Selections: 3 Evocators on Celestial Dracolines [300pts]
Categories: CELESTIAL, HUMAN, ORDER, SACROSANCT, STORMCAST ETERNALS, WIZARD, EVOCATORS, CORPUSCANT, DRACOLINE, Other
Magic: Evocators, Spell: Empower, Unit: Evocators, Unit Abilities: Celestial Lightning Arc, Evocator-Prime, Evocators, Mount, Supernatural Roar, Thunderous Pounce, Weapon: Tempest Blade and Stormstave
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Evocators | 1/1 | Empower |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Empower | 6 | If successfully cast, pick a friendly REDEEMER or SACROSANCT unit wholly within 12" of the caster. Until your next hero phase, you can re-roll failed wound rolls for attacks made by that unit. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Evocators | 12" | 5 | 8 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Celestial Lightning Arc | You can re-roll save rolls of 1 for attacks made with missile weapons that target this unit. In addition, each time this unit attacks, after all of its attacks have been resolved, you can pick 1 enemy unit within 3" of this unit. If you do so, roll 2 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound. | |
| Evocator-Prime | The leader of this unit is an Evocator-Prime. Add 1 to the Attacks characteristic of an Evocator-Prime’s melee weapons. | |
| Evocators | A unit of Evocators is a WIZARD while it has 2 or more models. It cannot attempt to cast any spells other than Empower, but any number of units of EVOCATORS can attempt to cast Empower in the same hero phase. | |
| Mount | This unit’s Celestial Dracolines attack with their Monstrous Claws. | |
| Supernatural Roar | Subtract 1 from the Bravery characteristic of enemy units when they are within 3" of one or more friendly DRACOLINES. | |
| Thunderous Pounce | You can re-roll charge rolls for this model. In addition, the Damage characteristic for this model's Monstrous Claws is D3 instead of 1 if this model made a charge move in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Tempest Blade and Stormstave | Melee | 1" | 4 | 3+ | 3+ | -1 | 1 |
Selections: Allegiance: Stormcast Eternals
Categories: Allegiance
Battle Trait: Scions of the Storm, Shock and Awe, Stormhosts
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
Categories: Allegiance
Selections: Anvils of the Heldenhammer
Battle Trait: No True Death, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Heroes of Another Age
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| No True Death | You can re-roll failed battleshock tests for friendly ANVILS OF THE HELDENHAMMER units. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Heroes of Another Age | You can use this command ability in your hero phase. If you do so, pick a friendly ANVILS OF THE HELDENHAMMER unit wholly within 9" of a friendly ANVILS OF THE HELDENHAMMER HERO, or wholly within 18" of a friendly ANVILS OF THE HELDENHAMMER HERO that is a general. That unit can attack with all of the missile weapons it is armed with, or make a pile-in move and attack with all of the melee weapons it is armed with. You cannot pick the same unit to benefit from this command ability more than once per hero phase. | Battletome: Stormcast Eternals, Errata July 2018 |
Categories: Allegiance
Selections: Astral Templars
Battle Trait: Beast Stalkers, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Cut off the Head
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Beast Stalkers | Add 1 to hit rolls for attacks made by ASTRAL TEMPLARS units that target a MONSTER. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Cut off the Head | You can use this command ability at the start of the combat phase. If you do so, pick an ASTRAL TEMPLARS unit that is wholly within 9" of a friendly ASTRAL TEMPLARS HERO, or wholly within 18" of a friendly ASTRAL TEMPLARS HERO that is a general. Until the end of that phase, add 1 to wound rolls for attacks made by that unit that target a HERO. |
Categories: Allegiance
Selections: Celestial Vindicators
Battle Trait: Driven by Vengeance, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Righteous Hatred
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Driven by Vengeance | You can re-roll hit rolls of 1 for attacks made by friendly CELESTIAL VINDICATORS units if they made a charge move in the same turn. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Righteous Hatred | You can use this command ability the start of the combat phase. If you do so, you pick a friendly CELESTIAL VINDICATORS unit wholly within 9" of a friendly CELESTIAL VINDICATORS HERO, or wholly within 18" of a friendly CELESTIAL VINDICATORS HERO that is a general. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase. You cannot pick the same unit to benefit from this command ability more than once per hero phase. | Battletome: Stormcast Eternals, Errata July 2018 |
Categories: Allegiance
Selections: Celestial Warbringers
Battle Trait: Fearless Foresight, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Astral Conjunction
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Fearless Foresight | At the start of the first battle round, after determining who has the first turn but before the first turn begins, you can pick up to D3 friendly CELESTIAL WARBRINGERS units and set them up again (any restrictions in the set-up instructions for the battleplan being used still apply). | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Astral Conjunction | You can use this command ability in your hero phase. If you do so, pick a friendly CELESTIAL WARBRINGERS WIZARD wholly within 9" of a friendly CELESTIAL WARBRINGERS HERO, or wholly within 18" of a friendly CELESTIAL WARBRINGERS HERO that is a general. Add 1 to casting rolls for that unit until the end of that phase. |
Categories: Allegiance
Selections: Hallowed Knights
Battle Trait: Only the Faithful, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Holy Crusaders
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Only the Faithful | If a friendly HALLOWED KNIGHTS unit is affected by a spell or endless spell, roll a dice. On a 6+ ignore the effects of that spell on that unit. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Holy Crusaders | You can use this command ability at the start of your hero phase. If you do so, pick a friendly HALLOWED KNIGHTS unit wholly within 9" of a friendly HALLOWED KNIGHTS HERO, or wholly within 18" of a friendly HALLOWED KNIGHTS HERO that is a general. Add 1 to run rolls and charge rolls for that unit until your next hero phase. In addition, until your next hero phase, that unit can run and still charge later in the same turn. |
Categories: Allegiance
Selections: Hammers of Sigmar
Battle Trait: First to be Forged, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Soul of the Stormhost
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| First to be Forged | Add 1 to the Bravery characteristic of friendly HAMMERS OF SIGMAR units. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Soul of the Stormhost | You can use this command ability when a friendly HAMMERS OF SIGMAR REDEEMER unit is destroyed. If you do so, roll a dice. On a 5+ a new unit identical to the one that was destroyed is added to your army. Set up the new unit anywhere on the battlefield, more than 9" from any enemy models. You cannot use this command ability more than once per phase. | Battletome: Stormcast Eternals, Errata July 2018 |
Categories: Allegiance
Selections: Hammers of Sigmar
Battle Trait: First to be Forged, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Soul of the Stormhost
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| First to be Forged | Add 1 to the Bravery characteristic of friendly HAMMERS OF SIGMAR units. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Soul of the Stormhost | You can use this command ability when a friendly HAMMERS OF SIGMAR REDEEMER unit is destroyed. If you do so, roll a dice. On a 5+ a new unit identical to the one that was destroyed is added to your army. Set up the new unit anywhere on the battlefield, more than 9" from any enemy models. You cannot use this command ability more than once per phase. | Battletome: Stormcast Eternals, Errata July 2018 |
Categories: Allegiance
Selections: Knights Excelsior
Battle Trait: Scions of the Storm, Shock and Awe, Storm of Annihilation, Stormhosts, Command Abilities: No Mercy
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Storm of Annihilation | If a friendly KNIGHTS EXCELSIOR unit makes an attack that destroys an enemy unit, you can re-roll hit rolls of 1 for attacks made by that KNIGHTS EXCELSIOR unit for the rest of the battle. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| No Mercy | You can use this command ability in your hero phase. If you do so, pick a friendly KNIGHTS EXCELSIOR unit wholly within 9" of a friendly KNIGHTS EXCELSIOR HERO, or wholly within 18" of a friendly KNIGHTS EXCELSIOR HERO that is a general. You can re-roll wound rolls of 1 for attacks made by that unit until the end of the turn. |
Selections: Allegiance: Stormcast Eternals
Categories: Allegiance
Battle Trait: Scions of the Storm, Shock and Awe, Stormhosts
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
Categories: Allegiance
Selections: Tempest Lords
Battle Trait: Grand Strategists, Scions of the Storm, Shock and Awe, Stormhosts, Command Abilities: Rousing Oratory
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Grand Strategists | At the start of your hero phase, roll a dice. On a 4+ you receive 1 extra command point. | |
| Scions of the Storm | Instead of setting up a STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in the Celestial Realm for each unit you have set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve units in the Celestial Realm that are not set up on the battlefield before the start of the fourth battle round are slain. | |
| Shock and Awe | Subtract 1 from hit rolls for attacks that target friendly STORMCAST ETERNAL units that were set up on the battlefield during the same turn. | |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Rousing Oratory | You can use this command ability at the start of the combat phase. If you do so, pick a friendly TEMPEST LORDS unit wholly within 9" of a friendly TEMPEST LORDS HERO, or wholly within 18" of a friendly TEMPEST LORDS HERO that is a general. You can reroll wound rolls of 1 for attacks made by that unit until your next hero phase. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: ENDLESS SPELL, HYSH, PRISMATIC PALISADE, Malign Sorcery
Spell: Summon Prismatic Palisade, Unit Abilities: Blinding Light, Dazzling Brilliance, Empowered by Hysh
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Prismatic Palisade | 5 | If successfully cast, set up a Prismatic Palisade model wholly within 18" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Blinding Light | At the start of each turn, roll a dice for each unit within 6" of this model. On a 5+ subtract 1 from hit rolls for attacks made by that unit until the end of the turn. | |
| Dazzling Brilliance | A model cannot see another model if an imaginary straight line, 1mm wide, drawn from the centre of its base to the centre of the other model’s base passes over this model. | |
| Empowered by Hysh | If your battle is taking place in the Realm of Light, add 1 to rolls made to determine if a unit is affected by this model’s Blinding Light ability. |
Created with BattleScribe


