Fix accidentally changing where rounding was happening when getting the "cleaned" damage percent number
@@ -365,7 +365,7 @@ public class FissionReactorMultiblockData extends MultiblockData implements IVal
@ComputerMethod
public long getDamagePercent() {
- return Math.round(reactorDamage / FissionReactorMultiblockData.MAX_DAMAGE) * 100;
+ return Math.round((reactorDamage / FissionReactorMultiblockData.MAX_DAMAGE) * 100);
}
@Override
