Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card, also you cannot Special Summon from the Extra Deck while this card remains face-up in the Monster Zone. * The above text is unofficial and describes the card's functionality in the OCG.
--サイコ・ローヴァー
--Psychic Rover
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Roll a die and destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DICE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Roll a die and Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DICE+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.roll_dice=true
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local dc=Duel.TossDice(tp,1)
	if dc==1 or dc==6 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
		if #g>0 then
			Duel.HintSelection(g,true)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local dc=Duel.TossDice(tp,1)
	if (dc==2 or dc==3 or dc==4 or dc==5) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
		--Cannot Special Summon from the Extra Deck
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetRange(LOCATION_MZONE)
		e1:SetAbsoluteRange(tp,1,0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) end)
		c:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end