You may alter the instance data of a GenDynamicList dynamically. Any of the appropriate GenItemGroup messages are valid for a GenDynamicList object except for
MSG_GEN_ITEM_GROUP_GET_ITEM_OPTR
.
MSG_GEN_DYNAMIC_LIST_INITIALIZE, MSG_GEN_DYNAMIC_LIST_GET_NUM_ITEMS
In order to ensure the proper display of monikers in a dynamic list, the list object must know the total number of items that may be displayed. In most cases, you will set this number in the initial instance data for the object. In some cases, however, you will not initially know how many entries may be displayed; the total number of items will only be known after the data block is accessed.
In these cases, you should use
MSG_GEN_DYNAMIC_LIST_INITIALIZE
,
MSG_GEN_DYNAMIC_LIST_ADD_ITEMS
or
MSG_GEN_DYNAMIC_LIST_REMOVE_ITEMS
to dynamically set the GDLI_
numItems
instance field. You can retrieve the current number of items with
MSG_GEN_DYNAMIC_LIST_GET_NUM_ITEMS
.
void MSG_GEN_DYNAMIC_LIST_INITIALIZE( word numItems);
This message initializes a dynamic list, updating the display to reflect a new number of items or new data within the moniker list. If the list is already usable, this message invalidates all the current items and requests new monikers for all displayable items. The dynamic list will clear all previous selections; it will not scroll to any new selections. Use
MSG_GEN_ITEM_GROUP_MAKE_ITEM_VISIBLE
to scroll to a selected item.
This message is useful for cases when initially building a dynamic list without knowing the number of items; after you know the number of items, make sure to send the dynamic list this message.
Source: Unrestricted.
Destination: Any GenDynamicList object.
Parameters: numItems The new number of items for the dynamic list or GDLI_NO_CHANGE to keep the current number of selections.
Return: Nothing.
Interception: Generally not intercepted.
word MSG_GEN_DYNAMIC_LIST_GET_NUM_ITEMS();
This message returns the current number of items for a dynamic list. If no items are within the list, this message returns zero.
Source: Unrestricted.
Destination: Any GenDynamicList object.
Parameters: None.
Return: The number of items in the GenDynamicList (GDLI_
numItems
).
MSG_GEN_DYNAMIC_LIST_ADD_ITEMS, MSG_GEN_DYNAMIC_LIST_REMOVE_ITEMS, MSG_GEN_DYNAMIC_LIST_REMOVE_ITEM_LIST
Part of the strength of a dynamic list is its ability to be easily updated with new data.
MSG_GEN_DYNAMIC_LIST_ADD_ITEM
S adds one or more new entries at any position in a dynamic list. The total number of items (GDLI_
numItems
) will be automatically incremented, and all entries after the added item will have their positions increased by one.
The constants GDLP_FIRST and GDLP_LAST indicate either the first or last item, respectively, and are available for use with these messages.
MSG_GEN_DYNAMIC_LIST_REMOVE_ITEMS removes one or more entries from any position within a dynamic list. The total number of items (GDLI_
numItems
) will be decremented, and all entries after the deleted item will have their positions decreased by one.
void MSG_GEN_DYNAMIC_LIST_ADD_ITEMS( word item, word numItems);
This message adds an item after the position passed. All items that previously appeared at or after the position specified will have their positions incremented, and the total number of items will be incremented by
numItems
.
Usually, you will send this message after a change in the moniker data occurs. The moniker for the new item will be requested when it is made visible.
Source: Unrestricted.
Destination: Any GenDynamicList object.
Parameters: item The position of the first item to be added to the list. You may pass GDLP_FIRST to add the items at the beginning of the list or GDLP_LAST to add them at the end.
numItems
Return: Nothing.
Interception: Generally not intercepted.
void MSG_GEN_DYNAMIC_LIST_REMOVE_ITEMS( word item, word numItems);
This message removes the specified item(s) from a dynamic list at the position passed. All items that previously appeared after those deleted will have their positions decremented, and the total number of items will be decremented by the number of items removed.
Usually, you will send this message after a change in the moniker data. If the moniker for the deleted item is visible, a visual update will occur to reflect the list's new item positions. If the deleted item was selected, it will be deselected before being removed.
Source: Unrestricted.
Destination: Any GenDynamicList object.
Parameters: itemPosition The position of first item to be removed. GDLP_LAST or GDLP_FIRST specify the first or last position in the list.
numItems
Return: Nothing.
Interception: Generally not intercepted.
void MSG_GEN_DYNAMIC_LIST_REMOVE_ITEM_LIST( word *deletionList, word numItems);
This message removes a list of items from a dynamic list. Therefore, unlike MSG_GEN_DYNAMIC_LIST_REMOVE_ITEMS, this message can remove separate items that occur at different positions in the list. The message updates other item positions appropriately, causing a visual refresh, if necessary, and updates the total number of items.
Source: Unrestricted.
Destination: Any GenDynamic List.
Parameters: deletionList Pointer to buffer storing positions (word values) of the items to be removed.
Interception: Generally not intercepted.


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<EMAIL_ADDRESS>Jalpaiguri Government Engineering College,
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Casual Games
Casual games derive their name from their ease of accessibility, simple to understand gameplay and quick to grasp rule sets. Additionally, casual games frequently support the ability to jump in and out of play on demand. Casual games as a format existed long before the term was coined and include video games such as Solitaire or Minesweeper which can commonly be found pre-installed with many versions of the Microsoft Windows operating system. Examples of genres within this category are match three, hidden object, time management, puzzle or many of the tower defense style games. Casual games are generally available through app stores and online retailers such as PopCap, Zylom and GameHouse or provided for free play through web portals such as Newgrounds. While casual games are most commonly played on personal computers, phones or tablets, they can also be found on many of the on-line console system download services (e.g., the PlayStation Network, WiiWare or Xbox Live).
Serious Games
Serious games are games that are designed primarily to convey information or a learning experience to the player. Some serious games may even fail to qualify as a video game in the traditional sense of the term. Educational software does not typically fall under this category (e.g., touch typing tutors, language learning programs, etc.) and the primary distinction would appear to be based on the game's primary goal as well as target age demographics. As with the other categories, this description is more of a guideline than a rule. Serious games are games generally made for reasons beyond simple entertainment and as with the core and casual games may include works from any given genre, although some such as exercise games, educational games, or propaganda games may have a higher representation in this group due to their subject matter. These games are typically designed to be played by professionals as part of a specific job or for skill set improvement. They can also be created to convey social-political awareness on a specific subject.
One of the longest-running serious games franchises is Microsoft Flight Simulator, first published in 1982 under that name. The United States military uses virtual reality-based simulations, such as VBS1 for training exercises,as do a growing number of first responder roles (e.g., police, firefighters, EMTs).One example of a non-game environment utilized as a platform for serious game development would be the virtual world of Second Life, which is currently used by several United States governmental departments (e.g., NOAA, NASA, JPL), Universities (e.g., Ohio University, MIT) for educational and remote learning programsand businesses (e.g., IBM, Cisco Systems) for meetings and training.
Tactical media in video games plays a crucial role in making a statement or conveying a message on important relevant issues. This form of media allows for a broader audience to be able to receive and gain access to certain information that otherwise may not have reached such people. An example of tactical media in video games would be newsgames.  Some of these games include Darfur is Dying, Finding Zoe, and In The Balance. All of these games bring awareness to important issues and events.
A screenshot from Microsoft Flight Simulator showing a Beechcraft 1900D
Educational Games
On 23 September 2009, U.S. President Barack Obama launched a campaign called "Educate to Innovate" aimed at improving the technological, mathematical, scientific and engineering abilities of American students. This campaign states that it plans to harness the power of interactive games to help achieve the goal of students excelling in these departments.[39][40] This campaign has stemmed into many new opportunities for the video game realm and has contributed to many new competitions. Some of these competitions include the Stem National Video Game Competition and the Imagine Cup.[41][42] Both of these bring a focus to relevant and important current issues through gaming. www.NobelPrize.org entices the user to learn about information pertaining to the Nobel prize achievements while engaging in a fun video game.[43] There are many different types and styles of educational games, including counting to spelling to games for kids, to games for adults. Some other games do not have any particular targeted audience in mind and intended to simply educate or inform whoever views or plays the game.
The VTech Socrates is one of many educational video game consoles.


