Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
--魔導書庫クレッセン
--Spellbook Library of the Crescent
local s,id=GetID()
function s.initial_effect(c)
	--Reveal 3 "Spellbook" Spell Cards and make the opponent randomly add 1 of them to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
s.listed_series={SET_SPELLBOOK}
function s.chainfilter(re,tp,cid)
	return not (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and not re:GetHandler():IsSetCard(SET_SPELLBOOK))
end
function s.confilter(c)
	return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)==0 end
	--You cannot activate any Spells the turn you activate this card, except "Spellbook" Spells
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1,0)
	e1:SetValue(function(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and not re:GetHandler():IsSetCard(SET_SPELLBOOK) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
	return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
		return g:GetClassCount(Card.GetCode)>=3
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if g:GetClassCount(Card.GetCode)>=3 then
		local revg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_CONFIRM)
		Duel.ConfirmCards(1-tp,revg)
		Duel.ShuffleDeck(tp)
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
		local sg=revg:Select(1-tp,1,1,nil)
		if #sg>0 then
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
		end
	end
end