Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. ● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. ● 4 or more: This card cannot be targeted by your opponent's card effects. ● 5: This card cannot be destroyed by card effects.
--陽炎獣 バジリコック
--Hazy Flame Basiltrice
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_FIRE),6,2,nil,nil,5)
	c:EnableReviveLimit()
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--atk/def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetCondition(s.adcon)
	e2:SetValue(s.adval)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(s.tgcon)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
	--cannot be destroyed
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.indcon)
	e5:SetValue(1)
	c:RegisterEffect(e5)
end
function s.rmfilter(c)
	return c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c,false,true)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end
function s.adcon(e)
	return e:GetHandler():GetOverlayCount()>=3
end
function s.adval(e,c)
	return e:GetHandler():GetOverlayCount()*200
end
function s.tgcon(e)
	return e:GetHandler():GetOverlayCount()>=4
end
function s.indcon(e)
	return e:GetHandler():GetOverlayCount()==5
end