Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
--魔海城アイガイオン
--Aegaion the Sea Castrum
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,8,2)
	c:EnableReviveLimit()
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.DetachFromSelf(1))
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.rmfilter(c)
	return c:IsFacedown() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_EXTRA,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_EXTRA,nil)
	if #g==0 then return end
	local tc=g:RandomSelect(tp,1):GetFirst()
	Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	local atk=tc:GetAttack()
	if atk<0 then atk=0 end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
	e1:SetValue(atk)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	c:RegisterEffect(e1)
end
function s.filter(c,tp)
	local ctype=(c:GetType()&TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
	return c:IsFaceup() and ctype~=0 and c:IsAbleToExtra()
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,ctype),tp,0,LOCATION_MZONE,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_REMOVED,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_REMOVED,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	local ctype=(g:GetFirst():GetType()&TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
	local dg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,ctype),tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then
		local ctype=(tc:GetType()&TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,ctype),tp,0,LOCATION_MZONE,1,1,nil)
		Duel.Destroy(g,REASON_EFFECT)
	end
end