Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
--捕食植物コーディセップス
--Predaplant Cordyceps
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_PREDAPLANT}
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsSetCard(SET_PREDAPLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	local c=e:GetHandler()
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,2,c,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,c,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetTargetCards(e)
	if ft>0 and (#g>0 or (#g>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT))) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		if #g>ft then g=g:Select(tp,ft,ft,nil) end
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
	local c=e:GetHandler()
	--Cannot Special Summon, except Fusion Monsters, nor Normal Summon/Set any monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e3,tp)
	--Cannot Special Summon from the Main Deck check
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(CARD_EHERO_BLAZEMAN)
	e4:SetTargetRange(1,0)
	e4:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e4,tp)
end
function s.splimit(e,c)
	if c:IsMonster() then
		return not c:IsType(TYPE_FUSION)
	else
		return not c:IsOriginalType(TYPE_FUSION)
	end
end