Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Gold Pride" monsters with different Levels You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
--ＧＰ－Ｎブラスタ
--Gold Pride - Nytro Blaster
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,s.mfilter,2,nil,s.matcheck)
	--Destroy 1 monster the opponent controls and cards adjacent to it
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Return itself to the Extra Deck and Special Summon "Gold Pride - Nytro Head"
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names={59900655} --Gold Pride - Nytro Head
s.listed_series={SET_GOLD_PRIDE}
function s.mfilter(c,lc,sumtype,tp)
	return c:IsSetCard(SET_GOLD_PRIDE,lc,sumtype,tp) and c:HasLevel()
end
function s.matcheck(g,lc,sumtype,tp)
	return g:GetClassCount(Card.GetLevel)==#g
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local tc=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
	--Register that this effect was activated this turn
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.cfilter(c,tc,seq)
	if c:IsLocation(LOCATION_SZONE) then
		return tc:IsInMainMZone() and tc:GetColumnGroup():IsContains(c) and c:IsControler(tc:GetControler())
	elseif c:IsLocation(LOCATION_MZONE) then
		if c:IsInExtraMZone() or tc:IsInExtraMZone() then
			return tc:GetColumnGroup():IsContains(c)
		else
			return c:IsSequence(seq-1,seq+1) and c:IsControler(tc:GetControler())
		end
	end
	return false
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local g=tc:GetColumnGroup(1,1):Filter(s.cfilter,nil,tc,tc:GetSequence())
	if Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.GetLP(tp)<Duel.GetLP(1-tp) and #g>0
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsCode(59900655) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsAbleToExtra() and Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
		and c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end