Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Galaxy-Eyes" card.) If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn.
--ヌメロン・クリエイション
--Numeron Creation
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GALAXY_EYES,SET_NUMBER}
function s.confilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:GetBaseAttack()>=3000 and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,LOCATION_MZONE,3,nil)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_NUMBER) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.HasFlagEffect(tp,id)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.HasFlagEffect(tp,id) then return end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
	if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e) then
		Duel.BreakEffect()
		c:CancelToGrave()
		Duel.Overlay(sc,c)
	end
end