Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
--琰魔竜 レッド・デーモン・ベリアル
--Hot Red Dragon Archfiend Bane
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(s.sfilter),1,1)
	c:EnableReviveLimit()
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg1)
	e1:SetOperation(s.spop1)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.spcon2)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
end
s.synchro_nt_required=1
s.listed_series={SET_RED_DRAGON_ARCHFIEND}
function s.sfilter(c,val,scard,sumtype,tp)
	return c:IsRace(RACE_DRAGON,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_DARK,scard,sumtype,tp) and c:IsType(TYPE_SYNCHRO,scard,sumtype,tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckMMZ,nil) end
	local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckMMZ,nil)
	Duel.Release(g,REASON_COST)
end
function s.spfilter1(c,e,tp)
	return c:IsSetCard(SET_RED_DRAGON_ARCHFIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function s.spfilter2(c,e,tp)
	return c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
		and Duel.IsExistingMatchingCard(s.spfilter3,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetLevel())
end
function s.spfilter3(c,e,tp,lv)
	return c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
		and c:GetLevel()==lv
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g1==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter3),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,g1:GetFirst():GetLevel())
	g1:Merge(g2)
	Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end