Enter a sky coordinate below to check if it falls inside the K2 Campaign 9 microlensing region.
/in-microlens-region?pos={POS}
[example]
Returns "yes" if the sky coordinate specified by POS is being observed by K2 during Campaign 9,
"no" otherwise. POS must be a string specifying a sky coordinate in decimal
or sexagesimal format, e.g. "270.0 -28.0", "18h00m00s -28d00m00s", or "18:00:00 -28:00:00".
You can supply multiple coordinates separated by commas.
/k2c9.png?pos={POS}&size={SIZE}
[example]
Returns a plot showing the K2C9 footprint.
Optionally, the coordinate specified by POS can be marked,
and the spatial extent of the plot can be specified to be SIZE degrees.
See above for the formatting of POS.


I was born on April 25, 1997, in Clarksville, Tn. I am a Photography Major at Memphis College of Art. When starting out in the art world I wasn't initially a photographer. I started out drawing and then did some painting but wasn't something that I enjoyed and had fun with. Even though the only camera I had was from a phone I jumped into that world without realizing it at the time, I took photos all the time.
When applying for colleges I didn't know what I wanted to do so my portfolio consisted of my drawings and paintings because thoughts what I thought I liked to do. However, once I did my first year of college doing the basic required classes which included drawing classes I realized that I wasn't in love with that side of art so I explored different areas and I kept coming back to Photography. Even though I do get stressed and frustrated with it sometimes, I still enjoy what I'm doing and in the end it is something that I love. At this point in my life photography only stresses me out because I'm in college and most things are on a time crunch, and I know that it won't be like that forever and that is what I hold on to.
tel: 1<PHONE_NUMBER>
If your interested please fill out the form and fill with the details!


Please <%= link_to "update your credit card", :controller => :customer, :action=>:manage_cc %>.
...or, if you've talked to your bank, and your card (<%= order.most_recent_payment.credit_card.name %>) is working now, <%= button_to "try the card again", customer_try_card_again_url(order.most_recent_payment.credit_card.id, :r_controller=> params[:controller], :r_action => params[:action]) %>


# -*- coding: utf-8 -*-
__author__ = """Chris Tabor (dxdstudio@gmail.com)"""
if __name__ == '__main__':
from os import getcwd
from os import sys
sys.path.append(getcwd())
from MOAL.helpers.display import Section
from MOAL.helpers.display import prnt
from random import randrange as rr
from fractions import Fraction
from decimal import Decimal
from decimal import getcontext
[docs]def wholes(max_nums):
for n in range(0, max_nums):
yield n
raise StopIteration
[docs]def naturals(max_nums):
for n in range(1, max_nums):
yield n
raise StopIteration
[docs]def integers(max_nums):
for n in range(0, max_nums):
yield n, -n
raise StopIteration
[docs]def rationals(max_nums):
"""Doesn't cover entirety of the rationals, just an example subset"""
for n in range(0, max_nums):
try:
rand_example = rr(0, max_nums ** n) # Make things interesting
yield float(n) / float(rand_example), n, Fraction(n, rand_example)
except ZeroDivisionError:
yield 0,
raise StopIteration
[docs]def irrationals(max_nums):
"""Doesn't cover entirety of the irrationals, just an example subset"""
getcontext().prec = 20
for n in range(1, max_nums):
res = Decimal(n).sqrt()
if len(str(res)) > 1: # Rationals will be rounded off
yield res
raise StopIteration
def _range(generator):
for n in generator:
print(n)
yield (_range(wholes(max_nums)),
_range(naturals(max_nums)),
_range(integers(max_nums)),
_range(rationals(max_nums)),
_range(irrationals(max_nums)))
yield '\n'
if __name__ == '__main__':
with Section('Basic number sets'):
MAX_NUMS_PER_EXAMPLE = 10
prnt('Naturals', '')
for n in naturals(MAX_NUMS_PER_EXAMPLE):
print(n)
prnt('Integers', '')
for n in integers(MAX_NUMS_PER_EXAMPLE):
print(n)
prnt('Rationals', '')
for n in rationals(MAX_NUMS_PER_EXAMPLE):
print(n)
prnt('Irrationals', '')
for n in irrationals(MAX_NUMS_PER_EXAMPLE):
print(n)
prnt('Reals', '')
for n in reals(MAX_NUMS_PER_EXAMPLE):
print(n)


Swap Vision Mode
Sudo's Pizza Parlor
Welcome to the Parlor!
Start by choosing your size:
Small
Medium
Large
Meats
Beef
Chicken
Bacon
Salami
Pepperoni
Sausage
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Pineapple
Onion
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Banana Pepper
Diced Tomatoes
Black Olives
Mushrooms
Spinach
Add Toppings!


Obsidian’s next title is first-person co-op survival game Grounded
by Stephany NunneleyGrounded is the next title from Obsidian Entertainment.
The next game from Obsidian Entertainment, Grounded, was announced during Inside Xbox Live at X019 today.
It’s a first-person, co-op survival game slated for release in 2020.
In the game, you are shrunken to the size of an ant and tasked with surviving a suburban backyard. Players must gather, craft and build bases with everyday objects found within the yard, search for resources and live alongside giant insects – some peaceful, others not so much,
Expect a combination of environmental and narrative-driven storytelling. It can be played solo or in four-person co-operative multiplayer, where players work together to complete missions or explore the world.
The game will be released digitally in spring 2020 through Xbox Game Preview, and with Xbox Game Pass, through the Microsoft Store, and on Steam.


Main Page
Modules
Classes
Files
Modules
Here is a list of all modules:
Devices
Graphics
Math
Widgets
Scenegraph
Haptic Tools
Haptic Effects
Force Rendering Algorithms
Collision Detection
Timers
Files
Extras
Viewports
Module - GEL Dynamics Engine (Deformable Body Simulation)
Module - ODE Dynamics Engine (Rigid Body Simulation)
CHAI3D 2.1.0 documentation
Please address any questions to
<EMAIL_ADDRESS>(C) 2003-2010 -
CHAI 3D
All Rights Reserved.


