* Seize the Soul - fixed that it can target any creatures instead nonwhite, nonblack;
-
package mage.cards.s;
-import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.common.CreateTokenEffect;
@@ -16,8 +14,9 @@ import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.permanent.token.SpiritToken;
import mage.target.common.TargetCreaturePermanent;
+import java.util.UUID;
+
/**
- *
* @author TheElk801
*/
public final class SeizeTheSoul extends CardImpl {
@@ -35,7 +34,7 @@ public final class SeizeTheSoul extends CardImpl {
// Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
this.getSpellAbility().addEffect(new DestroyTargetEffect());
this.getSpellAbility().addEffect(new CreateTokenEffect(new SpiritToken()));
- this.getSpellAbility().addTarget(new TargetCreaturePermanent());
+ this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter));
// Haunt
// When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
