[STX] small change to lesson rarity distribution
@@ -448,10 +448,10 @@ public final class StrixhavenSchoolOfMages extends ExpansionSet {
private void addLesson(List<Card> booster) {
// Boosters have one Lesson card
final Rarity rarity;
- int i = RandomUtil.nextInt(121);
- if (i < 2) {
+ int i = RandomUtil.nextInt(148);
+ if (i == 0) {
rarity = Rarity.MYTHIC;
- } else if (i < 22) {
+ } else if (i < 11) {
rarity = Rarity.RARE;
} else {
rarity = Rarity.COMMON;
@@ -603,9 +603,11 @@ class StrixhavenSchoolOfMagesCollator implements BoosterCollator {
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
+ StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
+ StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1,
- StrixhavenSchoolOfMagesStructure.L2, StrixhavenSchoolOfMagesStructure.L2
+ StrixhavenSchoolOfMagesStructure.L2
);
private final RarityConfiguration archiveRuns = new RarityConfiguration(
false,
