Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
--異次元海溝
--Different Dimension Deepsea Trench
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
end
function s.filter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemove() and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup()) 
		and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true,true))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_REMOVED) then
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
		e:GetLabelObject():SetLabelObject(tc)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetLabelObject()
	return tc and c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetLabelObject():GetFlagEffect(id)~=0
		and e:GetLabelObject():GetReasonEffect():GetHandler()==e:GetHandler() end
	Duel.SetTargetCard(e:GetLabelObject())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetLabelObject(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end