Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
After damage calculation, when this card battles a monster: Banish that monster, also banish this card.
--異次元の戦士
--D.D. Warrior
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetAttackTarget()~=nil end
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	local g=Group.FromCards(a,d)
	local rg=g:Filter(Card.IsRelateToBattle,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,#rg,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	local g=Group.FromCards(a,d)
	local rg=g:Filter(Card.IsRelateToBattle,nil)
	Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end