Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.
--ホーンテッド・アンデット
--Haunted Zombies
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Banish a Zombie from either GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Set self from GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
s.listed_names={id+1}
function s.rmfilter(c,tp)
	return c:IsRace(RACE_ZOMBIE) and c:HasLevel() and c:IsAbleToRemove()
		and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>1
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,c:GetLevel(),RACE_ZOMBIE,ATTRIBUTE_DARK)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil,tp)
	if #g<1 or Duel.Remove(g,POS_FACEUP,REASON_COST)<1 then return end
	local c=e:GetHandler()
	local lv=g:GetFirst():GetLevel()
	for i=1,2 do
		local token=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
		--Change level
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end
function s.setfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToDeck()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	if #g==0 then return end
	Duel.HintSelection(g,true)
	if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_DECK|LOCATION_EXTRA)
		and c:IsRelateToEffect(e) and c:IsSSetable() then
		Duel.SSet(tp,c)
		--Banish it if it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1)
	end
end