Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.
--黎溟界闢
--Ogdoadic Daybreak
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon up to 1 "Ogdoadic Token" for every 2 Levels of the Tributed monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.tkncost)
	e1:SetTarget(s.tnktg)
	e1:SetOperation(s.tnkop)
	c:RegisterEffect(e1)
	--Shuffle 1 banished Reptile monster into the Deck and send 1 Reptile monster from the Deck to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={23837055} --Ogdoadic Token
function s.cfilter(c,tp)
	return c:IsRace(RACE_REPTILE) and c:HasLevel() and c:IsLevelAbove(2) and Duel.GetMZoneCount(tp,c)>0
end
function s.tkncost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(-100)
	if chk==0 then return true end
end
function s.tnktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetLabel()~=-100 then return false end
		e:SetLabel(0)
		return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp)
			and Duel.IsPlayerCanSpecialSummonMonster(tp,23837055,SET_OGDOADIC,TYPES_TOKEN,0,0,2,RACE_REPTILE,ATTRIBUTE_DARK)
	end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
	e:SetLabel(g:GetFirst():GetLevel()//2)
	Duel.Release(g,REASON_COST)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
end
function s.tnkop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanSpecialSummonMonster(tp,23837055,SET_OGDOADIC,TYPES_TOKEN,0,0,2,RACE_REPTILE,ATTRIBUTE_DARK) then return end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft==0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	ft=math.min(e:GetLabel(),ft)
	local ct=Duel.AnnounceNumberRange(tp,1,ft)
	for i=1,ct do
		local token=Duel.CreateToken(tp,23837055)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
	end
	Duel.SpecialSummonComplete()
end
function s.tdfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_REPTILE) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)) then return end
	Duel.ShuffleDeck(tp)
	if Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	end
end