BDD
An introduction to Behaviour Driven Development
Need Assessment
- Deficent requirements gathering processes
- Stories being created at sprint planning
- Grooming meetings lacking in focus
- Variation in understood of requirements entering sprint
- Deficent acceptance testing processes
- Testers not aware of what needs to be tested
- No formalized explorative testing strategy
- Lacking any form of automation
- Deficent Documentation
- New features not being documented
- Existing documentation becoming out of date
- Documentation not tied to release artifact
What is Behaviour Driven Development
- Using example
- Real life concrete examples
- at multiple levels
- at all test levels acceptance integration and unit
- to create a shared understanding
- between all stake holders: product owner, BA, DBA, UX Designer, QA Tester, DevOps, Technical Writer, Marketing and Support
- and surface uncertainty
- identify and resolve mis-understanding before implementation
- to deliver software that matters
- so that the implementation delivered fulfils the end users needs
That sounds nice but how does that fullfil our needs
BDD work flow
- Collaborate with all stakehoders on a Specification.
- Ensure understanding through examples written in light weight markup eg. Gherkin.
- Make Executable Specifications by parsing the markup.
- Watch these new Pending unimplemented tests fail!
- Implement the tests, watching them fail.
- Write the Implementation, watch it pass!
Isn't that just Test Driven Development
- Yep!
-
BDD is just TDD modified to include everyone not just the developer
It facilitates collaboration and empowers stake holders by including then.
It focuses on the behaviour rather than the implementation which allows for out of the box thinking and inovation.
It produces a body of living documentation that by design can not become outdated.
Tools for BDD in Java
- JBehave
-
Dan North's original offering
- Concordian
-
uses extended html mark up rather than a DSL
- Fitnesse
-
wiki based written by Uncle Bob "Robert Cecil Martin"
- Cucumber
-
originaly a ruby solution now implemented in multiple languages including java javascript & C++
for PHP there is Behat & for .NET there is SpecFlow
Gherkin
Is a Business Readable, ubiquitous testing Domain Specific Language
Gherkin is a line-oriented language that uses indentation to define structure.
Gherkin consists of the following key words:
- feature
- background
- scenario
- scenario_outline
- examples
- given
- when
- then
- and
- but
And thats all!
An example of a Gherkin feature file
Feature: Serve coffee
As a Software Developer
I want a cup of coffee
So that I can stay awake to support a late night deployment
Scenario: Get a coffee
Given there is at least 1 coffee pod
And it is not decaf
When I insert the pod into the machine
And press the coffee button
Then I should be served a coffee


A nuclear fuel cycle simulator is a tool used to explore the impacts of alternative nuclear fuel cycle choices, when considered as a full system at a national or international level. Fundamentally, a nuclear fuel cycle simulator tracks the flow of materials through the nuclear fuel cycle, accounting for processes such as enrichment, transmutation, decay, and partition of isotopes. From these material flows, and information about the operation history of the associated facilities, various metrics can be assessed for different nuclear fuel cycle designs. As such, economic, environmental and security metrics can compared to support decision making on research, development and deployment decisions for future fuel cycle facilities.
Fuel cycle simulators provide insights into important trends as nuclear fuel cycles undergo technological transitions in an uncertain socio-political environment. As such, while it is important to achieve an overall conservation of mass, there is typically a trade-off between the accuracy of specific isotopic compositions and the speed of calculation, given the inherent uncertainty of making predictions in unknown socio-political futures. Therefore, the physics models used for each individual process in the fuel cycle are generally low-order approximations based on higher order analysis.
Fuel cycle simulators are not designed to provide detailed simulations of specific facilities; neither high-fidelity predictive simulation nor virtual reality environments.
Historically, a variety of systems analysis tools have been developed to study nuclear fuel cycles. One category of tools has been derived from detailed facility models, arranged in complex coupling schemes, and validated with detailed measurements from real systems. While these tools offer a much more rigorous treatment of the physics, and more confidence in specific results, they often require much more time and expertise in the analyst to compute the results, and may offer more precision in the physics than is warranted given the socio-political uncertainty. The other main category of tools is typically derived from simplified systems models, with physics detail and complexity added where necessary to improve the fidelity of results, but preferring rapid computation to excessive precision.
Regardless of the development path, these systems analysis tools have inherent assumptions, limitations in their underlying software infrastructure, and constraints on the variety of nuclear fuel cycle options that can be assessed. Comparing the results from different tools, often in order to generate confidence in them all, can be challenging and frequently requires oversimplified problems that preclude the use of the advanced features of any one tool.
That said, there are a number of tools that are currently used around the world to support systems decision on nuclear fuel cycle options:
- VISION
- DANESS
- COSI
- NUWASTE
- CAFCA
- NFCSim


