Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
--永遠の魂
--Eternal Soul
--rescripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--immune effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.etarget)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--destroy when leaving the field
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	--search
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetHintTiming(0,TIMING_END_PHASE)
	e4:SetCountLimit(1,id)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
	--special summon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetType(EFFECT_TYPE_QUICK_O)
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EVENT_FREE_CHAIN)
	e5:SetHintTiming(0,TIMING_END_PHASE)
	e5:SetCountLimit(1,id)
	e5:SetTarget(s.sptg)
	e5:SetOperation(s.spop)
	c:RegisterEffect(e5)
end
s.listed_names={CARD_DARK_MAGICIAN,63391643,2314238}
function s.etarget(e,c)
	return c:IsCode(CARD_DARK_MAGICIAN)
end
function s.efilter(e,re)
	return re:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.thfilter(c)
	return c:IsCode(2314238,63391643) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_DARK_MAGICIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) and
		Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end