fixed crate having incorrect state after falling from stacked state
@@ -172,9 +172,9 @@ public class BlockForgedCrate extends FallingBlock implements ITetraBlock, IBloc
world.getPendingFluidTicks().scheduleTick(currentPos, WATER, WATER.getTickRate(world));
}
- if (Direction.DOWN.equals(facing) && equals(facingState.getBlock())) {
+ if (Direction.DOWN.equals(facing)) {
return super.updatePostPlacement(state, facing, facingState, world, currentPos, facingPos)
- .with(propStacked, true);
+ .with(propStacked, equals(facingState.getBlock()));
}
return super.updatePostPlacement(state, facing, facingState, world, currentPos, facingPos);
