[06:17] <bduk1> Morning everyone
[06:22] <mazal> Morning everyobe
[06:22] <bduk1> More Mazal
[06:24] <Kilos> hi ThatGraemeGuy theblazehen inetpro and others
[06:27] <ThatGraemeGuy> morning Kilos, everyone
[06:27] <Kilos> hi Xethron bduk1 mazal
[06:37] <mazal> Môre oom
[06:37] <mazal> Morning ThatGraemeGuy
[06:38] <ThatGraemeGuy> morning :-)
[06:41] <Kilos> ThatGraemeGuy, when you are at home press F5 and write down the second rows first 3 readings
[06:41] <Kilos> that can help to indentify direction when you deep down
[06:42] <Kilos> and someone ask superfly to install the mesecons addon the we will have red stone and can build compasses
[06:44] <inetpro> goeie more
[06:54] <Kilos> eeek now my browser opens all black so cant even see to choose bookmarks
[07:01] <Kilos> i reboot and hold thumbs
[07:01] <Kilos> wbb hopefully
[07:08] <bduk> Ek kan nie saamspeel nie minetest hang net by item definitions.....
[07:10] <Kilos> ohi superfly
[07:11] <bduk> Ohi superfly fix your minetest server man
[07:12] <Kilos> hi Vince-0
[07:12] <Vince-0> o/
[07:12] <superfly> bduk: fix your face man
[07:13] <bduk> ish why?
[07:13] <Kilos> he is busy man
[07:13] <superfly> bduk: Pointing out the issue would be better than greeting me with "fix your server!"
[07:14] <bduk> At least i got your attention
[07:14] <superfly> In a negative way that makes me disinclined to assist you
[07:14] <bduk> No man you can't be like that
[07:14] <Kilos> bduk, he sees it is slow and suffers with us so be assured he is looking for the prob
[07:15] <mazal> superfly, I get a hang at " Item definitions " upon connect
[07:15] <mazal> Dunno if that is the error with everyone
[07:15] <Kilos> in the meantime bduk try find us a local host for the game
[07:16] <Kilos> mine opens quite quick but then struggles to load the map
[07:16] <bduk> Ja ek weet kilos maar hy moet gou maak ek het onttrekking simptome die naweek was lank. Nee ek speel lekker saam met die fly
[07:17] <Kilos> hahaha very addictive hey
[07:17] <Kilos> ive already purchased the data that should be for month after next
[07:20] <ThatGraemeGuy> mazal: I had that last night, got in after retrying a few times
[07:20] <mazal> Man I have to start mining for proper resources , but ai. That getting lost bit bothers me :P
[07:21] <mazal> So far I am more into faming :P
[07:21] <ThatGraemeGuy> the key to not getting lost is to not build crazy mazes
[07:21] <mazal> But my tools are getting done now
[07:21] <mazal> I need coal and proper rock and steen
[07:21] <mazal> steel even
[07:21] <Kilos> mazal, go to your home then press f5 and write down the c0-ords
[07:22] <ThatGraemeGuy> check out my underwater mining operation, you see i stop and mine horizontally rather than in all directions
[07:22] <mazal> Good tip that ta
[07:23] <Kilos> eish i get totallt disorientated under water
[07:23] <Kilos> otallt
[07:23] <Kilos> ai!
[07:23] <Kilos> totally
[07:23] <ThatGraemeGuy> it isn't really "under" water, just the entrance to the stairway, is a short swim down
[07:23] <ThatGraemeGuy> pretty sure you'd drown if it was underwater ;)
[07:24] <ThatGraemeGuy> superfly: what kind of memory & bandwidth requirements do you need to cater for running that server?
[07:27] <superfly> ThatGraemeGuy: I don't know, I'm running on my VPS (which is in the UK), which and I haven't noticed any alerts come through for high processor or memory usage
[07:27] <charl_> good morning
[07:27] <charl_> Maaz: coffee on
[07:27]  * Maaz washes some mugs
[07:27] <superfly> ohi charl_
[07:28] <Kilos> hi charl_
[07:28] <Kilos> Maaz, coffee please
[07:28] <Maaz> Kilos: Alrighty
[07:28] <charl_> hi Kilos
[07:28] <charl_> hi superfly
[07:28] <ThatGraemeGuy> mmmmm
[07:29] <charl_> hi ThatGraemeGuy
[07:29] <ThatGraemeGuy> hi charl_
[07:31] <Maaz> Coffee's ready for charl_ and Kilos!
[07:31] <Kilos> Maaz, ty
[07:31] <Maaz> You are welcome Kilos
[07:34] <Kilos> even when i try open /home it shows black
[07:37] <charl_> Maaz: thank you
[07:37] <Maaz> charl_: Okay :-)
[07:40] <Kilos> lemme go try kde
[07:40] <Kilos> wbb
[07:54] <Kilos> ai! game all black window in kde
[07:55] <Kilos> oh loading slow and i gotta do the gamma thing
[08:00] <superfly> ThatGraemeGuy: my VPS is 2 gigs of RAM, 2 cores
[08:00] <superfly> but I'm pretty sure it's just idling
[08:03] <Kilos> kde much easier to do gamma settings, dont need to go use the nvidia settings
[08:03] <Kilos> hi Spekko  wokky sick today
[08:04] <ThatGraemeGuy> superfly: what's 'free -m' say?
[08:04] <Kilos> ohi JabberwockyA19  just slow i see
[08:04] <ThatGraemeGuy> or do you set an amount of memory it can use?
[08:04] <superfly> ThatGraemeGuy: uh, gimme a few
[08:06] <superfly> ThatGraemeGuy: http://pastebin.com/aRLctL4d
[08:06] <ThatGraemeGuy> quite hard to figure out how much bandwith it uses too
[08:06] <bduk> Thanks superfly im in
[08:07] <Spekko> more Kilos
[08:08] <superfly> ThatGraemeGuy: http://picpaste.com/linode516294-mK07wGFu.png
[08:09] <ThatGraemeGuy> cool, thanks
[08:12] <ThatGraemeGuy> dedi server a little expensive, or i'd just get one of those
[08:12] <ThatGraemeGuy> staff perks only apply to plain old web hosting accounts :-(
[08:12] <ThatGraemeGuy> i can maybe run a VM, will have to find out
[09:44] <Kilos> hi Vince-0
[09:44] <Kilos> hey guys i just had an idea
[09:45] <Kilos> yes its gonna rain i suppose
[09:46] <Kilos> if you carry gravel with you when you go down under you can build your main path with gravel so it gives you like a marked paveway to where you coming from
[09:47] <Kilos> that should help solve the getting lost inna mine prob
[09:48] <Kilos> like pve the main in out route
[09:48] <Kilos> s/pve/pave
[09:53] <ThatGraemeGuy> yeah
[09:53] <ThatGraemeGuy> but maybe with dirt instead of gravel
[09:53] <ThatGraemeGuy> gravel is very rare compared to dirt, and takes longer to mine as well
[09:54] <ThatGraemeGuy> but good idea if you're prone to getting lost
[09:54] <ThatGraemeGuy> i prefer to mine more methodically, not randomly all over the place
[09:54] <ThatGraemeGuy> i did that at first and quickly realised why its not ideal
[10:02] <Kilos> gravel that is
[10:03] <Kilos> lol i get lost everytime i go down so now carrly lotsa ladders so i can go straight up
[10:04] <Kilos> im trying to make my first long drop places so one cant get lost there
[10:04] <Kilos> actually thats very clever ThatGraemeGuy  dirt shows well in cobblestone
[11:00] <JabberwockyA19> hi Kilos, our telkom line was moved to another building
[11:00] <Kilos> oh my and now?
[11:00] <JabberwockyA19> now we are on 3g
[11:02] <Kilos> ai!
[11:02] <Kilos> i gotta go eat now wbb
[11:02] <JabberwockyA19> we were going to move offices last Friday, but for some unknown reason we are not
[11:02] <JabberwockyA19> enjoy
[11:06] <mazal> Lo JabberwockyA19
[11:14] <JabberwockyA19> hey mazal, hoe gaan dit?
[11:14] <ThatGraemeGuy> whoa
[11:14] <ThatGraemeGuy> i found tin lumps
[11:15] <JabberwockyA19> minetest?
[11:15] <ThatGraemeGuy> yes
[11:15] <ThatGraemeGuy> never seen tin mentioned on the wiki
[11:15] <JabberwockyA19> what server are you playing on?
[11:15] <ThatGraemeGuy> superfly's
[11:16] <ThatGraemeGuy> is it a mod?
[11:16] <JabberwockyA19> no idea, I've never played the game :P
[11:16] <ThatGraemeGuy> haha
[11:17] <JabberwockyA19> I'd love to join, but wont be able to play before wednesday night very busy *hmpf*
[11:19] <mazal> Goed dankie en jy JabberwockyA19 ?
[11:23] <JabberwockyA19> heel goed, lekker besig eksamen is amper verby :)
[11:24] <mazal> JabberwockyA19, weet jy of mens 'n game wat jy besit kan verkoop op die steam marketplace ? Seker nie ne
[11:42] <JabberwockyA19> mazal: jy kan net games trade wat jy gekoop het as 'n gift (nog nie oop gemaak het nie)
[11:44] <mazal> K ta
[11:44] <JabberwockyA19> np
[13:10] <Kilos> hmm... found diamond, but back by the lava
[13:13] <Kilos> superfly  ty for paying for that server for us to play on
[13:14] <Kilos> by the hour nogal
[13:15] <Trixar_za> Minetest?
[13:15] <Trixar_za> I have Pentium44 idling on another channel
[13:38] <ThatGraemeGuy> Kilos: where did you find diamond? and how far down?
[13:38] <Kilos> long wat from where you left you will see lava then tunnel branches to the right
[13:39] <Kilos> i left you somein the chest a bit up again
[13:39] <Kilos> you can just follow the steps
[13:40] <ThatGraemeGuy> http://wiki.minetest.com/wiki/Pickaxe, diamond pickaxe lasts as long as  wood pickaxe, whaaat?
[13:40] <Kilos> turned right over the lava hopefully
[13:40] <Kilos> diamonds are brittle
[13:40] <Kilos> hard but smash with a hammer
[13:40] <ThatGraemeGuy> i'll check it out later
[13:40] <Kilos> better for cutting tools
[13:41] <ThatGraemeGuy> you didn't turn it into a maze did you? :-p
[13:41] <Kilos> i read they even have generators and wiring so one can put up lights
[13:41] <Kilos> duh! i found my way out
[13:41] <Kilos> found lotsa gravel in some places too
[13:42] <Kilos> hoping with the branch to the right to get to other side the lava where my other ladders are
[13:42] <ThatGraemeGuy> i hate gravel, it takes longer to mine, falls down all the time and has no practical use
[13:43] <ThatGraemeGuy> if i hit gravel in stairways i just route around it
[13:43] <Kilos> makes lekker noise when you walk on it
[13:43] <Kilos> im carrying a load home now
[13:43] <ThatGraemeGuy> i don't even play with my headphones, lol
[13:43] <ThatGraemeGuy> sound isn't really a significant feature
[13:43] <Kilos> i gotta have sound or miss too much
[13:44] <Kilos> one old eye dont see alerts like you peeps
[13:44] <ThatGraemeGuy> mmmm what do you hear that you can miss? i don't think i've ever had sound on
[13:44] <ThatGraemeGuy> oh, messages make noise?
[13:44] <Kilos> well for starters when nick mentioned here there is bell.ogg
[13:45] <ThatGraemeGuy> maybe i should put on headphones
[13:45] <Kilos> lol
[13:45] <ThatGraemeGuy> http://wiki.minetest.net/Nyan_Cat
[13:45] <Kilos> and i get a pling sound when peeps join here when on konversation
[13:46] <Kilos> when you find your first diamond a heart shows above the bar where you choose tools
[13:47] <Kilos> ya but what can you do with them cat things
[13:48] <ThatGraemeGuy> brag that you found one
[13:48] <Kilos> i only want stuff that can work
[13:48] <Kilos> lol
[13:48] <ThatGraemeGuy> but you carry around gravel :p
[13:48] <Kilos> like gold worthless to me but maybe tin makes electrical wiring
[13:48] <Kilos> gravel is so i can hear when im off the path
[13:48] <ThatGraemeGuy> there's no electricity
[13:49] <ThatGraemeGuy> maybe in mods
[13:49] <Kilos> there will be i saw water generator info
[13:50] <Kilos> or hydro, i forget now
[13:51] <Kilos> the flys server is gonna groan when all the stuff loaded
[13:51] <Kilos> but its running ok now
[13:51] <Kilos> musta been the host taking strain
[13:53] <ThatGraemeGuy> what stuff?
[13:57] <Kilos> all the addons or mods or whatever they are called
[13:58] <Kilos> hi Private_User
[13:58] <Private_User> hi Kilos
[13:58] <ThatGraemeGuy> did someone add stuff?
[13:58] <Kilos> he did some of it
[13:59] <Kilos> only he can
[13:59] <Kilos> only he can do it la la la la
[14:00] <bduk1> That sounds happy Kilos
[14:00] <Kilos> lol
[14:00] <Kilos> dont you know the song?
