Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
--転生炎獣モル
--Salamangreat Mole
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Shuffle 5 "Salamangreat" cards from your GY to the Deck and draw 2 cards
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(_,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.lkfilter)
end
s.listed_series={SET_SALAMANGREAT}
function s.lkfilter(c)
	return not (c:IsLinkMonster() and c:IsLinkSummoned())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=aux.GetMMZonesPointedTo(tp)
	if chk==0 then return zone>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=aux.GetMMZonesPointedTo(tp)
	if zone>0 and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,5,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,5,5,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==0 or Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
	local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
	if #og==0 then return end
	if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	Duel.BreakEffect()
	Duel.Draw(tp,2,REASON_EFFECT)
end