Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
--悪魔嬢ロリス
--Loris, Lady of Lament
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--Set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_RELEASE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.rlsetcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.tgsetcon)
	c:RegisterEffect(e3)
end
function s.drfilter(c,e)
	return c:IsFaceup() and c:IsNormalTrap() and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return #sg==3 or (#sg==6 and Duel.IsPlayerCanDraw(tp,2))
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED|LOCATION_GRAVE) and chkc:IsControler(tp) and s.drfilter(chkc,e) end
	local g=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,nil,e)
	if chk==0 then return #g>=3 and Duel.IsPlayerCanDraw(tp,1) end
	local dg=aux.SelectUnselectGroup(g,e,tp,3,6,s.rescon,1,tp,HINTMSG_TODECK,s.rescon)
	Duel.SetTargetCard(dg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,dg,#dg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,#dg//3)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg<1 or Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)<0 then return end
	local g=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK)
	local ct=#g
	if ct<1 then return end
	Duel.SortDeckbottom(tp,tp,ct)
	if ct>=3 then
		Duel.BreakEffect()
		Duel.Draw(tp,ct//3,REASON_EFFECT)
	end
end
function s.rlsetconfilter(c)
	return c:IsMonster() or c:IsPreviousLocation(LOCATION_MZONE)
end
function s.rlsetcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.rlsetconfilter,1,e:GetHandler())
end
function s.setfilter(c)
	return c:IsNormalTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsSSetable() then
		Duel.SSet(tp,tc)
	end
end
function s.tgsetconfilter(c,tp)
	return c:IsNormalTrap() and c:IsPreviousControler(tp)
end
function s.tgsetcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and r&REASON_EFFECT==REASON_EFFECT and eg:IsExists(s.tgsetconfilter,1,nil,tp)
end