Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
--E・HERO クノスペ
--Elemental HERO Knospe
local s,id=GetID()
function s.initial_effect(c)
	--direct attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	e1:SetCondition(s.atcon)
	c:RegisterEffect(e1)
	--atk/def
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCondition(s.adcon)
	e2:SetOperation(s.adop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.atcon)
	e3:SetValue(aux.imval1)
	c:RegisterEffect(e3)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetDefense()>=100 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
		e1:SetValue(100)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		e2:SetValue(-100)
		c:RegisterEffect(e2)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ELEMENTAL_HERO)
end
function s.atcon(e)
	return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end