Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
--死霊の盾
--Spirit Shield
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Negate an opponent's attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
	e1:SetCost(s.negatkcost)
	e1:SetTarget(s.negatktg)
	e1:SetOperation(function() Duel.NegateAttack() end)
	c:RegisterEffect(e1)
	--Negate the activation of an opponent's effect that would destroy a card(s)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and Duel.GetOperationInfo(ev,CATEGORY_DESTROY) and Duel.IsChainNegatable(ev) end)
	e2:SetCost(s.negeffcost)
	e2:SetTarget(s.negefftg)
	e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end)
	c:RegisterEffect(e2)
	--Send this card to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND|RACE_ZOMBIE),tp,LOCATION_MZONE,0,1,nil) end)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(function(e) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end)
	c:RegisterEffect(e3)
end
function s.negcostfilter(c)
	return c:IsRace(RACE_FIEND|RACE_ZOMBIE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.negatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:HasFlagEffect(id)
		and Duel.IsExistingMatchingCard(s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.negatktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local bc=Duel.GetAttacker()
		return bc:IsOnField() and bc:IsRelateToBattle()
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.negeffcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.negefftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,tp,0)
end