Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls become Dragons. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your GY; Special Summon it. Once per opponent's turn (Quick Effect): You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your GY.
--破戒蛮竜－バスター・ドラゴン
--Buster Dragon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--All monsters your opponent controls become Dragons
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_RACE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetValue(RACE_DRAGON)
	c:RegisterEffect(e1)
	--Special Summon 1 "Buster Blader" from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Equip 1 "Destruction Sword" monster from your GY to 1 "Buster Blader" monster you control
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCategory(CATEGORY_EQUIP)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e3:SetCountLimit(1)
	e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_BUSTER_BLADER}
s.listed_series={SET_BUSTER_BLADER,SET_DESTRUCTION_SWORD}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BUSTER_BLADER),tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_BUSTER_BLADER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_BUSTER_BLADER) and c:IsMonster() and c:IsFaceup()
end
function s.filter2(c)
	return c:IsSetCard(SET_DESTRUCTION_SWORD) and c:IsMonster() and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local sc=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
	if sc then
		if not Duel.Equip(tp,sc,tc,true) then return end
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		e1:SetLabelObject(tc)
		sc:RegisterEffect(e1)
	end
end
function s.eqlimit(e,c)
	return e:GetLabelObject()==c
end