Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Gains 1000 ATK/DEF. ● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ● Others: Monsters in this column cannot activate their effects.
--魅幽鳥
--Ghost Bird of Bewitchment
--Script by nekrozar
local s,id=GetID()
function s.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.atkcon)
	e1:SetValue(1000)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--extra attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.eacon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--cannot target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(s.indcon)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
	--indes
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.indcon)
	e5:SetValue(s.indval)
	c:RegisterEffect(e5)
	--cannot activate
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e6:SetCode(EFFECT_CANNOT_ACTIVATE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetTargetRange(1,1)
	e6:SetCondition(s.actcon)
	e6:SetValue(s.aclimit)
	c:RegisterEffect(e6)
end
function s.atkcon(e)
	return e:GetHandler():GetSequence()==0
end
function s.eacon(e)
	return e:GetHandler():GetSequence()==4
end
function s.indcon(e)
	return e:GetHandler():GetSequence()==2
end
function s.indval(e,re,tp)
	return tp~=e:GetHandlerPlayer()
end
function s.actcon(e)
	local c=e:GetHandler()
	return c:GetSequence()==1 or c:GetSequence()==3
end
function s.aclimit(e,re,tp)
	local tc=re:GetHandler()
	return tc:IsLocation(LOCATION_MZONE) and re:IsMonsterEffect() and e:GetHandler():GetColumnGroup():IsContains(tc)
end