Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
--Ｒ－ＡＣＥインパルス
--Rescue-ACE Impulse
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Prevent the activation of the target's effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Tribute itself and Special Summon 1 "Rescue-ACE" monster from the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.spcond)
	e2:SetCost(Cost.SelfTribute)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_RESCUE_ACE}
function s.cfilter(c)
	return c:IsMonster() and c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsHasEffect(EFFECT_CANNOT_TRIGGER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil)
		local tg=g:GetMaxGroup(Card.GetAttack)
		return tg and #tg>0
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil)
	local tg=g:GetMaxGroup(Card.GetAttack)
	if not tg or #tg==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local sg=tg:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.HintSelection(sg,true)
		--Cannot activate its effects this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3302)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		sg:GetFirst():RegisterEffect(e1,true)
	end
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_RESCUE_ACE) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end