Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time.
--天狗のうちわ
--Goblin Fan
local s,id=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(1,1)
	e2:SetValue(s.aclimit)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.aclimit(e,re,tp)
	local rc=re:GetHandler()
	return re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE and rc:GetFlagEffect(id)~=0
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	if eg then
		local tc=eg:GetFirst()
		if tc:IsLevelBelow(2) then
			Duel.Destroy(tc,REASON_EFFECT)
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		end
	end
end