Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
--G・ボールパーク
--Giant Ballpark
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Prevent damage and send 1 Insect monster from the Deck to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.con)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
	--Special Summon 1 Insect Normal monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetBattleDamage(tp)>0 or Duel.GetBattleDamage(1-tp)>0
end
function s.cfilter(c)
	return c:IsLevelBelow(4) and c:IsRace(RACE_INSECT) and c:IsAbleToGrave()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_HAND)
end
function s.filter(c,e,tp,cd)
	return c:IsCode(cd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
	e1:SetTargetRange(1,1)
	Duel.RegisterEffect(e1,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_GRAVE) and tc:IsType(TYPE_NORMAL) then
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_HAND,0,nil,e,tp,tc:GetCode())
		local ct=Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and math.min(1,Duel.GetLocationCount(tp,LOCATION_MZONE),#g) or math.min(#g,Duel.GetLocationCount(tp,LOCATION_MZONE))
		if ct>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,ct,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.spcfilter(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_INSECT) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end