Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
--鉄騎龍ティアマトン
--Iron Dragon Tiamaton
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	--disable field
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_DISABLE_FIELD)
	e4:SetProperty(EFFECT_FLAG_REPEAT)
	e4:SetOperation(s.disop)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return c:GetColumnGroupCount()>1
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)~=0 then
		c:CompleteProcedure()
	end
end
function s.desfilter(c,g)
	return g:IsContains(c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local cg=e:GetHandler():GetColumnGroup()
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),cg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local cg=c:GetColumnGroup()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c,cg)
		if #g>0 then
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function s.disop(e,tp)
	local c=e:GetHandler()
	local zone=c:GetColumnZone(LOCATION_ONFIELD)
	for tc in e:GetHandler():GetColumnGroup():Iter() do
		local dz=tc:IsLocation(LOCATION_MZONE) and 1 or (1 << 8)
		if tc:IsSequence(5,6) then
			local dz1=tc:IsControler(tp) and (dz << tc:GetSequence()) or (dz << (16 + tc:GetSequence()))
			local dz2=tc:IsControler(tp) and (dz << (16 + (11 - tc:GetSequence()))) or (dz << (11 - tc:GetSequence()))
			dz=dz1|dz2
		else
			dz=tc:IsControler(tp) and (dz << tc:GetSequence()) or (dz << (16 + tc:GetSequence()))
		end
		zone=zone&~dz
	end
	return zone
end