Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase.
--深淵の獣アルバ・ロス
--The Bystial Alba Los
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Special Summon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.FALSE)
	c:RegisterEffect(e0)
	--Special Summon procedure from hand or GY
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Negate the effects of Ritual, Fusion, Synchro, Xyz, and Link Monsters
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end)
	e2:SetTarget(function(e,c) return c:IsType(TYPE_RITUAL|TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK) and (c:IsType(TYPE_EFFECT) or c:IsOriginalType(TYPE_EFFECT)) end)
	c:RegisterEffect(e2)
	--Banish all face-down cards in the Extra Decks
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.rmvcond)
	e3:SetTarget(s.rmvtg)
	e3:SetOperation(s.rmvop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_BYSTIAL}
function s.cfilter(c)
	return c:IsSetCard(SET_BYSTIAL) and c:IsReleasable()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
	return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.rmvcond(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK)
end
function s.rmvfilter(c)
	return c:IsFacedown() and c:IsAbleToRemove()
end
function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,1,nil) end
	local g=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmvop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil)
	if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then
		local c=e:GetHandler()
		local fid=c:GetFieldID()
		local og=Duel.GetOperatedGroup()
		for oc in og:Iter() do
			oc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2,fid)
		end
		og:KeepAlive()
		--Return the banished cards to the Extra Deck
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(og)
		e1:SetCondition(s.rcond)
		e1:SetOperation(s.roper)
		e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.rfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.rcond(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsTurnPlayer(tp) then return false end
	local g=e:GetLabelObject()
	if not g:IsExists(s.rfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.roper(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local rg=g:Filter(s.rfilter,nil,e:GetLabel())
	Duel.SendtoDeck(rg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT|REASON_RETURN)
end