Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
--黒猫の睨み
--Black Cat-astrophe
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--position change
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_PREDICTION_PRINCESS}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()
		and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_MZONE,0,2,nil,POS_FACEDOWN_DEFENSE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
function s.posfilter1(c)
	return c:IsFaceup() and c:IsSetCard(SET_PREDICTION_PRINCESS) and c:IsCanTurnSet()
		and Duel.IsExistingTarget(s.posfilter2,0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.posfilter2(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g1=Duel.SelectTarget(tp,s.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g2=Duel.SelectTarget(tp,s.posfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst())
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
	end
end