EnderCrystalEntity: don't appear to be on fire if fire is below
@@ -39,6 +39,8 @@ public class EnderCrystalEntity extends Entity {
public EnderCrystalEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation);
+ // Bedrock 1.16.100+ - prevents the entity from appearing on fire itself when fire is underneath it
+ metadata.getFlags().setFlag(EntityFlag.FIRE_IMMUNE, true);
}
@Override
