Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss <Q> Hearts Crypter" once per turn.
--Ｍ∀ＬＩＣＥ＜Ｑ＞ＨＥＡＲＴＳ ＯＦ ＣＲＹＰＴＥＲ
--Maliss <Q> Hearts Crypter
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 3 monsters, including a "Maliss" monster
	Link.AddProcedure(c,nil,3,3,s.lcheck)
	--Shuffle 1 of your banished "Maliss" monsters into the Deck, and if you do, banish 1 card on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetLabel(id)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--The activation and effect of e1 cannot be negated if the handler points to a monster
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD)
		ge1:SetCode(EFFECT_CANNOT_INACTIVATE)
		ge1:SetValue(s.inactfilter)
		Duel.RegisterEffect(ge1,0)
		local ge2=ge1:Clone()
		ge2:SetCode(EFFECT_CANNOT_DISEFFECT)
		Duel.RegisterEffect(ge2,0)
	end)
	--Special Summon this card and double its ATK
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_REMOVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.PayLP(900))
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MALISS}
function s.lcheck(g,lc,sumtype,tp)
	return g:IsExists(Card.IsSetCard,1,nil,SET_MALISS,lc,sumtype,tp)
end
function s.tdfilter(c)
	return c:IsSetCard(SET_MALISS) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function s.inactfilter(e,ct)
	local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
	return te:GetLabel()==id and te:GetHandler():GetLinkedGroupCount()>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
		--Its ATK becomes doubled
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetValue(c:GetAttack()*2)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1,true)
	end
	Duel.SpecialSummonComplete()
end