Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.
--輝ける星の竜
--Shining Star Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself and a Dragon Synchro from your GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e,tp) return Duel.IsMainPhase() and Duel.IsTurnPlayer(1-tp) end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--A Dragon Synchro Monster summoned using this card cannot be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&REASON_SYNCHRO>0 and e:GetHandler():GetReasonCard():IsRace(RACE_DRAGON) end)
	e2:SetOperation(s.efop)
	c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	local c=e:GetHandler()
	if chk==0 then return Duel.GetMZoneCount(tp)>=2
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g:AddCard(c),2,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.synchfilter(c,mc)
	return c:IsRace(RACE_DRAGON) and c:IsSynchroSummonable(mc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e)
		and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		tc:NegateEffects(c)
	end
	if Duel.SpecialSummonComplete()~=2 then return end
	--Synchro Summon 1 Dragon Synchro Monster using this card you control
	local synchg=Duel.GetMatchingGroup(s.synchfilter,tp,LOCATION_EXTRA,0,nil,c)
	if #synchg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=synchg:Select(tp,1,1,nil):GetFirst()
		if sc then
			Duel.BreakEffect()
			Duel.SynchroSummon(tp,sc,c)
		end
	end
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(3000)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	rc:RegisterEffect(e1)
end