Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
● Attack Position: Once per turn: You can target 1 "Morphtronic" monster in your GY; banish that target, and if you do, add 1 "Morphtronic" monster with the same Level as the target from your Deck to your hand. ● Defense Position: Once per turn: You can send 1 "Morphtronic" monster from your hand to the GY, and if you do, add 1 other "Morphtronic" monster with the same Level as that monster from your GY to your hand.
--D・リモコン
--Morphtronic Remoten
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.cona)
	e1:SetTarget(s.tga)
	e1:SetOperation(s.opa)
	c:RegisterEffect(e1)
	--salvage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.cond)
	e2:SetTarget(s.tgd)
	e2:SetOperation(s.opd)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.filter(c,lv)
	return c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()==lv and c:IsAbleToHand()
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.filtera(c,tp)
	local lv=c:GetLevel()
	return c:IsSetCard(SET_MORPHTRONIC) and lv>0 and c:IsAbleToRemove() and aux.SpElimFilter(c,true) 
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,lv)
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.filtera(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filtera,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filtera,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tc:GetLevel())
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.cond(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsDefensePos()
end
function s.filterd(c,tp)
	local lv=c:GetLevel()
	return c:IsSetCard(SET_MORPHTRONIC) and lv>0 and c:IsAbleToGrave()
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,lv)
end
function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filterd,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.opd(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.filterd,tp,LOCATION_HAND,0,1,1,nil,tp)
	local tc=g:GetFirst()
	if not tc then return end
	Duel.SendtoGrave(tc,REASON_EFFECT)
	if not tc:IsLocation(LOCATION_GRAVE) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,tc,tc:GetLevel())
	if #sg>0 then
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end