Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
--マスター・ピース
--Halfway to Forever
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 2 monsters from your GY then Xyz Summon 1 Utopic monster using those monsters as materials
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_UTOPIC}
function s.filter(c,e,tp)
	return c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.xyzfilter(c,mg)
	return c:IsSetCard(SET_UTOPIC) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsXyzSummonable(nil,mg,2,2)
end
function s.rescon(exg)
	return function(sg)
		return #sg==2 and exg:IsExists(Card.IsXyzSummonable,1,nil,nil,sg,2,2)
	end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local mg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp)
	local exg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,mg)
	if chk==0 then return #exg>0
		and Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 end
	local sg=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon(exg),1,tp,HINTMSG_SPSUMMON)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,2,0,0)
end
function s.filter2(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetTargetCards(e):Match(s.filter2,nil,e,tp)
	if #g~=2 then return end
	for tc in g:Iter() do
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
	Duel.BreakEffect()
	local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g)
	if #xyzg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
		Duel.XyzSummon(tp,xyz,g,nil,2,2)
	end
end