Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
--黄金狂エルドリッチ
--Eldlich the Mad Golden Lord
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Fusion summon procedure
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ELDLICH),s.matfilter)
	--Name becomes "Eldlich the Golden Lord" while in monster zones
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CHANGE_CODE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(CARD_GOLDEN_LORD)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle or card effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e3)
	--Take control 1 of opponent's monsters
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_CONTROL)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetCost(s.ctcost)
	e4:SetTarget(s.cttg)
	e4:SetOperation(s.ctop)
	c:RegisterEffect(e4)
end
s.listed_names={CARD_GOLDEN_LORD}
s.listed_series={SET_ELDLICH}
s.material_setcode={SET_ELDLICH}
function s.matfilter(c,fc,sumtype,tp)
	return c:IsRace(RACE_ZOMBIE,fc,sumtype,tp) and c:IsLevelAbove(5)
end
function s.filter(c,e)
	return c:IsFaceup() and c:IsAbleToChangeControler() and (not e or c:IsCanBeEffectTarget(e))
end
function s.cfilter(c,ft,tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)
	if c:IsControler(tp) and c:GetSequence()<5 then ft=ft+1 end
	return c:IsRace(RACE_ZOMBIE) and ft>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,c)
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,dg,tp) end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,dg,tp)
	Duel.Release(g,REASON_COST)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetControl(tc,tp) then
		local c=e:GetHandler()
		local reset=RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET)
		--Cannot attack this turn
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3206)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(reset)
		tc:RegisterEffect(e1)
		--Cannot activate its effect
		local e2=e1:Clone()
		e2:SetDescription(3302)
		e2:SetCode(EFFECT_CANNOT_TRIGGER)
		tc:RegisterEffect(e2)
	end
end