Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: You can Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--夢迷枕パラソムニア
--Parasomnia Pillow
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c)
	--Destroy the equipped monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Special Summon Token
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN+CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names={id+1}
	--Destroy the equipped monster
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		local ec=c:GetEquipTarget()
		Duel.Destroy(ec,REASON_EFFECT)
	end
end
	--If this card was sent to GY because the equipped monster was destroyed and sent to GY
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY) and ec:IsLocation(LOCATION_GRAVE)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tc=c:GetPreviousEquipTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetBaseAttack(),0,1,tc:GetOriginalRace(),tc:GetOriginalAttribute()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
	--Special Summon token
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetPreviousEquipTarget()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetBaseAttack(),0,1,tc:GetOriginalRace(),tc:GetOriginalAttribute()) then return end
	local token=Duel.CreateToken(tp,id+1)
	--Set the Token's ATK, Type, and Attribute
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_BASE_ATTACK)
	e1:SetValue(tc:GetBaseAttack())
	e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
	token:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CHANGE_RACE)
	e2:SetValue(tc:GetOriginalRace())
	token:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CHANGE_ATTRIBUTE)
	e3:SetValue(tc:GetOriginalAttribute())
	token:RegisterEffect(e3)
	if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.BreakEffect()
		Duel.Equip(tp,c,token)
	end
end