Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.
--ティスティナの還り仔
--Returned of the Tistina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Attach this card to 1 Aqua Xyz monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.mattg)
	e2:SetOperation(s.matop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_TISTINA}
function s.lvfilter(c)
	return c:IsFaceup() and c:HasLevel() and c:IsSetCard(SET_TISTINA) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
		and tc:IsFaceup() and tc:IsRelateToEffect(e)
		and tc:HasLevel() and not c:IsLevel(tc:GetLevel()) then
		--This card's level becomes the Level of the targeted monster
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(tc:GetLevel())
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.matfilter(c,mc,tp)
	return c:IsFaceup() and c:IsRace(RACE_AQUA) and c:IsType(TYPE_XYZ) and mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc,c,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)
		and not tc:IsImmuneToEffect(e) and c:IsCanBeXyzMaterial(tc,tp,REASON_EFFECT) then
		Duel.Overlay(tc,c)
	end
end