Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
--ペンデュラム・ホルト
--Pendulum Halt
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil)
	return g:GetClassCount(Card.GetCode)>=3
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_TO_HAND)
	e1:SetTargetRange(LOCATION_DECK,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_DRAW)
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end