Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
--ヒーロー・ブラスト
--Hero Blast
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.filter(c)
	return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function s.dfilter(c,atk)
	return c:IsFaceup() and c:IsAttackBelow(atk)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	local tc=g:GetFirst()
	local dg=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack())
	if #dg>0 then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
		Duel.Destroy(dg,REASON_EFFECT)
	end
end