Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.
--暗黒界の龍神 グラファ
--Grapha, Dragon Lord of Dark World
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DARK_WORLD}
s.listed_names={id}
function s.spfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_DARK_WORLD) and not c:IsCode(id) and c:IsAbleToHandAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil)
	local eff={c:GetCardEffect(EFFECT_NECRO_VALLEY)}
	for _,te in ipairs(eff) do
		local op=te:GetOperation()
		if not op or op(e,c) then return false end
	end
	local tp=c:GetControler()
	return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RTOHAND,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoHand(g,nil,REASON_COST)
	g:DeleteGroup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	e:SetLabel(e:GetHandler():GetPreviousControler())
	return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	if rp==tp then
		e:SetCategory(CATEGORY_DESTROY)
	else
		e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
		Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and rp==1-tp and tp==e:GetLabel() then
		Duel.BreakEffect()
		local hg=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
		if #hg>0 then
			local cg=hg:RandomSelect(tp,1)
			local cc=cg:GetFirst()
			Duel.ConfirmCards(tp,cc)
			if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and cc:IsCanBeSpecialSummoned(e,0,tp,false,false)
				and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
				Duel.SpecialSummon(cc,0,tp,tp,false,false,POS_FACEUP)
			else Duel.ShuffleHand(1-tp) end
		end
	end
end