fix: collide with characters instead of walking through
@Range(min = 0, max = 5)
public float radius = 0.3f;
public CollisionGroup collisionGroup = StandardCollisionGroup.CHARACTER;
- public List<CollisionGroup> collidesWith = Lists.<CollisionGroup>newArrayList(StandardCollisionGroup.WORLD, StandardCollisionGroup.SENSOR);
+ public List<CollisionGroup> collidesWith = Lists.<CollisionGroup>newArrayList(StandardCollisionGroup.WORLD, StandardCollisionGroup.SENSOR, StandardCollisionGroup.CHARACTER);
@Range(min = 0, max = 5)
public float pickupRadius = 1.5f;
