Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
--絶対なる捕食
--Apex Predation
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsSummonType,tp,LOCATION_MZONE,0,1,nil,SUMMON_TYPE_NORMAL)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	--Cannot Normal Summon/Set monsters
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,Duel.IsTurnPlayer(tp) and 2 or 1)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e2,tp)
end