fixed Neyith of the Dire Hunt triggering for each player that blocks at the same time
@@ -75,7 +75,7 @@ class NeyithOfTheDireHuntTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.BATCH_FIGHT
- || event.getType() == GameEvent.EventType.DECLARED_BLOCKERS;
+ || event.getType() == GameEvent.EventType.DECLARE_BLOCKERS_STEP;
}
@Override
@@ -93,7 +93,7 @@ class NeyithOfTheDireHuntTriggeredAbility extends TriggeredAbilityImpl {
.filter(Objects::nonNull)
.map(Controllable::getControllerId)
.anyMatch(this.getControllerId()::equals);
- case DECLARED_BLOCKERS:
+ case DECLARE_BLOCKERS_STEP:
return game.getCombat()
.getGroups()
.stream()
