Change remaining GL double usage to float
@@ -55,7 +55,7 @@ public class RenderReactor extends TileEntitySpecialRenderer<TileEntityReactorCo
private void renderPart(EnumColor color, double scale, float ticks, long scaledTemp, int mult1, int mult2, int shift1, int shift2) {
float ticksScaledTemp = ticks * scaledTemp;
GlStateManager.pushMatrix();
- GlStateManager.scale(scale, scale, scale);
+ GlStateManager.scale((float) scale, (float) scale, (float) scale);
GLSMHelper.color(color);
GlStateManager.rotate(ticksScaledTemp * mult1 + shift1, 0, 1, 0);
GlStateManager.rotate(ticksScaledTemp * mult2 + shift2, 0, 1, 1);
