Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
--幻影騎士団カースド・ジャベリン
--The Phantom Knights of Cursed Javelin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,2,2)
	--Negate effects and reduce ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition1)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E)
	e2:SetCondition(s.condition2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_THE_PHANTOM_KNIGHTS}
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_THE_PHANTOM_KNIGHTS)
end
function s.filter(c)
	return c:IsFaceup() and not (c:GetAttack()==0 and c:IsDisabled())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_SET_ATTACK_FINAL)
		e3:SetReset(RESETS_STANDARD_PHASE_END)
		e3:SetValue(0)
		tc:RegisterEffect(e3)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e4=Effect.CreateEffect(c)
			e4:SetType(EFFECT_TYPE_SINGLE)
			e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e4:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e4)
		end
	end
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_THE_PHANTOM_KNIGHTS)
		and aux.StatChangeDamageStepCondition()
end