Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
--ネクロ・ディフェンダー
--Necro Defender
local s,id=GetID()
function s.initial_effect(c)
	--Apply effects to 1 monster you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
end
function s.tgfilter(c,tp)
	return not (c:HasFlagEffect(id) and c:GetFlagEffectLabel(id)==tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and s.tgfilter(tc,tp) then
		local c=e:GetHandler()
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2,tp)
		--Cannot be destroyed by battle
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END,2)
		tc:RegisterEffect(e1)
		--You take no battle damage from battles involving it
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		e2:SetTargetRange(1,0)
		e2:SetTarget(function(e,c) return s.tgfilter(c,tp) end)
		e2:SetValue(1)
		e2:SetReset(RESET_PHASE|PHASE_END,2)
		Duel.RegisterEffect(e2,tp)
	end
end