Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
--オルフェゴール・オーケストリオン
--Orcustrion
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,nil,s.matcheck)
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetCondition(s.indcon)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e2)
	--ATK/DEF change + negation
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.tdcon1)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER)
	e4:SetCondition(s.tdcon2)
	c:RegisterEffect(e4)
end
function s.matcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsSetCard,1,nil,SET_ORCUST,lc,sumtype,tp)
end
function s.indcon(e)
	return e:GetHandler():IsLinked()
end
function s.tdcon1(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL)
end
function s.tdcon2(e,tp,eg,ep,ev,re,r,rp)
	return aux.StatChangeDamageStepCondition() and Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL)
end
function s.tdfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
	local og=Duel.GetOperatedGroup()
	if #og==0 then return end
	if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLinked),tp,0,LOCATION_MZONE,nil)
	if #g>0 then
		Duel.BreakEffect()
		for tc in g:Iter() do
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=e1:Clone()
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				tc:RegisterEffect(e3)
			end
			local e4=e1:Clone()
			e4:SetCode(EFFECT_SET_ATTACK_FINAL)
			e4:SetValue(0)
			tc:RegisterEffect(e4)
			local e5=e4:Clone()
			e5:SetCode(EFFECT_SET_DEFENSE_FINAL)
			tc:RegisterEffect(e5)
		end
	end
end