* Grip of Chaos - Fixed a problem of handling the target not correctly (fixes
-
package mage.cards.g;
import java.util.Iterator;
@@ -126,7 +125,7 @@ class GripOfChaosEffect extends OneShotEffect {
Mode mode = stackObject.getStackAbility().getModes().get(modeId);
for (Target target : mode.getTargets()) {
UUID oldTargetId = target.getFirstTarget();
- Set<UUID> possibleTargets = target.possibleTargets(stackObject.getId(), stackObject.getControllerId(), game);
+ Set<UUID> possibleTargets = target.possibleTargets(stackObject.getSourceId(), stackObject.getControllerId(), game);
if (possibleTargets.contains(stackObject.getId())) { // The stackObject can't target itself
possibleTargets.remove(stackObject.getId());
}
