Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn.
--暗黒界の傀儡
--Dark World Puppetry
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Banish up to 3 cards
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Add 1 banished Fiend monster to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(aux.exccon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.rmfilter(c,tp)
	return c:IsAbleToRemove(tp) and aux.SpElimFilter(c,false)
end
function s.tgfilter(c)
	return c:IsRace(RACE_FIEND) and c:IsDiscardable(REASON_EFFECT)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local loc=LOCATION_GRAVE|LOCATION_MZONE
	if chkc then return chkc:IsLocation(loc) and s.rmfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,loc,loc,1,nil,tp)
		and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,loc,loc,1,3,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 and Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)>0
		and tg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local dg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND,0,1,1,nil)
		if #dg>0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD)
		end
	end
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end