Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
--天刑王 ブラック・ハイランダー
--Dark Highlander
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_FIEND),1,99)
	c:EnableReviveLimit()
	--disable spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,1)
	e1:SetTarget(s.splimit)
	c:RegisterEffect(e1)
	--send to grave
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return (sumtp&SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO
end
function s.filter(c)
	return c:GetEquipCount()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	local eqg=g:GetFirst():GetEquipGroup()
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eqg,#eqg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#eqg*400)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		local eqg=tc:GetEquipGroup()
		if #eqg>0 then
			local des=Duel.Destroy(eqg,REASON_EFFECT)
			Duel.Damage(1-tp,des*400,REASON_EFFECT)
		end
	end
end