Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
--驚楽園の大使 <Bufo>
--Amazement Ambassador Bufo
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--From cards_specific_functions.lua
	aux.AddAmazementQuickEquipEffect(c,id)
end
s.listed_series={SET_ATTRACTION,SET_AMAZEMENT}
function s.eqfilter(c)
	return c:IsSetCard(SET_ATTRACTION) and c:IsTrap()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g1=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	local tc=g1:GetFirst()
	e:SetLabelObject(tc)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local ec=e:GetLabelObject()
	local g=Duel.GetTargetCards(e)
	if #g<2 then return end
	local tc=g:GetFirst()
	if tc==ec then tc=g:GetNext() end
	if ec:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,ec,tc)
		local e1=Effect.CreateEffect(ec)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(AA.eqlim)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		ec:RegisterEffect(e1)
	end
end