Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material.
--ムーンダンスの儀式
--Moon Dance Ritual
local s,id=GetID()
function s.initial_effect(c)
	aux.AddPersistentProcedure(c,0,s.filter,nil,nil,nil,TIMINGS_CHECK_MONSTER_E,nil,nil,nil,s.activate)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.matcon)
	e1:SetOperation(s.matop)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.disable)
	e2:SetCondition(s.discon)
	e2:SetCode(EFFECT_DISABLE)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.descon)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()==0 and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,0)
	end
end
function s.disable(e,c)
	return c:IsType(TYPE_EFFECT)
end
function s.discon(e)
	return e:GetHandler():GetFirstCardTarget()~=nil
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetFirstCardTarget()
	return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFirstCardTarget()~=nil and e:GetHandler():GetFlagEffect(id)>0
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetFirstCardTarget()
	if tc then
		Duel.Overlay(tc,c)
	end
end