fixed Runic Armasaur triggering off of your abilities
@@ -66,7 +66,9 @@ class RunicArmasaurTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
StackAbility stackAbility = (StackAbility) game.getStack().getStackObject(event.getSourceId());
- if (stackAbility != null && stackAbility.getAbilityType() == AbilityType.ACTIVATED) {
+ if (stackAbility != null
+ && stackAbility.getAbilityType() == AbilityType.ACTIVATED
+ && game.getOpponents(this.getControllerId()).contains(stackAbility.getControllerId())) {
MageObject abilitySourceObject = stackAbility.getSourceObject(game);
return abilitySourceObject != null && (abilitySourceObject.isLand() || abilitySourceObject.isCreature());
}
