* Goad abilities - fixed missing text;
-
package mage.abilities.effects.common.combat;
import mage.abilities.Ability;
@@ -11,14 +10,13 @@ import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
- *
* @author TheElk801
*/
public class GoadAllEffect extends OneShotEffect {
public GoadAllEffect() {
super(Outcome.Benefit);
- staticText = "Goad all creatures you don't control.";
+ staticText = "Goad all creatures you don't control. <i>(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)</i>";
}
public GoadAllEffect(final GoadAllEffect effect) {
