Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
--夜霧のスナイパー
--Cloak and Dagger
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
	local ac=Duel.AnnounceCard(tp,TYPE_MONSTER)
	c:SetHint(CHINT_CARD,ac)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	e1:SetLabel(ac)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
end
function s.filter(c,code)
	return c:IsFaceup() and c:IsCode(code)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.filter,1,nil,e:GetLabel()) and rp~=tp
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
	Duel.SetTargetCard(eg)
	local g=eg:Filter(s.filter,nil,e:GetLabel())
	g:AddCard(e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=eg:Filter(s.filter,nil,e:GetLabel()):Filter(Card.IsRelateToEffect,nil,e)
	if #g>0 then
		g:AddCard(c)
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end