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SubscribeDC-Gen: Post-Training Diffusion Acceleration with Deeply Compressed Latent Space
Existing text-to-image diffusion models excel at generating high-quality images, but face significant efficiency challenges when scaled to high resolutions, like 4K image generation. While previous research accelerates diffusion models in various aspects, it seldom handles the inherent redundancy within the latent space. To bridge this gap, this paper introduces DC-Gen, a general framework that accelerates text-to-image diffusion models by leveraging a deeply compressed latent space. Rather than a costly training-from-scratch approach, DC-Gen uses an efficient post-training pipeline to preserve the quality of the base model. A key challenge in this paradigm is the representation gap between the base model's latent space and a deeply compressed latent space, which can lead to instability during direct fine-tuning. To overcome this, DC-Gen first bridges the representation gap with a lightweight embedding alignment training. Once the latent embeddings are aligned, only a small amount of LoRA fine-tuning is needed to unlock the base model's inherent generation quality. We verify DC-Gen's effectiveness on SANA and FLUX.1-Krea. The resulting DC-Gen-SANA and DC-Gen-FLUX models achieve quality comparable to their base models but with a significant speedup. Specifically, DC-Gen-FLUX reduces the latency of 4K image generation by 53x on the NVIDIA H100 GPU. When combined with NVFP4 SVDQuant, DC-Gen-FLUX generates a 4K image in just 3.5 seconds on a single NVIDIA 5090 GPU, achieving a total latency reduction of 138x compared to the base FLUX.1-Krea model. Code: https://github.com/dc-ai-projects/DC-Gen.
AcceLLM: Accelerating LLM Inference using Redundancy for Load Balancing and Data Locality
Large Language Model (LLM) inference on large-scale systems is expected to dominate future cloud infrastructures. Efficient LLM inference in cloud environments with numerous AI accelerators is challenging, necessitating extensive optimizations for optimal performance. Current systems batch prefill and decoding to boost throughput but encounter latency issues, while others disaggregate these phases, leading to resource underutilization. We propose AcceLLM, a novel method addressing latency and load balancing, inspired by the cache data management. It strategically utilizes redundant data to enhance inference via load balancing and optimal hardware use. Simulated evaluations on Nvidia H100 GPU and Huawei Ascend 910B2 show AcceLLM surpasses state-of-the-art systems up to 30% in latency and efficiency, handling diverse workloads effectively.
PipeLLM: Fast and Confidential Large Language Model Services with Speculative Pipelined Encryption
Confidential computing on GPUs, like NVIDIA H100, mitigates the security risks of outsourced Large Language Models (LLMs) by implementing strong isolation and data encryption. Nonetheless, this encryption incurs a significant performance overhead, reaching up to 52.8 percent and 88.2 percent throughput drop when serving OPT-30B and OPT-66B, respectively. To address this challenge, we introduce PipeLLM, a user-transparent runtime system. PipeLLM removes the overhead by overlapping the encryption and GPU computation through pipelining - an idea inspired by the CPU instruction pipelining - thereby effectively concealing the latency increase caused by encryption. The primary technical challenge is that, unlike CPUs, the encryption module lacks prior knowledge of the specific data needing encryption until it is requested by the GPUs. To this end, we propose speculative pipelined encryption to predict the data requiring encryption by analyzing the serving patterns of LLMs. Further, we have developed an efficient, low-cost pipeline relinquishing approach for instances of incorrect predictions. Our experiments on NVIDIA H100 GPU show that compared with vanilla systems without confidential computing (e.g., vLLM, PEFT, and FlexGen), PipeLLM incurs modest overhead (less than 19.6 percent in throughput) across various LLM sizes, from 13B to 175B.
