Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
--ジ・アライバル・サイバース＠イグニスター
--The Arrival Cyberse @Ignister
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	--Link Summon
	c:EnableReviveLimit()
	Link.AddProcedure(c,nil,3,nil,s.lcheck)
	--Gain ATK per each material used
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--Unnafected by card effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--Destroy 1 monster and Special Summon 1 Token
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_names={id,TOKEN_IGNISTER}
function s.lcheck(g,lc,sumtype,tp)
	return g:CheckDifferentPropertyBinary(Card.GetAttribute,lc,sumtype,tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLinkSummoned() then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_BASE_ATTACK)
	e1:SetValue(c:GetMaterialCount()*1000)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	c:RegisterEffect(e1)
end
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function s.desfilter(c,hc,tp)
	local zone=hc:GetLinkedZone(tp)&~ZONES_EMZ
	return Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc~=e:GetHandler() end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c,tp) 
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local zone=e:GetHandler():GetLinkedZone(tp)&~ZONES_EMZ
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
		and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) then
		local token=Duel.CreateToken(tp,TOKEN_IGNISTER)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end