
county, OH, Jan 13 1857. Her parents
were Samuel & Eliza WILSON.
The child of Mr. & Mrs. DANFORD is Carl Clyde, born 27 Jan
1879. Mrs. DANFORD s father was
a soldier in the late civil war. He was
first lieutenant of Governor Johnson s body guard for a time; afterwards
participated in several of the battles of the south; then, losing his health,
went to a Nashville Hospital. After
partially recovering his health, spent the balance of his time as a physician
in the hospital. He was honorable
discharged at the close of the war, and died from an accidental gunshot wound
in the ankle at Carlisle, AR in May 1879.
Mr. DANFORD was a school-teacher from 1867 till 1877, keeping
school in Monroe & Noble counties, and was employed fourteen terms, seven
in Monroe, and seven in Noble. He
taught 60 months, and had 401 different pupils in his schools. Mrs. DANFORD s great-grandfather s
name was William PORTER, of Boston, Belmont county. Her grandfather s name was Tilghman BRASHER,
of Morristown, now deceased. Her
grandmother s name was Emily A. BRASHER, of Morristown, and now Emily A.
OKEY, of Summerfield. Mr. DANFORD
is a resident of Franklin township, and is engaged in farming and
stock-raising. Address, Swasey, Monroe
county, OH.
JOSEPH DRAPER
was born in VA, Mar 10 1836, and came into Monroe county in the same year. He is a son of William DRAPER and
Elizabeth ANTILL, who died in 1848.
They came into the county in 1836.
Mr. DRAPER was married in Franklin township, Monroe county, OH,
Nov 29 1863, by Rev. Richard CARTRIGHT, to Mary WEBER, who was
born Sep 18 1846 in Germany. Her
parents were Thomas WEBER, who died Feb 5 1877, and Eva STOFFEL. They came to Monroe county in 1847. The children of Mr. & Mrs. DRAPER
are: Maggie E., born Apr 15 1866; William H., Jan 22 1868; Thomas M., Sep 11
1870. All of the children live at
home. Mr. DRAPER enlisted at
Stafford, OH, Aug 11 1862 in Co. F, 116th OVI, was mustered into the
service at Marietta, OH, as corporal of Co. F, Oct 22 1862, by Captain
Mullenburg. He went from there to a
Shenandoah Valley, WV, and was engaged in the following battles: Romney, Winchester,
Piedmont, Cedar Creek, Fisher s Hill, Petersburg, Lynchburg, and other
hard-fought battles, to the number of sixteen.
He was under the command of General Cook, was with him at Winchester;
was transferred to General Siegel s command in the spring of 1863; served under
him about four months, and was then transferred to the command of General
Hunter, and was with him on the famous Hunter s raid. After they returned from the raid, General Philip Sheridan took
command of the army, and they endured all the hard fighting incident to the
campaign in the valley. Mr. DRAPER
was promoted to be sergeant of Co. F, Jan 16 1864. His company was transferred to the 62nd OVI in Jun
1864. He served his remaining time in
that regiment. He was one of the many
soldiers in our late war who was broken down in health, but he does not draw
pension. He served three years, and was
honorable discharged at Richmond, VA.
Mr. DRAPER s parents were among the first settlers of this
township, coming here when it was a wilderness. He took up government land and went into the woods and cleared up
a farm, which he still owns. He is
still living, and is one of the few old pioneers that still remain. He raised a family of six children, of whom
Joseph, the subject of this sketch, was the second. Mr. DRAPER is a resident of Franklin township, and is
engaged in farming and stock-raising.
Address, Swasey, Monroe county, OH.
RICHARD GIBSON and his wife, Wilmina GIBSON,
and both natives of Calvert county, MD, the former born Jan 13 1817, and the
latter Feb 20 1822. Their marriage took
place near Barnesville, Belmont county, OH Nov 25 1841. Their children are: John, born Sep 16 1843;
S. W., Jun 23 1846, resides in Franklin township; William T., Nov 4 1848;
Martha A., Feb 6 1856. John, the oldest
son, enlisted in Aug 1862, joining the 92nd OVI. He was in WV the fall and part of the winter
of 1862. From there he went with his
regiment to Nashville, TN, where he was taken sick with measles, which settled
on his lungs, causing pneumonia, from which he died Mar 10 1863. Mr. GIBSON settled in Monroe county
in 1842. Her parents are Samuel &
Ellen GIBSON. His wife died Mar
13 1879. Her parents are John R. &
Rebecca GIBSON. Mr. GIBSON
is a farmer and stock-raiser. Address,
Swasey, Monroe county, OH.
