Jerry Lewis’ life in Las Vegas life — PHOTOS
18 Nov 2019, 22:15 by John Przybys
Sammy Davis Jr., and Jerry Lewis are shown on the opening night of their show at Bally's in an undated photo. (Las Vegas Review-Journal)
The 15th annual Jerry Lewis Muscular Dystrophy telethon in 1980 ran for 21 1/2 hours at the Sahara hotel and raised more than $31 million for the Muscular Dystrophy Association. Ed McMahon served as co-host for many years, and his banter with Lewis always was an entertaining staple of the event. (Las Vegas Review-Journal file photo)
Jerry Lewis interacts with the orchestra during the 15th annual Jerry Lewis Labor Day Telethon for Muscular Dystrophy, held at the Sahara hotel in 1980. (Las Vegas Review-Journal)
Jerry Lewis talks with Ed McMahon during the 24-hour broadcast of the Jerry Lewis Muscular Dystrophy Association Labor Day telethon, televised live from Caesars Palace Aug. 29, 1984. (Las Vegas Review-Journal file photo)
Jerry Lewis dances with an unidentified woman during the 15th annual Jerry Lewis Labor Day Telethon for Muscular Dystrophy in 1980 at the Sahara. (Las Vegas Review-Journal file photo)
Jerry Lewis announces a new total during the 15th annual Jerry Lewis Labor Day Telethon for Muscular Dystrophy at the Sahara in 1980. (Las Vegas Review-Journal file photo)
A billboard advertises the 1980 Jerry Lewis telethon. (Las Vegas Review-Journal)
Jerry Lewis announces a new total during the 28th annual Jerry Lewis at the Sahara in 1993. (Las Vegas Review-Journal)
Jerry Lewis laughs during an interview at his home on Jan. 4, 2000. (Las Vegas Review-Journal file photo)
Jerry Lewis looks at photos from the time when Frank Sinatra reunited him with legendary partner Dean Martin during the 1976 Labor Day telethon, during a 2000 interview at his home. (Las Vegas Review-Journal file photo)
Sahara owner Paul Lowden and Jerry Lewis announce the return of Lewis' Muscular Dystrophy Association telethon to the Sahara in 1991. (Las Vegas Review-Journal)
A living room at Jerry Lewis' family home is pictured in March 2018. The two-story home was located in Las Vegas' Scotch 80s neighborhood. (Las Vegas Review-Journal/K.M. Cannon)
A living room at Jerry Lewis' family home is pictured in March 2018. The two-story home, located in Las Vegas' Scotch 80s neighborhood, was on sale for $1.4 million. (Las Vegas Review-Journal/K.M. Cannon)
Family photos are displayed in the living room of Jerry Lewis' Las Vegas home. (Las Vegas Review-Journal @KMCannonPhoto
Family keepsakes, and a few Emmy awards, on display in Jerry Lewis' home March 29, 2018. (Las Vegas Review-Journal/K.M. Cannon)
The exterior of Jerry Lewis' Las Vegas home in Las Vegas' Scotch 80s neighborhood is shown in a 2018 photograph. (Las Vegas Review-Journal/K.M. Cannon)
Sammy Davis Jr., and Jerry Lewis are shown on the opening night of their show at Bally's in an undated photo. (Las Vegas Review-Journal)
Jerry Lewis relaxes in his Muscular Dystrophy Association telethon office at South Point, Aug. 30, 2008. The 22-hour telethon ran on Labor Day weekend from 1966 to 2010 and often was based in Las Vegas.
But Lewis had a strong bond with Las Vegas. He had performed here both solo and with Frank Sinatra, Dean Martin and Sammy Davis Jr., hosted many editions of his Muscular Dystrophy Association Labor Day telethon here, and lived in Las Vegas.
Seven years ago, on Nov. 18, 2012, Lewis celebrated his then-75 years in show business by performing in a live special for PBS at The Orleans. On Aug. 20, 2017, he died at his Las Vegas home at the age of 91 . Here are a few of the Las Vegas memories he left behind.


Clone this repository and start building your app right away.
git clone https://github.com/jkuri/angular2-fullstack.git app cd app npm install cd semantic gulp build cd .. grunt


Portfolio
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VR Game Design
I participated in a summer group project in 2019. We made a VR game using Unreal Engine 4.
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Java DND Game
Back in high school, me and a group of CS students got together and made a DnD-style game using only printing functions in Java.
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Guitar Recording
As a music player, I've remixed and re-recorded many songs with guitars. I would make changes to riffs and solos.


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---
layout:post
categories:toeza
tags:toeza
title:How to Win at Go Fish
date:2016-12-07 14:32:45 +0800
---
Edit Article
How to Win at Go Fish
Three Parts:Strategizing to WinNavigating the Game EffectivelyCompleting the GameCommunity Q&A
A lot of Go Fish depends on chance. However, there are some ways you can improve your chances of winning. A good memory and the ability to hold a neutral expression may help you gain an edge over the competition. If you want to win at Go Fish, try to remember which players have which cards and work on staying calm throughout the game. If you don't win, remember you can try again next time. While winning is fun, the point of playing a game is to enjoy yourself and spend time with friends.
Steps
Part 1Strategizing to Win
1
Remember which players have asked for which cards. One of the most important means of winning Go Fish is remembering cards players have been asking for in each turn. When a player asks for a card, it means they have that card in their deck. If you need the card in question, ask the player who has it in your next turn.[1]
For example, say you have two 3's. If you gain two more, you'll get a point in the game. You notice your friend Jane asked Tim if he had any 3's in her last turn. This means Jane has a 3 in her deck.
Remember this. When your turn comes around, ask Jane if she has any 3's.
2
Keep track of which cards certain players have gained. In addition to keeping track of which cards players have asked for, know what cards they have gained. If a player has at least 2 cards of the same kind in their deck, snagging these cards could help you a lot when it comes to scoring a point.[2]
For example, say Jane asked Tim for a 4 in the last round. Tim had a 4 in his deck, so he gave the card to Jane. You know Jane has at least two 4's now.
If you have 4's in your deck, ask Jane if she has any 4's in the next round. If you get all her 4's, you're well on your way to a point. In fact, if you have at least two 4's in a deck, you'll get a point as soon as you ask Jane for her cards.
3
Do not pass your turns. Never pass a turn in Go Fish. Even if you don't think any players are likely to have the cards you need, remember you can draw a card from the deck in the center. There's a slim chance you'll get the card you need if you draw, so never pass your turn.[3]
Keep in mind if you get the card you were asking for, you get to continue your turn. It's worth the risk to ask a player cold for a card.
4
Try using a mnemonic device to help you keep track of everyone's cards. As memory is vital to Go Fish, make use of mnemonic devices to win. This is a verbal or visual technique that allows you to better remember facts.[4]
You can use acronyms to help you remember. For example, say you know Jane has two 3's in her deck.  The J, H, and two strong T's can help you remember the sentence, "Jane has two threes."
You can also use a linking system. Think of an image in your head that helps you link a person with a type of card. For example, say you know Phillip's favorite animal is a horse and his favorite color is green. You learn he has at least one 2 in his deck. Imagine two green horses standing side-by-side.[5]
Part 2Navigating the Game Effectively
1
Organize your deck. A good way to help yourself win at Go Fish is to work at staying organized. In Go Fish, each player starts with five cards. When you get your first five cards, see if you have any cards with the same number. Shift your cards so the same numbered cards are together. This will remind you of which cards you need to ask for as the game continues.[6]
If you run out of cards during the game, you'll draw five more cards from the pile. Make sure to organize these cards as well, grouping together any cards of the same number.
2
Start by asking for the cards you need the most. Prioritize which cards you ask for. If you have a deck of two 6's, a 3, and a 4, ask for 6's on your first turn. You'll want to work on getting 4 of a kind with 6's first, as you're already halfway there.
3
Adopt a "poker face." You do not want to give away too much when playing Go Fish, as this can alert other players as to which cards you have. For example, if you have two 6's and gain one, you may smile as you're close to getting a point. Try to maintain a poker face, which is a neutral expression people use to play cards. This will keep other players from guessing your likely deck.[7]
To start, try to eliminate any nervous ticks.  It may help to strengthen your grip on your cards, as this will channel nervous energy elsewhere.
Make eye contact with other players. Eye contact shows power by letting someone know you're not intimidated. When a player asks for a card, look them straight in the eye while they're asking you.
If you feel tempted to react to something, find a way to distract yourself. You could, for example, bite the inside of your cheek or get up to get a drink from the kitchen.
 It may take awhile to master.
4
Remember to lay down your cards when you get four of a kind. Remember, you win a point by getting four cards of the same kind. Keep track of your cards throughout the game. As soon as you get four of a kind, lay your cards down on the table so you'll have a point to count at the end of the game.
Part 3Completing the Game
1
Play until everyone runs out of cards.  You should have run through the deck in the center, and everyone has scored all possible points. Once this has happened, you can add up your scores.[8]
2
Count up your points by seeing who has the most complete "books." "Books" refer to grouping of four cards of the same kind. In Go Fish, suit does not matter. Only the number or symbol on the card is important. For example, a grouping of four 5's, even though they're of different suits, is a book. Count up how many books you have at the end of the game. The player with the most books wins the game.[9]
Suits do not matter because there are only four suits, and only one card of each value per suit. Groups of four cards of the same value will be of different suits.
3
Try harder next time if you lose. You may not win the game, even when employing proper strategy. A lot of Go Fish comes down to simple chance. If you don't get a good hand, you may lose despite your best efforts. Try not to get upset if you lose a round of Go Fish. It's just a game, and the point is to have fun.  You can always use the same strategies in the next game and see if it works out better.


