Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. ---------------------------------------- [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as material for a Fusion Summon: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--捕食植物ブフォリキュラ
--Predaplant Bufolicula
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Fusion Summon 1 DARK Fusion Monster
	local params = {aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK)}
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
	e1:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
	c:RegisterEffect(e1)
	--Add 1 face-up DARK Pendulum Monster from the Extra Deck to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (r&REASON_FUSION)==REASON_FUSION and c:IsFaceup()
		and c:IsLocation(LOCATION_GRAVE|LOCATION_EXTRA) 
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM)
		and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,tp,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end