Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
--プティカの蟲惑魔
--Traptrix Pudica
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Unaffected by the effects of "Hole" Normal Traps
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.immfilter)
	c:RegisterEffect(e1)
	--Search 1 "Traptrix Orchard"
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Banish 1 opponent monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
s.listed_names={12801833} --"Traptrip Garden"
s.listed_series={SET_HOLE,SET_TRAP_HOLE}
function s.immfilter(e,te)
	local c=te:GetOwner()
	return c:IsNormalTrap() and c:IsSetCard({SET_HOLE,SET_TRAP_HOLE})
end
function s.thfilter(c)
	return c:IsCode(12801833) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.rmfilter(c)
	return c:IsSpecialSummoned() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_REMOVED)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
	local c=e:GetHandler()
	--Opponent can Special Summon 1 banished monster
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	local reset,reset_ct=RESET_PHASE|PHASE_STANDBY,1
	local turn_ct=0
	if Duel.IsPhase(PHASE_STANDBY) then
		reset_ct=2
		turn_ct=Duel.GetTurnCount()
	end
	e1:SetCountLimit(1)
	e1:SetCondition(s.spcon)
	e1:SetOperation(s.spop)
	e1:SetLabel(turn_ct)
	e1:SetReset(reset,reset_ct)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(c,0,tp,0,1,aux.Stringid(id,2),reset,reset_ct)
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,1-tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local label=e:GetLabel()
	return Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_REMOVED,1,nil,e,tp) and (label==0 or label~=Duel.GetTurnCount())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.spfilter,tp,0,LOCATION_REMOVED,nil,e,tp)
	if #g==0 or not Duel.SelectYesNo(1-tp,aux.Stringid(id,3)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:Select(1-tp,1,1,nil)
	if #sg>0 then
		Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP)
	end
end