Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, you can send this card from your hand to the Graveyard to prevent a "Blackwing" monster you control from being destroyed by this battle.
--BF－蒼天のジェット
--Blackwing - Jetstream the Blue Sky
local s,id=GetID()
function s.initial_effect(c)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.condition)
	e2:SetCost(Cost.SelfToGrave)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
s.listed_series={SET_BLACKWING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d then return false end
	return (a:IsControler(tp) and a:IsSetCard(SET_BLACKWING))
		or (d:IsControler(tp) and d:IsSetCard(SET_BLACKWING))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	local a=Duel.GetAttacker()
	if Duel.IsTurnPlayer(1-tp) then a=Duel.GetAttackTarget() end
	if not a:IsRelateToBattle() then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL)
	e1:SetValue(1)
	a:RegisterEffect(e1)
end