MoE-Inference-Bench: Performance Evaluation of Mixture of Expert Large Language and Vision Models
Mixture of Experts (MoE) models have enabled the scaling of Large Language Models (LLMs) and Vision Language Models (VLMs) by achieving massive parameter counts while maintaining computational efficiency. However, MoEs introduce several inference-time challenges, including load imbalance across experts and the additional routing computational overhead. To address these challenges and fully harness the benefits of MoE, a systematic evaluation of hardware acceleration techniques is essential. We present MoE-Inference-Bench, a comprehensive study to evaluate MoE performance across diverse scenarios. We analyze the impact of batch size, sequence length, and critical MoE hyperparameters such as FFN dimensions and number of experts on throughput. We evaluate several optimization techniques on Nvidia H100 GPUs, including pruning, Fused MoE operations, speculative decoding, quantization, and various parallelization strategies. Our evaluation includes MoEs from the Mixtral, DeepSeek, OLMoE and Qwen families. The results reveal performance differences across configurations and provide insights for the efficient deployment of MoEs.
Puzzle: Distillation-Based NAS for Inference-Optimized LLMs
Large language models (LLMs) have demonstrated remarkable capabilities, but their adoption is limited by high computational costs during inference. While increasing parameter counts enhances accuracy, it also widens the gap between state-of-the-art capabilities and practical deployability. We present Puzzle, a framework to accelerate LLM inference on specific hardware while preserving their capabilities. Through an innovative application of neural architecture search (NAS) at an unprecedented scale, Puzzle systematically optimizes models with tens of billions of parameters under hardware constraints. Our approach utilizes blockwise local knowledge distillation (BLD) for parallel architecture exploration and employs mixed-integer programming for precise constraint optimization. We demonstrate the real-world impact of our framework through Llama-3.1-Nemotron-51B-Instruct (Nemotron-51B), a publicly available model derived from Llama-3.1-70B-Instruct. Nemotron-51B achieves a 2.17x inference throughput speedup, fitting on a single NVIDIA H100 GPU while preserving 98.4% of the original model's capabilities. Nemotron-51B currently stands as the most accurate language model capable of inference on a single GPU with large batch sizes. Remarkably, this transformation required just 45B training tokens, compared to over 15T tokens used for the 70B model it was derived from. This establishes a new paradigm where powerful models can be optimized for efficient deployment with only negligible compromise of their capabilities, demonstrating that inference performance, not parameter count alone, should guide model selection. With the release of Nemotron-51B and the presentation of the Puzzle framework, we provide practitioners immediate access to state-of-the-art language modeling capabilities at significantly reduced computational costs.
LTX-Video: Realtime Video Latent Diffusion
We introduce LTX-Video, a transformer-based latent diffusion model that adopts a holistic approach to video generation by seamlessly integrating the responsibilities of the Video-VAE and the denoising transformer. Unlike existing methods, which treat these components as independent, LTX-Video aims to optimize their interaction for improved efficiency and quality. At its core is a carefully designed Video-VAE that achieves a high compression ratio of 1:192, with spatiotemporal downscaling of 32 x 32 x 8 pixels per token, enabled by relocating the patchifying operation from the transformer's input to the VAE's input. Operating in this highly compressed latent space enables the transformer to efficiently perform full spatiotemporal self-attention, which is essential for generating high-resolution videos with temporal consistency. However, the high compression inherently limits the representation of fine details. To address this, our VAE decoder is tasked with both latent-to-pixel conversion and the final denoising step, producing the clean result directly in pixel space. This approach preserves the ability to generate fine details without incurring the runtime cost of a separate upsampling module. Our model supports diverse use cases, including text-to-video and image-to-video generation, with both capabilities trained simultaneously. It achieves faster-than-real-time generation, producing 5 seconds of 24 fps video at 768x512 resolution in just 2 seconds on an Nvidia H100 GPU, outperforming all existing models of similar scale. The source code and pre-trained models are publicly available, setting a new benchmark for accessible and scalable video generation.
Farseer: A Refined Scaling Law in Large Language Models
Training Large Language Models (LLMs) is prohibitively expensive, creating a critical scaling gap where insights from small-scale experiments often fail to transfer to resource-intensive production systems, thereby hindering efficient innovation. To bridge this, we introduce Farseer, a novel and refined scaling law offering enhanced predictive accuracy across scales. By systematically constructing a model loss surface L(N,D), Farseer achieves a significantly better fit to empirical data than prior laws (e.g., Chinchilla's law). Our methodology yields accurate, robust, and highly generalizable predictions, demonstrating excellent extrapolation capabilities, improving upon Chinchilla's law by reducing extrapolation error by 433\%. This allows for the reliable evaluation of competing training strategies across all (N,D) settings, enabling conclusions from small-scale ablation studies to be confidently extrapolated to predict large-scale performance. Furthermore, Farseer provides new insights into optimal compute allocation, better reflecting the nuanced demands of modern LLM training. To validate our approach, we trained an extensive suite of approximately 1,000 LLMs across diverse scales and configurations, consuming roughly 3 million NVIDIA H100 GPU hours. We are comprehensively open-sourcing all models, data, results, and logs at https://github.com/Farseer-Scaling-Law/Farseer to foster further research.
