Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.
--ゴーストリックの猫娘
--Ghostrick Nekomusume
local s,id=GetID()
function s.initial_effect(c)
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetCondition(s.sumcon)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--change pos
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.listed_series={SET_GHOSTRICK}
function s.sumcon(e)
	return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
	c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function s.filter(c,e)
	return c:IsFaceup() and c:IsLevelAbove(4) and c:IsCanTurnSet() and (not e or c:IsRelateToEffect(e))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter,1,nil) end
	Duel.SetTargetCard(eg)
	local g=eg:Filter(s.filter,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) then return end
	local g=eg:Filter(s.filter,nil,e)
	Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end