I just don't see a benefit to removing detail unless it's so excessive that it becomes entirely useless (buildings with huge node counts as a result of bad imports for example). If someone feels that a certain amount of detail is unnecessary they can choose to compress the data they use, or remove certain parts of it outright. OSM is supposed to contain detailed and accurate data, not simplified data.

Also trees render in [StreetsGL](https://streets.gl/#37.80270,-122.41233,39.00,0.00,362.23) which I think is really cool.

I do want to reiterate that if you see an unmapped tree row I think it's fine to map it as a way, but I think the added detail of individual trees is a better alternative.