Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of "Heretical Phobos Covos" once per turn. If this card battles a monster, neither can be destroyed by that battle.
--異端なるフォボスコボス
--Heretical Phobos Covos
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,nil,4,2)
	--Negate the effects of an opponent's monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(aux.NOT(s.quickcon))
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--This is a Quick Effect if this card has an Illusion monster as material
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E|TIMING_BATTLE_END)
	e2:SetCondition(s.quickcon)
	c:RegisterEffect(e2)
	--If this card battles a monster, neither can be destroyed by that battle
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(s.indestg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--Keep track of any monster that has battled in a given turn
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.GetAttacker():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	local ac=Duel.GetAttackTarget()
	if ac then ac:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end
end
function s.quickcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_ILLUSION)
end
function s.disfilter(c)
	return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e)) then return end
	local c=e:GetHandler()
	tc:NegateEffects(c)
	Duel.AdjustInstantly(tc)
	if tc:HasFlagEffect(id) and tc:IsControlerCanBeChanged() and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.BreakEffect()
		Duel.GetControl(tc,tp,PHASE_END,1)
	end
end
function s.indestg(e,c)
	local handler=e:GetHandler()
	return c==handler or c==handler:GetBattleTarget()
end