Further speed optimization of generation.
@@ -463,6 +463,7 @@ public class ForgeWorld implements LocalWorld
if (y < TerrainControl.WORLD_DEPTH || y >= TerrainControl.WORLD_HEIGHT) {
return;
}
+ BlockFalling.fallInstantly=true;
IBlockState newState = ((ForgeMaterialData) material).internalBlock();
@@ -526,6 +527,7 @@ public class ForgeWorld implements LocalWorld
// Notify world: (2 | 16) == update client, don't update observers
this.world.markAndNotifyBlock(pos, chunk, oldState, newState, 2 | 16);
+ BlockFalling.fallInstantly=false;
}
