On second thought, lets start new tools out at 0 trait slots
Lets require a hollow gem for the first bonus trait slot
@@ -83,7 +83,7 @@ public final class ToolBaseStatDefinition {
/** See comment on {@link ToolBaseStatDefinition} */
private int defaultAbilities = 1;
/** See comment on {@link ToolBaseStatDefinition} */
- private int defaultTraits = 1;
+ private int defaultTraits = 0;
/** Creates the tool stat definition */
public ToolBaseStatDefinition build() {
