Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" from your Monster Zone to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed. * The above text is unofficial and describes the card's functionality in the OCG.
--人造人間－サイコ・ロード
--Jinzo - Lord
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--cannot trigger
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_TRIGGER)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND|LOCATION_SZONE,LOCATION_HAND|LOCATION_SZONE)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsTrap))
	c:RegisterEffect(e3)
	--negate
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e4:SetTarget(aux.TargetBoolFunction(Card.IsTrap))
	c:RegisterEffect(e4)
	--negate effect
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EVENT_CHAIN_SOLVING)
	e5:SetRange(LOCATION_MZONE)
	e5:SetOperation(s.disop)
	c:RegisterEffect(e5)
	--negate trap monster
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetCode(EFFECT_DISABLE_TRAPMONSTER)
	e6:SetRange(LOCATION_MZONE)
	e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e6:SetTarget(aux.TargetBoolFunction(Card.IsTrap))
	c:RegisterEffect(e6)
	--destroy
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,0))
	e7:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e7:SetType(EFFECT_TYPE_IGNITION)
	e7:SetRange(LOCATION_MZONE)
	e7:SetCountLimit(1)
	e7:SetTarget(s.destg)
	e7:SetOperation(s.desop)
	c:RegisterEffect(e7)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_names={CARD_JINZO}
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if tl==LOCATION_SZONE and re:IsTrapEffect() then
		Duel.NegateEffect(ev)
	end
end
function s.spfilter(c)
	return c:IsFaceup() and c:IsCode(CARD_JINZO) and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil)
	return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g=nil
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.filter(c)
	return c:IsFaceup() and c:IsTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#sg*300)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	local ct=Duel.Destroy(sg,REASON_EFFECT)
	Duel.Damage(1-tp,ct*300,REASON_EFFECT)
end