chore: add info
chunkMeshPublisher.toFlowable(BackpressureStrategy.BUFFER)
.distinct(Chunk::getPosition, () -> chunkMeshProcessing)
.doOnNext(k -> k.setDirty(false))
- .parallel(4).runOn(Schedulers.computation())
+ .parallel(4).runOn(Schedulers.computation()) // allocation is pretty heavy :/
.<ChunkMeshPayload>mapOptional(c -> {
ChunkView chunkView = worldProvider.getLocalView(c.getPosition());
if (chunkView != null && chunkView.isValidView()) {
