Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower "Infernity" monsters in your GY; Special Summon them from the GY, but their effects are negated.
--インフェルニティ・ジェネラル
--Infernity General
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 2 Level 3 or lower "Infernity" monsters from the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_INFERNITY}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_INFERNITY) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetTargetCards(e)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<#sg or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local c=e:GetHandler()
	for tc in sg:Iter() do
		if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1,true)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e2,true)
		end
	end
	Duel.SpecialSummonComplete()
end