Added game state change in the loop
@@ -244,6 +244,7 @@ public class HumanPlayer extends PlayerImpl {
while (!abort) {
game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
+ updateGameStatePriority("chooseEffect", game);
waitForResponse(game);
logger.debug("Choose effect: " + response.getString());
if (response.getString() != null) {
