Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
--No.99 希望皇龍ホープドラグーン
--Number 99: Utopic Dragon
local s,id=GetID()
function s.initial_effect(c)
	--Xyz summon
	Xyz.AddProcedure(c,nil,10,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
	c:EnableReviveLimit()
	--Special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.discon)
	e2:SetCost(Cost.DetachFromSelf(1))
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_RANK_UP_MAGIC,SET_NUMBER}
s.xyz_number=99
function s.cfilter(c)
	return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSpell() and c:IsDiscardable()
end
function s.ovfilter(c,tp,lc)
	return c:IsFaceup() and c:IsSetCard(SET_UTOPIA,lc,SUMMON_TYPE_XYZ,tp)
end
function s.xyzop(e,tp,chk,mc)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local tc=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil):SelectUnselect(Group.CreateGroup(),tp,false,Xyz.ProcCancellable)
	if tc then
		Duel.SendtoGrave(tc,REASON_DISCARD|REASON_COST)
		return true
	else return false end
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_NUMBER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) or not re:IsMonsterEffect() then return end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsContains(c) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end