Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.
--暗黒界の文殿
--Dark World Archives
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Discard 1 "Dark World" monster and increase the ATK of "Dark World" monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_HANDES+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--Discard 1 card, then draw 2 cards
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_DISCARD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.drwcond)
	e3:SetTarget(s.drwtg)
	e3:SetOperation(s.drwop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_DARK_WORLD}
function s.cfilter(c)
	return c:IsSetCard(SET_DARK_WORLD) and c:IsMonster() and c:IsDiscardable()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DARK_WORLD),tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local dg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	if #dg>0 and Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD)>0 then
		local og=Duel.GetOperatedGroup()
		local sg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_DARK_WORLD),tp,LOCATION_MZONE,0,nil)
		if #sg==0 then return end
		local atk=og:GetFirst():GetLevel()*100
		for tc in sg:Iter() do
			--Increase ATK
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(atk)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end
function s.dfilter(c,tp)
	return c:IsControler(tp) and c:IsPreviousControler(tp) and c:IsOriginalRace(RACE_FIEND) and c:IsReason(REASON_EFFECT)
end
function s.drwcond(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.dfilter,1,nil,tp) and (re:GetHandler():IsSetCard(SET_DARK_WORLD) or rp==1-tp)
end
function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) and Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drwop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil)
	if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD)>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end