Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
--王宮の重税
--Royal Writ of Taxation
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_STANDBY_PHASE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_STANDBY) and Duel.GetTurnPlayer()~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)==0 then return end
	local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0):RandomSelect(tp,1)
	local tc=g:GetFirst()
	Duel.ConfirmCards(tp,tc)
	Duel.ShuffleHand(1-tp)
	local code=tc:GetCode()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.damcon)
	e1:SetOperation(s.damop)
	e1:SetLabel(0)
	e1:SetReset(RESET_PHASE|PHASE_END,2)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(s.damop2)
	e2:SetLabelObject(e1)
	e2:SetLabel(code)
	e2:SetReset(RESET_PHASE|PHASE_END,2)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(e:GetHandler())
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetOperation(s.damop3)
	e3:SetLabelObject(e1)
	e3:SetLabel(code)
	e3:SetReset(RESET_PHASE|PHASE_END,2)
	Duel.RegisterEffect(e3,tp)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetLabel()==0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Damage(1-tp,1000,REASON_EFFECT)
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
	if eg:GetFirst():IsCode(e:GetLabel()) then
		Duel.Damage(tp,1000,REASON_EFFECT)
		e:GetLabelObject():SetLabel(1)
	end
end
function s.damop3(e,tp,eg,ep,ev,re,r,rp)
	if re:GetHandler():IsCode(e:GetLabel()) then
		Duel.Damage(tp,1000,REASON_EFFECT)
		e:GetLabelObject():SetLabel(1)
	end
end