Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. ---------------------------------------- [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
--貴竜の魔術師
--Nobledragon Magician
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--selfdes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_SELF_DESTROY)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(s.descon)
	c:RegisterEffect(e2)
	--synchro limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetValue(s.synlimit)
	c:RegisterEffect(e3)
	--todeck
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e4:SetValue(LOCATION_DECKBOT)
	e4:SetCondition(s.rdcon)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCode(EFFECT_MATERIAL_CHECK)
	e5:SetValue(s.valcheck)
	e5:SetLabelObject(e4)
	c:RegisterEffect(e5)
	--spsummon
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,1))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e6:SetType(EFFECT_TYPE_IGNITION)
	e6:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_ODD_EYES,SET_MAGICIAN}
function s.descon(e)
	return not Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),SET_MAGICIAN)
end
function s.synlimit(e,c)
	if not c then return false end
	return not c:IsRace(RACE_DRAGON)
end
function s.rdcon(e)
	return e:GetHandler():IsReason(REASON_MATERIAL) and e:GetHandler():IsReason(REASON_SYNCHRO) and e:GetLabel()==1
end
function s.sfilter(c)
	return not c:IsSetCard(SET_ODD_EYES)
end
function s.valcheck(e,c)
	if c:GetMaterial():IsExists(s.sfilter,1,e:GetHandler()) then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:GetLevel()>=7 and c:IsSetCard(SET_ODD_EYES)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) or tc:GetLevel()<4 then return end
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	e1:SetValue(-3)
	tc:RegisterEffect(e1)
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end