add ae2 recipes before CT processing. Fixes
@@ -103,16 +103,16 @@ public final class MekanismHooks
loadCCPeripheralProviders();
}
+ if (AE2Loaded){
+ registerAE2Recipes();
+ }
+
if(Loader.isModLoaded("crafttweaker"))
{
CrafttweakerIntegration.applyRecipeChanges();
}
Wrenches.initialise();
-
- if (AE2Loaded){
- registerAE2Recipes();
- }
}
@Method(modid = MekanismHooks.IC2_MOD_ID)
