Removed some system.out debug lines.
@@ -143,7 +143,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
@Override
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
- System.out.println("choose in ComputerPlayer");
if (log.isDebugEnabled()) {
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
}
@@ -397,7 +396,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
@Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
- System.out.println("chooseTarget in ComputerPlayer");
if (log.isDebugEnabled()) {
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
}
@@ -756,7 +754,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} //end of chooseTarget method
protected Card pickTarget(List<Card> cards, Outcome outcome, Target target, Ability source, Game game) {
- System.out.println("pickTarget in ComputerPlayer");
Card card;
while (!cards.isEmpty()) {
if (outcome.isGood()) {
@@ -778,7 +775,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
- System.out.println("chooseTargetAmount in ComputerPlayer");
if (log.isDebugEnabled()) {
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
}
@@ -819,7 +815,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
@Override
public boolean priority(Game game) {
- System.out.println("priority in ComputerPlayer");
game.resumeTimer(getTurnControlledBy());
log.debug("priority");
boolean result = priorityPlay(game);
@@ -828,7 +823,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
}
private boolean priorityPlay(Game game) {
- System.out.println("priorityPlay in ComputerPlayer");
UUID opponentId = game.getOpponents(playerId).iterator().next();
if (game.getActivePlayerId().equals(playerId)) {
if (game.isMainPhase() && game.getStack().isEmpty()) {
@@ -985,7 +979,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
}
protected void findPlayables(Game game) {
- System.out.println("Here in findPlayables");
playableInstant.clear();
playableNonInstant.clear();
unplayable.clear();
