Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
--No.26 次元孔路オクトバイパス
--Number 26: Spaceway Octobypass
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,3,2)
	--battle restriction
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(Cost.DetachFromSelf(1))
	e1:SetOperation(s.btop)
	c:RegisterEffect(e1)
	--control
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_DAMAGE_STEP_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.ctcon)
	e3:SetOperation(s.ctop)
	c:RegisterEffect(e3)
end
s.xyz_number=26
function s.btop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local p=Duel.GetTurnPlayer()
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetCondition(s.atkcon)
	e1:SetTarget(s.atktg)
	e1:SetReset(RESET_PHASE|PHASE_BATTLE)
	Duel.RegisterEffect(e1,p)
	--check
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetOperation(s.checkop)
	e2:SetLabelObject(e1)
	e2:SetReset(RESET_PHASE|PHASE_BATTLE)
	Duel.RegisterEffect(e2,p)
	--direct Attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DIRECT_ATTACK)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsMonster))
	e3:SetReset(RESET_PHASE|PHASE_BATTLE)
	Duel.RegisterEffect(e3,p)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetValue(1)
	e4:SetReset(RESET_PHASE|PHASE_BATTLE)
	Duel.RegisterEffect(e4,p)
end
function s.atkcon(e)
	return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)~=0
end
function s.atktg(e,c)
	return c:GetFieldID()~=e:GetLabel()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(id)~=0 then return end
	local fid=eg:GetFirst():GetFieldID()
	Duel.RegisterFlagEffect(e:GetHandlerPlayer(),id,RESETS_STANDARD_PHASE_END,0,1)
	e:GetLabelObject():SetLabel(fid)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetAttackTarget()~=nil then return end
	local c=e:GetHandler()
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
	eg:GetFirst():RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)>0
end
function s.filter(c)
	return c:GetFlagEffect(id+1)>0
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	local p=Duel.GetTurnPlayer()
	if tc then
		Duel.GetControl(tc,1-p)
	end
end