Fixed armor spawning checks firing when they shouldn't.
@@ -368,7 +368,7 @@ public class MekanismTools implements IModule
}
@SubscribeEvent
- public void onLivingSpecialSpawn(LivingSpawnEvent event)
+ public void onLivingSpecialSpawn(LivingSpawnEvent.SpecialSpawn event)
{
double chance = event.getWorld().rand.nextDouble();
int armorType = event.getWorld().rand.nextInt(4);
