Allow texture rotation of Thermal Evap. Controller
@@ -97,7 +97,7 @@ public class BlockStateBasic extends ExtendedBlockState
DYNAMIC_VALVE(BasicBlock.BASIC_BLOCK_1, 11, "DynamicValve", TileEntityDynamicValve.class, true, Predicates.<EnumFacing>alwaysFalse(), false, false, false),
COPPER_BLOCK(BasicBlock.BASIC_BLOCK_1, 12, "CopperBlock", null, false, Predicates.<EnumFacing>alwaysFalse(), false, false, true),
TIN_BLOCK(BasicBlock.BASIC_BLOCK_1, 13, "TinBlock", null, false, Predicates.<EnumFacing>alwaysFalse(), false, false, true),
- THERMAL_EVAPORATION_CONTROLLER(BasicBlock.BASIC_BLOCK_1, 14, "ThermalEvaporationController", TileEntityThermalEvaporationController.class, true, Predicates.<EnumFacing>alwaysFalse(), false, false, false),
+ THERMAL_EVAPORATION_CONTROLLER(BasicBlock.BASIC_BLOCK_1, 14, "ThermalEvaporationController", TileEntityThermalEvaporationController.class, true, Plane.HORIZONTAL, false, false, false),
THERMAL_EVAPORATION_VALVE(BasicBlock.BASIC_BLOCK_1, 15, "ThermalEvaporationValve", TileEntityThermalEvaporationValve.class, true, Predicates.<EnumFacing>alwaysFalse(), false, false, false),
THERMAL_EVAPORATION_BLOCK(BasicBlock.BASIC_BLOCK_2, 0, "ThermalEvaporationBlock", TileEntityThermalEvaporationBlock.class, true, Predicates.<EnumFacing>alwaysFalse(), false, false, false),
INDUCTION_CASING(BasicBlock.BASIC_BLOCK_2, 1, "InductionCasing", TileEntityInductionCasing.class, true, Predicates.<EnumFacing>alwaysFalse(), false, false, false),
