Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
--ＥＭレインゴート
--Performapal Rain Goat
local s,id=GetID()
function s.initial_effect(c)
	--Reduce effect damage to 0
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCondition(aux.damcon1)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Targeted "Odd-Eyes" or "Performapal" monster cannot be destroyed by battle or card effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_HAND)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetCost(Cost.SelfDiscard)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.operation2)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetLabel(cid)
	e1:SetValue(s.damcon)
	e1:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e1,tp)
end
function s.damcon(e,re,val,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or (r&REASON_EFFECT)==0 then return end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	if cid==e:GetLabel() then return 0 end
	return val
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard({SET_PERFORMAPAL,SET_ODD_EYES})
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Cannot be destroyed by battle or card effects
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3008)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		tc:RegisterEffect(e2)
	end
end