Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
--ＷＷ－ダイヤモンド・ベル
--Windwitch - Diamond Bell
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Synchro Summon
	c:EnableReviveLimit()
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99)
	--Inflict damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--Destroy a card when damage is inflicted
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Material check on summon
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_MATERIAL_CHECK)
	e4:SetValue(s.valcheck)
	c:RegisterEffect(e4)
end
s.listed_series={SET_WINDWITCH}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned()
end
function s.damfil(c)
	return c:IsMonster() and c:IsSetCard(SET_WINDWITCH) and c:IsAttackAbove(1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.damfil(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.damfil,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.damfil,tp,LOCATION_GRAVE,0,1,1,nil)
	local d=g:GetFirst():GetAttack()//2
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,d)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if tc and tc:IsRelateToEffect(e) then
		Duel.Damage(p,tc:GetAttack()//2,REASON_EFFECT)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() end
	if chk==0 then
		local wwchk=c:IsSynchroSummoned() and c:GetFlagEffect(id)+1 or 1
		local ct=c:GetFlagEffect(id+1)
		return ct<wwchk and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
	end
	c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.valcheck(e,c)
	local g=c:GetMaterial()
	if not g then return end
	local ct=g:FilterCount(Card.IsSetCard,nil,SET_WINDWITCH)
	if ct==#g then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD-RESET_TOFIELD,0,1) end
end