Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
--スーパイ
--Supay
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_names={42280216}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_EFFECT)
end
function s.filter(c,e,tp)
	return c:IsCode(42280216) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(tc:GetAttack()*2)
		tc:RegisterEffect(e1,true)
		Duel.SpecialSummonComplete()
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetOperation(s.retop)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		e2:SetCountLimit(1)
		tc:RegisterEffect(e2)
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end