Clear shaders when drawing normal frame
@@ -84,6 +84,7 @@ public class TextureHelper
Minecraft.getMinecraft().world.provider.setSkyRenderer(null);
colourmapFrame = false;
// And get the render pipeline ready to go again:
+ OpenGlHelper.glUseProgram(0);
GlStateManager.clear(16640);
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(true);
GlStateManager.enableTexture2D();
