Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects; ● Reduce its Level by 1. ● Increase this card's Pendulum Scale by that monster's. ---------------------------------------- [ Monster Effect ] If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.
--Ｅｍウィンド・サッカー
--Performage Wind Drainer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum Summon procedure
	Pendulum.AddProcedure(c)
	--Activate 1 of these effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.efftg)
	e1:SetOperation(s.effop)
	c:RegisterEffect(e1)
	--Special Summon this card from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Reduce this card's Level by 1
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_LVCHANGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetTarget(s.selflvtg)
	e3:SetOperation(s.selflvop)
	c:RegisterEffect(e3)
	--Change the Levels of all Level 4 "Performage" monsters you control to 5
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_LVCHANGE)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.lvtg)
	e4:SetOperation(s.lvop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAGE}
function s.tgfilter(c)
	return c:IsSetCard(SET_PERFORMAGE) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and (c:IsLevelAbove(2) or c:GetScale()>0)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		if not (chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc)) then return false end
		local op=e:GetLabel()
		return (op==1 and chkc:IsLevelAbove(2)) or (op==2 and chkc:GetScale()>0)
	end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	local b1,b2=tc:IsLevelAbove(2),tc:GetScale()>0
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,4)},
		{b2,aux.Stringid(id,5)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_LVCHANGE)
		Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,-1)
	elseif op==2 then
		e:SetCategory(0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
	local op=e:GetLabel()
	local c=e:GetHandler()
	if op==1 then
		--Reduce its Level by 1
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(-1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	elseif op==2 then
		local scale=tc:GetScale()
		--Increase this card's Pendulum Scale by that monster's
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UPDATE_LSCALE)
		e2:SetValue(scale)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(EFFECT_UPDATE_RSCALE)
		c:RegisterEffect(e3)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil)
		or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAGE),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,6))
		--Cannot Special Summon, except "Performage" monsters while it is in the Monster Zone
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetRange(LOCATION_MZONE)
		e1:SetAbsoluteRange(tp,1,0)
		e1:SetTarget(function(e,c) return not c:IsSetCard(SET_PERFORMAGE) end)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1,true)
	end
end
function s.selflvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsLevelAbove(2) end
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,c,1,tp,-1)
end
function s.selflvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		--Reduce its Level by 1
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(-1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.lvfilter(c)
	return c:IsLevel(4) and c:IsSetCard(SET_PERFORMAGE) and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,tp,5)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
	if #g==0 then return end
	local c=e:GetHandler()
	for tc in g:Iter() do
		--Change their Levels to 5
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(5)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end