Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.
--撃鉄竜リンドブルム
--Rindbrumm the Striking Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials
	Fusion.AddProcMix(c,true,true,CARD_ALBAZ,aux.FilterBoolFunctionEx(Card.IsRace,RACES_BEAST_BWARRIOR_WINGB))
	--Negate the effect of a Fusion/Synchro/Xyz/Link monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negcon)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Special Summon/banish itself and/or "Fallen of Albaz"
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.sprmtg)
	e2:SetOperation(s.sprmop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_ALBAZ}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsMonsterEffect() and re:IsActiveType(TYPE_EXTRA)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,PLAYER_EITHER,LOCATION_MZONE)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g,true)
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end
function s.tgfilter(c,e,tp,rmv_chk,sp_chk)
	return c:IsCode(CARD_ALBAZ) and ((sp_chk and c:IsAbleToRemove()) or (rmv_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.sprmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local rmv_chk=c:IsAbleToRemove()
	local sp_chk=c:IsCanBeSpecialSummoned(e,0,tp,false,false)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp,rmv_chk,sp_chk) end
	if chk==0 then return (rmv_chk or sp_chk)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,rmv_chk,sp_chk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,rmv_chk,sp_chk)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.spfilter(c,e,tp,g)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.IsAbleToRemove,1,c)
end
function s.sprmop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not (c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)) then return end
	local g=Group.FromCards(c,tc)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp,g)
	if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Remove(g:Sub(sg),POS_FACEUP,REASON_EFFECT)
	end
end