|
VSCP framework
v0.6.0
|
The default configuration of VSCP handles the default features of the framework and its default constant parameters. More...
Macros | |
| #define | VSCP_CONFIG_ENABLE_LOGGER VSCP_CONFIG_BASE_DISABLED |
| Enable log functionality (CLASS1.Log). More... | |
| #define | VSCP_CONFIG_SILENT_NODE VSCP_CONFIG_BASE_DISABLED |
| Silent node configuration, which is used for e. More... | |
| #define | VSCP_CONFIG_HARD_CODED_NODE VSCP_CONFIG_BASE_DISABLED |
| Hard-coded node (fixed nickname id) More... | |
| #define | VSCP_CONFIG_HEARTBEAT_SUPPORT_SEGMENT VSCP_CONFIG_BASE_DISABLED |
| Enable segment controller heartbeat support for nodes. More... | |
| #define | VSCP_CONFIG_HEARTBEAT_NODE VSCP_CONFIG_BASE_ENABLED |
| Enable sending node heartbeat (mandatory since 2015-09-10). More... | |
| #define | VSCP_CONFIG_IDLE_CALLOUT VSCP_CONFIG_BASE_DISABLED |
| Enable idle callout. More... | |
| #define | VSCP_CONFIG_ERROR_CALLOUT VSCP_CONFIG_BASE_DISABLED |
| Enable error callout. More... | |
| #define | VSCP_CONFIG_BOOT_LOADER_SUPPORTED VSCP_CONFIG_BASE_DISABLED |
| Enable boot loader support. More... | |
| #define | VSCP_CONFIG_ENABLE_DM VSCP_CONFIG_BASE_ENABLED |
| Enable decision matrix (standard). More... | |
| #define | VSCP_CONFIG_DM_PAGED_FEATURE VSCP_CONFIG_BASE_DISABLED |
| Enable decision matrix special paged feature. More... | |
| #define | VSCP_CONFIG_ENABLE_DM_EXTENSION VSCP_CONFIG_BASE_DISABLED |
| Enable the decision matrix extension to be able to compare to a configureable zone/sub-zone and event parameters. | |
| #define | VSCP_CONFIG_ENABLE_DM_NEXT_GENERATION VSCP_CONFIG_BASE_DISABLED |
| Enable the decision matrix next generation. More... | |
| #define | VSCP_CONFIG_ENABLE_LOOPBACK VSCP_CONFIG_BASE_DISABLED |
| Enable a loopback for all sent VSCP events. More... | |
| #define | VSCP_CONFIG_NODE_SEGMENT_INIT_TIMEOUT ((uint16_t)5000) |
| Timeout in ms for the node segment initialization. More... | |
| #define | VSCP_CONFIG_PROBE_ACK_TIMEOUT ((uint16_t)2000) |
| Timeout in ms for the probe acknowledge. More... | |
| #define | VSCP_CONFIG_MULTI_MSG_TIMEOUT ((uint16_t)1000) |
| Timeout in ms to observe multi-message handling. More... | |
| #define | VSCP_CONFIG_HEARTBEAT_NODE_PERIOD ((uint16_t)30000) |
| Node heartbeat period in ms (recommended 30s - 60s). More... | |
| #define | VSCP_CONFIG_DM_ROWS 10 |
| Number of decision matrix rows. More... | |
| #define | VSCP_CONFIG_DM_NG_PAGE 2 |
| Decision matrix next generation: Location in the application register space. More... | |
| #define | VSCP_CONFIG_DM_NG_RULE_SET_SIZE 80 |
| Decision matrix next generation: Maximum size in bytes of a rule set. More... | |
| #define | VSCP_CONFIG_LOOPBACK_STORAGE_NUM 4 |
| Number of messages in the loopback cyclic buffer. More... | |
The default configuration of VSCP handles the default features of the framework and its default constant parameters.
Please don't change anything in this file and use the overwrite mechanism by setting your prefered configuration in vscp_config_overwrite.h
| #define VSCP_CONFIG_BOOT_LOADER_SUPPORTED VSCP_CONFIG_BASE_DISABLED |
Enable boot loader support.
| #define VSCP_CONFIG_DM_NG_PAGE 2 |
Decision matrix next generation: Location in the application register space.
Note that the dm ng always starts at the begin of the page! This design decision was just for simplification, nothing else.
| #define VSCP_CONFIG_DM_NG_RULE_SET_SIZE 80 |
Decision matrix next generation: Maximum size in bytes of a rule set.
| #define VSCP_CONFIG_DM_PAGED_FEATURE VSCP_CONFIG_BASE_DISABLED |
Enable decision matrix special paged feature.
| #define VSCP_CONFIG_DM_ROWS 10 |
Number of decision matrix rows.
| #define VSCP_CONFIG_ENABLE_DM VSCP_CONFIG_BASE_ENABLED |
Enable decision matrix (standard).
| #define VSCP_CONFIG_ENABLE_DM_NEXT_GENERATION VSCP_CONFIG_BASE_DISABLED |
Enable the decision matrix next generation.
| #define VSCP_CONFIG_ENABLE_LOGGER VSCP_CONFIG_BASE_DISABLED |
Enable log functionality (CLASS1.Log).
Use the macros in vscp_logger.h to send log messages.
| #define VSCP_CONFIG_ENABLE_LOOPBACK VSCP_CONFIG_BASE_DISABLED |
Enable a loopback for all sent VSCP events.
This feature is interesting to invoke decision matrix actions by own sent VSCP events.
| #define VSCP_CONFIG_ERROR_CALLOUT VSCP_CONFIG_BASE_DISABLED |
Enable error callout.
If VSCP stops working and enters error state, the application will be notified.
| #define VSCP_CONFIG_HARD_CODED_NODE VSCP_CONFIG_BASE_DISABLED |
Hard-coded node (fixed nickname id)
| #define VSCP_CONFIG_HEARTBEAT_NODE VSCP_CONFIG_BASE_ENABLED |
Enable sending node heartbeat (mandatory since 2015-09-10).
| #define VSCP_CONFIG_HEARTBEAT_NODE_PERIOD ((uint16_t)30000) |
Node heartbeat period in ms (recommended 30s - 60s).
| #define VSCP_CONFIG_HEARTBEAT_SUPPORT_SEGMENT VSCP_CONFIG_BASE_DISABLED |
Enable segment controller heartbeat support for nodes.
| #define VSCP_CONFIG_IDLE_CALLOUT VSCP_CONFIG_BASE_DISABLED |
Enable idle callout.
If VSCP stops working and enters idle state, the application will be notified.
| #define VSCP_CONFIG_LOOPBACK_STORAGE_NUM 4 |
Number of messages in the loopback cyclic buffer.
Note, that if you want to store up to 3 events, you have to configure 4, because of the technical implementation of the cyclic buffer.
| #define VSCP_CONFIG_MULTI_MSG_TIMEOUT ((uint16_t)1000) |
Timeout in ms to observe multi-message handling.
| #define VSCP_CONFIG_NODE_SEGMENT_INIT_TIMEOUT ((uint16_t)5000) |
Timeout in ms for the node segment initialization.
See VSCP specification, chapter VSCP Level I Specifics, Node segment initialization. Dynamic nodes, Step 2
| #define VSCP_CONFIG_PROBE_ACK_TIMEOUT ((uint16_t)2000) |
Timeout in ms for the probe acknowledge.
| #define VSCP_CONFIG_SILENT_NODE VSCP_CONFIG_BASE_DISABLED |
Silent node configuration, which is used for e.
g. RS-485 connections. This type of nodes only listen to traffic before they get initialized by a host. In this case the nickname discovery process is not started for a node when it is powered up for the first time. This type on node instead starts to listen for the CLASS1.PROTOCOL, Type=23 (GUID drop nickname-ID / reset device.) event. When this series of events is received and the GUID is the same as for the module the module starts the nickname discovery procedure as of above.


Learn an instrument with Anand[F][I][Y][G]!
Tabla,
Harmonium, Dholak, Guitar, Singing and Tassa
In two
months, with proper dedication and practice, you can play
semi-professionally!
Classes
available on request!
Mutually managed schedules make it easier
on you!
Personal 1-on-1 classes give better traction.
Explore and discover your musical soul
Post-Lesson-Paid concerts and event opportunities.
Girls will love when they see you pluck a G string right!
You’ll find your chords strike right with me!
Drumming is like sushi.
Tabla
1. Tabla being a classical Instrument, knowledge of tabla creates your base for music especially for those who are interested in percussion instruments.
2. It soothes your mind. You feel totally refreshed after playing Tabla.
3. Learning Tabla as a science is very vast and exhaustive in itself with different styles of different gharanas. This makes it very interesting.
4. Riyaz(practice) is the most beautiful part of it. You see yourself developing your musical skills, slowly moving towards perfection with speed.
5. Be it any song, you always have different styles to present it. Tabla improves your coordination.
6. You never get bored, your fingers are always ready to accompany any song with sheer perfection even in the absence of Tabla, be it on your office desk, table, anything.
7. You create your own variations and this really boosts your confidence and Tabla skills.
8. Learning any musical instrument is socially honourable as well as knowledge of music (be it any) is considered attractive.
Guitar
1. Strum Away the Stress: Playing guitar boosts your mood and shifts your focus
Playing music engages more areas of the human brain than any other activity.
2. Boost Brain Power: Learning to do multiple things at once trains your brain to be more resistant to being overwhelmed in certain situations.
3. Pick Away the Pain: listening to music can take your mind off and reduce pain
4. Heal Your Heart
music can help ease your recovery from a cardiac
procedure, get you back to normal after a heart attack or stroke, relieve
stress, and maybe even lower your blood pressure a tad.
5. Practice Your Passion
Practice in any form builds a fortitude of skill, ability, and focus. building
these skills pleasurably while building a skill will teach you what the rewards of practice truly are.
Harmonium
Piano/harmonium/keyboard teaches you the invaluable consciousness of harmony
Regular piano playing sharpens fine motor skills and improves hand-eye coordination in the young and developing.
Piano lessons for older adults have a significant impact on increased levels of Human Growth Hormone, which slows the adverse effects of aging.
Children who had a few years of piano study under their belts could remember twenty percent more vocabulary words than their peers. And childhood musicians are better equipped later in life to retain information from speeches and lectures
time spent at the keyboard improves mental health: people who make music experience less anxiety, loneliness, and depression
the keyboardhas been a staple of the home, bringing together families and friends and strengthening communities with the power of music
Singing
Physically
1. Singing exercises our lungs. It tones up our intercostal muscles and our diaphragm.
2. It can improve our sleep
3. We benefit our hearts and circulation by improving our aerobic capacity and we decrease muscle tension.
4. Our facial muscles get toned.
5. Our posture improves.
6.
7. Sinuses and respiratory tubes are opened up more
8. With careful training recent evidence suggests that it can help decrease the problem of snoring.
9. There is a release of pain relieving endorphins.
10. Our immune system is given a boost enabling us to fight disease.
11. It can help reduce anger and depression and anxiety
12. Use of music can help people to regain balance if affected by illness such as Parkinson’s disease
Emotionally
1. Increase in self esteem and confidence
2. It increases feelings of wellbeing
3. It enhances mood
4. Useful as a stress reducer
5. It is uplifting spiritually
6. It can increase positive feelings
7. Encourages creativity
8. It can be energizing
9. It evokes emotions
10. Promotes bonding
11. Increases understanding and empathy between cultures.
12. It is healing
Socially
1. It enables you to meet more people
2. Is a forum for sharing
3. Brings people together and encourages a sense of community
4. Offers opportunity for giving and receiving positive feedback
5. A forum for fun & laughter
6. Support
7. Provides a safe environment to try new skills
8. Brings people together. Give it a try!
Lets setup a meeting today! Fees
Name ___
Address___
Instrument you’d like to learn___


