Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.
--地久神－カルボン
--World Soul - Carbon
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
	--Search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.scon)
	e1:SetCost(Cost.SelfTribute)
	e1:SetTarget(s.stg)
	e1:SetOperation(s.sop)
	c:RegisterEffect(e1)
	--To Decktop
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.tdcon)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.sfilter(c)
	return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.scon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()&SUMMON_TYPE_SPECIAL==0
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND+CATEGORY_SEARCH,nil,1,tp,LOCATION_DECK)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
	Duel.SendtoHand(tc,tp,REASON_EFFECT)
	Duel.ConfirmCards(1-tp,tc)
end
function s.tgfilter(c,tp)
	return c:IsRace(RACE_FAIRY)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.tgfilter,1,e:GetHandler(),tp) and not eg:IsContains(e:GetHandler())
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToDeck() end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsAbleToDeck() then return end
	Duel.SendtoDeck(e:GetHandler(),tp,SEQ_DECKTOP,REASON_EFFECT)
end