Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. ---------------------------------------- [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field and/or Pendulum Zones, including this card.
--EMオッドアイズ・ディゾルヴァー
--Performapal Odd-Eyes Dissolver
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--fusion from the pendulum zone
	local params = {aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON)}
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
	e1:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--fusion from the monster zone
	local params2 = {nil,Fusion.CheckWithHandler(Fusion.OnFieldMat),s.fextra,nil,Fusion.ForcedHandler}
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(Fusion.SummonEffTG(table.unpack(params2)))
	e3:SetOperation(Fusion.SummonEffOP(table.unpack(params2)))
	c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=a:GetBattleTarget()
	if not d then return false end
	if a:IsControler(1-tp) then a,d=d,a end
	e:SetLabelObject(a)
	return a:IsControler(tp) and a:IsFaceup() and a:IsType(TYPE_PENDULUM) and a:GetControler()~=d:GetControler()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local tc=e:GetLabelObject()
		if not tc:IsRelateToBattle() then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
		tc:RegisterEffect(e1)
	end
end
function s.fextra(e,tp,mg)
	return Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_PZONE,0,nil)
end