Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects; ● Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. ● Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
--BF－南風のアウステル
--Blackwing - Auster the South Wind
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--place counters
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_COUNTER)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.cttg)
	c:RegisterEffect(e3)
end
s.counter_place_list={0x1002,COUNTER_FEATHER}
s.listed_series={SET_BLACKWING}
s.listed_names={CARD_BLACK_WINGED_DRAGON}
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsLevelBelow(4)
		and c:IsSetCard(SET_BLACKWING) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.wcfilter(c)
	return c:IsFaceup() and c:GetCounter(0x1002)==0
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_BLACK_WINGED_DRAGON),tp,LOCATION_MZONE,0,1,nil) and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0
	local b2=Duel.IsExistingMatchingCard(s.wcfilter,tp,0,LOCATION_MZONE,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,2))
	else
		op=Duel.SelectOption(tp,aux.Stringid(id,3))+1
	end
	if op==0 then
		e:SetOperation(s.bwop)
	else
		e:SetOperation(s.wcop)
	end
end
function s.bwop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsCode,CARD_BLACK_WINGED_DRAGON),tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
	if tc and ct>0 then
		tc:AddCounter(COUNTER_FEATHER,ct)
	end
end
function s.wcop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.wcfilter,tp,0,LOCATION_MZONE,nil)
	for tc in aux.Next(g) do
		tc:AddCounter(0x1002,1)
	end
end