Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.
--超重神鬼シュテンドウ－G
--Superheavy Samurai Ogre Shutendoji
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_SUPERHEAVY_SAMURAI),1,99)
	c:EnableReviveLimit()
	--defense attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DEFENSE_ATTACK)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned()
		and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil)
	Duel.Destroy(g,REASON_EFFECT)
end