Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
--ＮＥＸＴ
--NEXT
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Can be activated from the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
	e2:SetCondition(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0 end)
	c:RegisterEffect(e2)
end
s.listed_series={SET_NEO_SPACIAN}
s.listed_names={CARD_NEOS}
function s.filter(c,e,tp)
	return (c:IsSetCard(SET_NEO_SPACIAN) or c:IsCode(CARD_NEOS)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	if ft>5 then ft=5 end
	local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp)
	local g=aux.SelectUnselectGroup(sg,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
	if #g>0 then
		for tc in g:Iter() do
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1,true)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e2,true)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_FIELD)
			e3:SetRange(LOCATION_MZONE)
			e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e3:SetAbsoluteRange(tp,1,0)
			e3:SetTarget(s.splimit)
			e3:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e3,true)
			--Lizard check
			local e4=aux.createContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter)
			e4:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e4,true)
		end
	end
end
function s.splimit(e,c)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION)
end
function s.lizfilter(e,c)
	return not c:IsOriginalType(TYPE_FUSION)
end