Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.
--A・ジェネクス・トライフォース
--Genex Ally Triforce
local s,id=GetID()
function s.initial_effect(c)
	--Synchro summon
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GENEX),1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--Material verification
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(s.valcheck)
	c:RegisterEffect(e1)
	--Register effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	e2:SetLabelObject(e1)
end
s.listed_series={SET_GENEX}
function s.valcheck(e,c)
	local att=e:GetHandler():GetMaterial():GetBitwiseOr(Card.GetAttribute)&(ATTRIBUTE_EARTH|ATTRIBUTE_FIRE|ATTRIBUTE_LIGHT)
	e:SetLabel(att)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned() and e:GetLabelObject():GetLabel()~=0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local att=e:GetLabelObject():GetLabel()
	local c=e:GetHandler()
	if (att&ATTRIBUTE_EARTH)~=0 then
		--Prevent the activation of Spell/Traps when it battles
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetTargetRange(0,1)
		e1:SetValue(s.aclimit)
		e1:SetCondition(s.actcon)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
	end
	if (att&ATTRIBUTE_FIRE)~=0 then
		--Inflict damage when it destroys a monster by battle
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetCategory(CATEGORY_DAMAGE)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetCondition(aux.bdcon)
		e1:SetTarget(s.damtg)
		e1:SetOperation(s.damop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
	end
	if (att&ATTRIBUTE_LIGHT)~=0 then
		--Special Summon a LIGHT monster from the GY
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetType(EFFECT_TYPE_IGNITION)
		e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCountLimit(1)
		e1:SetTarget(s.sptg)
		e1:SetOperation(s.spop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
	end
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local dam=e:GetHandler():GetBattleTarget():GetBaseAttack()
	if dam<0 then dam=0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(dam)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,tc)
	end
end