fixed activated abilities not being controlled by the player who activated it
@@ -1108,6 +1108,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY, ability.getId(), ability.getSourceId(), playerId))) {
int bookmark = game.bookmarkState();
ability.newId();
+ ability.setControllerId(playerId);
game.getStack().push(new StackAbility(ability, playerId));
if (ability.activate(game, false)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, ability.getId(), ability.getSourceId(), playerId));
