Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
--ＢＫ アッパーカッター
--Battlin' Boxer Uppercutter
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 "Battlin Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Activate 1 of these effects
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e3:SetTarget(s.efftg)
	e3:SetOperation(s.effop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_BATTLIN_BOXER,SET_COUNTER}
s.listed_names={id}
function s.thfilter(c)
	return (c:IsSetCard(SET_BATTLIN_BOXER) and c:IsMonster() or c:IsSetCard(SET_COUNTER) and c:IsCounterTrap()) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_BATTLIN_BOXER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.setfilter(c)
	return c:IsSetCard(SET_COUNTER) and c:IsCounterTrap() and c:IsSSetable()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
	elseif op==2 then
		e:SetCategory(0)
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		--Special Summon 1 "Battlin' Boxer" monster from your GY
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	else
		--Set 1 "Counter" Counter Trap from your GY
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
		if #g>0 then
			Duel.SSet(tp,g)
		end
	end
end