Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 Dragon monsters If this card is Xyz Summoned: You can target 1 Level 4 or lower "Dragon Ruler" monster in your GY or banishment; Special Summon 1 Level/Rank 7 "Dragon Ruler" monster that is mentioned on that targeted monster from your Deck or banishment, then shuffle the targeted monster into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of "Eclipse, Dragon Ruler of Catastrophes" once per turn.
--凶征竜－エクレプシス
--Eclipse, Dragon Ruler of Catastrophes
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 7 Dragon monsters
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),7,2)
	--Special Summon 1 Level/Rank 7 "Dragon Ruler" monster mentioned on a target from your Deck or banishment, then shuffle that target into the Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate the activation of an opponent's Spell/Trap Card or effect, and if you do, banish it
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.negcon)
	e2:SetCost(Cost.DetachFromSelf(2,2,nil))
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGON_RULER}
function s.tdfilter(c,e,tp)
	return c:IsSetCard(SET_DRAGON_RULER) and c:IsLevelBelow(4) and c:IsAbleToDeck() and c:IsFaceup()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_REMOVED,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,tc)
	return c:IsSetCard(SET_DRAGON_RULER) and (c:IsLevel(7) or c:IsRank(7)) and tc:ListsCode(c:GetCode())
		and (c:IsLocation(LOCATION_DECK) or c:IsFaceup()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_REMOVED)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_REMOVED,0,1,1,nil,e,tp,tc)
	if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and tc:IsRelateToEffect(e) then
		Duel.BreakEffect()
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local rc=re:GetHandler()
	local relation=rc:IsRelateToEffect(re)
	if chk==0 then return rc:IsAbleToRemove(tp)
		or (not relation and Duel.IsPlayerCanRemove(tp)) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if relation then
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation())
	else
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation())
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
	end
end