Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
--セフェルの魔導書
--Spellbook of the Master
local s,id=GetID()
function s.initial_effect(c)
	--copy a "Spellbook" Spell
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_names={id}
s.listed_series={SET_SPELLBOOK}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,nil)
end
function s.cffilter(c)
	return c:IsSetCard(SET_SPELLBOOK) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cffilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cffilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
end
function s.filter(c)
	return c:IsSetCard(SET_SPELLBOOK) and not c:IsCode(id) and c:IsNormalSpell() and c:CheckActivateEffect(true,true,false)~=nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local tg=e:GetLabelObject():GetTarget()
		return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
	end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	e:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e:SetCategory(0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	local te=g:GetFirst():CheckActivateEffect(true,true,false)
	Duel.ClearTargetCard()
	e:SetProperty(te:GetProperty())
	e:SetLabel(te:GetLabel())
	e:SetLabelObject(te:GetLabelObject())
	local tg=te:GetTarget()
	if tg then
		tg(e,tp,eg,ep,ev,re,r,rp,1)
	end
	te:SetLabel(e:GetLabel())
	te:SetLabelObject(e:GetLabelObject())
	e:SetLabelObject(te)
	Duel.ClearOperationInfo(0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local te=e:GetLabelObject()
	if te:GetHandler():IsRelateToEffect(e) then
		e:SetLabel(te:GetLabel())
		e:SetLabelObject(te:GetLabelObject())
		local op=te:GetOperation()
		if op then
			op(e,tp,eg,ep,ev,re,r,rp)
		end
		te:SetLabel(e:GetLabel())
		te:SetLabelObject(e:GetLabelObject())
	end
end