Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
--Ｇゴーレム・インヴァリッド・ドルメン
--G Golem Invalid Dolmen
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),2)
	--Co-linked monsters you control are unaffected by opponent's activated monster effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.indtg)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--Opponent's monsters must attack this card, if able
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_MUST_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_MUST_ATTACK_MONSTER)
	e3:SetValue(s.atkval)
	c:RegisterEffect(e3)
	--Discard 1 Cyberse monster to draw 1 card
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_DRAW)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(s.drcost)
	e4:SetTarget(s.drtg)
	e4:SetOperation(s.drop)
	c:RegisterEffect(e4)
	--If this co-linked card is destroyed, negate all cards on opponent's field until end of turn
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_DISABLE)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetCondition(s.discon)
	e5:SetTarget(s.distg)
	e5:SetOperation(s.disop)
	c:RegisterEffect(e5)
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e6:SetCode(EVENT_LEAVE_FIELD_P)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e6:SetLabelObject(e5)
	e6:SetOperation(s.chk)
	c:RegisterEffect(e6)
end
--Functions for immunity from effects
function s.indtg(e,c)
	return c:IsLinkMonster() and c:GetMutualLinkedGroupCount()>0
end
function s.efilter(e,te)
	local loc=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION)
	return te:IsActivated() and te:IsMonsterEffect() and loc==LOCATION_MZONE and e:GetHandlerPlayer()==1-te:GetHandlerPlayer() 
end
--Functions for determining attack target
function s.atklimit(e,c)
	return c==e:GetHandler()
end
function s.atkval(e,c)
	return c==e:GetHandler()
end
--Draw filter/functions
function s.tgfilter(c)
	return c:IsRace(RACE_CYBERSE) and c:IsDiscardable()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.tgfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,1,REASON_EFFECT)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetLabel()>0
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
	if #g==0 then return end
	local c=e:GetHandler()
	g:ForEach(function(tc)
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e3)
		end
	end)
end
function s.chk(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():SetLabel(e:GetHandler():GetMutualLinkedGroupCount())
end