Actually fix chests dropping their inventory when broken... Would help if I tested....
@@ -67,7 +67,7 @@ public abstract class TinkerChestBlock extends TinkerTableBlock {
@Override
public void dropInventoryItems(BlockState state, World worldIn, BlockPos pos, TileEntity tileentity) {
- if (keepInventory()) {
+ if (!keepInventory()) {
super.dropInventoryItems(state, worldIn, pos, tileentity);
}
}
