Add AdvancedBehaviors to module lineup
@@ -16,6 +16,7 @@ Here's a list of modules bundled with the game by default (this line-up will cha
*Note about "Tutorial" modules:* These are more likely for some time to be for developers/modders to learn about different kinds of content and systems, not for players to actually learn stuff in-game. That's usually handled by actual content modules including their own in-game help system.
+* [AdvancedBehaviors](https://github.com/Terasology/AdvancedBehaviors) - adds behavior trees and logic for NPCs!
* [Alchemy](https://github.com/Terasology/Alchemy) - create alchemical potions!
* [AlterationEffects](https://github.com/Terasology/AlterationEffects) - module for storing some buff/debuff type effects
* [AnotherWorld](https://github.com/Terasology/AnotherWorld) - world gen module, includes features like ore placement and caves, used by WoodAndStone's world
