Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
--一回休み
--Lose 1 Turn
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_SPSUMMON)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.operation)
	e2:SetLabel(1)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DISABLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(s.distg)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsSpecialSummoned()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:SetLabel(0)
	local res,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true)
	if res then
		local g=teg:Filter(s.filter1,nil)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.SetTargetCard(g)
			Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
			e:SetLabel(1)
			e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
		end
	end
end
function s.filter1(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsType(TYPE_EFFECT)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter1,1,nil) end
	local g=eg:Filter(s.filter1,nil)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==0 or not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE)
	end
end
function s.distg(e,c)
	return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSpecialSummoned()
end