Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. ---------------------------------------- [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
--ヴァリアンツＤ－デューク
--Vaylantz Dominator Duke
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Prevent activation
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.catg)
	e2:SetOperation(s.caop)
	c:RegisterEffect(e2)
	--Take control
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_MOVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.ctcon)
	e3:SetTarget(s.cttg)
	e3:SetOperation(s.ctop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_VALIANTS_KOENIGWISSEN}
s.listed_series={SET_VAYLANTZ}
function s.spconfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsEnvironment(CARD_VALIANTS_KOENIGWISSEN,PLAYER_ALL,LOCATION_FZONE)
		or Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then
		local zone=(1<<c:GetSequence())&ZONES_MMZ
		return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local zone=(1<<c:GetSequence())&ZONES_MMZ
	if zone~=0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end
function s.cafilter(c)
	return c:IsFacedown() and c:GetSequence()<5
end
function s.catg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.cafilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cafilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	Duel.SelectTarget(tp,s.cafilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
end
function s.caop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		--Cannot activate card this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.ctfilter(c)
	return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MMZONE) and chkc:IsControler(1-tp) and s.ctfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.ctfilter,tp,0,LOCATION_MMZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.ctfilter,tp,0,LOCATION_MMZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
		and tc:IsControler(1-tp) and tc:IsControlerCanBeChanged() and Duel.GetControl(tc,tp) then
		local c=e:GetHandler()
		--Cannot activate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3302)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		--Cannot declare an attack
		local e2=e1:Clone()
		e2:SetDescription(3206)
		e2:SetCode(EFFECT_CANNOT_ATTACK)
		tc:RegisterEffect(e2)
		--Treated as a "Vaylantz" monster
		local e3=Effect.CreateEffect(c)
		e3:SetDescription(aux.Stringid(id,3))
		e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_ADD_SETCODE)
		e3:SetValue(SET_VAYLANTZ)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e3)
	end
end