Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
--ＰＳＹフレームギア・α
--PSY-Framegear Alpha
local s,id=GetID()
function s.initial_effect(c)
	c:EnableUnsummonable()
	--Must be special summoned by card effect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--Special summon itself and "PSY-Frame Driver", add 1 "PSY-Frame" card from deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
s.listed_series={SET_PSY_FRAME}
s.listed_names={CARD_PSYFRAME_DRIVER}
function s.splimit(e,se,sp,st)
	return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or Duel.IsPlayerAffectedByEffect(tp,CARD_PSYFRAME_LAMBDA))
end
function s.spfilter1(c,e,tp)
	return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c)
end
function s.spfilter2(c,e,tp)
	return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.thfilter0,tp,LOCATION_DECK,0,1,c)
end
function s.thfilter0(c)
	return c:IsSetCard(SET_PSY_FRAME) and not c:IsCode(id)
end
function s.thfilter(c)
	return c:IsSetCard(SET_PSY_FRAME) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g==0 then return end
	local tc=g:GetFirst()
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
	Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
	tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
	Duel.SpecialSummonComplete()
	g:AddCard(c)
	g:KeepAlive()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(g)
	e1:SetCondition(s.rmcon)
	e1:SetOperation(s.rmop)
	Duel.RegisterEffect(e1,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g2=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g2>0 then
		Duel.SendtoHand(g2,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g2)
	end
end
function s.rmfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.rmfilter,nil,e:GetLabel())
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end