Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only control 1 "Blue Duston". While this card is face-up on the field, it cannot be Tributed. If this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ブルー・ダストン
--Blue Duston
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	--cannot release
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_CANNOT_BE_MATERIAL)
	e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ))
	c:RegisterEffect(e3)
	--banish
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCondition(s.rmcon)
	e4:SetTarget(s.rmtg)
	e4:SetOperation(s.rmop)
	c:RegisterEffect(e4)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local pre=e:GetHandler():GetPreviousControler()
	Duel.SetTargetPlayer(pre)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,pre,LOCATION_HAND)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
	if #g==0 then return end
	local sg=g:RandomSelect(p,1)
	Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)
	local tc=sg:GetFirst()
	tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	e1:SetLabel(Duel.GetTurnCount()+1)
	e1:SetLabelObject(tc)
	Duel.RegisterEffect(e1,tp)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnCount()==e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffect(id)~=0 then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
	e:Reset()
end