Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.
--アザミナ・ハマルティア
--Azamina Determination
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Send "Sinful Spoils" cards to the GY and Special Summon 1 "Azamina" Fusion Monster 
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Set 1 "Sinful Spoils" Spell/Trap from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_AZAMINA,SET_SINFUL_SPOILS}
function s.sinfilter(c)
	return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.spfilter(c,e,tp,lv)
	return c:IsSetCard(SET_AZAMINA) and c:IsType(TYPE_FUSION) and c:IsLevelAbove(4) and c:IsLevelBelow(lv) and not c:IsPublic()
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:CheckFusionMaterial()
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) 
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct=Duel.GetMatchingGroupCount(s.sinfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil)
		return ct>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,ct*4+3)
	end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.sinfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil)
	if #sg<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,#sg*4+3):GetFirst()
	if not tc then return end
	Duel.ConfirmCards(1-tp,tc)
	local ct=tc:GetLevel()//4
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local ssg=sg:Select(tp,ct,ct,nil)
	if #ssg==0 then return end
	Duel.HintSelection(ssg)
	if Duel.SendtoDeck(ssg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and ssg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then
		tc:SetMaterial(nil)
		Duel.BreakEffect()
		if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)==0 then return end
		tc:CompleteProcedure()
	end
end
function s.setfilter(c)
	return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsSSetable() and Duel.SSet(tp,tc)>0 then
		--Cannot be activated this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT|RESETS_CANNOT_ACT|RESET_PHASE|PHASE_END)
		tc:RegisterEffect(e1)
	end
end