Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.
--ディープ・ダイバー
--Deep Diver
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) then
		--search
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
		e1:SetCountLimit(1)
		e1:SetOperation(s.operation)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
		c:RegisterEffect(e1)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local g=Duel.SelectMatchingCard(tp,Card.IsMonster,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc,0)
		Duel.ConfirmDecktop(tp,1)
	end
end