Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.
--バスター・モード・ゼロ
--Assault Mode Zero
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "/Assault Mode" monster from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Set 1 "Assault Mode Activate" from your hand or Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ASSAULT_MODE}
s.listed_names={CARD_ASSAULT_MODE}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function s.cfilter(c,e,tp,ft)
	return c:IsType(TYPE_SYNCHRO) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp)))
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,c:GetCode(),e,tp)
end
function s.spfilter(c,tcode,e,tp)
	return c:IsSetCard(SET_ASSAULT_MODE) and c.assault_mode and c.assault_mode==tcode and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then
		if e:GetLabel()~=1 then return false end
		e:SetLabel(0)
		return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp,ft)
	end
	local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp,ft)
	Duel.SetTargetParam(rg:GetFirst():GetCode())
	Duel.Release(rg,REASON_COST)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,code,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)>0 then
		tc:CompleteProcedure()
	end
end
function s.setfilter(c,cd)
	return c:IsCode(CARD_ASSAULT_MODE) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g)
		--Can be activated this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
		e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		g:GetFirst():RegisterEffect(e1)
	end
end