Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
--聖騎士ガラハド
--Noble Knight Gwalchavad
local s,id=GetID()
function s.initial_effect(c)
	--Normal monster
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_ADD_TYPE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.eqcon1)
	e1:SetValue(TYPE_NORMAL)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_REMOVE_TYPE)
	e2:SetValue(TYPE_EFFECT)
	c:RegisterEffect(e2)
	--tohand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_NOBLE_KNIGHT,SET_NOBLE_ARMS}
function s.eqcon1(e)
	local eg=e:GetHandler():GetEquipGroup()
	return not eg or not eg:IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS)
end
function s.eqcon2(e)
	local eg=e:GetHandler():GetEquipGroup()
	return eg and eg:IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return s.eqcon2(e)
end
function s.thfilter(c)
	return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_NOBLE_ARMS) and c:IsType(TYPE_EQUIP)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_SZONE,0,1,1,nil)
		Duel.BreakEffect()
		Duel.Destroy(dg,REASON_EFFECT)
	end
end