Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn.
--世壊輪廻
--Loka Samsara
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Heart" monster with 3000 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add it to the hand if the opponent Special Summons from the Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_HEART}
function s.spcostfilter(c,e,tp)
	return c:IsFaceup() and c:IsCode(CARD_VISAS_STARFROST) and c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,rmvc)
	return c:IsSetCard(SET_HEART) and c:IsAttack(3000) and Duel.GetLocationCountFromEx(tp,tp,rmvc,c)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	aux.RemoveUntil(g,nil,REASON_COST,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp,nil,nil,nil,nil,aux.Stringid(id,2))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
	if sc and Duel.SpecialSummonStep(sc,0,tp,tp,true,false,POS_FACEUP) then
		local c=e:GetHandler()
		--Can only activate its effects once
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAINING)
		e1:SetRange(LOCATION_MZONE)
		e1:SetOperation(s.aclimit)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		sc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EVENT_CHAIN_NEGATED)
		sc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetCode(EFFECT_CANNOT_TRIGGER)
		e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id+1) end)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		sc:RegisterEffect(e3)
		--Banish it face-down during the End Phase
		aux.DelayedOperation(sc,PHASE_END,id,e,tp,function(ag) Duel.Remove(ag,POS_FACEDOWN,REASON_EFFECT) end,nil,0,0,aux.Stringid(id,3),aux.Stringid(id,4))
	end
	Duel.SpecialSummonComplete()
end
function s.aclimit(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if re:GetHandler()~=c then return end
	if e:GetCode()==EVENT_CHAINING then
		c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD,0,1)
	else
		c:ResetFlagEffect(id+1)
	end
end
function s.cfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end