Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
--フォーチュンフューチャー
--Fortune's Future
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_FORTUNE_LADY}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_FORTUNE_LADY) and c:IsMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN)
		Duel.BreakEffect()
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end