Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. ---------------------------------------- [ Monster Effect ] If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn.
--ＥＭジェントルード
--Performapal Gentrude
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Place in Pendulum Zone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.pentg)
	e2:SetOperation(s.penop)
	c:RegisterEffect(e2)
	--Add to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_EXTRA)
	e3:SetCountLimit(1,{id,1})
	e3:SetCost(s.rthcost)
	e3:SetTarget(s.rthtg)
	e3:SetOperation(s.rthop)
	c:RegisterEffect(e3)
end
s.listed_names={id,58938528}
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
function s.thconfilter(c)
	return c:IsFacedown() or not c:IsType(TYPE_PENDULUM)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_PZONE,0,1,e:GetHandler(),58938528)
		and not Duel.IsExistingMatchingCard(s.thconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c)
	return c:IsSetCard(SET_ODD_EYES) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.penfilter(c)
	return c:IsSetCard(SET_PERFORMAPAL) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and not c:IsForbidden()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckPendulumZones(tp) and Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local pg=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if pg then
		Duel.MoveToField(pg,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end
function s.rthcostfilter(c)
	return c:IsDiscardable() and c:IsType(TYPE_PENDULUM)
end
function s.rthcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rthcostfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.rthcostfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.rthfilter(c)
	return (c:IsSetCard(SET_PERFORMAPAL) or c:IsSetCard(SET_ODD_EYES)) and c:IsAbleToHand()
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0
		and c:IsLocation(LOCATION_HAND)
		and Duel.IsExistingMatchingCard(s.rthfilter,tp,LOCATION_PZONE,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local rg=Duel.SelectMatchingCard(tp,s.rthfilter,tp,LOCATION_PZONE,0,1,1,nil)
		if #rg>0 then
			Duel.BreakEffect()
			Duel.HintSelection(rg,true)
			Duel.SendtoHand(rg,nil,REASON_EFFECT)
		end
	end
end