fixed Brudiclad, Telchor Engineer not granting itself haste if it's a token
@@ -43,7 +43,7 @@ public final class BrudicladTelchorEngineer extends CardImpl {
this.toughness = new MageInt(4);
// Creature tokens you control have haste.
- this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
+ this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
// At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));
