Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage. ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the damage you took.
--冥府の使者ゴーズ
--Gorz the Emissary of Darkness
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_DAMAGE)
	e1:SetCondition(s.sumcon)
	e1:SetTarget(s.sumtg)
	e1:SetOperation(s.sumop)
	c:RegisterEffect(e1)
	--special summon success
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.sumcon2)
	e2:SetTarget(s.sumtg2)
	e2:SetOperation(s.sumop2)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.sumcon3)
	e3:SetTarget(s.sumtg3)
	e3:SetOperation(s.sumop3)
	e3:SetLabelObject(e1)
	c:RegisterEffect(e3)
end
s.listed_names={44330099}
function s.filter(c)
	return not c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and tp~=rp and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local sumtype=1
	if (r&REASON_BATTLE)~=0 then sumtype=2 end
	if Duel.SpecialSummon(c,sumtype,tp,tp,false,false,POS_FACEUP)~=0 then
		e:SetLabel(ev)
	end
end
function s.sumcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+2
end
function s.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.sumop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	local val=e:GetLabelObject():GetLabel()
	if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,-2,-2,7,RACE_FAIRY,ATTRIBUTE_LIGHT) then return end
	local token=Duel.CreateToken(tp,id+1)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(val)
	e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
	token:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SET_DEFENSE)
	e2:SetValue(val)
	e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
	token:RegisterEffect(e2)
	Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function s.sumcon3(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.sumtg3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local d=e:GetLabelObject():GetLabel()
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(d)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,d)
end
function s.sumop3(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end