Fix blur scale
Fixed empirically. Probably needs more tuning though.
@@ -601,7 +601,7 @@ public abstract class BaseLayer
if (blurMaskFilterRadius == radius) {
return blurMaskFilter;
}
- blurMaskFilter = new BlurMaskFilter(radius, BlurMaskFilter.Blur.NORMAL);
+ blurMaskFilter = new BlurMaskFilter(radius / 2f, BlurMaskFilter.Blur.NORMAL);
blurMaskFilterRadius = radius;
return blurMaskFilter;
}
