| from __future__ import annotations |
|
|
| from pathlib import Path |
| from typing import Any |
|
|
| from config import load_settings |
| from .state import GameState |
| from grid_map.storage import read_json, write_json |
|
|
|
|
| def game_dir_for(game_id: str) -> Path: |
| return load_settings().games_dir / game_id |
|
|
|
|
| def save_game_state(game_dir: Path, state: dict[str, Any] | GameState) -> None: |
| data = state.to_dict() if isinstance(state, GameState) else state |
| game_dir.mkdir(parents=True, exist_ok=True) |
| write_json(game_dir / "game_state.json", data) |
| culprit = data.get("culprit", {}) |
| write_json(game_dir / "culprit_private_state.json", culprit) |
| write_json(game_dir / "story" / "story_segments.json", data.get("story_segments", [])) |
| write_json(game_dir / "story" / "story_memory.json", data.get("story_memory", {})) |
| write_json(game_dir / "story" / "case_landmarks.json", data.get("case_landmarks", [])) |
| write_json(game_dir / "story" / "potential_witnesses.json", data.get("potential_witnesses", [])) |
| for notice in data.get("notices", []): |
| write_json(game_dir / "notices" / f"{notice['notice_id']}.json", notice) |
| for batch in data.get("witness_batches", []): |
| write_json(game_dir / "witnesses" / f"{batch['batch_id']}.json", batch) |
| write_json(game_dir / "logs" / "game_log.json", data.get("game_log", [])) |
|
|
|
|
| def load_game_state(game_dir: Path) -> dict[str, Any]: |
| return read_json(game_dir / "game_state.json") |
|
|
|
|
| def load_state(game_id: str) -> GameState: |
| return GameState.from_dict(load_game_state(game_dir_for(game_id))) |
|
|