Fix for bug  Perhaps Levelx knows of a better solution.  It works fine in  my testing.
Bound // Determined + Child of Alara = No Death Trigger
@@ -970,6 +970,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
game.informPlayers(player.getLogName() + " sacrificed " + this.getLogName());
}
game.fireEvent(GameEvent.getEvent(EventType.SACRIFICED_PERMANENT, objectId, sourceId, controllerId));
+ game.checkStateAndTriggered();
return true;
}
return false;
