Fix Plasm Capture giving double mana in the next pre-combat main phase.
Additionally, remove special PlasmCaptureManaEffect in favor of the generic AddManaInAnyCombinationEffect, improving mana selection.
package mage.cards.p;
import java.util.UUID;
-import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility.PhaseSelection;
+import mage.abilities.effects.mana.AddManaInAnyCombinationEffect;
import mage.abilities.effects.OneShotEffect;
-import mage.abilities.effects.common.ManaEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
-import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.stack.Spell;
-import mage.players.Player;
import mage.target.TargetSpell;
/**
@@ -67,64 +64,10 @@ class PlasmCaptureCounterEffect extends OneShotEffect {
// mana gets added also if counter is not successful
int mana = spell.getConvertedManaCost();
AtTheBeginOfMainPhaseDelayedTriggeredAbility delayedAbility
- = new AtTheBeginOfMainPhaseDelayedTriggeredAbility(new PlasmCaptureManaEffect(mana), false, TargetController.YOU, PhaseSelection.NEXT_PRECOMBAT_MAIN);
+ = new AtTheBeginOfMainPhaseDelayedTriggeredAbility(new AddManaInAnyCombinationEffect(mana), false, TargetController.YOU, PhaseSelection.NEXT_PRECOMBAT_MAIN);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}
-
-class PlasmCaptureManaEffect extends ManaEffect {
-
- int amountOfMana;
-
- public PlasmCaptureManaEffect(int amountOfMana) {
- super();
- this.amountOfMana = amountOfMana;
- this.staticText = "add X mana in any combination of colors, where X is that spell's converted mana cost";
- }
-
- public PlasmCaptureManaEffect(final PlasmCaptureManaEffect effect) {
- super(effect);
- this.amountOfMana = effect.amountOfMana;
- }
-
- @Override
- public PlasmCaptureManaEffect copy() {
- return new PlasmCaptureManaEffect(this);
- }
-
- @Override
- public boolean apply(Game game, Ability source) {
- Player controller = game.getPlayer(source.getControllerId());
- if (controller != null) {
- controller.getManaPool().addMana(getMana(game, source), game, source);
- return true;
- }
- return false;
- }
-
- @Override
- public Mana produceMana(boolean netMana, Game game, Ability source) {
- if (netMana) {
- return new Mana(0, 0, 0, 0, 0, 0, amountOfMana, 0);
- }
- Player player = game.getPlayer(source.getControllerId());
- if (player != null) {
- Mana mana = new Mana();
- for (int i = 0; i < amountOfMana; i++) {
- ChoiceColor choiceColor = new ChoiceColor();
- if (!player.choose(Outcome.Benefit, choiceColor, game)) {
- return null;
- }
- choiceColor.increaseMana(mana);
- }
- player.getManaPool().addMana(mana, game, source);
- return mana;
-
- }
- return null;
- }
-
-}
