Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon while you control that face-up monster, except Pendulum Monsters. If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.
--オッドアイズ・ソルブレイズ・ドラゴン
--Odd-Eyes Solblaze Dragon
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Special Summon 1 face-up Pendulum Monster from your Extra Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.pendsptg)
	e1:SetOperation(s.pendspop)
	c:RegisterEffect(e1)
	--Special Summon this card from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.selfspcost)
	e2:SetTarget(s.selfsptg)
	e2:SetOperation(s.selfspop)
	c:RegisterEffect(e2)
end
function s.pendspfilter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) 
end
function s.pendsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.pendspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.pendspop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.pendspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
	if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
		sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
		--You cannot Special Summon while you control that face-up monster, except Pendulum Monsters
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetRange(LOCATION_MZONE)
		e1:SetAbsoluteRange(tp,1,0)
		e1:SetCondition(function(e) return e:GetHandler():IsControler(e:GetOwnerPlayer()) end)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		sc:RegisterEffect(e1,true)
	end
end
function s.splimit(e,c,tp,sumtp,sumpos)
	if c:IsMonster() then
		return not c:IsType(TYPE_PENDULUM)
	else
		return not c:IsOriginalType(TYPE_PENDULUM)
	end
end
function s.selfspcostfilter(c,tp)
	return c:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_PENDULUM) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
		and aux.SpElimFilter(c,true)
end
function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.selfspcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.selfspcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,2,c,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then
		local cost_chk=e:GetLabel()==1 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		e:SetLabel(0)
		return cost_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end