Added some extra log clarity to Whirlwind Denial
@@ -70,8 +70,18 @@ class WhirlwindDenialEffect extends OneShotEffect {
&& player.chooseUse(outcome, "Pay {4} to prevent "
+ stackObject.getIdName() + " from being countered?", source, game)
&& cost.pay(source, game, source.getSourceId(), stackObject.getControllerId(), false)) {
+ game.informPlayers("The cost was paid by "
+ + player.getLogName()
+ + " to prevent "
+ + stackObject.getIdName()
+ + " from being countered.");
return;
}
+ game.informPlayers("The cost was not paid by "
+ + player.getLogName()
+ + " to prevent "
+ + stackObject.getIdName()
+ + " from being countered.");
game.getStack().counter(stackObject.getId(), source.getSourceId(), game);
});
return true;
