fixed Angel of Vitality giving the wrong boost
@@ -40,7 +40,7 @@ public final class AngelOfVitality extends CardImpl {
// Angel of Vitality gets +2/+2 as long as you have 25 or more life.
this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
- new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield),
+ new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
AngelOfVitalityCondition.instance, "{this} gets +2/+2 as long as you have 25 or more life"
)));
}
