Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.
--ティーチャーマドルチェ・グラスフレ
--Madolche Teacher Glassouffle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 4 "Madolche" monsters
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MADOLCHE),4,2)
	--Apply a "this turn, that face-up monster is unaffected by monster effects, except its own" effect to 1 "Madolche" monster on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e1)
	--Shuffle up to 2 cards from the GYs into the Deck(s)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.tdcon)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsSetCard(SET_MADOLCHE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_MADOLCHE),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
	Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_MADOLCHE),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--This turn, that face-up monster is unaffected by monster effects, except its own
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3101)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetValue(function(e,te) return te:IsMonsterEffect() and te:GetOwner()~=e:GetHandler() end)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.tdconfilter(c,tp)
	return c:IsSetCard(SET_MADOLCHE) and c:IsControler(tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.tdconfilter,1,nil,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_EITHER,LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,2,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end