Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
--精神操作
--Mind Control
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:GetControler()~=tp and chkc:IsControlerCanBeChanged() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)~=0 then
		local e1=Effect.CreateEffect(c)
		local reset=RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UNRELEASABLE_SUM)
		e1:SetReset(reset)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
		e2:SetReset(reset)
		e2:SetValue(1)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_CANNOT_ATTACK)
		e3:SetReset(reset)
		tc:RegisterEffect(e3)
	end
end