Revised javadoc slightly to make consistent with other code
*
* This is useful for Nodes that want to do rendering operations requiring the latest content stored in the
* gBufferPair, to be used as inputs for a shader.
- * For instance, once a node has read from the lastUpdated gBuffer and written to the stale gBuffer,
+ * For instance, once a node has read from the lastUpdatedGBuffer and written to the staleGBuffer,
* it will probably want to swap the buffers so that the "stale" gBuffer becomes the "lastUpdated"
* one and the next node can rely on it.
- * There can be exceptions though, as consecutive nodes might all write to the lastUpdated gBuffer, requiring no swaps.
+ * There can be exceptions though, as consecutive nodes might all write to the lastUpdatedGuffer, requiring no swaps.
*
* Note that this StateChange is special because unlike all the other StateChanges that modify the state of the
* system during the execution of the task list, this StateChange does its job on construction and therefore
