* AI: fixed wrong targeting for Fraying Sanity
@@ -37,7 +37,7 @@ public final class FrayingSanity extends CardImpl {
// Enchant player
TargetPlayer auraTarget = new TargetPlayer();
this.getSpellAbility().addTarget(auraTarget);
- this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
+ this.getSpellAbility().addEffect(new AttachEffect(Outcome.Detriment));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
