Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card.
--聖刻龍－ウシルドラゴン
--Hieratic Dragon of Asar
local s,id=GetID()
function s.initial_effect(c)
	--spsummon from hand
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetCondition(s.hspcon)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.desreptg)
	e2:SetOperation(s.desrepop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_HIERATIC}
function s.spfilter1(c,tp)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) 
end
function s.spfilter2(c,tp)
	return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) 
end
function s.rescon(sg,e,tp,mg)
	return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg)
end
function s.chk(c,sg)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and sg:IsExists(s.spfilter2,1,c)
end
function s.hspcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	local g=g1:Clone()
	g:Merge(g2)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g1>0 and #g2>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
	g1:Merge(g2)
	local g=aux.SelectUnselectGroup(g1,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	g:DeleteGroup()
end
function s.repfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_HIERATIC) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsReason(REASON_REPLACE) and Duel.CheckReleaseGroup(tp,s.repfilter,1,c) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local g=Duel.SelectReleaseGroup(tp,s.repfilter,1,1,c)
		e:SetLabelObject(g:GetFirst())
		return true
	else return false end
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Release(tc,REASON_EFFECT)
end