Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
--サイクロン・ブーメラン
--Cyclone Boomerang
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,86188410))
	--equip effect
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetValue(500)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_names={86188410}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetPreviousEquipTarget()
	return e:GetHandler():IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_GRAVE)
		and (ec:GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT)
end
function s.dfilter(c)
	return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*100)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	local ct=Duel.Destroy(g,REASON_EFFECT)
	Duel.Damage(1-tp,ct*100,REASON_EFFECT)
end