[Erowid Warning: Most Coricidin contains CPM (Chlorpheniramine Maleate) which can be dangerous in high doses. See DXM Brand Warnings for more info.]
It all started in February, where I tried them for the first time. I was hooked.
I don't really remember what else happened, but I remember around April it got really bad. I was taking 8-11 pills everyday, second period in school.   I went from fairly average grades, to getting D's and F's in almost every class. I just didn't care anymore.
One day I skipped school with my friend, and took 14 pills. I was trippin balls, and we got back to my house around 10 am.  In panic, me and my friend hitched a ride with my cleaning lady and went back to school. We had a long, which seemed almost forever talk with my principal, while trippin. It was actually only an hour, but it seemed like 3. After that, I got sent home early and that was that.
The next day, my other friend took 8 pills and was carted out of school in a hospital stretcher. Unfortunantly, I had a sheet of triple c's on me and got searched, getting suspended for 10 days. My life hasn't really been the same anymore. I got sent to drug counseling, not a stay in rehab, but 3 days a week for 3 hours.
I haven't touched triple c's since May 28th, but Iíve had to suffer the consequences. My memory is almost shot, every time someone tells me something, most of the time I forget it 20 minutes later. I repeat things or stories over and over again to my friends, because I donít realize that Iíve already told them. Thereís something wrong with my heart, yet I still need to figure out whatís up with it.
When I ask my friends what I was like when I went through my heavy usage, they said 'You looked pale, you didnít look like you were there, you looked dead.' And I just remember feeling dead, all the time. Triple c's arenít something you should be playing with, I lost almost everything, I had to appeal 2 credits, I almost flunked freshman year because I skipped every day. I just lost my ability to care. Triple c's were always on my mind.
 I can say I was addicted, and still am. But I know if I started again, Iíd just go right back down the same path I did before.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


class FeatureList : Feature
<init> |
FeatureList(elements: List<Feature>) |
elements |
val elements: List<Feature> |
plus |
operator fun plus(other: Feature): Feature |


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Beatles album cover photographer Robert Freeman dead at 82
by Associated PressPhotographer Robert Freeman, who helped define the image of The Beatles with some of the band's best-known album covers, has died aged 82.
A statement on The Beatles' official website announced Freeman's death Friday but didn't give a cause.
Born in 1936, Freeman began his career as a photojournalist for London's Sunday Times and captured portraits of leading jazz musicians before working with The Beatles. He shot the black-and-white cover for the 1963 album "With The Beatles," picturing the Fab Four's faces in part-shadow. It became a defining image of the group and was used for the 1964 U.S. album "Meet The Beatles!"
DOCUMENTARY EXPLORES THE BEATLES’ FINAL PERFORMANCE AND DEMISE
In an online tribute, Paul McCartney said "people often think that the cover shot for 'Meet The Beatles' of our foreheads in half shadow was a carefully arranged studio shot."
"In fact it was taken quite quickly by Robert in the corridor of a hotel we were staying in where natural light came from the windows at the end of the corridor," McCartney wrote.
FANS CELEBRATE BEATLES' 'ABBEY ROAD' COVER SHOT 50TH ANNIVERSARY BY RECREATING ICONIC IMAGE
McCartney said Freeman "was one of our favorite photographers during the Beatles years who came up with some of our most iconic album covers."
He called him "imaginative and a true original thinker."
JOHN LENNON AND YOKO ONO DOCUMENTARY 'ABOVE US ONLY SKY' EXPLORES THE MAKING OF 'IMAGINE'
Freeman went on to photograph the covers of "Beatles For Sale," ''Help!" — with its image of the band members holding semaphore-style flags — and "Rubber Soul."
For that 1965 album Freeman subtly stretched The Beatles' faces, subtly suggesting the psychedelic experiments to come.
Ringo Starr tweeted: "God bless Robert Freeman peace and love to all his family."


Sometimes valid RSA signatures in .NET A curious case of RSA signatures that .NET and Windows may consider valid and other platforms do not.
1232689 - Add Root Certification Authority of the Republic of Kazakhstan (root.gov.kz) RESOLVED (kwilson) in NSS - CA Certificate Root Program. Last updated 2019-07-27.
What a very bad day at work taught me about building Stack Overflow’s community - Stack Overflow Blog Hi, my name is Sara Chipps, first time Stack blogger, long time Stacker (I’ve always wanted to say that!). I’m the new Director of Public Q&A at Stack Overflow. I’ve been at Stack for a year now, and I’d like to share with you one of my worst days at work...
How Stack Overflow upgraded from Windows Server 2012 Warning: This post is long. While working through this massive server upgrade/migration process, tears were shed, many cuss words were said, along with a general feeling of frustration, which ultimately culminated into extreme happiness once the migration...
Performance regression: float.ToString(format) 20% to 3x slower · Issue #13092 · dotnet/runtime After the changes introduced to numbers formatting the vast majority of the operations is faster. However, this is not true for float.ToString(format)which is 20% to 3x slower. https://github.com/d...
Advanced .NET Debugging - PDBs and Symbol Stores Debugging is the epitome of software development. Knowing about the available tools and how to use them effectively is paramount to being a productive developer. In this installment we'll look at debugging symbols and how to use them like a pro.
Authentication and the Have I Been Pwned API The very first feature I added to Have I Been Pwned after I launched it back in December 2013 was the public API. My thinking at the time was that it would make the data more easily accessible to more people to go and do awesome things; build mobile clien...
Executing .NET Core functions in a separate process - Red Hat Developer We show how to execute .NET Core code easily in a separate process using Tmds.ExecFunction and explain why doing so is useful.


