Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
--騎甲虫スケイル・ボム
--Beetrooper Scale Bomber
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself.
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Quick effect destroy.
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.descon)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.spfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsRace(RACE_INSECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local loct=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return loct==LOCATION_MZONE and re:IsMonsterEffect() and re:GetHandler():IsControler(1-tp)
end
function s.cfilter(c,rc)
	return c:IsRace(RACE_INSECT) and c~=rc
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	local rc=re:GetHandler()
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,rc) end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,rc)
	Duel.Release(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return re:GetHandler():IsLocation(LOCATION_MZONE) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end