Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
--海晶乙女環流
--Marincess Circulation
--Scripted by Neo Yuno
local s,id=GetID()
function s.initial_effect(c)
	--Return to Extra Deck and Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Can be activated from the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MARINCESS}
--Return to Extra Deck and Special Summon
function s.tgfilter(c,e,tp)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_LINK) and c:IsAbleToExtra()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,mc)
	return c:IsLinkMonster() and c:IsSetCard(SET_MARINCESS) and c:IsLink(mc:GetLink()) and not c:IsCode(mc:GetCode())
		and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_LINK,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_EXTRA) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
	if #g>0 and Duel.SpecialSummon(g,SUMMON_TYPE_LINK,tp,tp,false,false,POS_FACEUP)>0 then
		local sc=g:GetFirst()
		local c=e:GetHandler()
		--Cannot attack directly this turn
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3207)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		sc:RegisterEffect(e1)
		--Cannot be destroyed by battle this turn
		local e2=e1:Clone()
		e2:SetDescription(3000)
		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e2:SetValue(1)
		sc:RegisterEffect(e2)
		sc:CompleteProcedure()
	end
end
--Activate from hand
function s.actfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_MARINCESS) and c:IsLinkMonster() and c:IsLinkAbove(3)
end
function s.actcon(e)
	return Duel.IsExistingMatchingCard(s.actfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end