Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.
--スネークアイ追走劇
--Dramatic Snake-Eye Chase
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
	--Place 1 "Diabellestar" monster in its owner's Spell/Trap Zone
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_LEAVE_GRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.pltg)
	e1:SetOperation(s.plop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster that is treated as a Continuous Spell
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DIABELLESTARR}
function s.plfilter(c,tp,hand_chk)
	if not (c:IsMonster() and c:IsSetCard(SET_DIABELLESTARR) and not c:IsForbidden()) then return false end
	local owner=c:GetOwner()
	local ft=Duel.GetLocationCount(owner,LOCATION_SZONE)
	if hand_chk and owner==tp then ft=ft-1 end
	return ft>0 and c:CheckUniqueOnField(owner)
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
	local hand_chk=e:GetHandler():IsLocation(LOCATION_HAND)
	if chk==0 then return Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp,hand_chk) end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst()
	if tc and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
		--Treated as a Continuous Spell
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
		tc:RegisterEffect(e1)
	end
end
function s.spfilter(c,e,tp)
	return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsContinuousSpell()
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then 
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end