Fix JEI rendering of gasses made of fluids that are only colored through a tint
@@ -99,7 +99,7 @@ public class GasStackRenderer implements IIngredientRenderer<GasStack>
TextureAtlasSprite gasStillSprite = getStillGasSprite(minecraft, gas);
- int gasColor = 0xFFFFFFFF;
+ int gasColor = gas.getTint();
int scaledAmount = (gasStack.amount * height) / capacityMb;
