Correct some weapon stats
Axes are slower now, and do a bit more damage (more like vanilla axes)
Hammers are a lot slower, and do a lot more damage
Mattocks do slightly more damage now, as viable as a shovel
@@ -9,13 +9,13 @@ public final class ToolBaseStatDefinitions {
// pickaxes
static final ToolBaseStatDefinition PICKAXE = new ToolBaseStatDefinition.Builder().setDamageBonus(1f).setAttackSpeed(1.2f).build();
static final ToolBaseStatDefinition SLEDGE_HAMMER = new ToolBaseStatDefinition.Builder()
- .setDamageBonus(1f).setDamageModifier(1.5f)
- .setAttackSpeed(0.8f).setMiningSpeedModifier(0.4f)
+ .setDamageBonus(5f).setDamageModifier(1.5f)
+ .setAttackSpeed(0.5f).setMiningSpeedModifier(0.4f)
.setDurabilityModifier(4f).setPrimaryHeadWeight(2)
.setDefaultUpgrades(2).build();
// shovels
- static final ToolBaseStatDefinition MATTOCK = new ToolBaseStatDefinition.Builder().setDamageBonus(1f).setAttackSpeed(1f).build();
+ static final ToolBaseStatDefinition MATTOCK = new ToolBaseStatDefinition.Builder().setDamageBonus(1.5f).setAttackSpeed(1f).build();
static final ToolBaseStatDefinition EXCAVATOR = new ToolBaseStatDefinition.Builder()
.setDamageBonus(1.5f).setDamageModifier(1.25f)
.setAttackSpeed(0.7f).setMiningSpeedModifier(0.3f)
@@ -24,7 +24,7 @@ public final class ToolBaseStatDefinitions {
.build();
// axes
- static final ToolBaseStatDefinition AXE = new ToolBaseStatDefinition.Builder().setDamageBonus(5.0f).setAttackSpeed(1.1f).build();
+ static final ToolBaseStatDefinition AXE = new ToolBaseStatDefinition.Builder().setDamageBonus(6.0f).setAttackSpeed(0.9f).build();
// scythes
static final ToolBaseStatDefinition KAMA = new ToolBaseStatDefinition.Builder().setDamageBonus(1.25f).setAttackSpeed(1.3f).build();
