fix incorrect door sound
@@ -104,7 +104,7 @@ public class BlockReinforcedDoor extends BlockDoor implements ITileEntityProvide
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(flag)), 2);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
- worldIn.playEvent((EntityPlayer)null, flag ? 1003 : 1006, pos, 0);
+ worldIn.playEvent((EntityPlayer)null, flag ? 1005 : 1011, pos, 0);
}
}
}
