Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
--星杯の守護竜
--World Chalice Guardragon
local s,id=GetID()
function s.initial_effect(c)
	--Negate the activation of an effect that targets your linked monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetCondition(s.negcon)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Special Summon 1 Normal Monster from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsLinked()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return g:IsExists(s.cfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	local rc=re:GetHandler()
	if rc:IsRelateToEffect(re) and rc:IsDestructable() then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp,zone)
	return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local zone=aux.GetMMZonesPointedTo(tp)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp,zone) end
	if chk==0 then return zone>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp,zone) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local zone=aux.GetMMZonesPointedTo(tp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and zone>0 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE,zone)
	end
end