Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.
--コンドーレンス・パペット
--Condolence Puppet
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Send "Gimmick Puppet" monsters from deck to GY
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Targeted machine Xyz monster cannot be destroyed by opponent's card effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.indtg)
	e2:SetOperation(s.indop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_GIMMICK_PUPPET}
function s.filter(c)
	return c:IsSetCard(SET_GIMMICK_PUPPET) and c:IsMonster() and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(Card.IsSummonLocation,tp,0,LOCATION_MZONE,nil,LOCATION_EXTRA)+1
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
	if ct==0 or #g==0 then return end
	local sg=aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,1,tp,HINTMSG_TOGRAVE)
	Duel.SendtoGrave(sg,REASON_EFFECT)
end
function s.indfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.indfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.indfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.indfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		--Cannot be destroyed by opponent's card effects
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3060)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetValue(s.efilter)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.efilter(e,re,rp)
	return e:GetHandlerPlayer()==1-rp
end