Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
--レインボー・ネオス
--Rainbow Neos
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,false,false,CARD_NEOS,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ULTIMATE_CRYSTAL))
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--send monsters to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e2:SetCost(s.tdcost1)
	e2:SetTarget(s.tdtg1)
	e2:SetOperation(s.tdop1)
	c:RegisterEffect(e2)
	--send spell/trap to deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e3:SetCost(s.tdcost2)
	e3:SetTarget(s.tdtg2)
	e3:SetOperation(s.tdop2)
	c:RegisterEffect(e3)
	--send GY to deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetCategory(CATEGORY_TODECK)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e4:SetCost(s.tdcost3)
	e4:SetTarget(s.tdtg3)
	e4:SetOperation(s.tdop3)
	c:RegisterEffect(e4)
end
s.listed_series={SET_ULTIMATE_CRYSTAL}
s.listed_names={CARD_NEOS}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS,SET_CRYSTAL,SET_ULTIMATE_CRYSTAL}
function s.tdcost1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.tdtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_MZONE)
end
function s.tdop1(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.cfilter2(c)
	return c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.tdcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.filter2(c)
	return c:IsSpellTrap() and c:IsAbleToDeck()
end
function s.tdtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_ONFIELD)
end
function s.tdop2(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.tdcost3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.DiscardDeck(tp,1,REASON_COST)
end
function s.tdtg3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_GRAVE)
end
function s.tdop3(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end