Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
--ハイ・スピード・リレベル
--Hi-Speed Re-Level
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SPEEDROID}
s.check=false
function s.cfilter(c,tp)
	local lv=c:GetLevel()
	return lv>0 and c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c,lv)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	s.check=true
	if chk==0 then return true end
end
function s.filter(c,lv)
	local clv=c:GetLevel()
	return c:IsFaceup() and clv>0 and clv~=lv and c:IsType(TYPE_SYNCHRO)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local lv=e:GetLabel()
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,lv) end
	if chk==0 then
		if not s.check then return false end
		s.check=false
		return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	local lv=g:GetFirst():GetLevel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,lv)
	e:SetLabel(lv)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local lv=e:GetLabel()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetLevel()~=lv then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetValue(lv*500)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end