Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can roll a six-sided die, then apply the result. ● 1: Look at your opponent's hand, also discard 1 card from their hand. ● 2, 3, 4, 5: Discard 1 card. ● 6: Discard your entire hand.
--サイコロプス
--Dicelops
local s,id=GetID()
function s.initial_effect(c)
	--dice
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_HANDES+CATEGORY_DICE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.roll_dice=true
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
	if chk==0 then return #g1~=0 end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,g1,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.TossDice(tp,1)
	if d==1 then
		local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
		if #g==0 then return end
		Duel.ConfirmCards(tp,g)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
		Duel.ShuffleHand(1-tp)
	elseif d==6 then
		local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
		if #g==0 then return end
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD)
	else
		local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
		if #g==0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
		Duel.ShuffleHand(tp)
	end
end