structures: Rename WOODLAND_MANSION to MANSION to match the ResourceKey
public static final DefaultedRegistryReference<Structure> VILLAGE = Structures.key(ResourceKey.minecraft("village"));
- public static final DefaultedRegistryReference<Structure> WOODLAND_MANSION = Structures.key(ResourceKey.minecraft("mansion"));
+ public static final DefaultedRegistryReference<Structure> MANSION = Structures.key(ResourceKey.minecraft("mansion"));
// SORTFIELDS:OFF
