Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
--電脳堺嫦－兎々
--Virtual World Oto-Hime - Toutou
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(s.ntcon)
	c:RegisterEffect(e1)
	--Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.Discard(function(c) return c:IsRace(RACE_PSYCHIC|RACE_WYRM) end))
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.ntconfilter(c)
	return c:IsFacedown() or not c:IsRace(RACE_PSYCHIC|RACE_WYRM)
end
function s.ntcon(e,c,minc,zone)
	if c==nil then return true end
	local tp=c:GetControler()
	return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
		and not Duel.IsExistingMatchingCard(s.ntconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER)
		if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
			--Treated as a tuner
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_ADD_TYPE)
			e1:SetValue(TYPE_TUNER)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			c:RegisterEffect(e1)
			--Banish it when it leaves the field
			local e2=Effect.CreateEffect(c)
			e2:SetDescription(3300)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
			e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
			e2:SetValue(LOCATION_REMOVED)
			e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
			c:RegisterEffect(e2)
		end
		Duel.SpecialSummonComplete()
	end
	--For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters
	local e3=Effect.CreateEffect(e:GetHandler())
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetTargetRange(1,0)
	e3:SetTarget(function(e,c) return not (c:IsLevelAbove(3) or c:IsRankAbove(3)) end)
	e3:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e3,tp)
end