WILLIAM T. GIBSON
was born in Monroe county, OH, Nov 4 1848, where he still resides, engaged in
farming and stock-raising. His wife,
Mary A. STARKEY, is also a native of this county, where she was born Oct
21 1853. Their marriage was solemnized
Mar 13 1873, in Monroe county. Their
heirs are: Rozelle, born Jun 21 1874; Clarence R., May 7 1876; Henry P., Dec 6
1877; Albert C., Mar 5 1880. William s
parents are Richard & Wilmina GIBSON. Mrs. GIBSON s parents are Henry & Mary STARKEY. Mr. STARKEY was in the war of 1861,
enlisting in Oct 1863, in the 51st OVI, serving until the close of
the war. Mr. GIBSON s postoffice
address is Swasey, Monroe county, OH.
WILLIAM GIBSON is a native of Belmont
county, and came to this county in 1855.
He is a son of John R. GIBSON, now dead, and Rebecca HUNT. His wife was Mattie REED, to whom he
was married in Franklin township, Nov 25 1863.
She was born in this township, her parents being Edward REED
& Mary LEMLEY (both deceased), who came into this county in 1832. Mr. GIBSON enlisted in this township
as a private soldier in Co. D., 92nd OVI, in Aug 1862. The regiment went direct to Marietta,
OH. From there they went to Gallipolis,
to garrison that place at the time the rebels were driving Lightburn out of the
Kenawha valley. From there they made
two expeditions into Virginia, and were then mustered into the service at
Gallipolis, OH, Oct 7 1862, and immediately took part in an expedition under
General Cox, and drove the rebel army out of the valley and beyond the Kenawha
mountains. They started for Nashville
Jan 7 1873 [Note by typist: probably 1863], marched to Carthage, Jun 5,
left there for Murfreesboro Jun 25, and had a hard fight at Hoover s Gap, but
were victorious with large loss to the rebels.
The next battle of note was a Chicamauga, Sep 19 and 20 1863. The 92nd was in Gen. Turchin s
famous charge on the evening of the 20th, in which Mr. GIBSON
commanded his company, the captain being wounded early in the fight. Mr. GIBSON was promoted second-lieutenant
of Co. D, Oct 29 1863. He then came
home, to Monroe county, and recruited 32 men for the regiment. He was promoted, Jan 8 1864, to
first-lieutenant of Co. D. He joined
the regiment, Mar 1864, at Ringgold, GA, and from there went to Atlanta and participated
in its capture. He commanded Co. E for
six months, taking command at Atlanta.
He is now a merchant of Franklin township. Address, Swasey, Monroe county, OH.
JOHN P. MARTIN was born in Belmont
county, Feb 18 1851, and settled in this county in 1869. His father, Solomon B. MARTIN, died
in 1863; his mother, Delilah PILES, lives in Middleburg, Noble
county. His wife, Susan HAGERMAN,
daughter of Peter & Lavina CARMICHAEL HAGERMAN, was born in
this county, Feb 16 1847. They were
married in Stafford, Nov 24 1870.
Children: William G., born Nov 5 1871, died Sep 16 1879; Eury H., Mar 3
1873, died Apr 3 1873; Emma O., Feb 6 1874; Martha F., Nov 2 1876, died Feb 28
1877; John N. Jun 28 1878. Mr. MARTIN s
wife s great-grandfather was in the war of 1812, and her brother, James C. HAGERMAN,
in the war of 1861. Mr. MARTIN
is doing a good business of manufacturing wagons of all kinds, shoeing,
repairing and all kinds of work in this line.
Address: Stafford, Monroe county.
ALEXANDER PICKENS
son of William & Nancy ALEXANDER PICKENS, was born in Belmont
county, Aug 31 1811, and settled in Summit county in 1846. He was married in Woodsfield Jul 22 1880 to
Margaret SMYTH, who had her birth in Centre township, Monroe county, Dec
17 1829. Her parents, Arthur SMYTH
(deceased) & Nancy HAMILTON, came into the county in 1820. Mr. PICKENS has held the office of
clerk of Franklin township for one term, and held that of trustee of school
lands for several years. Mrs. PICKENS
had a brother, John SMYTH, who was in the late war, member of 116th
OVI, served about three years, was in all the engagements of the regiment, and
was honorable discharged at the close of the war. Mr. William PICKENS, father of Alexander, came from
Campbleton, Scotland, when a young man, after learning his trade of cabinet
maker, and located at Philadelphia.
