Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
--転生炎獣エメラルド•イーグル
--Salamangreat Emerald Eagle
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnableCheckReincarnation(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(s.atcost)
	e2:SetOperation(s.atop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
s.listed_names={38784726,id}
function s.cfilter(c,fc,sumtype,tp)
	return c:IsLinkMonster() and c:IsSetCard(SET_SALAMANGREAT)
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil)
		and e:GetHandler():GetFlagEffect(id+1)==0 end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil)
	Duel.Release(g,REASON_COST)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) and c:GetFlagEffect(id)==0 then
			c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
			e1:SetCode(EVENT_BATTLE_START)
			e1:SetOwnerPlayer(tp)
			e1:SetCondition(s.descon2)
			e1:SetOperation(s.desop2)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			c:RegisterEffect(e1,true)
	end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetBattleTarget()
	return tp==e:GetOwnerPlayer() and tc and tc:IsControler(1-tp)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetBattleTarget()
	if Duel.Destroy(tc,REASON_EFFECT)==0 then return end
	Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReincarnationSummoned()
end
function s.desfilter(c)
	return c:IsSpecialSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
	Duel.Destroy(g,REASON_EFFECT)
end