Don't bother changing GL for when glow is being enabled at zero
@@ -97,7 +97,7 @@ public class MekanismRenderHelper extends GLSMHelper<MekanismRenderHelper> {
public MekanismRenderHelper enableGlow(int glow) {
//Glow is needed when underground or in the dark. Initial thoughts were wrong
- if (!glowEnabled && !FMLClientHandler.instance().hasOptifine()) {
+ if (!glowEnabled && !FMLClientHandler.instance().hasOptifine() && glow > 0) {
lightmapLastX = OpenGlHelper.lastBrightnessX;
lightmapLastY = OpenGlHelper.lastBrightnessY;
