Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: place 1 Spell Counter on it. Once per turn: You can send any number of cards from your hand to the GY; place the same number of Spell Counters among monster(s) you control that you can place a Spell Counter on. You can remove all Spell Counters on the field; inflict 500 damage to your opponent for each Spell Counter you removed. * The above text is unofficial and describes the card's functionality in the OCG.
--マジックテンペスター
--Tempest Magician
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(COUNTER_SPELL)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_SPELLCASTER),1,99)
	c:EnableReviveLimit()
	--synchro success
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.addcc1)
	e1:SetTarget(s.addct1)
	e1:SetOperation(s.addc1)
	c:RegisterEffect(e1)
	--add counter
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(s.ctcost)
	e2:SetTarget(s.cttg)
	e2:SetOperation(s.ctop)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.damcost)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
function s.addcc1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned()
end
function s.addct1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,2,0,COUNTER_SPELL)
end
function s.addc1(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		e:GetHandler():AddCounter(COUNTER_SPELL,1)
	end
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,63,nil)
	Duel.SendtoGrave(g,REASON_COST)
	e:SetLabel(#g)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,e:GetLabel(),0,COUNTER_SPELL)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	for i=1,ct do
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
		local g=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,0,1,1,nil,COUNTER_SPELL,1)
		if #g==0 then return end
		g:GetFirst():AddCounter(COUNTER_SPELL,1)
	end
end
function s.damfilter(c)
	return c:GetCounter(COUNTER_SPELL)>0
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCounter(tp,1,1,COUNTER_SPELL)>0 end
	local g=Duel.GetMatchingGroup(s.damfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	local tc=g:GetFirst()
	local sum=0
	for tc in aux.Next(g) do
		local sct=tc:GetCounter(COUNTER_SPELL)
		tc:RemoveCounter(tp,COUNTER_SPELL,sct,0)
		sum=sum+sct
	end
	e:SetLabel(sum)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local ct=e:GetLabel()
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(ct*500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end