Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
--Ｆ．Ａ．ライトニングマスター
--F.A. Dawn Dragster
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--ATK increase
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	--Increase level
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_LVCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.lvcon)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	--Piercing damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e4)
	--Negate Spell/Trap Card or effect
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_QUICK_O)
	e5:SetCode(EVENT_CHAINING)
	e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e5:SetCountLimit(1)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.negcon)
	e5:SetTarget(s.negtg)
	e5:SetOperation(s.negop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_FA}
function s.atkval(e,c)
	return c:GetLevel()*300
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_FA)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(1)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and ep==1-tp and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetLevel()>2 end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsFacedown() and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and c:UpdateLevel(-2)~=0
		and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end