Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
--烏合無象
--Cattle Call
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
	local race=c:GetOriginalRace()
	return c:IsFaceup() and (race==RACE_WINGEDBEAST or race==RACE_BEAST or race==RACE_BEASTWARRIOR) and c:IsAbleToGraveAsCost()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,race,c)
end
function s.spfilter(c,e,tp,race,sc)
	return c:GetOriginalRace()==race and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,sc,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	return true
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetLabel()~=100 then return false end
		e:SetLabel(0)
		return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	Duel.SendtoGrave(tc,REASON_COST)
	e:SetLabelObject(tc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local race=e:GetLabelObject():GetOriginalRace()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,race)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
		--Destroy it during end phase
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_PHASE+PHASE_END)
		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e3:SetCountLimit(1)
		e3:SetLabelObject(tc)
		e3:SetCondition(s.descon)
		e3:SetOperation(s.desop)
		Duel.RegisterEffect(e3,tp)
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
		--Cannot attack
		local e4=Effect.CreateEffect(c)
		e4:SetDescription(3206)
		e4:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_CANNOT_ATTACK)
		e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e4:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e4,true)
	end
	Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc and tc:GetFlagEffect(id)~=0 then return true end
	e:Reset()
	return false
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Destroy(tc,REASON_EFFECT)
end