Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.
--ライトレイ ディアボロス
--Lightray Diabolos
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(s.tdcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.spcon(e,c)
	if c==nil then return true end
	if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end
	local g=Duel.GetMatchingGroup(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT)
	local ct=g:GetClassCount(Card.GetCode)
	return ct>4
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c)
	return c:IsFacedown() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() then
		Duel.ConfirmCards(tp,tc)
		local opt=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
		Duel.SendtoDeck(tc,nil,opt,REASON_EFFECT)
	end
end