Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
--宝玉の絆
--Crystal Bond
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 "Crystal Beast" monster from deck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.thfilter(c,tp)
	return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and c:IsAbleToHand()
		and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function s.plfilter(c,code)
	return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and not c:IsCode(code) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end
	if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g1=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
	if #g1<=0 then return end
	Duel.SendtoHand(g1,nil,REASON_EFFECT)
	if not Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_HAND) then return end
	Duel.ConfirmCards(1-tp,g1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g2=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil,g1:GetFirst():GetCode())
	local tc=g2:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
		tc:RegisterEffect(e1)
		Duel.RaiseEvent(tc,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
	end
end