Make illagers produce emerald in a smeltery
@@ -6,8 +6,11 @@ import com.google.common.collect.Maps;
import com.google.common.eventbus.Subscribe;
import net.minecraft.block.Block;
+import net.minecraft.entity.monster.EntityEvoker;
+import net.minecraft.entity.monster.EntityIllusionIllager;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntitySnowman;
+import net.minecraft.entity.monster.EntityVindicator;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
@@ -480,6 +483,9 @@ public class TinkerSmeltery extends TinkerPulse {
TinkerRegistry.registerEntityMelting(EntityIronGolem.class, new FluidStack(TinkerFluids.iron, 18));
TinkerRegistry.registerEntityMelting(EntitySnowman.class, new FluidStack(FluidRegistry.WATER, 100));
TinkerRegistry.registerEntityMelting(EntityVillager.class, new FluidStack(TinkerFluids.emerald, 6));
+ TinkerRegistry.registerEntityMelting(EntityVindicator.class, new FluidStack(TinkerFluids.emerald, 6));
+ TinkerRegistry.registerEntityMelting(EntityEvoker.class, new FluidStack(TinkerFluids.emerald, 6));
+ TinkerRegistry.registerEntityMelting(EntityIllusionIllager.class, new FluidStack(TinkerFluids.emerald, 6));
}
/**
