Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.
--ヴァルモニカ・エレディターレ
--Vaalmonica Ereditare
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Negate the activation of a Spell/Trap Card, or monster effect, and destroy that card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negcon)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Shuffle "Vaalmonica" cards to the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_VAALMONICA}
s.counter_list={COUNTER_RESONANCE}
function s.negconfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAALMONICA) and c:IsLinkMonster()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	local rc=re:GetHandler()
	if rc:IsDestructable() and rc:IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.tdfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAALMONICA) and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCounter(tp,1,0,COUNTER_RESONANCE)>0
		and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetCounter(tp,1,0,COUNTER_RESONANCE)
	if ct==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE,0,1,ct,nil)
	if #g==0 then return end
	Duel.HintSelection(g)
	if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
	local og=Duel.GetOperatedGroup()
	if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local dct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)//3
	if dct>0 and Duel.IsPlayerCanDraw(tp,dct) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Draw(tp,dct,REASON_EFFECT)
	end
end