Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
--ＲＲ－ブレイブ・ストリクス
--Raidraptor - Brave Strix
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,5,2)
	--Set 1 "Raidraptor" Spell/Trap directly from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Search 1 "Rank-Up-Magic" Spell if it has a Winged Beast monster attached
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_WINGEDBEAST) end)
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--A "Raidraptor" Xyz Monster that has this card as material gains ATK
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_XMATERIAL)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetCondition(function(e) return e:GetHandler():IsSetCard(SET_RAIDRAPTOR) end)
	e3:SetValue(function(e,c) return c:GetRank()*100 end)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RAIDRAPTOR,SET_RANK_UP_MAGIC}
function s.setfilter(c)
	return c:IsSetCard(SET_RAIDRAPTOR) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end