Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy as many Tokens you control as possible, then destroy cards on the field up to the number of Tokens destroyed by this effect.
--トークン復活祭
--Token Sundae
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsType(TYPE_TOKEN)
end
function s.dfilter(c)
	return not c:IsType(TYPE_TOKEN)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
	local dt=Duel.Destroy(g,REASON_EFFECT)
	if dt==0 then return end
	local dg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	if #dg>0 then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local sg=dg:Select(tp,1,dt,nil)
		Duel.HintSelection(sg)
		Duel.Destroy(sg,REASON_EFFECT)
	end
end