fixed Extinction Event not resolving correctly
@@ -74,7 +74,7 @@ class ExtinctionEventEffect extends OneShotEffect {
) ? oddFilter : evenFilter;
return player.moveCards(
game.getBattlefield().getActivePermanents(
- filter, source.getSourceId(), game
+ filter, source.getControllerId(), source.getSourceId(), game
).stream().collect(Collectors.toSet()), Zone.EXILED, source, game
);
}
