Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 3 monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
--マテリアクトル・ギガヴォロス
--Materiactor Gigaboros
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats)
	--Increase ATK/DEF
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.adval)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--Attach 1 "Materiactor" monster as material
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(Cost.DetachFromSelf(1,1,nil))
	e3:SetTarget(s.xyztg)
	e3:SetOperation(s.xyzop)
	c:RegisterEffect(e3)
	--Add 1 card attached to this card to the hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
	e4:SetCountLimit(1,{id,1})
	e4:SetCondition(s.thcon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_MATERIACTOR}
function s.adval(e,c)
	return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*500
end
function s.xyzfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_MATERIACTOR)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	local g=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.Overlay(c,g)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetHandler():GetOverlayGroup()
	if chk==0 then return #g>0 and g:IsExists(Card.IsAbleToHand,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local og=c:GetOverlayGroup()
	if #og==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=og:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end