Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
--相乗り
--Shared Ride
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetCondition(s.drcon1)
	e1:SetOperation(s.drop1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetCondition(s.drcon2)
	e3:SetOperation(s.drop2)
	e3:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e3,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.cfilter(c,tp)
	return c:IsControler(1-tp) and not c:IsReason(REASON_DRAW) and c:IsPreviousLocation(LOCATION_DECK|LOCATION_GRAVE)
end
function s.drcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp) 
		and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function s.drop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Draw(tp,1,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp) and Duel.GetFlagEffect(tp,id)==0 
		and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
end
function s.drcon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,id)>0
end
function s.drop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.ResetFlagEffect(tp,id)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Draw(tp,1,REASON_EFFECT)
end