Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
--ガスタの交信
--Contact with Gusto
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GUSTO}
function s.filter1(c)
	return c:IsSetCard(SET_GUSTO) and c:IsMonster() and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,2,nil)
		and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
	local ex,g2=Duel.GetOperationInfo(0,CATEGORY_DESTROY)
	if g1:GetFirst():IsRelateToEffect(e) and g1:GetNext():IsRelateToEffect(e) then
		Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		if g2:GetFirst():IsRelateToEffect(e) then
			Duel.BreakEffect()
			Duel.Destroy(g2,REASON_EFFECT)
		end
	end
end