tweaked sweep animation for heavy blade
@@ -82,12 +82,12 @@ public class HeavyBladeModule extends ItemModuleMajor<WeaponModuleData> {
if (attacker.world instanceof WorldServer) {
((WorldServer)attacker.world).spawnParticle(EnumParticleTypes.SWEEP_ATTACK,
- attacker.posX + d0,
+ attacker.posX + d0 * 1.5,
attacker.posY + attacker.height * 0.5D,
- attacker.posZ + d1,
+ attacker.posZ + d1 * 1.5,
0,
- d0, Math.PI / 2, d1,
- 0.0D);
+ d0 * 1.5, -1, d1 * 1.5,
+ 2); // particle speed is actually size in this case
}
}
}
\ No newline at end of file
