Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.
--七皇覚醒
--Seventh Force
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 1 "Number C" monster from your Extra Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_NUMBER,SET_NUMBER_C,SET_BARIANS,SET_RANK_UP_MAGIC,SET_SEVENTH}
s.listed_names={id}
function s.cfilter(c)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and (c:IsPreviousLocation(LOCATION_MZONE) or (c:IsMonster() and not c:IsPreviousLocation(LOCATION_SZONE)))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsBattlePhase() and eg:IsExists(s.cfilter,1,nil)
end
function s.targetfilter(c,e,tp)
	return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,xc)
	return c:IsSetCard(SET_NUMBER_C) and c:IsRace(xc:GetRace()) and c:IsRank(xc:GetRank()+1)
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.targetfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.targetfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.targetfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
	return ((c:IsSetCard({SET_BARIANS,SET_SEVENTH}) and c:IsSpellTrap()) or (c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsQuickPlaySpell()))
		and c:IsAbleToHand() and not c:IsCode(id)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc):GetFirst()
	if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Overlay(sc,tc)
		local no=sc.xyz_number
		local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
		if no and no>=101 and no<=107 and sc:IsSetCard(SET_NUMBER_C)
			and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			local sg=g:Select(tp,1,1,nil)
			Duel.BreakEffect()
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sg)
		end
	end
end