Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck.
--森羅の霊峰
--Mount Sylvania
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Place 1 "Sylvan" card on the top of the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Excavate the top card of your Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetCategory(CATEGORY_DECKDES)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetCountLimit(1)
	e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SYLVAN}
function s.cfilter(c)
	return c:IsRace(RACE_PLANT) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,SET_SYLVAN) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
	local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_DECK,0,1,1,nil,SET_SYLVAN)
	local tc=g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc,0)
		Duel.ConfirmDecktop(tp,1)
	end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	if tc:IsRace(RACE_PLANT) then
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
	else
		local opt=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
		if opt==1 then
			Duel.MoveSequence(tc,opt)
		end
	end
end