Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
--転生炎獣の聖域
--Salamangreat Sanctuary
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Reincarnation Link Summon effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetCondition(s.reinclinkcon)
	e2:SetTarget(s.reinclinktg)
	e2:SetOperation(s.reinclinkop)
	e2:SetValue(SUMMON_TYPE_LINK)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_EXTRA,0)
	e3:SetTarget(function(e,c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() end)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
	--Gain LP equal to the original ATK of a Link Monster you control
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(function(e,tp) return Duel.GetBattleMonster(tp) end)
	e4:SetCost(Cost.PayLP(1000))
	e4:SetTarget(s.atktg)
	e4:SetOperation(s.atkop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_SALAMANGREAT}
function s.reincmatfilter(c,lc,tp)
	return c:IsFaceup() and c:IsLinkMonster()
		and c:IsSummonCode(lc,SUMMON_TYPE_LINK,tp,lc:GetCode()) and c:IsCanBeLinkMaterial(lc,tp)
		and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0
end
function s.reinclinkcon(e,c,must,g,min,max)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp)
	local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK)
	if must then mustg:Merge(must) end
	return ((#mustg==1 and s.reincmatfilter(mustg:GetFirst(),c,tp)) or (#mustg==0 and #g>0))
		and not Duel.HasFlagEffect(tp,id)
end
function s.reinclinktg(e,tp,eg,ep,ev,re,r,rp,chk,c,must,g,min,max)
	local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp)
	local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK)
	if must then mustg:Merge(must) end
	if #mustg>0 then
		if #mustg>1 then
			return false
		end
		mustg:KeepAlive()
		e:SetLabelObject(mustg)
		return true
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL)
	local tc=g:SelectUnselect(Group.CreateGroup(),tp,false,true)
	if tc then
		local sg=Group.FromCards(tc)
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.reinclinkop(e,tp,eg,ep,ev,re,r,rp,c,must,g,min,max)
	Duel.Hint(HINT_CARD,0,id)
	local mg=e:GetLabelObject()
	c:SetMaterial(mg)
	Duel.SendtoGrave(mg,REASON_MATERIAL|REASON_LINK)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsLinkMonster() and not c:IsAttack(0)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
	local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
	local rec=g:GetFirst():GetBaseAttack()
	Duel.SetTargetParam(rec)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsAttack(0) then
		--Change its ATK to 0
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		if not tc:IsAttack(0) then return end
		Duel.Recover(tp,tc:GetBaseAttack(),REASON_EFFECT)
	end
end