Fixed redundant Camera3D inversion
@@ -46,10 +46,6 @@ public class Camera3D{
view.setToLookAt(position, tmpVec.set(position).add(direction), up);
combined.set(projection).mul(view);
invProjectionView.set(combined).inv();
-
- //update frustum.
- invProjectionView.set(combined);
- Mat3D.inv(invProjectionView.val);
frustum.update(invProjectionView);
}
