Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
--ジャンク・ブレイカー
--Junk Breaker
local s,id=GetID()
function s.initial_effect(c)
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.sumsuc)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.condition)
	e2:SetCost(Cost.SelfTribute)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3=Effect.CreateEffect(e:GetHandler())
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end