Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)
--竜儀巧－メテオニス＝ＤＡＤ
--Drytron Meteonis DA Draconids
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(function(e,c) return c~=e:GetHandler() and c:IsSetCard(SET_DRYTRON) end)
	e1:SetValue(aux.indoval)
	c:RegisterEffect(e1)
	--Negate the activation of an opponent's monster effect and destroy that monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2)
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end)
	e2:SetCost(s.negcost)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	--Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_names={22398665}
s.listed_series={SET_DRYTRON}
function s.negcostfilter(c)
	return c:IsSetCard(SET_DRYTRON) and c:IsMonster() and c:GetAttack()>0 and c:IsAbleToRemoveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local atk=re:GetHandler():GetBaseAttack()
	local g=Duel.GetMatchingGroup(s.negcostfilter,tp,LOCATION_GRAVE,0,nil)
	if chk==0 then return #g>0 and g:CheckWithSumGreater(Card.GetAttack,atk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=Group.CreateGroup()
	if atk>0 then
		rg=g:SelectWithSumGreater(tp,Card.GetAttack,atk)
	else
		rg=g:Select(tp,1,1,nil)
	end
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local rc=re:GetHandler()
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
	if rc:IsDestructable() and rc:IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp)
	local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_RITUAL)
	return #pg<=0 and c:IsRitualMonster() and c:IsAttack(4000) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsRitualSummoned()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP)>0 then
		tc:CompleteProcedure()
	end
end