Fix downwards faucets always flowing 1 block in if yMin is set
@@ -46,7 +46,7 @@ public class FaucetRenderer extends TileEntitySpecialRenderer<TileFaucet> {
RenderUtil.renderFluidCuboid(te.drained, te.getPos(), x, y, z, 0.375, 0, 0.375, 0.625, 1f, 0.625);
// render in the block beneath
if(yMin < 0) {
- RenderUtil.renderFluidCuboid(te.drained, te.getPos(), x, y, z, 0.375, -1, 0.375, 0.625, 0f, 0.625);
+ RenderUtil.renderFluidCuboid(te.drained, te.getPos(), x, y, z, 0.375, yMin, 0.375, 0.625, 0f, 0.625);
}
}
// for horizontal we use custom rendering so we can rotate it and have the flowing texture in the faucet part
