Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. ---------------------------------------- [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
--魔導獣 ガルーダ
--Mythical Beast Garuda
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	c:EnableCounterPermit(COUNTER_SPELL,LOCATION_MZONE)
	--destroy & counter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--add counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(aux.chainreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(s.acop)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetRange(LOCATION_HAND)
	e4:SetCountLimit(1,{id,1})
	e4:SetCost(s.spcost)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
s.counter_list={COUNTER_SPELL}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,0) == 1
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc~=c and chkc:IsSpellTrap() end
	if chk==0 then return c:IsDestructable() and Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		local g=Group.FromCards(c,tc)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
		e:GetHandler():AddCounter(COUNTER_SPELL,1)
	end
end
function s.cfilter(c,e,tp)
	return c:IsSummonPlayer(1-tp) and c:IsAbleToHand() and (not e or c:IsRelateToEffect(e))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST) end
	Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=eg:Filter(s.cfilter,nil,nil,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and #g>0 end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local g=eg:Filter(s.cfilter,nil,e,tp)
		if #g>0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end