Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". If this card is Special Summoned: Target 1 or more Zombie monsters in the GYs; Special Summon those targets, but their effects are negated, also destroy them during the End Phase of this turn. When this card on the field is destroyed: You can target 1 "Doomkaiser Dragon" in your GY; Special Summon that target.
--デスカイザー・ドラゴン／バスター
--Doomkaiser Dragon/Assault Mode
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--Special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetTarget(s.sptg1)
	e2:SetOperation(s.spop1)
	c:RegisterEffect(e2)
	--Special summon2
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.spcon2)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_ASSAULT_MODE,6021033}
s.assault_mode=6021033
function s.filter1(c,e,tp)
	return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter1(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,ft,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.sfilter(c,e,tp)
	return c:IsRelateToEffect(e) and c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.sfilter,nil,e,tp)
	if #g==0 or #g>ft or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return false end
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	for tc in aux.Next(g) do
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2,true)
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
	end
	Duel.SpecialSummonComplete()
	g:KeepAlive()
	local de=Effect.CreateEffect(c)
	de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	de:SetCode(EVENT_PHASE+PHASE_END)
	de:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	de:SetCountLimit(1)
	de:SetReset(RESET_PHASE|PHASE_END)
	de:SetLabel(fid)
	de:SetLabelObject(g)
	de:SetCondition(s.descon)
	de:SetOperation(s.desop)
	Duel.RegisterEffect(de,tp)
end
function s.desfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local dg=g:Filter(s.desfilter,nil,e:GetLabel())
	g:DeleteGroup()
	Duel.Destroy(dg,REASON_EFFECT)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter2(c,e,tp)
	return c:IsCode(6021033) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end