Buff to prismarine: aquamarine for head material, +0.2 damage
@@ -245,6 +245,7 @@ public final class TinkerMaterials {
prismarine.addItem("blockPrismarineDark", 1, Material.VALUE_Ingot * 2);
prismarine.setRepresentativeItem(Blocks.PRISMARINE);
prismarine.addTrait(jagged, HEAD);
+ prismarine.addTrait(aquadynamic, HEAD);
prismarine.addTrait(aquadynamic);
netherrack.setCraftable(true);
@@ -432,7 +433,7 @@ public final class TinkerMaterials {
new HandleMaterialStats(0.90f, -100),
new ExtraMaterialStats(90));
TinkerRegistry.addMaterialStats(prismarine,
- new HeadMaterialStats(430, 5.50f, 6.00f, IRON),
+ new HeadMaterialStats(430, 5.50f, 6.20f, IRON),
new HandleMaterialStats(0.60f, -150),
new ExtraMaterialStats(100));
TinkerRegistry.addMaterialStats(endstone,