Uses of Class
com.jme.bullet.PhysicsSpace
-
Packages that use PhysicsSpace Package Description com.jme.bullet com.jme.bullet.animation A dynamic animation control and some associated classes.com.jme.bullet.control com.jme.bullet.debug com.jme.bullet.objects -
-
Uses of PhysicsSpace in com.jme.bullet
Fields in com.jme.bullet declared as PhysicsSpace Modifier and Type Field Description protected PhysicsSpace
BulletAppState. pSpace
physics space managed by this state, or null if no simulation runningMethods in com.jme.bullet that return PhysicsSpace Modifier and Type Method Description PhysicsSpace
BulletAppState. getPhysicsSpace()
Access the PhysicsSpace managed by this state.static PhysicsSpace
PhysicsSpace. getPhysicsSpace()
Access the PhysicsSpace running on this thread.Methods in com.jme.bullet with parameters of type PhysicsSpace Modifier and Type Method Description void
BulletAppState. physicsTick(PhysicsSpace space, float f)
Callback from Bullet, invoked just after the physics is stepped.void
PhysicsTickListener. physicsTick(PhysicsSpace space, float tpf)
Callback from Bullet, invoked just after the physics has been stepped, use to check for forces etc.void
BulletAppState. prePhysicsTick(PhysicsSpace space, float f)
Callback from Bullet, invoked just before the physics is stepped.void
PhysicsTickListener. prePhysicsTick(PhysicsSpace space, float tpf)
Callback from Bullet, invoked just before the physics is stepped.static void
PhysicsSpace. setLocalThreadPhysicsSpace(PhysicsSpace space)
Used internally -
Uses of PhysicsSpace in com.jme.bullet.animation
Methods in com.jme.bullet.animation with parameters of type PhysicsSpace Modifier and Type Method Description protected void
DacLinks. addPhysics(PhysicsSpace space)
Add all managed physics objects to the PhysicsSpace.protected void
DynamicAnimControl. addPhysics(PhysicsSpace space)
Add all managed physics objects to the PhysicsSpace.void
DacLinks. physicsTick(PhysicsSpace space, float timeStep)
Callback from Bullet, invoked just after the physics has been stepped.void
DacLinks. prePhysicsTick(PhysicsSpace space, float timeStep)
Callback from Bullet, invoked just before the physics is stepped.protected void
DacLinks. removePhysics(PhysicsSpace space)
Remove all managed physics objects from the PhysicsSpace.protected void
DynamicAnimControl. removePhysics(PhysicsSpace space)
Remove all managed physics objects from the PhysicsSpace. -
Uses of PhysicsSpace in com.jme.bullet.control
Fields in com.jme.bullet.control declared as PhysicsSpace Modifier and Type Field Description protected PhysicsSpace
AbstractPhysicsControl. space
space to which the physics object is (or would be) addedprotected PhysicsSpace
CharacterControl. space
protected PhysicsSpace
GhostControl. space
space to which the ghost object is (or would be) addedprotected PhysicsSpace
RigidBodyControl. space
space to which the body is (or would be) addedprotected PhysicsSpace
VehicleControl. space
space to which the vehicle is (or would be) addedMethods in com.jme.bullet.control that return PhysicsSpace Modifier and Type Method Description PhysicsSpace
AbstractPhysicsControl. getPhysicsSpace()
Access the physics space to which the object is (or would be) added.PhysicsSpace
CharacterControl. getPhysicsSpace()
PhysicsSpace
GhostControl. getPhysicsSpace()
Access the physics space to which the ghost object is (or would be) added.PhysicsSpace
PhysicsControl. getPhysicsSpace()
Access the physics space to which the object is (or would be) added.PhysicsSpace
RigidBodyControl. getPhysicsSpace()
Access the physics space to which the body is (or would be) added.PhysicsSpace
VehicleControl. getPhysicsSpace()
Access the physics space to which the vehicle is (or would be) added.Methods in com.jme.bullet.control with parameters of type PhysicsSpace Modifier and Type Method Description protected abstract void
AbstractPhysicsControl. addPhysics(PhysicsSpace space)
Add all managed physics objects to the specified space.protected void
BetterCharacterControl. addPhysics(PhysicsSpace space)
Add all managed physics objects to the specified space.protected void
KinematicRagdollControl. addPhysics(PhysicsSpace space)
Deprecated.void
BetterCharacterControl. physicsTick(PhysicsSpace space, float tpf)
Callback from Bullet, invoked just after the physics has been stepped.void
BetterCharacterControl. prePhysicsTick(PhysicsSpace space, float tpf)
Callback from Bullet, invoked just before the physics is stepped.protected abstract void
AbstractPhysicsControl. removePhysics(PhysicsSpace space)
Remove all managed physics objects from the specified space.protected void
BetterCharacterControl. removePhysics(PhysicsSpace space)
Remove all managed physics objects from the specified space.protected void
KinematicRagdollControl. removePhysics(PhysicsSpace space)
Deprecated.void
AbstractPhysicsControl. setPhysicsSpace(PhysicsSpace newSpace)
If enabled, add this control's physics object to the specified physics space.void
CharacterControl. setPhysicsSpace(PhysicsSpace newSpace)
If enabled, add this control's physics object to the specified physics space.void
GhostControl. setPhysicsSpace(PhysicsSpace newSpace)
If enabled, add this control's physics object to the specified physics space.void
PhysicsControl. setPhysicsSpace(PhysicsSpace space)
If enabled, add this control's physics object to the specified physics space.void
RigidBodyControl. setPhysicsSpace(PhysicsSpace newSpace)
If enabled, add this control's body to the specified physics space.void
VehicleControl. setPhysicsSpace(PhysicsSpace newSpace)
If enabled, add this control's physics object to the specified physics space. -
Uses of PhysicsSpace in com.jme.bullet.debug
Fields in com.jme.bullet.debug declared as PhysicsSpace Modifier and Type Field Description protected PhysicsSpace
BulletDebugAppState. space
physics space to visualize (not null)Constructors in com.jme.bullet.debug with parameters of type PhysicsSpace Constructor Description BulletDebugAppState(PhysicsSpace space)
Instantiate an app state to visualize the specified space. -
Uses of PhysicsSpace in com.jme.bullet.objects
Fields in com.jme.bullet.objects declared as PhysicsSpace Modifier and Type Field Description protected PhysicsSpace
PhysicsVehicle. physicsSpace
physics space where this vehicle is added, or null if noneMethods in com.jme.bullet.objects with parameters of type PhysicsSpace Modifier and Type Method Description void
PhysicsVehicle. createVehicle(PhysicsSpace space)
Used internally, creates the actual vehicle constraint when vehicle is added to physics space.
-


Commercial Manager's Addresses & Contact Numbers
Weather Centre Commercial Manager Phone No. Fax No. Aberdeen Weather Colin Rutherford 01224-210572 01224-210575 Centre Seaforth Centre Lime Street Aberdeen AB2 1BJ United Kingdom Belfast Climate Office Pat Smyth 01232-328457 01232-328457 32 College Street Regional Belfast Commercial Northern Ireland Manager, Scotland BT1 6BQ & Northern Ireland United Kingdom Birmingham Weather Paul Bridge 0121-717-0572 0121-717-0577 Centre 2040 The Crescent Solihull Parkway Birmingham Business Park Birmingham B37 7YE United Kingdom Bristol Weather Centre Neil Bewley 0117-9276265 0117-9279060 The Gaunts House Denmark Street Bristol BS1 5DH United Kingdom Cardiff Weather Centre Malcolm Weatherall 01222-397020 01222-390435 Southgate House Wood Street Cardiff CF1 1EW United Kingdom Glasgow Weather Centre Jim Watson 0141-248-7272 0141-303-0101 Wallace House 220 St. Vincent Street Glasgow G2 5QD United Kingdom Scottish Climate Richard Tabony 0141-303-0112 0141-303-0101 Office 0141-303-0110 Glasgow Weather Centre Wallace House 220 St. Vincent Street Glasgow G2 5QD United Kingdom Leeds Weather Centre Roni Gordon 0113-2457703 0113-2420716 Oak House Park lane Leeds LS3 1EL United Kingdom London Weather Centre Bob Aran 0171-4054356 0171-404-4314 Beaufort House 127 Clerkenwell Road London EC1R 5DB United Kingdom Manchester Weather Graham Proctor 0161-477-1017 0161-477-1068 Centre Applicon House Exchange Street Stockport Cheshire SK3 0ER United Kingdom Newcastle Weather Don Macleod 0191-232-3808 0191-261-4965 Centre 4th Floor, Portman House Portland Road Newcastle-upon-Tyne NE2 1AQ United Kingdom Norwich Weather Centre Steve Barker 01603-630164 01603-623531 Rouen House Rouen Road Norwich NR1 1RB United Kingdom Southampton Weather Nick Ashton 01703-220646 01703-228846 Centre 160 High Street Southampton SO14 2BT United Kingdom


