Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
--潜海奇襲
--Sea Stealth Attack
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Prevent destruction
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1)
	e2:SetCondition(s.econ)
	e2:SetCost(s.remcost)
	e2:SetOperation(s.remop)
	c:RegisterEffect(e2)
	--Destroy battling monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLE_START)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_UMI}
function s.filter(c,tp)
	return c:IsCode(CARD_UMI) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp,true)
		and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,tp)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local tc=g:Select(tp,1,1,nil):GetFirst()
		if tc:IsType(TYPE_FIELD) then
			Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp)
		else
			Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
			local te=tc:GetActivateEffect()
			local tep=tc:GetControler()
			local cost=te:GetCost()
			if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
		end
	end
end
function s.econ(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsEnvironment(CARD_UMI)
end
function s.costfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost()
end
function s.remcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE,0,1,1,nil)
	if Duel.Remove(g,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetReset(RESET_PHASE|PHASE_END)
		e1:SetLabelObject(g:GetFirst())
		e1:SetCountLimit(1)
		e1:SetOperation(s.retop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetLabelObject())
end
function s.remop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetTargetRange(LOCATION_ONFIELD,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSpellTrap))
	e1:SetValue(aux.indoval)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	if not s.econ(e,tp,eg,ep,ev,re,r,rp) then return false end
	local tc=Duel.GetAttacker()
	local bc=Duel.GetAttackTarget()
	if not bc then return false end
	if tc:IsControler(1-tp) then tc,bc=bc,tc end
	if tc:IsFaceup() and tc:GetOriginalLevel()>=5 and tc:IsAttribute(ATTRIBUTE_WATER) then
		e:SetLabelObject(bc)
		return true
	else return false end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local bc=e:GetLabelObject()
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local bc=e:GetLabelObject()
	if bc and bc:IsRelateToBattle() then
		Duel.Destroy(bc,REASON_EFFECT)
	end
end