Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate all other Trap effects on the field.
--王宮のお触れ
--Royal Decree
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--Negate traps
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e2:SetTarget(s.distarget)
	c:RegisterEffect(e2)
	--Negate trap effects
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetRange(LOCATION_SZONE)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	--Disable trap monster
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e4:SetTarget(s.distarget)
	c:RegisterEffect(e4)
	aux.DoubleSnareValidity(c,LOCATION_SZONE)
end
function s.distarget(e,c)
	return c~=e:GetHandler() and c:IsTrap()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if tl==LOCATION_SZONE and re:IsTrapEffect() and re:GetHandler()~=e:GetHandler() then
		Duel.NegateEffect(ev)
	end
end