Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card.
--レベル・マイスター
--Level Lifter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsMonster() and c:HasLevel() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then 
		if Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) then
			e:SetLabel(1)
			return true
		else
			return false
		end
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
	e:SetLabelObject(g:GetFirst())
	g:GetFirst():CreateEffectRelation(e)
end
function s.filter(c)
	return c:IsFaceup() and c:HasLevel()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then
		if e:GetLabel()~=1 then return false end
		e:SetLabel(0)
		return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,2,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local lc=e:GetLabelObject()
	if not lc:IsRelateToEffect(e) then return end
	local lv=lc:GetLevel()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	if not g then return end
	for tc in aux.Next(g) do
		if tc:IsRelateToEffect(e) and tc:IsFaceup() then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CHANGE_LEVEL)
			e1:SetValue(lv)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end