Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For a player to Normal Summon a monster from their hand with more than 1350 ATK or DEF and an original Level of 4 or lower, they must Tribute Summon it by Tributing 1 monster. At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster. If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand. You can only use this effect of "Leo Wizard the Dark Fiend" once per turn.
--黒き魔族－レオ・ウィザード
--Leo Wizard the Dark Fiend
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Monsters whose original Level is 4 or lower with more than 1350 ATK and/or DEF require 1 Tribute to Normal Summon from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e1:SetCondition(s.nsumcon)
	e1:SetTarget(aux.FieldSummonProcTg(s.nsumtg,s.nsumcost))
	e1:SetOperation(s.nsumop)
	e1:SetValue(SUMMON_TYPE_TRIBUTE)
	c:RegisterEffect(e1)
	--Destroy a LIGHT monster that this card is battling
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Add 1 monster with 1350 ATK from your Deck to your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_BATTLE|REASON_EFFECT) end)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.nsumcon(e,c,minc)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp)
	return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.nsumtg(e,c)
	return c:GetOriginalLevel()<=4 and (c:GetAttack()>1350 or c:GetDefense()>1350)
end
function s.nsumcost(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetReleaseGroup(tp)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.nsumop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	c:SetMaterial(g)
	Duel.Release(g,REASON_COST|REASON_SUMMON|REASON_MATERIAL)
	g:DeleteGroup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return bc and bc:IsFaceup() and bc:IsAttribute(ATTRIBUTE_LIGHT) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetHandler():GetBattleTarget()
	if bc and bc:IsRelateToBattle() then
		Duel.Destroy(bc,REASON_EFFECT)
	end
end
function s.thfilter(c)
	return c:IsAttack(1350) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end