Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
--スティアラメンツ・クシャトリラ
--Tearlaments Kashtira
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Mill 3 cards from either Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.smltg)
	e2:SetOperation(s.smlop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--Mill 2 cards from your Deck
	local e4=e2:Clone()
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_DECKDES)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCountLimit(1,{id,2})
	e4:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e4:SetTarget(s.tgmltg)
	e4:SetOperation(s.tgmlop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_TEARLAMENTS,SET_KASHTIRA}
function s.rmfilter(c)
	return c:IsSetCard({SET_TEARLAMENTS,SET_KASHTIRA}) and c:IsAbleToRemove()
		and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,c)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end
function s.smltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) or Duel.IsPlayerCanDiscardDeck(1-tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_EITHER,3)
end
function s.smlop(e,tp,eg,ep,ev,re,r,rp)
	local b1=Duel.IsPlayerCanDiscardDeck(tp,3)
	local b2=Duel.IsPlayerCanDiscardDeck(1-tp,3)
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,3)},
		{b2,aux.Stringid(id,4)})
	if op then
		Duel.DiscardDeck(op==1 and tp or 1-tp,3,REASON_EFFECT)
	end
end
function s.tgmltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function s.tgmlop(e,tp,eg,ep,ev,re,r,rp)
	Duel.DiscardDeck(tp,2,REASON_EFFECT)
end