Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
--影六武衆-フウマ
--Secret Six Samurai - Fuma
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Six Samurai" monster from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Destruction replacement for exactly 1 "Six Samurai" monster
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SIX_SAMURAI}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_SIX_SAMURAI) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if tg then
		Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:IsLocation(LOCATION_MZONE)
		and c:IsControler(tp) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) and #eg==1 end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end