* Range Trooper - fixed wrong text;
package mage.cards.r;
-import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
@@ -11,22 +10,23 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
-import mage.constants.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
+import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
+import java.util.UUID;
+
/**
- *
* @author NinthWorld
*/
public final class RangeTrooper extends CardImpl {
- private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Trooper creatures you control");
+ private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Trooper creatures");
static {
filter.add(SubType.TROOPER.getPredicate());
@@ -41,7 +41,7 @@ public final class RangeTrooper extends CardImpl {
this.toughness = new MageInt(2);
// Trooper creatures you control have "When this creature enters that battlefield, you may exile target creature. Return that creature to the battlefield at the beginning of the next end step."
- Ability ability = new EntersBattlefieldTriggeredAbility(new RangeTrooperEffect(), true, true);
+ Ability ability = new EntersBattlefieldTriggeredAbility(new RangeTrooperEffect(), true, false);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new GainAbilityControlledEffect(ability, Duration.WhileOnBattlefield, filter, false)));
@@ -61,7 +61,7 @@ class RangeTrooperEffect extends OneShotEffect {
public RangeTrooperEffect() {
super(Outcome.Detriment);
- staticText = "When this creature enters the battlefield, you may exile target creature. Return that creature to the battlefield at the beginning of the next end step";
+ staticText = "exile target creature. Return that creature to the battlefield at the beginning of the next end step";
}
public RangeTrooperEffect(final RangeTrooperEffect effect) {
