Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.
--ピースリア
--Shining Piecephilia
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(0x20a)
	c:SetCounterLimit(0x20a,4)
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Place counter and apply effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_COUNTER+CATEGORY_DRAW+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetTarget(s.cttg)
	e2:SetOperation(s.ctop)
	c:RegisterEffect(e2)
end
s.counter_place_list={0x20a}
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetBattleTarget() and c:IsStatus(STATUS_OPPO_BATTLE) and c:IsLocation(LOCATION_MZONE)
		and c:IsRelateToBattle() and c:IsCanAddCounter(0x20a,1) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x20a)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)
end
function s.thfilter(c)
	return c:IsAbleToHand() and c:IsMonster()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup() and c:AddCounter(0x20a,1)) then return end
	local ct=c:GetCounter(0x20a)
	if ct==1 and Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
		local g=Duel.SelectMatchingCard(tp,Card.IsMonster,tp,LOCATION_DECK,0,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.BreakEffect()
			Duel.ShuffleDeck(tp)
			Duel.MoveSequence(tc,0)
			Duel.ConfirmDecktop(tp,1)
		end
	elseif ct==2 and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	elseif ct==3 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g==0 then return end
		Duel.BreakEffect()
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	elseif ct==4 and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil)
		if #g==0 then return end
		Duel.BreakEffect()
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end