Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. ---------------------------------------- [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300 (Quick Effect): You can destroy that monster. * The above text is unofficial and describes the card's functionality in the OCG.
--ドドレミコード・クーリア
--DoSolfachord Coolia
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--act limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetOperation(s.sucop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,{id,1})
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_SOLFACHORD}
function s.sucfilter(c,tp)
	return c:IsSetCard(SET_SOLFACHORD) and c:IsType(TYPE_PENDULUM) and c:IsControler(tp) and c:IsPendulumSummoned()
end
function s.sucop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(s.sucfilter,1,nil,tp) then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	end
end
function s.chainlm(e,rp,tp)
	return tp==rp or (e:IsSpellTrapEffect() and not e:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.spcon(e,c)
	if c==nil then return true end
	return Duel.CheckReleaseGroup(c:GetControler(),Card.IsType,2,false,2,true,c,c:GetControler(),nil,false,nil,TYPE_PENDULUM)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.SelectReleaseGroup(tp,Card.IsType,2,2,false,true,true,c,nil,nil,false,nil,TYPE_PENDULUM)
	if g then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
	local ct=1
	if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsOddScale),tp,LOCATION_PZONE,0,1,nil) then
		ct=2
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetCards(e)
	local tc=g:GetFirst()
	while tc do
		if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESETS_STANDARD_PHASE_END,2)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESETS_STANDARD_PHASE_END,2)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e2:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e2:SetReset(RESETS_STANDARD_PHASE_END,2)
				tc:RegisterEffect(e2)
			end
		end
		tc=g:GetNext()
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,LOCATION_PZONE,0,nil)
	local _,sc=g:GetMaxGroup(function(c) return c:GetScale() end)
	return sc and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsMonsterEffect() and rc:IsAttackBelow(sc*300)
		and rc:IsOnField() and rc:IsDestructable()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end