* Triggered abilities with modes - fixed that player can skip mode selection (example: skip lose game with Demonic Pact, see
@@ -2141,13 +2141,14 @@ public class HumanPlayer extends PlayerImpl {
// cancel choice (remove all selections)
if (Modes.CHOOSE_OPTION_CANCEL_ID.equals(response.getUUID())) {
modes.getSelectedModes().clear();
- return null;
}
} else if (canEndChoice) {
// end choice by done button in feedback panel
// disable after done option implemented
// done = true;
}
+
+ // triggered abilities can't be skipped by cancel or wrong answer
if (source.getAbilityType() != AbilityType.TRIGGERED) {
done = true;
}
