Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".
--創獄神ネルヴァ
--Nerva the Power Patron of Creation
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 3 "Artmage" monsters
	Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ARTMAGE),3,3)
	c:AddMustFirstBeFusionSummoned()
	c:SetSPSummonOnce(id)
	--Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetTargetRange(POS_FACEUP_DEFENSE,0)
	e0:SetCondition(s.spcon)
	e0:SetTarget(s.sptg)
	e0:SetOperation(s.spop)
	c:RegisterEffect(e0)
	--Cannot be destroyed by card effects while a card is in the Field Zone
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(function() return Duel.GetFieldGroupCount(0,LOCATION_FZONE,LOCATION_FZONE)>0 end)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Make your "Artmage" monster's effect become "Destroy all cards your opponent controls"
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.chcon)
	e2:SetTarget(s.chtg)
	e2:SetOperation(s.chop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ARTMAGE}
function s.rescon(sg,e,tp)
	return Duel.GetLocationCountFromEx(tp,tp,sg,e:GetHandler())>0 and sg:GetClassCount(Card.GetRace)==#sg
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp)
	return aux.SelectUnselectGroup(rg,e,tp,3,3,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetReleaseGroup(tp)
	local mg=aux.SelectUnselectGroup(rg,e,tp,3,3,s.rescon,1,tp,HINTMSG_RELEASE,nil,nil,true)
	if #mg==3 then
		mg:KeepAlive()
		e:SetLabelObject(mg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST|REASON_MATERIAL)
	g:DeleteGroup()
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
	if not (re:IsMonsterEffect() and rp==tp) then return false end
	local setcodes=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_SETCODES)
	for _,set in ipairs(setcodes) do
		if (SET_ARTMAGE&0xfff)==(set&0xfff) and (SET_ARTMAGE&set)==SET_ARTMAGE then return true end
	end
	return false
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.desop)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end