burning is now considered a harmful effect for the execute ability
@@ -62,6 +62,10 @@ public class ExecuteEffect extends ChargedAbilityEffect {
.map(amp -> amp + 1)
.sum();
+ if (target.isBurning()) {
+ harmfulCount++;
+ }
+
float missingHealth = MathHelper.clamp(1 - target.getHealth() / target.getMaxHealth(), 0, 1);
double efficiency = item.getEffectEfficiency(itemStack, ItemEffect.execute);
