fix(skeletal-mesh-scaling): add scaling for skeletal-meshes
fixes invisiblity for scaled entity modeles, when center of model not in sight
-/*
- * Copyright 2014 MovingBlocks
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
+// Copyright 2020 The Terasology Foundation
+// SPDX-License-Identifier: Apache-2.0
package org.terasology.rendering.logic;
@@ -254,6 +241,15 @@ public void renderOpaque() {
float worldScale = location.getWorldScale();
aabb = aabb.transform(worldRot, worldPos, worldScale);
+
+
+ //Scale bounding box for skeletalMesh.
+ Vector3f scale = JomlUtil.from(skeletalMesh.scale);
+
+ Vector3f aabbCenter = aabb.getCenter();
+ Vector3f scaledExtents = aabb.getExtents().mul(scale.x(), scale.y(), scale.z());
+ aabb = AABB.createCenterExtent(aabbCenter, scaledExtents);
+
if (!worldRenderer.getActiveCamera().hasInSight(aabb)) {
continue;
}
