Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. ---------------------------------------- [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
--マギステル・オブ・エンディミオン
--Magister of Endymion
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	c:EnableCounterPermit(COUNTER_SPELL,LOCATION_PZONE|LOCATION_MZONE)
	Pendulum.AddProcedure(c)
	--Add counter to itself
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_PZONE)
	e1:SetOperation(s.ctop)
	c:RegisterEffect(e1)
	--Special Summon from Extra deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCost(s.spcost1)
	e2:SetTarget(s.sptg1)
	e2:SetOperation(s.spop1)
	c:RegisterEffect(e2)
	--Place Spell counters
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCategory(CATEGORY_COUNTER)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetCondition(s.ctcon)
	e3:SetOperation(s.ctop2)
	c:RegisterEffect(e3)
	--Special Summon from deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.spcon2)
	e4:SetCost(s.spcost2)
	e4:SetTarget(s.sptg2)
	e4:SetOperation(s.spop2)
	c:RegisterEffect(e4)
	--Counter check
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_DESTROY)
	e0:SetOperation(s.ctchk)
	e0:SetLabel(0)
	c:RegisterEffect(e0)
	--Place itself in the `Pendulum Zone when destroyed
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetLabelObject(e0)
	e5:SetCondition(s.pencon)
	e5:SetTarget(s.pentg)
	e5:SetOperation(s.penop)
	c:RegisterEffect(e5)
end
s.counter_place_list={COUNTER_SPELL}
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and re:GetHandler()~=c then
		c:AddCounter(COUNTER_SPELL,1)
	end
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
	c:RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) 
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetLocationCountFromEx(tp)>0
		and Duel.GetUsableMZoneCount(tp)>1 
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(s.spfilter,e,tp),tp,LOCATION_EXTRA,0,1,nil,e,tp)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) 
		or Duel.GetLocationCount(tp,LOCATION_MZONE)<1
		or Duel.GetLocationCountFromEx(tp)<1
		or Duel.GetUsableMZoneCount(tp)<2
		or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then
		return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(s.spfilter,e,tp),tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		g:AddCard(c)
		if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==2 then
			g:ForEach(Card.AddCounter,COUNTER_SPELL,1)
		end
	end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE)
end
function s.ctop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		c:AddCounter(COUNTER_SPELL,1)
	end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST) end
	Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.ctchk(e,tp,eg,ep,ev,re,r,rp)
	e:SetLabel(e:GetHandler():GetCounter(COUNTER_SPELL))
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return r&REASON_EFFECT+REASON_BATTLE~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=e:GetLabelObject():GetLabel()
	if chk==0 then return Duel.CheckPendulumZones(tp)
		and (ct==0 or e:GetHandler():IsCanAddCounter(COUNTER_SPELL,ct,false,LOCATION_PZONE)) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return false end
	local c=e:GetHandler()
	local ct=e:GetLabelObject():GetLabel()
	if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) and ct>0 then
		Duel.BreakEffect()
		c:AddCounter(COUNTER_SPELL,ct)
	end
end