Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
--The アトモスフィア
--The Atmosphere
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Special Summon this card (from your hand) by banishing 2 monsters you control and 1 monster from your GY
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Equip a face-up monster your opponent controls to this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.eqcon)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	aux.AddEREquipLimit(c,s.eqcon,function(ec,_,tp) return ec:IsControler(1-tp) end,s.equipop,e2)
end
function s.gfilter(c)
	return c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg1=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,nil)
	local rg2=Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=-2 then return false end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
		return aux.SelectUnselectGroup(rg1,e,tp,3,3,aux.ChkfMMZ(1),0)
	else
		return aux.SelectUnselectGroup(rg1,e,tp,2,2,aux.ChkfMMZ(1),0)
			and aux.SelectUnselectGroup(rg2,e,tp,1,1,aux.ChkfMMZ(1),0)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg1=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,nil)
	local rg2=Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil)
	local g1
	if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
		g1=aux.SelectUnselectGroup(rg1,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
	else
		g1=aux.SelectUnselectGroup(rg1,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
		if #g1>=1 then
		local g2=aux.SelectUnselectGroup(rg2,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
		g1:Merge(g2)
		end
	end
	if #g1>2 then
		g1:KeepAlive()
		e:SetLabelObject(g1)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g1=e:GetLabelObject()
	if not g1 then return end
	Duel.Remove(g1,POS_FACEUP,REASON_COST)
	g1:DeleteGroup()
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return #e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil)==0
end
function s.eqfilter(c)
	return c:GetFlagEffect(id)~=0 
end
function s.filter(c)
	return c:IsFaceup() and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,tp,0)
end
function s.equipop(c,e,tp,tc)
	local atk=tc:GetTextAttack()
	local def=tc:GetTextDefense()
	if atk<0 then atk=0 end
	if def<0 then def=0 end
	if not c:EquipByEffectAndLimitRegister(e,tp,tc,id) then return end
	if atk>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(atk)
		tc:RegisterEffect(e1)
	end
	if def>0 then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		e2:SetValue(def)
		tc:RegisterEffect(e2)
	end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		s.equipop(c,e,tp,tc)
	end
end