Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn. ---------------------------------------- [ Monster Effect ] If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.
--DDアーク
--D/D Ark
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DD}
s.listed_names={id}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsPendulumSummoned() end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSummonType,SUMMON_TYPE_PENDULUM),tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSummonType,SUMMON_TYPE_PENDULUM),tp,0,LOCATION_MZONE,1,1,nil)
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) then return end
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
	Duel.Destroy(c,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return (r&REASON_EFFECT)~=0
end
function s.filter(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCountFromEx(tp)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,true,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
end