Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". ---------------------------------------- [ Monster Effect ] While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.
--オッドアイズ・ミラージュ・ドラゴン
--Odd-Eyes Mirage Dragon
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.indcon)
	e1:SetTarget(s.indtg)
	e1:SetOperation(s.indop)
	c:RegisterEffect(e1)
	--pendulum set
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.pencon)
	e2:SetTarget(s.pentg)
	e2:SetOperation(s.penop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ODD_EYES}
s.listed_names={id}
function s.indfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ODD_EYES)
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,SET_ODD_EYES)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.indfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.indfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.indfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCountLimit(1)
		e1:SetValue(s.valcon)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.valcon(e,re,r,rp)
	return (r&REASON_BATTLE+REASON_EFFECT)~=0
end
function s.cfilter(c,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsSetCard(SET_ODD_EYES) and c:IsType(TYPE_PENDULUM)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
end
function s.penfilter(c)
	return c:IsSetCard(SET_ODD_EYES) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsCode(id) and not c:IsForbidden()
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,0)>0
		and Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_EXTRA,0,1,nil) end
	local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0):Select(tp,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		if Duel.Destroy(g,REASON_EFFECT)==0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local sg=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_EXTRA,0,1,1,nil)
		local tc=sg:GetFirst()
		if tc then
			Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
		end
	end
end