After two years he went to York PA, where he married Nancy, daughter of
James ALEXANDER. About 1790 he
bought, at the Pittsburgh sales, land in Belmont county, OH, and settled on it the
following year. The settlement was
known as Scotch Ridge. In 1794 Mr. PICKENS s
father also located on Scotch Ridge, while Belmont county was still a
territory, and built a saw-mill on Little Short creek. He raised nine children, five sons and four daughters,
of whom Alexander was the fifth son.
The old farm, taken up in 1796, is still in the family, owned by John
C., the 4th son. Mr.
Alexander PICKENS spent part of his early life trading prior to settling
in Franklin township. Mrs. PICKENS
family were among the very early settler.
Business, farming and stock-raising.
Postoffice, Swasey.
GEORGE REED is a farmer and
stock-raiser of Franklin township. He
was born in Monroe county, OH, Aug 25 1820.
He was married Mar 25 1857, to Hannah R. RODECKER, who was born
in Fayette county, PA Jun 7 1835. Their
children are: John W., born Aug 11 1858; Martha J., Apr 3 1860; Asa McClelland,
Feb 3 1862; Frank, Oct 11 1864; William, Sep 12 1866; Joseph, May 25 1868; George,
May 15 1870; Emily, Jan 10 1872; Mary, Apr 25 1876; James A., Jul 20 1878;
Forest H., May 5 1879. Edward REED,
father of the subject of this sketch, was a native of Greene county, PA. When a young man he enlisted in the war of
1812, in which he served some time.
After the war he settled in Belmont county, at the mouth of Captina
creek. He then married Mary, daughter
of George LEMLEY. About the year
1820 he came to Monroe county that which is now Greene township he lived
there 12 years and removed to Franklin township, where he purchased a large
tract of land, which he cleared up and improved. He had a family of three sons and six daughters, of whom George
was the second son; he gathered together a liberal supply of this world s
goods, and lived to a good old age to reap the benefit thereof. He was one of the hardy men who came into
Monroe county at an early date, and helped lay the foundation to make this
beautiful county what it is today.
Address Mr. REED at Swasey, Monroe county, OH.
THOMAS WILSON is a farmer and dealer in stock. Postoffice, Stafford. His father, William WILSON, settled
in this county in 1817; his mother was Mary HUPP. He was born in Franklin township, Dec 11
1836; was married here, Apr 30 1858, to Rachel HANNAH, born in Guernsey
county, Apr 1 1836, daughter of John & Elizabeth PIERCE HANNAH. Mr. WILSON has held several offices
in this township, and has been a justice of the peace for 15 years. In the late war he enlisted as second
lieutenant, was mustered as captain of Co. K, 92nd OVI, in 1862;
mustered out by reason of disability, Jul 1863. His brother, William B., was a member of Co. D, 92nd
OVI; was in the battle of Resaca and all the service to finish of the war. Mr. WILSON s grandfather, William WILSON,
settled on the clear fork of the Little Muskingum river, in 1817, then a
wilderness. He and a few others
organized a church, Methodist Episcopal, and built a log meeting-house, on the
site of the present beautiful edifice known as the Southerland church. William WILSON (father of the subject
of this sketch) and his brother Thomas, still live on the lands their father
settled upon nearly 70 years ago. Both
are hearty old gentlemen, true types of the earlier settlers of this country. Mr. Thomas WILSON has been for six
years a local minister in the Methodist Episcopal Church.
Transcribed by Dr. Shirley A.
Harmon, e-mail: Shirley Harmon
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Smart class to manage IDataDistributionCallback and IDataDistributionMastershipCallback. More...
