Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--虚光の宣告者
--Herald of Mirage Lights
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,nil,s.spcheck)
	--Negate Spell/Trap or effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.discon)
	e1:SetCost(s.discost)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.spcheck(g,lc,sumtype,tp)
	return g:CheckSameProperty(Card.GetRace,lc,sumtype,tp) and g:CheckSameProperty(Card.GetAttribute,lc,sumtype,tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev)
end
function s.disfilter(c)
	return c:IsRace(RACE_FAIRY) and c:IsAbleToGraveAsCost() 
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.disfilter,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and e:GetHandler():IsPreviousControler(tp)
end
function s.thfilter(c)
	return c:IsAbleToHand() and (c:IsRitualMonster() or c:IsRitualSpell())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil)
	local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
	if #sg>0 then
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end