[SWS] Fix Force Projection
@@ -76,15 +76,11 @@ class ForceProjectionEffect extends OneShotEffect {
// except that it is an Illusion in addition to its other types
effect.setAdditionalSubType(SubType.SPIRIT);
- effect.apply(game, source);
// and gains "When this creature becomes the target of a spell, sacrifice it."
- Effect sacrificeEffect = new SacrificeSourceEffect();
- sacrificeEffect.setTargetPointer(new FixedTarget(effect.getAddedPermanents().get(0), game));
- TriggeredAbility ability = new BecomesTargetTriggeredAbility(sacrificeEffect, new FilterSpell());
- game.addTriggeredAbility(ability, null);
+ effect.addAdditionalAbilities(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect(), new FilterSpell()));
- return true;
+ return effect.apply(game, source);
}
return false;
}
