Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, except during the turn this card was sent to the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
--ジャンク・メイル
--Junk Mail
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--A Synchro Monster summoned using this card cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&REASON_SYNCHRO>0 end)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--Special Summon itself from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcond)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_WARRIOR,SET_SYNCHRON,SET_STARDUST}
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(3000)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	rc:RegisterEffect(e1,true)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsOriginalSetCard({SET_WARRIOR,SET_SYNCHRON,SET_STARDUST})
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
	return aux.exccon(e) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		--Banish it when it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1,true)
	end
end