Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.
--烙印の獣
--Branded Beast
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Destroy 1 monster the opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCondition(s.condition)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Place 1 "Branded" Continuous Spell/Trap on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetHintTiming(TIMING_END_PHASE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function() return Duel.IsPhase(PHASE_END) end)
	e3:SetTarget(s.tftg)
	e3:SetOperation(s.tfop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_BRANDED,SET_BYSTIAL}
function s.condition(e,tp)
	return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BYSTIAL),tp,LOCATION_MZONE,0,1,nil)
end
function s.tribfilter(c)
	return c:IsRace(RACE_DRAGON)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,0,LOCATION_ONFIELD,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.tribfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end
	local g=Duel.SelectReleaseGroupCost(tp,s.tribfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,LOCATION_ONFIELD)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.tffilter(c,tp)
	return c:IsSpellTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SET_BRANDED) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tffilter(chkc,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.tffilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectTarget(tp,s.tffilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end