* Fumigate - Fixed that the destroy effect was not handled separate from the life gaining effect (fixes
@@ -88,6 +88,7 @@ class FumigateEffect extends OneShotEffect {
destroyedCreature++;
}
}
+ game.applyEffects();
if (destroyedCreature > 0) {
controller.gainLife(destroyedCreature, game);
}
