Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
--陀羅威
--Tarai
--Ashaki
local s,id=GetID()
function s.initial_effect(c)
	--Destroy a monster and Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Register a flag on a monster that activates an effect on the field
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHAIN_SOLVED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if re:IsMonsterEffect() and rc:IsRelateToEffect(re) and loc==LOCATION_MZONE then
		rc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	end
end
function s.desfilter(c,tp)
	return c:IsFaceup() and c:HasFlagEffect(id) and Duel.GetMZoneCount(c:GetControler(),c,tp,LOCATION_REASON_TOFIELD,1<<c:GetSequence())>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MMZONE) and s.desfilter(chkc,tp) end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MMZONE,LOCATION_MMZONE,1,nil,tp)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MMZONE,LOCATION_MMZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
		local zone=1<<tc:GetPreviousSequence()
		local p=tc:IsPreviousControler(tp) and tp or (1-tp)
		Duel.SpecialSummon(c,0,tp,p,false,false,POS_FACEUP,zone)
	end
end