Removed dynamic terrain
@@ -185,7 +185,7 @@ public class Mesh implements Disposable{
if(Core.gl30 != null){
return new VertexBufferObjectWithVAO(isStatic, maxVertices, vertexAttributes);
}else{
- return new VertexArray(maxVertices, vertexAttributes);
+ return new VertexBufferObject(isStatic, maxVertices, vertexAttributes);
}
}
