Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a "Majespecter" or "Dracoslayer" card in your other Pendulum Zone: You can add 1 "Majespecter" card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majespecter Draco - Ryu" once per turn. ---------------------------------------- [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If a monster(s) is Tributed while this card is on the field (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck. You can only use this effect of "Majespecter Draco - Ryu" up to twice per turn. If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place this card in your Pendulum Zone.
--マジェスペクター・ドラコ
--Majespecter Draco - Ryu
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Pendulum.AddProcedure(c,false)
	--2 Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2)
	--Search 1 "Majespecter" card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon 1 Level 6 or lower WIND Spellcaster monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_RELEASE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2,{id,1})
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Place this card in the Pendulum Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.pencon)
	e3:SetTarget(s.pentg)
	e3:SetOperation(s.penop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_RELEASE)
	e4:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end)
	c:RegisterEffect(e4)
end
s.pendulum_level=4
s.listed_series={SET_MAJESPECTER,SET_DRACOSLAYER}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local pc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler())
	return pc and pc:IsSetCard({SET_MAJESPECTER,SET_DRACOSLAYER})
end
function s.thfilter(c)
	return c:IsSetCard(SET_MAJESPECTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_PZONE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
	Duel.ConfirmCards(1-tp,g)
	if not Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,nil)
		or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
	if #dg>0 then
		Duel.HintSelection(dg,true)
		Duel.BreakEffect()
		Duel.Destroy(dg,REASON_EFFECT)
	end
end
function s.spconfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE) or (not c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsMonster())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spconfilter,1,nil)
end
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(6) and c:IsAttribute(ATTRIBUTE_WIND)
		and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end