#include <SmartDataDistributionManager.h>
Public Member Functions | |
| SmartDataDistributionBase () | |
| Initialize a new SmartDataDistributionBase. More... | |
| ~SmartDataDistributionBase () | |
| Destructor of SmartDataDistributionBase. More... | |
| OPERATION_RESULT | Initialize (const char *conf_file, const char *hostAddress=0, const char *channelTrailer=0) |
| Initialize SmartDataDistributionBase system. More... | |
| OPERATION_RESULT | Initialize (const char *arrayParams[], int len, const char *hostAddress=0, const char *channelTrailer=0) |
| Initialize IDataDistribution instance. More... | |
| OPERATION_RESULT | RequestMastershipManager (const char *hostAddress=NULL, const char *arrayParams[]=NULL, int len=0) |
| Allocate and initialize the mastership manager. More... | |
| BOOL | Start (unsigned long timeout) |
| Start the common manager. More... | |
| BOOL | Stop (unsigned long timeout) |
| Stop the common manager. More... | |
| std::string | GetProtocol () |
| Returns the protocol in use from IDataDistribution instance. More... | |
| std::string | GetProtocolLib () |
| Returns the protocol library in use from IDataDistribution instance. More... | |
| std::string | GetMastershipLib () |
| Returns the mastership library in use from IDataDistribution instance. More... | |
Protected Member Functions | |
| virtual const char * | OnConfiguration (const char *channelName, const char *key, const char *value) |
| Function invoked during configuration validation. More... | |
| virtual void | OnLogging (DDM_LOG_LEVEL level, const char *source, const char *function, const char *logStr) |
| Function invoked when a log is emitted from subsystem. More... | |
| virtual void | OnCompletelyDisconnected (const char *channelName, const char *reason) |
| Callback invoked on a complete disconnection. More... | |
| virtual void | OnClusterStateChange (DDM_CLUSTEREVENT change, int64_t serverid) |
| Callback invoked to report cluster state change. More... | |
| virtual void | OnStateChange (DDM_INSTANCE_STATE newState, DDM_INSTANCE_STATE oldState) |
| Callback invoked to report a state change. More... | |
| virtual void | OnStateReady (void *pState, int64_t len) |
| Callback invoked when a state transfer is completed. More... | |
| virtual void | OnRequestedState (void **pState, size_t *len) |
| Callback invoked when a state transfer is requested. More... | |
| virtual void | OnMultiplePrimary (int64_t myId, int64_t otherId) |
| Callback invoked when multiple primary server are detected. More... | |
| virtual void | FirstStateChange (DDM_INSTANCE_STATE newState) |
| Callback invoked to report a first state change. More... | |
| virtual void | ChangingState (DDM_INSTANCE_STATE actualState, DDM_INSTANCE_STATE futureState) |
| Callback invoked to report a starting instance state change. More... | |
| virtual void | ChangedState (DDM_INSTANCE_STATE actualState) |
| Callback invoked to report a finished instance state change. More... | |
Protected Attributes | |
| IDataDistribution * | m_pIDataDistribution |
| IDataDistributionMastershipCommon * | m_pIDataDistributionMastershipCommon |
| OPERATION_RESULT | m_pInitializeHRESULT |
Smart class to manage IDataDistributionCallback and IDataDistributionMastershipCallback.
The main class to manage Data Distribution
| SmartDataDistributionBase::SmartDataDistributionBase | ( | ) |
Initialize a new SmartDataDistributionBase.
| SmartDataDistributionBase::~SmartDataDistributionBase | ( | ) |
Destructor of SmartDataDistributionBase.
|
protectedvirtual |
Callback invoked to report a finished instance state change.
Callback invoked when subsystem needs to report a state change.
actualState
reports the actual DDM_INSTANCE_STATE state
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked to report a starting instance state change.
Callback invoked when subsystem needs to report a state change.
futureState
reports the future DDM_INSTANCE_STATE state actualState
reports the actual DDM_INSTANCE_STATE state
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked to report a first state change.
Callback invoked when subsystem needs to to report a first state change
newState
DDM_INSTANCE_STATE state
Implements IDataDistributionMastershipCallback.
| std::string SmartDataDistributionBase::GetMastershipLib | ( | ) |
Returns the mastership library in use from IDataDistribution instance.
| std::string SmartDataDistributionBase::GetProtocol | ( | ) |
Returns the protocol in use from IDataDistribution instance.
| std::string SmartDataDistributionBase::GetProtocolLib | ( | ) |
Returns the protocol library in use from IDataDistribution instance.
| OPERATION_RESULT SmartDataDistributionBase::Initialize | ( | const char * | arrayParams[], |
| int | len, | ||
| const char * | hostAddress = 0 , |
||
| const char * | channelTrailer = 0 |
||
| ) |
Initialize IDataDistribution instance.
arrayParams
an array of string in the form key=value len
length of arrayParams
hostAddress
optional host address or host name channelTrailer
the optional trailer to be appended to channel name when each channel is created
| OPERATION_RESULT SmartDataDistributionBase::Initialize | ( | const char * | conf_file, |
| const char * | hostAddress = 0 , |
||
| const char * | channelTrailer = 0 |
||
| ) |
Initialize SmartDataDistributionBase system.
conf_file
the external ASCII configuration file with lines written as key=value hostAddress
optional host address or host name channelTrailer
the optional trailer to be appended to channel name when each channel is created
|
protectedvirtual |
Callback invoked to report cluster state change.
