Fixed a bug in which the initial value of a split path transform was never set.
@@ -18,6 +18,8 @@ public class SplitDimensionPathKeyframeAnimation extends BaseKeyframeAnimation<P
this.xAnimation = xAnimation;
this.yAnimation = yAnimation;
+ // We need to call an initial setProgress so point gets set with the initial value.
+ setProgress(getProgress());
}
@Override public void setProgress(float progress) {
