[ZNR] fixed Sure-Footed Infiltrator being unblockable past end of turn (still no hint fix)
@@ -9,6 +9,7 @@ import mage.abilities.effects.common.combat.CantBeBlockedSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
+import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
@@ -41,7 +42,8 @@ public final class SureFootedInfiltrator extends CardImpl {
// Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
this.addAbility(new SimpleActivatedAbility(
- new CantBeBlockedSourceEffect(), new TapTargetCost(new TargetControlledPermanent(filter))
+ new CantBeBlockedSourceEffect(Duration.EndOfTurn),
+ new TapTargetCost(new TargetControlledPermanent(filter))
));
// Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
