Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.
--電脳エナジーショック
--Cyber Energy Shock
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
	--Destroy 1 card on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_ONFIELD,0,1,nil) end)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_JINZO}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local istrap=tc:IsTrap()
	if not (tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and istrap) then return end
	local c=e:GetHandler()
	local exc=c:IsRelateToEffect(e) and c or nil
	local b1=Duel.IsExistingMatchingCard(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc)
	local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_MZONE,0,1,nil)
	if not (b1 or b2) then return end
	if not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	Duel.BreakEffect()
	if op==1 then
		--Negate the effects of 1 face-up card on the field until the end of this turn
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
		local tc=Duel.SelectMatchingCard(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc):GetFirst()
		if not tc then return end
		Duel.HintSelection(tc,true)
		tc:NegateEffects(c,RESET_PHASE|PHASE_END,true)
	elseif op==2 then
		--All "Jinzo" you control gain 800 ATK
		local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_MZONE,0,nil)
		for tc in g:Iter() do
			--Gains 800 ATK
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(800)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1)
		end
	end
end