Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn.
--Ｄ・インパクトリターン
--Morphtronic Impact Return
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Return up to 2 S/T the opponent controls to the Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Morphtronic" monster that is banished or in the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.tdfilter(c)
	return c:IsSpellTrap() and c:IsAbleToDeck()
end
function s.mpfilter(c)
	return c:IsSetCard(SET_MORPHTRONIC) and c:IsMonster() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_ONFIELD) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.mpfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_ONFIELD,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g+1,tp,LOCATION_ONFIELD|LOCATION_HAND)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local mpc=Duel.SelectMatchingCard(tp,s.mpfilter,tp,LOCATION_HAND,0,1,1,nil)
	if #mpc==0 then return end
	Duel.ConfirmCards(1-tp,mpc)
	if Duel.SendtoDeck(mpc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 or not mpc:GetFirst():IsLocation(LOCATION_DECK) then return end
	local g=Duel.GetTargetCards(e):Filter(Card.IsControler,nil,1-tp)
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(SET_MORPHTRONIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end