Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
--雷帝家臣ミスラ
--Mithra the Thunder Vassal
local s,id=GetID()
local TOKEN_VASSAL=id+1
function s.initial_effect(c)
	--Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Apply a "you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set" effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_RELEASE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp) return e:GetHandler():IsReason(REASON_SUMMON) and Duel.IsTurnPlayer(tp) end)
	e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalTributeSummon(tp) end end)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
s.listed_names={TOKEN_VASSAL}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_VASSAL,0,TYPES_TOKEN,800,1000,1,RACE_THUNDER,ATTRIBUTE_LIGHT,POS_FACEUP_DEFENSE,1-tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
		and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_VASSAL,0,TYPES_TOKEN,800,1000,1,RACE_THUNDER,ATTRIBUTE_LIGHT,POS_FACEUP_DEFENSE,1-tp) then
		local token=Duel.CreateToken(tp,TOKEN_VASSAL)
		Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
	end
	Duel.SpecialSummonComplete()
	--You cannot Special Summon from the Extra Deck for the rest of this turn
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--"Clock Lizard" check
	aux.addTempLizardCheck(c,tp)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanAdditionalTributeSummon(tp) then return end
	local c=e:GetHandler()
	aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3))
	--You can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,4))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e1:SetTargetRange(LOCATION_HAND,0)
	e1:SetValue(0x1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_EXTRA_SET_COUNT)
	Duel.RegisterEffect(e2,tp)
end