Remove glDepthFunc modification
@@ -94,7 +94,6 @@ private void render(Iterable<EntityRef> floatingTextEntities) {
// If the FloatingTextComponent is meant to be occluded, enable depth tests
if (floatingText.isOccluded) {
glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
} else {
glDisable(GL_DEPTH_TEST);
}
