Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
--閃刀空域－エリアゼロ
--Sky Striker Airspace - Area Zero
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--excavate
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SKY_STRIKER_ACE,SET_SKY_STRIKER}
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,c)
		and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,c)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	Duel.ConfirmDecktop(tp,3)
	local g=Duel.GetDecktopGroup(tp,3)
	if #g>0 then
		local g1=g:Filter(Card.IsSetCard,nil,SET_SKY_STRIKER)
		if g:IsExists(Card.IsSetCard,1,nil,SET_SKY_STRIKER) then
			if g1:IsExists(Card.IsAbleToHand,1,nil) then
				if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
					Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
					local sg=g1:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
					Duel.SendtoHand(sg,nil,REASON_EFFECT)
					Duel.ConfirmCards(1-tp,sg)
					Duel.ShuffleHand(tp)
				end
			end
		end
		Duel.ShuffleDeck(tp)
		if g:IsExists(Card.IsSetCard,1,nil,SET_SKY_STRIKER) and tc:IsRelateToEffect(e) then
				Duel.BreakEffect()
				Duel.SendtoGrave(tc,REASON_EFFECT)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_FZONE)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end