Additional improves to
@@ -50,7 +50,7 @@ import java.util.zip.GZIPOutputStream;
*/
public class GameController implements GameCallback {
- private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 5; // checks and inform players about joining status
+ private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 10; // checks and inform players about joining status
private static final int GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS = 2 * 60; // leave player from game if it don't join and inactive on server
private static final ExecutorService gameExecutor = ThreadExecutor.instance.getGameExecutor();
@@ -330,18 +330,20 @@ public class GameController implements GameCallback {
Optional<User> requestedUser = getUserByPlayerId(player.getId());
if (requestedUser.isPresent()) {
User user = requestedUser.get();
+ // TODO: workaround to fix not started games in tourneys, need to find out real reason
if (gameSessions.get(player.getId()) == null) {
// join the game because player has not joined are was removed because of disconnect
user.removeConstructing(player.getId());
GameManager.instance.joinGame(game.getId(), user.getId());
- logger.debug("Player " + player.getName() + " (disconnected) has joined gameId: " + game.getId());
+ logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo()
- + " is pending to join the game (waiting only for "
+ + " is forced to join the game (waiting ends after "
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS + " secs)",
MessageColor.BLUE, true, ChatMessage.MessageType.STATUS, null);
if (!user.isConnected() && user.getSecondsDisconnected() > GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS) {
- // Cancel player join possibility lately after 4 minutes
- logger.debug("Player " + player.getName() + " - canceled game (after 240 seconds) gameId: " + game.getId());
+ // Cancel player join possibility lately
+ logger.debug("Player " + player.getName() + " - canceled joining game (after "
+ + user.getSecondsDisconnected() + " secs of inactivity) gameId: " + game.getId());
player.leave();
}
}
