Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.
--海晶乙女の潜逅
--Marincess Dive
--Scripted by Neo Yuno
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={91027843}
s.listed_series={SET_MARINCESS}
--Special Summon from GY filter
function s.spgfilter(c,e,tp)
	return c:IsSetCard(SET_MARINCESS) and not c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Special Summon from Deck filter
function s.spdfilter(c,e,tp)
	return c:IsSetCard(SET_MARINCESS) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spgfilter(chkc,e,tp) end
	local b1=Duel.IsExistingTarget(s.spgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,91027843),tp,LOCATION_FZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.spdfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and (b1 or b2) end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,0)},
		{b2,aux.Stringid(id,1)})
	e:SetLabel(op)
	if op==1 then
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectTarget(tp,s.spgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
	else
		e:SetProperty(0)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if op==1 and ft>0 then
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		end
	elseif op==2 and ft>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spdfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	--Cannot Special Summon, except WATER monsters
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsAttribute(ATTRIBUTE_WATER)
end