Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
--シンクロ・チェイス
--Synchro Chase
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Special Summon 1 monster used as material for a Synchro Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Prevent activations in response to your monsters' effects
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_SZONE)
	e3:SetOperation(s.chainop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_WARRIOR,SET_SYNCHRON,SET_STARDUST}
function s.cfilter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummoned()
		and c:IsSetCard({SET_WARRIOR,SET_SYNCHRON,SET_STARDUST}) and c:IsControler(tp)
		and c:GetMaterial():IsExists(s.spfilter,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,sync)
	return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE)
		and (c:GetReason()&(REASON_SYNCHRO+REASON_MATERIAL))==(REASON_SYNCHRO+REASON_MATERIAL)
		and c:GetReasonCard()==sync and c:IsCanBeEffectTarget(e)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,e,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ec=eg:Filter(s.cfilter,nil,e,tp):GetFirst()
	if chkc then return s.spfilter(chkc,e,tp,ec) and ec:GetMaterial():IsContains(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=ec:GetMaterial():FilterSelect(tp,s.spfilter,1,1,nil,e,tp,ec)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.chainop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if ep==tp and re:IsMonsterEffect() and rc:IsType(TYPE_SYNCHRO)
		and (rc:IsOriginalSetCard(SET_WARRIOR) or rc:IsOriginalSetCard(SET_SYNCHRON) or rc:IsOriginalSetCard(SET_STARDUST)) then
		Duel.SetChainLimit(s.chainlm)
	end
end
function s.chainlm(e,rp,tp)
	return tp==rp
end