Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
--異次元隔離マシーン
--Different Dimension Gate
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--return
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(s.retop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g1=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
	g1:Merge(g2)
	if e:GetLabelObject() then
		e:GetLabelObject():DeleteGroup()
		e:SetLabelObject(nil)
	end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,2,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tg=Duel.GetTargetCards(e)
	if Duel.Remove(tg,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then
		local g=Duel.GetOperatedGroup()
		local tc=g:GetFirst()
		for tc in aux.Next(g) do
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		end
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_EXC_GRAVE,0,1)
		g:KeepAlive()
		e:SetLabelObject(g)
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(id)==0 then return end
	if (r&REASON_DESTROY)~=0 then
		local g=e:GetLabelObject():GetLabelObject()
		local tc=g:GetFirst()
		for tc in aux.Next(g) do
			if tc:GetFlagEffect(id)>0 then
				Duel.ReturnToField(tc)
			end
		end
		g:DeleteGroup()
		e:GetLabelObject():SetLabelObject(nil)
	end
end