Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn.
--夢魔鏡の夢占い
--Dream Mirror Oneiromancy
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--While "Dream Mirror of Joy" is on the field, negate the activation of opponent's spell/trap card
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition1)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.activate1)
	c:RegisterEffect(e1)
	--While "Dream Mirror of Terror" is on the field, negate opponent's special summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_SPSUMMON)
	e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e2:SetCondition(s.condition2)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR}
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAM_MIRROR_JOY),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and Duel.GetCurrentChain(true)==0
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAM_MIRROR_TERROR),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg)
	Duel.Destroy(eg,REASON_EFFECT)
end