🔧 Advanced: Support Hyperlink
In this topic, we will support hyperlinking in rtf files.
Create a hyperlink in the rtf file:
- Open
foo.rtf
byWord
. - Add a hyperlink in content
- Set the link target to an existing
bar.rtf
- Save the document.
About link
An author can write any valid hyperlink in the document, and then needs to run DocFX build
to update file links.
What is file link:
- The hyperlink must be a relative path and not rooted.
- valid:
foo\bar.rtf
,../foobar.rtf
- invalid:
/foo.rtf
,c:\foo\bar.rtf
,http://foo.bar/
<EMAIL_ADDRESS>- valid:
- The file must exist.
Why update file link:
The story is:
- In
foo.rtf
, it has a file link tobar.rtf
. - In document build,
bar.rtf
generates a file with the namebar.html
. - But in
foo.rtf
, the link target is stillbar.rtf
, thus in the output folder we cannot find this file and we will get a broken link. - To resolve the broken link, we need to update the link target from
bar.rtf
tobar.html
.
File link is a relative path, but we cannot track the relative path easily. So we track the normalized file path instead.
What is a normalized file path:
- It always starts from the working folder (the folder that contains
docfx.json
), and we write it as~/
. - No
../
or./
or//
- Replace
\
with/
. - No url encoding. The path must be same as it in the file system.
- No anchor.
Finally, a valid normalized file path looks like: ~/foo/bar.rtf
.
Pros
Same form in different documents when the target is the same file.
When file structure is:
z:\a\b\foo.rtf z:\a\b\c\bar.rtf z:\a\b\c\foobar.rtf
Link target
c/foobar.rtf
infoo.rtf
and link targetfoobar.rtf
inbar.rtf
is the same file. When the working folder isz:\a\
, the link target is always~/b/c/foobar.rtf
.Avoids differences in style when referring to the same file.
For example, the following hyperlinks target the same file:
a/foo.rtf
,./a/foo.rtf
,a/b/../foo.rtf
,a//foo.rtf
,a\foo.rtf
Cons
- A folder with the name
~
is not supported.
- A folder with the name
Prepare
Open the rtf plug-in library project in
Visual Studio
.Add nuget packages:
for plug-in:Microsoft.DocAsCode.Utility
Add framework assembly reference:
System.Core
,System.Web
,System.Xml.Linq
Update rtf document processor
Following the rules for hyperlink, add a
FixLink
help method:Warning
It looks like the sample you are looking for does not exist.
RelativePath
helps us generate the links correctly.Then add
CollectLinksAndFixDocument
method:Warning
It looks like the sample you are looking for does not exist.
Modify
Save
method with report links:Warning
It looks like the sample you are looking for does not exist.
View final RtfDocumentProcessor.cs
Test and verify
- Build project.
- Copy dll to
Plugins
folder. - Modify rtf file, create hyperlink, link to another rtf file, and save.
- Build with command
DocFX build
. - Verify output html file.


Available Donations
Time
Name
Phone
Address
District
Item
Count
22/08 12.57 AM
Rajat
9995556660
Address
Kottayam
Bed
10
22/08 12.57 AM
Rajat
9995556660
Address
Kottayam
Bed
10


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This is auto generated Email if you need more clarification please contact HR Department.
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|
Elektra
0.8.25
|
This plugin enables file based encryption and decryption using GPG. Also an option for signing and verifying files using GPG is provided.
This plugin encrypts backend files before the commit is executed (thus precommit
). The plugin decrypts the backend files before the getstorage opens it (thus pregetstorage
). After the getstorage plugin has read the backend file, the plugin decrypts the backend file again (thus postgetstorage
).
There are two things to consider when using the fcrypt
plugin:
The plugin directs GPG to write its (decrypted) output to a temporary directory. From there on the data can be processed by other plugins. After the get
phase is over, fcrypt
overwrites the temporary file and unlinks it afterwards. However, if the application crashes during get
the decrypted data may remain in the temporary directory.
If the temporary directory is mounted on a hard disk, GPG writes the decrypted data on that disk. Thus we recommend to either mount /tmp
to a RAM disk or specify another path as temporary directory within the plugin configuration (see Configuration below).
If you encounter the following error at kdb mount
:
The command kdb mount terminated unsuccessfully with the info: Too many plugins! The plugin sync can't be positioned at position precommit anymore. Try to reduce the number of plugins! Failed because precommit with 7 is larger than 6 Please report the issue at https://issues.libelektra.org/
you might want to consider disabling the sync plugin by entering:
kdb set /sw/elektra/kdb/#0/current/plugins "" kdb set system/sw/elektra/kdb/#0/current/plugins ""
Please note that this is a workaround until a more sustainable solution is found.
This plugin uses parts of the crypto
plugin.
Please refer to crypto.
Please refer to crypto.
You can mount the plugin with encryption enabled like this:
kdb mount test.ecf /t fcrypt "encrypt/key=DDEBEF9EE2DC931701338212DAF635B17F230E8D"
If you only want to sign the configuration file, you can mount the plugin like this:
kdb mount test.ecf /t fcrypt "sign/key=DDEBEF9EE2DC931701338212DAF635B17F230E8D"
Both options encrypt/key
and sign/key
can be combined:
kdb mount test.ecf /t fcrypt "encrypt/key=DDEBEF9EE2DC931701338212DAF635B17F230E8D,sign/key=DDEBEF9EE2DC931701338212DAF635B17F230E8D"
If you create a key under /t
kdb set /t/a "hello world"
you will notice that you can not read the plain text of test.ecf
because it has been encrypted by GPG.
But you can still access /t/a
with kdb get
:
kdb get /t/a
If you are looking for a more interactive example, have a look at the following ASCIIcast at:
https://asciinema.org/a/153014
The GPG signature keys can be specified as sign/key
directly. If you want to use more than one key for signing, just enumerate like:
sign/key/#0 sign/key/#1
If more than one key is defined, every private key is used to sign the file of the backend.
If a signature is attached to a file, fcrypt
automatically verifies its content whenever the file is being read.
Note that the signed file is stored in the internal format of GPG. So you only see binary data when opening the signed configuration file directly. However, you can simply display the plain text content of the file by using GPG:
gpg2 -d signed.ecf
The GPG Configuration is described in crypto.
fcrypt
operates in textmode per default. In textmode fcrypt
uses the --armor
option of GPG, thus the output of fcrypt
is ASCII armored. If no encryption key is provided (i.e. only signature is requested) fcrypt
uses the --clearsign
option of GPG.
Textmode can be disabled by setting fcrypt/textmode
to 0
in the plugin configuration.
fcrypt
uses the configuration option fcrypt/tmpdir
to generate paths for temporary files during encryption and decryption. If no such configuration option is provided, fcrypt
will try to use the environment variable TMPDIR
. If TMPDIR
is not set in the environment, /tmp
is used as default directory.
The path of the temporary directory is forwarded to GPG via the -o
option, so GPG will output to this path. The directory must be readable and writable by the user.
We recommend to specify a path that is mounted to a RAM disk. It is advisable to set restrictive access rules to this path, so that other users on the system can not access it.


I did a new asset chain from scratch, didn't take long at all. (Very cool how fast this is, btw. Good work.)
And I think I found a good enough answer for half of the question. It seems that for the amount sent, we look at the fee property in the txid. It has something to do with the total number of tokens and the amount sent. That should be good enough for the amount of tokens sent.
Finding the address, however, is still confusing to me. I think what might be confusing is in this unexpected address that's showing up. I don't yet understand where it came from.
If I do a tokenbalance request (on the sending node), I get this result:
{
"result": "success",
"CCaddress": "RDqhjUdWcqFLsqDxw748AdjvLz9f5MeUTn",
"tokenid": "b0a7af14f373fd38d229538f7e1e41ded3baf33ac3194dc5c8a6028972649b08",
"balance":<PHONE_NUMBER>0
}
Now, that address RDqhjUdWcqFLsqDxw748AdjvLz9f5MeUTn is different from the one that I used for my pubkey. The address I used for my pubkey is: RSE9SUWrNPB72YDEArMk1XLxWbdaz71oyz.
The RDqhjUdWcqFLsqDxw748AdjvLz9f5MeUTn shows up as one of the details in the gettransaction output for the relevant txid (which I can find via getaddresstxids, if I ever need to).
"details": [
{
"account": "",
"address": "RKKstLc6Zod3Vu1aeDe6grs8rB1QfzFWtv",
"category": "send",
"amount": -0.00001000,
"vout": 0,
"fee": 99.99990000,
"size": 446
},
{
"account": "",
"address": "RDqhjUdWcqFLsqDxw748AdjvLz9f5MeUTn",
"category": "send",
"amount": -99.99999000,
"vout": 1,
"fee": 99.99990000,
"size": 446
},
{
"account": "",
"category": "send",
"amount": 0.00000000,
"vout": 2,
"fee": 99.99990000,
"size": 446
}
]
The other address in there, RKKstLc6Zod3Vu1aeDe6grs8rB1QfzFWtv, is a similar address, on my other node.
How do these unexpected addresses link to the pubkeys that we keep in our launch params?