[14:00] <Kilos> only you can do it la la la la
[14:01] <bduk1> don't recognise the tune
[14:02] <Kilos> http://www.youtube.com/watch?v=l4Xgkr_iSEs
[14:02] <Kilos> i  dont do tube but maybe you can
[14:03] <ThatGraemeGuy> i mean did he add new stuff recently, or has it been there since i started?
[14:04] <Kilos> i nthink he added 2 or 3 things within the last wqeek
[14:04] <Kilos> but hasnt done a restart that i know of
[14:16] <Kilos> hi SilverCode
[14:17] <SilverCode> Hi Kilos
[14:36] <charl_> good afternoon all
[14:36] <charl_> anyone here with experience https://logentries.com/ ?
[14:36] <charl_> just tried it for the first time, looks like an AMAZING tool
[14:36] <charl_> only problem, it's a hosted (saas) solution
[14:42] <Vince-0> RMS would say: don't Saas me
[15:36] <superfly> Hahaha
[15:46] <Kilos> hey superfly  im putting stops where your high speed stairs shoot we off the end of your roads ok?
[15:46] <Kilos> t junctions that is
[15:47] <superfly> Ja
[16:05] <bduk1> superfly:
[16:11] <bduk1> superfly: Your server runs like an ice cream
[16:13] <superfly> Smooth?
[16:14] <bduk1> Verry lekker, but don't break it again tommorow morning ne
[16:18] <superfly> I didn't do anything.
[16:19] <superfly> And I'm doing this for nothing, remember. If you want to complain, you are more than welcome to get your own server.
[16:19] <bduk1> Don't worry just pulling your leg, appreciate the game thanks for your trouble
[16:19] <superfly> You're welcome.
[16:26] <superfly> I'm more than happy to troubleshoot issues of people are willing to be nice and you check their end first.
[16:26] <superfly> *if
[16:29] <bduk1> Well if i didn't sound nice this morning i didn't mean annything bad, I ment everything in a joking way
[16:32] <superfly> Text conveys no emotion or tone, so just be careful how you say things... I've been burnt before by that :-(
[16:33] <bduk1> If i get upset i'd rather say nothing cause i don't like to say things i ll later regret. So as long as i'm talking i'm happy. if you understand
[16:35] <bduk1> Anny way don't like to offend my ubuntu friends, i learned a lot from them these past times. Must learn to put these yellow faces in mabe that will help
[16:43] <Kilos> hahaha
[16:43] <Kilos> add hahas and hehes
[16:45] <bduk1> Kilos: didn't you have to be in bed by now?
[16:47] <Kilos> haha what you mean i have more late night with minetest than since 19998
[16:47] <Kilos> 1998
[16:48] <bduk1> Was also wondering who's the @shole who started this game
[16:55] <Trixar_za> Yeah, been messing with MineTest too - had to disable the lighting, particles and shaders to get a decent FPS, but it's nice
[16:56] <Kilos> haha hi Trixar_za   why you had to disable stuff? graphics?
[16:56] <Trixar_za> Yeah - with shaders and lighting on I was only getting like 3 FPS
[16:56] <Trixar_za> Now I get like 30 - with it slowing down to 16 when I'm near water and trees at the same time
[16:57] <Kilos> eish
[16:57] <Kilos> did you go to the flys game or is that in single player
[16:57] <Trixar_za> Single Player - was testing it out
[16:57] <Trixar_za> :P
[16:58] <Kilos> single player is ok for learning the actions but the real pleasure comes when you share
[16:58] <Kilos> when you get lost inna mine maze there always someone to help
[16:59] <Kilos> i never realise online gaming can be such addictive fun
[16:59] <Kilos> but you looking at 100+m per day
[17:00] <Kilos> i go ea
[17:00] <Kilos> eat too
[17:04] <Trixar_za> Most online games have that effect. Especially with other players.
[17:05] <Trixar_za> You get a bunch of different kind of players. Some go at it alone, some form groupings and others turn into 'shops'. The style of playing also differs for everybody :P
[17:06] <bduk1> It's true Trixar_za
[17:09] <Trixar_za> How do I make blocks stay in the air?
[17:11] <Kilos> you build from ground up then remove the bottom ones
[17:11] <Trixar_za> That will be a little hard from where I am
[17:11] <Trixar_za> :P
[17:13] <Trixar_za> Hmmm, if I build straight up by alternating between two blocks, it should work well enough
[17:16] <bduk1> Kilos: did the national wintersport started in your area yet
[17:23] <Kilos> Trixar_za  monkey says press super then hold shift and you can build alongside blocks
[17:23] <Kilos> i have managed it yet i fall off
[17:23] <Kilos> very cold here bduk1
[17:24] <bduk1> I mean the fires. Did you make your firebreaks?
[17:24] <Kilos> nope
[17:24] <Kilos> plkace too small for that
[17:24] <Kilos> we just keep eyes and ears open
[17:25] <Kilos> then run when we see or smell smoke
[17:25] <bduk1> ok we made one from one side to the other of our farm but must still make one on the road's side.
[17:26] <Kilos> they gotta be like 50metres wide to be of any help in windy weather
[17:27] <Kilos> we used to make them 100 metres in natal
[17:27] <Trixar_za> Hey it works
[17:28] <Kilos> what?
[17:29] <bduk1> Thats a story. the main thing is to have a road where you can drive on when fighting the fire. We made two kreaks of 5 meter each and then there is about 10 to m20m meters between them that we burned. If the fire come from that side we just light it and it can burn towards the fire
[17:30] <Kilos> haha how many fires have you fought
[17:31] <Kilos> ive spent days in natal when burns like from harrismith to um
[17:31] <Kilos> the place east of utrecht
[17:31] <Kilos> um
[17:32] <Kilos> vryheid
[17:32] <bduk1> Also had my share of fire fighting and still do.
[17:32] <bduk1> You also come from kzn
[17:32] <Kilos> with all the farmers from the area
[17:32] <Kilos> spent years in utrecht
[17:33] <Kilos> and a tar road doesnt stop a veldt fire
[17:33] <Kilos> and thats more than 5 metres wide
[17:34] <bduk1> I was in the capital of india for a year and then in Eshowe for about 12 years. Yes if the wind is behind a fire it can jump far and if it is in bluegum trees it even jump further
[17:34] <Kilos> ive seen farmers lose 50 fine wool stud rams in one fire and thats a farmer that is third generation in the area
[17:35] <Kilos> bluegums burn along the tops and drop burning leaves everywhere
[17:35] <Kilos> blacks call them loie bome
[17:36] <Kilos> olie
[17:36] <bduk1> Thats why the main thing about a firebreak these days is not to stop the fire but it is for the fighters to have a road to travel on.
[17:36] <Kilos> then you making roads not firebreaks
[17:36] <Xethron> Heya Kilos
[17:36] <Trixar_za> http://trixarian.net/minetest.jpg
[17:36] <Kilos> hi Xethron
[17:37] <Trixar_za> Btw, falling from high places hurt
[17:37] <Trixar_za> :P
[17:37] <Kilos> ya you lose hearts
[17:38] <Kilos> gotta eat to recover
[17:50] <superfly> Trixar_za: what textures are those?
[17:51] <Trixar_za> The normal ones? It just rendered a very long rock tower with a tree on top and a pool of water at the bottom (so like a waterfall?).   Ended up just making a lot of tunnels
[19:18] <inetpro> ai!
[19:18] <inetpro> superfly: you are in big trouble now
[19:19] <inetpro> are you going to pay for all the lost productivity?
[19:19] <superfly> inetpro: when am I NOT in trouble?
[19:19] <theblazehen> lol, /me just saw notification in gmail
[19:19] <inetpro> you guys haven't stopped playing since our last meeting
[19:19] <theblazehen> Trixar_za: that moment when I think you are talking about the "ssh -D" kind of tunnels..
[20:50] <Kilos> inetpro  game called minetest in the repos
[20:52] <superfly> Kilos: he knows
[20:52] <Kilos> very lekker catchy and addictive
[20:52] <Kilos> oh
[20:53] <Kilos> Maaz  coffee on
[20:53]  * Maaz starts grinding coffee
[20:53] <Kilos> we need a coffe machine in minetest
[20:53] <Kilos> ive mined so hard my tongue is hanging out
[20:57] <Maaz> Coffee's ready for Kilos!
[20:57] <Kilos> Maaz  thanks man
[20:57] <Maaz> Kilos It gives me great pleasure to serve a bunch of geeks :-)
[20:57]  * Kilos a lonely bunch tonight
[21:16] <superfly> night night oom Kilos, bed time for me.


[16:49] <jose> pleia2: hey, there are 4 comments on the fridge I don't know if it's ranting or criticism
[16:49] <jose> left them for review
[17:57] <pleia2> jose: thanks


[03:33] <EricPoe> Setting up deja-dup in Ubuntu 14.4. When attempting to connect to my SSH box, deja-dup claims "SSH program unexpectedly exited" Ideas? Know where this is logged?
[03:36] <EricPoe> I can ssh into my SSH box as the same user without a problem.
[08:17] <tsdgeos> Cimi: so what about that issue with carousel?
[08:17] <tsdgeos> dednick: are you doing https://code.launchpad.net/~saviq/unity8/cmake-plugin-cleanup/+merge/218171 as Saviq asked or shall i jump in?
[08:18] <dednick> tsdgeos: ah. i can do.
[08:19] <tsdgeos> dednick: tx
[08:20] <Cimi> tsdgeos, I confirm is with your branch
[08:26] <tsdgeos> ok
[08:30] <tsdgeos> Saviq: so https://codereview.qt-project.org/#change,85437 sent upstream, i'll work in patches to our 5.2.1 packages that use it instead of delegate range and patches to unity8 to use displayMargin instead of delegateRange
[08:42] <tsdgeos> Mirv: ping
[08:43] <Mirv> tsdgeos: hangout pong
[08:43] <dednick> Saviq: that plugin cmake branch. I can't seem to run unity8 on desktop when I removed unity8 system installed folders. "Need to use QMirServerApplication"
[08:44] <dednick> Saviq: works on trunk though
[08:45] <tsdgeos> Mirv: i need to do a patch for our qt 5.2 packages to bring one of the patches we have closer to upstream, what's your preferred way of me doing that change?
[08:45] <Mirv> tsdgeos: LP bug with info on what to do inside current debian/patches/
[08:45] <tsdgeos> Mirv: oki, tx
[08:45] <Mirv> tsdgeos: is that ^ something that'd be nice on 5.3 RC packages, and would it help with the empty scopes? (have you tried the RC packages on device?)
[08:46] <tsdgeos> Mirv: yes
[08:47] <tsdgeos> Mirv: but on the 5.3 packages we'd need a somewhat different patch, i'll work on that too
[08:47] <Mirv> \o/ I'll kick that in, it'd be nice to have something demoable of 5.3 next week
[08:47] <Mirv> tsdgeos: doesn't the codereview on targeted to 5.3 work?
[08:48] <tsdgeos> Mirv: 5.3 is only for "BIG AMAZING VERY URGENT" bugs now only
[08:48] <tsdgeos> so i'm targetting what we miss from upstream to 5.3.1
[08:48] <tsdgeos> so plan is
[08:48] <tsdgeos> bring to our 5.2 packages what would end up in 5.3.1 if they accept my patch
[08:48] <tsdgeos> and then add to our 5.3 packages my small patch
[08:49] <tsdgeos> so it's all in sync
[08:49] <Mirv> tsdgeos: yeah, I just mean that if I add https://codereview.qt-project.org/#change,85437 to 5.3 RC is that joy?
[08:49] <tsdgeos> and we can move unity8 to and from our 5.2/5.3 packages
[08:49] <tsdgeos> Mirv: no, i need to update unity8 too
[08:49] <tsdgeos> Mirv: to use that new property, that's why i want to backport htat new property to 5.2 so i can also change unity8
[08:49] <Mirv> ah, ok right. I can build that meanwhile in the 5.3 test PPA and wait until there's something for unity8 (I can manually patch too the test package)
[08:49] <tsdgeos> and then all is nicely aligned
[08:50] <Mirv> sounds good
[08:58] <greyback> dednick: QMirServerApplication from unity-mir, unity8's main.cpp creates it. The unity-mir QML plugin depend on it (they are teh ones printing that message)
[09:00] <Saviq> tsdgeos, awesome
[09:12] <Cimi> tsdgeos, fixed xvfb tests
[09:15] <tsdgeos> Saviq: so was discussing with Cimi if the shadow for the card carousel we should add it to the carousel code or to the card code
[09:15] <tsdgeos> Saviq: what's your opinion?
