Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
--Ｅ・ＨＥＲＯ ブレイズマン
--Elemental HERO Blazeman
local s,id=GetID()
function s.initial_effect(c)
	--Search 1 "Polymerization"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Send 1 "Elemental HERO" monster from your Deck to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_ELEMENTAL_HERO}
s.listed_names={CARD_POLYMERIZATION}
function s.thfilter(c)
	return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgfilter(c)
	return c:IsSetCard(SET_ELEMENTAL_HERO) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE)
		and c:IsFaceup() and c:IsRelateToEffect(e) then
		--Change this card's Attribute and ATK/DEF
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
		e1:SetValue(tc:GetAttribute())
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_ATTACK_FINAL)
		e2:SetValue(tc:GetAttack())
		c:RegisterEffect(e2)
		local e3=e1:Clone()
		e3:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e3:SetValue(tc:GetDefense())
		c:RegisterEffect(e3)
	end
	--Cannot Special Summon, except Fusion Monsters
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e4:SetTargetRange(1,0)
	e4:SetTarget(s.splimit)
	e4:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e4,tp)
	--Cannot Special Summon from the Main Deck check
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e5:SetCode(CARD_EHERO_BLAZEMAN)
	e5:SetTargetRange(1,0)
	e5:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e5,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	if c:IsMonster() then
		return not c:IsType(TYPE_FUSION)
	else
		return not c:IsOriginalType(TYPE_FUSION)
	end
end