Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
--ライトロードの神域
--Lightsworn Sanctuary
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(0x5)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--add counter
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(s.accon)
	e3:SetOperation(s.acop)
	c:RegisterEffect(e3)
	--destroy replace
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTarget(s.destg)
	e4:SetValue(s.value)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_LIGHTSWORN}
s.counter_place_list={0x5}
function s.costfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local sg=g:FilterSelect(tp,s.costfilter,1,1,nil)
	e:SetLabelObject(sg:GetFirst())
	Duel.SendtoGrave(sg,REASON_COST)
end
function s.tgfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local cc=e:GetLabelObject()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc~=cc end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,cc)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function s.cfilter(c,tp)
	return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():AddCounter(0x5,1)
end
function s.dfilter(c,tp)
	return c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD) and not c:IsReason(REASON_REPLACE) 
		and c:IsSetCard(SET_LIGHTSWORN) and c:IsControler(tp) and c:IsReason(REASON_EFFECT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local count=eg:FilterCount(s.dfilter,nil,tp)
		e:SetLabel(count)
		return count>0 and Duel.IsCanRemoveCounter(tp,1,0,0x5,count*2,REASON_EFFECT)
	end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.value(e,c)
	return c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD)
		and c:IsSetCard(SET_LIGHTSWORN) and c:IsControler(e:GetHandlerPlayer()) and c:IsReason(REASON_EFFECT)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local count=e:GetLabel()
	Duel.RemoveCounter(tp,1,0,0x5,count*2,REASON_EFFECT)
end