Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target Rock monsters you control with 0 original ATK, with card effects. Once per battle, when an opponent's monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card. If this card has 3 counters, send it to the GY. If you have 3 or more Rock monsters in your GY with 0 ATK and different names from each other: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
--トーテムポール
--Totem Pole
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	c:EnableCounterPermit(0x20f)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Opponent cannot target monsters with 0 original ATK with card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(s.filter))
	e1:SetValue(aux.tgoval)
	c:RegisterEffect(e1)
	--Negate attack
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetCost(s.btcost)
	e2:SetOperation(s.btop)
	c:RegisterEffect(e2)
	--Send this card to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_SELF_TOGRAVE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(function(e) return e:GetHandler():GetCounter(0x20f)==3 end)
	c:RegisterEffect(e3)
	--Double any effect damage the opponent takes this turn
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCondition(s.damcon)
	e4:SetCost(Cost.SelfBanish)
	e4:SetOperation(s.damop)
	c:RegisterEffect(e4)
end
function s.filter(c)
	return c:IsRace(RACE_ROCK) and c:GetBaseAttack()==0
end
function s.btcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:HasFlagEffect(id) and c:IsCanAddCounter(0x20f,1) end
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.NegateAttack() and c:IsRelateToEffect(e) and c:IsCanAddCounter(0x20f,1) then
		Duel.BreakEffect()
		c:AddCounter(0x20f,1)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.HasFlagEffect(tp,id) and Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil):GetClassCount(Card.GetCode)>=3
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.HasFlagEffect(tp,id) then return end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	--Double effect damage
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetTargetRange(0,1)
	e1:SetValue(function(_,_,val,r) return r&REASON_EFFECT>0 and val*2 or val end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end