LExI: Layer-Adaptive Active Experts for Efficient MoE Model Inference
Mixture-of-Experts (MoE) models scale efficiently by activating only a subset of experts per token, offering a computationally sparse alternative to dense architectures. While prior post-training optimizations, such as inter- and intra-expert pruning, reduce memory usage they provide limited gains in inference-time compute efficiency. Moreover, existing MoE architectures typically activate a fixed number of experts uniformly across all layers, resulting in redundant computation and suboptimal performance. In this work, we first demonstrate that MoE pruning strategies improve only the memory footprint but do not significantly improve inference performance on GPU using optimized frameworks such as vLLM. To address this, we introduce LExI, a data-free optimization technique that determines the optimal number of active experts per layer in a pretrained MoE model. LExI leverages only the model weights to estimate the relative importance of each layer and adaptively assigns the number of active experts accordingly per layer. Experiments on state-of-the-art language and vision MoE benchmarks demonstrate that LExI significantly outperforms traditional MoE pruning approaches in terms of inference efficiency with negligible accuracy loss. For example, using LExI, Qwen1.5-MoE achieves the same throughput on Nvidia H100 GPU with 10% better accuracy than traditional expert pruning.
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.
Mercury: Ultra-Fast Language Models Based on Diffusion
We present Mercury, a new generation of commercial-scale large language models (LLMs) based on diffusion. These models are parameterized via the Transformer architecture and trained to predict multiple tokens in parallel. In this report, we detail Mercury Coder, our first set of diffusion LLMs designed for coding applications. Currently, Mercury Coder comes in two sizes: Mini and Small. These models set a new state-of-the-art on the speed-quality frontier. Based on independent evaluations conducted by Artificial Analysis, Mercury Coder Mini and Mercury Coder Small achieve state-of-the-art throughputs of 1109 tokens/sec and 737 tokens/sec, respectively, on NVIDIA H100 GPUs and outperform speed-optimized frontier models by up to 10x on average while maintaining comparable quality. We discuss additional results on a variety of code benchmarks spanning multiple languages and use-cases as well as real-world validation by developers on Copilot Arena, where the model currently ranks second on quality and is the fastest model overall. We also release a public API at https://platform.inceptionlabs.ai/ and free playground at https://chat.inceptionlabs.ai
Dynamic Memory Compression: Retrofitting LLMs for Accelerated Inference
Transformers have emerged as the backbone of large language models (LLMs). However, generation remains inefficient due to the need to store in memory a cache of key-value representations for past tokens, whose size scales linearly with the input sequence length and batch size. As a solution, we propose Dynamic Memory Compression (DMC), a method for on-line key-value cache compression at inference time. Most importantly, the model learns to apply different compression rates in different heads and layers. We retrofit pre-trained LLMs such as Llama 2 (7B, 13B and 70B) into DMC Transformers, achieving up to ~3.7x throughput increase in auto-regressive inference on a NVIDIA H100 GPU. DMC is applied via continued pre-training on a negligible percentage of the original data without adding any extra parameters. We find that DMC preserves the original downstream performance with up to 4x cache compression, outperforming up-trained grouped-query attention (GQA). GQA and DMC can be even combined to obtain compounded gains. As a result DMC fits longer contexts and larger batches within any given memory budget.
