Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
● While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.)
--D・クリーナン
--Morphtronic Vacuumen
local s,id=GetID()
function s.initial_effect(c)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.cona)
	e1:SetCost(s.costa)
	e1:SetTarget(s.tga)
	e1:SetOperation(s.opa)
	c:RegisterEffect(e1)
	--equip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.cond)
	e2:SetTarget(s.tgd)
	e2:SetOperation(s.opd)
	c:RegisterEffect(e2)
	aux.AddEREquipLimit(c,s.cond,s.eqval,s.equipop,e2)
end
function s.eqval(ec,c,tp)
	return ec:IsControler(1-tp) and ec:IsAttackPos()
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.costa(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function s.cond(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsDefensePos()
		and not e:GetHandler():IsHasEffect(id)
end
function s.filter(c)
	return c:IsFaceup() and c:IsAttackPos() and c:IsAbleToChangeControler()
end
function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
	if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(id)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc:RegisterEffect(e2)
end
function s.opd(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackPos() then
		s.equipop(c,e,tp,tc)
	end
end