Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
--虚空の騎士
--Altitude Knight
local s,id=GetID()
function s.initial_effect(c)
	--send to grave
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetCondition(s.tgcon1)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_TO_DECK)
	e2:SetCondition(s.tgcon2)
	c:RegisterEffect(e2)
end
function s.cfilter1(c)
	return c:IsPreviousLocation(LOCATION_MZONE)
end
function s.tgcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter1,1,nil)
end
function s.cfilter2(c)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_DECK)
end
function s.tgcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter2,1,nil)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgfilter(c)
	return c:IsMonster() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGrave()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end