Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
--超こいこい
--Super Koi Koi
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FLOWER_CARDIAN}
function s.filter(c,e,tp)
	return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,30459350)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.IsPlayerAffectedByEffect(tp,30459350) then return end
	Duel.ConfirmDecktop(tp,3)
	local g=Duel.GetDecktopGroup(tp,3)
	local sg=g:Filter(s.filter,nil,e,tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	if #g>0 then
		Duel.DisableShuffleCheck()
		if #sg>0 and ft>0 then
			if #sg>ft then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				sg=sg:Select(tp,ft,ft,nil)
			end
			g:Sub(sg)
			local tc=sg:GetFirst()
			for tc in aux.Next(sg) do
				if Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
					if tc:HasLevel() then
						local e1=Effect.CreateEffect(c)
						e1:SetType(EFFECT_TYPE_SINGLE)
						e1:SetCode(EFFECT_CHANGE_LEVEL)
						e1:SetValue(2)
						e1:SetReset(RESET_EVENT|RESETS_STANDARD)
						tc:RegisterEffect(e1)
					end
					local e2=Effect.CreateEffect(c)
					e2:SetType(EFFECT_TYPE_SINGLE)
					e2:SetCode(EFFECT_DISABLE)
					e2:SetReset(RESET_EVENT|RESETS_STANDARD)
					tc:RegisterEffect(e2)
					local e3=Effect.CreateEffect(c)
					e3:SetType(EFFECT_TYPE_SINGLE)
					e3:SetCode(EFFECT_DISABLE_EFFECT)
					e3:SetReset(RESET_EVENT|RESETS_STANDARD)
					tc:RegisterEffect(e3)
				end
			end
			Duel.SpecialSummonComplete()
		end
		Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
		local og=Duel.GetOperatedGroup()
		local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)
		if ct>0 then
			Duel.SetLP(tp,Duel.GetLP(tp)-ct*1000)
		end
	end
end
function s.cfilter(c,ft,tp)
	return ft>0 or (c:GetSequence()<5 and c:IsControler(tp))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and e:GetHandler():IsAbleToRemoveAsCost() and Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,ft,tp) end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
	local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,ft,tp)
	Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
	end
end