Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
--No.27 弩級戦艦－ドレッドノイド
--Number 27: Dreadnought Dreadnoid
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats)
	c:EnableReviveLimit()
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--destroy replace
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(s.reptg)
	c:RegisterEffect(e3)
end
s.xyz_number=27
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c,e,tp)
	return c:IsRankAbove(10) and c:IsRace(RACE_MACHINE) and e:GetHandler():IsCanBeXyzMaterial(c,tp)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler(),c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
	if #g==0 or c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=g:Select(tp,1,1,nil)
	local sc=g:GetFirst()
	if sc then
		sc:SetMaterial(c)
		Duel.Overlay(sc,c)
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
	end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
		return true
	else return false end
end