Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 12 monsters If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.
--RR－ファイナル・フォートレス・ファルコン
--Raidraptor - Final Fortress Falcon
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,12,3)
	c:EnableReviveLimit()
	--immune
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.imcon)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--return
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(Cost.DetachFromSelf(1))
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--chain attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYING)
	e3:SetCountLimit(2)
	e3:SetCondition(s.atcon)
	e3:SetCost(s.atcost)
	e3:SetOperation(s.atop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RAIDRAPTOR}
function s.imfilter(c)
	return c:IsSetCard(SET_RAIDRAPTOR) and c:IsType(TYPE_XYZ)
end
function s.imcon(e)
	return e:GetHandler():GetOverlayGroup():IsExists(s.imfilter,1,nil)
end
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_RAIDRAPTOR) and c:IsMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_RETURN)
	end
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.GetAttacker()==c and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and c:CanChainAttack(0)
end
function s.atfilter(c)
	return c:IsSetCard(SET_RAIDRAPTOR) and c:IsType(TYPE_XYZ) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.atfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.atfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler())
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChainAttack()
end