* Slaughter the Strong - Fixed that all creatures were sacrificed.
@@ -143,7 +143,7 @@ class SlaughterTheStrongEffect extends OneShotEffect {
}
}
}
- for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
+ for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
if (!selectedCreatures.contains(creature.getId())) {
creature.sacrifice(source.getSourceId(), game);
}
