Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
--戦華史略－大丈夫之義
--Ancient Warriors Saga - Chivalrous Path
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Prevent destruction by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.reptg)
	e2:SetValue(function(e,c)return s.repfilter(c,e:GetHandlerPlayer())end)
	e2:SetOperation(function(e)Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)end)
	c:RegisterEffect(e2)
	--SS token when opp SSs
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.tktg)
	e3:SetOperation(s.tkop)
	c:RegisterEffect(e3)
	--Negate targeting effects
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,{id,1})
	e4:SetCondition(s.discon)
	e4:SetCost(Cost.SelfBanish)
	e4:SetTarget(s.distg)
	e4:SetOperation(function(_,_,_,_,ev)Duel.NegateActivation(ev)end)
	c:RegisterEffect(e4)
end
s.listed_names={82255873}
s.listed_series={SET_ANCIENT_WARRIORS}
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsReason(REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.cansstk(tp)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_ANCIENT_WARRIORS,TYPES_TOKEN,500,500,1,RACE_BEAST_WARRIOR,ATTRIBUTE_WIND)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return rp~=tp and s.cansstk(tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
	if s.cansstk(tp) then
		local tk=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tgfilter(c,tp)
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_ANCIENT_WARRIORS)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsExists(s.tgfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end