Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
--海晶乙女グレート・バブルリーフ
--Marincess Great Bubble Reef
--Scripted by Eerie Code, anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 2+ WATER monsters
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),2)
	--Draw 1 card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.drcost)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--This card gains 600 ATK for each monster that was banished face-up
	local e2a=Effect.CreateEffect(c)
	e2a:SetDescription(aux.Stringid(id,1))
	e2a:SetCategory(CATEGORY_ATKCHANGE)
	e2a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2a:SetCode(EVENT_CUSTOM+id)
	e2a:SetRange(LOCATION_MZONE)
	e2a:SetOperation(s.atkop)
	c:RegisterEffect(e2a)
	--Keep track of the number of banished monsters and raise the custom event using that number as the event value
	local e2b=Effect.CreateEffect(c)
	e2b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2b:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2b:SetCode(EVENT_REMOVE)
	e2b:SetRange(LOCATION_MZONE)
	e2b:SetOperation(s.regop)
	c:RegisterEffect(e2b)
	--Special Summon 1 of your banished "Marincess" monsters
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_MARINCESS}
function s.drcostfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup() and c:IsAbleToRemoveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.drcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.drcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		--This card gains 600 ATK for each, until the end of this turn
		c:UpdateAttack(ev*600,RESETS_STANDARD_DISABLE_PHASE_END)
	end
end
function s.atkconfilter(c)
	return c:IsMonster() and c:IsFaceup() and (c:IsPreviousLocation(LOCATION_MZONE) or not c:IsPreviousLocation(LOCATION_ONFIELD))
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(s.atkconfilter,nil)
	if ct>0 then
		Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,re,r,rp,ep,ct)
	end
end
function s.spcostfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_MARINCESS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceup()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end