Shopify meets eBay meets Craigslist meets Uber for small scale farmers.
SpotMarket is a real-time web based application allowing farmers to post items they have for sale (think Craigslist) where vendors receive notifications letting them know what is available in their local market (realtime deal-flow ticker). Vendors can also post up what kinds of things they are looking to buy locally helping farmers understand demand profiles in their region.
How many times have you heard the term 'the spot market' on the news in a newspaper and never really thought about what it actually means?
The reality is the 'spot market' is whatever price a farmer can get for their goods based on traditional relationships or technologies (think phone/word of mouth)
SpotMarket aims to change all that by establishing a more efficient, user friendly platform for farmers and vendors to be aware of what is available locally and provide a mechanism to establish pricing and demand trends. Plus a way to get produce from the farm to market (restaurant/grocer).
Basic market participation is free to minimize friction.
Value added market analytics/metrics collection and analytics will be the core of the value proposition. Usage tracking and pricing metrics will be collected and used to provide insight and market intelligence for a subscriber based revenue stream. (Google analytics)
Simple storefront and payment processing will also be offed as a value added service (Shopify model)
Shipping and transport logistics offer an opportunity for an Uber-style model of third-party transport logistics.


Will load the start up file controller.js from public/feature/{{feature.tags.feature}}. If you are developing customized feature, please reference provided feature.
controller.js
public/feature/{{feature.tags.feature}}


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--- layout: post status: publish published: true title: Cubs move Gerardo Concepcion up to Peoria author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 7152 wordpress_url: http://ivyenvy.com/?p=7152 date: '2012-04-24 09:19:40 +0000' date_gmt: '2012-04-24 14:19:40 +0000' categories: - Minor Leagues - Starting Pitching tags: - Peoria Chiefs - Gerardo Concepcion - Lake County comments: - id: 5469 author: ryanativyenvydotcom author_email<EMAIL_ADDRESS>author_url: http://firstorderhistorians.wordpress.com date: '2012-04-24 13:25:33 +0000' date_gmt: '2012-04-24 18:25:33 +0000' content: Looking forward to seeing the kid in action. ---
In March, Cuban defector Gerardo Concepcion signed with the Chicago Cubs and added him to the 40-man roster. The Cubs have called the 20-year old LHP up to Peoria. Concepcion will take the mound on Wednesday in Lake County for the Chiefs.
If you're not familiar with Concepcion, he was the Cuban National Series Rookie of the Year in 2011. He defected from Cuba when in Rotterdam, Netherlands with the Cuban national team, playing in the World Port Tournament.
Joe Martin covered Spring Training for us this year and had the opportunity to speak with Concepcion about his comfort level with the Cubs organization. Check out that blog post here.


 We launched tournaments at that low point. Look at it sky rocket!
We are at $1.12M. Low was at 0.989M . That’s a 13% gain in 2 weeks. That’s looking super healthy. Steem looks like it’s pushed up against some hefty resistance for a little while while the short term moving averages catch up… So, what’s that mean? This could be a good time to take some profit for anyone who took the dive at the bottom and get yourself some Steem Monsters cards.
I highly suspect that the delegation command will be live next week on the real server. That means you can own cards and then rent them to other players! I’m personally looking forward to making a few bronze level decks to let people use. I’ll either rent them or find some players who are looking to play for a while and let them play so long as I get half of any tournament purse they earn and the best rewards card they get once every 2 weeks.
I think that’s a pretty decent deal. I think I’ll be able to do that with a few diamond decks, maybe a gold foil deck, and certainly I got some sweet summoners that I’ll put up on the delegation market so players that are looking to up their game can do so cheaper than ever before.
Anyway, you might not be gamer, but Steem Monsters isn’t just a game.
We’ll see if I’m right or wrong, but I think cards are likely to go up in price when players can rent them…
The vision
When I put together the original mechanics of how I thought Steem Monsters might work I was watching a lot of the recent launch of Spartacus. This is around 2014. Spartacus follows the story of a slave who is a gladiator who eventually is able to get a rebellion going and wrek Roman face for a while. The story follows along how there are some rich overlords that coerce people into fighting for them. Some end up digging it. Some end up dying horribly. Most are doing it without their consent, but it’s a cool freaking story filled wtih gore and nudity.
Anyway, as I’m thinking about what the future might hold for Steem Monsters I’m considering the possibility of delegation and guilds. Part of getting this game to esports level is making sure there can be professional teams. So, I’m seeing in this vision that players can form their own guild and become Dominus, master of the fighting crew. They can either own all the cards and delegate them or work with certain players to bring their own decks to the fight. Players will compete in live or asynchronous arenas where players from the guild are chosen to fight at different level caps are rule sets based on guild level and team needs.
Look, if this thing all works out you’ll have teh ability to become Dominus! You’ll be the master of your stable of arena tested warriors clawing your way through competition for glory and riches! I mean, we’ll do this a little more consensually than what they did back then, but I see team owners recruiting players by enticing them with complete gold decks to play for them. Crypto projects could create professional teams and send them in the arena to win riches and attention. The stars will stream their matches and thoughts on combat so other players can learn from them.
It’ll be blockchain based houses of combat pitted against each other.
Be a Dominus! Rule the Arena! Crush your enemy! See them driven before you, and hear the lamentation of the women!
Do that… or watch everyone else be awesome!
This page is synchronized from the post: ‘Steem Monsters Marketcap Chart’


I haven't had a lot of pairing sessions, and so far it's been a tad bit awkward at least at first. Once I relax it's easier to for me to think but in the beginning it feels really hard to be useful. I just want to do well and make the other person feel like I know what I’m doing, but in order to do that I need to step back and tell myself that it's okay to be new. Once that fear fuzz goes away, I can be really quite helpful!
It's nice to work in a pair because you learn about techniques that you wouldn't necessarily be using otherwise, and it's easy to learn about them because they are being applied to a familiar problem. I also find that I learn best auditorily, so that's another reason to stick with pairing.
I'm honestly a bit caught off-guard by the pair three times requirement, I just didn't even see it :/. Maybe DBC should include it in the Github, along with an easy way to pair up without too much worry. When I wrote feedback, I felt anxious because I wanted to be helpful, but honestly there wasn't much I could think of to change. When I did think of things that my pair could work on, it was hard to phrase them in a way that was nice enough but also gave a good message. I think these kind of things just take practice though.


