Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.
--Japanese name
--Mutiny in the Sky
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck
	local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND|RACE_FAIRY),aux.FALSE,s.fextra,Fusion.ShuffleMaterial)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCountLimit(1,id)
	c:RegisterEffect(e1)
	--Add this card to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.thcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.matfilter(c)
	return c:IsRace(RACE_FIEND|RACE_FAIRY) and c:IsAbleToDeck()
end
function s.fextra(e,tp,mg)
	return Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_GRAVE,0,nil)
end
function s.thcostfilter(c)
	return c:IsRace(RACE_FIEND|RACE_FAIRY) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end