Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
--闇次元の戦士
--Dark Dimension Soldier
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
	--Synchro Summon.
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--Banish 1 card from Hand; SS from Banish.
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1,{id,1})
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--During EP inflict 100 for each Set card.
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,2})
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsMonster() and c:IsAttribute(ATTRIBUTE_DARK)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)>0 and tc:IsFacedown() then
		Duel.ConfirmCards(1-tp,tc)
	end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*100)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.Damage(p,ct*100,REASON_EFFECT)
end