Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
--エンコード・トーカー
--Encode Talker
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_CONFIRM)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local lg=e:GetHandler():GetLinkedGroup()
	local a=Duel.GetAttacker()
	local b=a:GetBattleTarget()
	if not b then return false end
	if a:IsControler(1-tp) then a,b=b,a end
	return a:GetControler()~=b:GetControler()
		and lg:IsContains(a) and a:IsFaceup() and b:IsFaceup()
		and b:GetAttack()>a:GetAttack()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	local b=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,b=b,a end
	if a:IsRelateToBattle() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		a:RegisterEffect(e1)
	end
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetReset(RESET_PHASE|PHASE_DAMAGE)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EVENT_BATTLED)
	e3:SetLabelObject(b)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(s.atkop)
	e3:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
	c:RegisterEffect(e3)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local b=e:GetLabelObject()
	if b:IsFacedown() or not b:IsRelateToBattle() then return end
	local lg=c:GetLinkedGroup()
	lg:AddCard(c)
	local tc=nil
	if #lg==1 then
		tc=lg:GetFirst()
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		tc=lg:Select(tp,1,1,nil):GetFirst()
	end
	Duel.HintSelection(Group.FromCards(tc))
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(b:GetAttack())
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	tc:RegisterEffect(e1)
end