Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
--スーパービークロイド－モビルベース
--Super Vehicroid - Mobile Base
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,s.matfilter,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ROID))
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.mvtg)
	e2:SetOperation(s.mvop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ROID}
s.material_setcode=SET_ROID
function s.matfilter(c,fc,sumtype,tp)
	return c:IsType(TYPE_FUSION,fc,sumtype,tp) and c:IsSetCard(SET_ROID,fc,sumtype,tp)
end
function s.spfilter1(c,e,tp,loc)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter2,tp,loc,0,1,nil,e,tp,c:GetAttack())
end
function s.spfilter2(c,e,tp,atk)
	if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)==0 then return false end
	return c:IsSetCard(SET_ROID) and c:IsAttackBelow(atk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.spfilter1(chkc,e,tp,loc) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,0,LOCATION_MZONE,1,nil,e,tp,loc) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.spfilter1,tp,0,LOCATION_MZONE,1,1,nil,e,tp,loc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,loc,0,1,1,nil,e,tp,tc:GetAttack())
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.mvfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ROID) and c:IsAbleToHand() and c:GetSequence()<5
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.mvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.mvfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.mvfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_HAND) and c:IsFaceup() and c:IsRelateToEffect(e) then
		local seq=tc:GetPreviousSequence()
		Duel.MoveSequence(c,seq)
	end
end