Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
--寿炎星－リシュンマオ
--Brotherhood of the Fire Fist - Panda
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
	--Special summon itself from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon1)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Substitute destruction for a "Fire Fist" monster(s)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_FIRE_FORMATION,SET_FIRE_FIST}
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_FIRE_FORMATION)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_FIRE_FIST) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return not c:IsSetCard(SET_FIRE_FIST)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
		if #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,1,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.repfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_FIRE_FIST) and c:IsFaceup()
		and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
		and c:GetReasonPlayer()~=tp
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
	and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.Hint(HINT_CARD,0,id)
	Duel.SendtoGrave(sg,REASON_EFFECT|REASON_REPLACE)
		return true
	else return false end
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end