Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
--空牙団の懐剣 ドナ
--Donner, Dagger Fur Hire
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--2 monsters with different Types
	Link.AddProcedure(c,nil,2,2,s.lcheck)
	--Destroy 1 monster on each field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster "Fur Hire"
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FUR_HIRE}
function s.lcheck(g,lc,sumtype,tp)
	return g:CheckDifferentPropertyBinary(Card.GetRace,lc,sumtype,tp)
end
function s.desfilter(c,e,tp)
	return c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE)))
end
function s.desrescon(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetControler)==2
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.desrescon,0) end
	local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.desrescon,1,tp,HINTMSG_DESTROY)
	Duel.SetTargetCard(dg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,2,PLAYER_ALL,LOCATION_MZONE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.spcostfilter(c,e,tp)
	return Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalCode())
end
function s.spfilter(c,e,tp,code)
	return c:IsSetCard(SET_FUR_HIRE) and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,e,tp) end
	local rc=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,e,tp):GetFirst()
	e:SetLabel(rc:GetOriginalCode(),rc:GetType())
	Duel.Release(rc,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local code,type=e:GetLabel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,code)
	if #g1>0 and Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)>0
		and type&TYPE_LINK==TYPE_LINK and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,code)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,code)
		if #g2==0 then return end
		Duel.BreakEffect()
		Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
	end
end