Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate 1 of the following effects; ● Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ● Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn.
--ンクロ・ディレンマ
--Synchro Dilemma
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--To GY + Firewall Lite
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.tgcost)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--Pop + Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SYNCHRON}
--To GY + Firewall Lite
function s.cfilter(c,e,tp,ft)
	if not (c:IsSetCard(SET_SYNCHRON) and c:IsMonster() and c:IsAbleToGraveAsCost()) then return false end
	if not c:IsLocation(LOCATION_MZONE) then
		return ft>0 and Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,c,e,0,tp,false,false)
	else
		return c:IsFaceup() and ft>-1 and Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,c,e,0,tp,false,false)
	end
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,e,tp,ft) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,e,tp,ft)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,1,nil,e,0,tp,false,false)
	if #tc>0 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
--Pop + Special Summon
function s.filter(c,e,tp,ft)
	if not c:IsLocation(LOCATION_MZONE) then
		return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,c:GetCode(),e,tp)
	else
		return ft>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,c:GetCode(),e,tp)
	end
end
function s.spfilter(c,code,e,tp)
	return c:IsSetCard(SET_SYNCHRON) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsOriginalCode(code)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c,ft=e:GetHandler(),Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,c,e,tp,ft) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,c,e,tp,ft)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,LOCATION_ONFIELD)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,tc:GetCode(),e,tp)
		if #sc>0 then
			Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end