Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
--聖なる影 ケイウス
--Qadshaddoll Keios
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--FLIP: Special summon "Shaddoll" monster from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Send "Shaddoll" monster from hand to GY, and you do, all your monsters gain ATK/DEF
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.discon)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
	--Part of "Shaddoll" archetype
s.listed_series={SET_SHADDOLL}
	--Check for "Shaddoll" monster that can be special summoned in defense
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_SHADDOLL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
	--Special summmon "Shaddoll" monster from hand
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)>0 and tc:IsFacedown() then
		Duel.ConfirmCards(1-tp,tc)
	end
end
	--If sent to GY by card effect
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_EFFECT)
end
	--Check for "Shaddoll" monster
function s.disfilter(c)
	return c:IsSetCard(SET_SHADDOLL) and c:IsMonster() and c:IsAbleToGrave()
end
	--Activation legality
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
	--Send "Shaddoll" monster from hand to GY, and you do, all your monsters gain ATK/DEF
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tc=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,c):GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetValue(tc:GetOriginalLevel()*100)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		Duel.RegisterEffect(e2,tp)
	end
end