Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.
--ラビュリンス・セッティング
--Labrynth Set-Up
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Send to Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
end
s.listed_names={id}
s.listed_series={SET_LABRYNTH}
function s.tdfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_LABRYNTH) and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.setfilter(c)
	return not c:IsSetCard(SET_LABRYNTH) and c:IsNormalTrap() and c:IsSSetable()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg<1 or Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<1 then return end
	local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK)
	if ct<1 or ct>Duel.GetLocationCount(tp,LOCATION_SZONE)
		or not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND),tp,LOCATION_MZONE,0,1,nil) then return end
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
	if aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,0) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		local sg=aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,1,tp,HINTMSG_SET)
		if #sg>0 then
			Duel.BreakEffect()
			Duel.SSet(tp,sg)
		end
	end
end