* Fixed card movement handling.
@@ -108,15 +108,13 @@ public class ExploreSourceEffect extends OneShotEffect {
cardWasRevealed = true;
if (card != null) {
if (card.isLand()) {
- permanentController.moveCardToHandWithInfo(card, source.getSourceId(), game);
- card.moveToZone(Zone.HAND, source.getSourceId(), game, true);
+ permanentController.moveCards(card, Zone.HAND, source, game);
} else {
if (game.getState().getZone(permanentId) == Zone.BATTLEFIELD) { // needed in case LKI object is used
permanent.addCounters(CounterType.P1P1.createInstance(), source, game);
}
if (permanentController.chooseUse(Outcome.Neutral, "Put " + card.getLogName() + " in your graveyard?", source, game)) {
- card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, true);
- game.informPlayers(permanentController.getLogName() + " puts " + card.getLogName() + " into their graveyard.");
+ permanentController.moveCards(card, Zone.GRAVEYARD, source, game);
} else {
game.informPlayers(permanentController.getLogName() + " leaves " + card.getLogName() + " on top of their library.");
}
