fix: foundation block unique names
@@ -83,8 +83,8 @@ public class GameClientStandalone extends GameServerFullAsync implements GameCli
// TODO: Remove it
WorldCommonProvider provider = new WorldCommonProvider();
- var dirt = Registries.getBlockRegistry().getValue("unknowndomain.block.dirt");
- var grass = Registries.getBlockRegistry().getValue("unknowndomain.block.grass");
+ var dirt = Registries.getBlockRegistry().getValue("foundation:dirt");
+ var grass = Registries.getBlockRegistry().getValue("foundation:grass");
provider.setChunkGenerator(new ChunkGeneratorFlat(new ChunkGeneratorFlat.Setting().setLayers(new Block[]{dirt, dirt, dirt, dirt, grass})));
spawnWorld(provider, "default");
var world = (WorldCommon) getWorld("default");
