Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. ---------------------------------------- [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
--ＤＤＤ赦俿王デス・マキナ
--D/D/D Deviser King Deus Machinex
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Pendulum.AddProcedure(c,false)
	--Can only control 1 in your Monster Zone
	c:SetUniqueOnField(1,0,id,LOCATION_MZONE)
	--Xyz Summoning procedure
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),10,2,s.ovfilter,aux.Stringid(id,0))
	--Special Summon a card from the Pendulum Zone
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,{id,0})
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Attach an opponent's Monster Card to this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.attcon)
	e2:SetTarget(s.atttg)
	e2:SetOperation(s.attop)
	c:RegisterEffect(e2)
	--Place this card in your Pendulum Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
	e3:SetTarget(s.pentg)
	e3:SetOperation(s.penop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_DDD,SET_DARK_CONTRACT}
function s.ovfilter(c,tp,sc)
	return c:IsFaceup() and c:IsSetCard(SET_DDD,sc,SUMMON_TYPE_XYZ,tp)
end
function s.penfilter(c)
	return c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsForbidden()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.penfilter(chkc) end
	local pg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	local pc=(pg-c):GetFirst()
	if chk==0 then return pc and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and pc:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(s.penfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
	local g=Duel.SelectTarget(tp,s.penfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,pc,1,tp,0)
	if g:GetFirst():IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
	end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local pg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	local pc=(pg-c):GetFirst()
	if not pc or Duel.SpecialSummon(pc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.CheckPendulumZones(tp) then
		Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end
function s.attcon(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	return e:GetHandler():GetFlagEffect(id)==0 and rp==1-tp and rc:IsOriginalType(TYPE_MONSTER) and rc:IsOnField()
		and rc:IsRelateToEffect(re)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_DARK_CONTRACT)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetOverlayCount()>=2
		or Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local b1=c:IsRelateToEffect(e) and c:GetOverlayCount()>=2
	local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil)
	if not (b1 or b2) then return end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,4)},
		{b2,aux.Stringid(id,5)})
	local success=false
	if op==1 then
		success=c:RemoveOverlayCard(tp,2,2,REASON_EFFECT)==2
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
		success=#dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0
	end
	local rc=re:GetHandler()
	if success and rc:IsRelateToEffect(re) and rc:IsControler(1-tp) and c:IsRelateToEffect(e) and c:IsType(TYPE_XYZ) and not rc:IsImmuneToEffect(e) then
		Duel.Overlay(c,rc,true)
	end
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsType(TYPE_PENDULUM) and Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end