Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.
--魔界劇団－ティンクル・リトルスター
--Abyss Actor - Twinkle Little Star
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum Summon procedure
	Pendulum.AddProcedure(c)
	--Cannot Pendulum Summon, except "Abyss Actor" monsters
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetRange(LOCATION_PZONE)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c,tp,sumtp,sumpos) return not c:IsSetCard(SET_ABYSS_ACTOR) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end)
	c:RegisterEffect(e1)
	--Make 1 "Abyss Actor" you control able to attack up to 3 times on monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function() return Duel.IsAbleToEnterBP() end)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--This card can make up to 3 attacks on monsters during each Battle Phase
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(2)
	c:RegisterEffect(e3)
	--Cannot be destroyed by battle during your turn
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e4:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end)
	e4:SetValue(1)
	c:RegisterEffect(e4)
end
s.listed_series={SET_ABYSS_ACTOR}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsSetCard(SET_ABYSS_ACTOR) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local fid=0
	if tc:IsRelateToEffect(e) then
		fid=tc:GetRealFieldID()
		--Can make up to 3 attacks on monsters this turn
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
		e1:SetValue(2)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
	--Other monsters you control cannot attack for the rest of this turn
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(function(e,c) return fid==0 or c:GetRealFieldID()~=fid end)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
	aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
end