Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.
--光と昇華の竜
--Light End Sublimation Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.hspcost)
	e1:SetTarget(s.hsptg)
	e1:SetOperation(s.hspop)
	c:RegisterEffect(e1)
	--Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(Fusion.SummonEffTG())
	e2:SetOperation(Fusion.SummonEffOP())
	c:RegisterEffect(e2)
	--Make an opponent's monster that declares an attack lose 1500 ATK
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
function s.hspcostfilter(c)
	return c:IsLevel(8) and c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost()
end
function s.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.hspcostfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.hspcostfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	--Cannot Special Summon monsters for the rest of the turn, except Dragon monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,3))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c) return not c:IsRace(RACE_DRAGON) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAttackAbove(500) and c:IsDefenseAbove(500) end
	local g=Group.FromCards(c,Duel.GetAttacker())
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DEFCHANGE,c,1,tp,-500)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500) and c:IsDefenseAbove(500)) then return end
	if c:UpdateAttack(-500)==-500 and c:UpdateDefense(-500)==-500 then
		local at=Duel.GetAttacker()
		if at:IsFaceup() and at:IsControler(1-tp) and at:IsRelateToBattle() then
			--Make the attacker lose 1500 ATK
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(-1500)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			at:RegisterEffect(e1)
		end
	end
end