Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
--氷水浸蝕
--Icejade Erosion
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_SZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Add to hand or Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ICEJADE}
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then
		return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),tp,LOCATION_MZONE,0,1,nil)
			and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
	local dg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,1-tp,LOCATION_ONFIELD)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),tp,LOCATION_MZONE,0,1,1,nil)
	if #dg<=0 or Duel.Destroy(dg,REASON_EFFECT)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup()
		and tc:IsControler(1-tp) and not tc:IsDisabled() then
		--Negate effects
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end
function s.thconfilter(c,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and not c:IsReason(REASON_DESTROY)
		and c:GetPreviousAttributeOnField()&ATTRIBUTE_WATER==ATTRIBUTE_WATER
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and eg:IsExists(s.thconfilter,1,nil,tp)
end
function s.thfilter(c,ft,e,tp)
	return c:IsMonster() and c:IsSetCard(SET_ICEJADE) 
		and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,ft,e,tp)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,ft,e,tp):GetFirst()
	if not sc then return end
	aux.ToHandOrElse(sc,tp,
		function(sc)
			return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
		end,
		function(sc)
			return Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
		end,
		aux.Stringid(id,2))
end