Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
--金華猫
--Kinka-byo
local s,id=GetID()
function s.initial_effect(c)
	Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
	--Cannot be Special Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--Special Summon 1 Level 1 monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
	--Banish Special Summoned monster
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetOperation(s.leave)
	c:RegisterEffect(e4)
	e2:SetLabelObject(e4)
	e3:SetLabelObject(e4)
end
function s.spfilter(c,e,tp)
	return c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		e:GetLabelObject():SetLabelObject(tc)
		c:CreateRelation(tc,RESET_EVENT|RESET_OVERLAY|RESET_TOFIELD|RESET_TURN_SET)
		tc:CreateRelation(c,RESET_EVENT|RESETS_STANDARD)
	end
end
function s.leave(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetLabelObject()
	if tc and c:IsRelateToCard(tc) and tc:IsRelateToCard(c) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end