tweaked honing progression
@@ -89,19 +89,19 @@ public class ConfigHandler {
honeSwordBase = builder
.comment("The base value for number of uses required before a sword can be honed")
- .defineInRange("hone_sword_base", 150, Integer.MIN_VALUE, Integer.MAX_VALUE);
+ .defineInRange("hone_sword_base", 120, Integer.MIN_VALUE, Integer.MAX_VALUE);
honeSwordIntegrityMultiplier = builder
.comment("Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed")
- .defineInRange("hone_sword_integrity_multiplier", 120, Integer.MIN_VALUE, Integer.MAX_VALUE);
+ .defineInRange("hone_sword_integrity_multiplier", 75, Integer.MIN_VALUE, Integer.MAX_VALUE);
honeDuplexBase = builder
.comment("The base value for number of uses required before a tool can be honed")
- .defineInRange("hone_duplex_base", 150, Integer.MIN_VALUE, Integer.MAX_VALUE);
+ .defineInRange("hone_duplex_base", 190, Integer.MIN_VALUE, Integer.MAX_VALUE);
honeDuplexIntegrityMultiplier = builder
.comment("Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed")
- .defineInRange("hone_duplex_integrity_multiplier", 180, Integer.MIN_VALUE, Integer.MAX_VALUE);
+ .defineInRange("hone_duplex_integrity_multiplier", 90, Integer.MIN_VALUE, Integer.MAX_VALUE);
builder.pop();
