[ZNR] fixed Moraug, Fury of Akoum always creating extra attack step after postcombat main
@@ -118,7 +118,7 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
- TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
+ TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false);
game.getState().getTurnMods().add(combat);
MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
