Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.
--超騎甲虫アブソリュート・ヘラクレス
--Ultra Beetrooper Absolute Hercules
--Scripted by Zefile
local s,id=GetID()
function s.initial_effect(c)
	--Fusion Material
	c:EnableReviveLimit()
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_INSECT),4)
	--Unaffected by other cards' effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.imcon)
	e1:SetOperation(s.imop)
	c:RegisterEffect(e1)
	--Special Summon
	local e2=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.imcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsFusionSummoned()
end
function s.imop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Unaffected by other cards' effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(3100)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.efilter)
	e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,Duel.IsTurnPlayer(tp) and 2 or 1)
	c:RegisterEffect(e1)
end
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_INSECT) and c:IsAttackBelow(3000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end