Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn.
--闇と消滅の竜
--Dark End Evaporation Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.hspcost)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Activate 1 of these effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.efftg)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
function s.hspcostfilter(c)
	return c:IsLevel(8) and c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost()
end
function s.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.hspcostfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.hspcostfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	--Cannot Special Summon monsters for the rest of the turn, except Dragon monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c) return not c:IsRace(RACE_DRAGON) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return e:GetLabel()==2 and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAttackPos() and chkc~=c end
	local fustg=Fusion.SummonEffTG()
	local b1=fustg(e,tp,eg,ep,ev,re,r,rp,0)
	local b2=c:IsAttackAbove(500) and c:IsDefenseAbove(500)
		and Duel.IsExistingTarget(Card.IsAttackPos,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,3)},
		{b2,aux.Stringid(id,4)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
		e:SetProperty(0)
		fustg(e,tp,eg,ep,ev,re,r,rp,1)
	elseif op==2 then
		e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DESTROY)
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectTarget(tp,Card.IsAttackPos,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
		Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,c,1,tp,-500)
		Duel.SetOperationInfo(0,CATEGORY_DEFCHANGE,c,1,tp,-500)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material
		Fusion.SummonEffOP()(e,tp,eg,ep,ev,re,r,rp)
	elseif op==2 then
		--Make this card lose exactly 500 ATK/DEF and destroy 1 other Attack Position monster on the field
		local c=e:GetHandler()
		if not (c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500) and c:IsDefenseAbove(500)) then return end
		if c:UpdateAttack(-500)==-500 and c:UpdateDefense(-500)==-500 then
			local tc=Duel.GetFirstTarget()
			if tc:IsRelateToEffect(e) then
				Duel.Destroy(tc,REASON_EFFECT)
			end
		end
	end
end