Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
--地縛地上絵
--Earthbound Geoglyph
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetValue(1)
	e2:SetCondition(s.indcon)
	c:RegisterEffect(e2)
	--indes
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e3)
	--double tribute
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCode(EFFECT_DOUBLE_TRIBUTE)
	e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e4:SetTarget(s.dttg)
	e4:SetValue(s.dtcon)
	c:RegisterEffect(e4)
	--search
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetRange(LOCATION_FZONE)
	e5:SetCountLimit(1,id)
	e5:SetCondition(s.thcon)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.indcon(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevel,10),0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.dttg(e,c)
	return c:IsType(TYPE_SYNCHRO) and (c:IsControler(e:GetHandlerPlayer() or c:IsFaceup()))
end
function s.dtcon(e,c)
	return c:IsControler(e:GetHandlerPlayer()) and c:IsSetCard(SET_EARTHBOUND_IMMORTAL)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsType,1,nil,TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(SET_EARTHBOUND_IMMORTAL) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end