Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.
--幻獣機アウローラドン
--Mecha Phantom Beast Auroradon
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2)
	--spsummon token
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--destroy/spsummon/salvage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,3,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2 
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
		local token1=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token1,0,tp,tp,false,false,POS_FACEUP)
		local token2=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token2,0,tp,tp,false,false,POS_FACEUP)
		local token3=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token3,0,tp,tp,false,false,POS_FACEUP)
		Duel.SpecialSummonComplete()
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return (sumtype&SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.svfilter(c,tp)
	return c:IsTrap() and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.CheckReleaseGroupCost(tp,aux.TRUE,1,false,nil,nil)
	local b2=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=0 and Duel.CheckReleaseGroupCost(tp,aux.TRUE,2,false,nil,nil)
	local b3=Duel.IsExistingMatchingCard(s.svfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.CheckReleaseGroupCost(tp,aux.TRUE,3,false,nil,nil)
	if chk==0 then return b1 or b2 or b3 end
	local stab={}
	local dtab={}
	if b1 then
		table.insert(stab,1)
		table.insert(dtab,aux.Stringid(id,3))
	end
	if b2 then
		table.insert(stab,2)
		table.insert(dtab,aux.Stringid(id,4))
	end
	if b3 then
		table.insert(stab,3)
		table.insert(dtab,aux.Stringid(id,5))
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT)
	local op=Duel.SelectOption(tp,table.unpack(dtab))+1
	local sel=stab[op]
	local g=Duel.SelectReleaseGroupCost(tp,aux.TRUE,sel,sel,false,nil,nil)
	Duel.Release(g,REASON_COST)
	e:SetLabel(sel)
	if sel==1 then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	elseif sel==2 then
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,1)
	elseif sel==3 then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
	end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sel=e:GetLabel()
	if sel==1 then
		local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		if #g>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local dg=g:Select(tp,1,1,nil)
			Duel.HintSelection(dg)
			Duel.Destroy(dg,REASON_EFFECT)
		end
	elseif sel==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
		if tc then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		end
	elseif sel==3 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.svfilter),tp,LOCATION_GRAVE,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end