Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
--白銀の城の執事 アリアス
--Arias the Labrynth Butler
--Ashaki
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetTarget(s.spsettarget)
	e1:SetOperation(s.spsetop)
	c:RegisterEffect(e1)
	--Special Summon this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.selfspcon)
	e2:SetTarget(s.selfsptg)
	e2:SetOperation(s.selfspop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_LABRYNTH}
s.listed_names={id}
function s.spsetfilter(c,e,tp,ft)
	return (ft>0 and c:IsSetCard(SET_LABRYNTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
		or (c:IsNormalTrap() and c:IsSSetable())
end
function s.spsettarget(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ft=Duel.GetMZoneCount(tp,c)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spsetfilter,tp,LOCATION_HAND,0,1,c,e,tp,ft) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spsetop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local sc=Duel.SelectMatchingCard(tp,s.spsetfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ft):GetFirst()
	if not sc then return end
	if sc:IsMonster() then
		Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
	elseif sc:IsTrap() and Duel.SSet(tp,sc)>0 then
		--It can be activated this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,3))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
		e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		sc:RegisterEffect(e1)
	end
end
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
	local ch=ev-1
	if ch==0 or ep==tp then return false end
	local ch_player,ch_eff=Duel.GetChainInfo(ch,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_EFFECT)
	local ch_c=ch_eff:GetHandler()
	return ch_player==tp and ((ch_c:IsSetCard(SET_LABRYNTH) and not ch_c:IsCode(id))
		or (ch_c:GetOriginalType()==TYPE_TRAP and ch_eff:IsTrapEffect()))
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end