* Besmirch - fixed missing goad effect;
@@ -48,7 +48,7 @@ public final class Besmirch extends CardImpl {
class BesmirchEffect extends OneShotEffect {
public BesmirchEffect() {
- super(Outcome.Benefit);
+ super(Outcome.GainControl);
staticText = "Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature";
}
@@ -65,18 +65,27 @@ class BesmirchEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
if (game.getPermanent(source.getFirstTarget()) != null) {
TargetPointer target = new FixedTarget(source.getFirstTarget());
+
+ // gain control
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfTurn);
effect.setTargetPointer(target);
game.addEffect(effect, source);
+
+ // haste
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(target);
game.addEffect(effect, source);
- Effect effect2 = new UntapTargetEffect();
+
+ // goad
+ Effect effect2 = new GoadTargetEffect();
effect2.setTargetPointer(target);
effect2.apply(game, source);
- effect2 = new GoadTargetEffect();
+
+ // untap
+ effect2 = new UntapTargetEffect();
effect2.setTargetPointer(target);
- effect.apply(game, source);
+ effect2.apply(game, source);
+
return true;
}
return false;
