Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all its listed Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated. * The above text is unofficial and describes the card's functionality in the OCG.
--超越融合
--Ultra Polymerization
local s,id=GetID()
function s.initial_effect(c)
	local e1=Fusion.CreateSummonEff(c,nil,Card.IsOnField,nil,nil,nil,s.stage2,2)
	e1:SetCost(Cost.PayLP(2000))
	local tg=e1:GetTarget()
	e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
					if chk==0 then
						return tg(e,tp,eg,ep,ev,re,r,rp,chk)
					end
					tg(e,tp,eg,ep,ev,re,r,rp,chk)
					if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
						Duel.SetChainLimit(aux.FALSE)
					end
				end)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.stage2(e,tc,tp,sg,chk)
	if chk==1 then
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,e:GetHandler():GetCardID())
	end
end
function s.mgfilter(c,e,tp,fusc,mg)
	return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE)
		and (c:GetReason()&(REASON_FUSION|REASON_MATERIAL))==(REASON_FUSION|REASON_MATERIAL) and c:GetReasonCard()==fusc
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and fusc:CheckFusionMaterial(mg,c,PLAYER_NONE|FUSPROC_NOTFUSION)
end
function s.spfilter(c,e,tp)
	if c:IsFaceup() and c:GetFlagEffect(id)~=0 and c:GetFlagEffectLabel(id)==e:GetHandler():GetCardID() then
		local mg=c:GetMaterial()
		local ct=#mg
		return ct>0 and ct<=Duel.GetLocationCount(tp,LOCATION_MZONE)
			and mg:FilterCount(s.mgfilter,nil,e,tp,c,mg)==ct
			and (not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or ct<=1)
	else return false end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) then return end
	local mg=tc:GetMaterial()
	local ct=#mg
	if ct>0 and ct<=Duel.GetLocationCount(tp,LOCATION_MZONE)
		and mg:FilterCount(s.mgfilter,nil,e,tp,tc,mg)==ct
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then
		local sc=mg:GetFirst()
		for sc in aux.Next(mg) do
			if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_DISABLE)
				e1:SetReset(RESET_EVENT|RESETS_STANDARD)
				sc:RegisterEffect(e1,true)
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetCode(EFFECT_DISABLE_EFFECT)
				e2:SetReset(RESET_EVENT|RESETS_STANDARD)
				sc:RegisterEffect(e2,true)
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetCode(EFFECT_SET_ATTACK_FINAL)
				e3:SetValue(0)
				e3:SetReset(RESET_EVENT|RESETS_STANDARD)
				sc:RegisterEffect(e3,true)
				local e4=e3:Clone()
				e4:SetCode(EFFECT_SET_DEFENSE_FINAL)
				sc:RegisterEffect(e4,true)
			end
		end
		Duel.SpecialSummonComplete()
	end
end