Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Recipe" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a "Recipe" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 "Nouvelles Restaurant "At Table"" per turn.
--Ｎｏｕｖｅｌｌｅｚ Ａｕｂｅｒｇｅ 『À Ｔａｂｌｅ』
--Nouvelles Restaurant "At Table"
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1)
	e2:SetCost(s.drwcost)
	e2:SetTarget(s.drwtg)
	e2:SetOperation(s.drwop)
	c:RegisterEffect(e2)
	--Shuffle 2 cards into the Deck and draw 1 card
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RECIPE}
function s.thfilter(c)
	return c:IsSetCard(SET_RECIPE) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function s.drwcostfilter(c)
	return c:IsRitualMonster() and c:IsAbleToDeckAsCost()
end
function s.drwcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.drwcostfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.drwcostfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drwop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.tdfilter(c,e)
	return c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsSetCard,1,nil,SET_RECIPE)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and #g>=2
		and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	if Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then
		local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK)
		if ct>1 then
			Duel.SortDeckbottom(tp,tp,ct)
		end
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end