Fix broken names on the Scaling Chests
package slimeknights.tconstruct.tables.client.inventory.library;
+import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.container.Slot;
@@ -70,4 +71,9 @@ public class ScalingChestScreen<T extends TileEntity & IInventory> extends DynIn
return super.shouldDrawSlot(slot);
}
+
+ @Override
+ protected void drawGuiContainerForegroundLayer(MatrixStack matrixStack, int x, int y) {
+ }
+
}
