Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
--トゥーンのかばん
--Toon Briefcase
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TOON),tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c,tp)
	return c:IsSummonPlayer(tp) and c:IsAbleToDeck() and c:IsLocation(LOCATION_MZONE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter,1,nil,1-tp) end
	local g=eg:Filter(s.filter,nil,1-tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e):Filter(Card.IsRelateToEffect,nil,e)
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end