Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
--ＷＷ－ウィンター・ベル
--Windwitch - Winter Bell
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Synchro summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99)
	--Inflict damage equal to targeted "Windwitch" monster's level x 200
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--Special summon 1 monster from hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_WINDWITCH}
function s.damfil(c)
	return c:IsMonster() and c:IsSetCard(SET_WINDWITCH) and c:IsLevelAbove(1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.damfil(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.damfil,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.damfil,tp,LOCATION_GRAVE,0,1,1,nil)
	local d=g:GetFirst():GetLevel()*200
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,d)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if tc:IsRelateToEffect(e) then
		Duel.Damage(p,tc:GetLevel()*200,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsBattlePhase()
end
function s.spfil1(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(SET_WINDWITCH) and Duel.IsExistingMatchingCard(s.spfil2,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetLevel())
end
function s.spfil2(c,e,tp,lv)
	return c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.spfil1(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfil1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.spfil1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc1=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not tc1:IsRelateToEffect(e) then return end
	local lv=tc1:GetLevel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfil2,tp,LOCATION_HAND,0,1,1,nil,e,tp,lv)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		--Cannot attack
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3206)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD))
		tc:RegisterEffect(e1)
	end
	Duel.SpecialSummonComplete()
end