Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is sent to your GY by your opponent: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴァンパイア・ソーサラー
--Vampire Sorcerer
local s,id=GetID()
function s.initial_effect(c)
	--Add to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--No tributes
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(Cost.SelfBanish)
	e2:SetOperation(s.sumop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_VAMPIRE}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and e:GetHandler():IsPreviousControler(tp)
end
function s.filter(c)
	return c:IsSetCard(SET_VAMPIRE) and (c:IsSpellTrap() or c:IsAttribute(ATTRIBUTE_DARK)) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id)==0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetTargetRange(LOCATION_HAND,0)
		e1:SetCode(EFFECT_SUMMON_PROC)
		e1:SetCountLimit(1)
		e1:SetCondition(s.ntcon)
		e1:SetTarget(aux.FieldSummonProcTg(s.nttg))
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	end
end
function s.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.nttg(e,c)
	return c:IsLevelAbove(5) and c:IsSetCard(SET_VAMPIRE) and c:IsAttribute(ATTRIBUTE_DARK)
end