Fix Zndrsplt's Judgment to choose creatures.
Current implementation was Targeting creatures, which meant that it was considering Shroud when the choices were made.
@@ -72,7 +72,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
}
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
filter.add(new ControllerIdPredicate(player.getId()));
- TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
+ TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
if (!player.choose(Outcome.Copy, target, source, game)) {
continue;
}
@@ -83,7 +83,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
for (Player player : choice.getFoes()) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
filter.add(new ControllerIdPredicate(player.getId()));
- TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
+ TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
if (!player.choose(Outcome.ReturnToHand, target, source, game)) {
continue;
}
