Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
--No.81 超弩級砲塔列車スペリオル・ドーラ
--Number 81: Superdreadnought Rail Cannon Super Dora
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon
	Xyz.AddProcedure(c,nil,10,2)
	c:EnableReviveLimit()
	--Targeted monster becomes unaffected by other card effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	e1:SetHintTiming(TIMING_STANDBY_PHASE|TIMING_END_PHASE)
	c:RegisterEffect(e1)
end
s.xyz_number=81
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Unaffected by other card effects
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3100)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetValue(s.efilter)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.efilter(e,re)
	local c=e:GetHandler()
	return c~=re:GetOwner() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end