Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Madolche" monsters Once per turn: You can detach 1 material from this card, then target up to 2 "Madolche" cards in your GY; shuffle those cards into the Deck, also shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned to the hand or Deck as a result. * The above text is unofficial and describes the card's functionality in the OCG.
--クイーンマドルチェ・ティアラミス
--Madolche Queen Tiaramisu
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MADOLCHE),4,2)
	c:EnableReviveLimit()
	--todeck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_MADOLCHE}
function s.filter(c)
	return c:IsSetCard(SET_MADOLCHE) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_HAND|LOCATION_EXTRA)
	local dg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,nil)
	if ct>0 and #dg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local rg=dg:Select(tp,1,ct,nil)
		Duel.HintSelection(rg)
		Duel.SendtoDeck(rg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end