Added support for changing cached floor/terrain
@@ -64,9 +64,7 @@ public class MultiCacheBatch extends SpriteBatch{
}
public void reserve(int amount){
- int res = currentCache().reserve(amount);
- if(res > 0) Log.info("Reserved {0} for current cache = {1}", res, currentid);
- offset += res;
+ offset += currentCache().reserve(amount);
}
public void beginCache(int id){
