Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 Effect Monsters on the field, including a "Madolche" monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 "Madolche" monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a "Madolche" card(s) is shuffled from your GY into the Deck/Extra Deck, while this card is in your GY (except during the Damage Step): You can attach this card to an Xyz Monster you control. You can only use 1 "Madolche Dessert" effect per turn, and only once that turn.
--マドルチェ・デセール
--Madolche Dessert
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Return 2 Effect monsters, including a "Madolche" monster, to the hand/Extra Deck and Special Summon 1 "Madolche" monster from the hand/Extra Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Attach this card to an Xyz monster you control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_TO_DECK)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.attachcon)
	e2:SetTarget(s.attachtg)
	e2:SetOperation(s.attachop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.thfilter(c,e)
	return c:IsType(TYPE_EFFECT) and c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsSetCard,1,nil,SET_MADOLCHE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local rg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
	if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,2,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_EXTRA)
end
function s.spfilter(c,e,tp,atk)
	if c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
	if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 then return false end
	return c:IsSetCard(SET_MADOLCHE) and c:IsAttackBelow(atk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e):Filter(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),nil)
	if #tg==0 then return end
	local exg,hg=tg:Split(Card.IsType,nil,TYPE_EXTRA)
	local ct=0
	if #exg>0 then ct=Duel.SendtoDeck(exg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
	if #hg>0 then ct=ct+Duel.SendtoHand(hg,nil,REASON_EFFECT) end
	if ct==0 then return end
	if hg:IsExists(function(c) return c:IsLocation(LOCATION_HAND) and c:IsControler(tp) end,1,nil) then Duel.ShuffleHand(tp) end
	local atk=tg:Filter(Card.IsLocation,nil,LOCATION_HAND|LOCATION_EXTRA):GetSum(Card.GetBaseAttack)
	if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_EXTRA,0,1,nil,e,tp,atk) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_EXTRA,0,1,1,nil,e,tp,atk)
		if #sg>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.attachconfilter(c,tp)
	return c:IsSetCard(SET_MADOLCHE) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE)
end
function s.attachcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.attachconfilter,1,nil,tp)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc then
		Duel.HintSelection(tc)
		if tc:IsImmuneToEffect(e) then return end
		Duel.Overlay(tc,c)
	end
end