Hey there Daviskj, thanks for your golf contributions. We all really appreciated it. But I wanted to reach out and correct a mapping method that I saw you use in hopes that it won't spread to further mapping efforts. The problem is what is referred to as "lollipops". On the 7th hole, you created two golf=rough spots in the middle of the fairway (that's great), and then you extended the fairway to diverge towards the rough, circle it, and then back out to the fairway boundary. While the goal of making sure a patch isn't referred to as both rough AND fairway is appreciated, there are better tools to do that. The correct method is to create a "multipolygon" where the fairway is the "outer" boundary and the roughs in the fairway define an "inner" boundary. It creates a topology that resembles a donut. In the iD editor, you want to select the various pieces (1 fairway and 2 inner roughs in this case) and by holding down shift when selecting the 2nd and 3rd objects. Then you can right click and select "Merge", or just type "c" for the keyboard shortcut. It's pretty easy.

If you have any questions/comments, I'd love to hear them. Thanks!