Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
--リチュアルバスター
--Ritual Buster
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsRitualSummoned()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	if Duel.IsTurnPlayer(tp) and Duel.GetCurrentPhase()<=PHASE_STANDBY then
		e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
	end
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:GetHandler():IsSpellTrap()
end