* Fixed a logical bug to DiscardTargetEffect.
@@ -91,9 +91,8 @@ public class DiscardTargetEffect extends OneShotEffect {
if (player != null) {
player.discard(amount.calculate(game, source, this), randomDiscard, source, game);
}
- return true;
}
- return false;
+ return true;
}
@Override
