Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, including a "Red-Eyes" monster that it lists as material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--真紅眼融合
--Red-Eyes Fusion
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Fusion.CreateSummonEff({handler=c,fusfilter=aux.FilterBoolFunction(Card.ListsArchetypeAsMaterial,SET_RED_EYES),
									 extrafil=s.fextra,stage2=s.stage2,extratg=s.extratg})
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_REDEYES_B_DRAGON}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetLabelObject(e)
	e2:SetTarget(s.splimit)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return se~=e:GetLabelObject()
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK)
end
function s.fextra(e,tp,mg,sumtype)
	return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK,0,nil),s.fcheck
end
function s.stage2(e,tc,tp,mg,chk)
	if chk==1 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(CARD_REDEYES_B_DRAGON)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.fcheck(tp,sg,fc,sumtype,tp)
	return sg:IsExists(s.ffilter,1,nil,fc,sumtype,tp)
end
function s.ffilter(c,fc,sumtype,tp)
	return c:IsSetCard(SET_RED_EYES,fc,sumtype,tp) and (not fc.material or c:IsSummonCode(fc,sumtype,tp,fc.material))
end