Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.
--電極獣アニオン
--Electrode Beast Anion
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Make this card become Level 4 and search 1 "Spirit Converter"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_LVCHANGE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.lvtg)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
	--Send two cards to the GY and draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
s.listed_names={20802187} --"Spirit Converter"
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsLevel(4) end
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,c,1,tp,math.abs(c:GetLevel()-4))
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thfilter(c)
	return c:IsCode(20802187) and c:IsAbleToHand()
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and not c:IsLevel(4) then
		--Change its Level to 4
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(4)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
		if not c:IsLevel(4) then return end
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			local sg=g:Select(tp,1,1,nil)
			Duel.BreakEffect()
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sg)
		end
	end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c and chkc:IsAbleToGrave() end
	if chk==0 then return c:IsAbleToGrave() and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g+c,2,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not (c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)) then return end
	if Duel.SendtoGrave(Group.CreateGroup(c,tc),REASON_EFFECT)==2
		and Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)==2 then
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end