Fix rendering of brine in ThermalEvaporationPlant
Also fixes it for other tint based fluids
@@ -41,6 +41,7 @@ public class RenderThermalEvaporationController extends TileEntitySpecialRendere
FluidRenderer.translateToOrigin(tileEntity.getRenderLocation());
MekanismRenderer.glowOn(tileEntity.inputTank.getFluid().getFluid().getLuminosity());
+ MekanismRenderer.colorFluid(tileEntity.inputTank.getFluid().getFluid());
DisplayInteger[] displayList = getListAndRender(tileEntity.inputTank.getFluid().getFluid());
float levels = Math.min(((float)tileEntity.inputTank.getFluidAmount()/tileEntity.inputTank.getCapacity()), 1);
@@ -78,6 +79,7 @@ public class RenderThermalEvaporationController extends TileEntitySpecialRendere
}
displayList[partialLevels].render();
+ MekanismRenderer.resetColor();
MekanismRenderer.glowOff();
pop();
