Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
--千年の眠りから覚めし原人
--Sengenjin Wakes from a Millennium
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be destroyed by monster effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(function(e,re,rp) return re:IsMonsterEffect() end)
	c:RegisterEffect(e1)
	--Place this card face-up in your Spell & Trap Zone as a Continuous Spell
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end)
	e2:SetOperation(s.plop)
	c:RegisterEffect(e2)
	--Special Summon this card
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(function(e) return e:GetHandler():IsContinuousSpell() end)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_MILLENNIUM_CROSS}
s.listed_series={SET_MILLENNIUM}
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end
	if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
		--Treated as a Continuous Spell
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
		c:RegisterEffect(e1)
	end
end
function s.spcostfilter(c)
	return c:IsCode(CARD_MILLENNIUM_CROSS) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.CheckLPCost(tp,2000)
	local b2=Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=nil
	if b1 and b2 then
		op=Duel.SelectEffect(tp,
			{b1,aux.Stringid(id,2)},
			{b2,aux.Stringid(id,3)})
	else
		op=(b1 and 1) or (b2 and 2)
	end
	if op==1 then
		Duel.PayLPCost(tp,2000)
	elseif op==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,nil)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
	return c:IsSetCard(SET_MILLENNIUM) and c:IsMonster() and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g==0 then return end
		Duel.BreakEffect()
		Duel.SendtoHand(g,tp,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end