Fixed riot tests
@@ -31,11 +31,12 @@ public class RiotTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
- setChoice(playerA, "+1/+1 counter");
+ setChoice(playerA, "Yes"); // yes - counter
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
+ assertAllCommandsUsed();
assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
assertPowerToughness(playerA, "Rampaging Rendhorn", 5, 5);
@@ -51,11 +52,12 @@ public class RiotTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Rampaging Rendhorn", 1); // Creature {4}{G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampaging Rendhorn");
- setChoice(playerA, "Haste");
+ setChoice(playerA, "No"); // no - haste
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
+ assertAllCommandsUsed();
assertPermanentCount(playerA, "Rampaging Rendhorn", 1);
assertPowerToughness(playerA, "Rampaging Rendhorn", 4, 4);
@@ -74,11 +76,12 @@ public class RiotTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
- setChoice(playerA, "+1/+1 counter");
+ setChoice(playerA, "Yes"); // yes - counter
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
+ assertAllCommandsUsed();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
@@ -98,11 +101,12 @@ public class RiotTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
- setChoice(playerA, "Haste");
+ setChoice(playerA, "No"); // no - haste
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
+ assertAllCommandsUsed();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
