* Aether Gust - fixed that AI targets own objects first
@@ -56,7 +56,7 @@ public final class AetherGust extends CardImpl {
class AetherGustEffect extends OneShotEffect {
AetherGustEffect() {
- super(Outcome.Benefit);
+ super(Outcome.Removal);
staticText = "Choose target spell or permanent that's red or green. " +
"Its owner puts it on the top or bottom of their library.";
}
@@ -76,7 +76,7 @@ class AetherGustEffect extends OneShotEffect {
if (player == null) {
return false;
}
- if (player.chooseUse(outcome, "Put the targeted object on the top or bottom of your library?",
+ if (player.chooseUse(Outcome.Detriment, "Put the targeted object on the top or bottom of your library?",
"", "Top", "Bottom", source, game)) {
return new PutOnLibraryTargetEffect(true).apply(game, source);
}