#include <stdio.h>
#include <stdlib.h>
#include <map>
#include "list.h"
Go to the source code of this file.
Namespaces | |
| namespace | std |
Enumerations | |
| enum | ObjectTypeId { SEMAPHORE_TYPE_ID = 0xdeefeaea, LOCK_TYPE_ID = 0xdeefcccc, CONDITION_TYPE_ID = 0xdeefcdcd, FILE_TYPE_ID = 0xdeadbeef, THREAD_TYPE_ID = 0xbadcafe, INVALID_TYPE_ID = 0xf0f0f0f } |
Functions | |
| void | Initialize (int argc, char **argv) |
| void | Cleanup () |
Variables | |
| Config * | cfg |
| Thread * | currentThread |
| Thread * | threadToBeDestroyed |
| Listint * | alive |
| Listint * | userObj |
| Scheduler * | scheduler |
| Interrupt * | interrupt |
| Statistics * | stats |
| Timer * | timer |
| ACIA * | acia |
| DriverACIA * | driverACIA |
| SyscallError * | syscallError |
| Machine * | machine |
| FileSystem * | fileSystem |
| DriverDisk * | driverDisk |
| OpenFileTable * | openFileTable |
| BackingStore * | backingStore |
| TLB * | tlb |
| MMU * | mmu |
| PageFaultManager * | pageFault |
| PhysicalMemManager * | physicalMemManager |
| DriverConsole * | driverConsole |
| FILE * | addressFile |
Copyright (c) 1992-1993 The Regents of the University of California. All rights reserved. See copyright.h for copyright notice and limitation of liability and disclaimer of warranty provisions.
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Initialize Nachos global data structures. Interpret command line arguments in order to determine flags for the initialization.
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the ACIA interface
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the file to dump the adresses in
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list of existing thread
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the thread holding the CPU
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the ACIA handler
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the console
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the disk handler
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the file system object
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interrupt status
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user program memory and registers
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the real memory manager
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the ready list
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the thread that just finished
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Real-Time Interactive Guide to AMQP
Technology used: AMQP 0-9-1 and Kaazing WebSocket Gateway
The following is an interactive guide that takes you step-by-step through the main features of the Advanced Message Queuing Protocol (AMQP). This document contains the following sections:
- About AMQP
- About This Real-Time Interactive Guide
- Connecting to an AMQP Broker
- Creating Channels
- Declaring an Exchange
- Declaring a Queue
- Binding an Exchange to a Queue
- Publishing Messages
- Consuming Messages
- Using Transactions
- Controlling Message Flow
- Summary
About AMQP
AMQP is an open standard for messaging middleware originally designed by the financial services industry to provide an interoperable protocol for managing the flow of enterprise messages. AMQP uses a compact, efficient binary format for messaging and specifies both messaging capabilities and a network wire-level protocol. For more information about AMQP, visit http://www.amqp.org.
The 0-9-1 AMQP model defines the following components:
- Exchange--clients publish messages to an exchange
- Queue--clients read messages from a queue
- Binding--a mapping from an exchange to a queue
An AMQP client connects to an AMQP broker and opens a channel. Once the channel is established, the client can send messages to an exchange and receive messages from a queue.
About This Real-Time Interactive Guide
This isn't your ordinary animated demo; instead, this is a real-time HTML5 Web page that communicates natively with an AMQP broker using a bidirectional WebSocket connection--provided by Kaazing WebSocket Gateway--which reliably extends the AMQP messaging protocol to the Web with ultra high performance and minimal latency. If you'd like to see the code that was used to build this real-time Web page, check the source of this page and refer to the document Checklist: How to Build JavaScript Clients Using Kaazing WebSocket Gateway.
Notes:- This guide uses version 0-9-1 of the AMQP protocol.
- To use this interactive guide, you must install and run the Kaazing WebSocket Gateway bundle and an AMQP Message broker as described in Setting Up Kaazing WebSocket Gateway.
Connecting to an AMQP Broker
Before you can use the messaging features of an AMQP broker, you must establish a connection to the broker by specifying the broker address, a user name and password, and, optionally, a virtual host name (the name of a collection of exchanges and queues hosted on independent server domains). An AMQP client generally manages all of its communication on a single connection to an AMQP broker.
First, you must connect the client with an AMQP broker. To do this, perform the following steps:
- Accept the default values for all text boxes.
Click Connect.
The status should change from Not connected to Connected. The Location text box specifies a WebSocket URL (by default ws://demos.kaazing.com:80/amqp) to your AMQP broker. The WebSocket connectivity is enabled by Kaazing WebSocket Gateway.
Creating Channels
Once a connection to an AMQP broker has been established, the client must create a channel to communicate to the broker. A channel is a bi-directional connection between an AMQP client and an AMQP broker. AMQP is multi-channeled, which means that channels are multiplexed over a single network socket connection. Channels are light-weight and cheap, and therefore used in AMQP's exception handling mechanism--channels are closed when an exception occurs.
Let's create two channels--one for publishing messages to an exchange and one for consuming messages from a queue. To do this, perform the following step:
Click New Channel twice.
Your Channel list should now have two entries. The channels are identified by number.
Declaring an Exchange
AMQP messages are published to exchanges. Messages contain a routing key that contains the information about the message's destination. The exchange accepts messages and their routing keys and delivers them to a message queue. You can think of an exchange as an electronic mailman that delivers the messages to a mailbox (the queue) based on the address on the message's envelope (the routing key). Exchanges do not store messages.
AMQP defines different exchange types. Some of these exchange types (Direct, Fanout, and Topic) must be supported by all AMQP brokers while others (Headers and System) are optional. AMQP brokers can also support custom exchange types.The following are the different types of exchanges:
- Direct--Messages are sent only to a queue that is bound with a binding key that matches the message's routing key.
- Fanout--Messages are sent to every queue that is bound to the exchange.
- Topic--Messages are sent to a queue based on categorical binding keys and wildcards.
- Headers--Messages are sent to a queue based on their header property values.
- System--Messages are sent to system services.
Exchanges can be durable, meaning that the exchange survives broker shut-down and must be deleted manually or non-durable (temporary) meaning that the exchange lasts only until the broker is shut down. Finally, to check if an exchange exists on the AMQP broker (without actually creating it), you can create a passive exchange.
Let's declare a fanout exchange called myexchange. To do this, perform the following steps:
- Select channel 1 (one of the two channels that was created in the previous step).
- If necessary, type myexchange in the Exchange Name text box.
- Select fanout from the Exchange Type dropdown list.
- Do not check any of the check boxes.
- Click Declare Exchange to declare a fanout exchange that messages can be published to. The message myexchange declared will display.
Declaring a Queue
AMQP messages are consumed from queues. You can think of a queue as a mailbox; messages addressed to a particular address (the routing key) are placed in the mailbox for the consumer to pick up. If multiple consumers are bound to a single queue, only one of the consumers receives the message (the one that picked up the mail).
To check if a queue exists on the AMQP broker (without creating it), you can create a passive queue. Additionally, queues can be marked exclusive, which means that they are tied to a specific connection. If a queue is marked exclusive, it is deleted when the connection on which it was created is closed.
Queues can be durable, meaning that the queue survives broker shut-down and must be deleted manually or non-durable (temporary) meaning that the queue lasts only until the broker is shut down. Queues can also be marked Auto Delete, which means that the queue is automatically deleted when it is no longer in use.
Let's declare a temporary queue called myqueue on channel 2. You'll use this queue to consume the messages that were published on channel 1. To do this, perform the following steps:
- Select channel 2.
- If necessary, type myqueue in the Queue Name text box.
- Do not check any of the check boxes.
- Click Declare Queue to declare a queue that messages can be consumed from. The message myqueue has 0 messages and 0 consumers appears.
Binding an Exchange to a Queue
Once you have created an exchange and a queue in AMQP, you must bind--or map--one to the other so that messages published to a specific exchange are delivered to a particular queue. You bind a queue to an exchange with a routing key.
Let's bind the exchange and the queue that you previously declared to each other with a routing key called myroutingkey. To do this, perform the following steps:
- Select one of the channels (for example, channel 2).
- Accept the default names.
- Click Bind. The message myexchange bound appears.
Publishing Messages
Messages are published to exchanges. The established binding rules (routing keys) then determine to which queue a message is delivered. Messages have content, which consists of two parts:
- Content Header: A set of properties that describes the message.
- Content Body: A blob of binary data.
Additionally, messages can be marked Mandatory to send a notification to the publisher in case a message cannot be delivered to a queue. You can also mark a message Immediate and the message is returned to the sender if it cannot be routed to a queue consumer immediately.
Let's publish a few simple messages. To do this, perform the following steps:
- Select channel 1.
- Accept the default values for the Exchange Name and Routing Key Name and leave all check boxes unchecked.
- Enter"A plain text message" in the Message Body text box and click Publish
You won't see any results yet (in the Consuming Messages section), but the messages are now waiting in the queue on the broker, ready to be consumed. You consume the messages in the next step.
Consuming Messages
Once messages are published, they can be consumed from a queue. A variety of options can be applied to messages in a queue. For example, publishers can choose to require acknowledgement (or not) of messages so that messages can be redelivered in the case of a delivery failure. If the queue is set to Exclusive, it is scoped to just the current connection and deleted when the connection on which it was established is closed. Additionally, you can use the No Local setting to notify the broker not to send messages to the connection on which the messages were published.
Let's consume some messages from the previously created queue. To do this, perform the following steps:
- Select channel 2.
- Accept the default values for Queue Name and Consumer Tag (the unique identifier for a subscription) and leave all the check boxes unchecked.
Click Consume.
The message "a plain text message" that you published earlier should now appear in this section.
Go back to the Publishing Messages section and publish a few more text messages (type in some new text).
The messages appear immediately in the Consuming Messages section, but in reality they have been published to the exchange on the AMQP broker, then routed to a queue on the broker, and finally consumed by the client--it's an example of real-time HTML5 WebSocket in action!
Using Transactions
AMQP supports transactional messaging through server local transactions. When the client commits the transaction, the server publishes a set of messages as one unit. Transactions only apply to message publishing and not to the actual delivery of the messages or the consumption of the messages from a queue. Consequently, rolling back a transaction (canceling the transaction before it is committed) does not remove any messages from a queue.
Note: Once you commit a transaction on a channel, a new transaction is started automatically. For this reason you must commit all future messages you want to publish on that channel or create a new, non-transactional channel to publish messages on.Let's use a transaction to publish some messages. To do this, perform the following steps:
- Select a the same channel as the one you are publishing on (channel 1 in this case).
- Click Select.
- Go to the Publishing Messages section and publish two or three messages with the text "Transaction" to channel 1.
- In the Consuming Messages section, check that these messages do not appear yet; they should only appear there after the transaction has been committed.
- Click Commit to commit the transaction.
Check the Consuming Messages section again.
The "Transaction" messages should now display.
Controlling Message Flow
You can use flow control in AMQP to temporarily--or permanently--halt the flow of messages from a publisher to a consumer. If you turn the message flow off, no messages are sent to the consumer.
Finally, let's take a look at what happens when you turn the message flow on a channel off and on. To do that, perform the following steps:
- Select the channel on which you are consuming messages (Channel 2).
- Click Flow Off
- Go to the Publishing Messages section and publish three messages with the text "Flow Test".
- Go to the Using Transactions section and click Commit (Channel 1 was changed to use transactions in the previous step).
- Check the Consuming Messages section to see if the messages appeared (they shouldn't have).
- Clicking Flow On to turn the message flow back on.
Check the Consuming Messages section.
The "Flow Test" message should now appear in the Consuming Messages section.
Summary
In this interactive, step-by-step document you have seen how the main features of AMQP work. Although not every single protocol feature was explained or shown in this guide, you should now have a good overview of what is possible with AMQP and you may be able to think of some practical use cases for AMQP. For more information on how to write your own AMQP Web client, refer to the document Checklist: How to Build JavaScript Clients Using Kaazing WebSocket Gateway.


first element
second element
remove first element
remove second element(invisible)
show leak in console


You can attach one or more of these attributes to any visual element and it will cause a Javascript function to be included in any page containing that element. Where the Javascript will be rendered is defined by the [DeployedAs] attribute.
This attribute is useful for very small amounts of Javascript that is very specific to this element. It is recommended that larger amounts of Javascript should be contained in a Javascript file instead.
Note that even if this element is rendered many times on the pages, the Javascript function will only be rendered once.
[IsComponent("my-component")] [PartOf("application")] [DeployedAs("content")] [DeployFunction(null, "sayHello", null, "alert('Hello');")] internal class MyComponent { }
The [DeployFunction()] attribute has the following properties you can set.
Must be a syntactically valid Javascript function name that is unique within the package namespace. The namespace is defined by the [PartOf()] attribute attached to the element.
This function can be called directly from any other function in the same package namespace. To call this function from another namespace the function name must be qualified with the ns.{namespace}. prefix, where {namespace} is the namespace of the package containing the function you want to call.
The type of data returned by the function is provided here for documentation only. Javascript does not have strong typing, so this property has no impact on the execution of the function.
This is a comma separated list of parameters that can be passed to the function. Note that all parameter values are optional in Javascript.
This is the body of the Javascript function. You do not need to enclose this in curly braces, these will be added automatically.
Setting this value to false will make this function only visible within the namespace where it is defined.


