Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.
--プレイ・ザ・ディアベル
--Play the Diabell
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.tgcon)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Diabell" monster from your hand or GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DIABELL}
function s.tgconfilter(c)
	return c:IsSpellTrap() and c:IsReason(REASON_COST)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return re and re:IsActivated() and eg:IsExists(s.tgconfilter,1,nil)
end
function s.tgfilter(c)
	return c:IsRace(RACE_ILLUSION|RACE_SPELLCASTER) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.spcostfilter(c)
	return c:IsSpellTrap() and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return s.spcostfilter(c)
		and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_GRAVE,0,2,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_GRAVE,0,2,2,c)
	Duel.Remove(g+c,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_DIABELL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end