Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
--転生炎獣ヒートライオ
--Salamangreat Heatleo
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.EnableCheckReincarnation(c)
	--Link Summon procedure
	Link.AddProcedure(c,s.matfilter,2)
	--Shuffle 1 card in the opponent's Spell/Trap Zone into the Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Change the ATK of 1 monster on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.matfilter(c,scard,sumtype,tp)
	return c:IsType(TYPE_EFFECT,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_FIRE,scard,sumtype,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_STZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_STZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_STZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReincarnationSummoned() and c:IsLinkSummoned()
end
function s.filter1(c,tp)
	return c:IsMonster() and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.filter2(c,atk)
	return c:IsFaceup() and c:GetAttack()~=atk
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
	local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,tp)
	e:SetLabelObject(g1:GetFirst())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g1:GetFirst():GetAttack())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local gc=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	if tc==gc then tc=g:GetNext() end
	if gc:IsFaceup() and gc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		--Change ATK
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(gc:GetAttack())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end