Answers in this round:
BITTER BLOW DATA BACKUP GRADE LEVEL HYPOCERCAL MASS MATRIX NINJA BOOTS O'DONOGHUE'S ROUGHING UP THINKING OF VIVIPARITY XY RECORDER
In this round, all of the answers are ten letters long, and the puzzle titles are all listed next to a grid. Naturally, the first step is to place all of the answers in the grid:
| R | O | U | G | H | I | N | G | U | P |
| V | I | V | I | P | A | R | I | T | Y |
| G | R | A | D | E | L | E | V | E | L |
| T | H | I | N | K | I | N | G | O | F |
| X | Y | R | E | C | O | R | D | E | R |
| N | I | N | J | A | B | O | O | T | S |
| D | A | T | A | B | A | C | K | U | P |
| B | I | T | T | E | R | B | L | O | W |
| M | A | S | S | M | A | T | R | I | X |
| O | D | O | N | O | G | H | U | E | S |
| H | Y | P | O | C | E | R | C | A | L |
| 5 | 2 | 3 | 4 | 1 | 7 | 6 |
The flavortext discusses “running up the field”, and it turns out that a word can be read upwards in each of the numbered columns: from left to right, they are POST, DIG, COMEBACK, CORNER, CURL, OUT, and FLY. Each of these is a route in American football.
When following a route, a receiver runs up the field for some length before turning and heading in a new direction (with the exception of fly, which is straight up the whole time). This suggests that we can do something similar with the letters in the grid: each route is read straight up, so from the last letter, we can move in the appropriate direction and take the letter found there. For example, the curl route involves running forward and then diagonally back towards the middle of the field, so within the grid we would move down and to the left from the L in CURL to get to a T. Note that we moved to the left because CURL is on the right half of the field.
Here is the grid with all of the routes colored and corresponding extracted letters bolded:
| R | O | U | G | H | I | N | G | U | P |
| V | I | V | I | P | A | R | I | T | Y |
| G | R | A | D | E | L | E | V | E | L |
| T | H | I | N | K | I | N | G | O | F |
| X | Y | R | E | C | O | R | D | E | R |
| N | I | N | J | A | B | O | O | T | S |
| D | A | T | A | B | A | C | K | U | P |
| B | I | T | T | E | R | B | L | O | W |
| M | A | S | S | M | A | T | R | I | X |
| O | D | O | N | O | G | H | U | E | S |
| H | Y | P | O | C | E | R | C | A | L |
| 5 | 2 | 3 | 4 | 1 | 7 | 6 |
In the order of the given numbers, the “next” letters in the routes spell out the answer THE GAPS, something that certainly should be kept in “mind”!


link without selector txti Basic link txti Using screenshot image txti Large card size txti Using logo image txti video support large video support


