Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps.
--最後の進軍
--March Towards Ragnarok
local s,id=GetID()
function s.initial_effect(c)
	--Targeted "Aesir" monster has its effects negated, also unaffected by spells/traps
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
end
s.listed_series={SET_AESIR}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_AESIR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		--Unaffected by spells/traps
		local e3=Effect.CreateEffect(c)
		e3:SetDescription(3104)
		e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_IMMUNE_EFFECT)
		e3:SetValue(s.imfilter)
		e3:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		tc:RegisterEffect(e3)
	end
end
function s.imfilter(e,re)
	return re:IsSpellTrapEffect() and re:GetOwner()~=e:GetOwner()
end