Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage.
--異形神の契約書
--Dark Contract with the Entities
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--recover
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.effcon)
	e2:SetTarget(s.rectg)
	e2:SetOperation(s.recop)
	e2:SetLabel(TYPE_FUSION)
	c:RegisterEffect(e2)
	--cannot target
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.effcon)
	e3:SetOperation(s.tgop)
	e3:SetLabel(TYPE_SYNCHRO)
	c:RegisterEffect(e3)
	--remove
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_REMOVE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.effcon)
	e4:SetTarget(s.rmtg)
	e4:SetOperation(s.rmop)
	e4:SetLabel(TYPE_XYZ)
	c:RegisterEffect(e4)
	--draw
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,3))
	e5:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(s.effcon)
	e5:SetTarget(s.drtg)
	e5:SetOperation(s.drop)
	e5:SetLabel(TYPE_PENDULUM)
	c:RegisterEffect(e5)
	--damage
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,4))
	e6:SetCategory(CATEGORY_DAMAGE)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e6:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(s.damcon)
	e6:SetTarget(s.damtg)
	e6:SetOperation(s.damop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_DDD}
function s.cfilter(c,tp,typ)
	return c:IsFaceup() and c:IsType(typ) and c:IsSetCard(SET_DDD) and c:IsControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp,e:GetLabel())
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
function s.filter(c,tp,typ)
	return c:IsType(typ) and c:IsSetCard(SET_DDD) and c:IsControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=eg:Filter(s.filter,nil,tp,e:GetLabel())
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e1:SetValue(aux.tgoval)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and (c:IsLocation(LOCATION_SZONE) or aux.SpElimFilter(c,false,true))
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,nil)
	if #g>0 then
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	end
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if Duel.Draw(tp,1,REASON_EFFECT)~=0 then
		Duel.BreakEffect()
		Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,2000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end