Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.
--ヴェーダ＝ウパニシャッド
--Veda Kalarcanum
--Scripted by Eerie Code
local s,id=GetID()
local COUNTER_VEDA=0x210
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:EnableCounterPermit(COUNTER_VEDA,LOCATION_PZONE)
	--Can only be Special Summoned once per turn
	c:SetSPSummonOnce(id)
	--Pendulum attributes
	Pendulum.AddProcedure(c)
	--Special Summon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e0)
	--Place 1 Counter when a monster is destroyed
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
	e1:SetCondition(s.ctcon)
	e1:SetTarget(s.cttg)
	e1:SetOperation(function(e) e:GetHandler():AddCounter(COUNTER_VEDA,3) end)
	c:RegisterEffect(e1)
	--Increase Scale by the number of counters on itself
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_UPDATE_LSCALE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetValue(function(e) return e:GetHandler():GetCounter(COUNTER_VEDA) end)
	c:RegisterEffect(e2)
	local e2b=e2:Clone()
	e2b:SetCode(EFFECT_UPDATE_RSCALE)
	c:RegisterEffect(e2b)
	--Special Summon itself from the Pendulum Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_PZONE)
	e3:SetCost(s.pspcost)
	e3:SetTarget(s.psptg)
	e3:SetOperation(s.pspop)
	c:RegisterEffect(e3)
	--Make it become the End Phase
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.epcon)
	e4:SetCost(s.epcost)
	e4:SetOperation(s.epop)
	c:RegisterEffect(e4)
	--Return itself to the hand and Special Summon 1 "Veda" monster
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,3))
	e5:SetCategory(CATEGORY_TOHAND|CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_VEDA}
s.listed_counter={COUNTER_VEDA}
s.listed_names={id}
function s.ctcfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE) or (not c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsMonster())
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.ctcfilter,1,nil)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanAddCounter(COUNTER_VEDA,3) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,tp,COUNTER_VEDA)
end
function s.pspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_VEDA,12,REASON_COST) end
	c:RemoveCounter(tp,COUNTER_VEDA,12,REASON_COST)
end
function s.psptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.pspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)>0 then
		c:CompleteProcedure()
	end
end
function s.epcfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.epcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.epcfilter,1,nil,tp) and Duel.GetCurrentPhase()~=PHASE_END
end
function s.epcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,loc,0,12,nil,POS_FACEDOWN) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,loc,0,12,12,nil,POS_FACEDOWN)
	Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function s.epop(e,tp,eg,ep,ev,re,r,rp)
	local turn_player=Duel.GetTurnPlayer()
	Duel.SkipPhase(turn_player,PHASE_DRAW,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(turn_player,PHASE_STANDBY,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(turn_player,PHASE_MAIN1,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(turn_player,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1)
	Duel.SkipPhase(turn_player,PHASE_MAIN2,RESET_PHASE|PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,turn_player)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_VEDA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) then return end
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
		Duel.ShuffleHand(tp)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.BreakEffect()
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end