Add entity event for drowning.
This commit translates Java's LIVING_DROWN entity status to Bedrock's HURT_ANIMATION.
@@ -49,6 +49,8 @@ public class JavaEntityStatusTranslator extends PacketTranslator<ServerEntitySta
EntityEventPacket entityEventPacket = new EntityEventPacket();
entityEventPacket.setRuntimeEntityId(entity.getGeyserId());
switch (packet.getStatus()) {
+ case LIVING_DROWN:
+ entityEventPacket.setData(9);
case LIVING_HURT:
case LIVING_HURT_SWEET_BERRY_BUSH:
entityEventPacket.setType(EntityEventType.HURT_ANIMATION);
