Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your GY into the Main Deck or destroy this card. * The above text is unofficial and describes the card's functionality in the OCG.
--ＳＰＹＲＡＬ ＲＥＳＯＲＴ
--SPYRAL Resort
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot be target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetTargetRange(LOCATION_ONFIELD,0)
	e2:SetTarget(s.tgtg)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	--maintain
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.mtcon)
	e4:SetOperation(s.mtop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_SPYRAL}
function s.tgtg(e,c)
	return c:IsSetCard(SET_SPYRAL) and c~=e:GetHandler()
end
function s.thfilter(c)
	return c:IsSetCard(SET_SPYRAL) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.cfilter(c)
	return c:IsMonster() and c:IsAbleToDeckAsCost()
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
	local sel=1
	if #g~=0 then
		sel=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	else
		sel=Duel.SelectOption(tp,aux.Stringid(id,2))+1
	end
	if sel==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local tg=g:Select(tp,1,1,nil)
		Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST)
	else
		Duel.Destroy(c,REASON_COST)
	end
end