Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
--XX－セイバー ガルセム
--XX-Saber Garsem
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(s.atkval)
	c:RegisterEffect(e2)
end
s.listed_series={SET_X_SABER}
function s.atfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_X_SABER)
end
function s.atkval(e,c)
	return Duel.GetMatchingGroupCount(s.atfilter,c:GetControler(),LOCATION_MZONE,0,nil)*200
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return (e:GetHandler():GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT)
		and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
	return c:IsSetCard(SET_X_SABER) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end