--- title: PyTorch Lightning keywords: fastai sidebar: home_sidebar summary: "construction of the PyTorch Lightning module and the hyperparameter search for the SemEval-2019 Task 3 dataset (contextual emotion detection in text)" ---
Defining the Lightning module is now straightforward, see also the documentation. The default hyperparameter choices were motivated by this paper.
Further references for PyTorch Lightning and its usage for Multi-GPU Training/Hyperparameter search can be found in the following blog posts by William Falcon:
Next we define the HyperOptArgumentParser including distributed training (see also the documentation) and debugging functionality.
Let us take a look at the different attributes of hparams
.
hparams = get_args(EmotionModel)
hparams = hparams.parse_args(args=[])
vars(hparams)
Next we define a function calling the Lightning trainer using the setting specified in hparams
.
Let us check the model by running a quick development run.
hparams.fast_dev_run = True
main(hparams)
We also create a python file for automatic hyperparameter optimization across different GPUs or CPUs:
%%writefile main.py
from emotion_transformer.lightning import EmotionModel, get_args, main
if __name__ == '__main__':
hparams = get_args(EmotionModel)
hparams = hparams.parse_args()
if hparams.mode in ['test','default']:
main(hparams)
elif hparams.mode == 'hparams_search':
if hparams.gpus:
hparams.optimize_parallel_gpu(main, max_nb_trials=20,
gpu_ids = [gpus for gpus in hparams.gpus.split(' ')])
else:
hparams.optimize_parallel_cpu(main, nb_trials=20, nb_workers=4)
For the interested reader we provide some background information on the (distributed) training loop:
dp case:
the batchsize will be split and each gpu receives (up to rounding) a batch of size batchsize/num_gpus
in the validation steps each gpu computes its own scores for each of the n batches (of size batchsize/num_gpus), i.e. each gpu calls the validation_step
method
the output
which is passed to the validation_end
method consists of list of dictionaries (containing the concatenated scores from the different gpus), i.e.
output = [ {first_metric: [first_gpu_batch_1,...,last_gpu_batch_1],...,
last_metric: [first_gpu_batch_1,...,last_gpu_batch_1]},...,
{first_metric: [first_gpu_batch_n,...,last_gpu_batch_n],...,
last_metric: [first_gpu_batch_n,...,last_gpu_batch_n]} ]
ddp case: (does not work from jupyter notebooks)
the gpus receive (disjoint) samples of size batchsize and train on own processes but communicate and average their gradients (thus the resulting models on each gpu have the same weights)
each gpu computes its own validation_end method and its own list of dictionaries
output_first_gpu = [ {first_metric: batch_1,...,last_metric: batch_1},...,
{first_metric: batch_n,...,last_metric: batch_n} ]
output_last_gpu = [ {first_metric: batch_1,...,last_metric: batch_1},...,
{first_metric: batch_n,...,last_metric: batch_n} ]
ddp case: (does not work from jupyter notebooks)


Pentagon Bullets
Player name
Join or Open a table
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Ready
Choose
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{% extends "cannlytics_website/index.html" %} {% block title %}Consumers | {{ general.title }}{% endblock %} {% block material %} {% include "cannlytics_website/components/heros/hero_banner.html" with title='Consumers' description="If you are a consumer seeking meaningful analysis from the lab results of the cannabis that you buy, then capitalize on Cannlytics' robust and extensive toolkits." primary_action='Join now' primary_action_url='https://console.cannlytics.com/account/login' secondary_action='Browse solutions' secondary_action_url='https://github.com/cannlytics' only %}
Cannlytics is proud to offer our suite of industry-leading cannabis analytics tools to all cannabis consumers. You can periodically scan your cannabis purchases. Then you can view rich analytics in the Cannlytics Console or with the Cannlytics API.


WARLOCK A film review by Mark R. Leeper Copyright 1991 Mark R. Leeper
Capsule review: Three years after the coming attractions ran, WARLOCK is finally getting a release, albeit spotty. A prestigious producer, a good director, and a distinguished cast turn out a good drive-in horror movie made with care and imagination. The one flaw is a rather obvious borrowing from the plot of TERMINATOR. Rating: low +2 (-4 to +4).
One of the odd mysteries of cinema of late has been "whatever happened to WARLOCK?" Three years ago there were coming attractions that promised a horror film with a nice look. From what we saw it could have been decent or it could have been another special effects and gore film. But for three years it did not seem to get released either to theaters or to cassette. Finally, in 1991, the film is getting a spotty, here-and-there release and while nothing great, it is certainly closer to my best hopes than to my worst fears. Only on reading material about the film afterwards do I discover that the film had a pedigree that should have raised my expectations--perhaps to the point that I would have been disappointed when I actually saw the film. It is produced by Arnold Kopelson, who also produced PLATOON. It is directed by Steve Miner, whose HOUSE did have some good moments. It stars Julian Sands of A ROOM WITH A VIEW and Richard Grant of WITHNAIL AND I. The film has a very nice look. It is clear this was not intended to be a film dominated by special effects. There is a little gore, about the amount you might find in a Hammer Films horror piece of the early 1960s. Most of the other effects are nicely orchestrated, and occasionally done with the subtlety to leave the viewer not quote sure what has just been seen.
The worst touch is that the basic plot is very similar to TERMINATOR. The film opens near Boston, Massachusetts, in the year 1691. A rather unappealing witchfinder, Giles Redferne (played by Richard Grant) has sentenced to death a rather charismatic sorcerer (played by Julian Sands). Our warlock escapes with a spell that catapults both him and the witchfinder into modern-day Los Angeles. There the warlock begins a mission to re-unite three separated sections of the Devil's Grimoire. When brought together they will tell the warlock God's most secret name. (This aspect sounds more as if it came from the Kaballah than from 17th Century European tradition.) Reciting that name backwards will uncreate the world which then presumably Satan can recreate by his rules. The warlock kills one of the two housemates who care for him after a somewhat rocky arrival. The other housemate he curses. Each morning she will find herself aged twenty years over the day before. This rapidly aging woman (played by Lori Singer) and the witchfinder set out to find and stop the warlock.
This is an oddly sexless film and that works in its favor. The plot is never stopped nor is its mood sabotaged for gratuitous scenes of titillation. Nor is the film padded out with long chase scenes. The film is 102 minutes long because there was just about 102 minutes of story to tell. Most of those 102 minutes show some imagination. Don't get me wrong: WARLOCK is a drive-in sort of movie, not great cinema. It is not a ground- breaker even as a horror film. It is a drive-in movie that delivers the goods just about every moment it is on the screen. I give it a low +2 on the -4 to +4 scale.
Mark R. Leeper att!mtgzy!leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


First name must contain 1-25 letters!
Last name must contain 1-25 letters!
Wrong email format!
Only in +38(___)___-__-__ format!
Age should be from 16 to 80 years!
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Git
Description
- You will use git on a routine basis(almost hourly).
- Share code with other developers.
- Save code locally and remotely.
- Locally means your browser connects to local server.
- Remotely means your browser connects to an online server.
Setting up a Git repo
Remote Set up
- Log into bitbucket.
- Find your daskboard.
- Click Repositories then Create Repository
- Give the repository the same name as what you have locally. (Not required. Just good to do) Click Create Repository.
Local Set up
- Open your command line/terminal.
- Use the cd command to navigate to your folder. For example cd desktop/projectfolder
- type in git init. This will set up a repository(repo) for you locally.
- From Bit bucket, copy and paste the line that says something like this: git remote add origin<EMAIL_ADDRESS>This basically points your local repository to the remote one on bitbucket.org.
- Type in git add . This will add all the files that have been changed.
- Type in git commit -m "Initial commit."
- Type in git push -u origin master
- It might ask for your bitbucket password. Enter it.
- Refresh and check your repository on bitbucket.org. You should see your commit message on the right side.
Routine Commits(You will do this a lot)
- Open your Command Line/Terminal
- Enter in the following commands:
- git add .
- git commit -m "Describe the code changes you made in the quotes."
- git push
- Check your bitbucket.org account to be sure it pushed.


Key: = Must support, = QICore-defined extension, = Is-Modifier
| Field | Card. | Type and Description |
|---|---|---|
| authenticator |
0..1
|
Practitioner | Organization
|
| author |
0..*
|
List<Practitioner | Organization | Device | Patient | RelatedPerson>
|
| class |
0..1
|
Concept
|
| content |
1..*
|
List<Content>
|
| context |
0..1
|
Context
|
| created |
0..1
|
DateTime
|
| custodian |
0..1
|
Organization
|
| description |
0..1
|
String
|
| docStatus |
0..1
|
Concept
|
| identifier |
0..*
|
List<Identifier>
|
| indexed |
1..1
|
DateTime
|
| masterIdentifier |
0..1
|
Identifier
|
| relatesTo |
0..*
|
List<RelatesTo>
|
| securityLabel |
0..*
|
List<Concept>
|
| status |
1..1
|
code
|
| subject |
0..1
|
Patient | Practitioner | Group | Device
|
| type |
1..1
|
Concept
|
Key: = Must support, = QICore-defined extension, = Is-Modifier


Users by Content Category
This chart displays # of unique users by content category
Views by Content Category
This chart displays # of views by content category
Users by Mime Type
This chart displays # of unique users by mime Type
Views by Mime Type
This chart displays # of views by mime Type
Content usage
Details of all the contents accessed


The email you entered ({{ session['added_email'] }}) is a Valid Email address! Thank you
These areh have been added eamils tha
{% for val in users:%}
{{ val['email']}}
{{val['created_at'] }}
Delete Me
{%endfor%}


ABOUT
I am a current Masters student in the University of California Santa Cruz.
Education
Masters Student in Computer Science at UCSC
Research Interests
My current interest lies in geospatial data analysis, machine learning, time-series analysis. Here is the link to one of my favourite research paper.
Click Here For File


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Blight Treant:
Sap. of. blight. Treant.
This. precious. liquid. is. very. powerful. You. must. treat. it. with. care.


