forced other nodes to render before overlays in DAG
@@ -323,6 +323,10 @@ private void addWorldRenderingNodes(RenderGraph renderGraph) {
Node overlaysNode = new OverlaysNode("overlaysNode", context);
renderGraph.addNode(overlaysNode);
renderGraph.connect(finalHazeNode, overlaysNode);
+
+ renderGraph.connect(opaqueObjectsNode, overlaysNode);
+ renderGraph.connect(opaqueBlocksNode, overlaysNode);
+ renderGraph.connect(alphaRejectBlocksNode, overlaysNode);
}
private void addLightingNodes(RenderGraph renderGraph) {
