Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. ---------------------------------------- [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.
--転惺竜華－闇巴
--Tensei Ryu-Ge Anva
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum Summon procedure
	Pendulum.AddProcedure(c)
	--You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetRange(LOCATION_PZONE)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c,tp,sumtp,sumpos) return not c:IsSetCard(SET_RYU_GE) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end)
	c:RegisterEffect(e1)
	--When a card or effect activated by your opponent in response to your "Ryu-Ge" Spell Card or effect activation resolves, you can negate that effect, then destroy this card
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(s.discon)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--Special Summon this card from your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_HAND)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--Destroy 1 card on the field
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetCountLimit(1,{id,1})
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
	--Place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment face-up on your field
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetCountLimit(1,{id,2})
	e5:SetTarget(s.pltg)
	e5:SetOperation(s.plop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_RYU_GE}
s.listed_names={id}
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.HasFlagEffect(tp,id) then return false end
	local chainlink=Duel.GetCurrentChain(true)-1
	if not (chainlink>0 and ep==1-tp and Duel.IsChainDisablable(ev)) then return false end
	local trig_p,trig_typ,setcodes=Duel.GetChainInfo(chainlink,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_TYPE,CHAININFO_TRIGGERING_SETCODES)
	if not (trig_p==tp and (trig_typ&TYPE_SPELL)>0) then return false end
	for _,set in ipairs(setcodes) do
		if ((SET_RYU_GE&0xfff)==(set&0xfff) and (SET_RYU_GE&set)==SET_RYU_GE) then
			return true
		end
	end
	return false
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.SelectEffectYesNo(tp,c,aux.Stringid(id,3)) then
		Duel.Hint(HINT_CARD,0,id)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
		if Duel.NegateEffect(ev) then
			Duel.BreakEffect()
			Duel.Destroy(c,REASON_EFFECT)
		end
	end
end
function s.spcostfilter(c)
	return c:IsSetCard(SET_RYU_GE) and not c:IsCode(id)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,true,aux.ReleaseCheckMMZ,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,true,aux.ReleaseCheckMMZ,c)
	Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.plfilter(c,tp)
	return c:IsContinuousSpellTrap() and c:IsSetCard(SET_RYU_GE) and not c:IsForbidden()
		and c:CheckUniqueOnField(tp) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,tp) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,tp):GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end