Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
--魔導アーマー エグゼ
--Armor Exe
local s,id=GetID()
function s.initial_effect(c)
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.atklimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--cost
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e4:SetCountLimit(1)
	e4:SetRange(LOCATION_MZONE)
	e4:SetOperation(s.ccost)
	c:RegisterEffect(e4)
end
s.counter_list={COUNTER_SPELL}
function s.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function s.ccost(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST)
	else
		Duel.Destroy(e:GetHandler(),REASON_COST)
	end
end