Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your GY; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.
--No.39 希望皇ビヨンド・ザ・ホープ
--Number 39: Utopia Beyond
local s,id=GetID()
function s.initial_effect(c)
	c:AddSetcodesRule(id,true,SET_UTOPIA) --easier workaround so that Utopia Beyond (Anime) doesn't get the setcode
	--xyz summon
	Xyz.AddProcedure(c,nil,6,2)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.atkcon)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetCost(Cost.DetachFromSelf(1))
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_UTOPIA}
s.xyz_number=39
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsXyzSummoned()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.rmfilter(c,ft)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAbleToRemove() and (ft>0 or c:GetSequence()<5)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_UTOPIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil,ft)
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g1=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,1250)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ex,g1=Duel.GetOperationInfo(0,CATEGORY_REMOVE)
	local ex,g2=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON)
	local tc1=g1:GetFirst()
	if not tc1:IsRelateToEffect(e) or Duel.Remove(tc1,POS_FACEUP,REASON_EFFECT)==0 then return end
	local tc2=g2:GetFirst()
	if not tc2:IsRelateToEffect(e) or Duel.SpecialSummon(tc2,0,tp,tp,false,false,POS_FACEUP)==0 then return end
	Duel.BreakEffect()
	Duel.Recover(tp,1250,REASON_EFFECT)
end