Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. ---------------------------------------- [ Monster Effect ] When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
--秘竜星－セフィラシウゴ
--Zefraniu, Secret of the Yang Zing
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.condition1)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_DESTROYED)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCondition(s.condition2)
	c:RegisterEffect(e4)
end
s.listed_series={SET_YANG_ZING,SET_ZEFRA}
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
	if c:IsSetCard(SET_YANG_ZING) or c:IsSetCard(SET_ZEFRA) then return false end
	return (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPendulumSummoned()
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
end
function s.thfilter(c)
	return (c:IsSetCard(SET_YANG_ZING) or c:IsSetCard(SET_ZEFRA)) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end