Small damage fix
@@ -406,6 +406,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
}
if (lethalDamage >= damage) {
assigned.put(attackerId, damage);
+ damage = 0;
break;
}
int damageAssigned = player.getAmount(lethalDamage, damage, "Assign damage to " + attacker.getName(), game);
