Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.
--壱世壊に澄み渡る残響
--Tearlaments Cryme
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Negate effect activation
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negcon)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Add 1 "Tearalaments" monster to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_TEARLAMENTS}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
		and (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,0,1,nil)
		or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_TEARLAMENTS),tp,LOCATION_MZONE,0,1,nil))
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsMonster,Card.IsAbleToGrave),tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if not Duel.NegateActivation(ev) or not rc:IsRelateToEffect(re) then return end
	rc:CancelToGrave()
	if Duel.SendtoDeck(rc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<1 or not rc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsMonster,Card.IsAbleToGrave),tp,LOCATION_HAND,0,1,1,nil)
	if #g>0 then
		Duel.BreakEffect()
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_TEARLAMENTS) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end