Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.
--救いの架け橋
--Rainbow Bridge of Salvation
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCondition(s.tdcon)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--Search 1 "Crystal Beast" and 1 Field Spell
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCondition(function(_,tp) return Duel.GetFlagEffect(tp,id+1)==0 end)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLevelAbove,10),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	return #g>1 and g:GetClassCount(Card.GetRace)>1 and Duel.GetFlagEffect(tp,id)==0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,loc,loc,nil,e:GetHandler())
	if chk==0 then return #g>0 and Duel.IsPlayerCanDraw(tp,5) and Duel.IsPlayerCanDraw(1-tp,5) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,5)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id)~=0 then return end
	Duel.RegisterFlagEffect(tp,id,0,0,0)
	local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,loc,loc,nil,e:GetHandler())
	if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)>0 then
		local og=Duel.GetOperatedGroup()
		if not og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then return end
		local dg=og:Filter(Card.IsLocation,nil,LOCATION_DECK)
		local ct=dg:FilterCount(Card.IsControler,nil,tp)
		if ct>0 then Duel.ShuffleDeck(tp) end
		if #dg>ct then Duel.ShuffleDeck(1-tp) end
		Duel.BreakEffect()
		Duel.Draw(tp,5,REASON_EFFECT)
		Duel.Draw(1-tp,5,REASON_EFFECT)
	end
end
function s.cbfilter(c,tp)
	return c:IsMonster() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsAbleToHand()
		and Duel.IsExistingMatchingCard(s.fsfilter,tp,LOCATION_DECK,0,1,c)
end
function s.fsfilter(c)
	return c:IsType(TYPE_FIELD) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cbfilter,tp,LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id+1)~=0 then return end
	Duel.RegisterFlagEffect(tp,id+1,0,0,0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.cbfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
	if #g<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	g=g+Duel.SelectMatchingCard(tp,s.fsfilter,tp,LOCATION_DECK,0,1,1,g)
	if #g<2 then return end
	Duel.SendtoHand(g,nil,REASON_EFFECT)
	Duel.ConfirmCards(1-tp,g)
end