Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ● 4: Inflict 800 damage to your opponent. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field.
--シグナル・ウォリアー
--Signal Warrior
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Place Signal Counters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetOperation(s.ctop)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(function(e) return e:GetHandler():GetCounter(COUNTER_SIGNAL)>0 end)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Cannot be destroyed by your opponent's card effects
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
	--Remove Signal Counters and apply 1 effect
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(s.effcost)
	e4:SetOperation(s.effop)
	c:RegisterEffect(e4)
end
s.counter_place_list={COUNTER_SIGNAL}
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,nil)
	if c:IsRelateToEffect(e) then g:AddCard(c) end
	for tc in g:Iter() do
		if tc:IsCanAddCounter(COUNTER_SIGNAL,1) then
			tc:AddCounter(COUNTER_SIGNAL,1)
		end
	end
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsCanRemoveCounter(tp,1,1,COUNTER_SIGNAL,4,REASON_COST)
	local b2=Duel.IsCanRemoveCounter(tp,1,1,COUNTER_SIGNAL,7,REASON_COST)
		and Duel.IsPlayerCanDraw(tp,1)
	local b3=Duel.IsCanRemoveCounter(tp,1,1,COUNTER_SIGNAL,10,REASON_COST)
		and Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
	if chk==0 then return b1 or b2 or b3 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)},
		{b3,aux.Stringid(id,3)})
	e:SetLabel(op)
	local ct=4+(op-1)*3
	Duel.RemoveCounter(tp,1,1,COUNTER_SIGNAL,ct,REASON_COST)
	if op==1 then
		e:SetCategory(CATEGORY_DAMAGE)
		e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(1-tp)
		Duel.SetTargetParam(800)
		Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
	elseif op==2 then
		e:SetCategory(CATEGORY_DRAW)
		e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(tp)
		Duel.SetTargetParam(1)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	elseif op==3 then
		e:SetCategory(CATEGORY_DESTROY)
		e:SetProperty(0)
		local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Inflict 800 damage to your opponent
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Damage(p,d,REASON_EFFECT)
	elseif op==2 then
		--Draw 1 card
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Draw(p,d,REASON_EFFECT)
	elseif op==3 then
		--Destroy 1 card on the field
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g,true)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end