Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.
--極星天ヴァナディース
--Vanadis of the Nordic Ascendant
local s,id=GetID()
function s.initial_effect(c)
	--synchro substitute
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(id)
	c:RegisterEffect(e1)
	--synchro custom
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION)
	e2:SetValue(aux.TargetBoolFunction(Card.IsSetCard,SET_NORDIC))
	c:RegisterEffect(e2)
	--level change
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetCountLimit(1)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.cost)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_NORDIC}
function s.cfilter(c,lv)
	local clv=c:GetLevel()
	return c:IsSetCard(SET_NORDIC) and clv>0 and clv~=lv and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetHandler():GetLevel())
	Duel.SendtoGrave(g,REASON_COST)
	e:SetLabel(g:GetFirst():GetLevel())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(e:GetLabel())
		c:RegisterEffect(e1)
	end
end