#include <db_cxx.h>
This manual page describes the specific details of the DbTxnMgr class.
The DbTxnMgr class is used in conjunction with DbTxn to provide transaction semantics. Full transaction support is provided by a collection of modules that provide interfaces to the services required for transaction processing. These services are recovery (see DbLog), concurrency control (see DbLock and DbLockTab) and the management of shared data (see DbMpool and DbMpoolFile).
Transaction semantics can be applied to the access methods described in Db through method call parameters.
The model intended for transactional use (and the one that is used by the access methods) is write-ahead logging provided by DbLog to record both before- and after-images. Locking follows a two-phase protocol, with all locks being released at transaction commit.
See the Reference Guide for more information.


import HumanBeing from './HumanBeing'; var me = new HumanBeing({ skinColor: 'pale', hairColor: 'brown', height:'173cm', weight: '100kg', gender: 'male'}); var clone = me.clone(); console.log(`Are original and clone the same instance? ${me === clone}`); for(let key in me) { console.log(`Are both ${key} property values in original and clone the same value? ${me[key] === clone[key]}`); }


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About ACRT
The Accessibility Conformance Report Tool (ACRT) was developed to record test results from certified Trusted Testers. It replaces the previous Excel spreadsheet used by Trusted Testers.
ACRT was developed to be used in Google Chrome or Microsoft Edge. The tool and all data input into it are stored on the user's local machine.
- Test data is stored as a JSON file. The stored JSON data can be further manipulated for analytics and reporting purposes.
- Final test results can be saved as static html file. The results can be shared as needed.
ACRT is open source - free to use and modify. Please see the license information for full details. We encourage and welcome feedback and suggestions from the testing community.


More on scales and guides.
We're working with Country Profile data from the world bank. Here are some of the issues we face:


DefendCOVID: A Game to Pass the Quarentine Period by killing COVID-19s
Attack the COVID-19 Virus Virtually!
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A data set package with the "Orsi" fronts as a 'SpatialLinesDataFrame' object. The Orsi et al. (1995) fronts are published at the Southern Ocean Atlas Database Page, please see package CITATION for details.
| Version: | 0.1.1 |
| Depends: | sp |
| Suggests: | knitr |
| Published: | 2015-12-09 |
| Author: | Michael D. Sumner [aut, cre] |
| Maintainer: | Michael D. Sumner <mdsumner at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Citation: | orsifronts citation info |
| Materials: | README |
| CRAN checks: | orsifronts results |
| Reference manual: | orsifronts.pdf |
| Vignettes: |
orsifronts |
| Package source: | orsifronts_0.1.1.tar.gz |
| Windows binaries: | r-devel: orsifronts_0.1.1.zip, r-release: orsifronts_0.1.1.zip, r-oldrel: orsifronts_0.1.1.zip |
| OS X binaries: | r-release: orsifronts_0.1.1.tgz, r-oldrel: orsifronts_0.1.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=orsifronts to link to this page.


FROM CHARLES ANTHONY REFUGEE CAMP ABIDJAN COTE D'IVORIE<EMAIL_ADDRESS>Dearest One, l am Charles Anthony,23 yrs old,l saw your profile and that was why l decided to write to you.l was in the High School in Ghana studying Mass Communication.My father Late Mr. Mike Anthony was a Cocoa Merchant here in Cote d'lvoire before his sudden death. l have been a pet to my parents and they took good care of me as the only child of the family,things were moving fine for us until the sudden death of my Father on 20th March 2004 in a private hospital.But two days to his death,he called me privately in the hospital and gave me some documents,he told me that he deposited $10 million USD in a Bank in Rep of Benin.He was saying as if he will die,l was very shocked,and he continued that l should find a honest person from another country to assist me recieve this money to his account in the person's country for me to invest and continue life,finally he said that this the only treasure he kept because the hospital bill took everything. The doctor finally told us that he died out of Food Poisoning,this news caused a heart attack to my Mother and she died on 7th December 2005.l have no other place to go because my Uncle pursed me away and was after my life,he even took over my father'property in Duala City with out knowing anything about this fund.
So l decided to seek assylum at the refugee camp in Abidjan when there was a heavy crisis here,l am still now in the refugee camp looking for a honest person that will assist me in recieve this money into his bank account in his country and,then send some money out of the bulk fund for me to come over and continue my Education.l will not hesistate to send to you the documents of the funds as soon as l recieve your e mail.
l have told no body about this until l saw your profile and something in me touches me to tell you hoping that you assist me and take care of me.And l believe that you will assit me.l will give you 25% of the total money for your kind assistance,because l want this money to leave there due to some political crisis going on now and my Uncle's pursuit to kill me and inherit the money.
l want you to send to me your full details .Please contact me with my private email<EMAIL_ADDRESS>) l will be wiating to hear from you soonest. Thanks.
Charles Anthony


| I l@ve RuBoard |
For various, and mainly historic, reasons, COM has the concept of threading models. Most often it's an implementation detail of little importance, so can safely be skipped by the casual COM user. A full discussion of COM's threading models is beyond the scope of this book (and seemingly beyond the scope of the COM documentation!), however some detailed information about this esoteric part of COM may help explain odd behavior you may encounter.
Each object lives in what COM terms a threading apartment, of which there are two types, free-threaded and single-threaded. A process can have zero or one free-threaded apartments and any number of single-threaded apartments (one for each thread with a single-threaded object).
The apartment is nothing more than a conceptual framework invented by COM to explain the rules and other nuances of using threading with COM. An apartment is a grouping of objects by their threading characteristics. Before a thread can use COM, it must indicate its threading model (that is, if a new single-threaded apartment should be created, or if this thread should live in the free-threaded apartment). The apartment an object lives in is determined either by the implementation of the object or the thread that created the object, as we discuss later.
The point of the COM-threading models is to allow simple objects that aren't written with threads in mind to be used by another object that is thread-aware. If an object is written with the assumption that concurrent access to the object isn't possible, then using such an object from multiple threads is likely to be disastrous. Therefore, threads that reside in the same apartment can make unrestricted use of all objects in that apartment, but whenever threads from different apartments (that is, two threads that are not both in the free-threaded apartment) need to use an object, COM steps in. COM uses what is known as a proxy to automatically synchronize the threads so the object is correctly called from a thread in that object's apartment. COM also imposes rules to allow this mechanism to work.
| I l@ve RuBoard |


--- layout: page title: Where You Art subtitle: A platform to view the past in the present use-site-title: true bigimg: /img/home-img.jpg ---
Have you walked into an art museum, looked at an exhibition, and wondered what other artworks have been displayed in the gallery? How did past curators make use of the space? What if you can view the past and the present at the same time?
Where You Art is an innovative product made for museum visitors. Our team observed, listened, and asked questions. We built a prototype and used feedback from user tests to refine our design through many iterations. Learn more about our entire design process
An augmented reality mobile app that allows users to view past museum shows and interact with them in the present space.
Explore our InVision digital prototype
Designer
Designer
Designer
Image source: Barbara Takenaga, Two Waves, 2013.
{% if paginator.total_pages > 1 %}


THE LOST WORLD - JURRASIC PARK (pg).
Possibly the years the most anticipated film and finally it arrives here in the UK.
It smashed U.S box office office records in it's opening weekend and will no doubt do the same here.
But is it any good? In a word, no. I'll elaborate further.
The story is as follows. Apparently there were TWO islands with dinosaurs on. One where the dinos lived untouched by mankind and the other a tourist attraction which failed before it even opened. (See Jurrasic Park.)
Imgen, the company that funded Jurrasic Park, want to reccover their losses by taking more dinos off the other island and move them to a new attraction in San Diago.
Realizing what a bad idea this is, Proffessor John Hammond (Richard Attenborough) decides to send a team to document the Dinosaurs, so as to rally public support to preserve the island.
Enter familiar mumbling man Jeff Goldblum who only agrees to go when told his girlfriend is already there.
So, basically, what you have is this. Two teams, one sent to catch and move some dinosaurs to the mainland and the other, trying to document them, being forced to work together, fighting for survival against the dinosaurs' firm intentions on eating them.
A fairly good idea, however it's let down by one slight problem.

