Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.
--超進化の繭
--Cocoon of Ultra Evolution
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--shuffle and draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1,id)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsReleasableByEffect()
		and c:GetEquipCount()>0
end
function s.filter(c,e,tp)
	return c:IsRace(RACE_INSECT) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local loc=LOCATION_MZONE
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end
		return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,loc,1,nil)
			and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local loc=LOCATION_MZONE
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,loc,1,1,nil)
	if #g>0 and Duel.Release(g,REASON_EFFECT)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if #sg>0 then
			Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)
		end
	end
end
function s.tdfilter(c)
	return c:IsRace(RACE_INSECT) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsPlayerCanDraw(tp,1) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
		if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tc:GetControler()) end
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end