Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this face-up card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. * The above text is unofficial and describes the card's functionality in the OCG.
--死の宣告
--Sentence of Doom
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--add to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--place on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetLabel(CARD_DESTINY_BOARD)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.plcost)
	e3:SetTarget(s.pltg)
	e3:SetOperation(s.plop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_DESTINY_BOARD}
s.listed_series={SET_SPIRIT_MESSAGE}
function s.filter(c)
	return c:IsFaceup() and (c:IsCode(CARD_DESTINY_BOARD) or c:IsSetCard(SET_SPIRIT_MESSAGE))
end
function s.thfilter(c)
	return c:IsRace(RACE_FIEND) and c:IsMonster() and c:IsAbleToHand()
		and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
	local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,nil)
	if chk==0 then return ct>0 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.smfilter(c)
	return c:IsCode(table.unpack(CARDS_SPIRIT_MESSAGE)) and not c:IsForbidden()
end
function s.plcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if e:GetHandler():GetSequence()<5 then ft=ft+1 end
	if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_DARK_SANCTUARY) then return s.extraop(e,tp,eg,ep,ev,re,r,rp) end
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
function s.extraop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst()
	if not tc then return end
	if Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP,tp,181)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and (Duel.GetLocationCount(tp,LOCATION_SZONE)<1
		or Duel.SelectYesNo(tp,aux.Stringid(CARD_DARK_SANCTUARY,0))) then
			tc:AddMonsterAttribute(TYPE_NORMAL,ATTRIBUTE_DARK,RACE_FIEND,1,0,0)
			Duel.SpecialSummonStep(tc,181,tp,tp,true,false,POS_FACEUP)
			tc:AddMonsterAttributeComplete()
			--immune
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
			e1:SetRange(LOCATION_MZONE)
			e1:SetCode(EFFECT_IMMUNE_EFFECT)
			e1:SetValue(s.efilter)
			e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
			tc:RegisterEffect(e1)
			--cannot be target
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
			e2:SetValue(1)
			e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
			tc:RegisterEffect(e2)
			Duel.SpecialSummonComplete()
	elseif Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
function s.efilter(e,te)
	local tc=te:GetHandler()
	return not tc:IsCode(CARD_DESTINY_BOARD)
end