Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
--チューナーズ・ハイ
--Tuner's High
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetLabel(0)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
	return c:IsMonster() and c:IsDiscardable()
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c:GetRace(),c:GetAttribute(),c:GetLevel(),e,tp)
end
function s.filter(c,race,att,lv,e,tp)
	return c:IsType(TYPE_TUNER) and c:IsRace(race) and c:IsAttribute(att) and c:GetLevel()==lv+1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetLabel()~=100 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
		return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	e:SetLabel(tc:GetRace())
	e:SetValue(tc:GetAttribute())
	Duel.SetTargetParam(tc:GetLevel())
	Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local race=e:GetLabel()
	local att=e:GetValue()
	local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,race,att,lv,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end