Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
--化合電界
--Catalyst Field
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--1 Level 5 or higher Gemini monster can be Normal Summoned without tribute
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SUMMON_PROC)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_HAND,0)
	e2:SetCountLimit(1)
	e2:SetCondition(s.ntcon)
	e2:SetTarget(aux.FieldSummonProcTg(s.nttg))
	c:RegisterEffect(e2)
	--Can Normal Summon 1 additional Gemini monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_GEMINI))
	c:RegisterEffect(e3)
	--Destroy 1 opponent card
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_REMOVE+CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_card_types={TYPE_GEMINI}
function s.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.nttg(e,c)
	return c:IsLevelAbove(5) and c:IsType(TYPE_GEMINI)
end
function s.rmfilter(c)
	return c:IsGeminiStatus() and c:IsAbleToRemove()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if not rc then return end
	local reset=RESET_PHASE|PHASE_END|RESET_OPPO_TURN
	if aux.RemoveUntil(rc,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp,s.retcon,reset) then
		local tc=Duel.GetFirstTarget()
		if not tc:IsRelateToEffect(e) then return end
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.retcon(ag,e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end