fix: bows now sound slightly different depending on draw strength
@@ -200,7 +200,8 @@ public class ModularBowItem extends ModularItem {
world.playSound(null, player.getPosX(), player.getPosY(), player.getPosZ(),
SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS,
- 1.0F, 1.0F / (random.nextFloat() * 0.4F + 1.2F) + projectileVelocity * 0.5F);
+ 0.8F + projectileVelocity * 0.2f,
+ 1.9f + random.nextFloat() * 0.2F - projectileVelocity * 0.8F);
if (!infiniteAmmo && !player.abilities.isCreativeMode) {
ammoStack.shrink(1);
