Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.
--ＴＧ ロケット・サラマンダー
--T.G. Rocket Salamander
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "T.G." monster from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.dspcost)
	e1:SetTarget(s.dsptg)
	e1:SetOperation(s.dspop)
	c:RegisterEffect(e1)
	--Special Summon 1 Level 4 or lower "T.G." monster from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.gyspcon)
	e2:SetTarget(s.gysptg)
	e2:SetOperation(s.gyspop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TG}
function s.dspfilter(c,e,tp,code)
	return c:IsSetCard(SET_TG) and not c:IsOriginalCodeRule(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.costfilter(c,e,tp)
	return c:IsSetCard(SET_TG) and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalCodeRule())
end
function s.dspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp) end
	local sg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp)
	e:SetLabel(sg:GetFirst():GetOriginalCodeRule())
	Duel.Release(sg,REASON_COST)
end
function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dspop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.gyspconfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_TG) and c:IsRace(RACE_MACHINE)
end
function s.gyspcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.gyspconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.gyspfilter(c,e,tp)
	return c:IsSetCard(SET_TG) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gyspfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
		--Negate its effects
		tc:NegateEffects(e:GetHandler())
	end
	Duel.SpecialSummonComplete()
end