* Knight of Grace - Fixed that all controlled creatures were boost instead of only the Knight.
@@ -7,6 +7,7 @@ import mage.abilities.condition.common.AnyPlayerControlsCondition;
import mage.abilities.condition.common.DefendingPlayerControlsCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
+import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.BoostSourceWhileControlsEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.HexproofFromBlackAbility;
@@ -41,14 +42,10 @@ public class KnightOfGrace extends CardImpl {
//Knight of Grace gets +1/+0 as long as any player controls a black permanent.
addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
- new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield),
+ new BoostSourceEffect(1, 0, Duration.WhileOnBattlefield),
new AnyPlayerControlsCondition(filter),
"{this} gets +1/+0 as long as any player controls a black permanent.")));
-
-
-
-
}
public KnightOfGrace(final KnightOfGrace knightOfGrace){
