* Fixed F10 that it stops on old stack object instead new only;
@@ -875,7 +875,7 @@ public class HumanPlayer extends PlayerImpl {
} else {
// non empty stack
- boolean haveNewObjectsOnStack = Objects.equals(dateLastAddedToStack, game.getStack().getDateLastAdded());
+ boolean haveNewObjectsOnStack = !Objects.equals(dateLastAddedToStack, game.getStack().getDateLastAdded());
dateLastAddedToStack = game.getStack().getDateLastAdded();
if (passedUntilStackResolved) {
if (haveNewObjectsOnStack
