Improve angles on longbow multishot
@@ -145,7 +145,7 @@ public class ModifiableBowItem extends ModifiableLauncherItem {
for (int arrowIndex = 0; arrowIndex < ammo.getCount(); arrowIndex++) {
AbstractArrow arrow = arrowItem.createArrow(level, ammo, player);
float angle = startAngle + (10 * arrowIndex);
- arrow.shootFromRotation(player, player.getXRot(), player.getYRot(), angle, power * 3.0F, inaccuracy);
+ arrow.shootFromRotation(player, player.getXRot() + angle, player.getYRot(), 0, power * 3.0F, inaccuracy);
if (charge == 1.0F) {
arrow.setCritArrow(true);
}
