* Aftermath - Fixed a bug that caused problems with zone check.
@@ -105,7 +105,7 @@ class AftermathCastFromGraveyard extends AsThoughEffectImpl {
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (objectId.equals(source.getSourceId())
- & affectedControllerId.equals(source.getControllerId())) {
+ && affectedControllerId.equals(source.getControllerId())) {
Card card = game.getCard(source.getSourceId());
if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
return true;
