Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
--アブソーブポッド
--Absorbing Jar
local s,id=GetID()
function s.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFacedown()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
	Duel.Destroy(g,REASON_EFFECT)
	local dg=Duel.GetOperatedGroup()
	local ct1=dg:FilterCount(Card.IsControler,nil,tp)
	local ct2=#dg-ct1
	Duel.BreakEffect()
	if ct1~=0 then Duel.Draw(tp,ct1,REASON_EFFECT) end
	if ct2~=0 then Duel.Draw(1-tp,ct2,REASON_EFFECT) end
	--cannot set
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_MSET)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(aux.TRUE)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SSET)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CANNOT_TURN_SET)
	Duel.RegisterEffect(e3,tp)
	local e4=e1:Clone()
	e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e4:SetTarget(s.sumlimit)
	Duel.RegisterEffect(e4,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
	return (sumpos&POS_FACEDOWN)~=0
end