Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
--切り番
--You're Finished
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card as an Effect Monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,aux.FALSE)
	--Destroy as many cards as possible
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(_,tp,_,_,_,_,_,rp) return rp==1-tp end)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,0,ACTIVITY_CHAIN)+Duel.GetCustomActivityCount(id,1,ACTIVITY_CHAIN)>=10
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,3000,3000,10,RACE_CYBERSE,ATTRIBUTE_DARK) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and s.sptg(e,tp,eg,ep,ev,re,r,rp,0) then
		c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP)
		Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
		c:AddMonsterAttributeComplete()
		aux.DelayedOperation(c,PHASE_END,id,e,tp,s.setop,function() return Duel.IsTurnPlayer(tp) end,0)
		Duel.SpecialSummonComplete()
	end
end
function s.setop(ag,e,tp,eg,ep,ev,re,r,rp)
	local c=ag:GetFirst()
	if not (c:IsLocation(LOCATION_MZONE) and Duel.CanPlayerSetSpellTrap(tp,c)) then return end
	if c:IsSSetable() then
		Duel.SSet(tp,c,tp,false)
	else
		Duel.SendtoGrave(c,REASON_RULE)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	if Duel.Destroy(g,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and c:IsSSetable(true) then
		Duel.BreakEffect()
		Duel.SSet(tp,c,tp,false)
	end
end