Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
--BF－流離いのコガラシ
--Blackwing - Kogarashi the Wanderer
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--activate limit
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
	e2:SetCondition(s.limitcon)
	e2:SetOperation(s.limitop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_BLACKWING}
function s.cfilter(c,tp)
	return c:IsSetCard(SET_BLACKWING) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP) and (c:GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.limitcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_SYNCHRO
end
function s.limitop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetChainLimitTillChainEnd(s.chainlm)
end
function s.chainlm(e,rp,tp)
	return tp==rp
end