fixed stolen spells being uncastable when returned to their owner's hand
fixes and probably more
@@ -98,7 +98,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
}
// fix for Gitaxian Probe and casting opponent's spells
if (!game.getContinuousEffects().asThough(getSourceId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, playerId, game)
- && !controllerId.equals(playerId)) {
+ && !controllerId.equals(playerId) && getZone() != Zone.HAND) {
return false;
}
// Check if rule modifying events prevent to cast the spell in check playable mode
