Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
--弑逆の魔轟神
--Fabled Treason
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 1 "Fabled" monster from GY, destroy 1 card on the field
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_HANDES)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_FABLED}
function s.spfilter(c,e,tp)
	return c:IsMonster() and c:IsSetCard(SET_FABLED) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return false end
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)==0 then return end
	local ex1,tg1=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON)
	local ex2,tg2=Duel.GetOperationInfo(0,CATEGORY_DESTROY)
	if tg1 and tg1:GetFirst():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummon(tg1,0,tp,tp,false,false,POS_FACEUP)~=0 then
		if tg2 and tg2:GetFirst():IsRelateToEffect(e) then
			Duel.Destroy(tg2,REASON_EFFECT)
		end
	end
end