Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
--ＡＲＧ☆Ｓ－屠龍のエテオ
--Argostars - Slayer Eteo
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e0)
	--Warrior monsters you control cannot be destroyed by card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(function(e,c) return c:IsRace(RACE_WARRIOR) end)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Special Summon this card as an Effect Monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCost(function(e,tp,eg,ep) return ep==1-tp end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ARGOSTARS}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:HasFlagEffect(id) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END&~(RESET_TOFIELD|RESET_LEAVE|RESET_TURN_SET),0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.argosfilter(c)
	return c:IsSetCard(SET_ARGOSTARS) and c:IsMonster() and c:IsFaceup()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or not (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT)) then return end
	c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP)
	Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
	--You can place this card in your Spell & Trap Zone face-up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.pltg)
	e1:SetOperation(s.plop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	c:AddMonsterAttributeComplete()
	if Duel.SpecialSummonComplete()<1 or not Duel.IsExistingMatchingCard(s.argosfilter,tp,LOCATION_REMOVED,0,1,nil) then return end
	--You can return 1 card on the field to the hand
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local sg=g:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.HintSelection(sg)
		Duel.BreakEffect()
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
	end
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end