Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.
--破壊剣士の宿命
--Karma of the Destruction Swordsman
local s,id=GetID()
function s.initial_effect(c)
	--Banish up to 3 monsters from the opponent's GY and increase the ATK of 1 "Buster Blader" or "Destruction Sword" monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1,id)
	e1:SetCondition(aux.StatChangeDamageStepCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Return itself to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.thcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER}
function s.rmvfilter(c,e)
	return c:IsMonster() and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard({SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER})
end
function s.rescon(sg)
	return sg:GetClassCount(Card.GetRace)==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter1(chkc,tp) end
	local g=Duel.GetMatchingGroup(s.rmvfilter,tp,0,LOCATION_GRAVE,nil,e)
	if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	local rg=aux.SelectUnselectGroup(g,e,tp,1,3,s.rescon,1,tp,HINTMSG_REMOVE)
	Duel.SetTargetCard(rg)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	if ct==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
	local tc=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(ct*500)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_DESTRUCTION_SWORD) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_DISCARD|REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
	end
end