Make broad axes use a binding instead of a large plate
Makes it more consistent with scythes, and allows use of the new materials
@@ -59,7 +59,7 @@ public final class ToolDefinitions {
.build();
public static final ToolDefinition BROAD_AXE = ToolDefinition
.builder(ToolBaseStatDefinitions.BROAD_AXE)
- .addPart(broadAxeHead).addPart(toughHandle).addPart(pickaxeHead).addPart(largePlate)
+ .addPart(broadAxeHead).addPart(toughHandle).addPart(pickaxeHead).addPart(toolBinding)
.addModifier(TinkerModifiers.axeTransformHidden)
.addModifier(TinkerModifiers.twoHanded)
.build();
