Datasets:
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- Overview
- Dataset Statistics
- Leagues & Teams
- Features
- Goal Zone Map
- Synthetic Data Generation Method
- Key EDA Findings
- Outcome Distribution
- Zone Distribution
- Goal Rate by Kick Style & Pressure
- Top 10 Players by Goal Rate
- Keeper Dependency & Pressure Behavior
- Zone Heatmap by League & Match Stage
- Sequential Bias Analysis
- Key Numbers
- Zone Distribution
- Goal Rate by Kick Style
- Keeper Dependency
- Pressure Behavior
- Zone Repetition
- Outcome Distribution
- Files
- Live Application
- Citation
⚽ GolaMind — Penalty Kick Dataset
Overview
Synthetic dataset of 10,100 penalty kicks built for the GolaMind AI application — an advanced tactical analysis tool that helps goalkeepers predict where a penalty taker will shoot.
The dataset was generated using a pre-trained Large Language Model (Qwen2.5-0.5B-Instruct) with three distinct prompting techniques (Zero-Shot, Few-Shot, and Chain-of-Thought), combined with deterministic validation logic to ensure statistical realism.
Dataset Statistics
| Metric | Value |
|---|---|
| Total kicks | 10,100 |
| Unique players | 201 |
| Kicks per player | 50 |
| Leagues covered | 3 |
| Features per kick | 22 |
| Seasons covered | 2021/22 – 2024/25 |
Leagues & Teams
| League | Players | Teams |
|---|---|---|
| UEFA Champions League (UCL) | 62 | Real Madrid, PSG, Arsenal, Bayern Munich, Man City, Inter Milan, Barcelona, Atletico Madrid, Dortmund, Porto |
| Premier League | 75 | Arsenal, Man City, Man United, Liverpool, Chelsea, Tottenham, Aston Villa, Newcastle, Brighton, Brentford, Fulham, Bournemouth, Crystal Palace, Nottm Forest, West Ham, Sunderland |
| La Liga | 64 | Barcelona, Real Madrid, Atletico Madrid, Villarreal, Real Betis, Real Sociedad, Athletic Bilbao, Celta Vigo, Sevilla, Osasuna, Getafe, Rayo Vallecano, Valencia, Espanyol |
Features
Player Profile Features
| Feature | Description | Values |
|---|---|---|
| player_name | Full name of the player | string |
| team | Club team | string |
| league | Competition | UCL / Premier League / La Liga |
| nationality | Player nationality | string |
| dominant_foot | Preferred kicking foot | right / left |
| kick_style | Style of penalty kick | power / placement / chip / panenka |
| keeper_dependency | Does player react to keeper movement? | independent / dependent |
| pressure_behavior | How player performs under pressure | consistent / shaky / clutch |
| reputation_score | Player quality rating | 6–10 |
Kick Features
| Feature | Description | Values |
|---|---|---|
| season | Football season | 2021/22 – 2024/25 |
| kick_number | Kick number in player history | 1–50 |
| kick_in_sequence | Position in sequence | 1–50 |
| match_stage | Stage of the match | regular / late_close / shootout / final |
| minute | Match minute | 0–90 |
| pressure_level | Pressure intensity | low / medium / high / very_high |
| zone | Target zone in goal | left_low / left_high / center_low / center_high / right_low / right_high |
| direction | Horizontal direction | left / center / right |
| height | Vertical height | low / high |
| kick_speed_kmh | Estimated kick speed | 30–120 km/h |
| run_up_steps | Number of run-up steps | 3–8 |
| prev_kick_zone | Zone of previous kick | zone or "none" |
Outcome Features
| Feature | Description | Values |
|---|---|---|
| outcome | Result of the kick | goal / saved / miss |
| is_goal | Boolean goal flag | True / False |
| was_saved | Boolean saved flag | True / False |
Goal Zone Map
GOALKEEPER'S PERSPECTIVE
+------------------+------------------+------------------+
| | | |
| LEFT HIGH | CENTER HIGH | RIGHT HIGH |
| | | |
+------------------+------------------+------------------+
| | | |
| LEFT LOW | CENTER LOW | RIGHT LOW |
| | | |
+------------------+------------------+------------------+
Synthetic Data Generation Method
This dataset was generated using a Large Language Model (LLM) pipeline with three distinct prompting techniques:
Model Used
Qwen/Qwen2.5-0.5B-Instruct — a state-of-the-art 0.5B-parameter instruction-following model chosen for its excellent JSON output quality and ability to run in ~1GB VRAM on a Colab T4 GPU.
