Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is not treated as a "Scrap" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--幻魔皇ラビエル－天界蹂躙拳
--Raviel, Lord of Phantasms - Shimmering Scraper
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Cannot be special summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--Special summon procedure
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--ATK change
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_HAND)
	e3:SetCountLimit(1,id)
	e3:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER)
	e3:SetCondition(aux.StatChangeDamageStepCondition)
	e3:SetCost(Cost.SelfDiscard)
	e3:SetTarget(s.adtg)
	e3:SetOperation(s.adop)
	c:RegisterEffect(e3)
	--Add to hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,{id,1})
	e4:SetCost(s.thcost)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
s.listed_names={69890967}
function s.mzfilter(c,tp)
	return c:IsControler(tp) and c:GetSequence()<5
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ct=-ft+1
	return ft>-3 and #rg>2 and (ft>0 or rg:IsExists(s.mzfilter,ct,nil,tp))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetReleaseGroup(tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=nil
	if ft>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		g=rg:Select(tp,3,3,nil)
	elseif ft>-2 then
		local ct=-ft+1
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		g=rg:FilterSelect(tp,s.mzfilter,ct,ct,nil,tp)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		local g2=rg:Select(tp,3-ct,3-ct,g)
		g:Merge(g2)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		g=rg:FilterSelect(tp,s.mzfilter,3,3,nil,tp)
	end
	Duel.Release(g,REASON_COST)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(69890967)
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack()*2)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetValue(1)
		e2:SetCode(EFFECT_ATTACK_ALL)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
	local sg=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil)
	Duel.Release(sg,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
	end
end