Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.
--ＳＲ／ＣＷＷ
--Speedroid Clear Wing Wonder
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Destroy cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Banish 1 WIND Synchro monster you control, then return it
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.rmvrettg)
	e2:SetOperation(s.rmvretop)
	c:RegisterEffect(e2)
end
function s.windsynchrofilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	local ct=Duel.GetMatchingGroup(s.windsynchrofilter,tp,LOCATION_MZONE,0,nil):GetBinClassCount(Card.GetRace)
	if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.rmvretfilter(c,tp)
	return s.windsynchrofilter(c) and c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0
end
function s.rmvrettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.rmvretfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.rmvretfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmvretfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmvretop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,nil,REASON_EFFECT|REASON_TEMPORARY)>0 and tc:IsLocation(LOCATION_REMOVED)
		and not tc:IsReason(REASON_REDIRECT) then
		Duel.BreakEffect()
		Duel.ReturnToField(tc)
	end
end