Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 10 Winged Beast monsters Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
--RR－アルティメット・ファルコン
--Raidraptor - Ultimate Falcon
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WINGEDBEAST),10,3)
	c:EnableReviveLimit()
	--Unnafected by other cards' effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--Minus 1000 ATK for opp cards, also prevent effect activation
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Minus 1000 ATK for opp cards, optionally inflict damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.atkcon)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RAIDRAPTOR}
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--All monsters your opponent controls will lose 1000 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetValue(-1000)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--Your opponent's cards and effects cannot be activated
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetTargetRange(0,1)
	e2:SetValue(1)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_RAIDRAPTOR)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then
		Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	if #g>0 then
		for sc in g:Iter() do
			--Lose 1000 ATK
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			e1:SetValue(-1000)
			sc:RegisterEffect(e1)
		end
	else
		Duel.Damage(1-tp,1000,REASON_EFFECT)
	end
end