Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.
--マーシャリング・フィールド
--Marshalling Field
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--disable spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	c:RegisterEffect(e2)
	--lv change
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCountLimit(1)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetTarget(s.lvtg)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	--destroy replace
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTarget(s.reptg)
	e4:SetValue(s.repval)
	e4:SetOperation(s.repop)
	c:RegisterEffect(e4)
	--tohand
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,3))
	e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e5:SetCondition(s.thcon)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
end
s.listed_names={94220427}
function s.splimit(e,c)
	return c:GetRace()~=RACE_MACHINE
end
function s.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(5) and c:IsRace(RACE_MACHINE)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local lv=Duel.AnnounceNumber(tp,5,6,7,8,9)
	e:SetLabel(lv)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
		e1:SetValue(e:GetLabel())
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
	return c:IsCode(94220427) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end