Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
--電脳堺姫－娘々
--Virtual World Hime - Nyannyan
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--If a level 3 monster is normal summoned, special summon this card from GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Same as above, but upon special summon
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--If banished, target 1 other banished card and shuffle it into the deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_REMOVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
	--Check for level 3 monster summoned to player's field
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLevel(3)
end
	--If it ever happened
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
	--Special summon this card from GY as a tuner, banish it if it leaves, estricted to level/rank 3+ monsters
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
		--Treated as a tuner
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ADD_TYPE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(TYPE_TUNER)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		c:RegisterEffect(e1)
		--Banish it if it leaves the field
		local e2=Effect.CreateEffect(c)
		e2:SetDescription(3300)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e2:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
	--Restricted to level/rank 3+ monsters
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetTargetRange(1,0)
	e3:SetTarget(s.splimit)
	e3:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e3,tp)
end
	--Restricted to level/rank 3+ monsters
function s.splimit(e,c)
	return not (c:IsLevelAbove(3) or c:IsRankAbove(3))
end
	--Activation legality
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToDeck() and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
	--Shuffle 1 other banished card into the deck
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end