removed randomness from repairs
@@ -251,7 +251,7 @@ public abstract class ItemModular extends TetraItem implements IItemModular, ICa
*/
private float getRepairMultiplier(int repairCount) {
// the seed has to change a significant amount for there to be any noticable change, 500 seems to be a decent value
- return Math.max(0.3f, new Random(repairCount*500).nextFloat());
+ return 1; //Math.max(0.3f, new Random(repairCount*500).nextFloat());
}
/**
