Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
--アカシック・マジシャン
--Akashic Magician
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon Procedure
	Link.AddProcedure(c,s.filter,2,nil,s.spcheck)
	--Can only be Link Summoned once per turn
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.regcon)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	--Return to the hand all monsters this card points to
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Excavate cards from the top f your Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.actg)
	e3:SetOperation(s.acop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
function s.filter(c,lc,sumtype,tp)
	return not c:IsType(TYPE_TOKEN,lc,sumtype,tp)
end
function s.spcheck(g,lc,tp)
	return g:CheckSameProperty(Card.GetRace,lc,SUMMON_TYPE_LINK,tp)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsCode(id) and sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local lg=e:GetHandler():GetLinkedGroup():Filter(Card.IsAbleToHand,nil)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,lg,#lg,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local lg=e:GetHandler():GetLinkedGroup():Filter(Card.IsAbleToHand,nil)
	Duel.SendtoHand(lg,nil,REASON_EFFECT)
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local lg=c:GetMutualLinkedGroup():Filter(Card.IsMonster,nil)
		local ct=lg:GetSum(Card.GetLink)
		if ct<=0 or not Duel.IsPlayerCanDiscardDeck(tp,ct) then return false end
		local g=Duel.GetDecktopGroup(tp,ct)
		return g:FilterCount(Card.IsAbleToHand,nil)>0
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
	s.announce_filter={TYPE_EXTRA,OPCODE_ISTYPE,OPCODE_NOT}
	local ac=Duel.AnnounceCard(tp,table.unpack(s.announce_filter))
	Duel.SetTargetParam(ac)
	Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER)
end
function s.thfilter(c,code)
	return c:IsCode(code) and c:IsAbleToHand()
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local lg=c:GetMutualLinkedGroup()
	local ct=lg:GetSum(Card.GetLink)
	if ct<=0 or not Duel.IsPlayerCanDiscardDeck(tp,ct) then return end
	Duel.ConfirmDecktop(tp,ct)
	local g=Duel.GetDecktopGroup(tp,ct)
	local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	local hg=g:Filter(s.thfilter,nil,ac)
	g:Sub(hg)
	if #hg~=0 then
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(hg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,hg)
		Duel.ShuffleHand(tp)
	end
	if #g~=0 then
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
	end
end