Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
--Ｅ・ＨＥＲＯ オネスティ・ネオス
--Elemental HERO Honest Neos
local s,id=GetID()
function s.initial_effect(c)
	--Make 1 "HERO" monster on the field gain 2500 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(s.heroatktg)
	e1:SetOperation(s.heroatkop)
	c:RegisterEffect(e1)
	--Make this card gain ATK equal to the ATK of a "HERO" monster you discard
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end)
	e2:SetTarget(s.selfatkcost)
	e2:SetOperation(s.selfatkop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_HERO}
function s.heroatktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsSetCard(SET_HERO) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_HERO),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
	Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_HERO),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.heroatkop(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Gains 2500 ATK until the end of this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(2500)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.selfatkcostfilter(c)
	return c:IsSetCard(SET_HERO) and c:GetAttack()>0 and c:IsDiscardable()
end
function s.selfatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.selfatkcostfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local sc=Duel.SelectMatchingCard(tp,s.selfatkcostfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
	e:SetLabel(sc:GetAttack())
	Duel.SendtoGrave(sc,REASON_COST|REASON_DISCARD)
end
function s.selfatkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		--Gains ATK equal to the discarded monster's ATK until the end of this turn
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(e:GetLabel())
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
	end
end