Ignore light calculation during worldgen.
@@ -116,7 +116,7 @@ public class BlockDynamicLeaves extends BlockLeaves implements ITreePart, IAgeab
//Check hydration level. Dry leaves are dead leaves.
int hydro = getHydrationLevelFromNeighbors(world, pos, tree);
- if(hydro == 0 || !hasAdequateLight(world, tree, pos)){
+ if(hydro == 0 || (!rapid && !hasAdequateLight(world, tree, pos))){
removeLeaves(world, pos);//No water, no light .. no leaves
return true;//Leaves were destroyed
} else {
