Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.
--チキンレース
--Chicken Game
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--The player with the lowest LP takes no damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CHANGE_DAMAGE)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(1,0)
	e2:SetCondition(s.damcon1)
	e2:SetValue(0)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetTargetRange(0,1)
	e4:SetCondition(s.damcon2)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	c:RegisterEffect(e5)
	--Activate 1 of these effects
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetType(EFFECT_TYPE_IGNITION)
	e6:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e6:SetRange(LOCATION_FZONE)
	e6:SetCountLimit(1)
	e6:SetCost(Cost.PayLP(1000))
	e6:SetTarget(s.efftg)
	e6:SetOperation(s.effop)
	c:RegisterEffect(e6)
end
function s.damcon1(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function s.damcon2(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetLP(1-tp)<Duel.GetLP(tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local b1=Duel.IsPlayerCanDraw(tp,1)
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{true,aux.Stringid(id,2)},
		{true,aux.Stringid(id,3)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_DRAW)
		e:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(tp)
		Duel.SetTargetParam(1)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	elseif op==2 then
		e:SetCategory(CATEGORY_DESTROY)
		e:SetProperty(EFFECT_FLAG_BOTH_SIDE)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0)
	elseif op==3 then
		e:SetCategory(CATEGORY_RECOVER)
		e:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
		Duel.SetTargetPlayer(1-tp)
		Duel.SetTargetParam(1000)
		Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
	end
	Duel.SetChainLimit(aux.FALSE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Draw 1 card
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Draw(p,d,REASON_EFFECT)
	elseif op==2 then
		--Destroy this card
		local c=e:GetHandler()
		if c:IsRelateToEffect(e) then
			Duel.Destroy(c,REASON_EFFECT)
		end
	elseif op==3 then
		--Your opponent gains 1000 LP
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Recover(p,d,REASON_EFFECT)
	end
end