Don't play a sound when falling onto a block
@@ -50,7 +50,7 @@ public class JavaSpawnParticleTranslator extends PacketTranslator<ServerSpawnPar
LevelEventPacket particle = new LevelEventPacket();
switch (packet.getParticle().getType()) {
case BLOCK:
- particle.setType(LevelEventType.PARTICLE_DESTROY_BLOCK);
+ particle.setType(LevelEventType.PARTICLE_DESTROY_BLOCK_NO_SOUND);
particle.setPosition(Vector3f.from(packet.getX(), packet.getY(), packet.getZ()));
particle.setData(BlockTranslator.getBedrockBlockId(((BlockParticleData) packet.getParticle().getData()).getBlockState()));
session.sendUpstreamPacket(particle);
