Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use each of the following effects of "Therion "Reaper" Fum" once per turn. ● You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum".
--セリオンズ“リーパー”ファム
--Therion "Reaper" Fum
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e1)
	--Send to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Equipped monster gains ATK
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsSetCard(SET_THERION) end)
	e3:SetValue(700)
	c:RegisterEffect(e3)
	--Equipped monster gains effect
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(function(e,c) return c==e:GetHandler():GetEquipTarget() and c:IsSetCard(SET_THERION) end)
	e4:SetLabelObject(e2)
	c:RegisterEffect(e4)
end
s.listed_series={SET_THERION}
function s.eqfilter(c)
	return c:IsMonster() and (c:IsSetCard(SET_THERION) or c:IsRace(RACE_AQUA))
end
function s.eqval(ec,c,tp)
	return ec:IsControler(tp) and s.eqfilter(ec)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc) and not chkc:IsForbidden() end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsRelateToEffect(e)
		and tc:IsMonster() and not tc:IsForbidden() then
		c:EquipByEffectAndLimitRegister(e,tp,tc)
	end
end
function s.thfilter(c,e,tp)
	return c:IsCanBeEffectTarget(e) and c:IsAbleToHand() and (c:IsControler(1-tp)
		or (c:GetSequence()<5 and c:IsFaceup() and c:IsSetCard(SET_THERION)))
end
function s.threscon(sg,e,tp,mg)
	return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local rg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_SZONE,LOCATION_ONFIELD,nil,e,tp)
	if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.threscon,0) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.threscon,1,tp,HINTMSG_RTOHAND)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end