Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
--E－HERO マリシャス・デビル
--Evil HERO Malicious Fiend
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion material
	Fusion.AddProcMix(c,true,true,58554959,s.ffilter)
	--lizard check
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(CARD_CLOCK_LIZARD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCondition(s.lizcon)
	e0:SetValue(1)
	c:RegisterEffect(e0)
	--Special Summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.EvilHeroLimit)
	c:RegisterEffect(e1)
	--Change all monsters to Attack position
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SET_POSITION)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(s.poscon)
	e2:SetValue(POS_FACEUP_ATTACK)
	c:RegisterEffect(e2)
	--Monsters must attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_MUST_ATTACK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetCondition(s.poscon)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_MUST_ATTACK_MONSTER)
	e4:SetValue(s.atklimit)
	c:RegisterEffect(e4)
end
s.material_setcode={SET_HERO,SET_EVIL_HERO}
s.dark_calling=true
s.listed_names={CARD_DARK_FUSION,58554959}
function s.lizcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),EFFECT_SUPREME_CASTLE)
end
function s.ffilter(c,fc,sumtype,tp)
	return c:IsRace(RACE_FIEND,fc,sumtype,tp) and c:GetLevel()>=6
end
function s.poscon(e)
	return Duel.GetTurnPlayer()==1-e:GetHandlerPlayer() and Duel.IsBattlePhase()
end
function s.atklimit(e,c)
	return c==e:GetHandler()
end