Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
--神速の具足
--Swiftstrike Armor
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetRange(LOCATION_SZONE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_DRAW)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SIX_SAMURAI}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and Duel.IsPhase(PHASE_DRAW)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_SIX_SAMURAI) and c:IsMonster() and not c:IsPublic() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end
	local g=eg:Filter(s.filter,nil,e,tp)
	if #g==1 then
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
		Duel.SetTargetCard(g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local sg=g:Select(tp,1,1,nil)
		Duel.ConfirmCards(1-tp,sg)
		Duel.ShuffleHand(tp)
		Duel.SetTargetCard(sg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end