Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Buster Blader" while it is on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.
--破壊剣の使い手－バスター・ブレイダー
--Buster Blader, the Destruction Swordmaster
local s,id=GetID()
function s.initial_effect(c)
	--Code
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CHANGE_CODE)
	e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
	e1:SetValue(CARD_BUSTER_BLADER)
	c:RegisterEffect(e1)
	--Equip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsMonster),Card.EquipByEffectAndLimitRegister,e2)
	--Destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_BUSTER_BLADER}
function s.filter(c,e,tp)
	return c:IsMonster() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp)
		and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and c:IsCanBeEffectTarget(e) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and eg:IsExists(s.filter,1,nil,e,tp) end
	local g=eg:Filter(s.filter,nil,e,tp)
	local tc=nil
	if #g>1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		tc=g:Select(tp,1,1,nil)
	else
		tc=g:GetFirst()
	end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) then
		c:EquipByEffectAndLimitRegister(e,tp,tc)
	end
end
function s.tgfilter(c,tp)
	return c:IsAbleToGraveAsCost()
		and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetRace())
end
function s.desfilter(c,rc)
	return c:IsFaceup() and c:IsRace(rc)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(s.tgfilter,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,s.tgfilter,1,1,nil,tp)
	e:SetLabel(g:GetFirst():GetRace())
	Duel.SendtoGrave(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel())
	Duel.Destroy(g,REASON_EFFECT)
end