AI PB: A Grounded Generative Agent for Personalized Investment Insights
We present AI PB, a production-scale generative agent deployed in real retail finance. Unlike reactive chatbots that answer queries passively, AI PB proactively generates grounded, compliant, and user-specific investment insights. It integrates (i) a component-based orchestration layer that deterministically routes between internal and external LLMs based on data sensitivity, (ii) a hybrid retrieval pipeline using OpenSearch and the finance-domain embedding model, and (iii) a multi-stage recommendation mechanism combining rule heuristics, sequential behavioral modeling, and contextual bandits. Operating fully on-premises under Korean financial regulations, the system employs Docker Swarm and vLLM across 24 X NVIDIA H100 GPUs. Through human QA and system metrics, we demonstrate that grounded generation with explicit routing and layered safety can deliver trustworthy AI insights in high-stakes finance.
TorchTitan: One-stop PyTorch native solution for production ready LLM pre-training
The development of large language models (LLMs) has been instrumental in advancing state-of-the-art natural language processing applications. Training LLMs with billions of parameters and trillions of tokens require sophisticated distributed systems that enable composing and comparing several state-of-the-art techniques in order to efficiently scale across thousands of accelerators. However, existing solutions are complex, scattered across multiple libraries/repositories, lack interoperability, and are cumbersome to maintain. Thus, curating and empirically comparing training recipes require non-trivial engineering effort. This paper introduces TorchTitan, an open-source, PyTorch-native distributed training system that unifies state-of-the-art techniques, streamlining integration and reducing overhead. TorchTitan enables 3D parallelism in a modular manner with elastic scaling, providing comprehensive logging, checkpointing, and debugging tools for production-ready training. It also incorporates hardware-software co-designed solutions, leveraging features like Float8 training and SymmetricMemory. As a flexible test bed, TorchTitan facilitates custom recipe curation and comparison, allowing us to develop optimized training recipes for Llama 3.1 and provide guidance on selecting techniques for maximum efficiency based on our experiences. We thoroughly assess TorchTitan on the Llama 3.1 family of LLMs, spanning 8 billion to 405 billion parameters, and showcase its exceptional performance, modular composability, and elastic scalability. By stacking training optimizations, we demonstrate accelerations of 65.08% with 1D parallelism at the 128-GPU scale (Llama 3.1 8B), an additional 12.59% with 2D parallelism at the 256-GPU scale (Llama 3.1 70B), and an additional 30% with 3D parallelism at the 512-GPU scale (Llama 3.1 405B) on NVIDIA H100 GPUs over optimized baselines.
Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUs
This paper presents a SYCL implementation of Multi-Layer Perceptrons (MLPs), which targets and is optimized for the Intel Data Center GPU Max 1550. To increase the performance, our implementation minimizes the slow global memory accesses by maximizing the data reuse within the general register file and the shared local memory by fusing the operations in each layer of the MLP. We show with a simple roofline model that this results in a significant increase in the arithmetic intensity, leading to improved performance, especially for inference. We compare our approach to a similar CUDA implementation for MLPs and show that our implementation on the Intel Data Center GPU outperforms the CUDA implementation on Nvidia's H100 GPU by a factor up to 2.84 in inference and 1.75 in training. The paper also showcases the efficiency of our SYCL implementation in three significant areas: Image Compression, Neural Radiance Fields, and Physics-Informed Machine Learning. In all cases, our implementation outperforms the off-the-shelf Intel Extension for PyTorch (IPEX) implementation on the same Intel GPU by up to a factor of 30 and the CUDA PyTorch version on Nvidia's H100 GPU by up to a factor 19. The code can be found at https://github.com/intel/tiny-dpcpp-nn.
Balancing Speed and Stability: The Trade-offs of FP8 vs. BF16 Training in LLMs
Large Language Models (LLMs) have attracted significant attention due to their human-like language understanding and generation capabilities, as well as their applicability across various domains. These models, characterized by their massive scale and extensive training data, continue to push the boundaries of what is possible in natural language processing. The Llama 3 series, for instance, exemplifies this trend with its flagship model boasting 405 billion parameters trained on 15.6 trillion tokens. The immense computational demands associated with training such models have spurred ongoing research into optimizing the efficiency of the training process, particularly through the use of lower-precision formats. NVIDIA's H100 GPU, which introduces support for FP8 in addition to the more conventional FP16 and BF16 formats, has emerged as a focal point in this optimization effort. Preliminary studies suggest that FP8 could offer substantial reductions in training time without sacrificing model performance when compared to BF16, making it a promising candidate for large-scale model training. However, the broader implications of adopting FP8, particularly in terms of training stability and downstream task performance, have yet to be fully understood. In this study, we delve into the practical trade-offs involved in adopting FP8 over BF16 for training LLMs.
