Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.
--剛鬼デストロイ・オーガ
--Gouki Destroy Ogre
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GOUKI),2)
	c:EnableReviveLimit()
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(s.indtg)
	e1:SetValue(s.indct)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GOUKI}
function s.indtg(e,c)
	return e:GetHandler():GetLinkedGroup():IsContains(c)
end
function s.indct(e,re,r,rp)
	if r&REASON_BATTLE~=0 then
		return 1
	else return 0 end
end
function s.spfilter1(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spfilter2(c,e,tp,zone)
	return c:IsSetCard(SET_GOUKI) and not c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local zone=e:GetHandler():GetLinkedZone()
		return zone~=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)>0
			and Duel.IsExistingMatchingCard(s.spfilter1,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp)
			and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)
	if ft>0 then
		if Duel.IsPlayerAffectedByEffect(1-tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
		if ft>1 then ft=2 end
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
		local g1=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.spfilter1),1-tp,LOCATION_GRAVE,0,1,ft,nil,e,1-tp)
		if #g1>0 then
			local ct=Duel.SpecialSummon(g1,0,1-tp,1-tp,false,false,POS_FACEUP)
			local zone=c:GetLinkedZone(tp)
			ct=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone),ct)
			if zone~=0 and ct>0 and c:IsRelateToEffect(e) then
				if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_GRAVE,0,1,ct,nil,e,tp,zone)
				if #g2>0 then
					Duel.BreakEffect()
					Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP,zone)
				end
			end
		end
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsSetCard(SET_GOUKI)
end