Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.
--雷遁封印式
--Sealing Ceremony of Raiton
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--remove
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1)
	e2:SetCost(s.rmcost)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToDeckAsCost()
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and aux.SpElimFilter(c)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local cg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SendtoDeck(cg,nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc)
	end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,1-tp,LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	if not g or #g==0 then return end
	local rg=g:Filter(Card.IsRelateToEffect,nil,e)
	Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end