New Google Camera PX mod lets you force astro and light painting modes, brings tons of tweaks [APK Download]
by Rita El KhouryThe features that owners of older-gen Pixels miss out on the most are those related to photography. Many Google Camera mods help alleviate that new-Pixel envy by bringing some exclusive options to previous-gen Pixels. We've already covered cstark27's mod, which was based on Camera 7.2.010, but now the dev is back with another team and a more recent version based on Camera 7.2.014. Don't let the minor number change fool you, though, this is a pretty major revamp with lots of goodies in tow.
With this release, cstark27 collaborated with two other XDA members to bring most of the Pixel 4's features to older devices, as well as enable new options that aren't officially available in Google's own Camera app. Chief among the changes is a manual astrophotography toggle and a light painting mode, but there's much more to delve into.
Astro and light painting
In Camera PX 4.0 (also known as GCam), you can enable a new Show Astro Buttons menu under Settings > PX Mod Settings. When on, it adds two permanent astrophotography (three stars) and light painting (pen drawing) icons to the camera in Night Sight. So instead of keeping your phone steady, pointing it at a dark patch of sky, and hoping for the astro toast message to appear, you can manually trigger it and rest easy knowing you'll get the shot type you want.
Left : Astro buttons toggle. Middle: Astro on. Right : When both are on, Light painting takes over.
The light painting mode is perfect for capturing moving lights, like car trails. I tested it briefly in a very unideal setting and managed to capture some streaks from passing cars. The photo below is pretty bad, with lots of light bleed from nearby buildings and lamp posts, but it's a proof that the feature should work.
Lib Patcher
Another major addition to this mod is a new Lib Patcher, accessible directly from settings. This lets you control all the post-processing your phone does after the photo is taken, from darkening and denoising the sky in astro mode, to general sharpness, saturation, and more. Tinker with these at your own risk, or leave them set to default if you don't want to things mess up.
Lib Patcher settings and explanation.
Other features
The mod comes with dozens of other tweaks. You can set which mode the camera launches in (Camera, Portrait, or Night Sight) and access two additional app shortcuts from the launcher icon (Take portrait and Night Sight). You can also use the built-in photo viewer, which is faster, or stick to Google Photos, which takes a bit of time with its processing. Another handy shortcut is found in the camera switch button (selfie/rear): tapping and holding on it takes you straight to settings.
There are also choices for the maximum zoom level, maximum exposure time in astro mode, and default Portrait zoom (1.5x or 2x), plus an option to force Time Lapse videos to save in 4K instead of 1080p.
In case you're looking at all of these features and wondering what's available for your Pixel, cstark27 provided a very handy table that should give you an answer. Default means the feature is already available on your phone with the regular Google Camera app. Y and OK mean it isn't normally, but gets enabled with this mod. N/A, Disabled, or Not Working mean you won't find it in either.
Download
Since Camera PX 4.0 is a mod with a different signature from the default Camera app, you can install it on your Pixel without it interfering with the regular app. The two will coexist in your app drawer and you'll be able to switch between them and use the one you want at any point.
You can grab Camera PX 4.0 from the official source or from APK Mirror.
Source:
Camera PX,
XDA Forums


1— layout: post title: Don’t Pass Up Password Managers date: 2015-11-9 summary: Do you use the same password for all your accounts? categories: —
You use the same password for everything, right? Or, maybe you let Google Chrome remember all your passwords. If this at all describes your password habits, you’re vulnerable for some serious violations in privacy and security.
Here are two reasons why you might be a redneck using bad passwords:
Accounts containing sensitive information—Facebook, Dropbox, Amazon, Google, etc.—are difficult to manage when account security and integrity come into play. This is because passwords are inherently unfriendly to the user. Combinations of capital letters, lowercase letters, numerals, and special characters are usually required.
This explains why so many people use the same passwords across all of their accounts. But fear not my friends!
Those aforementioned smart folks make standalone apps called password managers. Apps that’ll work on both your phone and your computer. There are many different password managers available right now. I recommend KeePass or LastPass (Stay tuned for more info on these).
Wrong! Flying cars are real. But you can’t get one just yet. Similarly, passwords will someday be completely replaced by the iris scanner or some other new-fangled-science-fiction-wizardry.
Take a fingerprint reader like Apple’s TouchID; it’s great for your phone, but passwords are still required for pretty much everything on a desktop computer. And you can’t rely on using just your face to login to your favorite Russian mail-order bride service. Not today, anyway. So you best get to learnin’ about password managers!
###LastPass
###KeePass


Hi, John Doe
Don't have an account?
Check your email and follow the instructions to reset your password.
Social icons solution that allows you share and increase your social popularity.


It's 2019 now and I'm using Win95! Could good folk like you help me update my PC? I really don't mind having an XP!
That's me asking for a donation! Money Me(hohoho)


---
layout: null
section-type: about
title: About
---
## About
My name is Giang Nguyen and I’m software engineer (mainly Android) and contributor of some open source projects. I’m Android Senior Android Engineer at Tiki.vn. This is my personal blog where I publish technical articles about android, software architecture, user interfaces and user experience. I’m a sports enthusiast, especially football.
I am using { Personal } Jekyll Theme to build this blog.
Support the repo by starring or forking it!


Namaskar {fname}!
Here is your Shloka for the {time}.
Chapter: {chap}
Verse: {verse_num}
May Lord Krishna bless you with a great day ahead!
PS: Suggestions to improve and any other feedback is welcome anytime.
Made with
and
on a
by Yash G.
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Complete the steps below in the Trinket to solve this problem with Python. It is recommended that you type each line instead of copying/pasting so you start to remember what you've done previously.
There may be multiple ways to get the correct answer. If you have a cool method, please fill out the feedback form for extra credit! See the footer or first page for the link.
# Import Libraries
, add:
import numpy as np
from scipy import constants
# Variables
, add:
rod_length = rod length
.rod_charge = rod charge
.A_loc = np.array([x,y,z])
.origin = np.array([0,0,0])
.k = 1/(4*np.pi*constants.epsilon_0)
.# Calculations
, add:
piece_length = rod_length / 8
piece_5_center = np.array([0, origin[1]-(0.5*piece_length), 0])
piece_5_charge = rod_charge/8
r_vec = A_loc - piece_5_center
r_hat = r_vec / np.linalg.norm(r_vec)
E = k * (piece_5_charge/(np.linalg.norm(r_vec)**2)) * r_hat
#Print
, add:
print("The length of one piece is", piece_length, "m")
print("The center of piece number 5 is", list(piece_5_center), "m")
print("The charge on piece number 5 is", piece_5_charge, "C")
print("The electric field at A is", list(E), "N/C")


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The creative process that goes into effective GUI design requires an in-depth understanding of a user’s needs, as well as an understanding of the expectations of their industry. Whether it’s for a web or mobile app
Developing a strong, authentic brand and delivering it consistently is the foundation upon which every successful business is built. And we can help you lay that first stone.


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linkjvm.low.factory
linkjvm.low.vision
linkjvm.vision
linkjvm.vision.depth
Classes in
linkjvm.low.vision
used by
linkjvm.low.factory
Class and Description
UsbInputProvider
XtionDepthDriver
Classes in
linkjvm.low.vision
used by
linkjvm.low.vision
Class and Description
Channel
ChannelImpl
ChannelImplManager
ChannelVector
Config
ConfigMap
DefaultChannelImplManager
DepthDriver
DepthImage
DepthResolution
Device
InputProvider
IntPoint2
IntPoint3
IntRectangle
linkjvm_visionConstants
Object
ObjectVector
point2
rectangle
SWIGTYPE_p_cv__Mat
SWIGTYPE_p_depth__XtionDepthDriverImpl
SWIGTYPE_p_point3
SWIGTYPE_p_unsigned_char
SWIGTYPE_p_void
UsbInputProvider
XtionDepthDriver
XtionDepthImage
Classes in
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used by
linkjvm.vision
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Config
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scaling stronger emergency health care system
Hospital care provided
Highway care (pre-hospital)
Home-based care services
State of care Top metric of citizen engagement
for riders in cities
along Northern Corridor highway
in emergency response systems


Here we will demonstrate how multiplicative inverse is calculated by using Extended Euclidean algorithm:


public interface Scoreboard
| Modifier and Type | Method and Description |
|---|---|
void |
clearSlot(DisplaySlot slot)
Clears any objective in the specified slot.
|
Set<String> |
getEntries()
Gets all entries tracked by this Scoreboard
|
Team |
getEntryTeam(String entry)
Gets a entries Team on this Scoreboard
|
Objective |
getObjective(DisplaySlot slot)
Gets the Objective currently displayed in a DisplaySlot on this
Scoreboard
|
Objective |
getObjective(String name)
Gets an Objective on this Scoreboard by name
|
Set<Objective> |
getObjectives()
Gets all Objectives on this Scoreboard
|
Set<Objective> |
getObjectivesByCriteria(String criteria)
Gets all Objectives of a Criteria on the Scoreboard
|
Set<OfflinePlayer> |
getPlayers()
Deprecated.
Scoreboards can contain entries that aren't players
|
Team |
getPlayerTeam(OfflinePlayer player)
Deprecated.
Scoreboards can contain entries that aren't players
|
Set<Score> |
getScores(OfflinePlayer player)
Deprecated.
Scoreboards can contain entries that aren't players
|
Set<Score> |
getScores(String entry)
Gets all scores for an entry on this Scoreboard
|
Team |
getTeam(String teamName)
Gets a Team by name on this Scoreboard
|
Set<Team> |
getTeams()
Gets all teams on this Scoreboard
|
Objective |
registerNewObjective(String name,
String criteria)
Registers an Objective on this Scoreboard
|
Team |
registerNewTeam(String name)
Registers a Team on this Scoreboard
|
void |
resetScores(OfflinePlayer player)
Deprecated.
Scoreboards can contain entries that aren't players
|
void |
resetScores(String entry)
Removes all scores for an entry on this Scoreboard
|
Objective registerNewObjective(String name, String criteria) throws IllegalArgumentException
name
- Name of the Objectivecriteria
- Criteria for the ObjectiveIllegalArgumentException
- if name is nullIllegalArgumentException
- if criteria is nullIllegalArgumentException
- if an objective by that name already
existsObjective getObjective(String name) throws IllegalArgumentException
name
- Name of the ObjectiveIllegalArgumentException
- if name is nullSet<Objective> getObjectivesByCriteria(String criteria) throws IllegalArgumentException
criteria
- Criteria to search byIllegalArgumentException
Set<Objective> getObjectives()
Objective getObjective(DisplaySlot slot) throws IllegalArgumentException
slot
- The DisplaySlotIllegalArgumentException
- if slot is null@Deprecated Set<Score> getScores(OfflinePlayer player) throws IllegalArgumentException
player
- the player whose scores are being retrievedIllegalArgumentException
- if player is nullgetScores(String)
Set<Score> getScores(String entry) throws IllegalArgumentException
entry
- the entry whose scores are being retrievedIllegalArgumentException
- if entry is null@Deprecated void resetScores(OfflinePlayer player) throws IllegalArgumentException
player
- the player to drop all current scores forIllegalArgumentException
- if player is nullresetScores(String)
void resetScores(String entry) throws IllegalArgumentException
entry
- the entry to drop all current scores forIllegalArgumentException
- if entry is null@Deprecated Team getPlayerTeam(OfflinePlayer player) throws IllegalArgumentException
player
- the player to search forIllegalArgumentException
- if player is nullgetEntryTeam(String)
Team getEntryTeam(String entry) throws IllegalArgumentException
entry
- the entry to search forIllegalArgumentException
- if entry is nullTeam getTeam(String teamName) throws IllegalArgumentException
teamName
- Team nameIllegalArgumentException
- if teamName is nullTeam registerNewTeam(String name) throws IllegalArgumentException
name
- Team nameIllegalArgumentException
- if name is nullIllegalArgumentException
- if team by that name already exists@Deprecated Set<OfflinePlayer> getPlayers()
getEntries()
Set<String> getEntries()
void clearSlot(DisplaySlot slot) throws IllegalArgumentException
slot
- the slot to remove objectivesIllegalArgumentException
- if slot is nullCopyright © 2021. All rights reserved.


