Fixed bug in Pos3D due to mappings update
@@ -137,7 +137,7 @@ public class Pos3D extends Vec3d
*/
public Pos3D translate(double x, double y, double z)
{
- return new Pos3D(x + x, y + y, z + z);
+ return new Pos3D(this.x + x, this.y + y, this.z + z);
}
/**
