Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.
--カオス・アンヘル－混沌の双翼
--Chaos Angel
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_LIGHT|ATTRIBUTE_DARK),1,99,s.exmatfilter)
	--Banish 1 card on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--LIGHT: Synchro Monsters you control are unaffected by your opponent's activated monster effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetLabel(ATTRIBUTE_LIGHT)
	e2:SetCondition(s.immbttlcon)
	e2:SetTarget(function(_,c) return c:IsType(TYPE_SYNCHRO) end)
	e2:SetValue(s.immval)
	c:RegisterEffect(e2)
	--DARK: Your monsters cannot be destroyed by battle
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetLabel(ATTRIBUTE_DARK)
	e3:SetCondition(s.immbttlcon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--Check if its Synchro Materials include LIGHT and/or DARK monsters
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_MATERIAL_CHECK)
	e4:SetValue(s.valcheck)
	c:RegisterEffect(e4)
end
function s.exmatfilter(c,scard,sumtype,tp)
	return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK,scard,sumtype,tp)
end
function s.immval(e,te)
	if not te:IsActivated() then return false end
	local trig_p,trig_typ=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_TYPE)
	return trig_p==1-e:GetHandlerPlayer() and trig_typ&TYPE_MONSTER>0
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end
function s.immbttlcon(e)
	local c=e:GetHandler()
	return c:HasFlagEffect(id) and c:GetFlagEffectLabel(id)&e:GetLabel()>0
end
function s.valcheck(e,c)
	local attr=c:GetMaterial():GetBitwiseOr(Card.GetOriginalAttribute)&(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)
	if attr==0 then return end
	local index=(attr==ATTRIBUTE_LIGHT and 1) or (attr==ATTRIBUTE_DARK and 2) or 3
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE),EFFECT_FLAG_CLIENT_HINT,1,attr,aux.Stringid(id,index))
end