Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
--零氷の魔妖－雪女
--Yuki-Onna, the Absolute Zero Mayakashi
--scripted by CyberCatMan
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi"
	c:SetUniqueOnField(1,0,id)
	--Link Summon procedure
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),2)
	--Negated any activated effects of your opponent's banished monsters
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.discon)
	e1:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateEffect(ev) end)
	c:RegisterEffect(e1)
	--Change a monster's ATK to 0 and negate its effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2,id)
	e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonLocation,1,e:GetHandler(),LOCATION_GRAVE) end)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_CHAINING)
	e3:SetCondition(s.atkchaincon)
	c:RegisterEffect(e3)
end
s.listed_names={id}
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return rp==1-tp and re:IsMonsterEffect() and loc==LOCATION_REMOVED
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:HasNonZeroAttack() and chkc~=c end
	if chk==0 then return not c:HasFlagEffect(id)
		and Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 then
		local c=e:GetHandler()
		--Change its ATK to 0
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		if not tc:IsAttack(0) then return end
		--Negate its effects
		tc:NegateEffects(c)
	end
end
function s.atkchaincon(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return loc==LOCATION_GRAVE and re:IsMonsterEffect()
end