Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
--デスサイズ・キラー
--Dreadscythe Harvester
local s,id=GetID()
function s.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.atkcost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,e:GetHandler(),RACE_INSECT) end
	local sg=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,e:GetHandler(),RACE_INSECT)
	Duel.Release(sg,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(500)
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
	end
end