Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.
--Japanese name
--Insect Invitation
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Face-up monsters your opponent controls that were not Summoned this turn become Insect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_RACE)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetTarget(function(e,c) return not c:IsStatus(STATUS_SUMMON_TURN|STATUS_FLIP_SUMMON_TURN|STATUS_SPSUMMON_TURN) end)
	e1:SetValue(RACE_INSECT)
	c:RegisterEffect(e1)
	--Shuffle 3 of your banished Insect monsters into the Deck, then draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--Place this card face-up in your Spell & Trap Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.plcon)
	e3:SetTarget(s.pltg)
	e3:SetOperation(s.plop)
	c:RegisterEffect(e3)
end
function s.tdfilter(c)
	return c:IsRace(RACE_INSECT) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 and Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then
		if tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function s.plcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetTurnID()==Duel.GetTurnCount() and c:IsPreviousLocation(LOCATION_HAND)
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end