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⚽ GolaMind — Penalty Kick Dataset

Overview

Synthetic dataset of 10,100 penalty kicks built for the GolaMind AI application — an advanced tactical analysis tool that helps goalkeepers predict where a penalty taker will shoot.

The dataset was generated using a pre-trained Large Language Model (Qwen2.5-0.5B-Instruct) with three distinct prompting techniques (Zero-Shot, Few-Shot, and Chain-of-Thought), combined with deterministic validation logic to ensure statistical realism.


Dataset Statistics

Metric Value
Total kicks 10,100
Unique players 201
Kicks per player 50
Leagues covered 3
Features per kick 22
Seasons covered 2021/22 – 2024/25

Leagues & Teams

League Players Teams
UEFA Champions League (UCL) 62 Real Madrid, PSG, Arsenal, Bayern Munich, Man City, Inter Milan, Barcelona, Atletico Madrid, Dortmund, Porto
Premier League 75 Arsenal, Man City, Man United, Liverpool, Chelsea, Tottenham, Aston Villa, Newcastle, Brighton, Brentford, Fulham, Bournemouth, Crystal Palace, Nottm Forest, West Ham, Sunderland
La Liga 64 Barcelona, Real Madrid, Atletico Madrid, Villarreal, Real Betis, Real Sociedad, Athletic Bilbao, Celta Vigo, Sevilla, Osasuna, Getafe, Rayo Vallecano, Valencia, Espanyol

Features

Player Profile Features

Feature Description Values
player_name Full name of the player string
team Club team string
league Competition UCL / Premier League / La Liga
nationality Player nationality string
dominant_foot Preferred kicking foot right / left
kick_style Style of penalty kick power / placement / chip / panenka
keeper_dependency Does player react to keeper movement? independent / dependent
pressure_behavior How player performs under pressure consistent / shaky / clutch
reputation_score Player quality rating 6–10

Kick Features

Feature Description Values
season Football season 2021/22 – 2024/25
kick_number Kick number in player history 1–50
kick_in_sequence Position in sequence 1–50
match_stage Stage of the match regular / late_close / shootout / final
minute Match minute 0–90
pressure_level Pressure intensity low / medium / high / very_high
zone Target zone in goal left_low / left_high / center_low / center_high / right_low / right_high
direction Horizontal direction left / center / right
height Vertical height low / high
kick_speed_kmh Estimated kick speed 30–120 km/h
run_up_steps Number of run-up steps 3–8
prev_kick_zone Zone of previous kick zone or "none"

Outcome Features

Feature Description Values
outcome Result of the kick goal / saved / miss
is_goal Boolean goal flag True / False
was_saved Boolean saved flag True / False

Goal Zone Map

GOALKEEPER'S PERSPECTIVE

+------------------+------------------+------------------+
|                  |                  |                  |
|    LEFT HIGH     |   CENTER HIGH    |   RIGHT HIGH     |
|                  |                  |                  |
+------------------+------------------+------------------+
|                  |                  |                  |
|    LEFT LOW      |   CENTER LOW     |   RIGHT LOW      |
|                  |                  |                  |
+------------------+------------------+------------------+

Synthetic Data Generation Method

This dataset was generated using a Large Language Model (LLM) pipeline with three distinct prompting techniques:

Model Used

Qwen/Qwen2.5-0.5B-Instruct — a state-of-the-art 0.5B-parameter instruction-following model chosen for its excellent JSON output quality and ability to run in ~1GB VRAM on a Colab T4 GPU.

Prompting Techniques

1. Zero-Shot Prompting — Player Profile Generation

Used to generate realistic player profiles (name, nationality, foot, style, pressure behavior). Why Zero-Shot? Player profiles require creativity and diversity — providing examples would bias the output toward specific patterns.

2. Few-Shot Prompting — Standard Player Kick Records

Used for players with reputation score 6–7 (consistent/neutral pressure behavior). Why Few-Shot? Examples enforce the exact JSON schema and realistic distributions.

Three carefully chosen example kicks prime the model on format and style before generating new records.

3. Chain-of-Thought (CoT) Prompting — Star & Complex Players

Used for players with reputation ≥ 8, or pressure_behavior in {clutch, shaky}. Why CoT? Forces the model to reason step-by-step about player tendencies, producing richer behavioral patterns.

The model reasons inside <think>...</think> tags about zone selection, outcome rates, and stage distribution before outputting the JSON array.

Generation Pipeline

  • Phase 1: Zero-Shot → 201 Player Profiles (one LLM call per team)
  • Phase 2: Few-Shot / CoT → 50 Kick Records per Player (5 batches × 10 kicks)
    • Reputation ≥ 8 or clutch/shaky → Chain-of-Thought
    • Otherwise → Few-Shot
  • Phase 3: Profile-Guided Fallback → Statistical simulation for any failed LLM calls
  • Phase 4: Validation → JSON parsing, schema enforcement, statistical bounds checking

Key EDA Findings

Outcome Distribution

Outcomes

Zone Distribution

Zones

Goal Rate by Kick Style & Pressure

Pressure

Top 10 Players by Goal Rate

Top10

Keeper Dependency & Pressure Behavior

Dependency

Zone Heatmap by League & Match Stage

Heatmap

Sequential Bias Analysis

Sequential

Key Numbers

  • Goal rate: 75.3% — consistent with real-world penalty statistics
  • Save rate: 21.4% | Miss rate: 3.3%

Zone Distribution

  • right_low is the most common zone (37%) — most players are right-footed and aim at their natural corner
  • right_high: 16% | left_low: 14% | center zones: ~10% each

Goal Rate by Kick Style

Style Goal Rate
Placement 75.6%
Power 75.2%
Chip 75.1%
Panenka 69.0%

Panenka carries the highest risk — easily saved if the keeper reads it

Keeper Dependency

Type Goal Rate
Independent 75.5%
Dependent 73.1%

Independent kickers decide direction before the run-up — harder to stop

Pressure Behavior

Type Goal Rate
Clutch 75.6%
Consistent 75.6%
Shaky 73.1%

Shaky players drift toward center zones under high pressure — easier to save

Zone Repetition

  • Players repeat the same zone ~28-29% of the time
  • Sequential bias: after kicking to one side, slight tendency to switch

Files

File Description Size
penalty_kicks.csv Main dataset — 10,100 kicks ~1.6 MB
player_profiles.json 201 player profiles with full behavioral DNA ~70 KB
embeddings.npy Sentence embeddings (all-mpnet-base-v2, 768-dim) ~620 KB
player_names.json Sorted list of all 201 player names ~3.5 KB
Final_Project.ipynb Full generation + EDA notebook —
plot_*.png EDA visualizations (7 plots) —

Live Application

Try the live GolaMind app: https://huggingface.co/spaces/goalmind/penalty-kick-predictor

Enter any player name and receive:

  • Zone probability heatmap (goalkeeper perspective)
  • Full statistical analysis (50 kicks)
  • AI tactical recommendation powered by Claude

Citation

@dataset{goalmind2026,
  title   = {GolaMind Penalty Kick Dataset},
  author  = {GolaMind Team},
  year    = {2026},
  url     = {https://huggingface.co/datasets/goalmind/penalty-kick-dataset},
  note    = {Generated with Qwen2.5-0.5B-Instruct using Zero-Shot, Few-Shot, and Chain-of-Thought prompting}
}
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