Fix interact and attack in interact translator
@@ -44,12 +44,12 @@ public class BedrockInteractTranslator extends PacketTranslator<InteractPacket>
return;
switch (packet.getAction()) {
- case NONE:
+ case UNKNOWN_1: // interact
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.INTERACT, Hand.MAIN_HAND);
session.getDownstream().getSession().send(interactPacket);
break;
- case UNKNOWN_1:
+ case DAMAGE:
ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.ATTACK, Hand.MAIN_HAND);
session.getDownstream().getSession().send(attackPacket);
