Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
--アロマージ－ローリエ
--Aromage Laurel
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--become tuner
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_RECOVER)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.tuncon)
	e2:SetTarget(s.tuntg)
	e2:SetOperation(s.tunop)
	c:RegisterEffect(e2)
	--remove
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_RECOVER)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetTarget(s.rectg)
	e3:SetOperation(s.recop)
	c:RegisterEffect(e3)
end
function s.spcon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tuncon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp
end
function s.tunfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_PLANT) and not c:IsType(TYPE_TUNER)
end
function s.tuntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tunfilter(chkc) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
	Duel.SelectTarget(tp,s.tunfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.tunop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ADD_TYPE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(TYPE_TUNER)
		tc:RegisterEffect(e1)
	end
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end