fixed Fabled Passage putting lands into play untapped
@@ -75,7 +75,7 @@ class FabledPassageEffect extends OneShotEffect {
if (card == null) {
return false;
}
- if (!player.moveCards(card, Zone.BATTLEFIELD, source, game)) {
+ if (!player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null)) {
return false;
}
if (game.getBattlefield().countAll(StaticFilters.FILTER_LAND, source.getControllerId(), game) < 4) {
