Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
--転生炎獣の炎虞
--Salamangreat Burning Shell
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Salamangreat" monster from hand, then Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Return 1 "Salamangreat" Link Monster from your GY to the Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
function s.spfilter2(c,mc,fg)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkSummonable(mc,fg+mc)
end
function s.spfilter(c,e,tp,fg)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,c,fg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local fg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanBeLinkMaterial),tp,LOCATION_MZONE,0,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,fg)
		and Duel.IsPlayerCanSpecialSummonCount(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local fg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanBeLinkMaterial),tp,LOCATION_MZONE,0,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,fg)
	local tc=g:GetFirst()
	if not tc or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		return false
	end
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	tc:RegisterEffect(e2)
	Duel.SpecialSummonComplete()
	local tg=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,tc,fg)
	if #tg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=tg:Select(tp,1,1,nil)
		local sc=sg:GetFirst()
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_SPSUMMON_SUCCESS)
		e3:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		e3:SetOperation(s.regop)
		sc:RegisterEffect(e3)
		Duel.LinkSummon(tp,sc,tc,nil)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local rc=e:GetOwner()
	local c=e:GetHandler()
	--Cannot attack
	local e1=Effect.CreateEffect(rc)
	e1:SetDescription(3206)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	c:RegisterEffect(e1)
	--Cannot activate its effects
	local e2=e1:Clone()
	e2:SetDescription(3302)
	e2:SetCode(EFFECT_CANNOT_TRIGGER)
	c:RegisterEffect(e2)
	e:Reset()
end
function s.tdfilter(c)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsType(TYPE_LINK) and c:IsAbleToExtra()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end