





from manim import *







class   __lowerCAmelCase			(					_UpperCamelCase  ):





   def 	_snake_case ( self      )				->  Optional[Any]:
      """simple docstring"""





      a__	:						Any      		=  Rectangle(height=0.5					,			width=0.5      )
      a__	:						Dict      		=  Rectangle(height=0.46					,			width=0.46      ).set_stroke(width=0      )

      a__	:						List[str]      		=  [mem.copy() for i in range(6      )]
      a__	:						Tuple      		=  [mem.copy() for i in range(6      )]
      a__	:						Optional[Any]      		=  VGroup(*snake_case      ).arrange(snake_case					,			buff=0      )
      a__	:						Any      		=  VGroup(*snake_case      ).arrange(snake_case					,			buff=0      )
      a__	:						Optional[Any]      		=  VGroup(snake_case					,			snake_case      ).arrange(snake_case					,			buff=0      )
      a__	:						Union[str, Any]      		=  Text("CPU"					,			font_size=24      )
      a__	:						Tuple      		=  Group(snake_case					,			snake_case      ).arrange(snake_case					,			buff=0.5					,			aligned_edge=snake_case      )
      cpu.move_to([-2.5, -0.5, 0]      )
      self.add(snake_case      )

      a__	:						int      		=  [mem.copy() for i in range(1      )]
      a__	:						Optional[int]      		=  VGroup(*snake_case      ).arrange(snake_case					,			buff=0      )
      a__	:						Optional[Any]      		=  Text("GPU"					,			font_size=24      )
      a__	:						Union[str, Any]      		=  Group(snake_case					,			snake_case      ).arrange(snake_case					,			buff=0.5					,			aligned_edge=snake_case      )
      gpu.align_to(snake_case					,			snake_case      )
      gpu.set_x(gpu.get_x() - 1      )

      self.add(snake_case      )

      a__	:						Dict      		=  [mem.copy() for i in range(6      )]
      a__	:						str      		=  VGroup(*snake_case      ).arrange(snake_case					,			buff=0      )

      a__	:						Tuple      		=  Text("Model"					,			font_size=24      )
      a__	:						Any      		=  Group(snake_case					,			snake_case      ).arrange(snake_case					,			buff=0.5					,			aligned_edge=snake_case      )
      model.move_to([3, -1.0, 0]      )

      self.play(
          Create(snake_case					,			run_time=1      )					,			Create(snake_case					,			run_time=1      )					,			Create(snake_case					,			run_time=1      )					,			)

      a__	:						List[Any]      		=  MarkupText(
          F"""First, an empty model skeleton is loaded\ninto <span fgcolor='{YELLOW}'>memory</span> without using much RAM."""					,			font_size=24					,			)

      a__	:						Tuple      		=  Square(side_length=2.2      )
      key.move_to([-5, 2, 0]      )

      a__	:						Optional[Any]      		=  MarkupText(
          F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""					,			font_size=18					,			)

      key_text.move_to([-5, 2.4, 0]      )

      step_a.move_to([2, 2, 0]      )
      self.play(Write(snake_case					,			run_time=2.5      )					,			Write(snake_case      )					,			Write(snake_case      )      )

      self.add(snake_case      )

      a__	:						int      		=  []
      a__	:						Any      		=  []
      a__	:						str      		=  []
      for i, rect in enumerate(snake_case      ):
         a__	:						Union[str, Any]      		=  Rectangle(height=0.46					,			width=0.46      ).set_stroke(width=0.0      ).set_fill(snake_case					,			opacity=0.7      )
         cpu_target.move_to(snake_case      )
         cpu_target.generate_target()
         a__	:						Optional[int]      		=  0.46 / 4
         a__	:						Dict      		=  0.46 / 3

         if i == 0:
            cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT      )					,			buff=0.02					,			direction=snake_case      )
            cpu_target.target.set_x(cpu_target.target.get_x() + 0.1      )
         elif i == 3:
            cpu_target.target.next_to(cpu_targs[0].target					,			direction=snake_case					,			buff=0.0      )
         else:
            cpu_target.target.next_to(cpu_targs[i - 1].target					,			direction=snake_case					,			buff=0.0      )
         cpu_targs.append(snake_case      )

         first_animations.append(rect.animate(run_time=0.5      ).set_stroke(snake_case      )      )
         second_animations.append(MoveToTarget(snake_case					,			run_time=1.5      )      )

      self.play(*snake_case      )
      self.play(*snake_case      )

      self.wait()








SCREAMING_SNAKE_CASE__       :			Union[str, Any]			      =						9.80665






def       _A  (      lowerCamelCase							, lowerCamelCase							, lowerCamelCase = g   ):

   if fluid_density <= 0:
      raise ValueError("Impossible fluid density"   )
   if volume < 0:
      raise ValueError("Impossible Object volume"   )
   if gravity <= 0:
      raise ValueError("Impossible Gravity"   )

   return fluid_density * gravity * volume


if __name__ == "__main__":
  import doctest

  # run doctest
  doctest.testmod()

