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SubscribeClothes-Changing Person Re-Identification with Feasibility-Aware Intermediary Matching
Current clothes-changing person re-identification (re-id) approaches usually perform retrieval based on clothes-irrelevant features, while neglecting the potential of clothes-relevant features. However, we observe that relying solely on clothes-irrelevant features for clothes-changing re-id is limited, since they often lack adequate identity information and suffer from large intra-class variations. On the contrary, clothes-relevant features can be used to discover same-clothes intermediaries that possess informative identity clues. Based on this observation, we propose a Feasibility-Aware Intermediary Matching (FAIM) framework to additionally utilize clothes-relevant features for retrieval. Firstly, an Intermediary Matching (IM) module is designed to perform an intermediary-assisted matching process. This process involves using clothes-relevant features to find informative intermediates, and then using clothes-irrelevant features of these intermediates to complete the matching. Secondly, in order to reduce the negative effect of low-quality intermediaries, an Intermediary-Based Feasibility Weighting (IBFW) module is designed to evaluate the feasibility of intermediary matching process by assessing the quality of intermediaries. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on several widely-used clothes-changing re-id benchmarks.
Product-Level Try-on: Characteristics-preserving Try-on with Realistic Clothes Shading and Wrinkles
Image-based virtual try-on systems,which fit new garments onto human portraits,are gaining research attention.An ideal pipeline should preserve the static features of clothes(like textures and logos)while also generating dynamic elements(e.g.shadows,folds)that adapt to the model's pose and environment.Previous works fail specifically in generating dynamic features,as they preserve the warped in-shop clothes trivially with predicted an alpha mask by composition.To break the dilemma of over-preserving and textures losses,we propose a novel diffusion-based Product-level virtual try-on pipeline,\ie PLTON, which can preserve the fine details of logos and embroideries while producing realistic clothes shading and wrinkles.The main insights are in three folds:1)Adaptive Dynamic Rendering:We take a pre-trained diffusion model as a generative prior and tame it with image features,training a dynamic extractor from scratch to generate dynamic tokens that preserve high-fidelity semantic information. Due to the strong generative power of the diffusion prior,we can generate realistic clothes shadows and wrinkles.2)Static Characteristics Transformation: High-frequency Map(HF-Map)is our fundamental insight for static representation.PLTON first warps in-shop clothes to the target model pose by a traditional warping network,and uses a high-pass filter to extract an HF-Map for preserving static cloth features.The HF-Map is used to generate modulation maps through our static extractor,which are injected into a fixed U-net to synthesize the final result.To enhance retention,a Two-stage Blended Denoising method is proposed to guide the diffusion process for correct spatial layout and color.PLTON is finetuned only with our collected small-size try-on dataset.Extensive quantitative and qualitative experiments on 1024 768 datasets demonstrate the superiority of our framework in mimicking real clothes dynamics.
