* Added one more test for Gonti, Lord of Luxury,
@@ -79,5 +79,51 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Rashmi, Eternities Crafter", 1);
}
+ /**
+ * Opponent using Gonti, Lord of Luxury took Mirari's Wake out of my library and cast it.
+ * I cast Cyclonic Rift on Mirari's Wake to put it back in my hand and was unable to recast Mirari's Wake.
+ */
+ @Test
+ public void testCanBeCastAgainCyclonicRift() {
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9);
+ // Deathtouch
+ // When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down,
+ // then put the rest on the bottom of that library in a random order. For as long as that card remains exiled,
+ // you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.
+ addCard(Zone.HAND, playerA, "Gonti, Lord of Luxury", 1); // Creature 2/3 {2}{B}{B}
+
+ // Creatures you control get +1/+1.
+ // Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
+ addCard(Zone.LIBRARY, playerB, "Mirari's Wake"); // Enchantment {3}{G}{W}
+ skipInitShuffling();
+
+ addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
+ addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
+ addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
+ addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
+ // Return target nonland permanent you don't control to its owner's hand.
+ // Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
+ addCard(Zone.HAND, playerB, "Cyclonic Rift", 1); // Intant {1}{U}
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
+ addTarget(playerA, playerB);
+ setChoice(playerA, "Mirari's Wake");
+ castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Mirari's Wake");
+ castSpell(1, PhaseStep.END_TURN, playerB, "Cyclonic Rift", "Mirari's Wake");
+
+ castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mirari's Wake");
+
+ setStopAt(2, PhaseStep.BEGIN_COMBAT);
+ execute();
+
+ assertPermanentCount(playerA, "Gonti, Lord of Luxury", 1);
+ assertPowerToughness(playerA, "Gonti, Lord of Luxury", 2, 3);
+ assertGraveyardCount(playerB, "Cyclonic Rift", 1);
+
+ assertPermanentCount(playerB, "Mirari's Wake", 1);
+ assertPowerToughness(playerB, "Silvercoat Lion", 3, 3);
+
+ }
+
}
