Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK.
--ストーム・サモナー
--Storm Caller
local s,id=GetID()
function s.initial_effect(c)
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_BATTLED)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(s.dmcon)
	e2:SetTarget(s.dmtg)
	e2:SetOperation(s.dmop)
	c:RegisterEffect(e2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	local b1=not a:IsType(TYPE_TOKEN) and a:IsStatus(STATUS_BATTLE_DESTROYED) and a:IsControler(1-tp) and d and d~=c and d:IsRace(RACE_PSYCHIC)
	local b2=d and not d:IsType(TYPE_TOKEN) and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsControler(1-tp) and a~=c and a:IsRace(RACE_PSYCHIC)
	if (not b1 and not b2) or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
	if b1 then
		local e1=Effect.CreateEffect(c)
		e1:SetCode(EFFECT_SEND_REPLACE)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetTarget(s.reptg)
		e1:SetOperation(s.repop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		a:RegisterEffect(e1)
	end
	if b2 then
		local e1=Effect.CreateEffect(c)
		e1:SetCode(EFFECT_SEND_REPLACE)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetTarget(s.reptg)
		e1:SetOperation(s.repop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		d:RegisterEffect(e1)
	end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetDestination()==LOCATION_GRAVE and c:IsReason(REASON_BATTLE) end
	return true
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT)
end
function s.dmcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsReason(REASON_BATTLE)
end
function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	Duel.SetTargetPlayer(c:GetPreviousControler())
	Duel.SetTargetParam(c:GetAttack())
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,c:GetPreviousControler(),c:GetAttack())
end
function s.dmop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end