--- layout: pages title: Sitemap | UXperiment description: Discover the sitemap of the Amanda Martinez' website, based in Montréal, Canada. ---


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Nanomaterial-Based Microchip Assays For Continuous Environmental Monitoring
EPA Grant Number: R830900Title: Nanomaterial-Based Microchip Assays For Continuous Environmental Monitoring
Investigators: Wang, Joseph
Institution: New Mexico State University - Main Campus
EPA Project Officer: Savage, Nora
Project Period: June 1, 2003 through May 31, 2006
Project Amount: $341,000
RFA: Environmental Futures Research in Nanoscale Science Engineering and Technology (2002) RFA Text | Recipients Lists
Research Category: Nanotechnology , Human Health , Safer Chemicals
Objective:
This research effort will address the needs for innovative nanotechnological tools for continuous environmental monitoring of priority pollutants. The project aims at creating a novel nanomaterial-based submersible microfluidic device for rapidly, continuously, and economically monitoring different classes of priority pollutants. We wish to exploit the unique properties of metal nanoparticles and carbon nanotubes for enhancing the separation and detection processes, respectively, in microchip environmental assays, and to understand the relationship between the physical and chemical properties of these nanomaterials and the observed behavior. The miniaturized ‘Laboratory-on-a-Cable’ will incorporate all the steps of the analytical protocol into the submersible remotely-deployed device.
Approach:
The proposed effort aims at addressing the challenge of transforming the ‘Lab-on-a-Chip’ concept to an effective environmental monitoring system and at exploiting the unique properties of nanomaterials for enhancing such chip-based environmental assays. “Lab-on-Chip” technologies can dramatically change the speed and scale at which environmental analyses are performed. The ultimate goal of this project is to develop a submersible microfluidic device, based on the integration of all the necessary sample handling/preparatory steps and nanomaterial-based assays on a cable platform. The new ‘Laboratory-on-a-Cable’ concept relies on the integration of continuous sampling, sample pretreatment, particle-based separations, and nanotube-based detection step into a single-sealed miniaturized submersible package. Nanoparticle and nanotube materials will be examined towards the enhancement of the separation and detection processes, respectively. Factors governing the improvements imparted by these nanomaterials will be identified, and structural-performance correlations will be established. We will also examine new ‘world-to-chip’ interfaces towards the goal of effective on-line sample introduction, and will assess the challenges of transforming the new microchip to a continuous monitoring system. The parameters governing the microchip behavior will be optimized and the analytical performance will be characterized and validated.
Expected Results:
The effort will enhance our understanding of the use of nanoparticles and carbon-nanotubes as separation carriers and detectors, respectively, in chip-based environmental assays. The resulting submersible microfluidic device will enable transporting the entire laboratory to the sample source, and will offer significant advantages in terms of speed, cost, efficiency, sample/reagent consumption, and automation. Performing in-situ all the necessary steps of the analytical protocol should thus have an enormous impact on the way contaminated sites are monitored. Such development of a miniaturized system, with negligible waste production, holds great promise for meeting the requirements of field ‘Green Analytical Chemistry’. Understanding the correlation between the properties of nanomaterials and the measurement processes will have broader implications upon the use of nanomaterials in analytical chemistry, and upon the fields of microfluidic devices and on nanotechnology, in general.
Publications and Presentations:
Publications have been submitted on this project: View all 19 publications for this projectJournal Articles:
Journal Articles have been submitted on this project: View all 13 journal articles for this projectSupplemental Keywords:
Methods/Techniques, Media, Chemicals, Toxics, Toxic substances, Nanomaterials, Microchips, RFA, Scientific Discipline, Water, Ecosystem Protection/Environmental Exposure & Risk, Sustainable Industry/Business, Monitoring/Modeling, Environmental Monitoring, New/Innovative technologies, Engineering, Chemistry, & Physics, Environmental Engineering, nanosensors, continous monitoring, environmental measurement, continuous monitoring, nanotechnology, carbon nanotubes, microchip assays, analytical chemistry, nanocontact sensorProgress and Final Reports:
2003 Progress Report2004 Progress Report


{%extends 'posts/base2.html'%} {% load bootstrap3 %} {% block content %} {{block.super}}
{{business.bn_email}}
{{business.bn_community}}


A fun game that illustrates the usage of asynchronous Python via the blockchain mining. More at github.com/TeskaLabs/coingame
...


templat<typename T, typename I = unsigned long, typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type>
struct BollingerBand;
|
This is a “single action visitor”, meaning it is passed the whole data vector in
one call and you must use the single_action_visit() interface.
This functor class calculates Bollinger bands and generates the spread between
the given column and lower/upper bands. It could be used to generate signals within financial applications.
The constructor takes:
- Upper band multiplier to be multiplied by standard-deviation and added to the moving average
- Lower band multiplier to be multiplied by standard-deviation and subtracted from the moving average
- Number of periods for a simple moving mean and std.
- Biased; whether the moving std is biased. The default is false meaning the denominator is “n – 1”.
BollingerBand(double upper_band_multiplier,
double lower_band_multiplier,
size_type moving_mean_period,
bool biased = false)
There are 2 methods that give you the results:
- const result_type &get_upper_band_to_raw() const – Returns a vector of upper band minus data column.
- const result_type &get_raw_to_lower_band() const – Returns a vector of data column minus lower band.
|
T: Column data type
I: Index type
|


Bitfinex supports cash and margin accounts. To set the account type in an algorithm, see the Bitfinex brokerage model documentation.
Use AccountType.Cash
to connect to your Exchange wallet or AccountType.Margin
to connect to your Margin wallet. You can not connect to your Funding or Capital Raise wallet. If you provide the wrong AccountType
to the SetBrokerageModel
method, you may connect to an empty wallet, causing Lean to throw a warning. If you have a currency in your wallet that ends with "F0", it will not load into your CashBook
.
Follow the account creation wizard on the Bitfinex website to create a Bitfinex account.
You will need API credentials to deploy live algorithms. After you have an account, create API credentials and store them somewhere safe.
Bitfinex supports paper trading with only the TESTBTCTESTUSD and TESTBTCTESTUSDT securities. Follow these steps to paper trade with Bitfinex:
AccountType.Cash
in your algorithms.To paper trade securities other than TESTBTCTESTUSD and TESTBTCTESTUSDT, follow these steps to simulate paper trading with the QuantConnect Paper Trading brokerage:
Initialize
method of your algorithm, add one of the preceding SetBrokerageModel
method calls.


{{numIncludesResolved}} resolved {{numIncludesUnresolved}} unresolved {{numIncludesMissing}} missing{{#resolved}}
| Name | Resolved Path | File | Line |
|---|---|---|---|
| "{{name}}" | {{path}} | {{filename}} | {{line}} |
| File | Line |
|---|---|
| {{filename}} | {{line}} |
| Name | File | Line |
|---|---|---|
| "{{name}}" | {{filename}} | {{line}} |


Thank you for taking the time to visit! From here, you can view a brief “About” section to learn more about myself, as well as access my current Curiculum Vitae through the “CV” section. If interested, see the “Research” tab for a summary of my current scientific projects. For any questions or professional inquiries, you may reach me in the “Con... Read more 25 Jul 2018 - less than 1 minute read


we have expertise in the field of construction, instalation that no other has acquired over the years and a service of impeccable quality
ceo
remi gagnon Company Ltd.Best of the month with secretary.
Andre Talbot Company Ltd.We have a team for you on line
Address: 725 lebourgneuf, quebec, quebec Phone: 1<PHONE_NUMBER> Email: talbot352@hotmail.com


There are exactly ten ways of selecting three from five, 12345:
123, 124, 125, 134, 135, 145, 234, 235, 245, and 345
In combinatorics, we use the notation, 5C3 = 10.
In general,
| nCr = |
n! r!(nr)! |
,where r n, n! = n(n1)...321, and 0! = 1. |
It is not until n = 23, that a value exceeds one-million: 23C10 = 1144066.
How many, not necessarily distinct, values of nCr, for 1 n 100, are greater than one-million?


Source: Client¶
The client code is in javascript, css and html making use of Meteor in the newer code, especially its templates and session variables for maintaining state.
The original UI code was in the files, hexagram.js, hexagram.html and ahexagram.css. As development continues, functionality should be pulled out of these files and make use of Meteor to be more reactive and modular.
The new files are mostly named for their objects in the UI having the same base name for the javascript, html and css. Such as: navBar.js, navBar.html and navBar.css.
Throughout the code, the things called attributes on the UI are called ‘layers’.
Javascript¶
Below are special javascript files:
mainHex.js : first javascript file to execute under Meteor
hexagram.js : original code-base
utils.js : utilities used globally
HTML & CSS¶
Below are special html and css files:
main.html : top of the html tree
hexagram.html : map page
home.html : home page
grid.html : methods page
ahexagram.css : named to make Meteor load it before other css files
colorsFont.css : global colors and fonts to make them easy to find and change
Libraries¶
Existing open-source libraries are leveraged as follows:
color : color library to handle gradients and conversion of color formats
hexGlobals : our meteor client code put here so it loads first
jquery-ui : UI utilities
jstat : stats library at one time used with web-workers, but not anymore
select2 : jquery-ui plugin for the searchable drop-down selects


Handling key/gamepad input with InputMapper
Try pressing A on the gamepad, or down/S on the keyboard.