Coarse Attribute Prediction with Task Agnostic Distillation for Real World Clothes Changing ReID
This work focuses on Clothes Changing Re-IDentification (CC-ReID) for the real world. Existing works perform well with high-quality (HQ) images, but struggle with low-quality (LQ) where we can have artifacts like pixelation, out-of-focus blur, and motion blur. These artifacts introduce noise to not only external biometric attributes (e.g. pose, body shape, etc.) but also corrupt the model's internal feature representation. Models usually cluster LQ image features together, making it difficult to distinguish between them, leading to incorrect matches. We propose a novel framework Robustness against Low-Quality (RLQ) to improve CC-ReID model on real-world data. RLQ relies on Coarse Attributes Prediction (CAP) and Task Agnostic Distillation (TAD) operating in alternate steps in a novel training mechanism. CAP enriches the model with external fine-grained attributes via coarse predictions, thereby reducing the effect of noisy inputs. On the other hand, TAD enhances the model's internal feature representation by bridging the gap between HQ and LQ features, via an external dataset through task-agnostic self-supervision and distillation. RLQ outperforms the existing approaches by 1.6%-2.9% Top-1 on real-world datasets like LaST, and DeepChange, while showing consistent improvement of 5.3%-6% Top-1 on PRCC with competitive performance on LTCC. *The code will be made public soon.*
Colors See Colors Ignore: Clothes Changing ReID with Color Disentanglement
Clothes-Changing Re-Identification (CC-ReID) aims to recognize individuals across different locations and times, irrespective of clothing. Existing methods often rely on additional models or annotations to learn robust, clothing-invariant features, making them resource-intensive. In contrast, we explore the use of color - specifically foreground and background colors - as a lightweight, annotation-free proxy for mitigating appearance bias in ReID models. We propose Colors See, Colors Ignore (CSCI), an RGB-only method that leverages color information directly from raw images or video frames. CSCI efficiently captures color-related appearance bias ('Color See') while disentangling it from identity-relevant ReID features ('Color Ignore'). To achieve this, we introduce S2A self-attention, a novel self-attention to prevent information leak between color and identity cues within the feature space. Our analysis shows a strong correspondence between learned color embeddings and clothing attributes, validating color as an effective proxy when explicit clothing labels are unavailable. We demonstrate the effectiveness of CSCI on both image and video ReID with extensive experiments on four CC-ReID datasets. We improve the baseline by Top-1 2.9% on LTCC and 5.0% on PRCC for image-based ReID, and 1.0% on CCVID and 2.5% on MeVID for video-based ReID without relying on additional supervision. Our results highlight the potential of color as a cost-effective solution for addressing appearance bias in CC-ReID. Github: https://github.com/ppriyank/ICCV-CSCI-Person-ReID.
Person Re-identification by Contour Sketch under Moderate Clothing Change
Person re-identification (re-id), the process of matching pedestrian images across different camera views, is an important task in visual surveillance. Substantial development of re-id has recently been observed, and the majority of existing models are largely dependent on color appearance and assume that pedestrians do not change their clothes across camera views. This limitation, however, can be an issue for re-id when tracking a person at different places and at different time if that person (e.g., a criminal suspect) changes his/her clothes, causing most existing methods to fail, since they are heavily relying on color appearance and thus they are inclined to match a person to another person wearing similar clothes. In this work, we call the person re-id under clothing change the "cross-clothes person re-id". In particular, we consider the case when a person only changes his clothes moderately as a first attempt at solving this problem based on visible light images; that is we assume that a person wears clothes of a similar thickness, and thus the shape of a person would not change significantly when the weather does not change substantially within a short period of time. We perform cross-clothes person re-id based on a contour sketch of person image to take advantage of the shape of the human body instead of color information for extracting features that are robust to moderate clothing change. Due to the lack of a large-scale dataset for cross-clothes person re-id, we contribute a new dataset that consists of 33698 images from 221 identities. Our experiments illustrate the challenges of cross-clothes person re-id and demonstrate the effectiveness of our proposed method.
DiffFAE: Advancing High-fidelity One-shot Facial Appearance Editing with Space-sensitive Customization and Semantic Preservation
Facial Appearance Editing (FAE) aims to modify physical attributes, such as pose, expression and lighting, of human facial images while preserving attributes like identity and background, showing great importance in photograph. In spite of the great progress in this area, current researches generally meet three challenges: low generation fidelity, poor attribute preservation, and inefficient inference. To overcome above challenges, this paper presents DiffFAE, a one-stage and highly-efficient diffusion-based framework tailored for high-fidelity FAE. For high-fidelity query attributes transfer, we adopt Space-sensitive Physical Customization (SPC), which ensures the fidelity and generalization ability by utilizing rendering texture derived from 3D Morphable Model (3DMM). In order to preserve source attributes, we introduce the Region-responsive Semantic Composition (RSC). This module is guided to learn decoupled source-regarding features, thereby better preserving the identity and alleviating artifacts from non-facial attributes such as hair, clothes, and background. We further introduce a consistency regularization for our pipeline to enhance editing controllability by leveraging prior knowledge in the attention matrices of diffusion model. Extensive experiments demonstrate the superiority of DiffFAE over existing methods, achieving state-of-the-art performance in facial appearance editing.
