Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.
--竜王絶火ゾロア
--Zoroa, the Magistus Verethragna
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MAGISTUS),aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK))
	--Equip 1 Effect Monster your opponent controls or in your GY to this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	aux.AddEREquipLimit(c,nil,function(ec,c,tp) return ec:IsType(TYPE_EFFECT) end,Card.EquipByEffectAndLimitRegister,e1)
	--Negate a monster effect then you can destroy 1 card your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
s.miracle_synchro_fusion=true
s.listed_series={SET_MAGISTUS}
s.material_setcode={SET_MAGISTUS}
function s.eqfilter(c,tp)
	return c:IsType(TYPE_EFFECT) and c:IsFaceup() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return s.eqfilter(chkc,tp) and ((chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp))
		or (chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp))) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,tp,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsType(TYPE_EFFECT) and tc:IsFaceup()) then return end
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then
		if tc:IsControler(1-tp) then Duel.SendtoGrave(tc,REASON_RULE) end
		return
	else
		c:EquipByEffectAndLimitRegister(e,tp,tc)
	end
end
function s.discostfilter(c)
	return c:IsSetCard(SET_MAGISTUS) and c:IsMonsterCard() and c:IsFaceup() and c:IsAbleToGraveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.discostfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.discostfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) then
		local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local sg=g:Select(tp,1,1,nil)
			Duel.HintSelection(sg)
			Duel.BreakEffect()
			Duel.Destroy(sg,REASON_EFFECT)
		end
	end
end