Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 "Raidraptor" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower "Raidraptor" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 "Raidraptor - Bloom Vulture" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters.
--ＲＲ－ブルーム・ヴァルチャー
--Raidraptor - Bloom Vulture
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon both this card and 1 "Raidraptor" monster from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.hspcon)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Special Summon 2 Level 4 or lower "Raidraptor" monsters from your GY, including this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.gysptg)
	e2:SetOperation(s.gyspop)
	c:RegisterEffect(e2)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return c:IsAttribute(ATTRIBUTE_DARK) end)
end
s.listed_series={SET_RAIDRAPTOR}
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
	return g:FilterCount(Card.IsRace,nil,RACE_WINGEDBEAST)==#g
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	--Cannot Special Summon, except DARK monsters
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(_,c) return not c:IsAttribute(ATTRIBUTE_DARK) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.hspfilter(c,e,tp)
	return c:IsSetCard(SET_RAIDRAPTOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.hspfilter,tp,LOCATION_HAND,0,1,c,e,tp)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,2,tp,LOCATION_HAND)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.hspfilter,tp,LOCATION_HAND,0,1,1,c,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g+c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.gyspfilter(c,e,tp)
	return c:IsSetCard(SET_RAIDRAPTOR) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
		and c:IsCanBeEffectTarget(e)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsCanBeEffectTarget(e)
		and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,c,e,tp)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
	Duel.SetTargetCard(g+c)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end