Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
--爆弾かめ虫
--Bombardment Beetle
local s,id=GetID()
function s.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFacedown() end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() then
		Duel.ConfirmCards(tp,tc)
		if tc:IsType(TYPE_EFFECT) then 
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
end