Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn.
--赫ける王の烙印
--Brightest, Blazing, Branded King
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Negate the effects of cards on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Add itself to the hand during the End Phase
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(_,tp) return Duel.HasFlagEffect(tp,id) and Duel.IsPhase(PHASE_END) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Check for Fusion Monsters sent to the GY
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_TO_GRAVE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
s.listed_names={CARD_ALBAZ}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	for tc in eg:Iter() do
		if tc:IsType(TYPE_FUSION) then
			Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE|PHASE_END,0,1)
		end
	end
end
function s.cfilter(c,sc)
	return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ)
		and Duel.IsExistingMatchingCard(Card.IsNegatable,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,sc))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,c) end
	local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,(#g-1),0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local exc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,c)
	if #exc==0 then return end
	Duel.HintSelection(exc,true)
	local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,exc:AddCard(c))
	for tc in g:Iter() do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		--Negate its effects
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e2)
	end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end