Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.
--ホールディング・レッグス
--Holding Legs
local s,id=GetID()
function s.initial_effect(c)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--cannnot activate
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCost(Cost.SelfBanish)
	e4:SetTarget(s.target)
	e4:SetOperation(s.operation)
	c:RegisterEffect(e4)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
	Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end