Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
--魔界台本「オープニング・セレモニー」
--Abyss Script - Opening Ceremony
local s,id=GetID()
function s.initial_effect(c)
	--recover
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ABYSS_ACTOR}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local rec=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,nil)*500
	if chk==0 then return rec>0 end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(rec)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local rec=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,nil)*500
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Recover(p,rec,REASON_EFFECT)
end
function s.filter2(c)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_ABYSS_ACTOR)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=5-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(ct)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local ct=5-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	if ct>0 then
		Duel.Draw(p,ct,REASON_EFFECT)
	end
end