Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
--斬機ディヴィジョン
--Mathmech Division
--scripted by Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Special summon from hand/GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Halve ATK if sent to GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
	--Part of "Zan-Ki" archetype
s.listed_series={SET_MATHMECH}
	--Check for your cyberse monster in EMZ
function s.costfilter(c,tp)
	return c:GetSequence()>=5 and c:IsRace(RACE_CYBERSE) and c:IsControler(tp)
end
	--Tributing cost
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) end
	local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp)
	Duel.Release(g,REASON_COST)
end
	--Check for level 4 or lower cyberse monster
function s.spfilter(c,e,tp)
	return c:IsLevel(4) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
	--Special summon from hand and/or GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft==0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	local g1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
	local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
	local sg=Group.CreateGroup()
	if #g1>0 and (#g2==0 or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg1=g1:Select(tp,1,1,nil)
		sg:Merge(sg1)
		ft=ft-1
	end
	if #g2>0 and ft>0 and (#sg==0 or Duel.SelectYesNo(tp,aux.Stringid(id,3))) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg2=g2:Select(tp,1,1,nil)
		sg:Merge(sg2)
	end
	Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
	--Activation legality
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
	--Halve ATK until end of turn
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(tc:GetAttack()/2)
		tc:RegisterEffect(e1)
	end
end