Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
--トゥーン・キングダム
--Toon Kingdom
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--change code
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CHANGE_CODE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_FZONE)
	e2:SetValue(15259703)
	c:RegisterEffect(e2)
	--cannot be target
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_TOON))
	e3:SetValue(aux.tgoval)
	c:RegisterEffect(e3)
	--destroy replace
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTarget(s.reptg)
	e4:SetValue(s.repval)
	c:RegisterEffect(e4)
end
s.listed_names={15259703}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetDecktopGroup(tp,3)
	if chk==0 then return g:FilterCount(Card.IsAbleToRemove,nil,tp,POS_FACEDOWN)==3 end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
	if ct==0 then return end
	if ct>3 then ct=3 end
	local g=Duel.GetDecktopGroup(tp,ct)
	Duel.DisableShuffleCheck()
	Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsType(TYPE_TOON) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=eg:FilterCount(s.repfilter,nil,tp)
	local g=Duel.GetDecktopGroup(tp,ct)
	if chk==0 then return ct>0 and g:IsExists(Card.IsAbleToRemove,ct,nil,tp,POS_FACEDOWN) end
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
		Duel.DisableShuffleCheck()
		Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
		return true
	else return false end
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end