Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
--天幻の龍輪
--Heavenly Dragon Circle
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Add to your hand, or Special Summon, 1 Wyrm monster from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Add 1 "Tenyi" card from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsNonEffectMonster),tp,LOCATION_MZONE,0,1,nil) end)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TENYI}
function s.costfilter(c,e,tp)
	return c:IsRace(RACE_WYRM) and Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:IsNonEffectMonster(),c)
end
function s.thspfilter(c,e,tp,non_eff_chk,rc)
	return c:IsRace(RACE_WYRM) and (c:IsAbleToHand()
		or (non_eff_chk and Duel.GetMZoneCount(tp,rc)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp) end
	local rc=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp):GetFirst()
	e:SetLabel(rc:IsNonEffectMonster() and 1 or 0)
	Duel.Release(rc,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local label=e:GetLabel()
	if chk==0 then
		local cost_chk=label==100
		e:SetLabel(0)
		return cost_chk or Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,false)
	end
	if label==0 then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	else
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
		Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
		Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local sp_chk=e:GetLabel()==1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	local sel_string=sp_chk and aux.Stringid(id,2) or HINTMSG_ATOHAND
	Duel.Hint(HINT_SELECTMSG,tp,sel_string)
	local sc=Duel.SelectMatchingCard(tp,s.thspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,sp_chk):GetFirst()
	if not sc then return end
	if not sp_chk then
		Duel.SendtoHand(sc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sc)
	else
		aux.ToHandOrElse(sc,tp,
			function()
				return sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			end,
			function()
				if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
					--Negate its effects
					sc:NegateEffects(e:GetHandler())
				end
				Duel.SpecialSummonComplete()
			end,
			aux.Stringid(id,3)
		)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_TENYI) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end