Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn.
--超越竜メテオロス
--Transcendosaurus Meteorus
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
	c:EnableUnsummonable()
	--Must be Special Summoned by a card effect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(function(_,se) return se:IsHasType(EFFECT_TYPE_ACTIONS) end)
	c:RegisterEffect(e1)
	--Special Summon this card from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_HAND)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Send 1 Dinosaur monster from Deck to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
	--Shuffle 1 Normal Monster from your GY into the Deck and Special Summon this card
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCountLimit(1,{id,2})
	e4:SetTarget(s.tdtg)
	e4:SetOperation(s.tdop)
	c:RegisterEffect(e4)
end
function s.desfilter(c)
	return c:IsRace(RACE_DINOSAUR) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,c)
	if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),0)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,c)
	if #g<2 then return end
	local dg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_DESTROY)
	if #dg==2 and Duel.Destroy(dg,REASON_EFFECT)==2 and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
		c:CompleteProcedure()
	end
end
function s.tgfilter(c)
	return c:IsRace(RACE_DINOSAUR) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.tdfilter(c)
	return c:IsType(TYPE_NORMAL) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g==0 then return end
	Duel.HintSelection(g,true)
	local c=e:GetHandler()
	if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_DECK)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.BreakEffect()
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
		c:CompleteProcedure()
	end
end