Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
--D－HERO ダークエンジェル
--Destiny HERO - Dark Angel
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--disable and destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--deck top
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCountLimit(1)
	e3:SetCondition(s.deckcon)
	e3:SetCost(s.deckcost)
	e3:SetTarget(s.decktg)
	e3:SetOperation(s.deckop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_DESTINY_HERO}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,0,3,nil,SET_DESTINY_HERO)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_DESTINY_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if rp==tp and re:IsSpellEffect() then
		local rc=re:GetHandler()
		if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then
			Duel.Destroy(rc,REASON_EFFECT)
		end
	end
end
function s.deckcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.cfilter(c)
	return c:IsSetCard(SET_DESTINY_HERO) and c:IsAbleToRemoveAsCost()
end
function s.deckcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,c)
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c)
	return c:IsNormalSpell()
end
function s.decktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.deckop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
	local g1=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,3))
	local g2=Duel.SelectMatchingCard(1-tp,s.filter,1-tp,LOCATION_DECK,0,1,1,nil)
	local tc1=g1:GetFirst()
	local tc2=g2:GetFirst()
	if tc1 then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc1,0)
		Duel.ConfirmDecktop(tp,1)
	end
	if tc2 then
		Duel.ShuffleDeck(1-tp)
		Duel.MoveSequence(tc2,0)
		Duel.ConfirmDecktop(1-tp,1)
	end
end