Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
--エーリアン・ヒュプノ
--Alien Hypno
local s,id=GetID()
function s.initial_effect(c)
	Gemini.AddProcedure(c)
	--Take control of 1 monster with an A-Counter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(Gemini.EffectStatusCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.counter_list={COUNTER_A}
function s.filter(c)
	return c:GetCounter(COUNTER_A)>0 and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:GetCounter(COUNTER_A)>0 and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		c:SetCardTarget(tc)
		--Change control
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_SET_CONTROL)
		e1:SetCondition(s.ctcon)
		e1:SetValue(tp)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		--Remove A-Counters on End Phase
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCountLimit(1)
		e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
		e2:SetOperation(s.rmctop)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
		--Destroy monster if it has no A-Counters
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_SELF_DESTROY)
		e3:SetCondition(function(e) return e:GetHandler():GetCounter(COUNTER_A)==0 end)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e3)
	end
end
function s.ctcon(e)
	local c=e:GetOwner()
	return c:IsHasCardTarget(e:GetHandler()) and not c:IsDisabled()
end
function s.rmctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:RemoveCounter(tp,COUNTER_A,1,REASON_EFFECT)
	Duel.RaiseEvent(c,EVENT_REMOVE_COUNTER+COUNTER_A,e,REASON_EFFECT,tp,tp,1)
end