Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
--エクシーズ・リベンジ・シャッフル
--Xyz Revenge Shuffle
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttackTarget()
	return at and at:IsFaceup() and at:IsControler(tp) and at:IsType(TYPE_XYZ)
end
function s.filter(c,e,tp)
	return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE)
		and Duel.GetAttackTarget():IsAbleToDeck() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.GetAttackTarget():CreateEffectRelation(e)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,Duel.GetAttackTarget(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local at=Duel.GetAttackTarget()
	if at:IsRelateToEffect(e) and at:IsFaceup() and Duel.SendtoDeck(at,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		Duel.BreakEffect()
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 and c:IsRelateToEffect(e) then
			c:CancelToGrave()
			Duel.Overlay(tc,c)
		end
	end
end