Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
--星鍵士リイヴ
--Lib the World Key Blademaster
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 2 monsters
	Link.AddProcedure(c,nil,2,2,nil,nil,s.splimit)
	--Can only be Link Summoned while you have a "World Legacy" card in your GY
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(s.splimit)
	c:RegisterEffect(e0)
	--Set 1 "World Legacy" Spell/Trap from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Shuffle 1 card on the field into the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.tdcon)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_WORLD_LEGACY}
function s.splimit(e,se,sp,st)
	return (st&SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK or Duel.IsExistingMatchingCard(Card.IsSetCard,sp,LOCATION_GRAVE,0,1,nil,SET_WORLD_LEGACY)
end
function s.setfilter(c)
	return c:IsSetCard(SET_WORLD_LEGACY) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local sc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if sc and Duel.SSet(tp,sc)>0 then
		--It cannot be activated this turn while you have no "World Legacy" monster in your GY
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetCondition(function(e) return sc:IsFacedown() and s.ctcon(e) end)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		sc:RegisterEffect(e1)
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_WORLD_LEGACY) and c:IsMonster()
end
function s.ctcon(e)
	return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and c:IsLinkSummoned()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end