fix Netherborn Phalanx to not stop after first opponent
@@ -72,10 +72,10 @@ class NetherbornPhalanxEffect extends OneShotEffect {
Player opponent = game.getPlayer(playerId);
if (opponent != null) {
opponent.loseLife(count, game, source, false);
- return true;
}
}
}
+ return true;
}
return false;
}
