Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm's Revival". Your opponent cannot activate cards or effects when you Synchro Summon a "Fabled" Synchro Monster. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects; ● Draw 1 card. ● Special Summon 1 "Fabled" monster from your GY or banishment. You can only activate 1 "Fabled Realm's Revival" per turn.
--魔轟神界の復活
--Fabled Realm's Revival
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Set 1 "Fabled" Spell/Trap from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Your opponent cannot activate cards or effects when your "Fabled" monster is Synchro Summoned
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.limcon)
	e2:SetOperation(s.limop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetOperation(s.limop2)
	c:RegisterEffect(e3)
	--Activate 1 of these effects
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetCost(s.effcost)
	e4:SetTarget(s.efftg)
	e4:SetOperation(s.effop)
	c:RegisterEffect(e4)
end
s.listed_names={id}
s.listed_series={SET_FABLED}
function s.setfilter(c)
	return c:IsSetCard(SET_FABLED) and c:IsSpellTrap() and not c:IsCode(id) and c:IsSSetable()
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
	if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local sg=g:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.SSet(tp,sg)
	end
end
function s.sumfilter(c,tp)
	return c:IsSetCard(SET_FABLED) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummoned() and c:IsSummonPlayer(tp)
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.sumfilter,1,nil,tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentChain()==0 then
		Duel.SetChainLimitTillChainEnd(function(e,rp,tp) return tp==rp end)
	elseif Duel.GetCurrentChain()==1 then
		e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	end
end
function s.limop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:HasFlagEffect(id) then
		Duel.SetChainLimitTillChainEnd(function(e,rp,tp) return tp==rp end)
	end
	c:ResetFlagEffect(id)
end
function s.costfilter(c)
	return c:IsDiscardable() and c:IsSetCard(SET_FABLED)
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_FABLED) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsPlayerCanDraw(tp,1)
	local b2=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,3)},
		{b2,aux.Stringid(id,4)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_DRAW)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Draw 1 card
		Duel.Draw(tp,1,REASON_EFFECT)
	elseif op==2 then
		--Special Summon 1 "Fabled" monster from your GY or banishment
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end