feat(player): increase player's eye height 0.7 >>> 0.85
private static final float DEFAULT_PLAYER_HEIGHT = 1.8f;
- private static final float DEFAULT_PLAYER_EYE_HEIGHT = 0.7f;
+ private static final float DEFAULT_PLAYER_EYE_HEIGHT = 0.85f;
private static final boolean DEFAULT_DISCORD_PRESENCE = true;
