Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
--起動提督デストロイリボルバー
--Boot-Up Admiral - Destroyer Dynamo
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Must be special summon by its own method
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--Special summon procedure (from hand)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Cannot be destroyed by battle or card effect while you control a "Gadget" monster card
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetCondition(s.incon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e4)
	--Destroy 1 other card on the field
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetCountLimit(1)
	e5:SetRange(LOCATION_MZONE)
	e5:SetTarget(s.rdtg)
	e5:SetOperation(s.rdop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_GADGET}
function s.spfilter(c)
	return c:IsOriginalType(TYPE_MONSTER) and c:IsSetCard(SET_GADGET) and c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c)
	return aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c)
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.indesfil(c)
	return c:IsFaceup() and c:IsSetCard(SET_GADGET) and c:IsOriginalType(TYPE_MONSTER) and c:IsType(TYPE_EQUIP)
end
function s.incon(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GADGET),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
		or Duel.IsExistingMatchingCard(s.indesfil,e:GetHandlerPlayer(),LOCATION_SZONE,0,1,nil)
end
function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,LOCATION_ONFIELD)
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end