Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
--ＰＳＹフレームロード・Ω
--PSY-Framelord Omega
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Banish this card and 1 random card from opponent's hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	c:RegisterFlagEffect(id,0,EFFECT_FLAG_UNCOPYABLE,0)
	--Return 1 banished card to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
	--Shuffle this card and 1 other card from the GY to the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemove()
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
	if #g==0 or not c:IsRelateToEffect(e) or not c:IsFaceup() then return end
	local hg=g:RandomSelect(1-tp,1)
	if #hg~=1 then return end
	local rg=hg+c
	if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)==0 then return end
	local retg=c:HasFlagEffect(id) and rg or hg
	retg:Match(Card.IsLocation,nil,LOCATION_REMOVED)
	aux.DelayedOperation(retg,PHASE_STANDBY,id+1,e,tp,s.retop,s.retcon,RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
end
function s.retop(rg,e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	for tc in rg:Iter() do
		if tc==c then
			Duel.ReturnToField(tc)
		else
			Duel.SendtoHand(tc,tc:GetPreviousControler(),REASON_EFFECT)
		end
	end
end
function s.retcon(rg,e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.SendtoGrave(tg,REASON_EFFECT|REASON_RETURN)
	end
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() and chkc~=c end
	if chk==0 then return c:IsAbleToExtra()
		and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,c)
	g:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		local g=Group.CreateGroup(c,tc)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end