Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During the Main Phase, if this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.
--宵星の騎士エンリルギルス
--Enlilgirsu, the Orcust Mekk-Knight
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure: 2+ monsters, including an "Orcust" Link Monster
	Link.AddProcedure(c,nil,2,4,s.matcheck)
	--Add 1 of your banished "Orcust" or "World Legacy" cards to your hand
	local e1a=Effect.CreateEffect(c)
	e1a:SetDescription(aux.Stringid(id,0))
	e1a:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK+CATEGORY_CONTROL)
	e1a:SetType(EFFECT_TYPE_IGNITION)
	e1a:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1a:SetRange(LOCATION_MZONE)
	e1a:SetCountLimit(1,id)
	e1a:SetCondition(aux.NOT(s.babelthcon))
	e1a:SetTarget(s.thtg)
	e1a:SetOperation(s.thop)
	c:RegisterEffect(e1a)
	--Quick version if "Orcustrated Babel" is applying
	local e1b=e1a:Clone()
	e1b:SetType(EFFECT_TYPE_QUICK_O)
	e1b:SetCode(EVENT_FREE_CHAIN)
	e1b:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1b:SetCondition(s.babelthcon)
	c:RegisterEffect(e1b)
	--Send 1 card on the field to the GY
	local e2a=Effect.CreateEffect(c)
	e2a:SetDescription(aux.Stringid(id,1))
	e2a:SetCategory(CATEGORY_TOGRAVE)
	e2a:SetType(EFFECT_TYPE_IGNITION)
	e2a:SetRange(LOCATION_GRAVE)
	e2a:SetCountLimit(1,{id,1})
	e2a:SetCondition(s.tgcond)
	e2a:SetCost(Cost.SelfBanish)
	e2a:SetTarget(s.tgtg)
	e2a:SetOperation(s.tgop)
	c:RegisterEffect(e2a)
	--Quick version if "Orcustrated Babel" is applying
	local e2b=e2a:Clone()
	e2b:SetType(EFFECT_TYPE_QUICK_O)
	e2b:SetCode(EVENT_FREE_CHAIN)
	e2b:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2b:SetCondition(s.babeltgcond)
	c:RegisterEffect(e2b)
end
s.listed_series={SET_ORCUST,SET_WORLD_LEGACY}
function s.matfilter(c,lc,sumtype,tp)
	return c:IsSetCard(SET_ORCUST,lc,sumtype,tp) and c:IsType(TYPE_LINK,lc,sumtype,tp)
end
function s.matcheck(g,lc,sumtype,tp)
	return g:IsExists(s.matfilter,1,nil,lc,sumtype,tp)
end
function s.babelthcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL)
end
function s.thfilter(c)
	return c:IsSetCard{SET_ORCUST,SET_WORLD_LEGACY} and c:IsAbleToHand() and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
	Duel.SetPossibleOperationInfo(0,CATEGORY_CONTROL,nil,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND)
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.ShuffleHand(tp)
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
			local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
			if #g==0 then return end
			Duel.BreakEffect()
			Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
			local sc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
			if sc then
				Duel.HintSelection(sc)
				Duel.GetControl(sc,tp)
			end
	end
end
function s.tgcond(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return not Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL)
		and c:IsPreviousLocation(LOCATION_EMZONE) and c:GetTurnID()==Duel.GetTurnCount()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
function s.babeltgcond(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL) and c:IsPreviousLocation(LOCATION_EMZONE) and c:GetTurnID()==Duel.GetTurnCount()
end