Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.
--炎王の聖域
--Fire King Sanctuary
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Destruction replacement
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.desreptg)
	e2:SetValue(s.desrepval)
	e2:SetOperation(s.desrepop)
	c:RegisterEffect(e2)
	--Xyz Summon using only "Fire King" monsters
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end)
	e3:SetTarget(s.xyztg)
	e3:SetOperation(s.xyzop)
	c:RegisterEffect(e3)
end
s.listed_names={57554544} --Fire King Island
s.listed_series={SET_FIRE_KING}
function s.plfilter(c,tp)
	return c:IsCode(57554544) and not c:IsForbidden()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.plfilter,tp,LOCATION_DECK,0,nil,tp)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local tc=g:Select(tp,1,1,nil):GetFirst()
		if not tc then return end
		Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
	end
end
function s.repfilter(c,tp)
	return c:IsControler(tp) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
		and c:IsLocation(LOCATION_FZONE)
end
function s.desfilter(c,e)
	return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED|STATUS_BATTLE_DESTROYED)
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,nil)
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
		and g:IsExists(s.desfilter,1,nil,e) end
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local sg=g:FilterSelect(tp,s.desfilter,1,1,nil,e)
		e:SetLabelObject(sg:GetFirst())
		Duel.HintSelection(sg,true)
		sg:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
		return true
	else return false end
end
function s.desrepval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
	Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end
function s.xyzfilter(c,mg)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsXyzSummonable(nil,mg)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
	local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_FIRE_KING),tp,LOCATION_MZONE,0,nil)
	if chk==0 then return #mg>0 and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,mg) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_FIRE_KING),tp,LOCATION_MZONE,0,nil)
	if #mg==0 then return end
	local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,mg)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=g:Select(tp,1,1,nil):GetFirst()
		Duel.XyzSummon(tp,sc,nil,mg)
	end
end