Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
--機甲部隊の超臨界
--Machina Overdrive
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MACHINA}
function s.filter(c,e,tp)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
	return c:IsSetCard(SET_MACHINA) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) or not tc:IsFaceup() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode())
	if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.tdfilter(c)
	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsMonster() and c:IsRace(RACE_MACHINE) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return (chkc:IsLocation(LOCATION_REMOVED) or chkc:IsLocation(LOCATION_GRAVE)) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,3,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,3,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if #tg<=0 then return end
	Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
	local g=Duel.GetOperatedGroup()
	if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
	if ct>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end