Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
--エピュアリィ・ノアール
--Epurrely Noir
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,2,2)
	--Return cards the opponent controls to the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Attach a "Purrely" Quick-Play Spell
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(3)
	e2:SetCondition(s.attachcond)
	e2:SetOperation(s.attachop)
	c:RegisterEffect(e2)
end
s.listed_names={21347668} --Purrely Sleepy Memory
s.listed_series={SET_PURRELY}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
	local ct=e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,21347668) and 2 or 1
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.attachcond(e,tp,eg,ep,ev,re,r,rp)
	if rp==1-tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
	local rc=re:GetHandler()
	return rc:IsSetCard(SET_PURRELY) and rc:IsQuickPlaySpell() and rc:IsOnField()
		and rc:IsCanBeXyzMaterial(e:GetHandler(),tp,REASON_EFFECT)
end
function s.setfilter(c)
	return c:IsSetCard(SET_PURRELY) and c:IsTrap() and c:IsSSetable()
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	if c:IsRelateToEffect(e) and rc:IsRelateToEffect(re) and not c:IsImmuneToEffect(e)
		and not rc:IsImmuneToEffect(e) and rc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) then
		Duel.Overlay(c,rc)
		if not c:GetOverlayGroup():IsContains(rc) then return end
		rc:CancelToGrave()
		local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			local sg=g:Select(tp,1,1,nil)
			Duel.BreakEffect()
			Duel.SSet(tp,sg)
		end
	end
end