Prevents animations from being sent to the server before the player has spawned
package org.geysermc.connector.network.translators.bedrock;
+import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
@@ -40,6 +41,9 @@ public class BedrockAnimateTranslator extends PacketTranslator<AnimatePacket> {
@Override
public void translate(AnimatePacket packet, GeyserSession session) {
+ // Stop the player sending animations before they have fully spawned into the server
+ if (!session.isSpawned()) { return; }
+
switch (packet.getAction()) {
case SWING_ARM:
// Delay so entity damage can be processed first
