Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
--強制転移
--Creature Swap
local s,id=GetID()
function s.initial_effect(c)
	--Each player changes control of 1 of their monsters
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsAbleToChangeControler() and (c:GetSequence()<5 or Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,0,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
		or not Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil)
	then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g1=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.HintSelection(g1)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL)
	local g2=Duel.SelectMatchingCard(1-tp,s.filter,1-tp,LOCATION_MZONE,0,1,1,nil)
	Duel.HintSelection(g2)
	local c1=g1:GetFirst()
	local c2=g2:GetFirst()
	if Duel.SwapControl(c1,c2,0,0) then
		--Cannot change their battle positions
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3313)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
		e1:SetReset(RESET_PHASE|PHASE_END)
		c1:RegisterEffect(e1)
		local e2=e1:Clone()
		c2:RegisterEffect(e2)
	end
end