* The Big Idea - fixed that two dice effect activated until end of turn instead until next usage
-
package mage.cards.t;
-import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
@@ -13,12 +11,7 @@ import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
-import mage.constants.CardType;
-import mage.constants.Duration;
-import mage.constants.Outcome;
-import mage.constants.SubType;
-import mage.constants.SuperType;
-import mage.constants.Zone;
+import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TappedPredicate;
@@ -29,8 +22,9 @@ import mage.game.permanent.token.BrainiacToken;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
+import java.util.UUID;
+
/**
- *
* @author spjspj
*/
public final class TheBigIdea extends CardImpl {
@@ -72,7 +66,7 @@ public final class TheBigIdea extends CardImpl {
class TheBigIdeaReplacementEffect extends ReplacementEffectImpl {
TheBigIdeaReplacementEffect() {
- super(Duration.EndOfTurn, Outcome.Damage);
+ super(Duration.OneUse, Outcome.Damage);
staticText = "The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results";
}
