[NEC] fixed Impostor Mech not losing and gaining types correctly (fixes
@@ -24,9 +24,9 @@ public final class ImposterMech extends CardImpl {
private static final CopyApplier applier = new CopyApplier() {
@Override
public boolean apply(Game game, MageObject blueprint, Ability source, UUID targetObjectId) {
- blueprint.removeAllCardTypes(game);
- blueprint.addCardType(game, CardType.ARTIFACT);
- blueprint.addSubType(game, SubType.VEHICLE);
+ blueprint.removeAllCardTypes();
+ blueprint.addCardType(CardType.ARTIFACT);
+ blueprint.addSubType(SubType.VEHICLE);
blueprint.getAbilities().add(new CrewAbility(3));
return true;
}
