Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.
--ガルドスの羽根ペン
--Quill Pen of Gulldos
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.tdfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsMonster() and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,2,nil)
		and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg<2 then return end
	local dg=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	if #dg~=2 then return end
	local hg=tg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
	if Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and dg:IsExists(Card.IsLocation,2,nil,LOCATION_DECK|LOCATION_EXTRA)
		and #hg>0 then
		Duel.SendtoHand(hg,nil,REASON_EFFECT)
	end
end