Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. ---------------------------------------- [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
--宝玉の守護者
--Crystal Keeper
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--avoid destruction
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.indtg)
	e2:SetValue(s.indval)
	c:RegisterEffect(e2)
	--double
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e3:SetRange(LOCATION_MZONE|LOCATION_HAND)
	e3:SetCost(Cost.SelfTribute)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_CRYSTAL_BEAST,SET_ULTIMATE_CRYSTAL}
function s.indtg(e,c)
	return c:IsSetCard(SET_CRYSTAL_BEAST) or (c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_ULTIMATE_CRYSTAL))
end
function s.indval(e,re,r,rp)
	if (r&REASON_EFFECT)~=0 then
		return 1
	else return 0 end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if a:IsControler(1-tp) then a=d end
	if chk==0 then return d and a:IsSetCard(SET_CRYSTAL_BEAST) end
	e:SetLabelObject(a)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:IsRelateToBattle() and tc:IsFaceup() then
		local atk=tc:GetBaseAttack()
		local def=tc:GetBaseDefense()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(atk*2)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e2:SetValue(def*2)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_DAMAGE_STEP_END)
		e3:SetOperation(s.desop)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		tc:RegisterEffect(e3)
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToBattle() and c:IsFaceup() then
		Duel.Destroy(c,REASON_EFFECT)
	end
end