Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.
--混沌なる魅惑の女王
--Chaos Allure Queen
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Equip 1 monster from either GY to this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.eqconignition)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	aux.AddEREquipLimit(c,s.eqconignition,s.eqval,s.equipop,e2)
	--Quick Effect version for when the effect of "Golden Allure Queen" is applied
	local e3=e2:Clone()
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetHintTiming(TIMING_STANDBY_PHASE,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e3:SetCondition(s.eqconquick)
	c:RegisterEffect(e3)
	aux.AddEREquipLimit(c,s.eqconquick,s.eqval,s.equipop,e3)
end
s.listed_series={SET_ALLURE_QUEEN}
function s.spcostfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end
	Duel.DiscardHand(tp,s.spcostfilter,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.eqconignition(e,tp,eg,ep,ev,re,r,rp)
	return not (e:GetHandler():IsOriginalSetCard(SET_ALLURE_QUEEN) and Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),EFFECT_GOLDEN_ALLURE_QUEEN))
end
function s.eqconquick(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsOriginalSetCard(SET_ALLURE_QUEEN) and Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),EFFECT_GOLDEN_ALLURE_QUEEN)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsMonster() end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(Card.IsMonster,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,Card.IsMonster,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsSetCard(SET_ALLURE_QUEEN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) and c:IsFaceup()
		and s.equipop(c,e,tp,tc) then
		local code=tc:GetCode()
		local attr_chk=tc:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)
		if not c:IsCode(code) then
			--This card's name becomes that monster's until the End Phase
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CHANGE_CODE)
			e1:SetValue(code)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			c:RegisterEffect(e1)
			Duel.AdjustInstantly(c)
		end
		if not (attr_chk and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) then return end
		local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp)
		if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
			if #g==0 then return end
			Duel.BreakEffect()
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.equipop(c,e,tp,tc)
	return c:EquipByEffectAndLimitRegister(e,tp,tc,id)
end
function s.eqval(ec,c,tp)
	return ec:IsMonster()
end