Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "Ghostrick" monster You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.
--ゴーストリック・フェスティバル
--Ghostrick Festival
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,s.matfilter,1,1)
	--extra mat
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetCode(EFFECT_EXTRA_MATERIAL)
	e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_SET_AVAILABLE)
	e0:SetTargetRange(1,0)
	e0:SetValue(s.extraval)
	c:RegisterEffect(e0)
	--direct attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetCondition(s.dacon)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GHOSTRICK))
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.SelfTribute)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GHOSTRICK}
function s.matfilter(c,lc,stype,tp)
	return c:IsSetCard(SET_GHOSTRICK,lc,stype,tp) and not c:IsType(TYPE_LINK,lc,stype,tp)
end
function s.extraval(chk,summon_type,e,...)
	if chk==0 then
		local tp,sc=...
		if summon_type~=SUMMON_TYPE_LINK or sc~=e:GetHandler() then
			return Group.CreateGroup()
		else
			return Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_MZONE,0,nil)
		end
	end
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_GHOSTRICK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,g)
	end
end