Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.
--アストラル・クリボー
--Astral Kuriboh
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Cannot destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(s.effcon)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_NUMBER}
function s.spfilter(c)
	return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	e:SetLabelObject(g:GetFirst())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local lv=e:GetLabelObject():GetRank()
		--Change Level
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
		--Cannot Special Summon from the Extra Deck, except "Number" Xyz Monsters
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetAbsoluteRange(tp,1,0)
		e2:SetTarget(s.splimit)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(CARD_CLOCK_LIZARD)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
		e3:SetTarget(s.lizfilter)
		e3:SetValue(1)
		c:RegisterEffect(e3)
	end
end
function s.splimit(e,c)
	return not (c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ)) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
	return not (c:IsOriginalSetCard(SET_NUMBER) and c:IsOriginalType(TYPE_XYZ))
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return (r&REASON_XYZ)==REASON_XYZ and e:GetHandler():GetReasonCard():IsSetCard(SET_NUMBER) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(rc)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	rc:RegisterEffect(e1,true)
	--Cannot be destroyed by opponent's effects
	local e2=e1:Clone()
	e2:SetDescription(3066)
	e2:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetValue(aux.indoval)
	rc:RegisterEffect(e2,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_ADD_TYPE)
		e3:SetValue(TYPE_EFFECT)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		rc:RegisterEffect(e3,true)
	end
end