Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
--古聖戴サウラヴィス
--Sauravis, the Ancient and Ascended
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Negate the activation of an opponent's effect that targets a monster you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.negcon)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0) end)
	e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end)
	c:RegisterEffect(e1)
	--Negate an opponent's Special Summon, and if you do, banish that monster(s)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_SPSUMMON)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.negsumcon)
	e2:SetCost(Cost.SelfToHand)
	e2:SetTarget(s.negsumtg)
	e2:SetOperation(s.negsumop)
	c:RegisterEffect(e2)
end
s.listed_names={37626500} --"Sprite's Blessing"
function s.negconfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and Duel.IsChainNegatable(ev)) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsExists(s.negconfilter,1,nil,tp)
end
function s.negsumcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and Duel.GetCurrentChain()==0
end
function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(Card.IsAbleToRemove,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,#eg,tp,0)
end
function s.negsumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg)
	Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end