Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Vouiburial, the Dragon Undertaker" once per turn); ● Hand: Special Summon this card. ● Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.
--竜葬主－ヴィブリアル
--Vouiburial, the Dragon Undertaker
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Neither monster can be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(s.indestg)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Activate the appropriate effect based on where this card is
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e2:SetCondition(s.effcon)
	e2:SetTarget(s.efftg)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
function s.indestg(e,c)
	local handler=e:GetHandler()
	return c==handler or c==handler:GetBattleTarget()
end
function s.effconfilter(c,tp)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() and eg:IsExists(s.effconfilter,1,nil,tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local b1=not Duel.HasFlagEffect(tp,id) and c:IsLocation(LOCATION_HAND)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
	local b2=not Duel.HasFlagEffect(tp,id+1) and c:IsLocation(LOCATION_MZONE)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,nil)
	if chk==0 then return b1 or b2 end
	local op=b1 and 1 or 2
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
	elseif op==2 then
		e:SetCategory(CATEGORY_ATKCHANGE|CATEGORY_DESTROY)
		Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
		Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	local c=e:GetHandler()
	if op==1 then
		--● Hand: Special Summon this card
		if c:IsRelateToEffect(e) then
			Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
		end
	elseif op==2 then
		--● Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
		local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
		if not tc then return end
		Duel.HintSelection(tc)
		local atk=tc:GetAttack()
		--Loses 1500 ATK
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-1500)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		Duel.AdjustInstantly(tc)
		if atk>0 and tc:IsAttack(0) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.BreakEffect()
			Duel.Destroy(tc,REASON_EFFECT)
		end
	end
end