Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 6 monsters You can target face-up monsters your opponent controls, up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of "Goblin Bikers Gone Bonkers" once per turn.
--百鬼羅刹唯我独尊
--Goblin Bikers Gone Bonkers
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2+ Level 6 monsters
	Xyz.AddProcedure(c,nil,6,2,nil,nil,Xyz.InfiniteMats)
	--Attach face-up monsters your opponent controls up to the number of "Goblin" monsters you control to this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.attachtg)
	e1:SetOperation(s.attachop)
	c:RegisterEffect(e1)
	--Send cards your opponent controls up to the number of "Goblin" Xyz Monsters you control to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GOBLIN}
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) and chkc:IsFaceup() end
	local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_GOBLIN),tp,LOCATION_MZONE,0,nil)
	if chk==0 then return c:IsType(TYPE_XYZ) and ct>0 and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT)
		and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanBeXyzMaterial,c,tp,REASON_EFFECT),tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
	Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanBeXyzMaterial,c,tp,REASON_EFFECT),tp,0,LOCATION_MZONE,1,ct,nil)
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT)~=1 then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end
	local tg=Duel.GetTargetCards(e):Remove(Card.IsImmuneToEffect,nil,e)
	if #tg>0 then
		Duel.Overlay(c,tg,true)
	end
end
function s.tgctfilter(c)
	return c:IsSetCard(SET_GOBLIN) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToGrave() end
	local ct=Duel.GetMatchingGroupCount(s.tgctfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then return ct>0 and Duel.CheckRemoveOverlayCard(tp,1,0,3,REASON_EFFECT)
		and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,tp,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,0,3,3,REASON_EFFECT)~=3 then return end
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.SendtoGrave(tg,REASON_EFFECT)
	end
end