Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Target 1 card in your GY; send this card to the GY, and if you do, add that target to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--王家の財宝
--Pharaoh's Treasure
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_DECK_REVERSE_CHECK)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToDeck() end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	c:CancelToGrave()
	if Duel.SendtoDeck(c,tp,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then
		c:ReverseInDeck()
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetCategory(CATEGORY_TOHAND)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
		e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e1:SetCode(EVENT_DRAW)
		e1:SetTarget(s.thtg)
		e1:SetOperation(s.thop)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOHAND))
		c:RegisterEffect(e1)
	end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsAbleToHand() end
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,#sg,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then
		if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		end
	end
end