Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.
--ヴァイロン・スフィア
--Vylon Sphere
local s,id=GetID()
function s.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(s.eqcon)
	e1:SetCost(Cost.PayLP(500))
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--equip2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCost(s.eqcost2)
	e2:SetTarget(s.eqtg2)
	e2:SetOperation(s.eqop2)
	c:RegisterEffect(e2)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetPreviousLocation()==LOCATION_MZONE
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Equip(tp,c,tc)
		--equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(s.eqlimit)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.eqlimit(e,c)
	local tp=e:GetHandlerPlayer()
	return c:IsControler(tp)
end
function s.eqcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	e:SetLabelObject(e:GetHandler():GetEquipTarget())
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.filter2(c,ec)
	return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec)
end
function s.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ec=e:GetHandler():GetEquipTarget()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter2(chkc,ec) end
	if chk==0 then return ec and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,ec) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,e:GetLabelObject())
	e:GetLabelObject():CreateEffectRelation(e)
end
function s.eqop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local ec=e:GetLabelObject()
	if tc:IsRelateToEffect(e) then
		Duel.Equip(tp,tc,ec)
	end
end