Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
--紫宵の機界騎士
--Mekk-Knight Purple Nightfall
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetValue(s.hspval)
	c:RegisterEffect(e1)
	--Banish 1 "Mekk-Knight" monster, add 1 "Mekk-Knight" monster from Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MEKK_KNIGHT}
s.listed_names={id}
function s.cfilter(c)
	return c:GetColumnGroupCount()>0
end
function s.hspval(e,c)
	local tp=c:GetControler()
	local zone=0
	local lg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	for tc in aux.Next(lg) do
		zone=(zone|tc:GetColumnZone(LOCATION_MZONE,0,0,tp))
	end
	return 0,zone
end
function s.rmfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_MEKK_KNIGHT) and c:IsAbleToRemove()
end
function s.thfilter(c)
	return c:IsSetCard(SET_MEKK_KNIGHT) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)~=0
		and tc:IsLocation(LOCATION_REMOVED) then
		local ct=(Duel.IsTurnPlayer(tp) and Duel.GetCurrentPhase()<=PHASE_STANDBY) and 2 or 1
		local val=(Duel.IsTurnPlayer(tp) and Duel.GetCurrentPhase()<=PHASE_STANDBY) and Duel.GetTurnCount() or (Duel.GetTurnCount()-1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetLabelObject(tc)
		e1:SetCountLimit(1)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		e1:SetLabel(val)
		e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,ct)
		Duel.RegisterEffect(e1,tp)
		tc:CreateEffectRelation(e1)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsTurnPlayer(1-tp) or Duel.GetTurnCount()==e:GetLabel() then return false end
	local tc=e:GetLabelObject()
	return tc:IsRelateToEffect(e)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.ReturnToField(tc)
end