Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
--リサーガム・エクシーズ
--Resurgam Xyz
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_XYZ))
	e2:SetValue(800)
	c:RegisterEffect(e2)
	--rank up
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.cost)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RANK_UP_MAGIC,SET_NUMBER_C,SET_CXYZ}
function s.cfilter(c)
	return c:IsSpell() and c:IsDiscardable()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
	if g:GetFirst():IsSetCard(SET_RANK_UP_MAGIC) then e:SetLabel(0) else e:SetLabel(1) end
end
function s.filter1(c,e,tp)
	local rk=c:GetRank()
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
	return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and (rk>0 or c:IsStatus(STATUS_NO_LEVEL))
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetRace(),pg)
end
function s.filter2(c,e,tp,mc,rk,rc,pg)
	if c.rum_limit and not c.rum_limit(mc,e) then return false end
	return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and c:IsRace(rc)
		and (c:IsSetCard(SET_NUMBER_C) or c:IsSetCard(SET_CXYZ)) and mc:IsCanBeXyzMaterial(c,tp)
		and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
	if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetRace(),pg)
	local sc=g:GetFirst()
	if sc then
		sc:SetMaterial(tc)
		Duel.Overlay(sc,tc)
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
		if e:GetLabel()==1 then
			local fid=c:GetFieldID()
			sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
			e3:SetCode(EVENT_PHASE+PHASE_END)
			e3:SetCountLimit(1)
			e3:SetLabel(fid)
			e3:SetLabelObject(sc)
			e3:SetCondition(s.thcon2)
			e3:SetOperation(s.thop2)
			Duel.RegisterEffect(e3,tp)
		end
	end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoDeck(e:GetLabelObject(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end