Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn.
--オイラーサーキット
--Euler's Circuit
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(s.atkcon)
	c:RegisterEffect(e2)
	--give control
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.ctcon)
	e3:SetTarget(s.cttg)
	e3:SetOperation(s.ctop)
	c:RegisterEffect(e3)
	--search
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_GRAVE)
	e5:SetCountLimit(1,id)
	e5:SetCost(s.thcost)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
end
s.listed_names={id}
s.listed_series={SET_TINDANGLE}
function s.atkcon(e)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_TINDANGLE),e:GetHandlerPlayer(),LOCATION_MZONE,0,3,nil)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.ctfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_TINDANGLE) and c:IsControlerCanBeChanged()
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ctfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.ctfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.ctfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.GetControl(tc,1-tp)
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_TINDANGLE) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
	return c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
	if tc then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end