Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.
--終戒超獸－ヴァルドラス
--Varudras, the Final Bringer of the End Times
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,nil,10,2,nil,nil,Xyz.InfiniteMats)
	--Negate the activation of a card or effect, then destroy 1 card on the field
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negcon)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--At start of Damage Step, destroy 1 card on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--If this Xyz Summoned card is destroyed, destroy 1 card on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.xyzdescon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.NegateActivation(ev) then return end
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
	if c:IsRelateToEffect(e) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
		and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.BreakEffect()
		if c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)==0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if #dg>0 then
			Duel.HintSelection(dg,true)
			Duel.BreakEffect()
			Duel.Destroy(dg,REASON_EFFECT)
		end
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.GetAttacker()==c and c:GetOverlayCount()>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g,true)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.xyzdescon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()
end