Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
--ゾディアックS
--Zodiac Sign
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk & def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ZOODIAC))
	e2:SetValue(300)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(0,LOCATION_MZONE)
	e4:SetValue(s.atlimit)
	c:RegisterEffect(e4)
	--destroy replace
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EFFECT_DESTROY_REPLACE)
	e5:SetRange(LOCATION_FZONE)
	e5:SetCountLimit(1)
	e5:SetTarget(s.reptg)
	e5:SetValue(s.repval)
	e5:SetOperation(s.repop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_ZOODIAC}
function s.atfilter(c,atk)
	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and c:GetAttack()>atk
end
function s.atlimit(e,c)
	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and Duel.IsExistingMatchingCard(s.atfilter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetAttack())
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_ZOODIAC) 
		and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) and c:GetFlagEffect(id)==0
end
function s.desfilter(c,e,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE|LOCATION_HAND) and c:IsMonster()
		and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,nil,e,tp)
		and eg:IsExists(s.repfilter,1,nil,tp) end
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
		local g=eg:Filter(s.repfilter,nil,tp)
		if #g==1 then
			e:SetLabelObject(g:GetFirst())
		else
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
			local cg=g:Select(tp,1,1,nil)
			e:SetLabelObject(cg:GetFirst())
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local tg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil,e,tp)
		Duel.SetTargetCard(tg)
		tg:GetFirst():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1)
		tg:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
		return true
	else return false end
end
function s.repval(e,c)
	return c==e:GetLabelObject()
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,1-tp,id)
	local tc=Duel.GetFirstTarget()
	tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
	Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end