Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
--星因士 ベテルギウス
--Satellarknight Betelgeuse
local s,id=GetID()
function s.initial_effect(c)
	--Send this card to the GY, and if you do, add 1 "tellarknight" card from your GY to your hand, except "Satellarknight Betelgeuse"
	local e1a=Effect.CreateEffect(c)
	e1a:SetDescription(aux.Stringid(id,0))
	e1a:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND)
	e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1a:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1a:SetCode(EVENT_SUMMON_SUCCESS)
	e1a:SetCountLimit(1,id)
	e1a:SetTarget(s.thtg)
	e1a:SetOperation(s.thop)
	c:RegisterEffect(e1a)
	local e1b=e1a:Clone()
	e1b:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e1b)
	local e1c=e1a:Clone()
	e1c:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e1c)
end
s.listed_series={SET_TELLARKNIGHT}
s.listed_names={id}
function s.thfilter(c)
	return c:IsSetCard(SET_TELLARKNIGHT) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGrave() and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)>0 and c:IsLocation(LOCATION_GRAVE)
		and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end