Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.
--No.13 ケインズ・デビル
--Number 13: Embodiment of Crime
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,1,2)
	c:EnableReviveLimit()
	--change battle position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--cannot be destroyed
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetCondition(s.indcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e3)
	--reflect battle damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
	e4:SetCondition(s.refcon)
	e4:SetValue(1)
	c:RegisterEffect(e4)
end
s.xyz_number=13
s.listed_names={95442074}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
	if #g>0 then
		Duel.ChangePosition(g,POS_FACEUP_ATTACK)
		local fid=c:GetRealFieldID()
		for tc in aux.Next(g) do
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_MUST_ATTACK)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_MUST_ATTACK_MONSTER)
			e2:SetValue(s.atklimit)
			e2:SetLabel(fid)
			tc:RegisterEffect(e2)
		end
	end
end
function s.atklimit(e,c)
	return c:GetRealFieldID()==e:GetLabel()
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(95442074)
end
function s.indcon(e)
	return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
		and e:GetHandler():GetOverlayCount()~=0
end
function s.refcon(e)
	return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
		and Duel.GetAttackTarget()==e:GetHandler()
end