The game is simple. Click "Play!" and enter your choice in the box. The computer always chooses at random. Good luck and have fun!
User Choice |
Computer Choice |
Result |


So as I've been working, my personal and professional tech stack has evolved, and this is the current stack I'm using:
Personal
Hardware
- 2019 16" MacBook Pro running MacOS 11 "Big Sur"
Software
"DevOps
Languages and Frameworks
Professional
Hardware
Software
"DevOps
Languages and Frameworks


--- layout: page title: About Me description: Know thyself. background: '/img/bg-about.jpg' ---
Hello Internet!
My name is Jason Davis, I'm a nerd in just about every way. When I'm not reading the latest Litrpg book or playing video games I find myself working as a Cloud Operations Engineer for 10th Magnitude. My background is 10+ years in the tech industry working on infrastructure and operations.


End-to-end latency is one of user-oriented characteristics used for quality assessment of distributed software architecture. The ultimate goal is the ability to quantitatively evaluate and trade-off software quality attributes to ensure competitive end-to-end latency of software solutions. This latency analysis is the investigation of a component behavior using information gathered as the service sustain artificial load starting at for seconds.
Availability is ratio of successful requests to total amount of executed requests.
The Capacity is a measured value of successful requests per unit of time. It reflects amount of effective traffic carried through system-under-test.
Time to First Byte (TTFB) is the duration from making an request to the first byte of the response being received. This metric assume that the network appears to mobile application as a system that makes it wait. This delay is influenced by request transfer delay, time required by remote host to process request, and delivery time of first byte/packet of the response. TTFB represents initial confirmation that remote host is responding and client application could procedure to rendering. A primary advantage of TTFB is that it concrete, consumer oriented metric easily measurable and is defined independently of underlying solutions or technologies.
The time to display response is the most valuable metric from consumer perspective. It is influenced by performance of network and client application by itself. The time required for response rendering needs to be excluded from quality assessment due its dependency on user interface technology. Instead, Time to Meaningful Response (TTMR) is defined as network delay required to deliver response to client.


Paris Jackson reveals she skipped her prom to go to a Metallica gig
Good choice.
Michael Jackson’s daughter Paris has revealed that she skipped her school prom in order to see Metallica live.
- Read More: Ghost and Metallica at Twickenham Stadium: Thrilling rock theatre and a band still on fire
In a new interview with Vogue, Paris alongside her brother Prince, can be seen changing into a prom-like dress, where she makes the admission.
Paris says: “This is my second dress, and I feel like a princess,” says Paris. “I never actually went to prom — I skipped it to go see Metallica — so, uh, this feels nice. I would want my prom dress to look like this.”
Earlier in the video, Paris also reveals that she was an “insane” Mötley Crüe fan growing up and a “heavy metal head.”
Paris asks her brother: “You just started listening to Mötley Crüe, right?: Before going on: “I know you weren’t a huge fan when I was going through my insane phase…but now you’re really getting into the rock’n’roll bands I like.”
You can watch the full interview here:
Back in October, Prince Jackson said he can still feel the “guidance” of his father.
Speaking to Extra about a YouTube film review channel he and his brother launched recently, Prince Jackson said that Michael “always” wanted him and his siblings to “chase their dreams”.
Prince told Extra: “My dad was always a strong believer in going for what you want and ‘go follow your dreams and chase your dreams…
“So for us to be able to kind of sit there and hopefully make a career about talking about film and looking at film – my brother wants to be a director, I love producing – it’s just, it’s definitely, there’s some form of guidance there that kind of is ushering us into the next generation.”
Prince, Bigi and Taj launched their show on the channel with a review of Avengers: Endgame, which was uploaded earlier this year (May 15) and featured James Sutherland as a special guest.


These options control how Stat/Transfer constructs the names in the output section of the Transfer dialog from the information in the input section. Despite the setting of these options, you can always edit the names that Stat/Transfer constructs for you.
Output table/member name rule for spaces
This option tells Stat/Transfer how to handle spaces in table or SAS member names. The default is to translate spaces into underscores.
You can choose to leave them untranslated or to have Stat/Transfer warn you if there are spaces. We do not recommend leaving spaces untranslated.
Output file name rule for invalid characters
This option tells Stat/Transfer what to do when there are invalid characters in output file names. Stat/Transfer will, by default, translate characters that are invalid in file names into underscores.
You can, instead, choose to leave them as they are, or you can have Stat/Transfer issue a warning.
Output file name Case
You can choose how you would like Stat/Transfer to handle case conversion in your file names. The default is "Smart" case conversion, in which filenames in mixed case are preserved and those in all upper are converted to lower.
In addition to this option, you can choose to have Stat/Transfer preserve the case of your file names, convert them to lower case, or convert them to upper case.
gretl Row Labels
These options are not "sticky". They must be set before each file transfer. The input file must be selected before they are set.
Use these options to control which variable, if any, is used for the row label in gretl files.


The internet is made of cats
Some people think the internet is a series of tubes.
Some people think it's made of wires, and lasers and some hats.

But they're all wrong because the internet it's made of cats.
View cats
Say hello


Alpha
Features
How it Works
Web Crypto
Github
Features
How it Works
Web Crypto
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Accelerated was a dream project. I worked with a boutique car dealership which specialized primarily in 60s and 70s European Classics. I was brought in to solution and attempt to automate what was previously a 4-6 hour daily manual search process for vehicles, and Accelerated did that and far more. In addition, we added filters and categorization of vehicles so it was easier to target vehicles of interest and review previous ads. Many ads expire, and the comps are lost, but in our system we had historical records of advertised vehicles for comparison. Additional abilities to report on these vehicles and find historical pricing information proved invaluable in investment decisions. Overall, it provided more power for their hands and an edge on finding vehicles within 5 minutes of them being advertised.
There are many components to this app. The overall cloud consisted of 5 virtual servers, 3 dedicated to managing the 5300+ feeds that were searched within every 5 minutes. Problems occurred after one year of use with Craigslist, as they officially detected and banned the DigitalOcean Servers from retrieving feeds, NY, LA, all of them. Did I do that :) ? I worked with Feedly, one of the largest RSS apps known, and even they couldn't negotiate with Craigslist to allow feed fetching on short intervals.
This is all work done to filter down the Make/Model/Year Range into the proper bucket. The filter engine utilizes REGEXP (Regular Expression) strings to analyze the three identifying components of the vehicle ad to determine what vehicle it is.
This component of the Accelerated Framework stores all web addresses of the specific search queries across the Accelerated Source Repository. For purposes of organization and maintenance, it also contains a URL Shortening tool to take extremely long search queries and shorten them to an Accelerated Lookup Code (ALC).


This March 27th-29th we're bringing together students of all skill levels and disciplines
with tech industry professionals at Michigan State University. Every year at Spartahack
we provide a space to get creative with tech, make connections, and forget the words "I can't."
We're excited to see what you will create!
Michigan State University's Official Hackathon
Spartahack VI
03/27/20 - 03/29/20
Applications now open!


HEAD
Problem 3
Problem 1: Write a function called sum() that takes in two numbers as arguments and then returns the sum of those numbers.
Problem 2: Write a function called multiply() that takes in two numbers as arguments and then returns the product of those numbers.
Problem 3: Write a function called sumAndMultiply() that takes in THREE numbers as arguments and then returns two values in an array: the sum of those numbers and the product of those numbers.
Problem 4: Write a function called sumArray() that takes in an array of numbers as a single argument and then returns the sum of those numbers
Problem 5: Write a function called multiplyArray() that takes in an array of numbers as a single argument and then returns the product of those numbers.
=======
Problem 4
sumAndMultiply()
>>>>>>> 227aa02977150ced84cacf77063049b0f92aa925


Detail the Process for measuring Speaker Demographics.
Provide the link for the page related to Speaker Demographics if available.
Detail the process for measuring Attendee Demographics.
Provide the link for the page related to Attendee Demographics if available.
Is the code of conduct posted?
Provide the link for the Event Code of Conduct.
How many different types of diversity access tickets are available for the event?
What are the criteria for qualifying for a diversity access ticket?
Provide a link to the page containing information about Diversity Access Tickets.
Once you click "submit", you must use your GitHub account to finalize the issue on their Website by clicking "Create New Issue".


