Fix Unified Strike for real this time
@@ -76,7 +76,7 @@ class UnifiedStrikeEffect extends OneShotEffect {
UnifiedStrikeEffect() {
super(Outcome.Exile);
- this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.";
+ this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield";
}
UnifiedStrikeEffect(final UnifiedStrikeEffect effect) {
@@ -102,6 +102,10 @@ class UnifiedStrikeEffect extends OneShotEffect {
source.getSourceId(),
game
).size();
- return creature.getPower().getValue() <= soldierCount;
+ boolean successful = creature.getPower().getValue() <= soldierCount;
+ if (successful) {
+ player.moveCards(creature, Zone.EXILED, source, game);
+ }
+ return successful;
}
}
