Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.
--試号閃刀姫－アマツ
--Prototype Sky Striker Ace - Amatsu
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 1 "Sky Striker Ace" monster
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SKY_STRIKER_ACE),1)
	--You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn
	c:SetSPSummonOnce(id)
	--Make the effect of a monster your opponent controls with 2000 or more ATK become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.chngcon)
	e1:SetTarget(s.chngtg)
	e1:SetOperation(s.chngop)
	c:RegisterEffect(e1)
	--Destroy 1 "Sky Striker Ace" monster you control and 1 card your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SKY_STRIKER_ACE}
function s.chngcon(e,tp,eg,ep,ev,re,r,rp)
	local loc,atk=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_ATTACK)
	return rp==1-tp and atk>=2000 and loc==LOCATION_MZONE
end
function s.chngfilter(c)
	return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsLinkMonster()
end
function s.chngtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.chngfilter,rp,0,LOCATION_MZONE,1,nil) end
end
function s.chngop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,s.chngfilter,tp,0,LOCATION_MZONE,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local bc1,bc2=Duel.GetBattleMonster(tp)
	return bc1==e:GetHandler() and bc2
end
function s.desfilter(c,e,tp)
	return c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsFaceup()))
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_ONFIELD,nil,e,tp)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_DESTROY)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,2,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.Destroy(tg,REASON_EFFECT)
	end
end