Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
--メタルヴァレット・ドラゴン
--Metalrokket Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ROKKET}
s.listed_names={id}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not g or not g:IsContains(c) then return false end
	return re:IsActiveType(TYPE_LINK)
end
function s.desfilter(c,g)
	return g:IsContains(c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
	if chk==0 then return c:IsDestructable() and #cg>0 end
	cg:AddCard(c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,cg,#cg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
	if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 and #cg>0 then
		Duel.BreakEffect()
		Duel.Destroy(cg,REASON_EFFECT)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1,{id,1})
		e1:SetRange(LOCATION_GRAVE)
		e1:SetTarget(s.sptg)
		e1:SetOperation(s.spop)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_ROKKET) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end