Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned by a card effect, except the effect of "Gladiator Beast Hoplomus". If this card is Special Summoned: add 1 "Gladiator Beast" Equip Spell from your Deck to your hand. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". * The above text is unofficial and describes the card's functionality in the OCG.
--剣闘獣スパルティクス
--Gladiator Beast Spartacus
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.stg)
	e1:SetOperation(s.sop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.SelfToDeck)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--special summon limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(s.splimit)
	c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_BEASTS_BATTLE,SET_GLADIATOR}
function s.splimit(e,se,sp,st)
	return st==(SUMMON_TYPE_SPECIAL+101) or st&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM
end
function s.sfilter(c)
	return c:IsSetCard(SET_BEASTS_BATTLE) and c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0
end
function s.filter(c,e,tp)
	return not c:IsCode(id) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,110,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,110,tp,tp,false,false,POS_FACEUP)>0 then
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
	end
end