correct World#chunk javadocs
@@ -123,7 +123,7 @@ default W world() {
* This gets a guaranteed {@link Chunk} at the desired block position; however,
* the {@link Chunk} instance may be {@link Chunk#isEmpty() empty}, and
* likewise, may not be generated, valid, pre-existing. It is important to
- * check for these cases prior to attmepting to modify the chunk.
+ * check for these cases prior to attempting to modify the chunk.
*
* <p>Note that this is still different from {@link #chunk(Vector3i)}
* due to it being a relative block position which can vary depending on
@@ -140,7 +140,7 @@ default W world() {
* This gets a guaranteed {@link Chunk} at the desired block position; however,
* the {@link Chunk} instance may be {@link Chunk#isEmpty() empty}, and
* likewise, may not be generated, valid, pre-existing. It is important to
- * check for these cases prior to attmepting to modify the chunk.
+ * check for these cases prior to attempting to modify the chunk.
*
* <p>Note that this is still different from {@link #chunk(Vector3i)}
* due to the relative block position dictated by {@link Server#chunkLayout()},
@@ -156,10 +156,10 @@ default W world() {
/**
* {@inheritDoc}
- * This gets a guaranteed {@link Chunk} at the desired block position; however,
+ * This gets a guaranteed {@link Chunk} at the desired chunk position; however,
* the {@link Chunk} instance may be {@link Chunk#isEmpty() empty}, and
* likewise, may not be generated, valid, pre-existing. It is important to
- * check for these cases prior to attmepting to modify the chunk.
+ * check for these cases prior to attempting to modify the chunk.
*
* @param chunkPos The chunk position relative to the {@link Server#chunkLayout() chunk layout}
* @return The available chunk at that position
@@ -172,10 +172,10 @@ default Chunk chunk(final Vector3i chunkPos) {
/**
* {@inheritDoc}
- * This gets a guaranteed {@link Chunk} at the desired block position; however,
+ * This gets a guaranteed {@link Chunk} at the desired chunk position; however,
* the {@link Chunk} instance may be {@link Chunk#isEmpty() empty}, and
* likewise, may not be generated, valid, pre-existing. It is important to
- * check for these cases prior to attmepting to modify the chunk.
+ * check for these cases prior to attempting to modify the chunk.
*
* @param cx The x chunk coordinate
* @param cy The y coordinate
