Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
--マジック・キャンセラー
--Spell Canceller
local s,id=GetID()
function s.initial_effect(c)
	--cannot trigger
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,1)
	e1:SetValue(s.aclimit)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e2:SetTarget(s.distg)
	c:RegisterEffect(e2)
	--disable effect
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
end
function s.aclimit(e,re,tp)
	return re:IsSpellEffect() and (re:GetHandler():IsOnField() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.distg(e,c)
	return c:IsSpell()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if (tl&LOCATION_SZONE)~=0 and re:IsSpellEffect() then
		Duel.NegateEffect(ev)
	end
end