Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.
--炎王の結襲
--Echelon of the Fire Kings
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 3 FIRE monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_STANDBY_PHASE,TIMING_STANDBY_PHASE|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Prevent opponent from responding to Normal/Special Summon of "Fire King" monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(TIMING_STANDBY_PHASE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.HasFlagEffect(tp,id) end end)
	e2:SetOperation(s.chlimop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FIRE_KING}
function s.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetLocation)==3 and sg:GetClassCount(Card.GetRace)==3
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then 
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp)
		return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>=3 and aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,0)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<3 then return end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp)
	if #g<3 then return end
	local sg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_SPSUMMON)
	if #sg~=3 then return end
	local c=e:GetHandler()
	for sc in sg:Iter() do
		if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
			--Negate their effects
			sc:NegateEffects(c)
		end
	end
	--Destroy them during the End Phase
	aux.DelayedOperation(sg,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,0,1,aux.Stringid(id,2))
	Duel.SpecialSummonComplete()
end
function s.chlimop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.HasFlagEffect(tp,id) then return end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	local c=e:GetHandler()
	--Your opponent cannot activate cards or effects when your "Fire King" monster(s) is Normal/Special Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.limop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetOperation(s.limop2)
	Duel.RegisterEffect(e3,tp)
	aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3))
end
function s.limfilter(c,tp)
	return c:IsSetCard(SET_FIRE_KING) and c:IsFaceup() and c:IsControler(tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(s.limfilter,1,nil,tp) then
		Duel.SetChainLimitTillChainEnd(function(re,rp,tp) return rp==tp end)
	end
end
function s.limop2(e,tp,eg,ep,ev,re,r,rp)
	local ex,sg=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true)
	if ex and sg:IsExists(s.limfilter,1,nil,tp) then
		Duel.SetChainLimitTillChainEnd(function(re,rp,tp) return rp==tp end)
	end
end