Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn.
--ドレミコード・ムジカ
--Solfachord Musica
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SOLFACHORD}
function s.cfilter(c,f)
	return c:IsFaceup() and c:IsSetCard(SET_SOLFACHORD) and c:IsOriginalType(TYPE_PENDULUM) and c:IsOriginalType(TYPE_MONSTER) and f(c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end
	local bo=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,Card.IsOddScale)
	local be=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,Card.IsEvenScale)
	local b1=bo and s.sptg(Card.IsOddScale)(e,tp,eg,ep,ev,re,r,rp,0)
	local b2=be and s.sptg(Card.IsEvenScale)(e,tp,eg,ep,ev,re,r,rp,0)
	local b3=bo and be and s.destg(e,tp,eg,ep,ev,re,r,rp,0)
	if chk==0 then return b1 or b2 or b3 end
	local ops={}
	local opval={}
	local off=1
	if b1 then
		ops[off]=aux.Stringid(id,0)
		opval[off-1]=1
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(id,1)
		opval[off-1]=2
		off=off+1
	end
	if b3 then
		ops[off]=aux.Stringid(id,2)
		opval[off-1]=3
		off=off+1
	end
	local op=Duel.SelectOption(tp,table.unpack(ops))
	local sel=opval[op]
	if sel==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetProperty(0)
		e:SetOperation(s.spop(Card.IsOddScale))
		s.sptg(Card.IsOddScale)(e,tp,eg,ep,ev,re,r,rp,1)
	elseif sel==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetProperty(0)
		e:SetOperation(s.spop(Card.IsEvenScale))
		s.sptg(Card.IsEvenScale)(e,tp,eg,ep,ev,re,r,rp,1)
	elseif sel==3 then
		e:SetCategory(CATEGORY_DESTROY)
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e:SetOperation(s.desop)
		s.destg(e,tp,eg,ep,ev,re,r,rp,1)
	else
		e:SetCategory(0)
		e:SetProperty(0)
		e:SetOperation(nil)
	end
end
function s.spfilter(c,e,tp,f)
	return s.cfilter(c,f) and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.sptg(f)
	return function(e,tp,eg,ep,ev,re,r,rp,chk)
		if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
			and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,f) end
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	end
end
function s.spop(f)
	return function(e,tp,eg,ep,ev,re,r,rp)
		if Duel.GetLocationCountFromEx(tp)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,f)
		if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end