Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
--受け継ぎし魂
--Successor Soul
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	aux.GlobalCheck(s,function()
		--Check attacking monster
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EVENT_ATTACK_ANNOUNCE)
		e2:SetOperation(s.checkop)
		Duel.RegisterEffect(e2,0)
	end)
end
function s.filter(c,e)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (not e or c:IsCanBeEffectTarget(e))
end
function s.cfilter(c)
	return c:IsMonster() and c:IsType(TYPE_EFFECT)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,dg) and
		(Duel.GetFlagEffect(tp,id)==0 or Duel.GetFlagEffectLabel(tp,id)~=0)
	end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
	--Register can only attack with 1 monster
	--Prevents other attacks
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetCondition(s.atkcon)
	e1:SetTarget(s.atktg)
	e1:SetReset(RESET_PHASE|PHASE_BATTLE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.spfilter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsLevelAbove(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,e) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,e)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,e)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND|LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_GRAVE) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.atkcon(e)
	return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)~=0
end
function s.atktg(e,c)
	return c:GetFieldID()~=Duel.GetFlagEffectLabel(e:GetHandlerPlayer(),id)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local fid=eg:GetFirst():GetFieldID()
	local p=eg:GetFirst():GetControler()
	if Duel.GetFlagEffect(p,id)~=0 and Duel.GetFlagEffectLabel(p,id)~=fid then
		Duel.SetFlagEffectLabel(p,id,0)
	else
		Duel.RegisterFlagEffect(p,id,RESETS_STANDARD_PHASE_END,0,1,fid)
	end
end