fixed test to deal with infinite loop check
@@ -114,6 +114,13 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB, 22);
setChoice(playerA, "X=20");
+ // not an infinite loop resulting in a draw
+ for (int i = 0; i < 6; ++i)
+ {
+ setChoice(playerA, "No");
+ setChoice(playerB, "No");
+ }
+
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
