Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
--魔法吸収
--Spell Absorption
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--LP up
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_CHAINING)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetRange(LOCATION_SZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.condition)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return re and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
		and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Recover(e:GetHandlerPlayer(),500,REASON_EFFECT)
end