Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
--ハイパー・シンクロン
--Hyper Synchron
local s,id=GetID()
function s.initial_effect(c)
	--atk change
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCondition(s.con)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and c:GetReasonCard():IsRace(RACE_DRAGON)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sync=c:GetReasonCard()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(800)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	sync:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetOperation(s.rmop)
	e2:SetReset(RESETS_STANDARD_PHASE_END)
	sync:RegisterEffect(e2)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end