Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
--太陽電池メン
--Batteryman Solar
local s,id=GetID()
function s.initial_effect(c)
	--gy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--token
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetCountLimit(1,{id,1})
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.tkcon)
	e3:SetTarget(s.tktg)
	e3:SetOperation(s.tkop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
	--name
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetCountLimit(1,44586428)
	e5:SetTarget(s.nmtg)
	e5:SetOperation(s.nmop)
	c:RegisterEffect(e5)
end
s.listed_names={44586427}
function s.tgfilter(c)
	return c:IsRace(RACE_THUNDER) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(aux.FaceupFilter(Card.IsRace,RACE_THUNDER),1,nil) and not eg:IsContains(e:GetHandler())
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_THUNDER,ATTRIBUTE_LIGHT) then
		local token=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.nmfilter(c,cd)
	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_EFFECT) 
		and c:IsOriginalSetCard(SET_BATTERYMAN) and not c:IsOriginalCode(cd)
end
function s.nmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local cd=e:GetHandler():GetCode()
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.nmfilter(chkc,cd) end
	if chk==0 then return Duel.IsExistingTarget(s.nmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,cd) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.nmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,cd)
end
function s.nmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and (tc:IsLocation(LOCATION_GRAVE) or tc:IsFaceup()) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetValue(tc:GetOriginalCode())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end