fixed Captive Audience not entering the battlefield under the chosen player's control
@@ -97,7 +97,7 @@ class CaptiveAudienceETBEffect extends OneShotEffect {
Duration.WhileOnBattlefield, true, player.getId()
);
continuousEffect.setTargetPointer(
- new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter() + 1)
+ new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter())
);
game.addEffect(continuousEffect, source);
return true;
