Make direction enchantment effect is going on shields match vanilla (as they changed it at some point)
@@ -47,7 +47,7 @@ public class RenderMekanismShieldItem extends ItemStackTileEntityRenderer {
RenderMaterial material = textures.getBase();
matrix.push();
matrix.scale(1, -1, -1);
- IVertexBuilder buffer = material.getSprite().wrapBuffer(ItemRenderer.getEntityGlintVertexBuilder(renderer, modelShield.getRenderType(material.getAtlasLocation()), false, stack.hasEffect()));
+ IVertexBuilder buffer = material.getSprite().wrapBuffer(ItemRenderer.getEntityGlintVertexBuilder(renderer, modelShield.getRenderType(material.getAtlasLocation()), true, stack.hasEffect()));
if (stack.getChildTag(NBTConstants.BLOCK_ENTITY_TAG) != null) {
modelShield.func_228294_b_().render(matrix, buffer, light, overlayLight, 1, 1, 1, 1);
List<Pair<BannerPattern, DyeColor>> list = BannerTileEntity.getPatternColorData(ShieldItem.getColor(stack), BannerTileEntity.getPatternData(stack));
