Tweak radiation values
@@ -49,11 +49,11 @@ public class DefaultRadiationEntity implements IRadiationEntity {
// Add food exhaustion randomly
double chance = minSeverity + rand.nextDouble() * (1 - minSeverity);
if (severityScale > chance) {
- player.getFoodStats().addExhaustion(8F);
+ player.getFoodStats().addExhaustion(1F);
}
// Hurt player randomly
chance = minSeverity + rand.nextDouble() * (1 - minSeverity);
- if (severityScale > chance && rand.nextInt() % 3 == 0) {
+ if (severityScale > chance && rand.nextInt() % 2 == 0) {
player.attackEntityFrom(MekanismDamageSource.RADIATION, 1);
}
}
