Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Detach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply the appropriate effect based on its card type, also place the rest on top of the Deck in the same order. ● Monster/Spell: Add it to your hand. ● Trap: Set it. It can be activated this turn. You can only activate 1 "Puppet Shark" per turn.
--傀儡流儀－パペット・シャーク
--Puppet Shark
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=4
		and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
	return ((c:IsMonster() or c:IsSpell()) and c:IsAbleToHand()) or (c:IsTrap() and c:IsSSetable())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)>0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=4 then
		Duel.ConfirmDecktop(tp,4)
		local g=Duel.GetDecktopGroup(tp,4)
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
		local sc=g:FilterSelect(tp,s.filter,1,1,nil):GetFirst()
		if not sc then return end
		Duel.DisableShuffleCheck()
		if (sc:IsMonster() or sc:IsSpell()) and Duel.SendtoHand(sc,nil,REASON_EFFECT)>0
			and sc:IsLocation(LOCATION_HAND) then
			Duel.ConfirmCards(1-tp,sc)
			Duel.ShuffleHand(tp)
		elseif sc:IsTrap() and Duel.SSet(tp,sc)>0 then
			sc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
			--It can be activated this turn
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(aux.Stringid(id,3))
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e1)
		end
	end
end