Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.
--プロキシー・ホース
--Proxy Horse
--Scripted by the Razgriz and Cybercatman
local s,id=GetID()
function s.initial_effect(c)
	--Extra Link Material
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_EXTRA_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetOperation(s.extracon)
	e1:SetValue(s.extraval)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_HAND,0)
	e2:SetTarget(s.eftg)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--Return 2 Link monsters to Extra Deck
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOEXTRA)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.tetg)
	e3:SetOperation(s.teop)
	c:RegisterEffect(e3)
	aux.GlobalCheck(s,function()
		s.flagmap={}
	end)
end
function s.eftg(e,c)
	return c:IsRace(RACE_CYBERSE) and c:IsCanBeLinkMaterial()
end
function s.extrafilter(c,tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.extracon(c,e,tp,sg,mg,lc,og,chk)
	local ct=sg:FilterCount(Card.HasFlagEffect,nil,id)
	return ct==0 or ((sg+mg):Filter(s.extrafilter,nil,e:GetHandlerPlayer()):IsExists(Card.IsCode,1,og,id) and ct<2)
end
function s.extraval(chk,summon_type,e,...)
	local c=e:GetHandler()
	if chk==0 then
		local tp,sc=...
		if summon_type~=SUMMON_TYPE_LINK or not sc:IsRace(RACE_CYBERSE) or Duel.GetFlagEffect(tp,id)>0 then
			return Group.CreateGroup()
		else
			s.flagmap[c]=c:RegisterFlagEffect(id,0,0,1)
			return Group.FromCards(c)
		end
	elseif chk==1 then
		local sg,sc,tp=...
		if summon_type&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK and #sg>0 and Duel.GetFlagEffect(tp,id)==0 then
			Duel.Hint(HINT_CARD,tp,id)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
		end
	elseif chk==2 then
		if s.flagmap[c] then
			s.flagmap[c]:Reset()
			s.flagmap[c]=nil
		end
	end
end
function s.tedfilter(c,e)
	return c:IsLinkMonster() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp)
	return sg:IsExists(Card.IsRace,1,nil,RACE_CYBERSE)
end
function s.tetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local rg=Duel.GetMatchingGroup(s.tedfilter,tp,LOCATION_GRAVE,0,nil,e)
	if chk==0 then return #rg>=2 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,#g,0,0)
end
function s.teop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end