Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
--マドルチェ・マナー
--Madolche Lesson
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.StatChangeDamageStepCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_MADOLCHE}
function s.tdfilter1(c)
	return c:IsMonster() and c:IsSetCard(SET_MADOLCHE) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter1(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MADOLCHE),tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(s.tdfilter1,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter1,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.tdfilter2(c)
	return c:IsMonster() and c:IsAbleToDeck()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e)) or Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_MADOLCHE),tp,LOCATION_MZONE,0,nil)
	local ct=0
	for tc in aux.Next(g) do
	local preatk=tc:GetAttack()
	local predef=tc:GetDefense()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(800)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
		if preatk~=tc:GetAttack() or predef~=tc:GetDefense() then ct=ct+1 end
	end
	if ct==0 then return end
	local dg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.tdfilter2),tp,LOCATION_GRAVE,0,nil)
	if #dg~=0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		Duel.SendtoDeck(dg:Select(tp,1,1,nil),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end