Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. ---------------------------------------- [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
--アモルファージ・プレスト
--Amorphage Greed
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	--maintenance cost
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.descon)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--special summon limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,1)
	e3:SetTarget(s.sumlimit)
	c:RegisterEffect(e3)
	--activation limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_PZONE)
	e4:SetTargetRange(1,1)
	e4:SetCondition(s.limcon)
	e4:SetValue(s.limval)
	c:RegisterEffect(e4)
	--Lizard check
	aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter,0xff,0xff)
end
s.listed_series={SET_AMORPHAGE}
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.HintSelection(Group.FromCards(c),true)
	if Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c)
		Duel.Release(g,REASON_COST)
	else
		Duel.Destroy(c,REASON_COST)
	end
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_AMORPHAGE)
		and (e:GetHandler():IsPendulumSummoned() or e:GetHandler():GetFlagEffect(id)~=0)
end
function s.limcon(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AMORPHAGE),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.limval(e,re,rp)
	local rc=re:GetHandler()
	return re:IsTrapEffect() and not rc:IsSetCard(SET_AMORPHAGE) and not rc:IsImmuneToEffect(e)
end
function s.lizfilter(e,c)
	return not c:IsOriginalSetCard(SET_AMORPHAGE)
end