Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn.
--新世廻
--Sharv Sarga
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Shuffle 1 Effect Monster into the Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.tdcon)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Add this card to the hand if a "Veda" monster is Special Summoned
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_VEDA}
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.tdfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,g:GetFirst():GetOwner(),LOCATION_DECK)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and s.tdfilter(tc) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
		local rac=tc:GetRace()
		local val=math.max(tc:GetLevel(),tc:GetRank(),tc:GetLink())
		--The owner can search a monster with different type and lower Level
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetLabel(rac,val)
		e1:SetCondition(s.srchcon)
		e1:SetOperation(s.srchop)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tc:GetOwner())
	end
end
function s.srcfilter(c,rac,lv)
	return c:IsMonster() and c:IsAbleToHand() and not c:IsRace(rac) and c:GetLevel()<lv
end
function s.srchcon(e,tp,eg,ep,ev,re,r,rp)
	local rac,lv=e:GetLabel()
	return Duel.IsExistingMatchingCard(s.srcfilter,tp,LOCATION_DECK,0,1,nil,rac,lv)
end
function s.srchop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
	Duel.Hint(HINT_CARD,1-tp,id)
	local rac,lv=e:GetLabel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.srcfilter,tp,LOCATION_DECK,0,1,1,nil,rac,lv)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_VEDA),1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end