Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.
--竜血公ヴァンパイア
--Vampire Voivode
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--If normal summoned, special summon up to 2 monsters from opponent's GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate the activation of a monster effect
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_NEGATE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.negcon)
	e2:SetTarget(s.negtg)
	e2:SetOperation(function(_,_,_,_,ev)Duel.NegateActivation(ev)end)
	c:RegisterEffect(e2)
	--Special summon itself from GY
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,{id,2})
	e3:SetCost(s.sscost)
	e3:SetCondition(s.sscon)
	e3:SetTarget(s.sstg)
	e3:SetOperation(s.ssop)
	c:RegisterEffect(e3)
end
	--Check for a monster to special summon
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ct>2 then ct=2 end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,ct,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
	--Special summon up to 2 monsters from opponent's GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ct<1 then return end
	local g=Duel.GetTargetCards(e)
	if #g==0 then return end
	if #g>ct or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		g=g:Select(tp,1,1,nil)
	end
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		--Negate effect(s)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
end
	--If a monster effect is activated
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
		and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,re:GetHandler():GetCode())
end
	--Activation legality
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
	--Check if a monster was special summoned from opponent's GY
function s.cfilter(c,tp)
	return c:IsSummonLocation(LOCATION_GRAVE) and c:IsPreviousControler(1-tp) and c:IsOriginalType(TYPE_MONSTER)
end
	--If it ever happened
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
	--Tribute 2 monsters as cost
function s.sscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,2,false,aux.ReleaseCheckMMZ,nil) end
	local g=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,aux.ReleaseCheckMMZ,nil)
	Duel.Release(g,REASON_COST)
end
	--Activation legality
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
	--Special summon itself from GY
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end