[09:15] <Cimi> tsdgeos, in cardCarousel :)
[09:15] <Saviq> tsdgeos, since it's only ever used in carousel
[09:15] <Saviq> tsdgeos, I'd put it in CardCarousel, or Carousel itself even
[09:16] <tsdgeos> ok
[09:16] <Saviq> tsdgeos, it depends on what kind of items we say we support in the Carousel
[09:16] <Cimi> Saviq, carousel no, since it should stay abstract
[09:16] <Saviq> Cimi, maybe yeah
[09:16] <Saviq> having a shadow might be abstract no less, though
[09:16] <Cimi> Saviq, but in the branch I made it quite abstract inside cardCarousel
[09:16] <Saviq> if that's "part of the carousel"
[09:17] <Cimi> Saviq, but it's not a proper shadow
[09:17] <Cimi> Saviq, made with shaders
[09:19] <Saviq> lol ;)
[09:25] <mhr3> Saviq, when will we have new header in dash? :)
[09:26] <karni> since we're on the subject - font color on the card overlay is not legible on some backgrounds. even if someone points I may have written that code (yes, I may have), we have to improve it. often I see dark grey font on dark overlay. don't remember if the font color is dynamic in that widget.
[09:41] <Saviq> karni, I think the only place where it's not readable is when the image itself is not opaque (which is the case for the "unknown" album image)
[09:42] <Saviq> mhr3, we need to look at it indeed, the only problem is you suddenly lose the ability to quickly switch between scopes (at least until we get designs and implement the bottom edge behaviour in the dash)
[09:42] <mhr3> Saviq, not really a problem with 4 scopes, and with 10+ it was a problem anyway :)
[09:43] <Saviq> mhr3, true, true
[09:43] <Saviq> mhr3, but was still easier with the swipable header
[09:43] <Saviq> is
[09:43] <mhr3> right
[09:43] <karni> Saviq: you've got mal
[09:43] <karni> *mail
[09:44] <Saviq> karni, don't show that to designers :P
[09:44] <karni> heh :) but, do you agree we have a small problem there?
[09:45] <Saviq> karni, that depends, I don't think we should have overlay and then summary below, though
[09:45] <karni> I think solid white in overlay mode would be much better.
[09:45] <Saviq> karni, it is solid white, until you turn on background AFAICT
[09:46] <karni> Saviq: well. I showed a couple options to our product manager, and he liked it :D if we can't do that, the shell shouldn't allow it. (FWIW I like the looks, too)
[09:46] <Saviq> karni, the first thing that springs to eyes is the double shape
[09:46] <Saviq> karni, that really shouldn't happen, and yeah, I agree we should prevent that, but right now we don't have any validation in place, really
[09:48] <karni> Too bad, I liked it. I wonder if we could somehow disable the bottom part of ubuntu shape when the summary is present ;D
[09:48] <Saviq> karni, that was the design indeed - art was only shaped at the top, with header and summary below it, within a single shape with a background
[09:49] <karni> Saviq: what did you mean when you said "until you turn on background" - which background? I'm not sending any colors
[09:49] <karni> Saviq: ah I see, very cool then
[09:49] <Saviq> karni, well, how did you get the white background behind the whole card then?
[09:50] <Saviq> hmm do we enable t ourselves? /me looks
[09:50] <karni> Saviq: you tell me :D http://paste.ubuntu.com/7467065/
[09:50] <karni> Saviq: no idea
[09:51] <karni> It just looked nice as it were, I didn't change colors.
[09:51] <Saviq> karni, ok, so I think you should disable the overlay, it wouldn't look nice with the image as designed (square at the bottom) anyway I'd say
[09:52] <Saviq> karni, you could use a mascot there probably
[09:52] <karni> Saviq: I'll send screenshots to product manager and let him know what's up
[09:52] <karni> Saviq: well, the point is, we wanted large images there :) you know, more colors and candy
[09:53] <karni> so I won't replace art for a mascot in this case
[09:53] <Saviq> karni, well, sure, keep the large image
[09:53] <karni> Saviq: what did you mean by mascot then?
[09:53] <karni> it's optional, right?
[09:53] <Saviq> karni, a mascot, if you had it, would break the whole white space below the image
[09:53] <karni> oh
[09:53] <Saviq> because indeed title + subtitle + summary just one under the other will probably not look that great
[09:54] <karni> I get your point now
[09:55] <karni> it's an RSS feed, so.. no mascot candidate :( (site icon wouldn't make sense, all posts from single source)
[09:56] <Saviq> karni, heh, now I looked at tryCard we have exactly the same layout you've shown, just no mascot ;)
[09:57] <Saviq> karni, the weird thing is, though, that the overlay *is* white, and has correct margins
[09:58] <karni> Saviq: i noticed if there's no mascot, right margin is 0, if mascot is there, margins are correct
[09:58] <Saviq> karni, yeah, I disabled mascot
[09:58] <Saviq> karni, are you using latest trunk btw?
[09:58] <karni> Saviq: also, just found a bugzzie: if you have 'overlay': 'false', it still shows the overlay. you have to *remove* the 'overlay' key for the overlay to go away. would you like me to file a bug?
[09:59] <Saviq> karni, again, not the case here
[09:59] <karni> Saviq: you'll kill me now ;P - I flashed on Mon or Tue. I'll do it now.
[09:59] <Saviq> karni, yeah, the whole card mechanism got reworked since then
[09:59] <karni> Saviq: ok, sorry to take your time. I'll re-check that now.
[10:00]  * karni takes note to go back to re-flashing at least each morning
[10:07] <Saviq> karni, no, just use trunk on your desktop for developing scopes ;)
[10:07] <Saviq> karni, only you'd need to upgrade to utopic, but it's about time for that anyway isn't it!
[10:12] <mhr3> Saviq, noticing there's more flicker when searching now, did you see that?
[10:14] <Saviq> mhr3, maybe because it's faster! ;)
[10:14] <Saviq> mhr3, let me see
[10:16] <Saviq> mhr3, AFAICT it's indeed because it's faster, the delegates get destroyed and recreated quicker
[10:17] <mhr3> Saviq, but it feels like there's an extra frame now
[10:17] <mhr3> Saviq, i see it when doing "setting" -> "settings" and back
[10:18] <Saviq> mhr3, well, you give us a complete new set of models
[10:19] <mhr3> Saviq, but i always did :)
[10:19] <Saviq> mhr3, maybe it's because the mascot goes away and back in only when loaded
[10:19] <Saviq> mhr3, right, we're lazy-loading the shapes now
[10:19] <Saviq> mhr3, so the text shows up before the shape does
[10:19] <mhr3> ok, that explains that
[10:19] <Saviq> mhr3, although we should've catered for it
[10:20] <Saviq> or maybe not... we don't know whether the mascot is going to be there or not..
[10:20]  * mhr3 waits for Saviq to mention diffs again
[10:20] <Saviq> oh right!
[10:20] <Saviq> if you didn't reset all our models, all would be fine!
[10:21] <Saviq> mhr3, I was thinking about the departments...
[10:21] <Saviq> arrrgh
[10:21] <Saviq> maybe not
[10:21] <Saviq> ;(
[10:22] <Saviq> we had a plan! and they broke it :/
[10:25] <mhr3> Saviq, i'll get to properly think about them once i finish this docs crap
[10:26] <Saviq> mhr3, pfft!
[10:26] <Saviq> /food
[10:31] <Saviq> mzanetti, btw, what's the status of silo 005? any ETA?
[10:31] <Saviq> /reallyfood
[10:31] <mzanetti> greyback: ^
[10:32] <greyback> Saviq: working on a fix for a bug there
[10:32] <mzanetti> Saviq: well, still that one issue in unity-mir to fix, although I'm not sure any more if its really an issue of that branch. I think I saw the same with the promoted image yesterday night
[10:32] <mzanetti> but it was really late :D
[10:32] <Saviq> greyback, mzanetti, just asking whether I should hijack the silo and land other changes in there, or maybe land other changes separately, or wait?
[10:33]  * greyback doesn't have an opinion
[10:34] <Saviq> ok, food first, then let's see how we are
[10:34] <Saviq> last unity8 promotion took 16h :(, we need to fix that
[10:34] <mzanetti> ok. I'll test in the meantime where the issue is introduced
[10:44] <mzanetti> greyback: Saviq: ok... launching something via url dispatcher seems to be broken in the latest images already
[10:45] <greyback> mzanetti: I can't /really/ land my changes until that's fixed tho. We can't reliably test
[10:45] <mzanetti> yeah. I agree
[10:46] <mzanetti> greyback: so you're saying you want to fix that in the same branch, right?
[10:46] <mzanetti> greyback: assuming its indeed an issue in unity-mir
[10:46] <greyback> mzanetti: unity-mir hasn't changed in some time afaik
[10:47] <mzanetti> ok
[10:47] <greyback> last change was >2 weeks ago, so I doubt unity-mir is to blame (this time)
[10:47] <mzanetti> greyback: any easy to verify that?
[10:48] <mzanetti> +way
[10:48] <greyback> mzanetti: am just reflashing to repro it now
[11:00] <greyback> mzanetti: just flashed phone, it opened settings from the indicators fine
[11:01] <mzanetti> greyback: really...
[11:01] <mzanetti> I tried with the indicators and also launching the browser from tagger after scanning a barcode
[11:01] <mzanetti> greyback: which image did you flash?
[11:01] <mzanetti> which channel
[11:02] <karni> Saviq: yes, it's about time to upgrade :)
[11:02] <greyback> mzanetti: devel-proposed
[11:02] <greyback> image 30
[11:03] <mzanetti> greyback: strange... same here. but I really can't open settings from the indicators
[11:03] <mzanetti> think there might be something in the home directory that breaks it?
[11:03] <greyback> mzanetti: any REJECTED messages in ~/.cache/upstart/unity8.log?
[11:04] <mzanetti> greyback: nope, not a single message printed
[11:05] <greyback> mzanetti: that's also not right...
[11:05] <mzanetti> greyback: well, not a single line when tapping the entry in the indicators
[11:05] <mzanetti> unity8 does print other stuff
[11:05] <greyback> ah ok
[11:06] <mzanetti> I can try to wipe it completely...
[11:06] <tsdgeos> Mirv: Saviq: any idea how we get a silo with https://bugs.launchpad.net/ubuntu/+source/qtdeclarative-opensource-src/+bug/1319777 ?
[11:06] <greyback> mzanetti: there are url dispatcher logs in that directory too
[11:07] <mzanetti> greyback: ah, that's interesting: ** (process:1431): WARNING **: Unable to parse SQL to find url
[11:09] <mzanetti> ok, /me wipes the phone completely
[11:09] <Cimi> tsdgeos, is it possible to access model rules without using listview, gridview etc etc?
[11:10] <mzanetti> Cimi: repeater
[11:10] <Cimi> mzanetti, but I need one of those, right?
[11:10] <Cimi> mzanetti, I mean model[index] or so won't work?
[11:10] <mzanetti> Cimi: usually we add get() methods to the models
[11:11] <mzanetti> Cimi: but if the model doesn't have them no, you can't access it without a Repeater or *View
[11:12] <Cimi> mzanetti, maybe we can add it
[11:12] <Cimi> pete-woods, can we add get methods to the infographics model?
[11:13] <mzanetti> if the items are QObjects, make a "MyItem* get(int index) const"
[11:13] <mzanetti> otherwise I guess "QVariant get(int index, int role) const" would do
[11:14] <pete-woods> Cimi: okay, sure, gimme an example of this pattern and I'll add those methods
[11:14] <tsdgeos> i hate quilt ^_^
[11:15] <tsdgeos> well debian packaging in general
[11:15]  * tsdgeos just compiles and copies stuff over
[11:15] <Cimi> mzanetti, can you guide pete-woods on adding those methods?
[11:15] <mzanetti> pete-woods: if the items are QObjects, make a "MyItem* get(int index) const", otherwise I guess "QVariant get(int index, int role) const" would do
[11:16] <pete-woods> mzanetti: okay, really that simple then
[11:16] <mzanetti> pete-woods: yeah, just make them Q_INVOKABLE and that's it
[11:16] <pete-woods> mzanetti: cool, thanks, I'll get on that
[11:17] <mzanetti> pete-woods: http://bazaar.launchpad.net/~unity-team/unity-api/trunk/view/head:/include/unity/shell/launcher/LauncherModelInterface.h
[11:17] <mzanetti> pete-woods: line 108
[11:18] <Cimi> pete-woods, thank you, that way I can play with the interface more freely
[11:18] <Saviq> tsdgeos, the usual, we talk to Mirv
[11:18] <mzanetti> pete-woods: that's an example where the items are QObjects (which means QML can just use it like this: Model.get(5).roleName
[11:18] <pete-woods> mzanetti: cool, thanks, in my example they are just going to be QStrings
[11:20] <mzanetti> greyback: yep. after wiping the device it works again
[11:20]  * mzanetti adds back silo 5
[11:20] <Saviq> tsdgeos, we'd need the unity8 patch with it, though
[11:20] <tsdgeos> Saviq: sure, working on that
[11:21] <Saviq> tsdgeos, Q: we're not creating any delegates outside of the view (like currentBuffer), do we?
[11:21] <Saviq> erm
[11:21] <Saviq> cacheBuffer
[11:21] <tsdgeos> Saviq: tried to compile the thing properly but gave up and i'm just copying the .so :D
[11:21] <tsdgeos> Saviq: cachebuffer is still taken into account
[11:21] <Saviq> tsdgeos, I mean with delegate ranges it isn't is it?
