Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn.
--Ｆ．Ａ．オーバー・ヒート
--F.A. Overheat
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "F.A." monster from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.cond)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Activate 1 "F.A." Field Spell from the hand or GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCondition(s.cond2)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FA}
function s.cond(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
		and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_FA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(3)
		tc:RegisterEffect(e1)
	end
end
function s.cond2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldCard(tp,LOCATION_FZONE,0)==nil
end
function s.filter2(c,e,tp)
	return c:IsSetCard(SET_FA) and c:IsFieldSpell() and c:CheckActivateEffect(false,false,false)~=nil
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter2),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,tp) end
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
	Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp)
end