Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
--BK リベージ・ガードナー
--Battlin' Boxer Rib Gardna
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_BATTLIN_BOXER}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_BATTLIN_BOXER) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		if Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)==0 then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_DRAW) then
			e1:SetLabel(0)
		else
			e1:SetLabel(Duel.GetTurnCount())
		end
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetLabelObject())
	e:Reset()
end