Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
--サラマングレイト・ギフト
--Salamangreat Gift
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	aux.EnableCheckReincarnation(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw (default)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.cost)
	e2:SetTarget(s.drtg1)
	e2:SetOperation(s.drop1)
	c:RegisterEffect(e2)
	--draw (reinc)
	local e3=e2:Clone()
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.drcon)
	e3:SetTarget(s.drtg2)
	e3:SetOperation(s.drop2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SALAMANGREAT}
function s.cfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT) and c:IsDiscardable()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.gyfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT) and c:IsAbleToGrave()
end
function s.drtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop1(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 then
		Duel.ShuffleDeck(tp)
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function s.lkfilter(c)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() and c:IsReincarnationSummoned()
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.lkfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.drtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop2(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end