Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant Mutant" once per turn.
--変異体ミュートリア
--Myutant Mutant
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.hspcon)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Special Summon from hand or Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MYUTANT}
s.listed_names={CARD_MYUTANT_BEAST,CARD_MYUTANT_MIST,CARD_MYUTANT_ARSENAL}
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MYUTANT),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spfilter(c,e,tp,code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.getspcode(c)
	local type=c:GetOriginalType()
	if type&TYPE_MONSTER==TYPE_MONSTER then return CARD_MYUTANT_BEAST end
	if type&TYPE_SPELL==TYPE_SPELL then return CARD_MYUTANT_MIST end
	return type&TYPE_TRAP==TYPE_TRAP and CARD_MYUTANT_ARSENAL or -1
end
function s.spcostfilter(c,e,tp)
	return c:IsSetCard(SET_MYUTANT) and c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,c,e,tp,s.getspcode(c))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,c,e,tp) end
	Duel.Release(c,REASON_COST)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,c,e,tp)
	e:SetLabel(s.getspcode(rg:GetFirst()))
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local code=e:GetLabel()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not code then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp,code)
	if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
		local atk=g:GetFirst():GetBaseAttack()
		if atk>0 then Duel.SetLP(tp,Duel.GetLP(tp)-atk) end
	end
end