- GameEngine - Class in Model
-
Engine for the Game.
- GameEngine(int[][], int, boolean, GameManager) - Constructor for class Model.GameEngine
-
Constructor called by Controller.GameManager with 2D array holding the wall map and the dimension size.
- GameInfoHeaderPanel - Class in View
-
Information labels for the gamepanel.
- GameInfoHeaderPanel() - Constructor for class View.GameInfoHeaderPanel
-
Default constructor for the information panel.
- GameInfoPanel - Class in View
-
Powerup information for players.
- GameInfoPanel(boolean) - Constructor for class View.GameInfoPanel
-
Constructor for the powerup information panel.
- GameManager - Class in Controller
-
Top level controller class for the communication between other
subsystems of the application.
- GameObject - Class in Model
-
Model.GameObject class that base for the many objects in the game.
- GameObject() - Constructor for class Model.GameObject
-
- gameOver(int) - Method in class View.GamePanel
-
Ends the game.
- GameOverPanel - Class in View
-
Class for the game is over.
- GameOverPanel(int) - Constructor for class View.GameOverPanel
-
Constructor for the game over panel.
- GamePanel - Class in View
-
Screen for the gameplay.
- GamePanel() - Constructor for class View.GamePanel
-
Default constructor for the Game screen.
- getBombLimit() - Method in class Model.Bomberman
-
- getBombMagnitude() - Method in class Model.Bomberman
-
- getCurrentLevel() - Method in class Controller.GameManager
-
- getDirections() - Method in class Model.AiEngine
-
Gets the directions of the AI.
- getfManager() - Method in class Controller.GameManager
-
- getFrame() - Method in class Controller.GameManager
-
- getGameData(int) - Method in class Controller.FileManager
-
Reads data from level files and return the data.
- getGameState() - Method in class Controller.GameManager
-
Called by the View.MainFrame to learn the state of the game.
- getgEngine() - Method in class Controller.GameManager
-
- getHighScores() - Method in class Controller.GameManager
-
Called by the View.MainFrame to get high scores data.
- getId() - Method in class Model.Bomberman
-
- getInstance() - Static method in class Controller.GameManager
-
Creates the Controller.GameManager instance for the first time if doesn't exist
or return the instance.
- getInstance() - Static method in class View.MainFrame
-
Get the instance of the frame.
- getInstance(GameManager) - Static method in class View.MainFrame
-
Create new frame with given manager.
- getLives() - Method in class Model.Bomberman
-
- getMusicAdr() - Method in class Controller.GameManager
-
- getMusicLevel() - Method in class Controller.GameManager
-
- getOwner() - Method in class Model.Bomb
-
- getRemainingTime() - Method in class Controller.GameManager
-
- getSettings() - Method in class Controller.GameManager
-
Called by the View.MainFrame to get settings data.
- getShield() - Method in class Model.Bomberman
-
- getSpeed() - Method in class Model.Bomberman
-
- getTimeLeft() - Method in class Model.Bomb
-
- getxPosition() - Method in class Model.GameObject
-
- getyPosition() - Method in class Model.GameObject
-
- giveShield() - Method in class Model.Bomberman
-
This method called when the bomberman takes the shield power up and
set the shield attribute accordingly.


Recently I came across quite a prominent site that uses a gif spinner.
Spinners are usually used to indicate loading, and gives the user some feedback regarding the page, otherwise they may leave - thinking that the page failed to load. A gif spinner is just a gif that has some sort of animation that serves as feedback.
While the file size of the gif is relatively small, I cannot help but wonder why the site did not simply use a CSS spinner. It would definitely be faster and looks cleaner too, considering that the gif spinner looked out of place as well, I wonder what are the advantages except for maybe saving some development time by using some existing gifs on the internet.
I used to be tempted by gifs as well, because they can easily accomplish what might take forever (for someone like myself) to do in CSS. I am definitely not well-versed in CSS, and I have been trying to level up my styling skills. After I understood CSS a bit more, I cannot go back to using gifs, especially not for something as simple as a spinner.
A barebone spinner that I always use
Of course, one should always add in the default properties in addition to vendor-specific properties like -webkit, -moz, I leave that to you.
The effect is this:
And we can make it spin faster or slower by changing the animation duration.
One interesting aspect I have discovered is that a shorter spinning duration does not mean it is perceived to be faster. There is a sweet spot that creates the optimal illusion of the data loading fast, which is in-between a fast and a slower spinning animation. Personally I like a 0.7s duration.


Generate JSON
Generate geocode JSON from CSWeb (MySQL)
Generate household JSON from CSWeb (MySQL)
Display JSON
JSON geocode data
JSON household data
Reports
Households synchronized by state


{% extends "base.html" %}
{% block title %}Home: {% endblock%}
{% block description %}{% endblock%}
{% block style %}
div#highscores
{
position:static;
margin-left:425px;
margin-top:-75px;
margin-bottom:40px;
/* position:relative; top:-85px; left:350px; */
}
div#highscores h4
{
color:white;
text-transform:uppercase;
margin:0;
padding:0;
}
div#highscores dl dt
{
font-weight:bold;
color:#3779a8;
}
div#highscores dl dt, div#highscores dl dd
{
font-size:11px;
padding:1px 0;
}
{% endblock style %}
{% block banner %}
{% load accuracy %}
Denver, Colorado's Weather-O-Meter
Welcome to Denver's Weather-O-Meter — gauging the accuracy of the city's weather forecasts.
Get the day's full weather information for Denver Metro and Colorado here.
Get more detail on the forecasters' accuracy here.
{% if item %}Weather stats last updated: Today, {{ item.date_added|date:"P" }}
Weather stats last updated Friday. They will be updated again Monday morning.
{% endcomment %}


Fight it Out
Flavor Text
Next Question
When there's an arguement, would you rather fight out out, talk it out, or keep out of it all together?
Fight it Out
Talk It Out
Keep Out
Keep Out
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Generate Data¶
skccm comes with function to generate test data. Quickly explore the behavior of different systems.
-
skccm.data.
coupled_logistic
(rx1, rx2, b12, b21, ts_length, random_start=False)¶ Coupled logistic map.
Parameters: - rx1 (float) – Parameter that determines chaotic behavior of the x1 series.
- rx2 (float) – Parameter that determines chatotic behavior of the x2 series.
- b12 (float) – Influence of x1 on x2.
- b21 (float) – Influence of x2 on x1.
- ts_length (int) – Length of the calculated time series.
- random_start (bool) – Random initialization of starting conditions.
Returns: - x1 (1d array) – Array of length (ts_length,) that stores the values of the x series.
- x2 (1d array) – Array of length (ts_length,) that stores the values of the y series.
-
skccm.data.
driven_rand_logistic
(rx2, b12, ts_length, random_start=False)¶ Logistic map with random forcing. x1 is the random array and x2 is the logistic map.
Parameters: - rx2 (float) – Parameter that determines chatotic behavior of the x2 series.
- b12 (float) – Influence of x1 on x2.
- ts_length (int) – Length of the calculated time series.
- random_start (Boolean) – Random initialization of starting conditions.
Returns: - x1 (array) – Array of length (ts_length,)
- x2 (array) – Array of length (ts_length,)
-
skccm.data.
driving_sin
(rx2, b12, ts_length, random_start=False)¶ Sine wave driving a logistic map.
Parameters: - rx2 (float) – Parameter that determines chatotic behavior of the x2 series.
- b12 (float) – Influence of x1 on x2.
- ts_length (int) – Length of the calculated time series.
- random_start (Boolean) – Random initialization of starting conditions.
Returns: - x1 (array) – Array of length (ts_length,) that stores the values of the x series.
- x2 (array) – Array of length (ts_length,) that stores the values of the y series.
-
skccm.data.
lagged_coupled_logistic
(rx1, rx2, b12, b21, ts_length, random_start=False)¶ Coupled logistic map. x1 is driven by random lags of x2.
Parameters: - rx1 (float) – Parameter that determines chaotic behavior of the x1 series.
- rx2 (float) – Parameter that determines chatotic behavior of the x2 series.
- b12 (float) – Influence of x1 on x2.
- b21 (float) – Influence of x2 on x1.
- ts_length (int) – Length of the calculated time series.
- random_start (Boolean) – Random initialization of starting conditions.
Returns: - x1 (array) – Array of length (ts_length,) that stores the values of the x series.
- x2 (array) – Array of length (ts_length,) that stores the values of the y series.
-
skccm.data.
lorenz
(sz=10000, noise=0, max_t=100.0)¶ Integrates the lorenz equation.
Parameters: - sz (int) – Length of the time series to be integrated.
- noise (float) – Amplitude of noise to be added to the lorenz equation.
- max_t (float) – Length of time to solve the lorenz equation over.
Returns: X – Returns a 1D periodic of solutions to the Lorenz equations.
Return type: 1D array


Shows the heatmap of the plates. It has many options to customise of the view.
On the first tab of controls (Controls) you may influence the appearance of the wells. The second tab (Info controls) allows you to set modify the tooltips, the description of the wells. The third tab (Info) shows information about the last clicked well, below that you may see the input table. The latter can be filtered by the hilited values. (Hint: try right click on it.)  This is currently not working. The last tab (Colours) makes it possible to modify the automatically selected colours/ranges. The sidebar allows you to select which heatmap you want to see. You can adjust the parameter values to your needs. You may change the position of the control (right click/Move to), or change its appearance (right click/Change appearance. You can also influence the division of the circles/rectangles (right click/Change type). (The primary for the circles is the division anti-clockwise, the secondary is the radial. The primary for the rectangles is splits the rectangle in the X axis, while the secondary splits by the Y axis.) From the menu you can influence the HiLite. There is an option to export the heatmaps inpngfile format from the file menu. Select Export all... for this option. You may turn on or off the colour legend in the Legend menu. Further details.
| 0 | An output of CellHTS2 node. |


Most of the time we debug our code using the Errormsg module along with the pretty printer. But if you want to use the Ocaml debugger here is an easy way to do it. Say that you want to debug the invocation of cilly that arises out of the following command:
cilly -c hello.c
You must follow the installation instructions to install the Elist support files for ocaml and to extend your .emacs appropriately. Then from within Emacs you do
ALT-X my-camldebug
This will ask you for the command to use for running the Ocaml debugger (initially the default will be “ocamldebug” or the last command you introduced). You use the following command:
cilly --ocamldebug -c hello.c
This will run cilly as usual and invoke the Ocaml debugger when the cilly engine starts. The advantage of this way of invoking the debugger is that the directory search paths are set automatically and the right set or arguments is passed to the debugger.


Hello there
5 years ago I told myself that I would like to be back in Australia. Fast forward to today and I am now blessed to be living here in the beautiful city of Sydney.
I grew up in the #westcoastbestcoast of Canada - Vancouver, B.C. I’m a former (wannabe) actor who took an alternate route and completed a Bachelor’s degree in business. The acting story is longwinded, so I'll spare you the details. The TL;DR version is that acting and producing films are hobbies now, but still very near and dear to my heart.
I’ve spent most of my professional life in the creative world of marketing and design. I stumbled into product management like many others, and I've been practicing in the space for a collective 4 years now. When it comes to building awesome things, I believe the user should always be the focal point for the decisions we make as product people.
Whenever I’m not geeking out on products, you can find me at a coffee shop learning how to code, experimenting with recipes in my instant pot, or snapping photos of people and nature. I also like to write about things on Medium and listen to throwbacks on Spotify.


