Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.
--幻蝋館の使者
--Emissary from the House of Wax
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Neither monster can be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.indestg)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Apply effects at the end of the opponent's Battle Phase
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e3:SetTarget(s.efftg)
	e3:SetOperation(s.effop)
	c:RegisterEffect(e3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.indestg(e,c)
	local handler=e:GetHandler()
	return c==handler or c==handler:GetBattleTarget()
end
function s.filter(c)
	return c:IsAttackPos() and not c:HasFlagEffect(id)
		and not (c:IsHasEffect(EFFECT_CANNOT_CHANGE_POSITION)
		and c:IsHasEffect(EFFECT_CANNOT_BE_MATERIAL)
		and not c:IsNegatableMonster())
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil):Match(aux.NOT(Card.IsImmuneToEffect),nil,e)
	if #g==0 then return end
	local c=e:GetHandler()
	for tc in g:Iter() do
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
		--Cannot change its battle position
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
		e1:SetCondition(function(_e) return _e:GetHandler():HasFlagEffect(id) end)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		--Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CANNOT_BE_MATERIAL)
		e2:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ,SUMMON_TYPE_LINK))
		tc:RegisterEffect(e2)
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		--Negate its effects
		local e3=e1:Clone()
		e3:SetCode(EFFECT_DISABLE)
		tc:RegisterEffect(e3)
		local e4=e1:Clone()
		e4:SetCode(EFFECT_DISABLE_EFFECT)
		e4:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e4)
	end
	--Reset the flags at the start of the opponent's next Battle Phase
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e5:SetCondition(function() return Duel.IsTurnPlayer(1-tp) end)
	e5:SetCountLimit(1)
	e5:SetOperation(s.reset)
	e5:SetReset(RESET_PHASE|PHASE_BATTLE_START|RESET_OPPO_TURN)
	Duel.RegisterEffect(e5,tp)
end
function s.reset(e)
	local g=Duel.GetMatchingGroup(Card.HasFlagEffect,0,LOCATION_MZONE,LOCATION_MZONE,nil,id)
	if #g==0 then return end
	for tc in g:Iter() do
		tc:ResetFlagEffect(id)
	end
	e:Reset()
end