Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
--ダイノルフィア・フレンジー
--Dinomorphia Frenzy
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_DINOMORPHIA),aux.FALSE,s.fextra,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end)
	e1:SetCost(s.cost)
	c:RegisterEffect(e1)
	--No effect damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.nodamcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetOperation(s.nodamop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DINOMORPHIA}
function s.fcheck(tp,sg,fc)
	return sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=1 and sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)<=1
end
function s.fextra(e,tp,mg)
	return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK|LOCATION_EXTRA,0,nil),s.fcheck
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.nodamcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and Duel.GetLP(tp)<=2000
end
function s.nodamop(e,tp,eg,ep,ev,re,r,rp)
	--No effect damage this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(s.damval)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.damval(e,re,val,r,rp,rc)
	if (r&REASON_EFFECT)~=0 and rp~=e:GetOwnerPlayer() then return 0
	else return val end
end