How to Buy IOTA – A Beginner’s Guide
April 18th, 2018 by Diego Riitano
A variety of altcoins exist, all with differing purposes and unique tokens.
However, they can be difficult to buy or even locate.
Most altcoins can only be bought with other cryptocurrencies, and cannot be directly purchased with fiat currencies.
However, the greater difficulty in buying means that greater profit may be reaped if an obscure altcoin explodes onto the crypto scene.
This guide will explain everything you need to know in order to buy IOTA, an altcoin based on a new technology called the Tangle.
How to Buy IOTA with USD
There is no way to purchase IOTA directly with USD. Instead, you have to purchase another cryptocurrency with USD, then trade it for IOTA.
Before Buying IOTA: Purchase Bitcoin or Ethereum
Before buying IOTA, you have to buy Bitcoin or Ethereum first. If you live in the US or one of these countries, you can buy Bitcoin through our step-by-step guide.
Step 1: Send to an Exchange
After buying Bitcoin, you need to send it to an exchange that trades IOTA. In this guide, we will be using Binance. Binance supports buying IOTA in the US and many other countries.
After signing into Binance, look in the upper-right corner, hover over the Funds tab, then select Balances.
Scroll down to Bitcoin, then click deposit.
Copy your Bitcoin deposit address. Be sure to use your own address, and not the one shown in the picture.
Sign into Coinbase, then select the accounts tab.
Under your Bitcoin wallet, select the send button.
Paste your Binance wallet address in the recipient box. Enter the amount of Bitcoin in dollars that you would like to send, then click continue.
You will then be prompted to confirm your transaction. You will also be shown the miner fee for your transaction. This fee varies, and does not go to Coinbase, but instead to the miners who verify blocks on Bitcoin’s blockchain. If you have 2-factor authentication enabled, you will also be asked to enter your 6-digit verification code.
After you send your Bitcoin, it may take some time to arrive. Don’t panic immediately if your Bitcoin has left Coinbase but not arrived at Binance. Depending on the Bitcoin network and websites themselves, transfers may take some time to process.
Step 2: Buy IOTA
After your Bitcoin transfers to Binance, then you can purchase your IOTA.
Back on the Balances tab, scroll down to IOTA and click Trade. In the dropdown menu, select IOTA/BTC.
In the middle of the screen, select the Market tab. In this tutorial, we will be buying IOTA with a market order. There are other types of orders, but market orders are the easiest to use.
Enter the amount of IOTA you would like to buy. The price you pay per IOTA will be shown at the top right in dollars and in Bitcoin. After entering the amount you would like to buy, click buy IOTA. Binance will take a .1% fee from your transaction.
After buying, you should be able to view your IOTA in the balances tab.
Step 3: Securely Store Your IOTA!
Once you buy, your IOTA is stored on the exchange wallet. Although your IOTA has been received, it is not totally secure. Every wallet has a private key, or a sequence of numbers or letters.
Each private key is unique to one wallet, and allows access to the contents of that wallet.
If you have IOTA on an exchange wallet, they will control the private keys. This leaves your tokens more vulnerable to manipulation by others. If the exchange is hacked, the hackers will use your private keys to access your IOTA.
 While these events may seem unlikely, they have occurred before multiple times.
The best way to store cryptocurrencies is usually a hardware wallet, as they combine security and accessibility.
Unlike Vechain and other ERC-20 tokens, IOTA currently has no compatible hardware wallet, and must use a software wallet. Software wallets are programs that are downloaded onto a computer or other device and used to store cryptocurrency.
If you download a software wallet onto a device that remains connected to the internet, it is known as “hot storage”.
Hot storage may be better than an exchange wallet, but if a hacker gains access to your device, they can access your wallet as well.
Downloading a software wallet onto a device that becomes disconnected from the internet is known as “cold storage”. Cold storage is the safer way to use software wallets, as the lack of internet access will prevent hackers from infiltrating your device and your wallet.
The IOTA team has released an official software wallet that allows you to store your IOTA in hot or cold storage. For more information on cryptocurrency wallets, you can check out our guide to wallets.
IOTA Overview
IOTA is a cryptocurrency based on an entirely new distributed ledger known as the Tangle. Comparitively to NEO, IOTA does not rely on another blockchain such as an ERC20 token.
The Tangle is based on a data structure known as Directed Acyclic Graph (DAG). This is vastly different from the blockchain that Bitcoin and other altcoins utilize.
In order to complete a transaction on the IOTA network, that transaction must verify two previous transactions. This small Proof-of-Work renders miners irrevelant. It also gives IOTA a number of unique features:
- The more users on the network, the faster transactions are verified, giving IOTA high scalability – this means transactions are nearly instantaneous
- No transaction fees
- More decentralized than any blockchain since it has no miners
- IOTA utilizes a trinary hash function called Curl, which makes it immune to quantum computers
IOTA aims to become the standardized currency of the Internet of Things (IoT).
The Internet of Things is the network of objects connected to the internet that collect and exchange data.
In the future, all these devices may exchange data and money between each other. IOTA’s ambition is to become the backbone of transactions for the IoT.
Should you Buy IOTA?
Now that you’ve read this guide, you know how to buy cryptocurrency, exchange it for IOTA, then securely store your IOTA in a wallet. But the question is, should you buy IOTA?
In order to understand whether or not you should buy a coin, you should understand more about the coin, how it works, its team, and its future plans.
This section of the guide will inform you more thoroughly about IOTA to help you decide if it is a coin you’d like to buy.
The Team
IOTA has 4 founders, David Sønstebø, Sergey Ivancheglo, Dominik Schiener, and Serguei Popov.
Sønstebø is an entrepreneur who is heavily involved in the Internet-of-Things, blockchain technologies, and Smart Cities. Ivancheglo is a Bitcoin early adopter and the lead developer of NXT. Schiener is involved with several blockchain and smart contract projects and Popov has a Ph.D in math and is currently a professor.
The rest of the team includes more than a dozen developers and designers with backgrounds in computer science, engineering, and electronics, among others.
The team also has half a dozen researchers and mathematicians. The team is backed by the IOTA Foundation, a collection of othe notable individuals.
Community
IOTA has a large and active community. They post regular updates on their blog. Their Twitter page has 110,000 followers. Their reddit page also has over 100,000 viewers. They also have a discord and a large telegram group.
IOTA’s community size shows that they have many people interested in their technology and token.
IOTA and the Tangle
Unlike almost all other coins, IOTA does not use a blockchain. It instead uses the Tangle. The Tangle is a directed acyclic graph (DAG), which is a specific type of data structure. Every time a transaction occurs on the Tangle, it must verify two previous transactions through a small amount of proof-of-work.
This solves many problems that many other cryptocurrencies. Because each transaction verifies others, there are no transaction fees. Transactions occur very rapidly since there is no need to wait for blocks to be mined. Additionally, as more participants join the network, it becomes not slower, but faster instead.
The Rise of the Internet of Things
In the future, IOTA aims to become the currency for the Internet of Things. The team envisions a network of internet connected devices exchanging data and micro-payments through the Tangle. While this may seem like a far-off future, more and more devices are becoming internet connected all the time.
Smart cities are cities that use information and communication technologies to manage resources and improve efficiency, and they are on the horizon. Other examples include smart homes, wearables, and smart retail.
IOTA has already released a Data Marketplace, where users can purchase access to a variety of data sensors. This pilot system demonstrates the usefulness that IOTA brings to the Internet of Things.
Additionally, on April 18th, IOTA was used to pay for the charging of a miniature electric car. This test demonstrates a real-world use case for IOTA and micro-payments.
Conclusion
IOTA is a unique cryptocurrency with an ambitious goal. The Tangle architecture is a novel type of data ledger, and it brings many impressive benefits. However, it is not proven like blockchain. It is still very new, and issues may arise with it in the future.
IOTA’s goal is to become the core of the IoT. While currently the IoT is not very developed, in the future it may become an integral part of our lives. IOTA is betting on the future of information and technology today.
Even among cryptocurrencies, IOTA is novel. It’s architecture and goals are unproven, but very ambitious. IOTA is a somewhat risky buy, but if its vision becomes reality, the reward for investors will be substantial.
NOTE: We are not financial advisors and none of this information should be taken as investment advice. We take no responsibility for any losses incurred through cryptocurrency trading.


--- layout: page title: About header-img: "img/about-bg.png" ---
I am new to the community. I have a medical background and a passion for learning code. I also enjoy yoga, nature, and exploring new territory. I am excited about this journey and look forward to creating and growing into an amazing developer.


Welcome to my landing page portfolio!
Wanna know how the programming world identifies my brand? Though curiousity killed the cat....haha, let me just let the cat out of the bag for the sake of that curious mind up there...Kevin tha dope programmer, there goes the secret!.
Being a programmer is the toughest thing under the bright luminous yellow mean sun but the most rewarding career after solving world's greatest challenges in a few moments of time, that is how it feels being superman.
Preview of a programmers every day lifestyle.
Quite a challenging lifestyle but don't give up yet!Here is the best part.
Here is a list of all the great solutions I have provided to both the northern and southern hemisphere of our spherical globe.
- Check out my latest website creation for Nation media group that updates readers of trending political,lifestyle,business and sports news round the clock bulletin.Visit Best newspaper!/
- Another favourite website is the farm tools site that stipulates what a successful agriculturalist should possess for better greater yields.Visit Farming tools!/
Developers code of achievement.
- A decade of worthy experience in artificial intelligence and software development
- Half a decade in Massachusset Institute of Science and Technology library.
- 100+ websites created and deployed.
Coding is in my DNA no need for further explanation.
Hobbies and interests.
- Coding and programming, obvious.
- Gaming.
- Spending my hard-earned cash by traversing this beautiful humanoid planet.


#include <feature_base.h>
Definition at line 34 of file feature_base.h.
◆ FeatureBase()
| tesseract::FeatureBase::FeatureBase |
( |
TuningParams * |
params | ) |
|
|
inlineexplicit |
◆ ~FeatureBase()
| virtual tesseract::FeatureBase::~FeatureBase |
( |
| ) |
|
|
inlinevirtual |
◆ ComputeFeatureBitmap()
| virtual CharSamp* tesseract::FeatureBase::ComputeFeatureBitmap |
( |
CharSamp * |
char_samp | ) |
|
|
pure virtual |
◆ ComputeFeatures()
| virtual bool tesseract::FeatureBase::ComputeFeatures |
( |
CharSamp * |
char_samp, |
|
|
float * |
features |
|
) |
| |
|
pure virtual |
◆ FeatureCnt()
| virtual int tesseract::FeatureBase::FeatureCnt |
( |
| ) |
|
|
pure virtual |
◆ params_
The documentation for this class was generated from the following file:


Fitted HIV incidence rate by viral suppression in previous year (%) and U.S. region, 2011–2015. Fitted HIV incidence rate determined using a multivariable mixed-effects Poisson regression model including all variables in Table 3, fixed effects for year and 2010 HIV incidence rate and a random intercept.


