Correct mound feature soil detection logic
@@ -52,7 +52,7 @@ public class FeatureGenMound implements IPreGenFeature, IPostGenFeature {
IBlockState initialDirtState = world.getBlockState(rootPos);
IBlockState initialUnderState = world.getBlockState(rootPos.down());
- if(initialUnderState.getMaterial() != Material.GROUND || initialUnderState.getMaterial() != Material.ROCK) {
+ if(initialUnderState.getMaterial() != Material.GROUND && initialUnderState.getMaterial() != Material.ROCK) {
initialUnderState = ModBlocks.blockStates.dirt;
}
