Force pressurized tubes to render contents even if they have a very small amount stored
@@ -30,7 +30,7 @@ public class RenderPressurizedTube extends RenderTransmitterBase<TileEntityPress
matrix.push();
matrix.translate(0.5, 0.5, 0.5);
Chemical<?> chemical = network.lastChemical.getChemical();
- renderModel(tile, matrix, renderer.getBuffer(Atlases.getTranslucentCullBlockType()), chemical.getTint(), network.currentScale,
+ renderModel(tile, matrix, renderer.getBuffer(Atlases.getTranslucentCullBlockType()), chemical.getTint(), Math.max(0.2F, network.currentScale),
MekanismRenderer.FULL_LIGHT, overlayLight, MekanismRenderer.getChemicalTexture(chemical));
matrix.pop();
}
