Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
--－Ａｉ－Ｑ
--A.I.Q
--Anime version scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activated
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCondition(s.condition)
	c:RegisterEffect(e1)
	--Limited Link Summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.spcon)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Maintain
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCondition(s.descon)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_IGNISTER}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_IGNISTER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_LINK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local players=eg:Filter(Card.IsSummonType,nil,SUMMON_TYPE_LINK):GetClass(Card.GetSummonPlayer)
	local c=e:GetHandler()
	for _,p in ipairs(players) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetAbsoluteRange(0,1-p,p)
		e1:SetRange(LOCATION_SZONE)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_PHASE|PHASE_END|RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.filter(c,fid)
	return c:GetFieldID()==fid
end
function s.con(e)
	if Duel.IsExistingMatchingCard(s.filter,0,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetLabel()) then return true
	else e:Reset() return false end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
	return sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.desfilter(c)
	return c:IsReleasableByEffect() and c:IsType(TYPE_LINK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	if Duel.CheckReleaseGroup(tp,s.desfilter,1,nil) and Duel.SelectEffectYesNo(tp,c) then
		local g=Duel.SelectReleaseGroup(tp,s.desfilter,1,1,nil)
		Duel.Release(g,REASON_COST)
	else Duel.Destroy(c,REASON_COST) end
end