Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field.
--邪神イレイザー
--The Wicked Eraser
local s,id=GetID()
function s.initial_effect(c)
	--summon with 3 tribute
	local e1=aux.AddNormalSummonProcedure(c,true,false,3,3)
	local e2=aux.AddNormalSetProcedure(c,true,false,3,3)
	--cannot special summon
	local e3=Effect.CreateEffect(c)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e3)
	--atk
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_SET_ATTACK)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetValue(s.adval)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_SET_DEFENSE)
	c:RegisterEffect(e5)
	--Eraser
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetCategory(CATEGORY_DESTROY)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e6:SetCode(EVENT_TO_GRAVE)
	e6:SetCondition(s.erascon)
	e6:SetTarget(s.erastg)
	e6:SetOperation(s.erasop)
	c:RegisterEffect(e6)
	--suicide
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,1))
	e7:SetType(EFFECT_TYPE_IGNITION)
	e7:SetCategory(CATEGORY_DESTROY)
	e7:SetRange(LOCATION_MZONE)
	e7:SetTarget(s.destg)
	e7:SetOperation(s.desop)
	c:RegisterEffect(e7)
end
function s.adval(e,c)
	return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_ONFIELD)*1000
end
function s.erascon(e)
	return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.erastg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local dg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0)
end
function s.erasop(e,tp,eg,ep,ev,re,r,rp)
	local dg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.Destroy(dg,REASON_EFFECT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDestructable() end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end