Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Heavy Interlock". When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴァレルロード・Ｒ・ドラゴン
--Borreload Riot Dragon
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Disable SpSummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_SPSUMMON)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Destroy/Add to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={20071842}
s.listed_series={SET_ROKKET,SET_BORREL}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp~=ep and Duel.GetCurrentChain()==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ROKKET),tp,LOCATION_MZONE,0,nil)
	g:AddCard(e:GetHandler())
	if chk==0 then return #g>0 end
	g:Merge(eg)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	Duel.NegateSummon(eg)
	Duel.Destroy(eg,REASON_EFFECT)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ROKKET),tp,LOCATION_MZONE,0,nil)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then g:AddCard(c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local sg=g:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.BreakEffect()
		Duel.HintSelection(sg)
		Duel.Destroy(sg,REASON_EFFECT)
	end
end
function s.thfilter(c)
	return (c:IsSetCard(SET_ROKKET) or c:IsSetCard(SET_BORREL)) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil)
		and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_ONFIELD)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil)
	if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 and tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end