Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.
--クリムゾン・ヘルフレア
--Crimson Fire
local s,id=GetID()
function s.initial_effect(c)
	--Your opponent takes twice the effect damage you would have taken
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_RED_DRAGON_ARCHFIEND}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),tp,LOCATION_ONFIELD,0,1,nil)
		and ep==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and aux.damcon1(e,tp,eg,ep,ev,re,r,rp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_REFLECT_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetLabel(cid)
	e1:SetValue(s.refcon)
	e1:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CHANGE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(0,1)
	e2:SetLabel(cid)
	e2:SetValue(s.dammul)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2,tp)
end
function s.refcon(e,re,val,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or (r&REASON_EFFECT)==0 then return end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	return cid==e:GetLabel()
end
function s.dammul(e,re,val,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or (r&REASON_EFFECT)==0 then return end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	return cid==e:GetLabel() and val*2 or val
end