Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand. ---------------------------------------- [ Monster Effect ] Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials.
--EMユーゴーレム
--Performapal U Go Golem
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--add card to the hand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--register when Pendulum summoned
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCondition(s.effcon)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	--perform a fusion summon
	local params = {nil,Fusion.CheckWithHandler(Fusion.OnFieldMat(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON))),nil,nil,Fusion.ForcedHandler}
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcon)
	e3:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
	e3:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
	c:RegisterEffect(e3)
end
s.listed_series={SET_MAGICIAN,SET_ODD_EYES,SET_PERFORMAPAL}
function s.thcfilter(c,tp)
	return c:IsControler(tp) and c:IsFusionSummoned()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg and eg:IsExists(s.thcfilter,1,nil,tp)
end
function s.thfilter(c)
	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and (c:IsSetCard(SET_MAGICIAN) or c:IsSetCard(SET_ODD_EYES) or c:IsSetCard(SET_PERFORMAPAL))
		and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPendulumSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end