Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
--切り盛り隊長
--Marmiting Captain
local s,id=GetID()
function s.initial_effect(c)
	--todeck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
	if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then
		Duel.ShuffleDeck(tp)
		Duel.BreakEffect()
		if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
		local dg=Duel.GetOperatedGroup()
		local dc=dg:GetFirst()
		if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and dc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.SpecialSummon(dc,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end