AI & ML interests

πŸ‘₯ User profiles with the most cumulative all-time followers at the end of each month

fffiloniΒ 
posted an update 5 days ago
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2,691
Carbon-X brings DNA and language together: it reads sequences and answers questions about them 🧬

To accompany the release article, I put together Carbon-X Playground: five experiments exploring sequence completion, single-letter changes, regulatory roles, DNA origins and motif finding.

Try curated samples or your own sequences, ask questions and compare answers with references when available.

Built with Gradio, running on ZeroGPU.

πŸ“– HuggingFaceBio/Carbon-X-Release
🧬 fffiloni/Carbon-X-Playground
fffiloniΒ 
posted an update 17 days ago
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πŸ“– A gamebook you can play in your own words, powered by local Decision Models.

Traditional gamebooks offer explicit branches: β€œTo enter the forest, turn to page 42.” In Choose your own adventure, you can describe an action, question a character, or ask what you already know before deciding. Clickable choices remain available.

The story’s branches and consequences are authored. Natural language adds a flexible way to interact with them, with conversations between actions.

I built this project to explore a concrete role for Decision Models in an interactive application:

β€’ Kev-4B makes structured decisions: matching intentions to available actions and distinguishing acting from discussing.
β€’ Ink manages story progression, discoveries, inventory and endings.
β€’ Qwen3-8B selects dialogue responses from authored content available in the current state.

Both models run locally inside the Space through llama.cpp, using quantized GGUFs. You can inspect the model calls, scores and routing decisions directly in the interface.

The current release includes three adventures in French and English, with a pack format for adding new stories without changing the engine.

It’s still experimental, and interpretations can go wrong. I’d love feedback on how it feels to playβ€”and on this use of Decision Models to connect natural language with explicit game logic.

Try and play here: fffiloni/choose-your-own-adventure-dm πŸ€—
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fffiloniΒ 
posted an update about 1 month ago
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683
Been pushing Viggle Animate a bit further πŸ‘€

Viggle Mine is my take on longer, harder character replacement shots β€” crowds, distance changes, characters turning their back and reappearing.

Still experimental, but it’s getting surprisingly robust.

Try it : fffiloni/Viggle-Mine πŸ€—
fffiloniΒ 
posted an update 2 months ago
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If an agent can build the obvious demo, the obvious demo probably isn’t worth building anymore.
For years, turning a research repo into something people could actually try was valuable by itself.
That part is becoming automated β€” and that’s a good thing.

Which means the interesting work moves elsewhere: finding the weird use case, the right interaction, the unexpected model combination β€” or simply knowing which paper is worth anyone’s attention.

The demo used to be the product. Now it needs a point of view.
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fffiloniΒ 
posted an update 4 months ago
fffiloniΒ 
posted an update 4 months ago
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1,924
I made a Hugging Face Space for SCAIL-2 πŸ€—

Reference character + driving motion β†’ animated result.

A simple demo to explore the paper’s core workflow with curated examples.

πŸ‘‰ fffiloni/SCAIL-2
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fffiloniΒ 
posted an update 4 months ago
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⏱️ Built a small Space for Visual Chronometer / Pulse of Motion.

Upload a video and estimate its Physical FPS: the frame rate implied by visual motion, independent of metadata.
Useful to inspect β€œchronometric hallucination” in generated videos: clips that look smooth, but move with the wrong physical time scale.

Try it here: fffiloni/Pulse-of-Motion
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fffiloniΒ 
posted an update 4 months ago
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A few weeks ago, @victor opened the door: coding agents can now ship Hugging Face Spaces autonomously.

I pulled on that thread.

As someone who builds and ships Gradio demos regularly, I didn’t just want to reproduce the loop. I wanted to see what happens when that loop is plugged into the whole Hugging Face stack.

The interesting part is not only that an agent can ship a Space.

It’s what happens when Space generation becomes a first-class Hugging Face workflow.

That became Agentic Space Factory.

