Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.
--星騎士 セイクリッド・カドケウス
--Tellarknight Constellar Caduceus
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2+ Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats)
	--Add 1 "tellarknight" and/or 1 "Constellar" card from your GY to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--This effect becomes the effect of the banished "tellarknight" or "Constellar" monster that activates when it is Normal Summoned
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.AND(s.applycost,Cost.DetachFromSelf(1)))
	e2:SetTarget(s.applytg)
	e2:SetOperation(s.applyop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TELLARKNIGHT,SET_CONSTELLAR}
function s.thfilter(c,e)
	return c:IsSetCard({SET_TELLARKNIGHT,SET_CONSTELLAR}) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return #sg==1 or (sg:IsExists(Card.IsSetCard,1,nil,SET_TELLARKNIGHT) and sg:IsExists(Card.IsSetCard,1,nil,SET_CONSTELLAR))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil,e)
	if chk==0 then return #g>0 end
	local tg=aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,1,tp,HINTMSG_ATOHAND)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,#tg,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.SendtoHand(tg,nil,REASON_EFFECT)
	end
end
function s.rmfilter(c,e,tp)
	if not (c:IsSetCard({SET_TELLARKNIGHT,SET_CONSTELLAR}) and c:IsMonster() and c:IsAbleToRemoveAsCost()) then return false end
	local effs={c:GetOwnEffects()}
	for _,eff in ipairs(effs) do
		if eff:GetCode()==EVENT_SUMMON_SUCCESS then
			local con=eff:GetCondition()
			local tg=eff:GetTarget()
			if (con==nil or con(eff,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,0))
				and (tg==nil or tg(eff,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,0)) then
				return true
			end
		end
	end
	return false
end
function s.applycost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	Duel.Remove(rc,POS_FACEUP,REASON_COST)
	local available_effs={}
	local effs={rc:GetOwnEffects()}
	for _,eff in ipairs(effs) do
		if eff:GetCode()==EVENT_SUMMON_SUCCESS then
			local con=eff:GetCondition()
			local tg=eff:GetTarget()
			if (con==nil or con(eff,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,0))
				and (tg==nil or tg(eff,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,0)) then
				table.insert(available_effs,eff)
			end
		end
	end
	e:SetLabelObject(available_effs)
end
function s.applytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local eff=e:GetLabelObject()
		return eff and eff:GetTarget() and eff:GetTarget()(e,tp,eg,ep,ev,re,r,rp,0,chkc)
	end
	if chk==0 then return true end
	local eff=nil
	local available_effs=e:GetLabelObject()
	if #available_effs>1 then
		local available_effs_desc={}
		for _,eff in ipairs(available_effs) do
			table.insert(available_effs_desc,eff:GetDescription())
		end
		local op=Duel.SelectOption(tp,table.unpack(available_effs_desc))
		eff=available_effs[op+1]
	else
		eff=available_effs[1]
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,eff:GetDescription())
	e:SetLabel(eff:GetLabel())
	e:SetLabelObject(eff:GetLabelObject())
	e:SetProperty(eff:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and EFFECT_FLAG_CARD_TARGET or 0)
	local tg=eff:GetTarget()
	if tg then
		tg(e,tp,eg,ep,ev,re,r,rp,1)
	end
	eff:SetLabel(e:GetLabel())
	eff:SetLabelObject(e:GetLabelObject())
	e:SetLabelObject(eff)
	Duel.ClearOperationInfo(0)
end
function s.applyop(e,tp,eg,ep,ev,re,r,rp)
	local eff=e:GetLabelObject()
	if not eff then return end
	e:SetLabel(eff:GetLabel())
	e:SetLabelObject(eff:GetLabelObject())
	local op=eff:GetOperation()
	if op then
		op(e,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE)
	end
	e:SetLabel(0)
	e:SetLabelObject(nil)
end