Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
--フルハウス
--Full House
local s,id=GetID()
function s.initial_effect(c)
	--Destroy 2 other face-up Spells/Traps and 3 Set Spells/Traps on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.desfilter(c,e)
	return c:IsSpellTrap() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsFaceup,2,nil) and sg:IsExists(Card.IsFacedown,3,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,5,5,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,5,5,s.rescon,1,tp,HINTMSG_DESTROY)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,5,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.Destroy(tg,REASON_EFFECT)
	end
end