Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.
--ミュートリア連鎖応動
--Myutant Clash
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
	--Activate (without effect)
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Activate (negate 1 of opponent's monsters)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--If your level 8+ "Myutant" destroys a monster by battle, draw 1
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCountLimit(1,{id,1})
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MYUTANT}
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsNegatableMonster() and chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,1,nil) end
	if Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil,e,tp) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,1,nil)
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
	end
end
	--Check for "Myutant" monster to banish
function s.rmfilter(c)
	return c:IsAbleToRemove() and c:IsMonster() and c:IsSetCard(SET_MYUTANT)
end
	--Banish 1 "Myutant" monster from GY, and if you do, negate targeted monster's effects
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #rc>0 and Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)>0 then
		local c=e:GetHandler()
		local tc=Duel.GetFirstTarget()
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsDisabled() then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end
	--If your level 8+ "Myutant" destroys an opponent's monster by battle
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not eg then return end
	for rc in aux.Next(eg) do
		if rc:IsStatus(STATUS_OPPO_BATTLE) then
			if rc:IsRelateToBattle() then
				if rc:IsControler(tp) and rc:IsSetCard(SET_MYUTANT) and rc:IsLevelAbove(8) then return true end
			else
				if rc:IsPreviousControler(tp) and rc:IsPreviousSetCard(SET_MYUTANT) then return true end
			end
		end
	end
	return false
end
	--Activation legality
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
	--Draw 1
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end