Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
--三戦の才
--Triple Tactics Talent
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(function(e,tp) return Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0 end)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,function(re,tp,cid) return not (Duel.IsMainPhase() and re:IsMonsterEffect()) end)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsPlayerCanDraw(tp,2)
	local b2=Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil)
	local b3=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0
	if chk==0 then return b1 or b2 or b3 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)},
		{b3,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_DRAW)
		e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(tp)
		Duel.SetTargetParam(2)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
	elseif op==2 then
		e:SetCategory(CATEGORY_CONTROL)
		e:SetProperty(0)
		Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,tp,0)
	elseif op==3 then
		e:SetCategory(CATEGORY_TODECK)
		e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(tp)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,1-tp,LOCATION_HAND)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Draw 2 cards
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Draw(p,d,REASON_EFFECT)
	elseif op==2 then
		--Take control of 1 monster your opponent controls until the End Phase
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
		local g=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.GetControl(g,tp,PHASE_END,1)
		end
	elseif op==3 then
		--Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		local g=Duel.GetFieldGroup(p,0,LOCATION_HAND)
		if #g>0 then
			Duel.ConfirmCards(p,g)
			Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
			local sg=g:Select(p,1,1,nil)
			if #sg>0 then
				Duel.HintSelection(sg)
				Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
			end
			Duel.ShuffleHand(1-p)
		end
	end
end