* Mindshrieker - fixed that AI always target yourself to card discard instead opponents
-
package mage.cards.m;
-import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
@@ -12,17 +10,14 @@ import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
-import mage.constants.CardType;
-import mage.constants.Duration;
-import mage.constants.Outcome;
-import mage.constants.SubType;
-import mage.constants.Zone;
+import mage.constants.*;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
+import java.util.UUID;
+
/**
- *
* @author BetaSteward
*/
public final class Mindshrieker extends CardImpl {
@@ -35,7 +30,9 @@ public final class Mindshrieker extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
+ // Flying
this.addAbility(FlyingAbility.getInstance());
+
// {2}: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MindshriekerEffect(), new ManaCostsImpl("{2}"));
ability.addTarget(new TargetPlayer());
@@ -56,7 +53,7 @@ public final class Mindshrieker extends CardImpl {
class MindshriekerEffect extends OneShotEffect {
public MindshriekerEffect() {
- super(Outcome.BoostCreature);
+ super(Outcome.Detriment);
staticText = "Target player puts the top card of their library into their graveyard. {this} gets +X/+X until end of turn, where X is that card's converted mana cost";
}
