fix color chooser texture rendering dimensions
@@ -129,7 +129,7 @@ public class ColorChooser extends Screen implements GuiEventListener, Narratable
if (!disabled) {
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem._setShaderTexture(0, TEXTURE);
- blit(pose, xStart, yStart, 0, 0, 144, 108);
+ blit(pose, xStart, yStart, 0, 0, 145, 109);
ClientUtils.fillHorizontalGradient(pose, 0, colorFieldLeft, colorFieldTop, colorFieldRight + 1, colorFieldBottom + 1, 0xFFFFFFFF, ClientUtils.HSBtoRGB(h, 1.0F, 1.0F));
fillGradient(pose, colorFieldLeft, colorFieldTop, colorFieldRight + 1, colorFieldBottom + 1, 0x00000000, 0xFF000000, getBlitOffset());
blit(pose, (int) selectionX - 1, (int) selectionY - 1, colorFieldHoverChecker.checkHover(mouseX, mouseY) ? 148 : 145, 20, 3, 3); //color field indicator
