Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. ---------------------------------------- [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.
--海造賊－荘重のヨルズ号
--Plunder Patrollship Jord
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Pendulum.AddProcedure(c,false)
	--1 Tuner + 1+ Non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Return this card to the Extra Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Search 1 "Plunder Patroll" card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.dthcon)
	e2:SetTarget(s.dthtg)
	e2:SetOperation(s.dthop)
	c:RegisterEffect(e2)
	--Add 1 "Plunder Patroll" card from the GY to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,2})
	e3:SetTarget(s.gthtg)
	e3:SetOperation(s.gthop)
	c:RegisterEffect(e3)
end
local TOKEN_PLUNDER_PATROLL=id+1
s.listed_names={TOKEN_PLUNDER_PATROLL}
s.listed_names={SET_PLUNDER_PATROLL}
function s.attcheck(tp,att,targ_p)
	return Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_PLUNDER_PATROLL,SET_PLUNDER_PATROLL,TYPES_TOKEN,0,0,4,RACE_FIEND,att,POS_FACEUP_DEFENSE,targ_p)
end
function s.getvalidatts(tp)
	local res=ATTRIBUTE_ALL
	local att=ATTRIBUTE_EARTH
	while att<ATTRIBUTE_ALL do
		if not s.attcheck(tp,att,tp) or not s.attcheck(tp,att,1-tp) then
			res=res&~att
		end
		att=att<<1
	end
	return res
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local valid_atts=s.getvalidatts(tp)
	if chk==0 then return valid_atts>0 and c:IsAbleToExtra()
		and Duel.GetMZoneCount(tp,c)>0
		and Duel.GetMZoneCount(1-tp,c,tp)>0
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
	end
	local att=Duel.AnnounceAttribute(tp,1,valid_atts)
	Duel.SetTargetParam(att)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e)
		or Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0
		or not c:IsLocation(LOCATION_EXTRA) then return end
	local att=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	if not (att and att>0 and s.attcheck(tp,att,tp) and s.attcheck(tp,att,1-tp)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
	for p=tp,1-tp,(tp==0 and 1 or -1) do
		local token=Duel.CreateToken(tp,TOKEN_PLUNDER_PATROLL)
		token:Attribute(att)
		Duel.SpecialSummonStep(token,0,tp,p,false,false,POS_FACEUP_DEFENSE)
	end
	Duel.SpecialSummonComplete()
end
function s.dthcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsAbleToHand()
end
function s.dthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.dthop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end
	Duel.ConfirmCards(1-tp,g)
	if e:GetHandler():GetEquipGroup():IsExists(aux.FaceupFilter(Card.IsSetCard,SET_PLUNDER_PATROLL),1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if #sg==0 then return end
		Duel.BreakEffect()
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.gthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil)
		and e:GetHandler():IsType(TYPE_PENDULUM) and Duel.CheckPendulumZones(tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.gthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_HAND) and Duel.CheckPendulumZones(tp)
		and c:IsRelateToEffect(e) and not c:IsForbidden() then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end