fixed Pelt Collector (creature die trigger was missing)
@@ -21,6 +21,7 @@ import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
+import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
@@ -77,7 +78,9 @@ class PeltCollectorAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
- return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
+ return (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD)
+ || (event.getType() == GameEvent.EventType.ZONE_CHANGE
+ && ((ZoneChangeEvent) event).isDiesEvent()) ;
}
@Override
