Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.
--牙竜咆哮
--Dragoroar
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.rfilter(c,att)
	return c:IsAttribute(att) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.filter(c,g,sg)
	if #sg==0 then
		if not c:IsAttribute(ATTRIBUTE_EARTH) then return false end
	elseif #sg==1 then
		if not c:IsAttribute(ATTRIBUTE_WATER) then return false end
	elseif #sg==2 then
		if not c:IsAttribute(ATTRIBUTE_FIRE) then return false end
	elseif #sg==3 then
		if not c:IsAttribute(ATTRIBUTE_WIND) then return false end
	end
	sg:AddCard(c)
	local res
	if #sg<4 then
		res=g:IsExists(s.filter,1,nil,g,sg)
	else
		res=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg)
	end
	sg:RemoveCard(c)
	return res
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND)
	if chk==0 then return g:IsExists(s.filter,1,nil,g,Group.CreateGroup()) end
	local rg=Group.CreateGroup()
	while #rg<4 do
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=g:FilterSelect(tp,s.filter,1,1,rg,g,rg)
		rg:Merge(sg)
	end
	rg:RemoveCard(e:GetHandler())
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end