Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
--転生炎獣フォクサー
--Salamangreat Foxer
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.condition)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.spcon)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
function s.cfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,3,nil)
end
function s.filter(c)
	return c:GetSequence()<5
end
function s.tdfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() and c:IsAbleToExtra()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local lg=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil)
	e:SetLabelObject(g:GetFirst())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,1-tp,LOCATION_SZONE)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,lg,1,tp,LOCATION_GRAVE) 
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local sc=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local lc=g:GetFirst()
	if lc==sc then lc=g:GetNext() end
	if lc and lc:IsRelateToEffect(e) and Duel.SendtoDeck(lc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and sc and sc:IsRelateToEffect(e) then
		Duel.Destroy(sc,REASON_EFFECT)
	end
end
function s.spfilter(c,tp)
	return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_SZONE)
		and not c:IsPreviousControler(tp) and c:GetPreviousSequence()<5
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end