Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it.
--先史遺産都市バビロン
--Chronomaly City Babylon
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Special Summon 1 "Chronomaly" monster from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_CHRONOMALY}
function s.costfilter(c,e,tp)
	return c:IsSetCard(SET_CHRONOMALY) and c:IsAbleToRemoveAsCost() and c:IsMonster() and c:HasLevel() and aux.SpElimFilter(c,true)
		and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp,c:GetLevel())
end
function s.spfilter(c,e,tp,lv)
	return c:IsSetCard(SET_CHRONOMALY) and c:IsMonster() and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,e:GetLabel()) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	local lv=g:GetFirst():GetLevel()
	e:SetLabel(lv)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,lv)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end