Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no battle damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
--海晶乙女渦輪
--Marincess Bubble Ring
--Scripted by Neo Yuno
local s,id=GetID()
function s.initial_effect(c)
	--Negate attack and Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Multiple attacks
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.atcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.attg)
	e2:SetOperation(s.atop)
	c:RegisterEffect(e2)
end
s.listed_names={67712104}
s.listed_series={SET_MARINCESS}
--Negate attack and Special Summon
function s.spfilter(c,e,tp)
	return c:IsCode(67712104) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 or not c:IsLocation(LOCATION_EXTRA))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end
	if Duel.NegateAttack() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,loc,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
--Multiple attacks
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP() or Duel.IsBattlePhase()
end
function s.atfilter(c)
	return c:IsSetCard(SET_MARINCESS) and c:IsType(TYPE_LINK) and c:IsLinkAbove(2)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.atfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.atfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e)) then return end
	local ct=tc:GetLink()
	if ct>0 then
		local c=e:GetHandler()
		--Can make attacks up to its Link Rating
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(ct-1)
		tc:RegisterEffect(e1)
		--No battle damage
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_NO_BATTLE_DAMAGE)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end