Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
--水晶機巧－リオン
--Crystron Rion
local s,id=GetID()
function s.initial_effect(c)
	--Special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.sccon)
	e1:SetTarget(s.sctg)
	e1:SetOperation(s.scop)
	c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsTurnPlayer(1-tp)
		and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.scfilter1(c,e,tp,mc)
	local mg=Group.FromCards(c,mc)
	return not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function s.scfilter2(c,mg)
	return c:IsRace(RACE_MACHINE) and c:IsSynchroSummonable(nil,mg)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.scfilter1(chkc,e,tp,e:GetHandler()) end
	if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.scfilter1,tp,LOCATION_REMOVED,0,1,nil,e,tp,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.scfilter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	tc:RegisterEffect(e2)
	Duel.SpecialSummonComplete()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local mg=Group.FromCards(c,tc)
	local g=Duel.GetMatchingGroup(s.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_DECKSHF)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1,true)
		local e2=e1:Clone()
		tc:RegisterEffect(e2,true)
		Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
	end
end