fix: fixed quiver quicklatch not working for tetra bows without multishot
@@ -567,6 +567,7 @@ public class ItemEffectHandler {
List<Collection<ItemEffect>> effects = inventory.getSlotEffects();
int count = CastOptional.cast(event.getBow().getItem(), ModularItem.class)
.map(item -> getEffectLevel(event.getBow(), ItemEffect.multishot))
+ .filter(level -> level > 0)
.orElse(1);
for (int i = 0; i < inventory.getSizeInventory(); i++) {
if (effects.get(i).contains(ItemEffect.quickAccess) && !inventory.getStackInSlot(i).isEmpty()) {