[11:21] <tsdgeos> it's added at a latter stage
[11:21] <Saviq> tsdgeos, ah
[11:22] <tsdgeos> it should
[11:22] <Saviq> tsdgeos, but we're not setting it in our views are we?
[11:22] <Saviq> ah well, it's set to like 320 by default?
[11:22] <tsdgeos> there's the default value there i understand
[11:22] <Saviq> right
[11:22] <Saviq> ok then
[11:22] <tsdgeos> which is not really helpful with high dpi
[11:23] <Mirv> tsdgeos: maybe it'd be easiest to get tested if I'd land it together with qtpim that's also being planned
[11:25] <tsdgeos> Mirv: maybe :D
[11:25] <Mirv> tsdgeos: so what do I call the patch "Q", what do I disable/remove from current patches etc... or would you rather do a merge request towards  lp:~kubuntu-packagers/kubuntu-packaging/qtdeclarative-opensource-src while at it?
[11:25] <tsdgeos> Mirv: as the bug says, you remove qtquick_delegate_creation_range_itemviews.patch and add Q
[11:26] <Mirv> tsdgeos: and the "QQuickItemView-QQuickPathView-Fix-creation-of-delega.patch" stays as is?
[11:26] <tsdgeos> you can call it qtquick_displayMargin.patch
[11:27] <tsdgeos> Mirv: that's unrelated yes
[11:27] <Mirv> ok, that was the only uncertainty then. and yes, it seems to apply.
[11:29] <tsdgeos> :)
[11:30] <Mirv> tsdgeos: ok, aiming https://code.launchpad.net/~timo-jyrinki/kubuntu-packaging/qtdeclarative_update_delegate_patch_lp1319777/+merge/219686 towards the silo (when I get one) so that I could then test qtpim+qtdeclarative at the same test run
[11:30] <tsdgeos> Mirv: cool :)
[11:30] <tsdgeos> i'm on the unity8 side
[11:30] <tsdgeos> Mirv: will give you a unity8 branch asap
[11:30] <Mirv> tsdgeos: with 5.2, there's however no need on simultaneous unity8 update, is there?
[11:31] <tsdgeos> Mirv: yes there is
[11:31] <Mirv> tsdgeos: oh, ok, so adding _that_ to the landing too then
[11:31] <Mirv> and marking it's not yet ready actually too
[11:31] <mzanetti> Saviq: greyback: rebuilding packages in silo 5. now that url-dispatcher works again I'm confident we can get this through soon
[11:31] <tsdgeos> Mirv: untiy8 is using the "old" property, since we're switching to the new "upstream one" we need to update unity8 code too
[11:31] <Mirv> cool, thanks albert
[11:32] <mardy> greyback: hi! Do I need to add a changelog entry to https://code.launchpad.net/~mardy/unity-mir/signonui-with-oxide/+merge/216845, since there is no bug linked?
[11:32] <Mirv> I added "here-be-unity8" as a placeholder to the MP field
[11:32] <tsdgeos> thank you :)
[11:36] <greyback> mardy: I have no idea. CI train generates the changelog automatically, no? But from what, I don't know
[11:36] <mardy> greyback: OK, I'll try leaving it without one, we'll see
[11:37] <greyback> mardy: yep
[11:38] <asac> sil2100: ^^ you know how the merge back changelog is generated? guess something for our non-existing FAQ :P
[11:38] <Saviq> mzanetti, ok, will wait, thankx
[11:39] <sil2100> mardy, greyback: so, no need for a changelog entry - citrain generates changelog entries from commit messages :)
[11:39] <sil2100> mardy, greyback: so as long as you have commit messages that sound alright, everything should be fine
[11:42] <greyback> sil2100: good to know, thanks
[11:43] <mardy> sil2100: thanks
[11:53]  * greyback goes to reboot router
[12:08] <mhr3> tsdgeos, pushed the docs to -api, pls check
[12:15] <Saviq> and now I need to plough through it :P
[13:03] <tsdgeos> Saviq: you doing it?
[13:03] <kgunn> Saviq: tsdgeos ...a lot of good feedback on the perf improvement, kudos to you guys
[13:03] <Saviq> tsdgeos, the review?
[13:03] <tsdgeos> :)
[13:03] <Saviq> tsdgeos, gotta do something else first
[13:03] <tsdgeos> Saviq: mhr3's docs thing
[13:03] <Saviq> tsdgeos, I think this just needs a review now
[13:03] <tsdgeos> oki
[13:03] <Saviq> tsdgeos, so unless you can make mzanetti review it, I'm it
[13:03] <tsdgeos> he he
[13:04] <mzanetti> review what?
[13:04] <mzanetti> tsdgeos: ^
[13:04] <tsdgeos> mzanetti: https://code.launchpad.net/~unity-team/unity-api/unity-shell-scopes-api/+merge/219379
[13:05] <mzanetti> that's long :D
[13:05] <mzanetti> ok, I guess I can review that
[13:18] <kgunn> looks like app shutdown fix is ready, needs another set of eyes for a double check...
[13:18] <kgunn> https://code.launchpad.net/~gerboland/unity-mir/fix-upstart-closed-apps2/+merge/218721
[14:11] <Cimi> damn allergy
[14:30] <Saviq> dednick, standup
[14:57] <tsdgeos> Mirv: can you add https://code.launchpad.net/~aacid/unity8/useDisplayMargin/+merge/219709 to that new silo for Qt?
[14:57] <Saviq> dednick, fixed cmake cleanup
[15:08] <Saviq> greyback, FWIW, if only webapps got exec()'ed and not forked, we wouldn't have this problem...
[15:08] <Saviq> greyback, so maybe that'd be a better thing to fix?
[15:08] <greyback> Saviq: true, but we do, so gotta deal with it
[15:09] <Saviq> greyback, well, we can make sure that webapps don't fork
[15:09] <Saviq> greyback, I mean that the main process needlessly changes PID, that's the main problem right?
[15:09] <Saviq> greyback, which suggests webbrowser forks, and exits just after
[15:09] <greyback> Saviq: actually I don't think that would fix the issue. It's mainly that unity-mir cannot tell that a session, which comes from a process spawned by the webprocess, is part of that webprocess
[15:10] <Saviq> greyback, well, browser and gmail behaved fine?
[15:10] <greyback> Saviq: instead it hacks around it by simply accepting any session that is a QtWebProcess.
[15:11] <Saviq> greyback, yeah, but... once the container is forked, doesn't the main PID of the upstart app change? does upstart know about it?
[15:12] <greyback> Saviq: I'm not certain tbh
[15:12] <Saviq> greyback, empirically, gmail was special because its main process was "webapp-container" directly
[15:12] <greyback> Saviq: but yes, the PID change does make life harder
[15:12] <Saviq> greyback, so for now we need to enforce that PID doesn't change
[15:13] <greyback> but I don't think fixing it will make all unity-mir's problems go away
[15:13] <Saviq> greyback, same we did when people had bash scripts, made them exec
[15:13] <Saviq> greyback, but will let us not have to carry this workaround for now
[15:13] <greyback> Saviq: right
[15:13] <Saviq> greyback, when the fact that they fork and not exec is unnecessary in any case
[15:13]  * Saviq finds out what upstart things about it
[15:14] <Saviq> *thinks
[15:17] <Saviq> greyback, hmm the PID doesn't change apparently:
[15:17] <Saviq> $ start application-click APP_ID=net.sawicz.michal.jakdojade_example_0.1.1
[15:17] <Saviq> application-click (net.sawicz.michal.jakdojade_example_0.1.1) start/running, process 12199
[15:17] <Saviq> phablet  12199 87.2  2.1<PHONE_NUMBER>4 ?        Ssl  17:16   0:03 webapp-container --webapp --enable-back-forward...
[15:17] <Saviq> unless it changes quickly enough that upstart notices
[15:18] <tsdgeos> Saviq: in https://code.launchpad.net/~aacid/unity8/use-unity-api/+merge/219222 you mention "Needs to depend on libunity-api-dev (>= 7.81)"
[15:19] <tsdgeos> Saviq: shall i do that in https://code.launchpad.net/~unity-team/unity-api/unity-shell-scopes-api/+merge/219379 ?
[15:19] <tsdgeos> ah you commented
[15:19] <tsdgeos> :D
[15:19] <Saviq> tsdgeos, ;)
[15:19] <Saviq> greyback, I just worry about WTH does webbrowser and gmail behave fine
[15:20] <greyback> Saviq: I'm more than a little confused by that tbh
[15:20] <Saviq> greyback, could you see that it indeed starts two sessions (or more, actually)?
[15:24] <mhr3> Saviq, eek! forking good, exec bad!
[15:24] <Saviq> mhr3, not yet
[15:24] <mhr3> always! :P
[15:25] <Saviq> mhr3, not until we can group sessions from multiple processes under the same app
[15:25] <Saviq> mhr3, and not until they can't escape it, for that matter :P
[15:25] <greyback> Saviq: starting Jakdojade, 3 sessions are created. Not sure if they're unique. Need more time to dig
[15:25] <mhr3> Saviq, cause we have thousands of apps doing that now? :)
[15:25] <Saviq> mhr3, "doing what"?
[15:26] <mhr3> Saviq, forking after launch
[15:26] <Saviq> mhr3, not on phone we don't
[15:27] <Saviq> greyback, ktx
[15:27] <Saviq> mhr3, except for browser/webapp/something, which behave somewhat weirdly
[15:27] <mhr3> Saviq, so we want to be able to group them properly, while that isn't really necessary at this point, but throwing away the massive speed improvements that fork brings
[15:27] <Saviq> mhr3, I'm not sure what you're here after ;)
[15:28] <mhr3> priorities
[15:28] <Saviq> mhr3, you mean like launch boosting and such?
[15:28] <mhr3> yes
[15:28] <Saviq> greyback, btw, it's probably a lower prio task, if you tell me you don't want to spend time on it now, don't
[15:28] <Saviq> mhr3, we can't do that right now either ;)
[15:29] <mhr3> doesn't mean we should close those doors
[15:29] <Saviq> mhr3, I think you're misunderstanding :)
[15:29] <Saviq> mhr3, it's a current limitation of unity-mir that it only expects a single session under the main upstarted PID
[15:30] <Saviq> mhr3, launch boosters will obviously need something special anyway
[15:30] <Saviq> mhr3, to inject that PID into an upstart / systemd job
[15:30] <Saviq> mhr3, but I'm not talking about "closing doors"
[15:30] <mhr3> indeed, i just saw the exec == good and my alarms went off
[15:31] <Saviq> mhr3, I'm just talking about apps (which are all currently exec'ed anyway - until we get a launch booster at least)
[15:31] <Saviq> mhr3, that break out of app management because they fork and upstart / unity-mir loses track
[15:32] <Saviq> mhr3, where there is no benefit to them forking in that case
[15:32] <Saviq> mhr3, 'cause the process from which they forked was _just_ exec'd a cycle agi
[15:32] <Saviq> ago
[15:32] <mhr3> Saviq, just saying we shouldn't care, let them escape if we can launch them fast for rtm :)
[15:32] <Saviq> mhr3, we can't let them escape, 'cause we lose track of them
[15:33] <mhr3> if they launch fast... meh
[15:33] <mhr3> priorities! :P
[15:33] <elopio> kgunn: are you coming to the meeting?
[15:34] <Saviq> mhr3, we lose track of them, do you get it? DO YOU GET IT? ;)
[15:34] <Cimi> pete-woods-lunch, there are conflicts, launchpad says
[15:34] <Saviq> mhr3, unless upstart tells us that this forked PID is app foo
[15:34] <Cimi> pete-woods-lunch, can you push it to the silo after that?
[15:34] <Saviq> mhr3, we'll reject it
[15:34] <mhr3> Saviq, i have a branch for that ;)
[15:35] <Saviq> mhr3, we have holes poked to allow web renderer processes, signon UI and maliit
[15:35] <mhr3> Saviq, http://bazaar.launchpad.net/~mhr3/unity-mir/authenticate-via-apparmor/revision/216
[15:36] <Saviq> mhr3, right, sure, that'd be one way
[15:37] <mhr3> Saviq, any other concerns? ;)
[15:37] <Saviq> mhr3, the HACK part in there :P
[15:38] <mhr3> it allows apps to launch fast!
[15:38] <mhr3> priorities! :D
[15:38] <Saviq> mhr3, UPSTART
[15:38] <mhr3> will go away
[15:38] <mhr3> finally!
[15:38] <Saviq> mhr3, so will support for non-upstarted apps :P
[15:39] <Saviq> anyway, otp
[15:40] <mhr3> Saviq, you just need to see the magic where apps actually launch instantly and you'll close one eye ;)
[15:42] <Saviq> mhr3, port us to systemd, inject those PIDs into systemd jobs and we'll be fine!
[15:45] <tsdgeos> mterry: if you remove the qscreen include i'll approve https://code.launchpad.net/~mterry/unity8/split/+merge/213149
[15:46] <mterry> tsdgeos, oh duh thanks
[15:47] <pete-woods> Cimi: fixed the conflict, I wish people would stop pushing things to distro without going through the CI train
[15:48] <mhr3> Saviq, and maybe you'll close both eyes :)
[15:48] <greyback> Saviq: somehow oxide based webbrowser only opens 1 Mir session. Whereas QWebProcess-based browsers open multiple sessions
[15:49] <Saviq> greyback, ah so that's the difference...
