jei: casting: undo variable tank size for now
As our largest table recipes (hammer and plate) are 8/9ths of VALUE_Block
@@ -23,7 +23,6 @@ import net.minecraftforge.fml.ForgeI18n;
import slimeknights.tconstruct.library.Util;
import slimeknights.tconstruct.library.client.util.FluidTooltipHandler;
import slimeknights.tconstruct.library.materials.MaterialValues;
-import slimeknights.tconstruct.library.recipe.RecipeTypes;
import slimeknights.tconstruct.library.recipe.casting.ItemCastingRecipe;
import java.awt.Color;
@@ -102,9 +101,6 @@ public abstract class AbstractCastingCategory<T extends ItemCastingRecipe> imple
IGuiFluidStackGroup fluidStacks = recipeLayout.getFluidStacks();
fluidStacks.addTooltipCallback(this);
int capacity = MaterialValues.VALUE_Block;
- if (recipe.getType() == RecipeTypes.CASTING_TABLE) {
- capacity /= 2;
- }
fluidStacks.init(0, true, 3, 3, 32, 32, capacity, false, tankOverlay);
fluidStacks.set(ingredients);
int h = 11;
