Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn.
--ZS－幻影賢者
--ZS - Vanish Sage
local s,id=GetID()
function s.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_REMOVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_UTOPIA}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_UTOPIA)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsBattlePhase() and eg:IsExists(s.spfilter,1,nil,e,tp)
end
function s.rmfilter(c)
	return c:IsAttackBelow(3000) and c:IsAbleToRemove()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=eg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,0,LOCATION_MZONE,1,1,nil)
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end