Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. If 3 Destiny Counters are on this card, you win the Duel.
--Ｎｏ．８８ ギミック・パペット－デステニー・レオ
--Number 88: Gimmick Puppet of Leo
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:EnableCounterPermit(0x2b)
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,8,3)
	--Place 1 Destiny Counter on this card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_STZONE,0)==0 end)
	e1:SetCost(s.ctcost)
	e1:SetTarget(s.cttg)
	e1:SetOperation(s.ctop)
	c:RegisterEffect(e1)
	--If 3 Destiny counters are on this card, you win the Duel
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.winop)
	c:RegisterEffect(e2)
end
s.counter_place_list={0x2b} --Destiny Counter
s.xyz_number=88
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPhase(PHASE_MAIN1) end
	--Cannot conduct your Battle Phase this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) and c:IsCanAddCounter(0x2b,1) end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,tp,0x2b)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 then
		c:AddCounter(0x2b,1)
	end
end
function s.winop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:GetCounter(0x2b)==3 then
		Duel.Win(tp,WIN_REASON_PUPPET_LEO)
	end
end