Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.
--Ｉｎｔｏ ｔｈｅ ＶＲＡＩＮＳ！
--Link into the VRAINS!
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon from the hand, then Link Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Add 1 monster from your GY to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.thcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spfilter2(c,mc,fg)
	return c:IsLinkSummonable(mc,fg+mc)
end
function s.spfilter(c,e,tp,fg)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,c,fg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local fg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanBeLinkMaterial),tp,LOCATION_MZONE,0,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,fg)
		and Duel.IsPlayerCanSpecialSummonCount(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local fg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanBeLinkMaterial),tp,LOCATION_MZONE,0,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,fg):GetFirst()
	if not tc or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return false end
	local c=e:GetHandler()
	--Negate its effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	e2:SetValue(RESET_TURN_SET)
	tc:RegisterEffect(e2)
	Duel.SpecialSummonComplete()
	local tg=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,tc,fg)
	if #tg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=tg:Select(tp,1,1,nil)
		local sc=sg:GetFirst()
		--Link Summon cannot be negated
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
		e2:SetCondition(s.effcon)
		sc:RegisterEffect(e2)
		--Opponent cannot activate cards/effects on Link Summon
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_SPSUMMON_SUCCESS)
		e3:SetLabelObject(e2)
		e3:SetCondition(s.effcon)
		e3:SetOperation(s.spsumsuc)
		sc:RegisterEffect(e3)
		Duel.LinkSummon(tp,sc,tc,nil)
	end
end
function s.effcon(e)
	return e:GetHandler():IsLinkSummoned()
end
function s.spsumsuc(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetChainLimitTillChainEnd(s.chlimit)
	e:GetLabelObject():Reset()
	e:Reset()
end
function s.chlimit(e,ep,tp)
	return tp==ep
end
function s.thcfilter(c,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) 
		and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousTypeOnField() & TYPE_LINK ~=0
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,c:GetOriginalRace())
end
function s.thfilter(c,rc)
	return c:IsMonster() and c:IsOriginalRace(rc) and c:IsAbleToHand()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.thcfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thfilter2(c,eg)
	return c:IsMonster() and c:IsAbleToHand() and eg:IsExists(Card.IsOriginalRace,1,nil,c:GetOriginalRace())
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local dg=eg:Filter(s.thcfilter,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil,dg)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end