Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn.
--フォトン・リタデイション
--Photon Timestop
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--End turn
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(s.skipcon)
	e2:SetTarget(s.skiptg)
	e2:SetOperation(s.skipop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_GALAXYEYES_P_DRAGON}
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.filter(c,ft,tp)
	return c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsContinuousSpellTrap()
		and (c:IsAbleToHand() or (ft>0 and not c:IsForbidden() and c:CheckUniqueOnField(tp)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,ft,tp) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,ft,tp):GetFirst()
	if not tc then return end
	aux.ToHandOrElse(tc,tp,
		function(c)
			return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not c:IsForbidden() and c:CheckUniqueOnField(tp)
		end,
		function(c)
			Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		end,
		aux.Stringid(id,3)
	)
end
function s.skipcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return re and rp==1-tp and Duel.IsTurnPlayer(1-tp) and c:IsPreviousPosition(POS_FACEDOWN)
		and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,CARD_GALAXYEYES_P_DRAGON)
end
function s.skiptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_GALAXYEYES_P_DRAGON),tp,LOCATION_ONFIELD,0,1,nil)
		or Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE|PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1)
	Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE|PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(0,1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end