Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.
--転生炎獣の炎陣
--Salamangreat Circle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SALAMANGREAT}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.immfilter(chkc) end
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=Duel.IsExistingTarget(s.immfilter,tp,LOCATION_MZONE,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,0)},
		{b2,aux.Stringid(id,1)})
	if op==1 then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		e:SetProperty(0)
		e:SetOperation(s.thop)
	else
		e:SetCategory(0)
		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e:SetOperation(s.immop)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
		Duel.SelectTarget(tp,s.immfilter,tp,LOCATION_MZONE,0,1,1,nil)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_SALAMANGREAT) and c:IsMonster() and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.immfilter(c)
	return c:IsLinkMonster() and c:IsSetCard(SET_SALAMANGREAT) and c:IsReincarnationSummoned()
end
function s.immop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Unaffected by monster effects
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3101)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetValue(s.efilter)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.efilter(e,te)
	return te:IsMonsterEffect() and te:GetOwner()~=e:GetOwner()
end