Add LIQUID_FLOW ContextKey.
public static final EventContextKey<World> LIQUID_BREAK = createFor("LIQUID_BREAK");
+ public static final EventContextKey<World> LIQUID_FLOW = createFor("LIQUID_FLOW");
+
public static final EventContextKey<World> LIQUID_MIX = createFor("LIQUID_MIX");
public static final EventContextKey<User> NOTIFIER = createFor("NOTIFIER");
