Fix a render glitch when a drawer is near a Botania floating flower
@@ -266,6 +266,7 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer<TileEnt
renderItem.renderItemIntoGUI(itemStack, 0, 0);
GlStateManager.disableBlend(); // Clean up after RenderItem
+ GlStateManager.enableAlpha(); // Restore world render state after RenderItem
GlStateManager.disablePolygonOffset();
