Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
--ジョーカーズ・ワイルド
--Joker's Wild
local s,id=GetID()
function s.initial_effect(c)
	--This effect becomes the activation effect of a Spell that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER)
	e1:SetCondition(function() return Duel.IsMainPhase() or Duel.IsBattlePhase() end)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Shuffle 1 LIGHT Warrior monster from your GY into the Deck, and if you do, add this card to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetHintTiming(TIMING_END_PHASE)
	e2:SetCondition(function() return Duel.IsPhase(PHASE_END) end)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_QUEEN_KNIGHT,CARD_KING_KNIGHT,CARD_JACK_KNIGHT}
function s.tgfilter(c)
	return c:IsSpell() and c:ListsCode(CARD_QUEEN_KNIGHT,CARD_KING_KNIGHT,CARD_JACK_KNIGHT) and c:IsAbleToGraveAsCost()
		and c:CheckActivateEffect(true,true,false)~=nil
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(-100)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	Duel.SendtoGrave(sc,REASON_COST)
	e:SetLabelObject(sc)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local te=e:GetLabelObject()
		local tg=te:GetTarget()
		return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
	end
	if chk==0 then local res=e:GetLabel()==-100 e:SetLabel(0) return res end
	Duel.ClearTargetCard()
	local sc=e:GetLabelObject()
	local te,ceg,cep,cev,cre,cr,crp=sc:CheckActivateEffect(false,true,true)
	local tg=te:GetTarget()
	e:SetProperty(te:GetProperty())
	if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
	te:SetLabelObject(e:GetLabelObject())
	e:SetLabelObject(te)
	Duel.ClearOperationInfo(0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local te=e:GetLabelObject()
	if not te then return end
	e:SetLabelObject(te:GetLabelObject())
	local op=te:GetOperation()
	if op then
		op(e,tp,eg,ep,ev,re,r,rp)
	end
end
function s.tdfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
		and c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end