Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. ---------------------------------------- [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.
--ＤＤドッグ
--D/D Dog
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Enable pendulum summon
	Pendulum.AddProcedure(c)
	--Negate 1 of opponent's fusion, synchro, or Xyz monsters
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.distg1)
	e1:SetOperation(s.disop1)
	c:RegisterEffect(e1)
	--If opponent special summons a fusion, synchro, or Xyz monster(s), negate its effect, also cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.distg2)
	e2:SetOperation(s.disop2)
	e2:SetCountLimit(1)
	c:RegisterEffect(e2)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e2:SetLabelObject(g)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetLabelObject(e2)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
end
function s.disfilter1(c)
	return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and c:IsNegatableMonster()
end
function s.distg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter1(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.disfilter1,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,s.disfilter1,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.disop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e3)
		end
		Duel.BreakEffect()
		Duel.Destroy(c,REASON_EFFECT)
	end
end
function s.disablefilter2(c,e,tp)
	return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and (c:GetSummonPlayer()==1-tp) and c:IsCanBeEffectTarget(e)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local tg=eg:Filter(s.disablefilter2,nil,e,tp)
	if #tg>0 then
		for tc in tg:Iter() do
			tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
		end
		local g=e:GetLabelObject():GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
		e:GetLabelObject():SetLabelObject(g)
		if Duel.GetFlagEffect(tp,id)==0 then
			Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
			Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
		end
	end
end
function s.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject():Filter(s.disablefilter2,nil,e,tp)
	if chkc then return g:IsContains(chkc) and s.disablefilter2(chkc,e,tp) end
	if chk==0 then return #g>0 end
	local tc=nil
	if #g==1 then
		tc=g:GetFirst()
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		tc=g:Select(tp,1,1,nil)
	end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,LOCATION_DECK)
end
function s.disop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Negate their effects
		local e0=Effect.CreateEffect(c)
		e0:SetType(EFFECT_TYPE_SINGLE)
		e0:SetCode(EFFECT_DISABLE)
		e0:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e0)
		local e1=e0:Clone()
		e1:SetCode(EFFECT_DISABLE_EFFECT)
		tc:RegisterEffect(e1)
		--Cannot attack this turn
		local e2=e0:Clone()
		e2:SetDescription(3206)
		e2:SetCode(EFFECT_CANNOT_ATTACK)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		tc:RegisterEffect(e2)
	end
end