Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.
--立炎星－トウケイ
--Brotherhood of the Fire Fist - Rooster
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(s.setcost)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FIRE_FIST,SET_FIRE_FORMATION}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler():IsSetCard(SET_FIRE_FIST) and re:GetHandler():IsMonster()
end
function s.thfilter(c)
	return c:IsSetCard(SET_FIRE_FIST) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsAbleToGraveAsCost()
		and ((c:GetSequence()<5 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,true))
		or (c:GetSequence()>4 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)))
end
function s.filter(c,ignore)
	return c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsSSetable(ignore)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local nc=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>-1
	if chk==0 then return nc or (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)) end
	if nc and not (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(CARD_FIRE_FIST_EAGLE,0))) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
		Duel.SendtoGrave(g,REASON_COST)
	end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g:GetFirst())
	end
end