Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.
--深淵の獣ルベリオン
--The Bystial Lubellion
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Special Summon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.FALSE)
	c:RegisterEffect(e0)
	--Special Summon procedure from hand or GY
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add 1 "Bysteed" monster from the Deck to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfToGrave)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Place 1 "Branded" Continuous Spell/Trap on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,2})
	e3:SetTarget(s.tftg)
	e3:SetOperation(s.tfop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_BRANDED,SET_BYSTIAL}
function s.cfilter(c)
	return c:IsLevelAbove(6) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.CheckReleaseGroup(tp,s.cfilter,1,false,1,true,c,tp,nil,false,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,false,true,true,c,tp,nil,false,nil)
	if g then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.thfilter(c)
	return c:IsSetCard(SET_BYSTIAL) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tffilter(c,tp)
	return c:IsSpellTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SET_BRANDED) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end