Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
--魔鏡導士サイコ・バウンダー
--Psychic Bounder
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_CONFIRM)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_JINZO}
function s.thfilter(c)
	return ((c:ListsCode(CARD_JINZO) and c:IsSpellTrap()) or c:IsCode(CARD_JINZO)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ac=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	if chk==0 then return not e:GetHandler():IsRelateToBattle() and ac:IsControler(1-tp) and at and at:IsControler(tp) end
	local g=Group.FromCards(ac,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetAttacker()
	if tg:IsRelateToBattle() and not tg:IsStatus(STATUS_ATTACK_CANCELED) then
		local g=Group.FromCards(tg,e:GetHandler())
		if #g>0 then
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end