* Circle of Affliction - Fixed that the triggered ability was wrongly also applied for damage dealt to other players.
-
package mage.cards.c;
import java.util.UUID;
@@ -69,7 +68,7 @@ class CircleOfAfflictionTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent circleOfAffliction = game.getPermanentOrLKIBattlefield(getSourceId());
- if (circleOfAffliction != null) {
+ if (circleOfAffliction != null && event.getTargetId().equals(getControllerId())) {
ObjectColor chosenColor = (ObjectColor) game.getState().getValue(circleOfAffliction.getId() + "_color");
if (chosenColor != null) {
MageObject damageSource = game.getObject(event.getSourceId());
