Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned from your hand, using 3 monsters you control with different Types. During the Main Phase 1 (Quick Effect): You can discard this card and 1 "Nekroz" Spell; your opponent cannot Special Summon from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the GYs. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. * The above text is unofficial and describes the card's functionality in the OCG.
--ｓｏｐｈｉａの影霊衣
--Nekroz of Sophia
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Must be Ritual Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--Prevent Special summons from the Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.discon)
	e2:SetCost(s.discost)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--remove
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.rmcon)
	e3:SetCost(s.rmcost)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_NEKROZ}
function s.splimit(e,se,sp,st)
	return e:GetHandler():IsLocation(LOCATION_HAND) and (st&SUMMON_TYPE_RITUAL)==SUMMON_TYPE_RITUAL
end
function s.mat_filter(c)
	return c:IsLocation(LOCATION_ONFIELD)
end
function s.onfieldcontroller(c,tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.ritual_custom_check(e,tp,g,c)
	local count=#g
	local class_count=g:GetClassCount(Card.GetRace)
	local onfield_self_count=g:FilterCount(s.onfieldcontroller,nil,tp)
	return count==3 and class_count==3 and onfield_self_count==3,count>3 or class_count~=count or onfield_self_count~=count
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_MAIN1)
end
function s.cfilter(c)
	return c:IsSetCard(SET_NEKROZ) and c:IsSpell() and c:IsDiscardable()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable()
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	g:AddCard(e:GetHandler())
	Duel.SendtoGrave(g,REASON_DISCARD|REASON_COST)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetReset(RESET_PHASE|PHASE_MAIN1)
	e1:SetTargetRange(0,1)
	e1:SetTarget(s.sumlimit)
	Duel.RegisterEffect(e1,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsRitualSummoned()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0
		and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==1 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	--lizard check
	aux.addTempLizardCheck(e:GetHandler(),tp,aux.TRUE,RESET_PHASE|PHASE_END,0,0xff)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e3,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and (c:IsLocation(LOCATION_SZONE) or aux.SpElimFilter(c,false,true))
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end