Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your GY; gain 500 LP.
--EMコン
--Performapal Corn
local s,id=GetID()
function s.initial_effect(c)
	--Change both this card and 1 other "Perfomapal" monster you control to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(function(e) return (e:GetHandler():IsStatus(STATUS_SUMMON_TURN) or e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN)) end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Gain 500 LP
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetCost(s.reccost)
	e2:SetTarget(s.rectg)
	e2:SetOperation(s.recop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
s.listed_names={id}
function s.posfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) and c:IsAttackBelow(1000)
		and c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.thfilter(c)
	return c:IsSetCard(SET_ODD_EYES) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.posfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
		and c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() 
		and Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g+Group.FromCards(c),2,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsControler(tp)
		and tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) and tc:IsControler(tp)
		and Duel.ChangePosition(Group.FromCards(c,tc),POS_FACEUP_DEFENSE)==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_PERFORMAPAL) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and not c:IsCode(id)
end
function s.reccost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c)
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end