Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
--A・ジェネクス・トライアーム
--Genex Ally Triarm
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,aux.FilterSummonCode(68505803),1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--material verification check
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(s.valcheck)
	c:RegisterEffect(e1)
	--effect registration
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	e2:SetLabelObject(e1)
end
s.material={68505803}
s.listed_names={68505803}
function s.valcheck(e,c)
	local g=c:GetMaterial()
	local att=0
	for tc in aux.Next(g) do
		if not tc:IsCode(68505803) or not tc:IsType(TYPE_TUNER) then
			att=(att|tc:GetAttribute())
		end
	end
	att=att&(ATTRIBUTE_WIND|ATTRIBUTE_WATER|ATTRIBUTE_DARK)
	e:SetLabel(att)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
		return e:GetHandler():IsSynchroSummoned()
		and e:GetLabelObject():GetLabel()~=0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local att=e:GetLabelObject():GetLabel()
	local c=e:GetHandler()
	if (att&ATTRIBUTE_WIND)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetType(EFFECT_TYPE_IGNITION)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
		e1:SetCost(s.cost)
		e1:SetTarget(s.target1)
		e1:SetOperation(s.operation1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
	end
	if (att&ATTRIBUTE_WATER)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetCategory(CATEGORY_DESTROY)
		e1:SetType(EFFECT_TYPE_IGNITION)
		e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
		e1:SetCost(s.cost)
		e1:SetTarget(s.target2)
		e1:SetOperation(s.operation2)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
	end
	if (att&ATTRIBUTE_DARK)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
		e1:SetType(EFFECT_TYPE_IGNITION)
		e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
		e1:SetCost(s.cost)
		e1:SetTarget(s.target3)
		e1:SetOperation(s.operation3)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,5))
	end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
	if #g==0 then return end
	local sg=g:RandomSelect(tp,1)
	Duel.SendtoGrave(sg,REASON_EFFECT)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.filter3(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter3(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.filter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation3(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Destroy(tc,REASON_EFFECT)
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end