Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
--トーチ・ゴーレム
--Grinder Golem
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetRange(LOCATION_HAND)
	e1:SetTargetRange(POS_FACEUP,1)
	e1:SetCondition(s.spcon)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--spsummon cost
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SPSUMMON_COST)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCost(s.spcost)
	e2:SetOperation(s.spcop)
	c:RegisterEffect(e2)
end
s.listed_names={75732623}
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	for i=1,2 do
		local token=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_ATTACK)
	end
	Duel.SpecialSummonComplete()
end
function s.spcost(e,c,tp)
	return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0
end
function s.spcop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e2,tp)
end