Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
--レッド・デーモンズ・ドラゴン
--Red Dragon Archfiend
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--destroy1
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition1)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.operation1)
	c:RegisterEffect(e1)
	--destroy2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCondition(s.condition2)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.operation2)
	c:RegisterEffect(e2)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget() and not Duel.GetAttackTarget():IsAttackPos()
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,0,LOCATION_MZONE,nil)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(aux.FilterEqualFunction(Card.GetAttackAnnouncedCount,0),tp,LOCATION_MZONE,0,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
	local g=Duel.GetMatchingGroup(aux.FilterEqualFunction(Card.GetAttackAnnouncedCount,0),tp,LOCATION_MZONE,0,e:GetHandler())
	Duel.Destroy(g,REASON_EFFECT)
end