Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0.
--聖刻龍－アセトドラゴン
--Hieratic Dragon of Eset
local s,id=GetID()
function s.initial_effect(c)
	--You can Normal Summon this card without Tributing, but its original ATK becomes 1000
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(s.ntcon)
	e1:SetOperation(s.ntop)
	c:RegisterEffect(e1)
	--The Levels of all face-up "Hieratic" monsters currently on the field become the Level of 1 face-up Dragon Normal Monster on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LVCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.lvtg)
	e2:SetOperation(s.lvop)
	c:RegisterEffect(e2)
	--Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_RELEASE)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_HIERATIC}
function s.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
	--Its original ATK becomes 1000
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_SET_BASE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(1000)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
	c:RegisterEffect(e1)
end
function s.lvfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsFaceup()
		and Duel.IsExistingMatchingCard(s.hieraticfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetLevel())
end
function s.hieraticfilter(c,lv)
	return c:IsSetCard(SET_HIERATIC) and c:HasLevel() and c:IsFaceup() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
	local g=Duel.GetMatchingGroup(s.hieraticfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tc:GetLevel())
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,tp,tc:GetLevel())
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(s.hieraticfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tc:GetLevel())
	if #g==0 then return end
	local c=e:GetHandler()
	local lv=tc:GetLevel()
	for lc in g:Iter() do
		--Their Levels become the Level of that monster
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		lc:RegisterEffect(e1)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
	if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
		--Its ATK/DEF become 0
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		sc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE)
		sc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end