Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
--御巫かみかくし
--Mikanko Spiritwalk
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Equip 1 monster the opponent controls to a "Mikanko" monster you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Mikanko" monster from the hand or that is banished
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MIKANKO}
function s.eqfilter(c)
	return c:IsFaceup() and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.eqfilter(chkc) end
	local ft=e:GetHandler():IsLocation(LOCATION_HAND) and 1 or 0
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft
		and Duel.IsExistingTarget(s.eqfilter,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MIKANKO),tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.eqfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.ritmonfilter(c)
	return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsOriginalType(TYPE_RITUAL)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local eqc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_MIKANKO),tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if not eqc then return end
	Duel.HintSelection(eqc,true)
	if Duel.Equip(tp,tc,eqc) then
		--Equip limit
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetValue(function(e,c) return c==eqc end)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsEquipSpell),tp,LOCATION_ONFIELD,0,nil)
		if Duel.IsExistingMatchingCard(s.ritmonfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
			and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.Damage(1-tp,ct*500,REASON_EFFECT)
		end
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_MIKANKO) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED|LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED|LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end