* Ashes to Ashes - Fixed resolution handling e.g. related to Valakut (fixes
@@ -32,14 +32,13 @@ import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
-import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
+import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.StaticFilters;
-import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
@@ -55,7 +54,6 @@ public class FromTheAshes extends CardImpl {
public FromTheAshes(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{R}");
-
// Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles it.
this.getSpellAbility().addEffect(new FromTheAshesEffect());
}
@@ -104,23 +102,26 @@ class FromTheAshesEffect extends OneShotEffect {
playerAmount.put(playerId, amount);
}
}
+ game.applyEffects();
for (Map.Entry<UUID, Integer> entry : playerAmount.entrySet()) {
Player player = game.getPlayer(entry.getKey());
- if (player != null) {
+ if (player != null && player.chooseUse(outcome, "Search your library for up to " + entry.getValue() + " basic land card(s) to put it onto the battlefield?", source, game)) {
TargetCardInLibrary target = new TargetCardInLibrary(0, entry.getValue(), StaticFilters.FILTER_BASIC_LAND_CARD);
if (player.searchLibrary(target, game)) {
if (!target.getTargets().isEmpty()) {
- for (UUID cardId: target.getTargets()) {
- Card card = player.getLibrary().getCard(cardId, game);
- if (card != null) {
- card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId(), false);
+ player.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
}
}
+ } else {
+ entry.setValue(0); // no search no shuffling
}
}
+ game.applyEffects();
+ for (Map.Entry<UUID, Integer> entry : playerAmount.entrySet()) {
+ Player player = game.getPlayer(entry.getKey());
+ if (player != null && entry.getValue() > 0) {
player.shuffleLibrary(source, game);
}
-
}
return true;
}
