Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
--破邪の刻印
--Seal of Wickedness
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_DRAW_PHASE)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--confirm
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--cancel target
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_TURN_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.condition)
	e3:SetOperation(s.ctarget)
	c:RegisterEffect(e3)
	--cost
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e4:SetCountLimit(1)
	e4:SetCondition(s.costcon)
	e4:SetOperation(s.costop)
	c:RegisterEffect(e4)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then return true end
	if Duel.IsTurnPlayer(1-tp) and Duel.IsPhase(PHASE_STANDBY)
		and Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and Duel.SelectYesNo(tp,94) then
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	else
		e:SetProperty(0)
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:GetFlagEffect(id)==0 or not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		e:SetLabelObject(tc)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetCondition(s.rcon)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		e2:SetCondition(s.rcon)
		tc:RegisterEffect(e2)
	end
end
function s.rcon(e)
	return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function s.ctarget(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetFirstCardTarget()
	if tc then e:GetHandler():CancelCardTarget(tc) end
end
function s.costcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.costop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckLPCost(tp,500) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.PayLPCost(tp,500)
	else
		Duel.Destroy(e:GetHandler(),REASON_COST)
	end
end