fixed flashback test by specifying correct target order
@@ -499,8 +499,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, memnite);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
- addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
addTarget(playerA, bSable); // return to battlefield
+ addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
