Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.
--スプライト・キャロット
--Spright Carrot
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--Negate Spell/Trap effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.discon)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spconfilter(c)
	return c:IsFaceup() and (c:IsLevel(2) or c:IsLink(2))
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsSpellTrapEffect() and Duel.IsChainDisablable(ev) 
end
function s.discostfilter(c)
	return c:IsLevel(2) or c:IsRank(2) or c:IsLink(2)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.discostfilter,1,false,nil,c) end
	local rc=Duel.SelectReleaseGroupCost(tp,s.discostfilter,1,1,false,nil,c):GetFirst()
	e:SetLabel(rc:GetLevel())
	Duel.Release(rc,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not re:GetHandler():IsDisabled() end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re)
		and e:GetLabel()==0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.BreakEffect()
		Duel.Destroy(eg,REASON_EFFECT)
	end
end