Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot activate this card if you Normal Summoned/Set this turn. While this card is face-up on the field, you cannot Normal Summon/Set. During the End Phase, if a face-up "B.E.S." monster, or a face-up "Big Core", was destroyed and sent to the GY this turn: You can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--ボスラッシュ
--Boss Rush
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	c:RegisterEffect(e1)
	--cannot normal summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(1,0)
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_CANNOT_MSET)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetOperation(s.checkop)
	c:RegisterEffect(e4,0)
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_PHASE+PHASE_END)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(s.spcon)
	e5:SetTarget(s.sptg)
	e5:SetOperation(s.spop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_BES}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0
end
function s.chkfilter(c,tp)
	return c:IsSetCard(SET_BES) and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(s.chkfilter,1,nil,tp) then
		e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_BES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end