Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.
--月光舞香姫
--Lunalight Perfume Dancer
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 2 "Lunalight" monsters
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_LUNALIGHT),2)
	--Add 1 "Luna Light Perfume" from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Bounce and Special Summon 1 "Lunalight" monster from hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Apply an ATK reduction effect
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCost(Cost.SelfBanish)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
s.listed_names={48444114} --"Luna Light Perfume"
s.listed_series={SET_LUNALIGHT}
function s.thfilter(c)
	return c:IsCode(48444114) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,tp,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgfilter(c)
	return c:IsSetCard(SET_LUNALIGHT) and c:IsFaceup() and (c:IsAbleToHand() or c:IsAbleToExtra())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_ONFIELD,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_LUNALIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND|LOCATION_EXTRA) then
		Duel.ShuffleHand(tp)
		if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
			and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
			local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
			if #g>0 then
				Duel.BreakEffect()
				Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
			end
		end
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	aux.RegisterClientHint(c,0,tp,0,1,aux.Stringid(id,4))
	--This turn, monsters your opponent controls lose ATK equal to their own original DEF
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetValue(function(e,c) return -c:GetBaseDefense() end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end