Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
--ヴァンパイア・グレイス
--Vampire Grace
local s,id=GetID()
function s.initial_effect(c)
	--When a level 5+ zombie is special summoned to your field, revive itself
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.PayLP(2000))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Declare 1 card type; opponent mills 1 card of declared type from deck to GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.cfilter(c,tp)
	return c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	return rc and rc:IsRace(RACE_ZOMBIE) and eg:IsExists(s.cfilter,1,nil,tp)
		and (re:GetCode()~=EFFECT_SPSUMMON_PROC or not rc:IsHasEffect(EFFECT_REVIVE_LIMIT))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPTION)
	local op=Duel.SelectOption(tp,70,71,72)
	e:SetLabel(op)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_DECK)
end
function s.tgfilter(c,ty)
	return c:IsType(ty) and c:IsAbleToGrave()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local g=nil
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
	if e:GetLabel()==0 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_MONSTER)
	elseif e:GetLabel()==1 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_SPELL)
	else g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_TRAP) end
	if #g~=0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end