Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
--三戦の号
--Triple Tactics Thrust
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Set 1 Normal Spell/Trap
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.setcon)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,function(re) return not re:IsMonsterEffect() end)
end
s.listed_names={id}
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0
end
function s.stfilter(c,set_chk,tohand_chk)
	return c:IsNormalSpellTrap() and not c:IsCode(id)
		and ((tohand_chk and c:IsAbleToHand()) or (set_chk and c:IsSSetable()))
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end
	local set_chk=ft>0
	local tohand_chk=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
	if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK,0,1,nil,set_chk,tohand_chk) end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local set_chk=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
	local tohand_chk=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
	if not set_chk and not tohand_chk then return end
	local desc=aux.Stringid(id,1)
	if not set_chk then
		desc=HINTMSG_ATOHAND
	elseif not tohand_chk then
		desc=HINTMSG_SET
	end
	Duel.Hint(HINT_SELECTMSG,tp,desc)
	local sc=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK,0,1,1,nil,set_chk,tohand_chk):GetFirst()
	if not sc then return end
	if tohand_chk and sc:IsAbleToHand()
		and (not set_chk or not sc:IsSSetable() or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
		if Duel.SendtoHand(sc,nil,REASON_EFFECT)==0 then return end
		Duel.ConfirmCards(1-tp,sc)
	elseif Duel.SSet(tp,sc)>0 then
		--Cannot be activated this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT|RESETS_CANNOT_ACT|RESET_PHASE|PHASE_END)
		sc:RegisterEffect(e1)
	end
end