[15:49] <Saviq> greyback, ok, let's just get this in
[15:49] <greyback> Saviq: +1
[15:49] <mterry> tsdgeos, done
[15:50] <tsdgeos> tx
[15:51] <pete-woods> Saviq: could you trigger a rebuild on the libusermetrics silo when you get a moment?
[15:53] <Cimi> Saviq, I cannot use crossfadeImage for infographics, will implement a new animation
[15:53] <Cimi> Saviq, just tested with crossfadeimage, if I have image A and B
[15:53] <Cimi> what happens between the transition to image B
[15:53] <Cimi> A.opacity is always 1.0
[15:54] <Cimi> then B from 0 becomes 1
[15:54] <Cimi> when B.opacity is 1, A.opacity turns 0
[15:55] <Cimi> what we want here is a crossfade where A.opacity goes from 1 to 0 and B.opacity from 0 to 1 at the same time
[15:55] <Cimi> I am not sure we want to add this to the SDK
[15:55] <tsdgeos> Cimi: can you please open a bug about the thing you foudn in the carousel so i remember for monday?
[15:55] <Cimi> tsdgeos, sure
[15:56] <Cimi> tsdgeos, assigning you?
[15:56] <Cimi> or subscribing?
[15:56] <tsdgeos> Cimi: assign me
[15:57] <Saviq> greyback, and QWebProcess-based things will be phased out in time
[15:57] <Saviq> greyback, so yeah, let's not put work in there any more
[15:57] <greyback> Saviq: so I expect
[15:57] <Saviq> pete-woods, just camera-app?
[15:58] <pete-woods> Saviq: it's just libusermetrics, the camera app shouldn't have changed
[15:58] <Saviq> pete-woods, there's a newer version in distro, so I'll kick both then
[15:58] <Cimi> tsdgeos, https://bugs.launchpad.net/unity8/+bug/1319907
[15:58] <pete-woods> Saviq: I've just pushed an updated version of the camera app, so at least the versions should match
[15:59] <Saviq> pete-woods, it would merge trunk anyway
[15:59] <Saviq> pete-woods, ah but yeah, if there was some kind of stuff like that
[15:59] <Saviq> pete-woods, it probably would've complained
[15:59] <Saviq> Cimi, I think the "style" of the crossfade should be an option
[16:00] <Saviq> Cimi, but a crossfade where they both run at the same time goes to background (black) in the middle, that's why it was made this way
[16:00] <Saviq> Cimi, basically, it doesn't work for opaque images
[16:01] <Saviq> Cimi, in case of infographics we might indeed need them to crossfade like you said
[16:01] <Saviq> Cimi, but I think the same component (CrossFadeImage) should be used, just configured differently
[16:02] <Saviq> greyback, ok, I'll look at the branch first thing tomorrow
[16:11] <mhr3> mhall119, ping?
[16:11] <Saviq> mzanetti, you can invoke rowCount() with no arg to get... the row count ;)
[16:11] <tsdgeos> mhr3: mzanetti did some comments on the unity-api changes, i'm out until monday but if you want to comment/act on them great, otherwise i'll take them when i'm back on monday
[16:12] <mhr3> checking
[16:23] <mhall119> mhr3: pong
[16:23] <mhr3> mhall119, haven't heard back from you about the docs, and they don't seem to be updated, anything still missing?
[16:24] <mhall119> mhr3: no, yesterday I had to update my scripts to get the new UITK docs uploaded because they were broken
[16:26] <mhr3> mhall119, thomas would like to see the mention of server scopes removed from the current docs (which happened in our trunk and is released in U)
[16:26] <mhr3> any chance to get that update to duc?
[16:28] <mhall119> mhr3: removed from the 14.04 docs, or just not included in 14.10 docs?
[16:29] <mhr3> mhall119, both
[16:29] <mhall119> was it in 14.04?
[16:29] <mhall119> http://developer.ubuntu.com/api/scopes/sdk-14.04/
[16:29] <mhr3> yes
[16:29] <mhr3> and it shouldn't
[16:29] <mhall119> then shouldn't it be in the docs for 14.04?
[16:30] <mhall119> heh, answered before I could ask
[16:30] <mzanetti> Saviq: right... still I think a count property would be better in that case. if not for technical reasons, at least to align it with the rest of this and the other apis
[16:31] <mhr3> mhall119, basically, just update the docs on duc from the current U pkg
[16:31] <mhr3> both 14.04 and 14.10
[16:32] <mhr3> we'll deal with sru-ing stuff, and figuring out whether it's really necessary
[16:36] <mhall119> mhr3: you want the 14.10 docs uploaded into the 14.04 docs space?
[16:37] <mhr3> yes
[16:37] <mhr3> mhall119, ^
[16:44] <mhall119> that feels wrong
[16:44] <mhall119> I'll do it, it's your stuff and you guys have to support it, but it feels wrong
[16:51] <Saviq> mhr3, can we get rid of formFactor from scopes API?
[16:55] <kgunn> mhall119: btw, mir had the same problem
[16:55] <kgunn> wrt loading up "new" docs
[16:56] <kgunn> just sharing..
[16:57] <kgunn> greyback: Saviq in your opinions, what are we lacking in terms of being able to upstream our qtubuntu (qt-mir) backend? as i recall there was some interest in this from upstream
[16:57] <Saviq> kgunn, I believe greyback referred to that idea in a "NOOOOOO not yet, it's ugly!" manner
[16:58] <Saviq> kgunn, but QtCS will be a good place to spark a discussion on this
[16:58] <greyback> kgunn: it needs significant cleaning up (still lots of SF code in there). We also need to talk with them to see their opinion on the ubuntu specific bits
[16:58] <mhr3> Saviq, hm, i'm unaware of any scopes actually using it, so theoretically we could, but it is in the api
[16:58] <kgunn> ok, something to take up post Qt comp
[16:58] <mhr3> Saviq, why don't you want to pass it?
[16:59] <Saviq> mhr3, https://docs.google.com/a/canonical.com/presentation/d/1K1oV4vMc-FduKUNYYO62zPUCU5WMb74zjer8KzYzhLg/edit
[16:59] <mhr3> Saviq, formFactor: "with-keyboard"? :)
[17:01] <Saviq> mhr3, don't get me started on "with-keyboard", we just managed to get rid of the need for that in UITK today ;)
[17:01] <mhr3> Saviq, imo we should keep it, it might be interesting for some (mostly server) scopes, but we can say in docs that whatever is there shouldn't matter for most use cases
[17:01] <mhall119> mhr3: in a CC meeting now,  but that's on my list to do when it's over
[17:01] <mhr3> mhall119, thx
[17:01] <Saviq> mhr3, well, we won't *know* the form factor
[17:02] <mhr3> Saviq, hm... ok that sucks
[17:02] <Saviq> mhr3, so sending it will be rather difficult
[17:02] <Saviq> mhr3, basically because it's an abstract and stupid classification
[17:02] <mhall119> mhr3: where are server scopes mentioned currently?
[17:02] <mhr3> Saviq, maybe we can still send something? that is perhaps more ambigous
[17:02] <greyback> kgunn: re silo6 and the platform-api update, I've installed it and it seems to work fine. Which surprises me, as I was expecting the ABI change to break stuff! For safety a qtubuntu rebuild might be needed, just in case.
[17:03] <mhr3> mhall119, in the big tutorial page
[17:03] <Saviq> mhr3, what we *could* send is the 'usage scenario' as described below, and we'll probably need to send more (like device name or something)
[17:03] <mhall119> ah, the wordpress side of things, ok
[17:03] <Saviq> (below in the slide deck)
[17:04] <mhr3> will check the doc properly tomorrow, need to run now
[17:07] <kgunn> greyback: ack i'll add that
[17:52] <code_glitch> hey there! is there anyone who knows a thing or two about unity/compiz with a little time available?
[18:17] <dobey> anyone around that knows anythinga bout unity-scope-tool?
[18:18] <dobey> because i'm getting the error aobut Runtime.ini and i don't know how to get around it :(
[18:18] <code_glitch> nope, im looking for someone who knows something about metacity/compiz/xlib and unity myself...
[18:59] <kgunn> greyback: i'm gonna land the papi resize change....looks good...i found a couple of bugs but seem unrelated
[18:59] <kgunn> (e.g. copy/paste prompt has gone completely awol now)
[19:00] <greyback> kgunn: ok, thanks!
[19:34] <greyback> ted: ping
[19:35] <ted> greyback, Howdy
[19:35] <greyback> ted: hey, quick question: when UAL starts an app, it sets some vars in its environment. Where is the file that sets those?
[19:36] <ted> greyback, http://bazaar.launchpad.net/~indicator-applet-developers/upstart-app-launch/trunk.14.04/view/head:/helpers.c#L493
[19:37] <ted> greyback, Those are the big ones, but there's also the path ones, is that what you're looking for?
[19:37] <greyback> ted: hmm, not what I need. Any idea what would set the MIR_SOCKET?
[19:38] <Saviq> AlbertA, "USC to use default values when no session is active." I don't think that's correct...
[19:38] <ted> greyback, I'm pretty sure the Unity8 upstart job sets it.
[19:38] <Saviq> greyback, ted, it does
[19:38] <AlbertA> Saviq: what should it use?
[19:38] <greyback> ted: Saviq got it, thanks
[19:38] <Saviq> greyback, ted, well it sets it to unity8's socket
[19:38] <Saviq> for clients
[19:38] <Saviq> greyback, ted, it's set to u-s-c's client socket by... something else
[19:39] <Saviq> AlbertA, sure, default values yes, but not "if no session is active", but "if no session was ever active" instead
[19:39] <ted> Saviq, I believe that's the touch-session init script
[19:39] <Saviq> ted, probable yes
[19:39] <AlbertA> Saviq: ok
[19:39] <Saviq> AlbertA, and greeter should not have its own values
[19:39] <ted> But considering greyback's asking about applications, I bet he wants Unity8's socket :-)
[19:40] <apw> larsu, hey ... you seem to have touched notify-osd recently, just found a bug wherein appended notifications go completely missing (bug #1319244) I have a fix for it, but no idea how one goes about handling things in the CI magic
[19:40] <greyback> ted: Saviq: no I'm good, I know where to go from here, thanks!
[19:40]  * greyback had guessed it was set by some user login script
[19:40] <apw> larsu, damn that is bug #1319983
[19:40] <Saviq> AlbertA, flow would be, IMO: phone boots up, defaults are applied, but as soon as you make a session active, values from the session are read and stored in u-s-c until they're overwritten by that, or any other session
[19:40] <AlbertA> Saviq: ok make sense
[19:42] <Saviq> AlbertA, I didn't yet reply to your email, but re: power button - I don't think there needs to be any special communication between shell and usc
[19:42] <Saviq> AlbertA, basically the shell would react after 2s, usc potentially after 5s, lower levels (kernel or hardware) after 10s
[19:43] <Saviq> AlbertA, this way, after 2s the power off dialog would be displayed in shell or greeter, after 5s usc would issue a clean shutdown, after 10s hardware would shut down forcefully
[19:44] <Saviq> AlbertA, no need for comms between layers
[19:44] <AlbertA> Saviq: I see, ok
[19:44] <Saviq> AlbertA, and in case shell, usc don't respond, we still have a fallback down under
[19:45] <AlbertA> Saviq: sure it makes sense. So I'll remove the dbus signal from USC and change the threshold
[19:45] <Saviq> AlbertA, and actually, it's not that it should check the timer on _UP
[19:45] <Saviq> AlbertA, but as soon as the timer triggers it should react
[19:45] <AlbertA> Saviq: yeah that's how I have it implemented
[19:45] <Saviq> AlbertA, so that user sees a reaction
[19:45] <Saviq> AlbertA, ok, I described it wrong in the email
[20:32] <darklight_> ChrisTownsend, have you had a chance to give it a look ?
[20:34] <kgunn> Saviq: in case you're still on, is unity8 AP having issues on the latest image ?
[20:35] <kgunn> greyback: ^ i might have spoke too soon about landing...
[20:35] <kgunn> going to reflash and test the straight image
[20:35] <ChrisTownsend> darklight_: No, not yet.  It's next on my queue, but I'm working on another issue where windows sometimes jump around workspaces when disconnecting/connecting an external monitor.
[20:35] <ChrisTownsend> darklight_: Once I either fix that or get tired of working on it, I'm gonna look at the reset settings issue.
[20:36] <darklight_> ChrisTownsend,  oh i heard of that, just so that I don't bother you too much what's the right bug where I can follow the progress ?
[20:37] <ChrisTownsend> darklight_: The reset setting issue?
[20:37] <Saviq> kgunn, I've seen a few flaky tests recently in our CI
[20:38] <Saviq> kgunn, last I landed was over a day ago
[20:38]  * Saviq flashes
[20:38] <darklight_> ChrisTownsend, yep
[20:40] <ChrisTownsend> darklight_: Hmm, I know there a few different bugs entered for this issue.  I'm going to triage those bugs and dup any I find.  Honestly, I don't know which bug will be The One yet.
