little fix to outcome on Drakuseth, Maw of Flames
@@ -64,7 +64,7 @@ public final class DrakusethMawOfFlames extends CardImpl {
class DrakusethMawOfFlamesEffect extends OneShotEffect {
DrakusethMawOfFlamesEffect() {
- super(Outcome.Benefit);
+ super(Outcome.Damage);
staticText = "it deals 4 damage to any target and 3 damage to each of "
+ "up to two other targets.";
}
@@ -93,12 +93,10 @@ class DrakusethMawOfFlamesEffect extends OneShotEffect {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
permanent.damage(damage, source.getSourceId(), game);
- return;
}
Player player = game.getPlayer(targetId);
if (player != null) {
player.damage(damage, source.getSourceId(), game);
- return;
}
}
}
