fixed Widespread Brutality not dealing the correct amount of damage
@@ -63,6 +63,7 @@ class WidespreadBrutalityEffect extends OneShotEffect {
if (amassedArmy == null) {
return false;
}
+ game.applyEffects();
int power = amassedArmy.getPower().getValue();
for (Permanent permanent : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) {
if (permanent != null && permanent.isCreature() && !permanent.hasSubtype(SubType.ARMY, game)) {
