Add WildAnimalsMadness to the module lineup
@@ -157,6 +157,7 @@ Here's a list of modules bundled with the game by default (this line-up will cha
* [WeatherManager](https://github.com/Terasology/WeatherManager) - simple weather foundation, tracks whether, maintains a single cloud layer, and so on
* [WildAnimals](https://github.com/Terasology/WildAnimals) - a module containing animals, initially a deer you can spawn in-world via console with `spawnPrefab deer` then watch wander idly
* [WildAnimalsGenome](https://github.com/Terasology/WildAnimalsGenome) - bridge module using Genome to bring more advanced features to WildAnimals
+* [WildAnimalsMadness](https://github.com/Terasology/WildAnimalsMadness) - these wild animals have acquired some sort of madness! Or at least they seem to be thinking, somehow ..
* [WoodAndStone](https://github.com/Terasology/WoodAndStone) - big content module including "from scratch" crafting, starting with wood here
* [WoodAndStoneCraftingJournal](https://github.com/Terasology/WoodAndStoneCraftingJournal) - a Journal bridging module for WoodCrafting and StoneCrafting (no direct relation with the WoodAndStone module)
* [Workstation](https://github.com/Terasology/Workstation) - workstations offer a way to use blocks in-world for advanced purposes
