Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from. ● Hand: Banish up to 2 random cards from your opponent's hand. ● Field: Banish up to 2 cards your opponent controls. ● GY: Banish up to 2 cards from your opponent's GY.
--氷結界の鏡
--Mirror of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id)~=0 then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_REMOVE)
	e1:SetCondition(s.rmcon)
	e1:SetOperation(s.rmop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local flag=0
	for tc in eg:Iter() do
		local ploc=tc:GetPreviousLocation()
		local te=tc:GetReasonEffect()
		if tc:IsReason(REASON_EFFECT) and not tc:IsReason(REASON_REDIRECT) and (ploc&(LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE))~=0
			and tc:IsPreviousControler(tp) and te:GetOwnerPlayer()==1-tp and te:IsMonsterEffect() and te:IsActivated() then
			flag=(flag|ploc)
		end
	end
	e:SetLabel(flag)
	return flag~=0
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and aux.SpElimFilter(c)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	local flag=e:GetLabel()
	if (flag&LOCATION_HAND)~=0 then
		local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
		if #rg>0 then
			local ct=1
			if #rg>1 then ct=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))+1 end
			g:Merge(rg:RandomSelect(tp,ct))
		end
	end
	if (flag&LOCATION_ONFIELD)~=0 then
		local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
		if #rg>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			g:Merge(rg:Select(tp,1,2,nil))
		end
	end
	if (flag&LOCATION_GRAVE)~=0 then
		local rg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil)
		if #rg>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			g:Merge(rg:Select(tp,1,2,nil))
		end
	end
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end