[20:41] <darklight_> ChrisTownsend, ok, I'll bother you every once in a while till then :P
[20:42] <ChrisTownsend> darklight_: That's fine:)  Hopefully I will have the bugs straightened out by the next time you poke me.
[20:42] <Saviq> kgunn, smoke is green for unity8 as well, and they didn't report any flakiness there
[20:47] <Saviq> ChrisTownsend, on windows jumping around workspaces... I noticed that if I get an urgent on launcher and press it, the window (sometimes?) gets moved to my external screen
[20:48] <Saviq> ChrisTownsend, I'm not sure it's 100%, but it's happened often enough that I noticed
[20:48] <ChrisTownsend> Saviq: Is the window maximized?
[20:48] <Saviq> ChrisTownsend, yes, was about to mention
[20:48] <ChrisTownsend> Saviq: Yeah, many, many issues with maximized windows in Compiz:-(
[20:49] <Saviq> ChrisTownsend, :|
[20:49] <Saviq> let
[20:49] <Saviq> 's fix that in unity8 then!
[20:49] <ChrisTownsend> Saviq: Indeed!
[20:51] <robru> mterry, hey, had to rebuild telephony-service in silo 2 again due to another landing of that component: https://ci-train.ubuntu.com/job/landing-002-1-build/64/console please land this silo soon ;-)
[20:51] <mterry> robru, naw, don't want to
[20:51] <mterry> :)
[20:51] <robru> :-P
[20:54] <Saviq> mterry, you actually (almost) got ACK from Albert on this didn't you? ;)
[20:54] <Saviq> mterry, just to confirm: AP tests will pass in there will they?
[20:54] <mterry> Saviq, yeah for the root unity8 branch.  But there are fixes elsewhere now I'm waiting on (fallout from upstart fiddling with lightdm)
[20:54] <mterry> Saviq, AP test pass yeah
[20:55] <Saviq> mterry, cool, so sounds like we could get it before Malta?
[20:55] <mhall119> mhr3: stil around?
[20:55] <mterry> Saviq, this is the problem with this branch -- the longer it stays out, the more other pieces of the system break it  :)
[20:55] <mterry> Saviq, I desperately want that
[20:55] <Saviq> mterry, I can imagine
[20:55] <mterry> Saviq, I don't want any conversations in Malta to have the phrase "once split greeter lands, this will be different"
[20:55] <Saviq> :)
[20:56] <Saviq> mterry, let's talk tomorrow on where others can help
[20:56] <Saviq> mterry, and let's get this done early next week
[20:56] <mterry> k
[20:57] <mhr3> mhall119, i am now
[20:58] <mhall119> mhr3: I don't see the word "server" on the scopes tutorial, but I do see it on the overview page
[20:58] <mhall119> http://developer.ubuntu.com/scopes/overview/
[20:58] <mhall119> is that what you meant?
[20:59] <mhall119> mhr3: also can you check the API docs I just uploaded to http://<IP_ADDRESS>/api/scopes/sdk-14.10/
[20:59] <mhr3> mhall119, i meant here http://developer.ubuntu.com/api/scopes/sdk-14.04/index/
[20:59] <mhall119> ah, in that case can you confirm that http://<IP_ADDRESS>/api/scopes/sdk-14.10/index/ is how you want it?
[20:59] <mhr3> mhall119, ehm, nope looks old
[21:00] <mhall119> oh, you know what, I apt-get downloaded on my box, which is trusty, you want the ones from utopic don'tyou
[21:01] <mhr3> indeed
[21:02] <mhall119> hmmm, how do I easily get a package from another release
[21:02] <mhr3> good question
[21:03] <mhr3> mhall119, https://launchpad.net/ubuntu/+archive/primary/+files/libunity-scopes-doc_0.4.5%2B14.10.20140513-0ubuntu1_all.deb
[21:11] <mhr3> mhall119, looks like you could build that url with the output from rmadison
[21:27] <larsu> apw: thanks! I'll have a look at it tomorrow. Usually we prepare merge request of a bzr branch - but don't worry about that if you don't plan to do that often
[21:29] <mhall119> mhr3: please check http://<IP_ADDRESS>/api/scopes/sdk-14.10/ again
[21:32] <mhr3> mhall119, yep, that looks good
[21:35] <Saviq> kgunn, just ran latest proposed test suite, all OK
[21:37] <kgunn> Saviq: damn...it's working here for me too....
[21:37] <kgunn> mmm
[21:37] <kgunn> gonna try that package once more...but not looking good
[21:44] <apw> larsu, sounds good thanks, i have a couple of test sequences i can use to confirm when you have an update ...
[21:44] <larsu> apw: can you post/attach them to the bug as well please?
[21:44] <larsu> we'll need them if we want to SRU it (not sure if that's worth it yet)
[21:46] <mhall119> mhr3: please verify http://developer.ubuntu.com/api/scopes/sdk-14.10/ too
[21:46] <apw> larsu, done ... the bug is pretty significant if you use x-canonical-append:true, which most of the IM integrations do
[21:47] <apw> larsu, as you can completely lose whole sets of notifications
[21:52] <larsu> apw: ah okay. Likley SRU worthy then
[21:53] <larsu> I'll update the bug for that tomorrow and get it into the right hands
[21:53] <larsu> thanks!
[21:56] <apw> larsu, great thanks, spent a very confused day trying to make use of it, and it took me a while to realise i wasn't doing it wrong ...
[23:20] <mhr3> mhall119, looks fine as well


[14:52] <bilboed-pi> anyone knows if there's a UDS channel ?
[14:54] <persia> bilboed-pi, #ubuntu-devel-summit
[14:54] <bilboed-pi> yah, just found it :)
[14:54] <bilboed-pi> thx
[15:53] <ara> eeejay: room 13th is free at 5pm, see you there for some pidgin tests hacking?


[13:12] <hatch> morning
[13:12] <rick_h_> party
[13:13] <rick_h_> hatch: does that mean I have a +1 for the docs update?
[13:13] <rick_h_> or more notes inbound?
[13:13] <hatch> oh....woops I meant to add the +1 to the initial comment :)
[13:14] <hatch> I don't use the aliases anyways so I'm a horrible person to hold up changes to them :)
[13:15] <rick_h_> heh that's ok
[13:15] <rick_h_> I want to get all opinions and such
[13:15] <rick_h_> but hope this will help the immediate issues for everyone
[13:20] <hatch> yep it's a good thing to have in there for sure
[14:12] <lazyPower> Can charms have multiple maintainers? and if so, what is the definition style in metadata.yaml for said multiple maintainership declaration?
[14:14] <hatch> lazyPower I'm pretty sure, no
[14:14] <hatch> although that's definitely something that we should have
[14:14] <marcoceppi> lazyPower we need to propose to the list, get concensous on how to do it (shouldn't be hard) then have that made known to the teams and have them implement it as needed
[14:14] <lazyPower> filing a bug
[14:15] <lazyPower> would that go against -gui or -core? assuming -gui
[14:16] <hatch> well...
[14:16] <marcoceppi> lazyPower: charmworld and gui probably
[14:16] <hatch> charmworld needs to be able to parse it
[14:16] <hatch> too
[14:16] <hatch> yeah
[14:16] <lazyPower> ack.
[14:16] <lazyPower> I'll tack that on to both and reference
[14:26] <hatch> ugh osx is such a steaming pile
[14:30] <hatch> yay local charm upgrade works on a real env
[14:31] <hatch> rick_h_ this is a much better UI than dragging on the inspector
[14:31] <hatch> +1
[14:33] <bac> hey hatch, can you give me some git help?
[14:34] <hatch> bac I can try :)
[14:34] <hatch> shoot
[14:34] <bac> hatch: i have a branch 'constraint-export'.  i pushed it to github and the commit shows up in my 'develop' branch up there
[14:34] <bac> hatch: i want to create a pull request
[14:34] <hatch> can you link me your fork?
[14:34] <hatch> just so I can see the repo structure
[14:35] <bac> hatch: https://github.com/bac/juju-gui/tree/develop
[14:36] <hatch> bac so you need to do a PR from a branch
[14:36] <hatch> oh that's not entirely true
[14:36] <hatch> you can specify a commit....but...
[14:36] <hatch> when you do `git branch` does it show your branch locally?
[14:36] <bac> hatch: if i try to do a pull request it shows changes from other contributors going back to dec-12
[14:36] <bac> so is it not updated to the project tip correctly?
[14:37] <bac> hatch: yes, git branch shows this branch, develop, and two others
[14:37] <hatch> lets have a hangout
[14:37] <bac> k
[14:37] <hatch> https://plus.google.com/hangouts/_/7acpi3t6o8bq2dmt0gsebvqj9s?hl=en
[14:42] <rick_h_> hatch: cool on the upgrade. I sent  luca__ a screenshot of the deploy/upgrade inspector in our call today and they'll look at it in the next week or so.
[14:46] <rick_h_> lazyPower: hatch yea, we'll have to update charmworld/gui to handle it but nothing crazy to support.
[14:47] <lazyPower> +1 i've got an open thread on the mailing list for discussion.
[14:47] <rick_h_> lazyPower: yep, tracking
[14:47] <lazyPower> with a glorious typo in the subject line
[14:47]  * lazyPower facepalms
[14:47] <lazyPower> frakkin mondays
[14:50] <benji> frankban: what version of ubuntu are you using for your GUI development?
[14:50] <frankban> benji: saucy
[14:51] <rick_h_> trusty here with a saucy lxc for charmworld
[14:51] <benji> thanks; I'm still on raring and the latest nodejs package isn't available for it
[14:51] <hatch> rick_h_ have a second to help bac with some git issues?
[14:51] <rick_h_> hatch: yep
[14:51] <rick_h_> hangout above?
[14:51] <hatch> https://plus.google.com/hangouts/_/7acpi3t6o8bq2dmt0gsebvqj9s?hl=en
[14:51] <frankban> yeah, saucy host + saucy LXC for the GUI
[14:51] <benji> rick_h_: yeah, I think I'm going to go straight to trusty
[14:52] <benji> I really didn't want to do an OS upgrade today
[15:15] <rick_h_> benji: heh, welcome back...here's a ton of packages!
[15:15] <hatch> wb benji
[15:15] <benji> :)
[15:23] <bac> hey rick_h_, when i pushed it went to my develop branch on github again.  http://paste.ubuntu.com/7028047/
[15:24] <bac> rick_h_: should i have had a colon in that command, as shown further down in the hacking doc?
[15:28] <rick_h_> bac: can you paste your .git/conf?
[15:28] <rick_h_> .git/config
[15:29] <bac> rick_h_: http://paste.ubuntu.com/7028077/
[15:29] <rick_h_> bac: ok, so in there your merge = refs/heads/develop is setup to push to develop
[15:29] <rick_h_> so now the question is why is that set that way.
[15:29] <rick_h_> how did you create hte feature branch?
[15:29] <frankban> guihelp: I need two review + QA for https://github.com/juju/juju-gui/pull/152 anyone available? thanks!
[15:30] <hatch> frankban I'll take one once I finish my tests
[15:30] <hatch> ~20mins
[15:30] <bac> rick_h_: here is all that i did http://paste.ubuntu.com/7028092/
[15:31] <frankban> hatch: thank you
[15:31] <rick_h_> bac: k doing a local test in a new directory here as well
[15:34] <rick_h_> bac: I dupe the issue here, looking into it
[15:45] <hatch> oops
[15:45] <hatch> here we are thinking everyone else is running the commands wrong
[15:45] <hatch> when the commands were wrong :)
[15:46] <rick_h_> hatch: this is different
[15:46] <rick_h_> hatch: and at one time worked. I'm wondering if something changed in git in trusty or something
[15:46] <hatch> ohh that might be it
[15:47] <hatch> git version <IP_ADDRESS>
[15:47] <hatch> ^ that's what I'm using fyi
[15:47] <rick_h_> hatch: I've been doig git push origin $newbranch for years now without issue
[15:47] <rick_h_> suddently that's going to the remote develop vs tracking a new branch on the remote
[15:47] <hatch> hmm i've been always doing it long handed
[15:47] <hatch> yeah
[15:48] <rick_h_> long hand being git push origin branch:branc
[15:48] <rick_h_> h ?
