Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
--オルフェゴール・コア
--Orcustrated Core
--Scripted by andré and Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Neither player can target 1 "Orcust" or "World Legacy" card you control with card effects this turn
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMINGS_CHECK_MONSTER)
	e1:SetCost(s.effcost)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.reptg)
	e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
	e2:SetOperation(function(e) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ORCUST,SET_WORLD_LEGACY}
s.listed_names={id}
function s.effcostfilter(c,tp)
	return c:IsAbleToRemoveAsCost() and c:IsMonster() and aux.SpElimFilter(c,false,true)
		and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_ONFIELD,0,1,c)
end
function s.tgfilter(c)
	return c:IsSetCard({SET_ORCUST,SET_WORLD_LEGACY}) and c:IsFaceup() and not c:IsCode(id) and not c:HasFlagEffect(id)
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.effcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.effcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
		--Neither player can target it with card effects this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3002)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.repfilter(c,tp)
	return c:IsSetCard({SET_ORCUST,SET_WORLD_LEGACY}) and c:IsOnField() and c:IsControler(tp) and c:IsFaceup()
		and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGrave() and not eg:IsContains(c) and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,c,96)
end