Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
--掃射特攻
--Barrage Blast
--Scripted by Logical Nonsense and edo9300
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--Destroy any number of cards on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1)
	e2:SetCost(s.rmcost)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
	--Inflict damage to the opponent
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCondition(s.damcon)
	e3:SetCost(s.damcost)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.rmfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	return true
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	local dg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then
		if e:GetLabel()==100 then
			e:SetLabel(0)
			return Duel.CheckRemoveOverlayCard(tp,0,0,1,REASON_COST,dg) and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
		else
			return false
		end
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
	local rt=Duel.GetTargetCount(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	local count=Duel.RemoveOverlayCard(tp,0,0,1,rt,REASON_COST,dg)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,count,count,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.desfilter(c,e,tp)
	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) 
		and c:IsPreviousPosition(POS_FACEUP) and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.desfilter,1,nil,e,tp)
end
function s.damfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE) and c:IsAbleToRemoveAsCost() and c:GetRank()>0
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.damfilter,tp,LOCATION_GRAVE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.damfilter,tp,LOCATION_GRAVE,0,1,1,c)
	e:SetLabel(g:GetFirst():GetRank())
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(e:GetLabel()*200)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()*200)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end