Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
--召喚獣メルカバー
--Invoked Mechaba
local s,id=GetID()
function s.initial_effect(c)
	--Fusion Summon procedure
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,86120751,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT))
	--Negate and banish
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.negcon)
	e1:SetCost(s.negcost)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c,rtype)
	return c:IsType(rtype) and c:IsAbleToGraveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local rtype=(re:GetActiveType()&(TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP))
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,rtype) end
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil,rtype)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local rc=re:GetHandler()
	local relation=rc:IsRelateToEffect(re)
	if chk==0 then return rc:IsAbleToRemove(tp)
		or (not relation and Duel.IsPlayerCanRemove(tp)) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if relation then
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation())
	else
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation())
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
	end
end