Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--Ｓ：Ｐリトルナイト
--S:P Little Knight
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,2)
	--Banish 1 card from the field or GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() and e:GetLabel()==1 end)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_MATERIAL_CHECK)
	e2:SetValue(s.valcheck)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--Banish 2 face-up monsters until the End Phase
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(function(_,tp,_,ep) return ep==1-tp end)
	e3:SetTarget(s.tmprmtg)
	e3:SetOperation(s.tmprmop)
	c:RegisterEffect(e3)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsAbleToRemove() end
	if chk==0 then
		e:SetLabel(0)
		return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
	local c=e:GetHandler()
	--Your monsters cannot attack directly this turn
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2))
end
function s.valcheck(e,c)
	if c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK,c,SUMMON_TYPE_LINK,e:GetHandlerPlayer()) then
		e:GetLabelObject():SetLabel(1)
	end
end
function s.tmprmfilter(c,e)
	return c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsAbleToRemove()
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsControler,1,nil,tp)
end
function s.tmprmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.tmprmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
	if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,tg,2,tp,0)
end
function s.tmprmop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e):Filter(Card.IsAbleToRemove,nil)
	if #tg==2 then
		aux.RemoveUntil(tg,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp)
	end
end