Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.
--賢瑞官カルダーン
--Qardan the Clear-Sighted
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Set 1 Continuous Trap from hand or GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.sttg)
	e1:SetOperation(s.stop)
	c:RegisterEffect(e1)
	--Make face-up Traps you control be indestructible
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
function s.stfilter(c)
	return c:IsContinuousTrap() and c:IsSSetable()
end
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end
end
function s.stop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst()
	if tc and tc:IsSSetable() and Duel.SSet(tp,tc)>0 then
		--Can be activated this turn
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
		e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,2)
	local c=e:GetHandler()
	--Your face-up Traps cannot be destroyed by the opponent's effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetTargetRange(LOCATION_ONFIELD,0)
	e1:SetTarget(function(_,c) return c:IsFaceup() and c:IsTrap() end)
	e1:SetValue(aux.indoval)
	e1:SetReset(RESET_PHASE|PHASE_END,2)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,3),0,2)
end