prevent Kessig from transforming each turn
it was messing up the test
@@ -98,15 +98,26 @@ public class FlameheartWerewolfTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Falkenrath Reaver", 1);
assertPermanentCount(playerB, "Wind Drake", 0);
assertGraveyardCount(playerB, "Wind Drake", 1);
+
+ System.out.println("22s end");
}
@Test
public void testKessigForgemaster() {
+ System.out.println("Forgemaster start");
addCard(Zone.BATTLEFIELD, playerA, "Kessig Forgemaster");
// Both 1/1 creatures should die before the combat starts
addCard(Zone.BATTLEFIELD, playerB, "Wily Bandar");
addCard(Zone.BATTLEFIELD, playerB, "Stern Constable");
+ // to prevent Kessig from transforming:
+ addCard(Zone.BATTLEFIELD, playerA, "Island");
+ addCard(Zone.BATTLEFIELD, playerB, "Island");
+ addCard(Zone.HAND, playerA, "Explosive Apparatus");
+ addCard(Zone.HAND, playerB, "Explosive Apparatus");
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Explosive Apparatus");
+ castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Explosive Apparatus");
+
attack(3, playerA, "Kessig Forgemaster");
block(3, playerB, "Wily Bandar", "Kessig Forgemaster");
block(3, playerB, "Stern Constable", "Kessig Forgemaster");
