Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
--妖精伝姫－カグヤ
--Fairy Tail - Luna
local s,id=GetID()
function s.initial_effect(c)
	--Add to hand 1 Spellcaster with 1850 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Return monsters to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:GetAttack()==1850 and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil)
	g:AddCard(e:GetHandler())
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,2,0,LOCATION_MZONE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.cfilter(c,code)
	return c:IsCode(code) and c:IsAbleToGraveAsCost()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.IsChainDisablable(0) then
		local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_DECK|LOCATION_EXTRA,nil,tc:GetCode())
		if #g>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
			local sg=g:Select(1-tp,1,1,nil)
			Duel.SendtoGrave(sg,REASON_EFFECT)
			Duel.NegateEffect(0)
			return
		end
	end
	if tc:IsRelateToEffect(e) then
		local rg=Group.FromCards(c,tc)
		Duel.SendtoHand(rg,nil,REASON_EFFECT)
	end
end