Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "each player draws 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--No.75 惑乱のゴシップ・シャドー
--Number 75: Bamboozling Gossip Shadow
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats)
	--Change effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.chcon)
	e1:SetCost(Cost.DetachFromSelf(2))
	e1:SetTarget(s.chtg)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
	--Attach a card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.xtg)
	e2:SetOperation(s.xop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_NUMBER}
s.xyz_number=75
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsMonsterEffect() and rp==1-tp
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,1,REASON_EFFECT)
	Duel.Draw(1-tp,1,REASON_EFFECT)
end
function s.xfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_NUMBER)
end
function s.xtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.xfilter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.xfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.xop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
		Duel.Overlay(tc,c)
	end
end