Fix Strider shaking
@@ -38,12 +38,14 @@ public class StriderEntity extends AnimalEntity {
super(entityId, geyserId, entityType, position, motion, rotation);
metadata.getFlags().setFlag(EntityFlag.FIRE_IMMUNE, true);
+ metadata.getFlags().setFlag(EntityFlag.BREATHING, true);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
if (entityMetadata.getId() == 17) {
- metadata.getFlags().setFlag(EntityFlag.ALWAYS_SHOW_NAME, (boolean) entityMetadata.getValue());
+ metadata.getFlags().setFlag(EntityFlag.BREATHING, !(boolean) entityMetadata.getValue());
+ metadata.getFlags().setFlag(EntityFlag.SHAKING, (boolean) entityMetadata.getValue());
}
if (entityMetadata.getId() == 18) {
metadata.getFlags().setFlag(EntityFlag.SADDLED, (boolean) entityMetadata.getValue());
