Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.
--ＳＰＹＲＡＬ ＭＩＳＳＩＯＮ－奪還
--SPYRAL MISSION - Recapture
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetTarget(s.target)
	c:RegisterEffect(e0)
	--Take control 1 of opponent's monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCondition(s.cncon)
	e1:SetCost(s.cncost)
	e1:SetTarget(s.cntg1)
	e1:SetOperation(s.cnop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetDescription(aux.Stringid(id,3))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.cntg2)
	c:RegisterEffect(e2)
	--Substitute destruction for 1 "SPYRAL" monster
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetTarget(s.reptg)
	e3:SetValue(s.repval)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SPYRAL}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	--Destroy itself
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCondition(s.descon)
	e1:SetOperation(s.desop)
	e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,3)
	c:SetTurnCounter(0)
	c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=c:GetTurnCounter()
	ct=ct+1
	c:SetTurnCounter(ct)
	if ct==3 then
		Duel.Destroy(c,REASON_EFFECT)
	end
end
function s.cncfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_SPYRAL) and c:IsControler(tp)
end
function s.cncon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cncfilter,1,nil,tp)
end
function s.cncost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.cntg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	local c=e:GetHandler()
	--Destroy itself
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCondition(s.descon)
	e1:SetOperation(s.desop)
	e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,3)
	c:SetTurnCounter(0)
	c:RegisterEffect(e1)
end
function s.cntg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.cnop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1) then
		--Cannot attack directly
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3207)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_SPYRAL) and c:IsLocation(LOCATION_MZONE)
		and not c:IsReason(REASON_REPLACE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
		local g=eg:Filter(s.repfilter,nil,tp)
		if #g==1 then
			e:SetLabelObject(g:GetFirst())
		else
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
			local cg=g:Select(tp,1,1,nil)
			e:SetLabelObject(cg:GetFirst())
		end
		return true
	else return false end
end
function s.repval(e,c)
	return c==e:GetLabelObject()
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end