Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
--デスピアン・プロスケニオン
--Despian Proskenion
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DESPIA),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK))
	--Banish or Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCode(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--Damage
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(aux.bdocon)
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DESPIA}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.tgfilter(c,e,tp,lc)
	return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
		and (c:IsAbleToRemove() or (lc>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local lc=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.tgfilter(chkc,e,tp,lc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,lc) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,lc)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,1-tp,LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,g,1,1-tp,LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local b1=tc:IsAbleToRemove()
	local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,0)},
		{b2,aux.Stringid(id,1)})
	if not op then return end
	if op==1 then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	elseif op==2 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	local dam=math.max(bc:GetTextAttack(),bc:GetTextDefense())
	if chk==0 then return dam>0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(dam)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetHandler():GetBattleTarget()
	if bc then
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		local dam=math.max(bc:GetTextAttack(),bc:GetTextDefense())
		if dam<0 then dam=0 end
		Duel.Damage(p,dam,REASON_EFFECT)
	end
end