fix fake lava not slowing down entities
@@ -20,6 +20,8 @@ public class BlockFakeLava extends FlowingFluidBlock
@Override
public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
{
+ super.onEntityCollision(state, world, pos, entity);
+
if(!world.isRemote)
if(entity instanceof PlayerEntity){
((PlayerEntity) entity).heal(4);
