Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
--バージェストマ・カンブロラスター
--Paleozoic Cambroraster
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PALEOZOIC),2,2)
	--Unaffected by monsters' effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--Send 1 Set card on the field to the GY and Set 1 "Paleozoic" Trap card directly from the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.gytg)
	e2:SetOperation(s.gyop)
	c:RegisterEffect(e2)
	--Destruction replacement for Set card(s)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_GRAVE|LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.reptg)
	e3:SetValue(s.repval)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_PALEOZOIC}
function s.efilter(e,re)
	return re:IsMonsterEffect() and re:GetOwner()~=e:GetOwner()
end
function s.gyfilter(c,tp)
	if c:IsFaceup() then return false end
	local zc=0
	if c:IsControler(tp) and c:GetSequence()<5 then
		zc=-1
	end
	return Duel.GetLocationCount(tp,LOCATION_SZONE)>zc
end
function s.setfilter(c,ignore)
	return c:IsSetCard(SET_PALEOZOIC) and c:IsTrap() and c:IsSSetable(ignore)
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.gyfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.gyfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,tp)
		and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,true) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,s.gyfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_GRAVE)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local sc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,false):GetFirst()
		if sc then
			Duel.SSet(tp,sc)
			--Can be activated this turn
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(aux.Stringid(id,0))
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			sc:RegisterEffect(e1)
		end
	end
end
function s.repfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsFacedown()
		and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED)
		and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end