2017 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Jan 2018 | $0.0834 | $1.00 | Jan 31, 2018 | Feb 15, 2018 |
2018 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Dec 2017 | $0.1875 | $2.25 | Dec 29, 2017 | Jan 15, 2018 |
| Nov 2017 | $0.1875 | $2.25 | Nov 30, 2017 | Dec 15, 2017 |
| Oct 2017 | $0.1875 | $2.25 | Oct 31, 2017 | Nov 15, 2017 |
| Sep 2017 | $0.1875 | $2.25 | Sep 29, 2017 | Oct 16, 2017 |
| Aug 2017 | $0.1875 | $2.25 | Aug 31, 2017 | Sep 15, 2017 |
| Jul 2017 | $0.1875 | $2.25 | Jul 31, 2017 | Aug 15, 2017 |
| Jun 2017 | $0.1875 | $2.25 | Jun 30, 2017 | Jul 17, 2017 |
| May 2017 | $0.1875 | $2.25 | May 31, 2017 | Jun 15, 2017 |
| Apr 2017 | $0.1875 | $2.25 | Apr 28, 2017 | May 15, 2017 |
| Mar 2017 | $0.1875 | $2.25 | Mar 31, 2017 | Apr 17, 2017 |
| Feb 2017 | $0.1875 | $2.25 | Feb 28, 2017 | Mar 15, 2017 |
| Jan 2017 | $0.1875 | $2.25 | Jan 31, 2017 | Feb 15, 2017 |
2016 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Dec 2017 | $0.1875 | $2.25 | Dec 29, 2017 | Jan 15, 2018 |
| Nov 2017 | $0.1875 | $2.25 | Nov 30, 2017 | Dec 15, 2017 |
| Oct 2017 | $0.1875 | $2.25 | Oct 31, 2017 | Nov 15, 2017 |
| Sep 2017 | $0.1875 | $2.25 | Sep 29, 2017 | Oct 16, 2017 |
| Aug 2017 | $0.1875 | $2.25 | Aug 31, 2017 | Sep 15, 2017 |
| Jul 2017 | $0.1875 | $2.25 | Jul 31, 2017 | Aug 15, 2017 |
| Jun 2017 | $0.1875 | $2.25 | Jun 30, 2017 | Jul 17, 2017 |
| May 2017 | $0.1875 | $2.25 | May 31, 2017 | Jun 15, 2017 |
| Apr 2017 | $0.1875 | $2.25 | Apr 28, 2017 | May 15, 2017 |
| Mar 2017 | $0.1875 | $2.25 | Mar 31, 2017 | Apr 17, 2017 |
| Feb 2017 | $0.1875 | $2.25 | Feb 28, 2017 | Mar 15, 2017 |
| Jan 2017 | $0.1875 | $2.25 | Jan 31, 2017 | Feb 15, 2017 |
2015 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Dec 2017 | $0.1875 | $2.25 | Dec 29, 2017 | Jan 15, 2018 |
| Nov 2017 | $0.1875 | $2.25 | Nov 30, 2017 | Dec 15, 2017 |
| Oct 2017 | $0.1875 | $2.25 | Oct 31, 2017 | Nov 15, 2017 |
| Sep 2017 | $0.1875 | $2.25 | Sep 29, 2017 | Oct 16, 2017 |
| Aug 2017 | $0.1875 | $2.25 | Aug 31, 2017 | Sep 15, 2017 |
| Jul 2017 | $0.1875 | $2.25 | Jul 31, 2017 | Aug 15, 2017 |
| Jun 2017 | $0.1875 | $2.25 | Jun 30, 2017 | Jul 17, 2017 |
| May 2017 | $0.1875 | $2.25 | May 31, 2017 | Jun 15, 2017 |
| Apr 2017 | $0.1875 | $2.25 | Apr 28, 2017 | May 15, 2017 |
| Mar 2017 | $0.1875 | $2.25 | Mar 31, 2017 | Apr 17, 2017 |
| Feb 2017 | $0.1875 | $2.25 | Feb 28, 2017 | Mar 15, 2017 |
| Jan 2017 | $0.1875 | $2.25 | Jan 31, 2017 | Feb 15, 2017 |
2014 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Dec 2017 | $0.1875 | $2.25 | Dec 29, 2017 | Jan 15, 2018 |
| Nov 2017 | $0.1875 | $2.25 | Nov 30, 2017 | Dec 15, 2017 |
| Oct 2017 | $0.1875 | $2.25 | Oct 31, 2017 | Nov 15, 2017 |
| Sep 2017 | $0.1875 | $2.25 | Sep 29, 2017 | Oct 16, 2017 |
| Aug 2017 | $0.1875 | $2.25 | Aug 31, 2017 | Sep 15, 2017 |
| Jul 2017 | $0.1875 | $2.25 | Jul 31, 2017 | Aug 15, 2017 |
| Jun 2017 | $0.1875 | $2.25 | Jun 30, 2017 | Jul 17, 2017 |
| May 2017 | $0.1875 | $2.25 | May 31, 2017 | Jun 15, 2017 |
| Apr 2017 | $0.1875 | $2.25 | Apr 28, 2017 | May 15, 2017 |
| Mar 2017 | $0.1875 | $2.25 | Mar 31, 2017 | Apr 17, 2017 |
| Feb 2017 | $0.1875 | $2.25 | Feb 28, 2017 | Mar 15, 2017 |
| Jan 2017 | $0.1875 | $2.25 | Jan 31, 2017 | Feb 15, 2017 |
2013 Boardwalk REIT Distribution Summary
| Month | Per Unit | Annualized | Record Date | Payable Date |
|---|---|---|---|---|
| Dec 2017 | $0.1875 | $2.25 | Dec 29, 2017 | Jan 15, 2018 |
| Nov 2017 | $0.1875 | $2.25 | Nov 30, 2017 | Dec 15, 2017 |
| Oct 2017 | $0.1875 | $2.25 | Oct 31, 2017 | Nov 15, 2017 |
| Sep 2017 | $0.1875 | $2.25 | Sep 29, 2017 | Oct 16, 2017 |
| Aug 2017 | $0.1875 | $2.25 | Aug 31, 2017 | Sep 15, 2017 |
| Jul 2017 | $0.1875 | $2.25 | Jul 31, 2017 | Aug 15, 2017 |
| Jun 2017 | $0.1875 | $2.25 | Jun 30, 2017 | Jul 17, 2017 |
| May 2017 | $0.1875 | $2.25 | May 31, 2017 | Jun 15, 2017 |
| Apr 2017 | $0.1875 | $2.25 | Apr 28, 2017 | May 15, 2017 |
| Mar 2017 | $0.1875 | $2.25 | Mar 31, 2017 | Apr 17, 2017 |
| Feb 2017 | $0.1875 | $2.25 | Feb 28, 2017 | Mar 15, 2017 |
| Jan 2017 | $0.1875 | $2.25 | Jan 31, 2017 | Feb 15, 2017 |
Monthly Distribution Summary
The Trust suspended its DRIP effective Feb 29, 2008. Notification to that effect was mailed to DRIP participants on Feb 15, 2008 (see Notification of Suspension).
The DRIP provided efficient and cost-effective equity to support the Trust's financing strategy. However, with its current liquidity and Normal Course Issuer Bid, the Trust no longer requires this source of funding. The Trust may reinstate the DRIP in the future if required to fund new investing activities. For more information on the Normal Course Issuer Bid, please see the information under the heading “Strategy for Growth-Normal Course Issuer Bid” in the Trust’s Renewal Annual Information Form, a copy of which may be found here.
The suspension of the DRIP does not affect regular distributions and Unitholders will continue to receive the regular distribution as declared.
Unitholders must consider the tax consequences of their past participation in the DRIP and the disclosure below should assist Unitholders in this regard.
Canadian Federal Tax considerations for DRIP participants
Electing distribution reinvestment option
Unitholders must consider the tax consequences of their past participation in the DRIP. Generally, where Participants elect to accumulate additional Units under the distribution reinvestment plan, the Participants reinvest their distributions in additional Units at approximately 97% of the Average Market Price. (A copy of the DRIP can be found on the Trust’s website at www.bwalk.com/Content/Investors/BREIT-DRIP.pdf for a description of the Plan.)
The Canada Revenue Agency (the "CRA") generally takes the position that under a DRIP where the fair market value of the Units acquired exceeds the purchase price, the difference is a benefit and must be included in the Participant's income for tax purposes. The cost of the Units acquired under the DRIP is the amount reinvested plus the amount of the benefit. The units acquired under the DRIP must be averaged with the cost of all other Units the Participant holds for the purpose of determining the adjusted cost base of all the Participant's Units. Capital gains or losses arising on a disposition of the Participant's Units will be measured by reference to the adjusted cost base of all the Participant's Units.
Distribution Reinvestment Plan ("DRIP")
To encourage participation and reward unitholders, investors registered in the Distribution Reinvestment Plan ("DRIP") will continue to receive a "bonus" distribution of additional Trust Units representing 3% of the amount of their cash distributions reinvested pursuant to the Plan.
Now


Select a public genome or a genome from workspace
Note: click the filter icon to the left of the genome input box to help in finding your genomes
The workspace folder where results will be placed.
Name used to uniquely identify results.


