Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. ---------------------------------------- [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.
--DDD超視王ゼロ・マクスウェル
--D/D/D Supersight King Zero Maxwell
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--defdown
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.deftg)
	e1:SetOperation(s.defop)
	c:RegisterEffect(e1)
	--defdown
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_CONFIRM)
	e2:SetCondition(s.defcon2)
	e2:SetOperation(s.defop2)
	c:RegisterEffect(e2)
	--pierce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e3)
	--no damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e4:SetValue(1)
	c:RegisterEffect(e4)
end
function s.deftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:HasNonZeroDefense() end
	if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.defop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.defcon2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttackTarget()
	e:SetLabelObject(tc)
	return Duel.GetAttacker()==e:GetHandler() and tc and tc:IsPosition(POS_FACEUP_DEFENSE) and tc:GetDefense()>0
end
function s.defop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:IsFaceup() and tc:IsRelateToBattle() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		tc:RegisterEffect(e1)
	end
end