GeyserSession: remove 32 render distance cap
Having an incongruency between the server render distance and the client render distance appears to cause issues, and I have not been able to encounter such a crash.
@@ -653,7 +653,6 @@ public class GeyserSession implements CommandSender {
public void setRenderDistance(int renderDistance) {
renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
- if (renderDistance > 32) renderDistance = 32; // <3 u ViaVersion but I don't like crashing clients x)
this.renderDistance = renderDistance;
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