Callback invoked when subsystem needs to report a cluster state change.
change
reports the DDM_CLUSTEREVENT event serverid
the server id reporting the change
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked on a complete disconnection.
Callback invoked when subsystem detects a complete disconnection from central server or other peers. channelName
reports the disconnected channel reason
is the reason of disconnection.
Implements IDataDistributionCallback.
|
protectedvirtual |
Function invoked during configuration validation.
The callback is usable to override configuration parameters in some special conditions. channelName
reports the channel involved (null for global parameters), key
is the parameter key to be checked and value
is the actual value.
value
if no change is needed, otherwise any new string value according to the expected parameter type Implements IDataDistributionCallback.
|
protectedvirtual |
Function invoked when a log is emitted from subsystem.
The callback is usable to receive log information. level
is the DDM_LOG_LEVEL of the log reported source
is the module source name of the log function
is the function, within the module, reporting the log
logStr
is the reported log stringImplements IDataDistributionCallback.
|
protectedvirtual |
Callback invoked when multiple primary server are detected.
Callback invoked when subsystem needs to report there are multiple primary server are detected
myId
my primary identifier otherId
other primary identifier
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked when a state transfer is requested.
Callback invoked when subsystem needs to request a state transfer. Fill pState
and len
with state information
pState
pointer to the buffer of the state len
the length of the buffer
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked to report a state change.
Callback invoked when subsystem needs to report a state change.
newState
reports the new DDM_INSTANCE_STATE state oldState
reports the new DDM_INSTANCE_STATE state
Implements IDataDistributionMastershipCallback.
|
protectedvirtual |
Callback invoked when a state transfer is completed.
Callback invoked when subsystem needs to report a completed state transfer
pState
pointer to the buffer of the state len
the length of the buffer
Implements IDataDistributionMastershipCallback.
| OPERATION_RESULT SmartDataDistributionBase::RequestMastershipManager | ( | const char * | hostAddress = NULL , |
| const char * | arrayParams[] = NULL , |
||
| int | len = 0 |
||
| ) |
Allocate and initialize the mastership manager.
hostAddress
optional host address or host name arrayParams
an array of string in the form key=value len
length of arrayParams
| BOOL SmartDataDistributionBase::Start | ( | unsigned long | timeout | ) |
Start the common manager.
timeout
the operation timeout in milliseconds
| BOOL SmartDataDistributionBase::Stop | ( | unsigned long | timeout | ) |
Stop the common manager.
timeout
the operation timeout in milliseconds
|
protected |
|
protected |
|
protected |


Well just a quick update what has been going on lately.
Another certification…
Last week I completed (and cleared) the Certified JBoss Developer, the test was quite interesting and a good followup to the the JBoss for Advanced J2EE Developer course I attended a couple of weeks back. Quite interesting to write an open-book certification, where you get 24h to complete the test (taking it at home). I recommend the course to anyone looking for the nitty-gritty details about JBoss AS (although you can pick up the information by reading the JBoss AS Guide). Although certification really doesn’t tell you anything, it can be a good edge to get interesting gigs.
Joined a JSR expert group..
Since I joined the JCP almost 10months ago, I have been more of a lurker (I haven’t participated actively in any JSRs). The time of change is here, some months ago I requested to join the JSR299 (WebBeans) expert group, and yesterday I got the approvement email. The JSR is really interesting, for those unfamiliar with it it’s basically Seam in a standardized way (the JSR is lead by Gavin King).
Work, work, work..
It has been real busy week at work (both client wise and internally). My current project is nearing it’s end (implementation wise) and I have had more time to actually do some coding in the project (ie less meetings, management, mentoring). I’ve been concentrating on verifying the overall architecture against the requirements. Also quite a bit of refactoring, moving out some common JSF functionalites to reusable components, this have given me a good chance to really dive into the JSF spec. Hopefully I will make these components available in some form over the coming months, it’s not exactly rocket-science component but usefully small tidbits.
I have also been busy on weekends, late nights migrating the infrastructure from old hardware/software to new servers. To this stage we been quite successfully and we have deprecated some applications, and old hardware. And I have begun to extend, and introduce a SSO solution to our business critical applications (most of them homegrown, and on diffent platforms such as .NET, J2EE, and classic ASP). We settled on CAS which seems to be a proven solution, but we are not quite there yet. We need to plug this into a Microsoft Active Directory for the authentication store, any suggestions here are very much welcome.


