Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.
--ヴァイロン・オーム
--Vylon Ohm
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsType(TYPE_EQUIP) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetRange(LOCATION_REMOVED)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetCondition(s.thcon)
		e1:SetOperation(s.thop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
		tc:RegisterEffect(e1)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end