Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.
--機殻の再星
--Re-qliate
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DISABLE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTarget(s.distg2)
	e4:SetOperation(s.disop2)
	c:RegisterEffect(e4)
	--send itself to the Grave
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EFFECT_SELF_TOGRAVE)
	e5:SetCondition(s.sdcon)
	c:RegisterEffect(e5)
end
s.listed_names={id}
s.listed_series={SET_QLI}
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) then
			return eg:GetFirst():IsLevelBelow(4)
		else
			return not eg:GetFirst():IsType(TYPE_NORMAL) and eg:GetFirst():IsLevelBelow(4)
		end
	end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end
function s.ngtfilter(c,check)
	return c:IsFaceup() and c:IsLevelAbove(5) and (not c:IsType(TYPE_NORMAL) or check)
end
function s.distg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local check=e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
	if chk==0 then return eg:IsExists(s.ngtfilter,1,nil,check) end
	local gp=eg:Filter(s.ngtfilter,nil,check)
	Duel.SetTargetCard(gp)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,gp,#gp,0,0)
end
function s.disop2(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local gp=Duel.GetTargetCards(e):Filter(Card.IsFaceup,nil)
	local tc=gp:GetFirst()
	for tc in aux.Next(gp) do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e3:SetValue(LOCATION_REMOVED)
		tc:RegisterEffect(e3)
	end
end
function s.sdfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_QLI) and not c:IsCode(id)
end
function s.sdcon(e)
	return not Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end