Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.
--正義の伝説 カイバーマン
--Kaibaman the Legend
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Show 3 "Blue-Eyes White Dragon" in your hand/Deck/field/GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Add 1 "Blue-Eyes" monster from your Deck to your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.thcon)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_BLUEEYES_W_DRAGON}
s.listed_series={SET_BLUE_EYES}
function s.showfilter(c)
	return c:IsCode(CARD_BLUEEYES_W_DRAGON) and (c:IsFaceup() or not c:IsOnField())
end
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD|LOCATION_GRAVE,0,3,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local rg=Duel.GetMatchingGroup(s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD|LOCATION_GRAVE,0,nil)
	if #rg>3 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		rg=Duel.SelectMatchingCard(tp,s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD|LOCATION_GRAVE,0,3,3,nil)
	end
	if #rg==3 then
		local fieldgraveg,handdeckg=rg:Split(Card.IsLocation,nil,LOCATION_ONFIELD|LOCATION_GRAVE)
		if #fieldgraveg>0 then Duel.HintSelection(fieldgraveg) end
		if #handdeckg>0 then Duel.ConfirmCards(1-tp,handdeckg) end
		if rg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then Duel.ShuffleHand(tp) end
		if rg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.thconfilter(c,tp)
	return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsFaceup() and c:IsSummonPlayer(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.thconfilter,1,nil,tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_BLUE_EYES) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end