Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
--転生炎獣パイロ・フェニックス
--Salamangreat Pyro Phoenix
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnableCheckReincarnation(c)
	--Link Summon procedure
	Link.AddProcedure(c,s.matfilter,2)
	--Destroy all cards your opponent controls
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Special Summon 1 Link Monster from your opponent's GY to their field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Inflict damage to your opponent
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
function s.matfilter(c,scard,sumtype,tp)
	return c:IsType(TYPE_EFFECT,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_FIRE,scard,sumtype,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReincarnationSummoned() and c:IsLinkSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp)
	return c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
		and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then 
		Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
	end
end
function s.damfilter(c,e,tp)
	return c:IsLinkMonster() and c:IsControler(1-tp) and c:IsCanBeEffectTarget(e)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.damfilter(chkc,e,tp) end
	if chk==0 then return eg:IsExists(s.damfilter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=eg:FilterSelect(tp,s.damfilter,1,1,nil,e,tp):GetFirst()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local dam=tc:GetBaseAttack()
		if dam<0 then dam=0 end
		Duel.Damage(1-tp,dam,REASON_EFFECT)
	end
end