Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.
--百鬼羅刹大危機
--Goblin Biker Grand Crisis
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Banish 1 "Goblin" monster and 1 of your opponent's monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Special Summon 5 of your banished "Goblin" monsters with different names
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GOBLIN}
function s.rmfilter(c,e,tp)
	return c:IsMonster() and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
		and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsSetCard(SET_GOBLIN)))
end
function s.rmrescon(sg,e,tp,mg)
	return sg:FilterCount(Card.IsControler,nil,tp)==1
		and sg:GetClassCount(Card.GetLocation)==1
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil,e,tp)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,0) end
	local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,1,tp,HINTMSG_REMOVE)
	Duel.SetTargetCard(dg)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,dg,2,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==2 then
		Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_GOBLIN) and c:IsFaceup() and c:IsCanBeEffectTarget(e)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=5
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and #g>=5 and g:GetClassCount(Card.GetCode)>=5
	end
	local sg=aux.SelectUnselectGroup(g,e,tp,5,5,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,5,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetTargetCards(e)
	if ft<=0 or #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
	if #g<=ft then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,ft,ft,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		g:Sub(sg)
		Duel.SendtoGrave(g,REASON_RULE)
	end
end