Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.
--超量要請アルファンコール
--Super Quantal Alphancall Appeal
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 1 "Super Quantal Mech Beast" and 1 "Super Quantum"
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SUPER_QUANTAL_MECH_BEAST,SET_SUPER_QUANTUM}
--Check for "Super Quant"
function s.confilter(c,tp)
	return c:IsReason(REASON_BATTLE) and c:IsPreviousSetCard(SET_SUPER_QUANT) and c:IsPreviousControler(tp)
end
--If it ever happened
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.confilter,1,nil,tp)
end
--Check for "Super Quantal Mech Beast"
function s.exfilter(c,e,tp,rp)
	return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Check for "Super Quantum" to special summon
function s.spfilter(c,e,tp,xc)
	if not (c:IsSetCard(SET_SUPER_QUANTUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end
	for _,code in ipairs(xc.listed_names) do
		if c:IsCode(code) then return true end
	end
	return false
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.exfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
--Performing the effect of special summoning
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.exfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,rp):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not tc.listed_names then return end
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,tc)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sc=g:Select(tp,1,1,nil):GetFirst()
			Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e1,true)
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e2,true)
		end
		Duel.SpecialSummonComplete()
	end
end