Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
--バイナル・ソーサレス
--Binary Sorceress
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	Link.AddProcedure(c,s.matfilter,2,2)
	c:EnableReviveLimit()
	--recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.reccon)
	e1:SetTarget(s.rectg)
	e1:SetOperation(s.recop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.matfilter(c,lc,sumtype,tp)
	return not c:IsType(TYPE_TOKEN,lc,sumtype,tp)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
	local lg=e:GetHandler():GetMutualLinkedGroup()
	local tc=eg:GetFirst()
	return ep~=tp and lg:IsContains(tc) and tc:GetBattleTarget()~=nil
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(ev)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return aux.StatChangeDamageStepCondition() and e:GetHandler():GetMutualLinkedGroupCount()>=2
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local g1=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
	e:SetLabelObject(g1:GetFirst())
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
	local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,g1:GetFirst())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local hc=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	if tc==hc then tc=g:GetNext() end
	if hc:IsFaceup() and hc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atk=hc:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(atk/2)
		hc:RegisterEffect(e1)
		if not hc:IsImmuneToEffect(e1) then
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			e2:SetValue(atk/2)
			tc:RegisterEffect(e2)
		end
	end
end