Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
--微炎星－リュウシシン
--Brotherhood of the Fire Fist - Dragon
local s,id=GetID()
function s.initial_effect(c)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.setcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_FIRE_FORMATION,SET_FIRE_FIST}
s.listed_names={id}
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellTrapEffect()
		and re:GetHandler():IsSetCard(SET_FIRE_FORMATION)
end
function s.filter(c)
	return c:IsSetCard(SET_FIRE_FORMATION) and c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup()
		and not e:GetHandler():IsStatus(STATUS_CHAINING)
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g:GetFirst())
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil)
	local nc=Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g>1 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),0)
	if chk==0 then 
		if Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) then 
			return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		else return nc end
	end
	if nc and not (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.SelectYesNo(tp,aux.Stringid(CARD_FIRE_FIST_EAGLE,0))) then
		local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE)
		Duel.SendtoGrave(sg,REASON_COST)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_FIRE_FIST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end