Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
--手札断殺
--Hand Destruction
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
		if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end
		local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
		return h1>1 and h2>1 and Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2)
	end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	if h1<2 or h2<2 then return end
	local turnp=Duel.GetTurnPlayer()
	Duel.Hint(HINT_SELECTMSG,turnp,HINTMSG_TOGRAVE)
	local g1=Duel.SelectMatchingCard(turnp,nil,turnp,LOCATION_HAND,0,2,2,nil)
	Duel.ConfirmCards(1-turnp,g1)
	Duel.Hint(HINT_SELECTMSG,1-turnp,HINTMSG_TOGRAVE)
	local g2=Duel.SelectMatchingCard(1-turnp,nil,1-turnp,LOCATION_HAND,0,2,2,nil)
	g1:Merge(g2)
	if #g1>0 and Duel.SendtoGrave(g1,REASON_EFFECT)>0 then
		local og=Duel.GetOperatedGroup()
		if not og:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then return end
		Duel.BreakEffect()
		Duel.Draw(turnp,2,REASON_EFFECT)
		Duel.Draw(1-turnp,2,REASON_EFFECT)
	end
end