Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
--創星神 sophia
--Sophia, Goddess of Rebirth
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	c:RegisterEffect(e2)
	--cannot special summon
	local e3=Effect.CreateEffect(c)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(aux.FALSE)
	c:RegisterEffect(e3)
	--remove
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetTarget(s.rmtg)
	e4:SetOperation(s.rmop)
	c:RegisterEffect(e4)
end
function s.spfilter(c,tpe)
	return c:IsFaceup() and c:IsType(tpe) and c:IsAbleToRemoveAsCost()
end
function s.rescon(sg,e,tp,mg)
	return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,Group.CreateGroup(),TYPE_RITUAL,TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ)
end
function s.chk(c,sg,g,tpe,...)
	if not c:IsType(tpe) then return false end
	local res
	if ... then
		g:AddCard(c)
		res=sg:IsExists(s.chk,1,g,sg,g,...)
		g:RemoveCard(c)
	else
		res=true
	end
	return res
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_RITUAL)
	local g2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_FUSION)
	local g3=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_SYNCHRO)
	local g4=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_XYZ)
	local g=g1:Clone()
	g:Merge(g2)
	g:Merge(g3)
	g:Merge(g4)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-4 and #g1>0 and #g2>0 and #g3>0 and #g4>0 
		and aux.SelectUnselectGroup(g,e,tp,4,4,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_RITUAL+TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
	local sg=aux.SelectUnselectGroup(g,e,tp,4,4,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #sg==4 then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	g:DeleteGroup()
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and (c:IsLocation(LOCATION_HAND|LOCATION_SZONE) or aux.SpElimFilter(c,false,true))
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
	Duel.SetChainLimit(aux.FALSE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end