Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only "Goblin" monsters you control. If you control a "Goblin" Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on either field, and if you do, negate that monster's effects until the end of this turn. You can only use 1 "Goblin Biker Grand Stampede" effect per turn, and only once that turn.
--百鬼羅刹大暴走
--Goblin Biker Grand Stampede
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Xyz Summon using only "Goblin" monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.xyztg)
	e1:SetOperation(s.xyzop)
	c:RegisterEffect(e1)
	--Detach 1 Xyz material from a monster on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e2:SetCondition(function(_,tp) return Duel.IsExistingMatchingCard(s.gfilter,tp,LOCATION_MZONE,0,1,nil) end)
	e2:SetTarget(s.dttg)
	e2:SetOperation(s.dtop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GOBLIN}
function s.matfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_GOBLIN) and c:IsCanBeXyzMaterial()
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local mg=Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_MZONE,0,nil)
		return Duel.IsExistingMatchingCard(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local mg=Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_MZONE,0,nil)
	if #mg==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local xc=Duel.SelectMatchingCard(tp,Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,1,1,nil,nil,mg):GetFirst()
	if xc then
		Duel.XyzSummon(tp,xc,nil,mg)
	end
end
function s.gfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_GOBLIN)
end
function s.disfilter(c)
	return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.dttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
	if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT)
		and Duel.IsExistingTarget(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.dtop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)==0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END)
	end
end