Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ● Add 1 non-WIND "roid" monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn.
--ドラゴンロイド
--Dragonroid
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Search 1 non-WIND "roid" monster or prevent your Fusion Summoning effects from getting negated
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Make this card become a Dragon monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.rctg)
	e2:SetOperation(s.rcop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ROID}
function s.thfilter(c)
	return c:IsSetCard(SET_ROID) and c:IsAttributeExcept(ATTRIBUTE_WIND) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=true
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,0)},
		{b2,aux.Stringid(id,1)})
	e:SetLabel(op)
	if op==1 then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	else
		local c=e:GetHandler()
		--inactivatable
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_INACTIVATE)
		e1:SetValue(s.efilter)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
		--act limit
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_SPSUMMON_SUCCESS)
		e2:SetCondition(s.limcon)
		e2:SetOperation(s.limop)
		e2:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e2,tp)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_CHAIN_END)
		e3:SetOperation(s.limop2)
		e3:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e3,tp)
	end
end
function s.efilter(e,ct)
	local p=e:GetHandlerPlayer()
	local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
	return p==tp and te:IsHasCategory(CATEGORY_FUSION_SUMMON)
end
function s.limfilter(c,tp)
	return c:IsSummonPlayer(tp) and c:IsFusionSummoned()
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.limfilter,1,nil,tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentChain()==0 then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	elseif Duel.GetCurrentChain()==1 then
		e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAINING)
		e1:SetOperation(s.resetop)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EVENT_BREAK_EFFECT)
		e2:SetReset(RESET_CHAIN)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():ResetFlagEffect(id)
	e:Reset()
end
function s.limop2(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():HasFlagEffect(id) then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	end
	e:GetHandler():ResetFlagEffect(id)
end
function s.chainlm(e,rp,tp)
	return tp==rp
end
function s.rctg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsRace(RACE_DRAGON) end
	--Operation info needed to handle the interaction with "Necrovalley"
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE)
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	--Change Type
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CHANGE_RACE)
	e1:SetValue(RACE_DRAGON)
	e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
	c:RegisterEffect(e1)
end