Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.
--怒小児様
--Tantrum Toddler
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,1,2)
	--Attach up to 2 cards to this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_LEAVE_GRAVE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_CHAIN_NEGATED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
	e1:SetTarget(s.atchtg)
	e1:SetOperation(s.atchop)
	c:RegisterEffect(e1)
	--Gains 700 ATK/DEF for each material attached to it
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(function(e,c) return c:GetOverlayCount()*700 end)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--Cannot be destroyed by battle
	local e4=e2:Clone()
	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e4:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>=4 end)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--Cannot be destroyed by card effects
	local e5=e4:Clone()
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e5)
	--Destroy all cards on the field
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetCategory(CATEGORY_DESTROY)
	e6:SetType(EFFECT_TYPE_QUICK_O)
	e6:SetCode(EVENT_FREE_CHAIN)
	e6:SetRange(LOCATION_MZONE)
	e6:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e6:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>=8 end)
	e6:SetCost(Cost.DetachFromSelf(4,4,nil))
	e6:SetTarget(s.destg)
	e6:SetOperation(s.desop)
	c:RegisterEffect(e6)
end
function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) and Duel.GetFieldGroupCount(0,LOCATION_GRAVE,LOCATION_GRAVE)>0 end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,PLAYER_ALL,LOCATION_GRAVE)
end
function s.atchop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetFieldGroup(0,LOCATION_GRAVE,LOCATION_GRAVE)
	local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_ATTACH)
	if #sg>0 then
		Duel.HintSelection(sg,true)
		Duel.Overlay(c,sg)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end