Get to know our museum
The aim of our museum is to create a space where everyone can experience the wonders of our discoveries and perhaps even ignite a lifelong passion to continue the exploration of the world around us.
We believe science should not be confined to the textbook, but brought to live through exhibits. This is why we have over 1000 different exhibits on the many varied subjects of science to explore.
Read More


A simple module to dump Lua values to strings and files
The prtr-dump module is a simple Lua module that pretty-prints some Lua values in such a way that they are human-readable, while still being valid Lua source to be reloaded by the Lua interpreter.
The name dump is not original, but it reflects the purpose of the library. The prtr- prefix (a contraction for piratery.net, the website domain) is used in case some other Linux bindings emerge with the same naming problems.
All support is done through the Lua mailing list.
Feel free to ask for further developments. I can't guarantee that I'll develop everything you ask, but I want my code to be as useful as possible, so I'll do my best to help you. You can also send me request or bug reports (for code and documentation) directly at<EMAIL_ADDRESS>This module is written and maintained by Jérôme Vuarand.
It is available under a MIT-style license.
prtr-dump sources are available in its Mercurial repository:
hg clone http://hg.piratery.net/dump/
Tarballs of the latest code can be downloaded directly from there: as gz, bz2 or zip.
Finally, I published some rockspecs:
luarocks install prtr-dump
This module is very basic: it exposes three functions, tostring
, toscript
and tofile
, that all take a value
parameter. The following Lua types are supported: nil
, boolean
, number
, string
and table
. For tables, additional restrictions apply. The table keys must be booleans, numbers or strings. The values can be any type supported by this library.
Tables are printed with indentation, recursively. Key-value pairs are ordered in a predictable way so that two identical tables will always be serialized to the same string or file. The key-value pairs are also ordered in a sensible way to improve reading of the data by a human (string keys come first, integer keys are omitted when compatible with an array constructor).
Note that reference comparison is done during the dump to detect and handle multiple references to sub-tables. However this can only be dumped by the toscript
and tofile
functions. And at the moment none of the functions can handle reference cycles in the reference graph.
Finally very large tables will be serialized in a special way to avoid the limit on the number of constants in a Lua chunk. By default the key-value pairs will be grouped in chunks of 10 000. This may however be too large if the values are moderately large tables themselves. You can change the dump.groupsize
variable dynamically to adjust that behaviour.
To use this module:
local dump = require 'dump'
The tostring
function takes a value as parameter, and returns an equivalent string
:
local value = {
attribute = 42,
'foo',
37,
}
local s = dump.tostring(value)
To reload the value, use the following code:
local script = 'return '..s
local value = loadstring(script)() -- note the double set of parenthesis
The tofile
function takes a value
and a file
object or a filename
string as parameters. The file
object can be any value that has a write
method that takes a single string
as parameter, for example the file objects of the Lua io
library. If a string is passed as a second parameter, it is considered as a filename that will be open, written to and closed. The serialized value is prefixed with the string "return "
, so that executing the file with for example dofile
will return the equivalent value. Also if the value is a table containing multiple references (direct or indirect) to some sub-table, some local variables will be created so that dofile reconstructs an equivalent table graph.
local file = io.open('value.lua')
dump.tofile(value, file)
file:close()
dump.tofile(value, 'value.lua')
To reload the value, use the following code:
local value = dofile('value.lua')
The toscript
function takes a value as parameter, and returns a string
that is a Lua script which would recreate an equivalent value. Like tofile
it can handle multiple references to sub-tables. As such it is more powerful than tostring
, but the returned string
for simple values is less human-friendly.
local script = dump.toscript(value)
To reload the value, use the following code:
local value = loadstring(script)() -- note the double set of parenthesis


This SRFI describes a set of syntax extensions for Scheme, called sweet-expressions (t-expressions), that has the same descriptive power as s-expressions but is designed to be easier for humans to read. The sweet-expression syntax enables the use of syntactically-meaningful indentation to group expressions (similar to Python), and it builds on the infix and traditional function notation defined in SRFI-105 (curly-infix-expressions). Unlike nearly all past efforts to improve s-expression readability, sweet-expressions are general (the notation is independent from any underlying semantic) and homoiconic (the underlying data structure is clear from the syntax). This notation was developed by the “Readable Lisp S-expressions Project” and can be used for both programs and data.
Sweet-expressions can be considered a set of
additional abbreviations, just as 'x
already abbreviates
(quote x)
. Sweet-expressions and traditionally formatted
s-expressions can be freely mixed; this provides backwards compatibility,
simplifies transition, and enables developers to maximize readability.
Here is an example of a sweet-expression and its equivalent s-expression
(note that a sweet-expression reader would accept either
format):
| sweet-expression | s-expression |
|---|---|
define fibfast(n) ; Typical function notation if {n < 2} ; Indentation, infix {...} n ; Single expr = no new list fibup n 2 1 0 ; Simple function calls |
(define (fibfast n) (if (< n 2) n (fibup n 2 1 0))) |


Coptic SCRIPTORIUM (Sahidic Corpus Research: Internet Platform for Interdisciplinary multilayer Methods) is a collaborative, digital project created by Caroline T. Schroeder (University of the Pacific) and Amir Zeldes (Georgetown University).
Support for Coptic SCRIPTORIUM has been provided by:
- The National Endowment for the Humanities Office of Digital Humanities and Division of Preservation and Access,
- The Department of Linguistics, Georgetown University
- The Institute for German Language and Linguistics, Humboldt University
- Grants from the Pacific Fund, Faculty Research Committee, College Research Fund, and Department of Religious and Classical Studies at the University of the Pacific
The Coptic SCRIPTORIUM research team includes:
- Caroline T. Schroeder, the University of the Pacific
- Amir Zeldes, Georgetown University
- Rebecca S. Krawiec, Canisius College, editor and encoder/annotator, translator (2013-)
- Christine Luckritz Marquis, editor and encoder/annotator, translator (2014-)
- Elizabeth Platte, Kalamazoo College, editor and encoder/annotator (2013-)
- Janet Timbie, the Catholic University of America, editor and annotator (2013)
- Eliese-Sophia Lincke, Humboldt University (2014-)
- So Miyagawa, Kyoto University (2014-)
- Bridget Almas, Perseus Digital Library (consultant for SCRIPTORIUM) (2014-)
- Edwin Ko, Georgetown University, annotation interface development (2014-)
- Yanrui Liu, M.A., University of the Pacific, repository and website managment (2014-)
Advisory Board:
- Alain Delattre, Assistant Professor, Department of Languages and Literatures, Université libre de Bruxelles; Papryi.info.
- Eitan Grossman, Assistant Professor, Department of Linguistics and the School of Language Sciences, Hebrew University.
- Robin Imhof, Humanities Librarian and Associate Professor, University Library, the University of the Pacific.
Our logo and website brand were designed by Alison King, Assoc. Prof. of Graphic Design at the Art Institute of Phoenix and Founding Editor and Designer of Modern Phoenix.
C. Schroeder and A. Zeldes gratefully acknowledge the following individuals and organizations for their contributions to the project:
- The Corpus dei Manoscritti Copti Letterari (Coptic lexicon and other materials)
- Stephen Emmel, University of Münster
- Eric E. Johnson
- Tito Orlandi, Ph.D., Sapienza University, Rome; the University of Hamburg
- The ANNIS team at Humboldt University for providing so many customizations
Partner Projects:
Former members of our team:
- Lauren McDermott, the University of the Pacific student; TEI encoder and HTML programmer (2013-14)
- Alex Dickerson, the University of the Pacific, student; TEI encoder and programmer (2013)
A project bibliography is available at Zotero


Non-JSON Documents
Couchbase is a document database and functions best when document contents are JSON. Nevertheless Couchbase may be used to store non-JSON data for various use cases. This page discusses how to use Couchbase with non-JSON documents, including strings and binary-data.
Non-JSON formats may be more efficient in terms of memory and processing power (for example, if storing only flat strings, JSON adds an additional syntactical overhead of two bytes per string). Non-JSON documents may be desirable if migrating a legacy application which is using a customized binary format.
Note that only JSON documents can be accessed using Query (N1QL). Limited support for non-JSON documents is available for MapReduce views. Additionally, non-JSON documents will not be accessible using the Web UI (the contents will be shown in their Base64 equivalent).
Using non-JSON documents
It’s important to note that a JSON document can also refer to a simple integer (42
), string ("hello"
), array ([1,2,3]
), boolean (true
, false
) and the JSON null
value.
Nevertheless if your application requires a non-JSON format, the SDK may still support it natively.
If there is no native support for your format, you can write a transcoder which handles the encoding and decoding of your documents to and from the server.
Item flags
Every item (record) in Couchbase contains metadata stored along with it in the server. One of the metadata fields is a 32 bit "flag" value.
Couchbase SDKs accept native object types (integers, strings, arrays, dictionaries) as valid inputs for a Document and internally convert them to JSON before sending them to the server to be stored. When the SDK serializes the Document, it notes the type of serialization performed (JSON) and sends a corresponding type code along with the serialized document to the server to be stored. This type code is stored in the flags field within the item’s metadata.
Later, when retrieving the document from the server, the SDK checks the type code which informs it about the type of serialization used to encode the document, and thus how the SDK should de-serialize the document.
By default, SDKs will only accept document types which can serialize to JSON and will only serialize them to JSON. However applications can configure the SDK to use non-JSON serialization and accept other types of inputs as documents. Note that using non-JSON serialization will prevent the document from being accessible via Query and MapReduce.
The table below shows the built-in formats available in most SDKs. The name column displays the format name; the native type column displays the native language type which is used as input and output for the document, the description contains the properties of such a type, and the flags value contains the actual code used for the format. The format code is discussed more in depth below.
| Name | Native Type | Description | Flags value (see below) |
|---|---|---|---|
JSON |
Dictionary, Array, Number, String, Integer |
Default serialization. Serializes document to JSON. Document can be used with Query |
0x02 << 24 |
UTF-8 |
Unicode or String |
Indicates the document is a UTF-8 string. This may be more space-efficient than JSON for documents that are a simple string, as JSON requires strings to be encapsulated by quotes. Using this serialization format may save two bytes for each string value |
0x04 << 24 |
RAW |
ByteArray, buffer, etc. |
Indicates this value is a raw sequence of bytes. It is the simplest encoding form and indicates that the application will process and interpret its contents as it sees fit. |
0x03 << 24 |
PRIVATE |
SDK/Language dependent |
This indicates that a language-specific serialization format is being used. The serialization format depends on the language (for example, Pickle for Python, Marshal for Ruby, Java Serialization for Java, etc). Using this format will make your documents inaccessible from other-language SDKs. |
0x01 << 24 |
Custom formats
If your application must store data that cannot be handled by any of the built-in SDK formats (for example, if the application wishes to store data as UTF-16), there are generally two options:
Using the RAW format
Manually serialize your document to a raw buffer, store the document using the RAW format, and manually deserialize your document upon retrieval, reading and decoding the retrieved buffer manually.
Here is an example in Python of manually encoding and decoding a UTF-16 string (note that the Python SDK names the RAW format as FMT_BYTES
):
>>> from couchbase import FMT_BYTES
>>> cb.upsert('utf16_doc',
'Hello, UTF-16 World!'.encode('utf16'),
format=FMT_BYTES)
OperationResult<RC=0x0, Key=u'utf16_doc', CAS=0x35cc17c7f213>
>>> raw_buf = cb.get('utf16_doc').value
>>> raw_buf
'\xff\xfeH\x00e\x00l\x00l\x00o\x00,\x00 \x00U\x00T\x00F\x00-\x001\x006\x00 \x00W\x00o\x00r\x00l\x00d\x00!\x00'
>>> utf16_doc = raw_buf.decode('utf16')
>>> utf16_doc
u'Hello, UTF-16 World!'
Using transcoders
| Not all SDKs support transcoders. Refer to your SDK documentation to determine whether and how transcoders are supported. |
A Transcoder refers to a pair of functions which are responsible for serializing (encoding) a document before sending it to the server and de-serializing (decoding) a document to a suitable application type when it is retrieved.
Using transcoders is preferred over RAW serialization when possible, as it provides a cleaner interface as well as allows it to work in a mixed type environment (if there are multiple custom types) without having to encode the document type within the document itself.
The encoding function in the transcoder accepts a native Document type as input (as created by your application), encodes it as a byte buffer, and returns the byte buffer along with a type code.
The decoding function accepts a buffer (as fetched from the server) and a type code (the flags from the metadata) and returns the intended type to be used for the Document within the application.
The following shows an implementation of the encoding (encode_value
) and decoding (decode_value
) functions in Python:
from couchbase.transcoder import Transcoder
UTF16_TYPECODE = 0x0A000000
class Utf16Transcoder(Transcoder):
def encode_value(self, value, format):
if (format == UTF16_TYPECODE):
return value.encode('utf16'), UTF16_TYPECODE
else: # Call default implementation
return super(Utf16Transcoder, self).encode_value(value, format)
def decode_value(self, value, flags):
if flags == UTF16_TYPECODE:
return value.decode('utf16')
else: # Call default implementation
return super(Utf16Transcoder, self).decode_value(value, flags)
cb.transcoder = Utf16Transcoder()
cb.upsert('utf16_doc', 'Hello, UTF-16 World!', format=UTF16_TYPECODE)
cb.get('utf16_doc')
Format flags (type codes) and SDK interoperability
Modern Couchbase SDKs have standardized type codes for the various built-in document formats. This has not always been the case however, and older, legacy SDKs would use different flag values for typecodes (so for example, the code for a string value could be 100 or 4 depending on the SDK used).
In order to remain backwards-compatible with legacy SDKs and to retain interoperability with current SDKs, the standard typecodes follow the following format. Note that typecodes are stored under the flags field in the server’s metadata, which is a 32 bit field.
Current SDKs set the flags value using these two factors:
-
The modern or common typecode: This is the modern SDK code for a given type, and is standard across all SDKs.
-
The legacy or compat typecode: This is the code which was used by older versions of a given SDK. It is valid only for that language’s SDK. It is important to note that all legacy typecodes (regardless of language) are under 24 bits in width. Legacy SDKs will also often have a mask value (typically no wider than 16 bits).
The resultant typecode (actually stored as the flags value is a bitwise OR of the modern typecode and the legacy typecode.
For example, the older legacy Python code for JSON was 0x00
and the unified typecode for JSON is 0x02
.
The resultant typecode is thus:
(0x02 << 24) | (0x00) 0x02000000
Another example: The legacy typecode for the RAW format in Python is 0x02
, and the common type code is 0x03
.
The resultant typecode is:
(0x03 << 24) | (0x02) 0x03000002
When defining a new type code using the transcoder, ensure to keep the above information in mind, so as not to clash with any existing ones.


