Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 5 monsters Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect. ● When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
--CX－CH レジェンド・アーサー
--CXyz Comics Hero Legend Arthur
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon procedure: 3 Level 5 monsters
	Xyz.AddProcedure(c,nil,5,3)
	c:EnableReviveLimit()
	--Once per turn, this card cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e1:SetCountLimit(1)
	e1:SetValue(s.valcon)
	c:RegisterEffect(e1)
	--Banish a monster destroyed by battle with this card and inflict damage to your opponent equal to its original ATK
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCondition(s.damcon)
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
s.listed_names={77631175} --"Comics Hero King Arthur"
function s.valcon(e,re,r,rp)
	return (r&REASON_BATTLE)~=0
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,77631175)
		and c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(bc:GetControler(),CARD_SPIRIT_ELIMINATION) and bc:IsAbleToRemove() end
	Duel.SetTargetCard(bc)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local bc=Duel.GetFirstTarget()
	if bc and bc:IsRelateToEffect(e) and Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)>0 then
		Duel.Damage(1-tp,bc:GetBaseAttack(),REASON_EFFECT)
	end
end