Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
--クイズ
--Question
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsMonster() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil)
	if #g==0 then return end
	local last=g:GetFirst()
	local tc=g:GetNext()
	for tc in aux.Next(g) do
		if tc:GetSequence()<last:GetSequence() then last=tc end
	end
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CODE)
	local ac=Duel.AnnounceCard(1-tp,TYPE_MONSTER)
	if ac~=last:GetCode() then
		Duel.SpecialSummon(last,0,tp,tp,false,false,POS_FACEUP)
	else
		Duel.Remove(last,POS_FACEUP,REASON_EFFECT)
	end
end