Fix accidentally inverting check for bin rendering causing their contents to not render
@@ -43,7 +43,7 @@ public class RenderBin extends MekanismTileEntityRenderer<TileEntityBin> {
BlockPos coverPos = tile.getPos().offset(facing);
//if the bin has an item stack and the face isn't covered by a solid side
Optional<BlockState> blockState = WorldUtils.getBlockState(world, coverPos);
- if (!blockState.isPresent() || blockState.get().isSolidSide(world, coverPos, facing.getOpposite())) {
+ if (!blockState.isPresent() || !blockState.get().isSolidSide(world, coverPos, facing.getOpposite())) {
ITextComponent amount = tile.getTier() == BinTier.CREATIVE ? MekanismLang.INFINITE.translate() : TextComponentUtil.build(binSlot.getCount());
matrix.push();
switch (facing) {
