Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.
--武神－トリフネ
--Bujin Torifune
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 2 "Bujin" monsters from deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfTribute)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Equip itself from GY to 1 "Bujin" Xyz monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.eqcon)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	--Banish any monster destroyed by the equipped monster
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
	e3:SetValue(LOCATION_REMOVED)
	c:RegisterEffect(e3)
end
	--Lists "Bujin" archetype
s.listed_series={SET_BUJIN}
	--Check for "Bujin" monsters, except "Bujin Torifune"
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_BUJIN) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
	--The 2 "Bujin" monsters have different types from each other
function s.spcheck(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetRace)==#sg
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if e:GetHandler():GetSequence()<5 then ft=ft+1 end
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
		return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
			and g:GetClassCount(Card.GetRace)>=2
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
	--Special summon 2 "Bujin" monsters from deck
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	if #g>=2 and g:GetClassCount(Card.GetRace)>=2 then
		local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,1,tp,HINTMSG_SPSUMMON)
		if sg then
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	end
end
	--Check if a "Bujin" Xyz mosnter was Xyz summoned
function s.eqcfilter(c,tp)
	return c:IsSetCard(SET_BUJIN) and c:IsType(TYPE_XYZ) and c:IsXyzSummoned() and c:IsSummonPlayer(tp)
end
	--If it ever happened
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.eqcfilter,1,nil,tp)
end
	--Activation legality
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if not eg then return false end
	local tc=eg:GetFirst()
	if chkc then return false end
	if chk==0 then return tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
	--Equip itself from GY to 1 "Bujin" Xyz monster
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=eg:GetFirst()
	if tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_GRAVE) then
		Duel.Equip(tp,c,tc,true)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		e1:SetLabelObject(tc)
		c:RegisterEffect(e1)
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end