Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
--電脳堺門－玄武
--Virtual World Gate - Xuanwu
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	c:RegisterEffect(e0)
	--Change battle positions
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,{id,1})
	e1:SetCondition(s.poscon)
	e1:SetTarget(s.postg)
	e1:SetOperation(s.posop)
	e1:SetHintTiming(0,TIMING_BATTLE_START)
	c:RegisterEffect(e1)
	--Special summon 1 "Virtual World" monster from GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,2})
	e2:SetCost(Cost.SelfBanish)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
	--Lists "Virtual World" and "Virtual World - Gate" archetypes
s.listed_series={SET_VIRTUAL_WORLD,SET_VIRTUAL_WORLD_GATE}
	--Check if battle phase and for another "Virtual World - Gate" card
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsBattlePhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_VIRTUAL_WORLD_GATE),tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
	--Activation legality
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
	--Change its battle position
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
	--During your main phase
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() and Duel.IsTurnPlayer(tp)
end
	--Check for "Virtual World" monster
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_VIRTUAL_WORLD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_HAND,0,nil)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
	--Special summon 1 "Virtual World" monster from GY with its effects negate, then send 1 card from hand to GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
		if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then
			Duel.BreakEffect()
			Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
		end
	end
end