Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
--ＰＳＹフレームロード・Λ
--PSY-Framelord Lambda
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,2)
	--Can activate the effects of "PSY-Framegear" monsters even if you control a monster
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(CARD_PSYFRAME_LAMBDA)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,0)
	c:RegisterEffect(e1)
	--Search 1 "PSY-Frame" card during the End Phase
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_REMOVE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.regcon)
	e2:SetTarget(s.regtg)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PSY_FRAME}
function s.regcfilter(c,tp)
	return c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:GetPreviousRaceOnField()&RACE_PSYCHIC~=0 and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.regcfilter,1,e:GetHandler(),tp)
end
function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetOperation(s.thop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_PSY_FRAME) and c:IsAbleToHand()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end