Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
--颶風龍－ビュフォート・ノウェム
--Raging Storm Dragon - Beaufort IX
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Negate attack and effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.nacon)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(s.natg)
	e1:SetOperation(s.naop)
	c:RegisterEffect(e1)
	--Return both to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={44221928}
function s.nacon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.natg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetAttacker():IsOnField() end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,Duel.GetAttacker(),1,0,0)
end
function s.naop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	if Duel.NegateAttack() and a and a:IsFaceup() and not a:IsDisabled() then
		Duel.NegateRelatedChain(a,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		a:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		a:RegisterEffect(e2)
	end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAbleToHand() end
	if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,1,nil)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		local rg=Group.FromCards(c,tc)
		Duel.SendtoHand(rg,nil,REASON_EFFECT)
	end
end