Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
--神炎皇ウリア
--Uria, Lord of Searing Flames
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Cannot be special summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--Special summon procedure
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Increase ATK
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.atkval)
	c:RegisterEffect(e3)
	--Destroy Spell/Trap
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.spfilter(c,tp)
	return c:IsFaceup() and c:IsTrap() and c:IsAbleToGraveAsCost()
end
function s.exfilter(c,tp)
	return c:IsTrap() and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=nil
	if Duel.IsPlayerAffectedByEffect(tp,16317140) then
		g=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_ONFIELD,0,nil)
	else
		g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil)
	end
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g>2 and aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local g=nil
	if Duel.IsPlayerAffectedByEffect(tp,16317140) then
		g=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_ONFIELD,0,nil)
	else
		g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil)
	end
	local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	local dg=sg:Filter(Card.IsFacedown,nil)
	if #dg>0 then
		Duel.ConfirmCards(1-tp,dg)
	end
	if #sg==3 then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.atkfilter(c)
	return c:IsContinuousTrap()
end
function s.atkval(e,c)
	return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_GRAVE,0,nil)*1000
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetChainLimit(s.chainlimit)
end
function s.chainlimit(e,rp,tp)
	return not e:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end