* Goblin Assassin - Added missing rule text of the effect.
@@ -52,6 +52,7 @@ class GoblinAssassinTriggeredEffect extends OneShotEffect {
GoblinAssassinTriggeredEffect() {
super(Outcome.Sacrifice);
+ staticText = "each player flips a coin. Each player whose coin comes up tails sacrifices a creature";
}
private GoblinAssassinTriggeredEffect(final GoblinAssassinTriggeredEffect effect) {
