Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if your opponent causes a face-up "Purrely" Xyz Monster(s) you control to leave the field: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. * The above text is unofficial and describes the card's functionality in the OCG.
--ストレイ・ピュアリィ・ストリート
--Stray Purrely Street
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--"Purrely" monsters cannot be targeted the turn they are Special Summoned
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.tgfilter)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--Special Summon 1 Level 1 "Purrely" monster from Deck or GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcond)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--Attach 1 "Purrely" Quick-Play Spell to 1 "Purrely" Xyz Monster on the field
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.attachtg)
	e4:SetOperation(s.attachop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_PURRELY}
function s.tgfilter(e,c)
	return c:IsFaceup() and c:IsSetCard(SET_PURRELY) and c:IsStatus(STATUS_SPSUMMON_TURN)
end
function s.xyzfilter(c,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsType(TYPE_XYZ) and c:IsPreviousSetCard(SET_PURRELY)
		and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.xyzfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_PURRELY) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_PURRELY) and c:IsType(TYPE_XYZ)
end
function s.atchfilter(c)
	return c:IsSetCard(SET_PURRELY) and c:IsSpell() and c:IsType(TYPE_QUICKPLAY)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(s.atchfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_XYZ) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.atchfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
		if #g==0 then return end
		Duel.Overlay(tc,g)
	end
end