fixed Lich's Mastery preventing auto-win effects
@@ -2226,7 +2226,7 @@ public abstract class PlayerImpl implements Player, Serializable {
Player opponent = game.getPlayer(opponentId);
if (opponent != null && !opponent.hasLost()) {
logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
- opponent.lost(game);
+ opponent.lostForced(game);
}
}
// if no more opponents alive, you win and the game ends
