Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
--DDD制覇王カイゼル
--D/D/D Supreme King Kaiser
local s,id=GetID()
function s.initial_effect(c)
	--spsummon success
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.effcon)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--extra attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCondition(s.effcon)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPendulumSummoned()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c)
	return c:GetSequence()<5
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,0,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetCards(e)
	local ct=Duel.Destroy(g,REASON_EFFECT)
	if ct>0 and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(ct)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end