Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
--ベアルクティ・ラディエーション
--Ursarctic Radiation
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	c:EnableCounterPermit(0x209)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.cost)
	c:RegisterEffect(e1)
	--Draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.drcon)
	e2:SetCost(s.drcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--Shuffle to the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_URSARCTIC}
s.counter_place_list={0x209}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsCanAddCounter(tp,0x209,7,c) end
	c:AddCounter(0x209,7)
end
function s.cfilter(c)
	return c:IsSetCard(SET_URSARCTIC) and c:IsSummonLocation(LOCATION_HAND|LOCATION_EXTRA) and c:IsFaceup()
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil)
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x209,1,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x209,1,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.tdfilter(c)
	return c:IsSetCard(SET_URSARCTIC) and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return s.tdfilter(chkc) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end