Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle.
--デモンバルサム・シード
--Sinister Seeds
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	aux.GlobalCheck(s,function()
		s[0]=nil
		s[1]=nil
		s[2]=nil
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLE_DAMAGE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
		aux.AddValuesReset(function()
			s[0]=nil
			s[1]=nil
			s[2]=nil
		end)
	end)
end
s.listed_names={60406592}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	s[0]=ep
	s[1]=math.floor(ev/500)
	s[2]=eg:GetFirst():GetBattleTarget()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return s[0]==tp and #eg==1 and eg:GetFirst()==s[2] and eg:GetFirst():GetBattlePosition()==POS_FACEUP_ATTACK
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=s[1]
	if chk==0 then return ct>0 and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT))
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,100,100,1,RACE_PLANT,ATTRIBUTE_DARK) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ct,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ct=s[1]
	if (ct>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT))
		or Duel.GetLocationCount(tp,LOCATION_MZONE)<ct
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,100,100,1,RACE_PLANT,ATTRIBUTE_DARK) then return end
	for i=1,ct do
		local token=Duel.CreateToken(tp,id+1)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
	end
	Duel.SpecialSummonComplete()
end