Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
--未界域の歓待
--You're in Danger!
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_DANGER}
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_DANGER) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsPublic()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local rvg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and rvg:GetClassCount(Card.GetCode)>=3 end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	local rvg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	local rg=aux.SelectUnselectGroup(rvg,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_CONFIRM)
	Duel.ConfirmCards(1-tp,rg)
	local tg=rg:RandomSelect(1-tp,1)
	local tc=tg:GetFirst()
	if tc and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.descon)
		e1:SetOperation(s.desop)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end 
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	return tc:GetFlagEffectLabel(id)==e:GetLabel()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Destroy(tc,REASON_EFFECT)
end