Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects; ● Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. ● Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK. If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.
--精霊の狩人
--Spirit Poacher
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE)
	e1:SetCondition(function(e,tp) return Duel.IsPhase(PHASE_STANDBY) and Duel.IsTurnPlayer(1-tp) end)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--Special Summon 1 Level 4 or lower monster from your Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.plfilter(c,tp)
	return c:IsMonster() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.stspfilter(c,e,opp,opp_lp)
	return c:IsMonsterCard() and c:GetBaseAttack()<opp_lp and c:IsCanBeSpecialSummoned(e,0,opp,false,false)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil,tp)
	local opp=1-tp
	local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.stspfilter,tp,LOCATION_STZONE,0,1,nil,e,opp,Duel.GetLP(opp))
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(0)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_STZONE)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local sc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
		if sc and Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
			--Treated as a Continuous Spell
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CHANGE_TYPE)
			e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
			e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
			sc:RegisterEffect(e1)
		end
	elseif op==2 then
		--Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK
		local opp=1-tp
		local opp_lp=Duel.GetLP(opp)
		if Duel.GetLocationCount(opp,LOCATION_MZONE)>0
			and Duel.IsExistingMatchingCard(s.stspfilter,tp,LOCATION_STZONE,0,1,nil,e,opp,opp_lp)
			and Duel.SelectYesNo(opp,aux.Stringid(id,4)) then
			Duel.Hint(HINT_SELECTMSG,opp,HINTMSG_SPSUMMON)
			local sc=Duel.SelectMatchingCard(opp,s.stspfilter,tp,LOCATION_STZONE,0,1,1,nil,e,opp,opp_lp):GetFirst()
			if sc and Duel.SpecialSummon(sc,0,opp,opp,false,false,POS_FACEUP)>0 then
				Duel.BreakEffect()
				Duel.PayLPCost(opp,sc:GetBaseAttack())
			end
		end
	end
end
function s.spconfilter(c,tp)
	return c:IsType(TYPE_EFFECT) and c:IsOwner(tp) and c:IsControler(1-tp) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.deckspfilter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end