Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects.
--水物語－ウラシマ
--Aqua Story - Urashima
local s,id=GetID()
function s.initial_effect(c)
	--Targeted monster has its effects negate, its ATK/DEF becomes 100, and is unaffected by opponent's card effects
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_AQUAACTRESS}
function s.cfilter(c)
	return c:IsSetCard(SET_AQUAACTRESS) and c:IsMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return aux.StatChangeDamageStepCondition() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		--ATK/DEF becomes 100
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_SET_ATTACK_FINAL)
		e3:SetValue(100)
		e3:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e3)
		local e4=e3:Clone()
		e4:SetCode(EFFECT_SET_DEFENSE_FINAL)
		tc:RegisterEffect(e4)
		--Unaffected by opponent's card effects
		local e5=Effect.CreateEffect(c)
		e5:SetDescription(3110)
		e5:SetType(EFFECT_TYPE_SINGLE)
		e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
		e5:SetRange(LOCATION_MZONE)
		e5:SetCode(EFFECT_IMMUNE_EFFECT)
		e5:SetValue(s.efilter)
		e5:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e5)
	end
end
function s.efilter(e,te)
	return te:GetOwnerPlayer()~=e:GetOwnerPlayer()
end