adjusted worldgen for mountains (trees were missing)
"apple_oak": 1
}
},
- "density": [ 0.05 ],
- "chance": 0.04
+ "chance": 0.06
}
},
{
- "__comment": "All biomes of type BiomeHills generate spruce 2/3 of the time and oak 1/3 of the time",
- "select": { "name": "minecraft:.*mountains.*" },
+ "__comment": "All mountain biomes generate spruce 2/3 of the time and oak 1/3 of the time",
+ "select": { "name": "minecraft:.*mountain.*" },
"apply": {
"species" : {
"random" : {
"spruce" : 2,
"oak" : 1
}
- }
+ },
+ "chance": 0.06
}
},
{
"chance": 0.4
}
},
+ {
+ "__comment" : "Wooded biomes should have forest like densities. This is set last as previous biome settings might have changed this.",
+ "select": { "name": "minecraft:.*wooded.*" },
+ "apply": {
+ "density": 1,
+ "chance": 1.0,
+ "forestness" : 1.0
+ }
+ },
{
"__comment": "Cancel huge fungus features from namespace 'minecraft' in the nether forests.",
"select": { "name": "minecraft:.*forest", "type": "nether" },
