Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
--アルカナフォースⅩⅩⅠ－THE WORLD
--Arcana Force XXI - The World
local s,id=GetID()
function s.initial_effect(c)
	--Toss a coin and apply the appropriate effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COIN)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.cointg)
	e1:SetOperation(s.coinop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
s.toss_coin=true
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	s.arcanareg(c,Arcana.TossCoin(c,tp))
end
function s.arcanareg(c,coin)
	--coin effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.skipcon)
	e1:SetCost(s.skipcost)
	e1:SetTarget(s.skiptg)
	e1:SetOperation(s.skipop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE|PHASE_DRAW)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e2)
	Arcana.RegisterCoinResult(c,coin)
end
function s.skipcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and Arcana.GetCoinResult(e:GetHandler())==COIN_HEADS
end
function s.skipcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,2,2,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.skiptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(1-tp,EFFECT_SKIP_TURN) end
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_SKIP_TURN)
	e1:SetTargetRange(0,1)
	e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
	Duel.RegisterEffect(e1,tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and Arcana.GetCoinResult(e:GetHandler())==COIN_TAILS
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local tc=Duel.GetFieldCard(1-tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(1-tp,LOCATION_GRAVE,0)-1)
	if tc then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFieldCard(1-tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(1-tp,LOCATION_GRAVE,0)-1)
	if tc then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(tp,tc)
	end
end