Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
--ガスタの神官 ムスト
--Musto, Oracle of Gusto
local s,id=GetID()
function s.initial_effect(c)
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GUSTO}
function s.filter1(c)
	return c:IsSetCard(SET_GUSTO) and c:IsMonster() and c:IsAbleToDeck()
end
function s.filter2(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,1,0,LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g2,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
	local ex,g2=Duel.GetOperationInfo(0,CATEGORY_DISABLE)
	if g1:GetFirst():IsRelateToEffect(e) then
		Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		local og=Duel.GetOperatedGroup()
		if og:GetFirst():IsLocation(LOCATION_DECK) or og:GetFirst():IsLocation(LOCATION_EXTRA) then
			local tc=g2:GetFirst()
			if tc:IsFaceup() and tc:IsRelateToEffect(e) then
				local e1=Effect.CreateEffect(e:GetHandler())
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_DISABLE)
				e1:SetReset(RESETS_STANDARD_PHASE_END)
				tc:RegisterEffect(e1)
				local e2=Effect.CreateEffect(e:GetHandler())
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetCode(EFFECT_DISABLE_EFFECT)
				e2:SetReset(RESETS_STANDARD_PHASE_END)
				tc:RegisterEffect(e2)
			end
		end
	end
end