Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
--転生炎獣レイジング・フェニックス
--Salamangreat Raging Phoenix
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnableCheckReincarnation(c)
	--Link Summon procedure
	Link.AddProcedure(c,s.matfilter,2)
	--Add 1 "Salamangreat" card from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon itself
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SALAMANGREAT}
function s.matfilter(c,scard,sumtype,tp)
	return c:IsType(TYPE_EFFECT,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_FIRE,scard,sumtype,tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReincarnationSummoned() and c:IsLinkSummoned()
end
function s.thfilter(c)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.cfilter(c,e,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_FIRE)==ATTRIBUTE_FIRE
		and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
		and c:IsCanBeEffectTarget(e) and c:GetAttack()>0 and not c:IsType(TYPE_TOKEN)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,e,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,e,tp) end
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and eg:IsExists(s.cfilter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
	local tg=eg:FilterSelect(tp,s.cfilter,1,1,nil,e,tp)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,c,1,tp,tg:GetFirst():GetAttack())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			--Increase ATK
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(tc:GetAttack())
			e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
			c:RegisterEffect(e1)
		end
	end
end