Remove old lines of code
@@ -41,8 +41,6 @@ import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
@Translator(packet = ServerUpdateTimePacket.class)
public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
- // doDaylightCycle per-player for multi-world support
- //static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
// If negative, the last time is stored so we know it's not some plugin behavior doing weird things.
// Per-player for multi-world support
static Long2LongMap lastRecordedTimes = new Long2LongOpenHashMap();
@@ -52,7 +50,6 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
// Java just sends a negative long if there is no daylight cycle
- //boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
long lastTime = lastRecordedTimes.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
long time = packet.getTime();
