Don't redraw Compacting Drawers on each insert/extract
@@ -166,8 +166,6 @@ public class TileEntityDrawersComp extends TileEntityDrawers
public void clientUpdateCount (int slot, int count) {
if (count != pooledCount) {
pooledCount = count;
- IBlockState state = getWorld().getBlockState(getPos());
- getWorld().notifyBlockUpdate(getPos(), state, state, 3);
}
}
