Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.
--インヴィンシブル・ヘイロー
--Invincibility Barrier
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Activate
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1)
	e2:SetCost(s.cost)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_EXTRA+TYPE_RITUAL+TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
	Duel.Remove(tc,POS_FACEUP,REASON_COST)
	e:SetLabel(tc:GetType()&(TYPE_EXTRA+TYPE_RITUAL+TYPE_PENDULUM))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local ct=e:GetLabel()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(s.distg)
	e1:SetLabel(ct)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	c:RegisterEffect(e1)
end
function s.distg(e,c)
	return c:IsType(e:GetLabel())
end