Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
--空中補給
--Aerial Recharge
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--cost
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetCountLimit(1)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetOperation(s.mtop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
s.listed_names={TOKEN_MECHA_PHANTOM_BEAST}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 
	and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
		local token=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.rfilter(c)
	return c:IsType(TYPE_TOKEN) or c:IsSetCard(SET_MECHA_PHANTOM_BEAST)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckReleaseGroupCost(tp,s.rfilter,1,false,nil,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		local g=Duel.SelectReleaseGroupCost(tp,s.rfilter,1,1,false,nil,nil)
		Duel.Release(g,REASON_RULE)
	else
		Duel.SendtoGrave(e:GetHandler(),REASON_RULE)
	end
end