Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.
--星遺物の胎導
--World Legacy Monstrosity
--Scripted by ahtelel and Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 1 Level 9 monster from the hand or 2 from the deck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	c:RegisterEffect(e1)
end
function s.spfilter1(c,e,tp)
	return c:IsLevel(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spfilter2(c,e,tp)
	if not c:IsFaceup() or not c:IsLevel(9) then return false end
	local g=Duel.GetMatchingGroup(s.spfilter3,tp,LOCATION_DECK,0,nil,e,tp,c)
	return g:GetClassCount(Card.GetCode)>1
end
function s.spfilter3(c,e,tp,tc)
	return c:IsLevel(9) and c:GetOriginalRace()~=tc:GetOriginalRace() and c:GetOriginalAttribute()~=tc:GetOriginalAttribute()
		and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter2(chkc,e,tp) end
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end
	local b1=s.sptg1(e,tp,eg,ep,ev,re,r,rp,0)
	local b2=s.sptg2(e,tp,eg,ep,ev,re,r,rp,0)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,0)},
		{b2,aux.Stringid(id,1)})
	if op==1 then
		e:SetProperty(0)
		e:SetOperation(s.spop1)
		s.sptg1(e,tp,eg,ep,ev,re,r,rp,1)
	elseif op==2 then
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e:SetOperation(s.spop2)
		s.sptg2(e,tp,eg,ep,ev,re,r,rp,1)
	end
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local g=Duel.GetMatchingGroup(s.spfilter3,tp,LOCATION_DECK,0,nil,e,tp,tc)
	local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
	if sg and #sg==2 then
		local c=e:GetHandler()
		local fid=c:GetFieldID()
		for sc in sg:Iter() do
			Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
			--Cannot attack
			local e1=Effect.CreateEffect(c)
			e1:SetDescription(3206)
			e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e1,true)
			sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
		end
		Duel.SpecialSummonComplete()
		sg:KeepAlive()
		--Destroy them during end phase
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetCountLimit(1)
		e2:SetLabel(fid)
		e2:SetLabelObject(sg)
		e2:SetCondition(s.descon)
		e2:SetOperation(s.desop)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.desfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.desfilter,nil,e:GetLabel())
	Duel.Destroy(tg,REASON_EFFECT)
end