Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect. ● Change it to face-up Attack or Defense Position. ● Send it to the GY, then its owner draws 2 cards. You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.
--ミミグル・フォーク
--Mimighoul Fork
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Your opponent chooses 1 effect for you to apply
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOGRAVE+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--Add 1 "Mimighoul Fork" from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.tgfilter(c)
	return c:IsFacedown() and (c:IsCanChangePosition() or (c:IsAbleToGrave() and Duel.IsPlayerCanDraw(c:GetOwner(),2)))
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
	Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,tc,1,tp,POS_FACEUP)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,tc,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tc:GetOwner(),2)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local b1=tc:IsCanChangePosition()
	local b2=tc:IsAbleToGrave() and Duel.IsPlayerCanDraw(tc:GetOwner(),2)
	if not (b1 or b2) then return end
	local op=Duel.SelectEffect(1-tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	if op==1 then
		--Change it to face-up Attack or Defense Position
		local pos=(POS_FACEUP_ATTACK|POS_FACEUP_DEFENSE)&~tc:GetPosition()
		pos=Duel.SelectPosition(tp,tc,pos)
		Duel.ChangePosition(tc,pos)
	elseif op==2 then
		--Send it to the GY, then its owner draws 2 cards
		if Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
			Duel.BreakEffect()
			Duel.Draw(tc:GetOwner(),2,REASON_EFFECT)
		end
	end
end
function s.thfilter(c)
	return c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end