Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.
--アルカナフォース０－THE FOOL
--Arcana Force 0 - The Fool
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Cannot be changed to Defense Position
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	e2:SetCondition(s.poscon)
	c:RegisterEffect(e2)
	--Toss coin and apply effects
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_COIN)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetTarget(s.cointg)
	e3:SetOperation(s.coinop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
	local e5=e3:Clone()
	e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
s.toss_coin=true
function s.poscon(e)
	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	s.arcanareg(c,Arcana.TossCoin(c,tp))
end
function s.arcanareg(c,coin)
	--Negate card effecs that target this card
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
	e1:SetTarget(s.distg)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.disop)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e2)
	--self destroy
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SELF_DESTROY)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
	e3:SetTarget(s.distg)
	e3:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e3)
	Arcana.RegisterCoinResult(c,coin)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(3682106)
	e4:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e4)
end
function s.distg(e,c)
	local ec=e:GetHandler()
	if c==ec or c:GetCardTargetCount()==0 then return false end
	local val=Arcana.GetCoinResult(ec)
	if val==COIN_HEADS then
		return c:GetControler()==ec:GetControler() and c:GetCardTarget():IsContains(ec)
	elseif val==COIN_TAILS then
		return c:GetControler()~=ec:GetControler() and c:GetCardTarget():IsContains(ec)
	else
		return false
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler()
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local val=Arcana.GetCoinResult(ec)
	if val==COIN_HEADS then
		if rp~=ec:GetControler() then return end
	elseif val==COIN_TAILS then
		if rp==ec:GetControler() then return end
	else return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not g or not g:IsContains(ec) then return end
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(re:GetHandler(),REASON_EFFECT)
	end
end