Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ● Banish any monster destroyed by battle with this card.
--ヴェンデット・アニマ
--Vendread Anima
local s,id=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCost(Cost.SelfBanish)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--gain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER+EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.mtcon)
	e2:SetOperation(s.mtop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_VENDREAD}
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_VENDREAD) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsRace(RACE_ZOMBIE)
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_RITUAL and eg:IsExists(Card.IsSetCard,1,nil,SET_VENDREAD)
		and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=eg:Filter(Card.IsSetCard,nil,SET_VENDREAD)
	local rc=g:GetFirst()
	if not rc then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
	e1:SetValue(LOCATION_REMOVED)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		rc:RegisterEffect(e2,true)
	end
	rc:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
end