Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)
--ジャンク・コレクター
--Junk Collector
local s,id=GetID()
function s.initial_effect(c)
	--copy trap
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_DRAW_PHASE|TIMINGS_CHECK_MONSTER_E)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsNormalTrap() and c:IsAbleToRemoveAsCost() and c:CheckActivateEffect(false,true,false)~=nil
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	local te=g:GetFirst():CheckActivateEffect(false,true,true)
	s[Duel.GetCurrentChain()]=te
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
---dynamic target
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local te=s[Duel.GetCurrentChain()]
	if chkc then
		local tg=te:GetTarget()
		return tg(e,tp,eg,ep,ev,re,r,rp,0,true)
	end
	if chk==0 then return true end
	if not te then return end
	e:SetProperty(te:GetProperty())
	local tg=te:GetTarget()
	if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
	Duel.ClearOperationInfo(0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local te=s[Duel.GetCurrentChain()]
	if not te then return end
	local op=te:GetOperation()
	if op then op(e,tp,eg,ep,ev,re,r,rp) end
end