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About Me
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Projects
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Completed Projects
Software Design Project
Designed Employment Application Review System
Developed Software Diragrams in team enviourment
Applied Oracle My SQL statments to store / rertive data
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Systems Design Report
Designed diagrams for a Virtual office System
Created technical documents from the user requiremts
Designed Use Case digrams/narrative descriptions
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Undergrad Thesis Project
Topic : Automated Code Conversion
Take file as input then automaticly replace codes
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Interesting Research
Cyborg spinal implant
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The Cicret Bracelet
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Earth Day 2015   Spherical Cellular Automata Animation by Jeffrey Ventrella |
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Cellular Earth Animation
The animation above was created as a celebration of Earth Day. It is updated from a version created in 2009. On a fast computer it should run at about 30 fames per second. This is a spherical grid of Cellular Automata . Cellular automata are typically arranged on a Cartesian grid in 1, 2, or 3 dimensions, which makes it easy to compute neighbor-cell interactions. This animation uses a spherical model, which represents a non-Euclidean. surface of positive curvature. The propagation of dynamical patterns happens in-the-round, including the unseen back-side of the sphere. The cell positions are arranged on the sphere as follows: First, twelve points are arranged in a regular, icosahedral pattern. Then a method for increasing the geodesic frequency is applied, whereby every pair of neighboring points gives birth to a new point lying in-between the pair. This increases the number of points to 42. This process is repeated five times to make a total of 10242 points. This is equivalent to the recursive subdivision of the triangles of an icosahedron to generate a geodesic dome. |
Unlike on a flat surface, points on a sphere do not tessellate with perfect regularity. This is illustrated by the geometry of geodesic domes, in which twelve of the vertices have five connecting neighbor vertices, while all others have six. The resulting regions of five-fold symmetry correspond to the twelve vertices of the icosahedron. Dymaxion map Buckminster Fuller's Dymaxion Map provides a way for a flat image of Earth's continents to be mapped onto a sphere with less distortion than standard mappings such as the Mercator Projection There are of course other ways to construct a geodesic dome, based on the octahedron, tetrahedron, cube, etc. But geodesic subdivision which is based on icosahedral symmetry provides the least distortion in the regions of the "pinch points", where spherical curvature is manifested as discontinuities in the grid. |
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Neighborhoods
The Game of Life is the most well-known cellular automaton, which uses an 8-cell neighborhood. But hexagonal grids can also be used in cellular automata. In this spherical model, every neighborhood has either 5 or 6 cells - each cell corresponding to a point (vertex) on the geodesic surface. Neighborhoods are calculated based on proximity of points after each step of increasing the geodesic frequency. When the final geodesic subdivision is finished, the local neighborhood of each cell is stored in memory. This is used to apply the cellular automata rules. |
The Rules
The interesting thing about cellular automata is the rules - the manner in which cells change their states as a function of the states of their neighbors (and themselves). The rules in this technique are described in the following: Glider Dynamics on the Sphere: Exploring Cellular Automata on Geodesic Grids Glider Dynamics on the Sphere These rules are similar to those described in "Gliders and Riders", a chapter in the book, Stigmergic Optimization. Here is a Java applet showing this technique. More details on this rule system are published in the Artificial Life X conference proceedings in 2006. |
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Evolving Rules
The rules are represented as a set of parameters - "genes" - and evolved using a genetic algorithm. To find rules which create interesting space-time patterns, the genetic algorithm has an interactive component, such that a human can provide the fitness metric. A random population of individuals (represented as cellular automata rules) are generated. Then the results of randomly-selected rules are viewed and ranked as either good or bad. While the cellular automaton is running, at semi-regular intervals, randomly chosen cells have their states randomly changed. This provides some stimulation, so that interesting dynamics can emerge. The individuals with a good rating have a higher chance of mating with other high-ranking individuals, using crossover and mutation. The fitness values of the entire population are decayed over time, with each viewing, so that aesthetic trends that may have been ranked high in the past are allowed to fade (if they have been given a good ranking, then their genes have already propagated into the present population anyway). This technique was also used to evolve 2D Cellular automata. |
Artistic Motivation
One interpretation of the Gaia Hypothesis is that the Earth is not just a complex ecosystem: it is a super-organism. Earth has a protective atmosphere with an unlikely balance of gases which can only be explained by way of some self-regulating system. Earth's biosphere is self-organizing and works in such a way as to keep its systems in some kind of meta- equilibrium, broadly conducive to life. Cellular automata appeal to the eye and mind. The dynamical movement can be visually striking, evoking the chaotic churn of life. Small narratives emerge from the primordial soup, and sometimes reveal a bigger story. The creation of this sphere of cellular automata - rendered in Earth tones - is a way for me to share my vision of Earth as a delicate sphere of interacting cells. Earth is an exquisite super-organism in constant motion. -Jeffrey |


--- layout: post title: "Sex in the city" subtitle: "The city's surprisingly heterogeneous distribution of men and women" date: 2016-02-06 12:00:00 author: "" header_title: "Sex in the city" header-img: "img/2016-02-06-gender/fishing.JPG" category: en ---
Finding a significant other can be a significant challenge. But ultimately, like so many other things in life, it's a numbers game - the likelihood of finding Mr(s). Right is dependent on the number of Mr(s). Wrongs you're willing to sift through first.
