Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.
--超越竜ギガントザウラー
--Transcendosaurus Gigantozowler
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Summon procedure
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DINOSAUR),aux.FilterBoolFunctionEx(Card.IsType,TYPE_NORMAL))
	--Add 1 Dinosaur monster from the GY to the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Shuffle 1 Normal Monster from your GY into the Deck and Special Summon this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.thfilter(c)
	return c:IsRace(RACE_DINOSAUR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	if e:GetHandler():IsSummonLocation(LOCATION_GRAVE) then
		local dg=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,dg,2,0,0)
	end
end
function s.rescon(sg,e,tp,mg)
	return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_HAND) and e:GetHandler():IsSummonLocation(LOCATION_GRAVE) then
		Duel.ShuffleHand(tp)
		local g1=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,0,nil)
		local g2=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
		if #g1>0 and #g2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			local dg=aux.SelectUnselectGroup(g1+g2,e,tp,2,2,s.rescon,1,tp,HINTMSG_DESTROY)
			if #dg>0 then
				Duel.HintSelection(dg,true)
				Duel.BreakEffect()
				Duel.Destroy(dg,REASON_EFFECT)
			end
		end
	end
end
function s.tdfilter(c)
	return c:IsType(TYPE_NORMAL) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g==0 then return end
	Duel.HintSelection(g,true)
	local c=e:GetHandler()
	if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_DECK)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.BreakEffect()
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end