Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn. ● It can attack all monsters your opponent controls once each. ● If it battles an opponent's monster, that monster's effects are negated during the Damage Step only. ● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Future Drive" per turn.
--フューチャー・ドライブ
--Future Drive
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_UTOPIC_FUTURE}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_UTOPIC_FUTURE) and c:IsType(TYPE_XYZ)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		--attack all
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ATTACK_ALL)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		--disable
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetTargetRange(0,LOCATION_MZONE)
		e2:SetCondition(s.discon)
		e2:SetTarget(s.distg)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		--damage
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_BATTLE_DESTROYING)
		e3:SetCondition(aux.bdcon)
		e3:SetOperation(s.damop)
		e3:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e3)
	end
end
function s.discon(e)
	local ec=e:GetHandler()
	return Duel.GetAttacker()==ec or Duel.GetAttackTarget()==ec
end
function s.distg(e,c)
	return e:GetHandler():GetBattleTarget()==c
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetHandler():GetBattleTarget()
	if not bc then return end
	local dam=bc:GetBaseAttack()
	if dam<0 then dam=0 end
	if dam>0 then
		Duel.Hint(HINT_CARD,0,id)
		Duel.Damage(1-tp,dam,REASON_EFFECT)
	end
end