Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.
--ドラゴンメイド・リラクゼーション
--Dragonmaid Downtime
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Return to hand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.target)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_DRAGONMAID}
function s.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_DRAGONMAID) and c:IsAbleToHand()
end
function s.athfilter(c)
	return c:IsSetCard(SET_DRAGONMAID) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.rthfilter(c)
	return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	local b1=Duel.IsExistingMatchingCard(s.athfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.rthfilter,tp,0,LOCATION_ONFIELD,1,nil)
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil) and (b1 or b2) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil)
	local op=0
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1))
	else
		op=Duel.SelectOption(tp,aux.Stringid(id,2))+1
	end
	if op==0 then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		e:SetOperation(s.athop)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	else
		e:SetCategory(CATEGORY_TOHAND)
		e:SetOperation(s.rthop)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.athop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.athfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectMatchingCard(tp,s.rthfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end