Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
--アークロード・パラディオン
--Crusadia Equimax
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,3,s.lcheck)
	--Increase ATK
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	--Cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.atklimit)
	c:RegisterEffect(e2)
	--Negate effect
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.discost)
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_WORLD_LEGACY,SET_CRUSADIA}
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsType,1,nil,TYPE_LINK,lc,sumtype,tp)
end
function s.atkval(e,c)
	local g=e:GetHandler():GetLinkedGroup():Filter(Card.IsFaceup,nil)
	return g:GetSum(Card.GetBaseAttack)
end
function s.atklimit(e,c)
	return e:GetHandler():GetLinkedGroup():IsContains(c)
end
function s.disfilter(c,e)
	return c:IsNegatable() and c:IsCanBeEffectTarget(e)
end
function s.cfilter(c,tg,lg)
	return c:IsSetCard({SET_WORLD_LEGACY,SET_CRUSADIA}) and lg:IsContains(c)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	local tg=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_ONFIELD,nil,e)
	local lg=e:GetHandler():GetLinkedGroup()
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,tg,lg) end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,tg,lg)
	Duel.Release(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end