About
Authored By: Jason Molisani
Origami started as the Japanese art of paper folding. Traditional origami uses a single square piece of paper to produce a model. As time has passed, origami has grown to include many forms and has spread across the world.
This website focuses specifically on unit origami. Unit origami, also called modular origami, is a style of origami where multiple pieces of paper are folded in to separate units/modules that are joined together to create the final model. For some types of unit origami, these units will be different.
The variant of unit origami that this website deals with can also be referred to as 3D origami or Golden Venture Folding. It is built around making a number of trianglular units and assembling them into the finished model. All triangle units are made the same way. The only differences between units will be caused by differences in the size and color of the paper the unit is made from.
As traditional origami uses just paper, this website will avoid designs that necessitate non-paper materials. The only minor exception is the use of glue to reinforce the points where individual units are joined together. The paper and shapes made should convey what the model is on its own.
That said, there is nothing wrong with adding googly-eyes and a hat to your model. This is an art form. Do whatever you want to express yourself.
Customized version of the dragon design in More 3D Origami


Class Loader
PHPRender fast and simple to use PHP MVC framework
MVC Framework for PHP 5.2 + with PHP files views part of YMVC System Loader Class to easy get and show views
PHP version 5
LICENSE: This source file is subject to version 3.01 of the PHP license that is available through the world-wide-web at the following URI: http://www.php.net/license/3_01.txt. If you did not receive a copy of the PHP License and are unable to obtain it through the web, please send a note to<EMAIL_ADDRESS>so we can mail you a copy immediately.
Category: Framework, MVC
Copyright: 1997-2016 ydk2.tk
License: PHP License 3.01
Author: ydk2<EMAIL_ADDRESS>Version: 2.0.1
Since: File available since Release 2.0.0
See: YMVC System
Link: http://ymvc.ydk2.tk
Located at libriares/core/loader.php
final public static
XSLRender/PHPRender
|
|
final public static
string
|
#
get_module_view( mixed $controller, string $view = NULL, mixed $model = NULL )
Load Controller Class and return rendered view |
final public static
|
#
show_module( mixed $controller, string $view = NULL, mixed $model = NULL )
Load Controller Class and Print rendered view |
final public
XSLRender/PHPRender
|
|
final public
XSLRender/PHPRender
|
|
final public
|
|
final public
|
|
final private
{boolean}
|
|
final public static
string
|
#
get_restricted_view( mixed $controller, string $view = NULL, mixed $model = NULL )
Load Controller Class and return rendered view with restriction from configs |
final public static
string
|
#
show_restricted_view( mixed $controller, string $view = NULL, mixed $model = NULL )
Load Controller Class and show rendered view with restriction from configs |
integer |
XSL
|
#
0
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integer |
PHP
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#
1
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the and with for patients {background risk COVID- margin ;:-. []. {border-style treatment px;} #ffffff;} are disease severe clinical could early antiviral from that factors drugs The coronavirus forms have respiratory px; studies would {font-family SARS already font-size most onset these ;:. [,]. double; during health home immune other symptoms Med. SARS-CoV SARS-CoV- acute border-color border-width care cells infection inflammatory intensive number response serious should shown solid; subjects treatments used {font-style {font-weight CH/HCH Respiratory after age all antivirals associated bold courier; current days developing em; first history hydroxychloroquine individuals lethal mortality must not only patients, possible potential practitioners pt;} results stages syndrome therapy two viral while â‰¥


Reports any uses of concrete AWT peer classes. Such classes represent
native windowing system widgets, and will be non-portable between different windowing
systems.
Example:
import java.awt.peer.ButtonPeer;
abstract class Sample implements ButtonPeer {
public void foo() {
Sample sample;
}
}


The 57 Sofa was the very first of Finn Juhl’s designs that Onecollection re-launched.
$13495.00 CAD
Godot is a comfortable and generous sofa series comprising 2- and 3-seater sofas as well as an armchair.
$5180.00 CAD
Hiroshima Three seater sofa by Naoto Fukasawa
$10400.00 CAD
The Septembre series solves an age-old conundrum of sofa design: while fully-upholstered sofas are comfortable, they often look boxy and inelegant.
$6300.00 CAD


4 references to s_amsiLockObject
System.Management.Automation (4)
security\SecuritySupport.cs (4)
1343
lock (
s_amsiLockObject
)
1408
lock (
s_amsiLockObject
)
1520
lock (
s_amsiLockObject
)
1548
lock (
s_amsiLockObject
)


