feat(rendering): unlimited OpenGL version
@@ -410,11 +410,7 @@ public class GLFWWindow implements Window {
private void initWindowHint() {
glfwDefaultWindowHints();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_SAMPLES, 4);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
if (Boolean.parseBoolean(System.getProperty("rendering.debug", "false"))) {
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
