Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP; Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--超天新龍オッドアイズ・レボリューション・ドラゴン
--Odd-Eyes Revolution Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--revive limit
	c:EnableUnsummonable()
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_REVIVE_LIMIT)
	e0:SetCondition(s.rvlimit)
	c:RegisterEffect(e0)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.psplimit)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--spsummon condition
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(s.splimit)
	c:RegisterEffect(e3)
	--special summon rule
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_SPSUMMON_PROC)
	e4:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e4:SetRange(LOCATION_HAND)
	e4:SetCondition(s.hspcon)
	e4:SetTarget(s.hsptg)
	e4:SetOperation(s.hspop)
	c:RegisterEffect(e4)
	--tohand
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_HAND)
	e5:SetCost(s.thcost)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
	--atk/def
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetCode(EFFECT_UPDATE_ATTACK)
	e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetValue(s.atkval)
	c:RegisterEffect(e6)
	local e7=e6:Clone()
	e7:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e7)
	--todeck
	local e8=Effect.CreateEffect(c)
	e8:SetCategory(CATEGORY_TODECK)
	e8:SetType(EFFECT_TYPE_IGNITION)
	e8:SetRange(LOCATION_MZONE)
	e8:SetCountLimit(1)
	e8:SetCost(s.tdcost)
	e8:SetTarget(s.tdtg)
	e8:SetOperation(s.tdop)
	c:RegisterEffect(e8)
end
function s.rvlimit(e)
	return not e:GetHandler():IsLocation(LOCATION_HAND)
end
function s.psplimit(e,c,tp,sumtp,sumpos)
	return not c:IsRace(RACE_DRAGON) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.splimit(e,se,sp,st)
	return (st&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM and e:GetHandler():IsLocation(LOCATION_HAND)
end
function s.hspfilter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function s.hspcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp):Filter(s.hspfilter,nil)
	local g1=rg:Filter(Card.IsType,nil,TYPE_FUSION)
	local g2=rg:Filter(Card.IsType,nil,TYPE_SYNCHRO)
	local g3=rg:Filter(Card.IsType,nil,TYPE_XYZ)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g1>0 and #g2>0 and #g3>0 
		and aux.SelectUnselectGroup(g1,e,tp,1,1,aux.ChkfMMZ(1),0)
		and aux.SelectUnselectGroup(g2,e,tp,1,1,aux.ChkfMMZ(1),0)
		and aux.SelectUnselectGroup(g3,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetReleaseGroup(tp):Filter(s.hspfilter,nil)
	local g1=rg:Filter(Card.IsType,nil,TYPE_FUSION)
	local g2=rg:Filter(Card.IsType,nil,TYPE_SYNCHRO)
	local g3=rg:Filter(Card.IsType,nil,TYPE_XYZ)
	local mg1=aux.SelectUnselectGroup(g1,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
	if #mg1>0 then 
		local mg2=aux.SelectUnselectGroup(g2,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
		mg1:Merge(mg2)
		if #mg1>1 then
			local mg3=aux.SelectUnselectGroup(g3,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
			mg1:Merge(mg3)
		end
	end
	if #mg1==3 then
		mg1:KeepAlive()
		e:SetLabelObject(mg1)
		return true
	end
	return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST|REASON_MATERIAL)
	g:DeleteGroup()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable() and Duel.CheckLPCost(tp,500) end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST|REASON_DISCARD)
	Duel.PayLPCost(tp,500)
end
function s.thfilter(c)
	return c:IsType(TYPE_PENDULUM) and c:IsRace(RACE_DRAGON) and c:IsLevelBelow(8) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.atkval(e,c)
	return math.floor(Duel.GetLP(1-e:GetHandlerPlayer())/2)
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end