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A
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U
V
A
addCA(String)
- Static method in class io.spacebunny.
SpaceBunny
API_VERSION
- Static variable in class io.spacebunny.util.
Constants
B
Builder()
- Constructor for class io.spacebunny.device.
SBDevice.Builder
C
channel
- Variable in class io.spacebunny.device.
SBSubscription
channels
- Variable in class io.spacebunny.device.
SBDevice.Builder
channels
- Variable in class io.spacebunny.device.
SBDevice
CHANNELS_KEY
- Static variable in class io.spacebunny.device.
SBDevice
channelSubscribes
- Variable in class io.spacebunny.connection.
RabbitConnection
Client(String)
- Constructor for class io.spacebunny.
SpaceBunny.Client
Client(SBDevice)
- Constructor for class io.spacebunny.
SpaceBunny.Client
client
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
CLIENT_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
close()
- Method in class io.spacebunny.connection.
RabbitConnection
close()
- Method in class io.spacebunny.
SpaceBunny.Client
Close connection to SpaceBunny
close()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
Close connection to SpaceBunny
configCallBack
- Variable in class io.spacebunny.
SpaceBunny.Client
ConfigurationException(String)
- Constructor for exception io.spacebunny.
SpaceBunny.ConfigurationException
ConfigurationException(Exception)
- Constructor for exception io.spacebunny.
SpaceBunny.ConfigurationException
configure()
- Method in class io.spacebunny.
SpaceBunny.Client
Download device configuration from SpaceBunny
conn
- Variable in class io.spacebunny.connection.
RabbitConnection
connect(SBDevice)
- Method in class io.spacebunny.connection.
RabbitConnection
connect(String, String, String, String)
- Method in class io.spacebunny.connection.
RabbitConnection
connect()
- Method in class io.spacebunny.
SpaceBunny.Client
Open RabbitMQ connection with SpaceBunny
connect(SpaceBunny.OnConnectedListener)
- Method in class io.spacebunny.
SpaceBunny.Client
Open RabbitMQ connection with SpaceBunny
connect(SBProtocol, SpaceBunny.OnConnectedListener)
- Method in class io.spacebunny.
SpaceBunny.Client
Open RabbitMQ connection with SpaceBunny
connect(SpaceBunny.OnConnectedListener)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
CONNECTION_KEY
- Static variable in class io.spacebunny.device.
SBDevice
CONNECTION_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
ConnectionException(String)
- Constructor for exception io.spacebunny.
SpaceBunny.ConnectionException
ConnectionException(Exception)
- Constructor for exception io.spacebunny.
SpaceBunny.ConnectionException
Constants
- Class in
io.spacebunny.util
Constants()
- Constructor for class io.spacebunny.util.
Constants
consumerTag
- Variable in class io.spacebunny.device.
SBSubscription
custom_certificate
- Variable in class io.spacebunny.
SpaceBunny.Client
custom_certificate
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
D
DEFAULT_PROTOCOL
- Static variable in class io.spacebunny.util.
Constants
device
- Variable in class io.spacebunny.
SpaceBunny.Client
device_id
- Variable in class io.spacebunny.device.
SBDevice.Builder
device_id
- Variable in class io.spacebunny.device.
SBDevice
DEVICE_ID_KEY
- Static variable in class io.spacebunny.device.
SBDevice
device_key
- Variable in class io.spacebunny.
SpaceBunny.Client
device_name
- Variable in class io.spacebunny.device.
SBDevice.Builder
device_name
- Variable in class io.spacebunny.device.
SBDevice
DEVICE_NAME_KEY
- Static variable in class io.spacebunny.device.
SBDevice
DEVICE_PATH_ENDPOINT
- Static variable in class io.spacebunny.util.
Constants
E
existsChannel(String)
- Method in class io.spacebunny.
SpaceBunny.Client
existsLiveStream(String)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
F
findChannel(String, SBDevice)
- Static method in class io.spacebunny.device.
SBChannel
findLiveStream(String, ArrayList<SBLiveStream>)
- Static method in class io.spacebunny.device.
SBLiveStream
findProtocol(String, SBDevice)
- Static method in class io.spacebunny.device.
SBProtocol
Find protocol by his name
G
generateHostname(boolean)
- Static method in class io.spacebunny.
SpaceBunny
generateLiveStreamHostname(boolean)
- Static method in class io.spacebunny.
SpaceBunny
getChannel()
- Method in class io.spacebunny.device.
SBSubscription
getChannels()
- Method in class io.spacebunny.device.
SBDevice
getChannels()
- Method in class io.spacebunny.
SpaceBunny.Client
getConsumerTag()
- Method in class io.spacebunny.device.
SBSubscription
getDefaultProtocol()
- Method in class io.spacebunny.
SpaceBunny.Client
getDefaultProtocol()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
getDevice()
- Method in class io.spacebunny.device.
SBDevice.Builder
getDevice()
- Method in class io.spacebunny.
SpaceBunny.Client
getDevice_id()
- Method in class io.spacebunny.device.
SBDevice
getDevice_name()
- Method in class io.spacebunny.device.
SBDevice
getHost()
- Method in class io.spacebunny.device.
SBDevice
getId()
- Method in class io.spacebunny.device.
SBChannel
getId()
- Method in class io.spacebunny.device.
SBLiveStream
getLiveStreams()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
getName()
- Method in class io.spacebunny.device.
SBChannel
getName()
- Method in class io.spacebunny.device.
SBLiveStream
getName()
- Method in class io.spacebunny.device.
SBProtocol
getPort()
- Method in class io.spacebunny.device.
SBProtocol
getProtocols()
- Method in class io.spacebunny.device.
SBDevice
getProtocols()
- Method in class io.spacebunny.
SpaceBunny.Client
getProtocols()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
getSecret()
- Method in class io.spacebunny.device.
SBDevice
getTls_port()
- Method in class io.spacebunny.device.
SBProtocol
getVhost()
- Method in class io.spacebunny.device.
SBDevice
H
host
- Variable in class io.spacebunny.device.
SBDevice.Builder
host
- Variable in class io.spacebunny.device.
SBDevice
host
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
HOST_KEY
- Static variable in class io.spacebunny.device.
SBDevice
HOST_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
I
id
- Variable in class io.spacebunny.device.
SBChannel
id
- Variable in class io.spacebunny.device.
SBLiveStream
ID_KEY
- Static variable in class io.spacebunny.device.
SBChannel
ID_KEY
- Static variable in class io.spacebunny.device.
SBLiveStream
io.spacebunny
- package io.spacebunny
io.spacebunny.connection
- package io.spacebunny.connection
io.spacebunny.device
- package io.spacebunny.device
io.spacebunny.util
- package io.spacebunny.util
isCAVerifed()
- Method in class io.spacebunny.
SpaceBunny.Client
isCAVerifed()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
isConnected()
- Method in class io.spacebunny.connection.
RabbitConnection
isConnected()
- Method in class io.spacebunny.
SpaceBunny.Client
isConnected()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
istls()
- Method in class io.spacebunny.
SpaceBunny.Client
istls()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
L
LIVE_STREAM_PATH_ENDPOINT
- Static variable in class io.spacebunny.util.
Constants
LIVE_STREAMS_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
LiveStream(String, String)
- Constructor for class io.spacebunny.
SpaceBunny.LiveStream
liveStream_key_client
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
liveStream_key_secret
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
liveStreams
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
LOGGER
- Static variable in class io.spacebunny.device.
SBChannel
LOGGER
- Static variable in class io.spacebunny.device.
SBDevice
LOGGER
- Static variable in class io.spacebunny.device.
SBLiveStream
LOGGER
- Static variable in class io.spacebunny.
SpaceBunny
N
name
- Variable in class io.spacebunny.device.
SBChannel
name
- Variable in class io.spacebunny.device.
SBLiveStream
name
- Variable in class io.spacebunny.device.
SBProtocol
NAME_KEY
- Static variable in class io.spacebunny.device.
SBChannel
NAME_KEY
- Static variable in class io.spacebunny.device.
SBLiveStream
O
onConfigured(SBDevice)
- Method in interface io.spacebunny.
SpaceBunny.OnFinishConfigiurationListener
onConnected()
- Method in interface io.spacebunny.
SpaceBunny.OnConnectedListener
onReceived(String, Envelope)
- Method in interface io.spacebunny.connection.
RabbitConnection.OnSubscriptionMessageReceivedListener
onReceived(String)
- Method in interface io.spacebunny.
SpaceBunny.OnMessageReceivedListener
P
port
- Variable in class io.spacebunny.device.
SBProtocol
PORT_KEY
- Static variable in class io.spacebunny.device.
SBProtocol
protocol
- Variable in class io.spacebunny.connection.
RabbitConnection
protocols
- Variable in class io.spacebunny.device.
SBDevice.Builder
protocols
- Variable in class io.spacebunny.device.
SBDevice
protocols
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
PROTOCOLS_KEY
- Static variable in class io.spacebunny.device.
SBDevice
PROTOCOLS_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
publish(String, String, String, Map<String, Object>, ConfirmListener)
- Method in class io.spacebunny.connection.
RabbitConnection
publish(String, String, Map<String, Object>, ConfirmListener)
- Method in class io.spacebunny.
SpaceBunny.Client
Publish msg on channel to SpaceBunny
R
RabbitConnection
- Class in
io.spacebunny.connection
RabbitConnection(SBProtocol, boolean)
- Constructor for class io.spacebunny.connection.
RabbitConnection
rabbitConnection
- Variable in class io.spacebunny.
SpaceBunny.Client
rabbitConnection
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
RabbitConnection.OnSubscriptionMessageReceivedListener
- Interface in
io.spacebunny.connection
receive(String)
- Method in class io.spacebunny.connection.
RabbitConnection
receive(SpaceBunny.OnMessageReceivedListener)
- Method in class io.spacebunny.
SpaceBunny.Client
Receive one message from inbox
S
SBChannel
- Class in
io.spacebunny.device
SBChannel(String, String)
- Constructor for class io.spacebunny.device.
SBChannel
SBChannel(JSONObject)
- Constructor for class io.spacebunny.device.
SBChannel
SBDevice
- Class in
io.spacebunny.device
SBDevice(String, String, String, ArrayList<SBProtocol>, ArrayList<SBChannel>, String, String)
- Constructor for class io.spacebunny.device.
SBDevice
SBDevice(JSONObject)
- Constructor for class io.spacebunny.device.
SBDevice
SBDevice.Builder
- Class in
io.spacebunny.device
Device Custom Builder
SBLiveStream
- Class in
io.spacebunny.device
SBLiveStream(String, String)
- Constructor for class io.spacebunny.device.
SBLiveStream
SBLiveStream(JSONObject)
- Constructor for class io.spacebunny.device.
SBLiveStream
SBProtocol
- Class in
io.spacebunny.device
SBProtocol(String, int, int)
- Constructor for class io.spacebunny.device.
SBProtocol
SBProtocol(String, JSONObject)
- Constructor for class io.spacebunny.device.
SBProtocol
SBSubscription
- Class in
io.spacebunny.device
SBSubscription(Channel, String)
- Constructor for class io.spacebunny.device.
SBSubscription
secret
- Variable in class io.spacebunny.device.
SBDevice.Builder
secret
- Variable in class io.spacebunny.device.
SBDevice
secret
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
SECRET_KEY
- Static variable in class io.spacebunny.device.
SBDevice
SECRET_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
setChannels(ArrayList<SBChannel>)
- Method in class io.spacebunny.device.
SBDevice.Builder
setDefaultCA()
- Static method in class io.spacebunny.
SpaceBunny
setDeviceId(String)
- Method in class io.spacebunny.device.
SBDevice.Builder
setDeviceName(String)
- Method in class io.spacebunny.device.
SBDevice.Builder
setHost(String)
- Method in class io.spacebunny.device.
SBDevice.Builder
setOnFinishConfigiurationListener(SpaceBunny.OnFinishConfigiurationListener)
- Method in class io.spacebunny.
SpaceBunny.Client
setPathCustomCA(String)
- Method in class io.spacebunny.
SpaceBunny.Client
Set a custom CA
setPathCustomCA(String)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
Set a custom CA
setProtocols(ArrayList<SBProtocol>)
- Method in class io.spacebunny.device.
SBDevice.Builder
setSecret(String)
- Method in class io.spacebunny.device.
SBDevice.Builder
setTls(boolean)
- Method in class io.spacebunny.
SpaceBunny.Client
setTls(boolean)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
setVerifyCA(boolean)
- Method in class io.spacebunny.
SpaceBunny.Client
setVerifyCA(boolean)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
setVHost(String)
- Method in class io.spacebunny.device.
SBDevice.Builder
SpaceBunny
- Class in
io.spacebunny
SpaceBunny()
- Constructor for class io.spacebunny.
SpaceBunny
SpaceBunny.Client
- Class in
io.spacebunny
SpaceBunny.ConfigurationException
- Exception in
io.spacebunny
SpaceBunny.ConnectionException
- Exception in
io.spacebunny
SpaceBunny.LiveStream
- Class in
io.spacebunny
SpaceBunny.OnConnectedListener
- Interface in
io.spacebunny
SpaceBunny.OnFinishConfigiurationListener
- Interface in
io.spacebunny
SpaceBunny.OnMessageReceivedListener
- Interface in
io.spacebunny
subscribe(String, RabbitConnection.OnSubscriptionMessageReceivedListener)
- Method in class io.spacebunny.connection.
RabbitConnection
subscribe(RabbitConnection.OnSubscriptionMessageReceivedListener)
- Method in class io.spacebunny.
SpaceBunny.Client
Subscribe to input channel
subscribe(String, boolean, RabbitConnection.OnSubscriptionMessageReceivedListener)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
subscribeLiveStream(SBLiveStream, boolean, String, RabbitConnection.OnSubscriptionMessageReceivedListener)
- Method in class io.spacebunny.connection.
RabbitConnection
T
testConnection()
- Method in class io.spacebunny.
SpaceBunny.Client
Test the connection with SpaceBunny Throws an exception if it is not
testConnection()
- Method in class io.spacebunny.
SpaceBunny.LiveStream
Test the connection with SpaceBunny Throws an exception if it is not
tls
- Variable in class io.spacebunny.connection.
RabbitConnection
tls
- Variable in class io.spacebunny.
SpaceBunny.Client
tls
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
tls_port
- Variable in class io.spacebunny.device.
SBProtocol
TLS_PORT_KEY
- Static variable in class io.spacebunny.device.
SBProtocol
toString()
- Method in class io.spacebunny.device.
SBChannel
toString()
- Method in class io.spacebunny.device.
SBDevice
toString()
- Method in class io.spacebunny.device.
SBProtocol
U
unsubscribe(String)
- Method in class io.spacebunny.connection.
RabbitConnection
unsubscribe()
- Method in class io.spacebunny.
SpaceBunny.Client
Unsubscribe to input channel
unsubscribe(String, boolean)
- Method in class io.spacebunny.
SpaceBunny.LiveStream
unsubscribeLiveStream(SBLiveStream, boolean, String)
- Method in class io.spacebunny.connection.
RabbitConnection
URL_ENDPOINT
- Static variable in class io.spacebunny.util.
Constants
URL_ENDPOINT_TLS
- Static variable in class io.spacebunny.util.
Constants
V
verify_ca
- Variable in class io.spacebunny.
SpaceBunny.Client
verify_ca
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
vhost
- Variable in class io.spacebunny.device.
SBDevice.Builder
vhost
- Variable in class io.spacebunny.device.
SBDevice
vhost
- Variable in class io.spacebunny.
SpaceBunny.LiveStream
VHOST_KEY
- Static variable in class io.spacebunny.device.
SBDevice
VHOST_KEY
- Static variable in class io.spacebunny.
SpaceBunny.LiveStream
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Copyright © 2016. All rights reserved.


