Fix wind generators
@@ -10,6 +10,7 @@ import mekanism.api.block.IHasTileEntity;
import mekanism.common.Mekanism;
import mekanism.common.block.BlockMekanismContainer;
import mekanism.common.block.interfaces.IHasGui;
+import mekanism.common.block.states.IStateActive;
import mekanism.common.block.states.IStateFacing;
import mekanism.common.inventory.container.ContainerProvider;
import mekanism.common.tile.base.TileEntityMekanism;
@@ -40,7 +41,7 @@ import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.ForgeConfigSpec.BooleanValue;
public class BlockWindGenerator extends BlockMekanismContainer implements IHasGui<TileEntityWindGenerator>, IBlockElectric, IStateFacing, IHasInventory, IHasSecurity, IBlockSound,
- IHasTileEntity<TileEntityWindGenerator>, IBlockDisableable {
+ IHasTileEntity<TileEntityWindGenerator>, IBlockDisableable, IStateActive {
private static final SoundEvent SOUND_EVENT = new SoundEvent(new ResourceLocation(Mekanism.MODID, "tile.gen.wind"));
