Add block loaded check to controller search
@@ -513,6 +513,9 @@ public class TileEntityController extends TileEntity implements IDrawerGroup
if (depth > range)
continue;
+ if (!getWorld().isBlockLoaded(coord, false))
+ continue;
+
Block block = getWorld().getBlockState(coord).getBlock();
if (!(block instanceof INetworked))
continue;
