chore: remove check for Opengl33
@@ -60,11 +60,7 @@ public void initShaders() {
addShaderProgram("sky");
addShaderProgram("chunk");
addShaderProgram("blockSelection");
- if (GL.createCapabilities().OpenGL33) { //TODO remove this "if" when rendering will use OpenGL3 by default
addShaderProgram("particle");
- } else {
- logger.warn("Your GPU or driver not supports OpenGL 3.3 , particles disabled");
- }
addShaderProgram("shadowMap");
addShaderProgram("lightBufferPass");
addShaderProgram("lightGeometryPass");