This object represents a music controller.
A MusicPlayer
lets you manage and playback a queue of media Item objects.
Use the Titanium.Media.createMusicPlayer
method to create a music palyer.
Use the Media module's openMusicLibrary and queryMusicLibrary methods to access the media items in the device's media library.
| playingChange | Fired when the currently playing media item changes. | |
| playingchange | Fired when the currently playing media item changes. | |
| stateChange | Fired when the music player's playback state changes. | |
| statechange | Fired when the music player's playback state changes. | |
| volumeChange | Fired when the volume changes. | |
| volumechange | Fired when the volume changes. |
Adds the specified callback as an event listener for the named event.
Arguments
| name | [String] | Name of the event. |
| callback | [Callback<Object>] | Callback function to invoke when the event is fired. |
Applies the properties to the proxy.
Arguments
| props | [Dictionary] | A dictionary of properties to apply. |
Fires a synthesized event to any registered listeners.
Arguments
| name | [String] | Name of the event. |
| event | [Dictionary] | A dictionary of keys and values to add to the Titanium.Event object sent to the listeners. |
Gets the value of the currentPlaybackTime property.
Gets the value of the nowPlaying property.
Gets the value of the playbackState property.
Gets the value of the repeatMode property.
Gets the value of the shuffleMode property.
Gets the value of the volume property.
Removes the specified callback as an event listener for the named event.
Arguments
| name | [String] | Name of the event. |
| callback | [Callback<Object>] | Callback function to remove. Must be the same function passed to addEventListener. |
Sets the value of the currentPlaybackTime property.
Arguments
| currentPlaybackTime | [Number] | New value for the property. |
Sets the media queue.
Arguments
| queue | [Titanium.Media.ItemArray<Titanium.Media.Item>PlayerQueue] | One or more media items. |
Sets the value of the repeatMode property.
Arguments
| repeatMode | [Number] | New value for the property. |
Sets the value of the shuffleMode property.
Arguments
| shuffleMode | [Number] | New value for the property. |
Sets the value of the volume property.
Arguments
| volume | [Number] | New value for the property. |
Ends a seek operation and returns to the previous playback state.
See also: seekForward and seekBackward.
Event properties
| source |
[Object] Source object that fired the event. |
| type |
[String] Name of the event fired. |
Event properties
| source |
[Object] Source object that fired the event. |
| type |
[String] Name of the event fired. |
Event properties
| source |
[Object] Source object that fired the event. |
| type |
[String] Name of the event fired. |
Event properties
| source |
[Object] Source object that fired the event. |
| type |
[String] Name of the event fired. |
Event properties
| source |
[Object] Source object that fired the event. |
| type |
[String] Name of the event fired. |


Problem 6. Larger than neighbours
Write a function that checks if the element at given position in given array of integers is bigger than its two neighbours (when such exist).
Print
Push F12


|
UnSCruz 2014
Alcohol Policy
|
|
We are gifting 2 free drink tickets to the first 700 attendees over 21 at UnSCruz! There will be no alcohol sales. Here's why: In planning UnSCruz as an official Burning Man Regional Event, we have to shape the event on the basis of the Ten Principles, one of which is Decommodification. This means in order to keep the event free from money, much like Burning Man, no money can be exchanged at overnight campout events and everyone should bring everything they need - food, water, costumes, tomfoolery, etc. To stay in line with this principle, there will be no food or alcohol sales at UnSCruz. On the other end of the spectrum, for liability reasons, the Fairgrounds does not allow outside alcohol. If there's going to be booze, it has to be served by their licensed folks. |
| But we know you like to drink! So do we! So what are we to do?! |
|
To keep the principle of Decommodification, and to keep some beer flowing, we have set aside some money to GIFT two free drink tickets to the first 700 folks over 21 who buy a ticket to UnSCruz. We hope this will allow people to imbibe responsibly, AND if you don't feel like drinking, you can GIFT your ticket to someone else! See? GIFTING! Another Burning Man principle! Right now we're budgeted for the first 700 people, but as the numbers shape up, we can adjust this amount to make sure most folks can get themselves a drink at the bar. Burning Man events always challenge their participants to search for creative solutions to problems, and we feel this creative solution balances both worlds pretty well. If this policy causes you some problems, think of some creative ways that work for you and your camping crew - UnSCruz is a feast for the eyes, ears, and soul that you do NOT want to miss! |


CLOUD 360°
Manifest
Members
Technologies
Manifest
Members
Technologies
I code in the
I commit in the
My DB is in the
My IDE is in the
Why not just use the
Cloud!
The Ten Commandments of
CLOUD 360º
commandment [0]
- Everything starts in the cloud.
commandment [1]
- I have my IDE in the cloud.
commandment [2]
- I commit in the cloud.
commandment [3]
- I deploy in the cloud.
commandment [4]
- I Test in the cloud.
commandment [5]
- My DB is in the cloud.
commandment [6]
- I help the community to improve the cloud technologies.
commandment [7]
- Always teaching about cloud computing.
commandment [8]
- Always learning about cloud computing.
commandment [9]
- I just need one Browser and connection with the cloud.


