Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
--磨破羅魏
--Maharaghi
local s,id=GetID()
function s.initial_effect(c)
	Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
	--Cannot be Special Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--Look at top card next Draw Phase
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id)~=0 then return end
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PREDRAW)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.operation)
	e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,1)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,2)
	aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,1),RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetDecktopGroup(tp,1)
	if #g==0 then return end
	Duel.ConfirmCards(tp,g)
	local opt=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
	if opt==1 then
		Duel.MoveSequence(g:GetFirst(),1)
	end
end