Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
--大いなる魂
 --The Great Soul
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.discon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_RESONATOR}
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.spfilter(c,e,tp)
	return (c:IsSetCard(SET_RESONATOR) or (c:IsRace(RACE_DRAGON) and c:IsLevel(1))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	ft=math.min(ft,2)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter2(c)
	return c:IsFaceup() and c:IsLevelAbove(10) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK)
		and c:IsType(TYPE_SYNCHRO)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsChainDisablable(ev) then return false end
	return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil) and re:IsMonsterEffect()
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
		local tc=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
		if tc then
			Duel.HintSelection(tc,true)
			--Increase ATK
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetReset(RESETS_STANDARD_PHASE_END,2)
			e1:SetValue(2000)
			tc:RegisterEffect(e1)
		end
	end
end