* Wanderwine Prophets - Fixed wrong subtype of Champion ability.
@@ -56,14 +56,13 @@ public class WanderwineProphets extends CardImpl {
public WanderwineProphets(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
- this.subtype.add("Merfolk");
- this.subtype.add("Wizard");
+ this.subtype.add(SubType.MERFOLK, SubType.WIZARD);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Champion a Merfolk
- this.addAbility(new ChampionAbility(this, SubType.MERCENARY, false));
+ this.addAbility(new ChampionAbility(this, SubType.MERFOLK, false));
// Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddExtraTurnControllerEffect(), true);
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
