Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
--心を凍らせるスノークリスタル
--Soulicer Crystal
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be destroyed by card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Special Summon this card from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)+2 end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Negate the effects of 1 Effect Monster your opponent controls
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.disfilter(c)
	return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Negate its effects
		tc:NegateEffects(e:GetHandler())
	end
end