Fix digital miner's missing block/all is well slot not rendering in the correct layer
@@ -86,7 +86,7 @@ public class GuiDigitalMiner extends GuiMekanismTile<TileEntityDigitalMiner, Mek
addButton(new GuiUpgradeTab(this, tile));
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 157, 39, 47));
addButton(new GuiVisualsTab(this, tile));
- addButton(new GuiSlot(SlotType.DIGITAL, this, 64, 21).validity(() -> tile.missingStack)
+ addButton(new GuiSlot(SlotType.DIGITAL, this, 64, 21).setRenderAboveSlots().validity(() -> tile.missingStack)
.with(() -> tile.missingStack.isEmpty() ? SlotOverlay.CHECK : null)
.hover(getOnHover(() -> tile.missingStack.isEmpty() ? MekanismLang.MINER_WELL.translate() : MekanismLang.MINER_MISSING_BLOCK.translate())));
addButton(new GuiEnergyTab(() -> {
