Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ● After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn.
--テスタメント・パラディオン
--Crusadia Testament
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--cannot activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.acop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetCode(EVENT_BATTLED)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_CRUSADIA}
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,id)==0
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetFlagEffect(tp,id)~=0 then return end
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetOperation(s.actop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if re:IsMonsterEffect() and rc:IsSetCard(SET_CRUSADIA) and ep==tp then
		Duel.SetChainLimit(s.chainlm)
	end
end
function s.chainlm(e,rp,tp)
	return tp==rp
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d then return false end
	if a:IsStatus(STATUS_OPPO_BATTLE) and d:IsControler(tp) then a,d=d,a end
	if a:IsLinkMonster() and a:IsSetCard(SET_CRUSADIA) and d:IsStatus(STATUS_BATTLE_DESTROYED) then
		e:SetLabelObject(a)
		return true
	else return false end
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local ct=e:GetLabelObject():GetLink()
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(ct)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,0,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local rc=e:GetLabelObject()
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local ct=rc:GetLink()
	if rc:IsFaceup() and rc:IsRelateToBattle() and rc:IsControler(tp) and ct>0 then
		Duel.Draw(p,ct,REASON_EFFECT)
	end
end