Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Shuffle this card face-up into your opponent's Deck. If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
--寄生虫パラサイド
--Parasite Paracide
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_DECK_REVERSE_CHECK)
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_BATTLE_DESTROYED) then return end
	Duel.SendtoDeck(c,1-tp,SEQ_DECKSHUFFLE,REASON_EFFECT)
	if not c:IsLocation(LOCATION_DECK) then return end
	Duel.ShuffleDeck(1-tp)
	c:ReverseInDeck()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_DRAW)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TOHAND)
	c:RegisterEffect(e1)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
			Duel.Damage(tp,1000,REASON_EFFECT)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CHANGE_RACE)
			e1:SetRange(LOCATION_MZONE)
			e1:SetTargetRange(LOCATION_MZONE,0)
			e1:SetValue(RACE_INSECT)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			c:RegisterEffect(e1)
		end
	end
end