Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
--魔鍵召獣－アンシャラボラス
--Magikey Beast - Ansyalabolas
--script by V.J.Wilson
local s,id=GetID()
function s.initial_effect(c)
	--Fusion summoned properly if to be revived by effect
	c:EnableReviveLimit()
	--Fusion Proc
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MAGIKEY),s.matfilter)
	--Return fusion spell
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--change position
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION+CATEGORY_DEFCHANGE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--banish
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
	e3:SetValue(LOCATION_REMOVED)
	c:RegisterEffect(e3)
end
s.listed_names={99426088}
s.listed_series={SET_MAGIKEY}
function s.matfilter(c,fc,sumtype,tp)
	return c:IsType(TYPE_NORMAL,fc,sumtype,tp) and not c:IsType(TYPE_TOKEN,fc,sumtype,tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsFusionSummoned()
end
function s.thfilter(c)
	return c:IsCode(99426088) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
--check for attack pos monster
function s.atkfilter(c)
	return c:IsMonster() and (c:IsType(TYPE_NORMAL) or c:IsSetCard(SET_MAGIKEY))
end
function s.posfilter(c,tp)
	if c:IsFaceup() and c:IsAttackPos() and c:IsCanChangePosition() then
		local att=0
		for gc in aux.Next(Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_GRAVE,0,nil)) do
			att=att|gc:GetAttribute()
		end
		return c:GetAttribute()&att~=0
	end
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.posfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,ev,eg,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsAttackPos() and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
		if tc:IsPosition(POS_FACEUP_DEFENSE) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_DEFENSE)
			e1:SetValue(-1000)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1)
		end
	end
end