Add WorldArchetype#randomSeed causing the seed to randomize for each world created
*/
long getSeed();
+ /**
+ * Gets if the seed will be randomized for each world generated.
+ *
+ * @return If the seed is randomized
+ */
+ boolean isSeedRandomized();
+
/**
* Gets the gamemode.
*
Builder generateSpawnOnLoad(boolean state);
/**
- * Sets the seed. If not specified this will default to using a
- * random seed.
+ * Sets the seed. See {@link #randomSeed()} if a random seed is desired.
*
* @param seed The seed
* @return The builder, for chaining
*/
Builder seed(long seed);
+ /**
+ * Sets the seed to be randomized for each world created.
+ *
+ * @return The builder, for chaining
+ */
+ Builder randomSeed();
+
/**
* Sets the default {@link GameMode}. If not specified this
* will default to {@link GameModes#SURVIVAL}.
