Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.
--Ｓｔａｋｅ Ｙｏｕｒ Ｓｏｕｌ！
--Stake your Soul!
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_VANQUISH_SOUL}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(-1)
	return true
end
function s.cfilter(c,e,tp)
	return c:IsMonster() and not c:IsPublic() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetAttribute(),c:GetCode())
end
function s.spfilter(c,e,tp,attr,code)
	return c:IsSetCard(SET_VANQUISH_SOUL) and c:IsAttribute(attr) and not c:IsCode(code)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local res=e:GetLabel()==-1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
		e:SetLabel(0)
		return res
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local rc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
	e:SetLabel(rc:GetAttribute(),rc:GetCode())
	Duel.ConfirmCards(1-tp,rc)
	Duel.ShuffleHand(tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local attr,code=e:GetLabel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,attr,code):GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		--Return it to the hand during the End Phase
		aux.DelayedOperation(tc,PHASE_END,id,e,tp,function(ag) Duel.SendtoHand(ag,nil,REASON_EFFECT) end,nil,0,1,aux.Stringid(id,1))
	end
	Duel.SpecialSummonComplete()
end