Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn.
--鉄獣の死線
--Tri-Brigade Showdown
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Add 1 banished "Tri-Brigade" monster to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.thcond)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Return battle target to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLED)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.rthcon)
	e3:SetTarget(s.rthtg)
	e3:SetOperation(s.rthop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TRI_BRIGADE}
function s.cfilter(c,tp)
	return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsControler(tp) and c:IsFaceup()
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_TRI_BRIGADE) and c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function s.rthcon(e,tp,eg,ep,ev,re,r,rp)
	local a,b=Duel.GetBattleMonster(tp)
	return a and a:IsSetCard(SET_TRI_BRIGADE) and b and b:IsAbleToHand()
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local _,b=Duel.GetBattleMonster(tp)
	Duel.SetTargetCard(b)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,b,1,tp,0)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsRelateToBattle() then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end