Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
--キメラテック・ランページ・ドラゴン
--Chimeratech Rampage Dragon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--fusion material
	Fusion.AddProcMixRep(c,false,false,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_CYBER_DRAGON),2,99)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--extra attack
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_CYBER_DRAGON}
s.material_setcode={SET_CYBER,SET_CYBER_DRAGON}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return (e:GetHandler():GetSummonType()&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local ct=e:GetHandler():GetMaterialCount()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp, Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.tgfilter(c)
	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,2,nil)
	if #g==0 then return end
	Duel.SendtoGrave(g,REASON_EFFECT)
	local c=e:GetHandler()
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)
	if ct>0 and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(ct)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end