Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
--黒熔龍騎ヴォルニゲシュ
--Voloferniges, the Darkest Dragon Doomrider
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 7 monsters
	Xyz.AddProcedure(c,nil,7,2)
	--Destroy 1 face-up card on the field, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCondition(function(e) return not e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_DRAGON) end)
	e1:SetCost(Cost.AND(Cost.DetachFromSelf(2),s.descost))
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--This is a Quick Effect if this card has a Dragon monster as material
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_DRAGON) end)
	c:RegisterEffect(e2)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetAttackAnnouncedCount()==0 end
	--This card cannot attack the turn you activate this effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(3206)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and tc:IsPreviousLocation(LOCATION_MZONE)
		and (tc:HasLevel() or tc:HasRank()) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
		local sc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
		if not sc then return end
		Duel.HintSelection(sc)
		local lvrk=math.max(tc:GetOriginalLevel(),tc:GetOriginalRank())
		--It gains ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(lvrk*300)
		e1:SetReset(RESETS_STANDARD_PHASE_END,2)
		sc:RegisterEffect(e1)
	end
end