Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
--粘糸壊獣クモグス
--Kumongous, the Sticky String Kaiju
local s,id=GetID()
function s.initial_effect(c)
	local e1,e2=aux.AddKaijuProcedure(c)
	--When opponent normal or special summons a monster(s), negate its effect also it cannot attack
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.cost)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.counter_list={COUNTER_KAIJU}
function s.filter(c,tp)
	return c:IsSummonPlayer(tp) and c:IsFaceup()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,COUNTER_KAIJU,2,REASON_COST) end
	Duel.RemoveCounter(tp,1,1,COUNTER_KAIJU,2,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter,1,nil,1-tp) and not eg:IsContains(e:GetHandler()) end
	local g=eg:Filter(s.filter,nil,1-tp)
	Duel.SetTargetCard(g)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetCards(e)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		--Cannot attack
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3206)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END,2)
		tc:RegisterEffect(e1)
		--Negate their effects
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESETS_STANDARD_PHASE_END,2)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetReset(RESETS_STANDARD_PHASE_END,2)
		tc:RegisterEffect(e3)
	end
end