Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.
--妖竜の禁姫
--Filia Regis
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
	Fusion.AddProcMix(c,true,true,s.matfilter1,s.matfilter2)
	--Banish 1 card your opponent controls or in their GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.rmvtg)
	e1:SetOperation(s.rmvop)
	c:RegisterEffect(e1)
	--Return 1 Dragon monster you control to the hand/Extra Deck, and if you do, Special Summon this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.matfilter1(c,fc,sumtype,tp)
	return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsType(TYPE_FUSION,fc,sumtype,tp)
end
function s.matfilter2(c,fc,sumtype,tp)
	return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsLevelAbove(7)
end
function s.rmfilter(c,tp)
	return c:IsAbleToRemove() and (c:IsLocation(LOCATION_GRAVE) or Duel.IsExistingMatchingCard(s.rethandfilter,tp,LOCATION_MZONE,0,1,nil))
end
function s.rethandfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsAbleToHand() and c:IsFaceup()
end
function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
	if g:GetFirst():IsLocation(LOCATION_ONFIELD) then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
	end
end
function s.rmvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsPreviousLocation(LOCATION_ONFIELD) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectMatchingCard(tp,s.rethandfilter,tp,LOCATION_MZONE,0,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end
function s.thfilter(c,tp)
	return Duel.GetMZoneCount(tp,c)>0 and c:IsRace(RACE_DRAGON) and (c:IsAbleToHand() or c:IsAbleToExtra()) and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_MZONE,0,1,nil,tp)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst()
	if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND|LOCATION_EXTRA)
		and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end