fixed Chance for Glory giving indestructible to noncreature permanents
package mage.cards.c;
-import java.util.UUID;
-import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
+import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.effects.common.turn.AddExtraTurnControllerEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
+import mage.filter.StaticFilters;
+
+import java.util.UUID;
/**
- *
* @author TheElk801
*/
public final class ChanceForGlory extends CardImpl {
@@ -19,9 +20,10 @@ public final class ChanceForGlory extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{R}{W}");
// Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
- this.getSpellAbility().addEffect(new GainAbilityControlledEffect(
- IndestructibleAbility.getInstance(), Duration.EndOfGame
- ).setText("Creatures you control gain indestructible"));
+ this.getSpellAbility().addEffect(new GainAbilityAllEffect(
+ IndestructibleAbility.getInstance(), Duration.EndOfGame,
+ StaticFilters.FILTER_CONTROLLED_CREATURES
+ ).setText("Creatures you control gain indestructible."));
this.getSpellAbility().addEffect(new AddExtraTurnControllerEffect(true));
}
