Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.
--虚無械アイン
--Empty Machine
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--insd via destroy replace (workaround)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetTarget(s.reptg)
	c:RegisterEffect(e2)
	--[[ untested version of Fluo's destruction count
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_NO_TURN_RESET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetCountLimit(1)
	e2:SetValue(s.valcon)
	c:RegisterEffect(e2)
	--]]
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCost(s.drcost)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
	--to deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TODECK)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCondition(s.tdcon)
	e4:SetCost(s.cost)
	e4:SetTarget(s.tdtg)
	e4:SetOperation(s.tdop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_TIMELORD}
s.listed_names={36894320}
function s.valcon(e,re,r,rp)
	return (r&REASON_EFFECT)~=0 and rp==1-e:GetHandlerPlayer()
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return e:GetHandler():IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp and e:GetHandler():GetFlagEffect(id+1)==0 end
	c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD,0,1)
	return true
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(id)==0 end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.drfilter(c)
	return c:GetLevel()==10 and c:IsDiscardable()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_HAND,0,1,nil)
		and s.cost(e,tp,eg,ep,ev,re,r,rp,0) end
	Duel.DiscardHand(tp,s.drfilter,1,1,REASON_COST|REASON_DISCARD)
	s.cost(e,tp,eg,ep,ev,re,r,rp,1)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.stfilter(c)
	return c:GetSequence()<5
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_SZONE,0,1,e:GetHandler())
end
function s.tdfilter(c)
	return c:IsSetCard(SET_TIMELORD) and c:IsMonster() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.setfilter(c)
	return c:IsCode(36894320) and c:IsSSetable()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
		local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			local sc=g:Select(tp,1,1,nil):GetFirst()
			Duel.SSet(tp,sc)
		end
	end
end