Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. * The above text is unofficial and describes the card's functionality in the OCG.
--アームズ・エイド
--Armory Arm
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Equip this card to 1 monster on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Unequip this card and Special Summon it in Attack Position
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--While equipped by its effect, the equipped monster gains 1000 ATK
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetValue(1000)
	e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id+1) end)
	c:RegisterEffect(e3)
	--Inflict damage to your opponent equalto the ATK of the monster in the GY destroyed by battle with the equipped monster
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EVENT_BATTLE_DESTROYED)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(s.damcon)
	e4:SetTarget(s.damtg)
	e4:SetOperation(s.damop)
	c:RegisterEffect(e4)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=c end
	if chk==0 then return not c:HasFlagEffect(id) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END&~(RESET_TOFIELD|RESET_LEAVE),0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then
		return Duel.SendtoGrave(c,REASON_RULE)
	end
	if Duel.Equip(tp,c,tc) then
		c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD,0,1)
		--Equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetValue(function(e,c) return c==tc end)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:HasFlagEffect(id) and c:HasFlagEffect(id+1)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end
	c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END&~(RESET_TOFIELD|RESET_LEAVE),0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local bc=eg:GetFirst()
	local c=e:GetHandler()
	local eqc=c:GetEquipTarget()
	return c:HasFlagEffect(id+1) and eqc and eqc:IsReasonCard(bc) and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local bc=eg:GetFirst()
	bc:CreateEffectRelation(e)
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local bc=eg:GetFirst()
	if bc:IsRelateToEffect(e) then
		local atk=bc:GetAttack()
		if atk<=0 then return end
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		Duel.Damage(p,atk,REASON_EFFECT)
	end
end