[15:48] <hatch> git push origin upgrade-from-local-charm:refs/heads/branch_to_create
[15:48] <hatch> yeah
[15:48] <rick_h_> ugh
[15:48] <hatch> but now I use grb so I don't need to do that anymore
[15:48] <hatch> just `grb create foo`
[15:48] <rick_h_> until git changes something that breaks grb :P
[15:49] <bac> rick_h_: as i said, trusty has git 1.9.0
[15:49] <hatch> well it does everything -very- explicitly.....but now that it's no longer maintained - that is a very real possibility haha
[15:49] <rick_h_> bac: yes looking. I can dupe, will try to get an update once I figure out what's changed/wrong
[15:50] <rick_h_> jujugui call in 10
[15:51] <rick_h_> git push origin master or more generally any git push $where $what has been enhanced to use the same ref mapping git push origin would use to determine which ref at the origin is to be updated to the local master. For example, with this configuration:
[15:51] <rick_h_> so git push origin xxx got some changes
[15:51] <rick_h_> http://blogs.atlassian.com/2014/02/whats-new-git-1-9/
[15:53] <rick_h_> bah, so the 'enhancement' brreaks how we set it up to be used lovely
[15:53] <rick_h_> bac: sorry, you're the first one to hit 1.9 and find the change
[15:53] <bac> red shirt
[15:54] <bac> rick_h_: nice find, though.  now we know what's happened
[15:54] <rick_h_> yea, I'll update the docs and mention it on the call
[15:54] <rick_h_> you have to be more verbose
[15:54] <rick_h_> git push origin branchname:branchname
[15:54] <rick_h_> should tab complete at least
[15:54] <hatch> jujugui lf a review/qa on real env https://github.com/juju/juju-gui/pull/153
[15:54] <rick_h_> at least it does in zsh
[15:55] <bac> hurrah for DRY
[15:55] <bac> hurrah for DRY
[15:55] <rick_h_> no kidding
[15:55] <rick_h_> love how they call it 'enhanced' and all I can think is "more explicit"
[15:55] <bac> rick_h_: so my develop on github is screwed again, so i need to start over?
[15:56] <hatch> rick_h_ just fyi - tab complete does not work on osx unless you have installed an extra package
[15:56] <hatch> el stupido limitationo
[15:57] <bac> hatch: do you use the github tool on os x?
[15:57] <rick_h_> hatch: sucks to be osc
[15:57] <rick_h_> osx
[15:57] <hatch> bac I don't... tbh I didn't even know there was one :)
[15:58] <benji> hmm, I don't see the daily meeting on my calendar any more
[15:58] <bac> there is and it looks nice.  i haven't played with it much since i don't develop on os x
[15:58] <benji> oh, there it is
[15:58] <rick_h_> jujugui call in 2
[15:58] <hatch> I wont' be dev'ing in osx either once rick_h_  confirms they fixed the kernel issue for osx
[15:59] <hatch> er apple
[15:59] <rick_h_> my ethernet adapter is on the way
[15:59] <hatch> yay
[16:13] <bac> rick_h_: is there any easier way for me to get github untangled than killing everything and starting over?
[16:14] <rick_h_> bac: 'easier' if you have a better feel what you're doing. If you don't I worry it'll be messier
[16:14] <bac> er, ok
[16:15] <rick_h_> bac: if you want to chase the other way I can walk you through it :)
[16:15] <bac> nah
[16:28] <hatch> benji did you do a qa on frankban's branch?
[16:28] <benji> hatch: nope; shall I?
[16:28] <hatch> I can, I just didn't want both of us to do it :)
[16:29] <benji> k
[16:29] <hatch> frankban the qa can be done on lxc right?
[16:29] <frankban> hatch: no, it requires ec2 and juju-core trunk
[16:29] <frankban> hatch: core does not support lxc inside lxc
[16:29] <hatch> ohh ok
[16:30] <hatch> frankban do you know if 1.17.4 will work?
[16:31] <frankban> hatch: I don't know for sure
[16:31] <hatch> ok np thanks, I'll get on the qa now
[16:31] <hatch> do you want me to shipit, if everything is good?
[16:32] <frankban> hatch: sure thanks
[16:33] <hatch> Currently Playing: Good Vibrations (feat. Loleatta Holloway) - Marky Mark and the Funky Bunch
[16:33] <hatch> aww yeah
[16:33] <hatch> lol
[16:34] <hatch> 90s ftw
[16:34] <rick_h_> never been so glad to work from home
[16:34] <hatch> rofl
[16:36] <frankban> :-)
[16:36] <hatch> I can see frankban rockin out to some Marky Mark
[16:37] <hatch> rofl
[16:37] <hatch> oh man the 90s
[16:38] <Makyo> So. If ever you need to move your VMs, make sure to try and figure out vboxmanage (or at the very least kill VBoxSVC before you edit VirtualBox.xml)
[16:41] <hatch> uh oh
[16:41] <hatch> did you break something?
[16:49] <hatch> just in case you want to take your laptop on your river rapid tour http://www.stormtech.ca/wlc-1-stormtech-waterproof-laptop-carrier.html lol
[16:50] <Makyo> Yeah, but I fixed it :P  Just note that if you have the VBoxSVC running, all of your changes to your config file get overwritten as soon as you start virtualbox again.
[16:50] <hatch> that's interesting
[16:50] <bac> jujugui: simple pull request: https://github.com/juju/juju-gui/pull/155 for one review / QA
[16:54] <frankban> bac: on it
[17:01] <frankban> bac: when I export the bundle I see comma separated constraints
[17:36] <hatch> Makyo in my branch review rick_h_ asked about a bug with upgrade charm ui listing 'old' charms which don't exist....do we have a bug for that? I thought so but I can't seem to find it
[17:37] <Makyo> hatch, yes.  Someone made a non-linear version thingy.
[17:37] <Makyo> One sec.
[17:37] <rick_h_> hatch: if you find that can you make a card in the maint. backlog for it as well please?
[17:38] <hatch> you bet
[17:38] <rick_h_> Makyo: hatch luca is going to look at upgrade UX in the next week or two as well :)
[17:40] <hatch> awesome
[17:40] <Makyo> hatch, https://bugs.launchpad.net/juju-gui/+bug/1246928
[17:40] <_mup_> Bug #1246928: Do not offer to upgrade/downgrade local charms <juju-gui:Triaged> <https://launchpad.net/bugs/1246928>
[17:42] <hatch> frankban you still around?
[17:42] <hatch> Makyo thanks!
[17:42] <frankban> hatch: yes
[17:43] <hatch> frankban when running app.env.deploy('cs:precise/wordpress-21', 'wordpress', null, null, 1, null, '1/lxc/0'); I get an error in the console which is....
[17:43] <hatch> Relation added without matching service
[17:43] <hatch> models.js:818
[17:43] <frankban> hatch: is the service deployed?
[17:44] <hatch> it is deploying.....
[17:44] <hatch> sec checking status
[17:44] <hatch> https://gist.github.com/hatched/9330381
[17:44] <hatch> for the wordpress machine
[17:45] <frankban> hatch: if so, that's an error in the stream handlers, maybe we'll have to sort the messages by entity.
[17:45] <hatch> ok so is that a qa issue for this branch?
[17:45] <frankban> hatch: this is not related to the branch, could you please file a bug with the stacktrace and steps to dupe?
[17:46] <hatch> sure
[17:46] <frankban> thanks
[17:53] <hatch> frankban https://bugs.launchpad.net/juju-gui/+bug/1287283 just fyi
[17:53] <_mup_> Bug #1287283: deploying service to lxc container throws relation error <juju-gui:New> <https://launchpad.net/bugs/1287283>
[17:55] <hatch> frankban +1'd
[17:56] <frankban> hatch: thanks
[17:58] <bac> sorry frankban, a set of changes must've got lost in my github shenanigans.
[17:58] <hatch> rick_h_ should this go in the Pool or On deck?
[17:58] <frankban> bac: np, I only see constraints parsing related code indeed
[17:58] <hatch> I'm guessing pool?
[17:58] <rick_h_> hatch: stick it in the on deck atm and I'll look otp
[17:58] <hatch> not entirely sure what the difference is
[17:59] <rick_h_> on deck is the limited stuff I pull out of the pool to poker plan on
[17:59] <hatch> ok cool, added
[17:59] <rick_h_> hatch: so that we don't go thorugh everything ever to do
[18:00] <hatch> definitely a good idea with our backlog haha
[18:00] <rick_h_> :)
[18:07] <bac> hey hatch, during my git branch recovery, the patching dropped one set of changes.  i just re-applied them but when i try to push to github it says the branch there is newer and needs to be merged.  that isn't true.
[18:08] <hatch> looking
[18:08] <bac> hatch: i don't want to get messed up again
[18:08] <hatch> bac did you rebase your fix in?
[18:08] <bac> yes
[18:08] <hatch> ok then you need to use force
[18:08] <hatch> git push -f
[18:08] <hatch> but probably best to be explicit
[18:09] <bac> ok
[18:09] <hatch> git push origin constraint-export -f
[18:09] <hatch> assuming your origin is your fork
[18:09] <hatch> there you go
[18:09] <hatch> :)
[18:09] <hatch> https://github.com/juju/juju-gui/pull/155/files
[18:09] <hatch> all good?
[18:10] <bac> yeah, thanks
[18:11] <bac> frankban: the lost changes are reapplied in https://github.com/juju/juju-gui/pull/155 : model.js and test_model.js are the only two that changed
[18:12] <hatch> bac, np, just be VERY careful with -f because we have the ability to force update develop which will blow out everyone elses stuff causing us to fix it :)
[18:12] <frankban> bac: redoing QA
[18:24] <frankban> bac: done
[18:25] <bac> thanks frankban.
[18:25] <frankban> yw
[18:47] <jcastro> hey bac
[18:47] <jcastro> you had a launchpad link to show all the bundles, have that handy?
[18:48] <rick_h_> jcastro: https://code.launchpad.net/charms/bundles ?
[18:48] <jcastro> ta
[18:52] <hatch> rick_h_ I'm going to be writing the integration tests then onto 'real' work again :) is there a Project you would like me on? 1 vs A?
[18:52] <hatch> I'm thinking A
[19:01] <rick_h_> hatch: yep, souds good. I think it's something you wanted to get involved with
[19:02] <rick_h_> hatch: let me know if we need to pre-imp or anything
[19:02] <hatch> sure
[19:12] <bac> jujugui, need another review for https://github.com/juju/juju-gui/pull/155 since frankban has EODed.  rick_h_ if you have just a sec to weigh in that would be appreciated
[19:13] <rick_h_> bac: rgr, looking
[19:20] <rick_h_> bac: commented
[19:22] <bac> rick_h_: ok, so you get it a +1, but with a request to do something.  is it going to start merging?
[19:22] <rick_h_> bac: no, :shipit: is the merge command
[19:23] <rick_h_> bac: :+1: is the LGTM
[19:23] <bac> rick_h_: so you want me to un-promise the three tests i touched, right?
[19:24] <rick_h_> bac: yes please.
[19:36] <rick_h_> bac: heads up on test failure due to make lint
[19:36] <bac> rick_h_: thx.
[19:49] <hatch> bac heh yeah, you'll get used to running `make lint && make test-debug` before your final commit :D
[19:49] <rick_h_> meh, lander catches it quickly and emails you. not the worst thing
[19:50] <bac> hatch: oh, i'm used to it
[19:50] <hatch> no but then you have to rebase commit bleh bleh bleh
[19:52] <hatch> man sometimes I wish our yui modules would just fall over if their local containers didn't include the proper deps
[19:52] <bac> so if you make incremental changes during code review, do you rebase before pushing each up?
[19:52] <hatch> bac I do, so I don't have a bunch of 'lint' commits in trunk
[19:52] <bac> isn't that what messes up github causing you to 'push -f'?
[19:52] <hatch> yes
[19:53] <bac> it seems you should only rebase before the first push and landing
[19:53] <rick_h_> that's not a "mess up" it's ok to push -f
[19:53] <rick_h_> it's only effecting your local branch
[19:54] <bac> rick_h_: oh, i thought it was like '--overwrite'
[19:54] <bac> in bzr
[19:54] <hatch> well it is - if you use -f on anything other than your current branch
[20:05] <rick_h_> bac: well in a way it is, but since it's just your local space it's safe. It's one of the reasons we all work in our local forks
[20:21] <benji> aaaand I'm not back
[20:22] <benji> install crashed and took my OS partition AND MY HOME PARTITION
[20:23] <rick_h_> benji: doh!
[20:24] <hatch> benji what upgrade was this?
[20:24] <bac> see hatch, this here is just a lie: https://github.com/juju/juju-gui/pull/155/commits
[20:25] <rick_h_> bac: but it's all the lie we care about
[20:25] <hatch> :) git is really just a database
[20:25] <bac> since proposing the branch i've pushed two subsequent revisions.  now the history, even in the review, is collapsed
[20:25] <benji> hatch: upgrading my laptop to trusty
[20:25] <hatch> benji from?
[20:25] <benji> raring
[20:26] <rick_h_> benji: fresh install time?
[20:26] <hatch> oh, well that's no good, were you able to file a bug?
[20:26] <benji> rick_h_: I'm speaking to you from a fresh install now.  Hopefully it'll go smoother since we found the new git issue, you've gone throgh the process, etc
[20:44] <rick_h_> have a good day all /me runs away
[20:45] <hatch> jujugui lf a quick review of my integration tests
[20:45] <hatch> https://github.com/juju/juju-gui/pull/156
[20:45] <hatch> so far that card was considerably less work than we estimated
[20:45] <hatch> lol
[20:45] <hatch> helps that I wrote it once before ;)
[22:01] <rick_h_> hatch: will look in a few min
[22:01] <hatch> cool thanks
[22:02] <rick_h_> and hey, card can take less time :) we'll need it for the longer ones
[22:06] <hatch> haha
[22:06] <hatch> I was hoping to just take the extra time off?
