Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
--クリバンデット
--Kuribandit
local s,id=GetID()
function s.initial_effect(c)
	--mill
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.sumsuc)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1)
	e2:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
	e2:SetCost(Cost.SelfTribute)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) end
end
function s.filter(c)
	return c:IsAbleToHand() and c:IsSpellTrap()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDiscardDeck(tp,5) then return end
	Duel.ConfirmDecktop(tp,5)
	local g=Duel.GetDecktopGroup(tp,5)
	if #g>0 then
		Duel.DisableShuffleCheck()
		if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			local sg=g:FilterSelect(tp,s.filter,1,1,nil)
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sg)
			Duel.ShuffleHand(tp)
			g:Sub(sg)
		end
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
	end
end