Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.
--テレポンD.D.
--D.D. Telepon
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_REMOVE)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_REMOVED)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.filter(c)
	return c:IsAttackBelow(1500) and c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	local c=e:GetHandler()
	if tc then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
		if c:IsRelateToEffect(e) then
			c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,3)
			tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,3)
			e:SetLabelObject(tc)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject():GetLabelObject()
	local c=e:GetHandler()
	return tc and Duel.GetTurnCount()~=tc:GetTurnID() and Duel.IsTurnPlayer(tp)
		and c:GetFlagEffect(id)~=0 and tc:GetFlagEffect(id)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=e:GetLabelObject():GetLabelObject()
	if chk==0 then return tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	tc:CreateEffectRelation(e)
	e:GetHandler():ResetFlagEffect(id)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject():GetLabelObject()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end