Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. ---------------------------------------- [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.
--ラドレミコード・エンジェリア
--LaSolfachord Angelia
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum procedure
	Pendulum.AddProcedure(c)
	--Prevent the activation of Spell/Traps or monster effects when you Pendulum Summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetOperation(s.sucop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Solfachord" monster from the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Prevent the activation of Spell/Traps or monster effects when "Solfachord" monsters attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.btcon)
	e3:SetOperation(s.btop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SOLFACHORD}
function s.sucfilter(c,tp)
	return c:IsSetCard(SET_SOLFACHORD) and c:IsType(TYPE_PENDULUM) and c:IsControler(tp) and c:IsPendulumSummoned()
end
function s.sucop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(s.sucfilter,1,nil,tp) then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	end
end
function s.chainlm(e,rp,tp)
	return tp==rp or (e:IsSpellTrapEffect() and not e:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.cfilter(c,e,tp)
	return c:IsSetCard(SET_SOLFACHORD) and c:IsType(TYPE_PENDULUM) and c:IsReleasableByEffect()
		and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetLeftScale())
end
function s.spfilter(c,e,tp,sc)
	return c:IsSetCard(SET_SOLFACHORD) and c:IsType(TYPE_PENDULUM) and math.abs(c:GetLeftScale()-sc)==2
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local rg=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,e,tp)
	if rg and Duel.Release(rg,REASON_EFFECT)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,rg:GetFirst():GetLeftScale())
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.btcon(e,tp,eg,ep,ev,re,r,rp)
	local ac=Duel.GetAttacker()
	return ac and ac:IsControler(tp) and ac:IsType(TYPE_PENDULUM) and ac:IsSetCard(SET_SOLFACHORD)
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0,1)
	e1:SetCondition(s.actcon)
	e1:SetValue(s.actlimit)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
	c:RegisterEffect(e1)
end
function s.actcon(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsOddScale),e:GetHandlerPlayer(),LOCATION_PZONE,0,1,nil)
end
function s.actlimit(e,re,tp)
	return re:IsSpellTrapEffect()
end