Arts Activity Stations; 1:30-4:30
Englewood Arts Festival
Home
workshops
Activities
Performances
The Englewood Arts Festival will be having all sorts of activities for many different age ranges


I’m currently (finally) learning more about linear algebra, statistical optimisation, and other matrix-related topics. While learning about such abstract topics, for me it really helps to convert the material into small R
programs.  Why? Look at this:
M <- matrix(c(1, 0.2, -0.3, 0.4,
0.2, 1, 0.6, -0.4,
-0.3, 0.6, 1, 0.4,
0.4, -0.4, 0.4, 1),
nrow = 4,
ncol = 4,
byrow = TRUE)
If I want to create a matrix, I need to (a) create a full vector of values to put in the matrix, (b) decide into how many rows/columns I want to put these values, and (c) decide whether to fill these values in a columnwise (default) or rowwise manner. This last step in particular is a nuisance, because the default makes sure we cannot have any form of “what you see is what you get” (WYSIWYG) in our script.
To solve this issue for people who want to rapidly create legible matrices, I created the package Massign
. This package has only one operator, %<-%
, and it works as follows to create the same matrix as above:
M %<-% " 1
0.2, 1
-0.3, 0.6, 1
0.4, -0.4, 0.4, 1"
Neat right? There are a few features to it:
In it’s most basic form, Massign
makes for legible code because of the “what you see is what you get” nature of the matrix construction function.
M %<-% " 1, 0.2, -0.3, 0.4
0.2, 1, 0.6, -0.4
-0.3, 0.6, 1, 0.4
0.4, -0.4, 0.4, 1"
M
## [,1] [,2] [,3] [,4]
## [1,] 1.0 0.2 -0.3 0.4
## [2,] 0.2 1.0 0.6 -0.4
## [3,] -0.3 0.6 1.0 0.4
## [4,] 0.4 -0.4 0.4 1.0
As shown before, when you enter a lower triangular matrix, Massign
automatically creates a symmetric matrix. This is a major feature, because properly creating the symmetric elements is not simple using the default matrix()
function.
Because Massign
constructs a matrix()
call under the hood and evaluates it in the environment in which the function is called, it is allowed to enter variables inside the text string:
phi <- 1.5
M %<-% "1, 1, 1
1, phi, phi^2
1, phi^2, phi^4"
M
## [,1] [,2] [,3]
## [1,] 1 1.00 1.0000
## [2,] 1 1.50 2.2500
## [3,] 1 2.25 5.0625
For the same reason, complex numbers work too. It does only work with numbers, though, so for character matrices you’re stuck with the matrix()
function for now.
The %<-%
operator in Massign
makes life a little easier for R
programmers who want to quickly construct a relatively small matrix for prototyping or learning. Take this code piece for generating an 8-dimensional multivariate normal distribution with positive correlations:
library(Massign)
library(MASS)
S %<-% " 1,
.5, 1
.5, .5, 1
.5, .5, .5, 1
.5, .5, .5, .5, 1
.6, .6, .6, .6, .6, 1
.5, .5, .5, .5, .5, .5, 1
.4, .4, .4, .4, .4, .4, .4, 1"
X <- mvrnorm(10, mu = rep(0,8), Sigma = S)
The package is on CRAN, so you can install it as follows:
install.packages("Massign")
If you have any complaints, tips, issues, or suggestions, you can submit an issue on the project’s GitHub page. Here you can also view the source code of the package!


Using Stenciljs and NPM to build and deliver web components to any team, any framework, at
lightning speed ⚡
What
• Build Native Web Components that are supported by all browsers (ie &
edge with polyfills)• Publish your components to private Accenture scoped Org
Background
• Web Components• Design Systems• What is Ionic?• Why did they build Stencil?
Why
Framework AgnosticAngularReactVueVanilla HTML/JS• Improves developer onboarding by 10x because they can
immediately deliver feature rich components without the need for client/project specific
environment setup• This in turn improves project resource management by allowing PM’s
and architects to focus on component specifications and allows developers to focus on
implementation• Using NPM is the only way to make components easily indexed and
consumed in projects with just one command (+ it's a tool all developers are already
innately familiar with)• Great option for creating a Design System.• Adds flexibility around team management. Ability to align teams into
functional verticals. • Very useful when a component with "complex" functionality is required
to be used across several applications.
Micro-Frontends
Traditional monolith Front End Application is difficult to break up
into parallel tracks of work.Monolith
Micro-Frontends
Break up teams into verticals aligned with a mission and outcome.
Verticals
Micro-Frontends
Assign sections of the page to full stack teamThree "Teams"
How
Stenciljs only requires some jsx and modern ES6 Javascript knowledge.
With its gradual learning curve, developers can onramp smoothly and seamlessly.
How (Continued)
The integratation team can simply include the web component, as an ES
module, into any framework with just two lines of code after it is published to npm. We
also have the flexibility to import the component through the browser with a script tag.
Stencil takes care of the dynamic loading of each component with the later.
Browser Support
Stencil automatically adds all polyfills that might be requried in the
browser.
Developer Experience
• It can be cumbersome to write vanilla web components.• Stencil gives us a way nicer syntax that enables developers to write
web components in a more convenient and error-safe way.• With JSX, you don't have to worry about whether something is an
attribute or a property of a web component.
+
=
💪
Summary and Demos
We will showcase 4 individual demos that demostrate web components
integrated into:• Angular -- Realtime Crypto currency ticker using websockets
• React -- Search input form using font awesome and date picker
• Plain HTML -- Leaflet map consuming third-party fetch component to
get live divvy station locations• How to publish and pull from NPM. Manage multiple versions of 1
component


UFC Moscow weigh in results and video: Zabit 146 lbs, Kattar 146 lbs
by Anton TabuenaUFC is heading to Moscow, Russia with a card headlined by featherweights Zabit Magomedsharipov and Calvin Kattar. The fighters have tipped the scales, with the two main event fighters both coming in at 146 lbs.
As for the co-main event, Greg Hardy came right at the heavyweight limit of 265 lbs, while his opponent, Alexander Volkov weighed in at 251 lbs.
The rest of the fighters on the card made weight, and you can check out the full weigh-in results below. The ceremonial weigh ins will happen at 10 a.m. ET.
MAIN CARD (ESPN 11 a.m. ET)
Zabit Magomedsharipov (146) vs Calvin Kattar (146)
Alexander Volkov (251) vs Greg Hardy (265)
Zelim Imadaev (171) vs Danny Roberts (170)
Khadis Ibragimov (206) vs Ed Herman (206)
Ramazan Emeev (171) vs Anthony Rocco Martin (171)
Shamil Gamzatov (206) vs Klidson Abreu (206)
PRELIMS (ESPN+ 8 a.m. ET)
Magomed Ankalaev (205) vs Dalcha Lungiambula (204)
Rustam Khabilov (171) vs Sergey Khandozhko (171)
Roman Kopylov (185) vs Karl Roberson (185)
Abubakar Nurmagomedov (170) vs David Zawada (170)
Alexander Yakovlev (156) vs Roosevelt Roberts (156)
Jessica-Rose Clark (135) vs Pannie Kianzad (136)
Grigorii Popov (136) vs Davey Grant (136)


Test steps:
Download the
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Select the file in the file inputbox.
Delete the file.
Click the 'start' button.


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MJUL2MATLAB Convert a Modified Julian date to a Matlab Serial Date Trust Mathworks to use their own date standard when perfectly good ones already existed :-) Still, they're at least easy to convert
0001 function [ sdOut ] = mjul2matlab( mjul ) 0002 %MJUL2MATLAB Convert a Modified Julian date to a Matlab Serial Date 0003 % Trust Mathworks to use their own date standard when perfectly good ones 0004 % already existed :-) Still, they're at least easy to convert 0005 0006 % Modified Julian epoch starts at [1858 11 17 0 0 0]. So datenum(that) 0007 % gives the value below. 0008 0009 sdOut = mjul + 678942; 0010 0011 end 0012


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Welcome Neighbor Unit!
Hello neighbor user, it's great to interface with you today. Why don't you insert a number and let this unit report a story?
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