Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
--影星軌道兵器ハイドランダー
--Orbital Hydralander
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
	return #g>=5 and g:GetClassCount(Card.GetCode)==#g
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
	Duel.DiscardDeck(tp,3,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local cg=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
	if chk==0 then return #cg>1 and cg:GetClassCount(Card.GetCode)==#cg end
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local cg=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if #g>0 and #cg>1 and cg:GetClassCount(Card.GetCode)==#cg then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local sg=g:Select(tp,1,1,nil)
		Duel.HintSelection(sg)
		Duel.Destroy(sg,REASON_EFFECT)
	end
end