Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
--虚ろなる龍輪
--Vessel for the Dragon Cycle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_TENYI}
function s.gyfilter(c)
	return c:IsRace(RACE_WYRM) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c,code)
	return c:IsSetCard(SET_TENYI) and c:IsMonster() and not c:IsCode(code) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local gc=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if not gc or Duel.SendtoGrave(gc,REASON_EFFECT)==0 or not gc:IsLocation(LOCATION_GRAVE) then return end
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,gc:GetCode())
	if #g>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsNonEffectMonster),tp,LOCATION_MZONE,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.BreakEffect()
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end