Typos, checkstyle.
private WorldRenderer worldRenderer;
// The hand/tool models seem to have an origin other than the pivot point. This is a best-effort correction,
- // in the form of a 4x4 homogenous transformation matrix
+ // in the form of a 4x4 homogeneous transformation matrix
private Matrix4f toolAdjustmentMatrix = new Matrix4f(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, (float) Math.cos(230.* TeraMath.DEG_TO_RAD), (float) Math.sin(230. * TeraMath.DEG_TO_RAD), 0.0f,
