Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] During your Main Phase, if this card was activated this turn: You can add 1 non-Pendulum "Nouvelles" card from your Deck to your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Chef de Nouvelles" once per turn. ---------------------------------------- [ Monster Effect ] If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. You cannot activate the following effects of "Chef de Nouvelles" in the same Chain. Once per turn (Quick Effect): You can target 1 Effect Monster on the field; increase its Level by up to 3. Once per turn, if your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 "Recipe" Ritual Spell from your hand, Deck, or GY; apply that card's activation effect that Ritual Summons a monster.
--シェフ・ド・ヌーベルズ
--Chef de Nouvelles
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Pendulum Summon procedure
	Pendulum.AddProcedure(c,false)
	--Activate and register it as activated this turn
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(1160)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetRange(LOCATION_HAND)
	e0:SetCost(s.regop)
	c:RegisterEffect(e0)
	--Add 1 "Nouvelles" card from your Deck to your hand, except a Pendulum Monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon this card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsControler,1,nil,1-tp) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Place this card in your Pendulum Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_RELEASE)
	e3:SetTarget(s.pltg)
	e3:SetOperation(s.plop)
	c:RegisterEffect(e3)
	--Increase the level of a targeted Effect monster by up to 3
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_LVCHANGE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e4:SetCountLimit(1)
	e4:SetCost(Cost.HardOncePerChain(id))
	e4:SetTarget(s.lvtg)
	e4:SetOperation(s.lvop)
	c:RegisterEffect(e4)
	--Apply the effects of a  1 "Recipe" Ritual Spell
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,4))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end)
	e5:SetCost(Cost.AND(s.applycost,Cost.HardOncePerChain(id)))
	e5:SetTarget(s.applytg)
	e5:SetOperation(s.applyop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_NOUVELLES,SET_RECIPE}
function s.regop(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.thfilter(c)
	return c:IsSetCard(SET_NOUVELLES) and c:IsAbleToHand() and not c:IsType(TYPE_PENDULUM)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
	end
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsLocation(LOCATION_EXTRA) and Duel.CheckPendulumZones(tp) end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end
function s.lvfilter(c)
	return c:IsType(TYPE_EFFECT) and c:HasLevel() and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,1)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local lv=Duel.AnnounceLevel(tp,1,3)
		--Increase its Level by up to 3
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.applyfilter(c)
	return c:IsRitualSpell() and c:IsSetCard(SET_RECIPE) and c:IsAbleToRemoveAsCost() and c:CheckActivateEffect(true,true,false)~=nil
end
function s.applycost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.applyfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
end
function s.applytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local te=e:GetLabelObject()
		return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
	end
	if chk==0 then return Duel.IsExistingMatchingCard(s.applyfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.applyfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	local te=g:GetFirst():CheckActivateEffect(true,true,false)
	e:SetLabel(te:GetLabel())
	e:SetLabelObject(te:GetLabelObject())
	local tg=te:GetTarget()
	if tg then
		tg(e,tp,eg,ep,ev,re,r,rp,1)
	end
	te:SetLabel(e:GetLabel())
	te:SetLabelObject(e:GetLabelObject())
	e:SetLabelObject(te)
	Duel.ClearOperationInfo(0)
end
function s.applyop(e,tp,eg,ep,ev,re,r,rp)
	local te=e:GetLabelObject()
	if te then
		e:SetLabel(te:GetLabel())
		e:SetLabelObject(te:GetLabelObject())
		local op=te:GetOperation()
		if op then op(e,tp,eg,ep,ev,re,r,rp) end
		te:SetLabel(e:GetLabel())
		te:SetLabelObject(e:GetLabelObject())
	end
end