Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
--アルカナ エクストラジョーカー
--Arcana Extra Joker
local s,id=GetID()
function s.initial_effect(c)
	--Link summon procedure
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),3,3,s.lcheck)
	c:EnableReviveLimit()
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.negcon)
	e1:SetCost(s.negcost)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.lcheck(g,lc,sumtype,tp)
	return g:CheckDifferentProperty(Card.GetCode,lc,sumtype,tp)
end
function s.negfilter(c,g)
	return g:IsContains(c)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local lg=e:GetHandler():GetLinkedGroup()
	lg:AddCard(c)
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and lg:IsExists(s.negfilter,1,nil,tg) and Duel.IsChainNegatable(ev)
end
function s.costfilter(c,tpe)
	return c:IsType(tpe) and c:IsDiscardable()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local rtype=(re:GetActiveType()&(TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP))
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil,rtype) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD,nil,rtype)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp,chk)
	if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
		Duel.SendtoGrave(eg,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsLinkSummoned()
end
function s.spfilter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c)
end
function s.thfilter(c)
	return c:IsLevel(4) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g1>0 and Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.ConfirmCards(1-tp,g1)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g2=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g2>0 then
			Duel.SendtoHand(g2,tp,REASON_EFFECT)
		end
	end
end