fixed loot condition deserialization issue
@@ -64,9 +64,9 @@ public class DataHandler {
.registerTypeAdapter(LootEntry.class, new LootEntryDeserializer())
.registerTypeAdapter(LootEntry.class, new LootEntryDeserializer())
.registerTypeAdapter(RandomValueRange.class, new RandomValueRange.Serializer())
- .registerTypeHierarchyAdapter(LootFunction.class, new LootFunctionManager.Serializer())
- .registerTypeHierarchyAdapter(LootCondition.class, new LootConditionManager.Serializer())
- .registerTypeHierarchyAdapter(LootContext.EntityTarget.class, new LootContext.EntityTarget.Serializer())
+ .registerTypeAdapter(LootFunction.class, new LootFunctionManager.Serializer())
+ .registerTypeAdapter(LootCondition.class, new LootConditionManager.Serializer())
+ .registerTypeAdapter(LootContext.EntityTarget.class, new LootContext.EntityTarget.Serializer())
.create();
instance = this;
