Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.
--復活の墓穴
--The Grave of Enkindling
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.IsExistingTarget(s.spfilter,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectTarget(1-tp,s.spfilter,1-tp,LOCATION_GRAVE,0,1,1,nil,e,1-tp)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,PLAYER_ALL,g1:GetFirst():GetOwner())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tc:GetControler(),tc:GetControler(),false,false,POS_FACEUP_DEFENSE) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1,true)
		end
	end
	Duel.SpecialSummonComplete()
end