* Wojek Siren - fixed that it boosts 2/0 instead 1/1
-
package mage.cards.w;
-import java.util.UUID;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
-import mage.constants.AbilityWord;
-import mage.constants.CardType;
-import mage.constants.Duration;
-import mage.constants.Layer;
-import mage.constants.Outcome;
-import mage.constants.SubLayer;
+import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
+import java.util.UUID;
+
/**
- *
* @author LevelX2
*/
public final class WojekSiren extends CardImpl {
@@ -76,7 +70,8 @@ class WojekSirenBoostEffect extends ContinuousEffectImpl {
for (MageObjectReference mageObjectReference : affectedObjectList) {
Permanent permanent = mageObjectReference.getPermanent(game);
if (permanent != null) {
- permanent.addPower(2);
+ permanent.addPower(1);
+ permanent.addToughness(1);
}
}
return true;
