Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.
--無限械アイン・ソフ
--Infinite Machine
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(s.actcost)
	e1:SetTarget(s.acttg)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetTarget(s.reptg)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.spcon)
	e3:SetCost(s.cost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--to deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TODECK)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCost(s.cost)
	e4:SetTarget(s.tdtg)
	e4:SetOperation(s.tdop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_TIMELORD}
s.listed_names={9409625,72883039}
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return e:GetHandler():IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp and e:GetHandler():GetFlagEffect(id)==0 end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	return true
end
function s.acfilter(c)
	return c:IsFaceup() and c:IsCode(9409625) and c:IsAbleToGraveAsCost()
end
function s.actcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.acfilter,tp,LOCATION_SZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.acfilter,tp,LOCATION_SZONE,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end
	if chk==0 then return true end
	local b1=s.spcon(e,tp,eg,ep,ev,re,r,rp)
		and s.cost(e,tp,eg,ep,ev,re,r,rp,0)
		and s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
	local b2=s.cost(e,tp,eg,ep,ev,re,r,rp,0)
		and s.tdtg(e,tp,eg,ep,ev,re,r,rp,0)
	if (b1 or b2) and Duel.SelectYesNo(tp,94) then
		local op=0
		if b1 and b2 then
			op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
		elseif b1 then
			op=Duel.SelectOption(tp,aux.Stringid(id,0))
		else
			op=Duel.SelectOption(tp,aux.Stringid(id,1))+1
		end
		if op==0 then
			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
			e:SetProperty(0)
			e:SetOperation(s.spop)
			s.cost(e,tp,eg,ep,ev,re,r,rp,1)
			s.sptg(e,tp,eg,ep,ev,re,r,rp,1)
		else
			e:SetCategory(CATEGORY_TODECK)
			e:SetProperty(EFFECT_FLAG_CARD_TARGET)
			e:SetOperation(s.tdop)
			s.cost(e,tp,eg,ep,ev,re,r,rp,1)
			s.tdtg(e,tp,eg,ep,ev,re,r,rp,1)
		end
	end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(1002270280)==0 end
	c:RegisterFlagEffect(1002270280,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return Duel.IsMainPhase()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_TIMELORD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_TIMELORD) and c:IsMonster() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.setfilter(c)
	return c:IsCode(72883039) and c:IsSSetable()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
		local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			local sc=g:Select(tp,1,1,nil):GetFirst()
			Duel.SSet(tp,sc)
		end
	end
end