--- layout: post status: publish published: true title: More on XSLT Extension Objects author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 635 wordpress_url: http://winterdom.com/2002/06/moreonxsltextensionobjects date: '2002-06-16 18:05:36 +0000' date_gmt: '2002-06-16 18:05:36 +0000' categories: - XML tags: [] comments: [] ---
Drew: Regarding ResetableIterator
, I'd certainly call it a flaw. It kind of defeats the purpose of having those nice abstract classes and interfaces in the first place.
As for returning XPathNodeIterator
instances from your extension functions, I had already tried it, and as you say, it sure works. My real problem with this is that the limitation described above makes it awfully hard to solve some problems.
Here's an example of what I wanted to do: I wanted to filter a node set based on a value. For example I wanted to be able to do something like this on my XSLT:
Now, in FilterNodeSet(), I wanted to be able to take a node-set as the first argument (thus an instance of XPathNodeIterator
), and filter it based on the criteria specified on the second argument. Based on the code above, I would've wanted FilterNodeSet() to return a node-set containing /root/element instances, filtered by the @parent attribute (iow, select only one element for each possible value of @parent).
So, the idea I wanted to try was to have FilterNodeSet() build an instance of a custom XPathNodeIterator
-derived class that wrapped the original node-set and simply skipped over those nodes I wasn't interested on. Keep in mind this was mostly done as an exercise, to see what I could do with the .NET XSLT support, so it might not look like much ;)


protected fun requires(subsystem: Subsystem): Unit
This method specifies that the given Subsystem is used by this command. This method is crucial to the functioning of the Command System in general.
Note that the recommended way to call this method is in the constructor.
subsystem
- the required Subsystem
IllegalUseOfCommandException
- if this command has been started before or if it has
been given to a command group


[gecode-users] Gecode headers not found
Guido Tack
tack at gecode.org
Sat Feb 6 20:20:47 CET 2010
Yannick Parmentier wrote:
> thank you for your reply. I was hoping for some other news :)
It seems to be possible to use Qt-creator with the Microsoft compiler. Here's a thread on that topic:
http://lists.trolltech.com/pipermail/qt-creator/2009-January/001361.html
You may have to compile Qt-creator yourself, though.
> Apart from tweaking Qt-creator, I am considering another option: to install a virtualization machine (such as bochs) with linux + Qt-SDK on it.
I have never tried bochs, but I can recommend VirtualBox.
Cheers,
Guido
More information about the users
mailing list


Press release
Suffolk Council's support for school improvement is ineffective
Life chances for young Suffolk people are being damaged by council failure to challenge and support schools, according to an Ofsted letter.
Ofsted had been concerned that pupils in Suffolk’s primary and secondary schools are performing well below national averages. The letter is the result of an inspection of the way the local authority is working to improve education in the county’s schools.
It finds that:
-
pupil performance at Key Stages 2 and 4 in Suffolk is well below the national average
-
the council’s strategy to challenge and support schools is weak – this has left some schools languishing in mediocrity
-
officials have been tardy in addressing poor leadership in council-run schools.
-
they have not communicated well with school leaders, many of whom are unaware of the local authority’s role in realising rapid improvement
-
there needs to be better and more consistent use of information by local authority staff to intervene quickly when schools are in trouble
More positively, Ofsted did find that local councillors and senior local authority officials are ambitious and determined to bring about improvements in Suffolk schools. But not enough has been done to make the improvements that are needed.
Sean Harford, Ofsted Regional Director for the East of England, said:
Too few pupils in Suffolk attend a good or outstanding school, and far too many attend inadequate schools. That is unacceptable.
It is disappointing to find that Suffolk County Council has been ineffective in the way it supports schools. The local authority has not tackled weaknesses in schools quickly enough. That just isn’t good enough when the prospects for the young people of the county are at stake.
In the summer of 2012 the council launched its “Raising the Bar” policy as it recognised the need to raise education achievement. But there have been no significant improvements in pupils’ attainment since that time and there is still no clear strategy for how the local authority will make improvements.
We will keep working with the council and Suffolk schools so that more get to good or better.
To help tackle the problem of low pupil attainment in Suffolk, Ofsted recommends that:
-
Suffolk County Council must urgently finalise, communicate and implement its plans to improve school quality
-
it improves the quality of communications between the local authority and school leaders.
-
the local authority must rapidly identify and resolve emerging problems in schools, particularly in relation to leadership
-
senior officers need to have better ways of checking the quality of the work of the Learning and Improvement Service
Now that Suffolk County Council’s education support has been found to be ineffective, Ofsted will monitor developments and re-inspect within a year.
The report is on
Suffolk’s page on the Ofsted reports website
.
-
Ofsted undertook this inspection between 20 and 24 January 2014.
-
The outcome letter is on the Ofsted website.
-
Key Stage 2 refers to when children are aged between seven and 11; and Key Stage 4 refers to when pupils are aged between 14 and 16.


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HLA-I HLA-II binding allele SARS-CoV- pairs predicted cell epitopes peptide-MHC OpenUrl alleles Table ViPR peptides assay coverage peptide percent RECON sequences MHC-binding rank validation Coronaviridae CrossRef identify population responses USA, predictors Asian bind cells coronavirus data prediction reported SARS-CoV used using HLA associated human (Supplementary Islander Pacific Supplementary family number populations respiratory set European assayed positive protein results Figure MHC assays patients Filename: SARS SARS-CoV-. Zhang dataset epitopes. immunity included list lower peptide-HLA-I predictor previously result vaccine RECON’s acute database novel predict prioritized provides scored sequence severe significantly versus virus (API) Abstract Coronavirus Epitope Epitopes ORFs Zhao alleles, cellular compared coverage. cumulative identified immune likelihood mass mers multiple predictor. proteins ranks scores viral Binding European, FREE Respiratory Science Text USA Web Writing addition, binders calculated derived epitopes, frequencies frequency generate generated genome given induce infected pairs, potential provide reference result. score significant spectrometry supported syndrome total trained (EUR), Health MERS-CoV Mar Virus Wang World ability algorithms alleles. analysis broad case confirmed cover detected disease high humoral immunity. including length mice negative new pair peptide-HLA peptide-HLA-II protective ranked reactivity selected shown similar single small unique vaccines validity virus. "Negative" >; (see -mer API Acute Cell Clin Cumulative Download Draft; HLA-I, However, Identification Original Pathogen Res. Resource Responses Severe Syndrome Yang able allows amino applying assigned candidate core covered dataset. demonstrated effective emerged entire from, high-quality highly infection likely lists log(percent low mer mono-allelic pair, performed predictions predictor, protection proteins. published rank) role sequence, sought syndrome. table targets tools total, validate viruses


