Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.
--超量機神王グレート・マグナス
--Super Quantal Mech King Great Magnus
local s,id=GetID()
function s.initial_effect(c)
	--Xyz summon procedure
	Xyz.AddProcedure(c,nil,12,3)
	c:EnableReviveLimit()
	--Shuffle card into the deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.tdcon)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Unaffected by other effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.imcon)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--Prevents adding cards to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_TO_HAND)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,LOCATION_DECK)
	e3:SetCondition(s.drcon)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_DRAW)
	e4:SetCondition(s.drcon)
	e4:SetTargetRange(0,1)
	c:RegisterEffect(e4)
	--Special Summon when sent to the GY
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetTarget(s.sptg)
	e5:SetOperation(s.spop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_SUPER_QUANT,SET_SUPER_QUANTAL_MECH_BEAST}
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=2 and Duel.IsMainPhase()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #sg>0 then
		Duel.HintSelection(sg)
		Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.imcon(e)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=4
end
function s.efilter(e,te)
	return not te:GetOwner():IsSetCard(SET_SUPER_QUANT)
end
function s.drcon(e)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=6
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
		return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and g:GetClassCount(Card.GetCode)>2
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	if ft>2 and g:GetClassCount(Card.GetCode)>2 then
		local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
		Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP)
	end
end