Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
--精霊獣 カンナホーク
--Spiritual Beast Cannahawk
local s,id=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_RITUAL_BEAST}
function s.filter(c)
	return c:IsSetCard(SET_RITUAL_BEAST) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetRange(LOCATION_REMOVED)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
		e1:SetCondition(s.thcon)
		e1:SetOperation(s.thop)
		e1:SetLabel(0)
		tc:RegisterEffect(e1)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	e:GetHandler():SetTurnCounter(ct+1)
	if ct==1 then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	else e:SetLabel(1) end
end