Over two hours of chase scenes gets way too boring, way too quiclky.
Add to this a terrible script and some feeble attempts at some occasional characterisation and you end up very disinterested.

It's a shame then really, that Spielberg has lowered himself into making what essentially is a blatant cash in, which adds practically nothing to the far superior Jurrasic park.
With only a few creative and genuinely tense scenes and fabulous c.g.i dinosaurs (the t.rex's have to be seen to be believed), there is nothing else to recommend The Lost World.
A very dissapointing sequel, indeed.
4/10 - Boring.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Creates an empty container that have the look & feel of a bubble (realized with multible div elements).
left, top
Must be given. The div is created with absolute position on these coordinates.
width, height
Must be given - speciies the widht and the hight of the container. Be aware that this won't be neccessary the size, that will
be available for content. The size will be changed if showing the arrow of the bubble (see setArrow()).
Members
container
The container of the control the application can use. This is not the container of the control itself. It
is inner container where the cilds controls will be placed. On the other hand, it is guaranteed that if
the arrow size or position will be changed, all child controls will be replaced, too.
Functions
setArrow(arrowSize, arrowPosPercent, arrowDir)
Set & displays the arrow of the bubble. You must call this after creating the bubble container, or no arrow will be
shown. The size of the arrow will be given in arrowSize. The position in arrowPosPercent (this value is in percent,
means 50 will center the arrow at the side of the box). To tell the container where to place the arrow, pass
"left", "right", "buttom" or "top" as parameter of arrowDir. Note that the arrow will placed inside the area of
the control itself. That means, that the size available for child controls will be reduced by the size the arrow
uses.
setOnMouseEnter(mouseEnterFnc, obj)
Set the function to be called when the mouse enters the area of the bubble container, including the area of the arrow. Use obj
to pass an additional object to your callback function. Internally the control uses the DOM mouseOver message to realize that callback.
setOnMouseLeave(mouseLeaveFnc, obj)
Set the function to be called when the mouse leaves the area of the bubble container, including the area of the arrow. Use obj
to pass an additional object to your callback function. Internally the control uses the DOM mouseOut message to realize that callback.
hide()
Hides the container including all added child elements.
show()
Shows the container including all added child elements.
isVissible()
Returns true, if the container is visible, else false.


Monte Carlo based model choice for applied phylogenetics of continuous traits. Method described in Carl Boettiger, Graham Coop, Peter Ralph (2012) Is your phylogeny informative? Measuring the power of comparative methods, Evolution 66 (7) 2240-51. doi:10.1111/j.1558-5646.2011.01574.x.
| Version: | 1.0.3 |
| Imports: | dplyr, geiger, ggplot2, parallel, ouch, tidyr |
| Suggests: | covr, gridExtra, knitr, testthat |
| Published: | 2018-05-17 |
| Author: | Carl Boettiger [aut, cre] |
| Maintainer: | Carl Boettiger <cboettig at gmail.com> |
| BugReports: | https://github.com/cboettig/pmc/issues |
| License: | CC0 |
| URL: | https://github.com/cboettig/pmc |
| NeedsCompilation: | no |
| Citation: | pmc citation info |
| Materials: | README NEWS |
| In views: | Phylogenetics |
| CRAN checks: | pmc results |
| Reference manual: | pmc.pdf |
| Vignettes: |
PMC Vignette |
| Package source: | pmc_1.0.3.tar.gz |
| Windows binaries: | r-devel: pmc_1.0.3.zip, r-release: pmc_1.0.3.zip, r-oldrel: pmc_1.0.3.zip |
| OS X binaries: | r-release: pmc_1.0.3.tgz, r-oldrel: pmc_1.0.3.tgz |
| Old sources: | pmc archive |
Please use the canonical form https://CRAN.R-project.org/package=pmc to link to this page.


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--org.apache.xml.resolver.readers.SAXCatalogReader | +--org.apache.xml.resolver.readers.XCatalogReader
Parse "xcatalog" XML Catalog files, this is the XML Catalog format developed by John Cowan and supported by Apache.
Catalog
| Field Summary | |
protected Catalog |
catalog
The catalog object needs to be stored by the object so that SAX callbacks can use it. |
| Fields inherited from class org.apache.xml.resolver.readers.SAXCatalogReader |
namespaceMap,
parserClass,
parserFactory |
| Constructor Summary | |
XCatalogReader(javax.xml.parsers.SAXParserFactory parserFactory)
The constructor |
| Method Summary | |
void |
characters(char[] ch,
int start,
int length)
The SAX characters method does nothing. |
void |
endDocument()
The SAX endDocument method does nothing. |
void |
endElement(java.lang.String namespaceURI,
java.lang.String localName,
java.lang.String qName)
The SAX endElement method does nothing. |
Catalog |
getCatalog()
Get the current catalog. |
void |
ignorableWhitespace(char[] ch,
int start,
int length)
The SAX ignorableWhitespace method does nothing. |
void |
processingInstruction(java.lang.String target,
java.lang.String data)
The SAX processingInstruction method does nothing. |
void |
setCatalog(Catalog catalog)
Set the current catalog. |
void |
setDocumentLocator(org.xml.sax.Locator locator)
The SAX setDocumentLocator method does nothing. |
void |
startDocument()
The SAX startDocument method does nothing. |
void |
startElement(java.lang.String namespaceURI,
java.lang.String localName,
java.lang.String qName,
org.xml.sax.Attributes atts)
The SAX startElement method recognizes elements
from the plain catalog format and instantiates CatalogEntry
objects for them. |
| Methods inherited from class org.apache.xml.resolver.readers.SAXCatalogReader |
endElement,
endPrefixMapping,
getCatalogParser,
getParserClass,
getParserFactory,
readCatalog,
readCatalog,
setCatalogParser,
setParserClass,
setParserFactory,
skippedEntity,
startElement,
startPrefixMapping |
| Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
| Field Detail |
protected Catalog catalog
| Constructor Detail |
public XCatalogReader(javax.xml.parsers.SAXParserFactory parserFactory)
| Method Detail |
public void setCatalog(Catalog catalog)
public Catalog getCatalog()
public void setDocumentLocator(org.xml.sax.Locator locator)
The SAX setDocumentLocator
method does nothing.
public void startDocument() throws org.xml.sax.SAXException
The SAX startDocument
method does nothing.
public void endDocument() throws org.xml.sax.SAXException
The SAX endDocument
method does nothing.
public void startElement(java.lang.String namespaceURI, java.lang.String localName, java.lang.String qName, org.xml.sax.Attributes atts) throws org.xml.sax.SAXException
The SAX startElement
method recognizes elements
from the plain catalog format and instantiates CatalogEntry
objects for them.
namespaceURI
- The namespace name of the element.localName
- The local name of the element.qName
- The QName of the element.atts
- The list of attributes on the element.CatalogEntry
public void endElement(java.lang.String namespaceURI, java.lang.String localName, java.lang.String qName) throws org.xml.sax.SAXException
The SAX endElement
method does nothing.
public void characters(char[] ch, int start, int length) throws org.xml.sax.SAXException
The SAX characters
method does nothing.
public void ignorableWhitespace(char[] ch, int start, int length) throws org.xml.sax.SAXException
The SAX ignorableWhitespace
method does nothing.
public void processingInstruction(java.lang.String target, java.lang.String data) throws org.xml.sax.SAXException
The SAX processingInstruction
method does nothing.
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


| Account-wide Progressions | Progress |
|---|---|
|
{{faction.name}}
|
{{faction.percentToNextLevel|percent:'1.0-0'}} to {{faction.steps[faction.level].stepName}}
|
| Character Faction | Progress |
|---|---|
|
{{faction.name}}
Level {{faction.level}}
|
{{faction.percentToNextLevel|percent:'1.0-0'}} to level {{faction.level+1}}
|


Patriots Star Taunts Eagles TE Zach Ertz Following The Win
by Andrew HolleranThe New England Patriots notched a win over the Philadelphia Eagles on Sunday evening, 17-10. They’re winning the postgame, too.
Patriots cornerback Stephon Gilmore took a shot at Eagles tight end Zach Ertz while speaking to reporters following the win.
The All-Pro defensive back referenced Ertz crying after a game earlier in the season.
“Stephon Gilmore said he knew he could get Zach Ertz a little rattled because he had seen the Eagles tight end crying on film,” Doug Kyed tweeted.
Ertz cried following the Eagles’ loss to the Falcons on Sunday Night Football earlier in the season.
You have to respect the pettiness by Gilmore to bring up something that happened more than two months ago.
There’s nothing wrong with a little crying, though.


