bugfix: fix opengl memory leak in OpenlGLMesh
public OpenGLMesh(ResourceUrn urn, AssetType<?, MeshData> assetType, MeshData data,
DisposalAction disposalAction, LwjglGraphicsProcessing graphicsProcessing) {
- super(urn, assetType);
+ super(urn, assetType, disposalAction);
this.disposalAction = disposalAction;
graphicsProcessing.asynchToDisplayThread(() -> {
reload(data);
