Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn. ---------------------------------------- [ Monster Effect ] Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
--スピードロイドヘキサソーサー
--Speedroid Hexasaucer
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Return a monster to the Extra Deck
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetCategory(CATEGORY_TODECK)
	e0:SetType(EFFECT_TYPE_IGNITION)
	e0:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e0:SetRange(LOCATION_PZONE)
	e0:SetCountLimit(1,id)
	e0:SetTarget(s.tdtg)
	e0:SetOperation(s.tdop)
	c:RegisterEffect(e0)
	--Both players take battle damage
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_BOTH_BATTLE_DAMAGE)
	c:RegisterEffect(e1)
	--Halve battle damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
	e2:SetValue(HALF_DAMAGE)
	c:RegisterEffect(e2)
	--Special Summon 1 "Speedroid" from the Extra Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SPEEDROID}
function s.tdfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_SYNCHRO) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_PZONE)
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_SPEEDROID)
		and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,rp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end