Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate 1 of these effects. ● When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
--サイバー・ヴァリー
--Cyber Valley
local s,id=GetID()
function s.initial_effect(c)
	--Draw 1 card and end the Battle Phase
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.drawtg1)
	e1:SetOperation(s.drawop1)
	c:RegisterEffect(e1)
	--Draw 2 cards
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.drawtg2)
	e2:SetOperation(s.drawop2)
	c:RegisterEffect(e2)
	--Banish itself and 1 card from the hand, then place 1 card of the top of the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
function s.drawtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drawop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,1,REASON_EFFECT)
	Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
function s.drawtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsAbleToRemove() end
	if chk==0 then return c:IsAbleToRemove() and Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToRemove),tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToRemove),tp,LOCATION_MZONE,0,1,1,c)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drawop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() or not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
	local sg=Group.FromCards(c,tc)
	if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)==2 then
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,nil)
		and c:IsAbleToRemove() end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,2,0,LOCATION_MZONE|LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local hg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil)
	if #hg>0 then
		hg:AddCard(c)
		if Duel.Remove(hg,POS_FACEUP,REASON_EFFECT)==2 then
			local tc=Duel.GetFirstTarget()
			if tc:IsRelateToEffect(e) then
				Duel.BreakEffect()
				Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,tc)
			end
		end
	end
end