Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. ---------------------------------------- [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
--針淵のヴァリアンツ－アルクトスⅫ
--Arktos XII - Chronochasm Vaylantz
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Pendulum.AddProcedure(c,false)
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(s.ffilter),2)
	Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
	--Special Summon self or move 1 "Valiants" monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,{id,0})
	e1:SetTarget(s.spmvtg)
	c:RegisterEffect(e1)
	--Switch the locations of 2 monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.chtg)
	e2:SetOperation(s.chop)
	c:RegisterEffect(e2)
	--Destroy 1 card on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_MOVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_VAYLANTZ}
function s.ffilter(c,fc,sumtype,tp)
	return c:IsSetCard(SET_VAYLANTZ,fc,sumtype,tp) and c:IsLevelAbove(5)
end
function s.contactfil(tp)
	return Duel.GetReleaseGroup(tp)
end
function s.contactop(g)
	Duel.Release(g,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
	local c=e:GetHandler()
	return not (c:IsLocation(LOCATION_EXTRA) and c:IsFacedown())
end
function s.spmvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local sp=s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
	local mv=s.mvtg(e,tp,eg,ep,ev,re,r,rp,0)
	if chk==0 then return sp or mv end
	local op=Duel.SelectEffect(tp,
		{sp,aux.Stringid(id,3)},
		{mv,aux.Stringid(id,4)})
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetOperation(s.spop)
		s.sptg(e,tp,eg,ep,ev,re,r,rp,1)
	elseif op==2 then
		e:SetCategory(0)
		e:SetOperation(s.mvop)
	else
		e:SetCategory(0)
		e:SetOperation(nil)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then
		local zone=(1<<c:GetSequence())&ZONES_MMZ
		return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local zone=(1<<c:GetSequence())&ZONES_MMZ
	if zone~=0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingTarget(Card.CheckAdjacent,tp,LOCATION_MZONE,0,1,nil) end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
	local tc=Duel.SelectMatchingCard(tp,Card.CheckAdjacent,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc then
		tc:MoveAdjacent()
	end
end
function s.rescon(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetControler)==1
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,LOCATION_MMZONE,LOCATION_MMZONE)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_MMZONE,LOCATION_MMZONE)
	if #g==0 then return end
	local swap_g=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,aux.Stringid(id,5))
	if #swap_g~=2 then return end
	Duel.HintSelection(swap_g,true)
	Duel.SwapSequence(swap_g:GetFirst(),swap_g:GetNext())
end
function s.descfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.descfilter,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g,true)
		Duel.Destroy(g,REASON_EFFECT)
	end
end