Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field.
--コアキメイル・パワーハンド
--Koa'ki Meiru Powerhand
local s,id=GetID()
function s.initial_effect(c)
	--cost
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.mtcon)
	e1:SetOperation(s.mtop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	c:RegisterEffect(e3)
end
s.listed_names={36623431}
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.cfilter1(c)
	return c:IsCode(36623431) and c:IsAbleToGraveAsCost()
end
function s.cfilter2(c)
	return c:IsNormalTrap() and not c:IsPublic()
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil)
	local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil)
	local select=2
	if #g1>0 and #g2>0 then
		select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2))
	elseif #g1>0 then
		select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2))
		if select==1 then select=2 end
	elseif #g2>0 then
		select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
	else
		select=Duel.SelectOption(tp,aux.Stringid(id,2))
		select=2
	end
	if select==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=g1:Select(tp,1,1,nil)
		Duel.SendtoGrave(g,REASON_COST)
	elseif select==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=g2:Select(tp,1,1,nil)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
	else
		Duel.Destroy(c,REASON_COST)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc and bc:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsFaceup() then
		c:CreateRelation(bc,RESET_EVENT|RESETS_STANDARD)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetCondition(s.discon)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
		bc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetCondition(s.discon)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
		bc:RegisterEffect(e2)
	end
end
function s.discon(e)
	return e:GetOwner():IsRelateToCard(e:GetHandler())
end