Increase item pickup range.
The code for extending item pickup range beyond the character collider
was already present, but was broken accidentally a while ago, so this
requires very little change.
},
"VisualCharacter": {
},
+ // the CapsuleShape is used to detect item entities for pickup. The actual character collider is generated programmatically.
+ "CapsuleShape": {
+ "height" : 4,
+ "radius" : 1.5
+ },
"Trigger": {
"detectGroups": [
"engine:debris",
