Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.
--死霊王 ドーハスーラ
--Doomking Balerdroch
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card in Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function() return Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(s.effcon)
	e2:SetTarget(s.efftg)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	local trig_typ,trig_race,code1,code2=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_TYPE,CHAININFO_TRIGGERING_RACE,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_CODE2)
	return trig_typ&TYPE_MONSTER>0 and trig_race&RACE_ZOMBIE>0 and code1~=id and code2~=id
end
function s.rmfilter(c)
	return c:IsMonster() and c:IsAbleToRemove()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local b1=not Duel.HasFlagEffect(tp,id)
			and Duel.IsChainDisablable(ev)
		local b2=not Duel.HasFlagEffect(tp,id+1)
			and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil)
		return b1 or b2
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_MZONE|LOCATION_GRAVE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local b1=not Duel.HasFlagEffect(tp,id)
		and Duel.IsChainDisablable(ev)
	local b2=not Duel.HasFlagEffect(tp,id+1)
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil)
	if not (b1 or b2) then return end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	if op==1 then
		--Negate that effect
		Duel.NegateEffect(ev)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	elseif op==2 then
		--Banish 1 monster from the field or GY
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
		end
		Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
	end
end