Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.
--魔界台本「火竜の住処」
--Abyss Script - Fire Dragon's Lair
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--destroyed
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.rmcon2)
	e2:SetTarget(s.rmtg2)
	e2:SetOperation(s.rmop2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ABYSS_ACTOR}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ABYSS_ACTOR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TODECK|RESET_TEMP_REMOVE|RESET_REMOVE|RESET_TOGRAVE)|RESET_PHASE|PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0))
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.rmcon1)
		e1:SetOperation(s.rmop1)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.rmcon1(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	return eg:IsContains(tc) and tc:GetFlagEffect(id)~=0
end
function s.rmop1(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,nil)
	if #g<3 then return end
	Duel.Hint(HINT_CARD,0,id)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
	local mg=g:Select(1-tp,3,3,nil)
	if #mg>0 then
		Duel.Remove(mg,POS_FACEUP,REASON_EFFECT)
	end
end
function s.rmcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil)
end
function s.rmtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,0)
end
function s.rmop2(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
	if #g==0 then return end
	Duel.ConfirmCards(tp,g)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local mg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil)
	if #mg>0 then
		Duel.Remove(mg,POS_FACEUP,REASON_EFFECT)
	end
	Duel.ShuffleExtra(1-tp)
end