Don't double update the state when placing the cardboard box as it doesn't seem to be needed anymore and in fact causes issues
@@ -94,7 +94,7 @@ public class ItemBlockCardboardBox extends ItemBlockMekanism<BlockCardboardBox>
// any updates (esp. if it's a tile entity backed block). Ideally, we could avoid
// double updates, but if the block we are wrapping has multiple stacked blocks,
// we need to make sure it has a chance to update.
- world.removeBlock(pos, false);
+ //world.removeBlock(pos, false);
world.setBlockState(pos, getBlock().getDefaultState().with(BlockStateHelper.storageProperty, true));
CommonPlayerTracker.monitoringCardboardBox = false;
TileEntityCardboardBox box = WorldUtils.getTileEntity(TileEntityCardboardBox.class, world, pos);
