Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
--ホールティアの蟲惑魔
--Traptrix Holeutea
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card as a Normal Monster
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.selfspcost)
	e1:SetTarget(s.selfsptg)
	e1:SetOperation(s.selfspop)
	c:RegisterEffect(e1)
	--Can be activated the turn it was Set by discarding 1 Normal Trap
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
	e2:SetValue(function(e,c) e:SetLabel(1) end)
	e2:SetCondition(function(e) return Duel.IsExistingMatchingCard(s.selfspcostfilter,e:GetHandlerPlayer(),LOCATION_HAND,0,1,nil) end)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
	--Special Summon 1 "Traptrix" monster from your GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e3:SetCountLimit(1,id)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.gysptg)
	e3:SetOperation(s.gyspop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TRAPTRIX}
function s.selfspcostfilter(c)
	return c:IsNormalTrap() and c:IsDiscardable()
end
function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local label_obj=e:GetLabelObject()
	if chk==0 then label_obj:SetLabel(0) return true end
	if label_obj:GetLabel()>0 then
		label_obj:SetLabel(0)
		Duel.DiscardHand(tp,s.selfspcostfilter,1,1,REASON_COST|REASON_DISCARD)
	end
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:IsHasType(EFFECT_TYPE_ACTIVATE)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TRAPTRIX,TYPE_MONSTER|TYPE_NORMAL,400,2400,4,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TRAPTRIX,TYPE_MONSTER|TYPE_NORMAL,400,2400,4,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) then
		c:AddMonsterAttribute(TYPE_NORMAL)
		Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP_DEFENSE)
		c:AddMonsterAttributeComplete()
		Duel.SpecialSummonComplete()
	end
end
function s.gyspfilter(c,e,tp)
	return c:IsSetCard(SET_TRAPTRIX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end