Fixed crash on start. Appears to be mostly functional
@@ -109,7 +109,7 @@ public class EntityPatch {
InsnList list = new InsnList();
list.add(new VarInsnNode(ALOAD, 0)); // push entity
- list.add(new VarInsnNode(ALOAD, 11)); // push block state
+ list.add(new VarInsnNode(ALOAD, 8)); // push block state
list.add(ASMHelper.call(INVOKESTATIC, TypesHook.Methods.ForgeHaxHooks_shouldApplyBlockEntityCollisions));
list.add(new JumpInsnNode(IFEQ, skip)); // skip if return value is equal to 0