More soon. πŸ€—
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fffiloniΒ 
posted an update 5 months ago
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3,883
I built HF Radio on Hugging Face Spaces πŸ“»
fffiloni/HF-Radio

A live community radio for AI-generated songs, powered by tracks created with ACE-Step.

You can tune in, discover community-made songs in many languages, vote on what sounds good, and mark your real favorites as Bangers.

The more people listen, vote, and create, the better the station gets.

Under the hood, it connects a few Hugging Face pieces together:

Spaces for the live app, HF buckets for community tracks, OAuth for signed-in listeners, server-side streaming with ffmpeg, hourly playlist refreshes, moderation, jingles, and community feedback loops.

It’s not just a playlist.

It’s a shared taste experiment:
new songs get a shot every hour, and the community helps decide what deserves another spin.

Come listen.
Find weird gems.
Support the Bangers.
Shape the radio.

β€”> fffiloni/HF-Radio
fffiloniΒ 
posted an update 6 months ago
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Great technical guide by Nico Martin on the Hugging Face blog, showing how to use Transformers.js inside a Chrome extension and run ONNX models from the Hub locally with WebGPU inside a Manifest V3 extension.

The interesting part: this is not just a chatbot in a side panel.

The article walks through the architecture behind a browser agent that can read open tabs, query webpages, search history, and highlight elements directly on the page β€” with models downloaded from the Hugging Face Hub, cached under the extension origin, and executed locally instead of being called through a remote API for every prompt.

A strong blueprint for building local-first web copilots, reading assistants, and AI-powered browsing workflows.

Article: https://huggingface.co/blog/transformersjs-chrome-extension
fffiloniΒ 
posted an update 6 months ago
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I’ve been reading β€œWhat if AI systems weren’t chatbots?”
What if AI systems weren't chatbots? (2605.07896) πŸ‘€

The paper asks a simple but important question: what if the chatbot interface is not just a neutral wrapper around AI models, but part of the problem?

A chatbot can make a system feel more capable, more certain, and more β€œhuman” than it really is. That matters, because interfaces shape how we trust, use, and delegate to AI systems.

When everything becomes: ask β†’ answer
we can lose sight of the actual workflow:
- parameters
- alternatives
- uncertainty
- intermediate steps
- failure modes
- human control

For creative AI especially β€” image, video, editing, animation β€” I’m not sure β€œchat” should always be the default interface.

Sometimes we need a conversation.
But often we need a canvas, a timeline, sliders, masks, previews, comparisons, and visible pipelines.

This is also why I find many open ML demos interesting: Spaces, Gradio apps, visual tools, small focused interfaces.

They often explore another direction β€” not just better assistants, but better tools. πŸ€—
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fffiloniΒ 
posted an update 6 months ago
fffiloniΒ 
posted an update 6 months ago
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1,842
πŸš€ RB-Modulation is back on Hugging Face Spaces!

This is an older project that recently broke due to dependency changes, but it’s now fixed and running again βœ…

πŸ‘‰ What’s fixed:
- GroundingDINO & LangSAM installation
- compatibility with recent environments
- GPU inference running smoothly again

πŸ‘‰ Try it here:
fffiloni/RB-Modulation

Feel free to give it a try again β€” feedback welcome!
fffiloniΒ 
posted an update 7 months ago
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3,210
✨ PASD Magnify is back on Hugging Face Spaces

fffiloni/PASD

PASD isn’t recent, but still delivers strong results β€” worth restoring rather than replacing.

Getting it to run again wasn’t a simple dependency issue.
It relied on parts of diffusers that no longer exist, while moving to Gradio 6 forced a much newer HF stack β€” and I couldn’t modify the original source directly.

Recreating the old environment wasn’t practical.
So I patched the downloaded code at runtime before import and made it compatible with today’s stack.

That ended up being the only approach that held without forking or freezing everything to outdated versions.

If you’ve used it before (or are curious), feel free to give it another try.