Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Each time a card or effect your opponent activated resolves while this card's ATK is less than 3000, this card gains 200 ATK/DEF. * The above text is unofficial and describes the card's functionality in the OCG.
--リブロマンサー・ファイアスターター
--Libromancer Firestarter
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Check materials use for its Ritual Summon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_MATERIAL_CHECK)
	e0:SetValue(s.matcheck)
	c:RegisterEffect(e0)
	--Cannot be destroyed by card effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.matcon)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Cannot be banished by card effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_REMOVE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(1,1)
	e2:SetTarget(function(e,c,tp,r) return c==e:GetHandler() and r==REASON_EFFECT end)
	e2:SetCondition(s.matcon)
	c:RegisterEffect(e2)
	--Register a flag when an effect resolves
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetOperation(s.chainop)
	c:RegisterEffect(e3)
	--Gains 200 ATK/DEF each time an effect activated by the opponent resolves
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_CHAIN_SOLVED)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(s.atkcon)
	e4:SetOperation(s.atkop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_LIBROMANCER}
function s.matcheck(e,c)
	if c:GetMaterial():IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) then
		local reset=RESET_EVENT|RESETS_STANDARD&~RESET_TOFIELD
		c:RegisterFlagEffect(id,reset,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0))
	end
end
function s.matcon(e)
	local c=e:GetHandler()
	return c:IsRitualSummoned() and c:HasFlagEffect(id)
end
function s.chainop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN|RESET_TURN_SET,0,1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep==1-tp and c:GetAttack()<3000 and c:HasFlagEffect(id+1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local c=e:GetHandler()
	--Gain 200 ATK/DEF
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
	e1:SetValue(200)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
end