Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas".
--オーロラの天気模様
--The Weather Auroral Canvas
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.rmcon)
	e2:SetCost(s.announcecost)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(s.eftg)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_THE_WEATHER}
function s.eftg(e,c)
	local g=e:GetHandler():GetColumnGroup(1,1)
	return c:IsType(TYPE_EFFECT) and c:IsSetCard(SET_THE_WEATHER) and c:GetSequence()<5 and g:IsContains(c)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return #eg==1
end
function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ec=eg:GetFirst()
	if chk==0 then return ec and ec:IsAbleToRemove() and Duel.IsPlayerCanDraw(ec:GetControler(),1) end
	local p=ec:GetControler()
	Duel.SetTargetPlayer(p)
	Duel.SetTargetParam(1)
	e:SetLabelObject(ec)
	ec:CreateEffectRelation(e)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,ec,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,p,1)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if not tc or not tc:IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
		Duel.Draw(p,d,REASON_EFFECT)
	end
end