HOU - 3 split cards already implemented
@@ -76,6 +76,7 @@ public class HourOfDevastation extends ExpansionSet {
cards.add(new SetCardInfo("Champion of Wits", 31, Rarity.RARE, mage.cards.c.ChampionOfWits.class));
cards.add(new SetCardInfo("Chandra's Defeat", 86, Rarity.UNCOMMON, mage.cards.c.ChandrasDefeat.class));
cards.add(new SetCardInfo("Cinder Barrens", 209, Rarity.COMMON, mage.cards.c.CinderBarrens.class));
+ cards.add(new SetCardInfo("Claim // Fame", 150, Rarity.UNCOMMON, mage.cards.c.ClaimFame.class));
cards.add(new SetCardInfo("Crook of Condemnation", 159, Rarity.UNCOMMON, mage.cards.c.CrookOfCondemnation.class));
cards.add(new SetCardInfo("Defiant Khenra", 89, Rarity.COMMON, mage.cards.d.DefiantKhenra.class));
cards.add(new SetCardInfo("Desert of the Fervent", 170, Rarity.COMMON, mage.cards.d.DesertOfTheFervent.class));
@@ -93,6 +94,7 @@ public class HourOfDevastation extends ExpansionSet {
cards.add(new SetCardInfo("Fraying Sanity", 35, Rarity.UNCOMMON, mage.cards.f.FrayingSanity.class));
cards.add(new SetCardInfo("Gideon's Defeat", 13, Rarity.UNCOMMON, mage.cards.g.GideonsDefeat.class));
cards.add(new SetCardInfo("Gilded Cerodon", 94, Rarity.COMMON, mage.cards.g.GildedCerodon.class));
+ cards.add(new SetCardInfo("Grind // Dust", 155, Rarity.RARE, mage.cards.g.GrindDust.class));
cards.add(new SetCardInfo("Hour of Glory", 65, Rarity.RARE, mage.cards.h.HourOfGlory.class));
cards.add(new SetCardInfo("Hour of Revelation", 15, Rarity.RARE, mage.cards.h.HourOfRevelation.class));
cards.add(new SetCardInfo("Inferno Jet", 99, Rarity.UNCOMMON, mage.cards.i.InfernoJet.class));
@@ -127,6 +129,7 @@ public class HourOfDevastation extends ExpansionSet {
cards.add(new SetCardInfo("Solemnity", 22, Rarity.RARE, mage.cards.s.Solemnity.class));
cards.add(new SetCardInfo("Steadfast Sentinel", 24, Rarity.COMMON, mage.cards.s.SteadfastSentinel.class));
cards.add(new SetCardInfo("Strategic Planning", 47, Rarity.COMMON, mage.cards.s.StrategicPlanning.class));
+ cards.add(new SetCardInfo("Struggle // Survive", 151, Rarity.UNCOMMON, mage.cards.s.StruggleSurvive.class));
cards.add(new SetCardInfo("Sunset Pyramid", 166, Rarity.UNCOMMON, mage.cards.s.SunsetPyramid.class));
cards.add(new SetCardInfo("Supreme Will", 49, Rarity.UNCOMMON, mage.cards.s.SupremeWill.class));
cards.add(new SetCardInfo("Swamp", 187, Rarity.LAND, mage.cards.basiclands.Swamp.class, new CardGraphicInfo(FrameStyle.BFZ_FULL_ART_BASIC, true)));
