Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.
--被検体ミュートリアＧＢ－８８
--Myutant GB-88
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special summon itself from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.hspcon)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Special summon 1 level 8 "Myutant" monster, that is banished or in GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(_,tp)return Duel.IsTurnPlayer(1-tp)end)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MYUTANT}
s.listed_names={34572613} --"Myutant Evolution Lab"
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,34572613),tp,LOCATION_FZONE,0,1,nil)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spcostfilter(c,ft,tp)
	return (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToRemoveAsCost() and (ft>0 or Duel.GetMZoneCount(tp,c)>0)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ft=Duel.GetMZoneCount(tp,c)
	if chk==0 then return c:IsReleasable() 
		and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,ft,tp) end
	Duel.Release(c,REASON_COST)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,ft,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_MYUTANT) and c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end