* Ascend - Fixed that not all types of permanets were counted (e.g. Planeswalker).
@@ -67,7 +67,7 @@ public class AscendAbility extends SimpleStaticAbility {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
- if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_ARTIFACT_CREATURE_ENCHANTMENT_OR_LAND, controller.getId(), game) > 9) {
+ if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) {
controller.addDesignation(new CitysBlessing());
game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
} else {
