Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.
--レプティレス・メルジーヌ
--Reptilianne Melusine
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_REPTILE),1,1,Synchro.NonTuner(nil),1,99)
	--Material check
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_MATERIAL_CHECK)
	e0:SetValue(s.matcheck)
	c:RegisterEffect(e0)
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.indcon)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Cannot be destroyed by card effects
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e2)
	--Change the ATK of 1 face-up monster the opponent controls to 0
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.atkcon)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
	--Search 1 Reptile monster
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(s.thcon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
function s.matcheck(e,c)
	local mg=c:GetMaterial()
	if #mg>0 and #mg==mg:FilterCount(Card.IsRace,nil,RACE_REPTILE) then
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_LEAVE),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
	end
end
function s.indcon(e)
	local c=e:GetHandler()
	return c:IsSynchroSummoned() and c:HasFlagEffect(id)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsMonsterEffect()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:HasNonZeroAttack() end
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(id+1)==0
		and Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end
	c:RegisterFlagEffect(id+1,RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		--Change its ATK to 0
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsSynchroSummoned()
end
function s.thfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end