Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
--D－HERO ダイハードガイ
--Destiny HERO - Captain Tenacious
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e1:SetLabelObject(g)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetLabelObject(g)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DESTINY_HERO}
function s.filter(c,e,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
		and c:IsPreviousControler(tp) and c:IsSetCard(SET_DESTINY_HERO)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(s.filter,nil,e,tp)
	if #g==0 then return end
	local sg=e:GetLabelObject()
	local c=e:GetHandler()
	if c:GetFlagEffect(id)==0 then
		sg:Clear()
		c:RegisterFlagEffect(id,RESET_EVENT|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE|RESET_TOFIELD|RESET_CONTROL|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
	end
	sg:Merge(g)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetHandler():GetFlagEffect(id)~=0
end
function s.spfilter(c,e,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return e:GetLabelObject():IsContains(chkc) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetLabelObject():IsExists(s.spfilter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=e:GetLabelObject():FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end