Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "S-Force" monster Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 "S-Force" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished "S-Force" monsters. You can only use this effect of "S-Force Nightchaser" once per turn.
--Ｓ－Ｆｏｒｃｅ ナイトチェイサー
--S-Force Nightchaser
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,s.matfilter,1,1)
	--Limit attack target selection
	local e1a=Effect.CreateEffect(c)
	e1a:SetType(EFFECT_TYPE_SINGLE)
	e1a:SetRange(LOCATION_MZONE)
	e1a:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e1a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e1a:SetValue(s.atlimit)
	local e1b=Effect.CreateEffect(c)
	e1b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e1b:SetRange(LOCATION_MZONE)
	e1b:SetLabelObject(e1a)
	e1b:SetTargetRange(0,LOCATION_MZONE)
	e1b:SetTarget(aux.SForceTarget)
	c:RegisterEffect(e1b)
	--Shuffle 1 "S-Force" monster into the Deck and Special Summon banished "S-Force" monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(TIMING_MAIN_END,TIMING_MAIN_END)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_S_FORCE}
function s.matfilter(c,lc,stype,tp)
	return c:IsSetCard(SET_S_FORCE,lc,stype,tp) and not c:IsType(TYPE_LINK,lc,stype,tp)
end
function s.atlimit(e,c)
	return e:GetHandler():GetColumnGroup():IsContains(c)
end
function s.tdfilter(c)
	return c:IsSetCard(SET_S_FORCE) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_S_FORCE) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
		if #sg>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end