Reduce nerf on dual wielding
Was a bit too much at 66%, so making 80% instead
@@ -12,7 +12,7 @@ import java.util.List;
public class DuelWieldingModifier extends OffhandAttackModifier {
private final ITextComponent debuffTooltip;
public DuelWieldingModifier() {
- super(0xA6846A, 30);
+ super(0xA6846A, 25);
this.debuffTooltip = applyStyle(TConstruct.makeTranslation("modifier", "dual_wielding.debuff"));
}
@@ -24,7 +24,7 @@ public class DuelWieldingModifier extends OffhandAttackModifier {
@Override
public float getEntityDamage(IModifierToolStack tool, int level, ToolAttackContext context, float baseDamage, float damage) {
if (context.getHand() == Hand.OFF_HAND) {
- return damage * 2f / 3f;
+ return damage * 0.8f;
}
return damage;
}
