Restored use of offset angle, broken in last commit.
@@ -241,7 +241,7 @@ public void update(float delta) {
TeraMath.DEG_TO_RAD * mountPointComponent.rotateDegrees.z));
Vector3f offset = new Vector3f(0.25f * animateAmount, -0.12f * animateAmount, 0f);
offset.add(mountPointComponent.translate);
- locationComponent.setLocalPosition(mountPointComponent.translate);
+ locationComponent.setLocalPosition(offset);
}
else {
// In the case that we have obtained the quaternion directly, just set it.
