Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
--ファイアウォール・ドラゴン
--Firewall Dragon
local s,id=GetID()
function s.initial_effect(c)
	--Link Summon procedure
	Link.AddProcedure(c,nil,2)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Return monsters from field/GY to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon 1 Cyberse monster from hand
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.regcon2)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1,{id,1})
	e4:SetCode(EVENT_CUSTOM+id)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
end
function s.thfilter(c)
	return c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local ct=#(c:GetMutualLinkedGroup():Filter(Card.IsMonster,nil))
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.thfilter(chkc) end
	if chk==0 then return ct>0 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
	c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function s.cfilter(c,tp,zone)
	local seq=c:GetPreviousSequence()
	if not c:IsPreviousControler(tp) then seq=seq+16 end
	return c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function s.cfilter2(c,tp,zone)
	return not c:IsReason(REASON_BATTLE) and s.cfilter(c,tp,zone)
end
function s.regcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter2,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,0,0)
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsRace(RACE_CYBERSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end