Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.
--刻まれし魔の大聖棺
--Fiendsmith's Sequence
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,nil,2,2,s.lcheck)
	--Fusion Summon 1 Fiend Fusion Monster by shuffling its materials from your GY into the Deck
	local params={fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),
					matfilter=aux.FALSE,
					extrafil=s.fextra,
					extratg=s.extratg,
					extraop=Fusion.ShuffleMaterial}
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(Fusion.SummonEffTG(params))
	e1:SetOperation(Fusion.SummonEffOP(params))
	c:RegisterEffect(e1)
	--Equip this card to 1 non-Link LIGHT Fiend monster you control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
function s.matfilter(c,lc,sumtype,tp)
	return c:IsAttribute(ATTRIBUTE_LIGHT,lc,sumtype,tp) and c:IsRace(RACE_FIEND,lc,sumtype,tp)
end
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(s.matfilter,1,nil,lc,sumtype,tp)
end
function s.fextra(e,tp,mg)
	return Duel.GetMatchingGroup(aux.NecroValleyFilter(Fusion.IsMonsterFilter(Card.IsAbleToDeck)),tp,LOCATION_GRAVE,0,nil)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.eqfilter(c)
	return not c:IsLinkMonster() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsFaceup()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0)
	if c:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
	end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and tc:IsFaceup() and tc:IsRelateToEffect(e)
		and tc:IsControler(tp) and Duel.Equip(tp,c,tc) then
		--Equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetValue(function(e,c) return c==tc end)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Your opponent cannot target the equipped monster with card effects
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e2:SetValue(aux.tgoval)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e2)
	elseif c:IsLocation(LOCATION_MZONE) then
		Duel.SendtoGrave(c,REASON_RULE,nil,PLAYER_NONE)
	end
end