Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
--縮退回路
--Degenerate Circuit
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--remove
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EFFECT_TO_HAND_REDIRECT)
	e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
	e2:SetTarget(s.rmtg)
	e2:SetValue(LOCATION_REMOVED)
	c:RegisterEffect(e2)
	--cost
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCountLimit(1)
	e3:SetCondition(s.costcon)
	e3:SetOperation(s.costop)
	c:RegisterEffect(e3)
end
function s.rmtg(e,c)
	return c:IsLocation(LOCATION_MZONE) or c:IsMonsterCard()
end
function s.costcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.costop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckLPCost(tp,500) then
		Duel.PayLPCost(tp,500)
	else
		Duel.Destroy(e:GetHandler(),REASON_COST)
	end
end