Fixes Eye of Doom should not target
@@ -80,7 +80,7 @@ class EyeOfDoomEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = new ArrayList<>();
Target target = new TargetNonlandPermanent();
- target.setNotTarget(false);
+ target.setNotTarget(true);
PlayerList playerList = game.getPlayerList().copy();
playerList.setCurrent(game.getActivePlayerId());
Player player = game.getPlayer(game.getActivePlayerId());
