Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. ---------------------------------------- [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--エンプレス・オブ・エンディミオン
--Reflection of Endymion
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(COUNTER_SPELL,LOCATION_PZONE|LOCATION_MZONE)
	c:SetSPSummonOnce(id)
	Pendulum.AddProcedure(c)
	--Special Summon itself and from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_PZONE)
	e2:SetOperation(aux.chainreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetRange(LOCATION_PZONE)
	e3:SetOperation(s.acop)
	c:RegisterEffect(e3)
	--return targets to the hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
	--Register when destroyed by battle
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EVENT_LEAVE_FIELD_P)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e5:SetOperation(s.regop)
	c:RegisterEffect(e5)
	--Add 1 "Endymion" card to the hand
	local e6=Effect.CreateEffect(c)
	e6:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_BATTLE_DESTROYED)
	e6:SetCondition(s.srcon)
	e6:SetTarget(s.srtg)
	e6:SetOperation(s.srop)
	e6:SetLabelObject(e5)
	c:RegisterEffect(e6)
end
s.counter_place_list={COUNTER_SPELL}
s.listed_series={SET_ENDYMION}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end 
		e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.cfilter(c,e,tp)
	return c:IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) 
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) 
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,2,tp,LOCATION_PZONE|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if (Duel.GetLocationCount(tp,LOCATION_MZONE)<=1)
		or not c:IsRelateToEffect(e)
		or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) 
		or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	g:AddCard(c)
	if #g>1 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==2 then
		Duel.BreakEffect()
		local ct=g:GetFirst()
		for ct in aux.Next(g) do
			ct:AddCounter(COUNTER_SPELL,1)
		end
	end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
		e:GetHandler():AddCounter(COUNTER_SPELL,1)
	end
end
function s.thfilter(c,e)
	return c:GetCounter(COUNTER_SPELL)>0 and e:GetHandler():IsCanAddCounter(COUNTER_SPELL,c:GetCounter(COUNTER_SPELL),false,LOCATION_MZONE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,c,e) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g1=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,1,c,e)
	e:SetLabelObject(g2:GetFirst())
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,LOCATION_ONFIELD)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	local sc=e:GetLabelObject()
	local oc=(tg-sc):GetFirst()
	if sc and sc:IsControler(1-tp) then tg:RemoveCard(sc) end
	if oc and oc:IsControler(tp) then tg:RemoveCard(oc) end
	if #tg==0 then return end
	local ct=0
	if tg:IsContains(sc) then ct=sc:GetCounter(COUNTER_SPELL) end
	local c=e:GetHandler()
	if #tg>0 and Duel.SendtoHand(tg,nil,REASON_EFFECT)>0 and ct>0 and tg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND)
		and c:IsRelateToEffect(e) then
		Duel.BreakEffect()
		c:AddCounter(COUNTER_SPELL,ct)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=c:GetCounter(COUNTER_SPELL)
	e:SetLabel(ct)
end
function s.srcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=e:GetLabelObject():GetLabel()
	return ct>0 and c:IsReason(REASON_BATTLE)
end
function s.srfilter(c)
	return c:IsAbleToHand() and c:IsSetCard(SET_ENDYMION)
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end