Draw#fbo fix
@@ -265,7 +265,7 @@ public class Draw{
/** Draws a portion of a world-sized texture. */
public static void fbo(Texture texture, int worldWidth, int worldHeight, int tilesize){
float ww = worldWidth * tilesize, wh = worldHeight * tilesize;
- float x = camera.position.x + tilesize / 2f, y = camera.position.y + tilesize / 2f;
+ float x = camera.position.x, y = camera.position.y;
float u = (x - camera.width / 2f) / ww,
v = (y - camera.height / 2f) / wh,
u2 = (x + camera.width / 2f) / ww,
