Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.
--毒蛇の怨念
--Viper's Grudge
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Non-Reptiles cannot attack or activate their effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_TRIGGER)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(function(_,c) return not c:IsRace(RACE_REPTILE) end)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	c:RegisterEffect(e2)
	--Special Summon Reptile from Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcon1)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCondition(s.spcon2)
	e4:SetCode(EVENT_TO_GRAVE)
	c:RegisterEffect(e4)
	--Temp workaround
	local e4a=e4:Clone()
	e4a:SetCode(EVENT_BE_MATERIAL)
	c:RegisterEffect(e4a)
	--Return banished Reptiles to GY
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_TOGRAVE)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetCountLimit(1,{id,1})
	e5:SetCondition(s.tgcon)
	e5:SetTarget(s.tgtg)
	e5:SetOperation(s.tgop)
	c:RegisterEffect(e5)
end
function s.spconfilter1(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
		and c:GetPreviousRaceOnField()&RACE_REPTILE==RACE_REPTILE
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spconfilter1,1,nil,tp)
end
function s.spconfilter2(c,tp)
	return c:IsRace(RACE_REPTILE) and not c:IsReason(REASON_BATTLE) and s.spconfilter1(c,tp)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.spconfilter2,1,nil,tp)
end
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsRace(RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_SZONE)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_REPTILE),tp,LOCATION_REMOVED,0,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_REPTILE),tp,LOCATION_REMOVED,0,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_RETURN)
	end
end