Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
--Ｇゴーレム・ディグニファイド・トリリトン
--G Golem Dignified Trilithon
--Scripted by Eerie Code, anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Link Summon
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),2)
	--Must attack this card, if able
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_MUST_ATTACK)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_MUST_ATTACK_MONSTER)
	e2:SetValue(function(e,c) return c==e:GetHandler() end)
	c:RegisterEffect(e2)
	--Reduce ATK and negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_CONFIRM)
	e3:SetCondition(s.atkcon)
	e3:SetCost(s.atkcost)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
	--Negate and destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(s.discon)
	e4:SetTarget(s.distg)
	e4:SetOperation(s.disop)
	c:RegisterEffect(e4)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local _,bc=Duel.GetBattleMonster(tp)
	if not bc then return false end
	e:SetLabelObject(bc)
	return true
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local d=e:GetLabelObject()
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,d,1,1-tp,-200)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,d,1,1-tp,LOCATION_MZONE)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local d=e:GetLabelObject()
	if d and d:IsRelateToBattle() and d:IsFaceup() and d:IsControler(1-tp) then
		local c=e:GetHandler()
		--Reduce ATK
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-200)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		d:RegisterEffect(e1)
		Duel.NegateRelatedChain(d,RESET_TURN_SET)
		--Negate its effects
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		d:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESETS_STANDARD_PHASE_END)
		d:RegisterEffect(e3)
	end
end
function s.tfilter(c,tp)
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_LINK) and c:IsControler(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	local rc=re:GetHandler()
	if chk==0 then return not rc:IsStatus(STATUS_DISABLED) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	if rc:IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end