* Mox Diamond - Fixed a bug that the card disappeard if no land was sacrificed.
@@ -105,7 +105,7 @@ class MoxDiamondReplacementEffect extends ReplacementEffectImpl {
player.discard(game.getCard(target.getFirstTarget()), source, game);
return false;
} else {
- Permanent permanent = game.getPermanent(event.getTargetId());
+ Permanent permanent = game.getPermanentEntering(event.getTargetId());
if (permanent != null) {
player.moveCards(permanent, Zone.GRAVEYARD, source, game);
}
