Attempt to fix/update some armor calculations
@@ -101,7 +101,7 @@ public String getName() {
};
public static Optional<List<DamageFunction>> createArmorModifiers(
- final EntityLivingBase entityLivingBase, final DamageSource damageSource, double damage) {
+ final EntityLivingBase entityLivingBase, final DamageSource damageSource, final double damage) {
final Iterable<ItemStack> inventory = entityLivingBase.getArmorInventoryList();
final List<ItemStack> itemStacks = Lists.newArrayList(inventory);
// Beware all ye who enter here, for there's nothing but black magic here.
