function removeConnection(prevSegments, nextSegments) {
    for (let i = 0; i < prevSegments.length; ++i) {
        const prevSegment = prevSegments[i];
        const nextSegment = nextSegments[i];

        remove(prevSegment.nextSegments, nextSegment);
        remove(prevSegment.allNextSegments, nextSegment);
        remove(nextSegment.prevSegments, prevSegment);
        remove(nextSegment.allPrevSegments, prevSegment);
    }
}
function removeConnection(prevSegments, nextSegments) {
    for (let i = 0; i < prevSegments.length; ++i) {
        const prevSegment = prevSegments[i];
        const nextSegment = nextSegments[i];

        remove(prevSegment.nextSegments, nextSegment);
        remove(prevSegment.allNextSegments, nextSegment);
        remove(nextSegment.prevSegments, prevSegment);
        remove(nextSegment.allPrevSegments, prevSegment);
    }
}
function removeConnection ( prevSegments , nextSegments ) { for ( let i = 0 ; i < prevSegments . length ; ++ i ) { const prevSegment = prevSegments [ i ] ; const nextSegment = nextSegments [ i ] ; remove ( prevSegment . nextSegments , nextSegment ) ; remove ( prevSegment . allNextSegments , nextSegment ) ; remove ( nextSegment . prevSegments , prevSegment ) ; remove ( nextSegment . allPrevSegments , prevSegment ) ; } }
Disconnect given segments.

This is used in a process for switch statements.
If there is the "default" chunk before other cases, the order is different
between node's and running's.

@param {CodePathSegment[]} prevSegments - Forward segments to disconnect.
@param {CodePathSegment[]} nextSegments - Backward segments to disconnect.
@returns {void}
Disconnect given segments .
Remove connection from the network