* Slaughter the Strong - Fix that controller chooses targets for all players (closes
@@ -117,7 +117,7 @@ class SlaughterTheStrongEffect extends OneShotEffect {
currentFilter.add(new PowerPredicate(ComparisonType.FEWER_THAN, 5 - powerSum));
}
Target target = new TargetPermanent(0, 1, currentFilter, true);
- controller.chooseTarget(Outcome.BoostCreature, target, source, game);
+ player.chooseTarget(Outcome.BoostCreature, target, source, game);
if (target.getFirstTarget() != null) {
if (selectedCreatures.contains(target.getFirstTarget())) {
selectedCreatures.remove(target.getFirstTarget());
