fix another possible stack overflow
@@ -66,7 +66,7 @@ public class DisguisableDynamicBakedModel implements IDynamicBakedModel
{
Block block = ForgeRegistries.BLOCKS.getValue(rl);
- if(block != null)
+ if(block != null && !(block instanceof DisguisableBlock))
return Minecraft.getInstance().getBlockRendererDispatcher().getModelForState(block.getDefaultState()).getParticleTexture(modelData);
}
