Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.
--原石の反叫
--Primite Scream
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Negate a Normal or Special Summon and banish that monster(s)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negsumcon)
	e1:SetTarget(s.negsumtg)
	e1:SetOperation(s.negsumop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON)
	c:RegisterEffect(e2)
	--Set this card from the GY but banish it when it leaves the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_LEAVE_GRAVE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetHintTiming(TIMING_STANDBY_PHASE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.setcon)
	e3:SetTarget(s.settg)
	e3:SetOperation(s.setop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_PRIMITE}
function s.negsumconfilter(c)
	return (c:IsType(TYPE_NORMAL) or (c:IsSetCard(SET_PRIMITE) and c:IsLevelAbove(5))) and c:IsFaceup() and not c:IsType(TYPE_TOKEN)
end
function s.negsumcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentChain(true)==0 and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
		and Duel.IsExistingMatchingCard(s.negsumconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(Card.IsAbleToRemove,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,#eg,0,0)
end
function s.negsumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg)
	Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_STANDBY) and Duel.IsTurnPlayer(tp)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PRIMITE),tp,LOCATION_MZONE,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsSSetable() and Duel.SSet(tp,c)>0 then
		--Banish it when it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1)
	end
end