Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
--ヴォルカニック・デビル
--Volcanic Doomfire
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Special Summon procedure
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Attack Position monsters your opponent controls that can attack must attack this card
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_MUST_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(function(e) return Duel.IsTurnPlayer(1-e:GetHandlerPlayer()) and Duel.IsBattlePhase() end)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackPos))
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_MUST_ATTACK_MONSTER)
	e3:SetValue(function(e,_c) return _c==e:GetHandler() end)
	c:RegisterEffect(e3)
	--Destroy as many monsters your opponent controls as possible and inflict damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_names={21420702}
function s.cfilter(c)
	return c:IsFaceup() and c:IsCode(21420702) and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil,ft)
	return #g>0 and Duel.GetMZoneCount(tp,g)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil)
	local sg=aux.SelectUnselectGroup(g,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	if #sg>0 then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*500)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
	if #g==0 then return end
	local ct=Duel.Destroy(g,REASON_EFFECT)
	if ct>0 then
		Duel.Damage(1-tp,ct*500,REASON_EFFECT)
	end
end