Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand.
--BF－激震のアブロオロス
--Blackwing - Abrolhos the Megaquake
local s,id=GetID()
function s.initial_effect(c)
	--special summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--to hand1
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetTarget(s.indestg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--to hand2
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_BATTLED)
	e4:SetOperation(s.operation2)
	c:RegisterEffect(e4)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_MAIN1)
end
function s.filter(c)
	return c:IsAbleToHand() and c:GetSequence()<5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetAttack()>=1000 and Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_SZONE,1,nil) end
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_SZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_SZONE,nil)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-1000)
		c:RegisterEffect(e1)
	end
end
function s.indestg(e,c)
	return c==e:GetHandler():GetBattleTarget()
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc and bc:IsRelateToBattle() then
		Duel.SendtoHand(bc,nil,REASON_EFFECT)
	end
end