Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn.
--プチトマボー
--Cherry Inmato
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 2 "Inmato" monsters from deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_INMATO}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_INMATO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	if ft>=2 then ft=2 end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp)
	if #g>0 then
		local t1=g:GetFirst()
		local t2=g:GetNext()
		Duel.SpecialSummonStep(t1,0,tp,tp,false,false,POS_FACEUP)
		--Cannot be used as synchro material
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3310)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL+EFFECT_FLAG_CLIENT_HINT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		t1:RegisterEffect(e1)
		if t2 then
			Duel.SpecialSummonStep(t2,0,tp,tp,false,false,POS_FACEUP)
			local e2=e1:Clone()
			t2:RegisterEffect(e2)
		end
		Duel.SpecialSummonComplete()
	end
end