Refactored method in IceCave to not always return same value.
@@ -102,7 +102,7 @@ class IceCaveEffect extends OneShotEffect {
if (cost.pay(source, game, source.getSourceId(), playerId, false, null)) {
game.informPlayers(player.getLogName() + " pays" + cost.getText() + " to counter " + spell.getIdName() + '.');
game.getStack().counter(spell.getId(), source.getSourceId(), game);
- return true;
+ break;
}
}
}
