Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
--ジーナの蟲惑魔
--Traptrix Vesiculo
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Unaffected by "Hole" normal trap cards
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--Special summon itself from hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Set 1 "Hole" normal trap from GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id)
	e3:SetCost(Cost.SelfBanish)
	e3:SetCondition(s.setcon)
	e3:SetTarget(s.settg)
	e3:SetOperation(s.setop)
	c:RegisterEffect(e3)
end
	--Lists "Hole" archetype
s.listed_series={SET_TRAP_HOLE,SET_HOLE}
	--Unaffected by "Hole" normal trap cards
function s.efilter(e,te)
	local c=te:GetHandler()
	return c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
	--Check for a set trap
function s.cfilter(c)
	return c:IsTrap() and c:IsFacedown() and c:IsAbleToGraveAsCost()
end
	--Send 1 set trap to GY as cost
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
	--Special summon itself from hand
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		 Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
	--Check for a "Hole" normal trap
function s.setfilter(c)
	return c:IsNormalTrap() and c:IsSSetable() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
	--If you have no cards in your S/T zones
function s.filter(c)
	return c:GetSequence()<5
end
function s.setcon(e)
	return not Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_SZONE,0,1,nil)
end
	--Activation legality
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
	--Set 1 "Hole" normal trap from GY
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsSSetable() then
		Duel.SSet(tp,tc)
	end
end