In order to create smooth animation between states of data, tweening is necessary. This package provides a range of functions for creating tweened data that can be used as basis for animation. Furthermore it adds a number of vectorized interpolaters for common R data types such as numeric, date and colour.
| Version: | 1.0.1 |
| Depends: | R (≥ 3.2.0) |
| Imports: | Rcpp (≥ 0.12.3), grDevices, farver, magrittr, rlang |
| LinkingTo: | Rcpp |
| Suggests: | testthat, covr |
| Published: | 2018-12-14 |
| Author: | Thomas Lin Pedersen [aut, cre] |
| Maintainer: | Thomas Lin Pedersen <thomasp85 at gmail.com> |
| BugReports: | https://github.com/thomasp85/tweenr/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/thomasp85/tweenr |
| NeedsCompilation: | yes |
| Materials: | README |
| CRAN checks: | tweenr results |
| Reference manual: | tweenr.pdf |
| Package source: | tweenr_1.0.1.tar.gz |
| Windows binaries: | r-devel: tweenr_1.0.1.zip, r-release: tweenr_1.0.1.zip, r-oldrel: tweenr_1.0.1.zip |
| OS X binaries: | r-release: tweenr_1.0.1.tgz, r-oldrel: tweenr_1.0.1.tgz |
| Old sources: | tweenr archive |
| Reverse imports: | ggforce, transformr |
Please use the canonical form https://CRAN.R-project.org/package=tweenr to link to this page.


| pager_is_less {diffobj} | R Documentation |
If getOption(pager)
is set to the default value, checks whether
Sys.getenv("PAGER")
appears to be less
by trying to run the
pager with the “version” and parsing the output. If
getOption(pager)
is not the default value, then checks whether it
points to the less
program by the same mechanism.
pager_is_less()
Some systems may have less
pagers installed that do not respond to the
$LESS
environment variable. For example, more
on at least some
versions of OS X is less
, but does not actually respond to
$LESS
. If such as pager is the system pager you will likely end up
seeing gibberish in the pager. If this is your use case you will need to
set-up a custom pager configuration object that sets the correct system
variables (see Pager
).
TRUE or FALSE
pager_is_less()


After football practice in junior high, my friends and I (all active stoners) would go to a grocery store to steal bottles of rubber cement. It was a free high, that would always send us into a very intense psychedelic trip. In fact, if taken correctly the effects can be stronger than acid, a lot stronger.
We would pour half to all of a bottle into a plastic bag, then make a small opening at the top to breathe out of (power hits). Within the first four breaths everything would begin to echo. After that a warm sensation would flow through my body, beginning in my upper body then progressing to my feet.  The longer we would breathe the stronger the effects would get. Things would become paternized, background noises would become a fluctuating, monotonous hum, and my body would feel like rubber. Strange rectangular patterns would enter my mind. Things always looked square.
If we kept huffing, we would eventually pass out. This would send us into a strange world. Witnesses said that our bodies would still be standing and moving, but we would be nowhere near earth mentally. I remember many trips in the cold, fall evenings when I truly believed I was standing on a dock at my lake being chased by bullies.
If I huff it right, it is a totally crazy and psychedelic experience. But I am careful, as it is also very dangerous. And I always use the Ross brand rubber cement.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


xv6 - an operating system which I built upon for CS333, Operating Systems. I implemented various features of the OS, including file ownership and overhauling the process scheduler. Written entirely in C and assembly. Click here to check out the source code.
LiCheckers - an implementation of checkers made in the style of lichess.org, currently in progress for CS465, Full-Stack Web Development. Written in TypeScript, using React and Express. Click here to check out the game. (This will be a real link to the game when it's finished)
Seeq - the data analytics application by Seeq Corporation, I design and implement new features in the frontend and backend. If you're interested in checking Seeq out, you can schedule a demo here
pingbot - a small bot written in Go which regularly checks for stale PRs and pings them, notifying everyone involved. If you're interested in giving it a look, contact me via the contact page and I can showcase it.
Internal Testing Framework - at Biotronik/MSEI, I developed a testing framework for our internal medical applications. Developed in C#, the framework allowed for easy test development against both UWP and Android applications.


This file contains core test of DCAN external loopback test mode. More...
#include "dcan_loopback_app.h"
Functions | |
| static uint32_t | DCANAppBitTimeCalculator (dcanBitTimeParamsLocal_t *pBitTimeParam, uint32_t clkFreq) |
| This function will calculate the bit-timing parameters for the DCAN controller based on the input frequency and required bit-rate on the CAN bus. More... | |
| static int32_t | DCANAppUpdateSamplePnt (dcanBitTimeParamsLocal_t *pBitTimeParam, int32_t samplePnt, int32_t tseg, int32_t *tseg1, int32_t *tseg2) |
| This function will update the sampling point based on CAN time segment values. More... | |
| void | DCANAppConfigIntr (void) |
| Configure the DCAN interrupts to interrupt controller. | |
| void | uartInit () |
| Initializes UART with the required UART parameters. | |
| void | padConfig_prcmEnable () |
| Board and UART configuration initialization function. | |
| void | DCAN1Prcm_clck_ram () |
| Clock configuration and Pin muxing function for DCAN instance1. | |
| void | DCAN2Prcm_clck_ram () |
| Clock configuration and Pin muxing function for DCAN instance2. | |
| void | DCANAppInitParams (dcanCfgParams_t *pDcanCfgPrms, dcanMsgObjCfgParams_t *pDcanTxCfgPrms, dcanMsgObjCfgParams_t *pDcanRxCfgPrms, dcanTxParams_t *pDcanTxPrms, char pMainMenuOption) |
| DCAN IP configuration initialization function. More... | |
| uint32_t | DCANCalculateBitTimeParams (uint32_t clkFreq, uint32_t bitRate, dcanBitTimeParams_t *pBitTimePrms) |
| This function takes I/P Clk frequency, required bit-rate on the CAN bus and calculates the value to be programmed for DCAN BTR register. This API doesn't do the actual programming. This is intended to be used as a utility function. And the application should call the DCANSetBitTime function to do the actual programming. More... | |
| void | DCANAppWaitForIfReg (uint32_t baseAddr, uint32_t ifRegNum) |
| This Function checks if DCAN IF Register is busy. More... | |
| void | mainMenu (char *option) |
| This function displays the menu options and gets the user input to select DCAN instance1 or DCAN instance2. More... | |
| int32_t | execTest (void) |
| This function executes the DCAN Loopback and DCAN ParityEcc Test functions. More... | |
| uint32_t | dcanReceiveData (uint32_t msgLstErrCnt, uint32_t dataMissMatchErrCnt) |
| This function retrieves Data from the message object and validates the received data. More... | |
| int32_t | dcanLoopbackTest (void) |
| DCAN Loopback Test Function. More... | |
This file contains core test of DCAN external loopback test mode.
DCAN external loopback which tests the internal feedback from Tx output to Rx input. Transmitted messages are treated as received messages and can be stored into message objects if they pass acceptance filtering.
|
static |
This function will calculate the bit-timing parameters for the DCAN controller based on the input frequency and required bit-rate on the CAN bus.
| pBitTimeParam | Pointer to dcanBitTimeParams_t structure. |
| clkFreq | Clock frequency to DCAN controller in MHz. |
| void DCANAppInitParams | ( | dcanCfgParams_t * | pDcanCfgPrms, |
| dcanMsgObjCfgParams_t * | pDcanTxCfgPrms, | ||
| dcanMsgObjCfgParams_t * | pDcanRxCfgPrms, | ||
| dcanTxParams_t * | pDcanTxPrms, | ||
| char | menuOption | ||
| ) |
DCAN IP configuration initialization function.
This function configures the DCAN controller with the user selected DCAN instance.
| pDcanCfgPrms | Pointer to the DCAN configuration object. |
| pDcanTxCfgPrms | Pointer to the DCAN Tx configuration object. |
| pDcanRxCfgPrms | Pointer to the DCAN Rx configuration object. |
| menuOption | Points to the User option |
|
static |
This function will update the sampling point based on CAN time segment values.
| pBitTimeParam | Pointer to dcanBitTimeParams_t structure. |
| samplePnt | Sample point value. |
| tseg | Time segment value. |
| tseg1 | Pointer to store time segment 1 value. |
| tseg2 | Pointer to store time segment 2 value. |
| void DCANAppWaitForIfReg | ( | uint32_t | baseAddr, |
| uint32_t | ifRegNum | ||
| ) |
This Function checks if DCAN IF Register is busy.
| baseAddr | Base Address of the DCAN module register |
| ifRegNum | DCAN interface register number For valid values refer enum dcanIfRegNum_t |
| uint32_t DCANCalculateBitTimeParams | ( | uint32_t | clkFreq, |
| uint32_t | bitRate, | ||
| dcanBitTimeParams_t * | pBitTimePrms | ||
| ) |
This function takes I/P Clk frequency, required bit-rate on the CAN bus and calculates the value to be programmed for DCAN BTR register. This API doesn't do the actual programming. This is intended to be used as a utility function. And the application should call the DCANSetBitTime function to do the actual programming.
| clkFreq | I/P clock frequency to DCAN controller in Hz. |
| bitRate | Required bit-rate on the CAN bus in bits per second. |
| pBitTimePrms | Pointer to params where the calculated register fields are populated |
| int32_t dcanLoopbackTest | ( | void | ) |
DCAN Loopback Test Function.
| uint32_t dcanReceiveData | ( | uint32_t | msgLstErrCnt, |
| uint32_t | dataMissMatchErrCnt | ||
| ) |
This function retrieves Data from the message object and validates the received data.
| msgLstErrCnt | Received message is Valid or not Valid values: TRUE or FALSE |
| dataMissMatchErrCnt | Data miss-match count |
| buffIndex | Message Object Number to store the received data |
| int32_t execTest | ( | void | ) |
This function executes the DCAN Loopback and DCAN ParityEcc Test functions.
| void mainMenu | ( | char * | option | ) |
This function displays the menu options and gets the user input to select DCAN instance1 or DCAN instance2.
| option | User option selected DCAN1 or DCAN2 |


