disable blending on mechanical pip fluid rendering for now so the cuboids arent so obvious.
@@ -78,6 +78,7 @@ public class RenderMechanicalPipe extends RenderTransmitterBase<TileEntityMechan
if(scale > 0.01 && fluid != null)
{
push();
+ GL11.glDisable(GL11.GL_BLEND);
MekanismRenderer.glowOn(fluid.getLuminosity());
MekanismRenderer.color(fluidStack != null ? fluidStack.getFluid().getColor(fluidStack) : fluid.getColor());
