Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.
--先史遺産石紋
--Chronomaly Esperanza Glyph
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_CHRONOMALY}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.matfilter(c,e,tp,rank)
	return c:IsSetCard(SET_CHRONOMALY) and c:IsLevel(rank+1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.xyzfilter(c,tp,mg)
	return c:IsSetCard(SET_CHRONOMALY) and Duel.GetLocationCountFromEx(tp,tp,mg,c)>0 and c:IsXyzSummonable(nil,mg,2,2)
end
function s.tgfilter(c,e,tp)
	if c:IsOriginalType(TYPE_XYZ) and c:IsFaceup() then
		local mg=Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,c:GetRank())
		return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,tp,mg)
	end
	return false
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and s.tgfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.rescon(sg,e,tp,mg)
	return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,tp,sg)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local rank=tc:GetRank()
	local mg=Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,rank)
	local sg=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON,nil,nil,false)
	if #sg<2 then return end
	local tc1=sg:GetFirst()
	local tc2=sg:GetNext()
	Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP)
	Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP)
	--Negate their effects
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc1:RegisterEffect(e1)
	local e2=e1:Clone()
	tc2:RegisterEffect(e2)
	local e3=Effect.CreateEffect(e:GetHandler())
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DISABLE_EFFECT)
	e3:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc1:RegisterEffect(e3)
	local e4=e3:Clone()
	tc2:RegisterEffect(e4)
	Duel.SpecialSummonComplete()
	Duel.BreakEffect()
	local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,tp,sg)
	if #xyzg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
		Duel.XyzSummon(tp,xyz,nil,sg)
	end
end