Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
--フィッシュボーグ－ハープナー
--Fishborg Harpooner
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon and discard this card and 1 other WATER monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate the effects of 1 Effect Monster your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(s.discon)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spcostfilter(c,e,tp,dc_chk,sp_chk)
	return c:IsAttribute(ATTRIBUTE_WATER) and not c:IsPublic()
		and ((sp_chk and c:IsDiscardable(REASON_EFFECT)) or (dc_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local dc_chk=c:IsDiscardable(REASON_EFFECT)
	local sp_chk=c:IsCanBeSpecialSummoned(e,0,tp,false,false)
	if chk==0 then return (dc_chk or sp_chk) and not c:IsPublic()
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c,e,tp,dc_chk,sp_chk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c,e,tp,dc_chk,sp_chk)
	g:AddCard(c)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,g,1,0,0)
end
function s.spfilter(c,e,tp,g)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.IsDiscardable,1,c,REASON_EFFECT)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	local g=Duel.GetTargetCards(e)
	if #g~=2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp,g)
	if #sg==1 then
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		Duel.SendtoGrave(g:Sub(sg),REASON_EFFECT|REASON_DISCARD)
	end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and c:GetReasonCard():IsAttribute(ATTRIBUTE_WATER)
end
function s.disfilter(c)
	return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local tc=Duel.SelectMatchingCard(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
	if tc then
		Duel.HintSelection(tc,true)
		--Negate its effects until the end of this turn
		tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END)
	end
end