Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. ● If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not). ● You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
--闇黒の魔王ディアボロス
--Darkest Diabolos, Lord of the Lair
--Scripted by Eerie Code, completed by Lyris
local s,id=GetID()
function s.initial_effect(c)
	--cannot release
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
	e1:SetValue(s.sumlimit)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_RELEASE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,1)
	e2:SetTarget(s.relval)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--cannot be target
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(aux.tgoval)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_RELEASE)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(s.spcon)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
	--to deck
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1,{id,1})
	e5:SetCost(s.tdcost)
	e5:SetTarget(s.tdtg)
	e5:SetOperation(s.tdop)
	c:RegisterEffect(e5)
end
function s.sumlimit(e,c)
	if not c then return false end
	return not c:IsControler(e:GetHandlerPlayer())
end
function s.relval(e,c)
	return c==e:GetHandler()
end
function s.spcfilter(c,tp)
	return c:IsPreviousControler(tp) and c:GetPreviousAttributeOnField()&ATTRIBUTE_DARK==ATTRIBUTE_DARK
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and ((c:IsLocation(LOCATION_GRAVE) and not eg:IsContains(c)) 
		or (c:IsLocation(LOCATION_HAND))) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,nil,ATTRIBUTE_DARK) end
	local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,nil,ATTRIBUTE_DARK)
	Duel.Release(g,REASON_COST)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToDeck,1-tp,LOCATION_HAND,0,1,1,nil)
	if #g>0 then
		if Duel.SelectOption(1-tp,aux.Stringid(id,2),aux.Stringid(id,3))==0 then
			Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
		else
			Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
		end
	end
end