Javadoc GameState removal fixes.
import org.spongepowered.api.data.DataManager;
import org.spongepowered.api.event.CauseStackManager;
import org.spongepowered.api.event.EventManager;
+import org.spongepowered.api.event.lifecycle.LifecycleEvent;
import org.spongepowered.api.network.ChannelRegistrar;
import org.spongepowered.api.plugin.PluginManager;
import org.spongepowered.api.registry.GameRegistry;
/**
* Gets the {@link Game} instance. There is ever only going
- * to be a single game instance at any given time, except during
- * the various extraneous {@link GameState}s that the game instance
- * is otherwise unavailable.
+ * to be a single game instance at any given time.
*
* @return The game instance
*/
@@ -189,13 +188,11 @@ public static boolean isServerAvailable() {
}
/**
- * Gets the {@link Server} instance from the
- * {@link Game} instance.
+ * Gets the {@link Server} instance from the {@link Game} instance.
*
- * <p>Note: During various {@link GameState}s, a {@link Server} instance
- * may <strong>NOT</strong> be available. During these specific states,
- * calling {@link Game#getServer()} will throw an exception. To double
- * check, call {@link #isServerAvailable()}</p>
+ * <p>Note: During various {@link LifecycleEvent events}, a {@link Server} instance
+ * may <strong>NOT</strong> be available. Calling {@link Game#getServer()} during one
+ * will throw an exception. To double check, call {@link #isServerAvailable()}</p>
*
* @see Game#getServer()
* @see Game#isServerAvailable()
