Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned, and you control another "Yosenju" card: You can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--妖仙獣 侍郎風
--Yosenju Sabu
--scripted by AlphaKreitn
local s,id=GetID()
function s.initial_effect(c)
	--Return it to the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(function(e) return e:GetHandler():IsStatus(STATUS_SUMMON_TURN) end)
	e1:SetTarget(s.rthtg)
	e1:SetOperation(s.rthop)
	c:RegisterEffect(e1)
	--Add 1 "Yosenju" Pendulum Monster from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.pltg)
	e3:SetOperation(s.plop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_YOSENJU}
s.listed_names={62681049,79861914} --"Dizzying Winds of Yosen Village", "Yosen Whirlwind"
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,tp,0)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_YOSENJU) and c:IsPendulumMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_YOSENJU),tp,LOCATION_ONFIELD,0,1,e:GetHandler())
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_YOSENJU) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.plfilter(c)
	return c:IsCode(62681049,79861914) and not c:IsForbidden()
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsOnFiel() and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local sc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if sc and Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		end
	end
end