Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
--幻影騎士団ブレイクソード
--The Phantom Knights of Break Sword
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,3,2)
	c:EnableReviveLimit()
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_THE_PHANTOM_KNIGHTS}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g1=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tg=g:Filter(Card.IsRelateToEffect,nil,e)
	if #tg>0 then
		Duel.Destroy(tg,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()
end
function s.spfilter1(c,e,tp)
	return c:HasLevel() and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,c,c:GetLevel(),e,tp)
end
function s.spfilter2(c,lv,e,tp)
	return c:GetLevel()==lv and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	local tc1=g1:GetFirst()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,tc1,tc1:GetLevel(),e,tp)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local g=tg:Filter(Card.IsRelateToEffect,nil,e)
	local ct=#g
	if ft>0 and ct<=ft and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then
		local tc=g:GetFirst()
		for tc in aux.Next(g) do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_LEVEL)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			e1:SetValue(1)
			tc:RegisterEffect(e1)
		end
		Duel.SpecialSummonComplete()
	end
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
	return not c:IsAttribute(ATTRIBUTE_DARK)
end