Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
--タックルセイダー
--Tackle Crusader
local s,id=GetID()
function s.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter2(c)
	return c:IsFaceup() and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local b1=Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanTurnSet),tp,0,LOCATION_MZONE,1,nil)
	local b2=Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_ONFIELD,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,1))
	else op=Duel.SelectOption(tp,aux.Stringid(id,2))+1 end
	e:SetLabel(op)
	if op==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanTurnSet),tp,0,LOCATION_MZONE,1,1,nil)
		e:SetCategory(CATEGORY_POSITION)
		Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_ONFIELD,1,1,nil)
		e:SetCategory(CATEGORY_TOHAND)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if e:GetLabel()==0 then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	else
		local code=tc:GetCode()
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(0,1)
		e1:SetValue(s.aclimit)
		e1:SetLabel(code)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel())
end