Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
--金科玉条
--Golden Rule
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Place 2 "Crystal Beast" monsters in the Spell/Trap Zon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Destroy the equipped monster
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_CRYSTAL,SET_CRYSTAL_BEAST}
function s.cfilter(c)
	return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and not c:IsForbidden()
end
function s.rescon(sg,e,tp,mg)
	return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,sg)
end
function s.spfilter(c,e,tp,sg)
	return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and not sg:IsExists(Card.IsCode,1,nil,c:GetCode())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if c:IsLocation(LOCATION_HAND) then ft=ft-1 end
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ft>1
		and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return end
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOFIELD)
	if #tg==0 then return end
	local chkct=0
	local c=e:GetHandler()
	for tc in tg:Iter() do
		if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
			chkct=chkct+1
			--Treated as a Continuous Spell
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CHANGE_TYPE)
			e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
			tc:RegisterEffect(e1)
		end
	end
	if chkct~=2 then return end
	Duel.RaiseEvent(tg,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local eq=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tg):GetFirst()
		if not eq then return end
		Duel.BreakEffect()
		if Duel.SpecialSummon(eq,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.Equip(tp,c,eq) then
			--Add Equip limit
			local e1=Effect.CreateEffect(eq)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetValue(function(e,c) return e:GetOwner()==c end)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			c:RegisterEffect(e1)
		end
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetFirstCardTarget()
	if tc and tc:IsLocation(LOCATION_MZONE) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end