Minor batch optimization
@@ -50,6 +50,12 @@ public class SortedSpriteBatch extends SpriteBatch{
@Override
protected void draw(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float rotation){
+ //0 alpha sprites are skipped
+ //this *might* interfere with weird custom blending...
+ if((Float.floatToRawIntBits(colorPacked) & 0xFF000000) == 0){
+ return;
+ }
+
if(sort && !flushing){
DrawRequest req = obtain();
req.x = x;