Quickstart¶
This document presents a brief, high-level overview of Peewee’s primary features. This guide will cover:
Note
If you’d like something a bit more meaty, there is a thorough tutorial on creating a “twitter”-style web app using peewee and the Flask framework.
I strongly recommend opening an interactive shell session and running the code. That way you can get a feel for typing in queries.
Model Definition¶
Model classes, fields and model instances all map to database concepts:
| Thing | Corresponds to... |
|---|---|
| Model class | Database table |
| Field instance | Column on a table |
| Model instance | Row in a database table |
When starting to a project with peewee, it’s typically best to begin with your data model, by defining one or more Model
classes:
from peewee import *
db = SqliteDatabase('people.db')
class Person(Model):
name = CharField()
birthday = DateField()
is_relative = BooleanField()
class Meta:
database = db # This model uses the "people.db" database.
Note
Note that we named our model Person
instead of People
. This is a convention you should follow – even though the table will contain multiple people, we always name the class using the singular form.
There are lots of field types suitable for storing various types of data. Peewee handles converting between pythonic values those used by the database, so you can use Python types in your code without having to worry.
Things get interesting when we set up relationships between models using foreign keys (wikipedia). This is easy to do with peewee:
class Pet(Model):
owner = ForeignKeyField(Person, related_name='pets')
name = CharField()
animal_type = CharField()
class Meta:
database = db # this model uses the "people.db" database
Now that we have our models, let’s connect to the database. Although it’s not necessary to open the connection explicitly, it is good practice since it will reveal any errors with your database connection immediately, as opposed to some arbitrary time later when the first query is executed. It is also good to close the connection when you are done – for instance, a web app might open a connection when it receives a request, and close the connection when it sends the response.
>>> db.connect()
We’ll begin by creating the tables in the database that will store our data. This will create the tables with the appropriate columns, indexes, sequences, and foreign key constraints:
>>> db.create_tables([Person, Pet])
Storing data¶
Let’s begin by populating the database with some people. We will use the save()
and create()
methods to add and update people’s records.
>>> from datetime import date
>>> uncle_bob = Person(name='Bob', birthday=date(1960, 1, 15), is_relative=True)
>>> uncle_bob.save() # bob is now stored in the database
1
Note
When you call save()
, the number of rows modified is returned.
You can also add a person by calling the create()
method, which returns a model instance:
>>> grandma = Person.create(name='Grandma', birthday=date(1935, 3, 1), is_relative=True)
>>> herb = Person.create(name='Herb', birthday=date(1950, 5, 5), is_relative=False)
To update a row, modify the model instance and call save()
to persist the changes. Here we will change Grandma’s name and then save the changes in the database:
>>> grandma.name = 'Grandma L.'
>>> grandma.save() # Update grandma's name in the database.
1
Now we have stored 3 people in the database. Let’s give them some pets. Grandma doesn’t like animals in the house, so she won’t have any, but Herb is an animal lover:
>>> bob_kitty = Pet.create(owner=uncle_bob, name='Kitty', animal_type='cat')
>>> herb_fido = Pet.create(owner=herb, name='Fido', animal_type='dog')
>>> herb_mittens = Pet.create(owner=herb, name='Mittens', animal_type='cat')
>>> herb_mittens_jr = Pet.create(owner=herb, name='Mittens Jr', animal_type='cat')
After a long full life, Mittens sickens and dies. We need to remove him from the database:
>>> herb_mittens.delete_instance() # he had a great life
1
Note
The return value of delete_instance()
is the number of rows removed from the database.
Uncle Bob decides that too many animals have been dying at Herb’s house, so he adopts Fido:
>>> herb_fido.owner = uncle_bob
>>> herb_fido.save()
>>> bob_fido = herb_fido # rename our variable for clarity
Retrieving Data¶
The real strength of our database is in how it allows us to retrieve data through queries. Relational databases are excellent for making ad-hoc queries.
Getting single records¶
Let’s retrieve Grandma’s record from the database. To get a single record from the database, use SelectQuery.get()
:
>>> grandma = Person.select().where(Person.name == 'Grandma L.').get()
We can also use the equivalent shorthand Model.get()
:
>>> grandma = Person.get(Person.name == 'Grandma L.')
Lists of records¶
Let’s list all the people in the database:
>>> for person in Person.select():
... print person.name, person.is_relative
...
Bob True
Grandma L. True
Herb False
Let’s list all the cats and their owner’s name:
>>> query = Pet.select().where(Pet.animal_type == 'cat')
>>> for pet in query:
... print pet.name, pet.owner.name
...
Kitty Bob
Mittens Jr Herb
There is a big problem with the previous query: because we are accessing pet.owner.name
and we did not select this value in our original query, peewee will have to perform an additional query to retrieve the pet’s owner. This behavior is referred to as N+1 and it should generally be avoided.
We can avoid the extra queries by selecting both Pet and Person, and adding a join.
>>> query = (Pet
... .select(Pet, Person)
... .join(Person)
... .where(Pet.animal_type == 'cat'))
>>> for pet in query:
... print pet.name, pet.owner.name
...
Kitty Bob
Mittens Jr Herb
Let’s get all the pets owned by Bob:
>>> for pet in Pet.select().join(Person).where(Person.name == 'Bob'):
... print pet.name
...
Kitty
Fido
We can do another cool thing here to get bob’s pets. Since we already have an object to represent Bob, we can do this instead:
>>> for pet in Pet.select().where(Pet.owner == uncle_bob):
... print pet.name
Let’s make sure these are sorted alphabetically by adding an order_by()
clause:
>>> for pet in Pet.select().where(Pet.owner == uncle_bob).order_by(Pet.name):
... print pet.name
...
Fido
Kitty
Let’s list all the people now, youngest to oldest:
>>> for person in Person.select().order_by(Person.birthday.desc()):
... print person.name, person.birthday
...
Bob 1960-01-15
Herb 1950-05-05
Grandma L. 1935-03-01
Now let’s list all the people and some info about their pets:
>>> for person in Person.select():
... print person.name, person.pets.count(), 'pets'
... for pet in person.pets:
... print ' ', pet.name, pet.animal_type
...
Bob 2 pets
Kitty cat
Fido dog
Grandma L. 0 pets
Herb 1 pets
Mittens Jr cat
Once again we’ve run into a classic example of N+1 query behavior. We can avoid this by performing a JOIN and aggregating the records:
>>> subquery = Pet.select(fn.COUNT(Pet.id)).where(Pet.owner == Person.id)
>>> query = (Person
... .select(Person, Pet, subquery.alias('pet_count'))
... .join(Pet, JOIN.LEFT_OUTER)
... .order_by(Person.name))
>>> for person in query.aggregate_rows(): # Note the `aggregate_rows()` call.
... print person.name, person.pet_count, 'pets'
... for pet in person.pets:
... print ' ', pet.name, pet.animal_type
...
Bob 2 pets
Kitty cat
Fido dog
Grandma L. 0 pets
Herb 1 pets
Mittens Jr cat
Even though we created the subquery separately, only one query is actually executed.
Finally, let’s do a complicated one. Let’s get all the people whose birthday was either:
- before 1940 (grandma)
- after 1959 (bob)
>>> d1940 = date(1940, 1, 1)
>>> d1960 = date(1960, 1, 1)
>>> query = (Person
... .select()
... .where((Person.birthday < d1940) | (Person.birthday > d1960)))
...
>>> for person in query:
... print person.name, person.birthday
...
Bob 1960-01-15
Grandma L. 1935-03-01
Now let’s do the opposite. People whose birthday is between 1940 and 1960:
>>> query = (Person
... .select()
... .where((Person.birthday > d1940) & (Person.birthday < d1960)))
...
>>> for person in query:
... print person.name, person.birthday
...
Herb 1950-05-05
One last query. This will use a SQL function to find all people whose names start with either an upper or lower-case G:
>>> expression = (fn.Lower(fn.Substr(Person.name, 1, 1)) == 'g')
>>> for person in Person.select().where(expression):
... print person.name
...
Grandma L.
We’re done with our database, let’s close the connection:
>>> db.close()
This is just the basics! You can make your queries as complex as you like.
All the other SQL clauses are available as well, such as:
Check the documentation on Querying for more info.
Working with existing databases¶
If you already have a database, you can autogenerate peewee models using pwiz, a model generator. For instance, if I have a postgresql database named charles_blog, I might run:
python -m pwiz -e postgresql charles_blog > blog_models.py
What next?¶
That’s it for the quickstart. If you want to look at a full web-app, check out the Example app.


Tacto’s goal is to bring the sense of touch to virtual and augmented reality. We offer solutions to the unmet needs facing AR/VR users:
Haptic glove using vibrational feedback with proven actuator positions to let you reach out and feel the virtual world
Library of haptic driving patterns developed by our state of the art testing application to accurately provide haptic feedbacks
Bachelor of Science in Physics, Master of Engineering in Mechanical Engineering Product Design. Experience in x-ray research and characterization. Arielle is passionate about making, women in STEM causes, and enjoys baking in her free time.
Bachelor of Science in Material Engineering, Master of Engineering in Computational Material Science. Experience in Virtual reality, IOS Development, Web Development, Machine Learning. Kaiyue loves building user-centered products and is passionate about software engineering
Feel free to leave us a comment


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A tableplot is a visualisation of a (large) dataset with a dozen of variables, both numeric and categorical. Each column represents a variable and each row bin is an aggregate of a certain number of records. Numeric variables are visualized as bar charts, and categorical variables as stacked bar charts. Missing values are taken into account. Also supports large 'ffdf' datasets from the 'ff' package.
| Version: | 1.3-1 |
| Depends: | bit, ff, ffbase (≥ 0.12.2) |
| Imports: | grid |
| Suggests: | shiny (≥ 0.6), knitr, classInt, ggplot2 |
| Published: | 2017-01-17 |
| Author: | Martijn Tennekes and Edwin de Jonge |
| Maintainer: | Martijn Tennekes <mtennekes at gmail.com> |
| License: | GPL-3 |
| URL: | https://github.com/mtennekes/tabplot |
| NeedsCompilation: | no |
| Materials: | NEWS |
| In views: | MissingData, OfficialStatistics |
| CRAN checks: | tabplot results |
| Reference manual: | tabplot.pdf |
| Vignettes: |
Timings with tabplot Visualization of large datasets with tabplot |
| Package source: | tabplot_1.3-1.tar.gz |
| Windows binaries: | r-devel: tabplot_1.3-1.zip, r-release: tabplot_1.3-1.zip, r-oldrel: tabplot_1.3-1.zip |
| OS X binaries: | r-release: tabplot_1.3-1.tgz, r-oldrel: tabplot_1.3-1.tgz |
| Old sources: | tabplot archive |
| Reverse depends: | tabplotd3 |
Please use the canonical form https://CRAN.R-project.org/package=tabplot to link to this page.


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Our department hosts a world-class research group in Communications and Information Theory and is the birth-place of the field of Network Coding.
The research area of our group covers a wide range of topics in information theory, channel coding theory, switching theory, and performance analysis. Our research deals with the fundamental aspects of information and uses mathematical tools to obtain the limits of data compression, channel coding, network performance, etc. We also design efficient algorithms for related applications.


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