fixed some items incorrectly gaining honing progress from breaking grass
@@ -135,7 +135,7 @@ public class ItemModularHandheld extends ItemModular {
applyDamage(blockDestroyDamage, itemStack, entity);
if (!isBroken(itemStack)) {
- tickProgression(entity, itemStack, 1);
+ applyUsageEffects(entity, itemStack, 1);
}
}
@@ -150,8 +150,6 @@ public class ItemModularHandheld extends ItemModular {
}
}
- applyUsageEffects(entity, itemStack, 1);
-
return true;
}
