Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
--クインテット・マジシャン
--Quintet Magician
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcFunRep(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER),5,true)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_MATERIAL_CHECK)
	e3:SetValue(s.valcheck)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
	--cannot release
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_UNRELEASABLE_SUM)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_UNRELEASABLE_NONSUM)
	c:RegisterEffect(e5)
	--cannot be fusion material
	local e6=e4:Clone()
	e6:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
	c:RegisterEffect(e6)
	--indes
	local e7=e4:Clone()
	e7:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e7)
end
function s.valcheck(e,c)
	local g=c:GetMaterial():Filter(Card.IsRace,nil,RACE_SPELLCASTER)
	if g:GetClassCount(Card.GetCode)==5 then e:GetLabelObject():SetLabel(1) end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsFusionSummoned() and e:GetLabel()==1
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end