Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 2 "Ice Pillar Tokens" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of "Twin Pillars of Ice" once per turn.
--極寒の氷柱
--Twin Pillars of Ice
--Scripted by The Razgriz
local s,id=GetID()
local TOKEN_ICE_PILLAR=id+1
function s.initial_effect(c)
	--Special Summon 2 "Ice Pillar Tokens" in Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Normal Summon 1 WATER monster from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.nstg)
	e2:SetOperation(s.nsop)
	c:RegisterEffect(e2)
end
s.listed_names={TOKEN_ICE_PILLAR} --"Ice Pillar Token"
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ICE_PILLAR,0,TYPES_TOKEN,1900,1200,4,RACE_AQUA,ATTRIBUTE_WATER,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ICE_PILLAR,0,TYPES_TOKEN,1900,1200,4,RACE_AQUA,ATTRIBUTE_WATER,POS_FACEUP_DEFENSE) then
		for i=1,2 do
			local token=Duel.CreateToken(tp,TOKEN_ICE_PILLAR)
			Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
		Duel.SpecialSummonComplete()
	end
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	--Cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.nsfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst()
	if sc then
		Duel.Summon(tp,sc,true,nil)
	end
end