Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects.
--BF－極光のアウロラ
--Blackwing - Aurora the Northern Lights
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--special summon limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(aux.FALSE)
	c:RegisterEffect(e3)
end
function s.rescon(sg,e,tp,mg)
	return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.spfilter1,1,nil,sg) and sg:IsExists(s.spfilter2,1,nil,sg)
end
function s.spfilter1(c,tp)
	return not c:IsType(TYPE_TUNER)
end
function s.spfilter2(c,tp)
	return c:IsSetCard(SET_BLACKWING) and c:IsType(TYPE_TUNER)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
	local g1=rg:Filter(s.spfilter1,nil)
	local g2=rg:Filter(s.spfilter2,nil)
	local g=g1:Clone()
	g:Merge(g2)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g1>0 and #g2>0 and #g>1 
		and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
	local g1=rg:Filter(s.spfilter1,nil)
	local g2=rg:Filter(s.spfilter2,nil)
	g1:Merge(g2)
	local sg=aux.SelectUnselectGroup(g1,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #sg>0 then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	g:DeleteGroup()
end
function s.filter(c)
	return c:IsSetCard(SET_BLACKWING) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil)
	local tc=g:GetFirst()
	local c=e:GetHandler()
	if tc and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
		local code=tc:GetOriginalCode()
		local ba=tc:GetBaseAttack()
		local reset_flag=RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END
		c:CopyEffect(code, reset_flag, 1)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(reset_flag)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetValue(code)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(reset_flag)
		e2:SetCode(EFFECT_SET_BASE_ATTACK)
		e2:SetValue(ba)
		c:RegisterEffect(e2)
	end
end