Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
--レプティレス・エキドゥーナ
--Reptilianne Echidna
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
	Link.AddProcedure(c,nil,2,2,s.lcheck)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.tgcon)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsRace,1,nil,RACE_REPTILE,lc,sumtype,tp)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end
	if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(0)
		tc:RegisterEffect(e1)
	end
end
function s.ctfilter(c)
	return c:IsFaceup() and c:GetAttack()==0
end
function s.thfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,0,LOCATION_MZONE,nil)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return ct>0 and aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,0) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--lizard check
	aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
	local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,0,LOCATION_MZONE,nil)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if not (ct>0 and #g>0) then return end
	local sg=aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,1,tp,HINTMSG_ATOHAND)
	if #sg>0 then
		Duel.SendtoHand(sg,tp,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function s.splimit(e,c)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_REPTILE)
end
function s.lizfilter(e,c)
	return not c:IsOriginalRace(RACE_REPTILE)
end