fix pathfinding over cables
@@ -11,6 +11,7 @@ import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
+import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
@@ -66,6 +67,11 @@ public class CableBlock extends NetworkNodeBlock implements IWaterLoggable {
return getState(state, world, pos);
}
+ @Override
+ public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) {
+ return false;
+ }
+
@Override
@SuppressWarnings("deprecation")
public VoxelShape getShape(BlockState state, IBlockReader world, BlockPos pos, ISelectionContext ctx) {
