Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
--魔法族の聖域
--Secret Sanctuary of the Spellcasters
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Destroy itself if you control no spellcaster monsters
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EFFECT_SELF_DESTROY)
	e2:SetCondition(s.descon)
	c:RegisterEffect(e2)
	--When a monster is normal summoned to opponent's field, it cannot attack or activate its effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Same as above, but when special summoned
	local e4=e2:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function s.descon(e)
	return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.cfilter1(c)
	return c:IsFaceup() and c:IsSpell()
end
function s.cfilter2(c,tp)
	return c:IsFaceup() and not c:IsRace(RACE_SPELLCASTER) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_SZONE,0,1,e:GetHandler())
		and not Duel.IsExistingMatchingCard(s.cfilter1,tp,0,LOCATION_SZONE,1,nil)
		and eg:IsExists(s.cfilter2,1,nil,1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
	Duel.SetTargetCard(eg)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if not Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_SZONE,0,1,e:GetHandler())
		or Duel.IsExistingMatchingCard(s.cfilter1,tp,0,LOCATION_SZONE,1,nil) then return end
	local tc=eg:GetFirst()
	local c=e:GetHandler()
	for tc in aux.Next(eg) do
		if tc:IsRelateToEffect(e) and s.cfilter2(tc,1-tp) then
			--Cannot attack
			local e1=Effect.CreateEffect(c)
			e1:SetDescription(3206)
			e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_ATTACK)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
			--Cannot activate its effects
			local e2=Effect.CreateEffect(c)
			e2:SetDescription(3302)
			e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_CANNOT_TRIGGER)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end