Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of "Kaiser Glider - Golden Burst" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes that monster's current ATK until the end of this turn.
--カイザー・グライダー－ゴルデン・バースト
--Kaiser Glider - Golden Burst
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Copy the targeted monster's ATK
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
function s.spcfilter(c,tp)
	return Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end
	local sg=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp)
	Duel.Release(sg,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.atkfilter(c,atk)
	return c:IsFaceup() and not c:IsAttack(atk)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local atk=c:GetAttack()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc~=c and s.atkfilter(chkc,atk) end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Change ATK
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack())
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
	end
end