Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
--アルケミー・サイクル
--Alchemy Cycle
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.StatChangeDamageStepCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:GetBaseAttack()~=0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	for tc in g:Iter() do
		if not tc:IsImmuneToEffect(e) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_BASE_ATTACK)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			e1:SetValue(0)
			tc:RegisterEffect(e1)
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_EXC_GRAVE|RESET_PHASE|PHASE_END,0,1,fid)
		end
	end
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetLabel(fid)
	Duel.RegisterEffect(e2,tp)
end
function s.drfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.drfilter,1,nil,e:GetLabel())
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end