Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.
--復烙印
--Branded Regained
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Return 1 banished LIGHT or DARK monster and draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function() return not Duel.IsPhase(PHASE_DAMAGE) end)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e2:SetLabelObject(g)
	--Mass removal register
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EVENT_REMOVE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetLabelObject(e2)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
	--Special Summon 1 "Byssted" monster
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e4:SetCondition(s.spcond)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
s.listed_series={SET_BYSTIAL}
function s.cfilter(c,e)
	return c:IsAttribute(ATTRIBUTE_DARK|ATTRIBUTE_LIGHT) and c:IsFaceup()
		and (not c:IsPreviousLocation(LOCATION_ONFIELD) or (c:GetPreviousTypeOnField()&TYPE_MONSTER>0
		and c:GetPreviousAttributeOnField()&(ATTRIBUTE_DARK|ATTRIBUTE_LIGHT)>0))
		and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_REMOVED)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPhase(PHASE_DAMAGE) then return end
	local tg=eg:Filter(s.cfilter,nil,e)
	if #tg>0 then
		for tc in tg:Iter() do
			tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
		end
		local g=e:GetLabelObject():GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
		e:GetLabelObject():SetLabelObject(g)
		if Duel.GetFlagEffect(tp,id)==0 then
			Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
			Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
		end
	end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject():Filter(s.cfilter,nil,e)
	if chkc then return g:IsContains(chkc) and s.cfilter(chkc,e) end
	if chk==0 then return #g>0 and Duel.IsPlayerCanDraw(tp,1) end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local tg=g:Select(tp,1,1,nil)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_BYSTIAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.GetFlagEffect(tp,id+1)==0 end
	Duel.RegisterFlagEffect(tp,id+1,RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end