Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.
--久遠の神徒フリムニル
--Hrimnir the Divine Follower
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.setcost)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Special Summon this card, but banish it when it leaves the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,3,true,nil,nil,RACE_FAIRY) end
	local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,3,3,true,nil,nil,RACE_FAIRY)
	Duel.Release(g,REASON_COST)
end
function s.setfilter(c)
	return c:IsContinuousSpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_STZONE)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local sc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if sc and Duel.SSet(tp,sc)>0 then
		--Send it to the GY during your opponent's End Phase
		aux.DelayedOperation(sc,PHASE_END,id,e,tp,
			function(dg) Duel.SendtoGrave(dg,REASON_EFFECT) end,
			function() return Duel.IsTurnPlayer(1-tp) end,
			0,1,aux.Stringid(id,2)
		)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		--Banish it when it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1,true)
	end
end