Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
--＂罪宝狩りの悪魔＂
--WANTED: Seeker of Sinful Spoils
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 "Diabellestarr" monster from your Deck or GY to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Place 1 "Tainted Treasure" Spell/Trap that is banished or in your GY on the bottom of the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DIABELLESTARR,SET_SINFUL_SPOILS}
s.listed_names={id}
function s.thfilter(c)
	return c:IsSetCard(SET_DIABELLESTARR) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsSpellTrap() and c:IsAbleToDeck() and c:IsFaceup() and not c:IsCode(id)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED|LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK) and Duel.IsPlayerCanDraw(tp) then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end