Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
--エターナル・エヴォリューション・バースト
--Super Strident Blaze
--Script by dest
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetValue(s.eqlimit)
	c:RegisterEffect(e2)
	--activate limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(0,1)
	e3:SetCondition(s.actcon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--chain attack
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DAMAGE_STEP_END)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(s.cacon)
	e4:SetCost(s.cacost)
	e4:SetTarget(s.catg)
	e4:SetOperation(s.caop)
	c:RegisterEffect(e4)
	aux.GlobalCheck(s,function()
		s[0]=0
		s[1]=0
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
		aux.AddValuesReset(function()
			s[0]=0
			s[1]=0
		end)
	end)
end
s.listed_series={SET_CYBER_DRAGON}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:GetFlagEffect(id)==0 then
		s[ep]=s[ep]+1
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	end
end
function s.eqlimit(e,c)
	return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_FUSION)
end
function s.eqfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_FUSION)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function s.actcon(e)
	local ph=Duel.GetCurrentPhase()
	return Duel.GetTurnPlayer()==e:GetHandler():GetControler() and Duel.IsBattlePhase()
end
function s.cacon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker()==e:GetHandler():GetEquipTarget() and Duel.GetAttackTarget()~=nil
end
function s.cafilter(c)
	return c:IsSetCard(SET_CYBER_DRAGON) and c:IsAbleToRemoveAsCost()
end
function s.cacost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cafilter,tp,LOCATION_GRAVE,0,1,nil)
		and (s[tp]==0 or c:GetEquipTarget():GetFlagEffect(id)~=0) end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.ftarget)
	e1:SetLabel(c:GetEquipTarget():GetFieldID())
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cafilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.ftarget(e,c)
	return e:GetLabel()~=c:GetFieldID()
end
function s.catg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipTarget():CanChainAttack(0,true) end
end
function s.caop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetEquipTarget()
	if not ec:IsRelateToBattle() then return end
	Duel.ChainAttack()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE|PHASE_DAMAGE_CAL)
	ec:RegisterEffect(e1)
end