Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
--海晶乙女シーエンジェル
--Marincess Sea Angel
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
	Link.AddProcedure(c,s.mfilter,1,1)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.regcon)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.thcon)
	e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_MARINCESS}
function s.mfilter(c,lc,sumtype,tp)
	return c:IsSetCard(SET_MARINCESS,lc,sumtype,tp) and c:IsLevelBelow(4)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsCode(id) and sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.filter(c)
	return c:IsSetCard(SET_MARINCESS) and c:IsSpell() and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end