Humanoid -> ServerPlayer
public static final Key<Value<Ticks>> FUSE_DURATION = Keys.key(ResourceKey.sponge("fuse_duration"), Ticks.class);
/**
- * The {@link GameMode} a {@link Humanoid} has.
+ * The {@link GameMode} a {@link ServerPlayer} has.
*/
public static final Key<Value<GameMode>> GAME_MODE = Keys.key(ResourceKey.sponge("game_mode"), GameMode.class);
public static final Key<Value<Integer>> POWER = Keys.key(ResourceKey.sponge("power"), Integer.class);
/**
- * The previous {@link GameMode} of a {@link Humanoid}.
+ * The previous {@link GameMode} of a {@link ServerPlayer}.
*/
public static final Key<Value<GameMode>> PREVIOUS_GAME_MODE = Keys.key(ResourceKey.sponge("previous_game_mode"), GameMode.class);
