Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
--ワーム・ホープ
--Worm Hope
local s,id=GetID()
function s.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FLIP+EFFECT_TYPE_SINGLE)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--discard
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.tgcon)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if Duel.IsPhase(PHASE_DAMAGE) and e:GetHandler()==Duel.GetAttackTarget() then
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPhase(PHASE_DAMAGE) and e:GetHandler()==Duel.GetAttackTarget() then
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT,nil)
end