Add LIQUID_BREAK ContextKey
public static final EventContextKey<World> LEAVES_DECAY = createFor("LEAVES_DECAY");
+ public static final EventContextKey<World> LIQUID_BREAK = createFor("LIQUID_BREAK");
+
public static final EventContextKey<World> LIQUID_MIX = createFor("LIQUID_MIX");
public static final EventContextKey<User> NOTIFIER = createFor("NOTIFIER");
