Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
--マドルチェ・メェプル
--Madolche Baaple
local s,id=GetID()
function s.initial_effect(c)
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.retcon)
	e1:SetTarget(s.rettg)
	e1:SetOperation(s.retop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp
		and e:GetHandler():IsPreviousControler(tp)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.filter1(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() and c:IsSetCard(SET_MADOLCHE)
end
function s.filter2(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g2=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0)
end
function s.pfilter(c,e)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.pfilter,nil,e)
	if #g>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
		local tc=g:GetFirst()
		for tc in aux.Next(g) do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESETS_STANDARD_PHASE_END,2)
			tc:RegisterEffect(e1)
		end
	end
end