Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target's effects are negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
--No.45 滅亡の予言者 クランブル・ロゴス
--Number 45: Crumble Logos the Prophet of Demolition
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,2,2,nil,nil,Xyz.InfiniteMats)
	c:EnableReviveLimit()
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--cannnot activate
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(1,1)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetCondition(s.actcon)
	e2:SetValue(s.aclimit)
	c:RegisterEffect(e2)
end
s.xyz_number=45
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetCondition(s.disablecon)
		tc:RegisterEffect(e1)
	end
end
function s.disablecon(e)
	return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function s.actcon(e)
	return e:GetHandler():GetCardTargetCount()>0
end
function s.aclimit(e,re,tp)
	local g=e:GetHandler():GetCardTarget()
	local cg={}
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		table.insert(cg,tc:GetCode())
	end
	return re:GetHandler():IsCode(table.unpack(cg))
end