added benefit outcome to Valorous Stance.
@@ -11,6 +11,7 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.Duration;
+import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.target.common.TargetCreaturePermanent;
@@ -32,7 +33,9 @@ public final class ValorousStance extends CardImpl {
//Choose one - Target creature gains Indestructible until end of turn
- this.getSpellAbility().addEffect(new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn));
+ GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
+ gainAbilityEffect.setOutcome(Outcome.Benefit);
+ this.getSpellAbility().addEffect(gainAbilityEffect);
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// or destroy target creature with toughness 4 or greater.
Mode mode1 = new Mode(new DestroyTargetEffect());
