Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--幻創龍ファンタズメイ
--Fantastical Dragon Phantazmay
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.discon)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spcfilter(c,tp)
	return c:IsLinkMonster() and not c:IsSummonPlayer(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and ct>0 and Duel.IsPlayerCanDraw(tp,ct+1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct+1)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,ct)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK)
		Duel.BreakEffect()
		if Duel.Draw(p,ct+1,REASON_EFFECT)==ct+1 and ct ~= 0 then
			local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
			if #g==0 then return end
			Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
			local sg=g:Select(p,ct,ct,nil)
			Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		end
	end
end
function s.cfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return g and g:IsExists(s.cfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end