Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of "Replicard LAD" once per turn.
--レプリカルド・ラッド
--Replicard LAD
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.selfspcost)
	e1:SetTarget(s.selfsptg)
	e1:SetOperation(s.selfspop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF as the targeted monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.decksptg)
	e2:SetOperation(s.deckspop)
	c:RegisterEffect(e2)
end
function s.selfspcostfilter(c,tp)
	return c:IsLevelAbove(7) and c:IsAbleToRemoveAsCost()
end
function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.selfspcostfilter,tp,LOCATION_HAND,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.selfspcostfilter,tp,LOCATION_HAND,0,1,1,c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tgfilter(c,e,tp)
	if c:IsFacedown() then return false end
	local code=c:GetCode()
	local lv=c:HasLevel() and c:GetLevel() or -1
	local atk=c:GetAttack()
	local def=c:HasDefense() and c:GetDefense() or -1
	return Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,code,lv,atk,def)
end
function s.deckspfilter(c,e,tp,code,lv,atk,def)
	if c:IsCode(code) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end
	local ct=0
	if c:IsLevel(lv) then ct=ct+1 end
	if c:IsAttack(atk) then ct=ct+1 end
	if c:IsDefense(def) then ct=ct+1 end
	return ct>=2
end
function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.deckspop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) then return end
	local code=tc:GetCode()
	local lv=tc:HasLevel() and tc:GetLevel() or -1
	local atk=tc:GetAttack()
	local def=tc:HasDefense() and tc:GetDefense() or -1
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,code,lv,atk,def):GetFirst()
	if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
		--It cannot activate its effects this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3302)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		sc:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end