Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
--ドンヨリボー＠イグニスター
--Donyoribo @Ignister
--Scripted by Eerie Code, based on anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--battle Damage
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--double damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.damcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_IGNISTER,SET_AI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttackTarget()
	return tc and tc:IsControler(tp) and tc:IsSetCard(SET_IGNISTER) and Duel.GetBattleDamage(tp)>0
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if not ((re:IsMonsterEffect() and rc:IsSetCard(SET_IGNISTER)) or (re:IsSpellTrapEffect() and rc:IsSetCard(SET_AI))) then return false end
	local p=1-tp
	local e1=Duel.IsPlayerAffectedByEffect(p,EFFECT_REVERSE_DAMAGE)
	local e2=Duel.IsPlayerAffectedByEffect(p,EFFECT_REVERSE_RECOVER)
	local rd=e1 and not e2
	local rr=not e1 and e2
	local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE)
	if ex and (cp==p or p==PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(p,EFFECT_NO_EFFECT_DAMAGE) then
		return true
	end
	ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER)
	if ex and (p==tp or p==PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(p,EFFECT_NO_EFFECT_DAMAGE) then
		return true
	end
	return false
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CHANGE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(0,1)
	e2:SetLabel(cid)
	e2:SetValue(s.damval)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2,tp)
end
function s.damval(e,re,val,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or r&REASON_EFFECT==0 then return val end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	if cid~=e:GetLabel() then return val end
	return val*2
end