Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn.
--ガベージコレクター
--Garbage Collector
local s,id=GetID()
function s.initial_effect(c)
	--bounce and summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.thfilter(c,e,tp)
	return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and Duel.GetMZoneCount(tp,c)>0
		and c:IsAbleToHandAsCost() and c:IsMonsterCard()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,tc)
	return c:IsRace(RACE_CYBERSE) and c:IsLevel(tc:GetLevel())
		and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc,e,tp) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,c,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,c,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end