Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
--TG サイバー・マジシャン
--T.G. Cyber Magician
local s,id=GetID()
function s.initial_effect(c)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	--hand synchro
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_HAND_SYNCHRO)
	e3:SetLabel(id)
	e3:SetValue(s.synval)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TG}
function s.synval(e,c,sc)
	if sc:IsSetCard(SET_TG) and --c:IsNotTuner() 
		(not c:IsType(TYPE_TUNER) or c:IsHasEffect(EFFECT_NONTUNER)) and c:IsSetCard(SET_TG) and c:IsLocation(LOCATION_HAND) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK)
		e1:SetLabel(id)
		e1:SetTarget(s.synchktg)
		c:RegisterEffect(e1)
		return true
	else return false end
end
function s.chk2(c)
	if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end
	local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)}
	for i=1,#te do
		local e=te[i]
		if e:GetLabel()==id then return true end
	end
	return false
end
function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg)
	if c then
		local res=tg:IsExists(s.chk2,1,c) or ntg:IsExists(s.chk2,1,c) or sg:IsExists(s.chk2,1,c)
		return res,Group.CreateGroup(),Group.CreateGroup()
	else
		return true
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetTarget(s.thtg)
		e1:SetOperation(s.thop)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.filter(c)
	return c:IsSetCard(SET_TG) and c:GetCode()~=id and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end