Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon; ● 3+: Each player sends 3 cards from their Extra Deck to the GY. ● 5+: Each player sends the top 3 cards from their Deck to the GY. ● 8+: Each player returns up to 3 of their banished cards to the GY. ● 10+: Each player sends their entire hand to the GY.
--インフェルノイド・ティエラ
--Infernoid Tierra
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_INFERNOID),1,99,14799437,23440231)
	--spsummon success
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.con)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
	--material check
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_MATERIAL_CHECK)
	e3:SetValue(s.valcheck)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_INFERNOID}
s.material_setcode=SET_INFERNOID
function s.valcheck(e,c)
	local hc=e:GetHandler()
	local ct=hc:GetMaterial():GetClassCount(Card.GetCode,hc,SUMMON_TYPE_FUSION,hc:GetControler())
	e:GetLabelObject():SetLabel(ct)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
	return (e:GetHandler():GetSummonType()&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=e:GetLabel()
	local con3,con5,con8,con10=nil
	if ct>=3 then
		con3=Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,3,nil)
			and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,3,nil)
	end
	if ct>=5 then
		con5=Duel.IsPlayerCanDiscardDeck(tp,3) and Duel.IsPlayerCanDiscardDeck(1-tp,3)
	end
	if ct>=8 then
		con8=Duel.IsExistingMatchingCard(nil,tp,LOCATION_REMOVED,0,1,nil)
			and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_REMOVED,1,nil)
	end
	if ct>=10 then
		con10=Duel.GetFieldGroupCount(tp,LOCATION_HAND,LOCATION_HAND)>0
	end
	if chk==0 then return con3 or con5 or con8 or con10 end
	if con5 then Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,3) end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	if ct>=3 then
		local g1=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,nil)
		local sg1=nil
		if #g1>=3 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
			sg1=g1:Select(tp,3,3,nil)
		else sg1=g1 end
		local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
		local sg2=nil
		if #g2>=3 then
			Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
			sg2=g2:Select(1-tp,3,3,nil)
		else sg2=g2 end
		sg1:Merge(sg2)
		if #sg1>0 then
			Duel.SendtoGrave(sg1,REASON_EFFECT)
		end
	end
	if ct>=5 then
		Duel.BreakEffect()
		Duel.DiscardDeck(tp,3,REASON_EFFECT)
		Duel.DiscardDeck(1-tp,3,REASON_EFFECT)
	end
	if ct>=8 then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_REMOVED,0,1,3,nil)
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
		local g2=Duel.SelectMatchingCard(1-tp,nil,1-tp,LOCATION_REMOVED,0,1,3,nil)
		g1:Merge(g2)
		if #g1>0 then
			Duel.SendtoGrave(g1,REASON_EFFECT|REASON_RETURN)
		end
	end
	if ct>=10 then
		Duel.BreakEffect()
		local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
		Duel.SendtoGrave(g1,REASON_EFFECT)
	end
end