Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
--サイバー・フェニックス
--Cyber Phoenix
local s,id=GetID()
function s.initial_effect(c)
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e1:SetCondition(s.discon)
	e1:SetTarget(s.distg)
	c:RegisterEffect(e1)
	--Negate effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	--Draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.discon(e)
	return e:GetHandler():IsAttackPos()
end
function s.distg(e,c)
	if c:GetCardTargetCount()~=1 then return false end
	local tc=c:GetFirstCardTarget()
	return tc:IsControler(e:GetHandlerPlayer()) and tc:IsFaceup() and tc:IsRace(RACE_MACHINE)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsAttackPos() or re:IsMonsterEffect() then return end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not g or #g~=1 then return end
	local tc=g:GetFirst()
	if tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() and tc:IsRace(RACE_MACHINE) then
		Duel.NegateEffect(ev)
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end