function (event) {

        event = normalizeEvent(this.dom, event);

        // Mark touch, which is useful in distinguish touch and
        // mouse event in upper applicatoin.
        event.zrByTouch = true;

        this.handler.processGesture(this, event, 'end');

        domHandlers.mouseup.call(this, event);

        // Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is
        // triggered in `touchstart`. This seems to be illogical, but by this mechanism,
        // we can conveniently implement "hover style" in both PC and touch device just
        // by listening to `mouseover` to add "hover style" and listening to `mouseout`
        // to remove "hover style" on an element, without any additional code for
        // compatibility. (`mouseout` will not be triggered in `touchend`, so "hover
        // style" will remain for user view)

        // click event should always be triggered no matter whether
        // there is gestrue event. System click can not be prevented.
        if (+new Date() - this._lastTouchMoment < TOUCH_CLICK_DELAY) {
            domHandlers.click.call(this, event);
        }

        setTouchTimer(this);
    }
function (event) {

        event = normalizeEvent(this.dom, event);

        // Mark touch, which is useful in distinguish touch and
        // mouse event in upper applicatoin.
        event.zrByTouch = true;

        this.handler.processGesture(this, event, 'end');

        domHandlers.mouseup.call(this, event);

        // Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is
        // triggered in `touchstart`. This seems to be illogical, but by this mechanism,
        // we can conveniently implement "hover style" in both PC and touch device just
        // by listening to `mouseover` to add "hover style" and listening to `mouseout`
        // to remove "hover style" on an element, without any additional code for
        // compatibility. (`mouseout` will not be triggered in `touchend`, so "hover
        // style" will remain for user view)

        // click event should always be triggered no matter whether
        // there is gestrue event. System click can not be prevented.
        if (+new Date() - this._lastTouchMoment < TOUCH_CLICK_DELAY) {
            domHandlers.click.call(this, event);
        }

        setTouchTimer(this);
    }
function ( event ) { event = normalizeEvent ( this . dom , event ) ; // Mark touch, which is useful in distinguish touch and // mouse event in upper applicatoin. event . zrByTouch = true ; this . handler . processGesture ( this , event , 'end' ) ; domHandlers . mouseup . call ( this , event ) ; // Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is // triggered in `touchstart`. This seems to be illogical, but by this mechanism, // we can conveniently implement "hover style" in both PC and touch device just // by listening to `mouseover` to add "hover style" and listening to `mouseout` // to remove "hover style" on an element, without any additional code for // compatibility. (`mouseout` will not be triggered in `touchend`, so "hover // style" will remain for user view) // click event should always be triggered no matter whether // there is gestrue event. System click can not be prevented. if ( + new Date ( ) - this . _lastTouchMoment < TOUCH_CLICK_DELAY ) { domHandlers . click . call ( this , event ) ; } setTouchTimer ( this ) ; }
Touch结束响应函数
@inner
@param {Event} event
Touch结束响应函数
The mouseup event handler