Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
--ハンドレス・フェイク
--Phantom Hand
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Banish
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.remcon)
	e2:SetTarget(s.remtg)
	e2:SetOperation(s.remop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNITY}
function s.remcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_INFERNITY),tp,LOCATION_MZONE,0,1,nil)
end
function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,nil,tp,POS_FACEDOWN) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND)
end
function s.remop(e,tp,eg,ep,ev,re,r,rp)
	if not (e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_INFERNITY),tp,LOCATION_MZONE,0,1,nil)) then return end
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_HAND,0,nil,tp,POS_FACEDOWN)
	if #g>0 then
		Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetCountLimit(1)
		if Duel.IsPhase(PHASE_STANDBY) then e1:SetLabel(Duel.GetTurnCount()) end
		e1:SetLabelObject(g)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
		else e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) end
		Duel.RegisterEffect(e1,tp)
		g:KeepAlive()
		local tc=g:GetFirst()
		for tc in aux.Next(g) do
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		end
	end
end
function s.retfilter(c)
	return c:GetFlagEffect(id)>0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local sg=g:Filter(s.retfilter,nil)
	g:DeleteGroup()
	if #sg>0 then
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
	end
end