* Game: fixed game freeze on mulligan phase and disconnected player;
@@ -102,7 +102,7 @@ public class LondonMulligan extends Mulligan {
}
player.drawCards(numCards, null, game);
- while (player.getHand().size() > newHandSize) {
+ while (player.canRespond() && player.getHand().size() > newHandSize) {
Target target = new TargetCardInHand(new FilterCard("card (" + (player.getHand().size() - newHandSize) + " more) to put on the bottom of your library"));
player.chooseTarget(Outcome.Discard, target, null, game);
player.putCardsOnBottomOfLibrary(new CardsImpl(target.getTargets()), game, null, true);
