Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--サイバネティック・オーバーフロー
--Cybernetic Overflow
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Banish "Cyber Dragon(s)" then destroy an equal number of cards your opponent controls
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Add 1 "Cyber" Spell/Trap from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_CYBERNETIC,SET_CYBER}
s.listed_names={CARD_CYBER_DRAGON}
function s.rmfilter(c)
	return (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup()) and c:IsCode(CARD_CYBER_DRAGON) and c:IsLevelAbove(1) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,nil)
		and #dg>0 end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,1-tp,LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,nil)
	if #dg==0 or #g==0 then return end
	local rg=aux.SelectUnselectGroup(g,e,tp,1,#dg,aux.dpcheck(Card.GetLevel),1,tp,HINTMSG_REMOVE)
	local rc=Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
	if rc>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local sg=dg:Select(tp,rc,rc,nil)
		Duel.Destroy(sg,REASON_EFFECT)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_ONFIELD) and r&REASON_EFFECT~=0
end
function s.thfilter(c)
	return c:IsSpellTrap() and c:IsSetCard({SET_CYBERNETIC,SET_CYBER}) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end