Remove explicit glEnable/glDisable calls from ChunkMesh
@@ -275,9 +275,7 @@ private void render(RenderPhase type) {
break;
case ALPHA_REJECT:
renderVbo(1);
- glDisable(GL_CULL_FACE);
renderVbo(2);
- glEnable(GL_CULL_FACE);
break;
case REFRACTIVE:
renderVbo(3);
