Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
--星遺物の対焉
--World Legacy Cliffhanger
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	return at and a:IsLinkMonster() and at:IsLinkMonster()
end
function s.filter(c)
	return c:IsMonster() and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil)
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,1)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return sumtp & SUMMON_TYPE_LINK == SUMMON_TYPE_LINK
end