continue rotating if block points into cover
@@ -22,6 +22,7 @@ import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
+import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
@@ -126,6 +127,16 @@ public class CableBlock extends NetworkNodeBlock implements IWaterLoggable {
// Ideally, this code would be in rotate(). But rotate() doesn't have any data about the position and world, so we need to do it here.
world.setBlockState(pos, getState(world.getBlockState(pos), world, pos));
+
+ //when rotating skip rotations blocked by covers
+ BlockDirection dir = getDirection();
+ if (dir != BlockDirection.NONE) {
+ if (isSideCovered(world.getTileEntity(pos), newDirection)) {
+ BlockState newState = rotate(world.getBlockState(pos), Rotation.CLOCKWISE_90);
+ world.setBlockState(pos, newState);
+ }
+ }
+
super.onDirectionChanged(world, pos, newDirection);
}
