Fix quantify text sometimes flashing to full opacity at edge of render distance
@@ -135,7 +135,7 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer<TileEnt
float alpha = 1;
if (distance > 4)
- alpha = 1f - (float) ((distance - 4) / 6);
+ alpha = Math.max(1f - (float) ((distance - 4) / 6), 0.05f);
if (distance < 10) {
for (int i = 0; i < drawerCount; i++)
