Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by your opponent: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--HSRカイドレイク
--Hi-Speedroid Kitedrake
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	c:EnableReviveLimit()
	Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),1,99)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.syncon)
	e1:SetCost(s.announcecost)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Negate
	local e2=e1:Clone()
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--Add to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SPEEDROID}
function s.tfilter(c,scard,sumtype,tp)
	return c:IsRace(RACE_MACHINE,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_WIND,scard,sumtype,tp)
end
function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.syncon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
	local c=e:GetHandler()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and e:GetHandler():IsPreviousControler(tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end