Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can discard 1 "Fabled" monster, and if you do, Special Summon this card from your hand. When this card is Special Summoned this way: You can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
--魔轟神獣ノズチ
--The Fabled Nozoochee
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetTarget(s.tg)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
	--spsummon2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCondition(s.con2)
	e2:SetTarget(s.tg2)
	e2:SetOperation(s.op2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FABLED}
function s.disfilter(c)
	return c:IsSetCard(SET_FABLED) and c:IsMonster() and c:IsDiscardable()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,e:GetHandler())
		and e:GetHandler():IsCanBeSpecialSummoned(e,1,tp,false,false)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.disfilter,tp,LOCATION_HAND,0,nil)
	if #g==0 then return end
	if #g==1 then
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local sg=g:Select(tp,1,1,e:GetHandler())
		Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
	end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
function s.con2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.filter2(c,e,tp)
	return c:IsLevelBelow(2) and c:IsSetCard(SET_FABLED) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.op2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end