Add missing Vector4fc.normalize3()
@@ -448,6 +448,15 @@ public interface Vector4fc {
*/
Vector4f normalize(float length, Vector4f dest);
+ /**
+ * Normalize this vector by computing only the norm of <code>(x, y, z)</code> and store the result in <code>dest</code>.
+ *
+ * @param dest
+ * will hold the result
+ * @return dest
+ */
+ Vector4f normalize3(Vector4f dest);
+
/**
* Return the distance between this Vector and <code>v</code>.
*
