Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. This card can attack a number of times each Battle Phase, up to the number of non-Tuners used for its Synchro Summon. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it. When this face-up card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
--シューティング・クェーサー・ドラゴン
--Shooting Quasar Dragon
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,Synchro.NonTunerEx(Card.IsType,TYPE_SYNCHRO),2,99)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.synlimit)
	c:RegisterEffect(e1)
	--multi attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.mtcon)
	e2:SetOperation(s.mtop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_MATERIAL_CHECK)
	e3:SetValue(s.valcheck)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetCountLimit(1)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.discon)
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	--Special Summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(s.sumcon)
	e4:SetTarget(s.sumtg)
	e4:SetOperation(s.sumop)
	c:RegisterEffect(e4)
end
s.listed_names={24696097}
s.synchro_tuner_required=1
s.synchro_nt_required=2
function s.mfilter(c)
	return not c:IsType(TYPE_TUNER)
end
function s.valcheck(e,c)
	local g=c:GetMaterial()
	local ct=g:FilterCount(s.mfilter,nil)
	e:GetLabelObject():SetLabel(ct)
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned() and e:GetLabel()>0
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=e:GetLabel()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	e1:SetValue(ct-1)
	c:RegisterEffect(e1)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c,e,tp)
	return c:IsCode(24696097) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
	if tg then
		Duel.SpecialSummon(tg,0,tp,tp,false,true,POS_FACEUP)
	end
end