Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
--ゼンマイラビット
--Wind-Up Rabbit
local s,id=GetID()
function s.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_WIND_UP}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_WIND_UP) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,tc:GetPosition(),REASON_EFFECT|REASON_TEMPORARY)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetRange(LOCATION_REMOVED)
		e1:SetCountLimit(1)
		if Duel.IsTurnPlayer(tp) then
			if Duel.IsPhase(PHASE_DRAW) then
				e1:SetLabel(Duel.GetTurnCount())
			else
				e1:SetLabel(Duel.GetTurnCount()+2)
			end
		else
			e1:SetLabel(Duel.GetTurnCount()+1)
		end
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		tc:RegisterEffect(e1)
	end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnCount()==e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetHandler())
	e:Reset()
end