add Keys.INACCURACY
*/
public static final Key<Value<HorseStyle>> HORSE_STYLE = Keys.key(ResourceKey.sponge("horse_style"), HorseStyle.class);
+ /**
+ * The inaccuracy of an {@link ItemStack} that launches {@link Projectile}s.
+ *
+ * <p>An inaccuracy of 0 means perfect accuracy. Inaccuracy of 1 is the default for most vanilla items.</p>
+ */
+ public static final Key<Value<Double>> INACCURACY = Keys.key(ResourceKey.sponge("inaccuracy"), Double.class);
+
/**
* Whether an {@link Item} will not despawn for an infinite time.
*/
