Server: added fix command call result to logs;
@@ -1212,9 +1212,12 @@ public class GameController implements GameCallback {
Player activePlayer = game.getPlayer(state.getActivePlayerId());
+ List<String> fixActions = new ArrayList<>(); // for logs info
+
// fix active
sb.append("<br>Checking active player: " + getName(activePlayer));
if (activePlayer != null && activePlayer.hasLeft()) {
+ fixActions.add("active player");
sb.append("<br>Found disconnected player! Concede...");
activePlayer.concede(game);
activePlayer.leave(); // abort any wait response actions
@@ -1234,6 +1237,7 @@ public class GameController implements GameCallback {
sb.append("<br>Checking choosing player: " + getName(game.getPlayer(state.getChoosingPlayerId())));
if (state.getChoosingPlayerId() != null) {
if (game.getPlayer(state.getChoosingPlayerId()).hasLeft()) {
+ fixActions.add("choosing player");
sb.append("<br>Found disconnected player! Concede...");
Player p = game.getPlayer(state.getChoosingPlayerId());
if (p != null) {
@@ -1257,6 +1261,7 @@ public class GameController implements GameCallback {
sb.append("<br>Checking priority player: " + getName(game.getPlayer(state.getPriorityPlayerId())));
if (p != null) {
if (p.hasLeft()) {
+ fixActions.add("priority player");
sb.append("<br>Found disconnected player! Concede...");
p.concede(game);
p.leave(); // abort any wait response actions
@@ -1281,6 +1286,7 @@ public class GameController implements GameCallback {
sb.append(",,,GetDelay?=");
sb.append((int) futureTimeout.getDelay(TimeUnit.SECONDS));
if ((int) futureTimeout.getDelay(TimeUnit.SECONDS) < 25) {
+ fixActions.add("future timeout");
PassAbility pass = new PassAbility();
game.endTurn(pass);
sb.append("<br>Forcibly passing the turn!");
@@ -1290,6 +1296,10 @@ public class GameController implements GameCallback {
}
sb.append("</font>");
+ if (fixActions.isEmpty()) {
+ fixActions.add("none actions");
+ }
+ logger.warn("FIX command result for game " + game.getId() + ": " + fixActions.stream().collect(Collectors.joining(", ")));
return sb.toString();
}