Prompting Techniques
1. Zero-Shot Prompting — Player Profile Generation
Used to generate realistic player profiles (name, nationality, foot, style, pressure behavior). Why Zero-Shot? Player profiles require creativity and diversity — providing examples would bias the output toward specific patterns.
2. Few-Shot Prompting — Standard Player Kick Records
Used for players with reputation score 6–7 (consistent/neutral pressure behavior). Why Few-Shot? Examples enforce the exact JSON schema and realistic distributions.
Three carefully chosen example kicks prime the model on format and style before generating new records.
3. Chain-of-Thought (CoT) Prompting — Star & Complex Players
Used for players with reputation ≥ 8, or pressure_behavior in {clutch, shaky}. Why CoT? Forces the model to reason step-by-step about player tendencies, producing richer behavioral patterns.
The model reasons inside <think>...</think> tags about zone selection, outcome rates, and stage distribution before outputting the JSON array.
Generation Pipeline
- Phase 1: Zero-Shot → 201 Player Profiles (one LLM call per team)
- Phase 2: Few-Shot / CoT → 50 Kick Records per Player (5 batches × 10 kicks)
- Reputation ≥ 8 or clutch/shaky → Chain-of-Thought
- Otherwise → Few-Shot
- Phase 3: Profile-Guided Fallback → Statistical simulation for any failed LLM calls
- Phase 4: Validation → JSON parsing, schema enforcement, statistical bounds checking
Key EDA Findings
Outcome Distribution
Zone Distribution
Goal Rate by Kick Style & Pressure
Top 10 Players by Goal Rate
Keeper Dependency & Pressure Behavior
Zone Heatmap by League & Match Stage
Sequential Bias Analysis
Key Numbers
- Goal rate: 75.3% — consistent with real-world penalty statistics
- Save rate: 21.4% | Miss rate: 3.3%
Zone Distribution
- right_low is the most common zone (37%) — most players are right-footed and aim at their natural corner
- right_high: 16% | left_low: 14% | center zones: ~10% each
Goal Rate by Kick Style
| Style | Goal Rate |
|---|---|
| Placement | 75.6% |
| Power | 75.2% |
| Chip | 75.1% |
| Panenka | 69.0% |
Panenka carries the highest risk — easily saved if the keeper reads it
Keeper Dependency
| Type | Goal Rate |
|---|---|
| Independent | 75.5% |
| Dependent | 73.1% |
Independent kickers decide direction before the run-up — harder to stop
Pressure Behavior
| Type | Goal Rate |
|---|---|
| Clutch | 75.6% |
| Consistent | 75.6% |
| Shaky | 73.1% |
Shaky players drift toward center zones under high pressure — easier to save
Zone Repetition
- Players repeat the same zone ~28-29% of the time
- Sequential bias: after kicking to one side, slight tendency to switch
Files
| File | Description | Size |
|---|---|---|
| penalty_kicks.csv | Main dataset — 10,100 kicks | ~1.6 MB |
| player_profiles.json | 201 player profiles with full behavioral DNA | ~70 KB |
| embeddings.npy | Sentence embeddings (all-mpnet-base-v2, 768-dim) | ~620 KB |
| player_names.json | Sorted list of all 201 player names | ~3.5 KB |
| Final_Project.ipynb | Full generation + EDA notebook | — |
| plot_*.png | EDA visualizations (7 plots) | — |
Live Application
Try the live GolaMind app: https://huggingface.co/spaces/goalmind/penalty-kick-predictor
Enter any player name and receive:
- Zone probability heatmap (goalkeeper perspective)
- Full statistical analysis (50 kicks)
- AI tactical recommendation powered by Claude
Citation
@dataset{goalmind2026,
title = {GolaMind Penalty Kick Dataset},
author = {GolaMind Team},
year = {2026},
url = {https://huggingface.co/datasets/goalmind/penalty-kick-dataset},
note = {Generated with Qwen2.5-0.5B-Instruct using Zero-Shot, Few-Shot, and Chain-of-Thought prompting}
}
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