fix(rendering): clipping plane on LoD 0
@@ -187,7 +187,7 @@ public void setBobbingVerticalOffsetFactor(float f) {
private void updateFarClippingDistance() {
float distance = renderingConfig.getViewDistance().getChunkDistance().x() * Chunks.SIZE_X * (1 << (int) renderingConfig.getChunkLods());
- zFar = Math.max(distance, 500) * 2;
+ zFar = Math.max(distance, 600) * 2;
// distance is an estimate of how far away the farthest chunks are, and the minimum bound is to ensure that the sky is visible.
}
