Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your GY; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
--オボミ
--Lillybot
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Orbital 7" from your GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP)
	c:RegisterEffect(e2)
	--Special Summon "Photon" and/or "Galaxy" monsters from your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_GALAXY,SET_PHOTON}
s.listed_names={71071546} --"Orbital 7"
function s.filter(c,e,tp)
	return c:IsCode(71071546) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE)~=0 and tc:IsFacedown() then
			Duel.ConfirmCards(1-tp,tc)
		end
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard({SET_GALAXY,SET_PHOTON}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cfilter(c,ft,tp)
	return c:IsRace(RACE_MACHINE)
		and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end
	local ct=Duel.GetMatchingGroupCount(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
	local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,ct,false,nil,nil,ft,tp)
	ct=Duel.Release(rg,REASON_COST)
	e:SetLabel(ct)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	local ct=e:GetLabel()
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	local ct=e:GetLabel()
	if ft<ct then ct=ft end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local dg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,ct,ct,nil,e,tp)
	if #dg>0 then
		Duel.SpecialSummon(dg,0,tp,tp,false,false,POS_FACEUP)
	end
end