Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of "Readying of Rites" once per turn.
--
--Readying of Rites
--scripted by pyrQ
local s,id=GetID()
local TOKEN_SACIFICIAL_OFFERING=id+1
function s.initial_effect(c)
	--Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/ATK 300/DEF 300)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.drcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
s.listed_names={TOKEN_SACIFICIAL_OFFERING}
function s.thfilter(c)
	return c:IsRace(RACE_FIEND) and c:IsRitualMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if sc and Duel.SendtoHand(sc,nil,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,sc)
		Duel.ShuffleHand(tp)
		if sc:IsType(TYPE_PENDULUM) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_SACIFICIAL_OFFERING,0,TYPES_TOKEN,300,300,1,RACE_FIEND,ATTRIBUTE_DARK)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			local token=Duel.CreateToken(tp,TOKEN_SACIFICIAL_OFFERING)
			Duel.BreakEffect()
			if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 then
				token:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
				--While you control that Token, you cannot Special Summon from the Extra Deck
				local e1=Effect.CreateEffect(e:GetHandler())
				e1:SetType(EFFECT_TYPE_FIELD)
				e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
				e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
				e1:SetRange(LOCATION_MZONE)
				e1:SetAbsoluteRange(tp,1,0)
				e1:SetCondition(function(e) return e:GetHandler():IsControler(e:GetOwnerPlayer()) end)
				e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end)
				e1:SetReset(RESET_EVENT|RESETS_STANDARD)
				token:RegisterEffect(e1,true)
			end
		end
	end
end
function s.drconfilter(c,tp)
	return c:IsRitualMonster() and c:IsControler(tp)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and eg:IsExists(s.drconfilter,1,nil,tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end