Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
--ヒーロー・マスク
--Hero Mask
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.tgfilter(c)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_DECK,0,1,nil,c)
end
function s.cfilter(c,tc)
	return c:IsSetCard(SET_ELEMENTAL_HERO) and not c:IsCode(tc:GetCode()) and c:IsMonster() and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
	if #g>0 then
		local gc=g:GetFirst()
		if Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CHANGE_CODE)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			e1:SetValue(gc:GetCode())
			tc:RegisterEffect(e1)
		end
	end
end