Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. ● Set 1 "Stars Align across the Milky Way" directly from your Deck.
--星逢の神籬
--Stars Align Above the Shrine
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Ritual Summon 1 WIND monster from the Deck by tributing Spirit monsters and or "Shinobird Tokens" you control
	local e2=Ritual.CreateProc({handler=c,lvtype=RITPROC_GREATER,filter=aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),
								desc=aux.Stringid(id,0), matfilter=s.matfilter,location=LOCATION_DECK})
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1)
	c:RegisterEffect(e2)
	--Activate 1 of these effects
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_HAND)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(2)
	e3:SetCondition(s.effcon)
	e3:SetTarget(s.efftg)
	e3:SetOperation(s.effop)
	c:RegisterEffect(e3)
end
s.listed_names={TOKEN_SHINOBIRD,20417688} --Stars Align across the Milky Way
s.listed_card_types={TYPE_SPIRIT}
function s.matfilter(c)
	return c:IsLocation(LOCATION_MZONE) and (c:IsType(TYPE_SPIRIT) or c:IsCode(TOKEN_SHINOBIRD))
end
function s.cfilter(c,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE)
		and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WIND)>0 and c:IsPreviousControler(tp)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
	return (c:IsType(TYPE_SPIRIT) or c:IsRitualSpell()) and c:IsFaceup() and c:IsAbleToHand()
end
function s.setfilter(c)
	return c:IsCode(20417688) and c:IsSSetable()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_TOHAND)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
	elseif op==2 then
		e:SetCategory(0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	elseif op==2 then
		--Set 1 "Stars Align across the Milky Way" from your Deck
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #sg>0 then
			Duel.SSet(tp,sg)
		end
	end
end