Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
--化石融合－フォッシル・フュージョン
--Fossil Fusion
--Scripted by Eerie Code and edo9300
local s,id=GetID()
function s.initial_effect(c)
	--Fusion summon 1 "Fossil" fusion monster
	--By banishing appropriate monsters from either GY as material
	local e1=Fusion.CreateSummonEff({handler=c,fusfilter=aux.FilterBoolFunction(Card.IsSetCard,SET_FOSSIL),matfilter=aux.FALSE,extrafil=s.fextra,
										stage2=s.stage2,extraop=Fusion.BanishMaterial,extratg=s.extratarget})
	c:RegisterEffect(e1)
	--Add this card from GY to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_FOSSIL}
function s.fextra(e,tp,mg)
	if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
		return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
	else
		return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_ONFIELD,0,nil)
	end
	return nil
end
function s.stage2(e,tc,tp,sg,chk)
	if chk==3 then
		local mats=sg:Filter(Card.IsPreviousLocation,nil,LOCATION_GRAVE)
		if mats:IsExists(Card.IsPreviousControler,1,nil,tp) and mats:IsExists(Card.IsPreviousControler,1,nil,1-tp) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(3003)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
			e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
			e1:SetRange(LOCATION_MZONE)
			e1:SetValue(s.tgval)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1,true)
		end
	end
end
function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_GRAVE)
end
function s.tgval(e,re,rp)
	local rc=re:GetHandler()
	return re:IsMonsterEffect()
end
function s.thcfilter(c,tp)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsSetCard(SET_FOSSIL) and c:IsType(TYPE_FUSION)
		and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.thcfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end