Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
--ギアギアギア ＸＧ
--Geargiagear Gigant XG
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 3 Level 3 monsters
	Xyz.AddProcedure(c,nil,3,3)
	--Until the end of the Damage Step, negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(TIMING_ATTACK|TIMING_BATTLE_PHASE)
	e1:SetCondition(s.discon)
	e1:SetCost(Cost.AND(Cost.DetachFromSelf(1),Cost.SoftOncePerBattle))
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Add 1 other "Geargia" card from your GY to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetCondition(function(e) return e:GetHandler():IsPreviousPosition(POS_FACEUP) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GEARGIA}
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	local bc=Duel.GetBattleMonster(tp)
	return bc and bc:IsRace(RACE_MACHINE) and bc:IsFaceup()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
	for nc in g:Iter() do
		--Negate the effects of all face-up cards your opponent currently controls until the end of the Damage Step
		nc:NegateEffects(c,RESET_PHASE|PHASE_DAMAGE,true)
	end
	--Also, your opponent cannot activate cards or effects until the end of the Damage Step
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_GEARGIA) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc~=c and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end