[AFC] fixed Sword of Hours incorrectly comparing die roll and damage
@@ -75,7 +75,7 @@ class SwordOfHoursEffect extends OneShotEffect {
}
int result = player.rollDice(outcome, source, game, 12);
int damage = (Integer) getValue("damage");
- if (result != 12 && damage <= result) {
+ if (result != 12 && damage >= result) {
return true;
}
Permanent sourcePermanent = source.getSourcePermanentOrLKI(game);
