Mark event as stable
*/
package io.github.nucleuspowered.nucleus.api.events;
+import io.github.nucleuspowered.nucleus.api.Stable;
import org.spongepowered.api.entity.Transform;
import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.event.entity.MoveEntityEvent;
@@ -14,6 +15,7 @@ import org.spongepowered.api.world.World;
/**
* These events are fired <em>before</em> teleportation actually happens.
*/
+@Stable
@NonnullByDefault
public interface NucleusTeleportEvent extends TargetPlayerEvent, CancelMessage {
