Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn.
--夢魔鏡の夢物語
--Dream Mirror Fantasy
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Banish 1 card from the field
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Substitute destruction for a "Dream Mirror" card(s)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR}
s.listed_series={SET_DREAM_MIRROR}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DREAM_MIRROR),tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c,e)
	return c:IsFaceup() and c:IsCode(CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR) 
		and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil,e)
	if chk==0 then 
		return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0)
			and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
	end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_TODECK)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
		if #sg>0 then Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsOnField() and c:IsSetCard(SET_DREAM_MIRROR)
		and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end