Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.
--リブロマンサー・オリジン
--Libromancer Origin Story
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--"Libromancer" Ritual Monsters gain ATK
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(function(_,c) return c:IsSetCard(SET_LIBROMANCER) and c:IsRitualMonster() end)
	e2:SetValue(function(_,c) return c:GetLevel()*100 end)
	c:RegisterEffect(e2)
	--Destroy 1 Spell/Trap your opponent controls
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_LIBROMANCER}
function s.setfilter(c)
	return c:IsSetCard(SET_LIBROMANCER) and c:IsSpellTrap() and not c:IsCode(id) and c:IsSSetable()
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
	if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,0)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local sg=g:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.SSet(tp,sg)
	end
end
function s.desconfilter(c,tp)
	return c:IsFaceup() and c:IsRitualMonster() and c:IsControler(tp) and c:IsRitualSummoned()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.desconfilter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end