[C21] fixed Blossoming Bogbeast effect not being locked in (fixes
@@ -37,7 +37,8 @@ public final class BlossomingBogbeast extends CardImpl {
StaticFilters.FILTER_CONTROLLED_CREATURE
).setText("Then creatures you control gain trample"));
ability.addEffect(new BoostControlledEffect(
- ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn
+ ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn,
+ StaticFilters.FILTER_PERMANENT_CREATURES, false, true
).setText("and get +X/+X until end of turn, where X is the amount of life you gained this turn"));
this.addAbility(ability.addHint(ControllerGotLifeCount.getHint()), new PlayerGainedLifeWatcher());
}
