Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
--無抵抗の真相
--Wolf in Sheep's Clothing
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetLabel(1)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:GetFirst():IsControler(1-tp) and ep==tp and Duel.GetAttackTarget()==nil
end
function s.spfilter(c,e,tp)
	return c:GetLevel()==1 and not c:IsPublic() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter2(c,e,tp,code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(0)
	return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetLabel()~=0 then return false end
		e:SetLabel(1)
		return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
			and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	Duel.ConfirmCards(1-tp,g)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PUBLIC)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN)
	tc:RegisterEffect(e1)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_HAND)
	e2:SetOperation(s.clearop)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN)
	e2:SetLabel(Duel.GetCurrentChain())
	e2:SetLabelObject(e1)
	tc:RegisterEffect(e2)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local tc1=Duel.GetFirstTarget()
	if not tc1:IsRelateToEffect(e) or not tc1:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
	local tc2=Duel.GetFirstMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,nil,e,tp,tc1:GetCode())
	if tc2 then
		Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP)
		Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP)
		Duel.SpecialSummonComplete()
	end
end
function s.clearop(e,tp,eg,ep,ev,re,r,rp)
	if ev~=e:GetLabel() then return end
	e:GetLabelObject():Reset()
	e:Reset()
end