Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ふわんだりぃずと謎の地図
--Floowandereeze and the Magnificent Map
--Scripted by Zefile
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck then immediately after this effect resolves, Normal Summon the revealed monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SUMMON+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
	--Immediately after this effect resolves, Normal Summon 1 "Floowandereeze" monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.nscon)
	e3:SetTarget(s.nstg)
	e3:SetOperation(s.nsop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_FLOOWANDEREEZE}
function s.filter(c,tp)
	return c:IsSetCard(SET_FLOOWANDEREEZE) and c:IsLevel(1) and c:IsSummonable(true,nil) and not c:IsPublic()
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function s.filter2(c,code)
	return c:IsSetCard(SET_FLOOWANDEREEZE) and c:IsAbleToRemove() and not c:IsCode(code)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g1=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,tp)
	if #g1>0 then
		Duel.ConfirmCards(1-tp,g1)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,g1:GetFirst():GetCode())
		if #g2>0 and Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)>0 then
			Duel.BreakEffect()
			local sg=g1:GetFirst(tp,1,1,nil)
			Duel.Summon(tp,sg,true,nil)
		end
	end
end
function s.nscon(e,tp,eg,ep,ev,re,r,rp)
	return eg and ep==1-tp
end
function s.nsfilter(c)
	return c:IsSetCard(SET_FLOOWANDEREEZE) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		local sg=g:GetFirst(tp,1,1,nil)
		Duel.Summon(tp,sg,true,nil)
	end
end