Let us know how we can help you
Whether you are a large corporation or a small business, we can help you improve your online presence through site improvements, SEO, and social media.
Take advantage of all the tools and frameworks available. Grunt, Yeoman, Sass are extremely productive tools that can improve development time. AngularJS, BackboneJS, NodeJS are some of the tools that can help give a great structure to the UI.
Don't ignore the benefits of an user friendly site. Users have become very savvy and a site with a bad user experience will fail no matter how much has been spent on the hardware or design.
Here are some interesting statistics:
- 75% of users never scroll past the first page of search results.
- Search and e-mail are the top two internet activities.
Ensure that your customers can find you by being the right category and keyword search.
Social media tools like Facebook, Twitter, LinkedIn, Instagram, and Blog posts allow you and your busniness to have a extended reach while targeting your demographic users. This is a highly effective tool that is ignored by most businesses which is available to all for free.
The goal of most startups is to have a working prototype to put in front of investors that will convey their intentions with a clear cut action. Our goal is to help these startups not only achieve this milestone but also lay the proper groundwork so that all subsequent work can be built upon the original frameowrk.
We have a history
Our mission/goal is to help companies small, medium, and large size, to meet their technology goals and provide a user friendly user interface. However, we do not limit our service to simply the project at hand; our goal is to provide a solid foundation and a sturdy footprint that will help the maintainance of the application in the future. A solid framework, comprehensive documentation, and task management are just a few services that are services we pride ourselves.
The online presence of a small business is very important. This is where one can become equal to all competitors, small or large. At Cielo Concepts, we define a businesses "online presence" as not only building a website but also providing the tools that will make the website more visible like search engine optimization so that the site will come up on searches with the appropriate keywords. A social media presence is also another way to expand the onine presence. Facebook, Twitter, and Instagram are just some of the ways that a business can reach its targeted audience. Blogging is also another way that a business can reach out to potential customers and "advertise through information". If you are starting a small business or just looking to improve your existing online presence contact us for more information.
The goal to present a prototype to potential investors for either "A" round funding or a second round of funding is key to the success of a tech startup. Most startups build a prototype in order to reach the needed milestone but most of the time will throw it away in preference to a more robust and agile product. At Cielo Concepts, we believe that this prototype does not need to be throw away code and can be the foundation of a product that is extensible. We can help in building the user interface so that a proper framework is created and the ancillary tools like task management tools like Grunt and scaffolding tools like Yeoman are used to build a great foundation.
A great user interface, one with a great design and user experience, is the difference between a product that will be very successful and one that may not be as successful. At Cielo Concepts, we can help in evaluating the product and helping improve areas that require it. At Cielo Concepts, we have helped companies build an entire user interface for a product, we have evaluated the CSS or JavaScript framework for a site and helped improve its performance, we have also helped to build a user interface framework for a suite of products. For references or how we can your project, please feel free contact us.
We've made some.


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Please submit an issue on our Github page.


Next, open the terminal window.
In addition to the interfaces shown in the ifconfig output, there is another interface known as the wireless physical interface. We can identify this interface by listing the contents of the /sys/class/ieee80211 directory, as shown.
# ls /sys/class/ieee80211/
phy0
The "phy0" interface is the parent interface used to create child interfaces. Note that if you unplug and replug the USB interface, the "phy" interface number will increment by one until you reboot your system.


Scrambling Letters
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--- layout: post title: export .org to .html file in other folder categories: [productivity] tags: [emacs, org-mode] ---
The org-expoort-dispatch
command is very useful when I'm writing .org
file and want to preview the exported .html
file in web browser. The manual is copied from emacs on-line help:
It is bound to C-c C-e, <menu-bar> <Org> <Export/Publish...>. (org-export-dispatch &optional ARG) Export dispatcher for Org mode. It provides an access to common export related tasks in a buffer. Its interface comes in two flavours: standard and expert.
Whenever I want to preview the article, I just press C-c C-e h o
, emacs will convert the .org
file to .html
file and open it in my default web browser.
But the problem is that the result .html
file is stored at the same folder as .org
file. I've been looking for the solution around the web, the emacs geeks just told us to look at org-publish-project-alist
. But what I know is that org-publish-project-alist
is used to set up a publish project and it is used to publish whole project to a destination folder.
This is not what I'm looking for.
After several try, I found that in the .html
export backend, org-export-output-file-name
is used to generated the output file as following code:
1: (defun org-html-export-to-html 2: (&optional async subtreep visible-only body-only ext-plist) 3: (interactive) 4: (let* ((extension (concat "." org-html-extension)) 5: (file (org-export-output-file-name extension subtreep)) 6: (org-export-coding-system org-html-coding-system)) 7: (if async 8: (org-export-async-start 9: (lambda (f) (org-export-add-to-stack f 'html)) 10: (let ((org-export-coding-system org-html-coding-system)) 11: `(expand-file-name 12: (org-export-to-file 13: 'html ,file ,subtreep ,visible-only ,body-only ',ext-plist)))) 14: (let ((org-export-coding-system org-html-coding-system)) 15: (org-export-to-file 16: 'html file subtreep visible-only body-only ext-plist)))))
While org-export-output-file-name
can accept three parameter:
(defun org-export-output-file-name (extension &optional subtreep pub-dir)
When optional argument PUB-DIR is set, use it as the publishing directory.
Thus change line 5 of org-html-export-to-html
function, add the third paramter ~/exports/
:
1: (defun org-html-export-to-html 2: (&optional async subtreep visible-only body-only ext-plist) 3: (interactive) 4: (let* ((extension (concat "." org-html-extension)) 5: (file (org-export-output-file-name extension subtreep "~/exports/")) 6: (org-export-coding-system org-html-coding-system)) 7: (if async 8: (org-export-async-start 9: (lambda (f) (org-export-add-to-stack f 'html)) 10: (let ((org-export-coding-system org-html-coding-system)) 11: `(expand-file-name 12: (org-export-to-file 13: 'html ,file ,subtreep ,visible-only ,body-only ',ext-plist)))) 14: (let ((org-export-coding-system org-html-coding-system)) 15: (org-export-to-file 16: 'html file subtreep visible-only body-only ext-plist)))))
Fantastique, now when you press C-c C-e h o
, emacs will save the .html
file in ~/exports/
and open it in web browser for your preview.
For other kind of export, I think this method could also be applied. Good luck.


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