Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
--武闘円舞
--Battle Waltz
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={15629802}
function s.filter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,c:GetAttack(),c:GetDefense(),c:GetLevel(),c:GetRace(),c:GetAttribute())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) 
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetAttack(),tc:GetDefense(),tc:GetLevel(),tc:GetRace(),tc:GetAttribute()) then
		local token=Duel.CreateToken(tp,id+1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK)
		e1:SetValue(tc:GetAttack())
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_BASE_DEFENSE)
		e2:SetValue(tc:GetDefense())
		token:RegisterEffect(e2)
		local e3=e1:Clone()
		e3:SetCode(EFFECT_CHANGE_LEVEL)
		e3:SetValue(tc:GetLevel())
		token:RegisterEffect(e3)
		local e4=e1:Clone()
		e4:SetCode(EFFECT_CHANGE_RACE)
		e4:SetValue(tc:GetRace())
		token:RegisterEffect(e4)
		local e5=e1:Clone()
		e5:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e5:SetValue(tc:GetAttribute())
		token:RegisterEffect(e5)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
		local e6=Effect.CreateEffect(e:GetHandler())
		e6:SetType(EFFECT_TYPE_SINGLE)
		e6:SetCode(EFFECT_NO_BATTLE_DAMAGE)
		e6:SetValue(1)
		e6:SetReset(RESET_EVENT|RESETS_STANDARD)
		token:RegisterEffect(e6)
		local e7=e6:Clone()
		e7:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		token:RegisterEffect(e7)
	end
	Duel.SpecialSummonComplete()
end