Add ServerPlayerListDataPacket to ignored packets
This packet handles the header and footer of the scoreboard, therefore this does not exist in bedrock.
package org.geysermc.connector.network.translators;
import com.github.steveice10.mc.protocol.packet.ingame.server.ServerKeepAlivePacket;
+import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListDataPacket;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateLightPacket;
import com.github.steveice10.packetlib.packet.Packet;
import com.nukkitx.protocol.bedrock.BedrockPacket;
@@ -74,6 +75,7 @@ public class PacketTranslatorRegistry<T> {
IGNORED_PACKETS.add(ServerKeepAlivePacket.class); // Handled by MCProtocolLib
IGNORED_PACKETS.add(ServerUpdateLightPacket.class); // Light is handled on Bedrock for us
+ IGNORED_PACKETS.add(ServerPlayerListDataPacket.class); // Cant be implemented in bedrock
}
private PacketTranslatorRegistry() {
