Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
--スクラップ・ワイバーン
--Scrap Wyvern
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 2 monsters, including a "Scrap" monster
	Link.AddProcedure(c,nil,2,2,s.matcheck)
	--Special Summon 1 "Scrap" monster from your GY, then destroy 1 card you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.gysptg)
	e1:SetOperation(s.gyspop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.deckspcon)
	e2:SetTarget(s.decksptg)
	e2:SetOperation(s.deckspop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SCRAP}
function s.matcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsSetCard,1,nil,SET_SCRAP,lc,sumtype,tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_SCRAP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	local dg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
	if chk==0 then return #dg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function s.deckspconfilter(c,tp)
	return c:IsPreviousSetCard(SET_SCRAP) and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.deckspcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.deckspconfilter,1,nil,tp)
end
function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
	if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.deckspop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if #dg>0 then
			Duel.HintSelection(dg)
			Duel.BreakEffect()
			Duel.Destroy(dg,REASON_EFFECT)
		end
	end
end