Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. ---------------------------------------- [ Monster Effect ] While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn.
--炎獣の影霊衣－セフィラエグザ
--Zefraxa, Flame Beast of the Nekroz
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetRange(LOCATION_HAND|LOCATION_GRAVE)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_NEKROZ,SET_ZEFRA}
s.listed_names={id}
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
	if c:IsSetCard({SET_NEKROZ,SET_ZEFRA}) then return false end
	return (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.filter(c,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT)
		and c:IsSetCard({SET_NEKROZ,SET_ZEFRA}) and not c:IsCode(id)
		and c:IsPreviousControler(tp)
		and ((c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP))
		or c:IsPreviousLocation(LOCATION_PZONE))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.filter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end