Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
--PSYフレームロード・Ζ
--PSY-Framelord Zeta
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_END_PHASE)
	e1:SetHintTiming(TIMING_SPSUMMON)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PSY_FRAME}
function s.rmfilter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToRemove()
		and c:IsSpecialSummoned()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end
	if chk==0 then return e:GetHandler():IsAbleToRemove()
		and Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE,1,1,nil)
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
	local g=Group.FromCards(c,tc)
	if Duel.Remove(g,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then
		local fid=c:GetFieldID()
		local rct=1
		if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then rct=2 end
		local og=Duel.GetOperatedGroup()
		local oc=og:GetFirst()
		for oc in aux.Next(og) do
			if oc:IsControler(tp) then
				oc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,rct,fid)
			else
				oc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_OPPO_TURN,0,rct,fid)
			end
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(og)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then
			e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
			e1:SetValue(Duel.GetTurnCount())
		else
			e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
			e1:SetValue(0)
		end
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsTurnPlayer(1-tp) or Duel.GetTurnCount()==e:GetValue() then return false end
	local g=e:GetLabelObject()
	if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(s.retfilter,nil,e:GetLabel())
	g:DeleteGroup()
	if #sg>1 and sg:GetClassCount(Card.GetPreviousControler)==1 then
		local ft=Duel.GetLocationCount(sg:GetFirst():GetPreviousControler(),LOCATION_MZONE)
		if ft==1 then
			Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
			local tc=sg:Select(tp,1,1,nil):GetFirst()
			Duel.ReturnToField(tc)
			sg:RemoveCard(tc)
		end
	end
	local tc=sg:GetFirst()
	for tc in aux.Next(sg) do
		Duel.ReturnToField(tc)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_PSY_FRAME) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return e:GetHandler():IsAbleToExtra()
		and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
		and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end