removed unnecessary test code from Out of Time
@@ -156,7 +156,6 @@ class OutOfTimeLeavesBattlefieldEffect extends OneShotEffect {
creature.phaseIn(game);
}
}
- game.getState().processAction(game);
return true;
}
return false;
@@ -191,7 +190,6 @@ class OutOfTimeReplacementEffect extends ContinuousRuleModifyingEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
- game.getState().processAction(game);
Set<UUID> creatureIds = (Set<UUID>) game.getState().getValue("phasedOutCreatures"
+ source.getId().toString());
return source.getSourceObjectZoneChangeCounter() == game.getState().getZoneChangeCounter(source.getSourceId()) // blinked