|
PCASIFT
|
Class for one keypoint. More...
#include <keypoint.h>
Public Member Functions | |
| Keypoint (int ldlen) | |
| ~Keypoint () | |
Public Attributes | |
| float | x |
| x location of keypoint in base image More... | |
| float | y |
| y location of keypoint in base image More... | |
| float | sx |
| x location of keypoint in scaled image More... | |
| float | sy |
| y location of keypoint in scaled image More... | |
| int | octave |
| octave index of keypoint More... | |
| int | scale |
| scale index of keypoint More... | |
| float | fscale |
| interpolated scale index More... | |
| float | ori |
| orientation of keypoint. Ranges from (-PI, PI) More... | |
| float | gscale |
| scale of keypoint in pixels in base image. More... | |
| vector< float > | ld |
| PCA local descriptor. More... | |
| Image * | patch |
| image patch More... | |
Class for one keypoint.
This class contains a keypoint's location, orientation, scale, and PCA local descriptor.
|
inline |
|
inline |
| float Keypoint::fscale |
interpolated scale index
Referenced by KeypointDetector::MakeKeypointPatch(), KeypointDetector::MakeLocalPatch(), and KeypointDetector::RecalcKeyIndices().
| float Keypoint::gscale |
scale of keypoint in pixels in base image.
Referenced by KeypointDetector::readKeysFromFile(), KeypointDetector::readPatchesFromFile(), and KeypointDetector::RecalcKeyIndices().
| vector<float> Keypoint::ld |
PCA local descriptor.
Referenced by KeypointDetector::MakeKeypointPCA(), and KeypointDetector::readKeysFromFile().
| int Keypoint::octave |
octave index of keypoint
Referenced by KeypointDetector::RecalcKeyIndices().
| float Keypoint::ori |
orientation of keypoint. Ranges from (-PI, PI)
Referenced by KeypointDetector::MakeKeypointPatch(), KeypointDetector::MakeLocalPatch(), KeypointDetector::readKeysFromFile(), and KeypointDetector::readPatchesFromFile().
| Image* Keypoint::patch |
image patch
Referenced by KeypointDetector::MakeLocalPatch(), and KeypointDetector::readPatchesFromFile().
| int Keypoint::scale |
scale index of keypoint
Referenced by KeypointDetector::RecalcKeyIndices().
| float Keypoint::sx |
x location of keypoint in scaled image
Referenced by KeypointDetector::MakeKeypointPatch(), KeypointDetector::MakeLocalPatch(), and KeypointDetector::RecalcKeyIndices().
| float Keypoint::sy |
y location of keypoint in scaled image
Referenced by KeypointDetector::MakeKeypointPatch(), KeypointDetector::MakeLocalPatch(), and KeypointDetector::RecalcKeyIndices().
| float Keypoint::x |
x location of keypoint in base image
Referenced by KeypointDetector::readKeysFromFile(), KeypointDetector::readPatchesFromFile(), and KeypointDetector::RecalcKeyIndices().
| float Keypoint::y |
y location of keypoint in base image
Referenced by KeypointDetector::readKeysFromFile(), KeypointDetector::readPatchesFromFile(), and KeypointDetector::RecalcKeyIndices().


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Sponsored by Microsoft, Mono is an open source implementation of Microsoft's .NET Framework as part of the .NET Foundation and based on the ECMA standards for C# and the Common Language Runtime. A growing family of solutions and an active and enthusiastic contributing community is helping position Mono to become the leading choice for development of cross platform applications.
We cover everything you need to know, from configuring Mono to how the internals are implemented.
Our documentation is open source too, so you can help us improve it.
As an open source project, we love getting contributions from the community.
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Vlad the Impaler
The Man Who Raised the Stakes
- 1428 - The song of the dragon was born
- 1448 - Vlad was old enough to claim the throne of Wallachia.
- 1456 - Earned his moniker by impaling Saxons after raiding their village and capturing them.
- 1460 - Impaled Sultan Mehmed's two envoys
- 1462- Vlad was imprisoned by King Corvinus of Hungary
- 1475 - Vlad was killed in battle near Bucharest after returning to conquer Wallachia.
- 1897 - Turned into a vampire by Bram Stoker
- 2005 - Confirmed to be a vampire by Elizabeth Kostova in her non-fiction work The Historian
- 2014 - Starred in his own movie using the stage name "Luke Evans"
Here's a Timeline of Vlad the Impaler:
"He was impolite while making a point? This is Vlad the Impaler. His points usually come at the end of a long pole."
-- Jeaniene Frost


Work Day Scheduler
A simple calendar app for scheduling your work day
9AM
🖫
10AM
🖫
11AM
🖫
12PM
🖫
1PM
🖫
2PM
🖫
3PM
🖫
4PM
🖫
5PM
🖫


Low
-
The Invisible Way
Failing Lookup
-
This Will Fail
Eluvium
-
Nightmare Ending
Julianna Barwick
-
Nepenthe
Boards Of Canada
-
Tomorrow's Harvest


