fixed Stormwild Capridor preventing combat damage
@@ -54,7 +54,7 @@ class StormwildCapridorEffect extends PreventionEffectImpl {
StormwildCapridorEffect() {
super(Duration.WhileOnBattlefield);
- staticText = "If damage would be dealt to {this}, prevent that damage. " +
+ staticText = "If noncombat damage would be dealt to {this}, prevent that damage. " +
"Put a +1/+1 counter on {this} for each 1 damage prevented this way";
}
@@ -96,7 +96,7 @@ class StormwildCapridorEffect extends PreventionEffectImpl {
return false;
}
DamageCreatureEvent damageEvent = (DamageCreatureEvent) event;
- return damageEvent.isCombatDamage();
+ return !damageEvent.isCombatDamage();
}
}
