Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.
--混源龍レヴィオニア
--Chaos Dragon Levianeer
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Special summon procedure (from hand)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetValue(1)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Apply 1 of 3 effects, depending on monsters banished
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.condition)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
end
function s.spfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #rg>2 and aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #g>0 then
		local tab={}
		for card in aux.Next(g) do
			table.insert(tab,card:GetCardID())
		end
		e:SetLabel(table.unpack(tab))
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Group.CreateGroup()
	for _,id in pairs({e:GetLabel()}) do
		local card=Duel.GetCardFromCardID(id)
		if not card then return end
		g:AddCard(card)
	end
	local lt=g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_LIGHT)
	local dt=g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_DARK)
	local lbl=1
	if dt==0 then lbl=ATTRIBUTE_LIGHT 
	elseif lt==0 then lbl=ATTRIBUTE_DARK end
	e:GetLabelObject():SetLabel(lbl)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter2(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.condition(e)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local op=e:GetLabel()
	if chk==0 then
		if op==0 then return false end
		local res=false
		if op==ATTRIBUTE_LIGHT then
			res=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		elseif op==ATTRIBUTE_DARK then
			res=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil)
		else
			res=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)>0
		end
		if not res then e:SetLabel(0) end
		return res
	end
	if op==0 then
		e:SetCategory(0)
		e:SetOperation(nil)
	elseif op==ATTRIBUTE_LIGHT then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetOperation(s.spop2)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
	elseif op==ATTRIBUTE_DARK then
		e:SetCategory(CATEGORY_TODECK)
		e:SetOperation(s.tdop)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND)
	else
		e:SetCategory(CATEGORY_DESTROY)
		e:SetOperation(s.desop)
		local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD)
	end
	e:SetLabel(0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	--Cannot attack this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(3206)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e:GetHandler():RegisterEffect(e1)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	--Cannot attack this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(3206)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e:GetHandler():RegisterEffect(e1)
	local hg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_HAND,nil)
	if #hg>0 then
		local sg=hg:RandomSelect(tp,1)
		Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	--Cannot attack this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(3206)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e:GetHandler():RegisterEffect(e1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end