Fix Master of the Wild Hunt assigning damage based on wolves' toughness instead of power
@@ -90,7 +90,7 @@ class MasterOfTheWildHuntEffect extends OneShotEffect {
if (target != null && game.getBattlefield().countAll(filter, source.getControllerId(), game) > 0) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
permanent.tap(source, game);
- target.damage(permanent.getToughness().getValue(), permanent.getId(), source, game);
+ target.damage(permanent.getPower().getValue(), permanent.getId(), source, game);
wolves.add(permanent.getId());
}
Player player = game.getPlayer(target.getControllerId());
