I should perhaps complete a thought before committing...
@@ -65,10 +65,10 @@ default boolean containsBlock(final Vector3i position) {
boolean containsBlock(int x, int y, int z);
/**
- * Returns true if {@link #containsBlock(Vector3i)} and the backing
- * data is actually loaded - e.g. for a {@link ServerWorld}, this will only
- * return true if the {@link Chunk} that contains this co-ordinate is fully
- * loaded.
+ * Returns true if {@link #containsBlock(Vector3i)} is true and the
+ * backing data is actually loaded - e.g. for a {@link ServerWorld}, this
+ * will only return true if the {@link Chunk} that contains this co-ordinate
+ * is fully loaded.
*
* @param position The position to check
* @return Whether or not the position has a block in this volume
@@ -81,10 +81,10 @@ default boolean isAreaAvailable(final Vector3i position) {
}
/**
- * Returns true if {@link #containsBlock(int, int, int)} and the backing
- * data is actually loaded - e.g. for a {@link ServerWorld}, this will only
- * return true if the {@link Chunk} that contains this co-ordinate is fully
- * loaded.
+ * Returns true if {@link #containsBlock(int, int, int)} is true and the
+ * backing data is actually loaded - e.g. for a {@link ServerWorld}, this
+ * will only return true if the {@link Chunk} that contains this co-ordinate
+ * is fully loaded.
*
* @param x The X coordinate to check
* @param y The Y coordinate to check
