Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". ---------------------------------------- [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
--慧眼の魔術師
--Wisdom-Eye Magician
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--pendulum set
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(s.pencon)
	e2:SetTarget(s.pentg)
	e2:SetOperation(s.penop)
	c:RegisterEffect(e2)
	--scale
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_HAND)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCost(Cost.SelfDiscard)
	e3:SetTarget(s.sctg)
	e3:SetOperation(s.scop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_MAGICIAN,SET_PERFORMAPAL}
s.listed_names={id}
function s.cfilter(c)
	return c:IsSetCard(SET_MAGICIAN) or c:IsSetCard(SET_PERFORMAPAL)
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.penfilter(c)
	return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and not c:IsForbidden()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local g=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK,0,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
		end
	end
end
function s.scfilter(c)
	return c:GetLeftScale()~=c:GetOriginalLeftScale()
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) and s.scfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.scfilter,tp,LOCATION_PZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.scfilter,tp,LOCATION_PZONE,0,1,1,nil)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LSCALE)
		e1:SetValue(tc:GetOriginalLeftScale())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CHANGE_RSCALE)
		e2:SetValue(tc:GetOriginalRightScale())
		tc:RegisterEffect(e2)
	end
end