Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
--テュアラティン
--Tualatin
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CUSTOM+id)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.descon)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	aux.GlobalCheck(s,function()
		s[0]=Group.CreateGroup()
		s[0]:KeepAlive()
		s[1]=0
		local ge1=Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_PHASE_START|PHASE_BATTLE_START)
		ge1:SetOperation(s.checkop1)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.GlobalEffect()
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_BATTLE_DESTROYED)
		ge2:SetOperation(s.checkop2)
		Duel.RegisterEffect(ge2,0)
	end)
end
function s.checkop1(e,tp,eg,ep,ev,re,r,rp)
	s[0]:Clear()
	s[0]:Merge(Duel.GetFieldGroup(Duel.GetTurnPlayer(),0,LOCATION_MZONE))
	s[1]=s[0]:GetCount()
end
function s.checkop2(e,tp,eg,ep,ev,re,r,rp)
	if s[1]<2 or s[0]:GetCount()==0 then return end
	local g=eg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	s[0]:Sub(g)
	if s[0]:GetCount()==0 then
		Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,0,0,0)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
	local rc=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttribute,rc),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.Destroy(g,REASON_EFFECT)
	if c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_CANNOT_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(0,1)
		e1:SetTarget(s.sumlimit)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetLabel(rc)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		c:RegisterEffect(e2)
	end
end
function s.sumlimit(e,c)
	return c:IsAttribute(e:GetLabel())
end