Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Aleister the Invoker" + 1 DARK monster Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
--召喚獣カリギュラ
--Invoked Caliga
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,86120751,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK))
	--activate limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(s.aclimit1)
	c:RegisterEffect(e1)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(1,0)
	e3:SetCondition(s.econ1)
	e3:SetValue(s.elimit)
	c:RegisterEffect(e3)
	local e4=e1:Clone()
	e4:SetOperation(s.aclimit3)
	c:RegisterEffect(e4)
	local e6=e3:Clone()
	e6:SetCondition(s.econ2)
	e6:SetTargetRange(0,1)
	c:RegisterEffect(e6)
	--attack limit
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_FIELD)
	e7:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e7:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e7:SetRange(LOCATION_MZONE)
	e7:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e7:SetCondition(s.atkcon)
	e7:SetTarget(s.atktg)
	c:RegisterEffect(e7)
	local e8=Effect.CreateEffect(c)
	e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e8:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e8:SetCode(EVENT_ATTACK_ANNOUNCE)
	e8:SetRange(LOCATION_MZONE)
	e8:SetOperation(s.checkop)
	e8:SetLabelObject(e7)
	c:RegisterEffect(e8)
end
function s.aclimit1(e,tp,eg,ep,ev,re,r,rp)
	if ep~=tp or not re:IsMonsterEffect() then return end
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1)
end
function s.econ1(e)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.aclimit3(e,tp,eg,ep,ev,re,r,rp)
	if ep==tp or not re:IsMonsterEffect() then return end
	e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1)
end
function s.econ2(e)
	return e:GetHandler():GetFlagEffect(id+1)~=0
end
function s.elimit(e,re,tp)
	return re:IsMonsterEffect()
end
function s.atkcon(e)
	return e:GetHandler():GetFlagEffect(id+2)~=0
end
function s.atktg(e,c)
	return c:GetFieldID()~=e:GetLabel()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(id+2)~=0 then return end
	local fid=eg:GetFirst():GetFieldID()
	e:GetHandler():RegisterFlagEffect(id+2,RESETS_STANDARD_PHASE_END,0,1)
	e:GetLabelObject():SetLabel(fid)
end