Javadoc fixes.
ClientPlayers cannot exist on a Server ever.
*/
package org.spongepowered.api;
-import org.spongepowered.api.entity.living.player.client.RemotePlayer;
import org.spongepowered.api.entity.living.player.Player;
-import org.spongepowered.api.entity.living.player.server.ServerPlayer;
import org.spongepowered.api.profile.GameProfileManager;
import org.spongepowered.api.resourcepack.ResourcePack;
import org.spongepowered.api.scoreboard.Scoreboard;
/**
* Gets whether this server is dedicated to being a global server, or
* whether this server is local to a game client where a {@link Client}
- * instance may be available. The primary difference will be the types
- * of {@link Player players} there may exist in the server, whether
- * they are {@link ServerPlayer server players} or {@link RemotePlayer remote players}.
+ * instance may be available.
*
* @return True if this is a dedicated server without a game client
*/
