Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn.
--寝姫の甘い夢
--Sweet Dreams, Nemleria
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Search 1 "Nemleria" monster and prevent the opponent's effects when a "Nemleria" is Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Place 1 "Dreaming Nemleria" in the Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOEXTRA)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(s.tedcost)
	e2:SetTarget(s.tedtg)
	e2:SetOperation(s.tedop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAMING_NEMLERIA}
s.listed_series={SET_NEMLERIA}
function s.thfilter(c)
	return c:IsSetCard(SET_NEMLERIA) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
	Duel.ConfirmCards(1-tp,g)
	if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAMING_NEMLERIA),tp,LOCATION_EXTRA,0,1,nil) then return end
	Duel.BreakEffect()
	local c=e:GetHandler()
	--Prevent activations when a "Nemleria" monster is Normal or Special Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.sumop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	Duel.RegisterEffect(e2,tp)
	aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2))
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_NEMLERIA),1,nil) then
		Duel.SetChainLimitTillChainEnd(function(e,rp,tp) return tp==rp end)
	end
end
function s.tedcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToDeckAsCost() end
	Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.tedfilter(c)
	return c:IsCode(CARD_DREAMING_NEMLERIA) and c:IsFaceup() and c:IsAbleToExtra() and not c:IsForbidden()
end
function s.tedtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.tedfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tedfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tedfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,tp,0)
end
function s.tedop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoExtraP(tc,tp,REASON_EFFECT)
	end
end