Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
--聖霊獣騎キムンファルコス
--Ritual Beast Ulti-Kimunfalcos
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 2 "Ritual Beast" monsters
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RITUAL_BEAST),2)
	--"Ritual Beast" monsters this card points to gain 600 ATK/DEF
	local e1a=Effect.CreateEffect(c)
	e1a:SetType(EFFECT_TYPE_FIELD)
	e1a:SetCode(EFFECT_UPDATE_ATTACK)
	e1a:SetRange(LOCATION_MZONE)
	e1a:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1a:SetTarget(function(e,c) return c:IsSetCard(SET_RITUAL_BEAST) and e:GetHandler():GetLinkedGroup():IsContains(c) end)
	e1a:SetValue(600)
	c:RegisterEffect(e1a)
	local e1b=e1a:Clone()
	e1b:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e1b)
	--Immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.nscost)
	e2:SetTarget(s.nstg)
	e2:SetOperation(s.nsop)
	c:RegisterEffect(e2)
	--Special Summon 1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster from your banishment
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(Cost.SelfToExtra)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RITUAL_BEAST,SET_RITUAL_BEAST_TAMER,SET_SPIRITUAL_BEAST}
function s.nscostfilter(c)
	return c:IsSetCard(SET_RITUAL_BEAST) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.nscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nscostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.nscostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.nsfilter(c)
	return c:IsSetCard(SET_RITUAL_BEAST) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
	if sc then
		Duel.Summon(tp,sc,true,nil)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard({SET_RITUAL_BEAST_TAMER,SET_SPIRITUAL_BEAST}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsFaceup()
		and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsSetCard,1,nil,SET_RITUAL_BEAST_TAMER) and sg:IsExists(Card.IsSetCard,1,nil,SET_SPIRITUAL_BEAST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>=2
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if ft>0 and #tg>ft then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sc=tg:FilterSelect(Card.IsCanBeSpecialSummoned,tp,ft,ft,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE):GetFirst()
			if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
				tg:RemoveCard(sc)
			end
		end
		Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end