Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate 1 of these effects; ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field. ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.
--ブレイク・ザ・シール
--Break the Seal
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--Return cards your opponent controls to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
	e2:SetCost(s.rthcost)
	e2:SetTarget(s.rthtg)
	e2:SetOperation(s.rthop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_FORBIDDEN_ONE}
function s.plfilter(c,tp)
	return c:IsCode(id) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.thcostfilter(c)
	return c:IsCode(id) and c:IsAbleToGraveAsCost() and c:IsFaceup()
end
function s.thfilter(c)
	return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and c:IsAbleToHand()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp)
	local b2=c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED)
		and Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_ONFIELD,0,1,c)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(0)
	elseif op==2 then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_ONFIELD,0,1,1,c)
		Duel.SendtoGrave(g+c,REASON_COST)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Place 1 "Break the Seal" from your Deck or GY face-up on your field
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
		if sc then
			Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		end
	elseif op==2 then
		--Add 1 "Forbidden One" monster from your Deck to your hand
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.rthcostfilter(c)
	return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and not c:IsPublic()
end
function s.rthcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetMatchingGroupCount(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
	if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.rthcostfilter,tp,LOCATION_HAND,0,1,nil) end
	ct=math.min(ct,5)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.rthcostfilter,tp,LOCATION_HAND,0,1,ct,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
	e:SetLabel(#g)
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,e:GetLabel(),1-tp,LOCATION_ONFIELD)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	if not Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,ct,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,ct,ct,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end