Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
--サクリファイス・ロータス
--Samsara Lotus
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.sscon)
	e1:SetTarget(s.sstg)
	e1:SetOperation(s.ssop)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCondition(s.dmcon)
	e2:SetTarget(s.dmtg)
	e2:SetOperation(s.dmop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsSpellTrap()
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) 
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) then
		Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP_ATTACK)
	end
end
function s.dmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.dmop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end