Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
--古代の機械工兵
--Ancient Gear Engineer
local s,id=GetID()
function s.initial_effect(c)
	--Negate and destroy Trap Cards that target this card
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e1:SetTarget(s.distg)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SELF_DESTROY)
	c:RegisterEffect(e2)
	--Negate the effect of traps
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	--Prevent the activation of Spell/Trap Cards if it attacks
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(0,1)
	e4:SetValue(s.aclimit)
	e4:SetCondition(s.actcon)
	c:RegisterEffect(e4)
	--Destroy 1 Spell/Trap at the end of the Damage Step
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetCode(EVENT_DAMAGE_STEP_END)
	e5:SetCondition(s.descon)
	e5:SetTarget(s.destg)
	e5:SetOperation(s.desop)
	c:RegisterEffect(e5)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.distg(e,c)
	if not c:IsTrap() or c:GetCardTargetCount()==0 then return false end
	return c:GetCardTarget():IsContains(e:GetHandler())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if not rc:IsTrap() then return end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if g and g:IsContains(e:GetHandler()) then
		if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then
			Duel.Destroy(rc,REASON_EFFECT)
		end
	end
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler()==Duel.GetAttacker()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsSpellTrap() end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end