Fix for Animate Dead (fixes
@@ -94,7 +94,7 @@ class AnimateDeadReAttachEffect extends OneShotEffect {
if (controller != null && animateDead != null) {
Card cardInGraveyard = game.getCard(animateDead.getAttachedTo());
- if (cardInGraveyard == null) {
+ if (cardInGraveyard == null || game.getState().getZone(cardInGraveyard.getId()) != Zone.GRAVEYARD) {
return true;
}
// put card into play from Graveyard
