Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.
--ファントム・オブ・ユベル
--Phantom of Yubel
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials and Special Summon Procedure
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_YUBEL),s.fiendfilter)
	Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
	--Cannot be used as Fusion Material
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--You take no battle damage from battles involving this card
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--Change a monster effect activated by the opponent
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() end)
	e4:SetCost(Cost.SelfTribute)
	e4:SetTarget(s.chngtg)
	e4:SetOperation(s.chngop)
	c:RegisterEffect(e4)
end
s.material_setcode=SET_YUBEL
s.listed_series={SET_YUBEL}
function s.fiendfilter(c)
	return c:IsRace(RACE_FIEND) and c:IsAttack(0) and c:IsDefense(0)
end
function s.contactfil(tp)
	return Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_MZONE|LOCATION_HAND|LOCATION_GRAVE,0,nil)
end
function s.contactop(g,tp)
	local fu,fd=g:Split(Card.IsFaceup,nil)
	if #fu>0 then Duel.HintSelection(fu,true) end
	if #fd>0 then Duel.ConfirmCards(1-tp,fd) end
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.yubelfilter(c)
	return c:IsSetCard(SET_YUBEL) and c:IsMonster() and (c:IsFaceup() or not c:IsOnField())
end
function s.chngtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.yubelfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_DECK,0,1,e:GetHandler()) end
end
function s.chngop(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(1-tp,s.yubelfilter,1-tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT,LOCATION_GRAVE,1-tp)
	end
end