Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
--カズーラの蟲惑魔
--Traptrix Nepenthes
local s,id=GetID()
function s.initial_effect(c)
	--immune
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TRAP_HOLE,SET_HOLE,SET_TRAPTRIX}
function s.efilter(e,te)
	local c=te:GetHandler()
	return c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=re:GetHandler()
	return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
function s.filter(c,e,tp,ft)
	return c:IsSetCard(SET_TRAPTRIX) and c:GetCode()~=id and c:IsMonster() and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e)
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,ft) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
	local tc=g:GetFirst()
	if tc then
		if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and (not tc:IsAbleToHand() or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		else
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		end
	end
end