UI: choose dialog improves (see 8add25fa1218a1269940388e3ad4b3a326ee882f)
@@ -1973,6 +1973,7 @@ public class HumanPlayer extends PlayerImpl {
case SPLIT_AFTERMATH:
MageObject object = game.getObject(ability.getSourceId());
if (object != null) {
+ String message = "Choose ability to cast" + (noMana ? " for FREE" : "") + "<br>" + object.getLogName();
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(playerId, object, game.getState().getZone(object.getId()), game);
if (useableAbilities != null
&& useableAbilities.size() == 1) {
@@ -1983,7 +1984,7 @@ public class HumanPlayer extends PlayerImpl {
updateGameStatePriority("chooseSpellAbilityForCast", game);
prepareForResponse(game);
if (!isExecutingMacro()) {
- game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
+ game.fireGetChoiceEvent(playerId, message, object, new ArrayList<>(useableAbilities.values()));
}
waitForResponse(game);
@@ -2014,7 +2015,6 @@ public class HumanPlayer extends PlayerImpl {
MageObject object = game.getObject(card.getId());
if (object != null) {
String message = "Choose ability to cast" + (nonMana ? " for FREE" : "") + "<br>" + object.getLogName();
-
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(playerId, object, game.getState().getZone(object.getId()), game);
if (useableAbilities != null
&& useableAbilities.size() == 1) {
