Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.
--共界神淵体
--Metaltronus
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 monster with 2+ properties equal to the target
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
	return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and c:IsNegatableMonster()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,c:GetRace(),c:GetAttribute(),c:GetAttack())
end
function s.spfilter(c,e,tp,rac,att,atk)
	local ct=0
	if c:IsRace(rac) then ct=ct+1 end
	if c:IsAttribute(att) then ct=ct+1 end
	if c:IsAttack(atk) then ct=ct+1 end
	return ct>=2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and ((c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
			or (not c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp):GetFirst()
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,0)
	--Your opponent cannot activate the targeted monster's effects in response to this card's activation
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(function(e,tp,p) return e:GetHandler()~=tc end)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetRace(),tc:GetAttribute(),tc:GetAttack()):GetFirst()
	if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
		local c=e:GetHandler()
		--Negate the effects of the summoned monster
		sc:NegateEffects(c)
		if Duel.SpecialSummonComplete()==0 then return end
		--Negate the effects of the targeted monster
		tc:NegateEffects(c)
		Duel.AdjustInstantly(tc)
		if sc:IsCode(tc:GetCode()) and sc:IsAbleToRemove(tp,POS_FACEDOWN,REASON_EFFECT)
			and tc:IsAbleToRemove(tp,POS_FACEDOWN,REASON_EFFECT)
			and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.BreakEffect()
			Duel.Remove(Group.FromCards(tc,sc),POS_FACEDOWN,REASON_EFFECT)
		end
	end
end