Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
--紅蓮の指名者
--Appointer of the Red Lotus
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_TOHAND)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,2000) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0
		and not Duel.IsExistingMatchingCard(Card.IsPublic,tp,LOCATION_HAND,0,1,nil) end
	Duel.PayLPCost(tp,2000)
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,1-tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g0=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
	Duel.ConfirmCards(tp,g0)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=g:Select(tp,1,1,nil)
		local tc=sg:GetFirst()
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		if Duel.IsTurnPlayer(1-tp) and Duel.IsPhase(PHASE_END) then
			e1:SetLabel(Duel.GetTurnCount())
			e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,2)
		else
			e1:SetLabel(0)
			e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
		end
		e1:SetLabelObject(tc)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		Duel.RegisterEffect(e1,tp)
	end
	Duel.ShuffleHand(1-tp)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffect(id)==0 then
		e:Reset()
		return false
	else
		return Duel.IsTurnPlayer(1-tp) and Duel.GetTurnCount()~=e:GetLabel()
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoHand(tc,1-tp,REASON_EFFECT)
end