Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. ---------------------------------------- [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.
--ヴァリアンツＭ－マーキス
--Vaylantz Mad Marquess
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Special Summon self
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add 1 excavated "Vaylantz" card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DICE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Special Summon from Spell/Trap Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DICE+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_MOVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.sspcon)
	e3:SetTarget(s.ssptg)
	e3:SetOperation(s.sspop)
	c:RegisterEffect(e3)
end
s.roll_dice=true
s.listed_names={CARD_VALIANTS_KOENIGWISSEN}
s.listed_series={SET_VAYLANTZ}
function s.spconfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsEnvironment(CARD_VALIANTS_KOENIGWISSEN,PLAYER_ALL,LOCATION_FZONE)
		or Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then
		local zone=(1<<c:GetSequence())&ZONES_MMZ
		return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local zone=(1<<c:GetSequence())&ZONES_MMZ
	if zone~=0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
	return c:IsSetCard(SET_VAYLANTZ) and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<1 then return end
	local dc=Duel.TossDice(tp,1)
	Duel.ConfirmDecktop(tp,dc)
	local dg=Duel.GetDecktopGroup(tp,dc):Filter(s.thfilter,nil)
	if #dg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=dg:Select(tp,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
	Duel.ShuffleDeck(tp)
end
function s.sspcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.sspfilter(c,e,tp)
	return c:IsOriginalType(TYPE_MONSTER) and c:GetSequence()<5
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,(1<<c:GetSequence())&ZONES_MMZ)
end
function s.ssptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sspfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE)
end
function s.sspop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.sspfilter,tp,LOCATION_SZONE,0,nil,e,tp)
	if #g==0 then return end
	local dc=Duel.TossDice(tp,1)
	if dc<2 or dc>5 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=g:Select(tp,1,1,nil):GetFirst()
	if tc then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,(1<<tc:GetSequence())&ZONES_MMZ)
	end
end