Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon.
--十二獣ライカ
--Zoodiac Chakanine
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Xyz summon procedure
	Xyz.AddProcedure(c,nil,4,2,s.ovfilter,aux.Stringid(id,0),Xyz.InfiniteMats,s.xyzop)
	--Gains ATK/DEF equal to the total ATK/DEF of the "Zoodiac" monsters attached
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	e2:SetValue(s.defval)
	c:RegisterEffect(e2)
	--Special summon 1 "Zoodiac" monster from GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetCost(Cost.DetachFromSelf(1))
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_ZOODIAC}
function s.ovfilter(c,tp,lc)
	return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id)
end
function s.xyzop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	return true
end
function s.atkfilter(c)
	return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0
end
function s.atkval(e,c)
	local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil)
	return g:GetSum(Card.GetAttack)
end
function s.deffilter(c)
	return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0
end
function s.defval(e,c)
	local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil)
	return g:GetSum(Card.GetDefense)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_ZOODIAC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		tc:RegisterEffect(e2)
		--Cannot be used as Xyz material
		local e3=e1:Clone()
		e3:SetDescription(3311)
		e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
		e3:SetValue(1)
		tc:RegisterEffect(e3)
	end
	Duel.SpecialSummonComplete()
end