Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ● EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ● WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ● FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute.
--ユウ-Ai-
--You and A.I.
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Apply effect based on the attribute of the summoned monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.target)
	c:RegisterEffect(e2)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e2:SetLabelObject(g)
	--Resgister summons
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetLabelObject(e2)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
	--Register attributes
	aux.GlobalCheck(s,function()
		s.attr_list={}
		s.attr_list[0]=0
		s.attr_list[1]=0
		aux.AddValuesReset(function()
				s.attr_list[0]=0
				s.attr_list[1]=0
			end)
		end)
end
s.listed_names={TOKEN_IGNISTER}
function s.filter(c,e,tp)
	local attr=c:GetAttribute()
	if not (c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:GetBaseAttack()==2300 and s.attr_list[tp]&attr==0) then return false end
	if attr&(ATTRIBUTE_EARTH|ATTRIBUTE_WATER)~=0 then
		return s.atktg(e,tp,nil,0,0,nil,0,0,0)
	elseif attr&(ATTRIBUTE_WIND|ATTRIBUTE_LIGHT)~=0 then
		return s.distg(e,tp,nil,0,0,nil,0,0,0)
	elseif attr&(ATTRIBUTE_DARK|ATTRIBUTE_FIRE)~=0 then
		return s.tktg(e,tp,nil,0,0,nil,0,0,0)
	else
		return false
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local tg=eg:Filter(s.filter,nil,e,tp)
	if #tg>0 then
		for tc in tg:Iter() do
			tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
		end
		local g=e:GetLabelObject():GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
		e:GetLabelObject():SetLabelObject(g)
		Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
	end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetLabelObject():Filter(s.filter,nil,e,tp)
	if chk==0 then return #g>0 and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	local sc=nil
	if #g==1 then
		sc=g:GetFirst()
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		sc=g:Select(tp,1,1,nil):GetFirst()
	end
	local attr=sc:GetAttribute()
	e:SetLabel(attr)
	if attr&(ATTRIBUTE_EARTH|ATTRIBUTE_WATER)~=0 then
		e:SetCategory(CATEGORY_ATKCHANGE)
		e:SetOperation(s.atkop)
		s.atktg(e,tp,eg,ep,ev,re,r,rp,1)
	elseif attr&(ATTRIBUTE_WIND|ATTRIBUTE_LIGHT)~=0 then
		e:SetCategory(CATEGORY_DISABLE)
		e:SetOperation(s.disop)
		s.distg(e,tp,eg,ep,ev,re,r,rp,1)
	elseif attr&(ATTRIBUTE_DARK|ATTRIBUTE_FIRE)~=0 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
		e:SetOperation(s.tkop)
		s.tktg(e,tp,eg,ep,ev,re,r,rp,1)
	end
end
function s.operation(c,tp,att)
	s.attr_list[tp]=s.attr_list[tp]|att
	for _,str in aux.GetAttributeStrings(att) do
		c:RegisterFlagEffect(0,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,str)
	end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	s.operation(c,tp,e:GetLabel())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectMatchingCard(tp,Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
	if tc then
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(math.ceil(atk/2))
		tc:RegisterEffect(e1)
	end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	s.operation(c,tp,e:GetLabel())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local tc=Duel.SelectMatchingCard(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil):GetFirst()
	if tc and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	s.operation(c,tp,e:GetLabel())
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) then
		local token=Duel.CreateToken(tp,TOKEN_IGNISTER)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end