Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
--パワー・ツール・ブレイバー・ドラゴン
--Power Tool Braver Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Synchro Summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--Equip up to 3 Equip Spells
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Change position or negate effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.eqsfilter(c,tp,ec)
	return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) and c:CheckUniqueOnField(tp)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.eqsfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,0,LOCATION_DECK|LOCATION_GRAVE)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.eqsfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,tp,c)
	if #g==0 then return end
	local ft=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),3)
	local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_EQUIP)
	if #sg>0 then
		for tc in sg:Iter() do
			Duel.Equip(tp,tc,c,true,true)
		end
		Duel.EquipComplete()
	end
end
function s.tgfilter(c,tc)
	return c:IsType(TYPE_EQUIP) and c:IsSpell() and c:IsAbleToGraveAsCost() and c:GetEquipTarget()==tc
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_SZONE,0,1,nil,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_SZONE,0,1,1,nil,c)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.disfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and (c:IsNegatableMonster() or c:IsCanChangePosition())
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
	Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local b1=tc:IsCanChangePosition()
	local b2=tc:IsNegatableMonster()
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	if op==1 then
		--Change its battle position
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
	elseif op==2 then
		local c=e:GetHandler()
		--Negate its effects
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end