Inverse Virtual Try-On: Generating Multi-Category Product-Style Images from Clothed Individuals
While virtual try-on (VTON) systems aim to render a garment onto a target person image, this paper tackles the novel task of virtual try-off (VTOFF), which addresses the inverse problem: generating standardized product images of garments from real-world photos of clothed individuals. Unlike VTON, which must resolve diverse pose and style variations, VTOFF benefits from a consistent and well-defined output format -- typically a flat, lay-down-style representation of the garment -- making it a promising tool for data generation and dataset enhancement. However, existing VTOFF approaches face two major limitations: (i) difficulty in disentangling garment features from occlusions and complex poses, often leading to visual artifacts, and (ii) restricted applicability to single-category garments (e.g., upper-body clothes only), limiting generalization. To address these challenges, we present Text-Enhanced MUlti-category Virtual Try-Off (TEMU-VTOFF), a novel architecture featuring a dual DiT-based backbone with a modified multimodal attention mechanism for robust garment feature extraction. Our architecture is designed to receive garment information from multiple modalities like images, text, and masks to work in a multi-category setting. Finally, we propose an additional alignment module to further refine the generated visual details. Experiments on VITON-HD and Dress Code datasets show that TEMU-VTOFF sets a new state-of-the-art on the VTOFF task, significantly improving both visual quality and fidelity to the target garments.
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model
3D human generation from 2D images has achieved remarkable progress through the synergistic utilization of neural rendering and generative models. Existing 3D human generative models mainly generate a clothed 3D human as an undetectable 3D model in a single pass, while rarely considering the layer-wise nature of a clothed human body, which often consists of the human body and various clothes such as underwear, outerwear, trousers, shoes, etc. In this work, we propose HumanLiff, the first layer-wise 3D human generative model with a unified diffusion process. Specifically, HumanLiff firstly generates minimal-clothed humans, represented by tri-plane features, in a canonical space, and then progressively generates clothes in a layer-wise manner. In this way, the 3D human generation is thus formulated as a sequence of diffusion-based 3D conditional generation. To reconstruct more fine-grained 3D humans with tri-plane representation, we propose a tri-plane shift operation that splits each tri-plane into three sub-planes and shifts these sub-planes to enable feature grid subdivision. To further enhance the controllability of 3D generation with 3D layered conditions, HumanLiff hierarchically fuses tri-plane features and 3D layered conditions to facilitate the 3D diffusion model learning. Extensive experiments on two layer-wise 3D human datasets, SynBody (synthetic) and TightCap (real-world), validate that HumanLiff significantly outperforms state-of-the-art methods in layer-wise 3D human generation. Our code will be available at https://skhu101.github.io/HumanLiff.
Time-Efficient and Identity-Consistent Virtual Try-On Using A Variant of Altered Diffusion Models
This study discusses the critical issues of Virtual Try-On in contemporary e-commerce and the prospective metaverse, emphasizing the challenges of preserving intricate texture details and distinctive features of the target person and the clothes in various scenarios, such as clothing texture and identity characteristics like tattoos or accessories. In addition to the fidelity of the synthesized images, the efficiency of the synthesis process presents a significant hurdle. Various existing approaches are explored, highlighting the limitations and unresolved aspects, e.g., identity information omission, uncontrollable artifacts, and low synthesis speed. It then proposes a novel diffusion-based solution that addresses garment texture preservation and user identity retention during virtual try-on. The proposed network comprises two primary modules - a warping module aligning clothing with individual features and a try-on module refining the attire and generating missing parts integrated with a mask-aware post-processing technique ensuring the integrity of the individual's identity. It demonstrates impressive results, surpassing the state-of-the-art in speed by nearly 20 times during inference, with superior fidelity in qualitative assessments. Quantitative evaluations confirm comparable performance with the recent SOTA method on the VITON-HD and Dresscode datasets.
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images
We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io
