Fixed the projector's loot table not being alphabetically sorted
@@ -76,6 +76,7 @@ public class BlockLootTableGenerator implements IDataProvider
putStandardBlockLootTable(SCContent.MOTION_ACTIVATED_LIGHT);
putStandardBlockLootTable(SCContent.PANIC_BUTTON);
putStandardBlockLootTable(SCContent.PORTABLE_RADAR);
+ putStandardBlockLootTable(SCContent.PROJECTOR);
putStandardBlockLootTable(SCContent.PROTECTO);
putMineLootTable(SCContent.QUARTZ_ORE_MINE);
putMineLootTable(SCContent.REDSTONE_ORE_MINE);
@@ -102,7 +103,6 @@ public class BlockLootTableGenerator implements IDataProvider
putMineLootTable(SCContent.TRACK_MINE);
putStandardBlockLootTable(SCContent.TROPHY_SYSTEM);
putStandardBlockLootTable(SCContent.USERNAME_LOGGER);
- putStandardBlockLootTable(SCContent.PROJECTOR);
}
protected final LootTable.Builder createStandardBlockLootTable(Supplier<Block> block)
