Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn.
--Ｓ－Ｆｏｒｃｅ ドッグ・タッグ
--S-Force Dog Tag
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Monsters in the same column as your "S-Force" monsters cannot activate their effects during your Main Phase
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_TRIGGER)
	e3:SetCondition(s.atcon)
	e3:SetValue(s.atlimit)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetTarget(aux.SForceTarget)
	c:RegisterEffect(e3)
end
s.listed_series={SET_S_FORCE}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) 
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_S_FORCE),tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.atcon(e)
	return Duel.IsTurnPlayer(e:GetHandlerPlayer()) and Duel.IsMainPhase()
end
function s.atlimit(e,c)
	return not e:GetHandler():GetColumnGroup():IsContains(c)
end