Fix MixinChunk priority.
import org.spongepowered.common.interfaces.IMixinChunk;
@NonnullByDefault
-@Mixin(net.minecraft.world.chunk.Chunk.class)
+@Mixin(value = net.minecraft.world.chunk.Chunk.class, priority = 1001)
public abstract class MixinChunk implements Chunk, IMixinChunk {
@Shadow @Final private net.minecraft.world.World world;
