Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent has 4 cards in their hand: Activate 1 of these effects. ● Your opponent cannot draw during their next Draw Phase. ● Your opponent cannot activate Spell/Trap Cards this turn.
--罰ゲーム！
--Penalty Game!
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetHintTiming(0,TIMING_TOHAND)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==4
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
	e:SetLabel(op)
	Duel.SetTargetPlayer(1-tp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if e:GetLabel()==0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetCode(EFFECT_CANNOT_DRAW)
		if Duel.GetTurnPlayer()==p and Duel.IsPhase(PHASE_DRAW) then
			e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,2)
			e1:SetLabel(Duel.GetTurnCount())
		else
			e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN)
			e1:SetLabel(0)
		end
		e1:SetCondition(s.skipcon)
		Duel.RegisterEffect(e1,p)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DRAW_COUNT)
		e2:SetValue(0)
		Duel.RegisterEffect(e2,p)
	else
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(1,0)
		e1:SetValue(s.aclimit)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,p)
	end
end
function s.skipcon(e)
	return Duel.GetTurnCount()~=e:GetLabel() and Duel.IsPhase(PHASE_DRAW)
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end