Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
--手札抹殺
--Card Destruction
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
		if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end
		local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
		return (h1+h2>0) and (Duel.IsPlayerCanDraw(tp,h1) or h1==0) and (Duel.IsPlayerCanDraw(1-tp) or h2==0)
	end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
	Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD)
	Duel.BreakEffect()
	Duel.Draw(tp,h1,REASON_EFFECT)
	Duel.Draw(1-tp,h2,REASON_EFFECT)
end