Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. ---------------------------------------- [ Monster Effect ] When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.
--刻剣の魔術師
--Timebreaker Magician
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.indtg)
	e2:SetValue(s.indval)
	c:RegisterEffect(e2)
	--double
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.atkcon)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
	--Banish
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.rmtg)
	e4:SetOperation(s.rmop)
	c:RegisterEffect(e4)
end
function s.indtg(e,c)
	return c:IsType(TYPE_PENDULUM)
end
function s.indval(e,re,r,rp)
	if (r&REASON_EFFECT)~=0 and e:GetHandlerPlayer()~=rp then
	return 1
	else return 0 end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return #eg==1 and eg:GetFirst()==c
		and c:IsPendulumSummoned() and c:IsPreviousLocation(LOCATION_HAND)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(c:GetBaseAttack()*2)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end
	if chk==0 then return e:GetHandler():IsAbleToRemove()
		and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
	local g=Group.FromCards(c,tc)
	if Duel.Remove(g,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then
		local og=Duel.GetOperatedGroup()
		local oc=og:GetFirst()
		for oc in aux.Next(og) do
			if oc:IsControler(tp) then
				oc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
			else
				oc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_OPPO_TURN,0,1)
			end
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
		e1:SetCountLimit(1)
		e1:SetLabelObject(og)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retfilter(c)
	return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(s.retfilter,nil)
	if #sg>1 and sg:GetClassCount(Card.GetPreviousControler)==1 then
		local ft=Duel.GetLocationCount(sg:GetFirst():GetPreviousControler(),LOCATION_MZONE)
		if ft==1 then
			Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
			local tc=sg:Select(tp,1,1,nil):GetFirst()
			Duel.ReturnToField(tc)
			sg:RemoveCard(tc)
		end
	end
	local tc=sg:GetFirst()
	for tc in aux.Next(sg) do
		Duel.ReturnToField(tc)
	end
end