added missing surveil to Mission Briefing
@@ -74,6 +74,7 @@ class MissionBriefingEffect extends OneShotEffect {
if (player == null) {
return false;
}
+ player.surveil(2, source, game);
Target target = new TargetCardInYourGraveyard(filter);
if (!player.choose(outcome, target, source.getSourceId(), game)) {
return false;
