Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.
--ＴＧ — ブレイクリミッター
--T.G. Limiter Removal
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Search 2 "T.G." monsters with different names
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Shuffle 1 "T.G." monster in your GY into the Deck, or add it to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TG}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
	return c:IsSetCard(SET_TG) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if #g<2 then return end
	local thg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
	if #thg>0 then
		Duel.SendtoHand(thg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,thg)
	end
end
function s.tohandfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_TG) and c:IsRace(RACE_MACHINE)
end
function s.tdfilter(c,tohand)
	return c:IsSetCard(SET_TG) and c:IsMonster() and (c:IsAbleToDeck() or (tohand and c:IsAbleToHand()))
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tohand=Duel.IsExistingMatchingCard(s.tohandfilter,tp,LOCATION_MZONE,0,1,nil)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,tohand) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil,tohand) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil,tohand)
	if not tohand then
		Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local tohand=Duel.IsExistingMatchingCard(s.tohandfilter,tp,LOCATION_MZONE,0,1,nil)
	if tohand then
		aux.ToHandOrElse(tc,tp,
				function() return tc:IsAbleToDeck() end,
				function() Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end,
				aux.Stringid(id,2)
		)
	else
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end