fix constructor voiding fluids fixes
@@ -101,7 +101,7 @@ public class ConstructorNetworkNode extends NetworkNode implements IComparable,
if (upgrades.hasUpgrade(UpgradeItem.Type.CRAFTING)) {
network.getCraftingManager().request(this, stack, FluidAttributes.BUCKET_VOLUME);
}
- } else {
+ } else if (!world.getBlockState(front).getFluidState().isSource()) {
FluidUtil.tryPlaceFluid(WorldUtils.getFakePlayer((ServerWorld) world, getOwner()), world, Hand.MAIN_HAND, front, new NetworkFluidHandler(StackUtils.copy(stack, FluidAttributes.BUCKET_VOLUME)), stack);
}
}