[22:06] <hatch> lol
[22:12] <rick_h_> hatch: hah, that's why we have slack cards
[22:23] <rick_h_> hatch: so ignore the 'thinking out loud' on the helper stuff. Let me know if I'm nuts on any of the rest
[22:24] <hatch> ok cool looking
[22:26] <hatch> rick_h_ replied
[22:26] <hatch> I'll add some periods and the like then land it
[22:27] <hatch> thanks
[22:29] <rick_h_> hatch: k, more meant commend on the argument objects you're building vs the "calling callback" which is ok
[22:30] <hatch> ohh ok
[22:30] <hatch> yeah I can add that
[22:31] <rick_h_> it reads like "ok, yep you stub that, set the 4th arg to something, whatever that is. I guess it works."
[22:31] <hatch> I found out our elliptical takes D batteries....I'm not even sure where to get those anymore lol
[22:31] <rick_h_> harder to give real review feedback without going back/forth a ton
[22:31] <hatch> haha - yeah ok
[22:31] <rick_h_> lol
[22:31] <rick_h_> I've got enoloops with a case around to fit C and D
[22:32] <hatch> oh thats a nice idea, I have some Duracell 'Staycharged' but no cases
[22:32] <hatch> I should look for some of those
[22:33] <rick_h_> so get http://www.amazon.com/eneloop-Capacity-Pre-Charged-Rechargeable-Batteries/dp/B0058GZWXQ/ref=sr_1_1?s=electronics&ie=UTF8&qid=1393885972&sr=1-1&keywords=eneloop+max
[22:33] <rick_h_> and http://www.amazon.com/eneloop-SEC-DSPACER4PK-Spacers-battery-cells/dp/B002V8C3W2/ref=pd_sim_e_16?ie=UTF8&refRID=0Y7QENAYX6Y1ERTSG2GT
[22:33] <rick_h_> they don't last as long since they're AA in the core, but they're rechargable so you charge your thing once a month or whatever
[22:33] <hatch> yeah that's cool thanks
[22:34] <hatch> I'll see if amazon will sell to the great white north
[22:34] <rick_h_> hah
[22:34] <hatch> the last few things I tried to buy from .com they woudln't ship here
[22:34] <rick_h_> well just let me know
[22:34] <rick_h_> they let ship to you last time
[22:34] <rick_h_> let me *
[22:34] <hatch> yeah, will do thanks
[23:00] <hatch> oo boy 20 test failures removing the multiple inspector support
[23:13] <rick_h_> wheee
[23:13] <rick_h_> then hopefully some of those tests go away as well


[10:27] <theGrg> shu hayda tomahawk ya Armageddon
[19:18] <Armageddon> theGrg,
[19:18] <Armageddon> la2attak
[19:18] <Armageddon> :p
[19:18] <Armageddon> ew ew theGrg
[19:18] <Armageddon> ew
[19:18] <Armageddon> psst bata7 bata7
[19:18] <theGrg> Sha hayda tomahawk :p
[19:18] <Armageddon> e
[19:18] <Armageddon> I wanted to answer you
[19:19] <Armageddon> it's a social music player
[19:19] <theGrg> Ma fhimit shi minno
[19:19] <Armageddon> it finds you music online for free from resolvers over youtube, last.fm, spotify w osas
[19:19] <theGrg> how the heck does it even play music
[19:19] <Armageddon> ah
[19:19] <Armageddon> e
[19:19] <Armageddon> you to go preferences
[19:19] <Armageddon> meshe ?
[19:19] <theGrg> takke
[19:19] <Armageddon> you enable all free resolvers
[19:19] <Armageddon> Settings -> Configure Tomahawk
[19:20] <theGrg> can't you play local music?
[19:20] <Armageddon> mbala you acn
[19:20] <Armageddon> w you can share stuff kamen
[19:20] <Armageddon> bas I don't play local music la2ino ma ila 3aze
[19:20] <Armageddon> and you shouldn't do that either
[19:20] <Armageddon> la2ino your connection is too slow for uploads
[19:21] <theGrg> why would I wanna upload
[19:21] <Armageddon> la2ino if you have it in your list and you add friends they will be able to listen to them
[19:21] <Armageddon> i.e. you'd have to upload them...
[19:22] <Armageddon> w aslan you don't need local music min aseso
[19:22] <Armageddon> it will find you music online
[19:23] <theGrg> tayeb now what
[19:24] <Armageddon> masalan
[19:24] <theGrg> I search for stuff?
[19:24] <Armageddon> la2
[19:24] <Armageddon> go to Settings -> Configure Tomahawk
[19:26] <Armageddon> khtafa
[19:26] <Armageddon> :p
[19:27] <theGrg> nice :p
[19:27] <Armageddon> shou l nice
[19:27] <Armageddon> enable free resolvers w osas w kaza
[19:27] <Armageddon> aw the resolvers you have accounts on
[19:27] <theGrg> it crashed?
[19:27] <Armageddon> what crashed ? :o
[19:28] <theGrg> nvr mind
[19:28] <Armageddon> tomahawk never crashed on me as of yet
[19:28] <theGrg> ma 3andi accounts wala shi
[19:28] <Armageddon> ma droure
[19:28] <Armageddon> youtube doens't need accounts
[19:28] <Armageddon> wala soundcloud
[19:28] <theGrg> tayeb I checked almost everything
[19:28] <Armageddon> wala jamendo
[19:28] <Armageddon> wala 4shared
[19:28] <Armageddon> wala ex.fm
[19:28] <Armageddon> wala official.fm
[19:29] <Armageddon> e
[19:29] <Armageddon> now go back
[19:29] <Armageddon> Global Search...
[19:29] <Armageddon> toj fiya shi artist
[19:31] <theGrg> this'll rape my bandwidth
[19:31] <Armageddon> akid :p
[19:31] <Armageddon> bas you can have the music you want at any time :D
[19:32] <theGrg> I can't get anything to play...
[19:32] <Armageddon> ana I don't worry about bandwidth
[19:32] <Armageddon> it needs time to stream...
[19:33] <theGrg> it's not doing anything
[19:33] <theGrg> not even using bandwidth
[19:33] <Armageddon> it's working here :/
[19:33] <Armageddon> kil yom bisma3 music 3le 24/7
[19:34] <theGrg> tayeb wen el 3arabe
[19:36] <Armageddon> arabic ?
[19:36] <Armageddon> do you have arabic support in locale ?
[19:37] <Armageddon> you'd need the git kamen
[19:37] <theGrg> didn't you post something about translation to arabic
[19:37] <theGrg> I have the git
[19:37] <Armageddon> you do ? :o
[19:37] <Armageddon> e nice
[19:37] <Armageddon> bas did you build it yourself ?
[19:37] <Armageddon> walla nazalta mitl ma hiye ?
[19:37] <theGrg> It compiled it
[19:37] <theGrg> makepkg
[19:37] <Armageddon> manually ?
[19:37] <Armageddon> e mafiksh
[19:37] <theGrg> it compiles it
[19:37] <Armageddon> e la2
[19:37] <Armageddon> fiksh
[19:37] <Armageddon> fik tista3mlo hek
[19:38] <Armageddon> bas to use arabic "for now" you need to add arabic support on the application
[19:38] <Armageddon> don't ask, they didn't add the support yet in their file
[19:38] <Armageddon> ino it is supported by them w it's a translation for tomahawk
[19:38] <Armageddon> bas they didn't add it to a file in there
[19:39] <Armageddon> fa what you need to know is this
[19:39] <Armageddon> ba3dak ma3e walla ghfit ?
[19:40] <theGrg> eh
[19:40] <Armageddon> you have the git version there ?
[19:40] <Armageddon> mawjoud 3indak l code ?
[19:40] <theGrg> Insa, I can't get it to play anything
[19:40] <Armageddon> ok
[19:41] <Armageddon> lemme show you the arabic translation
[19:41] <Armageddon> theGrg, http://dl.dropbox.com/u/21574440/Dual_Head/Tomahawk/Overview.png
[19:41] <Armageddon> theGrg, ah la7za
[19:41] <Armageddon> la7zaaaAAAAAAaaAAaaa
[19:41] <Armageddon> don't remove it
[19:41] <Armageddon> tzakarit, I know what the problem is !
[19:42] <Armageddon> 3indak phonon-vlc ?
[19:42] <theGrg> hm
[19:42] <theGrg> no
[19:42] <Armageddon> it's a dependency they forgot to add ;)
[19:42] <Armageddon> te3 l arch team
[19:42] <Armageddon> mish te3 tomahawk
[19:43] <theGrg> ba3ad na2es dependancies :p
[19:43] <Armageddon> no
[19:43] <Armageddon> bas hayde
[19:43] <Armageddon> phonon-vlc
[19:43] <Armageddon> it's a plugin for phonon
[19:44] <theGrg> I dnt need to recompile it do I?
[19:45] <Armageddon> no
[19:45] <Armageddon> I don't believe so
[19:45] <Armageddon> bas l mishkle you don't have arabic support :p
[19:45] <theGrg> Well nothing changed
[19:45] <Armageddon> la2ino you need to enable it in the code
[19:45] <Armageddon> did you install phonon-vlc ?
[19:45] <theGrg> I mean nothing plays
[19:46] <theGrg> yeah
[19:46] <Armageddon> do you have phonon-gstreamer ?
[19:46] <Armageddon> is phonon-gstreamer used by anything else ?
[19:46] <Armageddon> you need to make phonon-vlc to be the default one
[19:47] <Armageddon> theGrg, you need to restart tomahawk e ?
[19:47] <theGrg> yeah
[19:47] <theGrg> I have phonon-gstreamer
[19:49] <Armageddon> e
[19:49] <Armageddon> lek
[19:49] <Armageddon> if you restart tomahawk ba3do it doesn't work ?
[19:49] <theGrg> Yeah.
[19:49] <Armageddon> 3indak kcmshell ?
[19:49] <Armageddon> you need to choose phonon-vlc to be the default one
[19:49] <Armageddon> aw
[19:50] <Armageddon> if phonon-gstreamer is not used by any other application you need to remove it
[19:50] <theGrg> I think it is used
[19:51] <theGrg> I remember installing it for a reason
[19:51] <Armageddon> la7za laken
[19:51] <Armageddon> lemme see how I can fix that
[19:52] <theGrg> nevermind Armageddon I dn't feel like trying right now.
[19:52] <Armageddon> I'm trying
[19:52] <Armageddon> la2ino ana I need gstreamer kamen
[19:52] <Armageddon> w shilta mishen tomahawk
[19:53] <Armageddon> if I can enable it bikoun ra2i3
[20:12] <Armageddon> theGrg,
[20:12] <Armageddon> lek
[20:13] <Armageddon> do you remember how I fixed your grub ?
[20:13] <theGrg> chroot
[20:13] <Armageddon> e e I know
[20:13] <Armageddon> bas do you remember the procedure ?
[20:13] <Armageddon> that's why you loved me since then :p
[20:18] <theGrg> I don't.  But a guide is: http://ubuntuforums.org/showthread.php?t=1581099
[20:19] <Armageddon> https://help.ubuntu.com/community/Grub2#ReinstallingGRUB2 or this :p
[20:23] <Armageddon> khalas I found it, it's this one http://opensource-sidh.blogspot.com/2011/06/recover-grub-live-ubuntu-cd.html


[00:36] <dfed> anyone else unable to connect to ppa.launchpad.net?
[00:37] <wgrant> dfed: See the topic. It's offline for maintenance.
[00:37] <dfed> got it, thanks
[00:40] <wgrant> dfed: It's back now.
[00:40] <dfed> woot!
[00:41] <dfed> thanks


[08:43] <lordievader> Good morning.
[10:22] <BluesKaj> Howdy folks
[12:09] <Chipaca> qengho: i've lost track as to whether you're an ubuntu dev; if you are, could you poke at https://wiki.ubuntu.com/Chipaca/PPU ?
[12:11] <qengho> Chipaca: I am not yet. I'll still endorse if you think it will help.
[12:13] <Chipaca> qengho: the thing says "sponsor" sometimes and "ubuntu developer" others for the same thing (person-endorsing-this-application). I'm assuming it's an and and not an or, for now. :)
[12:13] <Chipaca> qengho: but you can comment!
[12:13] <qengho> :)
[18:06] <jakubo> hi, there was some awful breakage in the recent days. can anyone tell me what it was about?
[18:07] <jtaylor> see ubuntu-devel mailing list
[18:07] <jtaylor> some boot failure
[18:08] <jakubo> some boot failure? well for me the failure was right when shutting down after having done the "upgrade"
[18:09] <jakubo> and every time after it didnt boot nor did it shut down leaving nasty breaks in the FS
[18:15] <jakubo> leaving 3 systems in total shambles. having managed to recover one by sheer luck, that so many fs errors occurred that dist-upgrade basically reinstalled the whole system...
[18:42] <jakubo> is there a way to remove packages like python3 and reinstall it (ithout affecting other packages?
[18:46] <jtaylor> apt-get install package --reinstall
[19:26] <jakubo> it doesnt remove
[19:27] <jakubo> when i do that i get: E: Internal Error, No file name for python3:amd64
[19:27] <jakubo> only when i remove the debris it seems to work out