Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.
--雷霆ノ魔軍神
--Sakra Vendirage
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2)
	--Special Summon 1 Level/Rank 4 Psychic monster from your GY, except "Sakra Vendirage"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Change the name of 1 other face-up monster on the field to "Sakra Vendirage" until the End Phase
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) end)
	e2:SetTarget(s.nametg)
	e2:SetOperation(s.nameop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.spfilter(c,e,tp)
	return (c:IsLevel(4) or c:IsRank(4)) and c:IsRace(RACE_PSYCHIC) and not c:IsCode(id)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.nametg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and not chkc:IsCode(id) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(aux.NOT(Card.IsCode),id),tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,aux.FaceupFilter(aux.NOT(Card.IsCode),id),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
end
function s.nameop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local c=e:GetHandler()
		--That monster's name becomes "Sakra Vendirage" until the End Phase
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetValue(id)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		--Reset the name change effect manually in the End Phase
		local e2=Effect.CreateEffect(c)
		e2:SetDescription(aux.Stringid(id,2))
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCountLimit(1)
		e2:SetOperation(function(e) e1:Reset() Duel.HintSelection(Group.FromCards(tc)) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end