Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
--魔導天士 トールモンド
--World of Prophecy
local s,id=GetID()
function s.initial_effect(c)
	--ss success
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.retcon)
	e1:SetCost(s.retcost)
	e1:SetTarget(s.rettg)
	e1:SetOperation(s.retop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SPELLBOOK}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if not re then return false end
	local rc=re:GetHandler()
	return rc:IsRace(RACE_SPELLCASTER) or (rc:IsSetCard(SET_SPELLBOOK) and rc:IsSpell())
end
function s.retcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==1 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
end
function s.filter(c)
	return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToHand()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetCards(e)
	if Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,re,r,rp,0,0)
		end
	end
end
function s.cffilter(c)
	return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and not c:IsPublic()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.cffilter,tp,LOCATION_HAND,0,nil)
	if chk==0 then return g:GetClassCount(Card.GetCode)>=4 end
	local cg=Group.CreateGroup()
	for i=1,4 do
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local sg=g:Select(tp,1,1,nil)
		g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
		cg:Merge(sg)
	end
	Duel.ConfirmCards(1-tp,cg)
	Duel.ShuffleHand(tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.Destroy(g,REASON_EFFECT)
end