Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
--カプシー★ヤミーウェイ
--Cupsy★Yummy Way
--scripted by Zedja
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1 non-Tuner monster
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(aux.NOT(Card.IsLinkMonster)),1,1,aux.FilterBoolFunction(Card.IsLink,1))
	--For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner
	local e0a=Effect.CreateEffect(c)
	e0a:SetType(EFFECT_TYPE_FIELD)
	e0a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e0a:SetCode(EFFECT_SYNCHRO_LEVEL)
	e0a:SetRange(LOCATION_EXTRA)
	e0a:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e0a:SetTarget(function(e,c) return c:IsLink(1) end)
	e0a:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end)
	c:RegisterEffect(e0a)
	local e0b=e0a:Clone()
	e0b:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e0b:SetValue(function(e,sc) return sc and not sc:IsSetCard(SET_YUMMY) end)
	c:RegisterEffect(e0b)
	--Add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon up to 2 "Yummy" monsters from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end)
	e2:SetCost(Cost.SelfToExtra)
	e2:SetTarget(s.gysptg)
	e2:SetOperation(s.gyspop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_YUMMY}
function s.thfilter(c)
	return c:IsSetCard(SET_YUMMY) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
	if #g==2 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
		if #dg>0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg,REASON_DISCARD|REASON_EFFECT)
		end
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_YUMMY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	ft=math.min(ft,2)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end