function(id, socket) {
  EventEmitter.call(this);
  this.id = id;
  this.socket = socket;
  this.remoteAddress = {
    ip: socket.handshake.address.address,
    port: socket.handshake.address.port
  };

  var self = this;

  socket.on('disconnect', this.emit.bind(this, 'disconnect'));

  socket.on('error', this.emit.bind(this, 'error'));

  socket.on('message', function(msg) {
    self.emit('message', msg);
  });

  this.state = ST_INITED;

  // TODO: any other events?
}
function(id, socket) {
  EventEmitter.call(this);
  this.id = id;
  this.socket = socket;
  this.remoteAddress = {
    ip: socket.handshake.address.address,
    port: socket.handshake.address.port
  };

  var self = this;

  socket.on('disconnect', this.emit.bind(this, 'disconnect'));

  socket.on('error', this.emit.bind(this, 'error'));

  socket.on('message', function(msg) {
    self.emit('message', msg);
  });

  this.state = ST_INITED;

  // TODO: any other events?
}
function ( id , socket ) { EventEmitter . call ( this ) ; this . id = id ; this . socket = socket ; this . remoteAddress = { ip : socket . handshake . address . address , port : socket . handshake . address . port } ; var self = this ; socket . on ( 'disconnect' , this . emit . bind ( this , 'disconnect' ) ) ; socket . on ( 'error' , this . emit . bind ( this , 'error' ) ) ; socket . on ( 'message' , function ( msg ) { self . emit ( 'message' , msg ) ; } ) ; this . state = ST_INITED ; // TODO: any other events? }
Socket class that wraps socket.io socket to provide unified interface for up level.
Socket class that wraps socket . io socket to provide unified interface for up level .
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