Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects; ● Add it to your hand. ● Add 1 other card that is mentioned on that monster from your GY to your hand. You can only use each effect of "Principug" once per turn.
--プリンシパグ
--Principug
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Make 1 "Guardian" monster that cannot be Normal Summoned/Set able to attack twice
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--Activate 1 of these effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.efftg)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GUARDIAN}
function s.atkfilter(c)
	return not c:IsSummonableCard() and c:IsOriginalSetCard(SET_GUARDIAN) and c:IsFaceup()
		and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Can make a second attack this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3201)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.efftgfilter(c,tp)
	return c:IsMonster() and not c:IsSummonableCard() and c:IsSetCard(SET_GUARDIAN) and (c:IsAbleToHand()
		or Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,c))
end
function s.thfilter(c,tc)
	return tc:ListsCode(c:GetCode()) and c:IsAbleToHand()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		if not (chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsMonster()
			and not chkc:IsSummonableCard() and chkc:IsSetCard(SET_GUARDIAN)) then return false end
		local label=e:GetLabel()
		return (label==1 and chkc:IsAbleToHand())
			or (label==2 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,chkc))
	end
	if chk==0 then return Duel.IsExistingTarget(s.efftgfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=Duel.SelectTarget(tp,s.efftgfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
	local b1=tc:IsAbleToHand()
	local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tc)
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,tp,0)
	elseif op==2 then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local op=e:GetLabel()
	if op==1 then
		--Add it to your hand
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	else
		--Add 1 card mentioned on it from your GY to your hand
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tc)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end