Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control this card, you cannot Summon, and cannot Normal Set. You can only control 1 "Ido the Supreme Magical Force". Once per turn, during the Standby Phase of the next turn after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control. * The above text is unofficial and describes the card's functionality in the OCG.
--超魔神イド
--Ido the Supreme Magical Force
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetOperation(s.spr)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	c:RegisterEffect(e4)
	local e5=e3:Clone()
	e5:SetCode(EFFECT_CANNOT_SUMMON)
	c:RegisterEffect(e5)
	local e6=e3:Clone()
	e6:SetCode(EFFECT_CANNOT_MSET)
	c:RegisterEffect(e6)
end
function s.spr(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) or c:IsPreviousLocation(LOCATION_SZONE) then return end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetTurnID()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)~=0 then
		local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,c)
		Duel.Destroy(g,REASON_EFFECT)
	end
end