Add more detail to TODO
@@ -95,6 +95,7 @@ public abstract class RenderTransmitterBase<T extends TileEntityTransmitter> ext
private void renderQuad(BufferBuilder renderer, TextureAtlasSprite icon, BakedQuad quad, int argb) {
//TODO: Check if retextureQuad or MekanismRenderer#iconTransform is more efficient
// If it is iconTransform, we have to figure out why it is broken
+ // NOTE: It does not seem that the retexture quad method supports "luminosity" for example with lava
quad = retextureQuad(quad, icon);
//quad = MekanismRenderer.iconTransform(quad, icon);
LightUtil.renderQuadColor(renderer, quad, argb);
