Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 "Allure Queen" monster from your Deck. You can only use this effect of "Allure Palace" thrice per turn. "Allure Queen" Effect Monsters you control gain this effect. ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.
--魅惑の宮殿
--Allure Palace
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Spellcaster monsters you control gain 500 ATK/DEF
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_FZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
	e1:SetValue(500)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--Take 1 "Allure Queen" monster from your Deck, and either add it to your hand or Special Summon it to your opponent's field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(3,id)
	e3:SetCost(s.thspcost)
	e3:SetTarget(s.thsptg)
	e3:SetOperation(s.thspop)
	c:RegisterEffect(e3)
	--"You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand/Deck"
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCost(s.spcost)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	--Provide the above effect to "Allure Queen" Effect monsters you control
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e5:SetRange(LOCATION_FZONE)
	e5:SetTargetRange(LOCATION_MZONE,0)
	e5:SetTarget(function(e,c) return c:IsSetCard(SET_ALLURE_QUEEN) and c:IsType(TYPE_EFFECT) end)
	e5:SetLabelObject(e4)
	c:RegisterEffect(e5)
	--Keep track of monsters that were equipped to another monster by that other monster's effect
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_EQUIP)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
s.listed_series={SET_ALLURE_QUEEN}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	for tc in eg:Iter() do
		if tc:GetEquipTarget()==rc then
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		end
	end
end
function s.thspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.thspfilter(c,e,tp,ft)
	return c:IsSetCard(SET_ALLURE_QUEEN) and c:IsMonster() and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)))
end
function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
		return Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.thspop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local sc=Duel.SelectMatchingCard(tp,s.thspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft):GetFirst()
	if not sc then return end
	aux.ToHandOrElse(sc,tp,
		function()
			return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
		end,
		function()
			Duel.SpecialSummon(sc,0,tp,1-tp,false,false,POS_FACEUP)
		end,
		aux.Stringid(id,3)
	)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
		and c:GetEquipGroup():IsExists(Card.HasFlagEffect,1,nil,id) end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_SPELLCASTER) and c:IsAttackBelow(1500) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if sc then
		Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
	end
end