Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
--ダイナレスラー・マーシャルアンペロ
--Dinowrestler Martial Ampelo
--Scripted by pyrQ and Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--atk change
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.thcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_DINOWRESTLER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local b=a:GetBattleTarget()
	if not b then return false end
	if a:IsControler(1-tp) then a,b=b,a end
	if a and b then
		local dif=b:GetAttack()-a:GetAttack()
		return a:GetControler()~=b:GetControler() and a~=e:GetHandler()
		and a:IsSetCard(SET_DINOWRESTLER) and a:IsRelateToBattle()
		and Duel.GetAttackTarget()~=nil and dif>=0
	else return false end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	local b=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,b=b,a end
	if a:IsRelateToBattle() and not a:IsImmuneToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		a:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e2:SetTargetRange(1,0)
		e2:SetValue(HALF_DAMAGE)
		e2:SetReset(RESET_PHASE|PHASE_DAMAGE)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_DINOWRESTLER) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end