* Mystifying Maze - Fixed that it returns creature into play untapped (fixes
@@ -104,7 +104,7 @@ class MystifyingMazeEffect extends OneShotEffect {
if (permanent != null && sourceObject != null) {
if (permanent.moveToExile(source.getSourceId(), sourceObject.getIdName(), source.getSourceId(), game)) {
//create delayed triggered ability
- Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
+ Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(true);
effect.setText("At the beginning of the next end step, return it to the battlefield tapped under its owner's control");
effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
