Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
--幻影騎士団フラジャイルアーマー
--The Phantom Knights of Fragile Armor
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.drcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_THE_PHANTOM_KNIGHTS,SET_PHANTOM_KNIGHTS}
function s.filter(c,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.filter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.drcfilter(c)
	return (c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) or (c:IsSetCard(SET_PHANTOM_KNIGHTS) and c:IsSpellTrap())) and c:IsAbleToGraveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
		and Duel.IsExistingMatchingCard(s.drcfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
	Duel.DiscardHand(tp,s.drcfilter,1,1,REASON_COST,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end