Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
--セカンド・ブースター
--Second Booster
local s,id=GetID()
function s.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.SelfTribute)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsPosition(POS_FACEUP_ATTACK) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsPosition,tp,LOCATION_MZONE,0,1,e:GetHandler(),POS_FACEUP_ATTACK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPATTACK)
	Duel.SelectTarget(tp,Card.IsPosition,tp,LOCATION_MZONE,0,1,1,nil,POS_FACEUP_ATTACK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1500)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end