* Ashiok, Dream Render - fixed that it allows to target two players instead one;
@@ -7,6 +7,7 @@ import mage.abilities.common.PlaneswalkerEntersWithLoyaltyCountersAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.ExileGraveyardAllPlayersEffect;
+import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
@@ -17,8 +18,6 @@ import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
-import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
-import mage.target.TargetPlayer;
/**
* @author TheElk801
@@ -37,7 +36,6 @@ public final class AshiokDreamRender extends CardImpl {
// -1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Ability ability = new LoyaltyAbility(new PutLibraryIntoGraveTargetEffect(4), -1);
- ability.addTarget(new TargetPlayer());
ability.addEffect(new ExileGraveyardAllPlayersEffect(StaticFilters.FILTER_CARD, TargetController.OPPONENT).setText("Then exile each opponent's graveyard."));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