Arctic Long Sequence Training: Scalable And Efficient Training For Multi-Million Token Sequences
Long sequences are critical for applications like RAG, long document summarization, multi-modality, etc., and modern LLMs, like Llama 4 Scout, support max sequence length of up to 10 million tokens. However, outside of enterprise labs, long sequence training is challenging for the AI community with limited system support in the open-source space. Out-of-box, even on a modern NVIDIA H100 80GB GPU cluster, training Llama 8B model with sequence over 32K runs out of memory on a basic Hugging Face (HF) model due to two reasons: i) LLM training workloads are not optimized to fully leverage a single GPU memory, ii) existing solutions for leveraging multiple GPU memory are not easily available to HF models, making long sequence training inaccessible. We address this with Arctic Long Sequence Training (ALST). It offers a combination of attention-agnostic single GPU and multi-GPU memory optimizations, that enables it to support out-of-box training of multi-million sequence length for a wide variety of HF models. ALST supports training Meta's Llama 8B model with 500K sequence length on a single H100 GPU, 3.7M on a single 8xH100 GPU node, and over 15M on a 4 node cluster, an increase of over 400x compared to the 32K baseline for the latter. ALST is fully compatible with HF models and open-sourced via Deepspeed https://www.deepspeed.ai/tutorials/ulysses-alst-sequence-pallellism/ and Arctic Training https://github.com/snowflakedb/ArcticTraining/blob/main/projects/sequence-parallelism/README.md.
KurTail : Kurtosis-based LLM Quantization
One of the challenges of quantizing a large language model (LLM) is the presence of outliers. Outliers often make uniform quantization schemes less effective, particularly in extreme cases such as 4-bit quantization. We introduce KurTail, a new post-training quantization (PTQ) scheme that leverages Kurtosis-based rotation to mitigate outliers in the activations of LLMs. Our method optimizes Kurtosis as a measure of tailedness. This approach enables the quantization of weights, activations, and the KV cache in 4 bits. We utilize layer-wise optimization, ensuring memory efficiency. KurTail outperforms existing quantization methods, offering a 13.3\% boost in MMLU accuracy and a 15.5\% drop in Wiki perplexity compared to QuaRot. It also outperforms SpinQuant with a 2.6\% MMLU gain and reduces perplexity by 2.9\%, all while reducing the training cost. For comparison, learning the rotation using SpinQuant for Llama3-70B requires at least four NVIDIA H100 80GB GPUs, whereas our method requires only a single GPU, making it a more accessible solution for consumer GPU.
Domino: Eliminating Communication in LLM Training via Generic Tensor Slicing and Overlapping
Given the popularity of generative AI, Large Language Models (LLMs) often consume hundreds or thousands of GPUs for parallelizing and accelerating the training process. Communication overhead becomes more pronounced when training LLMs at scale. To eliminate communication overhead in distributed LLM training, we propose Domino, which provides a generic scheme to hide communication behind computation. By breaking data dependency of a single batch training into smaller independent pieces, Domino pipelines these independent pieces training and provides generic strategy of fine-grained communication and computation overlapping. Extensive results show that, comparing with Megatron-LM, Domino achieves up to 1.3x speedup for LLM training on Nvidia DGX-H100 GPUs.
LongLive: Real-time Interactive Long Video Generation
We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.
SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer
We introduce SANA-Video, a small diffusion model that can efficiently generate videos up to 720x1280 resolution and minute-length duration. SANA-Video synthesizes high-resolution, high-quality and long videos with strong text-video alignment at a remarkably fast speed, deployable on RTX 5090 GPU. Two core designs ensure our efficient, effective and long video generation: (1) Linear DiT: We leverage linear attention as the core operation, which is more efficient than vanilla attention given the large number of tokens processed in video generation. (2) Constant-Memory KV cache for Block Linear Attention: we design block-wise autoregressive approach for long video generation by employing a constant-memory state, derived from the cumulative properties of linear attention. This KV cache provides the Linear DiT with global context at a fixed memory cost, eliminating the need for a traditional KV cache and enabling efficient, minute-long video generation. In addition, we explore effective data filters and model training strategies, narrowing the training cost to 12 days on 64 H100 GPUs, which is only 1% of the cost of MovieGen. Given its low cost, SANA-Video achieves competitive performance compared to modern state-of-the-art small diffusion models (e.g., Wan 2.1-1.3B and SkyReel-V2-1.3B) while being 16x faster in measured latency. Moreover, SANA-Video can be deployed on RTX 5090 GPUs with NVFP4 precision, accelerating the inference speed of generating a 5-second 720p video from 71s to 29s (2.4x speedup). In summary, SANA-Video enables low-cost, high-quality video generation.
FP8-LM: Training FP8 Large Language Models
In this paper, we explore FP8 low-bit data formats for efficient training of large language models (LLMs). Our key insight is that most variables, such as gradients and optimizer states, in LLM training can employ low-precision data formats without compromising model accuracy and requiring no changes to hyper-parameters. Specifically, we propose a new FP8 automatic mixed-precision framework for training LLMs. This framework offers three levels of FP8 utilization to streamline mixed-precision and distributed parallel training for LLMs. It gradually incorporates 8-bit gradients, optimizer states, and distributed learning in an incremental manner. Experiment results show that, during the training of GPT-175B model on H100 GPU platform, our FP8 mixed-precision training framework not only achieved a remarkable 42% reduction in real memory usage but also ran 64% faster than the widely adopted BF16 framework (i.e., Megatron-LM), surpassing the speed of Nvidia Transformer Engine by 17%. This largely reduces the training costs for large foundation models. Furthermore, our FP8 mixed-precision training methodology is generic. It can be seamlessly applied to other tasks such as LLM instruction tuning and reinforcement learning with human feedback, offering savings in fine-tuning expenses. Our FP8 low-precision training framework is open-sourced at {https://github.com/Azure/MS-AMP}{aka.ms/MS.AMP}.
VIBE: Visual Instruction Based Editor
Instruction-based image editing is among the fastest developing areas in generative AI. Over the past year, the field has reached a new level, with dozens of open-source models released alongside highly capable commercial systems. However, only a limited number of open-source approaches currently achieve real-world quality. In addition, diffusion backbones, the dominant choice for these pipelines, are often large and computationally expensive for many deployments and research settings, with widely used variants typically containing 6B to 20B parameters. This paper presents a compact, high-throughput instruction-based image editing pipeline that uses a modern 2B-parameter Qwen3-VL model to guide the editing process and the 1.6B-parameter diffusion model Sana1.5 for image generation. Our design decisions across architecture, data processing, training configuration, and evaluation target low-cost inference and strict source consistency while maintaining high quality across the major edit categories feasible at this scale. Evaluated on the ImgEdit and GEdit benchmarks, the proposed method matches or exceeds the performance of substantially heavier baselines, including models with several times as many parameters and higher inference cost, and is particularly strong on edits that require preserving the input image, such as an attribute adjustment, object removal, background edits, and targeted replacement. The model fits within 24 GB of GPU memory and generates edited images at up to 2K resolution in approximately 4 seconds on an NVIDIA H100 in BF16, without additional inference optimizations or distillation.
Nemotron-4 340B Technical Report
We release the Nemotron-4 340B model family, including Nemotron-4-340B-Base, Nemotron-4-340B-Instruct, and Nemotron-4-340B-Reward. Our models are open access under the NVIDIA Open Model License Agreement, a permissive model license that allows distribution, modification, and use of the models and its outputs. These models perform competitively to open access models on a wide range of evaluation benchmarks, and were sized to fit on a single DGX H100 with 8 GPUs when deployed in FP8 precision. We believe that the community can benefit from these models in various research studies and commercial applications, especially for generating synthetic data to train smaller language models. Notably, over 98% of data used in our model alignment process is synthetically generated, showcasing the effectiveness of these models in generating synthetic data. To further support open research and facilitate model development, we are also open-sourcing the synthetic data generation pipeline used in our model alignment process.
