Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.
--貴き黄金郷のエルドリクシル
--Eldlixir of the Glorious Golden Land
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.PayLP(800))
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_GOLDEN_LORD}
s.listed_series={SET_GOLDEN_LAND,SET_ELDLIXIR}
function s.setfilter(c)
	return c:IsSetCard({SET_GOLDEN_LAND,SET_ELDLIXIR}) and c:IsSSetable() and c:IsFaceup()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_GOLDEN_LAND,TYPE_MONSTER|TYPE_TOKEN,1500,2800,10,RACE_ZOMBIE,ATTRIBUTE_LIGHT)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_ELDLIXIR,TYPE_MONSTER|TYPE_TOKEN,1500,2800,10,RACE_ZOMBIE,ATTRIBUTE_LIGHT)
	local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_REMOVED,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0)
		Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,PLAYER_EITHER,LOCATION_MZONE)
	elseif op==2 then
		e:SetCategory(0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Special Summon this card as a Normal Monster
		local c=e:GetHandler()
		if not (c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_GOLDEN_LAND,TYPE_MONSTER|TYPE_TOKEN,1500,2800,10,RACE_ZOMBIE,ATTRIBUTE_LIGHT)
			and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_ELDLIXIR,TYPE_MONSTER|TYPE_TOKEN,1500,2800,10,RACE_ZOMBIE,ATTRIBUTE_LIGHT)) then return end
		c:AddMonsterAttribute(TYPE_NORMAL|TYPE_TRAP)
		Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
		c:AddMonsterAttributeComplete()
		if Duel.SpecialSummonComplete()==0 then return end
		if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_GOLDEN_LORD),tp,LOCATION_ONFIELD,0,1,nil)
			and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
			local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
			if #g>0 then
				Duel.HintSelection(g)
				Duel.BreakEffect()
				Duel.SendtoHand(g,nil,REASON_EFFECT)
			end
		end
	elseif op==2 then
		--Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_REMOVED,0,1,1,nil)
		if #g>0 then
			Duel.SSet(tp,g)
		end
	end
end