Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then, if any player(s) has a Spell/Trap in their GY, they Set 1 of them to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card. * The above text is unofficial and describes the card's functionality in the OCG.
--No.100 ヌメロン・ドラゴン
--Number 100: Numeron Dragon
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon
	Xyz.AddProcedure(c,s.xyzfilter,nil,2,nil,nil,nil,nil,false,s.xyzcheck)
	c:EnableReviveLimit()
	--Gains ATK equal to the combined Ranks of all Xyz monsters on the field x 1000
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--Destroy as many monsters on the field as possible and each player sets 1 Spell/Trap from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Special Summon this card from the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.xyz_number=100
function s.xyzfilter(c,xyz,sumtype,tp)
	return c:IsType(TYPE_XYZ,xyz,sumtype,tp) and c:IsSetCard(SET_NUMBER,xyz,sumtype,tp)
end
function s.xyzcheck(g,tp,xyz)
	local mg=g:Filter(function(c) return not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end,nil)
	return mg:GetClassCount(Card.GetRank)==1 and mg:GetClassCount(Card.GetCode)==1
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetRank()>0
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	local atk=g:GetSum(Card.GetRank)
	if atk<=0 then return end
	--Gain 1000 ATK per Rank
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(atk*1000)
	e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END|RESET_OPPO_TURN)
	c:RegisterEffect(e1)
end
function s.setfilter(c,tp)
	return c:IsSpellTrap() and c:IsSSetable(false,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,2,PLAYER_ALL,LOCATION_GRAVE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if Duel.Destroy(g,REASON_EFFECT)==0 then return end
	Duel.BreakEffect()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local tc1=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SET)
	local tc2=Duel.SelectMatchingCard(1-tp,s.setfilter,1-tp,LOCATION_GRAVE,0,1,1,nil,1-tp):GetFirst()
	if (tc1 and tc1:IsHasEffect(EFFECT_NECRO_VALLEY)) or (tc2 and tc2:IsHasEffect(EFFECT_NECRO_VALLEY)) then return end
	if tc1 then
		Duel.SSet(tp,tc1)
	end
	if tc2 then
		Duel.SSet(1-tp,tc2)
	end
end
function s.spfilter(c)
	return not c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
		and not Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end