Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
--戒めの龍
--Punishment Dragon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Special summon procedure
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCost(Cost.PayLP(1000))
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Send the top 4 cards to the GY
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DECKDES)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.ddcon)
	e4:SetTarget(s.ddtg)
	e4:SetOperation(s.ddop)
	c:RegisterEffect(e4)
	--Special Summon limit
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e5:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e5)
end
s.listed_series={SET_LIGHTSWORN}
function s.spfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster()
end
function s.spcon(e,c)
	if c==nil then return true end
	if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end
	local g=Duel.GetMatchingGroup(s.spfilter,c:GetControler(),LOCATION_REMOVED,0,nil)
	local ct=g:GetClassCount(Card.GetCode)
	return ct>3
end
function s.filter(c)
	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and not (c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster()) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.ddcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	return re:IsMonsterEffect() and rc~=c
		and rc:IsSetCard(SET_LIGHTSWORN) and rc:IsControler(tp)
end
function s.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4)
end
function s.ddop(e,tp,eg,ep,ev,re,r,rp)
	Duel.DiscardDeck(tp,4,REASON_EFFECT)
end