* Drakuseth, Maw of Flames - Fixed that its triggered ability did unpreventable combat damage instead of preventable normal damage.
package mage.cards.d;
+import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
@@ -11,14 +12,13 @@ import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.SuperType;
+import mage.filter.common.FilterCreaturePlayerOrPlaneswalker;
+import mage.filter.predicate.mageobject.AnotherTargetPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
-import mage.target.common.TargetAnyTarget;
-import java.util.UUID;
-import mage.filter.common.FilterCreaturePlayerOrPlaneswalker;
-import mage.filter.predicate.mageobject.AnotherTargetPredicate;
import mage.target.Target;
+import mage.target.common.TargetAnyTarget;
/**
* @author TheElk801
@@ -92,11 +92,11 @@ class DrakusethMawOfFlamesEffect extends OneShotEffect {
private static void damage(int damage, UUID targetId, Game game, Ability source) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
- permanent.damage(damage, source.getSourceId(), game);
+ permanent.damage(damage, source.getSourceId(), game, false, true);
}
Player player = game.getPlayer(targetId);
if (player != null) {
- player.damage(damage, source.getSourceId(), game);
+ player.damage(damage, source.getSourceId(), game, false, true);
}
}
}
