Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
--木花咲弥
--Konohanasakuya
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:AddCannotBeSpecialSummoned()
	Spirit.AddProcedure(c,EVENT_SPSUMMON_SUCCESS)
	--Must be Special Summoned (from your hand) by controlling a Spirit monster
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetRange(LOCATION_HAND)
	e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e0:SetCondition(s.spcon)
	c:RegisterEffect(e0)
	--Targeted Spirit's effects cannot be activated
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.actlimtg)
	e1:SetOperation(s.actlimop)
	c:RegisterEffect(e1)
end
s.listed_card_types={TYPE_SPIRIT}
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SPIRIT),tp,LOCATION_MZONE,0,1,nil)
end
function s.tgfilter(c)
	return c:IsType(TYPE_SPIRIT) and c:IsFaceup() and not c:HasFlagEffect(id)
end
function s.actlimtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.actlimop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
		--Neither player can activate that face-up monster's effects on the field for the rest of this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3302)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end