Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.
--真竜拳士ダイナマイトK
--Dinomight Knight, the True Dracofighter
local s,id=GetID()
function s.initial_effect(c)
	--summon with s/t
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
	e1:SetTargetRange(LOCATION_SZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_CONTINUOUS))
	e1:SetValue(POS_FACEUP)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TRUE_DRACO_KING}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsTributeSummoned() and rp~=tp
end
function s.thfilter(c,tp)
	return c:IsSetCard(SET_TRUE_DRACO_KING) and c:IsContinuousTrap()
		and (c:IsAbleToHand() or (c:GetActivateEffect():IsActivatable(tp,true,true) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
	aux.ToHandOrElse(tc,tp,function(c)
					local te=tc:GetActivateEffect()
					return te:IsActivatable(tp,true,true) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end,
					function(c)
						Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
						local te=tc:GetActivateEffect()
						local tep=tc:GetControler()
						local cost=te:GetCost()
						if cost
							then cost(te,tep,eg,ep,ev,re,r,rp,1)
						end
					end,
					aux.Stringid(id,2))
end