Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.
--クロノダイバー・リダン
--Time Thief Redoer
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,4,2)
	--Attach top deck card during the Standby Phase
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.xyztg)
	e1:SetOperation(s.xyzop)
	c:RegisterEffect(e1)
	--Detach and apply multiple effects
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_REMOVE+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) and Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>0 end
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetDecktopGroup(1-tp,1)
	if c:IsRelateToEffect(e) and #g==1 then
		Duel.DisableShuffleCheck()
		Duel.Overlay(c,g)
	end
end
function s.rescon(sg,e,tp,mg)
	return sg:FilterCount(Card.IsMonster,nil)<=1
		and sg:FilterCount(Card.IsSpell,nil)<=1
		and sg:FilterCount(Card.IsTrap,nil)<=1
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=c:GetOverlayGroup()
	local ty=0
	if c:IsAbleToRemove() then ty=ty|TYPE_MONSTER end
	if Duel.IsPlayerCanDraw(tp,1) then ty=ty|TYPE_SPELL end
	if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToDeck),tp,0,LOCATION_ONFIELD,1,nil) then ty=ty|TYPE_TRAP end
	if chk==0 then return ty>0 and g:IsExists(Card.IsType,1,nil,ty) end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=c:GetOverlayGroup()
	local ty=0
	if c:IsAbleToRemove() then ty=ty|TYPE_MONSTER end
	if Duel.IsPlayerCanDraw(tp,1) then ty=ty|TYPE_SPELL end
	if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToDeck),tp,0,LOCATION_ONFIELD,1,nil) then ty=ty|TYPE_TRAP end
	if ty==0 then return end
	local sg=aux.SelectUnselectGroup(g:Filter(Card.IsType,nil,ty),e,tp,1,3,s.rescon,1,tp,HINTMSG_REMOVEXYZ)
	local lb=0
	for tc in aux.Next(sg) do
		lb=lb|tc:GetMainCardType()
	end
	Duel.SendtoGrave(sg,REASON_EFFECT)
	Duel.RaiseSingleEvent(c,EVENT_DETACH_MATERIAL,e,0,0,0,0)
	Duel.BreakEffect()
	if lb & TYPE_MONSTER ~=0 then
		if c:IsRelateToEffect(e) then
			Duel.Remove(c,c:GetPosition(),REASON_EFFECT|REASON_TEMPORARY)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetReset(RESET_PHASE|PHASE_END)
			e1:SetLabelObject(c)
			e1:SetCountLimit(1)
			e1:SetOperation(s.retop)
			Duel.RegisterEffect(e1,tp)
		end
	end
	if lb & TYPE_SPELL ~=0 then
		Duel.Draw(tp,1,REASON_EFFECT)
	end
	if lb & TYPE_TRAP ~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsAbleToDeck),tp,0,LOCATION_ONFIELD,1,1,nil)
		if #g>0 then Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) end
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetLabelObject())
end