fixed Cephalid Pathmage's ability not being useable
-
package mage.cards.c;
-import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
@@ -13,12 +11,11 @@ import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
-import mage.constants.Duration;
-import mage.constants.Zone;
import mage.target.common.TargetCreaturePermanent;
+import java.util.UUID;
+
/**
- *
* @author TheElk801
*/
public final class CephalidPathmage extends CardImpl {
@@ -35,8 +32,8 @@ public final class CephalidPathmage extends CardImpl {
this.addAbility(new CantBeBlockedSourceAbility());
// {tap}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
- Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CantBeBlockedTargetEffect(Duration.EndOfTurn), new SacrificeSourceCost());
- ability.addCost(new TapSourceCost());
+ Ability ability = new SimpleActivatedAbility(new CantBeBlockedTargetEffect(), new TapSourceCost());
+ ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