And right or wrong, if you're looking for humans of a particular gender in Barcelona, you're best off not leaving your search to chance alone. There are neighborhoods where men outnumber women 3 to 2. On the other hand, in the most female-dense neighborhood, there are 70% more women than men.
So, what does the break-down look like? The below map shows the distribution of the sexes by census tract. Use it wisely.
As always, the code and data for this post (including source files, cleaning script, visualizations, etc.) can all be found on github.
The data that inspired this post was made accessible by those at BCN Analytics.


This module provides a simple, minimalistic approach to implementing persistence on the SWI-Prolog platform, by means of the Berkeley DB utility package. The target data is organized in DataSets. A DataSet is comprised of one or more TagSets, and a TagSet is a named collection of Prolog data.
Berkeley DB is an open-source software library intended to provide a high-performance embedded database for key/value data. The database storage is organized as a directory tree, starting with a root path specified with bdb_path/1.
Being an embedded database implies that the library provides access to files containing one or more database tables. These tables are always binary, mapping keys to values. The SWI-Prolog interface to Berkeley DB allows for fast storage of arbitrary Prolog terms, including cycles and constraints.
On Windows, the package Berkeley DB for Windows version 6.2.38 must have been installed. The installers db-6.2.28_86.msi (32 bits) and db-6.2.28_64.msi (64 bits) may be obtained directly at the Oracle Berkeley DB site.
Most Linux distributions already carry the Berkeley DB library by default. Additionally, on Linux environments SWI-Prolog requires that the package swi-prolog-bdb be installed.
The Linux db-util package is fully compatible with the database structure created by SWI-Prolog through Berkeley DB. For the db-util manpages, please refer to https://manpages.debian.org/jessie/db-util/index.html .
Please, refer to https://www.swi-prolog.org/pldoc/doc/_SWI_/library/bdb.pl for additional instructions on how to use Berkeley DB.
BasePath Atom identifying the base path for Berkeley DB's persistence files


Although the gaming industry is not something new, which is introduced to the mass media from the 1970s with the introduction of pong and in constant progression ever since, it only truly explodes a few decades ago, to the point of being an industry that worth hundreds of billions of dollars and with billions of players around the world, due to the relative ease of accessibility and recently, due to lockdown and the subsequent layoffs makes gaming a popular activity and creates a huge demand for games. As such, the current market is filled with games which incorporate advanced game engine and graphic but becoming increasingly questionable in both the gameplay’s quality and the legality of its microtransaction practices. And because of that, many people want to go back in time, to the era of 2D games with the nostalgia of the past but with the current advancement in technology. That is why this project can be interesting and can have promising results.
(Screenshot: Number of gamers from 2014 to 2020
and estimation to 2021(In Billions))
Source: Adapted from [1]
(Screenshot: Number of games released on Steam
from 2014 to 2019)
Source: Adapted from [2]
The start screen appears after the game is launched and finish loading
its data. This screen. This screen sill be made up of four components:
- The game’s title the game’s title will be displayed symmetrically to both sides
and close to the top of the screen in arcade classic font. The project’s name
will be something that represents the game’s theme and will be something all
members agree with.
- The buttons: As for the basic
design, there will be two buttons: “START” and “QUIT” placed on both side in
positions that is symmetrical to each other. Those buttons should be able to do
the task which is implied in their name: to start the game and to quit running
the program.
- Background images: This part will
show the game’s theme and can be used as background for many stages. As such, to
best enhance the experience and to suits the aesthetic of the project, it is
best that the images use for background purposes should be 8-bits or at worst,
16-bit that is either space or retro themed.
The basic design plan for the project's start screen
- Background music and sound effects: This is something that is crucial in any game, especially shooting game due to those are the factors that sets the pace of the game, create the mood, enhance the action, and intensify the actions. For the sound effects, they also have the role of differentiating different effects, attacks, and actions. For this project, due to the situation of copyright and usage issues, only royalty-free soundtracks and free sound effects online is in consideration to be used for this project. With that said, it should be enough for this project to run smoothly.
