refactored Grollub.
@@ -62,15 +62,12 @@ class EachOpponentGainsLifeEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
- for (UUID opponentId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
- Player opponent = game.getPlayer(opponentId);
- if (opponent != null) {
+ game.getOpponents(source.getControllerId()).stream().map((opponentId) -> game.getPlayer(opponentId)).filter((opponent) -> (opponent != null)).forEachOrdered((opponent) -> {
int amount = (Integer) getValue("damage");
if (amount > 0) {
opponent.gainLife(amount, game, source);
}
- }
- }
- return false;
+ });
+ return true;
}
}
