Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
--U.A.コリバルリバウンダー
--U.A. Rival Rebounder
local s,id=GetID()
function s.initial_effect(c)
	--Special summon from hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--If normal summoned, special summon 1 "U.A." monster
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.sstg)
	e2:SetOperation(s.ssop)
	c:RegisterEffect(e2)
	--Same as above, but if special summoned during opponent's turn
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.sscon)
	c:RegisterEffect(e3)
end
s.listed_series={SET_UA}
s.listed_names={id}
function s.spfilter(c,ft)
	return c:IsFaceup() and c:IsSetCard(SET_UA) and not c:IsCode(id) and c:IsAbleToHandAsCost()
		and (ft>0 or c:GetSequence()<5)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
	return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g=nil
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_RTOHAND,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoHand(g,nil,REASON_COST)
	g:DeleteGroup()
end
function s.ssfilter(c,e,tp)
	return c:IsSetCard(SET_UA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.ssfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.ssfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end