Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect. ● Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.
--ＶＶ～始まりの地～
--Vaylantz Wars - The Place of Beginning
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Search 1 "Valiants" Field Spell
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Place 1 "Valiants" monster in the Pendulum Zone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(aux.exccon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.pztg)
	e2:SetOperation(s.pzop)
	c:RegisterEffect(e2)
end
s.listed_names={63394872}
s.listed_series={SET_VAYLANTZ}
function s.thfilter(c)
	return c:IsType(TYPE_FIELD) and c:IsSpell() and c:IsSetCard(SET_VAYLANTZ) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_ONFIELD)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsOriginalType(TYPE_PENDULUM) and c:IsOriginalType(TYPE_MONSTER)
end
function s.senetfilter(c)
	return c:IsCode(63394872) and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g<1 or Duel.SendtoHand(g,nil,REASON_EFFECT)<1 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end
	Duel.ConfirmCards(1-tp,g)
	if Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.IsExistingMatchingCard(s.senetfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
		if #dg<1 then return end
		Duel.HintSelection(dg,true)
		Duel.BreakEffect()
		if Duel.Destroy(dg,REASON_EFFECT)<1 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=Duel.SelectMatchingCard(tp,s.senetfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #sg>0 then
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sg)
		end
	end
end
function s.pzfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and not c:IsForbidden()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_EXTRA,0,1,nil)
		and Duel.CheckPendulumZones(tp) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end