Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
--深淵の獣ドルイドヴルム
--Bystial Druiswurm
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from the hand (Ignition)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(aux.NOT(s.spquickcon))
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Special Summon itself from the hand (Quick if the opponent controls monsters)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCondition(s.spquickcon)
	c:RegisterEffect(e2)
	--Send 1 Special Summoned monster the opponent controls to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.spfilter(c,tp)
	return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsAbleToRemove() and aux.SpElimFilter(c,true)
		and c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.spfilter(chkc,tp) end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tp)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_REMOVED) and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spquickcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.tgfilter(c)
	return c:IsSpecialSummoned() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(tc,REASON_EFFECT)
	end
end