Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn.
--Ｓ－Ｆｏｒｃｅ レトロアクティヴ
--S-Force Retroactive
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Use as Link Material from hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_EXTRA_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetOperation(s.extracon)
	e1:SetValue(s.extraval)
	c:RegisterEffect(e1)
	if s.flagmap==nil then
		s.flagmap={}
	end
	if s.flagmap[c]==nil then
		s.flagmap[c]={}
	end
	--Special Summon 1 Level 2 or higher "S-Force" monster from the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Replace cost
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_SFORCE_REPLACE)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetTargetRange(1,0)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.repcon)
	e3:SetValue(s.repval)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_S_FORCE}
function s.extrafilter(c,tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.extracon(c,e,tp,sg,mg,lc,og,chk)
	return sg:FilterCount(Card.HasFlagEffect,nil,id)<2 and (sg+mg):IsExists(s.extrafilter,1,og,e:GetHandlerPlayer())
end
function s.extraval(chk,summon_type,e,...)
	local c=e:GetHandler()
	if chk==0 then
		local tp,sc=...
		if summon_type~=SUMMON_TYPE_LINK or not sc:IsSetCard(SET_S_FORCE) or Duel.GetFlagEffect(tp,id)>0 then
			return Group.CreateGroup()
		else
			table.insert(s.flagmap[c],c:RegisterFlagEffect(id,0,0,1))
			return Group.FromCards(c)
		end
	elseif chk==1 then
		local sg,sc,tp=...
		if summon_type&SUMMON_TYPE_LINK == SUMMON_TYPE_LINK and #sg>0 then
			Duel.Hint(HINT_CARD,tp,id)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
		end
	elseif chk==2 then
		for _,eff in ipairs(s.flagmap[c]) do
			eff:Reset()
		end
		s.flagmap[c]={}
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_S_FORCE) and c:IsLevelAbove(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToHand()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0
		and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.repcon(e)
	return e:GetHandler():IsAbleToRemoveAsCost()
end
function s.repval(base,e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsSetCard(SET_S_FORCE)
end
function s.repop(base,e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Remove(base:GetHandler(),POS_FACEUP,REASON_COST)
end