Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
--魔導教士 システィ
--Justice of Prophecy
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
s.listed_series={SET_SPELLBOOK}
function s.chainfilter(re,tp,cid)
	return not (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and re:GetHandler():IsSetCard(SET_SPELLBOOK))
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0 and e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function s.filter1(c)
	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function s.filter2(c)
	return c:IsSpell() and c:IsSetCard(SET_SPELLBOOK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil)
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil)
	local g2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil)
	if #g1>0 and #g2>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg1=g1:Select(tp,1,1,nil)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg2=g2:Select(tp,1,1,nil)
		sg1:Merge(sg2)
		Duel.SendtoHand(sg1,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg1)
	end
end