Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
--ＦＡ－ホープ・レイ・ランサー
--Full Armored Utopic Ray Lancer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,4,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
	--Monsters your opponent controls lose 500 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetValue(-500)
	c:RegisterEffect(e1)
	--Negate the effects of all Attack position monsters your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--Make a second attack in a row
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYING)
	e3:SetCondition(s.exatkcon)
	e3:SetCost(Cost.DetachFromSelf(1,1,nil))
	e3:SetOperation(function() Duel.ChainAttack() end)
	c:RegisterEffect(e3)
end
s.listes_names={id}
function s.ovfilter(c,tp,xyzc)
	return c:IsFaceup() and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp) and c:IsRankBelow(4)
end
function s.cfilter(c)
	return c:IsSpellTrap() and c:IsDiscardable()
end
function s.xyzop(e,tp,chk,mc)
	if chk==0 then return not Duel.HasFlagEffect(tp,id) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local tc=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil):SelectUnselect(Group.CreateGroup(),tp,false,Xyz.ProcCancellable)
	if tc then
		Duel.SendtoGrave(tc,REASON_DISCARD|REASON_COST)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
		return true
	else return false end
end
function s.disfilter(c)
	return c:IsAttackPos() and c:IsNegatableMonster()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,nil)
	if #g==0 then return end
	local c=e:GetHandler()
	for tc in g:Iter() do
		--Negate their effects
		tc:NegateEffects(c)
	end
end
function s.exatkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.GetAttacker()==c and c:CanChainAttack() and aux.bdocon(e,tp,eg,ep,ev,re,r,rp)
end