Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a Fiend monster During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects. ● Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone. ● Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Abyss Actor - Super Producer" once per turn.
--魔界劇団－スーパー・プロデューサー
--Abyss Actor - Super Producer
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,nil,2,2,s.lcheck)
	--Destroy 1 face-up card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
s.listed_names={77297908}
s.listed_series={SET_ABYSS_ACTOR}
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsRace,1,nil,RACE_FIEND,lc,sumtype,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.fldfilter(c)
	return c:IsCode(77297908) and c:IsFieldSpell() and not c:IsForbidden()
end
function s.pendfilter(c)
	return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.Destroy(tc,REASON_EFFECT)==0 then return end
	local g1=Duel.GetMatchingGroup(s.fldfilter,tp,LOCATION_DECK,0,nil)
	local g2=Duel.GetMatchingGroup(s.pendfilter,tp,LOCATION_DECK,0,nil)
	local b1=#g1>0
	local b2=#g2>0 and Duel.CheckPendulumZones(tp)
	if not ((b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,1))) then return end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	if op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local tc=Duel.SelectMatchingCard(tp,s.fldfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
		if not tc then return end
		local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
		if fc then
			Duel.SendtoGrave(fc,REASON_RULE)
		end
		Duel.BreakEffect()
		Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
	elseif op==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local tc=Duel.SelectMatchingCard(tp,s.pendfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
		if not tc then return end
		Duel.BreakEffect()
		Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end