Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.
--Ｂ・Ｆ・Ｗ
--Battlewasp Wind
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	c:RegisterEffect(e0)
	--Add 1 "Battlewasp" monster from your Deck to your hand with less ATK than a "Battlewasp" monster that was Normal or Special Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_CUSTOM+id)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(2)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e1:SetLabelObject(g)
	--Keep track of the "Battlewasp" monsters that are Normal or Special Summoned to your field
	local e1a=Effect.CreateEffect(c)
	e1a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1a:SetCode(EVENT_SUMMON_SUCCESS)
	e1a:SetRange(LOCATION_SZONE)
	e1a:SetLabelObject(e1)
	e1a:SetOperation(s.regop)
	c:RegisterEffect(e1a)
	local e1b=e1a:Clone()
	e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e1b)
	--Make 1 Insect monster you control able to be used as a Tuner that turn
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.tunertg)
	e2:SetOperation(s.tunerop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_BATTLEWASP}
function s.tgfilter(c,e,tp)
	return c:IsSetCard(SET_BATTLEWASP) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(tp) and c:IsCanBeEffectTarget(e)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttack())
end
function s.thfilter(c,atk)
	return c:IsSetCard(SET_BATTLEWASP) and c:IsMonster() and c:GetAttack()<atk and c:IsAbleToHand()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local tg=eg:Filter(s.tgfilter,nil,e,tp)
	if #tg>0 then
		for tc in aux.Next(tg) do
			tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
		end
		local g=e:GetLabelObject():GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
		e:GetLabelObject():SetLabelObject(g)
		if #g>0 and not Duel.HasFlagEffect(tp,id) then
			Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
			Duel.RaiseEvent(g,EVENT_CUSTOM+id,re,r,tp,ep,ev)
		end
	end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject():Filter(s.tgfilter,nil,e,tp)
	if chkc then return g:IsContains(chkc) and s.tgfilter(chkc,e,tp) end
	if chk==0 then
		Duel.ResetFlagEffect(tp,id)
		for tc in g:Iter() do tc:ResetFlagEffect(id) end
		return rp==tp and #g>0 and not e:GetHandler():HasFlagEffect(id)
	end
	e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
	if #g==1 then
		Duel.SetTargetCard(g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		g=g:Select(tp,1,1,nil)
		Duel.SetTargetCard(g)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttack())
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tunertgfilter(c)
	return c:IsRace(RACE_INSECT) and c:HasLevel() and not c:IsType(TYPE_TUNER) and not c:IsHasEffect(EFFECT_CAN_BE_TUNER)
		and c:IsFaceup()
end
function s.tunertg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tunertgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tunertgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.tunertgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.tunerop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--You can treat it as a Tuner if you use it as Synchro Material this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CAN_BE_TUNER)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end