Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.
--ダイガスタ・エメラル
--Daigusto Emeral
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,nil,4,2)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
	return c:IsNonEffectMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		if not (chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp)) then return false end
		local op=e:GetLabel()
		if op==1 then
			return chkc:IsMonster() and chkc:IsAbleToDeck()
		elseif op==2 then
			return s.spfilter(chkc,e,tp)
		end
	end
	local b1=Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(aux.AND(Card.IsMonster,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,3,nil)
	local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=Duel.SelectTarget(tp,aux.AND(Card.IsMonster,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,3,3,nil)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,tp,0)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Shuffle 3 monsters from your GY into the Deck, then draw 1 card
		local tg=Duel.GetTargetCards(e)
		if #tg~=3 or Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=3 then return end
		local og=Duel.GetOperatedGroup()
		if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
		local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
		if ct==3 then
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	elseif op==2 then
		--Special Summon 1 non-Effect Monster from your GY
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end