Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ● (Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.
--海神の依代
--Yorishiro of the Aqua
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 "Umi" from GY to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Level/Name change or Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LVCHANGE+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.lvnmtg)
	e2:SetOperation(s.lvnmop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_UMI}
function s.thfilter(c)
	return c:IsCode(CARD_UMI) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,tc)
	end
end
function s.tgfilter(c,e,tp,tc)
	return c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER) and (s.lvnmfilter(c,tc) or s.spfilter(c,e,tp))
end
function s.lvnmfilter(c,tc)
	return c:HasLevel() and not (c:IsLevel(tc:GetLevel()) and c:IsCode(tc:GetCode()))
end
function s.spfilter(c,e,tp)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.nvfilter(c)
		and (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_UMI),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_UMI))
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.lvnmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp,c) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.lvnmop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Cannot Special Summon, except WATER monsters
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,4))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local tc=Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e)) then return end
	local b1=s.lvnmfilter(tc,c) and c:IsRelateToEffect(e) and c:IsFaceup()
	local b2=s.spfilter(tc,e,tp)
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,2)},
		{b2,aux.Stringid(id,3)})
	if op==1 then
		--Change Level and name
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e2:SetCode(EFFECT_CHANGE_CODE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetValue(tc:GetCode())
		e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(EFFECT_CHANGE_LEVEL)
		e3:SetValue(tc:GetLevel())
		c:RegisterEffect(e3)
	elseif op==2 then
		--Special Summon
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end 
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsAttribute(ATTRIBUTE_WATER)
end