Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
--ファイバーポッド
--Fiber Jar
local s,id=GetID()
function s.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
	g:Remove(Card.IsStatus,nil,STATUS_BATTLE_DESTROYED)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	local tg=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK)
	if tg:IsExists(Card.IsControler,1,nil,tp) then Duel.ShuffleDeck(tp) end
	if tg:IsExists(Card.IsControler,1,nil,1-tp) then Duel.ShuffleDeck(1-tp) end
	Duel.BreakEffect()
	Duel.Draw(tp,5,REASON_EFFECT)
	Duel.Draw(1-tp,5,REASON_EFFECT)
end