Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.
--贖いのエンブレーマ
--Emblema Salvation
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Banish 1 card your opponent controls
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetCost(s.rmcost)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Place 2 "Centur-Ion" monsters in the Spell/Trap Zone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(s.plcon)
	e2:SetTarget(s.pltg)
	e2:SetOperation(s.plop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e3)
end
s.listed_series={SET_CENTURION}
function s.rmcostfilter(c)
	return c:IsSetCard(SET_CENTURION) and c:IsMonsterCard() and c:IsFaceup() and c:IsAbleToRemoveAsCost()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmcostfilter,tp,LOCATION_STZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmcostfilter,tp,LOCATION_STZONE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToRemove() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end
function s.plcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsReason(REASON_EFFECT) and re and re:IsActivated() and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.plfilter(c)
	return c:IsSetCard(SET_CENTURION) and c:IsMonster() and not c:IsForbidden()
		and (c:IsFaceup() or c:IsLocation(LOCATION_HAND|LOCATION_DECK))
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return false end
		local g=Duel.GetMatchingGroup(s.plfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil)
		return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return end
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.plfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil)
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_TOFIELD)
	if #tg~=2 then return end
	local c=e:GetHandler()
	for tc in tg:Iter() do
		if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
			--Treat as Continuous Trap
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CHANGE_TYPE)
			e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS)
			e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET)
			tc:RegisterEffect(e1)
		end
	end
end