Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
--レプティレス・サーヴァント
--Reptilianne Servant
local s,id=GetID()
function s.initial_effect(c)
	--self destroy
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_SELF_DESTROY)
	e1:SetCondition(s.sdcon)
	c:RegisterEffect(e1)
	--be target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_BECOME_TARGET)
	e2:SetOperation(s.desop1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetOperation(s.desop2)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_BATTLED)
	e4:SetOperation(s.desop3)
	e4:SetLabelObject(e2)
	c:RegisterEffect(e4)
	--cannot summon
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetCode(EFFECT_CANNOT_SUMMON)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e5:SetTargetRange(1,1)
	e5:SetValue(1)
	c:RegisterEffect(e5)
end
function s.sdcon(e)
	return e:GetHandler():GetOwnerTargetCount()>0
		or Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function s.desop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if re:GetHandler():IsSpellTrap() and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() then
		e:SetLabelObject(re)
		e:SetLabel(0)
	end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if re==e:GetLabelObject():GetLabelObject() and c:IsRelateToEffect(re) then
		if Duel.IsPhase(PHASE_DAMAGE) and not Duel.IsDamageCalculated() then
			e:GetLabelObject():SetLabel(1)
		else
			if not c:IsDisabled() then Duel.Destroy(c,REASON_EFFECT) end
		end
	end
end
function s.desop3(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local des=e:GetLabelObject():GetLabel()
	e:GetLabelObject():SetLabel(0)
	if des==1 and not c:IsDisabled() then
		Duel.Destroy(c,REASON_EFFECT)
	end
end