Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.
--クリシュナード・ウィッチ
--Krishnerd Witch
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be destroyed by opponent's card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,885016),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end)
	e1:SetValue(aux.indoval)
	c:RegisterEffect(e1)
	--Special Summon this card from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Shuffle 1 card to the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.tdcon)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
s.listed_names={885016} --"Multi-Universe"
function s.spconfilter(c)
	return c:IsPreviousLocation(LOCATION_FZONE) and c:IsReason(REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spconfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler():IsOnField() and re:IsActiveType(TYPE_FIELD) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.tdfilter(c,e,tp,ft,code1,code2)
	return c:IsMonster() and c:IsFaceup() and (c:IsAbleToDeck() or (ft>0 and s.spfilter(c,e,tp,code1,code2)))
end
function s.spfilter(c,e,tp,code1,code2)
	return c:ListsCode(code1,code2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		local code1,code2=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_CODE2)
		return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil,e,tp,ft,code1,code2)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED|LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED|LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		local code1,code2=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_CODE2)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,1,nil,e,tp,ft,code1,code2):GetFirst()
	if not tc then return end
	local b1=tc:IsAbleToDeck()
	local b2=ft>0 and s.spfilter(tc,e,tp,code1,code2)
	local op=nil
	if b1 and b2 then
		op=Duel.SelectEffect(tp,
			{b1,aux.Stringid(id,2)},
			{b2,aux.Stringid(id,3)})
	else
		op=(b1 and 1) or (b2 and 2)
	end
	if op==1 then
		Duel.HintSelection(tc)
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	elseif op==2 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end