Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect (Quick Effect): You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--No.3 地獄蝉王ローカスト・キング
--Number 3: Cicada King
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,3,2)
	--Special Summon an Insect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CHANGE_POS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,{id,1})
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.discon)
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
s.xyz_number=3
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	local rc=re:GetHandler()
	return (loc&LOCATION_ONFIELD)~=0 and re:IsMonsterEffect() and re:GetHandler():IsNegatableMonster()
		and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and re:GetHandler():IsRelateToEffect(re) and rc:IsCanBeEffectTarget(e)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetCard(re:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_INSECT) and (not c:IsType(TYPE_LINK) or c:IsCanChangePosition())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		--Negate effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.Clone(e1)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e2)
		if tc:IsImmuneToEffect(e1) or tc:IsImmuneToEffect(e2) then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
		if not sc then return end
		Duel.HintSelection(Group.FromCards(sc),true)
		Duel.BreakEffect()
		if sc:IsCanChangePosition() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.ChangePosition(sc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
		else
			--Gain 500 DEF
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_UPDATE_DEFENSE)
			e3:SetValue(500)
			e3:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e3)
		end
	end
end