Fix some duplicate/overlapping config keys
@@ -169,7 +169,7 @@ public class GearConfig extends BaseMekanismConfig {
electricBowEnergyUsage = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Electric Bow.",
"energyUsage", FloatingLong.createConst(120));
electricBowEnergyUsageFire = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Electric Bow with flame mode active.",
- "energyUsage", FloatingLong.createConst(1_200));
+ "energyUsageFire", FloatingLong.createConst(1_200));
builder.pop();
builder.comment("Energy Tablet Settings").push(ENERGY_TABLET_CATEGORY);
@@ -250,9 +250,9 @@ public class GearConfig extends BaseMekanismConfig {
builder.comment("Meka-Tool Settings").push(MEKATOOL_CATEGORY);
mekaToolEnergyUsage = CachedFloatingLongValue.define(this, builder, "Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)",
- "energyUsageTeleport", FloatingLong.createConst(10));
+ "energyUsage", FloatingLong.createConst(10));
mekaToolEnergyUsageSilk = CachedFloatingLongValue.define(this, builder, "Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)",
- "energyUsageTeleport", FloatingLong.createConst(100));
+ "energyUsageSilk", FloatingLong.createConst(100));
mekaToolEnergyUsageWeapon = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Meka-Tool to deal 4 units of damage.",
"energyUsageWeapon", FloatingLong.createConst(2_000));
mekaToolEnergyUsageTeleport = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Meka-Tool to teleport 10 blocks.",
