Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
--エヴォルカイザー・ラーズ
--Evolzar Lars
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 6 monsters
	Xyz.AddProcedure(c,nil,6,2)
	--While this card has material, your opponent cannot target it with monster effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>0 end)
	e1:SetValue(function(e,re,rp) return rp==1-e:GetHandlerPlayer() and re:IsMonsterEffect() end)
	c:RegisterEffect(e1)
	--Negate the effects of 1 face-up card your opponent controls until the end of this turn
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end)
	e2:SetCost(Cost.DetachFromSelf(s.discostmin,2))
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.discostmin(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetHandler():GetOverlayGroup()
	return #g==g:FilterCount(Card.IsRace,nil,RACE_REPTILE|RACE_DINOSAUR) and 1 or 2
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Negate its effects until the end of this turn
		tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END,true)
	end
end