Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.
--ミュートリア反射作用
--Myutant Blast
--Scripted by senpaizuri
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,0,s.filter)
	--Banish
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_START)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCondition(s.bancon)
	e1:SetTarget(s.bantg)
	e1:SetOperation(s.banop)
	c:RegisterEffect(e1)
	--Special summon 1 level 8 "Myutant" monster from hand or deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetCountLimit(1,id)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MYUTANT}
function s.filter(c)
	return c:IsSetCard(SET_MYUTANT) and c:IsLevelAbove(8)
end
function s.bancon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler():GetEquipTarget()
	local bc=c:GetBattleTarget()
	return Duel.GetAttacker()==c and bc and bc:IsControler(1-tp)
		and bc:IsSpecialSummoned() and bc:IsAbleToRemove()
end
function s.bantg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler():GetEquipTarget():GetBattleTarget(),1,0,0)
end
function s.banop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetHandler():GetEquipTarget():GetBattleTarget()
	if bc:IsRelateToBattle() and bc:IsControler(1-tp) then
		Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipTarget()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabelObject(e:GetHandler():GetEquipTarget())
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp,att)
	return c:IsSetCard(SET_MYUTANT) and c:IsLevel(8) and not c:IsOriginalAttribute(att)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetLabelObject()
	local att=c:GetOriginalAttribute()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsAbleToGrave()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,att) end
	Duel.SetTargetCard(c)
	e:SetLabel(c:GetOriginalAttribute())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) then return end
	if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
		if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
	end
end