Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.
--デュアル・アブレーション
--Gemini Ablation
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	c:RegisterEffect(e1)
	--Special Summon 1 Gemini monster from the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetCost(s.discost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Special Summon 1 FIRE Warrior monster from hand or Deck
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_RELEASE)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
s.listed_card_types={TYPE_GEMINI}
	--Discard 1 card as cost
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_DISCARD+REASON_COST,nil)
end
	--Check for a Gemini monster
function s.spfilter(c,e,tp)
	return c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
	--Special Summon 1 Gemini monster from the Deck, it gains its effects
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if not tc then return end
	if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		tc:EnableGeminiStatus()
	end
	Duel.SpecialSummonComplete()
end
	--"Cost"
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function s.costfilter(c,e,tp)
	return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,c,e,tp)
end
	--Check for a FIRE Warrior monster
function s.spfilter2(c,e,tp)
	return c:IsRace(RACE_WARRIOR) and c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
	--Activation legality
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then 
		if e:GetLabel()~=0 then
			e:SetLabel(0)
			--If you only have 1 FIRE Warrior monster and it's in your hand, don't discard it
			return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
				and Duel.IsExistingMatchingCard(s.releasefil,tp,LOCATION_MZONE,0,1,nil)
		else
			return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp)
				and Duel.IsExistingMatchingCard(s.releasefil,tp,LOCATION_MZONE,0,1,nil)
		end
	end
	if e:GetLabel()~=0 then
		e:SetLabel(0)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
	--Check for a Gemini monster to tribute
function s.releasefil(c)
	return c:IsType(TYPE_GEMINI) and c:IsReleasableByEffect()
end
	--Tribute 1 Gemini monster, Special Summon a FIRE Warrior, destroy a card if the tributed was an effect monster
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc=Duel.SelectMatchingCard(tp,s.releasefil,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if not tc then return end
	local gemini_chk=tc:IsFaceup() and tc:IsGeminiStatus()
	if Duel.Release(tc,REASON_EFFECT)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
	if #sg==0 or Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)==0 or not gemini_chk then return end
	local dg1=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if #dg1==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg2=dg1:Select(tp,1,1,nil)
	if #dg2>0 then
		Duel.HintSelection(dg2,true)
		Duel.BreakEffect()
		Duel.Destroy(dg2,REASON_EFFECT)
	end
end