Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn.
--カシモラル
--Cassimolar
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Increase ATK, destroy, and inflict damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--Opponent's monsters cannot attack directly
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetCost(s.atkcost)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local c=e:GetHandler()
		--Increase ATK
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(tc:GetBaseAttack())
		tc:RegisterEffect(e1)
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,2,0,aux.Stringid(id,2))
		--Destroy it during the End Phase of the next turn
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetCountLimit(1)
		e2:SetCondition(s.descon)
		e2:SetOperation(s.desop)
		e2:SetReset(RESET_PHASE|PHASE_END,2)
		e2:SetLabel(Duel.GetTurnCount())
		e2:SetLabelObject(tc)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetFlagEffect(id)>0 and Duel.GetTurnCount()~=e:GetLabel()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if Duel.Destroy(tc,REASON_EFFECT)>0 then
		local dam=tc:GetBaseAttack()
		if dam==0 then return end
		Duel.Damage(1-tp,dam//2,REASON_EFFECT)
	end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsNormalSummoned() and c:IsReleasable() end
	Duel.Release(c,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	--Opponent's monsters cannot attack directly this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end