Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. * The above text is unofficial and describes the card's functionality in the OCG.
--魔獣の大餌
--Banquet of Millions
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,1,nil) and
		Duel.IsExistingMatchingCard(aux.AND(Card.IsAbleToRemove,Card.IsFacedown),tp,0,LOCATION_EXTRA,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,0,LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,nil)
	local og=Duel.GetMatchingGroup(aux.AND(Card.IsAbleToRemove,Card.IsFacedown),tp,0,LOCATION_EXTRA,nil)
	if #g==0 or #og==0 then return end
	local ct=math.min(#g,#og)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=g:Select(tp,1,ct,nil)
	local rmct=Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
	local rmog=Duel.GetOperatedGroup()
	if rmct>0 and rmct==rmog:FilterCount(Card.IsLocation,nil,LOCATION_REMOVED) then
		local org=og:RandomSelect(tp,rmct)
		if Duel.Remove(org,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)>0 then
			local fid=c:GetFieldID()
			local opg=Duel.GetOperatedGroup()
			for oc in aux.Next(opg) do
				oc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
			end
			opg:KeepAlive()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetCountLimit(1)
			e1:SetLabel(fid)
			e1:SetLabelObject(opg)
			e1:SetCondition(s.retcon)
			e1:SetOperation(s.retop)
			e1:SetReset(RESET_PHASE|PHASE_END)
			Duel.RegisterEffect(e1,tp)
		end
	end
end
function s.retfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(s.retfilter,nil,e:GetLabel())
	g:DeleteGroup()
	Duel.SendtoDeck(sg,1-tp,SEQ_DECKSHUFFLE,REASON_EFFECT|REASON_RETURN)
end