Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.
--百鬼羅刹の大饕獣
--Goblin's Crazy Beast
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--2+ Level 6 monsters
	Xyz.AddProcedure(c,nil,6,2,nil,nil,Xyz.InfiniteMats)
	--Detach 2 materials from a monster(s) on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1)
	e1:SetTarget(s.dttg)
	e1:SetOperation(s.dtop)
	c:RegisterEffect(e1)
	--Destruction replacement
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.reptg)
	e2:SetOperation(function(e,tp) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) end)
	e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
	c:RegisterEffect(e2)
	--Special Summon this card
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_GOBLIN}
function s.stfilter(c,xc,tp)
	return c:IsSpellTrap() and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT)
end
function s.dttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() and chkc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end
	if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,2,REASON_EFFECT)
		and Duel.IsExistingTarget(s.stfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
	Duel.SelectTarget(tp,s.stfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,c,tp)
end
function s.dtop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,1,2,2,REASON_EFFECT)==0 then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
		and tc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) then
		Duel.Overlay(c,tc)
	end
end
function s.repfilter(c,tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT)
		and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.gfilter(c,xc,tp)
	return c:IsSetCard(SET_GOBLIN) and c:IsMonster() and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
		and Duel.IsExistingMatchingCard(s.gfilter,tp,LOCATION_GRAVE,0,1,nil,c,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
		local g=Duel.SelectMatchingCard(tp,s.gfilter,tp,LOCATION_GRAVE,0,1,1,nil,c,tp)
		if #g==0 then return end
		Duel.HintSelection(g,true)
		Duel.BreakEffect()
		Duel.Overlay(c,g)
	end
end