Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.
--海造賊－進水式
--Plunder Patroll Shipshape Ships Shipping
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Fusion summon 1 fiend fusion monster
	--Using monsters from hand or field as material
	c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND)))
	--Equip 1 "Plunder Patroll" monster or "Emblem of the Plunder Patroll" from deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PLUNDER_PATROLL}
s.listed_names={80621422}
function s.efilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_PLUNDER_PATROLL) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil,c)
end
function s.eqfilter(c,tc)
	return not c:IsForbidden() and ((c:IsCode(80621422) and c:CheckEquipTarget(tc)) or (c:IsMonster() and c:IsSetCard(SET_PLUNDER_PATROLL)))
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.efilter(chkc,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.efilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and tc:IsSetCard(SET_PLUNDER_PATROLL)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
	local eq=g:GetFirst()
	if eq then
		Duel.Equip(tp,eq,tc,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		e1:SetLabelObject(tc)
		eq:RegisterEffect(e1)
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end