Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
--インフェルノイド・ヴァエル
--Infernoid Seitsemas
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Infernoid.RegisterSummonProcedure(c,2)
	--Banish after battling
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Tribute 1 monster and banish
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetCost(s.rmcost2)
	e2:SetTarget(s.rmtg2)
	e2:SetOperation(s.rmop2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNOID}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetHandler():GetBattledGroup():GetCount()>0
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end
function s.rmfilter(c,e)
	return c:IsAbleToRemove() and aux.SpElimFilter(c) and (not e or c:IsCanBeEffectTarget(e))
end
function s.rmcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsReleasable,1,false,aux.ReleaseCheckTarget,nil,dg) end
	local g=Duel.SelectReleaseGroupCost(tp,Card.IsReleasable,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
end
function s.rmtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end