Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.
--キキナガシ風鳥
--Kikinagashi Fucho
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Xyz summon procedure
	Xyz.AddProcedure(c,nil,1,2)
	--Unaffected by other card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--Make itself unable to be destroyed by battle, also take no battle damage involving this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(Cost.DetachFromSelf(2))
	e2:SetOperation(s.indop)
	e2:SetHintTiming(0,TIMING_BATTLE_START)
	c:RegisterEffect(e2)
end
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner()
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		--Cannot be destroyed by battle
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3000)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
		--Take no battle damage involving this card
		local e2=e1:Clone()
		e2:SetDescription(3210)
		e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		c:RegisterEffect(e2)
	end
end