fix: reduced the area for sweeping attacks to be more in line with vanilla
@@ -41,7 +41,7 @@ public class SweepingEffect {
.filter(entity -> entity != attacker)
.filter(entity -> entity != target)
.filter(entity -> !attacker.isOnSameTeam(entity))
- .filter(entity -> attacker.getDistanceSq(entity) < (range + reach) * (range + reach))
+ .filter(entity -> attacker.getDistanceSq(entity) < range * range)
.forEach(entity -> {
entity.applyKnockback(knockback,
MathHelper.sin(attacker.rotationYaw * (float) Math.PI / 180F),