Module: ActionController::TestCase::Behavior
| Relationships & Source Files | |
| Namespace Children | |
|
Modules:
| |
| Extension / Inclusion / Inheritance Descendants | |
|
Included In:
| |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
::ActiveSupport::Concern
|
|
|
Instance Chain:
self,
Rails::Dom::Testing::Assertions,
::ActiveSupport::Testing::ConstantLookup ,
::ActionDispatch::TestProcess ,
::ActionDispatch::TestProcess::FixtureFile
|
|
| Defined in: | actionpack/lib/action_controller/test_case.rb |
Class Method Summary
::ActiveSupport::Concern
- Extended
| class_methods | Define class methods from given block. |
| included | Evaluate given block in context of base class, so that you can write class macros here. |
| prepended | Evaluate given block in context of base class, so that you can write class macros here. |
Instance Attribute Summary
Instance Method Summary
- #build_response(klass)
- #controller_class_name
-
#delete(action, **args)
Simulate a DELETE request with the given parameters and set/volley the response.
- #generated_path(generated_extras)
-
#get(action, **args)
Simulate a GET request with the given parameters.
-
#head(action, **args)
Simulate a HEAD request with the given parameters and set/volley the response.
-
#patch(action, **args)
Simulate a PATCH request with the given parameters and set/volley the response.
-
#post(action, **args)
Simulate a POST request with the given parameters and set/volley the response.
-
#process(action, method: "GET", params: nil, session: nil, body: nil, flash: {}, format: nil, xhr: false, as: nil)
Simulate an HTTP request to
action
by specifying request method, parameters and set/volley the response. -
#put(action, **args)
Simulate a PUT request with the given parameters and set/volley the response.
- #query_parameter_names(generated_extras)
- #setup_controller_request_and_response
::ActionDispatch::TestProcess
- Included
::ActionDispatch::TestProcess::FixtureFile
- Included
| #fixture_file_upload | Shortcut for |
DSL Calls
included
[ GitHub ]546 547 548 549 550 551 552
# File 'actionpack/lib/action_controller/test_case.rb', line 546
included do include ActionController::TemplateAssertions include ActionDispatch::Assertions class_attribute :_controller_class setup :setup_controller_request_and_response ActiveSupport.run_load_hooks(:action_controller_test_case, self) end
Instance Attribute Details
#request (readonly)
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 338
attr_reader :response, :request
#response (readonly)
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 338
attr_reader :response, :request
Instance Method Details
#build_response(klass)
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 542
def build_response(klass) klass.create end
#controller_class_name
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 502
def controller_class_name @controller.class.anonymous? ? "anonymous" : @controller.class.controller_path end
#delete(action, **args)
Simulate a DELETE request with the given parameters and set/volley the response. See #get for more details.
# File 'actionpack/lib/action_controller/test_case.rb', line 423
def delete(action, **args) process(action, method: "DELETE", **args) end
#generated_path(generated_extras)
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 506
def generated_path(generated_extras) generated_extras[0] end
#get(action, **args)
Simulate a GET request with the given parameters.
-
action
: The controller action to call. -
params
: The hash with HTTP parameters that you want to pass. This may benil
. -
body
: The request body with a string that is appropriately encoded (application/x-www-form-urlencoded
ormultipart/form-data
). -
session
: A hash of parameters to store in the session. This may benil
. -
flash
: A hash of parameters to store in the flash. This may benil
.
You can also simulate POST, PATCH, PUT, DELETE, and HEAD requests with #post, #patch, #put, #delete, and #head. Example sending parameters, session and setting a flash message:
get :show,
params: { id: 7 },
session: { user_id: 1 },
flash: { notice: 'This is flash message' }
Note that the request method is not verified. The different methods are available to make the tests more expressive.
# File 'actionpack/lib/action_controller/test_case.rb', line 397
def get(action, **args) res = process(action, method: "GET", **args) .update res. res end
#head(action, **args)
Simulate a HEAD request with the given parameters and set/volley the response. See #get for more details.
# File 'actionpack/lib/action_controller/test_case.rb', line 429
def head(action, **args) process(action, method: "HEAD", **args) end
#patch(action, **args)
Simulate a PATCH request with the given parameters and set/volley the response. See #get for more details.
# File 'actionpack/lib/action_controller/test_case.rb', line 411
def patch(action, **args) process(action, method: "PATCH", **args) end
#post(action, **args)
Simulate a POST request with the given parameters and set/volley the response. See #get for more details.
# File 'actionpack/lib/action_controller/test_case.rb', line 405
def post(action, **args) process(action, method: "POST", **args) end
#process(action, method: "GET", params: nil, session: nil, body: nil, flash: {}, format: nil, xhr: false, as: nil)
Simulate an HTTP request to action
by specifying request method, parameters and set/volley the response.
-
action
: The controller action to call. -
method
: Request method used to send the HTTP request. Possible values areGET
,POST
,PATCH
,PUT
,DELETE
,HEAD
. Defaults toGET
. Can be a symbol. -
params
: The hash with HTTP parameters that you want to pass. This may benil
. -
body
: The request body with a string that is appropriately encoded (application/x-www-form-urlencoded
ormultipart/form-data
). -
session
: A hash of parameters to store in the session. This may benil
. -
flash
: A hash of parameters to store in the flash. This may benil
. -
format
: Request format. Defaults tonil
. Can be string or symbol. -
as
: Content type. Defaults tonil
. Must be a symbol that corresponds to a mime type.
Example calling create
action and sending two params:
process :create,
method: 'POST',
params: {
user: { name: 'Gaurish Sharma', email<EMAIL_ADDRESS>}
},
session: { user_id: 1 },
flash: { notice: 'This is flash message' }
To simulate GET
, POST
, PATCH
, PUT
, DELETE
and HEAD
requests prefer using #get, #post, #patch, #put, #delete and #head methods respectively which will make tests more expressive.
Note that the request method is not verified.
# File 'actionpack/lib/action_controller/test_case.rb', line 463
def process(action, method: "GET", params: nil, session: nil, body: nil, flash: {}, format: nil, xhr: false, as: nil) check_required_ivars action = +action.to_s http_method = method.to_s.upcase @html_document = nil .update(@request. ) . @request.set_header "HTTP_COOKIE", .to_header @request.delete_header "action_dispatch.cookies" @request = TestRequest.new scrub_env!(@request.env), @request.session, @controller.class @response = build_response @response_klass @response.request = @request @controller.recycle! if body @request.set_header "RAW_POST_DATA", body end @request.set_header "REQUEST_METHOD", http_method if as @request.content_type = Mime[as].to_s format ||= as end parameters = (params || {}).symbolize_keys if format parameters[:format] = format end setup_request(controller_class_name, action, parameters, session, flash, xhr) process_controller_response(action, , xhr) end
#put(action, **args)
Simulate a PUT request with the given parameters and set/volley the response. See #get for more details.
# File 'actionpack/lib/action_controller/test_case.rb', line 417
def put(action, **args) process(action, method: "PUT", **args) end
#query_parameter_names(generated_extras)
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 510
def query_parameter_names(generated_extras) generated_extras[1] + [:controller, :action] end
#setup_controller_request_and_response
[ GitHub ]# File 'actionpack/lib/action_controller/test_case.rb', line 514
def setup_controller_request_and_response @controller = nil unless defined? @controller @response_klass = ActionDispatch::TestResponse if klass = self.class.controller_class if klass < ActionController::Live @response_klass = LiveTestResponse end unless @controller begin @controller = klass.new rescue warn "could not construct controller #{klass}" if $VERBOSE end end end @request =<EMAIL_ADDRESS>@response = build_response @response_klass @response.request = @request if @controller @controller.request = @request @controller.params = {} end end


Division by 4
Define a function of type
positive->Z
that maps every number
p
to the integer part of
p/4
Solution
Look at
this file