Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
--インフェルノイド・シャイターン
--Infernoid Pirmais
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Infernoid.RegisterSummonProcedure(c,1)
	--Return 1 Spell/Trap to the deck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Tribute 1 monster and banish
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetCost(s.rmcost)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNOID}
function s.tdfilter(c)
	return c:IsFacedown() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	local tc=g:GetFirst()
	Duel.SetChainLimit(function(e,lp,tp) return e:GetHandler()~=tc end)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.rmfilter(c,e)
	return c:IsAbleToRemove() and aux.SpElimFilter(c) and (not e or c:IsCanBeEffectTarget(e))
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckTarget,nil,dg) end
	local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end