Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Change all monsters that were not Normal or Special Summoned this turn to Defense Position. For the rest of this turn, a player who controls a Defense Position monster cannot declare attacks with monsters that were Normal or Special Summoned this turn.
--獣累々
--Bunch of Beast Bodies
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Change all monsters that were not Normal/Special Summoned this turn to Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Register a flag in all monsters that were summoned this turn
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SUMMON_SUCCESS)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
		local ge2=ge1:Clone()
		ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
		Duel.RegisterEffect(ge2,0)
	end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	for tc in eg:Iter() do
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	end
end
function s.posfilter(c)
	return c:IsAttackPos() and c:IsCanChangePosition() and not c:HasFlagEffect(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if #g>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
	end
	local c=e:GetHandler()
	--Players cannot attack with a monster that was Normal/Special Summoned this turn if they control a Defense Position monster
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(s.atktg)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(c,nil,tp,1,1,aux.Stringid(id,1),nil)
end
function s.atktg(e,c)
	local tp=c:GetControler()
	return c:HasFlagEffect(id) and Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,0,1,nil)
end