Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Choose 1 of these effects; apply that effect, but skip your next Battle Phase. ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--輝く炎の神碑
--Runick Flashing Fire
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateMysteruneQPEffect(c,id,CATEGORY_DESTROY,s.destg,s.desop,2,EFFECT_FLAG_CARD_TARGET)
	c:RegisterEffect(e1)
end
s.listed_series={SET_RUNICK}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsSpecialSummoned() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsSummonType,tp,0,LOCATION_MZONE,1,nil,SUMMON_TYPE_SPECIAL) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsSummonType,tp,0,LOCATION_MZONE,1,1,nil,SUMMON_TYPE_SPECIAL)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	return tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
end