Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
--海竜神－ネオダイダロス
--Ocean Dragon Lord - Neo-Daedalus
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetValue(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--tograve
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.cost)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_names={37721209,CARD_UMI}
function s.spcon(e,c)
	if c==nil then return true end
	return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,false,1,true,c,c:GetControler(),nil,false,nil,37721209)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,false,true,true,c,nil,nil,false,nil,37721209)
	if g then
		g:KeepAlive()
		e:SetLabelObject(g)
	return true end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.cfilter2(c)
	return c:IsFaceup() and c:IsCode(CARD_UMI) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,e:GetHandler())
	Duel.SendtoGrave(g,REASON_EFFECT)
end