Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
--イリュージョン・バルーン
--Illusion Balloons
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROYED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
s.listed_series={SET_PERFORMAPAL}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local p1=false
	local p2=false
	for tc in aux.Next(eg) do
		if tc:IsPreviousLocation(LOCATION_MZONE) then
			if tc:IsPreviousControler(0) then p1=true else p2=true end
		end
	end
	if p1 then Duel.RegisterFlagEffect(0,id,RESET_PHASE|PHASE_END,0,1) end
	if p2 then Duel.RegisterFlagEffect(1,id,RESET_PHASE|PHASE_END,0,1) end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,id)~=0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_PERFORMAPAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
	Duel.ConfirmDecktop(tp,5)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local g=Duel.GetDecktopGroup(tp,5):Filter(s.filter,nil,e,tp)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
	Duel.ShuffleDeck(tp)
end