Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
--ゴーティス・チェイン
--Ghoti Chain
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Ghoti" monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GHOTI}
local LOCATION_REMOVED_HAND_DECK_GRAVE=LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE
function s.spcostfilter(c,e,tp)
	return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED_HAND_DECK_GRAVE,0,1,nil,e,tp,c:GetOriginalCode())
end
function s.spfilter(c,e,tp,code)
	return c:IsSetCard(SET_GHOTI) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
		and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	e:SetLabel(g:GetFirst():GetOriginalCode())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local res=e:GetLabel()~=0
		e:SetLabel(0)
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED_HAND_DECK_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_REMOVED_HAND_DECK_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
		--Banish it if it leaves the field
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		tc:RegisterEffect(e1,true)
	end
end