Fire PLAY_LAND event after replace check
Fix issue with cards preventing players from playing lands still firing PLAY_LAND, while the actual event is replaced.
@@ -1098,10 +1098,10 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
- game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId));
//20091005 - 305.1
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId))) {
// int bookmark = game.bookmarkState();
+ game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId));
if (moveCards(card, Zone.BATTLEFIELD, playLandAbility, game, false, false, false, null)) {
landsPlayed++;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), card.getId(), playerId));
