Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. ---------------------------------------- [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
--人攻智能ME-PSY-YA
--Antihuman Intelligence ME-PSY-YA
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum Summon
	Pendulum.AddProcedure(c)
	--Banish non-monster cards sent to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
	e1:SetRange(LOCATION_PZONE)
	e1:SetTargetRange(LOCATION_ALL,LOCATION_ALL)
	e1:SetValue(LOCATION_REMOVED)
	e1:SetTarget(s.rmtarget)
	c:RegisterEffect(e1)
	--Special Summon itself
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Send monster to the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.gycon)
	e3:SetTarget(s.gytg)
	e3:SetOperation(s.gyop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function s.rmtarget(e,c)
	return not c:IsOriginalType(TYPE_MONSTER)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.cfilter(c)
	return c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
		and (c:IsFaceup() or not c:IsLocation(LOCATION_PZONE))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_PZONE,0,1,c)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_PZONE,0,1,1,c)
	if #g>0 and Duel.SendtoExtraP(g,tp,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.gycon(e,tp,eg,ep,ev,re,r,rp)
	return not eg:IsContains(e:GetHandler())
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=eg:Filter(Card.IsLocation,nil,LOCATION_MZONE)
	Duel.SetTargetCard(g)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	g:Match(aux.NOT(Card.IsImmuneToEffect),nil,e)
	for tc in g:Iter() do
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
		--Send to GY
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetCondition(s.con)
		e1:SetOperation(s.op)
		e1:SetReset(RESET_PHASE|PHASE_END)
		e1:SetLabelObject(tc)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():HasFlagEffect(id)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoGrave(tc,REASON_EFFECT)
end