Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position.
--ガードゴー！
--Guard Go!
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GAGAGA,SET_DODODO,SET_GOGOGO}
function s.filter(c,e,tp)
	return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
		and c:IsPreviousControler(tp) and (c:IsSetCard(SET_GAGAGA) or c:IsSetCard(SET_DODODO) or c:IsSetCard(SET_GOGOGO))
		and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and eg:IsExists(s.filter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spfilter(c,e,tp)
	return (c:IsSetCard(SET_GAGAGA) or c:IsSetCard(SET_DODODO) or c:IsSetCard(SET_GOGOGO)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if ct<=0 then return end
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
		if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
			Duel.BreakEffect()
			if ct>2 then ct=2 end
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,ct,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	end
end