added CHARACTER filter for targetSystem
private EntityRef prevTarget = EntityRef.NULL;
private Vector3i targetBlockPos;
- private CollisionGroup[] filter = {StandardCollisionGroup.DEFAULT, StandardCollisionGroup.WORLD};
+ private CollisionGroup[] filter = {StandardCollisionGroup.DEFAULT, StandardCollisionGroup.WORLD, StandardCollisionGroup.CHARACTER};
public TargetSystem(BlockEntityRegistry blockRegistry, Physics physics) {
this.blockRegistry = blockRegistry;
