Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.
--空牙団の積荷 レクス
--Rex, Freight Fur Hire
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Search 1 Spell/Trap "Fur Hire"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Add 1 card "Fur Hire" from the GY to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e3:SetCondition(s.gthcon)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.gthtg)
	e3:SetOperation(s.gthop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_FUR_HIRE}
function s.thfilter(c)
	return c:IsSetCard(SET_FUR_HIRE) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.gthcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_FUR_HIRE),tp,LOCATION_MZONE,0,1,nil)
end
function s.gthfilter(c,ft,e,tp)
	return c:IsSetCard(SET_FUR_HIRE)
		and (c:IsAbleToHand() or (ft>0 and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.gthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gthfilter(chkc,ft,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.gthfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),ft,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.gthfilter,tp,LOCATION_GRAVE,0,1,1,nil,ft,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
	if g:GetFirst():IsMonster() then
		Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
	end
end
function s.gthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if not tc:IsMonster() then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	else
		aux.ToHandOrElse(tc,tp,
			function(tc)
				return tc:IsMonster() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
					and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			end,
			function(tc)
				Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
			end,
			aux.Stringid(id,2))
	end
end