Fix if the item supports IC2 energy tier, try to charge it.
@@ -134,7 +134,7 @@ public class TileEntityChargepad extends TileEntityNoisyBlock {
int toTransfer = (int) Math.round(getEnergy() * general.TO_RF);
setEnergy(getEnergy() - (item.receiveEnergy(itemstack, toTransfer, false) * general.FROM_RF));
- } else if (MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem) {
+ } else if (MekanismUtils.useIC2() && ElectricItem.manager.getTier(itemstack) > 0) {
double sent = ElectricItem.manager.charge(itemstack, getEnergy() * general.TO_IC2, 4, true, false)
* general.FROM_IC2;
setEnergy(getEnergy() - sent);
