Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.
--Ｐ．Ｕ．Ｎ．Ｋ．ＪＡＭ ＦＥＶＥＲ！
--P.U.N.K. JAM FEVER!
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 8 monsters, or 1 "P.U.N.K." Fusion or Synchro Monster
	Xyz.AddProcedure(c,nil,8,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
	--Draw 1 card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.AND(Cost.PayLP(600),Cost.DetachFromSelf(1)))
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--Negate the activation of another monster's effect, and if you do, destroy that monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.negcon)
	e2:SetCost(Cost.DetachFromSelf(1,1))
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_PUNK}
function s.ovfilter(c,tp,xyzc)
	return c:IsFaceup() and c:IsSetCard(SET_PUNK,xyzc,SUMMON_TYPE_XYZ,tp)
		and (c:IsType(TYPE_FUSION,xyzc,SUMMON_TYPE_XYZ,tp) or c:IsType(TYPE_SYNCHRO,xyzc,SUMMON_TYPE_XYZ,tp))
end
function s.xyzop(e,tp,chk)
	if chk==0 then return not Duel.HasFlagEffect(tp,id) end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
	return true
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp,chk)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.negconfilter(c)
	return c:IsLevel(3) and c:IsRace(RACE_PSYCHIC)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler()~=e:GetHandler() and re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
		and Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
	local rc=re:GetHandler()
	if rc:IsDestructable() and rc:IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end