Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn.
--スプライト・ピクシーズ
--Spright Pixies
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--Boost ATK/DEF of battling monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.atkcon)
	e2:SetCost(Cost.SelfToGrave)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.spconfilter(c)
	return c:IsFaceup() and (c:IsLevel(2) or c:IsRank(2))
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local a,d=Duel.GetBattleMonster(tp)
	return a and d and a:IsFaceup() and d:IsFaceup()
		and a~=e:GetHandler() and (a:IsLevel(2) or a:IsRank(2) or a:IsLink(2))
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local a,d=Duel.GetBattleMonster(tp)
	if a and d and a:IsRelateToBattle() and a:IsFaceup() and d:IsRelateToBattle() and d:IsFaceup()
		and d:IsControler(1-tp) then
		--Increase ATK/DEF
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(d:GetAttack())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		a:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		a:RegisterEffect(e2)
	end
end