Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
--封印の黄金櫃
--Gold Sarcophagus
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil)
	local tg=g:GetFirst()
	if tg==nil then return end
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_REMOVED)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
	e1:SetCondition(s.thcon)
	e1:SetOperation(s.thop)
	e1:SetLabel(0)
	tg:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	e:GetHandler():SetTurnCounter(ct+1)
	if ct==1 then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	else e:SetLabel(1) end
end