The game lets you take the persona of a man who controls a pixelated starship on the journey across the galaxy, Throughout the journey, he meets and have confrontations against others who are in the process of amassing an armada and seeks to control the entire galaxy.
1. Basic gameplay: Like the older shoot ‘em up games that this project is inspired by such as galaga, space invaders or asteroids, the player starts the game at the bottom of the screen with three repairs and use arrow and keys to command the ship to exchange fire with waves of enemy ships flying in close formation that appears from all sides of the screen and fire in either volleys or in patterns. Every time the ship either got hit by the enemy’s shots or collides with the flagship/mothership, a repair is used. If the ship got hit but ran out of repairs, then the ship will be shot down and the choice to respawn appears. After the player clears the small ships, a flagship or mothership will appear, depending on the stage that the player is in. These ships not only have more hit points but also the ability to either fire guided munition or deploy small crafts to act as shield and extra firepower. Each stage is differentiated by different background image and if possible, background music and different enemy ships skin.
Basic gameplay design
2.
Fire enhance upgrade and special mode: In the game, the special mode is
activated with a key that allows the ship to have a temporary increase in a
certain aspect for limited in both time
and usage. There are also items that can upgrade the ship’s firepower that can
be picked up from defeated flagships/motherships.
3. Lives management and respawn
limitation: The player starts the game with three repairs and a backup ships
and proceeds to exchange fire against the enemy. Every time the player got hit, a repair is used and the ship will be
back to full fighting conditions, with all points and upgrades picked up
before. Once the ship ran out of repairs and the ship got shot down, there will
be a choice to return to the battle in a backup ship. The player if returns in
a backup ship will comes back to the fight with points reset and all upgrades
from before gone. Repairs can be picked up by shot down special enemies, while
backup ship can only be used only once.
For this project, two software should be enough to cover the basic functions of building a game: Construct 2 or Construct 3 to make the game itself, and GitHub for version control and file management. Construct is a game editor aimed at non-programmer with the use of visual programming. It is a HTML5-based game engine which is written in C++ and Java Script. While Construct 2 and Construct 3 has a free version, Construct2’s free version can function well on its own, Construct3 only offer a wider range of functions, but limited at the number of events can be coded into the game. GitHub is a hosting service for the purpose of software management. It takes the form of a web-based service that allows the user to create and modify repositories and focus on the aspect of bring a hub for code-sharing and hosting.
Figure: Example of usage with Construct2
Source: Adapted from [3]
As for this Project, the utmost importance skill needed for this project is the knowledge of using Construct game-engine effectively to create a functional game. After that is design capability and report-writing skills. As for GitHub, throughout the last few weeks, basic knowledge for using GitHub effectively as a platform for version control is taught in the course’s tutorial section. Concerning Construct, the next one or two weeks should be enough to learn the basic of using this game engine. Because Christmas break will take place right after the moment this assignment is submitted, there should be time to learn the necessary skills.
If the project is completed, the result will be a fun and quite challenging game that is not only a good way to relax and kill time but also a nice exercise to train for better hand-eye coordination.
created with
WYSIWYG HTML Editor .


Non-Vegetarian Menu
Fish Curry.
fish curry, is an Indian dish. It consists of sardines semi-stewed in a Kerala-style curry with assorted vegetables, such as okra or onions. It is usually served with rice, naan, bread, or tapioca. The dish is most popular in Kerala, Bangladesh, and West Bengal, where rice and fish are staple foods. Other variations may include adding tamarind juice or coconut milk.
Steamed Fish.
Cut the fish fillets into big chunks. Place the fish pieces in a clay pot. Add ginger, garlic, green chillies and salt. Add lemon juice and mix. Add lemon roundels and half a cup of water.
Lemon Chicken.
A version of Lemon Chicken with the chicken pieces coated in batter, then rolled in almond slivers and deep-fried and served with the lemon-glaze sauce.
Chicken Curry.
version of Lemon Chicken with the chicken pieces coated in batter, then rolled in almond slivers and deep-fried and served with the lemon-glaze sauce.
Mutton Roghan josh .
Roghan josh or roghan ghosht, is an aromatic lamb or goat meat dish of Persian or Kashmiri origin.[2] It is one of the signature recipes of Kashmiri cuisine.
Mutton Handi.
An Indian curry dish that is prepared from mutton and vegetables[5] Railway mutton curry is a variation of the dish that originated during the British India. Primary ingredients of mutton curry include mutton, onion, tomato and spices.


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