Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
--VV-真羅万象
--Vaylantz World - Shinra Bansho
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Special Summon 1 monster from the Spell/Trap Zone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_VAYLANTZ}
s.listed_names={id}
function s.filter(c)
	return c:IsFieldSpell() and c:IsSetCard(SET_VAYLANTZ) and not c:IsCode(id)
		and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		local tc=g:GetFirst()
		local fc=Duel.GetFieldCard(1-tp,LOCATION_FZONE,0)
		if fc then
			Duel.SendtoGrave(fc,REASON_RULE)
			Duel.BreakEffect()
		end
		Duel.MoveToField(tc,tp,1-tp,LOCATION_FZONE,POS_FACEUP,true)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_FZONE,LOCATION_FZONE)==2
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:GetSequence()<5
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,(1<<c:GetSequence())&ZONES_MMZ)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,(1<<tc:GetSequence())&ZONES_MMZ)
	end
end