Refactor: Fix Spelling of userRequestingRollback
@@ -80,7 +80,7 @@ public class GameController implements GameCallback {
private boolean useTimeout = true;
private final GameOptions gameOptions;
- private UUID userReqestingRollback;
+ private UUID userRequestingRollback;
private int turnsToRollback;
private int requestsOpen;
@@ -91,7 +91,7 @@ public class GameController implements GameCallback {
gameSessionId = UUID.randomUUID();
this.userPlayerMap = userPlayerMap;
chatId = managerFactory.chatManager().createChatSession("Game " + game.getId());
- this.userReqestingRollback = null;
+ this.userRequestingRollback = null;
this.game = game;
this.game.setSaveGame(managerFactory.configSettings().isSaveGameActivated());
this.tableId = tableId;
@@ -508,7 +508,7 @@ public class GameController implements GameCallback {
turnsToRollback = -1;
requestsOpen = -1;
} else {
- userReqestingRollback = userId;
+ userRequestingRollback = userId;
}
} else {
Player player = game.getPlayer(playerId);
@@ -528,12 +528,12 @@ public class GameController implements GameCallback {
}
break;
case ADD_PERMISSION_TO_ROLLBACK_TURN:
- if (userReqestingRollback != null && requestsOpen > 0 && !userId.equals(userReqestingRollback)) {
+ if (userRequestingRollback != null && requestsOpen > 0 && !userId.equals(userRequestingRollback)) {
requestsOpen--;
if (requestsOpen == 0) {
game.rollbackTurns(turnsToRollback);
turnsToRollback = -1;
- userReqestingRollback = null;
+ userRequestingRollback = null;
requestsOpen = -1;
}
}
@@ -544,9 +544,9 @@ public class GameController implements GameCallback {
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
- if (userReqestingRollback != null && requestsOpen > 0 && !userId.equals(userReqestingRollback)) {
+ if (userRequestingRollback != null && requestsOpen > 0 && !userId.equals(userRequestingRollback)) {
turnsToRollback = -1;
- userReqestingRollback = null;
+ userRequestingRollback = null;
requestsOpen = -1;
game.informPlayers("Rollback request denied by " + player.getLogName());
}
