Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
--シャドール・ネフィリム
--Shaddoll Construct
local s,id=GetID()
function s.initial_effect(c)
	--Link Summon procedure
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FLIP),2,2)
	--Fusion summon
	local params = {aux.FilterBoolFunction(Card.IsSetCard,SET_SHADDOLL)}
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
	e1:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
	c:RegisterEffect(e1)
	--Special summon itself from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SHADDOLL}
function s.cfilter(c)
	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsSetCard(SET_SHADDOLL) and c:IsAbleToGraveAsCost()
end
function s.mzfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local sg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,nil)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and #sg>=1 and (ft>0 or sg:IsExists(s.mzfilter,1,nil)) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local sg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,nil)
	local g=nil
	if ft<=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		g=sg:FilterSelect(tp,s.mzfilter,1,1,nil)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		g=sg:Select(tp,1,1,nil)
	end
	if Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end