Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
--幻影霧剣
--Phantom Knights' Fog Blade
local s,id=GetID()
function s.initial_effect(c)
	aux.AddPersistentProcedure(c,nil,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),CATEGORY_DISABLE,nil,nil,TIMINGS_CHECK_MONSTER,nil,nil,s.target)
	--Targeted monster has its effects negated, also cannot attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_ATTACK)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(aux.PersistentTargetFilter)
	c:RegisterEffect(e3)
	local e5=e3:Clone()
	e5:SetCode(EFFECT_DISABLE)
	c:RegisterEffect(e5)
	--Targeted monster cannot be targeted for attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e4:SetValue(aux.PersistentTargetFilter)
	c:RegisterEffect(e4)
	--Destroy itself if targeted monster leaves field
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCode(EVENT_LEAVE_FIELD)
	e6:SetCondition(s.descon)
	e6:SetOperation(s.desop)
	c:RegisterEffect(e6)
	--Special summon 1 "The Phantom Knights" monster from GY
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,0))
	e7:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e7:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e7:SetType(EFFECT_TYPE_QUICK_O)
	e7:SetCode(EVENT_FREE_CHAIN)
	e7:SetRange(LOCATION_GRAVE)
	e7:SetCountLimit(1,id)
	e7:SetCost(Cost.SelfBanish)
	e7:SetTarget(s.sptg)
	e7:SetOperation(s.spop)
	e7:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e7)
end
s.listed_series={SET_THE_PHANTOM_KNIGHTS}
function s.target(e,tp,eg,ep,ev,re,r,rp,tc,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end
	local tc=c:GetFirstCardTarget()
	return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		tc:RegisterEffect(e1,true)
	end
end