Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
--相視相殺
--Mutually Affured Destruction
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_PUBLIC)
	e1:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetTargetRange(1,1)
	e2:SetValue(s.aclimit)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.aclimit(e,re,tp)
	local rc=re:GetHandler()
	return Duel.IsExistingMatchingCard(Card.IsCode,tp,0,LOCATION_HAND,1,nil,rc:GetCode())
end