Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.
--氷水大剣現
--Icejade Manifestation
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon, or send to the GY, 1 "Icejade" monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.tgspcon)
	e1:SetTarget(s.tgsptg)
	e1:SetOperation(s.tgspop)
	c:RegisterEffect(e1)
	--Banish 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.rmcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ICEJADE}
function s.tgspcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsMonster,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,1,nil)
end
function s.tgspfilter(c,e,tp,ft)
	return c:IsSetCard(SET_ICEJADE) and c:IsMonster() and (c:IsAbleToGrave() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.tgsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		return Duel.IsExistingMatchingCard(s.tgspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.tgspop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local tc=Duel.SelectMatchingCard(tp,s.tgspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft):GetFirst()
	if not tc then return end
	local b1=tc:IsAbleToGrave()
	local b2=(ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false))
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,3)},
		{b2,aux.Stringid(id,4)})
	if op==1 then
		Duel.SendtoGrave(tc,REASON_EFFECT)
	elseif op==2 then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.rmconfilter(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_ICEJADE)
		and c:GetReasonPlayer()==1-tp and not c:IsReason(REASON_DESTROY)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.rmconfilter,1,nil,tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToRemove() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end