fix(rendering): set 'gl' of ShaderType to final
@@ -14,7 +14,7 @@ public enum ShaderType {
FRAGMENT_SHADER(GL20.GL_FRAGMENT_SHADER),
COMPUTE_SHADER(GL43.GL_COMPUTE_SHADER);
- public int gl;
+ public final int gl;
ShaderType(int gl) {
this.gl = gl;
