* Militia Bugler - fixed that it puts cards in any order instead random;
package mage.cards.m;
-import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
-import mage.constants.SubType;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
+import mage.constants.SubType;
+import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.PowerPredicate;
+import java.util.UUID;
+
/**
- *
* @author TheElk801
*/
public final class MilitiaBugler extends CardImpl {
@@ -39,7 +40,8 @@ public final class MilitiaBugler extends CardImpl {
// When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
- new StaticValue(4), false, new StaticValue(1), filter, false
+ new StaticValue(4), false, new StaticValue(1), filter, Zone.LIBRARY, false,
+ true, true, Zone.HAND, false, true, false
), false));
}
