Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
--深海の都 マガラニカ
--Magellanica, the Deep Sea City
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--increase level
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.lvtg)
	e2:SetOperation(s.lvop)
	c:RegisterEffect(e2)
	--banish
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(Card.IsAttribute,tp,LOCATION_DECK,0,nil,ATTRIBUTE_WATER)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
		local tc=g:Select(tp,1,1,nil):GetFirst()
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc,0)
		Duel.ConfirmDecktop(tp,1)
	end
end
function s.lvfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelAbove(1)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
		local lv=Duel.AnnounceLevel(tp,1,2)
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(lv)
		tc:RegisterEffect(e1)
	end
end
function s.rmcfilter(c,tp)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_SYNCHRO) and c:GetSummonPlayer()==tp
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() and Duel.IsTurnPlayer(tp) and eg:IsExists(s.rmcfilter,1,nil,tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local hg=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
	if Duel.IsPlayerAffectedByEffect(1-tp,30459350) or #hg==0 then return end
	Duel.ConfirmCards(tp,hg)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=hg:Select(tp,1,1,nil)
	local tc=g:GetFirst()
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	Duel.ShuffleHand(1-tp)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(tc)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)==e:GetLabel() then
		return true
	else
		e:Reset()
		return false
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoHand(tc,nil,REASON_EFFECT)
end