Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
--ダブルツールD&C
--Double Tool C&D
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,0,s.filter,s.eqlimit)
	--atk
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetCondition(s.scon1)
	e3:SetValue(1000)
	c:RegisterEffect(e3)
	--disable
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_BE_BATTLE_TARGET)
	e4:SetCondition(s.scon2)
	e4:SetOperation(s.sop2)
	c:RegisterEffect(e4)
	--atk
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e5:SetRange(LOCATION_SZONE)
	e5:SetTargetRange(0,LOCATION_MZONE)
	e5:SetCondition(s.ocon1)
	e5:SetValue(s.atlimit)
	c:RegisterEffect(e5)
	--destroy
	local e6=Effect.CreateEffect(c)
	e6:SetCategory(CATEGORY_DESTROY)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e6:SetCode(EVENT_DAMAGE_STEP_END)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCondition(s.ocon2)
	e6:SetTarget(s.otg2)
	e6:SetOperation(s.oop2)
	c:RegisterEffect(e6)
end
s.listed_series={SET_MORPHTRONIC}
s.listed_names={2403771}
function s.eqlimit(e,c)
	return c:GetControler()==e:GetHandler():GetControler()
		and (c:IsCode(2403771) or (c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()>=4 and c:IsRace(RACE_MACHINE)))
end
function s.filter(c)
	return c:IsCode(2403771) or (c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()>=4 and c:IsRace(RACE_MACHINE))
end
function s.scon1(e)
	return e:GetHandler():GetEquipTarget() and Duel.GetTurnPlayer()==e:GetHandler():GetControler()
end
function s.scon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and Duel.GetAttacker()==e:GetHandler():GetEquipTarget()
end
function s.sop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local d=Duel.GetAttackTarget()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
	d:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
	d:RegisterEffect(e2)
end
function s.ocon1(e)
	return Duel.GetTurnPlayer()~=e:GetHandler():GetControler()
end
function s.atlimit(e,c)
	return c~=e:GetHandler():GetEquipTarget()
end
function s.ocon2(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	return Duel.IsTurnPlayer(1-tp) and d==e:GetHandler():GetEquipTarget() and a:IsRelateToBattle()
end
function s.otg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function s.oop2(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	if a:IsRelateToBattle() then
		Duel.Destroy(a,REASON_EFFECT)
	end
end