Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.
--家電機塊世界エレクトリリカル・ワールド
--Appliancer Electrilyrical World
--Anime version scripted by pyrQ, updated by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Return to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Move a monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.mvtg)
	e3:SetOperation(s.mvop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_APPLIANCER}
function s.thfilter(c)
	return not c:IsType(TYPE_FIELD) and c:IsSetCard(SET_APPLIANCER) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if #g>0 and Duel.SelectEffectYesNo(tp,e:GetHandler(),95) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function s.confilter(c,tp)
	return c:IsSetCard(SET_APPLIANCER) and c:IsType(TYPE_LINK) and c:IsFaceup()
		and c:IsLinkSummoned() and c:IsSummonPlayer(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.confilter,1,nil,tp)
end
function s.thfilter2(c)
	return c:IsSetCard(SET_APPLIANCER) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(s.thfilter2,tp,LOCATION_GRAVE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
	if tc then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
s.mvfilter=aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER)
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.mvfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local tc=Duel.SelectMatchingCard(tp,s.mvfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc and not tc:IsImmuneToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
		Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2))
	end
end