Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
--狂惑の落とし穴
--Terrifying Trap Hole Nightmare
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Destroy 1 monster with 2000 or more ATK
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetCondition(function(_,tp) return Duel.GetActivityCount(1-tp,ACTIVITY_SPSUMMON)>0 end)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_TRAPTRIX,SET_HOLE}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAttackAbove(2000) end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAttackAbove,2000),tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttackAbove,2000),tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE|LOCATION_GRAVE)
end
function s.hlfilter(c)
	return c:IsNormalTrap() and c:IsSetCard({SET_HOLE,SET_TRAP_HOLE})
end
function s.rmfilter(c)
	return c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.Destroy(tc,REASON_EFFECT)==0
		or not Duel.IsExistingMatchingCard(s.hlfilter,tp,LOCATION_GRAVE,0,1,nil) then return end
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil)
	if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=g:Select(tp,1,1,nil)
	if #rg>0 then
		Duel.BreakEffect()
		Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
	end
end