Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.
--マテリアクトル・ゼプトウィング
--Materiactor Zeptwing
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MATERIACTOR),tp,LOCATION_ONFIELD,0,1,nil) end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add 1 "Materiactor" card from your Deck to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thsptg)
	e2:SetOperation(s.thspop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_FLIP)
	c:RegisterEffect(e4)
end
s.listed_series={SET_MATERIACTOR}
s.lsited_names={id}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_MATERIACTOR) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.thspfilter(c,e,tp,ft)
	return c:IsLevel(3) and c:IsType(TYPE_NORMAL)
		and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thspop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thspfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp,ft) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
			local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thspfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft):GetFirst()
			if not sc then return end
			Duel.BreakEffect()
			aux.ToHandOrElse(sc,tp,
				function()
					return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
				end,
				function()
					Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
				end,
				aux.Stringid(id,4)
			)
		end
	end
end