Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
--閃刀姫－カガリ
--Sky Striker Ace - Kagari
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Can only Special Summon "Sky Striker Ace - Kagari" once per turn
	c:SetSPSummonOnce(id)
	--Link Summon procedure
	Link.AddProcedure(c,s.matfilter,1,1)
	--Gains 100 ATK for each Spell in your GY
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(function(e) return Duel.GetMatchingGroupCount(Card.IsSpell,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)*100 end)
	c:RegisterEffect(e1)
	--Add 1 "Sky Striker" Spell from your GY to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SKY_STRIKER_ACE,SET_SKY_STRIKER}
function s.matfilter(c,scard,sumtype,tp)
	return c:IsSetCard(SET_SKY_STRIKER_ACE,scard,sumtype,tp) and c:IsAttributeExcept(ATTRIBUTE_FIRE,scard,sumtype,tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_SKY_STRIKER) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end