fix: lightgeometrypass to allow shadows to be disabled
@@ -38,13 +38,11 @@ uniform vec4 lightExtendedProperties;
#endif
uniform vec3 activeCameraToLightSpace;
-
- uniform mat4 invProjMatrix;
uniform mat4 lightMatrix;
-
uniform mat4 invViewProjMatrix;
#endif
+uniform mat4 invProjMatrix;
void main() {
