Added a todo for removing glClear().
@@ -109,12 +109,14 @@ private void renderFinalStereoImage(RenderingStage renderingStage) {
case LEFT_EYE:
vrProvider.updateState();
leftEye.bind();
+ // TODO: test if we still need to clear() here
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderFullscreenQuad();
break;
case RIGHT_EYE:
rightEye.bind();
+ // TODO: test if we still need to clear() here
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderFullscreenQuad();
vrProvider.submitFrame();
