Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ● If this card is Special Summoned, you can: During your Main Phase this turn, you can Normal Summon 1 monster in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. * The above text is unofficial and describes the card's functionality in the OCG.
--聖騎士コルネウス
--Noble Knight Custennin
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--Extra Normal Summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(s.mtcon)
	e2:SetOperation(s.mtop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_NOBLE_ARMS,SET_NOBLE_KNIGHT}
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsSetCard(SET_NOBLE_ARMS)
end
function s.spcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return r & (REASON_SYNCHRO+REASON_XYZ+REASON_LINK)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	if not rc:IsSetCard(SET_NOBLE_KNIGHT) then return end
	--reg eff
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.effcon)
	e1:SetOperation(s.effop)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_ADD_TYPE)
		e3:SetValue(TYPE_EFFECT)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		rc:RegisterEffect(e3,true)
	end
	rc:RegisterFlagEffect(0,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0))
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPlayerCanAdditionalSummon(tp)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id)~=0 then return end
	local c=e:GetHandler()
	--Cannot Special Summon from the Extra Deck, except "Noble Knight" monsters
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e0:SetDescription(aux.Stringid(id,2))
	e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e0:SetReset(RESET_PHASE|PHASE_END)
	e0:SetTargetRange(1,0)
	e0:SetTarget(s.splimit)
	Duel.RegisterEffect(e0,tp)
	--lizard check
	aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
	--Additional Normal Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,3))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_NOBLE_KNIGHT)
end
function s.lizfilter(e,c)
	return not c:IsOriginalSetCard(SET_NOBLE_KNIGHT)
end