fixed Overbeing of Myth's power/toughness outside the battlefield
@@ -46,7 +46,7 @@ import mage.constants.Zone;
/**
*
* @author jeffwadsworth
-
+ *
*/
public class OverbeingOfMyth extends CardImpl {
@@ -60,7 +60,7 @@ public class OverbeingOfMyth extends CardImpl {
// Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
DynamicValue number = new CardsInControllerHandCount();
- this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(number, Duration.WhileOnBattlefield)));
+ this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(number, Duration.EndOfGame)));
// At the beginning of your draw step, draw an additional card.
this.addAbility(new BeginningOfDrawTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false));
