Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
--ペンデュラム・ターン
--Pendulum Shift
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_PZONE) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,LOCATION_PZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,LOCATION_PZONE,1,1,nil)
	local tc=g:GetFirst()
	local t={}
	local p=1
	for i=1,10 do
		if i~=tc:GetLeftScale() then
			t[p]=i
			p=p+1
		end
	end
	local ac=Duel.AnnounceNumber(tp,table.unpack(t))
	e:SetLabel(ac)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LSCALE)
		e1:SetValue(e:GetLabel())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CHANGE_RSCALE)
		tc:RegisterEffect(e2)
	end
end