Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
--澱神アポピス
--Apophis the Swamp Deity
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCondition(function() return Duel.IsMainPhase() end)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and 
		Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,2000,2200,6,RACE_REPTILE,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,nil,0,1-tp,LOCATION_ONFIELD)
end
function s.filter(c)
	return c:IsFaceup() and c:IsTrap() and c:IsType(TYPE_CONTINUOUS)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,2000,2200,6,RACE_REPTILE,ATTRIBUTE_EARTH) then return end
	c:AddMonsterAttribute(TYPE_NORMAL+TYPE_TRAP)
	Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
	c:AddMonsterAttributeComplete()
	if Duel.SpecialSummonComplete()==0 then return end
	local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,c)
	local cg=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
	if ct>0 and #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local sg=cg:Select(tp,1,ct,nil)
		if #sg==0 then return end
		Duel.HintSelection(sg,true)
		Duel.BreakEffect()
		for tc in aux.Next(sg) do
			--Negate its effects
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESETS_STANDARD_PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	end
end