Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters (Warrior and/or Machine), including a Tuner Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only materials this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to your GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
--ジャンク・コネクター
--Junk Connector
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	Link.AddProcedure(c,s.matfilter,2,2,s.lcheck)
	--synchro effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(function() return Duel.IsMainPhase() or Duel.IsBattlePhase() end)
	e1:SetTarget(s.sctg)
	e1:SetOperation(s.scop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_JUNK}
function s.matfilter(c,lc,sumtype,tp)
	return c:IsType(TYPE_EFFECT,lc,sumtype,tp) and c:IsRace(RACE_WARRIOR|RACE_MACHINE,lc,sumtype,tp)
end
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsType,1,nil,TYPE_TUNER,lc,sumtype,tp)
end
function s.scfilter(c,mg)
	return c:IsSynchroSummonable(nil,mg)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local mg=e:GetHandler():GetLinkedGroup()
		return Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil,mg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local mg=c:GetLinkedGroup()
	local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,mg)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:GetReasonPlayer()~=tp
	and c:IsPreviousLocation(LOCATION_MZONE) and c:IsLinkSummoned()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_JUNK) and c:IsType(TYPE_SYNCHRO) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)
		g:GetFirst():CompleteProcedure()
	end
end