Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; ● Place 1 "Infernity" card from your Deck on top of your Deck. ● Set 1 "Void" Spell/Trap directly from your Deck.
--インフェルニティ・ポーン
--Infernity Pawn
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Give up draw phase for 1 of 2 effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PREDRAW)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCost(Cost.SelfBanish)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
	--Lists "Infernity" and "Void" archetype
s.listed_series={SET_INFERNITY,SET_VOID}
	--During your draw phase, if you have no cards in hand
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
		and Duel.GetDrawCount(tp)>0 and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
	--Check for a "Void" spell/trap
function s.filter(c)
	return c:IsSetCard(SET_VOID) and c:IsSpellTrap() and c:IsSSetable()
end
	--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,SET_INFERNITY)
	local b2=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
	if chk==0 then return b1 or b2 end
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1))
	else
		op=Duel.SelectOption(tp,aux.Stringid(id,2))+1
	end
	if op==0 then
		e:SetOperation(s.topop)
		s.toptg(e,tp,eg,ep,ev,re,r,rp,1)
	else
		e:SetOperation(s.setop)
		s.settg(e,tp,eg,ep,ev,re,r,rp,1)
	end
	local dt=Duel.GetDrawCount(tp)
	if dt~=0 then
		_replace_count=0
		_replace_max=dt
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_DRAW_COUNT)
		e1:SetTargetRange(1,0)
		e1:SetReset(RESET_PHASE|PHASE_DRAW)
		e1:SetValue(0)
		Duel.RegisterEffect(e1,tp)
	end
end
	--Activation legality
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
	--Set 1 "Void" spell/trap from deck
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	_replace_count=_replace_count+1
	if _replace_count<=_replace_max then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SSet(tp,g:GetFirst())
		end
	end
end
	--Activation legality
function s.toptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,SET_INFERNITY) end
end
	--Place 1 "Infernity" monster on top of deck
function s.topop(e,tp,eg,ep,ev,re,r,rp)
	_replace_count=_replace_count+1
	if _replace_count<=_replace_max then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
		local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_DECK,0,1,1,nil,SET_INFERNITY)
		local tc=g:GetFirst()
		if tc then
			Duel.ShuffleDeck(tp)
			Duel.MoveSequence(tc,0)
			Duel.ConfirmDecktop(tp,1)
		end
	end
end