Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.
--破壊剣士の揺籃
--Prologue of the Destruction Swordsman
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Make "Destruction Sword" cards you control unanble to be destroyed by battle or card effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(Cost.SelfBanish)
	e2:SetCondition(function(_,tp) return not Duel.HasFlagEffect(tp,id) end)
	e2:SetOperation(s.immop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER}
s.listed_names={id,11790356}
function s.cfilter(c)
	return ((c:IsSetCard(SET_DESTRUCTION_SWORD) and not c:IsCode(id)) or (c:IsSetCard(SET_BUSTER_BLADER) and c:IsMonster()))
		and c:IsAbleToGraveAsCost()
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsSetCard,1,nil,SET_DESTRUCTION_SWORD)
		and sg:IsExists(aux.AND(Card.IsSetCard,Card.IsMonster),1,nil,SET_BUSTER_BLADER)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE,s.rescon)
	Duel.SendtoGrave(sg,REASON_COST)
end
function s.spfilter(c,e,tp)
	if not (c:IsCode(11790356) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end
	if c:IsLocation(LOCATION_EXTRA) then
		return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
	else
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_EXTRA|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
	if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
		--Destroy it during the End Phase of the next turn
		local turn_count=Duel.GetTurnCount()
		aux.DelayedOperation(sc,PHASE_END,id,e,tp,
			function(ag) Duel.Destroy(ag,REASON_EFFECT) end,
			function() return Duel.GetTurnCount()==turn_count+1 end,
			nil,2
		)
	end
	Duel.SpecialSummonComplete()
end
function s.immop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.HasFlagEffect(tp,id) then return end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	--Your "Destruction Sword" cards cannot be destroyed by battle or card effects
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetTargetRange(LOCATION_ONFIELD,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_DESTRUCTION_SWORD))
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	Duel.RegisterEffect(e2,tp)
end