Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
--トリックスター・ブラッディマリー
--Trickstar Crimson Heart
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRICKSTAR),2,2)
	c:EnableReviveLimit()
	--recover
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.reccon)
	e1:SetOperation(s.recop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.drcost)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TRICKSTAR}
function s.cfilter(c,g)
	return c:IsSetCard(SET_TRICKSTAR) and g:IsContains(c)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
	local lg=e:GetHandler():GetLinkedGroup()
	return lg and eg:IsExists(s.cfilter,1,nil,lg)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Recover(tp,200,REASON_EFFECT)
end
function s.costfilter(c)
	return c:IsDiscardable() and c:IsSetCard(SET_TRICKSTAR)
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=1
	if Duel.GetLP(tp)>=Duel.GetLP(1-tp)+2000 then ct=2 end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,ct)
		and Duel.IsPlayerCanDraw(1-tp,1) end
	e:SetLabel(ct)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,e:GetLabel(),REASON_EFFECT)
	Duel.Draw(1-tp,1,REASON_EFFECT)
end