Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
--進化の奇跡
--Evo-Miracle
local s,id=GetID()
function s.initial_effect(c)
	--Targeted monster cannot be destroyed by battle or card effect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE)
	c:RegisterEffect(e1)
end
function s.filter(c)
	local st=c:GetSummonType()
	return c:IsFaceup() and st>=(SUMMON_TYPE_SPECIAL+150) and st<(SUMMON_TYPE_SPECIAL+180)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Cannot be destroyed by battle or card effect
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3008)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		tc:RegisterEffect(e2)
	end
end