Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ---------------------------------------- [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
--時読みの魔術師
--Timegazer Magician
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c,false)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(1160)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.condition)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(s.actcon)
	e2:SetOperation(s.actop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	c:RegisterEffect(e3)
	--scale
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CHANGE_LSCALE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCondition(s.slcon)
	e4:SetValue(4)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CHANGE_RSCALE)
	c:RegisterEffect(e5)
	--indes
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e6:SetRange(LOCATION_MZONE)
	e6:SetTargetRange(LOCATION_PZONE,0)
	e6:SetTarget(aux.TRUE)
	e6:SetValue(s.indval)
	c:RegisterEffect(e6)
end
s.listed_series={SET_MAGICIAN,SET_ODD_EYES}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.actcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	return tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.slfilter(c)
	return c:IsSetCard({SET_MAGICIAN,SET_ODD_EYES})
end
function s.slcon(e)
	return not Duel.IsExistingMatchingCard(s.slfilter,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler())
end
function s.indval(e,re,r,rp)
	if (r&REASON_EFFECT)~=0 and rp==1-e:GetHandlerPlayer() then
	return 1
	else return 0 end
end