Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
--Ｎｏ．６０ 刻不知のデュガレス
--Number 60: Dugares the Timeless
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,nil,4,2)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.DetachFromSelf(2,2,nil))
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
end
s.xyz_number=60
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	--Draw 2 cards, then discard 1 card
	local b1=Duel.IsPlayerCanDraw(tp,2)
	--Special Summon 1 monster from your GY in Defense Position
	local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	--Double the ATK of 1 monster you control until the end of this turn
	local b3=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
	if chk==0 then return b1 or b2 or b3 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)},
		{b3,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
		e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(tp)
		Duel.SetTargetParam(2)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
		Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetProperty(0)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
	elseif op==3 then
		e:SetCategory(CATEGORY_ATKCHANGE)
		e:SetProperty(0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	local c=e:GetHandler()
	local skipped_phase=(op==1 and PHASE_DRAW)
		or (op==2 and PHASE_MAIN1)
		or (op==3 and PHASE_BATTLE)
	local skip_effect_code=(op==1 and EFFECT_SKIP_DP)
		or (op==2 and EFFECT_SKIP_M1)
		or (op==3 and EFFECT_SKIP_BP)
	local turn_ct=Duel.GetTurnCount()
	local curr_phase=Duel.GetCurrentPhase()
	local skip_next_turn=(Duel.IsTurnPlayer(tp) and curr_phase>=skipped_phase)
		or skipped_phase==PHASE_BATTLE
	local reset_ct=skip_next_turn and 2 or 1
	--Skip your next Draw Phase/your next Main Phase 1/the Battle Phase of your next turn
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,3+op))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(skip_effect_code)
	e1:SetTargetRange(1,0)
	if skip_next_turn then
		e1:SetCondition(function() return Duel.GetTurnCount()~=turn_ct end)
	end
	e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,reset_ct)
	Duel.RegisterEffect(e1,tp)
	if op==1 then
		--Draw 2 cards, then discard 1 card
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		if Duel.Draw(p,d,REASON_EFFECT)==2 then
			Duel.ShuffleHand(tp)
			Duel.BreakEffect()
			Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
		end
	elseif op==2 then
		--Special Summon 1 monster from your GY in Defense Position
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	elseif op==3 then
		--Double the ATK of 1 monster you control until the end of this turn
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
		local tc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
		if tc then
			Duel.HintSelection(tc,true)
			--Double its ATK
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_SET_ATTACK_FINAL)
			e2:SetValue(tc:GetAttack()*2)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end