Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
--フューチャー・グロウ
--Future Glow
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_PSYCHIC))
	e2:SetValue(s.val)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
end
function s.cfilter(c)
	return c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	e:SetLabel(g:GetFirst():GetLevel()*200)
	e:GetLabelObject():SetLabel(0)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():SetLabel(e:GetLabel())
end
function s.val(e,c)
	return e:GetLabel()
end