Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
--フォーチュンレディ・エヴァリー
--Fortune Lady Every
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner Spellcaster monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_SPELLCASTER),1,99)
	--This card's ATK/DEF become its Level x 400
	local e1a=Effect.CreateEffect(c)
	e1a:SetType(EFFECT_TYPE_SINGLE)
	e1a:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1a:SetCode(EFFECT_SET_ATTACK)
	e1a:SetRange(LOCATION_MZONE)
	e1a:SetValue(function(e,c) return c:GetLevel()*400 end)
	c:RegisterEffect(e1a)
	local e1b=e1a:Clone()
	e1b:SetCode(EFFECT_SET_DEFENSE)
	c:RegisterEffect(e1b)
	--Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_LVCHANGE+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
	e2:SetTarget(s.lvtg)
	e2:SetOperation(s.lvop)
	c:RegisterEffect(e2)
	--Special Summon this card
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,e:GetHandler(),1,tp,1)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsLevelBelow(11) then
		local prev_lv=c:GetLevel()
		--Increase this card's Level by 1
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
		if c:IsLevel(prev_lv+1) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,1,nil)
			if #g>0 then
				Duel.HintSelection(g)
				Duel.BreakEffect()
				Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
			end
		end
	end
end
function s.spcostfilter(c)
	return c:IsRace(RACE_SPELLCASTER) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_GRAVE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_GRAVE,0,1,1,c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end