Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
--プリン隊
--Putrid Pudding Body Buddies
local s,id=GetID()
function s.initial_effect(c)
	--cannot release
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	c:RegisterEffect(e4)
	local e5=e3:Clone()
	e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
	c:RegisterEffect(e5)
	--control
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetCategory(CATEGORY_DESTROY+CATEGORY_CONTROL)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_PHASE+PHASE_END)
	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(s.ctlcon)
	e6:SetTarget(s.ctltg)
	e6:SetOperation(s.ctlop)
	c:RegisterEffect(e6)
	--damage
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,1))
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e7:SetCategory(CATEGORY_DAMAGE)
	e7:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e7:SetRange(LOCATION_MZONE)
	e7:SetCountLimit(1)
	e7:SetCondition(s.damcon)
	e7:SetTarget(s.damtg)
	e7:SetOperation(s.damop)
	c:RegisterEffect(e7)
end
function s.ctlcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.ctltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end
	if chk==0 then return e:GetHandler():IsControlerCanBeChanged()
		and Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.ctlop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
		and c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.GetControl(c,1-tp)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,300)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Damage(tp,300,REASON_EFFECT)
end