Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
--彼岸の沈溺
--Fire Lake of the Burning Abyss
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_BURNING_ABYSS}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_BURNING_ABYSS) and c:IsAbleToGraveAsCost()
end
function s.costfilter(c,rg,dg)
	local a=0
	if dg:IsContains(c) then a=1 end
	if c:GetEquipCount()==0 then return rg:IsExists(s.costfilter2,1,c,a,dg) end
	local eg=c:GetEquipGroup()
	local tc=eg:GetFirst()
	for tc in aux.Next(eg) do
		if dg:IsContains(tc) then a=a+1 end
	end
	return rg:IsExists(s.costfilter2,1,c,a,dg)
end
function s.costfilter2(c,a,dg)
	if dg:IsContains(c) then a=a+1 end
	if c:GetEquipCount()==0 then return #dg-a>=1 end
	local eg=c:GetEquipGroup()
	local tc=eg:GetFirst()
	for tc in aux.Next(eg) do
		if dg:IsContains(tc) then a=a+1 end
	end
	return #dg-a>=1
end
function s.tgfilter(c,e)
	return c:IsCanBeEffectTarget(e)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then
		if e:GetLabel()==1 then
			e:SetLabel(0)
			local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
			local dg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e)
			return rg:IsExists(s.costfilter,1,nil,rg,dg)
		else
			return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
		end
	end
	if e:GetLabel()==1 then
		e:SetLabel(0)
		local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
		local dg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local sg1=rg:FilterSelect(tp,s.costfilter,1,1,nil,rg,dg)
		local sc=sg1:GetFirst()
		local a=0
		if dg:IsContains(sc) then a=1 end
		if sc:GetEquipCount()>0 then
			local eqg=sc:GetEquipGroup()
			local tc=eqg:GetFirst()
			for tc in aux.Next(eqg) do
				if dg:IsContains(tc) then a=a+1 end
			end
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local sg2=rg:FilterSelect(tp,s.costfilter2,1,1,sc,a,dg)
		sg1:Merge(sg2)
		Duel.SendtoGrave(sg1,REASON_COST)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,3,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end 
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=g:Filter(Card.IsRelateToEffect,nil,e)
	Duel.Destroy(sg,REASON_EFFECT)
end