Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--創世の神 デウテロノミオン
--Regenesis Lord
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:AddMustBeSpecialSummoned()
	--Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetRange(LOCATION_HAND)
	e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e0:SetCondition(s.selfspcon)
	e0:SetTarget(s.selfsptg)
	e0:SetOperation(s.selfspop)
	c:RegisterEffect(e0)
	--Set 1 "Regenesis" Spell/Trap from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Gains 2500 ATK during the Battle Phase only
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(function() return Duel.IsBattlePhase() end)
	e2:SetValue(2500)
	c:RegisterEffect(e2)
	--Inflicts piercing battle damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_REGENESIS}
function s.selfspconfilter(c)
	return (c:IsBaseAttack(2500) and c:IsBaseDefense(2500)) and c:IsFaceup() and c:IsAbleToRemoveAsCost()
end
function s.selfspcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.selfspconfilter,tp,LOCATION_MZONE,0,nil)
	return #g>0 and Duel.GetMZoneCount(tp,g)>0
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetMatchingGroup(s.selfspconfilter,tp,LOCATION_MZONE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #g>0 then
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if g then
		Duel.Remove(g,POS_FACEUP,REASON_COST)
	end
end
function s.setfilter(c)
	return c:IsSetCard(SET_REGENESIS) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g)
	end
end