Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
--グレイドル・イーグル
--Graydle Eagle
local s,id=GetID()
function s.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP+CATEGORY_LEAVE_GRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.eqcon)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and re and re:IsMonsterEffect()))
		and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.CheckStealEquip(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(aux.CheckStealEquip,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,aux.CheckStealEquip,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and aux.CheckStealEquip(tc,e,tp) and Duel.Equip(tp,c,tc,true) then
		--Add Equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		e1:SetLabelObject(tc)
		c:RegisterEffect(e1)
		--control
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_SET_CONTROL)
		e2:SetValue(tp)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e2)
		--Destroy
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetCode(EVENT_LEAVE_FIELD_P)
		e3:SetOperation(s.checkop)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e3)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
		e4:SetCode(EVENT_LEAVE_FIELD)
		e4:SetOperation(s.desop)
		e4:SetReset(RESET_EVENT|RESET_OVERLAY|RESET_TOFIELD)
		e4:SetLabelObject(e3)
		c:RegisterEffect(e4)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsDisabled() then
		e:SetLabel(1)
	else e:SetLabel(0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	e:Reset()
	if e:GetLabelObject():GetLabel()~=0 then return end
	local tc=e:GetHandler():GetEquipTarget()
	if tc and tc:IsLocation(LOCATION_MZONE) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end