Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. After this card was flipped face-up, if a monster(s) is sent from the hand and/or Deck to your GY, while this card is in the Monster Zone: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of "Flipping Feline" once per turn.
--回猫
--Flipping Feline
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card in face-down Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end)
	e1:SetTarget(s.selfsptg)
	e1:SetOperation(s.selfspop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster sent to your GY face-down
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e2:SetLabelObject(g)
	--Keep track if this card was flipped face-up
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EVENT_FLIP)
	e3:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end)
	c:RegisterEffect(e3)
	--Keep track of monsters sent from the hand or Deck to your GY
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetLabelObject(e2)
	e4:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) and not Duel.IsPhase(PHASE_DAMAGE) end)
	e4:SetOperation(s.regop)
	c:RegisterEffect(e4)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,c)
	end
end
function s.spfilter(c,e,tp)
	return c:IsMonster() and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) and c:IsLocation(LOCATION_GRAVE)
		and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local eff=e:GetLabelObject()
	local tg=eg:Filter(s.spfilter,nil,eff,tp)
	if #tg>0 then
		tg:ForEach(Card.RegisterFlagEffect,id+1,RESET_CHAIN,0,1)
		local g=eff:GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return not c:HasFlagEffect(id+1) end,nil)
		eff:SetLabelObject(g)
		Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject():Filter(s.spfilter,nil,e,tp)
	if chkc then return g:IsContains(chkc) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	local tc=g:GetFirst()
	if #g>1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		tc=g:Select(tp,1,1,nil):GetFirst()
	end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,tc)
	end
end