Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
--閃術兵器-H.A.M.P.
--Surgical Striker - H.A.M.P.
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon procedure (your field)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,{id,0},EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.hspcon)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Special Summon procedure (your opponent's field)
	local e2=aux.AddLavaProcedure(c,0,POS_FACEUP,aux.TRUE,0,aux.Stringid(id,1))
	e2:SetCondition(s.hspcon2)
	e2:SetCountLimit(1,{id,0},EFFECT_COUNT_CODE_OATH)
	--Destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SKY_STRIKER,SET_SKY_STRIKER_ACE}
function s.ssacechk(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SKY_STRIKER_ACE),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.hspcon(e,c)
	if c==nil then return true end
	return Duel.CheckReleaseGroup(c:GetControler(),aux.TRUE,1,false,1,true,c,c:GetControler(),nil,false,nil) and s.ssacechk(e)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.SelectReleaseGroup(tp,aux.TRUE,1,1,false,true,true,c,nil,nil,false,nil)
	if g then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.hspcon2(e,c)
	if c==nil then return true end
	return aux.LavaCondition(1,nil)(e,c) and s.ssacechk(e)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end