More doc fixes for the WorldManager.
* <p>If the world is already loaded then the following will occur:</p>
*
* <ul>
- * <li>World is unloaded</li>
+ * <li>World is saved</li>
+ * <li>World saving is disabled</li>
* <li>World is copied</li>
- * <li>Original world is loaded</li>
+ * <li>World saving is enabled</li>
* </ul>
*
- * <p>It is left up to the implementation on exactly what is copied.</p>
+ * <p>It is left up to the implementation on exactly what is copied. The properties returned will not
+ * represent a live world, it is recommended to call {@link WorldManager#loadWorld(WorldProperties)}
+ * if desired.</p>
*
* @param key The key
* @param copyKey The copied key for the new properties
* implementation on exactly what is renamed.</p>
*
* @param key The key
- * @param newKey The new key
+ * @param newValue The new value
* @return The renamed properties
*/
- CompletableFuture<WorldProperties> renameWorld(ResourceKey key, ResourceKey newKey);
+ CompletableFuture<WorldProperties> renameWorld(ResourceKey key, String newValue);
/**
* Deletes a {@link WorldProperties properties} by it's {@link ResourceKey key}.
