Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
--ダイノルフィア・アラート
--Dinomorphia Alert
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--No effect damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.nodamcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetOperation(s.nodamop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DINOMORPHIA}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.spfilter(c,e,tp)
	return c:IsMonster() and c:HasLevel() and c:IsSetCard(SET_DINOMORPHIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
	return sg:GetSum(Card.GetLevel)<=8
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.SelectUnselectGroup(tg,e,tp,1,1,s.rescon,0) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),2)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	local g=aux.SelectUnselectGroup(tg,e,tp,1,ft,s.rescon,1,tp,HINTMSG_SPSUMMON)
	if #g<=0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
	if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==#g then
		for tc in aux.Next(g) do
			--Cannot declare attacks
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1,true)
		end
	end
	--Cannot Special Summon, except "Dinoruffia"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsSetCard(SET_DINOMORPHIA)
end
function s.nodamcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and Duel.GetLP(tp)<=2000
end
function s.nodamop(e,tp,eg,ep,ev,re,r,rp)
	--No effect damage this turn
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(s.damval)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
end
function s.damval(e,re,val,r,rp,rc)
	if (r&REASON_EFFECT)~=0 and rp~=e:GetOwnerPlayer() then return 0
	else return val end
end