Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
--王立魔法図書館
--Royal Magical Library
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(COUNTER_SPELL)
	c:SetCounterLimit(COUNTER_SPELL,3)
	--add counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_MZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(s.acop)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCost(s.drcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
		e:GetHandler():AddCounter(COUNTER_SPELL,1)
	end
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end