As Chunk is a part of a World, it's also a PhysicsAwareMutableBlockVolume
import org.spongepowered.api.util.Ticks;
import org.spongepowered.api.util.annotation.DoNotStore;
import org.spongepowered.api.world.World;
+import org.spongepowered.api.world.volume.block.PhysicsAwareMutableBlockVolume;
import org.spongepowered.api.world.volume.entity.EntityVolume;
import org.spongepowered.math.vector.Vector3i;
* <p>In Minecraft, the chunk is 16 by 16 blocks on the X and Z axes. The height
* of each chunk varies between worlds.</p>
*/
-public interface Chunk extends ProtoChunk<Chunk>, EntityVolume.Mutable<Chunk> {
+public interface Chunk extends ProtoChunk<Chunk>, EntityVolume.Mutable<Chunk>, PhysicsAwareMutableBlockVolume<Chunk> {
/**
* Gets the world the chunk is in.
