Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.
--雷龍放電
--Thunder Dragon Discharge
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Prevent negation
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_INACTIVATE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(1,0)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
	aux.DoubleSnareValidity(c,LOCATION_SZONE)
end
s.listed_series={SET_THUNDER_DRAGON}
function s.efilter(e,ct)
	local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
	local tc=te:GetHandler()
	return te:IsMonsterEffect() and tc:IsRace(RACE_THUNDER)
end
function s.cncfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_THUNDER_DRAGON) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cncfilter,1,nil,tp)
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and c:IsRace(RACE_THUNDER)
end
function s.desfilter(c)
	return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_DECK,0,1,1,nil)
	local rc=g:GetFirst()
	if rc and Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)~=0 and rc:IsLocation(LOCATION_REMOVED) then
		local tc=Duel.GetFirstTarget()
		if tc and tc:IsRelateToEffect(e) then
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
end