Fixed custom shader alpha sip
@@ -53,7 +53,7 @@ public class SortedSpriteBatch extends SpriteBatch{
protected void draw(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float rotation){
//0 alpha sprites are skipped
//this *might* interfere with weird custom blending...
- if((Float.floatToRawIntBits(colorPacked) & 0xFF000000) == 0){
+ if((Float.floatToRawIntBits(colorPacked) & 0xFF000000) == 0 && customShader == null){
return;
}
